8 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
9 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
10 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
11 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
12 #define XINPUT_GAMEPAD_START 0x0010
13 #define XINPUT_GAMEPAD_BACK 0x0020
14 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
15 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
16 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
17 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
18 #define XINPUT_GAMEPAD_A 0x1000
19 #define XINPUT_GAMEPAD_B 0x2000
20 #define XINPUT_GAMEPAD_X 0x4000
21 #define XINPUT_GAMEPAD_Y 0x8000
22 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
23 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
24 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
25 #define XUSER_INDEX_ANY 0x000000FF
27 typedef struct xinput_gamepad_s
39 typedef struct xinput_state_s
42 xinput_gamepad_t Gamepad;
46 typedef struct xinput_keystroke_s
56 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
57 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
59 qbool vid_xinputinitialized = false;
60 int vid_xinputindex = -1;
66 // AK FIXME -> input_dest
67 qbool in_client_mouse = true;
69 // AK where should it be placed ?
70 float in_mouse_x, in_mouse_y;
71 float in_windowmouse_x, in_windowmouse_y;
73 // LadyHavoc: if window is hidden, don't update screen
74 qbool vid_hidden = true;
75 // LadyHavoc: if window is not the active window, don't hog as much CPU time,
76 // let go of the mouse, turn off sound, and restore system gamma ramps...
77 qbool vid_activewindow = true;
79 vid_joystate_t vid_joystate;
82 cvar_t joy_xinputavailable = {CF_CLIENT | CF_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
84 cvar_t joy_active = {CF_CLIENT | CF_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
85 cvar_t joy_detected = {CF_CLIENT | CF_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
86 cvar_t joy_enable = {CF_CLIENT | CF_ARCHIVE, "joy_enable", "0", "enables joystick support"};
87 cvar_t joy_index = {CF_CLIENT, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
88 cvar_t joy_axisforward = {CF_CLIENT, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
89 cvar_t joy_axisside = {CF_CLIENT, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
90 cvar_t joy_axisup = {CF_CLIENT, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
91 cvar_t joy_axispitch = {CF_CLIENT, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
92 cvar_t joy_axisyaw = {CF_CLIENT, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
93 cvar_t joy_axisroll = {CF_CLIENT, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
94 cvar_t joy_deadzoneforward = {CF_CLIENT, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
95 cvar_t joy_deadzoneside = {CF_CLIENT, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
96 cvar_t joy_deadzoneup = {CF_CLIENT, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
97 cvar_t joy_deadzonepitch = {CF_CLIENT, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
98 cvar_t joy_deadzoneyaw = {CF_CLIENT, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
99 cvar_t joy_deadzoneroll = {CF_CLIENT, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
100 cvar_t joy_sensitivityforward = {CF_CLIENT, "joy_sensitivityforward", "-1", "movement multiplier"};
101 cvar_t joy_sensitivityside = {CF_CLIENT, "joy_sensitivityside", "1", "movement multiplier"};
102 cvar_t joy_sensitivityup = {CF_CLIENT, "joy_sensitivityup", "1", "movement multiplier"};
103 cvar_t joy_sensitivitypitch = {CF_CLIENT, "joy_sensitivitypitch", "1", "movement multiplier"};
104 cvar_t joy_sensitivityyaw = {CF_CLIENT, "joy_sensitivityyaw", "-1", "movement multiplier"};
105 cvar_t joy_sensitivityroll = {CF_CLIENT, "joy_sensitivityroll", "1", "movement multiplier"};
106 cvar_t joy_axiskeyevents = {CF_CLIENT | CF_ARCHIVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
107 cvar_t joy_axiskeyevents_deadzone = {CF_CLIENT | CF_ARCHIVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
108 cvar_t joy_x360_axisforward = {CF_CLIENT, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
109 cvar_t joy_x360_axisside = {CF_CLIENT, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
110 cvar_t joy_x360_axisup = {CF_CLIENT, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
111 cvar_t joy_x360_axispitch = {CF_CLIENT, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
112 cvar_t joy_x360_axisyaw = {CF_CLIENT, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
113 cvar_t joy_x360_axisroll = {CF_CLIENT, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
114 cvar_t joy_x360_deadzoneforward = {CF_CLIENT, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
115 cvar_t joy_x360_deadzoneside = {CF_CLIENT, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
116 cvar_t joy_x360_deadzoneup = {CF_CLIENT, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
117 cvar_t joy_x360_deadzonepitch = {CF_CLIENT, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
118 cvar_t joy_x360_deadzoneyaw = {CF_CLIENT, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
119 cvar_t joy_x360_deadzoneroll = {CF_CLIENT, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
120 cvar_t joy_x360_sensitivityforward = {CF_CLIENT, "joy_x360_sensitivityforward", "1", "movement multiplier"};
121 cvar_t joy_x360_sensitivityside = {CF_CLIENT, "joy_x360_sensitivityside", "1", "movement multiplier"};
122 cvar_t joy_x360_sensitivityup = {CF_CLIENT, "joy_x360_sensitivityup", "1", "movement multiplier"};
123 cvar_t joy_x360_sensitivitypitch = {CF_CLIENT, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
124 cvar_t joy_x360_sensitivityyaw = {CF_CLIENT, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
125 cvar_t joy_x360_sensitivityroll = {CF_CLIENT, "joy_x360_sensitivityroll", "1", "movement multiplier"};
127 // VorteX: more info cvars, mostly set in VID_CheckExtensions
128 cvar_t gl_info_vendor = {CF_CLIENT | CF_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
129 cvar_t gl_info_renderer = {CF_CLIENT | CF_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
130 cvar_t gl_info_version = {CF_CLIENT | CF_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
131 cvar_t gl_info_extensions = {CF_CLIENT | CF_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
132 cvar_t gl_info_platform = {CF_CLIENT | CF_READONLY, "gl_info_platform", "", "indicates GL platform: SDL, SDL, or SDL."};
133 cvar_t gl_info_driver = {CF_CLIENT | CF_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
135 cvar_t vid_fullscreen = {CF_CLIENT | CF_ARCHIVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
136 cvar_t vid_borderless = {CF_CLIENT | CF_ARCHIVE, "vid_borderless", "0", "make the window borderless by removing all window decorations. has no effect in fullscreen mode"};
137 cvar_t vid_width = {CF_CLIENT | CF_ARCHIVE, "vid_width", "640", "resolution"};
138 cvar_t vid_height = {CF_CLIENT | CF_ARCHIVE, "vid_height", "480", "resolution"};
139 cvar_t vid_bitsperpixel = {CF_CLIENT | CF_READONLY, "vid_bitsperpixel", "32", "how many bits per pixel to render at (this is not currently configurable)"};
140 cvar_t vid_samples = {CF_CLIENT | CF_ARCHIVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
141 cvar_t vid_refreshrate = {CF_CLIENT | CF_ARCHIVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
142 cvar_t vid_userefreshrate = {CF_CLIENT | CF_ARCHIVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
143 cvar_t vid_stereobuffer = {CF_CLIENT | CF_ARCHIVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
144 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
145 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
146 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
147 cvar_t vid_touchscreen_density = {CF_CLIENT, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
148 cvar_t vid_touchscreen_xdpi = {CF_CLIENT, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
149 cvar_t vid_touchscreen_ydpi = {CF_CLIENT, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
151 cvar_t vid_vsync = {CF_CLIENT | CF_ARCHIVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
152 cvar_t vid_mouse = {CF_CLIENT | CF_ARCHIVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
153 cvar_t vid_mouse_clickthrough = {CF_CLIENT | CF_ARCHIVE, "vid_mouse_clickthrough", "0", "mouse behavior in windowed mode: 0 = click to focus, 1 = allow interaction even if the window is not focused (click-through behaviour, can be useful when using third-party game overlays)"};
154 cvar_t vid_grabkeyboard = {CF_CLIENT | CF_ARCHIVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
155 cvar_t vid_minwidth = {CF_CLIENT, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
156 cvar_t vid_minheight = {CF_CLIENT, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
157 cvar_t gl_finish = {CF_CLIENT | CF_CLIENT, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
158 cvar_t vid_sRGB = {CF_CLIENT | CF_ARCHIVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
159 cvar_t vid_sRGB_fallback = {CF_CLIENT | CF_ARCHIVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
161 cvar_t vid_touchscreen = {CF_CLIENT, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
162 cvar_t vid_touchscreen_showkeyboard = {CF_CLIENT, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
163 cvar_t vid_touchscreen_supportshowkeyboard = {CF_CLIENT | CF_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
164 cvar_t vid_stick_mouse = {CF_CLIENT | CF_ARCHIVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
165 cvar_t vid_resizable = {CF_CLIENT | CF_ARCHIVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
166 cvar_t vid_desktopfullscreen = {CF_CLIENT | CF_ARCHIVE, "vid_desktopfullscreen", "1", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
168 cvar_t vid_ignore_taskbar = {CF_CLIENT | CF_ARCHIVE, "vid_ignore_taskbar", "0", "in windowed mode, prevent the Windows taskbar and window borders from affecting the size and placement of the window. it will be aligned centered and uses the unaltered vid_width/vid_height values"};
171 cvar_t v_gamma = {CF_CLIENT | CF_ARCHIVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
172 cvar_t v_contrast = {CF_CLIENT | CF_ARCHIVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
173 cvar_t v_brightness = {CF_CLIENT | CF_ARCHIVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
174 cvar_t v_contrastboost = {CF_CLIENT | CF_ARCHIVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
175 cvar_t v_color_enable = {CF_CLIENT | CF_ARCHIVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
176 cvar_t v_color_black_r = {CF_CLIENT | CF_ARCHIVE, "v_color_black_r", "0", "desired color of black"};
177 cvar_t v_color_black_g = {CF_CLIENT | CF_ARCHIVE, "v_color_black_g", "0", "desired color of black"};
178 cvar_t v_color_black_b = {CF_CLIENT | CF_ARCHIVE, "v_color_black_b", "0", "desired color of black"};
179 cvar_t v_color_grey_r = {CF_CLIENT | CF_ARCHIVE, "v_color_grey_r", "0.5", "desired color of grey"};
180 cvar_t v_color_grey_g = {CF_CLIENT | CF_ARCHIVE, "v_color_grey_g", "0.5", "desired color of grey"};
181 cvar_t v_color_grey_b = {CF_CLIENT | CF_ARCHIVE, "v_color_grey_b", "0.5", "desired color of grey"};
182 cvar_t v_color_white_r = {CF_CLIENT | CF_ARCHIVE, "v_color_white_r", "1", "desired color of white"};
183 cvar_t v_color_white_g = {CF_CLIENT | CF_ARCHIVE, "v_color_white_g", "1", "desired color of white"};
184 cvar_t v_color_white_b = {CF_CLIENT | CF_ARCHIVE, "v_color_white_b", "1", "desired color of white"};
185 cvar_t v_glslgamma_2d = {CF_CLIENT | CF_ARCHIVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
186 cvar_t v_psycho = {CF_CLIENT, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
188 // brand of graphics chip
189 const char *gl_vendor;
190 // graphics chip model and other information
191 const char *gl_renderer;
192 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
193 const char *gl_version;
196 GLboolean (GLAPIENTRY *qglIsBuffer) (GLuint buffer);
197 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
198 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
199 GLboolean (GLAPIENTRY *qglIsQuery)(GLuint qid);
200 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
201 GLboolean (GLAPIENTRY *qglUnmapBuffer) (GLenum target);
202 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
