7 // LordHavoc: these are only set in wgl
8 qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
9 qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
11 // GL_ARB_multitexture
12 int gl_textureunits = 0;
13 // GL_ARB_texture_env_combine or GL_EXT_texture_env_combine
14 int gl_combine_extension = false;
15 // GL_EXT_compiled_vertex_array
16 int gl_supportslockarrays = false;
17 // GLX_SGI_video_sync or WGL_EXT_swap_control
18 int gl_videosyncavailable = false;
20 int gl_stencil = false;
21 // 3D textures available
22 int gl_texture3d = false;
23 // GL_ARB_texture_cubemap
24 int gl_texturecubemap = false;
25 // GL_ARB_texture_env_dot3
26 int gl_dot3arb = false;
27 // GL_SGIS_texture_edge_clamp
28 int gl_support_clamptoedge = false;
29 // GL_NV_vertex_array_range
30 int gl_support_var = false;
31 // GL_NV_vertex_array_range2
32 int gl_support_var2 = false;
33 // GL_EXT_texture_filter_anisotropic
34 int gl_support_anisotropy = false;
35 // GL_NV_texture_shader
36 int gl_textureshader = false;
38 // LordHavoc: if window is hidden, don't update screen
39 int vid_hidden = true;
40 // LordHavoc: if window is not the active window, don't hog as much CPU time,
41 // let go of the mouse, turn off sound, and restore system gamma ramps...
42 int vid_activewindow = true;
43 // LordHavoc: whether to allow use of hwgamma (disabled when window is inactive)
44 int vid_allowhwgamma = false;
46 // we don't know until we try it!
47 int vid_hardwaregammasupported = true;
48 // whether hardware gamma ramps are currently in effect
49 int vid_usinghwgamma = false;
51 unsigned short vid_gammaramps[768];
52 unsigned short vid_systemgammaramps[768];
54 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1"};
55 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640"};
56 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480"};
57 cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32"};
59 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
60 cvar_t gl_combine = {CVAR_SAVE, "gl_combine", "1"};
62 cvar_t in_pitch_min = {0, "in_pitch_min", "-70"};
63 cvar_t in_pitch_max = {0, "in_pitch_max", "80"};
65 cvar_t m_filter = {CVAR_SAVE, "m_filter","0"};
67 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1"};
68 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1"};
69 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0"};
70 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0"};
71 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0"};
72 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0"};
73 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0"};
74 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5"};
75 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5"};
76 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5"};
77 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1"};
78 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1"};
79 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1"};
80 cvar_t v_hwgamma = {CVAR_SAVE, "v_hwgamma", "1"};
82 // brand of graphics chip
83 const char *gl_vendor;
84 // graphics chip model and other information
85 const char *gl_renderer;
86 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
87 const char *gl_version;
88 // extensions list, space separated
89 const char *gl_extensions;
91 const char *gl_platform;
92 // another extensions list, containing platform-specific extensions that are
93 // not in the main list
94 const char *gl_platformextensions;
95 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
98 // GL_ARB_multitexture
99 void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
100 void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
101 void (GLAPIENTRY *qglActiveTexture) (GLenum);
102 void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
104 // GL_EXT_compiled_vertex_array
105 void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
106 void (GLAPIENTRY *qglUnlockArraysEXT) (void);
108 //GL_NV_vertex_array_range
109 GLvoid *(GLAPIENTRY *qglAllocateMemoryNV)(GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
110 GLvoid (GLAPIENTRY *qglFreeMemoryNV)(GLvoid *pointer);
111 GLvoid (GLAPIENTRY *qglVertexArrayRangeNV)(GLsizei length, GLvoid *pointer);
112 GLvoid (GLAPIENTRY *qglFlushVertexArrayRangeNV)(GLvoid);
114 // general GL functions
116 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
118 void (GLAPIENTRY *qglClear)(GLbitfield mask);
