11 #pragma comment(lib, "d3d9.lib")
14 LPDIRECT3DDEVICE9 vid_d3d9dev;
19 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
20 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
21 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
22 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
23 #define XINPUT_GAMEPAD_START 0x0010
24 #define XINPUT_GAMEPAD_BACK 0x0020
25 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
26 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
27 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
28 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
29 #define XINPUT_GAMEPAD_A 0x1000
30 #define XINPUT_GAMEPAD_B 0x2000
31 #define XINPUT_GAMEPAD_X 0x4000
32 #define XINPUT_GAMEPAD_Y 0x8000
33 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
34 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
35 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
36 #define XUSER_INDEX_ANY 0x000000FF
38 typedef struct xinput_gamepad_s
50 typedef struct xinput_state_s
53 xinput_gamepad_t Gamepad;
57 typedef struct xinput_keystroke_s
67 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
68 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
70 qboolean vid_xinputinitialized = false;
71 int vid_xinputindex = -1;
77 // AK FIXME -> input_dest
78 qboolean in_client_mouse = true;
80 // AK where should it be placed ?
81 float in_mouse_x, in_mouse_y;
82 float in_windowmouse_x, in_windowmouse_y;
84 // LordHavoc: if window is hidden, don't update screen
85 qboolean vid_hidden = true;
86 // LordHavoc: if window is not the active window, don't hog as much CPU time,
87 // let go of the mouse, turn off sound, and restore system gamma ramps...
88 qboolean vid_activewindow = true;
90 vid_joystate_t vid_joystate;
93 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
95 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
96 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
97 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
98 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
99 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
100 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
101 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
102 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
103 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
104 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
105 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
106 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
107 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
108 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
109 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
110 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
111 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
112 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
113 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
114 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
115 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
116 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
117 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
118 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
119 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
120 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
121 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
122 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
123 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
124 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
125 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
126 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
127 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
128 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
129 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
130 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
131 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
132 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
133 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
134 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
135 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
136 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
138 // cvars for DPSOFTRAST
139 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
140 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "8", "the number of threads the DarkPlaces Software Rasterizer should use"};
141 cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"};
143 // VorteX: more info cvars, mostly set in VID_CheckExtensions
144 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
145 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
146 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
147 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
148 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
149 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
151 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
152 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
153 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
154 cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
155 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
156 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
157 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
158 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
159 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
160 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
161 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
162 cvar_t vid_touchscreen_density = {0, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
163 cvar_t vid_touchscreen_xdpi = {0, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
164 cvar_t vid_touchscreen_ydpi = {0, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
166 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
167 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
168 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
169 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
170 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
171 cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1.3 features (such as GL_ARB_texture_env_combine extension)"};
172 cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"};
173 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
174 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
175 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
177 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
178 cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
179 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
180 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
181 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
182 cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "0", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
184 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
185 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
186 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
187 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
188 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
189 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
190 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
191 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
192 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
193 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
194 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
195 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
196 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
197 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
198 cvar_t v_glslgamma = {CVAR_SAVE, "v_glslgamma", "1", "enables use of GLSL to apply gamma correction ramps"};
199 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "0", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
200 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
202 // brand of graphics chip
203 const char *gl_vendor;
204 // graphics chip model and other information
205 const char *gl_renderer;
206 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
207 const char *gl_version;
208 // extensions list, space separated
209 const char *gl_extensions;
211 const char *gl_platform;
212 // another extensions list, containing platform-specific extensions that are
213 // not in the main list
214 const char *gl_platformextensions;
215 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
219 // GL_ARB_multitexture
220 void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
221 void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
222 void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
223 void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
224 void (GLAPIENTRY *qglActiveTexture) (GLenum);
225 void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
227 // general GL functions
229 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
231 void (GLAPIENTRY *qglClear)(GLbitfield mask);
233 void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
234 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
235 void (GLAPIENTRY *qglCullFace)(GLenum mode);
237 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
238 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
239 void (GLAPIENTRY *qglEnable)(GLenum cap);
240 void (GLAPIENTRY *qglDisable)(GLenum cap);
241 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
243 void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
244 void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
246 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
247 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
248 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
249 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
251 GLenum (GLAPIENTRY *qglGetError)(void);
252 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
253 void (GLAPIENTRY *qglFinish)(void);
254 void (GLAPIENTRY *qglFlush)(void);
256 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
257 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
258 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
259 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
260 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
261 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
263 void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
264 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
265 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
266 void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
267 void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
268 void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
269 void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
270 void (GLAPIENTRY *qglArrayElement)(GLint i);
272 void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
273 void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
274 void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
275 void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
276 void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
