2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
21 #include <SDL_syswm.h>
26 #include "dpsoftrast.h"
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
39 io_connect_t iohandle = MACH_PORT_NULL;
41 io_service_t iohidsystem = MACH_PORT_NULL;
42 mach_port_t masterport;
44 status = IOMasterPort(MACH_PORT_NULL, &masterport);
45 if(status != KERN_SUCCESS)
48 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
52 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53 IOObjectRelease(iohidsystem);
64 // Tell startup code that we have a client
65 int cl_available = true;
67 qboolean vid_supportrefreshrate = false;
69 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
70 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"};
71 cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer shoud interlace the screen bands occupied by each thread"};
72 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
73 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
74 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
75 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
76 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
77 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
78 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
79 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
80 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
81 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
82 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
83 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
84 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
85 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
86 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
87 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
88 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
89 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
90 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
91 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
92 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
93 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
96 # define SETVIDEOMODE 0
98 # if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
99 # define SETVIDEOMODE 1
101 // LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it...
102 # ifndef SETVIDEOMODE
103 # define SETVIDEOMODE 1
108 static qboolean vid_usingmouse = false;
109 static qboolean vid_usinghidecursor = false;
110 static qboolean vid_hasfocus = false;
111 static qboolean vid_isfullscreen;
112 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
114 static qboolean vid_usingvsync = false;
116 static int vid_numjoysticks = 0;
117 #define MAX_JOYSTICKS 8
118 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
120 static int win_half_width = 50;
121 static int win_half_height = 50;
122 static int video_bpp;
125 static SDL_Surface *screen;
126 static int video_flags;
128 static SDL_GLContext *context;
129 static SDL_Window *window;
130 static int window_flags;
132 static SDL_Surface *vid_softsurface;
134 // joystick axes state
135 #define MAX_JOYSTICK_AXES 16
142 static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
144 /////////////////////////
147 //TODO: Add joystick support
148 //TODO: Add error checking
151 #define SDLK_PERCENT '%'
152 #define SDLK_PRINTSCREEN SDLK_PRINT
153 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
154 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
155 #define SDLK_KP_1 SDLK_KP1
156 #define SDLK_KP_2 SDLK_KP2
157 #define SDLK_KP_3 SDLK_KP3
158 #define SDLK_KP_4 SDLK_KP4
159 #define SDLK_KP_5 SDLK_KP5
160 #define SDLK_KP_6 SDLK_KP6
161 #define SDLK_KP_7 SDLK_KP7
162 #define SDLK_KP_8 SDLK_KP8
163 #define SDLK_KP_9 SDLK_KP9
164 #define SDLK_KP_0 SDLK_KP0
167 static int MapKey( unsigned int sdlkey )
172 // case SDLK_UNKNOWN: return K_UNKNOWN;
173 case SDLK_RETURN: return K_ENTER;
174 case SDLK_ESCAPE: return K_ESCAPE;
175 case SDLK_BACKSPACE: return K_BACKSPACE;
176 case SDLK_TAB: return K_TAB;
177 case SDLK_SPACE: return K_SPACE;
178 case SDLK_EXCLAIM: return '!';
179 case SDLK_QUOTEDBL: return '"';
180 case SDLK_HASH: return '#';
181 case SDLK_PERCENT: return '%';
182 case SDLK_DOLLAR: return '$';
183 case SDLK_AMPERSAND: return '&';
184 case SDLK_QUOTE: return '\'';
185 case SDLK_LEFTPAREN: return '(';
186 case SDLK_RIGHTPAREN: return ')';
187 case SDLK_ASTERISK: return '*';
188 case SDLK_PLUS: return '+';
