1 // this resets most client cvars and aliases to their defaults
2 // if you want to reset your client to defaults, it's probably a better idea to delete (parts of) config.cfg and restart
5 // changes a cvar and reports it to the server (for the client to notify the server about changes)
6 // DEPRECATED, cvars can be set in the client code to be sent automatically (using REPLICATE)
7 alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
9 seta cl_firststart "" "how many times the client has been run"
10 seta cl_startcount 0 "how many times the client has been run"
15 alias +jetpack +button10
16 alias -jetpack -button10
17 alias +dodge +button11
18 alias -dodge -button11
19 alias use "impulse 21"
21 // for backwards compatibility
22 // TODO Remove after 0.8 release!
23 cl_particles_forcetraileffects 1
25 alias dropweapon "impulse 17"
27 // support for servers still using the old centreprint MOTD
28 alias +show_info0 "+button7"
29 alias -show_info0 "-button7"
30 alias +show_info1 "menu_showwelcomedialog"
32 alias +show_info +show_info$_menu_welcome_dialog_available
33 alias -show_info -show_info$_menu_welcome_dialog_available
34 seta cl_welcome 1 "1: show the Welcome dialog when connecting; 0: show it only when +show_info keybind is pressed"
36 // merge lightmaps up to 2048x2048 textures
37 mod_q3bsp_lightmapmergepower 4
40 _cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set
44 seta cl_reticle 1 "enable zoom reticles"
45 seta cl_reticle_stretch 0 "stretch reticles so they fit the screen (breaks image proportions)"
46 seta cl_reticle_normal 1 "draw an aiming reticle when zooming with the zoom button"
47 seta cl_reticle_normal_alpha 1 "alpha of the normal reticle"
48 seta cl_reticle_weapon 1 "draw custom aiming reticle when zooming with certain weapons"
49 seta cl_reticle_weapon_alpha 1 "alpha of the custom reticle"
52 seta cl_velocityzoom_enabled 0 "velocity based zooming of fov"
53 seta cl_velocityzoom_factor 0 "factor of fov zooming (negative values zoom out)"
54 seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)"
55 seta cl_velocityzoom_speed 1000 "target speed for fov factoring"
56 seta cl_velocityzoom_time 0.2 "time value for averaging speed values"
57 seta cl_spawnzoom 1 "zoom effect immediately when a player spawns"
58 seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning"
59 seta cl_spawnzoom_factor 2 "factor of zoom while spawning"
60 seta cl_zoomfactor 5 "how much +zoom will zoom (1-30)"
61 seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
62 seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
64 seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn"
65 seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)"
66 seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon"
67 seta cl_unpress_attack_on_weapon_switch 0 "automatically unpress fire and fire1 attack buttons when you switch a weapon"
69 seta cl_weapon_switch_reload 1 "When trying to switch to the currently held weapon, reload it"
70 seta cl_weapon_switch_fallback_to_impulse 1 "When trying to switch to a weapon that is not available, switch to an alternative from the same impulse"
72 seta cl_spawn_event_particles 1 "pointparticles effect whenever a player spawns (if allowed by the server)"
73 seta cl_spawn_event_sound 1 "sound effect whenever a player spawns (if allowed by the server)"
74 //seta cl_spawn_point_model 0 "place a model at all spawn points" // still needs a model
75 seta cl_spawn_point_particles 1 "pointparticles effect at all spawn points" // managed by effects-.cfg files
76 seta cl_spawn_point_dist_max 1200 "maximum distance from which spawnpoint particles will be visible"
83 // fullscreen 1024x768x32bit
89 vid_resizable 0 // cannot be turned on before it is sure it cannot cause a r_restart
90 vid_desktopfullscreen 1
92 set _menu_prvm_language ""
93 set _menu_vid_width "$vid_width"
94 set _menu_vid_height "$vid_height"
95 set _menu_vid_pixelheight "$vid_pixelheight"
96 set _menu_vid_desktopfullscreen "$vid_desktopfullscreen"
98 seta menu_vid_allowdualscreenresolution 0
99 // 2D resolution 800x600
102 // menu_conwidth, menu_conheight are set inside quake.rc
103 v_deathtilt 0 // needed for spectators (who are dead to avoid prediction)
105 // create a temporary empty alias for menu_sync so that execution of effects-normal.cfg, hud_luma.cfg
106 // and sRGB-{disable,enable}.cfg on game start doesn't show an error message in the console
107 alias menu_sync "" // will be re-aliased later
109 // we want to use sRGB for our maps!