277 void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
278 void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
279 void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
280 void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
281 void (GLAPIENTRY *qglBegin)(GLenum mode);
282 void (GLAPIENTRY *qglEnd)(void);
284 void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
285 //void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
286 //void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
287 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
288 //void (GLAPIENTRY *qglPushMatrix)(void);
289 //void (GLAPIENTRY *qglPopMatrix)(void);
290 void (GLAPIENTRY *qglLoadIdentity)(void);
291 //void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
292 void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
293 //void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
294 //void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
295 //void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
296 //void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
297 //void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
298 //void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
299 //void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
300 //void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
302 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
304 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
305 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
306 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
307 void (GLAPIENTRY *qglClearStencil)(GLint s);
309 void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
310 void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
311 void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
312 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
313 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
314 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
315 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
316 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
317 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
318 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
319 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
320 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
322 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
323 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
324 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
325 //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
326 //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
327 //GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
328 //void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
329 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
331 //void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
332 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
333 //void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
334 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
335 //void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
336 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
337 //void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
338 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
341 void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
343 //void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
345 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
346 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
347 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
349 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
351 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
352 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
353 void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
355 //void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
356 //void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
358 //[515]: added on 29.07.2005
359 void (GLAPIENTRY *qglLineWidth)(GLfloat width);
360 void (GLAPIENTRY *qglPointSize)(GLfloat size);
362 void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
364 void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
365 void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
366 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
368 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
369 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
370 //GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
371 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
372 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
373 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
374 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
375 GLuint (GLAPIENTRY *qglCreateProgram)(void);
376 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
377 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
378 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
379 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
380 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
381 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
382 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
383 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
384 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
385 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
386 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
387 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
388 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
389 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
390 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
391 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
392 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
393 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
394 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
395 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
396 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
397 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
398 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
399 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
400 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
401 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
402 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
403 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
404 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
405 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
406 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
407 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
408 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
410 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
411 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
412 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
413 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
414 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
415 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
416 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
417 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
418 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
419 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
420 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
421 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
422 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
423 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
424 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
425 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
426 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
427 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
428 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
429 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
430 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
431 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
432 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
433 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
434 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
435 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
436 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
437 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
438 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
439 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
440 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
441 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
442 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
443 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
444 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
445 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
446 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
447 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
448 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
449 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
450 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
451 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
452 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
453 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
454 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
455 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
456 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
458 //GL_ARB_vertex_buffer_object
459 void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
460 void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
461 void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
462 GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
463 GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
464 GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
465 void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
466 void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
468 //GL_ARB_framebuffer_object
469 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
470 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
471 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
472 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
473 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
474 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
475 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
476 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
477 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
478 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
479 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
480 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
481 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
482 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
483 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
484 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
485 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
486 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
487 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
488 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
490 void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