189 case SDLK_COMMA: return ',';
190 case SDLK_MINUS: return '-';
191 case SDLK_PERIOD: return '.';
192 case SDLK_SLASH: return '/';
193 case SDLK_0: return '0';
194 case SDLK_1: return '1';
195 case SDLK_2: return '2';
196 case SDLK_3: return '3';
197 case SDLK_4: return '4';
198 case SDLK_5: return '5';
199 case SDLK_6: return '6';
200 case SDLK_7: return '7';
201 case SDLK_8: return '8';
202 case SDLK_9: return '9';
203 case SDLK_COLON: return ':';
204 case SDLK_SEMICOLON: return ';';
205 case SDLK_LESS: return '<';
206 case SDLK_EQUALS: return '=';
207 case SDLK_GREATER: return '>';
208 case SDLK_QUESTION: return '?';
209 case SDLK_AT: return '@';
210 case SDLK_LEFTBRACKET: return '[';
211 case SDLK_BACKSLASH: return '\\';
212 case SDLK_RIGHTBRACKET: return ']';
213 case SDLK_CARET: return '^';
214 case SDLK_UNDERSCORE: return '_';
215 case SDLK_BACKQUOTE: return '`';
216 case SDLK_a: return 'a';
217 case SDLK_b: return 'b';
218 case SDLK_c: return 'c';
219 case SDLK_d: return 'd';
220 case SDLK_e: return 'e';
221 case SDLK_f: return 'f';
222 case SDLK_g: return 'g';
223 case SDLK_h: return 'h';
224 case SDLK_i: return 'i';
225 case SDLK_j: return 'j';
226 case SDLK_k: return 'k';
227 case SDLK_l: return 'l';
228 case SDLK_m: return 'm';
229 case SDLK_n: return 'n';
230 case SDLK_o: return 'o';
231 case SDLK_p: return 'p';
232 case SDLK_q: return 'q';
233 case SDLK_r: return 'r';
234 case SDLK_s: return 's';
235 case SDLK_t: return 't';
236 case SDLK_u: return 'u';
237 case SDLK_v: return 'v';
238 case SDLK_w: return 'w';
239 case SDLK_x: return 'x';
240 case SDLK_y: return 'y';
241 case SDLK_z: return 'z';
242 case SDLK_CAPSLOCK: return K_CAPSLOCK;
243 case SDLK_F1: return K_F1;
244 case SDLK_F2: return K_F2;
245 case SDLK_F3: return K_F3;
246 case SDLK_F4: return K_F4;
247 case SDLK_F5: return K_F5;
248 case SDLK_F6: return K_F6;
249 case SDLK_F7: return K_F7;
250 case SDLK_F8: return K_F8;
251 case SDLK_F9: return K_F9;
252 case SDLK_F10: return K_F10;
253 case SDLK_F11: return K_F11;
254 case SDLK_F12: return K_F12;
255 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
256 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
257 case SDLK_PAUSE: return K_PAUSE;
258 case SDLK_INSERT: return K_INS;
259 case SDLK_HOME: return K_HOME;
260 case SDLK_PAGEUP: return K_PGUP;
261 case SDLK_DELETE: return K_DEL;
262 case SDLK_END: return K_END;
263 case SDLK_PAGEDOWN: return K_PGDN;
264 case SDLK_RIGHT: return K_RIGHTARROW;
265 case SDLK_LEFT: return K_LEFTARROW;
266 case SDLK_DOWN: return K_DOWNARROW;
267 case SDLK_UP: return K_UPARROW;
268 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
269 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
270 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
271 case SDLK_KP_MINUS: return K_KP_MINUS;
272 case SDLK_KP_PLUS: return K_KP_PLUS;
273 case SDLK_KP_ENTER: return K_KP_ENTER;
274 case SDLK_KP_1: return K_KP_1;
275 case SDLK_KP_2: return K_KP_2;
276 case SDLK_KP_3: return K_KP_3;
277 case SDLK_KP_4: return K_KP_4;
278 case SDLK_KP_5: return K_KP_5;
279 case SDLK_KP_6: return K_KP_6;
280 case SDLK_KP_7: return K_KP_7;
281 case SDLK_KP_8: return K_KP_8;
282 case SDLK_KP_9: return K_KP_9;
283 case SDLK_KP_0: return K_KP_0;
284 case SDLK_KP_PERIOD: return K_KP_PERIOD;
285 // case SDLK_APPLICATION: return K_APPLICATION;
286 // case SDLK_POWER: return K_POWER;
287 case SDLK_KP_EQUALS: return K_KP_EQUALS;
288 // case SDLK_F13: return K_F13;
289 // case SDLK_F14: return K_F14;
290 // case SDLK_F15: return K_F15;
291 // case SDLK_F16: return K_F16;
292 // case SDLK_F17: return K_F17;
293 // case SDLK_F18: return K_F18;
294 // case SDLK_F19: return K_F19;
295 // case SDLK_F20: return K_F20;
296 // case SDLK_F21: return K_F21;
297 // case SDLK_F22: return K_F22;
298 // case SDLK_F23: return K_F23;
299 // case SDLK_F24: return K_F24;
300 // case SDLK_EXECUTE: return K_EXECUTE;
301 // case SDLK_HELP: return K_HELP;
302 // case SDLK_MENU: return K_MENU;
303 // case SDLK_SELECT: return K_SELECT;
304 // case SDLK_STOP: return K_STOP;
305 // case SDLK_AGAIN: return K_AGAIN;
306 // case SDLK_UNDO: return K_UNDO;
307 // case SDLK_CUT: return K_CUT;
308 // case SDLK_COPY: return K_COPY;
309 // case SDLK_PASTE: return K_PASTE;
310 // case SDLK_FIND: return K_FIND;
311 // case SDLK_MUTE: return K_MUTE;
312 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
313 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
