/* ------------------------------------------------------------------------------- Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA ------------------------------------------------------------------------------- This code has been altered significantly from its original form, to support several games based on the Quake III Arena engine, in the form of "Q3Map2." ------------------------------------------------------------------------------- */ /* marker */ #define MAIN_C /* dependencies */ #include "q3map2.h" #include /* Random() returns a pseudorandom number between 0 and 1 */ vec_t Random( void ){ return (vec_t) rand() / RAND_MAX; } char *Q_strncpyz( char *dst, const char *src, size_t len ) { if ( len == 0 ) { abort(); } strncpy( dst, src, len ); dst[ len - 1 ] = '\0'; return dst; } char *Q_strcat( char *dst, size_t dlen, const char *src ) { size_t n = strlen( dst ); if ( n > dlen ) { abort(); /* buffer overflow */ } return Q_strncpyz( dst + n, src, dlen - n ); } char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen ) { size_t n = strlen( dst ); if ( n > dlen ) { abort(); /* buffer overflow */ } return Q_strncpyz( dst + n, src, MIN( slen, dlen - n ) ); } /* ExitQ3Map() cleanup routine */ static void ExitQ3Map( void ){ BSPFilesCleanup(); if ( mapDrawSurfs != NULL ) { free( mapDrawSurfs ); } } /* ShiftBSPMain() shifts a map: for testing physics with huge coordinates */ int ShiftBSPMain( int argc, char **argv ){ int i, j; float f, a; vec3_t scale; vec3_t vec; char str[ 1024 ]; int uniform, axis; qboolean texscale; float *old_xyzst = NULL; float spawn_ref = 0; /* arg checking */ if ( argc < 3 ) { Sys_Printf( "Usage: q3map [-v] -shift [-tex] [-spawn_ref ] \n" ); return 0; } texscale = qfalse; for ( i = 1; i < argc - 2; ++i ) { if ( !strcmp( argv[i], "-tex" ) ) { texscale = qtrue; } else if ( !strcmp( argv[i], "-spawn_ref" ) ) { spawn_ref = atof( argv[i + 1] ); ++i; } else{ break; } } /* get shift */ // if(argc-2 >= i) // always true scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] ); if ( argc - 3 >= i ) { scale[1] = scale[0] = atof( argv[ argc - 3 ] ); } if ( argc - 4 >= i ) { scale[0] = atof( argv[ argc - 4 ] ); } uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) ); /* do some path mangling */ strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); StripExtension( source ); DefaultExtension( source, ".bsp" ); /* load the bsp */ Sys_Printf( "Loading %s\n", source ); LoadBSPFile( source ); ParseEntities(); /* note it */ Sys_Printf( "--- ShiftBSP ---\n" ); Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities ); /* shift entity keys */ for ( i = 0; i < numBSPEntities && i < numEntities; i++ ) { /* shift origin */ GetVectorForKey( &entities[ i ], "origin", vec ); if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) { if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) { vec[2] += spawn_ref; } vec[0] += scale[0]; vec[1] += scale[1]; vec[2] += scale[2]; if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) { vec[2] -= spawn_ref; } sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); SetKeyValue( &entities[ i ], "origin", str ); } } /* shift