11 #pragma comment(lib, "d3d9.lib")
14 LPDIRECT3DDEVICE9 vid_d3d9dev;
19 #define XINPUT_GAMEPAD_DPAD_UP 0x0001
20 #define XINPUT_GAMEPAD_DPAD_DOWN 0x0002
21 #define XINPUT_GAMEPAD_DPAD_LEFT 0x0004
22 #define XINPUT_GAMEPAD_DPAD_RIGHT 0x0008
23 #define XINPUT_GAMEPAD_START 0x0010
24 #define XINPUT_GAMEPAD_BACK 0x0020
25 #define XINPUT_GAMEPAD_LEFT_THUMB 0x0040
26 #define XINPUT_GAMEPAD_RIGHT_THUMB 0x0080
27 #define XINPUT_GAMEPAD_LEFT_SHOULDER 0x0100
28 #define XINPUT_GAMEPAD_RIGHT_SHOULDER 0x0200
29 #define XINPUT_GAMEPAD_A 0x1000
30 #define XINPUT_GAMEPAD_B 0x2000
31 #define XINPUT_GAMEPAD_X 0x4000
32 #define XINPUT_GAMEPAD_Y 0x8000
33 #define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE 7849
34 #define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
35 #define XINPUT_GAMEPAD_TRIGGER_THRESHOLD 30
36 #define XUSER_INDEX_ANY 0x000000FF
38 typedef struct xinput_gamepad_s
50 typedef struct xinput_state_s
53 xinput_gamepad_t Gamepad;
57 typedef struct xinput_keystroke_s
67 DWORD (WINAPI *qXInputGetState)(DWORD index, xinput_state_t *state);
68 DWORD (WINAPI *qXInputGetKeystroke)(DWORD index, DWORD reserved, xinput_keystroke_t *keystroke);
70 qboolean vid_xinputinitialized = false;
71 int vid_xinputindex = -1;
77 // AK FIXME -> input_dest
78 qboolean in_client_mouse = true;
80 // AK where should it be placed ?
81 float in_mouse_x, in_mouse_y;
82 float in_windowmouse_x, in_windowmouse_y;
84 // LordHavoc: if window is hidden, don't update screen
85 qboolean vid_hidden = true;
86 // LordHavoc: if window is not the active window, don't hog as much CPU time,
87 // let go of the mouse, turn off sound, and restore system gamma ramps...
88 qboolean vid_activewindow = true;
90 vid_joystate_t vid_joystate;
93 cvar_t joy_xinputavailable = {CVAR_READONLY, "joy_xinputavailable", "0", "indicates which devices are being reported by the Windows XInput API (first controller = 1, second = 2, third = 4, fourth = 8, added together)"};
95 cvar_t joy_active = {CVAR_READONLY, "joy_active", "0", "indicates that a joystick is active (detected and enabled)"};
96 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
97 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
98 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple (0 uses the first controller, 1 uses the second, ...)"};
99 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
100 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
101 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
102 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
103 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
104 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
105 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
106 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
107 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
108 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
109 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
110 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
111 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
112 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
113 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
114 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
115 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
116 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
117 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
118 cvar_t joy_axiskeyevents_deadzone = {CVAR_SAVE, "joy_axiskeyevents_deadzone", "0.5", "deadzone value for axes"};
119 cvar_t joy_x360_axisforward = {0, "joy_x360_axisforward", "1", "which joystick axis to query for forward/backward movement"};
120 cvar_t joy_x360_axisside = {0, "joy_x360_axisside", "0", "which joystick axis to query for right/left movement"};
121 cvar_t joy_x360_axisup = {0, "joy_x360_axisup", "-1", "which joystick axis to query for up/down movement"};
122 cvar_t joy_x360_axispitch = {0, "joy_x360_axispitch", "3", "which joystick axis to query for looking up/down"};
123 cvar_t joy_x360_axisyaw = {0, "joy_x360_axisyaw", "2", "which joystick axis to query for looking right/left"};
124 cvar_t joy_x360_axisroll = {0, "joy_x360_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
125 cvar_t joy_x360_deadzoneforward = {0, "joy_x360_deadzoneforward", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
126 cvar_t joy_x360_deadzoneside = {0, "joy_x360_deadzoneside", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
127 cvar_t joy_x360_deadzoneup = {0, "joy_x360_deadzoneup", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
128 cvar_t joy_x360_deadzonepitch = {0, "joy_x360_deadzonepitch", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
129 cvar_t joy_x360_deadzoneyaw = {0, "joy_x360_deadzoneyaw", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
130 cvar_t joy_x360_deadzoneroll = {0, "joy_x360_deadzoneroll", "0.266", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
131 cvar_t joy_x360_sensitivityforward = {0, "joy_x360_sensitivityforward", "1", "movement multiplier"};
132 cvar_t joy_x360_sensitivityside = {0, "joy_x360_sensitivityside", "1", "movement multiplier"};
133 cvar_t joy_x360_sensitivityup = {0, "joy_x360_sensitivityup", "1", "movement multiplier"};
134 cvar_t joy_x360_sensitivitypitch = {0, "joy_x360_sensitivitypitch", "-1", "movement multiplier"};
135 cvar_t joy_x360_sensitivityyaw = {0, "joy_x360_sensitivityyaw", "-1", "movement multiplier"};
136 cvar_t joy_x360_sensitivityroll = {0, "joy_x360_sensitivityroll", "1", "movement multiplier"};
138 // cvars for DPSOFTRAST
139 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
140 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "8", "the number of threads the DarkPlaces Software Rasterizer should use"};
141 cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer should interlace the screen bands occupied by each thread"};
143 // VorteX: more info cvars, mostly set in VID_CheckExtensions
144 cvar_t gl_info_vendor = {CVAR_READONLY, "gl_info_vendor", "", "indicates brand of graphics chip"};
145 cvar_t gl_info_renderer = {CVAR_READONLY, "gl_info_renderer", "", "indicates graphics chip model and other information"};
146 cvar_t gl_info_version = {CVAR_READONLY, "gl_info_version", "", "indicates version of current renderer. begins with 1.0.0, 1.1.0, 1.2.0, 1.3.1 etc."};
147 cvar_t gl_info_extensions = {CVAR_READONLY, "gl_info_extensions", "", "indicates extension list found by engine, space separated."};
148 cvar_t gl_info_platform = {CVAR_READONLY, "gl_info_platform", "", "indicates GL platform: WGL, GLX, or AGL."};
149 cvar_t gl_info_driver = {CVAR_READONLY, "gl_info_driver", "", "name of driver library (opengl32.dll, libGL.so.1, or whatever)."};
151 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1", "use fullscreen (1) or windowed (0)"};
152 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640", "resolution"};
153 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480", "resolution"};
154 cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "32", "how many bits per pixel to render at (32 or 16, 32 is recommended)"};
155 cvar_t vid_samples = {CVAR_SAVE, "vid_samples", "1", "how many anti-aliasing samples per pixel to request from the graphics driver (4 is recommended, 1 is faster)"};
156 cvar_t vid_refreshrate = {CVAR_SAVE, "vid_refreshrate", "60", "refresh rate to use, in hz (higher values flicker less, if supported by your monitor)"};
157 cvar_t vid_userefreshrate = {CVAR_SAVE, "vid_userefreshrate", "0", "set this to 1 to make vid_refreshrate used, or to 0 to let the engine choose a sane default"};
158 cvar_t vid_stereobuffer = {CVAR_SAVE, "vid_stereobuffer", "0", "enables 'quad-buffered' stereo rendering for stereo shutterglasses, HMD (head mounted display) devices, or polarized stereo LCDs, if supported by your drivers"};
159 // the density cvars are completely optional, set and use when something needs to have a density-independent size.
160 // TODO: set them when changing resolution, setting them from the commandline will be independent from the resolution - use only if you have a native fixed resolution.
161 // values for the Samsung Galaxy SIII, Snapdragon version: 2.000000 density, 304.799988 xdpi, 303.850464 ydpi
162 cvar_t vid_touchscreen_density = {0, "vid_touchscreen_density", "2.0", "Standard quantized screen density multiplier (see Android documentation for DisplayMetrics), similar values are given on iPhoneOS"};
163 cvar_t vid_touchscreen_xdpi = {0, "vid_touchscreen_xdpi", "300", "Horizontal DPI of the screen (only valid on Android currently)"};
164 cvar_t vid_touchscreen_ydpi = {0, "vid_touchscreen_ydpi", "300", "Vertical DPI of the screen (only valid on Android currently)"};
166 cvar_t vid_vsync = {CVAR_SAVE, "vid_vsync", "0", "sync to vertical blank, prevents 'tearing' (seeing part of one frame and part of another on the screen at the same time), automatically disabled when doing timedemo benchmarks"};
167 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1", "whether to use the mouse in windowed mode (fullscreen always does)"};
168 cvar_t vid_grabkeyboard = {CVAR_SAVE, "vid_grabkeyboard", "0", "whether to grab the keyboard when mouse is active (prevents use of volume control keys, music player keys, etc on some keyboards)"};
169 cvar_t vid_minwidth = {0, "vid_minwidth", "0", "minimum vid_width that is acceptable (to be set in default.cfg in mods)"};
170 cvar_t vid_minheight = {0, "vid_minheight", "0", "minimum vid_height that is acceptable (to be set in default.cfg in mods)"};
171 cvar_t vid_gl13 = {0, "vid_gl13", "1", "enables faster rendering using OpenGL 1.3 features (such as GL_ARB_texture_env_combine extension)"};
172 cvar_t vid_gl20 = {0, "vid_gl20", "1", "enables faster rendering using OpenGL 2.0 features (such as GL_ARB_fragment_shader extension)"};
173 cvar_t gl_finish = {0, "gl_finish", "0", "make the cpu wait for the graphics processor at the end of each rendered frame (can help with strange input or video lag problems on some machines)"};
174 cvar_t vid_sRGB = {CVAR_SAVE, "vid_sRGB", "0", "if hardware is capable, modify rendering to be gamma corrected for the sRGB color standard (computer monitors, TVs), recommended"};
175 cvar_t vid_sRGB_fallback = {CVAR_SAVE, "vid_sRGB_fallback", "0", "do an approximate sRGB fallback if not properly supported by hardware (2: also use the fallback if framebuffer is 8bit, 3: always use the fallback even if sRGB is supported)"};
177 cvar_t vid_touchscreen = {0, "vid_touchscreen", "0", "Use touchscreen-style input (no mouse grab, track mouse motion only while button is down, screen areas for mimicing joystick axes and buttons"};
178 cvar_t vid_touchscreen_showkeyboard = {0, "vid_touchscreen_showkeyboard", "0", "shows the platform's screen keyboard for text entry, can be set by csqc or menu qc if it wants to receive text input, does nothing if the platform has no screen keyboard"};
179 cvar_t vid_touchscreen_supportshowkeyboard = {CVAR_READONLY, "vid_touchscreen_supportshowkeyboard", "0", "indicates if the platform supports a virtual keyboard"};
180 cvar_t vid_stick_mouse = {CVAR_SAVE, "vid_stick_mouse", "0", "have the mouse stuck in the center of the screen" };
181 cvar_t vid_resizable = {CVAR_SAVE, "vid_resizable", "0", "0: window not resizable, 1: resizable, 2: window can be resized but the framebuffer isn't adjusted" };
182 cvar_t vid_desktopfullscreen = {CVAR_SAVE, "vid_desktopfullscreen", "0", "force desktop resolution for fullscreen; also use some OS dependent tricks for better fullscreen integration"};
184 cvar_t v_gamma = {CVAR_SAVE, "v_gamma", "1", "inverse gamma correction value, a brightness effect that does not affect white or black, and tends to make the image grey and dull"};
185 cvar_t v_contrast = {CVAR_SAVE, "v_contrast", "1", "brightness of white (values above 1 give a brighter image with increased color saturation, unlike v_gamma)"};
186 cvar_t v_brightness = {CVAR_SAVE, "v_brightness", "0", "brightness of black, useful for monitors that are too dark"};
187 cvar_t v_contrastboost = {CVAR_SAVE, "v_contrastboost", "1", "by how much to multiply the contrast in dark areas (1 is no change)"};
188 cvar_t v_color_enable = {CVAR_SAVE, "v_color_enable", "0", "enables black-grey-white color correction curve controls"};
189 cvar_t v_color_black_r = {CVAR_SAVE, "v_color_black_r", "0", "desired color of black"};
190 cvar_t v_color_black_g = {CVAR_SAVE, "v_color_black_g", "0", "desired color of black"};
191 cvar_t v_color_black_b = {CVAR_SAVE, "v_color_black_b", "0", "desired color of black"};
192 cvar_t v_color_grey_r = {CVAR_SAVE, "v_color_grey_r", "0.5", "desired color of grey"};
193 cvar_t v_color_grey_g = {CVAR_SAVE, "v_color_grey_g", "0.5", "desired color of grey"};
194 cvar_t v_color_grey_b = {CVAR_SAVE, "v_color_grey_b", "0.5", "desired color of grey"};
195 cvar_t v_color_white_r = {CVAR_SAVE, "v_color_white_r", "1", "desired color of white"};
196 cvar_t v_color_white_g = {CVAR_SAVE, "v_color_white_g", "1", "desired color of white"};
197 cvar_t v_color_white_b = {CVAR_SAVE, "v_color_white_b", "1", "desired color of white"};
198 cvar_t v_glslgamma_2d = {CVAR_SAVE, "v_glslgamma_2d", "1", "applies GLSL gamma to 2d pictures (HUD, fonts)"};
199 cvar_t v_psycho = {0, "v_psycho", "0", "easter egg - R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667"};
201 // brand of graphics chip
202 const char *gl_vendor;
203 // graphics chip model and other information
204 const char *gl_renderer;
205 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
206 const char *gl_version;
207 // extensions list, space separated
208 const char *gl_extensions;
210 const char *gl_platform;
211 // another extensions list, containing platform-specific extensions that are
212 // not in the main list
213 const char *gl_platformextensions;
214 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
218 // GL_ARB_multitexture
219 void (GLAPIENTRY *qglMultiTexCoord1f) (GLenum, GLfloat);
220 void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
221 void (GLAPIENTRY *qglMultiTexCoord3f) (GLenum, GLfloat, GLfloat, GLfloat);
222 void (GLAPIENTRY *qglMultiTexCoord4f) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat);
223 void (GLAPIENTRY *qglActiveTexture) (GLenum);
224 void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
226 // general GL functions
228 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
230 void (GLAPIENTRY *qglClear)(GLbitfield mask);
232 void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
233 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
234 void (GLAPIENTRY *qglCullFace)(GLenum mode);
236 void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
237 void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
238 void (GLAPIENTRY *qglEnable)(GLenum cap);
239 void (GLAPIENTRY *qglDisable)(GLenum cap);
240 GLboolean (GLAPIENTRY *qglIsEnabled)(GLenum cap);
242 void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
243 void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
245 void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
246 void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
247 void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
248 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
250 GLenum (GLAPIENTRY *qglGetError)(void);
251 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
252 void (GLAPIENTRY *qglFinish)(void);
253 void (GLAPIENTRY *qglFlush)(void);
255 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
256 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
257 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
258 void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
259 void (GLAPIENTRY *qglDepthRangef)(GLclampf near_val, GLclampf far_val);
260 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
262 void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
263 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
264 void (GLAPIENTRY *qglDrawArrays)(GLenum mode, GLint first, GLsizei count);
265 void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
266 void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
267 void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
268 void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
269 void (GLAPIENTRY *qglArrayElement)(GLint i);
271 void (GLAPIENTRY *qglColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
272 void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
273 void (GLAPIENTRY *qglTexCoord1f)(GLfloat s);
274 void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
275 void (GLAPIENTRY *qglTexCoord3f)(GLfloat s, GLfloat t, GLfloat r);
276 void (GLAPIENTRY *qglTexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
277 void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
278 void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
279 void (GLAPIENTRY *qglVertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
280 void (GLAPIENTRY *qglBegin)(GLenum mode);
281 void (GLAPIENTRY *qglEnd)(void);
283 void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
284 //void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
285 //void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
286 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
287 //void (GLAPIENTRY *qglPushMatrix)(void);
288 //void (GLAPIENTRY *qglPopMatrix)(void);
289 void (GLAPIENTRY *qglLoadIdentity)(void);
290 //void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
291 void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
292 //void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
293 //void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
294 //void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
295 //void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
296 //void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
297 //void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
298 //void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
299 //void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
301 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
303 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
304 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
305 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
306 void (GLAPIENTRY *qglClearStencil)(GLint s);
308 void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
309 void (GLAPIENTRY *qglTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params);
310 void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
311 void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
312 void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
313 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
314 void (GLAPIENTRY *qglGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
315 void (GLAPIENTRY *qglGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
316 void (GLAPIENTRY *qglGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
317 void (GLAPIENTRY *qglGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
318 void (GLAPIENTRY *qglGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
319 void (GLAPIENTRY *qglHint)(GLenum target, GLenum mode);
321 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
322 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
323 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
324 //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
325 //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
326 //GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
327 //void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
328 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
330 //void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
331 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
332 //void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
333 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
334 //void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
335 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
336 //void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
337 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
340 void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
342 //void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
344 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
345 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
346 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
348 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
350 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
351 void (GLAPIENTRY *qglPolygonMode)(GLenum face, GLenum mode);
352 void (GLAPIENTRY *qglPolygonStipple)(const GLubyte *mask);
354 //void (GLAPIENTRY *qglClipPlane)(GLenum plane, const GLdouble *equation);
355 //void (GLAPIENTRY *qglGetClipPlane)(GLenum plane, GLdouble *equation);
357 //[515]: added on 29.07.2005
358 void (GLAPIENTRY *qglLineWidth)(GLfloat width);
359 void (GLAPIENTRY *qglPointSize)(GLfloat size);
361 void (GLAPIENTRY *qglBlendEquationEXT)(GLenum);
363 void (GLAPIENTRY *qglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum);
364 void (GLAPIENTRY *qglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint);
365 void (GLAPIENTRY *qglActiveStencilFaceEXT)(GLenum);
367 void (GLAPIENTRY *qglDeleteShader)(GLuint obj);
368 void (GLAPIENTRY *qglDeleteProgram)(GLuint obj);
369 //GLuint (GLAPIENTRY *qglGetHandle)(GLenum pname);
370 void (GLAPIENTRY *qglDetachShader)(GLuint containerObj, GLuint attachedObj);
371 GLuint (GLAPIENTRY *qglCreateShader)(GLenum shaderType);
372 void (GLAPIENTRY *qglShaderSource)(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length);
373 void (GLAPIENTRY *qglCompileShader)(GLuint shaderObj);
374 GLuint (GLAPIENTRY *qglCreateProgram)(void);
375 void (GLAPIENTRY *qglAttachShader)(GLuint containerObj, GLuint obj);
376 void (GLAPIENTRY *qglLinkProgram)(GLuint programObj);
377 void (GLAPIENTRY *qglUseProgram)(GLuint programObj);
378 void (GLAPIENTRY *qglValidateProgram)(GLuint programObj);
379 void (GLAPIENTRY *qglUniform1f)(GLint location, GLfloat v0);
380 void (GLAPIENTRY *qglUniform2f)(GLint location, GLfloat v0, GLfloat v1);
381 void (GLAPIENTRY *qglUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
382 void (GLAPIENTRY *qglUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
383 void (GLAPIENTRY *qglUniform1i)(GLint location, GLint v0);
384 void (GLAPIENTRY *qglUniform2i)(GLint location, GLint v0, GLint v1);
385 void (GLAPIENTRY *qglUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
386 void (GLAPIENTRY *qglUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
387 void (GLAPIENTRY *qglUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
388 void (GLAPIENTRY *qglUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
389 void (GLAPIENTRY *qglUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
390 void (GLAPIENTRY *qglUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
391 void (GLAPIENTRY *qglUniform1iv)(GLint location, GLsizei count, const GLint *value);
392 void (GLAPIENTRY *qglUniform2iv)(GLint location, GLsizei count, const GLint *value);
393 void (GLAPIENTRY *qglUniform3iv)(GLint location, GLsizei count, const GLint *value);
394 void (GLAPIENTRY *qglUniform4iv)(GLint location, GLsizei count, const GLint *value);
395 void (GLAPIENTRY *qglUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
396 void (GLAPIENTRY *qglUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
397 void (GLAPIENTRY *qglUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
398 void (GLAPIENTRY *qglGetShaderiv)(GLuint obj, GLenum pname, GLint *params);
399 void (GLAPIENTRY *qglGetProgramiv)(GLuint obj, GLenum pname, GLint *params);
400 void (GLAPIENTRY *qglGetShaderInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
401 void (GLAPIENTRY *qglGetProgramInfoLog)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog);
402 void (GLAPIENTRY *qglGetAttachedShaders)(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj);
403 GLint (GLAPIENTRY *qglGetUniformLocation)(GLuint programObj, const GLchar *name);
404 void (GLAPIENTRY *qglGetActiveUniform)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
405 void (GLAPIENTRY *qglGetUniformfv)(GLuint programObj, GLint location, GLfloat *params);
406 void (GLAPIENTRY *qglGetUniformiv)(GLuint programObj, GLint location, GLint *params);
407 void (GLAPIENTRY *qglGetShaderSource)(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source);
409 void (GLAPIENTRY *qglVertexAttrib1f)(GLuint index, GLfloat v0);
410 void (GLAPIENTRY *qglVertexAttrib1s)(GLuint index, GLshort v0);
411 void (GLAPIENTRY *qglVertexAttrib1d)(GLuint index, GLdouble v0);
412 void (GLAPIENTRY *qglVertexAttrib2f)(GLuint index, GLfloat v0, GLfloat v1);
413 void (GLAPIENTRY *qglVertexAttrib2s)(GLuint index, GLshort v0, GLshort v1);
414 void (GLAPIENTRY *qglVertexAttrib2d)(GLuint index, GLdouble v0, GLdouble v1);
415 void (GLAPIENTRY *qglVertexAttrib3f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2);
416 void (GLAPIENTRY *qglVertexAttrib3s)(GLuint index, GLshort v0, GLshort v1, GLshort v2);
417 void (GLAPIENTRY *qglVertexAttrib3d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2);
418 void (GLAPIENTRY *qglVertexAttrib4f)(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
419 void (GLAPIENTRY *qglVertexAttrib4s)(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3);
420 void (GLAPIENTRY *qglVertexAttrib4d)(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
421 void (GLAPIENTRY *qglVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
422 void (GLAPIENTRY *qglVertexAttrib1fv)(GLuint index, const GLfloat *v);
423 void (GLAPIENTRY *qglVertexAttrib1sv)(GLuint index, const GLshort *v);
424 void (GLAPIENTRY *qglVertexAttrib1dv)(GLuint index, const GLdouble *v);
425 void (GLAPIENTRY *qglVertexAttrib2fv)(GLuint index, const GLfloat *v);
426 void (GLAPIENTRY *qglVertexAttrib2sv)(GLuint index, const GLshort *v);
427 void (GLAPIENTRY *qglVertexAttrib2dv)(GLuint index, const GLdouble *v);
428 void (GLAPIENTRY *qglVertexAttrib3fv)(GLuint index, const GLfloat *v);
429 void (GLAPIENTRY *qglVertexAttrib3sv)(GLuint index, const GLshort *v);
