10 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
11 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
12 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
13 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
14 #define XINPUT_GAMEPAD_START 0x0010
15 #define XINPUT_GAMEPAD_BACK 0x0020
16 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
17 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
18 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
19 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
20 #define XINPUT_GAMEPAD_A 0x1000
21 #define XINPUT_GAMEPAD_B 0x2000
22 #define XINPUT_GAMEPAD_X 0x4000
23 #define XINPUT_GAMEPAD_Y 0x8000
24 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
25 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
26 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
27 #define XUSER_INDEX_ANY 0x000000FF
29 typedef struct xinput_gamepad_s
41 typedef struct xinput_state_s
44 xinput_gamepad_t Gamepad;
48 typedef struct xinput_keystroke_s
58 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
59 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
61 qboolean vid_xinputinitialized = false;
62 int vid_xinputindex = -1;
68 // AK FIXME -> input_dest
69 qboolean in_client_mouse = true;
71 // AK where should it be placed ?
72 float in_mouse_x, in_mouse_y;
73 float in_windowmouse_x, in_windowmouse_y;
75 // LordHavoc: if window is hidden, don't update screen
76 qboolean vid_hidden = true;
77 // LordHavoc: if window is not the active window, don't hog as much CPU time,
78 // let go of the mouse, turn off sound, and restore system gamma ramps...
79 qboolean vid_activewindow = true;
81 vid_joystate_t vid_joystate;
84 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
86 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
87 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
88 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
89 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
90 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
91 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
92 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
93 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
94 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
95 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
96 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
97 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
98 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
99 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
100 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
101 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
102 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
103 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
104 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
105 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
106 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
107 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
108 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
109 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
110 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
111 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
112 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
113 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
114 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
115 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
116 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
117 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
118 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
119 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
120 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
121 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
122 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
123 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
124 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
125 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
126 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
127 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
129 // VorteX: more info cvars, mostly set in VID_CheckExtensions
130 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
131 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
132 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
133 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
134 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
135 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
137 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
138 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
139 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
140 cvar_t vid_bitsperpixel = {CVAR_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
141 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
142 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
143 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
144 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
145 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
146 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
147 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
148 cvar_t vid_touchscreen_density = {0, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
149 cvar_t vid_touchscreen_xdpi = {0, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
150 cvar_t vid_touchscreen_ydpi = {0, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
152 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
153 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
154 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
155 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
156 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
157 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
158 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
159 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
161 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
162 cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
163 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
164 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
165 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
166 cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
168 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
169 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
170 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
171 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
172 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
173 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
174 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
175 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
176 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
177 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
178 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
179 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
180 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
181 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
182 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
183 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
185 // brand of graphics chip
186 const char *gl_vendor;
187 // graphics chip model and other information
188 const char *gl_renderer;
189 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
190 const char *gl_version;
191 // extensions list, space separated
192 const char *gl_extensions;
194 const char *gl_platform;
195 // another extensions list, containing platform-specific extensions that are
196 // not in the main list
197 const char *gl_platformextensions;
198 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
202 // GL_ARB_multitexture
203 void (GLAPIENTRY *qglActiveTexture) (GLenum);
205 // general GL functions
207 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
209 void (GLAPIENTRY *qglClear)(GLbitfield mask);
211 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
212 void (GLAPIENTRY *qglCullFace)(GLenum mode);
214 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
215 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
216 void (GLAPIENTRY *qglEnable)(GLenum cap);
217 void (GLAPIENTRY *qglDisable)(GLenum cap);
218 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
220 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
221 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
222 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
223 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
225 GLenum (GLAPIENTRY *qglGetError)(void);
226 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
227 void (GLAPIENTRY *qglFinish)(void);
228 void (GLAPIENTRY *qglFlush)(void);
230 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
231 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
232 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
233 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
234 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
235 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
237 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
238 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
240 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
242 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
244 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
245 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
246 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
247 void (GLAPIENTRY *qglClearStencil)(GLint s);
249 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