314 // case SDLK_KP_COMMA: return K_KP_COMMA;
315 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
316 // case SDLK_ALTERASE: return K_ALTERASE;
317 // case SDLK_SYSREQ: return K_SYSREQ;
318 // case SDLK_CANCEL: return K_CANCEL;
319 // case SDLK_CLEAR: return K_CLEAR;
320 // case SDLK_PRIOR: return K_PRIOR;
321 // case SDLK_RETURN2: return K_RETURN2;
322 // case SDLK_SEPARATOR: return K_SEPARATOR;
323 // case SDLK_OUT: return K_OUT;
324 // case SDLK_OPER: return K_OPER;
325 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
326 // case SDLK_CRSEL: return K_CRSEL;
327 // case SDLK_EXSEL: return K_EXSEL;
328 // case SDLK_KP_00: return K_KP_00;
329 // case SDLK_KP_000: return K_KP_000;
330 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
331 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
332 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
333 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
334 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
335 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
336 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
337 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
338 // case SDLK_KP_TAB: return K_KP_TAB;
339 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
340 // case SDLK_KP_A: return K_KP_A;
341 // case SDLK_KP_B: return K_KP_B;
342 // case SDLK_KP_C: return K_KP_C;
343 // case SDLK_KP_D: return K_KP_D;
344 // case SDLK_KP_E: return K_KP_E;
345 // case SDLK_KP_F: return K_KP_F;
346 // case SDLK_KP_XOR: return K_KP_XOR;
347 // case SDLK_KP_POWER: return K_KP_POWER;
348 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
349 // case SDLK_KP_LESS: return K_KP_LESS;
350 // case SDLK_KP_GREATER: return K_KP_GREATER;
351 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
352 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
353 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
354 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
355 // case SDLK_KP_COLON: return K_KP_COLON;
356 // case SDLK_KP_HASH: return K_KP_HASH;
357 // case SDLK_KP_SPACE: return K_KP_SPACE;
358 // case SDLK_KP_AT: return K_KP_AT;
359 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
360 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
361 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
362 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
363 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
364 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
365 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
366 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
367 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
368 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
369 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
370 // case SDLK_KP_BINARY: return K_KP_BINARY;
371 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
372 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
373 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
374 case SDLK_LCTRL: return K_CTRL;
375 case SDLK_LSHIFT: return K_SHIFT;
376 case SDLK_LALT: return K_ALT;
377 // case SDLK_LGUI: return K_LGUI;
378 case SDLK_RCTRL: return K_CTRL;
379 case SDLK_RSHIFT: return K_SHIFT;
380 case SDLK_RALT: return K_ALT;
381 // case SDLK_RGUI: return K_RGUI;
382 // case SDLK_MODE: return K_MODE;
383 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
384 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
385 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
386 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
387 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
388 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
389 // case SDLK_WWW: return K_WWW;
390 // case SDLK_MAIL: return K_MAIL;
391 // case SDLK_CALCULATOR: return K_CALCULATOR;
392 // case SDLK_COMPUTER: return K_COMPUTER;
393 // case SDLK_AC_SEARCH: return K_AC_SEARCH;
394 // case SDLK_AC_HOME: return K_AC_HOME;
395 // case SDLK_AC_BACK: return K_AC_BACK;
396 // case SDLK_AC_FORWARD: return K_AC_FORWARD;
397 // case SDLK_AC_STOP: return K_AC_STOP;
398 // case SDLK_AC_REFRESH: return K_AC_REFRESH;
399 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS;
400 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
401 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
402 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
403 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
404 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