430 void (GLAPIENTRY *qglVertexAttrib3dv)(GLuint index, const GLdouble *v);
431 void (GLAPIENTRY *qglVertexAttrib4fv)(GLuint index, const GLfloat *v);
432 void (GLAPIENTRY *qglVertexAttrib4sv)(GLuint index, const GLshort *v);
433 void (GLAPIENTRY *qglVertexAttrib4dv)(GLuint index, const GLdouble *v);
434 void (GLAPIENTRY *qglVertexAttrib4iv)(GLuint index, const GLint *v);
435 void (GLAPIENTRY *qglVertexAttrib4bv)(GLuint index, const GLbyte *v);
436 void (GLAPIENTRY *qglVertexAttrib4ubv)(GLuint index, const GLubyte *v);
437 void (GLAPIENTRY *qglVertexAttrib4usv)(GLuint index, const GLushort *v);
438 void (GLAPIENTRY *qglVertexAttrib4uiv)(GLuint index, const GLuint *v);
439 void (GLAPIENTRY *qglVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
440 void (GLAPIENTRY *qglVertexAttrib4Nsv)(GLuint index, const GLshort *v);
441 void (GLAPIENTRY *qglVertexAttrib4Niv)(GLuint index, const GLint *v);
442 void (GLAPIENTRY *qglVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
443 void (GLAPIENTRY *qglVertexAttrib4Nusv)(GLuint index, const GLushort *v);
444 void (GLAPIENTRY *qglVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
445 void (GLAPIENTRY *qglVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
446 void (GLAPIENTRY *qglEnableVertexAttribArray)(GLuint index);
447 void (GLAPIENTRY *qglDisableVertexAttribArray)(GLuint index);
448 void (GLAPIENTRY *qglBindAttribLocation)(GLuint programObj, GLuint index, const GLchar *name);
449 void (GLAPIENTRY *qglBindFragDataLocation)(GLuint programObj, GLuint index, const GLchar *name);
450 void (GLAPIENTRY *qglGetActiveAttrib)(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
451 GLint (GLAPIENTRY *qglGetAttribLocation)(GLuint programObj, const GLchar *name);
452 void (GLAPIENTRY *qglGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
453 void (GLAPIENTRY *qglGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
454 void (GLAPIENTRY *qglGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
455 void (GLAPIENTRY *qglGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid **pointer);
457 //GL_ARB_vertex_buffer_object
458 void (GLAPIENTRY *qglBindBufferARB) (GLenum target, GLuint buffer);
459 void (GLAPIENTRY *qglDeleteBuffersARB) (GLsizei n, const GLuint *buffers);
460 void (GLAPIENTRY *qglGenBuffersARB) (GLsizei n, GLuint *buffers);
461 GLboolean (GLAPIENTRY *qglIsBufferARB) (GLuint buffer);
462 GLvoid* (GLAPIENTRY *qglMapBufferARB) (GLenum target, GLenum access);
463 GLboolean (GLAPIENTRY *qglUnmapBufferARB) (GLenum target);
464 void (GLAPIENTRY *qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
465 void (GLAPIENTRY *qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
467 //GL_ARB_framebuffer_object
468 GLboolean (GLAPIENTRY *qglIsRenderbuffer)(GLuint renderbuffer);
469 GLvoid (GLAPIENTRY *qglBindRenderbuffer)(GLenum target, GLuint renderbuffer);
470 GLvoid (GLAPIENTRY *qglDeleteRenderbuffers)(GLsizei n, const GLuint *renderbuffers);
471 GLvoid (GLAPIENTRY *qglGenRenderbuffers)(GLsizei n, GLuint *renderbuffers);
472 GLvoid (GLAPIENTRY *qglRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
473 GLvoid (GLAPIENTRY *qglRenderbufferStorageMultisample)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
474 GLvoid (GLAPIENTRY *qglGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint *params);
475 GLboolean (GLAPIENTRY *qglIsFramebuffer)(GLuint framebuffer);
476 GLvoid (GLAPIENTRY *qglBindFramebuffer)(GLenum target, GLuint framebuffer);
477 GLvoid (GLAPIENTRY *qglDeleteFramebuffers)(GLsizei n, const GLuint *framebuffers);
478 GLvoid (GLAPIENTRY *qglGenFramebuffers)(GLsizei n, GLuint *framebuffers);
479 GLenum (GLAPIENTRY *qglCheckFramebufferStatus)(GLenum target);
480 GLvoid (GLAPIENTRY *qglFramebufferTexture1D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
481 GLvoid (GLAPIENTRY *qglFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
482 GLvoid (GLAPIENTRY *qglFramebufferTexture3D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
483 GLvoid (GLAPIENTRY *qglFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
484 GLvoid (GLAPIENTRY *qglFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
485 GLvoid (GLAPIENTRY *qglGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
486 GLvoid (GLAPIENTRY *qglBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
487 GLvoid (GLAPIENTRY *qglGenerateMipmap)(GLenum target);
489 void (GLAPIENTRY *qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
491 void (GLAPIENTRY *qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
492 void (GLAPIENTRY *qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
493 //void (GLAPIENTRY *qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
494 void (GLAPIENTRY *qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
495 void (GLAPIENTRY *qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
496 //void (GLAPIENTRY *qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
497 void (GLAPIENTRY *qglGetCompressedTexImageARB)(GLenum target, GLint lod, void *img);
499 void (GLAPIENTRY *qglGenQueriesARB)(GLsizei n, GLuint *ids);
500 void (GLAPIENTRY *qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
501 GLboolean (GLAPIENTRY *qglIsQueryARB)(GLuint qid);
502 void (GLAPIENTRY *qglBeginQueryARB)(GLenum target, GLuint qid);
503 void (GLAPIENTRY *qglEndQueryARB)(GLenum target);
504 void (GLAPIENTRY *qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
505 void (GLAPIENTRY *qglGetQueryObjectivARB)(GLuint qid, GLenum pname, GLint *params);
506 void (GLAPIENTRY *qglGetQueryObjectuivARB)(GLuint qid, GLenum pname, GLuint *params);
508 void (GLAPIENTRY *qglSampleCoverageARB)(GLclampf value, GLboolean invert);
510 void (GLAPIENTRY *qglGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
511 void (GLAPIENTRY *qglGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
512 void (GLAPIENTRY *qglGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
513 GLuint (GLAPIENTRY *qglGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName);
514 void (GLAPIENTRY *qglGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
515 void (GLAPIENTRY *qglGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
516 void (GLAPIENTRY *qglBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GLintptrARB offset, GLsizeiptrARB size);
517 void (GLAPIENTRY *qglBindBufferBase)(GLenum target, GLuint index, GLuint buffer);
518 void (GLAPIENTRY *qglGetIntegeri_v)(GLenum target, GLuint index, GLint* data);
519 void (GLAPIENTRY *qglUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
521 void (GLAPIENTRY *qglBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
525 #define sscanf sscanf_s
528 qboolean GL_CheckExtension(const char *minglver_or_ext, const dllfunction_t *funcs, const char *disableparm, int silent)
531 const dllfunction_t *func;
532 struct { int major, minor; } min_version, curr_version;
533 char extstr[MAX_INPUTLINE];
536 if(sscanf(minglver_or_ext, "%d.%d", &min_version.major, &min_version.minor) == 2)
537 ext = 0; // opengl version
538 else if(minglver_or_ext[0] != toupper(minglver_or_ext[0]))
539 ext = -1; // pseudo name
541 ext = 1; // extension name
544 Con_DPrintf("checking for %s... ", minglver_or_ext);
546 Con_DPrintf("checking for OpenGL %s core features... ", minglver_or_ext);
548 for (func = funcs;func && func->name;func++)
549 *func->funcvariable = NULL;
551 if (disableparm && (COM_CheckParm(disableparm) || COM_CheckParm("-safe")))
553 Con_DPrint("disabled by commandline\n");
557 if (ext == 1) // opengl extension
559 if (!strstr(gl_extensions ? gl_extensions : "", minglver_or_ext) && !strstr(gl_platformextensions ? gl_platformextensions : "", minglver_or_ext))
561 Con_DPrint("not detected\n");
566 if(ext == 0) // opengl version
568 if (sscanf(gl_version, "%d.%d", &curr_version.major, &curr_version.minor) < 2)
569 curr_version.major = curr_version.minor = 1;
571 if (curr_version.major < min_version.major || (curr_version.major == min_version.major && curr_version.minor < min_version.minor))
573 Con_DPrintf("not detected (OpenGL %d.%d loaded)\n", curr_version.major, curr_version.minor);
578 for (func = funcs;func && func->name != NULL;func++)
580 // Con_DPrintf("\n %s... ", func->name);
582 // functions are cleared before all the extensions are evaluated
583 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
586 Con_DPrintf("%s is missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
588 Con_Printf("OpenGL %s core features are missing function \"%s\" - broken driver!\n", minglver_or_ext, func->name);
592 // delay the return so it prints all missing functions
595 // VorteX: add to found extension list
596 dpsnprintf(extstr, sizeof(extstr), "%s %s ", gl_info_extensions.string, minglver_or_ext);
597 Cvar_SetQuick(&gl_info_extensions, extstr);
599 Con_DPrint("enabled\n");
604 static dllfunction_t opengl110funcs[] =
606 {"glClearColor", (void **) &qglClearColor},
607 {"glClear", (void **) &qglClear},
608 {"glAlphaFunc", (void **) &qglAlphaFunc},
609 {"glBlendFunc", (void **) &qglBlendFunc},
610 {"glCullFace", (void **) &qglCullFace},
611 {"glDrawBuffer", (void **) &qglDrawBuffer},
612 {"glReadBuffer", (void **) &qglReadBuffer},
613 {"glEnable", (void **) &qglEnable},
614 {"glDisable", (void **) &qglDisable},
615 {"glIsEnabled", (void **) &qglIsEnabled},
616 {"glEnableClientState", (void **) &qglEnableClientState},
617 {"glDisableClientState", (void **) &qglDisableClientState},
618 {"glGetBooleanv", (void **) &qglGetBooleanv},
619 {"glGetDoublev", (void **) &qglGetDoublev},
620 {"glGetFloatv", (void **) &qglGetFloatv},
621 {"glGetIntegerv", (void **) &qglGetIntegerv},
622 {"glGetError", (void **) &qglGetError},
623 {"glGetString", (void **) &qglGetString},
624 {"glFinish", (void **) &qglFinish},
625 {"glFlush", (void **) &qglFlush},
626 {"glClearDepth", (void **) &qglClearDepth},
627 {"glDepthFunc", (void **) &qglDepthFunc},
628 {"glDepthMask", (void **) &qglDepthMask},
629 {"glDepthRange", (void **) &qglDepthRange},
630 {"glDrawElements", (void **) &qglDrawElements},
631 {"glDrawArrays", (void **) &qglDrawArrays},
632 {"glColorMask", (void **) &qglColorMask},
633 {"glVertexPointer", (void **) &qglVertexPointer},
634 {"glNormalPointer", (void **) &qglNormalPointer},
635 {"glColorPointer", (void **) &qglColorPointer},
636 {"glTexCoordPointer", (void **) &qglTexCoordPointer},
637 {"glArrayElement", (void **) &qglArrayElement},
638 {"glColor4ub", (void **) &qglColor4ub},
639 {"glColor4f", (void **) &qglColor4f},
640 {"glTexCoord1f", (void **) &qglTexCoord1f},
641 {"glTexCoord2f", (void **) &qglTexCoord2f},
642 {"glTexCoord3f", (void **) &qglTexCoord3f},
643 {"glTexCoord4f", (void **) &qglTexCoord4f},
644 {"glVertex2f", (void **) &qglVertex2f},
645 {"glVertex3f", (void **) &qglVertex3f},
646 {"glVertex4f", (void **) &qglVertex4f},
647 {"glBegin", (void **) &qglBegin},
648 {"glEnd", (void **) &qglEnd},
649 //[515]: added on 29.07.2005
650 {"glLineWidth", (void**) &qglLineWidth},
651 {"glPointSize", (void**) &qglPointSize},
653 {"glMatrixMode", (void **) &qglMatrixMode},
654 // {"glOrtho", (void **) &qglOrtho},
655 // {"glFrustum", (void **) &qglFrustum},
656 {"glViewport", (void **) &qglViewport},
657 // {"glPushMatrix", (void **) &qglPushMatrix},
658 // {"glPopMatrix", (void **) &qglPopMatrix},
659 {"glLoadIdentity", (void **) &qglLoadIdentity},
660 // {"glLoadMatrixd", (void **) &qglLoadMatrixd},
661 {"glLoadMatrixf", (void **) &qglLoadMatrixf},
662 // {"glMultMatrixd", (void **) &qglMultMatrixd},
663 // {"glMultMatrixf", (void **) &qglMultMatrixf},
664 // {"glRotated", (void **) &qglRotated},
665 // {"glRotatef", (void **) &qglRotatef},
666 // {"glScaled", (void **) &qglScaled},
667 // {"glScalef", (void **) &qglScalef},
668 // {"glTranslated", (void **) &qglTranslated},
669 // {"glTranslatef", (void **) &qglTranslatef},
670 {"glReadPixels", (void **) &qglReadPixels},
671 {"glStencilFunc", (void **) &qglStencilFunc},
672 {"glStencilMask", (void **) &qglStencilMask},
673 {"glStencilOp", (void **) &qglStencilOp},
674 {"glClearStencil", (void **) &qglClearStencil},
675 {"glTexEnvf", (void **) &qglTexEnvf},
676 {"glTexEnvfv", (void **) &qglTexEnvfv},
677 {"glTexEnvi", (void **) &qglTexEnvi},
678 {"glTexParameterf", (void **) &qglTexParameterf},
679 {"glTexParameterfv", (void **) &qglTexParameterfv},
680 {"glTexParameteri", (void **) &qglTexParameteri},
681 {"glGetTexImage", (void **) &qglGetTexImage},
682 {"glGetTexParameterfv", (void **) &qglGetTexParameterfv},
683 {"glGetTexParameteriv", (void **) &qglGetTexParameteriv},
684 {"glGetTexLevelParameterfv", (void **) &qglGetTexLevelParameterfv},
685 {"glGetTexLevelParameteriv", (void **) &qglGetTexLevelParameteriv},
686 {"glHint", (void **) &qglHint},
687 // {"glPixelStoref", (void **) &qglPixelStoref},
688 {"glPixelStorei", (void **) &qglPixelStorei},
689 {"glGenTextures", (void **) &qglGenTextures},
690 {"glDeleteTextures", (void **) &qglDeleteTextures},
691 {"glBindTexture", (void **) &qglBindTexture},
692 // {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