203 GLenum (GLAPIENTRY *qglGetError)(void);
204 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
205 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
206 GLuint (GLAPIENTRY *qglCreateProgram)(void);
207 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
208 GLuint (GLAPIENTRY *qglGetDebugMessageLogARB)(GLuint count, GLsizei bufSize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
209 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const char* uniformBlockName);
210 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
211 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
212 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
213 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
214 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
215 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
216 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
217 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
218 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
219 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
220 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
221 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
222 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
223 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
224 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
225 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
226 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
227 GLvoid* (GLAPIENTRY *qglMapBuffer) (GLenum target, GLenum access);
228 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
229 const GLubyte* (GLAPIENTRY *qglGetStringi)(GLenum name, GLuint index);
230 void (GLAPIENTRY *qglActiveTexture)(GLenum texture);
231 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
232 void (GLAPIENTRY *qglBeginQuery)(GLenum target, GLuint qid);
233 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
234 void (GLAPIENTRY *qglBindBuffer) (GLenum target, GLuint buffer);
235 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
236 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
237 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
238 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
239 void (GLAPIENTRY *qglBindVertexArray)(GLuint array);
240 void (GLAPIENTRY *qglBlendEquation)(GLenum); // also supplied by GL_blend_subtract
241 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
242 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
243 void (GLAPIENTRY *qglBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
244 void (GLAPIENTRY *qglBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
245 void (GLAPIENTRY *qglClear)(GLbitfield mask);
246 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
247 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
248 void (GLAPIENTRY *qglClearStencil)(GLint s);
249 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
250 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
251 void (GLAPIENTRY *qglCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
252 void (GLAPIENTRY *qglCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
253 void (GLAPIENTRY *qglCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
254 void (GLAPIENTRY *qglCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
255 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
256 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
257 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
258 void (GLAPIENTRY *qglCullFace)(GLenum mode);
259 void (GLAPIENTRY *qglDebugMessageCallbackARB)(GLDEBUGPROCARB callback, const GLvoid* userParam);
260 void (GLAPIENTRY *qglDebugMessageControlARB)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
261 void (GLAPIENTRY *qglDebugMessageInsertARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
262 void (GLAPIENTRY *qglDeleteBuffers) (GLsizei n, const GLuint *buffers);
263 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
264 void (GLAPIENTRY *qglDeleteQueries)(GLsizei n, const GLuint *ids);
265 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
266 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
267 void (GLAPIENTRY *qglDeleteVertexArrays)(GLsizei n, const GLuint *arrays);
268 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
269 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
270 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
271 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
272 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
273 void (GLAPIENTRY *qglDisable)(GLenum cap);
274 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
275 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
276 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
277 void (GLAPIENTRY *qglDrawBuffers)(GLsizei n, const GLenum *bufs);
278 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
279 void (GLAPIENTRY *qglEnable)(GLenum cap);
280 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
281 void (GLAPIENTRY *qglEndQuery)(GLenum target);
282 void (GLAPIENTRY *qglFinish)(void);
283 void (GLAPIENTRY *qglFlush)(void);
284 void (GLAPIENTRY *qglGenBuffers) (GLsizei n, GLuint *buffers);
285 void (GLAPIENTRY *qglGenQueries)(GLsizei n, GLuint *ids);
286 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
287 void (GLAPIENTRY *qglGenVertexArrays)(GLsizei n, GLuint *arrays);
288 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
289 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
290 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
291 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
292 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
293 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
294 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
295 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
296 void (GLAPIENTRY *qglGetCompressedTexImage)(GLenum target, GLint lod, void *img);
297 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
298 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
299 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
300 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
301 void (GLAPIENTRY *qglGetPointerv)(GLenum pname, GLvoid** params);
302 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
303 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
304 void (GLAPIENTRY *qglGetQueryObjectiv)(GLuint qid, GLenum pname, GLint *params);
305 void (GLAPIENTRY *qglGetQueryObjectuiv)(GLuint qid, GLenum pname, GLuint *params);
306 void (GLAPIENTRY *qglGetQueryiv)(GLenum target, GLenum pname, GLint *params);
307 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
308 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
309 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
310 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
311 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
312 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
313 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
314 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
315 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
316 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
317 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
318 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
319 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
320 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
321 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
322 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
323 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
324 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
325 void (GLAPIENTRY *qglPointSize)(GLfloat size);
326 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
327 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
328 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
329 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
330 void (GLAPIENTRY *qglSampleCoverage)(GLclampf value, GLboolean invert);
331 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
332 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
333 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
334 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
335 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
336 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
337 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
338 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
339 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
340 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
341 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
342 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
343 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
344 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
345 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
346 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
347 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
348 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
349 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
350 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
351 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
352 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
353 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
354 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
355 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
356 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
357 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
358 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
359 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
360 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
361 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
362 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
363 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
364 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
365 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
366 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
367 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
368 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
369 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
370 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
371 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
372 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
373 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
374 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
375 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
376 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
377 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
378 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
379 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
380 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
381 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
382 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
383 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
384 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
385 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
386 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
387 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
388 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
389 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
390 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
391 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
392 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
393 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
394 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
395 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
396 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
397 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
398 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
399 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
400 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
401 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
402 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
406 #define sscanf sscanf_s
409 typedef struct glfunction_s
411 const char *extension;
418 // functions we look for - both core and extensions - it's okay if some of these are NULL for unsupported extensions.
