extern void R_CompleteLightPoint (vec3_t color, vec3_t p, int dynamic, mleaf_t *leaf); extern void R_DynamicLightPoint(vec3_t color, vec3_t org, int *dlightbits); extern void R_DynamicLightPointNoMask(vec3_t color, vec3_t org); extern void R_LightPoint (vec3_t color, vec3_t p); extern void R_AnimateLight (void); extern void R_LightModel (int numverts);