492 void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
493 void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
494 //void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
495 void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
496 void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
497 //void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
498 void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
500 void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
501 void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
502 GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
503 void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
504 void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
505 void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
506 void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
507 void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
509 void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
511 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
512 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
513 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
514 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName);
515 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
516 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
517 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
518 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
519 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
520 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
522 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
526 #define sscanf sscanf_s
529 qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
532 const dllfunction_t *func;
533 struct { int major, minor; } min_version, curr_version;
534 char extstr[MAX_INPUTLINE];
537 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
538 ext = 0; // opengl version
539 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
540 ext = -1; // pseudo name
542 ext = 1; // extension name
545 Con_DPrintf("checking for %s... ", minglver_or_ext);
547 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
549 for (func = funcs;func && func->name;func++)
550 *func->funcvariable = NULL;
552 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
554 Con_DPrint("disabled by commandline\n");
558 if (ext == 1) // opengl extension
560 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
562 Con_DPrint("not detected\n");
567 if(ext == 0) // opengl version
569 if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2)
570 curr_version.major = curr_version.minor = 1;
572 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
574 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
579 for (func = funcs;func && func->name != NULL;func++)
581 // Con_DPrintf("\n %s... ", func->name);
583 // functions are cleared before all the extensions are evaluated
584 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
587 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
589 Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
593 // delay the return so it prints all missing functions
596 // VorteX: add to found extension list
597 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext);
598 Cvar_SetQuick(&gl_info_extensions, extstr);
600 Con_DPrint("enabled\n");
605 static dllfunction_t opengl110funcs[] =
607 {"glClearColor", (void **) &qglClearColor},
608 {"glClear", (void **) &qglClear},
609 {"glAlphaFunc", (void **) &qglAlphaFunc},
610 {"glBlendFunc", (void **) &qglBlendFunc},
611 {"glCullFace", (void **) &qglCullFace},
612 {"glDrawBuffer", (void **) &qglDrawBuffer},
613 {"glReadBuffer", (void **) &qglReadBuffer},
614 {"glEnable", (void **) &qglEnable},
615 {"glDisable", (void **) &qglDisable},
616 {"glIsEnabled", (void **) &qglIsEnabled},
617 {"glEnableClientState", (void **) &qglEnableClientState},
618 {"glDisableClientState", (void **) &qglDisableClientState},
619 {"glGetBooleanv", (void **) &qglGetBooleanv},
620 {"glGetDoublev", (void **) &qglGetDoublev},
621 {"glGetFloatv", (void **) &qglGetFloatv},
622 {"glGetIntegerv", (void **) &qglGetIntegerv},
623 {"glGetError", (void **) &qglGetError},
624 {"glGetString", (void **) &qglGetString},
625 {"glFinish", (void **) &qglFinish},
626 {"glFlush", (void **) &qglFlush},
627 {"glClearDepth", (void **) &qglClearDepth},
628 {"glDepthFunc", (void **) &qglDepthFunc},
629 {"glDepthMask", (void **) &qglDepthMask},
630 {"glDepthRange", (void **) &qglDepthRange},
631 {"glDrawElements", (void **) &qglDrawElements},
632 {"glDrawArrays", (void **) &qglDrawArrays},
633 {"glColorMask", (void **) &qglColorMask},
634 {"glVertexPointer", (void **) &qglVertexPointer},
635 {"glNormalPointer", (void **) &qglNormalPointer},
636 {"glColorPointer", (void **) &qglColorPointer},
637 {"glTexCoordPointer", (void **) &qglTexCoordPointer},
638 {"glArrayElement", (void **) &qglArrayElement},
639 {"glColor4ub", (void **) &qglColor4ub},
640 {"glColor4f", (void **) &qglColor4f},
641 {"glTexCoord1f", (void **) &qglTexCoord1f},
642 {"glTexCoord2f", (void **) &qglTexCoord2f},
643 {"glTexCoord3f", (void **) &qglTexCoord3f},
644 {"glTexCoord4f", (void **) &qglTexCoord4f},
645 {"glVertex2f", (void **) &qglVertex2f},
646 {"glVertex3f", (void **) &qglVertex3f},
647 {"glVertex4f", (void **) &qglVertex4f},
648 {"glBegin", (void **) &qglBegin},
649 {"glEnd", (void **) &qglEnd},
650 //[515]: added on 29.07.2005
651 {"glLineWidth", (void**) &qglLineWidth},
652 {"glPointSize", (void**) &qglPointSize},
654 {"glMatrixMode", (void **) &qglMatrixMode},
655 // {"glOrtho", (void **) &qglOrtho},
656 // {"glFrustum", (void **) &qglFrustum},
657 {"glViewport", (void **) &qglViewport},
658 // {"glPushMatrix", (void **) &qglPushMatrix},
659 // {"glPopMatrix", (void **) &qglPopMatrix},
660 {"glLoadIdentity", (void **) &qglLoadIdentity},
661 // {"glLoadMatrixd", (void **) &qglLoadMatrixd},
662 {"glLoadMatrixf", (void **) &qglLoadMatrixf},
663 // {"glMultMatrixd", (void **) &qglMultMatrixd},
664 // {"glMultMatrixf", (void **) &qglMultMatrixf},
665 // {"glRotated", (void **) &qglRotated},
666 // {"glRotatef", (void **) &qglRotatef},
667 // {"glScaled", (void **) &qglScaled},
668 // {"glScalef", (void **) &qglScalef},
669 // {"glTranslated", (void **) &qglTranslated},
670 // {"glTranslatef", (void **) &qglTranslatef},
671 {"glReadPixels", (void **) &qglReadPixels},
672 {"glStencilFunc", (void **) &qglStencilFunc},
673 {"glStencilMask", (void **) &qglStencilMask},
674 {"glStencilOp", (void **) &qglStencilOp},
675 {"glClearStencil", (void **) &qglClearStencil},
676 {"glTexEnvf", (void **) &qglTexEnvf},
677 {"glTexEnvfv", (void **) &qglTexEnvfv},
678 {"glTexEnvi", (void **) &qglTexEnvi},
679 {"glTexParameterf", (void **) &qglTexParameterf},
680 {"glTexParameterfv", (void **) &qglTexParameterfv},
681 {"glTexParameteri", (void **) &qglTexParameteri},
682 {"glGetTexImage", (void **) &qglGetTexImage},
683 {"glGetTexParameterfv", (void **) &qglGetTexParameterfv},
684 {"glGetTexParameteriv", (void **) &qglGetTexParameteriv},
685 {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
686 {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
687 {"glHint", (void **) &qglHint},
688 // {"glPixelStoref", (void **) &qglPixelStoref},
689 {"glPixelStorei", (void **) &qglPixelStorei},
690 {"glGenTextures", (void **) &qglGenTextures},
691 {"glDeleteTextures", (void **) &qglDeleteTextures},
692 {"glBindTexture", (void **) &qglBindTexture},
693 // {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
694 // {"glAreTexturesResident", (void **) &qglAreTexturesResident},
695 // {"glIsTexture", (void **) &qglIsTexture},
696 // {"glTexImage1D", (void **) &qglTexImage1D},
697 {"glTexImage2D", (void **) &qglTexImage2D},
698 // {"glTexSubImage1D", (void **) &qglTexSubImage1D},
699 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
700 // {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
701 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
702 // {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
703 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
704 {"glScissor", (void **) &qglScissor},
705 {"glPolygonOffset", (void **) &qglPolygonOffset},
706 {"glPolygonMode", (void **) &qglPolygonMode},
707 {"glPolygonStipple", (void **) &qglPolygonStipple},
708 // {"glClipPlane", (void **) &qglClipPlane},
709 // {"glGetClipPlane", (void **) &qglGetClipPlane},
713 static dllfunction_t drawrangeelementsfuncs[] =
715 {"glDrawRangeElements", (void **) &qglDrawRangeElements},
719 static dllfunction_t drawrangeelementsextfuncs[] =
721 {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
725 static dllfunction_t multitexturefuncs[] =
727 {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f},
728 {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
729 {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
730 {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f},
731 {"glActiveTextureARB", (void **) &qglActiveTexture},
732 {"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
736 static dllfunction_t texture3dextfuncs[] =
738 {"glTexImage3DEXT", (void **) &qglTexImage3D},
739 {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
740 {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
744 static dllfunction_t atiseparatestencilfuncs[] =
746 {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
747 {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
751 static dllfunction_t gl2separatestencilfuncs[] =
753 {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
754 {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
758 static dllfunction_t stenciltwosidefuncs[] =
760 {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
764 static dllfunction_t blendequationfuncs[] =
766 {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
770 static dllfunction_t gl20shaderfuncs[] =
772 {"glDeleteShader", (void **) &qglDeleteShader},
773 {"glDeleteProgram", (void **) &qglDeleteProgram},
774 // {"glGetHandle", (void **) &qglGetHandle},
775 {"glDetachShader", (void **) &qglDetachShader},
776 {"glCreateShader", (void **) &qglCreateShader},
777 {"glShaderSource", (void **) &qglShaderSource},
778 {"glCompileShader", (void **) &qglCompileShader},
779 {"glCreateProgram", (void **) &qglCreateProgram},
780 {"glAttachShader", (void **) &qglAttachShader},
781 {"glLinkProgram", (void **) &qglLinkProgram},
782 {"glUseProgram", (void **) &qglUseProgram},
783 {"glValidateProgram", (void **) &qglValidateProgram},
784 {"glUniform1f", (void **) &qglUniform1f},
785 {"glUniform2f", (void **) &qglUniform2f},
786 {"glUniform3f", (void **) &qglUniform3f},
787 {"glUniform4f", (void **) &qglUniform4f},
788 {"glUniform1i", (void **) &qglUniform1i},
789 {"glUniform2i", (void **) &qglUniform2i},
790 {"glUniform3i", (void **) &qglUniform3i},
791 {"glUniform4i", (void **) &qglUniform4i},
792 {"glUniform1fv", (void **) &qglUniform1fv},
793 {"glUniform2fv", (void **) &qglUniform2fv},
794 {"glUniform3fv", (void **) &qglUniform3fv},
795 {"glUniform4fv", (void **) &qglUniform4fv},
796 {"glUniform1iv", (void **) &qglUniform1iv},
797 {"glUniform2iv", (void **) &qglUniform2iv},
798 {"glUniform3iv", (void **) &qglUniform3iv},