120 //void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
121 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
122 void (GLAPIENTRY *qglCullFace)(GLenum mode);
124 //void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
125 //void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
126 void (GLAPIENTRY *qglEnable)(GLenum cap);
127 void (GLAPIENTRY *qglDisable)(GLenum cap);
128 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
130 void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
131 void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
133 //void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
134 //void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
135 //void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
136 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
138 GLenum (GLAPIENTRY *qglGetError)(void);
139 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
140 void (GLAPIENTRY *qglFinish)(void);
141 void (GLAPIENTRY *qglFlush)(void);
143 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
144 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
145 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
146 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
147 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
149 void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
150 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
151 void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
152 void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
153 void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
154 void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
155 void (GLAPIENTRY *qglArrayElement)(GLint i);
157 void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
158 void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
159 void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
160 void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
161 void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
162 void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
163 void (GLAPIENTRY *qglBegin)(GLenum mode);
164 void (GLAPIENTRY *qglEnd)(void);
166 void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
167 void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
168 void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
169 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
170 //void (GLAPIENTRY *qglPushMatrix)(void);
171 //void (GLAPIENTRY *qglPopMatrix)(void);
172 void (GLAPIENTRY *qglLoadIdentity)(void);
173 //void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
174 void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
175 //void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
176 //void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
177 //void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
178 //void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
179 //void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
180 //void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
181 //void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
182 //void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
184 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
186 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
187 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
188 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
189 void (GLAPIENTRY *qglClearStencil)(GLint s);
191 //void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
192 void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
193 void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
194 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
195 //void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
196 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
198 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
199 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
200 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
201 //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
202 //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
203 GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
204 //void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
205 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
207 void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
208 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
209 void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
