//campaign:Xonotic 战役 //"game","mapname","bots","skill","fraglimit","timelimit","mutator-sets","description","long description" //fraglimit: Score limit + lead limit, use "default" to leave the implicit value in effect, leave unset for no limit. eg: 50, 30+5, +10, 0+default //timelimit: Match duration in minutes, use "default" to leave the implicit value in effect, leave unset for no limit. "dm","boil","5","2","10",,,"死亡竞赛:怒火中烧","欢迎来到 Xonotic!\n我们从简出发,在《怒火中烧》地图对付 5 只简单的机器人。\nXonotic 主要是多人游戏, 不过在开始在线游戏之前, 练习对付机器人更好。" "tdm","stormkeep","5","2",,"5",,"团队死亡竞赛:风暴要塞","下一步我们在《风暴要塞》练习 3 对 3 的团队死亡竞赛。\n你需要在这 5 分钟内做到最好, 因为得分最高的团队获胜!" "mayhem","warfare","5","2",,"5",,"大乱斗:针锋相对","持续五分钟的大乱斗!\n在这里,你全副武装,带着所有武器加入游戏。武器对自己没有伤害;造成最多伤害、杀敌最多的玩家获胜!" "ctf","dance","9","3","3",,,"夺旗战:起舞","在夺旗战中,你要拿到对方的旗帜、把它带到你的基地。同时也得保护你自己的旗帜、不让对方拿走,才能成功夺取!\n夺取 3 次即获胜。" "dm","finalrage","6","3","15",,,"死亡竞赛:最终狂怒","另一场死亡竞赛,不过机器人的水平比之前要好。" "dom","atelier","11","4","50",,,"统治:工作坊","占领并保卫控制点、驱离进犯者,得分以获胜。" "kh","runningmanctf","5","5","500",,,"钥匙猎取:向前冲","每个团队都有一把钥匙。你要把它们都拿到手(杀死钥匙携带者,捡起掉落的钥匙),之后与团队内其他携带者会面。" "ctf","geoplanetary","13","5","5",,,"夺旗战:行星地带","一场很“拥挤”的夺旗战。\n开始在线游戏前,值得一练。" "dm","darkzone","4","5","15",,"g_instagib 1","【特别】死亡竞赛:暗黑地带","InstaGib(瞬杀)! 每个人都有一把武器——汽化者。\n瞄准你的敌人,一击必杀。(除非他获得如“额外生命”等加成)" "ctf","vorix","11","6","5",,"g_grappling_hook 1","【特别】夺旗战:Vorix","钩爪:按 e 键或‘鼠标按键 5’来使用。 勾住一面墙,感受强大的拉力。" //"rc","leave_em_behind","0","0","2400",,,"竞速:统统甩开","这是竞速,跑得越快越好!靠近墙壁或地面时,使用镭射枪(第一把武器)击打之可获得加速度。按住空格以连续加速跳跃(“兔兔蹦”)。\n夺得 24 秒以下的记录以通过这关。" "dm","solarium","8","6","15",,"g_nix 1","【特别】死亡竞赛:日光浴场","NIX(无物品 Xonotic): 每个人都有相同的武器, 不过每隔一段时间会随机更换。" "ft","erbium","5","6","5",,,"冰封战:废弃铒工厂","当你被杀死时,你被冻结。站在被冻结的队友身旁以复活他们。如果一个团队的玩家都被冻结,此轮结束。" "lms","opium","6","6","5",,,"笑到最后:麻木","在此游戏模式中,你有 5 条生命。 目标是顽强斗争、活到最后!" "tdm","afterslime","5","7","20",,"sv_gravity 200","【特别】团队死亡竞赛:史莱姆研究室","另一场团队死亡竞赛。\n不过,这里的重力低一些。" "ctf","go","5","7","5",,,"夺旗战:勇往直前","又一次在太空中的夺旗战,这次机器人的水平要稍微高一些。当心脚下,不要掉入虚空!" "tka","runningman","5","7","15",,,"团队驱离:向前冲","为团队争夺光球,拿起来,开始杀敌!\n提示:你可以向传送门内射弹,命中另一边的敌人。" //"nb","nexballarena","5","7","5",,,"Nex 球赛:Nex 球赛竞技场","这个有点像足球。把球踢进对方的球门里。率先得 5 分的团队获胜!" "kh","silentsiege","8","8","600",,,"钥匙猎取:静谧围城","再一场钥匙猎取!