raw set places_tuba "tUba1 tUba2 tUba3 tUba4 tUba5 tUba6 tUba7 tUba8 tUba9 tUba10 tUba11 tUba12 tUba13 tUba14 tUba15 tUba16 tUba17 tUba18 tUba19 tUba20 tUba21 tUba22 tUba23 tUba24 tUba25 tUba26 tUba27 tUba28 tUba29 tUba30 tUba31 tUba32" raw set places_percussion "tChr1 tChr2 tChr3 tChr4 tChr5 tChr6 tChr7 tChr8 tChr9 tChr10 tChr11 tChr12 tChr13 tChr14 tChr15 tChr16 tChr17 tChr18 tChr19 tChr20 tChr21 tChr22 tChr23 tChr24 tChr25 tChr26 tChr27 tChr38 tChr39 tChr30 tChr31 tChr32" bot tuba channels 1 2 3 4 5 6 7 8 9 11 12 13 14 15 16 init cmd barrier cmd selectweapon 15 cmd wait 0.5 cmd console "g_balance_tuba_attenuation 0.1" cmd console "g_balance_tuba_damage 0" note on -18 time 0 buttons left backward crouch attack1 time 0.05 note off -18 time 0 buttons time 0.05 note on -17 time 0 buttons backward crouch attack1 time 0.05 note off -17 time 0 buttons time 0.05 note on -16 time 0 buttons right backward crouch attack1 time 0.05 note off -16 time 0 buttons time 0.05 note on -13 time 0 buttons forward right crouch attack1 time 0.05 note off -13 time 0 buttons time 0.05 note on -12 time 0 buttons crouch attack1 time 0.05 note off -12 time 0 buttons time 0.05 note on -11 time 0 buttons left backward crouch attack2 time 0.05 note off -11 time 0 buttons time 0.05 note on -10 time 0 buttons right crouch attack1 time 0.05 note off -10 time 0 buttons time 0.05 note on -9 time 0 buttons forward left crouch attack1 time 0.05 note off -9 time 0 buttons time 0.05 note on -8 time 0 buttons forward crouch attack1 time 0.05 note off -8 time 0 buttons time 0.05 note on -7 time 0 buttons left crouch attack1 time 0.05 note off -7 time 0 buttons time 0.05 note on -6 time 0 buttons left backward attack1 time 0.05 note off -6 time 0 buttons time 0.05 note on -5 time 0 buttons backward attack1 time 0.05 note off -5 time 0 buttons time 0.05 note on -4 time 0 buttons backward right attack1 time 0.05 note off -4 time 0 buttons time 0.05 note on -3 time 0 buttons right crouch attack2 time 0.05 note off -3 time 0 buttons time 0.05 note on -2 time 0 buttons forward left crouch attack2 time 0.05 note off -2 time 0 buttons time 0.05 note on -1 time 0 buttons forward right attack1 time 0.05 note off -1 time 0 buttons time 0.05 note on 0 time 0 buttons attack1 time 0.05 note off 0 time 0 buttons time 0.05 note on 1 time 0 buttons left backward attack2 time 0.05 note off 1 time 0 buttons time 0.05 note on 2 time 0 buttons right attack1 time 0.05 note off 2 time 0 buttons time 0.05 note on 3 time 0 buttons forward left attack1 time 0.05 note off 3 time 0 buttons time 0.05 note on 4 time 0 buttons forward attack1 time 0.05 note off 4 time 0 buttons time 0.05 note on 5 time 0 buttons left attack1 time 0.05 note off 5 time 0 buttons time 0.05 note on 6 time 0 buttons forward right attack2 time 0.05 note off 6 time 0 buttons time 0.05 note on 7 time 0 buttons attack2 time 0.05 note off 7 time 0 buttons time 0.05 note on 8 time 0 buttons backward right jump attack1 time 0.05 note off 8 time 0 buttons time 0.05 note on 9 time 0 buttons right attack2 time 0.05 note off 9 time 0 buttons time 0.05 note on 10 time 0 buttons forward left attack2 time 0.05 note off 10 time 0 buttons time 0.05 note on 11 time 0 buttons forward attack2 time 0.05 note off 11 time 0 buttons time 0.05 note on 12 time 0 buttons left attack2 time 0.05 note off 12 time 0 buttons time 0.05 note on 13 time 0 buttons left backward jump attack2 time 0.05 note off 13 time 0 buttons time 0.05 note on 14 time 0 buttons right jump attack1 time 0.05 note off 14 time 0 buttons time 0.05 note on 15 time 0 buttons forward left jump attack1 time 0.05 note off 15 