250 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
251 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
252 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
253 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
254 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
255 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
256 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
257 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
259 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
260 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
261 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
263 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
265 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
266 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
267 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
268 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
270 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
271 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
272 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
274 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
276 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
277 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
279 void (GLAPIENTRY *qglPointSize)(GLfloat size);
281 void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
283 void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
284 void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
285 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
287 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
288 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
289 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
290 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
291 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
292 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
293 GLuint (GLAPIENTRY *qglCreateProgram)(void);
294 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
295 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
296 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
297 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
298 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
299 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
300 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
301 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
302 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
303 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
304 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
305 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
306 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
307 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
308 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
309 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
310 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
311 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
312 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
313 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
314 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
315 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
316 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
317 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
318 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
319 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
320 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
321 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
322 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
323 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
324 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
325 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
326 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
328 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
329 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
330 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
331 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
332 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
333 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
334 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
335 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
336 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
337 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
338 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
339 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
340 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
341 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
342 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
343 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
344 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
345 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
346 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
347 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
348 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
349 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
350 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
351 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
352 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
353 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
354 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
355 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
356 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
357 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
358 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
359 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
360 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
361 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
362 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
363 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
364 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
365 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
366 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
367 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
368 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
369 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
370 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
371 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
372 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
373 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
374 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
376 //GL_ARB_vertex_buffer_object
377 void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
378 void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
379 void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
380 GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
381 GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
382 GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
383 void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
384 void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
386 //GL_ARB_framebuffer_object
387 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
388 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
389 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
390 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
391 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
392 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
393 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
394 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
395 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
396 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
397 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
398 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
399 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
400 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
401 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
402 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
403 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
404 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
405 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
406 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
408 void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
410 void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
411 void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
412 //void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
413 void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
414 void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
415 //void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
416 void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
418 void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
419 void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
420 GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
421 void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
422 void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
423 void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
424 void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
425 void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
427 void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
429 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
430 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
431 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
432 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName);
