var weapons = ["laser", "shotgun", "uzi", "grenadelauncher", "electro", "crylink", "nex", "hagar", "rocketlauncher", "minstanex", "rifle", "fireball", "minelayer", "seeker", "tuba", "hlac", "hook", "porto"]; var drawDamageChart = function(data) { // the chart should fill the "damageChart" div var width = document.getElementById("damageChart").offsetWidth; // transform the dataset into something nvd3 can use var transformedData = d3.nest() .key(function(d) { return d.weapon_cd; }).entries(data.weapon_stats); // transform games list into a map such that games[game_id] = linear sequence var games = {}; data.games.forEach(function(v,i){ games[v] = i; }); // margin model var margin = {top: 20, right: 30, bottom: 30, left: 60}, height = 300 - margin.top - margin.bottom; width -= margin.left - margin.right; // colors var colors = d3.scale.category20().domain(weapons); keyColor = function(d, i) {return colors(d.key)}; var chart; nv.addGraph(function() { chart = nv.models.stackedAreaChart() .margin(margin) .width(width) .height(height) .x(function(d) { return games[d.game_id] }) .y(function(d) { return d.actual }) .tooltip(function(key, x, y, e, graph) { return '

' + key + '

' + '

' + y + ' damage in game #' + x + '

' }) .color(keyColor); chart.xAxis .axisLabel("Game ID") .showMaxMin(false) .ticks(5) .tickFormat(function(d) { return data.games[d]; }); chart.yAxis .tickFormat(d3.format(',02d')); d3.select('#damageChartSVG') .datum(transformedData) .transition().duration(500).call(chart); nv.utils.windowResize(chart.update); return chart; }); } var drawAccuracyChart = function(data) { // the chart should fill the "accuracyChart" div var width = document.getElementById("accuracyChart").offsetWidth; // get rid of empty values data.weapon_stats = data.weapon_stats.filter(function(e){ return e.fired > 0; }); // transform the dataset into something nvd3 can use var transformedData = d3.nest() .key(function(d) { return d.weapon_cd; }).entries(data.weapon_stats); // transform games list into a map such that games[game_id] = linear sequence var games = {}; data.games.forEach(function(v,i){ games[v] = i; }); // margin model var margin = {top: 20, right: 30, bottom: 30, left: 40}, height = 300 - margin.top - margin.bottom; width -= margin.left - margin.right; // colors var colors = d3.scale.category20().domain(weapons); keyColor = function(d, i) {return colors(d.key)}; var chart; nv.addGraph(function() { chart = nv.models.lineChart() .margin(margin) .width(width) .height(height) .forceY([0,1]) .x(function(d) { return games[d.game_id] }) .y(function(d) { if(d.fired > 0) { return d.hit/d.fired; } else { return 0; } }) .tooltip(function(key, x, y, e, graph) { return '

' + key + '

' + '

' + y + ' accuracy in game #' + x + '
' + data.averages[key] + '% average

'; }) .color(keyColor); chart.xAxis .axisLabel("Game ID") .showMaxMin(false) .ticks(5) .tickFormat(function(d) { return data.games[d]; }); var yScale = d3.scale.linear().domain([0,1]).range([0,height]); chart.yAxis .axisLabel('% Accuracy') .tickFormat(d3.format('2%')); d3.select('#accuracyChartSVG') .datum(transformedData) .transition().duration(500).call(chart); nv.utils.windowResize(chart.update); return chart; }); }