419 static glfunction_t openglfuncs[] =
421 {"core", "glActiveTexture", (void **) &qglActiveTexture},
422 {"core", "glAttachShader", (void **) &qglAttachShader},
423 {"core", "glBeginQuery", (void **) &qglBeginQuery},
424 {"core", "glBindAttribLocation", (void **) &qglBindAttribLocation},
425 {"core", "glBindBuffer", (void **) &qglBindBuffer},
426 {"core", "glBindBufferBase", (void **) &qglBindBufferBase},
427 {"core", "glBindBufferRange", (void **) &qglBindBufferRange},
428 {"core", "glBindFramebuffer", (void **) &qglBindFramebuffer},
429 {"core", "glBindRenderbuffer", (void **) &qglBindRenderbuffer},
430 {"core", "glBindTexture", (void **) &qglBindTexture},
431 {"core", "glBindVertexArray", (void **) &qglBindVertexArray},
432 {"core", "glBlendEquation", (void **) &qglBlendEquation},
433 {"core", "glBlendFunc", (void **) &qglBlendFunc},
434 {"core", "glBlendFuncSeparate", (void **) &qglBlendFuncSeparate},
435 {"core", "glBlitFramebuffer", (void **) &qglBlitFramebuffer},
436 {"core", "glBufferData", (void **) &qglBufferData},
437 {"core", "glBufferSubData", (void **) &qglBufferSubData},
438 {"core", "glCheckFramebufferStatus", (void **) &qglCheckFramebufferStatus},
439 {"core", "glClear", (void **) &qglClear},
440 {"core", "glClearColor", (void **) &qglClearColor},
441 {"core", "glClearDepth", (void **) &qglClearDepth},
442 {"core", "glClearStencil", (void **) &qglClearStencil},
443 {"core", "glColorMask", (void **) &qglColorMask},
444 {"core", "glCompileShader", (void **) &qglCompileShader},
445 {"core", "glCompressedTexImage2D", (void **) &qglCompressedTexImage2D},
446 {"core", "glCompressedTexImage3D", (void **) &qglCompressedTexImage3D},
447 {"core", "glCompressedTexSubImage2D", (void **) &qglCompressedTexSubImage2D},
448 {"core", "glCompressedTexSubImage3D", (void **) &qglCompressedTexSubImage3D},
449 {"core", "glCopyTexImage2D", (void **) &qglCopyTexImage2D},
450 {"core", "glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
451 {"core", "glCopyTexSubImage3D", (void **) &qglCopyTexSubImage3D},
452 {"core", "glCreateProgram", (void **) &qglCreateProgram},
453 {"core", "glCreateShader", (void **) &qglCreateShader},
454 {"core", "glCullFace", (void **) &qglCullFace},
455 {"core", "glDeleteBuffers", (void **) &qglDeleteBuffers},
456 {"core", "glDeleteFramebuffers", (void **) &qglDeleteFramebuffers},
457 {"core", "glDeleteProgram", (void **) &qglDeleteProgram},
458 {"core", "glDeleteQueries", (void **) &qglDeleteQueries},
459 {"core", "glDeleteRenderbuffers", (void **) &qglDeleteRenderbuffers},
460 {"core", "glDeleteShader", (void **) &qglDeleteShader},
461 {"core", "glDeleteTextures", (void **) &qglDeleteTextures},
462 {"core", "glDeleteVertexArrays", (void **)&qglDeleteVertexArrays},
463 {"core", "glDepthFunc", (void **) &qglDepthFunc},
464 {"core", "glDepthMask", (void **) &qglDepthMask},
465 {"core", "glDepthRange", (void **) &qglDepthRange},
466 {"core", "glDepthRangef", (void **) &qglDepthRangef},
467 {"core", "glDetachShader", (void **) &qglDetachShader},
468 {"core", "glDisable", (void **) &qglDisable},
469 {"core", "glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
470 {"core", "glDrawArrays", (void **) &qglDrawArrays},
471 {"core", "glDrawBuffer", (void **) &qglDrawBuffer},
472 {"core", "glDrawBuffers", (void **) &qglDrawBuffers},
473 {"core", "glDrawElements", (void **) &qglDrawElements},
474 {"core", "glEnable", (void **) &qglEnable},
475 {"core", "glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
476 {"core", "glEndQuery", (void **) &qglEndQuery},
477 {"core", "glFinish", (void **) &qglFinish},
478 {"core", "glFlush", (void **) &qglFlush},
479 {"core", "glFramebufferRenderbuffer", (void **) &qglFramebufferRenderbuffer},
480 {"core", "glFramebufferTexture1D", (void **) &qglFramebufferTexture1D},
481 {"core", "glFramebufferTexture2D", (void **) &qglFramebufferTexture2D},
482 {"core", "glFramebufferTexture3D", (void **) &qglFramebufferTexture3D},
483 {"core", "glFramebufferTextureLayer", (void **) &qglFramebufferTextureLayer},
484 {"core", "glGenBuffers", (void **) &qglGenBuffers},
485 {"core", "glGenFramebuffers", (void **) &qglGenFramebuffers},
486 {"core", "glGenQueries", (void **) &qglGenQueries},
487 {"core", "glGenRenderbuffers", (void **) &qglGenRenderbuffers},
488 {"core", "glGenTextures", (void **) &qglGenTextures},
489 {"core", "glGenVertexArrays", (void **)&qglGenVertexArrays},
490 {"core", "glGenerateMipmap", (void **) &qglGenerateMipmap},
491 {"core", "glGetActiveAttrib", (void **) &qglGetActiveAttrib},
492 {"core", "glGetActiveUniform", (void **) &qglGetActiveUniform},
493 {"core", "glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
494 {"core", "glGetActiveUniformBlockiv", (void **) &qglGetActiveUniformBlockiv},
495 {"core", "glGetActiveUniformName", (void **) &qglGetActiveUniformName},
496 {"core", "glGetActiveUniformsiv", (void **) &qglGetActiveUniformsiv},
497 {"core", "glGetAttachedShaders", (void **) &qglGetAttachedShaders},
498 {"core", "glGetAttribLocation", (void **) &qglGetAttribLocation},
499 {"core", "glGetBooleanv", (void **) &qglGetBooleanv},
500 {"core", "glGetCompressedTexImage", (void **) &qglGetCompressedTexImage},
501 {"core", "glGetDoublev", (void **) &qglGetDoublev},
502 {"core", "glGetError", (void **) &qglGetError},
503 {"core", "glGetFloatv", (void **) &qglGetFloatv},
504 {"core", "glGetFramebufferAttachmentParameteriv", (void **) &qglGetFramebufferAttachmentParameteriv},
505 {"core", "glGetIntegeri_v", (void **) &qglGetIntegeri_v},
506 {"core", "glGetIntegerv", (void **) &qglGetIntegerv},
507 {"core", "glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
508 {"core", "glGetProgramiv", (void **) &qglGetProgramiv},
509 {"core", "glGetQueryObjectiv", (void **) &qglGetQueryObjectiv},
510 {"core", "glGetQueryObjectuiv", (void **) &qglGetQueryObjectuiv},
511 {"core", "glGetQueryiv", (void **) &qglGetQueryiv},
512 {"core", "glGetRenderbufferParameteriv", (void **) &qglGetRenderbufferParameteriv},
513 {"core", "glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
514 {"core", "glGetShaderSource", (void **) &qglGetShaderSource},
515 {"core", "glGetShaderiv", (void **) &qglGetShaderiv},
516 {"core", "glGetString", (void **) &qglGetString},
517 {"core", "glGetStringi", (void **) &qglGetStringi},
518 {"core", "glGetTexImage", (void **) &qglGetTexImage},
519 {"core", "glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