433 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
434 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
435 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
436 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
437 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
438 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
440 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
444 #define sscanf sscanf_s
447 qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
450 const dllfunction_t *func;
451 struct { int major, minor; } min_version, curr_version;
452 char extstr[MAX_INPUTLINE];
455 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
456 ext = 0; // opengl version
457 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
458 ext = -1; // pseudo name
460 ext = 1; // extension name
463 Con_DPrintf("checking for %s... ", minglver_or_ext);
465 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
467 for (func = funcs;func && func->name;func++)
468 *func->funcvariable = NULL;
470 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
472 Con_DPrint("disabled by commandline\n");
476 if (ext == 1) // opengl extension
478 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
480 Con_DPrint("not detected\n");
485 if(ext == 0) // opengl version
487 if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2)
488 curr_version.major = curr_version.minor = 1;
490 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
492 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
497 for (func = funcs;func && func->name != NULL;func++)
499 // Con_DPrintf("\n %s... ", func->name);
501 // functions are cleared before all the extensions are evaluated
502 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
505 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
507 Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
511 // delay the return so it prints all missing functions
514 // VorteX: add to found extension list
515 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext);
516 Cvar_SetQuick(&gl_info_extensions, extstr);
518 Con_DPrint("enabled\n");
523 // functions we require from the driver - some of these are OpenGL 2.0, some are a bit newer
524 static dllfunction_t openglfuncs[] =
526 {"glClearColor", (void **) &qglClearColor},
527 {"glClear", (void **) &qglClear},
528 {"glBlendFunc", (void **) &qglBlendFunc},
529 {"glCullFace", (void **) &qglCullFace},
530 {"glDrawBuffer", (void **) &qglDrawBuffer},
531 {"glReadBuffer", (void **) &qglReadBuffer},
532 {"glEnable", (void **) &qglEnable},
533 {"glDisable", (void **) &qglDisable},
534 {"glIsEnabled", (void **) &qglIsEnabled},
535 {"glGetBooleanv", (void **) &qglGetBooleanv},
536 {"glGetDoublev", (void **) &qglGetDoublev},
537 {"glGetFloatv", (void **) &qglGetFloatv},
538 {"glGetIntegerv", (void **) &qglGetIntegerv},
539 {"glGetError", (void **) &qglGetError},
540 {"glGetString", (void **) &qglGetString},
541 {"glFinish", (void **) &qglFinish},
542 {"glFlush", (void **) &qglFlush},
543 {"glClearDepth", (void **) &qglClearDepth},
544 {"glDepthFunc", (void **) &qglDepthFunc},
545 {"glDepthMask", (void **) &qglDepthMask},
546 {"glDepthRange", (void **) &qglDepthRange},
547 {"glDrawElements", (void **) &qglDrawElements},
548 {"glDrawArrays", (void **) &qglDrawArrays},
549 {"glColorMask", (void **) &qglColorMask},
550 {"glPointSize", (void**) &qglPointSize},
551 {"glViewport", (void **) &qglViewport},
552 {"glReadPixels", (void **) &qglReadPixels},
553 {"glStencilFunc", (void **) &qglStencilFunc},
554 {"glStencilMask", (void **) &qglStencilMask},
555 {"glStencilOp", (void **) &qglStencilOp},
556 {"glClearStencil", (void **) &qglClearStencil},
557 {"glTexParameterf", (void **) &qglTexParameterf},
558 {"glTexParameterfv", (void **) &qglTexParameterfv},
559 {"glTexParameteri", (void **) &qglTexParameteri},
560 {"glGetTexImage", (void **) &qglGetTexImage},
561 {"glGetTexParameterfv", (void **) &qglGetTexParameterfv},
562 {"glGetTexParameteriv", (void **) &qglGetTexParameteriv},
563 {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
564 {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
565 {"glHint", (void **) &qglHint},
566 {"glPixelStorei", (void **) &qglPixelStorei},
567 {"glGenTextures", (void **) &qglGenTextures},
568 {"glDeleteTextures", (void **) &qglDeleteTextures},
569 {"glBindTexture", (void **) &qglBindTexture},
570 {"glTexImage2D", (void **) &qglTexImage2D},
571 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
572 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
573 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
574 {"glScissor", (void **) &qglScissor},
575 {"glPolygonOffset", (void **) &qglPolygonOffset},
576 {"glPolygonMode", (void **) &qglPolygonMode},
577 {"glActiveTexture", (void **) &qglActiveTexture},
578 {"glTexImage3D", (void **) &qglTexImage3D},
579 {"glTexSubImage3D", (void **) &qglTexSubImage3D},
580 {"glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
581 {"glDeleteShader", (void **) &qglDeleteShader},
582 {"glDeleteProgram", (void **) &qglDeleteProgram},
583 {"glDetachShader", (void **) &qglDetachShader},
584 {"glCreateShader", (void **) &qglCreateShader},
585 {"glShaderSource", (void **) &qglShaderSource},
586 {"glCompileShader", (void **) &qglCompileShader},
587 {"glCreateProgram", (void **) &qglCreateProgram},
588 {"glAttachShader", (void **) &qglAttachShader},
589 {"glLinkProgram", (void **) &qglLinkProgram},
590 {"glUseProgram", (void **) &qglUseProgram},
591 {"glValidateProgram", (void **) &qglValidateProgram},
592 {"glUniform1f", (void **) &qglUniform1f},
593 {"glUniform2f", (void **) &qglUniform2f},
594 {"glUniform3f", (void **) &qglUniform3f},
595 {"glUniform4f", (void **) &qglUniform4f},
596 {"glUniform1i", (void **) &qglUniform1i},
597 {"glUniform2i", (void **) &qglUniform2i},
598 {"glUniform3i", (void **) &qglUniform3i},
599 {"glUniform4i", (void **) &qglUniform4i},
600 {"glUniform1fv", (void **) &qglUniform1fv},
601 {"glUniform2fv", (void **) &qglUniform2fv},
602 {"glUniform3fv", (void **) &qglUniform3fv},
603 {"glUniform4fv", (void **) &qglUniform4fv},
604 {"glUniform1iv", (void **) &qglUniform1iv},
605 {"glUniform2iv", (void **) &qglUniform2iv},
606 {"glUniform3iv", (void **) &qglUniform3iv},
607 {"glUniform4iv", (void **) &qglUniform4iv},
608 {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
609 {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
610 {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
611 {"glGetShaderiv", (void **) &qglGetShaderiv},
612 {"glGetProgramiv", (void **) &qglGetProgramiv},
613 {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
614 {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
615 {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
616 {"glGetUniformLocation", (void **) &qglGetUniformLocation},
617 {"glGetActiveUniform", (void **) &qglGetActiveUniform},
618 {"glGetUniformfv", (void **) &qglGetUniformfv},
619 {"glGetUniformiv", (void **) &qglGetUniformiv},
620 {"glGetShaderSource", (void **) &qglGetShaderSource},
621 {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
622 {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
623 {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
624 {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
625 {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
626 {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
627 {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
628 {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
629 {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
630 {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
631 {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
632 {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
633 {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
634 {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
635 {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
636 {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
637 {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
638 {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
639 {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
640 {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
641 {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
642 {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
643 {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
644 {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
645 {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
646 // {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
647 // {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
648 // {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
649 // {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
650 // {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
651 // {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
652 // {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
653 // {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
654 // {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
655 // {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
656 // {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
657 {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
658 {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
659 {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
660 {"glBindAttribLocation", (void **) &qglBindAttribLocation},
661 {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
662 {"glGetAttribLocation", (void **) &qglGetAttribLocation},
663 {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
664 {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
