h1. Skyboxes (with blender) h2. In this tutorial we will make a very simple skybox for Xonotic h3. Requirements * Xonotic (and a mapping setup (I use netradiant)) * Blender (I will be using version 2.62, older versions may work) * gimp (I will be using 2.6, older versions may work) * a text editor (I'll be using kate) h3. Intro This is what we will make... !start-shot.jpg! Its actually not that hard to do, so lets get started h3. Step 1 - open blender Lets get started. The first thing you will need is blender, so open it up and delete the default cube, camera, and light. !blender-open.jpg! h3. Step 2 - Make the ground We are going to make the ground using a large plane. So hit [shift] + [a] to bring up the add menu, and add a plane. !blender-add-plane.jpg! !blender-plane.jpg! After adding the plane hit [s] and scale it up quite a bit. !blender-plane-scaled.jpg! Then with the plane selected hit [tab] to enter edit mode. After that find the subdivide button on the left and subdivide your plane, also move up the number of divisions to get smaller squares. (you may have to subdivide twice) !blender-plane-sub.jpg! Enable proportional editing, It is in the lower left by default !blender-pedit.jpg! ... still working on it ... sorry ...