210 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
211 void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
212 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
213 void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
214 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
217 void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
219 //void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
221 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
222 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
223 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
225 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
227 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
229 int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent)
232 const dllfunction_t *func;
234 Con_DPrintf("checking for %s... ", name);
236 for (func = funcs;func && func->name;func++)
237 *func->funcvariable = NULL;
239 if (disableparm && COM_CheckParm(disableparm))
241 Con_DPrintf("disabled by commandline\n");
245 if (strstr(gl_extensions, name) || strstr(gl_platformextensions, name) || (strncmp(name, "GL_", 3) && strncmp(name, "WGL_", 4) && strncmp(name, "GLX_", 4) && strncmp(name, "AGL_", 4)))
247 for (func = funcs;func && func->name != NULL;func++)
249 // functions are cleared before all the extensions are evaluated
250 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
253 Con_Printf("OpenGL extension \"%s\" is missing function \"%s\" - broken driver!\n", name, func->name);
257 // delay the return so it prints all missing functions
260 Con_DPrintf("enabled\n");
265 Con_DPrintf("not detected\n");
270 static dllfunction_t opengl110funcs[] =
272 {"glClearColor", (void **) &qglClearColor},
273 {"glClear", (void **) &qglClear},
274 // {"glAlphaFunc", (void **) &qglAlphaFunc},
275 {"glBlendFunc", (void **) &qglBlendFunc},
276 {"glCullFace", (void **) &qglCullFace},
277 // {"glDrawBuffer", (void **) &qglDrawBuffer},
278 // {"glReadBuffer", (void **) &qglReadBuffer},
279 {"glEnable", (void **) &qglEnable},
280 {"glDisable", (void **) &qglDisable},
281 {"glIsEnabled", (void **) &qglIsEnabled},
282 {"glEnableClientState", (void **) &qglEnableClientState},
283 {"glDisableClientState", (void **) &qglDisableClientState},
284 // {"glGetBooleanv", (void **) &qglGetBooleanv},
285 // {"glGetDoublev", (void **) &qglGetDoublev},
286 // {"glGetFloatv", (void **) &qglGetFloatv},
287 {"glGetIntegerv", (void **) &qglGetIntegerv},
288 {"glGetError", (void **) &qglGetError},
289 {"glGetString", (void **) &qglGetString},
290 {"glFinish", (void **) &qglFinish},
291 {"glFlush", (void **) &qglFlush},
292 {"glClearDepth", (void **) &qglClearDepth},
293 {"glDepthFunc", (void **) &qglDepthFunc},
294 {"glDepthMask", (void **) &qglDepthMask},
295 {"glDepthRange", (void **) &qglDepthRange},
296 {"glDrawElements", (void **) &qglDrawElements},
297 {"glColorMask", (void **) &qglColorMask},
298 {"glVertexPointer", (void **) &qglVertexPointer},
299 {"glNormalPointer", (void **) &qglNormalPointer},
300 {"glColorPointer", (void **) &qglColorPointer},
301 {"glTexCoordPointer", (void **) &qglTexCoordPointer},
302 {"glArrayElement", (void **) &qglArrayElement},
303 {"glColor4f", (void **) &qglColor4f},
304 {"glTexCoord2f", (void **) &qglTexCoord2f},
305 {"glTexCoord3f", (void **) &qglTexCoord3f},
306 {"glVertex2f", (void **) &qglVertex2f},
307 {"glVertex3f", (void **) &qglVertex3f},
308 {"glBegin", (void **) &qglBegin},
309 {"glEnd", (void **) &qglEnd},
310 {"glMatrixMode", (void **) &qglMatrixMode},
311 {"glOrtho", (void **) &qglOrtho},
312 {"glFrustum", (void **) &qglFrustum},
313 {"glViewport", (void **) &qglViewport},
314 // {"glPushMatrix", (void **) &qglPushMatrix},
315 // {"glPopMatrix", (void **) &qglPopMatrix},
316 {"glLoadIdentity", (void **) &qglLoadIdentity},
317 // {"glLoadMatrixd", (void **) &qglLoadMatrixd},
318 {"glLoadMatrixf", (void **) &qglLoadMatrixf},
319 // {"glMultMatrixd", (void **) &qglMultMatrixd},
320 // {"glMultMatrixf", (void **) &qglMultMatrixf},
321 // {"glRotated", (void **) &qglRotated},
322 // {"glRotatef", (void **) &qglRotatef},
323 // {"glScaled", (void **) &qglScaled},
324 // {"glScalef", (void **) &qglScalef},
325 // {"glTranslated", (void **) &qglTranslated},
326 // {"glTranslatef", (void **) &qglTranslatef},
327 {"glReadPixels", (void **) &qglReadPixels},
328 {"glStencilFunc", (void **) &qglStencilFunc},