665 {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
666 {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
667 {"glBindBuffer" , (void **) &qglBindBuffer},
668 {"glDeleteBuffers" , (void **) &qglDeleteBuffers},
669 {"glGenBuffers" , (void **) &qglGenBuffers},
670 {"glIsBuffer" , (void **) &qglIsBuffer},
671 {"glMapBuffer" , (void **) &qglMapBuffer},
672 {"glUnmapBuffer" , (void **) &qglUnmapBuffer},
673 {"glBufferData" , (void **) &qglBufferData},
674 {"glBufferSubData" , (void **) &qglBufferSubData},
675 {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer},
676 {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer},
677 {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers},
678 {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers},
679 {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage},
680 {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample},
681 {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv},
682 {"glIsFramebuffer" , (void **) &qglIsFramebuffer},
683 {"glBindFramebuffer" , (void **) &qglBindFramebuffer},
684 {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers},
685 {"glGenFramebuffers" , (void **) &qglGenFramebuffers},
686 {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus},
687 {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D},
688 {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D},
689 {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D},
690 {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer},
691 {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer},
692 {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv},
693 {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer},
694 {"glGenerateMipmap" , (void **) &qglGenerateMipmap},
695 {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
696 {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
697 {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
698 {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
699 {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
700 {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
701 {"glBindBufferRange" , (void **) &qglBindBufferRange},
702 {"glBindBufferBase" , (void **) &qglBindBufferBase},
703 {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
704 {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},
708 static dllfunction_t blendequationfuncs[] =
710 {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
714 static dllfunction_t glsl130funcs[] =
716 {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
720 static dllfunction_t texturecompressionfuncs[] =
722 {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
723 {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
724 {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
725 {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
726 {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
730 static dllfunction_t occlusionqueryfuncs[] =
732 {"glGenQueriesARB", (void **) &qglGenQueriesARB},
733 {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
734 {"glIsQueryARB", (void **) &qglIsQueryARB},
735 {"glBeginQueryARB", (void **) &qglBeginQueryARB},
736 {"glEndQueryARB", (void **) &qglEndQueryARB},
737 {"glGetQueryivARB", (void **) &qglGetQueryivARB},
738 {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
739 {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
743 static dllfunction_t drawbuffersfuncs[] =
745 {"glDrawBuffersARB", (void **) &qglDrawBuffersARB},
749 static dllfunction_t multisamplefuncs[] =
751 {"glSampleCoverageARB", (void **) &qglSampleCoverageARB},
755 static dllfunction_t blendfuncseparatefuncs[] =
757 {"glBlendFuncSeparateEXT", (void **) &qglBlendFuncSeparate},
763 void VID_ClearExtensions(void)
765 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
766 Cvar_SetQuick(&gl_info_extensions, "");
768 // clear the extension flags
769 memset(&vid.support, 0, sizeof(vid.support));
770 vid.renderpath = RENDERPATH_GL20;
771 vid.sRGBcapable2D = false;
772 vid.sRGBcapable3D = false;
773 vid.maxtexturesize_2d = 0;
774 vid.maxtexturesize_3d = 0;
775 vid.maxtexturesize_cubemap = 0;
777 vid.teximageunits = 1;
778 vid.texarrayunits = 1;
779 vid.max_anisotropy = 1;
780 vid.maxdrawbuffers = 1;
783 // this is a complete list of all functions that are directly checked in the renderer
784 qglDrawBuffer = NULL;
786 qglGetCompressedTexImageARB = NULL;
787 qglFramebufferTexture2D = NULL;
788 qglDrawBuffersARB = NULL;
793 void VID_CheckExtensions(void)
796 if (!GL_CheckExtension("glbase", openglfuncs, NULL, false))
797 Sys_Error("OpenGL driver/hardware lacks required features");
801 Con_DPrint("Checking OpenGL extensions...\n");
803 // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
804 vid.support.glshaderversion = 100;
805 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
807 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
808 if (vid.support.glshaderversion < 100)
809 vid.support.glshaderversion = 100;
810 Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
811 // get the glBindFragDataLocation function
812 if (vid.support.glshaderversion >= 130)
813 vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
815 // GL drivers generally prefer GL_BGRA
816 vid.forcetextype = GL_BGRA;
818 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
819 vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
820 vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
821 vid.support.arb_query_buffer_object = GL_CheckExtension("GL_ARB_query_buffer_object", NULL, "-noquerybuffer", true);
822 vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
823 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
824 vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
825 vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
826 vid.support.ext_blend_func_separate = GL_CheckExtension("GL_EXT_blend_func_separate", blendfuncseparatefuncs, "-noblendfuncseparate", false);
827 vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false);
828 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
829 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
830 vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false);
831 vid.support.arb_texture_float = GL_CheckExtension("GL_ARB_texture_float", NULL, "-notexturefloat", false);
832 vid.support.arb_half_float_pixel = GL_CheckExtension("GL_ARB_half_float_pixel", NULL, "-nohalffloatpixel", false);
833 vid.support.arb_half_float_vertex = GL_CheckExtension("GL_ARB_half_float_vertex", NULL, "-nohalffloatvertex", false);
834 vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false);
835 vid.allowalphatocoverage = false;
837 // COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities)
838 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
839 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
840 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
841 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
842 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
843 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
844 // COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
845 // COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
846 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
847 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
848 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
849 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
850 // COMMANDLINEOPTION: GL: -noquerybuffer disables GL_ARB_query_buffer_object (which allows corona fading without synchronous rendering)
851 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
852 // COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
853 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
854 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
855 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
856 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
857 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
858 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
859 // COMMANDLINEOPTION: GL: -nosrgb disables GL_EXT_texture_sRGB (which is used for higher quality non-linear texture gamma)
860 // COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample
862 if (vid.support.arb_draw_buffers)
863 qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
865 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
866 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
867 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
868 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
870 vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
871 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
872 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
873 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
874 qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
875 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
876 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
877 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
878 Con_DPrint("Using GL2+extensions rendering path\n");
879 vid.renderpath = RENDERPATH_GL20;
880 vid.sRGBcapable2D = false;
881 vid.sRGBcapable3D = true;
882 Con_DPrintf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
883 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
885 // enable multisample antialiasing if possible
886 if(vid.support.arb_multisample)
889 qglGetIntegerv(GL_SAMPLES_ARB, &samples);
890 vid.samples = samples;
892 qglEnable(GL_MULTISAMPLE_ARB);
894 vid.allowalphatocoverage = false;
898 vid.allowalphatocoverage = false;
902 // VorteX: set other info (maybe place them in VID_InitMode?)