models */ for ( i = 0; i < numBSPModels; i++ ) { bspModels[ i ].mins[0] += scale[0]; bspModels[ i ].mins[1] += scale[1]; bspModels[ i ].mins[2] += scale[2]; bspModels[ i ].maxs[0] += scale[0]; bspModels[ i ].maxs[1] += scale[1]; bspModels[ i ].maxs[2] += scale[2]; } /* shift nodes */ for ( i = 0; i < numBSPNodes; i++ ) { bspNodes[ i ].mins[0] += scale[0]; bspNodes[ i ].mins[1] += scale[1]; bspNodes[ i ].mins[2] += scale[2]; bspNodes[ i ].maxs[0] += scale[0]; bspNodes[ i ].maxs[1] += scale[1]; bspNodes[ i ].maxs[2] += scale[2]; } /* shift leafs */ for ( i = 0; i < numBSPLeafs; i++ ) { bspLeafs[ i ].mins[0] += scale[0]; bspLeafs[ i ].mins[1] += scale[1]; bspLeafs[ i ].mins[2] += scale[2]; bspLeafs[ i ].maxs[0] += scale[0]; bspLeafs[ i ].maxs[1] += scale[1]; bspLeafs[ i ].maxs[2] += scale[2]; } /* shift drawverts */ for ( i = 0; i < numBSPDrawVerts; i++ ) { bspDrawVerts[i].xyz[0] += scale[0]; bspDrawVerts[i].xyz[1] += scale[1]; bspDrawVerts[i].xyz[2] += scale[2]; } /* shift planes */ vec3_t point; for ( i = 0; i < numBSPPlanes; i++ ) { //find point on plane for ( j=0; j<3; j++ ){ if ( fabs( bspPlanes[ i ].normal[j] ) > 0.5 ){ point[j] = bspPlanes[ i ].dist / bspPlanes[ i ].normal[j]; point[(j+1)%3] = point[(j+2)%3] = 0; break; } } //shift point for ( j=0; j<3; j++ ){ point[j] += scale[j]; } //calc new plane dist bspPlanes[ i ].dist = DotProduct( point, bspPlanes[ i ].normal ); } /* scale gridsize */ /* GetVectorForKey( &entities[ 0 ], "gridsize", vec ); if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) { VectorCopy( gridSize, vec ); } vec[0] *= scale[0]; vec[1] *= scale[1]; vec[2] *= scale[2]; sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] ); SetKeyValue( &entities[ 0 ], "gridsize", str ); */ /* inject command line parameters */ InjectCommandLine( argv, 0, argc - 1 ); /* write the bsp */ UnparseEntities(); StripExtension( source ); DefaultExtension( source, "_sh.bsp" ); Sys_Printf( "Writing %s\n", source ); WriteBSPFile( source ); /* return to sender */ return 0; } void FixDOSName( char *src ){ if ( src == NULL ) { return; } while ( *src ) { if ( *src == '\\' ) { *src = '/'; } src++; } } /* Check if newcoming texture is unique and not excluded */ void tex2list( char texlist[512][MAX_QPATH], int *texnum, char EXtex[2048][MAX_QPATH], int *EXtexnum ){ int i; if ( token[0] == '\0') return; StripExtension( token ); FixDOSName( token ); for ( i = 0; i < *texnum; i++ ){ if ( !stricmp( texlist[i], token ) ) return; } for ( i = 0; i < *EXtexnum; i++ ){ if ( !stricmp( EXtex[i], token ) ) return; } strcpy ( texlist[*texnum], token ); (*texnum)++; return; } /* Check if newcoming res is unique */ void res2list( char data[512][MAX_QPATH], int *num ){ int i; if ( data[*num][0] == '\0') return; for ( i = 0; i < *num; i++ ){ if ( !stricmp( data[i], data[*num] ) ) return; } (*num)++; return; } void parseEXblock ( char data[512][MAX_QPATH], int *num, const char *exName ){ if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) { Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline ); } while ( 1 ) { if ( !GetToken( qtrue ) ) { break; } if ( !strcmp( token, "}" ) ) { break; } if ( token[0] == '{' ) { Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline ); } /* add to list */ strcpy( data[*num], token ); (*num)++; } return; } char q3map2path[1024]; /* pk3BSPMain() map autopackager, works for Q3 type of shaders and ents */ int pk3BSPMain( int argc, char **argv ){ int i, j; qboolean dbg = qfalse, png = qfalse; /* process arguments */ for ( i = 1; i < ( argc - 1 ); i++ ){ if ( !strcmp( argv[ i ], "-dbg" ) ) { dbg = qtrue; } else if ( !strcmp( argv[ i ], "-png" ) ) { png = qtrue; } } /* do some path mangling */ strcpy( source, ExpandArg( argv[ argc - 1 ] ) ); StripExtension( source ); DefaultExtension( source, ".bsp" ); /* load the bsp */ Sys_Printf( "Loading %s\n", source ); LoadBSPFile( source ); ParseEntities(); char packname[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ]; int len; strcpy( packname, EnginePath ); /* copy map name */ strcpy( base, source ); StripExtension( base ); /* extract map name */ len = strlen( base ) - 1; while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' ) len--; strcpy( nameOFmap, &base[ len + 1 ] ); qboolean dsSHs[512] = {qfalse}; for ( i = 0; i < numBSPDrawSurfaces; i++ ){ /* can't exclude nodraw patches here (they want shaders :0!) */ //if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue; dsSHs[bspDrawSurfaces[i].shaderNum] = qtrue; //Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader ); } int pk3ShadersN = 0; char pk3Shaders[512][MAX_QPATH]; int pk3SoundsN = 0; char pk3Sounds[512][MAX_QPATH]; int pk3ShaderfilesN = 0; char pk3Shaderfiles[512][MAX_QPATH]; int pk3TexturesN = 0; char pk3Textures[512][MAX_QPATH]; int pk3VideosN = 0; char pk3Videos[512][MAX_QPATH]; for ( i = 0; i < numBSPShaders; i++ ){ if ( dsSHs[i] ){ strcpy( pk3Shaders[pk3ShadersN], bspShaders[i].shader ); res2list( pk3Shaders, &pk3ShadersN ); //pk3ShadersN++; //Sys_Printf( "%s\n", bspShaders[i].shader ); } } //ent keys epair_t *ep; for ( ep = entities[0].epairs; ep != NULL; ep = ep->next ) { if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) { sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders[pk3ShadersN] ); res2list( pk3Shaders, &pk3ShadersN ); } } strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[0], "music" ) ); res2list( pk3Sounds, &pk3SoundsN ); for ( i = 0; i < numBSPEntities && i < numEntities; i++ ) { strcpy( pk3Sounds[pk3SoundsN], ValueForKey( &entities[i], "noise" ) ); if ( pk3Sounds[pk3SoundsN][0] != '*' ) res2list( pk3Sounds, &pk3SoundsN ); if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){ strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_strt.wav"); res2list( pk3Sounds, &pk3SoundsN ); strcpy( pk3Sounds[pk3SoundsN], "sound/movers/plats/pt1_end.wav"); res2list( pk3Sounds, &pk3SoundsN ); } if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){ if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){ strcpy( pk3Sounds[pk3SoundsN], "sound/misc/windfly.wav"); res2list( pk3Sounds, &pk3SoundsN ); } } strcpy( pk3Shaders[pk3ShadersN], ValueForKey( &entities[i], "targetShaderNewName" ) ); res2list( pk3Shaders, &pk3ShadersN ); } //levelshot sprintf( pk3Shaders[ pk3ShadersN ], "levelshots/%s", nameOFmap ); res2list( pk3Shaders, &pk3ShadersN ); if( dbg ){ Sys_Printf( "\tDrawsurface+ent calls....