329 {"glStencilMask", (void **) &qglStencilMask},
330 {"glStencilOp", (void **) &qglStencilOp},
331 {"glClearStencil", (void **) &qglClearStencil},
332 // {"glTexEnvf", (void **) &qglTexEnvf},
333 {"glTexEnvfv", (void **) &qglTexEnvfv},
334 {"glTexEnvi", (void **) &qglTexEnvi},
335 {"glTexParameterf", (void **) &qglTexParameterf},
336 // {"glTexParameterfv", (void **) &qglTexParameterfv},
337 {"glTexParameteri", (void **) &qglTexParameteri},
338 // {"glPixelStoref", (void **) &qglPixelStoref},
339 {"glPixelStorei", (void **) &qglPixelStorei},
340 {"glGenTextures", (void **) &qglGenTextures},
341 {"glDeleteTextures", (void **) &qglDeleteTextures},
342 {"glBindTexture", (void **) &qglBindTexture},
343 // {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
344 // {"glAreTexturesResident", (void **) &qglAreTexturesResident},
345 {"glIsTexture", (void **) &qglIsTexture},
346 {"glTexImage1D", (void **) &qglTexImage1D},
347 {"glTexImage2D", (void **) &qglTexImage2D},
348 {"glTexSubImage1D", (void **) &qglTexSubImage1D},
349 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
350 {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
351 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
352 {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
353 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
354 {"glScissor", (void **) &qglScissor},
355 {"glPolygonOffset", (void **) &qglPolygonOffset},
359 static dllfunction_t drawrangeelementsfuncs[] =
361 {"glDrawRangeElements", (void **) &qglDrawRangeElements},
365 static dllfunction_t drawrangeelementsextfuncs[] =
367 {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
371 static dllfunction_t multitexturefuncs[] =
373 {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
374 {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
375 {"glActiveTextureARB", (void **) &qglActiveTexture},
376 {"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
380 static dllfunction_t compiledvertexarrayfuncs[] =
382 {"glLockArraysEXT", (void **) &qglLockArraysEXT},
383 {"glUnlockArraysEXT", (void **) &qglUnlockArraysEXT},
387 static dllfunction_t texture3dextfuncs[] =
389 {"glTexImage3DEXT", (void **) &qglTexImage3D},
390 {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
391 {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
395 static dllfunction_t glxvarfuncs[] =
397 {"glXAllocateMemoryNV", (void **) &qglAllocateMemoryNV},
398 {"glXFreeMemoryNV", (void **) &qglFreeMemoryNV},
399 {"glVertexArrayRangeNV", (void **) &qglVertexArrayRangeNV},
400 {"glFlushVertexArrayRangeNV", (void **) &qglFlushVertexArrayRangeNV},
404 static dllfunction_t wglvarfuncs[] =
406 {"wglAllocateMemoryNV", (void **) &qglAllocateMemoryNV},
407 {"wglFreeMemoryNV", (void **) &qglFreeMemoryNV},
408 {"glVertexArrayRangeNV", (void **) &qglVertexArrayRangeNV},
409 {"glFlushVertexArrayRangeNV", (void **) &qglFlushVertexArrayRangeNV},
414 void VID_CheckExtensions(void)
416 gl_stencil = vid_bitsperpixel.integer == 32;
417 gl_combine_extension = false;
419 gl_supportslockarrays = false;
421 gl_support_clamptoedge = false;
422 gl_support_var = false;
423 gl_support_var2 = false;
425 if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false))
426 Sys_Error("OpenGL 1.1.0 functions not found\n");
428 Con_DPrintf ("GL_VENDOR: %s\n", gl_vendor);
429 Con_DPrintf ("GL_RENDERER: %s\n", gl_renderer);
430 Con_DPrintf ("GL_VERSION: %s\n", gl_version);
431 Con_DPrintf ("GL_EXTENSIONS: %s\n", gl_extensions);
432 Con_DPrintf ("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
434 Con_DPrintf("Checking OpenGL extensions...\n");
436 if (!GL_CheckExtension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true))
437 GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
439 if (GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false))
441 qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits);
442 gl_combine_extension = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
443 if (gl_combine_extension)
444 gl_dot3arb = GL_CheckExtension("GL_ARB_texture_env_dot3", NULL, "-nodot3", false);
447 gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
448 gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
449 gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
450 gl_support_clamptoedge = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
452 if (!strcmp(gl_platform, "GLX"))
453 gl_support_var = GL_CheckExtension("GL_NV_vertex_array_range", glxvarfuncs, "-novar", false);