405 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
406 // case SDLK_EJECT: return K_EJECT;
407 // case SDLK_SLEEP: return K_SLEEP;
411 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
414 if (key_consoleactive || key_dest != key_game)
416 if (!SDL_iPhoneKeyboardIsShown(window))
417 SDL_iPhoneKeyboardShow(window);
421 if (SDL_iPhoneKeyboardIsShown(window))
422 SDL_iPhoneKeyboardHide(window);
427 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
428 VID_SetMouse(false, false, false); // ungrab first!
430 if (vid_usingmouse != relative)
432 vid_usingmouse = relative;
433 cl_ignoremousemoves = 2;
435 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
437 SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
442 // Save the status of mouse acceleration
443 originalMouseSpeed = -1.0; // in case of error
444 if(apple_mouse_noaccel.integer)
446 io_connect_t mouseDev = IN_GetIOHandle();
449 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
451 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
452 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
454 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
455 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
460 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
461 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
463 IOServiceClose(mouseDev);
467 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
468 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
472 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
476 if(originalMouseSpeed != -1.0)
478 io_connect_t mouseDev = IN_GetIOHandle();
481 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
482 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
483 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
484 IOServiceClose(mouseDev);
487 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
492 if (vid_usinghidecursor != hidecursor)
494 vid_usinghidecursor = hidecursor;
495 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
500 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
503 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
504 return 0; // no such axis on this joystick
505 value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
506 value = bound(-1, value, 1);
507 if (fabs(value) < deadzone)
508 return 0; // within deadzone around center
509 return value * sensitivity;
512 /////////////////////
513 // Joystick axis keyevents
514 // a sort of hack emulating Arrow keys for joystick axises
515 // as some drives dont send such keyevents for them
516 // additionally we should block drivers that do send arrow keyevents to prevent double events
519 static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
523 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
524 return; // no such axis on this joystick
526 joytime = Sys_DoubleTime();
527 // no key event, continuous keydown event
528 if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
530 if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
532 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
533 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
534 joy_axescache[axis].keytime = joytime + 0.5 / 20;
538 // generate key up event
539 if (joy_axescache[axis].oldmove)
541 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
542 Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
544 // generate key down event
545 if (joy_axescache[axis].move)
547 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
548 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
549 joy_axescache[axis].keytime = joytime + 0.5;
553 static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
555 if (!joy_axiskeyevents.integer)
558 // block keyevent if it's going to be provided by joystick keyevent system
559 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
561 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
563 if (keycode == K_UPARROW || keycode == K_DOWNARROW)
564 if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, 0.01) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
566 if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
567 if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, 0.01) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
574 /////////////////////
581 static int old_x = 0, old_y = 0;
582 static int stuck = 0;
583 int x, y, numaxes, numballs;
587 if (vid_touchscreen.integer)
589 // touchscreen controls...