693 // {"glAreTexturesResident", (void **) &qglAreTexturesResident},
694 // {"glIsTexture", (void **) &qglIsTexture},
695 // {"glTexImage1D", (void **) &qglTexImage1D},
696 {"glTexImage2D", (void **) &qglTexImage2D},
697 // {"glTexSubImage1D", (void **) &qglTexSubImage1D},
698 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
699 // {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
700 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
701 // {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
702 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
703 {"glScissor", (void **) &qglScissor},
704 {"glPolygonOffset", (void **) &qglPolygonOffset},
705 {"glPolygonMode", (void **) &qglPolygonMode},
706 {"glPolygonStipple", (void **) &qglPolygonStipple},
707 // {"glClipPlane", (void **) &qglClipPlane},
708 // {"glGetClipPlane", (void **) &qglGetClipPlane},
712 static dllfunction_t drawrangeelementsfuncs[] =
714 {"glDrawRangeElements", (void **) &qglDrawRangeElements},
718 static dllfunction_t drawrangeelementsextfuncs[] =
720 {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
724 static dllfunction_t multitexturefuncs[] =
726 {"glMultiTexCoord1fARB", (void **) &qglMultiTexCoord1f},
727 {"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
728 {"glMultiTexCoord3fARB", (void **) &qglMultiTexCoord3f},
729 {"glMultiTexCoord4fARB", (void **) &qglMultiTexCoord4f},
730 {"glActiveTextureARB", (void **) &qglActiveTexture},
731 {"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
735 static dllfunction_t texture3dextfuncs[] =
737 {"glTexImage3DEXT", (void **) &qglTexImage3D},
738 {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
739 {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
743 static dllfunction_t atiseparatestencilfuncs[] =
745 {"glStencilOpSeparateATI", (void **) &qglStencilOpSeparate},
746 {"glStencilFuncSeparateATI", (void **) &qglStencilFuncSeparate},
750 static dllfunction_t gl2separatestencilfuncs[] =
752 {"glStencilOpSeparate", (void **) &qglStencilOpSeparate},
753 {"glStencilFuncSeparate", (void **) &qglStencilFuncSeparate},
757 static dllfunction_t stenciltwosidefuncs[] =
759 {"glActiveStencilFaceEXT", (void **) &qglActiveStencilFaceEXT},
763 static dllfunction_t blendequationfuncs[] =
765 {"glBlendEquationEXT", (void **) &qglBlendEquationEXT},
769 static dllfunction_t gl20shaderfuncs[] =
771 {"glDeleteShader", (void **) &qglDeleteShader},
772 {"glDeleteProgram", (void **) &qglDeleteProgram},
773 // {"glGetHandle", (void **) &qglGetHandle},
774 {"glDetachShader", (void **) &qglDetachShader},
775 {"glCreateShader", (void **) &qglCreateShader},
776 {"glShaderSource", (void **) &qglShaderSource},
777 {"glCompileShader", (void **) &qglCompileShader},
778 {"glCreateProgram", (void **) &qglCreateProgram},
779 {"glAttachShader", (void **) &qglAttachShader},
780 {"glLinkProgram", (void **) &qglLinkProgram},
781 {"glUseProgram", (void **) &qglUseProgram},
782 {"glValidateProgram", (void **) &qglValidateProgram},
783 {"glUniform1f", (void **) &qglUniform1f},
784 {"glUniform2f", (void **) &qglUniform2f},
785 {"glUniform3f", (void **) &qglUniform3f},
786 {"glUniform4f", (void **) &qglUniform4f},
787 {"glUniform1i", (void **) &qglUniform1i},
788 {"glUniform2i", (void **) &qglUniform2i},
789 {"glUniform3i", (void **) &qglUniform3i},
790 {"glUniform4i", (void **) &qglUniform4i},
791 {"glUniform1fv", (void **) &qglUniform1fv},
792 {"glUniform2fv", (void **) &qglUniform2fv},
793 {"glUniform3fv", (void **) &qglUniform3fv},
794 {"glUniform4fv", (void **) &qglUniform4fv},
795 {"glUniform1iv", (void **) &qglUniform1iv},
796 {"glUniform2iv", (void **) &qglUniform2iv},
797 {"glUniform3iv", (void **) &qglUniform3iv},
798 {"glUniform4iv", (void **) &qglUniform4iv},
799 {"glUniformMatrix2fv", (void **) &qglUniformMatrix2fv},
800 {"glUniformMatrix3fv", (void **) &qglUniformMatrix3fv},
801 {"glUniformMatrix4fv", (void **) &qglUniformMatrix4fv},
802 {"glGetShaderiv", (void **) &qglGetShaderiv},
803 {"glGetProgramiv", (void **) &qglGetProgramiv},
804 {"glGetShaderInfoLog", (void **) &qglGetShaderInfoLog},
805 {"glGetProgramInfoLog", (void **) &qglGetProgramInfoLog},
806 {"glGetAttachedShaders", (void **) &qglGetAttachedShaders},
807 {"glGetUniformLocation", (void **) &qglGetUniformLocation},
808 {"glGetActiveUniform", (void **) &qglGetActiveUniform},
809 {"glGetUniformfv", (void **) &qglGetUniformfv},
810 {"glGetUniformiv", (void **) &qglGetUniformiv},
811 {"glGetShaderSource", (void **) &qglGetShaderSource},
812 {"glVertexAttrib1f", (void **) &qglVertexAttrib1f},
813 {"glVertexAttrib1s", (void **) &qglVertexAttrib1s},
814 {"glVertexAttrib1d", (void **) &qglVertexAttrib1d},
815 {"glVertexAttrib2f", (void **) &qglVertexAttrib2f},
816 {"glVertexAttrib2s", (void **) &qglVertexAttrib2s},
817 {"glVertexAttrib2d", (void **) &qglVertexAttrib2d},
818 {"glVertexAttrib3f", (void **) &qglVertexAttrib3f},
819 {"glVertexAttrib3s", (void **) &qglVertexAttrib3s},
820 {"glVertexAttrib3d", (void **) &qglVertexAttrib3d},
821 {"glVertexAttrib4f", (void **) &qglVertexAttrib4f},
822 {"glVertexAttrib4s", (void **) &qglVertexAttrib4s},
823 {"glVertexAttrib4d", (void **) &qglVertexAttrib4d},
824 {"glVertexAttrib4Nub", (void **) &qglVertexAttrib4Nub},
825 {"glVertexAttrib1fv", (void **) &qglVertexAttrib1fv},
826 {"glVertexAttrib1sv", (void **) &qglVertexAttrib1sv},
827 {"glVertexAttrib1dv", (void **) &qglVertexAttrib1dv},
828 {"glVertexAttrib2fv", (void **) &qglVertexAttrib1fv},
829 {"glVertexAttrib2sv", (void **) &qglVertexAttrib1sv},
830 {"glVertexAttrib2dv", (void **) &qglVertexAttrib1dv},
831 {"glVertexAttrib3fv", (void **) &qglVertexAttrib1fv},
832 {"glVertexAttrib3sv", (void **) &qglVertexAttrib1sv},
833 {"glVertexAttrib3dv", (void **) &qglVertexAttrib1dv},
834 {"glVertexAttrib4fv", (void **) &qglVertexAttrib1fv},
835 {"glVertexAttrib4sv", (void **) &qglVertexAttrib1sv},
836 {"glVertexAttrib4dv", (void **) &qglVertexAttrib1dv},
837 // {"glVertexAttrib4iv", (void **) &qglVertexAttrib1iv},
838 // {"glVertexAttrib4bv", (void **) &qglVertexAttrib1bv},
839 // {"glVertexAttrib4ubv", (void **) &qglVertexAttrib1ubv},
840 // {"glVertexAttrib4usv", (void **) &qglVertexAttrib1usv},
841 // {"glVertexAttrib4uiv", (void **) &qglVertexAttrib1uiv},
842 // {"glVertexAttrib4Nbv", (void **) &qglVertexAttrib1Nbv},
843 // {"glVertexAttrib4Nsv", (void **) &qglVertexAttrib1Nsv},
844 // {"glVertexAttrib4Niv", (void **) &qglVertexAttrib1Niv},
845 // {"glVertexAttrib4Nubv", (void **) &qglVertexAttrib1Nubv},
846 // {"glVertexAttrib4Nusv", (void **) &qglVertexAttrib1Nusv},
847 // {"glVertexAttrib4Nuiv", (void **) &qglVertexAttrib1Nuiv},
848 {"glVertexAttribPointer", (void **) &qglVertexAttribPointer},
849 {"glEnableVertexAttribArray", (void **) &qglEnableVertexAttribArray},
850 {"glDisableVertexAttribArray", (void **) &qglDisableVertexAttribArray},
851 {"glBindAttribLocation", (void **) &qglBindAttribLocation},
852 {"glGetActiveAttrib", (void **) &qglGetActiveAttrib},
853 {"glGetAttribLocation", (void **) &qglGetAttribLocation},
854 {"glGetVertexAttribdv", (void **) &qglGetVertexAttribdv},
855 {"glGetVertexAttribfv", (void **) &qglGetVertexAttribfv},
856 {"glGetVertexAttribiv", (void **) &qglGetVertexAttribiv},
857 {"glGetVertexAttribPointerv", (void **) &qglGetVertexAttribPointerv},
861 static dllfunction_t glsl130funcs[] =
863 {"glBindFragDataLocation", (void **) &qglBindFragDataLocation},
867 static dllfunction_t vbofuncs[] =
869 {"glBindBufferARB" , (void **) &qglBindBufferARB},
870 {"glDeleteBuffersARB" , (void **) &qglDeleteBuffersARB},
871 {"glGenBuffersARB" , (void **) &qglGenBuffersARB},
872 {"glIsBufferARB" , (void **) &qglIsBufferARB},
873 {"glMapBufferARB" , (void **) &qglMapBufferARB},
874 {"glUnmapBufferARB" , (void **) &qglUnmapBufferARB},
875 {"glBufferDataARB" , (void **) &qglBufferDataARB},
876 {"glBufferSubDataARB" , (void **) &qglBufferSubDataARB},
880 static dllfunction_t ubofuncs[] =
882 {"glGetUniformIndices" , (void **) &qglGetUniformIndices},
883 {"glGetActiveUniformsiv" , (void **) &qglGetActiveUniformsiv},
884 {"glGetActiveUniformName" , (void **) &qglGetActiveUniformName},
885 {"glGetUniformBlockIndex" , (void **) &qglGetUniformBlockIndex},
886 {"glGetActiveUniformBlockiv" , (void **) &qglGetActiveUniformBlockiv},
887 {"glGetActiveUniformBlockName", (void **) &qglGetActiveUniformBlockName},
888 {"glBindBufferRange" , (void **) &qglBindBufferRange},
889 {"glBindBufferBase" , (void **) &qglBindBufferBase},
890 {"glGetIntegeri_v" , (void **) &qglGetIntegeri_v},
891 {"glUniformBlockBinding" , (void **) &qglUniformBlockBinding},
895 static dllfunction_t arbfbofuncs[] =
897 {"glIsRenderbuffer" , (void **) &qglIsRenderbuffer},
898 {"glBindRenderbuffer" , (void **) &qglBindRenderbuffer},
899 {"glDeleteRenderbuffers" , (void **) &qglDeleteRenderbuffers},
900 {"glGenRenderbuffers" , (void **) &qglGenRenderbuffers},
901 {"glRenderbufferStorage" , (void **) &qglRenderbufferStorage},
902 {"glRenderbufferStorageMultisample" , (void **) &qglRenderbufferStorageMultisample}, // not in GL_EXT_framebuffer_object
903 {"glGetRenderbufferParameteriv" , (void **) &qglGetRenderbufferParameteriv},
904 {"glIsFramebuffer" , (void **) &qglIsFramebuffer},
905 {"glBindFramebuffer" , (void **) &qglBindFramebuffer},
906 {"glDeleteFramebuffers" , (void **) &qglDeleteFramebuffers},
907 {"glGenFramebuffers" , (void **) &qglGenFramebuffers},
908 {"glCheckFramebufferStatus" , (void **) &qglCheckFramebufferStatus},
909 {"glFramebufferTexture1D" , (void **) &qglFramebufferTexture1D},
910 {"glFramebufferTexture2D" , (void **) &qglFramebufferTexture2D},
911 {"glFramebufferTexture3D" , (void **) &qglFramebufferTexture3D},
912 {"glFramebufferTextureLayer" , (void **) &qglFramebufferTextureLayer}, // not in GL_EXT_framebuffer_object
913 {"glFramebufferRenderbuffer" , (void **) &qglFramebufferRenderbuffer},
914 {"glGetFramebufferAttachmentParameteriv" , (void **) &qglGetFramebufferAttachmentParameteriv},
915 {"glBlitFramebuffer" , (void **) &qglBlitFramebuffer}, // not in GL_EXT_framebuffer_object
916 {"glGenerateMipmap" , (void **) &qglGenerateMipmap},
920 static dllfunction_t extfbofuncs[] =
922 {"glIsRenderbufferEXT" , (void **) &qglIsRenderbuffer},
923 {"glBindRenderbufferEXT" , (void **) &qglBindRenderbuffer},
924 {"glDeleteRenderbuffersEXT" , (void **) &qglDeleteRenderbuffers},
925 {"glGenRenderbuffersEXT" , (void **) &qglGenRenderbuffers},
926 {"glRenderbufferStorageEXT" , (void **) &qglRenderbufferStorage},
927 {"glGetRenderbufferParameterivEXT" , (void **) &qglGetRenderbufferParameteriv},
928 {"glIsFramebufferEXT" , (void **) &qglIsFramebuffer},
929 {"glBindFramebufferEXT" , (void **) &qglBindFramebuffer},
930 {"glDeleteFramebuffersEXT" , (void **) &qglDeleteFramebuffers},
931 {"glGenFramebuffersEXT" , (void **) &qglGenFramebuffers},
932 {"glCheckFramebufferStatusEXT" , (void **) &qglCheckFramebufferStatus},
933 {"glFramebufferTexture1DEXT" , (void **) &qglFramebufferTexture1D},
934 {"glFramebufferTexture2DEXT" , (void **) &qglFramebufferTexture2D},
935 {"glFramebufferTexture3DEXT" , (void **) &qglFramebufferTexture3D},
936 {"glFramebufferRenderbufferEXT" , (void **) &qglFramebufferRenderbuffer},
937 {"glGetFramebufferAttachmentParameterivEXT" , (void **) &qglGetFramebufferAttachmentParameteriv},
938 {"glGenerateMipmapEXT" , (void **) &qglGenerateMipmap},
942 static dllfunction_t texturecompressionfuncs[] =
944 {"glCompressedTexImage3DARB", (void **) &qglCompressedTexImage3DARB},
945 {"glCompressedTexImage2DARB", (void **) &qglCompressedTexImage2DARB},
946 // {"glCompressedTexImage1DARB", (void **) &qglCompressedTexImage1DARB},
947 {"glCompressedTexSubImage3DARB", (void **) &qglCompressedTexSubImage3DARB},
948 {"glCompressedTexSubImage2DARB", (void **) &qglCompressedTexSubImage2DARB},
949 // {"glCompressedTexSubImage1DARB", (void **) &qglCompressedTexSubImage1DARB},
950 {"glGetCompressedTexImageARB", (void **) &qglGetCompressedTexImageARB},
954 static dllfunction_t occlusionqueryfuncs[] =
956 {"glGenQueriesARB", (void **) &qglGenQueriesARB},
957 {"glDeleteQueriesARB", (void **) &qglDeleteQueriesARB},
958 {"glIsQueryARB", (void **) &qglIsQueryARB},
959 {"glBeginQueryARB", (void **) &qglBeginQueryARB},
960 {"glEndQueryARB", (void **) &qglEndQueryARB},
961 {"glGetQueryivARB", (void **) &qglGetQueryivARB},
962 {"glGetQueryObjectivARB", (void **) &qglGetQueryObjectivARB},
963 {"glGetQueryObjectuivARB", (void **) &qglGetQueryObjectuivARB},
967 static dllfunction_t drawbuffersfuncs[] =
969 {"glDrawBuffersARB", (void **) &qglDrawBuffersARB},
973 static dllfunction_t multisamplefuncs[] =
975 {"glSampleCoverageARB", (void **) &qglSampleCoverageARB},
979 static dllfunction_t blendfuncseparatefuncs[] =
981 {"glBlendFuncSeparateEXT", (void **) &qglBlendFuncSeparate},
987 void VID_ClearExtensions(void)
989 // VorteX: reset extensions info cvar, it got filled by GL_CheckExtension
990 Cvar_SetQuick(&gl_info_extensions, "");
992 // clear the extension flags
993 memset(&vid.support, 0, sizeof(vid.support));
994 vid.renderpath = RENDERPATH_GL11;
995 vid.sRGBcapable2D = false;