110 exec sRGB-disable.cfg
112 r_hdr_glowintensity 1
113 // #define Image_LinearFloatFromsRGBFloat(c) (((c) <= 0.04045f) ? (c) * (1.0f / 12.92f) : (float)pow(((c) + 0.055f)*(1.0f/1.055f), 2.4f))
114 set rpn_sRGB_to_linear "dup 0.055 add 1.055 div 2.4 pow exch 12.92 div dup 0.0031308 gt when"
115 // #define Image_sRGBFloatFromLinearFloat(c) (((c) < 0.0031308f) ? (c) * 12.92f : 1.055f * (float)pow((c), 1.0f/2.4f) - 0.055f)
116 set rpn_linear_to_sRGB "dup 1.0 2.4 div pow 1.055 mul 0.055 sub exch 12.92 mul dup 0.04045 ge when"
118 // -nosRGB to -sRGB sky shader conversion:
120 // q3map_sunExt 1 0.6875 0.375 340 25 47 0 16
123 // q3map_skylight 110 3
126 // With that, do (the last parameter is the ratio of skylight you assume hits
127 // the surfaces, about 0.25 for inner surfaces near sky, about 1.00 on
129 // ]skybox_nosRGB_to_sRGB 340 47 110 0.25
130 // rpn: still on stack: new_sunlight:
131 // rpn: still on stack: 380.464142
132 // rpn: still on stack: new_skylight:
133 // rpn: still on stack: 9.32523632
135 // The equivalent -sRGB shader then will have:
137 // q3map_sunExt 1 0.6875 0.375 380.464142 25 47 0 16
138 // q3map_skylight 9.32523632 3
139 alias skybox_nosRGB_to_sRGB "rpn $3 402.123 $4 div div $rpn_sRGB_to_linear 402.123 $4 div mul /new_skylight: $3 402.123 $4 div div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 $4 div div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:"
141 set cl_orthoview 0 "enable top-down view of the map- meant to be used for radar map images (note: orthoview sets cvars temporarily, requires restart to return them to normal)"
142 set cl_orthoview_nofog 1 "disable fog while in orthoview-- note, should not be enabled on ALL maps, i.e. oilrig works fine with this disabled"
144 // these settings determine how much the view is affected by movement/damage
145 cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
146 cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
147 cl_bobcycle 0.5 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6
148 cl_bob 0 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02
149 cl_bob2cycle 1 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6
150 cl_bob2 0 // how much view moves left/right when moving (does not move if cl_bob2cycle is 0), default is 0.01
151 cl_bobfall 0.05 "how much the view swings down when falling (influenced by the speed you hit the ground with)"
152 cl_bobfallcycle 3 "speed of the bobfall swing"
153 cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
154 cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
155 cl_bobmodel_side 0.2 // amount the gun sways to the sides
156 cl_bobmodel_speed 10 // rate at which the gun sways
157 cl_bobmodel_up 0.1 // amount the gun sways up and down
159 cl_followmodel 1 // enables weapon pushing / pulling effect when walking
160 seta cl_followmodel_speed 0.3 "gun following speed"
161 seta cl_followmodel_limit 135 "gun following limit"
162 seta cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)"
163 seta cl_followmodel_velocity_lowpass 0.05 "gun following velocity lowpass averaging time"
164 seta cl_followmodel_highpass 0.05 "gun following highpass averaging time"
165 seta cl_followmodel_lowpass 0.03 "gun following lowpass averaging time"
167 cl_leanmodel 1 // enables weapon leaning effect when looking around
168 seta cl_leanmodel_speed 0.3 "gun leaning speed"
169 seta cl_leanmodel_limit 30 "gun leaning limit"
170 seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time"
171 seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time"
172 seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time"
174 cl_maxfps_alwayssleep 0 // gives up some processing time to other applications each frame, default is 1 (not necessary since Xonotic caps FPS by default)
175 cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
176 v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
177 gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
178 r_motionblur 0 // motion blur value, default is 0
179 r_damageblur 0 // motion blur when damaged, default is 0 (removed in Xonotic)
180 net_slist_queriespersecond 60 // to be reduced if any major issues arise (ping times increased etc.)
182 // TODO: revisit bloom settings on the GL32 renderer!
185 r_bloom_colorexponent 1
186 r_bloom_colorscale 1.5
187 r_bloom_colorsubtract 0.125
188 r_bloom_resolution 320
189 r_bloom_scenebrightness 1
191 seta vid_x11_display "" "xonotic-linux-*.sh will use this to start xonotic on an other/new X display"
192 // This can have three possible settings:
194 // ":n" use DISPLAY=:n, create it if needed
195 // ":n/layout" use DISPLAY=:n, create it if needed with ServerLayout layout
197 cl_autodemo_nameformat demos/%Y-%m-%d_%H-%M
200 seta cl_autotaunt 0 "automatically taunt enemies when fragging them"
201 seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional"
202 seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard"
204 seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: decrease pitch with more damage 3: increase pitch with more damage"
205 set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
206 seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound"
207 seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound"
208 seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off"
210 seta cl_eventchase_spectated_change 0 "camera goes into 3rd person mode for a moment when changing spectated player"
211 seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player"
212 seta cl_eventchase_death 2 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore"
213 seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen"
214 seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode"
215 seta cl_eventchase_distance 140 "final camera distance"
216 seta cl_eventchase_generator_distance 400 "final camera distance while viewing generator explosion"
217 seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
218 seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox"
219 seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox"