time 0 buttons time 0.05 note on 16 time 0 buttons forward jump attack1 time 0.05 note off 16 time 0 buttons time 0.05 note on 17 time 0 buttons left jump attack1 time 0.05 note off 17 time 0 buttons time 0.05 note on 18 time 0 buttons forward right jump attack2 time 0.05 note off 18 time 0 buttons time 0.05 note on 19 time 0 buttons jump attack2 time 0.05 note off 19 time 0 buttons time 0.05 note on 21 time 0 buttons right jump attack2 time 0.05 note off 21 time 0 buttons time 0.05 note on 22 time 0 buttons forward left jump attack2 time 0.05 note off 22 time 0 buttons time 0.05 note on 23 time 0 buttons forward jump attack2 time 0.05 note off 23 time 0 buttons time 0.05 note on 24 time 0 buttons left jump attack2 time 0.05 note off 24 time 0 buttons time 0.05 bot tuba_red include tuba transpose 0 init cmd cc "color 68" super bot tuba_blue include tuba transpose 3 init cmd cc "color 221" super # laser = lasershot NONE bot laser channels 10 init cmd aimtarget "tPercussion 1" cmd barrier cmd selectweapon 1 cmd wait 0.5 percussion 38 # 038_Snare_1-0.wav time 0 buttons attack1 time 0.05 buttons time 0.1 busy 0.7 percussion 40 # 040_Snare_2-0.wav percussion 38 # shotgun = RELOADSOUND slap bot shotgun channels 10 init cmd aimtarget "tPercussion 1" cmd barrier cmd selectweapon 2 cmd wait 0.5 percussion 74 # 074_Guiro_2_Long-0.wav time -0.4 buttons attack2 time -0.35 buttons time 0 busy 0.7 # uzi = bullet BAD bot uzi channels 10 init cmd aimtarget "tPercussion 1" cmd barrier cmd selectweapon 3 cmd wait 0.5 raw set g_balance_uzi_reload_ammo 0 percussion 27 # 027_High_Q-0.wav time 0 buttons attack1 time 0.05 buttons time 0.1 busy 0.2 percussion 31 # 031_Sticks-0.wav percussion 27 percussion 37 # 037_Stick_Rim-0.wav percussion 27 percussion 33 # 033_Metronome_Click-0.wav percussion 27 percussion 39 # 039_Clap_Hand-0.wav percussion 27 percussion 53 # 053_Cymbal_Ride_Bell-0.wav percussion 27 percussion 54 # 054_Tombourine-0.wav percussion 27 percussion 36 # 036_Kick_2-0.wav percussion 27 # grenadelauncher = RELOADSOUND RELOADSOUND # electro = beam BAD bot electro channels 10 init time -2 cmd aimtarget "tPercussion 1" cmd barrier cmd selectweapon 6 cmd wait 0.5 percussion 49 # 049_Cymbal_Crash_1-0.wav time 0 buttons attack1 time 0.05 buttons time 0.1 busy 0.6 percussion 57 # 057_Cymbal_Crash_2-0.wav percussion 49 # crylink = big small bot crylink channels 10 init cmd aimtarget "tPercussion 1" cmd barrier cmd selectweapon 7 cmd wait 0.5 percussion 34 # 034_Metronome_Bell-0.wav time 0 buttons attack1 time 0.05 buttons time 0.1 busy 0.7 percussion 45 # 045_Tom_Mid_2-0.wav time 0 buttons attack2 time 0.05 buttons time 0.1 busy 0.2 percussion 47 # 047_Tom_Mid_1-0.wav percussion 45 percussion 48 # 048_Tom_High_2-0.wav percussion 34 percussion 50 # 048_Tom_High_2-0.wav percussion 34 percussion 56 # 056_Cow_Bell-0.wav percussion 34 # nex is nex NONE bot nex channels 10 init cmd aimtarget "tPercussion 1" cmd barrier cmd selectweapon 8 cmd wait 0.5 percussion 52 # 052_Cymbal_Chinese-0.wav time 0 buttons attack1 time 0.05 buttons time 0.1 busy 1.25 # minstanex is nex CLONE_OF_LASER bot minstanex channels 10 init cmd aimtarget "tPercussion 1" cmd barrier cmd selectweapon 12 cmd wait 0.5 percussion 55 # 055_Cymbal_Splash-0.wav time 0 buttons attack1 time 0.05 buttons time 0.1 busy 1 # hagar is rocket BAD bot hagar channels 10 init cmd aimtarget "tPercussion 1" cmd barrier cmd selectweapon 9 cmd wait 0.5 percussion 35 # 035_Kick_1-0.wav time 0 buttons attack1 time 0.05 buttons time 0.1 busy 0.15 percussion 60 # 060_Bongo_High-0.wav percussion 35 percussion 61 # 061_Bongo_Low-0.wav percussion 35 percussion 