996 vid.sRGBcapable3D = false;
997 vid.useinterleavedarrays = false;
998 vid.forcevbo = false;
999 vid.maxtexturesize_2d = 0;
1000 vid.maxtexturesize_3d = 0;
1001 vid.maxtexturesize_cubemap = 0;
1003 vid.teximageunits = 1;
1004 vid.texarrayunits = 1;
1005 vid.max_anisotropy = 1;
1006 vid.maxdrawbuffers = 1;
1009 // this is a complete list of all functions that are directly checked in the renderer
1010 qglDrawRangeElements = NULL;
1011 qglDrawBuffer = NULL;
1012 qglPolygonStipple = NULL;
1014 qglActiveTexture = NULL;
1015 qglGetCompressedTexImageARB = NULL;
1016 qglFramebufferTexture2D = NULL;
1017 qglDrawBuffersARB = NULL;
1022 void VID_CheckExtensions(void)
1024 if (!GL_CheckExtension("glbase", opengl110funcs, NULL, false))
1025 Sys_Error("OpenGL 1.1.0 functions not found");
1026 vid.support.gl20shaders = GL_CheckExtension("2.0", gl20shaderfuncs, "-noshaders", true);
1030 Con_DPrint("Checking OpenGL extensions...\n");
1032 if (vid.support.gl20shaders)
1035 // detect what GLSL version is available, to enable features like r_glsl_skeletal and higher quality reliefmapping
1036 vid.support.glshaderversion = 100;
1037 s = (char *) qglGetString(GL_SHADING_LANGUAGE_VERSION);
1039 vid.support.glshaderversion = (int)(atof(s) * 100.0f + 0.5f);
1040 if (vid.support.glshaderversion < 100)
1041 vid.support.glshaderversion = 100;
1042 Con_DPrintf("Detected GLSL #version %i\n", vid.support.glshaderversion);
1043 // get the glBindFragDataLocation function
1044 if (vid.support.glshaderversion >= 130)
1045 vid.support.gl20shaders130 = GL_CheckExtension("glshaders130", glsl130funcs, "-noglsl130", true);
1048 // GL drivers generally prefer GL_BGRA
1049 vid.forcetextype = GL_BGRA;
1051 vid.support.amd_texture_texture4 = GL_CheckExtension("GL_AMD_texture_texture4", NULL, "-notexture4", false);
1052 vid.support.arb_depth_texture = GL_CheckExtension("GL_ARB_depth_texture", NULL, "-nodepthtexture", false);
1053 vid.support.arb_draw_buffers = GL_CheckExtension("GL_ARB_draw_buffers", drawbuffersfuncs, "-nodrawbuffers", false);
1054 vid.support.arb_multitexture = GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false);
1055 vid.support.arb_occlusion_query = GL_CheckExtension("GL_ARB_occlusion_query", occlusionqueryfuncs, "-noocclusionquery", false);
1056 vid.support.arb_query_buffer_object = GL_CheckExtension("GL_ARB_query_buffer_object", NULL, "-noquerybuffer", true);
1057 vid.support.arb_shadow = GL_CheckExtension("GL_ARB_shadow", NULL, "-noshadow", false);
1058 vid.support.arb_texture_compression = GL_CheckExtension("GL_ARB_texture_compression", texturecompressionfuncs, "-notexturecompression", false);
1059 vid.support.arb_texture_cube_map = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
1060 vid.support.arb_texture_env_combine = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
1061 vid.support.arb_texture_gather = GL_CheckExtension("GL_ARB_texture_gather", NULL, "-notexturegather", false);
1062 vid.support.arb_texture_non_power_of_two = GL_CheckExtension("GL_ARB_texture_non_power_of_two", NULL, "-notexturenonpoweroftwo", false);
1063 vid.support.arb_vertex_buffer_object = GL_CheckExtension("GL_ARB_vertex_buffer_object", vbofuncs, "-novbo", false);
1064 vid.support.arb_uniform_buffer_object = GL_CheckExtension("GL_ARB_uniform_buffer_object", ubofuncs, "-noubo", false);
1065 vid.support.ati_separate_stencil = GL_CheckExtension("separatestencil", gl2separatestencilfuncs, "-noseparatestencil", true) || GL_CheckExtension("GL_ATI_separate_stencil", atiseparatestencilfuncs, "-noseparatestencil", false);
1066 vid.support.ext_blend_minmax = GL_CheckExtension("GL_EXT_blend_minmax", blendequationfuncs, "-noblendminmax", false);
1067 vid.support.ext_blend_subtract = GL_CheckExtension("GL_EXT_blend_subtract", blendequationfuncs, "-noblendsubtract", false);
1068 vid.support.ext_blend_func_separate = GL_CheckExtension("GL_EXT_blend_func_separate", blendfuncseparatefuncs, "-noblendfuncseparate", false);
1069 vid.support.ext_draw_range_elements = GL_CheckExtension("drawrangeelements", drawrangeelementsfuncs, "-nodrawrangeelements", true) || GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
1070 vid.support.arb_framebuffer_object = GL_CheckExtension("GL_ARB_framebuffer_object", arbfbofuncs, "-nofbo", false);
1071 if (vid.support.arb_framebuffer_object)
1072 vid.support.ext_framebuffer_object = true;
1074 vid.support.ext_framebuffer_object = GL_CheckExtension("GL_EXT_framebuffer_object", extfbofuncs, "-nofbo", false);
1076 vid.support.ext_packed_depth_stencil = GL_CheckExtension("GL_EXT_packed_depth_stencil", NULL, "-nopackeddepthstencil", false);
1077 vid.support.ext_stencil_two_side = GL_CheckExtension("GL_EXT_stencil_two_side", stenciltwosidefuncs, "-nostenciltwoside", false);
1078 vid.support.ext_texture_3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
1079 vid.support.ext_texture_compression_s3tc = GL_CheckExtension("GL_EXT_texture_compression_s3tc", NULL, "-nos3tc", false);
1080 vid.support.ext_texture_edge_clamp = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
1081 vid.support.ext_texture_filter_anisotropic = GL_CheckExtension("GL_EXT_texture_filter_anisotropic", NULL, "-noanisotropy", false);
1082 vid.support.ext_texture_srgb = GL_CheckExtension("GL_EXT_texture_sRGB", NULL, "-nosrgb", false);
1083 vid.support.arb_texture_float = GL_CheckExtension("GL_ARB_texture_float", NULL, "-notexturefloat", false);
1084 vid.support.arb_half_float_pixel = GL_CheckExtension("GL_ARB_half_float_pixel", NULL, "-nohalffloatpixel", false);
1085 vid.support.arb_half_float_vertex = GL_CheckExtension("GL_ARB_half_float_vertex", NULL, "-nohalffloatvertex", false);
1086 vid.support.arb_multisample = GL_CheckExtension("GL_ARB_multisample", multisamplefuncs, "-nomultisample", false);
1087 vid.allowalphatocoverage = false;
1089 // COMMANDLINEOPTION: GL: -noshaders disables use of OpenGL 2.0 shaders (which allow pixel shader effects, can improve per pixel lighting performance and capabilities)
1090 // COMMANDLINEOPTION: GL: -noanisotropy disables GL_EXT_texture_filter_anisotropic (allows higher quality texturing)
1091 // COMMANDLINEOPTION: GL: -noblendminmax disables GL_EXT_blend_minmax
1092 // COMMANDLINEOPTION: GL: -noblendsubtract disables GL_EXT_blend_subtract
1093 // COMMANDLINEOPTION: GL: -nocombine disables GL_ARB_texture_env_combine or GL_EXT_texture_env_combine (required for bumpmapping and faster map rendering)
1094 // COMMANDLINEOPTION: GL: -nocubemap disables GL_ARB_texture_cube_map (required for bumpmapping)
1095 // COMMANDLINEOPTION: GL: -nodepthtexture disables use of GL_ARB_depth_texture (required for shadowmapping)
1096 // COMMANDLINEOPTION: GL: -nodrawbuffers disables use of GL_ARB_draw_buffers (required for r_shadow_deferredprepass)
1097 // COMMANDLINEOPTION: GL: -nodrawrangeelements disables GL_EXT_draw_range_elements (renders faster)
1098 // COMMANDLINEOPTION: GL: -noedgeclamp disables GL_EXT_texture_edge_clamp or GL_SGIS_texture_edge_clamp (recommended, some cards do not support the other texture clamp method)
1099 // COMMANDLINEOPTION: GL: -nofbo disables GL_EXT_framebuffer_object (which accelerates rendering), only used if GL_ARB_fragment_shader is also available
1100 // COMMANDLINEOPTION: GL: -nomtex disables GL_ARB_multitexture (required for faster map rendering)
1101 // COMMANDLINEOPTION: GL: -noocclusionquery disables GL_ARB_occlusion_query (which allows coronas to fade according to visibility, and potentially used for rendering optimizations)
1102 // COMMANDLINEOPTION: GL: -noquerybuffer disables GL_ARB_query_buffer_object (which allows corona fading without synchronous rendering)
1103 // COMMANDLINEOPTION: GL: -nos3tc disables GL_EXT_texture_compression_s3tc (which allows use of .dds texture caching)
1104 // COMMANDLINEOPTION: GL: -noseparatestencil disables use of OpenGL2.0 glStencilOpSeparate and GL_ATI_separate_stencil extensions (which accelerate shadow rendering)
1105 // COMMANDLINEOPTION: GL: -noshadow disables use of GL_ARB_shadow (required for hardware shadowmap filtering)
1106 // COMMANDLINEOPTION: GL: -nostenciltwoside disables GL_EXT_stencil_two_side (which accelerate shadow rendering)
1107 // COMMANDLINEOPTION: GL: -notexture3d disables GL_EXT_texture3D (required for spherical lights, otherwise they render as a column)
1108 // COMMANDLINEOPTION: GL: -notexture4 disables GL_AMD_texture_texture4 (which provides fetch4 sampling)
1109 // COMMANDLINEOPTION: GL: -notexturecompression disables GL_ARB_texture_compression (which saves video memory if it is supported, but can also degrade image quality, see gl_texturecompression cvar documentation for more information)
1110 // COMMANDLINEOPTION: GL: -notexturegather disables GL_ARB_texture_gather (which provides fetch4 sampling)
1111 // COMMANDLINEOPTION: GL: -notexturenonpoweroftwo disables GL_ARB_texture_non_power_of_two (which saves video memory if it is supported, but crashes on some buggy drivers)
1112 // COMMANDLINEOPTION: GL: -novbo disables GL_ARB_vertex_buffer_object (which accelerates rendering)
1113 // COMMANDLINEOPTION: GL: -nosrgb disables GL_EXT_texture_sRGB (which is used for higher quality non-linear texture gamma)
1114 // COMMANDLINEOPTION: GL: -nomultisample disables GL_ARB_multisample
1116 if (vid.support.arb_draw_buffers)
1117 qglGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, (GLint*)&vid.maxdrawbuffers);
1119 // disable non-power-of-two textures on Radeon X1600 and other cards that do not accelerate it with some filtering modes / repeat modes that we use
1120 // we detect these cards by checking if the hardware supports vertex texture fetch (Geforce6 does, Radeon X1600 does not, all GL3-class hardware does)
1121 if(vid.support.arb_texture_non_power_of_two && vid.support.gl20shaders)
1124 qglGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &val);CHECKGLERROR
1126 vid.support.arb_texture_non_power_of_two = false;
1129 // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
1130 if (qglDrawRangeElements == NULL)
1131 qglDrawRangeElements = qglDrawRangeElementsEXT;
1133 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1134 if (vid.support.ext_texture_filter_anisotropic)
1135 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1136 if (vid.support.arb_texture_cube_map)
1137 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_cubemap);
1138 if (vid.support.ext_texture_3d)
1139 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1141 // verify that 3d textures are really supported
1142 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1144 vid.support.ext_texture_3d = false;
1145 Con_Printf("GL_EXT_texture3D reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1148 vid.texunits = vid.teximageunits = vid.texarrayunits = 1;
1149 if (vid.support.arb_multitexture)
1150 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1151 if (vid_gl20.integer && vid.support.gl20shaders)
1153 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1154 qglGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, (int *)&vid.teximageunits);CHECKGLERROR
1155 qglGetIntegerv(GL_MAX_TEXTURE_COORDS, (int *)&vid.texarrayunits);CHECKGLERROR
1156 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
1157 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
1158 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
1159 Con_DPrintf("Using GL2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1160 vid.renderpath = RENDERPATH_GL20;
1161 vid.sRGBcapable2D = false;
1162 vid.sRGBcapable3D = true;
1163 vid.useinterleavedarrays = false;
1164 Con_Printf("vid.support.arb_multisample %i\n", vid.support.arb_multisample);
1165 Con_Printf("vid.support.gl20shaders %i\n", vid.support.gl20shaders);
1166 vid.allowalphatocoverage = true; // but see below, it may get turned to false again if GL_SAMPLES_ARB is <= 1
1168 else if (vid.support.arb_texture_env_combine && vid.texunits >= 2 && vid_gl13.integer)
1170 qglGetIntegerv(GL_MAX_TEXTURE_UNITS, (GLint*)&vid.texunits);
1171 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1172 vid.teximageunits = vid.texunits;
1173 vid.texarrayunits = vid.texunits;
1174 Con_DPrintf("Using GL1.3 rendering path - %i texture units, single pass rendering\n", vid.texunits);
1175 vid.renderpath = RENDERPATH_GL13;
1176 vid.sRGBcapable2D = false;
1177 vid.sRGBcapable3D = false;
1178 vid.useinterleavedarrays = false;
1182 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1183 vid.teximageunits = vid.texunits;
1184 vid.texarrayunits = vid.texunits;
1185 Con_DPrintf("Using GL1.1 rendering path - %i texture units, two pass rendering\n", vid.texunits);
1186 vid.renderpath = RENDERPATH_GL11;
1187 vid.sRGBcapable2D = false;
1188 vid.sRGBcapable3D = false;
1189 vid.useinterleavedarrays = false;
1192 // enable multisample antialiasing if possible
1193 if(vid.support.arb_multisample)
1196 qglGetIntegerv(GL_SAMPLES_ARB, &samples);
1197 vid.samples = samples;
1199 qglEnable(GL_MULTISAMPLE_ARB);
1201 vid.allowalphatocoverage = false;
1205 vid.allowalphatocoverage = false;
1209 // VorteX: set other info (maybe place them in VID_InitMode?)