590 if (SDL_GetRelativeMouseState(&x,&y))
601 else if (vid_stick_mouse.integer)
603 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
604 // window grabbing. --blub
606 // we need 2 frames to initialize the center position
610 SDL_WarpMouse(win_half_width, win_half_height);
612 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
614 SDL_GetMouseState(&x, &y);
615 SDL_GetRelativeMouseState(&x, &y);
618 SDL_GetRelativeMouseState(&x, &y);
619 in_mouse_x = x + old_x;
620 in_mouse_y = y + old_y;
621 SDL_GetMouseState(&x, &y);
622 old_x = x - win_half_width;
623 old_y = y - win_half_height;
625 SDL_WarpMouse(win_half_width, win_half_height);
627 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
631 SDL_GetRelativeMouseState( &x, &y );
637 SDL_GetMouseState(&x, &y);
638 in_windowmouse_x = x;
639 in_windowmouse_y = y;
641 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
643 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
645 // balls convert to mousemove
646 numballs = SDL_JoystickNumBalls(joy);
647 for (j = 0;j < numballs;j++)
649 SDL_JoystickGetBall(joy, j, &x, &y);
655 cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
656 cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
657 cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
658 cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
659 cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
660 //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
662 // cache state of axes to emulate button events for them
663 numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
664 for (j = 0; j < numaxes; j++)
666 joy_axescache[j].oldmove = joy_axescache[j].move;
667 joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, 0.01);
671 if (joy_axiskeyevents.integer)
673 IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
674 IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
679 /////////////////////
684 static qboolean sdl_needs_restart;
685 static void sdl_start(void)
688 static void sdl_shutdown(void)
690 sdl_needs_restart = false;
692 static void sdl_newmap(void)
697 static keynum_t buttonremap[18] =
721 void Sys_SendKeyEvents( void )
723 static qboolean sound_active = true;
727 while( SDL_PollEvent( &event ) )
728 switch( event.type ) {
734 keycode = MapKey(event.key.keysym.sym);
735 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
736 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
738 case SDL_ACTIVEEVENT:
739 if( event.active.state & SDL_APPACTIVE )
741 if( event.active.gain )
747 case SDL_MOUSEBUTTONDOWN:
748 case SDL_MOUSEBUTTONUP:
749 if (event.button.button <= 18)
750 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
752 case SDL_JOYBUTTONDOWN:
753 if (!joy_enable.integer)
754 break; // ignore down events if joystick has been disabled
755 case SDL_JOYBUTTONUP:
756 if (event.jbutton.button < 48)
757 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
759 case SDL_VIDEORESIZE:
760 if(vid_resizable.integer < 2)
762 vid.width = event.resize.w;
763 vid.height = event.resize.h;
764 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
767 SDL_FreeSurface(vid_softsurface);
768 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
769 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
770 SDL_SetAlpha(vid_softsurface, 0, 255);
771 if (vid.softdepthpixels)
772 free(vid.softdepthpixels);
773 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
776 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
777 // so, let's better queue it for next frame
778 if(!sdl_needs_restart)
780 Cbuf_AddText("\nr_restart\n");
781 sdl_needs_restart = true;
786 case SDL_TEXTEDITING:
787 // unused when SETVIDEOMODE API is used
790 // this occurs with SETVIDEOMODE but we are not using it
792 case SDL_MOUSEMOTION:
795 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
799 // enable/disable sound on focus gain/loss
800 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
813 sound_active = false;
821 void Sys_SendKeyEvents( void )
823 static qboolean sound_active = true;
827 while( SDL_PollEvent( &event ) )
828 switch( event.type ) {
834 keycode = MapKey(event.key.keysym.sym);
835 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
836 Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
838 case SDL_MOUSEBUTTONDOWN:
839 case SDL_MOUSEBUTTONUP:
840 if (event.button.button <= 18)
841 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
843 case SDL_JOYBUTTONDOWN:
844 if (!joy_enable.integer)
845 break; // ignore down events if joystick has been disabled
846 case SDL_JOYBUTTONUP:
847 if (event.jbutton.button < 48)
848 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
850 case SDL_WINDOWEVENT:
851 //if (event.window.windowID == window) // how to compare?