903 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
904 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
905 Cvar_SetQuick(&gl_info_version, gl_version);
906 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
907 Cvar_SetQuick(&gl_info_driver, gl_driver);
911 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
914 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
915 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
916 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
917 value = bound(-1, value, 1);
918 return value * fsensitivity;
921 qboolean VID_JoyBlockEmulatedKeys(int keycode)
924 vid_joystate_t joystate;
926 if (!joy_axiskeyevents.integer)
928 if (vid_joystate.is360)
930 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
933 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
934 VID_BuildJoyState(&joystate);
935 for (j = 32;j < 36;j++)
936 if (vid_joystate.button[j] || joystate.button[j])
942 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
945 xinput_state_t xinputstate;
947 memset(joystate, 0, sizeof(*joystate));
949 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
951 joystate->is360 = true;
952 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
953 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
954 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
955 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
956 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
957 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
958 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
959 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
960 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
961 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
962 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
963 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
964 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
965 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
966 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
967 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
968 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
969 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
970 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
971 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
972 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
973 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
974 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
975 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
976 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
977 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
978 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
979 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
980 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
981 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
986 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
991 // emulate key events for thumbstick
992 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
993 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
994 #if MAXJOYBUTTON != 36
995 #error this code must be updated if MAXJOYBUTTON changes!
997 joystate->button[32] = f > 0.0f;
998 joystate->button[33] = f < 0.0f;
999 joystate->button[34] = r > 0.0f;
1000 joystate->button[35] = r < 0.0f;
1003 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
1009 if (realtime >= *timer)
1011 Key_Event(key, 0, true);
1012 *timer = realtime + 0.1;
1017 Key_Event(key, 0, false);
1025 Key_Event(key, 0, true);
1026 *timer = realtime + 0.5;
1031 #if MAXJOYBUTTON != 36
1032 #error this code must be updated if MAXJOYBUTTON changes!
1034 static int joybuttonkey[MAXJOYBUTTON][2] =
1036 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
1037 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
1038 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
1041 static int joybuttonkey360[][2] =
1043 {K_X360_DPAD_UP, K_UPARROW},
1044 {K_X360_DPAD_DOWN, K_DOWNARROW},
1045 {K_X360_DPAD_LEFT, K_LEFTARROW},
1046 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
1047 {K_X360_START, K_ESCAPE},
1048 {K_X360_BACK, K_ESCAPE},
1049 {K_X360_LEFT_THUMB, 0},
1050 {K_X360_RIGHT_THUMB, 0},
1051 {K_X360_LEFT_SHOULDER, 0},
1052 {K_X360_RIGHT_SHOULDER, 0},
1053 {K_X360_A, K_ENTER},
1054 {K_X360_B, K_ESCAPE},
1057 {K_X360_LEFT_TRIGGER, 0},
1058 {K_X360_RIGHT_TRIGGER, 0},
1059 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
1060 {K_X360_LEFT_THUMB_UP, K_UPARROW},
1061 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
1062 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
1063 {K_X360_RIGHT_THUMB_DOWN, 0},
1064 {K_X360_RIGHT_THUMB_UP, 0},
1065 {K_X360_RIGHT_THUMB_LEFT, 0},
1066 {K_X360_RIGHT_THUMB_RIGHT, 0},
1069 double vid_joybuttontimer[MAXJOYBUTTON];
1070 void VID_ApplyJoyState(vid_joystate_t *joystate)
1073 int c = joy_axiskeyevents.integer != 0;
1074 if (joystate->is360)
1077 // keystrokes (chatpad)
1078 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1079 xinput_keystroke_t keystroke;
1080 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1081 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1084 // emit key events for buttons
1085 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1086 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1089 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1090 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1091 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1092 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1093 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1094 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1098 // emit key events for buttons
1099 for (j = 0;j < MAXJOYBUTTON;j++)
1100 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1103 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1104 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1105 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1106 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1107 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1108 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1111 vid_joystate = *joystate;
1114 int VID_Shared_SetJoystick(int index)
1118 int xinputcount = 0;
1119 int xinputindex = -1;
1120 int xinputavailable = 0;
1121 xinput_state_t state;
1122 // detect available XInput controllers
1123 for (i = 0;i < 4;i++)
1125 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1127 xinputavailable |= 1<<i;
1128 if (index == xinputcount)
1133 if (joy_xinputavailable.integer != xinputavailable)
1134 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1135 if (vid_xinputindex != xinputindex)
1137 vid_xinputindex = xinputindex;
1138 if (xinputindex >= 0)
1139 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1148 static void Force_CenterView_f (void)
1150 cl.viewangles[PITCH] = 0;
1153 static int gamma_forcenextframe = false;
1154 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1155 static int cachecolorenable;
1157 void VID_ApplyGammaToColor(const float *rgb, float *out)
1160 if (cachecolorenable)
1162 for (i = 0; i < 3; i++)
1163 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1167 for (i = 0; i < 3; i++)
1168 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1172 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1173 qboolean vid_gammatables_trivial = true;
1174 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1176 if (cachecolorenable)
1178 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1179 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1180 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1184 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1185 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1186 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1189 if(vid.sRGB2D || vid.sRGB3D)
1192 for(i = 0; i < 3*rampsize; ++i)
1193 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1196 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1197 // immensely butchered it to work with variable framerates and fit in with
1198 // the rest of darkplaces.