1210 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1211 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1212 Cvar_SetQuick(&gl_info_version, gl_version);
1213 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1214 Cvar_SetQuick(&gl_info_driver, gl_driver);
1218 float VID_JoyState_GetAxis(const vid_joystate_t *joystate, int axis, float fsensitivity, float deadzone)
1221 value = (axis >= 0 && axis < MAXJOYAXIS) ? joystate->axis[axis] : 0.0f;
1222 value = value > deadzone ? (value - deadzone) : (value < -deadzone ? (value + deadzone) : 0.0f);
1223 value *= deadzone > 0 ? (1.0f / (1.0f - deadzone)) : 1.0f;
1224 value = bound(-1, value, 1);
1225 return value * fsensitivity;
1228 qboolean VID_JoyBlockEmulatedKeys(int keycode)
1231 vid_joystate_t joystate;
1233 if (!joy_axiskeyevents.integer)
1235 if (vid_joystate.is360)
1237 if (keycode != K_UPARROW && keycode != K_DOWNARROW && keycode != K_RIGHTARROW && keycode != K_LEFTARROW)
1240 // block system-generated key events for arrow keys if we're emulating the arrow keys ourselves
1241 VID_BuildJoyState(&joystate);
1242 for (j = 32;j < 36;j++)
1243 if (vid_joystate.button[j] || joystate.button[j])
1249 void VID_Shared_BuildJoyState_Begin(vid_joystate_t *joystate)
1252 xinput_state_t xinputstate;
1254 memset(joystate, 0, sizeof(*joystate));
1256 if (vid_xinputindex >= 0 && qXInputGetState && qXInputGetState(vid_xinputindex, &xinputstate) == S_OK)
1258 joystate->is360 = true;
1259 joystate->button[ 0] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_UP) != 0;
1260 joystate->button[ 1] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_DOWN) != 0;
1261 joystate->button[ 2] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_LEFT) != 0;
1262 joystate->button[ 3] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_DPAD_RIGHT) != 0;
1263 joystate->button[ 4] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_START) != 0;
1264 joystate->button[ 5] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_BACK) != 0;
1265 joystate->button[ 6] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_THUMB) != 0;
1266 joystate->button[ 7] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_THUMB) != 0;
1267 joystate->button[ 8] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_LEFT_SHOULDER) != 0;
1268 joystate->button[ 9] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_RIGHT_SHOULDER) != 0;
1269 joystate->button[10] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_A) != 0;
1270 joystate->button[11] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_B) != 0;
1271 joystate->button[12] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_X) != 0;
1272 joystate->button[13] = (xinputstate.Gamepad.wButtons & XINPUT_GAMEPAD_Y) != 0;
1273 joystate->button[14] = xinputstate.Gamepad.bLeftTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
1274 joystate->button[15] = xinputstate.Gamepad.bRightTrigger >= XINPUT_GAMEPAD_TRIGGER_THRESHOLD;
1275 joystate->button[16] = xinputstate.Gamepad.sThumbLY < -16384;
1276 joystate->button[17] = xinputstate.Gamepad.sThumbLY > 16384;
1277 joystate->button[18] = xinputstate.Gamepad.sThumbLX < -16384;
1278 joystate->button[19] = xinputstate.Gamepad.sThumbLX > 16384;
1279 joystate->button[20] = xinputstate.Gamepad.sThumbRY < -16384;
1280 joystate->button[21] = xinputstate.Gamepad.sThumbRY > 16384;
1281 joystate->button[22] = xinputstate.Gamepad.sThumbRX < -16384;
1282 joystate->button[23] = xinputstate.Gamepad.sThumbRX > 16384;
1283 joystate->axis[ 4] = xinputstate.Gamepad.bLeftTrigger * (1.0f / 255.0f);
1284 joystate->axis[ 5] = xinputstate.Gamepad.bRightTrigger * (1.0f / 255.0f);
1285 joystate->axis[ 0] = xinputstate.Gamepad.sThumbLX * (1.0f / 32767.0f);
1286 joystate->axis[ 1] = xinputstate.Gamepad.sThumbLY * (1.0f / 32767.0f);
1287 joystate->axis[ 2] = xinputstate.Gamepad.sThumbRX * (1.0f / 32767.0f);
1288 joystate->axis[ 3] = xinputstate.Gamepad.sThumbRY * (1.0f / 32767.0f);
1293 void VID_Shared_BuildJoyState_Finish(vid_joystate_t *joystate)
1296 if (joystate->is360)
1298 // emulate key events for thumbstick
1299 f = VID_JoyState_GetAxis(joystate, joy_axisforward.integer, 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityforward.value;
1300 r = VID_JoyState_GetAxis(joystate, joy_axisside.integer , 1, joy_axiskeyevents_deadzone.value) * joy_sensitivityside.value;
1301 #if MAXJOYBUTTON != 36
1302 #error this code must be updated if MAXJOYBUTTON changes!
1304 joystate->button[32] = f > 0.0f;
1305 joystate->button[33] = f < 0.0f;
1306 joystate->button[34] = r > 0.0f;
1307 joystate->button[35] = r < 0.0f;
1310 static void VID_KeyEventForButton(qboolean oldbutton, qboolean newbutton, int key, double *timer)
1316 if (realtime >= *timer)
1318 Key_Event(key, 0, true);
1319 *timer = realtime + 0.1;
1324 Key_Event(key, 0, false);
1332 Key_Event(key, 0, true);
1333 *timer = realtime + 0.5;
1338 #if MAXJOYBUTTON != 36
1339 #error this code must be updated if MAXJOYBUTTON changes!
1341 static int joybuttonkey[MAXJOYBUTTON][2] =
1343 {K_JOY1, K_ENTER}, {K_JOY2, K_ESCAPE}, {K_JOY3, 0}, {K_JOY4, 0}, {K_JOY5, 0}, {K_JOY6, 0}, {K_JOY7, 0}, {K_JOY8, 0}, {K_JOY9, 0}, {K_JOY10, 0}, {K_JOY11, 0}, {K_JOY12, 0}, {K_JOY13, 0}, {K_JOY14, 0}, {K_JOY15, 0}, {K_JOY16, 0},
1344 {K_AUX1, 0}, {K_AUX2, 0}, {K_AUX3, 0}, {K_AUX4, 0}, {K_AUX5, 0}, {K_AUX6, 0}, {K_AUX7, 0}, {K_AUX8, 0}, {K_AUX9, 0}, {K_AUX10, 0}, {K_AUX11, 0}, {K_AUX12, 0}, {K_AUX13, 0}, {K_AUX14, 0}, {K_AUX15, 0}, {K_AUX16, 0},
1345 {K_JOY_UP, K_UPARROW}, {K_JOY_DOWN, K_DOWNARROW}, {K_JOY_RIGHT, K_RIGHTARROW}, {K_JOY_LEFT, K_LEFTARROW},
1348 static int joybuttonkey360[][2] =
1350 {K_X360_DPAD_UP, K_UPARROW},
1351 {K_X360_DPAD_DOWN, K_DOWNARROW},
1352 {K_X360_DPAD_LEFT, K_LEFTARROW},
1353 {K_X360_DPAD_RIGHT, K_RIGHTARROW},
1354 {K_X360_START, K_ESCAPE},
1355 {K_X360_BACK, K_ESCAPE},
1356 {K_X360_LEFT_THUMB, 0},
1357 {K_X360_RIGHT_THUMB, 0},
1358 {K_X360_LEFT_SHOULDER, 0},
1359 {K_X360_RIGHT_SHOULDER, 0},
1360 {K_X360_A, K_ENTER},
1361 {K_X360_B, K_ESCAPE},
1364 {K_X360_LEFT_TRIGGER, 0},
1365 {K_X360_RIGHT_TRIGGER, 0},
1366 {K_X360_LEFT_THUMB_DOWN, K_DOWNARROW},
1367 {K_X360_LEFT_THUMB_UP, K_UPARROW},
1368 {K_X360_LEFT_THUMB_LEFT, K_LEFTARROW},
1369 {K_X360_LEFT_THUMB_RIGHT, K_RIGHTARROW},
1370 {K_X360_RIGHT_THUMB_DOWN, 0},
1371 {K_X360_RIGHT_THUMB_UP, 0},
1372 {K_X360_RIGHT_THUMB_LEFT, 0},
1373 {K_X360_RIGHT_THUMB_RIGHT, 0},
1376 double vid_joybuttontimer[MAXJOYBUTTON];
1377 void VID_ApplyJoyState(vid_joystate_t *joystate)
1380 int c = joy_axiskeyevents.integer != 0;
1381 if (joystate->is360)
1384 // keystrokes (chatpad)
1385 // DOES NOT WORK - no driver support in xinput1_3.dll :(
1386 xinput_keystroke_t keystroke;
1387 while (qXInputGetKeystroke && qXInputGetKeystroke(XUSER_INDEX_ANY, 0, &keystroke) == S_OK)
1388 Con_Printf("XInput KeyStroke: VirtualKey %i, Unicode %i, Flags %x, UserIndex %i, HidCode %i\n", keystroke.VirtualKey, keystroke.Unicode, keystroke.Flags, keystroke.UserIndex, keystroke.HidCode);
1391 // emit key events for buttons
1392 for (j = 0;j < (int)(sizeof(joybuttonkey360)/sizeof(joybuttonkey360[0]));j++)
1393 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey360[j][c], &vid_joybuttontimer[j]);
1396 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_x360_axisforward.integer, joy_x360_sensitivityforward.value, joy_x360_deadzoneforward.value) * cl_forwardspeed.value;
1397 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_x360_axisside.integer, joy_x360_sensitivityside.value, joy_x360_deadzoneside.value) * cl_sidespeed.value;
1398 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_x360_axisup.integer, joy_x360_sensitivityup.value, joy_x360_deadzoneup.value) * cl_upspeed.value;
1399 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_x360_axispitch.integer, joy_x360_sensitivitypitch.value, joy_x360_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1400 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_x360_axisyaw.integer, joy_x360_sensitivityyaw.value, joy_x360_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1401 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_x360_axisroll.integer, joy_x360_sensitivityroll.value, joy_x360_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1405 // emit key events for buttons
1406 for (j = 0;j < MAXJOYBUTTON;j++)
1407 VID_KeyEventForButton(vid_joystate.button[j] != 0, joystate->button[j] != 0, joybuttonkey[j][c], &vid_joybuttontimer[j]);
1410 cl.cmd.forwardmove += VID_JoyState_GetAxis(joystate, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
1411 cl.cmd.sidemove += VID_JoyState_GetAxis(joystate, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
1412 cl.cmd.upmove += VID_JoyState_GetAxis(joystate, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
1413 cl.viewangles[0] += VID_JoyState_GetAxis(joystate, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
1414 cl.viewangles[1] += VID_JoyState_GetAxis(joystate, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
1415 //cl.viewangles[2] += VID_JoyState_GetAxis(joystate, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
1418 vid_joystate = *joystate;
1421 int VID_Shared_SetJoystick(int index)
1425 int xinputcount = 0;
1426 int xinputindex = -1;
1427 int xinputavailable = 0;
1428 xinput_state_t state;
1429 // detect available XInput controllers
1430 for (i = 0;i < 4;i++)
1432 if (qXInputGetState && qXInputGetState(i, &state) == S_OK)
1434 xinputavailable |= 1<<i;
1435 if (index == xinputcount)
1440 if (joy_xinputavailable.integer != xinputavailable)
1441 Cvar_SetValueQuick(&joy_xinputavailable, xinputavailable);
1442 if (vid_xinputindex != xinputindex)
1444 vid_xinputindex = xinputindex;
1445 if (xinputindex >= 0)
1446 Con_Printf("Joystick %i opened (XInput Device %i)\n", index, xinputindex);
1455 static void Force_CenterView_f (void)
1457 cl.viewangles[PITCH] = 0;
1460 static int gamma_forcenextframe = false;
1461 static float cachegamma, cachebrightness, cachecontrast, cacheblack[3], cachegrey[3], cachewhite[3], cachecontrastboost;
1462 static int cachecolorenable;
1464 void VID_ApplyGammaToColor(const float *rgb, float *out)
1467 if (cachecolorenable)
1469 for (i = 0; i < 3; i++)
1470 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / invpow(0.5, 1 - cachegrey[i])) * cachewhite[i] + cacheblack[i];
1474 for (i = 0; i < 3; i++)
1475 out[i] = pow(cachecontrastboost * rgb[i] / ((cachecontrastboost - 1) * rgb[i] + 1), 1.0 / cachegamma) * cachecontrast + cachebrightness;
1479 unsigned int vid_gammatables_serial = 0; // so other subsystems can poll if gamma parameters have changed
1480 qboolean vid_gammatables_trivial = true;
1481 void VID_BuildGammaTables(unsigned short *ramps, int rampsize)
1483 if (cachecolorenable)
1485 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[0]), cachewhite[0], cacheblack[0], cachecontrastboost, ramps, rampsize);
1486 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[1]), cachewhite[1], cacheblack[1], cachecontrastboost, ramps + rampsize, rampsize);
1487 BuildGammaTable16(1.0f, invpow(0.5, 1 - cachegrey[2]), cachewhite[2], cacheblack[2], cachecontrastboost, ramps + rampsize*2, rampsize);
1491 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps, rampsize);
1492 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize, rampsize);
1493 BuildGammaTable16(1.0f, cachegamma, cachecontrast, cachebrightness, cachecontrastboost, ramps + rampsize*2, rampsize);
1496 if(vid.sRGB2D || vid.sRGB3D)
1499 for(i = 0; i < 3*rampsize; ++i)
1500 ramps[i] = (int)floor(bound(0.0f, Image_sRGBFloatFromLinearFloat(ramps[i] / 65535.0f), 1.0f) * 65535.0f + 0.5f);
1503 // LordHavoc: this code came from Ben Winslow and Zinx Verituse, I have
1504 // immensely butchered it to work with variable framerates and fit in with
1505 // the rest of darkplaces.