得 600 分获胜。" "ca","bromine","5","8","5",,,"组队竞技:废弃铒工厂","这是轮流制的团队竞争。武器对自己无伤害,但如果你死亡,你就需要等到下一轮才能再次加入游戏。竞争后仍有幸存玩家的队伍获胜!" "ctf","implosion","7","8","5",,"g_jetpack 1","【特别】夺旗战:聚爆实验场","喷气背包:在空中时跳跃(空格)以使用,享受飞行!" "as","techassault","7","8","30",,"g_campaign_forceteam 1","突击:科技突袭","你是进攻方,需要摧毁所有目标。摧毁一个目标后,会出现下一目标。" "tmayhem","trident","7","8",,"5",,"团队大乱斗:三叉戟","在这里,你全副武装,带着所有武器加入游戏。武器对己方团队没有伤害;造成最多伤害、杀敌最多的团队获胜!" //"cts","courtfun","0","0","6000",,,"CTS 竞速:殿堂欢乐","CTS 竞速 (Complete the Stage) 类似于普通竞速,不过只需要到达终点。你需要在 1 分钟内完成。" "ft","xoylent","5","8","5",,,"冰封战:Xoylent","当你被杀死时,你被冻结。站在被冻结的队友身旁以复活他们。如果一个团队的玩家都被冻结,此轮结束。" "ons","runningmanctf","7","8","1","10",,"猛攻:向前冲","猛攻:贴近已连接但还没有被占领的控制点以占领它;摧毁并占领所有敌方的控制点。最终摧毁敌方的发电核心以取胜!" "ctf","catharsis","9","9","5",,,"夺旗战:水晶地带","夺旗战,有到目前为止最难的机器人!5 次夺取以获胜。" "dm","stormkeep","5","9","15",,"g_new_toys 1; g_cloaked 1","【特别】死亡竞赛:风暴要塞","新玩意:这里会生成一些新武器,像地雷放置器,重型镭射突击大炮,和 T.A.G. 瞄准者。\n此外还有另一个修改:近乎隐形的玩家。" "ctf","space-elevator","7","10","3",,"g_instagib 1; g_grappling_hook 1","【特别】夺旗战:太空电梯","这次是瞬杀夺旗战。同时你会体验使用非手持抓钩!(按 e 键或‘鼠标按键 5’来使用)" "duel","fuse","1","10","10","5","g_forced_respawn 1","【特别】决斗:导火索","这次你只面对一个机器人——一场所谓的“决斗”。多人游戏非常流行决斗。" "ca","warfare","5","10","5",,"g_vampire 1; g_vampire_factor 0.75; g_balance_health_limit 400; g_ca_start_health 400; g_ca_start_armor 0","【特别】组队竞技:针锋相对","启用了吸血修改,造成伤害可以恢复血量!\n竞争后仍有幸存玩家的队伍获胜!" "dm","glowplant","5","11","20",,,"【最终】死亡竞赛:荧光反应堆","在这场最终竞赛,你要打败 5 只能力最强的机器人。你需要 20 次杀敌以完结这场战役!此后你就有能力和真人对抗!" "mayhem","stormkeep","9","11","300",,"g_weaponarena devastator; g_mayhem_selfdamage 1","【附加】大乱斗:风暴要塞","惊喜!\n欢迎来到火箭地狱!\n这里只有灭世火箭炮,可以对自己造成伤害——不要炸飞自己!玩得开心!" // Dr. Jaska: fix bot weapon priority and weapon balance before enabling full weapon arsenal for this one "mayhem","trident","6","1337",,"5","g_weaponarena \"blaster mortar crylink devastator \"","【终结】大乱斗:三叉戟","惊喜!\n欢迎来到这场灵魂出窍的大乱斗!\n没有多年的游戏经验和出色的战斗技巧,是无法在这一关取胜的。" // rc & cts disabled, since we hide these modes // note that currently any cvars changed in mutator-sets must be accessed in code using the cvar() function (or autocvar aliases to that), otherwise they will not work // see https://gitlab.com/xonotic/xonotic-data.pk3dir/issues/1976 for details