853 switch(event.window.event)
855 case SDL_WINDOWEVENT_SHOWN:
858 case SDL_WINDOWEVENT_HIDDEN:
861 case SDL_WINDOWEVENT_EXPOSED:
863 case SDL_WINDOWEVENT_MOVED:
865 case SDL_WINDOWEVENT_RESIZED:
866 if(vid_resizable.integer < 2)
868 vid.width = event.window.data1;
869 vid.height = event.window.data2;
872 SDL_FreeSurface(vid_softsurface);
873 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
874 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
875 SDL_SetAlpha(vid_softsurface, 0, 255);
876 if (vid.softdepthpixels)
877 free(vid.softdepthpixels);
878 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
881 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
882 // so, let's better queue it for next frame
883 if(!sdl_needs_restart)
885 Cbuf_AddText("\nr_restart\n");
886 sdl_needs_restart = true;
891 case SDL_WINDOWEVENT_MINIMIZED:
893 case SDL_WINDOWEVENT_MAXIMIZED:
895 case SDL_WINDOWEVENT_RESTORED:
897 case SDL_WINDOWEVENT_ENTER:
899 case SDL_WINDOWEVENT_LEAVE:
901 case SDL_WINDOWEVENT_FOCUS_GAINED:
904 case SDL_WINDOWEVENT_FOCUS_LOST:
905 vid_hasfocus = false;
907 case SDL_WINDOWEVENT_CLOSE:
913 case SDL_TEXTEDITING:
914 // FIXME! this is where composition gets supported
917 // we have some characters to parse
923 for (i = 0;event.text.text[i];)
925 unicode = event.text.text[i++];
929 // strip high bits (we could count these to validate character length but we don't)
930 for (j = 0x80;unicode & j;j >>= 1)
932 for (;(event.text.text[i] & 0xC0) == 0x80;i++)
933 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
934 // low characters are invalid and could be bad, so replace them
936 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
938 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
939 Key_Event(K_TEXT, unicode, true);
940 Key_Event(K_TEXT, unicode, false);
944 case SDL_MOUSEMOTION:
947 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
951 // enable/disable sound on focus gain/loss
952 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
965 sound_active = false;
976 //#include <SDL_opengles.h>
977 #include <OpenGLES/ES2/gl.h>
979 GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);}
980 GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);}
981 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {return glIsFramebuffer(framebuffer);}
982 //GLboolean wrapglIsQuery(GLuint qid) {return glIsQuery(qid);}
983 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {return glIsRenderbuffer(renderbuffer);}
984 //GLboolean wrapglUnmapBuffer(GLenum target) {return glUnmapBuffer(target);}
985 GLenum wrapglCheckFramebufferStatus(GLenum target) {return glCheckFramebufferStatus(target);}
986 GLenum wrapglGetError(void) {return glGetError();}
987 GLuint wrapglCreateProgram(void) {return glCreateProgram();}
988 GLuint wrapglCreateShader(GLenum shaderType) {return glCreateShader(shaderType);}
989 //GLuint wrapglGetHandle(GLenum pname) {return glGetHandle(pname);}
990 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {return glGetAttribLocation(programObj, name);}
991 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {return glGetUniformLocation(programObj, name);}
992 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {return glMapBuffer(target, access);}
993 const GLubyte* wrapglGetString(GLenum name) {return glGetString(name);}
994 void wrapglActiveStencilFace(GLenum e) {Con_Printf("glActiveStencilFace(e)\n");}
995 void wrapglActiveTexture(GLenum e) {glActiveTexture(e);}
996 void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");}
997 void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");}
998 void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
999 void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
1000 //void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
1001 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
1002 void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
1003 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
1004 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
1005 void wrapglBindTexture(GLenum target, GLuint texture) {glBindTexture(target, texture);}
1006 void wrapglBlendEquation(GLenum e) {glBlendEquation(e);}
1007 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {glBlendFunc(sfactor, dfactor);}
1008 void wrapglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {glBufferData(target, size, data, usage);}
1009 void wrapglBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {glBufferSubData(target, offset, size, data);}
1010 void wrapglClear(GLbitfield mask) {glClear(mask);}
1011 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {glClearColor(red, green, blue, alpha);}
1012 void wrapglClearDepth(GLclampd depth) {glClearDepthf((float)depth);}
1013 void wrapglClearStencil(GLint s) {glClearStencil(s);}
1014 void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");}