520 {"core", "glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
521 {"core", "glGetTexParameterfv", (void **) &qglGetTexParameterfv},
522 {"core", "glGetTexParameteriv", (void **) &qglGetTexParameteriv},
523 {"core", "glGetUniformBlockIndex", (void **) &qglGetUniformBlockIndex},
524 {"core", "glGetUniformIndices", (void **) &qglGetUniformIndices},
525 {"core", "glGetUniformLocation", (void **) &qglGetUniformLocation},
526 {"core", "glGetUniformfv", (void **) &qglGetUniformfv},
527 {"core", "glGetUniformiv", (void **) &qglGetUniformiv},
528 {"core", "glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
529 {"core", "glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
530 {"core", "glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
531 {"core", "glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
532 {"core", "glHint", (void **) &qglHint},
533 {"core", "glIsBuffer", (void **) &qglIsBuffer},
534 {"core", "glIsEnabled", (void **) &qglIsEnabled},
535 {"core", "glIsFramebuffer", (void **) &qglIsFramebuffer},
536 {"core", "glIsQuery", (void **) &qglIsQuery},
537 {"core", "glIsRenderbuffer", (void **) &qglIsRenderbuffer},
538 {"core", "glLinkProgram", (void **) &qglLinkProgram},
539 {"core", "glMapBuffer", (void **) &qglMapBuffer},
540 {"core", "glPixelStorei", (void **) &qglPixelStorei},
541 {"core", "glPointSize", (void **) &qglPointSize},
542 {"core", "glPolygonMode", (void **) &qglPolygonMode},
543 {"core", "glPolygonOffset", (void **) &qglPolygonOffset},
544 {"core", "glReadBuffer", (void **) &qglReadBuffer},
545 {"core", "glReadPixels", (void **) &qglReadPixels},
546 {"core", "glRenderbufferStorage", (void **) &qglRenderbufferStorage},
547 {"core", "glRenderbufferStorageMultisample", (void **) &qglRenderbufferStorageMultisample},
548 {"core", "glSampleCoverage", (void **) &qglSampleCoverage},
549 {"core", "glScissor", (void **) &qglScissor},
550 {"core", "glShaderSource", (void **) &qglShaderSource},
551 {"core", "glStencilFunc", (void **) &qglStencilFunc},
552 {"core", "glStencilMask", (void **) &qglStencilMask},
553 {"core", "glStencilOp", (void **) &qglStencilOp},
554 {"core", "glTexImage2D", (void **) &qglTexImage2D},
555 {"core", "glTexImage3D", (void **) &qglTexImage3D},
556 {"core", "glTexParameterf", (void **) &qglTexParameterf},
557 {"core", "glTexParameterfv", (void **) &qglTexParameterfv},
558 {"core", "glTexParameteri", (void **) &qglTexParameteri},
559 {"core", "glTexSubImage2D", (void **) &qglTexSubImage2D},
560 {"core", "glTexSubImage3D", (void **) &qglTexSubImage3D},
561 {"core", "glUniform1f", (void **) &qglUniform1f},
562 {"core", "glUniform1fv", (void **) &qglUniform1fv},
563 {"core", "glUniform1i", (void **) &qglUniform1i},
564 {"core", "glUniform1iv", (void **) &qglUniform1iv},
565 {"core", "glUniform2f", (void **) &qglUniform2f},
566 {"core", "glUniform2fv", (void **) &qglUniform2fv},
567 {"core", "glUniform2i", (void **) &qglUniform2i},
568 {"core", "glUniform2iv", (void **) &qglUniform2iv},
569 {"core", "glUniform3f", (void **) &qglUniform3f},
570 {"core", "glUniform3fv", (void **) &qglUniform3fv},
571 {"core", "glUniform3i", (void **) &qglUniform3i},
572 {"core", "glUniform3iv", (void **) &qglUniform3iv},
573 {"core", "glUniform4f", (void **) &qglUniform4f},
574 {"core", "glUniform4fv", (void **) &qglUniform4fv},
575 {"core", "glUniform4i", (void **) &qglUniform4i},
576 {"core", "glUniform4iv", (void **) &qglUniform4iv},
577 {"core", "glUniformBlockBinding", (void **) &qglUniformBlockBinding},
578 {"core", "glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
579 {"core", "glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
580 {"core", "glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
581 {"core", "glUnmapBuffer", (void **) &qglUnmapBuffer},
582 {"core", "glUseProgram", (void **) &qglUseProgram},
583 {"core", "glValidateProgram", (void **) &qglValidateProgram},
584 {"core", "glVertexAttrib1d", (void **) &qglVertexAttrib1d},
585 {"core", "glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
586 {"core", "glVertexAttrib1f", (void **) &qglVertexAttrib1f},
587 {"core", "glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
588 {"core", "glVertexAttrib1s", (void **) &qglVertexAttrib1s},
589 {"core", "glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
590 {"core", "glVertexAttrib2d", (void **) &qglVertexAttrib2d},
591 {"core", "glVertexAttrib2dv", (void **) &qglVertexAttrib2dv},
592 {"core", "glVertexAttrib2f", (void **) &qglVertexAttrib2f},
593 {"core", "glVertexAttrib2fv", (void **) &qglVertexAttrib2fv},
594 {"core", "glVertexAttrib2s", (void **) &qglVertexAttrib2s},
595 {"core", "glVertexAttrib2sv", (void **) &qglVertexAttrib2sv},
596 {"core", "glVertexAttrib3d", (void **) &qglVertexAttrib3d},
597 {"core", "glVertexAttrib3dv", (void **) &qglVertexAttrib3dv},
598 {"core", "glVertexAttrib3f", (void **) &qglVertexAttrib3f},
599 {"core", "glVertexAttrib3fv", (void **) &qglVertexAttrib3fv},
600 {"core", "glVertexAttrib3s", (void **) &qglVertexAttrib3s},
601 {"core", "glVertexAttrib3sv", (void **) &qglVertexAttrib3sv},
602 {"core", "glVertexAttrib4Nbv", (void **) &qglVertexAttrib4Nbv},
603 {"core", "glVertexAttrib4Niv", (void **) &qglVertexAttrib4Niv},
604 {"core", "glVertexAttrib4Nsv", (void **) &qglVertexAttrib4Nsv},
605 {"core", "glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
606 {"core", "glVertexAttrib4Nubv", (void **) &qglVertexAttrib4Nubv},
607 {"core", "glVertexAttrib4Nuiv", (void **) &qglVertexAttrib4Nuiv},
608 {"core", "glVertexAttrib4Nusv", (void **) &qglVertexAttrib4Nusv},
609 {"core", "glVertexAttrib4bv", (void **) &qglVertexAttrib4bv},
610 {"core", "glVertexAttrib4d", (void **) &qglVertexAttrib4d},
611 {"core", "glVertexAttrib4dv", (void **) &qglVertexAttrib4dv},
612 {"core", "glVertexAttrib4f", (void **) &qglVertexAttrib4f},
613 {"core", "glVertexAttrib4fv", (void **) &qglVertexAttrib4fv},
614 {"core", "glVertexAttrib4iv", (void **) &qglVertexAttrib4iv},
615 {"core", "glVertexAttrib4s", (void **) &qglVertexAttrib4s},
616 {"core", "glVertexAttrib4sv", (void **) &qglVertexAttrib4sv},
617 {"core", "glVertexAttrib4ubv", (void **) &qglVertexAttrib4ubv},
618 {"core", "glVertexAttrib4uiv", (void **) &qglVertexAttrib4uiv},
619 {"core", "glVertexAttrib4usv", (void **) &qglVertexAttrib4usv},
620 {"core", "glVertexAttribPointer", (void **) &qglVertexAttribPointer},
