// size const vector SLIME_MIN = '-16 -16 -24'; const vector SLIME_MAX = '16 16 16'; // model string SLIME_MODEL = "models/monsters/slime.dpm"; #ifdef SVQC // cvars float autocvar_g_monster_slime; float autocvar_g_monster_slime_health; float autocvar_g_monster_slime_speed_walk; float autocvar_g_monster_slime_speed_run; // animations const float slime_anim_walk = 0; const float slime_anim_idle = 1; const float slime_anim_jump = 2; const float slime_anim_fly = 3; const float slime_anim_die = 4; const float slime_anim_pain = 5; void() slime_dead; void slime_think() { self.think = slime_think; self.nextthink = time + self.ticrate; monster_move(autocvar_g_monster_slime_speed_run, autocvar_g_monster_slime_speed_walk, 20, slime_anim_walk, slime_anim_walk, slime_anim_idle); } void slime_touch_jump() { if(self.health > 0) if(other.health > 0) if(other.takedamage) if(vlen(self.velocity) > 200) { Damage (self, world, world, self.health + self.max_health + 200, DEATH_MONSTER_SLIME, self.origin, '0 0 0'); return; } if(trace_dphitcontents) { self.touch = MonsterTouch; self.movetype = MOVETYPE_WALK; } } float slime_attack(float attack_type) { switch(attack_type) { case MONSTER_ATTACK_MELEE: case MONSTER_ATTACK_RANGED: { makevectors(self.angles); if(monster_leap(slime_anim_jump, slime_touch_jump, v_forward * 600 + '0 0 200', 0.5)) return TRUE; } } return FALSE; } void slime_explode() { RadiusDamage(self, self, 250 * monster_skill, 15, 250 * (monster_skill * 0.7), world, 250, DEATH_MONSTER_SLIME, world); pointparticles(particleeffectnum("explosion_medium"), self.origin, '0 0 0', 1); sound(self, CH_SHOTS, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); setmodel(self, ""); } void slime_dead() { self.health = -100; // gibbed slime_explode(); Monster_CheckDropCvars ("slime"); // drop items after exploding to prevent player picking up item before dying self.deadflag = DEAD_DEAD; self.think = Monster_Fade; self.nextthink = time + 0.1; monster_hook_death(); self.event_damage = func_null; // reset by monster_hook_death self.takedamage = DAMAGE_NO; } void slime_die() { self.think = slime_dead; self.nextthink = time; self.event_damage = func_null; self.movetype = MOVETYPE_NONE; self.enemy = world; self.health = 0; self.SendFlags |= MSF_MOVE | MSF_STATUS; } void slime_spawn() { if not(self.health) self.health = autocvar_g_monster_slime_health; self.damageforcescale = 0.003; self.classname = "monster_slime"; self.monster_attackfunc = slime_attack; self.nextthink = time + random() * 0.5 + 0.1; self.think = slime_think; monsters_setframe(slime_anim_idle); monster_setupsounds("slime"); monster_hook_spawn(); // for post-spawn mods } void spawnfunc_monster_slime() { if not(autocvar_g_monster_slime) { remove(self); return; } self.monster_spawnfunc = spawnfunc_monster_slime; if(Monster_CheckAppearFlags(self)) return; if not (monster_initialize( "Slime", MONSTER_SLIME, SLIME_MIN, SLIME_MAX, FALSE, slime_die, slime_spawn)) { remove(self); return; } } // compatibility with old spawns void spawnfunc_monster_tarbaby() { spawnfunc_monster_slime(); } #endif // SVQC