%i\n", pk3ShadersN ); for ( i = 0; i < pk3ShadersN; i++ ){ Sys_Printf( "%s\n", pk3Shaders[i] ); } Sys_Printf( "\tSounds....%i\n", pk3SoundsN ); for ( i = 0; i < pk3SoundsN; i++ ){ Sys_Printf( "%s\n", pk3Sounds[i] ); } } vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN ); if( dbg ){ Sys_Printf( "\tSchroider fileses.....%i\n", pk3ShaderfilesN ); for ( i = 0; i < pk3ShaderfilesN; i++ ){ Sys_Printf( "%s\n", pk3Shaderfiles[i] ); } } /* load exclusions file */ int EXpk3TexturesN = 0; char EXpk3Textures[2048][MAX_QPATH]; int EXpk3ShadersN = 0; char EXpk3Shaders[2048][MAX_QPATH]; int EXpk3SoundsN = 0; char EXpk3Sounds[2048][MAX_QPATH]; int EXpk3ShaderfilesN = 0; char EXpk3Shaderfiles[512][MAX_QPATH]; int EXpk3VideosN = 0; char EXpk3Videos[512][MAX_QPATH]; char exName[ 1024 ]; byte *buffer; int size; strcpy( exName, q3map2path ); char *cut = strrchr( exName, '\\' ); char *cut2 = strrchr( exName, '/' ); if ( cut == NULL && cut2 == NULL ){ Sys_Printf( "WARNING: Unable to load exclusions file.\n" ); goto skipEXfile; } if ( cut2 > cut ) cut = cut2; //cut++; cut[1] = '\0'; strcat( exName, game->arg ); strcat( exName, ".exclude" ); Sys_Printf( "Loading %s\n", exName ); size = TryLoadFile( exName, (void**) &buffer ); if ( size <= 0 ) { Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName ); goto skipEXfile; } /* parse the file */ ParseFromMemory( (char *) buffer, size ); /* blocks pointers */ //int *exptrN; //char *exptr[512][64]; /* tokenize it */ while ( 1 ) { /* test for end of file */ if ( !GetToken( qtrue ) ) { break; } /* blocks */ if ( !stricmp( token, "textures" ) ){ parseEXblock ( EXpk3Textures, &EXpk3TexturesN, exName ); } else if ( !stricmp( token, "shaders" ) ){ parseEXblock ( EXpk3Shaders, &EXpk3ShadersN, exName ); } else if ( !stricmp( token, "shaderfiles" ) ){ parseEXblock ( EXpk3Shaderfiles, &EXpk3ShaderfilesN, exName ); } else if ( !stricmp( token, "sounds" ) ){ parseEXblock ( EXpk3Sounds, &EXpk3SoundsN, exName ); } else if ( !stricmp( token, "videos" ) ){ parseEXblock ( EXpk3Videos, &EXpk3VideosN, exName ); } else{ Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline ); } } /* free the buffer */ free( buffer ); skipEXfile: if( dbg ){ Sys_Printf( "\tEXpk3Textures....%i\n", EXpk3TexturesN ); for ( i = 0; i < EXpk3TexturesN; i++ ) Sys_Printf( "%s\n", EXpk3Textures[i] ); Sys_Printf( "\tEXpk3Shaders....%i\n", EXpk3ShadersN ); for ( i = 0; i < EXpk3ShadersN; i++ ) Sys_Printf( "%s\n", EXpk3Shaders[i] ); Sys_Printf( "\tEXpk3Shaderfiles....%i\n", EXpk3ShaderfilesN ); for ( i = 0; i < EXpk3ShaderfilesN; i++ ) Sys_Printf( "%s\n", EXpk3Shaderfiles[i] ); Sys_Printf( "\tEXpk3Sounds....%i\n", EXpk3SoundsN ); for ( i = 0; i < EXpk3SoundsN; i++ ) Sys_Printf( "%s\n", EXpk3Sounds[i] ); Sys_Printf( "\tEXpk3Videos....