220 seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera"
221 seta cl_eventchase_generator_viewoffset "0 0 80" "viewoffset of eventchase camera while viewing generator explosion"
222 seta cl_eventchase_vehicle 1 "camera goes into 3rd person mode when inside a vehicle"
223 seta cl_eventchase_vehicle_viewoffset "0 0 80"
224 seta cl_eventchase_vehicle_distance 250
226 seta chase_front 0 "show frontal view when using chase cam"
228 set _vehicles_shownchasemessage 0
230 seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)"
232 seta cl_damageeffect 1 "enable weapon damage effects: 1 enables the feature on skeletal models, 2 on any model"
233 seta cl_damageeffect_ticrate 0.1 "particle spawn rate"
234 seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)"
235 seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present"
236 seta cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, based on damage amount"
237 seta cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have"
238 seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have"
240 set cl_deathglow 2 "number of seconds during which dead bodies glow out"
241 set cl_deathglow_min 0.5 "glow out up to this glow factor"
243 set cl_respawn_ghosts_keepcolors 1 "if enabled respawn ghosts keep body colors"
245 set _teams_available 0 "internal cvar, value is synced from the server to reflect currently available teams to join"
248 cl_movement_track_canjump 0
249 cl_stairsmoothspeed 200
251 alias wpeditor_menu "quickmenu file \"\" wpeditor.txt"
253 alias g_waypointeditor_spawn "wpeditor spawn"
254 alias g_waypointeditor_remove "wpeditor remove"
255 alias g_waypointeditor_relinkall "wpeditor relinkall"
256 alias g_waypointeditor_saveall "wpeditor saveall"
257 alias g_waypointeditor_unreachable "wpeditor unreachable"
258 alias g_waypointeditor_help "wpeditor"
259 alias g_waypointeditor_menu "wpeditor_menu"
260 alias g_waypointeditor_spawn_x "wpeditor spawn crosshair"
261 alias g_waypointeditor_spawn_jump "wpeditor spawn jump"
262 alias g_waypointeditor_spawn_crouch "wpeditor spawn crouch"
263 alias g_waypointeditor_spawn_support "wpeditor spawn support"
264 alias g_waypointeditor_hardwire "wpeditor hardwire"
265 alias g_waypointeditor_hardwire_x "wpeditor hardwire crosshair"
266 alias g_waypointeditor_lock "wpeditor lock"
267 alias g_waypointeditor_symorigin "wpeditor symorigin $*"
268 alias g_waypointeditor_symaxis "wpeditor symaxis $*"
270 alias navwaypoint_relink g_waypointeditor_spawn
271 alias navwaypoint_remove g_waypointeditor_remove
272 alias navwaypoint_save g_waypointeditor_relinkall
273 alias navwaypoint_spawn g_waypointeditor_saveall
274 alias navwaypoint_unreachable g_waypointeditor_unreachable
276 seta menu_sandbox_spawn_model ""
277 seta menu_sandbox_attach_bone ""
278 seta menu_sandbox_edit_skin 0
279 seta menu_sandbox_edit_alpha 1
280 seta menu_sandbox_edit_color_main "1 1 1"
281 seta menu_sandbox_edit_color_glow "1 1 1"
282 seta menu_sandbox_edit_frame 0
283 seta menu_sandbox_edit_scale 1
284 seta menu_sandbox_edit_solidity 1
285 seta menu_sandbox_edit_physics 1
286 seta menu_sandbox_edit_force 1
287 seta menu_sandbox_edit_material ""
289 seta menu_monsters_edit_spawn ""
290 seta menu_monsters_edit_skin 0
291 seta menu_monsters_edit_movetarget 1
294 r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
295 mod_q3shader_force_terrain_alphaflag 1 // supposedly now required for r_glsl_vertextextureblend_usebothalphas to work
296 r_glsl_postprocess 0 // but note, hud_postprocessing enables this
297 r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
301 gl_picmip_other 1 // so, picmip -1 is best possible quality
304 gl_max_lightmapsize 4096
305 r_shadow_realtime_world_lightmaps 1
306 r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter.
309 seta cl_gunalign 3 "Gun alignment; 1 = center, 3 = right, 4 = left; requires reconnect"
310 seta cl_gunoffset "0 0 0" "Adjust the weapon viewmodel position, applies only to your own first person view and is relative to cl_gunalign"
311 seta cl_nogibs 0 "reduce number of violence effects, or remove them totally"
312 seta cl_particlegibs 0 "simpler gibs"
313 seta cl_gibs_damageforcescale 1.5 "force to push around gibs"
314 seta cl_gibs_lifetime 2.5 "average lifetime of gibs"
315 seta cl_gibs_velocity_scale 0.5 "gib throw velocity force scale"
316 seta cl_gibs_velocity_random 2 "gib throw velocity randomness scale"
317 seta cl_gibs_velocity_up 1 "extra z velocity for gibs"
318 seta cl_gibs_ticrate 0.1 "ticrate for gibs"
319 seta cl_gibs_sloppy 1 "sloppy gibs, may temporarily penetrate walls"
320 seta cl_gibs_avelocity_scale 1 "how much angular velocity to use on gibs"
321 seta cl_casings 1 "enable or disable bullet casings"
322 seta cl_casings_shell_time 30 "shell casing lifetime"
323 seta cl_casings_bronze_time 10 "bullet casings lifetime"
324 seta cl_casings_ticrate 0.03125 "ticrate for casings"
325 seta cl_casings_sloppy 1 "sloppy casings, may temporarily penetrate walls"
326 seta cl_projectiles_sloppy 1 "sloppy projectiles, may temporarily penetrate walls"
329 gl_vbo 1 // removed in GL32 renderer
330 r_glsl_deluxemapping 1
331 r_glsl_offsetmapping 0
332 r_glsl_offsetmapping_lod 1
333 r_glsl_offsetmapping_reliefmapping 0
334 r_glsl_offsetmapping_scale 0.02
336 scr_screenshot_jpeg 1
337 scr_screenshot_jpeg_quality 0.9
339 cl_sound_wizardhit ""
340 cl_sound_hknighthit ""
341 cl_sound_tink1 weapons/tink1.wav
342 cl_sound_ric1 weapons/ric1.wav
343 cl_sound_ric2 weapons/ric2.wav
344 cl_sound_ric3 weapons/ric3.wav
347 seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
348 seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again"
349 seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
351 set snd_cdautopause 0
356 alias +fire2 +button3
357 alias -fire2 -button3
358 alias +attack2 +button3 // old alias from Nexuiz
359 alias -attack2 -button3 // old alias name from Nexuiz
360 alias +crouch +button5
361 alias -crouch -button5
362 alias weapnext "_weapnext_${cl_weaponpriority_useforcycling}"