799 {"glUniform4iv", (void **) &qglUniform4iv},
800 {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
801 {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
802 {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
803 {"glGetShaderiv", (void **) &qglGetShaderiv},
804 {"glGetProgramiv", (void **) &qglGetProgramiv},
805 {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
806 {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
807 {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
808 {"glGetUniformLocation", (void **) &qglGetUniformLocation},
809 {"glGetActiveUniform", (void **) &qglGetActiveUniform},
810 {"glGetUniformfv", (void **) &qglGetUniformfv},
811 {"glGetUniformiv", (void **) &qglGetUniformiv},
812 {"glGetShaderSource", (void **) &qglGetShaderSource},
813 {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
814 {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
815 {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
816 {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
817 {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
818 {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
819 {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
820 {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
821 {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
822 {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
823 {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
824 {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
825 {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
826 {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
827 {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
828 {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
829 {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
830 {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
831 {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
832 {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
833 {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
834 {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
835 {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
836 {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
837 {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
838 // {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
839 // {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
840 // {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
841 // {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
842 // {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
843 // {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
844 // {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
845 // {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
846 // {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
847 // {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
848 // {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
849 {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
850 {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
851 {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
852 {"glBindAttribLocation", (void **) &qglBindAttribLocation},
853 {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
854 {"glGetAttribLocation", (void **) &qglGetAttribLocation},
855 {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
856 {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
857 {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
858 {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
862 static dllfunction_t glsl130funcs[] =
864 {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
868 static dllfunction_t vbofuncs[] =
870 {"glBindBufferARB" , (void **) &qglBindBufferARB},
871 {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB},
872 {"glGenBuffersARB" , (void **) &qglGenBuffersARB},
873 {"glIsBufferARB" , (void **) &qglIsBufferARB},
874 {"glMapBufferARB" , (void **) &qglMapBufferARB},
875 {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB},
876 {"glBufferDataARB" , (void **) &qglBufferDataARB},
877 {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB},
881 static dllfunction_t ubofuncs[] =
883 {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
884 {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
885 {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
886 {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
887 {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
888 {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
889 {"glBindBufferRange" , (void **) &qglBindBufferRange},
890 {"glBindBufferBase" , (void **) &qglBindBufferBase},
891 {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
892 {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},
896 static dllfunction_t arbfbofuncs[] =
898 {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer},
899 {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer},
900 {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers},
901 {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers},
902 {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage},
903 {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample}, // not in GL_EXT_framebuffer_object
904 {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv},
905 {"glIsFramebuffer" , (void **) &qglIsFramebuffer},
906 {"glBindFramebuffer" , (void **) &qglBindFramebuffer},
907 {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers},
908 {"glGenFramebuffers" , (void **) &qglGenFramebuffers},
909 {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus},
910 {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D},
911 {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D},
912 {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D},
913 {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer}, // not in GL_EXT_framebuffer_object
914 {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer},
915 {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv},
916 {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer}, // not in GL_EXT_framebuffer_object
917 {"glGenerateMipmap" , (void **) &qglGenerateMipmap},
921 static dllfunction_t extfbofuncs[] =
923 {"glIsRenderbufferEXT" , (void **) &qglIsRenderbuffer},
924 {"glBindRenderbufferEXT" , (void **) &qglBindRenderbuffer},
925 {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffers},
926 {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffers},
927 {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorage},
928 {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameteriv},
929 {"glIsFramebufferEXT" , (void **) &qglIsFramebuffer},
930 {"glBindFramebufferEXT" , (void **) &qglBindFramebuffer},
931 {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffers},
932 {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffers},
933 {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatus},
934 {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1D},
935 {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2D},
936 {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3D},
937 {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbuffer},
938 {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameteriv},
939 {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmap},
943 static dllfunction_t texturecompressionfuncs[] =
945 {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
946 {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
947 // {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB},
948 {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
949 {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
950 // {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB},
951 {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
955 static dllfunction_t occlusionqueryfuncs[] =
957 {"glGenQueriesARB", (void **) &qglGenQueriesARB},
958 {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
959 {"glIsQueryARB", (void **) &qglIsQueryARB},
960 {"glBeginQueryARB", (void **) &qglBeginQueryARB},
961 {"glEndQueryARB", (void **) &qglEndQueryARB},
962 {"glGetQueryivARB", (void **) &qglGetQueryivARB},
963 {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
964 {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
968 static dllfunction_t drawbuffersfuncs[] =
970 {"glDrawBuffersARB", (void **) &qglDrawBuffersARB},
974 static dllfunction_t multisamplefuncs[] =
976 {"glSampleCoverageARB", (void **) &qglSampleCoverageARB},
980 static dllfunction_t blendfuncseparatefuncs[] =
982 {"glBlendFuncSeparateEXT", (void **) &qglBlendFuncSeparate},
988 void VID_ClearExtensions(void)
990 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
991 Cvar_SetQuick(&gl_info_extensions, "");
993 // clear the extension flags
994 memset(&vid.support, 0, sizeof(vid.support));
995 vid.renderpath = RENDERPATH_GL11;
996 vid.sRGBcapable2D = false;
997 vid.sRGBcapable3D = false;
998 vid.useinterleavedarrays = false;
999 vid.forcevbo = false;
1000 vid.maxtexturesize_2d = 0;
1001 vid.maxtexturesize_3d = 0;
1002 vid.maxtexturesize_cubemap = 0;
1004 vid.teximageunits = 1;
1005 vid.texarrayunits = 1;
1006 vid.max_anisotropy = 1;
1007 vid.maxdrawbuffers = 1;
1010 // this is a complete list of all functions that are directly checked in the renderer
1011 qglDrawRangeElements = NULL;
1012 qglDrawBuffer = NULL;
1013 qglPolygonStipple = NULL;
1015 qglActiveTexture = NULL;
1016 qglGetCompressedTexImageARB = NULL;
1017 qglFramebufferTexture2D = NULL;
1018 qglDrawBuffersARB = NULL;
1023 void VID_CheckExtensions(void)
1025 if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false))
1026 Sys_Error("OpenGL 1.1.0 functions not found");
1027 vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", true);
1031 Con_DPrint("Checking OpenGL extensions...\n");
1033 if (vid.support.gl20shaders)
1036 // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
1037 vid.support.glshaderversion = 100;
1038 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
1040 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
1041 if (vid.support.glshaderversion < 100)
1042 vid.support.glshaderversion = 100;
1043 Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
1044 // get the glBindFragDataLocation function
1045 if (vid.support.glshaderversion >= 130)
1046 vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
1049 // GL drivers generally prefer GL_BGRA
1050 vid.forcetextype = GL_BGRA;
1052 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
1053 vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false);
1054 vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
1055 vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false);
1056 vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
1057 vid.support.arb_query_buffer_object = GL_CheckExtension("GL_ARB_query_buffer_object", NULL, "-noquerybuffer", true);
1058 vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false);
1059 vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
1060 vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
1061 vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
1062 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
1064 // LordHavoc: too many bugs on OSX!