%i\n", EXpk3VideosN ); for ( i = 0; i < EXpk3VideosN; i++ ) Sys_Printf( "%s\n", EXpk3Videos[i] ); } char temp[ 1024 ]; //Parse Shader Files for ( i = 0; i < pk3ShaderfilesN; i++ ){ qboolean wantShader = qfalse; qboolean wantShaderFile = qfalse; char shadername[ 1024 ]; char lastwantedShader[ 1024 ]; /* load the shader */ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] ); LoadScriptFile( temp, 0 ); /* tokenize it */ while ( 1 ) { /* test for end of file */ if ( !GetToken( qtrue ) ) { break; } //dump shader names if( dbg ) Sys_Printf( "%s\n", token ); /* do wanna le shader? */ wantShader = qfalse; for ( j = 0; j < pk3ShadersN; j++ ){ if ( !stricmp( pk3Shaders[j], token) ){ strcpy ( shadername, pk3Shaders[j] ); pk3Shaders[j][0] = '\0'; wantShader = qtrue; break; } } /* handle { } section */ if ( !GetToken( qtrue ) ) { break; } if ( strcmp( token, "{" ) ) { Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s", temp, scriptline, token ); } while ( 1 ) { /* get the next token */ if ( !GetToken( qtrue ) ) { break; } if ( !strcmp( token, "}" ) ) { break; } /* ----------------------------------------------------------------- shader stages (passes) ----------------------------------------------------------------- */ /* parse stage directives */ if ( !strcmp( token, "{" ) ) { while ( 1 ) { if ( !GetToken( qtrue ) ) { break; } if ( !strcmp( token, "}" ) ) { break; } if ( !wantShader ) continue; /* digest any images */ if ( !stricmp( token, "map" ) || !stricmp( token, "clampMap" ) ) { /* get an image */ GetToken( qfalse ); if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) { tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN ); } } else if ( !stricmp( token, "animMap" ) || !stricmp( token, "clampAnimMap" ) ) { GetToken( qfalse );// skip num while ( TokenAvailable() ){ GetToken( qfalse ); tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN ); } } else if ( !stricmp( token, "videoMap" ) ){ GetToken( qfalse ); FixDOSName( token ); if ( strchr( token, "/" ) == NULL ){ sprintf( temp, "video/%s", token ); strcpy( token, temp ); } for ( j = 0; j < pk3VideosN; j++ ){ if ( !stricmp( pk3Videos[j], token ) ){ goto away; } } for ( j = 0; j < EXpk3VideosN; j++ ){ if ( !stricmp( EXpk3Videos[j], token ) ){ goto away; } } strcpy ( pk3Videos[pk3VideosN], token ); pk3VideosN++; away: j = 0; } } } /* skip to the next shader */ else if ( !wantShader ) continue; /* ----------------------------------------------------------------- surfaceparm * directives ----------------------------------------------------------------- */ /* match surfaceparm */ else if ( !stricmp( token, "surfaceparm" ) ) { GetToken( qfalse ); if ( !stricmp( token, "nodraw" ) ) { wantShader = qfalse; } } /* skyparms */ else if ( !stricmp( token, "skyParms" ) ) { /* get image base */ GetToken( qfalse ); /* ignore bogus paths */ if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) { strcpy ( temp, token ); sprintf( token, "%s_up", temp ); tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN ); sprintf( token, "%s_dn", temp ); tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN ); sprintf( token, "%s_lf", temp ); tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN ); sprintf( token, "%s_rt", temp ); tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN ); sprintf( token, "%s_bk", temp ); tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN ); sprintf( token, "%s_ft", temp ); tex2list( pk3Textures, &pk3TexturesN, EXpk3Textures, &EXpk3TexturesN ); } /* skip rest of line */ GetToken( qfalse ); GetToken( qfalse ); } } //exclude shader if ( wantShader ){ for ( j = 0; j < EXpk3ShadersN; j++ ){ if ( !stricmp( EXpk3Shaders[j], shadername ) ){ wantShader = qfalse; break; } } /* shouldnt make shaders for shipped with the game textures aswell */ if ( wantShader ){ for ( j = 0; j < EXpk3TexturesN; j++ ){ if ( !stricmp( EXpk3Textures[j], shadername ) ){ wantShader = qfalse; break; } } } if ( wantShader ){ wantShaderFile = qtrue; strcpy( lastwantedShader, shadername ); } } } //exclude shader file if ( wantShaderFile ){ for ( j = 0; j < EXpk3ShaderfilesN; j++ ){ if ( !stricmp( EXpk3Shaderfiles[j], pk3Shaderfiles[ i ] ) ){ Sys_Printf( "WARNING: excluded shader %s, since it was located in restricted shader file: %s\n", lastwantedShader, pk3Shaderfiles[i] ); pk3Shaderfiles[ i ][0] = '\0'; break; } } } else { pk3Shaderfiles[ i ][0] = '\0'; } } /* exclude stuff */ //pure textures (shader ones are done) for ( i = 0; i < pk3ShadersN; i++ ){ if ( pk3Shaders[i][0] != '\0' ){ FixDOSName( pk3Shaders[i] ); for ( j = 0; j < pk3TexturesN; j++ ){ if ( !stricmp( pk3Shaders[i], pk3Textures[j] ) ){ pk3Shaders[i][0] = '\0'; break; } } if ( pk3Shaders[i][0] == '\0' ) continue; for ( j = 0; j < EXpk3TexturesN; j++ ){ if ( !stricmp( pk3Shaders[i], EXpk3Textures[j] ) ){ pk3Shaders[i][0] = '\0'; break; } } } } //snds for ( i = 0; i < pk3SoundsN; i++ ){ FixDOSName( pk3Sounds[i] ); for ( j = 0; j < EXpk3SoundsN; j++ ){ if ( !stricmp( pk3Sounds[i], EXpk3Sounds[j] ) ){ pk3Sounds[i][0] = '\0'; break; } } } if( dbg ){ Sys_Printf( "\tShader referenced textures....%i\n", pk3TexturesN ); for ( i = 0; i < pk3TexturesN; i++ ){ Sys_Printf( "%s\n", pk3Textures[i] ); } Sys_Printf( "\tShader files....\n" ); for ( i = 0; i < pk3ShaderfilesN; i++ ){ if ( pk3Shaderfiles[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaderfiles[i] ); } Sys_Printf( "\tPure textures....\n" ); for ( i = 0; i < pk3ShadersN; i++ ){ if ( pk3Shaders[i][0] != '\0' ) Sys_Printf( "%s\n", pk3Shaders[i] ); } } sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap ); remove( packname ); Sys_Printf( "--- ZipZip ---\n" ); Sys_Printf( "\n\tShader referenced textures....\n" ); for ( i = 0; i < pk3TexturesN; i++ ){ if ( png ){ sprintf( temp, "%s.png", pk3Textures[i] ); if ( vfsPackFile( temp, packname ) ){ Sys_Printf( "++%s\n", temp ); continue; } } sprintf( temp, "%s.tga", pk3Textures[i] ); if ( vfsPackFile( temp, packname ) ){ Sys_Printf( "++%s\n", temp ); continue; } sprintf( temp, "%s.jpg", pk3Textures[i] ); if ( vfsPackFile( temp, packname ) ){ Sys_Printf( "++%s\n", temp ); continue; } Sys_Printf( " !FAIL! %s\n", pk3Textures[i] ); } Sys_Printf( "\n\tPure textures....\n" ); for ( i = 0; i < pk3ShadersN; i++ ){ if ( pk3Shaders[i][0] != '\0' ){ if ( png ){ sprintf( temp, "%s.png", pk3Shaders[i] ); if ( vfsPackFile( temp, packname ) ){ Sys_Printf( "++%s\n", temp ); continue; } } sprintf( temp, "%s.tga", pk3Shaders[i] ); if ( vfsPackFile( temp, packname ) ){ Sys_Printf( "++%s\n", temp ); continue; } sprintf( temp, "%s.jpg", pk3Shaders[i] ); if ( vfsPackFile( temp, packname ) ){ Sys_Printf( "++%s\n", temp ); continue; } Sys_Printf( " !FAIL! %s\n", pk3Shaders[i] ); } } Sys_Printf( "\n\tShaizers....