363 alias _weapnext_0 "impulse 18"
364 alias _weapnext_1 "impulse 15"
365 alias _weapnext_2 "impulse 10"
366 alias weaplast "impulse 11"
367 alias weapprev "_weapprev_${cl_weaponpriority_useforcycling}"
368 alias _weapprev_0 "impulse 19"
369 alias _weapprev_1 "impulse 16"
370 alias _weapprev_2 "impulse 12"
371 alias weapbest "impulse 13"
373 // experimental zoom toggle (can be in wrong state at start of a game, though)
375 alias +zoom "set _togglezoom -; +button4"
376 alias -zoom "set _togglezoom +; -button4"
377 alias togglezoom "${_togglezoom}zoom"
379 alias reload "impulse 20"
382 alias weapon_group_1 "impulse 1"
383 alias weapon_group_2 "impulse 2"
384 alias weapon_group_3 "impulse 3"
385 alias weapon_group_4 "impulse 4"
386 alias weapon_group_5 "impulse 5"
387 alias weapon_group_6 "impulse 6"
388 alias weapon_group_7 "impulse 7"
389 alias weapon_group_8 "impulse 8"
390 alias weapon_group_9 "impulse 9"
391 alias weapon_group_0 "impulse 14" // cycles the superweapons
394 cl_curl_maxdownloads 3
397 cl_curl_useragent_append "$g_xonoticversion"
399 seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
400 seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
401 seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
402 seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
403 seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
404 seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
405 seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
406 set g_waypointsprite_distancealphaexponent 2
407 seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
408 seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
409 seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
410 seta g_waypointsprite_edgeoffset_bottom 0.06 "offset of how close the waypoint can be to the bottom edge of the screen"
411 seta g_waypointsprite_edgeoffset_left 0.06 "offset of how close the waypoint can be to the left edge of the screen"
412 seta g_waypointsprite_edgeoffset_right 0.06 "offset of how close the waypoint can be to the right edge of the screen"
413 seta g_waypointsprite_edgeoffset_top 0.06 "offset of how close the waypoint can be to the top edge of the screen"
414 seta g_waypointsprite_fontsize 12
415 seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage"
416 set g_waypointsprite_minscale 0.5
417 set g_waypointsprite_minalpha 0.4
418 set g_waypointsprite_normdistance 512
419 seta g_waypointsprite_scale 1
420 set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
421 set g_waypointsprite_timealphaexponent 1
422 seta g_waypointsprite_turrets 1 "disable turret waypoints"
423 seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints"
424 seta g_waypointsprite_turrets_text 0 "show the turret's name in the waypoint"
425 seta g_waypointsprite_turrets_onlyhurt 0 "only show the turret waypoint for a short period after being hurt"
426 seta g_waypointsprite_uppercase 1
427 seta g_waypointsprite_text 0 "Always show text instead of icons, setting this to 0 will still use text if the icon is unavailable"
428 seta g_waypointsprite_iconsize 32
429 seta g_waypointsprite_iconcolor 0 "saturation of the waypoint's color applied on top of the waypoint's icon, from 0 (natural icon's color) to 1"
431 alias "g_waypointsprite_personal" "impulse 30"
432 alias "g_waypointsprite_personal_p" "impulse 31"
433 alias "g_waypointsprite_personal_d" "impulse 32"
434 alias "g_waypointsprite_team_helpme" "impulse 33"
435 alias "g_waypointsprite_team_here" "impulse 34"
436 alias "g_waypointsprite_team_here_p" "impulse 35"
437 alias "g_waypointsprite_team_here_d" "impulse 36"
438 alias "g_waypointsprite_team_danger" "impulse 37"
439 alias "g_waypointsprite_team_danger_p" "impulse 38"
440 alias "g_waypointsprite_team_danger_d" "impulse 39"
441 alias "g_waypointsprite_clear_personal" "impulse 47"
442 alias "g_waypointsprite_clear" "impulse 48"
443 alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints"
445 seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
447 seta cl_damagetext "1" "Draw damage dealt where you hit the enemy"
448 seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health"
449 seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ"
450 seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual"
451 seta cl_damagetext_color "1 1 0" "Damage text color"
452 seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color"
453 seta cl_damagetext_size_min 10 "Damage text font size for small damage"
454 seta cl_damagetext_size_min_damage 25 "How much damage is considered small"
455 seta cl_damagetext_size_max 16 "Damage text font size for large damage"
456 seta cl_damagetext_size_max_damage 140 "How much damage is considered large"
457 seta cl_damagetext_alpha_start "1" "Damage text initial alpha"
458 seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds"
459 seta cl_damagetext_lifetime "-1" "Damage text lifetime, edit this if you wish for damage text to disappear before it fades out"
460 seta cl_damagetext_velocity_screen "0 0 0" "Damage text move direction (screen coordinates)"
461 seta cl_damagetext_velocity_world "0 0 20" "Damage text move direction (world coordinates relative to player's view)"
462 seta cl_damagetext_offset_screen "0 -45 0" "Damage text offset (screen coordinates)"
463 seta cl_damagetext_offset_world "0 25 0" "Damage text offset (world coordinates relative to player's view)"
464 seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha"
465 seta cl_damagetext_accumulate_lifetime "-1" "Only update existing damage text when it is younger than this many seconds, negative always updates"
466 seta cl_damagetext_friendlyfire "1" "0: never show for friendly fire, 1: when more than 0 damage, 2: always"
467 seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire"
469 seta cl_damagetext_2d 1 "Show damagetext in 2D coordinates if the enemy's location is not known"
470 seta cl_damagetext_2d_pos "0.47 0.53 0" "2D damage text initial position (X and Y between 0 and 1)"
471 seta cl_damagetext_2d_alpha_start 1 "2D damage text initial alpha"
