#pragma once #include CLASS(Onslaught, Gametype) INIT(Onslaught) { this.gametype_init(this, _("Onslaught"),"ons","g_onslaught",GAMETYPE_FLAG_TEAMPLAY,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator")); } METHOD(Onslaught, m_generate_mapinfo, void(Gametype this, string v)) { if(v == "onslaught_generator") MapInfo_Map_supportedGametypes |= this.m_flags; } METHOD(Onslaught, m_configuremenu, void(Gametype this, entity menu, void(entity me, string pLabel, float pMin, float pMax, float pStep, string pCvar, string tCvar, string pTooltip) returns)) { TC(Gametype, this); returns(menu, _("Point limit:"), 50, 500, 10, string_null, string_null, string_null); } ATTRIB(Onslaught, m_legacydefaults, string, "20 0"); ENDCLASS(Onslaught) REGISTER_GAMETYPE(ONSLAUGHT, NEW(Onslaught)); #ifdef GAMEQC REGISTER_NET_LINKED(ENT_CLIENT_GENERATOR) REGISTER_NET_LINKED(ENT_CLIENT_CONTROLPOINT_ICON) #endif #ifdef SVQC IntrusiveList g_onsshields; STATIC_INIT(g_onsshields) { g_onsshields = IL_NEW(); } #endif #ifdef CSQC IntrusiveList g_onsgenerators; STATIC_INIT(g_onsgenerators) { g_onsgenerators = IL_NEW(); } #endif