454 else if (!strcmp(gl_platform, "WGL"))
455 gl_support_var = GL_CheckExtension("GL_NV_vertex_array_range", wglvarfuncs, "-novar", false);
457 gl_support_var2 = GL_CheckExtension("GL_NV_vertex_array_range2", NULL, "-novar2", false);
459 gl_support_anisotropy = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
461 gl_textureshader = GL_CheckExtension("GL_NV_texture_shader", NULL, "-notextureshader", false);
463 // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
464 if (qglDrawRangeElements == NULL)
465 qglDrawRangeElements = qglDrawRangeElementsEXT;
468 int vid_vertexarrays_are_var = false;
469 void *VID_AllocVertexArrays(mempool_t *pool, int size, int fast, float readfrequency, float writefrequency, float priority)
472 vid_vertexarrays_are_var = false;
473 if (fast && qglAllocateMemoryNV)
476 m = qglAllocateMemoryNV(size, readfrequency, writefrequency, priority);
480 vid_vertexarrays_are_var = true;
484 return Mem_Alloc(pool, size);
487 void VID_FreeVertexArrays(void *pointer)
489 if (vid_vertexarrays_are_var)
492 qglFreeMemoryNV(pointer);
497 vid_vertexarrays_are_var = false;
500 void Force_CenterView_f (void)
502 cl.viewangles[PITCH] = 0;
505 void IN_PreMove(void)
509 void CL_AdjustAngles(void);
510 void IN_PostMove(void)
512 // clamp after the move as well to prevent messed up rendering angles
516 void IN_Mouse(usercmd_t *cmd, float mx, float my)
518 int mouselook = (in_mlook.state & 1) || freelook.integer;
519 float mouse_x, mouse_y;
520 static float old_mouse_x = 0, old_mouse_y = 0;
522 if (m_filter.integer)
524 mouse_x = (mx + old_mouse_x) * 0.5;
525 mouse_y = (my + old_mouse_y) * 0.5;
536 // LordHavoc: viewzoom affects mouse sensitivity for sniping
537 mouse_x *= sensitivity.value * cl.viewzoom;
538 mouse_y *= sensitivity.value * cl.viewzoom;
540 // Add mouse X/Y movement to cmd
541 if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
542 cmd->sidemove += m_side.value * mouse_x;
544 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
549 if (mouselook && !(in_strafe.state & 1))
550 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
553 if ((in_strafe.state & 1) && noclip_anglehack)
554 cmd->upmove -= m_forward.value * mouse_y;
556 cmd->forwardmove -= m_forward.value * mouse_y;
560 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3];
561 static int cachecolorenable, cachehwgamma;
562 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
563 void VID_UpdateGamma(qboolean force)
568 // LordHavoc: don't mess with gamma tables if running dedicated
569 if (cls.state == ca_dedicated)
573 && vid_usinghwgamma == (vid_allowhwgamma && v_hwgamma.integer)
574 && v_gamma.value == cachegamma
575 && v_contrast.value == cachecontrast
576 && v_brightness.value == cachebrightness
577 && cachecolorenable == v_color_enable.integer
578 && cacheblack[0] == v_color_black_r.value
579 && cacheblack[1] == v_color_black_g.value
580 && cacheblack[2] == v_color_black_b.value
581 && cachegrey[0] == v_color_grey_r.value
582 && cachegrey[1] == v_color_grey_g.value
583 && cachegrey[2] == v_color_grey_b.value
584 && cachewhite[0] == v_color_white_r.value
585 && cachewhite[1] == v_color_white_g.value
586 && cachewhite[2] == v_color_white_b.value)
589 if (vid_allowhwgamma && v_hwgamma.integer)
591 if (!vid_usinghwgamma)
593 vid_usinghwgamma = true;
594 vid_hardwaregammasupported = VID_GetGamma(vid_systemgammaramps);
597 BOUNDCVAR(v_gamma, 0.1, 5);cachegamma = v_gamma.value;
598 BOUNDCVAR(v_contrast, 1, 5);cachecontrast = v_contrast.value;
599 BOUNDCVAR(v_brightness, 0, 0.8);cachebrightness = v_brightness.value;
600 BOUNDCVAR(v_color_black_r, 0, 0.8);cacheblack[0] = v_color_black_r.value;
601 BOUNDCVAR(v_color_black_g, 0, 0.8);cacheblack[1] = v_color_black_g.value;
602 BOUNDCVAR(v_color_black_b, 0, 0.8);cacheblack[2] = v_color_black_b.value;
603 BOUNDCVAR(v_color_grey_r, 0, 0.95);cachegrey[0] = v_color_grey_r.value;
604 BOUNDCVAR(v_color_grey_g, 0, 0.95);cachegrey[1] = v_color_grey_g.value;
605 BOUNDCVAR(v_color_grey_b, 0, 0.95);cachegrey[2] = v_color_grey_b.value;
606 BOUNDCVAR(v_color_white_r, 1, 5);cachewhite[0] = v_color_white_r.value;
607 BOUNDCVAR(v_color_white_g, 1, 5);cachewhite[1] = v_color_white_g.value;
608 BOUNDCVAR(v_color_white_b, 1, 5);cachewhite[2] = v_color_white_b.value;
609 cachecolorenable = v_color_enable.integer;
610 cachehwgamma = v_hwgamma.integer;
612 if (cachecolorenable)
614 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], vid_gammaramps);