472 seta cl_damagetext_2d_alpha_lifetime 1.3 "2D damage text lifetime (alpha fading) in seconds"
473 seta cl_damagetext_2d_size_lifetime 3 "2D damage text lifetime (size shrinking) in seconds"
474 seta cl_damagetext_2d_velocity "-25 0 0" "2D damage text move direction (screen coordinates)"
475 seta cl_damagetext_2d_overlap_offset "0 -15 0" "Offset 2D damage text by this much to prevent overlapping (screen coordinates)"
476 seta cl_damagetext_2d_close_range 125 "Always use 2D damagetext for hits closer that this"
477 seta cl_damagetext_2d_out_of_view 1 "Always use 2D damagetext for hits that occurred off-screen"
479 seta cl_vehicles_alarm 0 "Play an alarm sound when the vehicle you are driving is heavily damaged"
480 seta cl_vehicles_hud_tactical 1
481 seta cl_vehicles_hudscale 0.5
482 seta cl_vehicles_notify_time 15
483 seta cl_vehicles_crosshair_size 0.5
484 seta cl_vehicles_crosshair_colorize 1
486 r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
488 exec binds-xonotic.cfg
490 seta menu_skin "luma"
492 seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
493 seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
494 set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
495 set menu_showboxes 0 "show item bounding boxes (debug)"
496 set menu_cvarlist_onlymodified 0 "show only modified cvars in the cvar list"
498 set menu_no_music_nor_welcome 0 "don't play the menu music and skip the welcome announcer"
500 seta menu_weaponarena ""
502 seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
504 seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu"
505 seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)"
506 set menu_use_default_hostname 1
507 alias sethostname "set menu_use_default_hostname 0; hostname $*"
509 set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items
510 set _menu_initialized 0 "is 0 on first menu loading, 1 later"
512 set _menu_credits_export 0 "set to 1 and restart the menu to export credits to credits.txt (menu will automatically reset to 0)"
513 alias menu_credits_export "_menu_credits_export 1; menu_restart"
519 // safe font defaults
521 r_font_disable_freetype 0
522 r_font_size_snapping 4
523 r_font_postprocess_blur 1
524 r_font_postprocess_outline 1
526 // good settings for these fonts
536 seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
539 seta scoreboard_columns default
541 // keep old scoreboard cvars for compatibility's sake
542 // they've been replaced by hud_panel_scoreboard_* cvars
543 // TODO remove them after a future release (0.8.2+)
544 seta scoreboard_border_thickness 1 "scoreboard border thickness"
545 seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
546 seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
547 seta scoreboard_accuracy_nocolors 0 "don't use colors displaying accuracy stats"
548 seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
549 seta scoreboard_color_bg_r 0.125 "red color component of the scoreboard background"
550 seta scoreboard_color_bg_g 0.55 "green color component of the scoreboard background"
551 seta scoreboard_color_bg_b 0.875 "blue color component of the scoreboard background"
552 seta scoreboard_color_bg_team 0.6 "team color multiplier of the scoreboard background"
553 seta scoreboard_alpha_bg 0.7 "scoreboard background alpha"
554 seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
555 seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self"
556 seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self"
557 seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)"
558 seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)"
559 seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard"
560 seta scoreboard_highlight_alpha 0.08 "highlight alpha value (depends on hud_scoreboard_highlight 1)"
561 seta scoreboard_highlight_alpha_self 0.3 "self highlight alpha value"
562 seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge"
563 seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge"
564 seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen"
565 seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
566 seta scoreboard_respawntime_decimals 1 "decimal places to show for the respawntime countdown display on the scoreboard"
567 seta scoreboard_dynamichud 0 "apply the dynamic hud effects to the scoreboard"
569 seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
570 seta accuracy_color0 "1 0 0"
571 seta accuracy_color1 "1 1 0"
572 seta accuracy_color2 "0 1 0"
574 // for menu server list (eventually make them have engine support?)
575 seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
576 seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
577 seta menu_slist_showlaggy 0 "show servers even if they are very high latency (see menu_slist_maxping)"
578 seta menu_slist_modfilter "" // set to either: !modname or modname. modname of = means "same as we are running now".
580 // other serverlist cvars
581 seta menu_slist_categories 0
582 seta menu_slist_categories_onlyifmultiple 1
583 seta menu_slist_purethreshold 0
584 seta menu_slist_maxping 300
585 seta menu_slist_modimpurity 0
586 seta menu_slist_recommendations 3
587 seta menu_slist_recommendations_maxping 150
588 seta menu_slist_recommendations_minfreeslots 1
589 seta menu_slist_recommendations_minhumans 0
590 seta menu_slist_recommendations_purethreshold -1
592 // serverlist category override cvars
593 seta menu_slist_categories_CAT_FAVORITED_override ""
594 seta menu_slist_categories_CAT_RECOMMENDED_override ""
595 seta menu_slist_categories_CAT_NORMAL_override ""
596 seta menu_slist_categories_CAT_SERVERS_override "CAT_NORMAL"
597 seta menu_slist_categories_CAT_XPM_override ""
598 seta menu_slist_categories_CAT_MODIFIED_override ""
599 seta menu_slist_categories_CAT_OVERKILL_override ""
600 seta menu_slist_categories_CAT_INSTAGIB_override ""
601 seta menu_slist_categories_CAT_DEFRAG_override ""
603 // useful keybind to maximize the chat area temporarily
604 // HUD code takes care of many of these now...