\n" ); for ( i = 0; i < pk3ShaderfilesN; i++ ){ if ( pk3Shaderfiles[i][0] != '\0' ){ sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles[ i ] ); if ( vfsPackFile( temp, packname ) ){ Sys_Printf( "++%s\n", temp ); continue; } Sys_Printf( " !FAIL! %s\n", pk3Shaders[i] ); } } Sys_Printf( "\n\tSounds....\n" ); for ( i = 0; i < pk3SoundsN; i++ ){ if ( pk3Sounds[i][0] != '\0' ){ if ( vfsPackFile( pk3Sounds[ i ], packname ) ){ Sys_Printf( "++%s\n", pk3Sounds[ i ] ); continue; } Sys_Printf( " !FAIL! %s\n", pk3Sounds[i] ); } } Sys_Printf( "\n\tVideos....\n" ); for ( i = 0; i < pk3VideosN; i++ ){ if ( vfsPackFile( pk3Videos[i], packname ) ){ Sys_Printf( "++%s\n", pk3Videos[i] ); continue; } Sys_Printf( " !FAIL! %s\n", pk3Videos[i] ); } Sys_Printf( "\n\t.\n" ); sprintf( temp, "maps/%s.bsp", nameOFmap ); if ( vfsPackFile( temp, packname ) ){ Sys_Printf( "++%s\n", temp ); } else{ Sys_Printf( " !FAIL! %s\n", temp ); } sprintf( temp, "maps/%s.aas", nameOFmap ); if ( vfsPackFile( temp, packname ) ){ Sys_Printf( "++%s\n", temp ); } else{ Sys_Printf( " !FAIL! %s\n", temp ); } sprintf( temp, "scripts/%s.arena", nameOFmap ); if ( vfsPackFile( temp, packname ) ){ Sys_Printf( "++%s\n", temp ); } else{ Sys_Printf( " !FAIL! %s\n", temp ); } sprintf( temp, "scripts/%s.defi", nameOFmap ); if ( vfsPackFile( temp, packname ) ){ Sys_Printf( "++%s\n", temp ); } else{ Sys_Printf( " !FAIL! %s\n", temp ); } Sys_Printf( "\nSaved to %s\n", packname ); /* return to sender */ return 0; } /* main() q3map mojo... */ int main( int argc, char **argv ){ int i, r; double start, end; extern qboolean werror; /* we want consistent 'randomness' */ srand( 0 ); /* start timer */ start = I_FloatTime(); /* this was changed to emit version number over the network */ printf( Q3MAP_VERSION "\n" ); /* set exit call */ atexit( ExitQ3Map ); /* read general options first */ for ( i = 1; i < argc; i++ ) { /* -help */ if ( !strcmp( argv[ i ], "-h" ) || !strcmp( argv[ i ], "--help" ) || !strcmp( argv[ i ], "-help" ) ) { HelpMain(argv[i+1]); return 0; } /* -connect */ if ( !strcmp( argv[ i ], "-connect" ) ) { argv[ i ] = NULL; i++; Broadcast_Setup( argv[ i ] ); argv[ i ] = NULL; } /* verbose */ else if ( !strcmp( argv[ i ], "-v" ) ) { if ( !verbose ) { verbose = qtrue; argv[ i ] = NULL; } } /* force */ else if ( !strcmp( argv[ i ], "-force" ) ) { force = qtrue; argv[ i ] = NULL; } /* make all warnings into errors */ else if ( !strcmp( argv[ i ], "-werror" ) ) { werror = qtrue; argv[ i ] = NULL; } /* patch subdivisions */ else if ( !strcmp( argv[ i ], "-subdivisions" ) ) { argv[ i ] = NULL; i++; patchSubdivisions = atoi( argv[ i ] ); argv[ i ] = NULL; if ( patchSubdivisions <= 0 ) { patchSubdivisions = 1; } } /* threads */ else if ( !strcmp( argv[ i ], "-threads" ) ) { argv[ i ] = NULL; i++; numthreads = atoi( argv[ i ] ); argv[ i ] = NULL; } else if( !strcmp( argv[ i ], "-nocmdline" ) ) { Sys_Printf( "noCmdLine\n" ); nocmdline = qtrue; argv[ i ] = NULL; } } /* init model library */ PicoInit(); PicoSetMallocFunc( safe_malloc ); PicoSetFreeFunc( free ); PicoSetPrintFunc( PicoPrintFunc ); PicoSetLoadFileFunc( PicoLoadFileFunc ); PicoSetFreeFileFunc( free ); /* set number of threads */ ThreadSetDefault(); /* generate sinusoid jitter table */ for ( i = 0; i < MAX_JITTERS; i++ ) { jitters[ i ] = sin( i * 139.54152147 ); //% Sys_Printf( "Jitter %4d: %f\n", i, jitters[ i ] ); } /* we print out two versions, q3map's main version (since it evolves a bit out of GtkRadiant) and we put the GtkRadiant version to make it easy to track with what version of Radiant it was built with */ Sys_Printf( "Q3Map - v1.0r (c) 1999 Id Software Inc.\n" ); Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" ); Sys_Printf( "NetRadiant - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" ); Sys_Printf( "%s\n", Q3MAP_MOTD ); Sys_Printf( "%s\n", argv[0] ); strcpy( q3map2path, argv[0] );//fuer autoPack func /* ydnar: new path initialization */ InitPaths( &argc, argv ); /* set game options */ if ( !patchSubdivisions ) { patchSubdivisions = game->patchSubdivisions; } /* check if we have enough options left to attempt something */ if ( argc < 2 ) { Error( "Usage: %s [general options] [options] mapfile", argv[ 0 ] ); } /* fixaas */ if ( !strcmp( argv[ 1 ], "-fixaas" ) ) { r = FixAASMain( argc - 1, argv + 1 ); } /* analyze */ else if ( !strcmp( argv[ 1 ], "-analyze" ) ) { r = AnalyzeBSPMain( argc - 1, argv + 1 ); } /* info */ else if ( !strcmp( argv[ 1 ], "-info" ) ) { r = BSPInfoMain( argc - 2, argv + 2 ); } /* vis */ else if ( !strcmp( argv[ 1 ], "-vis" ) ) { r = VisMain( argc - 1, argv + 1 ); } /* light */ else if ( !strcmp( argv[ 1 ], "-light" ) ) { r = LightMain( argc - 1, argv + 1 ); } /* vlight */ else if ( !strcmp( argv[ 1 ], "-vlight" ) ) { Sys_FPrintf( SYS_WRN, "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" ); argv[ 1 ] = "-fast"; /* eek a hack */ r = LightMain( argc, argv ); } /* QBall: export entities */ else if ( !strcmp( argv[ 1 ], "-exportents" ) ) { r = ExportEntitiesMain( argc - 1, argv + 1 ); } /* ydnar: lightmap export */ else if ( !strcmp( argv[ 1 ], "-export" ) ) { r = ExportLightmapsMain( argc - 1, argv + 1 ); } /* ydnar: lightmap import */ else if ( !strcmp( argv[ 1 ], "-import" ) ) { r = ImportLightmapsMain( argc - 1, argv + 1 ); } /* ydnar: bsp scaling */ else if ( !strcmp( argv[ 1 ], "-scale" ) ) { r = ScaleBSPMain( argc - 1, argv + 1 ); } /* bsp shifting */ else if ( !strcmp( argv[ 1 ], "-shift" ) ) { r = ShiftBSPMain( argc - 1, argv + 1 ); } /* autopacking */ else if ( !strcmp( argv[ 1 ], "-pk3" ) ) { r = pk3BSPMain( argc - 1, argv + 1 ); } /* ydnar: bsp conversion */ else if ( !strcmp( argv[ 1 ], "-convert" ) ) { r = ConvertBSPMain( argc - 1, argv + 1 ); } /* div0: minimap */ else if ( !strcmp( argv[ 1 ], "-minimap" ) ) { r = MiniMapBSPMain( argc - 1, argv + 1 ); } /* ydnar: otherwise create a bsp */ else{ r = BSPMain( argc, argv ); } /* emit time */ end = I_FloatTime(); Sys_Printf( "%9.0f seconds elapsed\n", end - start ); /* shut down connection */ Broadcast_Shutdown(); /* return any error code */ return r; }