%inherit file="base.mako"/> <%namespace name="nav" file="nav.mako" /> <%block name="navigation"> ##### Disable the login button until a replacement is implemented. ${nav.nav('players', False)} %block> <%block name="css"> ${parent.css()} %block> <%block name="js"> ${parent.js()} ##### %block> <%block name="title"> Player Information %block>
% if g.game_type_cd in overall_stats:
Last Played: ${overall_stats[g.game_type_cd].last_played_fuzzy}
% else:
% endif
Games Played:
% if g.game_type_cd == 'overall':
% else:
% endif
${g.games}
Playing Time: ${overall_stats[g.game_type_cd].total_playing_time}
% if g.game_type_cd in fav_maps:
Favorite Map: ${fav_maps[g.game_type_cd].map_name}
% else:
% endif
% if g.game_type_cd == 'ctf':
% if overall_stats[g.game_type_cd].total_captures is not None:
Fastest flag captures...
% else:
% endif
% else:
% endif
Win Percentage: ${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses)
% if g.game_type_cd in overall_stats:
% if overall_stats[g.game_type_cd].k_d_ratio is not None:
Kill Ratio: ${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths)
% endif
% else:
% endif
% if g.game_type_cd in elos:
% if g.game_type_cd == 'overall':
Best Elo: ${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games)
% else:
Elo: ${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games)
% endif
% else:
% endif
% if g.game_type_cd in ranks:
% if g.game_type_cd == 'overall':
Best Rank:
${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank}
(${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})
% else:
Rank:
${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank}
(percentile: ${round(ranks[g.game_type_cd].percentile,2)})
% endif
% else:
% endif
% if g.game_type_cd == 'ctf':
% if overall_stats[g.game_type_cd].cap_ratio is not None:
Cap Ratio: ${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups)
% else:
% endif
% else:
% endif
Type | Server | Map | Result | Played | Elo | |
---|---|---|---|---|---|---|
view | ${rg.server_name} | ${rg.map_name} | % if rg.team != None: % if rg.team == rg.winner: Win % else: Loss % endif % else: % if rg.rank == 1: Win % else: Loss (#${rg.rank}) % endif % endif | ${rg.fuzzy_date} | % if rg.elo_delta is not None: % if round(rg.elo_delta,2) > 0: +${round(rg.elo_delta,2)} % elif round(rg.elo_delta,2) < 0: ${round(rg.elo_delta,2)} % else: % endif % else: % endif |