615 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], vid_gammaramps + 256);
616 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], vid_gammaramps + 512);
620 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps);
621 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 256);
622 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, vid_gammaramps + 512);
625 vid_hardwaregammasupported = VID_SetGamma(vid_gammaramps);
629 if (vid_usinghwgamma)
631 vid_usinghwgamma = false;
632 vid_hardwaregammasupported = VID_SetGamma(vid_systemgammaramps);
637 void VID_RestoreSystemGamma(void)
639 if (vid_usinghwgamma)
641 vid_usinghwgamma = false;
642 VID_SetGamma(vid_systemgammaramps);
646 void VID_Shared_Init(void)
648 Cvar_RegisterVariable(&v_gamma);
649 Cvar_RegisterVariable(&v_brightness);
650 Cvar_RegisterVariable(&v_contrast);
652 Cvar_RegisterVariable(&v_color_enable);
653 Cvar_RegisterVariable(&v_color_black_r);
654 Cvar_RegisterVariable(&v_color_black_g);
655 Cvar_RegisterVariable(&v_color_black_b);
656 Cvar_RegisterVariable(&v_color_grey_r);
657 Cvar_RegisterVariable(&v_color_grey_g);
658 Cvar_RegisterVariable(&v_color_grey_b);
659 Cvar_RegisterVariable(&v_color_white_r);
660 Cvar_RegisterVariable(&v_color_white_g);
661 Cvar_RegisterVariable(&v_color_white_b);
663 Cvar_RegisterVariable(&v_hwgamma);
665 Cvar_RegisterVariable(&vid_fullscreen);
666 Cvar_RegisterVariable(&vid_width);
667 Cvar_RegisterVariable(&vid_height);
668 Cvar_RegisterVariable(&vid_bitsperpixel);
669 Cvar_RegisterVariable(&vid_mouse);
670 Cvar_RegisterVariable(&gl_combine);
671 Cvar_RegisterVariable(&in_pitch_min);
672 Cvar_RegisterVariable(&in_pitch_max);
673 Cvar_RegisterVariable(&m_filter);
674 Cmd_AddCommand("force_centerview", Force_CenterView_f);
675 Cmd_AddCommand("vid_restart", VID_Restart_f);
676 if (gamemode == GAME_GOODVSBAD2)
677 Cvar_Set("gl_combine", "0");
680 int current_vid_fullscreen;
681 int current_vid_width;
682 int current_vid_height;
683 int current_vid_bitsperpixel;
684 extern int VID_InitMode (int fullscreen, int width, int height, int bpp);
685 int VID_Mode(int fullscreen, int width, int height, int bpp)
687 Con_Printf("Video: %s %dx%dx%d\n", fullscreen ? "fullscreen" : "window", width, height, bpp);
688 if (VID_InitMode(fullscreen, width, height, bpp))
690 current_vid_fullscreen = fullscreen;
691 current_vid_width = width;
692 current_vid_height = height;
693 current_vid_bitsperpixel = bpp;
694 Cvar_SetValueQuick(&vid_fullscreen, fullscreen);
695 Cvar_SetValueQuick(&vid_width, width);
696 Cvar_SetValueQuick(&vid_height, height);
697 Cvar_SetValueQuick(&vid_bitsperpixel, bpp);
704 static void VID_OpenSystems(void)
711 static void VID_CloseSystems(void)
715 R_Modules_Shutdown();
718 void VID_Restart_f(void)
720 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp, to %s %dx%dx%dbpp.\n",
721 current_vid_fullscreen ? "fullscreen" : "window", current_vid_width, current_vid_height, current_vid_bitsperpixel,
722 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer);
724 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer))
726 Con_Printf("Video mode change failed\n");
727 if (!VID_Mode(current_vid_fullscreen, current_vid_width, current_vid_height, current_vid_bitsperpixel))
728 Sys_Error("Unable to restore to last working video mode\n");
733 int vid_commandlinecheck = true;
736 int i, width, height;
737 if (vid_commandlinecheck)
739 // interpret command-line parameters
740 vid_commandlinecheck = false;
741 if ((i = COM_CheckParm("-window")) != 0)
742 Cvar_SetValueQuick(&vid_fullscreen, false);
743 if ((i = COM_CheckParm("-fullscreen")) != 0)
744 Cvar_SetValueQuick(&vid_fullscreen, true);
747 if ((i = COM_CheckParm("-width")) != 0)
748 width = atoi(com_argv[i+1]);
749 if ((i = COM_CheckParm("-height")) != 0)
750 height = atoi(com_argv[i+1]);
752 width = height * 4 / 3;
754 height = width * 3 / 4;
756 Cvar_SetValueQuick(&vid_width, width);
758 Cvar_SetValueQuick(&vid_height, height);
759 if ((i = COM_CheckParm("-bpp")) != 0)
760 Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
763 Con_DPrintf("Starting video system\n");
764 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer))
766 Con_Printf("Desired video mode fail, trying fallbacks...\n");
767 if (vid_fullscreen.integer)
769 if (!VID_Mode(true, 640, 480, 16))
770 if (!VID_Mode(false, 640, 480, 16))
771 Sys_Error("Video modes failed\n");
774 Sys_Error("Windowed video failed\n");