*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Tue Jul 14 13:55:15 2015" *SCENE { *SCENE_FILENAME "ivy.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0000 0.0000 0.0000 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "textures/map_erbium/ivy" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.5880 0.5880 0.5880 *MATERIAL_DIFFUSE 0.5880 0.5880 0.5880 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.1000 *MATERIAL_SHINESTRENGTH 0.0000 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "Plane001" *NODE_TM { *NODE_NAME "Plane001" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 -0.0308 0.0000 0.6154 *TM_ROW1 -0.9988 -0.0000 -0.0500 *TM_ROW2 0.0000 -1.0000 0.0000 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS -0.5581 0.5867 -0.5867 *TM_ROTANGLE 2.1235 *TM_SCALE 0.6162 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 20 *MESH_NUMFACES 10 *MESH_VERTEX_LIST { *MESH_VERTEX 0 90.0138 0.0000 45.0183 *MESH_VERTEX 1 88.0010 0.0000 85.2504 *MESH_VERTEX 2 13.1074 -0.0000 41.1706 *MESH_VERTEX 3 11.0946 -0.0000 81.4027 *MESH_VERTEX 4 112.7505 0.5792 35.9076 *MESH_VERTEX 5 94.9935 0.5792 9.3597 *MESH_VERTEX 6 62.0022 0.5792 69.8514 *MESH_VERTEX 7 44.2453 0.5792 43.3034 *MESH_VERTEX 8 28.9183 1.0835 71.9573 *MESH_VERTEX 9 -10.1302 1.0835 81.8507 *MESH_VERTEX 10 10.0064 1.0835 -2.6868 *MESH_VERTEX 11 -29.0422 1.0835 7.2066 *MESH_VERTEX 12 16.1126 0.8210 145.0513 *MESH_VERTEX 13 56.3380 0.8210 147.1916 *MESH_VERTEX 14 20.2039 0.8210 68.1575 *MESH_VERTEX 15 60.4294 0.8210 70.2978 *MESH_VERTEX 16 -5.4021 0.3289 157.4462 *MESH_VERTEX 17 -24.2395 0.3289 134.8039 *MESH_VERTEX 18 37.8802 0.3289 121.4371 *MESH_VERTEX 19 19.0428 0.3289 98.7948 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 1 C: 3 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 3 B: 2 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 6 C: 7 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 7 B: 5 C: 4 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 8 B: 9 C: 11 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 5: A: 11 B: 10 C: 8 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 6: A: 12 B: 14 C: 15 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 7: A: 15 B: 13 C: 12 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 8: A: 16 B: 17 C: 19 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 9: A: 19 B: 18 C: 16 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 20 *MESH_TVERTLIST { *MESH_TVERT 0 0.5059 0.0000 0.0000 *MESH_TVERT 1 1.0000 0.0000 0.0000 *MESH_TVERT 2 0.4742 1.0000 0.0000 *MESH_TVERT 3 1.0000 1.0000 0.0000 *MESH_TVERT 4 0.5059 0.0000 0.0000 *MESH_TVERT 5 1.0000 0.0000 0.0000 *MESH_TVERT 6 0.4742 1.0000 0.0000 *MESH_TVERT 7 1.0000 1.0000 0.0000 *MESH_TVERT 8 -0.0003 0.0000 0.0000 *MESH_TVERT 9 0.4759 0.0000 0.0000 *MESH_TVERT 10 -0.0003 1.0000 0.0000 *MESH_TVERT 11 0.4759 1.0000 0.0000 *MESH_TVERT 12 0.5059 0.0000 0.0000 *MESH_TVERT 13 1.0000 0.0000 0.0000 *MESH_TVERT 14 0.4742 1.0000 0.0000 *MESH_TVERT 15 1.0000 1.0000 0.0000 *MESH_TVERT 16 0.5059 0.0000 0.0000 *MESH_TVERT 17 1.0000 0.0000 0.0000 *MESH_TVERT 18 0.4742 1.0000 0.0000 *MESH_TVERT 19 1.0000 1.0000 0.0000 } *MESH_NUMTVFACES 10 *MESH_TFACELIST { *MESH_TFACE 0 0 1 3 *MESH_TFACE 1 3 2 0 *MESH_TFACE 2 4 6 7 *MESH_TFACE 3 7 5 4 *MESH_TFACE 4 8 9 11 *MESH_TFACE 5 11 10 8 *MESH_TFACE 6 12 14 15 *MESH_TFACE 7 15 13 12 *MESH_TFACE 8 16 17 19 *MESH_TFACE 9 19 18 16 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 -0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 -0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 4 -0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 6 -0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 7 -0.0000 -0.0000 1.0000 *MESH_FACENORMAL 3 -0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 7 -0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 5 -0.0000 -0.0000 1.0000 *MESH_VERTEXNORMAL 4 -0.0000 -0.0000 1.0000 *MESH_FACENORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_FACENORMAL 5 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 11 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 10 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 8 0.0000 0.0000 1.0000 *MESH_FACENORMAL 6 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 14 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 1.0000 *MESH_FACENORMAL 7 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 15 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 13 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 12 0.0000 0.0000 1.0000 *MESH_FACENORMAL 8 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 17 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 19 0.0000 0.0000 1.0000 *MESH_FACENORMAL 9 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 19 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 18 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 16 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }