8 // LordHavoc: these are only set in wgl
9 qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
10 qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
12 // AK FIXME -> input_dest
13 qboolean in_client_mouse = true;
15 // AK where should it be placed ?
16 float in_mouse_x, in_mouse_y;
17 float in_windowmouse_x, in_windowmouse_y;
19 // LordHavoc: if window is hidden, don't update screen
20 qboolean vid_hidden = true;
21 // LordHavoc: if window is not the active window, don't hog as much CPU time,
22 // let go of the mouse, turn off sound, and restore system gamma ramps...
23 qboolean vid_activewindow = true;
25 // we don't know until we try it!
26 cvar_t vid_hardwaregammasupported = {CVAR_READONLY,"vid_hardwaregammasupported","1", "indicates whether hardware gamma is supported (updated by attempts to set hardware gamma ramps)"};
28 // VorteX: more info cvars, mostly set in VID_CheckExtensions
29 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
30 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
31 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
32 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
33 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
34 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
36 // whether hardware gamma ramps are currently in effect
37 qboolean vid_usinghwgamma = false;
39 int vid_gammarampsize = 0;
40 unsigned short *vid_gammaramps = NULL;
41 unsigned short *vid_systemgammaramps = NULL;
43 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
44 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
45 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
46 cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
47 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
48 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
49 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
50 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
52 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
53 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
54 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
55 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
56 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
57 cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1.3 features (such as GL_ARB_texture_env_combine extension)"};
58 cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"};
59 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
61 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
62 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
64 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
65 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
66 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
67 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
68 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
69 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
70 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
71 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
72 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
73 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
74 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
75 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
76 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
77 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
78 cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1", "enables use of hardware gamma correction ramps if available (note: does not work very well on Windows2000 and above), values are 0 = off, 1 = attempt to use hardware gamma, 2 = use hardware gamma whether it works or not"};
79 cvar_t v_glslgamma = {CVAR_SAVE, "v_glslgamma", "0", "enables use of GLSL to apply gamma correction ramps if available (note: overrides v_hwgamma)"};
80 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg (does not work on Windows2000 or above)"};
82 // brand of graphics chip
83 const char *gl_vendor;
84 // graphics chip model and other information
85 const char *gl_renderer;
86 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
87 const char *gl_version;
88 // extensions list, space separated
89 const char *gl_extensions;
91 const char *gl_platform;
92 // another extensions list, containing platform-specific extensions that are
93 // not in the main list
94 const char *gl_platformextensions;
95 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
98 // GL_ARB_multitexture
99 void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
100 void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
101 void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
102 void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
103 void (GLAPIENTRY *qglActiveTexture) (GLenum);
104 void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
106 // GL_EXT_compiled_vertex_array
107 void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
108 void (GLAPIENTRY *qglUnlockArraysEXT) (void);
110 // general GL functions
112 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
114 void (GLAPIENTRY *qglClear)(GLbitfield mask);
116 void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
117 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
118 void (GLAPIENTRY *qglCullFace)(GLenum mode);
120 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
121 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
122 void (GLAPIENTRY *qglEnable)(GLenum cap);
123 void (GLAPIENTRY *qglDisable)(GLenum cap);
124 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
126 void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
127 void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
129 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
130 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
131 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
132 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
134 GLenum (GLAPIENTRY *qglGetError)(void);
135 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
136 void (GLAPIENTRY *qglFinish)(void);
137 void (GLAPIENTRY *qglFlush)(void);
139 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
140 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
141 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
142 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
143 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
145 void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
146 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
147 void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
148 void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
149 void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
150 void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
151 void (GLAPIENTRY *qglArrayElement)(GLint i);
153 void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
154 void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
155 void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
156 void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
157 void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
158 void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
159 void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
160 void (GLAPIENTRY *qglBegin)(GLenum mode);
161 void (GLAPIENTRY *qglEnd)(void);
163 void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
164 void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
165 void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
166 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
167 void (GLAPIENTRY *qglPushMatrix)(void);
168 void (GLAPIENTRY *qglPopMatrix)(void);
169 void (GLAPIENTRY *qglLoadIdentity)(void);
170 void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
171 void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
172 void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
173 void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
174 void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
175 void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
176 void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
177 void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
178 void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
179 void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
181 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
183 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
184 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
185 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
186 void (GLAPIENTRY *qglClearStencil)(GLint s);
188 void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
189 void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
190 void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
191 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
192 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
193 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
194 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
196 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
197 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
198 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
199 //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
200 //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
201 GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
202 void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
203 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
205 //void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
206 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
207 //void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
208 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
209 //void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
210 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
211 //void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
212 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
215 void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
217 //void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
219 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
220 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
221 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
223 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
225 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
226 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
227 void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
229 void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
230 void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
232 //[515]: added on 29.07.2005
233 void (GLAPIENTRY *qglLineWidth)(GLfloat width);
234 void (GLAPIENTRY *qglPointSize)(GLfloat size);
236 void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
238 void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
239 void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
240 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
242 void (GLAPIENTRY *qglDeleteObjectARB)(GLhandleARB obj);
243 GLhandleARB (GLAPIENTRY *qglGetHandleARB)(GLenum pname);
244 void (GLAPIENTRY *qglDetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj);
245 GLhandleARB (GLAPIENTRY *qglCreateShaderObjectARB)(GLenum shaderType);
246 void (GLAPIENTRY *qglShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB **string, const GLint *length);
247 void (GLAPIENTRY *qglCompileShaderARB)(GLhandleARB shaderObj);
248 GLhandleARB (GLAPIENTRY *qglCreateProgramObjectARB)(void);
249 void (GLAPIENTRY *qglAttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj);
250 void (GLAPIENTRY *qglLinkProgramARB)(GLhandleARB programObj);
251 void (GLAPIENTRY *qglUseProgramObjectARB)(GLhandleARB programObj);
252 void (GLAPIENTRY *qglValidateProgramARB)(GLhandleARB programObj);
253 void (GLAPIENTRY *qglUniform1fARB)(GLint location, GLfloat v0);
254 void (GLAPIENTRY *qglUniform2fARB)(GLint location, GLfloat v0, GLfloat v1);
255 void (GLAPIENTRY *qglUniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
256 void (GLAPIENTRY *qglUniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
257 void (GLAPIENTRY *qglUniform1iARB)(GLint location, GLint v0);
258 void (GLAPIENTRY *qglUniform2iARB)(GLint location, GLint v0, GLint v1);
259 void (GLAPIENTRY *qglUniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2);
260 void (GLAPIENTRY *qglUniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
261 void (GLAPIENTRY *qglUniform1fvARB)(GLint location, GLsizei count, const GLfloat *value);
262 void (GLAPIENTRY *qglUniform2fvARB)(GLint location, GLsizei count, const GLfloat *value);
263 void (GLAPIENTRY *qglUniform3fvARB)(GLint location, GLsizei count, const GLfloat *value);
264 void (GLAPIENTRY *qglUniform4fvARB)(GLint location, GLsizei count, const GLfloat *value);
265 void (GLAPIENTRY *qglUniform1ivARB)(GLint location, GLsizei count, const GLint *value);
266 void (GLAPIENTRY *qglUniform2ivARB)(GLint location, GLsizei count, const GLint *value);
267 void (GLAPIENTRY *qglUniform3ivARB)(GLint location, GLsizei count, const GLint *value);
268 void (GLAPIENTRY *qglUniform4ivARB)(GLint location, GLsizei count, const GLint *value);
269 void (GLAPIENTRY *qglUniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
270 void (GLAPIENTRY *qglUniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
271 void (GLAPIENTRY *qglUniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
272 void (GLAPIENTRY *qglGetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat *params);
273 void (GLAPIENTRY *qglGetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint *params);
274 void (GLAPIENTRY *qglGetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
275 void (GLAPIENTRY *qglGetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxCount, GLsizei *count, GLhandleARB *obj);
276 GLint (GLAPIENTRY *qglGetUniformLocationARB)(GLhandleARB programObj, const GLcharARB *name);
277 void (GLAPIENTRY *qglGetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
278 void (GLAPIENTRY *qglGetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat *params);
279 void (GLAPIENTRY *qglGetUniformivARB)(GLhandleARB programObj, GLint location, GLint *params);
280 void (GLAPIENTRY *qglGetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *source);
282 //void (GLAPIENTRY *qglVertexAttrib1fARB)(GLuint index, GLfloat v0);
283 //void (GLAPIENTRY *qglVertexAttrib1sARB)(GLuint index, GLshort v0);
284 //void (GLAPIENTRY *qglVertexAttrib1dARB)(GLuint index, GLdouble v0);
285 //void (GLAPIENTRY *qglVertexAttrib2fARB)(GLuint index, GLfloat v0, GLfloat v1);
286 //void (GLAPIENTRY *qglVertexAttrib2sARB)(GLuint index, GLshort v0, GLshort v1);
287 //void (GLAPIENTRY *qglVertexAttrib2dARB)(GLuint index, GLdouble v0, GLdouble v1);
288 //void (GLAPIENTRY *qglVertexAttrib3fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
289 //void (GLAPIENTRY *qglVertexAttrib3sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
290 //void (GLAPIENTRY *qglVertexAttrib3dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
291 //void (GLAPIENTRY *qglVertexAttrib4fARB)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
292 //void (GLAPIENTRY *qglVertexAttrib4sARB)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
293 //void (GLAPIENTRY *qglVertexAttrib4dARB)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
294 //void (GLAPIENTRY *qglVertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
295 //void (GLAPIENTRY *qglVertexAttrib1fvARB)(GLuint index, const GLfloat *v);
296 //void (GLAPIENTRY *qglVertexAttrib1svARB)(GLuint index, const GLshort *v);
297 //void (GLAPIENTRY *qglVertexAttrib1dvARB)(GLuint index, const GLdouble *v);
298 //void (GLAPIENTRY *qglVertexAttrib2fvARB)(GLuint index, const GLfloat *v);
299 //void (GLAPIENTRY *qglVertexAttrib2svARB)(GLuint index, const GLshort *v);
300 //void (GLAPIENTRY *qglVertexAttrib2dvARB)(GLuint index, const GLdouble *v);
301 //void (GLAPIENTRY *qglVertexAttrib3fvARB)(GLuint index, const GLfloat *v);
302 //void (GLAPIENTRY *qglVertexAttrib3svARB)(GLuint index, const GLshort *v);
303 //void (GLAPIENTRY *qglVertexAttrib3dvARB)(GLuint index, const GLdouble *v);
304 //void (GLAPIENTRY *qglVertexAttrib4fvARB)(GLuint index, const GLfloat *v);
305 //void (GLAPIENTRY *qglVertexAttrib4svARB)(GLuint index, const GLshort *v);
306 //void (GLAPIENTRY *qglVertexAttrib4dvARB)(GLuint index, const GLdouble *v);
307 //void (GLAPIENTRY *qglVertexAttrib4ivARB)(GLuint index, const GLint *v);
308 //void (GLAPIENTRY *qglVertexAttrib4bvARB)(GLuint index, const GLbyte *v);
309 //void (GLAPIENTRY *qglVertexAttrib4ubvARB)(GLuint index, const GLubyte *v);
310 //void (GLAPIENTRY *qglVertexAttrib4usvARB)(GLuint index, const GLushort *v);
311 //void (GLAPIENTRY *qglVertexAttrib4uivARB)(GLuint index, const GLuint *v);
312 //void (GLAPIENTRY *qglVertexAttrib4NbvARB)(GLuint index, const GLbyte *v);
313 //void (GLAPIENTRY *qglVertexAttrib4NsvARB)(GLuint index, const GLshort *v);
314 //void (GLAPIENTRY *qglVertexAttrib4NivARB)(GLuint index, const GLint *v);
315 //void (GLAPIENTRY *qglVertexAttrib4NubvARB)(GLuint index, const GLubyte *v);
316 //void (GLAPIENTRY *qglVertexAttrib4NusvARB)(GLuint index, const GLushort *v);
317 //void (GLAPIENTRY *qglVertexAttrib4NuivARB)(GLuint index, const GLuint *v);
318 void (GLAPIENTRY *qglVertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
319 void (GLAPIENTRY *qglEnableVertexAttribArrayARB)(GLuint index);
320 void (GLAPIENTRY *qglDisableVertexAttribArrayARB)(GLuint index);
321 void (GLAPIENTRY *qglBindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB *name);
322 void (GLAPIENTRY *qglGetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLcharARB *name);
323 GLint (GLAPIENTRY *qglGetAttribLocationARB)(GLhandleARB programObj, const GLcharARB *name);
324 //void (GLAPIENTRY *qglGetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble *params);
325 //void (GLAPIENTRY *qglGetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat *params);
326 //void (GLAPIENTRY *qglGetVertexAttribivARB)(GLuint index, GLenum pname, GLint *params);
327 //void (GLAPIENTRY *qglGetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid **pointer);
329 //GL_ARB_vertex_buffer_object
330 void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
331 void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
332 void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
333 GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
334 GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
335 GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
336 void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
337 void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
339 //GL_EXT_framebuffer_object
340 GLboolean (GLAPIENTRY *qglIsRenderbufferEXT)(GLuint renderbuffer);
341 void (GLAPIENTRY *qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
342 void (GLAPIENTRY *qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
343 void (GLAPIENTRY *qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
344 void (GLAPIENTRY *qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
345 void (GLAPIENTRY *qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
346 GLboolean (GLAPIENTRY *qglIsFramebufferEXT)(GLuint framebuffer);
347 void (GLAPIENTRY *qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
348 void (GLAPIENTRY *qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
349 void (GLAPIENTRY *qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
350 GLenum (GLAPIENTRY *qglCheckFramebufferStatusEXT)(GLenum target);
351 //void (GLAPIENTRY *qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
352 void (GLAPIENTRY *qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
353 void (GLAPIENTRY *qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
354 void (GLAPIENTRY *qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
355 void (GLAPIENTRY *qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
356 void (GLAPIENTRY *qglGenerateMipmapEXT)(GLenum target);
358 void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
359 void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
360 //void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
361 void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
362 void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
363 //void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
364 void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
366 void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
367 void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
368 GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
369 void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
370 void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
371 void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
372 void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
373 void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
376 #define sscanf sscanf_s
379 int GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
382 const dllfunction_t *func;
383 struct { int major, minor; } min_version, curr_version;
384 char extstr[MAX_INPUTLINE];
387 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
388 ext = 0; // opengl version
389 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
390 ext = -1; // pseudo name
392 ext = 1; // extension name
395 Con_DPrintf("checking for %s... ", minglver_or_ext);
397 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
399 for (func = funcs;func && func->name;func++)
400 *func->funcvariable = NULL;
402 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
404 Con_DPrint("disabled by commandline\n");
408 if (ext == 1) // opengl extension
410 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
412 Con_DPrint("not detected\n");
417 if(ext == 0) // opengl version
419 sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor);
421 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
423 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
428 for (func = funcs;func && func->name != NULL;func++)
430 // Con_DPrintf("\n %s... ", func->name);
432 // functions are cleared before all the extensions are evaluated
433 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
438 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
440 Con_DPrintf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
445 // delay the return so it prints all missing functions
448 // VorteX: add to found extension list
449 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext);
450 Cvar_SetQuick(&gl_info_extensions, extstr);
452 Con_DPrint("enabled\n");
456 static dllfunction_t opengl110funcs[] =
458 {"glClearColor", (void **) &qglClearColor},
459 {"glClear", (void **) &qglClear},
460 {"glAlphaFunc", (void **) &qglAlphaFunc},
