/* Copyright (C) 1999-2007 id Software, Inc. and contributors. For a list of contributors, see the accompanying CONTRIBUTORS file. This file is part of GtkRadiant. GtkRadiant is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. GtkRadiant is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with GtkRadiant; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ // brush.h // some usefull flags to control the behaviour of Brush_Build extern bool g_bBuildWindingsNoTexBuild; void Brush_AddToList( brush_t *b, brush_t *lst ); void Brush_Build( brush_t *b, bool bSnap = true, bool bMarkMap = true, bool bConvert = false, bool bFilterTest = true ); void Brush_SetBuildWindingsNoTexBuild( bool bBuild ); void Brush_BuildWindings( brush_t *b, bool bSnap = true ); brush_t* Brush_Clone( brush_t *b ); brush_t* Brush_FullClone( brush_t *b ); brush_t* Brush_Create( vec3_t mins, vec3_t maxs, texdef_t *texdef ); void Brush_Resize( brush_t *b, vec3_t vMin, vec3_t vMax ); void Brush_FaceDraw( face_t *face, int nGLState ); void Brush_Draw( brush_t *b ); void Brush_DrawXY( brush_t *b, int nViewType ); // set bRemoveNode to false to avoid trying to delete the item in group view tree control void Brush_Free( brush_t *b, bool bRemoveNode = true ); int Brush_MemorySize( brush_t *b ); void Brush_MakeSided( int sides ); void Brush_MakeSidedCone( int sides ); void Brush_Move( brush_t *b, const vec3_t move, bool bSnap = true ); int Brush_MoveVertex( brush_t *b, vec3_t vertex, vec3_t delta, vec3_t end, bool bSnap = true ); void Brush_ResetFaceOriginals( brush_t *b ); face_t* Brush_Ray( vec3_t origin, vec3_t dir, brush_t *b, float *dist, int nFlags = 0 ); void Brush_RemoveFromList( brush_t *b ); // bCaulk means the faces created during the operation will be caulked, this is used in conjunction with g_PrefsDlg.m_bClipCaulk void Brush_SplitBrushByFace( brush_t *in, face_t *f, brush_t **front, brush_t **back, boolean bCaulk = false ); void Brush_SelectFaceForDragging( brush_t *b, face_t *f, qboolean shear ); void Brush_SetTexture( brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef = (IPluginTexdef*)NULL ); void Brush_SideSelect( brush_t *b, vec3_t origin, vec3_t dir, qboolean shear ); void Brush_SnapToGrid( brush_t *pb ); void Brush_Rotate( brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild = true ); void Brush_MakeSidedSphere( int sides ); //void Brush_Write (brush_t *b, FILE *f); //void Brush_Write (brush_t *b, MemStream* pMemFile); void Brush_RemoveEmptyFaces( brush_t *b ); winding_t* Brush_MakeFaceWinding( brush_t *b, face_t *face ); void Brush_RefreshShader( brush_t *b ); int AddPlanept( float *f ); float SetShadeForPlane( plane_t *p ); face_t* Face_Alloc( void ); void Face_Free( face_t *f ); face_t* Face_Clone( face_t *f ); void Face_SetShader( face_t *face, const char *name ); /*! faster version if you know the IShader already (instead of hash table lookup by name) */ void Face_SetShader( face_t *face, IShader *shader ); void Face_MakePlane( face_t *f ); void Face_Draw( face_t *face ); void Face_TextureVectors( face_t * f, float STfromXYZ[2][4] ); void SetFaceTexdef( face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale = false, IPluginTexdef* pPlugTexdef = NULL ); void Face_FitTexture( face_t * face, int nHeight, int nWidth ); void Brush_FitTexture( brush_t *b, int nHeight, int nWidth ); //void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue); //const char* Brush_GetKeyValue(brush_t *b, const char *pKey); brush_t *Brush_Alloc(); const char* Brush_Name( brush_t *b ); //eclass_t* HasModel(brush_t *b); void aabb_draw( const aabb_t *aabb, int mode );