1065 vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
1067 vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
1068 vid.support.arb_uniform_buffer_object = GL_CheckExtension("GL_ARB_uniform_buffer_object", ubofuncs, "-noubo", false);
1069 vid.support.ati_separate_stencil = GL_CheckExtension("separatestencil", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
1070 vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
1071 vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
1072 vid.support.ext_blend_func_separate = GL_CheckExtension("GL_EXT_blend_func_separate", blendfuncseparatefuncs, "-noblendfuncseparate", false);
1073 vid.support.ext_draw_range_elements = GL_CheckExtension("drawrangeelements", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
1074 vid.support.arb_framebuffer_object = GL_CheckExtension("GL_ARB_framebuffer_object", arbfbofuncs, "-nofbo", false);
1075 if (vid.support.arb_framebuffer_object)
1076 vid.support.ext_framebuffer_object = true;
1078 vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", extfbofuncs, "-nofbo", false);
1080 vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false);
1081 vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
1082 vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
1083 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
1084 vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
1085 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
1086 vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false);
1087 vid.support.arb_texture_float = GL_CheckExtension("GL_ARB_texture_float", NULL, "-notexturefloat", false);
1088 vid.support.arb_half_float_pixel = GL_CheckExtension("GL_ARB_half_float_pixel", NULL, "-nohalffloatpixel", false);
1089 vid.support.arb_half_float_vertex = GL_CheckExtension("GL_ARB_half_float_vertex", NULL, "-nohalffloatvertex", false);
1090 vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false);
1091 vid.allowalphatocoverage = false;
1093 // COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities)
1094 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
1095 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
1096 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
1097 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
1098 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
1099 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
1100 // COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
1101 // COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
1102 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
1103 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
1104 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
1105 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
1106 // COMMANDLINEOPTION: GL: -noquerybuffer disables GL_ARB_query_buffer_object (which allows corona fading without synchronous rendering)
1107 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
1108 // COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
1109 // COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
1110 // COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
1111 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
1112 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
1113 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
1114 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
1115 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
1116 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
1117 // COMMANDLINEOPTION: GL: -nosrgb disables GL_EXT_texture_sRGB (which is used for higher quality non-linear texture gamma)
1118 // COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample
1120 if (vid.support.arb_draw_buffers)
1121 qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
1123 // disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use
1124 // we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does)
1125 if(vid.support.arb_texture_non_power_of_two && vid.support.gl20shaders)
1128 qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &val);CHECKGLERROR
1130 vid.support.arb_texture_non_power_of_two = false;
1133 // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
1134 if (qglDrawRangeElements == NULL)
1135 qglDrawRangeElements = qglDrawRangeElementsEXT;
1137 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1138 if (vid.support.ext_texture_filter_anisotropic)
1139 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1140 if (vid.support.arb_texture_cube_map)
1141 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1142 if (vid.support.ext_texture_3d)
1143 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1145 // verify that 3d textures are really supported
1146 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1148 vid.support.ext_texture_3d = false;
1149 Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1152 vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
1153 if (vid.support.arb_multitexture)
1154 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1155 if (vid_gl20.integer && vid.support.gl20shaders)
1157 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1158 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
1159 qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
1160 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1161 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1162 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1163 Con_DPrintf("Using GL2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1164 vid.renderpath = RENDERPATH_GL20;
1165 vid.sRGBcapable2D = false;
1166 vid.sRGBcapable3D = true;
1167 vid.useinterleavedarrays = false;
1168 Con_Printf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
1169 Con_Printf("vid.support.gl20shaders %i\n", vid.support.gl20shaders);
1170 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
1172 else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer)
1174 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1175 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1176 vid.teximageunits = vid.texunits;
1177 vid.texarrayunits = vid.texunits;
1178 Con_DPrintf("Using GL1.3 rendering path - %i texture units, single pass rendering\n", vid.texunits);
1179 vid.renderpath = RENDERPATH_GL13;
1180 vid.sRGBcapable2D = false;
1181 vid.sRGBcapable3D = false;
1182 vid.useinterleavedarrays = false;
1186 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1187 vid.teximageunits = vid.texunits;
1188 vid.texarrayunits = vid.texunits;
1189 Con_DPrintf("Using GL1.1 rendering path - %i texture units, two pass rendering\n", vid.texunits);
1190 vid.renderpath = RENDERPATH_GL11;
1191 vid.sRGBcapable2D = false;
1192 vid.sRGBcapable3D = false;
1193 vid.useinterleavedarrays = false;
1196 // enable multisample antialiasing if possible
1197 if(vid.support.arb_multisample)
1200 qglGetIntegerv(GL_SAMPLES_ARB, &samples);
1201 vid.samples = samples;
1203 qglEnable(GL_MULTISAMPLE_ARB);
1205 vid.allowalphatocoverage = false;
1209 vid.allowalphatocoverage = false;
1213 // VorteX: set other info (maybe place them in VID_InitMode?)
1214 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1215 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1216 Cvar_SetQuick(&gl_info_version, gl_version);
1217 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1218 Cvar_SetQuick(&gl_info_driver, gl_driver);
1222 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
1225 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
1226 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
1227 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
1228 value = bound(-1, value, 1);
1229 return value * fsensitivity;
1232 qboolean VID_JoyBlockEmulatedKeys(int keycode)
1235 vid_joystate_t joystate;
1237 if (!joy_axiskeyevents.integer)
1239 if (vid_joystate.is360)
1241 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
1244 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
1245 VID_BuildJoyState(&joystate);
1246 for (j = 32;j < 36;j++)
1247 if (vid_joystate.button[j] || joystate.button[j])
1253 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
1256 xinput_state_t xinputstate;
1258 memset(joystate, 0, sizeof(*joystate));
1260 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
1262 joystate->is360 = true;
1263 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
1264 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
1265 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
1266 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
1267 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
1268 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
1269 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
1270 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
1271 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
1272 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
1273 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
1274 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
1275 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
1276 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
1277 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
1278 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
1279 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
1280 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
1281 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
1282 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
1283 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
1284 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
1285 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
1286 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
1287 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
1288 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
1289 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
1290 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
1291 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
1292 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
1297 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
1300 if (joystate->is360)
1302 // emulate key events for thumbstick
1303 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
1304 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
1305 #if MAXJOYBUTTON != 36
1306 #error this code must be updated if MAXJOYBUTTON changes!
1308 joystate->button[32] = f > 0.0f;
1309 joystate->button[33] = f < 0.0f;
1310 joystate->button[34] = r > 0.0f;
1311 joystate->button[35] = r < 0.0f;
1314 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
1320 if (realtime >= *timer)
1322 Key_Event(key, 0, true);
1323 *timer = realtime + 0.1;
1328 Key_Event(key, 0, false);
1336 Key_Event(key, 0, true);
1337 *timer = realtime + 0.5;
1342 #if MAXJOYBUTTON != 36
1343 #error this code must be updated if MAXJOYBUTTON changes!