1200 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1201 if (v_psycho.integer)
1205 static float n[3], nd[3], nt[3];
1206 static int init = true;
1207 unsigned short *ramp;
1208 gamma_forcenextframe = true;
1212 for (x = 0;x < 3;x++)
1214 n[x] = lhrandom(0, 1);
1215 nd[x] = (rand()&1)?-0.25:0.25;
1216 nt[x] = lhrandom(1, 8.2);
1220 for (x = 0;x < 3;x++)
1222 nt[x] -= cl.realframetime;
1226 nt[x] += lhrandom(1, 8.2);
1228 n[x] += nd[x] * cl.realframetime;
1229 n[x] -= floor(n[x]);
1232 for (x = 0, ramp = ramps;x < 3;x++)
1233 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1234 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1238 void VID_UpdateGamma(void)
1242 qboolean gamma_changed = false;
1244 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1245 BOUNDCVAR(v_gamma, 0.1, 5);
1246 BOUNDCVAR(v_contrast, 0.2, 5);
1247 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1248 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1249 BOUNDCVAR(v_color_black_r, 0, 0.8);
1250 BOUNDCVAR(v_color_black_g, 0, 0.8);
1251 BOUNDCVAR(v_color_black_b, 0, 0.8);
1252 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1253 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1254 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1255 BOUNDCVAR(v_color_white_r, 1, 5);
1256 BOUNDCVAR(v_color_white_g, 1, 5);
1257 BOUNDCVAR(v_color_white_b, 1, 5);
1260 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1261 vid_gammatables_trivial = false;
1262 if(v_psycho.integer == 0)
1263 if(v_contrastboost.value == 1)
1267 if(v_color_enable.integer)
1269 if(v_color_black_r.value == 0)
1270 if(v_color_black_g.value == 0)
1271 if(v_color_black_b.value == 0)
1272 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1273 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1274 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1275 if(v_color_white_r.value == 1)
1276 if(v_color_white_g.value == 1)
1277 if(v_color_white_b.value == 1)
1278 vid_gammatables_trivial = true;
1282 if(v_gamma.value == 1)
1283 if(v_contrast.value == 1)
1284 if(v_brightness.value == 0)
1285 vid_gammatables_trivial = true;
1289 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1290 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1291 if(v_psycho.integer)
1292 gamma_changed = true;
1293 GAMMACHECK(cachegamma , v_gamma.value);
1294 GAMMACHECK(cachecontrast , v_contrast.value);
1295 GAMMACHECK(cachebrightness , v_brightness.value);
1296 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1297 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1298 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1299 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1300 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1301 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1302 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1303 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1304 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1305 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1306 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1309 ++vid_gammatables_serial;
1314 static dllfunction_t xinputdllfuncs[] =
1316 {"XInputGetState", (void **) &qXInputGetState},
1317 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1320 static const char* xinputdllnames [] =
1327 static dllhandle_t xinputdll_dll = NULL;
1330 void VID_Shared_Init(void)
1332 Cvar_RegisterVariable(&gl_info_vendor);
1333 Cvar_RegisterVariable(&gl_info_renderer);
1334 Cvar_RegisterVariable(&gl_info_version);
1335 Cvar_RegisterVariable(&gl_info_extensions);
1336 Cvar_RegisterVariable(&gl_info_platform);
1337 Cvar_RegisterVariable(&gl_info_driver);
1338 Cvar_RegisterVariable(&v_gamma);
1339 Cvar_RegisterVariable(&v_brightness);
1340 Cvar_RegisterVariable(&v_contrastboost);
1341 Cvar_RegisterVariable(&v_contrast);
1343 Cvar_RegisterVariable(&v_color_enable);
1344 Cvar_RegisterVariable(&v_color_black_r);
1345 Cvar_RegisterVariable(&v_color_black_g);
1346 Cvar_RegisterVariable(&v_color_black_b);
1347 Cvar_RegisterVariable(&v_color_grey_r);
1348 Cvar_RegisterVariable(&v_color_grey_g);
1349 Cvar_RegisterVariable(&v_color_grey_b);
1350 Cvar_RegisterVariable(&v_color_white_r);
1351 Cvar_RegisterVariable(&v_color_white_g);
1352 Cvar_RegisterVariable(&v_color_white_b);
1354 Cvar_RegisterVariable(&v_glslgamma_2d);
1356 Cvar_RegisterVariable(&v_psycho);
1358 Cvar_RegisterVariable(&vid_fullscreen);
1359 Cvar_RegisterVariable(&vid_width);
1360 Cvar_RegisterVariable(&vid_height);
1361 Cvar_RegisterVariable(&vid_bitsperpixel);
1362 Cvar_RegisterVariable(&vid_samples);