621 {"core", "glViewport", (void **) &qglViewport},
622 {"glBindFragDataLocation", "glBindFragDataLocation", (void **) &qglBindFragDataLocation}, // optional (no preference)
623 {"GL_ARB_debug_output", "glDebugMessageControlARB", (void **)&qglDebugMessageControlARB},
624 {"GL_ARB_debug_output", "glDebugMessageInsertARB", (void **)&qglDebugMessageInsertARB},
625 {"GL_ARB_debug_output", "glDebugMessageCallbackARB", (void **)&qglDebugMessageCallbackARB},
626 {"GL_ARB_debug_output", "glGetDebugMessageLogARB", (void **)&qglGetDebugMessageLogARB},
627 {"GL_ARB_debug_output", "glGetPointerv", (void **)&qglGetPointerv},
632 qbool GL_CheckExtension(const char *name, const char *disableparm, int silent)
635 const glfunction_t *func;
636 char extstr[MAX_INPUTLINE];
638 Con_DPrintf("checking for %s... ", name);
640 if (disableparm && (Sys_CheckParm(disableparm) || Sys_CheckParm("-safe")))
642 Con_DPrint("disabled by commandline\n");
646 if (!GL_ExtensionSupported(name))
648 Con_DPrint("not detected\n");
653 for (func = openglfuncs; func && func->name != NULL; func++)
655 if (!*func->funcvariable && !strcmp(name, func->extension))
658 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", name, func->name);
663 // delay the return so it prints all missing functions
666 // VorteX: add to found extension list
667 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, name);
668 Cvar_SetQuick(&gl_info_extensions, extstr);
670 Con_DPrint("enabled\n");
674 void VID_ClearExtensions(void)
676 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
677 Cvar_SetQuick(&gl_info_extensions, "");
679 // clear the extension flags
680 memset(&vid.support, 0, sizeof(vid.support));
683 void GL_InitFunctions(void)
686 const glfunction_t *func;
687 qbool missingrequiredfuncs = false;
688 static char missingfuncs[16384];
690 // first fetch the function pointers for everything - after this we can begin making GL calls.
691 for (func = openglfuncs; func->name != NULL; func++)
692 *func->funcvariable = (void *)GL_GetProcAddress(func->name);
695 for (func = openglfuncs; func && func->name != NULL; func++)
697 if (!*func->funcvariable && !strcmp(func->extension, "core"))
699 Con_DPrintf("GL context is missing required function \"%s\"!\n", func->name);
700 missingrequiredfuncs = true;
701 strlcat(missingfuncs, " ", sizeof(missingfuncs));
702 strlcat(missingfuncs, func->name, sizeof(missingfuncs));
706 if (missingrequiredfuncs)
707 Sys_Error("OpenGL driver/hardware lacks required features:\n%s", missingfuncs);
715 GLint numextensions = 0;
718 gl_renderer = (const char *)qglGetString(GL_RENDERER);
719 gl_vendor = (const char *)qglGetString(GL_VENDOR);
720 gl_version = (const char *)qglGetString(GL_VERSION);
722 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
723 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
724 Con_Printf("GL_VERSION: %s\n", gl_version);
727 qglGetIntegerv(GL_MAJOR_VERSION, &majorv);
728 qglGetIntegerv(GL_MINOR_VERSION, &minorv);
729 vid.support.glversion = 10 * majorv + minorv;
730 if (vid.support.glversion < 32)
731 // fallback, should never get here: GL context creation should have failed
732 Sys_Error("OpenGL driver/hardware supports version %i.%i but 3.2 is the minimum\n", majorv, minorv);
734 qglGetIntegerv(GL_NUM_EXTENSIONS, &numextensions);
735 Con_DPrint("GL_EXTENSIONS:\n");
736 for (j = 0; j < numextensions; j++)
738 const char *ext = (const char *)qglGetStringi(GL_EXTENSIONS, j);
739 Con_DPrintf(" %s", ext);
746 Con_DPrint("Checking OpenGL extensions...\n");
748 // detect what GLSL version is available, to enable features like higher quality reliefmapping
749 vid.support.glshaderversion = 100;
750 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
752 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
753 if (vid.support.glshaderversion < 100)
754 vid.support.glshaderversion = 100;
755 Con_Printf("Detected GLSL version %i\n", vid.support.glshaderversion);
758 // GLES devices in general do not like GL_BGRA, so use GL_RGBA
759 vid.forcetextype = TEXTYPE_RGBA;
761 // GL drivers generally prefer GL_BGRA
762 vid.forcetextype = GL_BGRA;
765 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", "-notexture4", false);
766 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", "-notexturegather", false);
767 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", "-nos3tc", false);
768 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", "-noanisotropy", false);
770 vid.support.ext_texture_srgb = true; // GL3 core, but not GLES2
772 vid.support.arb_debug_output = GL_CheckExtension("GL_ARB_debug_output", "-nogldebugoutput", false);
773 vid.allowalphatocoverage = false;
775 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
776 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
777 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
778 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
779 // COMMANDLINEOPTION: GL: -nogldebugoutput disables GL_ARB_debug_output (which provides the gl_debug feature, if enabled)
781 #ifdef GL_MAX_DRAW_BUFFERS
782 qglGetIntegerv(GL_MAX_DRAW_BUFFERS, (GLint*)&vid.maxdrawbuffers);
785 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
787 #ifdef GL_MAX_CUBE_MAP_TEXTURE_SIZE
789 if (GL_CheckExtension("GL_ARB_texture_cube_map", "-nocubemap", false))
792 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
793 Con_DPrintf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
797 #ifdef GL_MAX_3D_TEXTURE_SIZE
799 if (GL_CheckExtension("GL_EXT_texture3D", "-notexture3d", false)
800 || GL_CheckExtension("GL_OES_texture3D", "-notexture3d", false))
803 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
804 Con_DPrintf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
810 Con_Print("Using GLES2 rendering path\n");
811 vid.renderpath = RENDERPATH_GLES2;
812 vid.sRGBcapable2D = false;
813 vid.sRGBcapable3D = false;
815 Con_Print("Using GL32 rendering path\n");
816 vid.renderpath = RENDERPATH_GL32;
817 vid.sRGBcapable2D = false;
818 vid.sRGBcapable3D = true;
819 // enable multisample antialiasing if possible
820 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES is <= 1
823 qglGetIntegerv(GL_SAMPLES, &samples);
824 vid.samples = samples;
826 qglEnable(GL_MULTISAMPLE);
828 vid.allowalphatocoverage = false;
830 // currently MSAA antialiasing is not implemented for fbo viewports, so we actually have to force this off anyway.