1015 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");}
1016 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");}
1017 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {glColorMask(red, green, blue, alpha);}
1018 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");}
1019 void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);}
1020 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
1021 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");}
1022 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
1023 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");}
1024 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);}
1025 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);}
1026 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");}
1027 void wrapglCullFace(GLenum mode) {glCullFace(mode);}
1028 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {glDeleteBuffers(n, buffers);}
1029 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {glDeleteFramebuffers(n, framebuffers);}
1030 void wrapglDeleteShader(GLuint obj) {glDeleteShader(obj);}
1031 void wrapglDeleteProgram(GLuint obj) {glDeleteProgram(obj);}
1032 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {glDeleteQueries(n, ids);}
1033 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {glDeleteRenderbuffers(n, renderbuffers);}
1034 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {glDeleteTextures(n, textures);}
1035 void wrapglDepthFunc(GLenum func) {glDepthFunc(func);}
1036 void wrapglDepthMask(GLboolean flag) {glDepthMask(flag);}
1037 void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {glDepthRangef((float)near_val, (float)far_val);}
1038 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {glDetachShader(containerObj, attachedObj);}
1039 void wrapglDisable(GLenum cap) {glDisable(cap);}
1040 void wrapglDisableClientState(GLenum cap) {Con_Printf("glDisableClientState(cap)\n");}
1041 void wrapglDisableVertexAttribArray(GLuint index) {glDisableVertexAttribArray(index);}
1042 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {glDrawArrays(mode, first, count);}
1043 void wrapglDrawBuffer(GLenum mode) {Con_Printf("glDrawBuffer(mode)\n");}
1044 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {Con_Printf("glDrawBuffers(n, bufs)\n");}
1045 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {glDrawElements(mode, count, type, indices);}
1046 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1047 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1048 void wrapglEnable(GLenum cap) {glEnable(cap);}
1049 void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
1050 void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
1051 void wrapglEnd(void) {Con_Printf("glEnd()\n");}
1052 //void wrapglEndQuery(GLenum target) {glEndQuery(target);}
1053 void wrapglFinish(void) {glFinish();}
1054 void wrapglFlush(void) {glFlush();}
1055 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
1056 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {glFramebufferTexture2D(target, attachment, textarget, texture, level);}
1057 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {Con_Printf("glFramebufferTexture3D()\n");}
1058 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {glGenBuffers(n, buffers);}
1059 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {glGenFramebuffers(n, framebuffers);}
1060 //void wrapglGenQueries(GLsizei n, GLuint *ids) {glGenQueries(n, ids);}
1061 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {glGenRenderbuffers(n, renderbuffers);}
1062 void wrapglGenTextures(GLsizei n, GLuint *textures) {glGenTextures(n, textures);}
1063 void wrapglGenerateMipmap(GLenum target) {glGenerateMipmap(target);}
1064 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);}
1065 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveUniform(programObj, index, maxLength, length, size, type, name);}
1066 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {glGetAttachedShaders(containerObj, maxCount, count, obj);}
1067 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {glGetBooleanv(pname, params);}
1068 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {Con_Printf("glGetCompressedTexImage(target, lod, img)\n");}
1069 void wrapglGetDoublev(GLenum pname, GLdouble *params) {Con_Printf("glGetDoublev(pname, params)\n");}
1070 void wrapglGetFloatv(GLenum pname, GLfloat *params) {glGetFloatv(pname, params);}
1071 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
1072 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetShaderInfoLog(obj, maxLength, length, infoLog);}
1073 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetProgramInfoLog(obj, maxLength, length, infoLog);}
1074 void wrapglGetIntegerv(GLenum pname, GLint *params) {glGetIntegerv(pname, params);}
1075 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {glGetShaderiv(obj, pname, params);}