1507 // R.I.P. zinx http://obits.al.com/obituaries/birmingham/obituary.aspx?n=christopher-robert-lais&pid=186080667
1508 if (v_psycho.integer)
1512 static float n[3], nd[3], nt[3];
1513 static int init = true;
1514 unsigned short *ramp;
1515 gamma_forcenextframe = true;
1519 for (x = 0;x < 3;x++)
1521 n[x] = lhrandom(0, 1);
1522 nd[x] = (rand()&1)?-0.25:0.25;
1523 nt[x] = lhrandom(1, 8.2);
1527 for (x = 0;x < 3;x++)
1529 nt[x] -= cl.realframetime;
1533 nt[x] += lhrandom(1, 8.2);
1535 n[x] += nd[x] * cl.realframetime;
1536 n[x] -= floor(n[x]);
1539 for (x = 0, ramp = ramps;x < 3;x++)
1540 for (y = 0, t = n[x] - 0.75f;y < rampsize;y++, t += 0.75f * (2.0f / rampsize))
1541 *ramp++ = (unsigned short)(cos(t*(M_PI*2.0)) * 32767.0f + 32767.0f);
1545 void VID_UpdateGamma(void)
1549 qboolean gamma_changed = false;
1551 #define BOUNDCVAR(cvar, m1, m2) c = &(cvar);f = bound(m1, c->value, m2);if (c->value != f) Cvar_SetValueQuick(c, f);
1552 BOUNDCVAR(v_gamma, 0.1, 5);
1553 BOUNDCVAR(v_contrast, 0.2, 5);
1554 BOUNDCVAR(v_brightness, -v_contrast.value * 0.8, 0.8);
1555 //BOUNDCVAR(v_contrastboost, 0.0625, 16);
1556 BOUNDCVAR(v_color_black_r, 0, 0.8);
1557 BOUNDCVAR(v_color_black_g, 0, 0.8);
1558 BOUNDCVAR(v_color_black_b, 0, 0.8);
1559 BOUNDCVAR(v_color_grey_r, 0, 0.95);
1560 BOUNDCVAR(v_color_grey_g, 0, 0.95);
1561 BOUNDCVAR(v_color_grey_b, 0, 0.95);
1562 BOUNDCVAR(v_color_white_r, 1, 5);
1563 BOUNDCVAR(v_color_white_g, 1, 5);
1564 BOUNDCVAR(v_color_white_b, 1, 5);
1567 // set vid_gammatables_trivial to true if the current settings would generate the identity gamma table
1568 vid_gammatables_trivial = false;
1569 if(v_psycho.integer == 0)
1570 if(v_contrastboost.value == 1)
1574 if(v_color_enable.integer)
1576 if(v_color_black_r.value == 0)
1577 if(v_color_black_g.value == 0)
1578 if(v_color_black_b.value == 0)
1579 if(fabs(v_color_grey_r.value - 0.5) < 1e-6)
1580 if(fabs(v_color_grey_g.value - 0.5) < 1e-6)
1581 if(fabs(v_color_grey_b.value - 0.5) < 1e-6)
1582 if(v_color_white_r.value == 1)
1583 if(v_color_white_g.value == 1)
1584 if(v_color_white_b.value == 1)
1585 vid_gammatables_trivial = true;
1589 if(v_gamma.value == 1)
1590 if(v_contrast.value == 1)
1591 if(v_brightness.value == 0)
1592 vid_gammatables_trivial = true;
1596 // if any gamma settings were changed, bump vid_gammatables_serial so we regenerate the gamma ramp texture
1597 #define GAMMACHECK(cache, value) if (cache != (value)) gamma_changed = true;cache = (value)
1598 if(v_psycho.integer)
1599 gamma_changed = true;
1600 GAMMACHECK(cachegamma , v_gamma.value);
1601 GAMMACHECK(cachecontrast , v_contrast.value);
1602 GAMMACHECK(cachebrightness , v_brightness.value);
1603 GAMMACHECK(cachecontrastboost, v_contrastboost.value);
1604 GAMMACHECK(cachecolorenable, v_color_enable.integer);
1605 GAMMACHECK(cacheblack[0] , v_color_black_r.value);
1606 GAMMACHECK(cacheblack[1] , v_color_black_g.value);
1607 GAMMACHECK(cacheblack[2] , v_color_black_b.value);
1608 GAMMACHECK(cachegrey[0] , v_color_grey_r.value);
1609 GAMMACHECK(cachegrey[1] , v_color_grey_g.value);
1610 GAMMACHECK(cachegrey[2] , v_color_grey_b.value);
1611 GAMMACHECK(cachewhite[0] , v_color_white_r.value);
1612 GAMMACHECK(cachewhite[1] , v_color_white_g.value);
1613 GAMMACHECK(cachewhite[2] , v_color_white_b.value);
1616 ++vid_gammatables_serial;
1621 static dllfunction_t xinputdllfuncs[] =
1623 {"XInputGetState", (void **) &qXInputGetState},
1624 {"XInputGetKeystroke", (void **) &qXInputGetKeystroke},
1627 static const char* xinputdllnames [] =
1634 static dllhandle_t xinputdll_dll = NULL;
1637 void VID_Shared_Init(void)
1642 Con_Printf("DPSOFTRAST available (SSE2 instructions detected)\n");
1643 Cvar_RegisterVariable(&vid_soft);
1644 Cvar_RegisterVariable(&vid_soft_threads);
1645 Cvar_RegisterVariable(&vid_soft_interlace);
1648 Con_Printf("DPSOFTRAST not available (SSE2 disabled or not detected)\n");
1650 Con_Printf("DPSOFTRAST not available (SSE2 not compiled in)\n");
1653 Cvar_RegisterVariable(&gl_info_vendor);
1654 Cvar_RegisterVariable(&gl_info_renderer);
1655 Cvar_RegisterVariable(&gl_info_version);
1656 Cvar_RegisterVariable(&gl_info_extensions);
1657 Cvar_RegisterVariable(&gl_info_platform);
1658 Cvar_RegisterVariable(&gl_info_driver);
1659 Cvar_RegisterVariable(&v_gamma);
1660 Cvar_RegisterVariable(&v_brightness);
1661 Cvar_RegisterVariable(&v_contrastboost);
1662 Cvar_RegisterVariable(&v_contrast);
1664 Cvar_RegisterVariable(&v_color_enable);
1665 Cvar_RegisterVariable(&v_color_black_r);
1666 Cvar_RegisterVariable(&v_color_black_g);
1667 Cvar_RegisterVariable(&v_color_black_b);
1668 Cvar_RegisterVariable(&v_color_grey_r);
1669 Cvar_RegisterVariable(&v_color_grey_g);
1670 Cvar_RegisterVariable(&v_color_grey_b);
1671 Cvar_RegisterVariable(&v_color_white_r);
1672 Cvar_RegisterVariable(&v_color_white_g);
1673 Cvar_RegisterVariable(&v_color_white_b);
1675 Cvar_RegisterVariable(&v_glslgamma_2d);
1677 Cvar_RegisterVariable(&v_psycho);
1679 Cvar_RegisterVariable(&vid_fullscreen);
1680 Cvar_RegisterVariable(&vid_width);
1681 Cvar_RegisterVariable(&vid_height);
1682 Cvar_RegisterVariable(&vid_bitsperpixel);
1683 Cvar_RegisterVariable(&vid_samples);
1684 Cvar_RegisterVariable(&vid_refreshrate);
1685 Cvar_RegisterVariable(&vid_userefreshrate);
1686 Cvar_RegisterVariable(&vid_stereobuffer);
1687 Cvar_RegisterVariable(&vid_touchscreen_density);
1688 Cvar_RegisterVariable(&vid_touchscreen_xdpi);
1689 Cvar_RegisterVariable(&vid_touchscreen_ydpi);
1690 Cvar_RegisterVariable(&vid_vsync);
1691 Cvar_RegisterVariable(&vid_mouse);
1692 Cvar_RegisterVariable(&vid_grabkeyboard);
1693 Cvar_RegisterVariable(&vid_touchscreen);
1694 Cvar_RegisterVariable(&vid_touchscreen_showkeyboard);
1695 Cvar_RegisterVariable(&vid_touchscreen_supportshowkeyboard);
1696 Cvar_RegisterVariable(&vid_stick_mouse);
1697 Cvar_RegisterVariable(&vid_resizable);
1698 Cvar_RegisterVariable(&vid_desktopfullscreen);
1699 Cvar_RegisterVariable(&vid_minwidth);
1700 Cvar_RegisterVariable(&vid_minheight);
1701 Cvar_RegisterVariable(&vid_gl13);
1702 Cvar_RegisterVariable(&vid_gl20);
1703 Cvar_RegisterVariable(&gl_finish);
1704 Cvar_RegisterVariable(&vid_sRGB);
1705 Cvar_RegisterVariable(&vid_sRGB_fallback);
1707 Cvar_RegisterVariable(&joy_active);
1709 Cvar_RegisterVariable(&joy_xinputavailable);
1711 Cvar_RegisterVariable(&joy_detected);
1712 Cvar_RegisterVariable(&joy_enable);
1713 Cvar_RegisterVariable(&joy_index);
1714 Cvar_RegisterVariable(&joy_axisforward);
1715 Cvar_RegisterVariable(&joy_axisside);
1716 Cvar_RegisterVariable(&joy_axisup);
1717 Cvar_RegisterVariable(&joy_axispitch);
1718 Cvar_RegisterVariable(&joy_axisyaw);
1719 //Cvar_RegisterVariable(&joy_axisroll);
1720 Cvar_RegisterVariable(&joy_deadzoneforward);
1721 Cvar_RegisterVariable(&joy_deadzoneside);
1722 Cvar_RegisterVariable(&joy_deadzoneup);
1723 Cvar_RegisterVariable(&joy_deadzonepitch);
1724 Cvar_RegisterVariable(&joy_deadzoneyaw);
1725 //Cvar_RegisterVariable(&joy_deadzoneroll);
1726 Cvar_RegisterVariable(&joy_sensitivityforward);
1727 Cvar_RegisterVariable(&joy_sensitivityside);
1728 Cvar_RegisterVariable(&joy_sensitivityup);
1729 Cvar_RegisterVariable(&joy_sensitivitypitch);
1730 Cvar_RegisterVariable(&joy_sensitivityyaw);
1731 //Cvar_RegisterVariable(&joy_sensitivityroll);
1732 Cvar_RegisterVariable(&joy_axiskeyevents);
1733 Cvar_RegisterVariable(&joy_axiskeyevents_deadzone);
1734 Cvar_RegisterVariable(&joy_x360_axisforward);
1735 Cvar_RegisterVariable(&joy_x360_axisside);
1736 Cvar_RegisterVariable(&joy_x360_axisup);
1737 Cvar_RegisterVariable(&joy_x360_axispitch);
1738 Cvar_RegisterVariable(&joy_x360_axisyaw);
1739 //Cvar_RegisterVariable(&joy_x360_axisroll);
1740 Cvar_RegisterVariable(&joy_x360_deadzoneforward);
1741 Cvar_RegisterVariable(&joy_x360_deadzoneside);
1742 Cvar_RegisterVariable(&joy_x360_deadzoneup);
1743 Cvar_RegisterVariable(&joy_x360_deadzonepitch);
1744 Cvar_RegisterVariable(&joy_x360_deadzoneyaw);
1745 //Cvar_RegisterVariable(&joy_x360_deadzoneroll);
1746 Cvar_RegisterVariable(&joy_x360_sensitivityforward);
1747 Cvar_RegisterVariable(&joy_x360_sensitivityside);
1748 Cvar_RegisterVariable(&joy_x360_sensitivityup);
1749 Cvar_RegisterVariable(&joy_x360_sensitivitypitch);
1750 Cvar_RegisterVariable(&joy_x360_sensitivityyaw);
1751 //Cvar_RegisterVariable(&joy_x360_sensitivityroll);
1754 Sys_LoadLibrary(xinputdllnames, &xinputdll_dll, xinputdllfuncs);
1757 Cmd_AddCommand("force_centerview", Force_CenterView_f, "recenters view (stops looking up/down)");
1758 Cmd_AddCommand("vid_restart", VID_Restart_f, "restarts video system (closes and reopens the window, restarts renderer)");
1761 static int VID_Mode(int fullscreen, int width, int height, int bpp, float refreshrate, int stereobuffer, int samples)
1766 memset(&mode, 0, sizeof(mode));
1767 mode.fullscreen = fullscreen != 0;
1769 mode.height = height;
1770 mode.bitsperpixel = bpp;
1771 mode.refreshrate = vid_userefreshrate.integer ? max(1, refreshrate) : 0;
1772 mode.userefreshrate = vid_userefreshrate.integer != 0;
1773 mode.stereobuffer = stereobuffer != 0;
1774 mode.samples = samples;
1775 cl_ignoremousemoves = 2;
1776 VID_ClearExtensions();
1778 vid.samples = vid.mode.samples;
1779 if (VID_InitMode(&mode))
1781 // accept the (possibly modified) mode
1783 vid.fullscreen = vid.mode.fullscreen;
1784 vid.width = vid.mode.width;
1785 vid.height = vid.mode.height;
1786 vid.bitsperpixel = vid.mode.bitsperpixel;
1787 vid.refreshrate = vid.mode.refreshrate;
1788 vid.userefreshrate = vid.mode.userefreshrate;
1789 vid.stereobuffer = vid.mode.stereobuffer;