831 vid.allowalphatocoverage = false;
835 #ifdef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
836 if (vid.support.ext_texture_filter_anisotropic)
837 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
842 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
845 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
846 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
847 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
848 value = bound(-1, value, 1);
849 return value * fsensitivity;
852 qbool VID_JoyBlockEmulatedKeys(int keycode)
855 vid_joystate_t joystate;
857 if (!joy_axiskeyevents.integer)
859 if (vid_joystate.is360)
861 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
864 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
865 VID_BuildJoyState(&joystate);
866 for (j = 32;j < 36;j++)
867 if (vid_joystate.button[j] || joystate.button[j])
873 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
876 xinput_state_t xinputstate;
878 memset(joystate, 0, sizeof(*joystate));
880 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
882 joystate->is360 = true;
883 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
884 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
885 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
886 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
887 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
888 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
889 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
890 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
891 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
892 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
893 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
894 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
895 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
896 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
897 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
898 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
899 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
900 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
901 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
902 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
903 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
904 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
905 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
906 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
907 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
908 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
909 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
910 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
911 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
912 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
917 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
922 // emulate key events for thumbstick
923 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
924 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
925 #if MAXJOYBUTTON != 36
926 #error this code must be updated if MAXJOYBUTTON changes!
928 joystate->button[32] = f > 0.0f;
929 joystate->button[33] = f < 0.0f;
930 joystate->button[34] = r > 0.0f;
931 joystate->button[35] = r < 0.0f;
934 static void VID_KeyEventForButton(qbool oldbutton, qbool newbutton, int key, double *timer)
940 if (host.realtime >= *timer)
942 Key_Event(key, 0, true);
943 *timer = host.realtime + 0.1;
948 Key_Event(key, 0, false);
956 Key_Event(key, 0, true);
957 *timer = host.realtime + 0.5;
962 #if MAXJOYBUTTON != 36
963 #error this code must be updated if MAXJOYBUTTON changes!
965 static int joybuttonkey[MAXJOYBUTTON][2] =
967 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
968 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
969 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
972 static int joybuttonkey360[][2] =
974 {K_X360_DPAD_UP, K_UPARROW},
975 {K_X360_DPAD_DOWN, K_DOWNARROW},
976 {K_X360_DPAD_LEFT, K_LEFTARROW},
977 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
978 {K_X360_START, K_ESCAPE},
979 {K_X360_BACK, K_ESCAPE},
980 {K_X360_LEFT_THUMB, 0},
981 {K_X360_RIGHT_THUMB, 0},
982 {K_X360_LEFT_SHOULDER, 0},
983 {K_X360_RIGHT_SHOULDER, 0},
985 {K_X360_B, K_ESCAPE},
988 {K_X360_LEFT_TRIGGER, 0},
989 {K_X360_RIGHT_TRIGGER, 0},
990 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
991 {K_X360_LEFT_THUMB_UP, K_UPARROW},
992 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
993 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
994 {K_X360_RIGHT_THUMB_DOWN, 0},
995 {K_X360_RIGHT_THUMB_UP, 0},
996 {K_X360_RIGHT_THUMB_LEFT, 0},
997 {K_X360_RIGHT_THUMB_RIGHT, 0},
1000 double vid_joybuttontimer[MAXJOYBUTTON];
1001 void VID_ApplyJoyState(vid_joystate_t *joystate)
1004 int c = joy_axiskeyevents.integer != 0;
1005 if (joystate->is360)
1008 // keystrokes (chatpad)
1009 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1010 xinput_keystroke_t keystroke;
1011 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1012 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1015 // emit key events for buttons
1016 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1017 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1020 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1021 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1022 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1023 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1024 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1025 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1029 // emit key events for buttons
1030 for (j = 0;j < MAXJOYBUTTON;j++)
1031 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1034 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1035 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1036 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1037 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1038 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1039 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1042 vid_joystate = *joystate;
1045 int VID_Shared_SetJoystick(int index)
1049 int xinputcount = 0;
1050 int xinputindex = -1;
1051 int xinputavailable = 0;
1052 xinput_state_t state;
1053 // detect available XInput controllers
1054 for (i = 0;i < 4;i++)
1056 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1058 xinputavailable |= 1<<i;
1059 if (index == xinputcount)
1064 if (joy_xinputavailable.integer != xinputavailable)
1065 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1066 if (vid_xinputindex != xinputindex)
1068 vid_xinputindex = xinputindex;
1069 if (xinputindex >= 0)
1070 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1079 static void Force_CenterView_f(cmd_state_t *cmd)
1081 cl.viewangles[PITCH] = 0;
1084 static int gamma_forcenextframe = false;
1085 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1086 static int cachecolorenable;
1088 void VID_ApplyGammaToColor(const float *rgb, float *out)
1091 if (cachecolorenable)
1093 for (i = 0; i < 3; i++)
1094 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1098 for (i = 0; i < 3; i++)
1099 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1103 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1104 qbool vid_gammatables_trivial = true;
1105 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1107 if (cachecolorenable)
1109 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1110 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1111 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1115 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1116 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1117 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1120 if(vid.sRGB2D || vid.sRGB3D)
1123 for(i = 0; i < 3*rampsize; ++i)
1124 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1127 // LadyHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1128 // immensely butchered it to work with variable framerates and fit in with
1129 // the rest of darkplaces.