1345 static int joybuttonkey[MAXJOYBUTTON][2] =
1347 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
1348 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
1349 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
1352 static int joybuttonkey360[][2] =
1354 {K_X360_DPAD_UP, K_UPARROW},
1355 {K_X360_DPAD_DOWN, K_DOWNARROW},
1356 {K_X360_DPAD_LEFT, K_LEFTARROW},
1357 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
1358 {K_X360_START, K_ESCAPE},
1359 {K_X360_BACK, K_ESCAPE},
1360 {K_X360_LEFT_THUMB, 0},
1361 {K_X360_RIGHT_THUMB, 0},
1362 {K_X360_LEFT_SHOULDER, 0},
1363 {K_X360_RIGHT_SHOULDER, 0},
1364 {K_X360_A, K_ENTER},
1365 {K_X360_B, K_ESCAPE},
1368 {K_X360_LEFT_TRIGGER, 0},
1369 {K_X360_RIGHT_TRIGGER, 0},
1370 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
1371 {K_X360_LEFT_THUMB_UP, K_UPARROW},
1372 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
1373 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
1374 {K_X360_RIGHT_THUMB_DOWN, 0},
1375 {K_X360_RIGHT_THUMB_UP, 0},
1376 {K_X360_RIGHT_THUMB_LEFT, 0},
1377 {K_X360_RIGHT_THUMB_RIGHT, 0},
1380 double vid_joybuttontimer[MAXJOYBUTTON];
1381 void VID_ApplyJoyState(vid_joystate_t *joystate)
1384 int c = joy_axiskeyevents.integer != 0;
1385 if (joystate->is360)
1388 // keystrokes (chatpad)
1389 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1390 xinput_keystroke_t keystroke;
1391 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1392 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1395 // emit key events for buttons
1396 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1397 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1400 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1401 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1402 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1403 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1404 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1405 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1409 // emit key events for buttons
1410 for (j = 0;j < MAXJOYBUTTON;j++)
1411 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1414 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1415 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1416 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1417 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1418 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1419 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1422 vid_joystate = *joystate;
1425 int VID_Shared_SetJoystick(int index)
1429 int xinputcount = 0;
1430 int xinputindex = -1;
1431 int xinputavailable = 0;
1432 xinput_state_t state;
1433 // detect available XInput controllers
1434 for (i = 0;i < 4;i++)
1436 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1438 xinputavailable |= 1<<i;
1439 if (index == xinputcount)
1444 if (joy_xinputavailable.integer != xinputavailable)
1445 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1446 if (vid_xinputindex != xinputindex)
1448 vid_xinputindex = xinputindex;
1449 if (xinputindex >= 0)
1450 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1459 static void Force_CenterView_f (void)
1461 cl.viewangles[PITCH] = 0;
1464 static int gamma_forcenextframe = false;
1465 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1466 static int cachecolorenable;
1468 void VID_ApplyGammaToColor(const float *rgb, float *out)
1471 if (cachecolorenable)
1473 for (i = 0; i < 3; i++)
1474 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1478 for (i = 0; i < 3; i++)
1479 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1483 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1484 qboolean vid_gammatables_trivial = true;
1485 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1487 if (cachecolorenable)
1489 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1490 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1491 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1495 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1496 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1497 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1500 if(vid.sRGB2D || vid.sRGB3D)
1503 for(i = 0; i < 3*rampsize; ++i)
1504 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1507 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1508 // immensely butchered it to work with variable framerates and fit in with
1509 // the rest of darkplaces.
1511 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1512 if (v_psycho.integer)
1516 static float n[3], nd[3], nt[3];
1517 static int init = true;
1518 unsigned short *ramp;
1519 gamma_forcenextframe = true;
1523 for (x = 0;x < 3;x++)
1525 n[x] = lhrandom(0, 1);
1526 nd[x] = (rand()&1)?-0.25:0.25;
1527 nt[x] = lhrandom(1, 8.2);
1531 for (x = 0;x < 3;x++)
1533 nt[x] -= cl.realframetime;
1537 nt[x] += lhrandom(1, 8.2);
1539 n[x] += nd[x] * cl.realframetime;
1540 n[x] -= floor(n[x]);
1543 for (x = 0, ramp = ramps;x < 3;x++)
1544 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1545 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1549 void VID_UpdateGamma(void)
1553 qboolean gamma_changed = false;
1555 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1556 BOUNDCVAR(v_gamma, 0.1, 5);
1557 BOUNDCVAR(v_contrast, 0.2, 5);
1558 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1559 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1560 BOUNDCVAR(v_color_black_r, 0, 0.8);
1561 BOUNDCVAR(v_color_black_g, 0, 0.8);
1562 BOUNDCVAR(v_color_black_b, 0, 0.8);
1563 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1564 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1565 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1566 BOUNDCVAR(v_color_white_r, 1, 5);
1567 BOUNDCVAR(v_color_white_g, 1, 5);
1568 BOUNDCVAR(v_color_white_b, 1, 5);
1571 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1572 vid_gammatables_trivial = false;
1573 if(v_psycho.integer == 0)
1574 if(v_contrastboost.value == 1)
1578 if(v_color_enable.integer)
1580 if(v_color_black_r.value == 0)
1581 if(v_color_black_g.value == 0)
1582 if(v_color_black_b.value == 0)
1583 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1584 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1585 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1586 if(v_color_white_r.value == 1)
1587 if(v_color_white_g.value == 1)
1588 if(v_color_white_b.value == 1)
1589 vid_gammatables_trivial = true;
1593 if(v_gamma.value == 1)
1594 if(v_contrast.value == 1)
1595 if(v_brightness.value == 0)
1596 vid_gammatables_trivial = true;
1600 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1601 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1602 if(v_psycho.integer)
1603 gamma_changed = true;
1604 GAMMACHECK(cachegamma , v_gamma.value);
1605 GAMMACHECK(cachecontrast , v_contrast.value);
1606 GAMMACHECK(cachebrightness , v_brightness.value);