461 {"glBlendFunc", (void **) &qglBlendFunc},
462 {"glCullFace", (void **) &qglCullFace},
463 {"glDrawBuffer", (void **) &qglDrawBuffer},
464 {"glReadBuffer", (void **) &qglReadBuffer},
465 {"glEnable", (void **) &qglEnable},
466 {"glDisable", (void **) &qglDisable},
467 {"glIsEnabled", (void **) &qglIsEnabled},
468 {"glEnableClientState", (void **) &qglEnableClientState},
469 {"glDisableClientState", (void **) &qglDisableClientState},
470 {"glGetBooleanv", (void **) &qglGetBooleanv},
471 {"glGetDoublev", (void **) &qglGetDoublev},
472 {"glGetFloatv", (void **) &qglGetFloatv},
473 {"glGetIntegerv", (void **) &qglGetIntegerv},
474 {"glGetError", (void **) &qglGetError},
475 {"glGetString", (void **) &qglGetString},
476 {"glFinish", (void **) &qglFinish},
477 {"glFlush", (void **) &qglFlush},
478 {"glClearDepth", (void **) &qglClearDepth},
479 {"glDepthFunc", (void **) &qglDepthFunc},
480 {"glDepthMask", (void **) &qglDepthMask},
481 {"glDepthRange", (void **) &qglDepthRange},
482 {"glDrawElements", (void **) &qglDrawElements},
483 {"glColorMask", (void **) &qglColorMask},
484 {"glVertexPointer", (void **) &qglVertexPointer},
485 {"glNormalPointer", (void **) &qglNormalPointer},
486 {"glColorPointer", (void **) &qglColorPointer},
487 {"glTexCoordPointer", (void **) &qglTexCoordPointer},
488 {"glArrayElement", (void **) &qglArrayElement},
489 {"glColor4f", (void **) &qglColor4f},
490 {"glTexCoord1f", (void **) &qglTexCoord1f},
491 {"glTexCoord2f", (void **) &qglTexCoord2f},
492 {"glTexCoord3f", (void **) &qglTexCoord3f},
493 {"glTexCoord4f", (void **) &qglTexCoord4f},
494 {"glVertex2f", (void **) &qglVertex2f},
495 {"glVertex3f", (void **) &qglVertex3f},
496 {"glBegin", (void **) &qglBegin},
497 {"glEnd", (void **) &qglEnd},
498 //[515]: added on 29.07.2005
499 {"glLineWidth", (void**) &qglLineWidth},
500 {"glPointSize", (void**) &qglPointSize},
502 {"glMatrixMode", (void **) &qglMatrixMode},
503 {"glOrtho", (void **) &qglOrtho},
504 {"glFrustum", (void **) &qglFrustum},
505 {"glViewport", (void **) &qglViewport},
506 {"glPushMatrix", (void **) &qglPushMatrix},
507 {"glPopMatrix", (void **) &qglPopMatrix},
508 {"glLoadIdentity", (void **) &qglLoadIdentity},
509 {"glLoadMatrixd", (void **) &qglLoadMatrixd},
510 {"glLoadMatrixf", (void **) &qglLoadMatrixf},
511 {"glMultMatrixd", (void **) &qglMultMatrixd},
512 {"glMultMatrixf", (void **) &qglMultMatrixf},
513 {"glRotated", (void **) &qglRotated},
514 {"glRotatef", (void **) &qglRotatef},
515 {"glScaled", (void **) &qglScaled},
516 {"glScalef", (void **) &qglScalef},
517 {"glTranslated", (void **) &qglTranslated},
518 {"glTranslatef", (void **) &qglTranslatef},
519 {"glReadPixels", (void **) &qglReadPixels},
520 {"glStencilFunc", (void **) &qglStencilFunc},
521 {"glStencilMask", (void **) &qglStencilMask},
522 {"glStencilOp", (void **) &qglStencilOp},
523 {"glClearStencil", (void **) &qglClearStencil},
524 {"glTexEnvf", (void **) &qglTexEnvf},
525 {"glTexEnvfv", (void **) &qglTexEnvfv},
526 {"glTexEnvi", (void **) &qglTexEnvi},
527 {"glTexParameterf", (void **) &qglTexParameterf},
528 {"glTexParameterfv", (void **) &qglTexParameterfv},
529 {"glTexParameteri", (void **) &qglTexParameteri},
530 {"glHint", (void **) &qglHint},
531 {"glPixelStoref", (void **) &qglPixelStoref},
532 {"glPixelStorei", (void **) &qglPixelStorei},
533 {"glGenTextures", (void **) &qglGenTextures},
534 {"glDeleteTextures", (void **) &qglDeleteTextures},
535 {"glBindTexture", (void **) &qglBindTexture},
536 // {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
537 // {"glAreTexturesResident", (void **) &qglAreTexturesResident},
538 {"glIsTexture", (void **) &qglIsTexture},
539 // {"glTexImage1D", (void **) &qglTexImage1D},
540 {"glTexImage2D", (void **) &qglTexImage2D},
541 // {"glTexSubImage1D", (void **) &qglTexSubImage1D},
542 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
543 // {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
544 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
545 // {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
546 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
547 {"glScissor", (void **) &qglScissor},
548 {"glPolygonOffset", (void **) &qglPolygonOffset},
549 {"glPolygonMode", (void **) &qglPolygonMode},
550 {"glPolygonStipple", (void **) &qglPolygonStipple},
551 {"glClipPlane", (void **) &qglClipPlane},
552 {"glGetClipPlane", (void **) &qglGetClipPlane},
556 static dllfunction_t drawrangeelementsfuncs[] =
558 {"glDrawRangeElements", (void **) &qglDrawRangeElements},
562 static dllfunction_t drawrangeelementsextfuncs[] =
564 {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
568 static dllfunction_t multitexturefuncs[] =
570 {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f},
571 {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
572 {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
573 {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f},
574 {"glActiveTextureARB", (void **) &qglActiveTexture},
575 {"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
579 static dllfunction_t compiledvertexarrayfuncs[] =
581 {"glLockArraysEXT", (void **) &qglLockArraysEXT},
582 {"glUnlockArraysEXT", (void **) &qglUnlockArraysEXT},
586 static dllfunction_t texture3dextfuncs[] =
588 {"glTexImage3DEXT", (void **) &qglTexImage3D},
589 {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
590 {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
594 static dllfunction_t atiseparatestencilfuncs[] =
596 {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
597 {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
601 static dllfunction_t gl2separatestencilfuncs[] =
603 {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
604 {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
608 static dllfunction_t stenciltwosidefuncs[] =
610 {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
614 static dllfunction_t blendequationfuncs[] =
616 {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
620 static dllfunction_t shaderobjectsfuncs[] =
622 {"glDeleteObjectARB", (void **) &qglDeleteObjectARB},
623 {"glGetHandleARB", (void **) &qglGetHandleARB},
624 {"glDetachObjectARB", (void **) &qglDetachObjectARB},
625 {"glCreateShaderObjectARB", (void **) &qglCreateShaderObjectARB},
626 {"glShaderSourceARB", (void **) &qglShaderSourceARB},
627 {"glCompileShaderARB", (void **) &qglCompileShaderARB},
628 {"glCreateProgramObjectARB", (void **) &qglCreateProgramObjectARB},
629 {"glAttachObjectARB", (void **) &qglAttachObjectARB},
630 {"glLinkProgramARB", (void **) &qglLinkProgramARB},
631 {"glUseProgramObjectARB", (void **) &qglUseProgramObjectARB},
632 {"glValidateProgramARB", (void **) &qglValidateProgramARB},
633 {"glUniform1fARB", (void **) &qglUniform1fARB},
634 {"glUniform2fARB", (void **) &qglUniform2fARB},
635 {"glUniform3fARB", (void **) &qglUniform3fARB},
636 {"glUniform4fARB", (void **) &qglUniform4fARB},
637 {"glUniform1iARB", (void **) &qglUniform1iARB},
638 {"glUniform2iARB", (void **) &qglUniform2iARB},
639 {"glUniform3iARB", (void **) &qglUniform3iARB},
640 {"glUniform4iARB", (void **) &qglUniform4iARB},
641 {"glUniform1fvARB", (void **) &qglUniform1fvARB},
642 {"glUniform2fvARB", (void **) &qglUniform2fvARB},
643 {"glUniform3fvARB", (void **) &qglUniform3fvARB},
644 {"glUniform4fvARB", (void **) &qglUniform4fvARB},
645 {"glUniform1ivARB", (void **) &qglUniform1ivARB},
646 {"glUniform2ivARB", (void **) &qglUniform2ivARB},
647 {"glUniform3ivARB", (void **) &qglUniform3ivARB},
648 {"glUniform4ivARB", (void **) &qglUniform4ivARB},
649 {"glUniformMatrix2fvARB", (void **) &qglUniformMatrix2fvARB},
650 {"glUniformMatrix3fvARB", (void **) &qglUniformMatrix3fvARB},
651 {"glUniformMatrix4fvARB", (void **) &qglUniformMatrix4fvARB},
652 {"glGetObjectParameterfvARB", (void **) &qglGetObjectParameterfvARB},
653 {"glGetObjectParameterivARB", (void **) &qglGetObjectParameterivARB},
654 {"glGetInfoLogARB", (void **) &qglGetInfoLogARB},
655 {"glGetAttachedObjectsARB", (void **) &qglGetAttachedObjectsARB},
656 {"glGetUniformLocationARB", (void **) &qglGetUniformLocationARB},
657 {"glGetActiveUniformARB", (void **) &qglGetActiveUniformARB},
658 {"glGetUniformfvARB", (void **) &qglGetUniformfvARB},
659 {"glGetUniformivARB", (void **) &qglGetUniformivARB},
660 {"glGetShaderSourceARB", (void **) &qglGetShaderSourceARB},
664 static dllfunction_t vertexshaderfuncs[] =
666 // {"glVertexAttrib1fARB", (void **) &qglVertexAttrib1fARB},
667 // {"glVertexAttrib1sARB", (void **) &qglVertexAttrib1sARB},
668 // {"glVertexAttrib1dARB", (void **) &qglVertexAttrib1dARB},
669 // {"glVertexAttrib2fARB", (void **) &qglVertexAttrib2fARB},
670 // {"glVertexAttrib2sARB", (void **) &qglVertexAttrib2sARB},
671 // {"glVertexAttrib2dARB", (void **) &qglVertexAttrib2dARB},
672 // {"glVertexAttrib3fARB", (void **) &qglVertexAttrib3fARB},
673 // {"glVertexAttrib3sARB", (void **) &qglVertexAttrib3sARB},
674 // {"glVertexAttrib3dARB", (void **) &qglVertexAttrib3dARB},
675 // {"glVertexAttrib4fARB", (void **) &qglVertexAttrib4fARB},
676 // {"glVertexAttrib4sARB", (void **) &qglVertexAttrib4sARB},
677 // {"glVertexAttrib4dARB", (void **) &qglVertexAttrib4dARB},
678 // {"glVertexAttrib4NubARB", (void **) &qglVertexAttrib4NubARB},
679 // {"glVertexAttrib1fvARB", (void **) &qglVertexAttrib1fvARB},
680 // {"glVertexAttrib1svARB", (void **) &qglVertexAttrib1svARB},
681 // {"glVertexAttrib1dvARB", (void **) &qglVertexAttrib1dvARB},
682 // {"glVertexAttrib2fvARB", (void **) &qglVertexAttrib1fvARB},
683 // {"glVertexAttrib2svARB", (void **) &qglVertexAttrib1svARB},
684 // {"glVertexAttrib2dvARB", (void **) &qglVertexAttrib1dvARB},
685 // {"glVertexAttrib3fvARB", (void **) &qglVertexAttrib1fvARB},
686 // {"glVertexAttrib3svARB", (void **) &qglVertexAttrib1svARB},
687 // {"glVertexAttrib3dvARB", (void **) &qglVertexAttrib1dvARB},
688 // {"glVertexAttrib4fvARB", (void **) &qglVertexAttrib1fvARB},
689 // {"glVertexAttrib4svARB", (void **) &qglVertexAttrib1svARB},
690 // {"glVertexAttrib4dvARB", (void **) &qglVertexAttrib1dvARB},
691 // {"glVertexAttrib4ivARB", (void **) &qglVertexAttrib1ivARB},
692 // {"glVertexAttrib4bvARB", (void **) &qglVertexAttrib1bvARB},
693 // {"glVertexAttrib4ubvARB", (void **) &qglVertexAttrib1ubvARB},
694 // {"glVertexAttrib4usvARB", (void **) &qglVertexAttrib1usvARB},
695 // {"glVertexAttrib4uivARB", (void **) &qglVertexAttrib1uivARB},
696 // {"glVertexAttrib4NbvARB", (void **) &qglVertexAttrib1NbvARB},
697 // {"glVertexAttrib4NsvARB", (void **) &qglVertexAttrib1NsvARB},
698 // {"glVertexAttrib4NivARB", (void **) &qglVertexAttrib1NivARB},
699 // {"glVertexAttrib4NubvARB", (void **) &qglVertexAttrib1NubvARB},
700 // {"glVertexAttrib4NusvARB", (void **) &qglVertexAttrib1NusvARB},
701 // {"glVertexAttrib4NuivARB", (void **) &qglVertexAttrib1NuivARB},
702 {"glVertexAttribPointerARB", (void **) &qglVertexAttribPointerARB},
703 {"glEnableVertexAttribArrayARB", (void **) &qglEnableVertexAttribArrayARB},
704 {"glDisableVertexAttribArrayARB", (void **) &qglDisableVertexAttribArrayARB},
705 {"glBindAttribLocationARB", (void **) &qglBindAttribLocationARB},
706 {"glGetActiveAttribARB", (void **) &qglGetActiveAttribARB},
707 {"glGetAttribLocationARB", (void **) &qglGetAttribLocationARB},
708 // {"glGetVertexAttribdvARB", (void **) &qglGetVertexAttribdvARB},
709 // {"glGetVertexAttribfvARB", (void **) &qglGetVertexAttribfvARB},
710 // {"glGetVertexAttribivARB", (void **) &qglGetVertexAttribivARB},
711 // {"glGetVertexAttribPointervARB", (void **) &qglGetVertexAttribPointervARB},
715 static dllfunction_t vbofuncs[] =
717 {"glBindBufferARB" , (void **) &qglBindBufferARB},
718 {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB},
719 {"glGenBuffersARB" , (void **) &qglGenBuffersARB},
720 {"glIsBufferARB" , (void **) &qglIsBufferARB},
721 {"glMapBufferARB" , (void **) &qglMapBufferARB},
722 {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB},
723 {"glBufferDataARB" , (void **) &qglBufferDataARB},
724 {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB},
728 static dllfunction_t fbofuncs[] =
730 {"glIsRenderbufferEXT" , (void **) &qglIsRenderbufferEXT},
731 {"glBindRenderbufferEXT" , (void **) &qglBindRenderbufferEXT},
732 {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffersEXT},
733 {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffersEXT},
734 {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorageEXT},
735 {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameterivEXT},
736 {"glIsFramebufferEXT" , (void **) &qglIsFramebufferEXT},
737 {"glBindFramebufferEXT" , (void **) &qglBindFramebufferEXT},
738 {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffersEXT},
739 {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffersEXT},
740 {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatusEXT},
741 // {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1DEXT},
742 {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2DEXT},
743 {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3DEXT},
744 {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbufferEXT},
745 {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameterivEXT},
746 {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmapEXT},
750 static dllfunction_t texturecompressionfuncs[] =
752 {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
753 {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
754 // {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB},
755 {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
756 {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
757 // {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB},
758 {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
762 static dllfunction_t occlusionqueryfuncs[] =
764 {"glGenQueriesARB", (void **) &qglGenQueriesARB},
765 {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
766 {"glIsQueryARB", (void **) &qglIsQueryARB},
767 {"glBeginQueryARB", (void **) &qglBeginQueryARB},
768 {"glEndQueryARB", (void **) &qglEndQueryARB},
769 {"glGetQueryivARB", (void **) &qglGetQueryivARB},
770 {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
771 {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
775 void VID_CheckExtensions(void)
777 // clear the extension flags
778 memset(&vid.support, 0, sizeof(vid.support));
780 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
781 Cvar_SetQuick(&gl_info_extensions, "");
782 if (!GL_CheckExtension("1.1", opengl110funcs, NULL, false))
783 Sys_Error("OpenGL 1.1.0 functions not found");
787 Con_DPrint("Checking OpenGL extensions...\n");
789 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
790 vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false);
791 vid.support.arb_fragment_shader = GL_CheckExtension("GL_ARB_fragment_shader", NULL, "-nofragmentshader", false);
792 vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false);
793 vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
794 vid.support.arb_shader_objects = GL_CheckExtension("GL_ARB_shader_objects", shaderobjectsfuncs, "-noshaderobjects", false);
795 vid.support.arb_shading_language_100 = GL_CheckExtension("GL_ARB_shading_language_100", NULL, "-noshadinglanguage100", false);
796 vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false);
797 vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
798 vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
799 vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
800 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
801 vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
802 vid.support.arb_texture_rectangle = GL_CheckExtension("GL_ARB_texture_rectangle", NULL, "-norectangle", false);
803 vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
804 vid.support.arb_vertex_shader = GL_CheckExtension("GL_ARB_vertex_shader", vertexshaderfuncs, "-novertexshader", false);
805 vid.support.ati_separate_stencil = GL_CheckExtension("2.0", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
806 vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
807 vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
808 vid.support.ext_compiled_vertex_array = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
809 vid.support.ext_draw_range_elements = GL_CheckExtension("1.2", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
810 vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", fbofuncs, "-nofbo", false);
811 vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
812 vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
813 vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
814 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
815 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
816 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
817 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
818 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
819 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
820 // COMMANDLINEOPTION: GL: -nocva disables GL_EXT_compiled_vertex_array (renders faster)
821 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
822 // COMMANDLINEOPTION: GL: -nodot3 disables use of GL_ARB_texture_env_dot3
823 // COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
824 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
825 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
826 // COMMANDLINEOPTION: GL: -nofragmentshader disables GL_ARB_fragment_shader (allows pixel shader effects, can improve per pixel lighting performance and capabilities)
827 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
828 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
829 // COMMANDLINEOPTION: GL: -norectangle disables GL_ARB_texture_rectangle (required for bumpmapping)
830 // COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
831 // COMMANDLINEOPTION: GL: -noshaderobjects disables GL_ARB_shader_objects (required for vertex shader and fragment shader)
832 // COMMANDLINEOPTION: GL: -noshadinglanguage100 disables GL_ARB_shading_language_100 (required for vertex shader and fragment shader)
833 // COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
834 // COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
835 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
836 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
837 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
838 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
839 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
840 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
841 // COMMANDLINEOPTION: GL: -novertexshader disables GL_ARB_vertex_shader (allows vertex shader effects)
843 vid.maxtexturesize_2d = 0;
844 vid.maxtexturesize_3d = 0;
845 vid.maxtexturesize_cubemap = 0;
847 vid.teximageunits = 1;
848 vid.texarrayunits = 1;
849 vid.max_anisotropy = 1;
851 // disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use
852 // we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does)
853 if(vid.support.arb_texture_non_power_of_two)
856 if (vid.support.arb_vertex_shader)
857 qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &val);CHECKGLERROR
859 vid.support.arb_texture_non_power_of_two = false;
862 // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
863 if (qglDrawRangeElements == NULL)
864 qglDrawRangeElements = qglDrawRangeElementsEXT;
866 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
867 if (vid.support.ext_texture_filter_anisotropic)
868 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
869 if (vid.support.arb_texture_cube_map)
870 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
871 if (vid.support.arb_texture_rectangle)
872 qglGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_rectangle);
873 if (vid.support.ext_texture_3d)
874 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
876 // verify that 3d textures are really supported
877 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
879 vid.support.ext_texture_3d = false;
880 Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
883 vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
884 if (vid.support.arb_multitexture)
885 qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits);
886 if (vid_gl20.integer && vid.support.arb_fragment_shader && vid.support.arb_vertex_shader && vid.support.arb_shader_objects)
888 qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits);
889 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, (int *)&vid.teximageunits);CHECKGLERROR
890 qglGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, (int *)&vid.texarrayunits);CHECKGLERROR
891 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
892 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
893 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
894 Con_DPrintf("Using GL2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
895 vid.renderpath = RENDERPATH_GL20;
897 else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer)
899 qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&vid.texunits);
900 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
901 vid.teximageunits = vid.texunits;
902 vid.texarrayunits = vid.texunits;
903 Con_DPrintf("Using GL1.3 rendering path - %i texture units, single pass rendering\n", vid.texunits);
904 vid.renderpath = RENDERPATH_GL13;
908 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
909 vid.teximageunits = vid.texunits;
910 vid.texarrayunits = vid.texunits;
911 Con_DPrintf("Using GL1.1 rendering path - %i texture units, two pass rendering\n", vid.texunits);
912 vid.renderpath = RENDERPATH_GL11;
915 // VorteX: set other info (maybe place them in VID_InitMode?)
916 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
917 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
918 Cvar_SetQuick(&gl_info_version, gl_version);
919 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
920 Cvar_SetQuick(&gl_info_driver, gl_driver);
923 void Force_CenterView_f (void)
925 cl.viewangles[PITCH] = 0;
928 static int gamma_forcenextframe = false;
929 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
930 static int cachecolorenable, cachehwgamma;
932 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
933 qboolean vid_gammatables_trivial = true;
934 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
936 if (cachecolorenable)
938 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
939 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
940 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
944 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
945 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
946 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
949 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
950 // immensely butchered it to work with variable framerates and fit in with
951 // the rest of darkplaces.
952 if (v_psycho.integer)
956 static float n[3], nd[3], nt[3];
957 static int init = true;
958 unsigned short *ramp;
959 gamma_forcenextframe = true;
963 for (x = 0;x < 3;x++)
965 n[x] = lhrandom(0, 1);
966 nd[x] = (rand()&1)?-0.25:0.25;
967 nt[x] = lhrandom(1, 8.2);
971 for (x = 0;x < 3;x++)
973 nt[x] -= cl.realframetime;
977 nt[x] += lhrandom(1, 8.2);
979 n[x] += nd[x] * cl.realframetime;
983 for (x = 0, ramp = ramps;x < 3;x++)
984 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
985 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
989 void VID_UpdateGamma(qboolean force, int rampsize)
994 qboolean gamma_changed = false;
996 // LordHavoc: don't mess with gamma tables if running dedicated
997 if (cls.state == ca_dedicated)
1000 wantgamma = v_hwgamma.integer;
1001 switch(vid.renderpath)
1003 case RENDERPATH_GL20:
1004 if (v_glslgamma.integer)
1007 case RENDERPATH_GL13:
1008 case RENDERPATH_GL11:
1011 if(!vid_activewindow)
1013 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1014 BOUNDCVAR(v_gamma, 0.1, 5);
1015 BOUNDCVAR(v_contrast, 1, 5);
1016 BOUNDCVAR(v_brightness, 0, 0.8);
1017 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1018 BOUNDCVAR(v_color_black_r, 0, 0.8);
1019 BOUNDCVAR(v_color_black_g, 0, 0.8);
1020 BOUNDCVAR(v_color_black_b, 0, 0.8);
1021 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1022 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1023 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1024 BOUNDCVAR(v_color_white_r, 1, 5);
1025 BOUNDCVAR(v_color_white_g, 1, 5);
1026 BOUNDCVAR(v_color_white_b, 1, 5);
1029 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1030 vid_gammatables_trivial = false;
1031 if(v_psycho.integer == 0)
1032 if(v_contrastboost.value == 1)
1034 if(v_color_enable.integer)
1036 if(v_color_black_r.value == 0)
1037 if(v_color_black_g.value == 0)
1038 if(v_color_black_b.value == 0)
1039 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1040 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1041 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1042 if(v_color_white_r.value == 1)
1043 if(v_color_white_g.value == 1)
1044 if(v_color_white_b.value == 1)
1045 vid_gammatables_trivial = true;
1049 if(v_gamma.value == 1)
1050 if(v_contrast.value == 1)
1051 if(v_brightness.value == 0)
1052 vid_gammatables_trivial = true;
1056 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1057 if(v_psycho.integer)
1058 gamma_changed = true;
1059 GAMMACHECK(cachegamma , v_gamma.value);
1060 GAMMACHECK(cachecontrast , v_contrast.value);
1061 GAMMACHECK(cachebrightness , v_brightness.value);
1062 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1063 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1064 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1065 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1066 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1067 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1068 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1069 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1070 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1071 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1072 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1075 ++vid_gammatables_serial;
1077 GAMMACHECK(cachehwgamma , wantgamma);
1080 if (!force && !gamma_forcenextframe && !gamma_changed)
1083 gamma_forcenextframe = false;
1087 if (!vid_usinghwgamma)
1089 vid_usinghwgamma = true;
1090 if (vid_gammarampsize != rampsize || !vid_gammaramps)
1092 vid_gammarampsize = rampsize;
1094 Z_Free(vid_gammaramps);
1095 vid_gammaramps = (unsigned short *)Z_Malloc(6 * vid_gammarampsize * sizeof(unsigned short));
1096 vid_systemgammaramps = vid_gammaramps + 3 * vid_gammarampsize;
1098 VID_GetGamma(vid_systemgammaramps, vid_gammarampsize);
1101 VID_BuildGammaTables(vid_gammaramps, vid_gammarampsize);
1103 // set vid_hardwaregammasupported to true if VID_SetGamma succeeds, OR if vid_hwgamma is >= 2 (forced gamma - ignores driver return value)
1104 Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_gammaramps, vid_gammarampsize) || cachehwgamma >= 2);
1105 // if custom gamma ramps failed (Windows stupidity), restore to system gamma
1106 if(!vid_hardwaregammasupported.integer)
1108 if (vid_usinghwgamma)
1110 vid_usinghwgamma = false;
1111 VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
1117 if (vid_usinghwgamma)
1119 vid_usinghwgamma = false;
1120 VID_SetGamma(vid_systemgammaramps, vid_gammarampsize);
1125 void VID_RestoreSystemGamma(void)
1127 if (vid_usinghwgamma)
1129 vid_usinghwgamma = false;
1130 Cvar_SetValueQuick(&vid_hardwaregammasupported, VID_SetGamma(vid_systemgammaramps, vid_gammarampsize));
1131 // force gamma situation to be reexamined next frame
1132 gamma_forcenextframe = true;
1136 void VID_Shared_Init(void)
1138 Cvar_RegisterVariable(&vid_hardwaregammasupported);
1139 Cvar_RegisterVariable(&gl_info_vendor);
1140 Cvar_RegisterVariable(&gl_info_renderer);
1141 Cvar_RegisterVariable(&gl_info_version);
1142 Cvar_RegisterVariable(&gl_info_extensions);
1143 Cvar_RegisterVariable(&gl_info_platform);
1144 Cvar_RegisterVariable(&gl_info_driver);
1145 Cvar_RegisterVariable(&v_gamma);
1146 Cvar_RegisterVariable(&v_brightness);
1147 Cvar_RegisterVariable(&v_contrastboost);
1148 Cvar_RegisterVariable(&v_contrast);
1150 Cvar_RegisterVariable(&v_color_enable);
1151 Cvar_RegisterVariable(&v_color_black_r);
1152 Cvar_RegisterVariable(&v_color_black_g);
1153 Cvar_RegisterVariable(&v_color_black_b);
1154 Cvar_RegisterVariable(&v_color_grey_r);
1155 Cvar_RegisterVariable(&v_color_grey_g);
1156 Cvar_RegisterVariable(&v_color_grey_b);
1157 Cvar_RegisterVariable(&v_color_white_r);
1158 Cvar_RegisterVariable(&v_color_white_g);
1159 Cvar_RegisterVariable(&v_color_white_b);
1161 Cvar_RegisterVariable(&v_hwgamma);
1162 Cvar_RegisterVariable(&v_glslgamma);
1164 Cvar_RegisterVariable(&v_psycho);
1166 Cvar_RegisterVariable(&vid_fullscreen);
1167 Cvar_RegisterVariable(&vid_width);
1168 Cvar_RegisterVariable(&vid_height);
1169 Cvar_RegisterVariable(&vid_bitsperpixel);
1170 Cvar_RegisterVariable(&vid_samples);
1171 Cvar_RegisterVariable(&vid_refreshrate);
1172 Cvar_RegisterVariable(&vid_userefreshrate);
1173 Cvar_RegisterVariable(&vid_stereobuffer);
1174 Cvar_RegisterVariable(&vid_vsync);
1175 Cvar_RegisterVariable(&vid_mouse);
1176 Cvar_RegisterVariable(&vid_grabkeyboard);
1177 Cvar_RegisterVariable(&vid_stick_mouse);
1178 Cvar_RegisterVariable(&vid_resizable);
1179 Cvar_RegisterVariable(&vid_minwidth);
1180 Cvar_RegisterVariable(&vid_minheight);
1181 Cvar_RegisterVariable(&vid_gl13);
1182 Cvar_RegisterVariable(&vid_gl20);
1183 Cvar_RegisterVariable(&gl_finish);
1184 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1185 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1188 int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1191 memset(&mode, 0, sizeof(mode));
1192 mode.fullscreen = fullscreen;
1194 mode.height = height;
1195 mode.bitsperpixel = bpp;
1196 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1197 mode.userefreshrate = vid_userefreshrate.integer;
1198 mode.stereobuffer = stereobuffer;
1199 mode.samples = samples;
1200 cl_ignoremousemoves = 2;
1201 if (VID_InitMode(&mode))
1203 // accept the (possibly modified) mode
1205 vid.fullscreen = vid.mode.fullscreen;
1206 vid.width = vid.mode.width;
1207 vid.height = vid.mode.height;
1208 vid.bitsperpixel = vid.mode.bitsperpixel;
1209 vid.refreshrate = vid.mode.refreshrate;
1210 vid.userefreshrate = vid.mode.userefreshrate;
1211 vid.stereobuffer = vid.mode.stereobuffer;
1212 vid.samples = vid.mode.samples;
1213 vid.stencil = vid.mode.bitsperpixel > 16;
1214 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(" (%ix AA)", mode.samples) : "");
1216 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1217 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1218 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1219 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1220 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1221 if(vid_userefreshrate.integer)
1222 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1223 Cvar_SetValueQuick(&vid_stereobuffer, vid.mode.stereobuffer);
1231 static void VID_OpenSystems(void)
1237 static void VID_CloseSystems(void)
1240 R_Modules_Shutdown();
1243 qboolean vid_commandlinecheck = true;
1245 void VID_Restart_f(void)
1247 // don't crash if video hasn't started yet
1248 if (vid_commandlinecheck)
1251 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1252 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va("x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(" (%ix AA)", vid.mode.samples) : "",
1253 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va("x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(" (%ix AA)", vid_samples.integer) : "");
1256 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1258 Con_Print("Video mode change failed\n");
1259 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1260 Sys_Error("Unable to restore to last working video mode");
1265 const char *vidfallbacks[][2] =
1267 {"vid_stereobuffer", "0"},
1268 {"vid_samples", "1"},
1269 {"vid_userefreshrate", "0"},
1270 {"vid_width", "640"},
1271 {"vid_height", "480"},
1272 {"vid_bitsperpixel", "16"},
1276 // this is only called once by Host_StartVideo
1277 void VID_Start(void)
1279 int i, width, height, success;
1280 if (vid_commandlinecheck)
1282 // interpret command-line parameters
1283 vid_commandlinecheck = false;
1284 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1285 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1286 Cvar_SetValueQuick(&vid_fullscreen, false);
1287 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1288 if (COM_CheckParm("-fullscreen"))
1289 Cvar_SetValueQuick(&vid_fullscreen, true);
1292 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1293 if ((i = COM_CheckParm("-width")) != 0)
1294 width = atoi(com_argv[i+1]);
1295 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1296 if ((i = COM_CheckParm("-height")) != 0)
1297 height = atoi(com_argv[i+1]);
1299 width = height * 4 / 3;
1301 height = width * 3 / 4;
1303 Cvar_SetValueQuick(&vid_width, width);
1305 Cvar_SetValueQuick(&vid_height, height);
1306 // COMMANDLINEOPTION: Video: -bpp <bits> performs +vid_bitsperpixel <bits> (example -bpp 32 or -bpp 16)
1307 if ((i = COM_CheckParm("-bpp")) != 0)
1308 Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
1311 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1314 Con_Print("Desired video mode fail, trying fallbacks...\n");
1315 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1317 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
1318 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1321 Sys_Error("Video modes failed");
1326 int VID_SortModes_Compare(const void *a_, const void *b_)
1328 vid_mode_t *a = (vid_mode_t *) a_;
1329 vid_mode_t *b = (vid_mode_t *) b_;
1330 if(a->width > b->width)
1332 if(a->width < b->width)
1334 if(a->height > b->height)
1336 if(a->height < b->height)
1338 if(a->refreshrate > b->refreshrate)
1340 if(a->refreshrate < b->refreshrate)
1346 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1348 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1352 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
1358 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1359 // 2. remove duplicates
1360 for(i = 0; i < count; ++i)
1362 if(modes[i].width && modes[i].height)
1366 if(modes[i].width != modes[i-1].width)
1368 if(modes[i].height != modes[i-1].height)
1371 if(modes[i].refreshrate != modes[i-1].refreshrate)
1374 if(modes[i].bpp != modes[i-1].bpp)
1377 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1380 // a dupe, or a bogus mode!
1382 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1383 --i; // check this index again, as mode i+1 is now here