// time the player was alive and kicking string PLAYERSTATS_ALIVETIME = "alivetime"; string PLAYERSTATS_WINS = "wins"; string PLAYERSTATS_MATCHES = "matches"; string PLAYERSTATS_JOINS = "joins"; string PLAYERSTATS_SCOREBOARD_VALID = "scoreboardvalid"; string PLAYERSTATS_RANK = "rank"; string PLAYERSTATS_ACC_LASER_HIT = "acc-laser-hit"; string PLAYERSTATS_ACC_LASER_FIRED = "acc-laser-fired"; string PLAYERSTATS_ACC_SHOTGUN_HIT = "acc-sg-hit"; string PLAYERSTATS_ACC_SHOTGUN_FIRED = "acc-sg-fired"; string PLAYERSTATS_ACC_UZI_HIT = "acc-uzi-hit"; string PLAYERSTATS_ACC_UZI_FIRED = "acc-uzi-fired"; string PLAYERSTATS_ACC_GRENADE_LAUNCHER_HIT = "acc-gl-hit"; string PLAYERSTATS_ACC_GRENADE_LAUNCHER_FIRED = "acc-gl-fired"; string PLAYERSTATS_ACC_ELECTRO_HIT = "acc-electro-hit"; string PLAYERSTATS_ACC_ELECTRO_FIRED = "acc-electro-fired"; string PLAYERSTATS_ACC_CRYLINK_HIT = "acc-crylink-hit"; string PLAYERSTATS_ACC_CRYLINK_FIRED = "acc-crylink-fired"; string PLAYERSTATS_ACC_NEX_HIT = "acc-nex-hit"; string PLAYERSTATS_ACC_NEX_FIRED = "acc-nex-fired"; string PLAYERSTATS_ACC_HAGAR_HIT = "acc-hagar-hit"; string PLAYERSTATS_ACC_HAGAR_FIRED = "acc-hagar-fired"; string PLAYERSTATS_ACC_ROCKET_LAUNCHER_HIT = "acc-rl-hit"; string PLAYERSTATS_ACC_ROCKET_LAUNCHER_FIRED = "acc-rl-fired"; string PLAYERSTATS_ACC_MINSTANEX_HIT = "acc-minstanex-hit"; string PLAYERSTATS_ACC_MINSTANEX_FIRED = "acc-minstanex-fired"; string PLAYERSTATS_ACC_SNIPERRIFLE_HIT = "acc-rifle-hit"; string PLAYERSTATS_ACC_SNIPERRIFLE_FIRED = "acc-rifle-fired"; string PLAYERSTATS_ACC_FIREBALL_HIT = "acc-fireball-hit"; string PLAYERSTATS_ACC_FIREBALL_FIRED = "acc-fireball-fired"; string PLAYERSTATS_ACC_MINE_LAYER_HIT = "acc-minelayer-hit"; string PLAYERSTATS_ACC_MINE_LAYER_FIRED = "acc-minelayer-fired"; string PLAYERSTATS_ACC_SEEKER_HIT = "acc-seeker-hit"; string PLAYERSTATS_ACC_SEEKER_FIRED = "acc-seeker-fired"; string PLAYERSTATS_ACC_TUBA_HIT = "acc-tuba-hit"; string PLAYERSTATS_ACC_TUBA_FIRED = "acc-tuba-fired"; string PLAYERSTATS_TOTAL = "total-"; string PLAYERSTATS_SCOREBOARD = "scoreboard-"; string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3 = "achievement-kill-spree-3"; string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5 = "achievement-kill-spree-5"; string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10 = "achievement-kill-spree-10"; string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15 = "achievement-kill-spree-15"; string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20 = "achievement-kill-spree-20"; string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25 = "achievement-kill-spree-25"; string PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30 = "achievement-kill-spree-30"; string PLAYERSTATS_ACHIEVEMENT_BOTLIKE = "achievement-botlike"; string PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD = "achievement-firstblood"; string PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM = "achievement-firstvictim"; // delay map switch until this is set float playerstats_waitforme; // call at initialization void PlayerStats_Init(); // add a new player void PlayerStats_AddPlayer(entity e); // add a new team void PlayerStats_AddTeam(float t); // add a new event void PlayerStats_AddEvent(string event_id); // call on each event to track, or at player disconnect OR match end for "global stuff" void PlayerStats_Event(entity e, string event_id, float value); // add a team score void PlayerStats_TeamScore(float t, string event_id, float value); // call at game over void PlayerStats_Shutdown(); // send stats to the server // URI GET callback void PlayerStats_Sent_URI_Get_Callback(float id, float status, string data); // call this whenever a player leaves void PlayerStats_AddGlobalInfo(entity p); // call this at the end of the match void PlayerStats_EndMatch(float finished);