1607 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1608 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1609 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1610 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1611 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1612 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1613 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1614 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1615 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1616 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1617 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1620 ++vid_gammatables_serial;
1625 static dllfunction_t xinputdllfuncs[] =
1627 {"XInputGetState", (void **) &qXInputGetState},
1628 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1631 static const char* xinputdllnames [] =
1638 static dllhandle_t xinputdll_dll = NULL;
1641 void VID_Shared_Init(void)
1646 Con_Printf("DPSOFTRAST available (SSE2 instructions detected)\n");
1647 Cvar_RegisterVariable(&vid_soft);
1648 Cvar_RegisterVariable(&vid_soft_threads);
1649 Cvar_RegisterVariable(&vid_soft_interlace);
1652 Con_Printf("DPSOFTRAST not available (SSE2 disabled or not detected)\n");
1654 Con_Printf("DPSOFTRAST not available (SSE2 not compiled in)\n");
1657 Cvar_RegisterVariable(&gl_info_vendor);
1658 Cvar_RegisterVariable(&gl_info_renderer);
1659 Cvar_RegisterVariable(&gl_info_version);
1660 Cvar_RegisterVariable(&gl_info_extensions);
1661 Cvar_RegisterVariable(&gl_info_platform);
1662 Cvar_RegisterVariable(&gl_info_driver);
1663 Cvar_RegisterVariable(&v_gamma);
1664 Cvar_RegisterVariable(&v_brightness);
1665 Cvar_RegisterVariable(&v_contrastboost);
1666 Cvar_RegisterVariable(&v_contrast);
1668 Cvar_RegisterVariable(&v_color_enable);
1669 Cvar_RegisterVariable(&v_color_black_r);
1670 Cvar_RegisterVariable(&v_color_black_g);
1671 Cvar_RegisterVariable(&v_color_black_b);
1672 Cvar_RegisterVariable(&v_color_grey_r);
1673 Cvar_RegisterVariable(&v_color_grey_g);
1674 Cvar_RegisterVariable(&v_color_grey_b);
1675 Cvar_RegisterVariable(&v_color_white_r);
1676 Cvar_RegisterVariable(&v_color_white_g);
1677 Cvar_RegisterVariable(&v_color_white_b);
1679 Cvar_RegisterVariable(&v_glslgamma);
1680 Cvar_RegisterVariable(&v_glslgamma_2d);
1682 Cvar_RegisterVariable(&v_psycho);
1684 Cvar_RegisterVariable(&vid_fullscreen);
1685 Cvar_RegisterVariable(&vid_width);
1686 Cvar_RegisterVariable(&vid_height);
1687 Cvar_RegisterVariable(&vid_bitsperpixel);
1688 Cvar_RegisterVariable(&vid_samples);
1689 Cvar_RegisterVariable(&vid_refreshrate);
1690 Cvar_RegisterVariable(&vid_userefreshrate);
1691 Cvar_RegisterVariable(&vid_stereobuffer);
1692 Cvar_RegisterVariable(&vid_touchscreen_density);
1693 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1694 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1695 Cvar_RegisterVariable(&vid_vsync);
1696 Cvar_RegisterVariable(&vid_mouse);
1697 Cvar_RegisterVariable(&vid_grabkeyboard);
1698 Cvar_RegisterVariable(&vid_touchscreen);
1699 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1700 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1701 Cvar_RegisterVariable(&vid_stick_mouse);
1702 Cvar_RegisterVariable(&vid_resizable);
1703 Cvar_RegisterVariable(&vid_desktopfullscreen);
1704 Cvar_RegisterVariable(&vid_minwidth);
1705 Cvar_RegisterVariable(&vid_minheight);
1706 Cvar_RegisterVariable(&vid_gl13);
1707 Cvar_RegisterVariable(&vid_gl20);
1708 Cvar_RegisterVariable(&gl_finish);
1709 Cvar_RegisterVariable(&vid_sRGB);
1710 Cvar_RegisterVariable(&vid_sRGB_fallback);
1712 Cvar_RegisterVariable(&joy_active);
1714 Cvar_RegisterVariable(&joy_xinputavailable);
1716 Cvar_RegisterVariable(&joy_detected);
1717 Cvar_RegisterVariable(&joy_enable);
1718 Cvar_RegisterVariable(&joy_index);
1719 Cvar_RegisterVariable(&joy_axisforward);
1720 Cvar_RegisterVariable(&joy_axisside);
1721 Cvar_RegisterVariable(&joy_axisup);
1722 Cvar_RegisterVariable(&joy_axispitch);
1723 Cvar_RegisterVariable(&joy_axisyaw);
1724 //Cvar_RegisterVariable(&joy_axisroll);
1725 Cvar_RegisterVariable(&joy_deadzoneforward);
1726 Cvar_RegisterVariable(&joy_deadzoneside);
1727 Cvar_RegisterVariable(&joy_deadzoneup);
1728 Cvar_RegisterVariable(&joy_deadzonepitch);
1729 Cvar_RegisterVariable(&joy_deadzoneyaw);
1730 //Cvar_RegisterVariable(&joy_deadzoneroll);
1731 Cvar_RegisterVariable(&joy_sensitivityforward);
1732 Cvar_RegisterVariable(&joy_sensitivityside);
1733 Cvar_RegisterVariable(&joy_sensitivityup);
1734 Cvar_RegisterVariable(&joy_sensitivitypitch);
1735 Cvar_RegisterVariable(&joy_sensitivityyaw);
1736 //Cvar_RegisterVariable(&joy_sensitivityroll);
1737 Cvar_RegisterVariable(&joy_axiskeyevents);
1738 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1739 Cvar_RegisterVariable(&joy_x360_axisforward);
1740 Cvar_RegisterVariable(&joy_x360_axisside);
1741 Cvar_RegisterVariable(&joy_x360_axisup);
1742 Cvar_RegisterVariable(&joy_x360_axispitch);
1743 Cvar_RegisterVariable(&joy_x360_axisyaw);
1744 //Cvar_RegisterVariable(&joy_x360_axisroll);
1745 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1746 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1747 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1748 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1749 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1750 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1751 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1752 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1753 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1754 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1755 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1756 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1759 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1762 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1763 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1766 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1771 memset(&mode, 0, sizeof(mode));
1772 mode.fullscreen = fullscreen != 0;
1774 mode.height = height;
1775 mode.bitsperpixel = bpp;
1776 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1777 mode.userefreshrate = vid_userefreshrate.integer != 0;
1778 mode.stereobuffer = stereobuffer != 0;
1779 mode.samples = samples;
1780 cl_ignoremousemoves = 2;
1781 VID_ClearExtensions();
1783 vid.samples = vid.mode.samples;
1784 if (VID_InitMode(&mode))
1786 // accept the (possibly modified) mode
1788 vid.fullscreen = vid.mode.fullscreen;
1789 vid.width = vid.mode.width;
1790 vid.height = vid.mode.height;
1791 vid.bitsperpixel = vid.mode.bitsperpixel;
1792 vid.refreshrate = vid.mode.refreshrate;
1793 vid.userefreshrate = vid.mode.userefreshrate;
1794 vid.stereobuffer = vid.mode.stereobuffer;
1795 vid.stencil = vid.mode.bitsperpixel > 16;
1796 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1797 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1799 switch(vid.renderpath)
1801 case RENDERPATH_GL11:
1802 case RENDERPATH_GL13:
1803 case RENDERPATH_GL20:
1807 qglGetBooleanv(GL_STEREO, &stereo);
1808 vid.stereobuffer = stereo != 0;
1813 vid.stereobuffer = false;
1818 (vid_sRGB_fallback.integer >= 3) // force fallback
1820 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1821 !(r_viewfbo.integer >= 2 && vid.support.ext_framebuffer_object && vid.support.arb_texture_non_power_of_two && vid.samples < 2))
1823 vid.sRGB2D = vid.sRGB3D = false;