605 //set _backup_con_chatvars_set 0
606 //alias _restore_con_chatvars_0 ""
607 //alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_chatpos $_backup_con_chatpos; con_chat $_backup_con_chat; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
608 //alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
609 //alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_chatpos $con_chatpos; set _backup_con_chat $con_chat; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
610 //alias _backup_con_chatvars_1 ""
611 //alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
612 //alias +con_chat_maximize "_backup_con_chatvars; con_chatpos -9; con_chat 100; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
613 //alias -con_chat_maximize "_restore_con_chatvars"
615 set _con_chat_maximized 0
616 set _backup_con_chatvars_set 0
617 alias _restore_con_chatvars_0 ""
618 alias _restore_con_chatvars_1 "set _backup_con_chatvars_set 0; con_notify $_backup_con_notify; con_chattime $_backup_con_chattime; cl_deathscoreboard $_backup_cl_deathscoreboard; scr_centertime $_backup_scr_centertime;r_track_sprites $_backup_r_track_sprites"
619 alias _restore_con_chatvars "_restore_con_chatvars_$_backup_con_chatvars_set"
620 alias _backup_con_chatvars_0 "set _backup_con_chatvars_set 1; set _backup_con_notify $con_notify; set _backup_con_chattime $con_chattime; set _backup_cl_deathscoreboard $cl_deathscoreboard; set _backup_scr_centertime $scr_centertime;set _backup_r_track_sprites $r_track_sprites"
621 alias _backup_con_chatvars_1 ""
622 alias _backup_con_chatvars "_backup_con_chatvars_$_backup_con_chatvars_set"
623 alias +con_chat_maximize "_con_chat_maximized 1; _backup_con_chatvars; con_notify 0; con_chattime 3600; cl_deathscoreboard 0; scr_centertime 0; r_track_sprites 0"
624 alias -con_chat_maximize "_con_chat_maximized 0; _restore_con_chatvars"
627 set con_completion_playdemo *.dem
628 set con_completion_timedemo *.dem
629 set con_completion_ply *.dem
630 set con_completion_tdem *.dem
631 set con_completion_exec *.cfg
632 set con_completion_chmap map
633 set con_completion_devmap map
634 set con_completion_gotomap map
635 set con_completion_vmap map
636 set con_completion_vnextmap map
637 set con_completion_vdomap map
638 set con_completion_playermodel "models/player/*.iqm"
641 // these non-saved engine cvars shall be saved
642 alias makesaved "seta $1 \"${$1 ?}\""
643 makesaved cl_maxfps_alwayssleep
646 makesaved net_slist_queriespersecond
648 makesaved r_drawviewmodel
649 makesaved r_showsurfaces
650 makesaved r_subdivisions_tolerance
654 makesaved v_idlescale
656 makesaved music_playlist_list0
657 makesaved music_playlist_random0
659 cl_netfps 60 // should match or be a multiple of sys_ticrate
660 _cl_rate 40000 // fast adsl
662 gl_texture_anisotropy 8
663 seta gl_texturecompression 0 // FIXME the description is wrong - when this is 0, e.g. gl_texturecompression_sky still takes effect
664 gl_texturecompression_color 1
665 gl_texturecompression_gloss 1
666 gl_texturecompression_glow 1
667 gl_texturecompression_lightcubemaps 0
668 gl_texturecompression_q3bsplightmaps 0
669 gl_texturecompression_sky 1
673 seta cl_weaponpriority "vaporizer okhmg okrpc oknex vortex fireball mortar okmachinegun machinegun hagar rifle arc electro devastator crylink minelayer okshotgun shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list"
674 seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)"
675 seta cl_weaponpriority0 "okrpc devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives"
676 seta cl_weaponpriority1 "vaporizer oknex vortex crylink hlac arc electro blaster shockwave" "use weapon_priority_1_prev for prev gun from this list, weapon_priority_1_best for best gun, weapon_priority_1_next for next gun. Default value: energy"
677 seta cl_weaponpriority2 "vaporizer oknex vortex rifle" "use weapon_priority_2_prev for prev gun from this list, weapon_priority_2_best for best gun, weapon_priority_2_next for next gun. Default value: hitscan exact"
678 seta cl_weaponpriority3 "vaporizer okhmg oknex vortex rifle okmachinegun machinegun okshotgun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all"
679 seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker okshotgun shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons"
680 seta cl_weaponpriority5 "blaster shockwave hook porto" "use weapon_priority_5_prev for prev gun from this list, weapon_priority_5_best for best gun, weapon_priority_5_next for next gun. Default value: weapons for moving"
681 seta cl_weaponpriority6 "" "use weapon_priority_6_prev for prev gun from this list, weapon_priority_6_best for best gun, weapon_priority_6_next for next gun"
682 seta cl_weaponpriority7 "" "use weapon_priority_7_prev for prev gun from this list, weapon_priority_7_best for best gun, weapon_priority_7_next for next gun"
683 seta cl_weaponpriority8 "" "use weapon_priority_8_prev for prev gun from this list, weapon_priority_8_best for best gun, weapon_priority_8_next for next gun"
684 seta cl_weaponpriority9 "" "use weapon_priority_9_prev for prev gun from this list, weapon_priority_9_best for best gun, weapon_priority_9_next for next gun"
685 seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
687 alias _gl_flashblend_update_00 "gl_flashblend 1"
688 alias _gl_flashblend_update_10 "gl_flashblend 0"
689 alias _gl_flashblend_update_01 "gl_flashblend 0"
690 alias _gl_flashblend_update_11 "gl_flashblend 0"
691 alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
693 set cl_handicap 1 "multiplies damage received and divides damage dealt"
695 seta cl_clippedspectating 1 "movement collision for spectators so that you can't pass through walls and such"
697 seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway."
