string Buff_UndeprecateName(string buffname) { switch(buffname) { case "ammoregen": return "ammo"; case "haste": case "scout": return "speed"; case "guard": return "resistance"; case "revival": case "regen": return "medic"; case "invis": return "invisible"; case "jumper": return "jump"; default: return buffname; } } REGISTER_BUFF(AMMO) { this.m_name = _("Ammo"); this.netname = "ammo"; this.m_skin = 3; this.m_color = '0.76 1 0.1'; } BUFF_SPAWNFUNCS(ammo, BUFF_AMMO) BUFF_SPAWNFUNC_Q3TA_COMPAT(ammoregen, BUFF_AMMO) REGISTER_BUFF(RESISTANCE) { this.m_name = _("Resistance"); this.netname = "resistance"; this.m_skin = 0; this.m_color = '0.36 1 0.07'; } BUFF_SPAWNFUNCS(resistance, BUFF_RESISTANCE) BUFF_SPAWNFUNC_Q3TA_COMPAT(guard, BUFF_RESISTANCE) REGISTER_BUFF(SPEED) { this.m_name = _("Speed"); this.netname = "speed"; this.m_skin = 9; this.m_color = '0.1 1 0.84'; } BUFF_SPAWNFUNCS(speed, BUFF_SPEED) BUFF_SPAWNFUNC_Q3TA_COMPAT(haste, BUFF_SPEED) BUFF_SPAWNFUNC_Q3TA_COMPAT(scout, BUFF_SPEED) REGISTER_BUFF(MEDIC) { this.m_name = _("Medic"); this.netname = "medic"; this.m_skin = 1; this.m_color = '1 0.12 0'; } BUFF_SPAWNFUNCS(medic, BUFF_MEDIC) BUFF_SPAWNFUNC_Q3TA_COMPAT(regen, BUFF_MEDIC) BUFF_SPAWNFUNC_Q3TA_COMPAT(revival, BUFF_MEDIC) REGISTER_BUFF(BASH) { this.m_name = _("Bash"); this.netname = "bash"; this.m_skin = 5; this.m_color = '1 0.39 0'; } BUFF_SPAWNFUNCS(bash, BUFF_BASH) BUFF_SPAWNFUNC_Q3TA_COMPAT(doubler, BUFF_BASH) REGISTER_BUFF(VAMPIRE) { this.m_name = _("Vampire"); this.netname = "vampire"; this.m_skin = 2; this.m_color = '1 0 0.24'; } BUFF_SPAWNFUNCS(vampire, BUFF_VAMPIRE) REGISTER_BUFF(DISABILITY) { this.m_name = _("Disability"); this.netname = "disability"; this.m_skin = 7; this.m_color = '0.94 0.3 1'; } BUFF_SPAWNFUNCS(disability, BUFF_DISABILITY) REGISTER_BUFF(VENGEANCE) { this.m_name = _("Vengeance"); this.netname = "vengeance"; this.m_skin = 15; this.m_color = '1 0.23 0.61'; } BUFF_SPAWNFUNCS(vengeance, BUFF_VENGEANCE) REGISTER_BUFF(JUMP) { this.m_name = _("Jump"); this.netname = "jump"; this.m_skin = 10; this.m_color = '0.24 0.78 1'; } BUFF_SPAWNFUNCS(jump, BUFF_JUMP) BUFF_SPAWNFUNC_Q3TA_COMPAT(jumper, BUFF_JUMP) REGISTER_BUFF(INVISIBLE) { this.m_name = _("Invisible"); this.netname = "invisible"; this.m_skin = 12; this.m_color = '0.5 0.5 1'; } BUFF_SPAWNFUNCS(invisible, BUFF_INVISIBLE) BUFF_SPAWNFUNC_Q3TA_COMPAT(invis, BUFF_INVISIBLE) REGISTER_BUFF(INFERNO) { this.m_name = _("Inferno"); this.netname = "inferno"; this.m_skin = 16; this.m_color = '1 0.62 0'; } BUFF_SPAWNFUNCS(inferno, BUFF_INFERNO) REGISTER_BUFF(SWAPPER) { this.m_name = _("Swapper"); this.netname = "swapper"; this.m_skin = 17; this.m_color = '0.63 0.36 1'; } BUFF_SPAWNFUNCS(swapper, BUFF_SWAPPER) REGISTER_BUFF(MAGNET) { this.m_name = _("Magnet"); this.netname = "magnet"; this.m_skin = 18; this.m_color = '1 0.95 0.18'; } BUFF_SPAWNFUNCS(magnet, BUFF_MAGNET) REGISTER_BUFF(LUCK) { this.m_name = _("Luck"); this.netname = "luck"; this.m_skin = 19; this.m_color = '1 0.23 0.44'; } BUFF_SPAWNFUNCS(luck, BUFF_LUCK) REGISTER_BUFF(FLIGHT) { this.m_name = _("Flight"); this.netname = "flight"; this.m_skin = 11; this.m_color = '0.23 0.44 1'; } BUFF_SPAWNFUNCS(flight, BUFF_FLIGHT) BUFF_SPAWNFUNC_Q3TA_COMPAT(flight, BUFF_FLIGHT)