1131 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1132 if (v_psycho.integer)
1136 static float n[3], nd[3], nt[3];
1137 static int init = true;
1138 unsigned short *ramp;
1139 gamma_forcenextframe = true;
1143 for (x = 0;x < 3;x++)
1145 n[x] = lhrandom(0, 1);
1146 nd[x] = (rand()&1)?-0.25:0.25;
1147 nt[x] = lhrandom(1, 8.2);
1151 for (x = 0;x < 3;x++)
1153 nt[x] -= cl.realframetime;
1157 nt[x] += lhrandom(1, 8.2);
1159 n[x] += nd[x] * cl.realframetime;
1160 n[x] -= floor(n[x]);
1163 for (x = 0, ramp = ramps;x < 3;x++)
1164 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1165 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1169 void VID_UpdateGamma(void)
1173 qbool gamma_changed = false;
1175 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1176 BOUNDCVAR(v_gamma, 0.1, 5);
1177 BOUNDCVAR(v_contrast, 0.2, 5);
1178 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1179 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1180 BOUNDCVAR(v_color_black_r, 0, 0.8);
1181 BOUNDCVAR(v_color_black_g, 0, 0.8);
1182 BOUNDCVAR(v_color_black_b, 0, 0.8);
1183 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1184 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1185 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1186 BOUNDCVAR(v_color_white_r, 1, 5);
1187 BOUNDCVAR(v_color_white_g, 1, 5);
1188 BOUNDCVAR(v_color_white_b, 1, 5);
1191 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1192 vid_gammatables_trivial = false;
1193 if(v_psycho.integer == 0)
1194 if(v_contrastboost.value == 1)
1198 if(v_color_enable.integer)
1200 if(v_color_black_r.value == 0)
1201 if(v_color_black_g.value == 0)
1202 if(v_color_black_b.value == 0)
1203 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1204 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1205 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1206 if(v_color_white_r.value == 1)
1207 if(v_color_white_g.value == 1)
1208 if(v_color_white_b.value == 1)
1209 vid_gammatables_trivial = true;
1213 if(v_gamma.value == 1)
1214 if(v_contrast.value == 1)
1215 if(v_brightness.value == 0)
1216 vid_gammatables_trivial = true;
1220 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1221 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1222 if(v_psycho.integer)
1223 gamma_changed = true;
1224 GAMMACHECK(cachegamma , v_gamma.value);
1225 GAMMACHECK(cachecontrast , v_contrast.value);
1226 GAMMACHECK(cachebrightness , v_brightness.value);
1227 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1228 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1229 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1230 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1231 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1232 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1233 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1234 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1235 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1236 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1237 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1240 ++vid_gammatables_serial;
1245 static dllfunction_t xinputdllfuncs[] =
1247 {"XInputGetState", (void **) &qXInputGetState},
1248 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1251 static const char* xinputdllnames [] =
1258 static dllhandle_t xinputdll_dll = NULL;
1261 void VID_Shared_Init(void)
1263 Cvar_RegisterVariable(&gl_info_vendor);
1264 Cvar_RegisterVariable(&gl_info_renderer);
1265 Cvar_RegisterVariable(&gl_info_version);
1266 Cvar_RegisterVariable(&gl_info_extensions);
1267 Cvar_RegisterVariable(&gl_info_platform);
1268 Cvar_RegisterVariable(&gl_info_driver);
1269 Cvar_RegisterVariable(&v_gamma);
1270 Cvar_RegisterVariable(&v_brightness);
1271 Cvar_RegisterVariable(&v_contrastboost);
1272 Cvar_RegisterVariable(&v_contrast);
1274 Cvar_RegisterVariable(&v_color_enable);
1275 Cvar_RegisterVariable(&v_color_black_r);
1276 Cvar_RegisterVariable(&v_color_black_g);
1277 Cvar_RegisterVariable(&v_color_black_b);
1278 Cvar_RegisterVariable(&v_color_grey_r);
1279 Cvar_RegisterVariable(&v_color_grey_g);
1280 Cvar_RegisterVariable(&v_color_grey_b);
1281 Cvar_RegisterVariable(&v_color_white_r);
1282 Cvar_RegisterVariable(&v_color_white_g);
1283 Cvar_RegisterVariable(&v_color_white_b);
1285 Cvar_RegisterVariable(&v_glslgamma_2d);
1287 Cvar_RegisterVariable(&v_psycho);
1289 Cvar_RegisterVariable(&vid_fullscreen);
1290 Cvar_RegisterVariable(&vid_borderless);
1291 Cvar_RegisterVariable(&vid_width);
1292 Cvar_RegisterVariable(&vid_height);
1293 Cvar_RegisterVariable(&vid_bitsperpixel);
1294 Cvar_RegisterVariable(&vid_samples);
1295 Cvar_RegisterVariable(&vid_refreshrate);
1296 Cvar_RegisterVariable(&vid_userefreshrate);
1297 Cvar_RegisterVariable(&vid_stereobuffer);
1298 Cvar_RegisterVariable(&vid_touchscreen_density);
1299 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1300 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1301 Cvar_RegisterVariable(&vid_vsync);
1302 Cvar_RegisterVariable(&vid_mouse);
1303 Cvar_RegisterVariable(&vid_mouse_clickthrough);
1304 Cvar_RegisterVariable(&vid_grabkeyboard);
1305 Cvar_RegisterVariable(&vid_touchscreen);
1306 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1307 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1308 Cvar_RegisterVariable(&vid_stick_mouse);
1309 Cvar_RegisterVariable(&vid_resizable);
1310 Cvar_RegisterVariable(&vid_desktopfullscreen);
1312 Cvar_RegisterVariable(&vid_ignore_taskbar);
1314 Cvar_RegisterVariable(&vid_minwidth);
1315 Cvar_RegisterVariable(&vid_minheight);
1316 Cvar_RegisterVariable(&gl_finish);
1317 Cvar_RegisterVariable(&vid_sRGB);
1318 Cvar_RegisterVariable(&vid_sRGB_fallback);
1320 Cvar_RegisterVariable(&joy_active);
1322 Cvar_RegisterVariable(&joy_xinputavailable);
1324 Cvar_RegisterVariable(&joy_detected);
1325 Cvar_RegisterVariable(&joy_enable);
1326 Cvar_RegisterVariable(&joy_index);
1327 Cvar_RegisterVariable(&joy_axisforward);
1328 Cvar_RegisterVariable(&joy_axisside);
1329 Cvar_RegisterVariable(&joy_axisup);
1330 Cvar_RegisterVariable(&joy_axispitch);
1331 Cvar_RegisterVariable(&joy_axisyaw);
1332 //Cvar_RegisterVariable(&joy_axisroll);
1333 Cvar_RegisterVariable(&joy_deadzoneforward);
1334 Cvar_RegisterVariable(&joy_deadzoneside);
1335 Cvar_RegisterVariable(&joy_deadzoneup);
1336 Cvar_RegisterVariable(&joy_deadzonepitch);
1337 Cvar_RegisterVariable(&joy_deadzoneyaw);
1338 //Cvar_RegisterVariable(&joy_deadzoneroll);
1339 Cvar_RegisterVariable(&joy_sensitivityforward);
1340 Cvar_RegisterVariable(&joy_sensitivityside);
1341 Cvar_RegisterVariable(&joy_sensitivityup);
1342 Cvar_RegisterVariable(&joy_sensitivitypitch);
1343 Cvar_RegisterVariable(&joy_sensitivityyaw);
1344 //Cvar_RegisterVariable(&joy_sensitivityroll);
1345 Cvar_RegisterVariable(&joy_axiskeyevents);
1346 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1347 Cvar_RegisterVariable(&joy_x360_axisforward);
1348 Cvar_RegisterVariable(&joy_x360_axisside);
1349 Cvar_RegisterVariable(&joy_x360_axisup);
1350 Cvar_RegisterVariable(&joy_x360_axispitch);
1351 Cvar_RegisterVariable(&joy_x360_axisyaw);
1352 //Cvar_RegisterVariable(&joy_x360_axisroll);