699 seta cl_jetpack_jump 1 "Activate jetpack by pressing jump in the air. 0 = Disable, 1 = Stop when touching ground, 2 = Enable"
701 seta cl_race_cptimes_showself 1 "Always show your own times as well as the current best on checkpoints in Race/CTS"
702 seta cl_race_cptimes_onlyself 0 "Only show your own times on checkpoints in Race/CTS"
704 seta cl_cts_noautoswitch 0 "Prevent forced switching to new weapons in CTS"
706 set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)"
708 // prints view position and orientation
709 alias posview_camera_info "prvm_globalget client view_origin _posview_tmpcvar1; prvm_globalget client view_angles _posview_tmpcvar2; _posview_camera_info_2"
710 alias _posview_camera_info_2 "echo view_origin ^7\"$_posview_tmpcvar1\"; echo view_angles ^7\"$_posview_tmpcvar2\""
712 // prints csqcplayer position and orientation
713 // NOTE: for some reason .angles contains only yaw, .v_angles only pitch, .v_angle_old both
714 alias posview_csqcplayer_info "prvm_globalget client csqcplayer _posview_tmpcvar1; _posview_csqcplayer_info2"
715 alias _posview_csqcplayer_info2 "prvm_edictget client $_posview_tmpcvar1 origin _posview_tmpcvar1; prvm_edictget client $_posview_tmpcvar1 v_angle_old _posview_tmpcvar2; _posview_csqcplayer_info3"
716 alias _posview_csqcplayer_info3 "echo csqcplayer origin ^7\"$_posview_tmpcvar1\"; echo csqcplayer angles ^7\"$_posview_tmpcvar2\""
717 set _posview_tmpcvar1 "0"
718 set _posview_tmpcvar2 "0"
721 set camera_enable 0 "Enables the camera for demo playback"
722 set camera_free 0 "Free camera instead of chasing the player"
723 set camera_reset 0 "Resets the camera position and switch to chase mode"
724 set camera_speed_roll 0.9 "Camera rotation speed"
725 set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player"
726 set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode"
727 set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements"
728 set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control"
729 set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)"
730 set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode"
731 set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother"
732 set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
734 // "Gentle mode": show no blood
735 seta cl_gentle 0 "client side gentle mode, master switch"
736 seta cl_gentle_gibs 0 "client side gentle mode for gibs (cl_nogibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
737 seta cl_gentle_messages 0 "client side gentle mode for frag messages/centerprints"
738 seta cl_gentle_damage 0 "client side gentle mode for damage flash (hud_damage); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead"
740 set cl_jetpack_attenuation 2 "jetpack sound attenuation"
742 set cl_warpzone_usetrace 1 "do not touch"
744 set cl_effects_lightningarc_simple 0
745 set cl_effects_lightningarc_segmentlength 64
746 set cl_effects_lightningarc_drift_start 0.45
747 set cl_effects_lightningarc_drift_end 0.1
748 set cl_effects_lightningarc_branchfactor_start 0.25
749 set cl_effects_lightningarc_branchfactor_add 0.1
751 seta cl_loddistance1 1024
752 seta cl_loddistance2 3072
753 seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)"
754 seta cl_modeldetailreduction 1 "higher values will reduce the detail of non-player and non-weapon models (LOD)"
756 seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
757 seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
759 //cl_gunalign calculator
760 seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
761 alias _gunalign_01 "cl_gunalign 1"
762 alias _gunalign_02 "cl_gunalign 2"
763 alias _gunalign_03 "cl_gunalign 3"
764 alias _gunalign_04 "cl_gunalign 4"
765 alias _gunalign_11 "cl_gunalign 2"
766 alias _gunalign_12 "cl_gunalign 1"
767 alias _gunalign_13 "cl_gunalign 4"
768 alias _gunalign_14 "cl_gunalign 3"
769 alias _gunalign_update "_gunalign_$v_flipped$menu_cl_gunalign"
771 set cl_shootfromfixedorigin "" "dummy cvar, value is synced from the server's g_shootfromfixedorigin setting"
773 set cl_jumpspeedcap_min "" "dummy cvar, value is synced from the server's sv_jumpspeedcap_min setting"
774 set cl_jumpspeedcap_max "" "dummy cvar, value is synced from the server's sv_jumpspeedcap_max setting"
776 seta cl_noantilag 0 "turn this on if you believe antilag is bad"
778 set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden"
779 set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match"
781 set developer_csqcentities 0 "csqc entity spam"
783 seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
784 seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceuniqueplayercolors is 0), 2: always, 3: only in Duel, 4: only in game modes with 2 teams, 5: in team games and Duel"
785 seta cl_forceuniqueplayercolors 0 "assign each enemy unique colors in all game modes without teams except duel (requires server to have sv_defaultcharacter 0)"
786 seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
787 seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
788 seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
789 seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce perceived lag"
790 seta cl_movement_intermissionrunning 0 "keep velocity after the match ends, players may appear to continue running while stationary"
792 seta cl_viewmodel_alpha 1 "Maximum opacity of the view model, use a value between 0 and 1"
795 set debugdraw_filter ""
796 set debugdraw_filterout ""
