textures/evil4_techwalls/tech_dw2 { { map textures/evil4_techwalls/tech_dw2.tga rgbGen identity } { map $lightmap blendfunc filter rgbGen identity } { map textures/evil4_techwalls/tech_dw2_fx.tga blendFunc add rgbGen wave sin .5 .5 0 3 } } textures/evil4_techwalls/tech_dw2g { { map textures/evil4_techwalls/tech_dw2g.tga rgbGen identity } { map $lightmap blendfunc filter rgbGen identity } { map textures/evil4_techwalls/tech_dw2_fx.tga blendFunc add rgbGen wave sin .5 .5 0 3 } } textures/evil4_techwalls/tech_dw2gb { { map textures/evil4_techwalls/tech_dw2gb.tga rgbGen identity } { map $lightmap blendfunc filter rgbGen identity } { map textures/evil4_techwalls/tech_dw2_fx.tga blendFunc add rgbGen wave sin .5 .5 0 3 } } textures/evil4_techwalls/tech_wall_dlight { surfaceparm nomarks q3map_surfacelight 5000 { map $lightmap rgbGen identity } { map textures/evil4_techwalls/tech_wall_dlight.tga blendFunc GL_DST_COLOR GL_ZERO rgbGen identity } } //tech window with transparency textures/evil4_techwalls/tech_window { cull twosided { map textures/evil4_techwalls/tech_window.tga blendFunc blend rgbGen identity } { map $lightmap blendFunc GL_DST_COLOR GL_ONE_MINUS_DST_ALPHA rgbGen identity } }