1353 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1354 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1355 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1356 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1357 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1358 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1359 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1360 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1361 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1362 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1363 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1364 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1367 Sys_LoadDependency(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1370 Cmd_AddCommand(CF_CLIENT, "force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1371 Cmd_AddCommand(CF_CLIENT, "vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1374 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer)
1378 memset(&mode, 0, sizeof(mode));
1379 mode.fullscreen = fullscreen != 0;
1381 mode.height = height;
1382 mode.bitsperpixel = bpp;
1383 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1384 mode.userefreshrate = vid_userefreshrate.integer != 0;
1385 mode.stereobuffer = stereobuffer != 0;
1386 cl_ignoremousemoves = 2;
1387 VID_ClearExtensions();
1389 if (VID_InitMode(&mode))
1391 // accept the (possibly modified) mode
1393 vid.fullscreen = vid.mode.fullscreen;
1394 vid.width = vid.mode.width;
1395 vid.height = vid.mode.height;
1396 vid.bitsperpixel = vid.mode.bitsperpixel;
1397 vid.refreshrate = vid.mode.refreshrate;
1398 vid.userefreshrate = vid.mode.userefreshrate;
1399 vid.stereobuffer = vid.mode.stereobuffer;
1400 vid.stencil = vid.mode.bitsperpixel > 16;
1401 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1402 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1404 switch(vid.renderpath)
1406 case RENDERPATH_GL32:
1410 qglGetBooleanv(GL_STEREO, &stereo);
1411 vid.stereobuffer = stereo != 0;
1415 case RENDERPATH_GLES2:
1417 vid.stereobuffer = false;
1422 (vid_sRGB_fallback.integer >= 3) // force fallback
1424 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1425 r_viewfbo.integer < 2)
1427 vid.sRGB2D = vid.sRGB3D = false;
1429 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "");
1431 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1432 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1433 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1434 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1435 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1436 if(vid_userefreshrate.integer)
1437 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1438 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1440 if (vid_touchscreen.integer)
1442 in_windowmouse_x = vid_width.value / 2.f;
1443 in_windowmouse_y = vid_height.value / 2.f;
1452 static void VID_OpenSystems(void)
1459 static void VID_CloseSystems(void)
1462 R_Modules_Shutdown();
1466 qbool vid_commandlinecheck = true;
1467 extern qbool vid_opened;
1469 void VID_Restart_f(cmd_state_t *cmd)
1473 // don't crash if video hasn't started yet
1474 if (vid_commandlinecheck)
1477 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s, to %s %dx%dx%dbpp%s.\n",
1478 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "",
1479 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "");
1482 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer))
1484 Con_Print("Video mode change failed\n");
1485 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer))
1486 Sys_Error("Unable to restore to last working video mode");
1489 SCR_DeferLoadingPlaque(false);
1493 const char *vidfallbacks[][2] =
1495 {"vid_stereobuffer", "0"},
1496 {"vid_samples", "1"},
1497 {"vid_userefreshrate", "0"},
1498 {"vid_width", "640"},
1499 {"vid_height", "480"},
1500 {"vid_bitsperpixel", "32"},
1504 // this is only called once by CL_StartVideo and again on each FS_GameDir_f
1505 void VID_Start(void)
1508 int width, height, success;
1509 if (vid_commandlinecheck)
1511 // interpret command-line parameters
1512 vid_commandlinecheck = false;
1513 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1514 if (Sys_CheckParm("-window") || Sys_CheckParm("-safe") || ((i = Sys_CheckParm("+vid_fullscreen")) != 0 && atoi(sys.argv[i+1]) == 0))
1515 Cvar_SetValueQuick(&vid_fullscreen, false);
1516 // COMMANDLINEOPTION: Video: -borderless performs +vid_borderless 1
1517 if (Sys_CheckParm("-borderless") || ((i = Sys_CheckParm("+vid_borderless")) != 0 && atoi(sys.argv[i+1]) == 1))
1519 Cvar_SetValueQuick(&vid_borderless, true);
1520 Cvar_SetValueQuick(&vid_fullscreen, false);
1522 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1523 if (Sys_CheckParm("-fullscreen") || ((i = Sys_CheckParm("+vid_fullscreen")) != 0 && atoi(sys.argv[i+1]) == 1))
1524 Cvar_SetValueQuick(&vid_fullscreen, true);
1527 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1528 if ((i = Sys_CheckParm("-width")) != 0 || ((i = Sys_CheckParm("+vid_width")) != 0))
1529 width = atoi(sys.argv[i+1]);
1530 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1531 if ((i = Sys_CheckParm("-height")) != 0 || ((i = Sys_CheckParm("+vid_height")) != 0))
1532 height = atoi(sys.argv[i+1]);
1534 width = height * 4 / 3;
1536 height = width * 3 / 4;
1538 Cvar_SetValueQuick(&vid_width, width);
1540 Cvar_SetValueQuick(&vid_height, height);
1541 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1542 if ((i = Sys_CheckParm("-density")) != 0)
1543 Cvar_SetQuick(&vid_touchscreen_density, sys.argv[i+1]);
1544 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1545 if ((i = Sys_CheckParm("-touchscreen_xdpi")) != 0)
1546 Cvar_SetQuick(&vid_touchscreen_xdpi, sys.argv[i+1]);
1547 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1548 if ((i = Sys_CheckParm("-touchscreen_ydpi")) != 0)
1549 Cvar_SetQuick(&vid_touchscreen_ydpi, sys.argv[i+1]);
1552 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer);
1555 Con_Print("Desired video mode fail, trying fallbacks...\n");
1556 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1558 Cvar_Set(&cvars_all, vidfallbacks[i][0], vidfallbacks[i][1]);
1559 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer);
1562 Sys_Error("Video modes failed");
1573 static int VID_SortModes_Compare(const void *a_, const void *b_)
1575 vid_mode_t *a = (vid_mode_t *) a_;
1576 vid_mode_t *b = (vid_mode_t *) b_;
1577 if(a->width > b->width)
1579 if(a->width < b->width)
1581 if(a->height > b->height)
1583 if(a->height < b->height)
1585 if(a->refreshrate > b->refreshrate)
1587 if(a->refreshrate < b->refreshrate)
1593 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1595 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1599 size_t VID_SortModes(vid_mode_t *modes, size_t count, qbool usebpp, qbool userefreshrate, qbool useaspect)
1605 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
1606 // 2. remove duplicates
1607 for(i = 0; i < count; ++i)
1609 if(modes[i].width && modes[i].height)
1613 if(modes[i].width != modes[i-1].width)
1615 if(modes[i].height != modes[i-1].height)
1618 if(modes[i].refreshrate != modes[i-1].refreshrate)
1621 if(modes[i].bpp != modes[i-1].bpp)
1624 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
1627 // a dupe, or a bogus mode!
1629 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
1630 --i; // check this index again, as mode i+1 is now here