1363 Cvar_RegisterVariable(&vid_refreshrate);
1364 Cvar_RegisterVariable(&vid_userefreshrate);
1365 Cvar_RegisterVariable(&vid_stereobuffer);
1366 Cvar_RegisterVariable(&vid_touchscreen_density);
1367 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1368 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1369 Cvar_RegisterVariable(&vid_vsync);
1370 Cvar_RegisterVariable(&vid_mouse);
1371 Cvar_RegisterVariable(&vid_grabkeyboard);
1372 Cvar_RegisterVariable(&vid_touchscreen);
1373 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1374 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1375 Cvar_RegisterVariable(&vid_stick_mouse);
1376 Cvar_RegisterVariable(&vid_resizable);
1377 Cvar_RegisterVariable(&vid_desktopfullscreen);
1378 Cvar_RegisterVariable(&vid_minwidth);
1379 Cvar_RegisterVariable(&vid_minheight);
1380 Cvar_RegisterVariable(&gl_finish);
1381 Cvar_RegisterVariable(&vid_sRGB);
1382 Cvar_RegisterVariable(&vid_sRGB_fallback);
1384 Cvar_RegisterVariable(&joy_active);
1386 Cvar_RegisterVariable(&joy_xinputavailable);
1388 Cvar_RegisterVariable(&joy_detected);
1389 Cvar_RegisterVariable(&joy_enable);
1390 Cvar_RegisterVariable(&joy_index);
1391 Cvar_RegisterVariable(&joy_axisforward);
1392 Cvar_RegisterVariable(&joy_axisside);
1393 Cvar_RegisterVariable(&joy_axisup);
1394 Cvar_RegisterVariable(&joy_axispitch);
1395 Cvar_RegisterVariable(&joy_axisyaw);
1396 //Cvar_RegisterVariable(&joy_axisroll);
1397 Cvar_RegisterVariable(&joy_deadzoneforward);
1398 Cvar_RegisterVariable(&joy_deadzoneside);
1399 Cvar_RegisterVariable(&joy_deadzoneup);
1400 Cvar_RegisterVariable(&joy_deadzonepitch);
1401 Cvar_RegisterVariable(&joy_deadzoneyaw);
1402 //Cvar_RegisterVariable(&joy_deadzoneroll);
1403 Cvar_RegisterVariable(&joy_sensitivityforward);
1404 Cvar_RegisterVariable(&joy_sensitivityside);
1405 Cvar_RegisterVariable(&joy_sensitivityup);
1406 Cvar_RegisterVariable(&joy_sensitivitypitch);
1407 Cvar_RegisterVariable(&joy_sensitivityyaw);
1408 //Cvar_RegisterVariable(&joy_sensitivityroll);
1409 Cvar_RegisterVariable(&joy_axiskeyevents);
1410 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1411 Cvar_RegisterVariable(&joy_x360_axisforward);
1412 Cvar_RegisterVariable(&joy_x360_axisside);
1413 Cvar_RegisterVariable(&joy_x360_axisup);
1414 Cvar_RegisterVariable(&joy_x360_axispitch);
1415 Cvar_RegisterVariable(&joy_x360_axisyaw);
1416 //Cvar_RegisterVariable(&joy_x360_axisroll);
1417 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1418 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1419 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1420 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1421 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1422 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1423 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1424 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1425 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1426 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1427 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1428 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1431 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1434 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1435 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1438 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1443 memset(&mode, 0, sizeof(mode));
1444 mode.fullscreen = fullscreen != 0;
1446 mode.height = height;
1447 mode.bitsperpixel = bpp;
1448 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1449 mode.userefreshrate = vid_userefreshrate.integer != 0;
1450 mode.stereobuffer = stereobuffer != 0;
1451 mode.samples = samples;
1452 cl_ignoremousemoves = 2;
1453 VID_ClearExtensions();
1455 vid.samples = vid.mode.samples;
1456 if (VID_InitMode(&mode))
1458 // accept the (possibly modified) mode
1460 vid.fullscreen = vid.mode.fullscreen;
1461 vid.width = vid.mode.width;
1462 vid.height = vid.mode.height;
1463 vid.bitsperpixel = vid.mode.bitsperpixel;
1464 vid.refreshrate = vid.mode.refreshrate;
1465 vid.userefreshrate = vid.mode.userefreshrate;
1466 vid.stereobuffer = vid.mode.stereobuffer;
1467 vid.stencil = vid.mode.bitsperpixel > 16;
1468 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1469 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1471 switch(vid.renderpath)
1473 case RENDERPATH_GL20:
1477 qglGetBooleanv(GL_STEREO, &stereo);
1478 vid.stereobuffer = stereo != 0;
1482 case RENDERPATH_GLES2:
1484 vid.stereobuffer = false;
1489 (vid_sRGB_fallback.integer >= 3) // force fallback
1491 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1492 r_viewfbo.integer < 2)