799 // FIXME remove this when the engine feature FINALLY MAYBE works
802 // FIXME engine description mentions the default should be 1, but sets it to 2 anyway, breaks some maps
806 set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
807 set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
810 seta cl_autodemo_delete_keeprecords 0 "when 1, records with a newly made race/cts demo are kept even if cl_autodemo_delete is used to delete demos"
813 set cl_lockview 0 "when 1, the camera does not move any more; when 2, you can only control camera angles"
815 // we now use mastervolume
818 // sucks less than the old one
819 cl_decals_newsystem 1
822 scr_conalpha2factor 0.3
823 scr_conalpha3factor 1
824 scr_conalphafactor 0.8
825 scr_conbrightness 0.35
826 scr_conscroll2_x 0.11
833 scr_conforcewhiledisconnected 0
834 scr_infobar_height 12
836 // DP cannot properly detect this, so rather turn off the detection
837 r_texture_dds_load_alphamode 2
838 r_texture_dds_swdecode 1 // SW decode to quarter res if we want to load DDS but don't support the extension for it
839 r_texture_dds_load_logfailure 0 // this engine feature SUCKS
840 set vid_netwmfullscreen 0 // doesn't support non-native res
842 // particles optimization
843 r_drawparticles_nearclip_min 8
844 r_drawparticles_nearclip_max 16
846 r_cullentities_trace 0
848 // exact gloss looks better, e.g. on g-23
849 r_shadow_glossexact 1
850 r_shadow_glossintensity 1
852 // use slightly better lighting than r_fullbright if map has no lightmaps, and for fullbrightplayers
853 r_fullbright_directed 1
855 r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
856 r_water_refractdistort 0.003
858 set cl_rainsnow_maxdrawdist 1000
860 // database management
861 set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)"
864 seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
865 seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
866 seta cl_allow_uidranking 1 "0 = disable, 1 = enable uid ranking (allows statistics like elo to rank you in leaderboards)"
869 seta _termsofservice_accepted 0
871 // polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
872 r_polygonoffset_submodel_offset 0
873 r_polygonoffset_submodel_factor 0
874 // decals: need a higher polygonoffset than default to not compete with _decal surfaces too much
875 r_polygonoffset_decals_offset -28
876 r_polygonoffset_decals_factor 0
879 scr_loadingscreen_background 0
880 scr_loadingscreen_barcolor "0 0.5 1"
881 scr_loadingscreen_barheight 12
882 scr_loadingscreen_count 1
883 scr_loadingscreen_firstforstartup 1
884 scr_loadingscreen_scale 999
885 scr_loadingscreen_scale_base 1
886 scr_loadingscreen_scale_limit 2
889 seta menu_gamemenu 1 "1: show in-game menu when esc is pressed; 0: show main menu when esc is pressed"
891 // other config files
892 exec effects-normal.cfg
894 exec gamemodes-client.cfg
895 exec notifications.cfg
897 seta cl_physics "default" "client selected physics set"
899 // hud cvar descriptions and common settings
901 exec _hud_descriptions.cfg
902 // exec the default skin config
903 // please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
906 // enable menu syncing - must be after files that call menu_sync on startup - see alias menu_sync ""
907 alias menu_sync "menu_cmd sync"
909 seta cl_items_animate 7 "1 enables bobbing and spinning of 3d items, 2 enables fading out of despawning loot items, 4 enables glowing particles for despawning loot items; add the numbers together to enable that combination."
910 seta cl_items_fadedist 500 "distance, relative to the server's g_items_maxdist, at which far away items will start to fade out; 0 disables fading effect"
911 seta cl_items_vehicle_alpha 0.75 "Alpha of items seen from inside a vehicle"
912 seta cl_items_vehicle_color "2 0.5 0.5" "Colour of items seen from inside a vehicle"
913 seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
914 seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)"
915 seta cl_simple_items 0 "enable simple items (if server allows)"
916 set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled"
917 set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0 (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)"
918 set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
920 seta cl_arcbeam_simple 1 "use a simplified beam for the Arc instead of accurate flexible poly drawing (improves performance and visuals slightly)"
921 seta cl_arcbeam_teamcolor 1 "color the Arc beam based on the player's colors"
923 seta cl_grapplehook_alpha 1 "opacity of the grappling hook chain"
925 seta cl_vaporizerbeam_particle 0 "use a legacy particle effect for the vaporizer beam instead of a rendered poly, may not reflect accurate colors"
926 seta cl_vaporizerbeam_lifetime 0.8 "time it takes for the vaporizer beam to fade completely"
927 seta cl_vaporizerbeam_colorboost 0.7 "saturation of the vaporizer beam's color based on the player color"
929 seta cl_showspectators 0 "Show who's spectating you if server has sv_showspectators enabled"
931 set cl_rollkillspeed 10
933 // Facility for config.cfg use ONLY.
934 // Interpreted in post-config.cfg.
935 seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status"
936 set menu_reverted_nonsaved_cvars "" "These cvars are currently marked as saved in the flags, but have been reverted and won't stay saved. INTERNAL USE ONLY."
938 // Avoid perf problems near '0 0 0'; `set` without a description is because only current DP has this engine cvar
939 set cl_areagrid_link_SOLID_NOT 0