1790 vid.stencil = vid.mode.bitsperpixel > 16;
1791 vid.sRGB2D = vid_sRGB.integer >= 1 && vid.sRGBcapable2D;
1792 vid.sRGB3D = vid_sRGB.integer >= 1 && vid.sRGBcapable3D;
1794 switch(vid.renderpath)
1796 case RENDERPATH_GL11:
1797 case RENDERPATH_GL13:
1798 case RENDERPATH_GL20:
1802 qglGetBooleanv(GL_STEREO, &stereo);
1803 vid.stereobuffer = stereo != 0;
1808 vid.stereobuffer = false;
1813 (vid_sRGB_fallback.integer >= 3) // force fallback
1815 (vid_sRGB_fallback.integer >= 2 && // fallback if framebuffer is 8bit
1816 !(r_viewfbo.integer >= 2 && vid.support.ext_framebuffer_object && vid.support.arb_texture_non_power_of_two && vid.samples < 2))
1818 vid.sRGB2D = vid.sRGB3D = false;
1820 if(vid.samples != vid.mode.samples)
1821 Con_Printf("NOTE: requested %dx AA, got %dx AA\n", vid.mode.samples, vid.samples);
1823 Con_Printf("Video Mode: %s %dx%dx%dx%.2fhz%s%s\n", mode.fullscreen ? "fullscreen" : "window", mode.width, mode.height, mode.bitsperpixel, mode.refreshrate, mode.stereobuffer ? " stereo" : "", mode.samples > 1 ? va(vabuf, sizeof(vabuf), " (%ix AA)", mode.samples) : "");
1825 Cvar_SetValueQuick(&vid_fullscreen, vid.mode.fullscreen);
1826 Cvar_SetValueQuick(&vid_width, vid.mode.width);
1827 Cvar_SetValueQuick(&vid_height, vid.mode.height);
1828 Cvar_SetValueQuick(&vid_bitsperpixel, vid.mode.bitsperpixel);
1829 Cvar_SetValueQuick(&vid_samples, vid.mode.samples);
1830 if(vid_userefreshrate.integer)
1831 Cvar_SetValueQuick(&vid_refreshrate, vid.mode.refreshrate);
1832 Cvar_SetValueQuick(&vid_stereobuffer, vid.stereobuffer ? 1 : 0);
1834 if (vid_touchscreen.integer)
1836 in_windowmouse_x = vid_width.value / 2.f;
1837 in_windowmouse_y = vid_height.value / 2.f;
1846 static void VID_OpenSystems(void)
1853 static void VID_CloseSystems(void)
1856 R_Modules_Shutdown();
1860 qboolean vid_commandlinecheck = true;
1861 extern qboolean vid_opened;
1863 void VID_Restart_f(void)
1867 // don't crash if video hasn't started yet
1868 if (vid_commandlinecheck)
1873 SCR_BeginLoadingPlaque(false);
1877 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp%s%s, to %s %dx%dx%dbpp%s%s.\n",
1878 vid.mode.fullscreen ? "fullscreen" : "window", vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.fullscreen && vid.mode.userefreshrate ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid.mode.refreshrate) : "", vid.mode.samples > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid.mode.samples) : "",
1879 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_fullscreen.integer && vid_userefreshrate.integer ? va(vabuf, sizeof(vabuf), "x%.2fhz", vid_refreshrate.value) : "", vid_samples.integer > 1 ? va(vabuf2, sizeof(vabuf2), " (%ix AA)", vid_samples.integer) : "");
1882 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer))
1884 Con_Print("Video mode change failed\n");
1885 if (!VID_Mode(vid.mode.fullscreen, vid.mode.width, vid.mode.height, vid.mode.bitsperpixel, vid.mode.refreshrate, vid.mode.stereobuffer, vid.mode.samples))
1886 Sys_Error("Unable to restore to last working video mode");
1891 const char *vidfallbacks[][2] =
1893 {"vid_stereobuffer", "0"},
1894 {"vid_samples", "1"},
1895 {"vid_userefreshrate", "0"},
1896 {"vid_width", "640"},
1897 {"vid_height", "480"},
1898 {"vid_bitsperpixel", "16"},
1902 // this is only called once by Host_StartVideo and again on each FS_GameDir_f
1903 void VID_Start(void)
1905 int i, width, height, success;
1906 if (vid_commandlinecheck)
1908 // interpret command-line parameters
1909 vid_commandlinecheck = false;
1910 // COMMANDLINEOPTION: Video: -window performs +vid_fullscreen 0
1911 if (COM_CheckParm("-window") || COM_CheckParm("-safe"))
1912 Cvar_SetValueQuick(&vid_fullscreen, false);
1913 // COMMANDLINEOPTION: Video: -fullscreen performs +vid_fullscreen 1
1914 if (COM_CheckParm("-fullscreen"))
1915 Cvar_SetValueQuick(&vid_fullscreen, true);
1918 // COMMANDLINEOPTION: Video: -width <pixels> performs +vid_width <pixels> and also +vid_height <pixels*3/4> if only -width is specified (example: -width 1024 sets 1024x768 mode)
1919 if ((i = COM_CheckParm("-width")) != 0)
1920 width = atoi(com_argv[i+1]);
1921 // COMMANDLINEOPTION: Video: -height <pixels> performs +vid_height <pixels> and also +vid_width <pixels*4/3> if only -height is specified (example: -height 768 sets 1024x768 mode)
1922 if ((i = COM_CheckParm("-height")) != 0)
1923 height = atoi(com_argv[i+1]);
1925 width = height * 4 / 3;
1927 height = width * 3 / 4;
1929 Cvar_SetValueQuick(&vid_width, width);
1931 Cvar_SetValueQuick(&vid_height, height);
1932 // COMMANDLINEOPTION: Video: -bpp <bits> performs +vid_bitsperpixel <bits> (example -bpp 32 or -bpp 16)
1933 if ((i = COM_CheckParm("-bpp")) != 0)
1934 Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
1935 // COMMANDLINEOPTION: Video: -density <multiplier> performs +vid_touchscreen_density <multiplier> (example -density 1 or -density 1.5)
1936 if ((i = COM_CheckParm("-density")) != 0)
1937 Cvar_SetQuick(&vid_touchscreen_density, com_argv[i+1]);
1938 // COMMANDLINEOPTION: Video: -xdpi <dpi> performs +vid_touchscreen_xdpi <dpi> (example -xdpi 160 or -xdpi 320)
1939 if ((i = COM_CheckParm("-touchscreen_xdpi")) != 0)
1940 Cvar_SetQuick(&vid_touchscreen_xdpi, com_argv[i+1]);
1941 // COMMANDLINEOPTION: Video: -ydpi <dpi> performs +vid_touchscreen_ydpi <dpi> (example -ydpi 160 or -ydpi 320)
1942 if ((i = COM_CheckParm("-touchscreen_ydpi")) != 0)
1943 Cvar_SetQuick(&vid_touchscreen_ydpi, com_argv[i+1]);
1946 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1949 Con_Print("Desired video mode fail, trying fallbacks...\n");
1950 for (i = 0;!success && vidfallbacks[i][0] != NULL;i++)
1952 Cvar_Set(vidfallbacks[i][0], vidfallbacks[i][1]);
1953 success = VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_refreshrate.value, vid_stereobuffer.integer, vid_samples.integer);
1956 Sys_Error("Video modes failed");
1967 static int VID_SortModes_Compare(const void *a_, const void *b_)
1969 vid_mode_t *a = (vid_mode_t *) a_;
1970 vid_mode_t *b = (vid_mode_t *) b_;
1971 if(a->width > b->width)
1973 if(a->width < b->width)
1975 if(a->height > b->height)
1977 if(a->height < b->height)
1979 if(a->refreshrate > b->refreshrate)
1981 if(a->refreshrate < b->refreshrate)
1987 if(a->pixelheight_num * b->pixelheight_denom > a->pixelheight_denom * b->pixelheight_num)
1989 if(a->pixelheight_num * b->pixelheight_denom < a->pixelheight_denom * b->pixelheight_num)
1993 size_t VID_SortModes(vid_mode_t *modes, size_t count, qboolean usebpp, qboolean userefreshrate, qboolean useaspect)
1999 qsort(modes, count, sizeof(*modes), VID_SortModes_Compare);
2000 // 2. remove duplicates
2001 for(i = 0; i < count; ++i)
2003 if(modes[i].width && modes[i].height)
2007 if(modes[i].width != modes[i-1].width)
2009 if(modes[i].height != modes[i-1].height)
2012 if(modes[i].refreshrate != modes[i-1].refreshrate)
2015 if(modes[i].bpp != modes[i-1].bpp)
2018 if(modes[i].pixelheight_num * modes[i-1].pixelheight_denom != modes[i].pixelheight_denom * modes[i-1].pixelheight_num)
2021 // a dupe, or a bogus mode!
2023 memmove(&modes[i], &modes[i+1], sizeof(*modes) * (count-1 - i));
2024 --i; // check this index again, as mode i+1 is now here
2030 void VID_Soft_SharedSetup(void)
2032 gl_platform = "DPSOFTRAST";
2033 gl_platformextensions = "";
2035 gl_renderer = "DarkPlaces-Soft";
2036 gl_vendor = "Forest Hale";
2040 // clear the extension flags
2041 memset(&vid.support, 0, sizeof(vid.support));
2042 Cvar_SetQuick(&gl_info_extensions, "");
2044 // DPSOFTRAST requires BGRA
2045 vid.forcetextype = TEXTYPE_BGRA;
2047 vid.forcevbo = false;
2048 vid.support.arb_depth_texture = true;
2049 vid.support.arb_draw_buffers = true;
2050 vid.support.arb_occlusion_query = true;
2051 vid.support.arb_query_buffer_object = false;
2052 vid.support.arb_shadow = true;
2053 //vid.support.arb_texture_compression = true;
2054 vid.support.arb_texture_cube_map = true;
2055 vid.support.arb_texture_non_power_of_two = false;
2056 vid.support.arb_vertex_buffer_object = true;
2057 vid.support.ext_blend_subtract = true;
2058 vid.support.ext_draw_range_elements = true;
2059 vid.support.ext_framebuffer_object = true;
2061 vid.support.ext_texture_3d = true;
2062 //vid.support.ext_texture_compression_s3tc = true;
2063 vid.support.ext_texture_filter_anisotropic = true;
2064 vid.support.ati_separate_stencil = true;
2065 vid.support.ext_texture_srgb = false;
2067 vid.maxtexturesize_2d = 16384;
2068 vid.maxtexturesize_3d = 512;
2069 vid.maxtexturesize_cubemap = 16384;
2071 vid.teximageunits = 32;
2072 vid.texarrayunits = 8;
2073 vid.max_anisotropy = 1;
2074 vid.maxdrawbuffers = 4;
2076 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
2077 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
2078 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
2079 Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
2080 vid.renderpath = RENDERPATH_SOFT;
2081 vid.sRGBcapable2D = false;
2082 vid.sRGBcapable3D = false;
2083 vid.useinterleavedarrays = false;
2085 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2086 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2087 Cvar_SetQuick(&gl_info_version, gl_version);
2088 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2089 Cvar_SetQuick(&gl_info_driver, gl_driver);
2091 // LordHavoc: report supported extensions
2093 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
2095 Con_DPrintf("\nQuakeC extensions for server and client: %s\n", vm_sv_extensions );
2098 // clear to black (loading plaque will be seen over this)
2099 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);