Darkplaces Parameters ===================== ~~safe parameter disables the usage of like every goody a graphic card offers to speed up things Other options you might want to try are : ~~noanisotropy disables GL\_EXT\_texture\_filter\_anisotropic (allows higher quality texturing) ~~nocombine disables GL\_ARB\_texture\_env\_combine or GL\_EXT\_texture\_env\_combine ~~nocubemap disables GL\_ARB\_texture\_cube\_map (required for bumpmapping) ~~nocva disables GL\_EXT\_compiled\_vertex\_array ~~nodot3 disables GL\_ARB\_texture\_env\_dot3 (required for bumpmapping) ~~nodrawrangeelements disables GL\_EXT\_draw\_range\_elements ~~noedgeclamp disables GL\_EXT\_texture\_edge\_clamp or GL\_SGIS\_texture\_edge\_clamp (recommended, some cards do not support the other texture clamp method) ~~nofragmentshader disables GL\_ARB\_fragment\_shader ~~nomtex disables GL\_ARB\_multitexture (required for faster map rendering) ~~noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL\_ATI\_separate\_stencil extensions ~~noshaderobjects disables GL\_ARB\_shader\_objects (required for vertex shader and fragment shader) ~~noshadinglanguage100 disables GL\_ARB\_shading\_language\_100 ~~nostenciltwoside disables GL\_EXT\_stencil\_two\_side (which accelerate shadow rendering) ~~notexture3d disables GL\_EXT\_texture3D ~~novertexshader disables GL\_ARB\_vertex\_shader (allows vertex shader effects)