65 # 065_Timbale_High-0.wav percussion 35 percussion 66 # 066_Timbale_Low-0.wav percussion 35 # TODO hookbomb would be useful for #60 # RL is rocket NONE bot rocket channels 10 init cmd aimtarget "tPercussion 1" cmd barrier cmd selectweapon 10 cmd wait 0.5 percussion 25 # 025_Snare_Roll-0.wav time 0 buttons attack2 time 0.05 buttons time 0.1 busy 1.1 # hook is hook bomb bot hook channels 10 init time -2 cmd aimtarget "tPercussion 1" cmd barrier cmd selectweapon 13 cmd wait 0.5 percussion 62 # 062_Conga_High_1_Mute-0.wav time 0 buttons attack1 time 0.05 buttons time 0.1 busy 0.1 percussion 63 # 063_Conga_High_2_Open-0.wav percussion 62 # seeker is BADFLYSOUND tag bot seeker channels 10 init time -2 cmd aimtarget "tPercussion 1" cmd barrier cmd selectweapon 18 cmd wait 0.5 percussion 41 # 041_Tom_Low_2-0.wav time 0 buttons attack2 time 0.05 buttons time 0.1 busy 0.75 percussion 51 # 051_Cymbal_Ride_1-0.wav percussion 41 percussion 43 # 043_Tom_Low_1-0.wav percussion 41 percussion 59 # 059_Cymbal_Ride_2-0.wav percussion 41 percussion 46 # 046_Hi-Hat_Open-0.wav percussion 41 # rifle is hard soft bot rifle channels 10 init time -2 cmd aimtarget "tPercussion 1" cmd barrier cmd selectweapon 16 cmd wait 0.5 # percussion FIXME # time 0 # buttons attack1 # time 0.05 # buttons # time 0.1 # busy 1.2 percussion 58 # 058_Vibra-Slap-0.wav time 0 buttons attack2 time 0.05 buttons time 0.1 busy 0.9 bot jetpack init time -2 cmd aimtarget "tPercussion 1" cmd barrier cmd console "g_jetpack_attenuation 0.5" cmd wait 0.5 percussion 42 # 042_Hi-Hat_Closed-0.wav time 0 buttons hook time 0.067 buttons time 0.1 percussion 32 # 032_Square_Click-0.wav percussion 42 percussion 44 # 044_Hi-Hat_Pedal-0.wav percussion 42 percussion 64 # 064_Conga_Low-0.wav percussion 42 bot vocals init time -2 cmd aimtarget "tPercussion 1" cmd barrier cmd wait 0.5 vocals time 0 cmd sound %s buttons left time 0.06666 buttons right time 0.13333 buttons bot common done cmd resetaim cmd aim "270 0" cmd wait 1 barrier buttons crouch cmd wait 3 buttons cmd wait 1 barrier buttons use cmd cc "kill" cmd wait 900 # instantiate our bots! bot instance_tuba_red include tuba_red include common count 32 init cmd movetotarget @places_tuba cmd barrier super bot instance_tuba_blue include tuba_blue include common count 32 init cmd movetotarget @places_tuba cmd barrier super bot instance_laser include laser include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_shotgun include shotgun include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_uzi include uzi include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_electro include electro include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_crylink include crylink include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_nex include rocket include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_minstanex include rocket include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_hagar include hagar include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_rocket include rocket include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_hook include hook include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_seeker include seeker include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_rifle include rifle include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_jetpack include jetpack include common count 16 init cmd movetotarget @places_percussion cmd barrier super bot instance_vocals include vocals include common count 1 init cmd cc "playermodel models/player/suiseiseki.zym" cmd movetotarget @places_percussion cmd barrier super # TODO jumping?