1494 vid.sRGB2D = vid.sRGB3D = false;
1496 if(vid.samples != vid.mode.samples)
1497 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1499 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1501 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1502 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1503 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1504 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1505 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1506 if(vid_userefreshrate.integer)
1507 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1508 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1510 if (vid_touchscreen.integer)
1512 in_windowmouse_x = vid_width.value / 2.f;
1513 in_windowmouse_y = vid_height.value / 2.f;
1522 static void VID_OpenSystems(void)
1529 static void VID_CloseSystems(void)
1532 R_Modules_Shutdown();
1536 qboolean vid_commandlinecheck = true;
1537 extern qboolean vid_opened;
1539 void VID_Restart_f(void)
1543 // don't crash if video hasn't started yet
1544 if (vid_commandlinecheck)
1549 SCR_BeginLoadingPlaque(false);
1553 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1554 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1555 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1558 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1560 Con_Print("Video mode change failed\n");
1561 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1562 Sys_Error("Unable to restore to last working video mode");
1567 const char *vidfallbacks[][2] =
1569 {"vid_stereobuffer", "0"},
1570 {"vid_samples", "1"},
1571 {"vid_userefreshrate", "0"},
1572 {"vid_width", "640"},
1573 {"vid_height", "480"},
1574 {"vid_bitsperpixel", "32"},
1578 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1579 void VID_Start(void)
1581 int i, width, height, success;
1582 if (vid_commandlinecheck)
1584 // interpret command-line parameters
1585 vid_commandlinecheck = false;
1586 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1587 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1588 Cvar_SetValueQuick(&vid_fullscreen, false);
1589 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1590 if (COM_CheckParm("-fullscreen"))
1591 Cvar_SetValueQuick(&vid_fullscreen, true);
1594 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1595 if ((i = COM_CheckParm("-width")) != 0)
1596 width = atoi(com_argv[i+1]);
1597 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1598 if ((i = COM_CheckParm("-height")) != 0)
1599 height = atoi(com_argv[i+1]);
1601 width = height * 4 / 3;
1603 height = width * 3 / 4;
1605 Cvar_SetValueQuick(&vid_width, width);
1607 Cvar_SetValueQuick(&vid_height, height);
1608 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1609 if ((i = COM_CheckParm("-density")) != 0)
1610 Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
1611 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1612 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
1613 Cvar_SetQuick(&vid_touchscreen_xdpi, com_argv[i+1]);
1614 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1615 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
1616 Cvar_SetQuick(&vid_touchscreen_ydpi, com_argv[i+1]);
1619 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1622 Con_Print("Desired video mode fail, trying fallbacks...\n");
1623 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1625 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
1626 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1629 Sys_Error("Video modes failed");
1640 static int VID_SortModes_Compare(const void *a_, const void *b_)
1642 vid_mode_t *a = (vid_mode_t *) a_;
1643 vid_mode_t *b = (vid_mode_t *) b_;
1644 if(a->width > b->width)
1646 if(a->width < b->width)
1648 if(a->height > b->height)
1650 if(a->height < b->height)
1652 if(a->refreshrate > b->refreshrate)
1654 if(a->refreshrate < b->refreshrate)
1660 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1662 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1666 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
1672 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1673 // 2. remove duplicates
1674 for(i = 0; i < count; ++i)
1676 if(modes[i].width && modes[i].height)
1680 if(modes[i].width != modes[i-1].width)
1682 if(modes[i].height != modes[i-1].height)
1685 if(modes[i].refreshrate != modes[i-1].refreshrate)
1688 if(modes[i].bpp != modes[i-1].bpp)
1691 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1694 // a dupe, or a bogus mode!
1696 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1697 --i; // check this index again, as mode i+1 is now here