1825 if(vid.samples != vid.mode.samples)
1826 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1828 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1830 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1831 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1832 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1833 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1834 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1835 if(vid_userefreshrate.integer)
1836 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1837 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1839 if (vid_touchscreen.integer)
1841 in_windowmouse_x = vid_width.value / 2.f;
1842 in_windowmouse_y = vid_height.value / 2.f;
1851 static void VID_OpenSystems(void)
1858 static void VID_CloseSystems(void)
1861 R_Modules_Shutdown();
1865 qboolean vid_commandlinecheck = true;
1866 extern qboolean vid_opened;
1868 void VID_Restart_f(void)
1872 // don't crash if video hasn't started yet
1873 if (vid_commandlinecheck)
1878 SCR_BeginLoadingPlaque(false);
1882 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1883 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1884 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1887 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1889 Con_Print("Video mode change failed\n");
1890 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1891 Sys_Error("Unable to restore to last working video mode");
1896 const char *vidfallbacks[][2] =
1898 {"vid_stereobuffer", "0"},
1899 {"vid_samples", "1"},
1900 {"vid_userefreshrate", "0"},
1901 {"vid_width", "640"},
1902 {"vid_height", "480"},
1903 {"vid_bitsperpixel", "16"},
1907 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1908 void VID_Start(void)
1910 int i, width, height, success;
1911 if (vid_commandlinecheck)
1913 // interpret command-line parameters
1914 vid_commandlinecheck = false;
1915 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1916 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1917 Cvar_SetValueQuick(&vid_fullscreen, false);
1918 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1919 if (COM_CheckParm("-fullscreen"))
1920 Cvar_SetValueQuick(&vid_fullscreen, true);
1923 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1924 if ((i = COM_CheckParm("-width")) != 0)
1925 width = atoi(com_argv[i+1]);
1926 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1927 if ((i = COM_CheckParm("-height")) != 0)
1928 height = atoi(com_argv[i+1]);
1930 width = height * 4 / 3;
1932 height = width * 3 / 4;
1934 Cvar_SetValueQuick(&vid_width, width);
1936 Cvar_SetValueQuick(&vid_height, height);
1937 // COMMANDLINEOPTION: Video: -bpp <bits> performs +vid_bitsperpixel <bits> (example -bpp 32 or -bpp 16)
1938 if ((i = COM_CheckParm("-bpp")) != 0)
1939 Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
1940 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1941 if ((i = COM_CheckParm("-density")) != 0)
1942 Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
1943 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1944 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
1945 Cvar_SetQuick(&vid_touchscreen_xdpi, com_argv[i+1]);
1946 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1947 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
1948 Cvar_SetQuick(&vid_touchscreen_ydpi, com_argv[i+1]);
1951 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1954 Con_Print("Desired video mode fail, trying fallbacks...\n");
1955 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1957 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
1958 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1961 Sys_Error("Video modes failed");
1972 static int VID_SortModes_Compare(const void *a_, const void *b_)
1974 vid_mode_t *a = (vid_mode_t *) a_;
1975 vid_mode_t *b = (vid_mode_t *) b_;
1976 if(a->width > b->width)
1978 if(a->width < b->width)
1980 if(a->height > b->height)
1982 if(a->height < b->height)
1984 if(a->refreshrate > b->refreshrate)
1986 if(a->refreshrate < b->refreshrate)
1992 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1994 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1998 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
2004 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
2005 // 2. remove duplicates
2006 for(i = 0; i < count; ++i)
2008 if(modes[i].width && modes[i].height)
2012 if(modes[i].width != modes[i-1].width)
2014 if(modes[i].height != modes[i-1].height)
2017 if(modes[i].refreshrate != modes[i-1].refreshrate)
2020 if(modes[i].bpp != modes[i-1].bpp)
2023 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
2026 // a dupe, or a bogus mode!
2028 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
2029 --i; // check this index again, as mode i+1 is now here
2035 void VID_Soft_SharedSetup(void)
2037 gl_platform = "DPSOFTRAST";
2038 gl_platformextensions = "";
2040 gl_renderer = "DarkPlaces-Soft";
2041 gl_vendor = "Forest Hale";
2045 // clear the extension flags
2046 memset(&vid.support, 0, sizeof(vid.support));
2047 Cvar_SetQuick(&gl_info_extensions, "");
2049 // DPSOFTRAST requires BGRA
2050 vid.forcetextype = TEXTYPE_BGRA;
2052 vid.forcevbo = false;
2053 vid.support.arb_depth_texture = true;
2054 vid.support.arb_draw_buffers = true;
2055 vid.support.arb_occlusion_query = true;
2056 vid.support.arb_query_buffer_object = false;
2057 vid.support.arb_shadow = true;
2058 //vid.support.arb_texture_compression = true;
2059 vid.support.arb_texture_cube_map = true;
2060 vid.support.arb_texture_non_power_of_two = false;
2061 vid.support.arb_vertex_buffer_object = true;
2062 vid.support.ext_blend_subtract = true;
2063 vid.support.ext_draw_range_elements = true;
2064 vid.support.ext_framebuffer_object = true;
2066 vid.support.ext_texture_3d = true;
2067 //vid.support.ext_texture_compression_s3tc = true;
2068 vid.support.ext_texture_filter_anisotropic = true;
2069 vid.support.ati_separate_stencil = true;
2070 vid.support.ext_texture_srgb = false;
2072 vid.maxtexturesize_2d = 16384;
2073 vid.maxtexturesize_3d = 512;
2074 vid.maxtexturesize_cubemap = 16384;
2076 vid.teximageunits = 32;
2077 vid.texarrayunits = 8;
2078 vid.max_anisotropy = 1;
2079 vid.maxdrawbuffers = 4;
2081 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
2082 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
2083 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
2084 Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
2085 vid.renderpath = RENDERPATH_SOFT;
2086 vid.sRGBcapable2D = false;
2087 vid.sRGBcapable3D = false;
2088 vid.useinterleavedarrays = false;
2090 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2091 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2092 Cvar_SetQuick(&gl_info_version, gl_version);
2093 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2094 Cvar_SetQuick(&gl_info_driver, gl_driver);
2096 // LordHavoc: report supported extensions
2098 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
2100 Con_DPrintf("\nQuakeC extensions for server and client: %s\n", vm_sv_extensions );
2103 // clear to black (loading plaque will be seen over this)
2104 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);