#pragma once #include "../all.qh" #ifdef GAMEQC MODEL(MON_GOLEM, M_Model("golem.dpm")); #endif CLASS(Golem, Monster) ATTRIB(Golem, spawnflags, int, MON_FLAG_SUPERMONSTER | MON_FLAG_MELEE | MON_FLAG_RANGED); ATTRIB(Golem, m_mins, vector, '-24 -24 -20'); ATTRIB(Golem, m_maxs, vector, '24 24 88'); #ifdef GAMEQC ATTRIB(Golem, m_model, Model, MDL_MON_GOLEM); #endif ATTRIB(Golem, netname, string, "golem"); ATTRIB(Golem, monster_name, string, _("Golem")); ENDCLASS(Golem) REGISTER_MONSTER(GOLEM, NEW(Golem));