1076 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {glGetProgramiv(obj, pname, params);}
1077 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {glGetQueryObjectiv(qid, pname, params);}
1078 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {glGetQueryObjectuiv(qid, pname, params);}
1079 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {glGetQueryiv(target, pname, params);}
1080 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {glGetRenderbufferParameteriv(target, pname, params);}
1081 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {glGetShaderSource(obj, maxLength, length, source);}
1082 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");}
1083 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");}
1084 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");}
1085 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glGetTexParameterfv(target, pname, params);}
1086 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {glGetTexParameteriv(target, pname, params);}
1087 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {glGetUniformfv(programObj, location, params);}
1088 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {glGetUniformiv(programObj, location, params);}
1089 void wrapglHint(GLenum target, GLenum mode) {glHint(target, mode);}
1090 void wrapglLineWidth(GLfloat width) {glLineWidth(width);}
1091 void wrapglLinkProgram(GLuint programObj) {glLinkProgram(programObj);}
1092 void wrapglLoadIdentity(void) {Con_Printf("glLoadIdentity()\n");}
1093 void wrapglLoadMatrixf(const GLfloat *m) {Con_Printf("glLoadMatrixf(m)\n");}
1094 void wrapglMatrixMode(GLenum mode) {Con_Printf("glMatrixMode(mode)\n");}
1095 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {Con_Printf("glMultiTexCoord1f(target, s)\n");}
1096 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {Con_Printf("glMultiTexCoord2f(target, s, t)\n");}
1097 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");}
1098 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");}
1099 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
1100 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
1101 void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
1102 void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
1103 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
1104 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
1105 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
1106 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);}
1107 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {glRenderbufferStorage(target, internalformat, width, height);}
1108 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {glScissor(x, y, width, height);}
1109 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {glShaderSource(shaderObj, count, string, length);}
1110 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {glStencilFunc(func, ref, mask);}
1111 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");}
1112 void wrapglStencilMask(GLuint mask) {glStencilMask(mask);}
1113 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {glStencilOp(fail, zfail, zpass);}
1114 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");}
1115 void wrapglTexCoord1f(GLfloat s) {Con_Printf("glTexCoord1f(s)\n");}
1116 void wrapglTexCoord2f(GLfloat s, GLfloat t) {Con_Printf("glTexCoord2f(s, t)\n");}
1117 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glTexCoord3f(s, t, r)\n");}
1118 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glTexCoord4f(s, t, r, q)\n");}
1119 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");}
1120 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {Con_Printf("glTexEnvf(target, pname, param)\n");}
1121 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {Con_Printf("glTexEnvfv(target, pname, params)\n");}
1122 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {Con_Printf("glTexEnvi(target, pname, param)\n");}
1123 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);}
1124 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");}
1125 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {glTexParameterf(target, pname, param);}
1126 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glTexParameterfv(target, pname, params);}
1127 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {glTexParameteri(target, pname, param);}
1128 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);}
1129 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");}
1130 void wrapglUniform1f(GLint location, GLfloat v0) {glUniform1f(location, v0);}
1131 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {glUniform1fv(location, count, value);}
1132 void wrapglUniform1i(GLint location, GLint v0) {glUniform1i(location, v0);}
1133 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {glUniform1iv(location, count, value);}
1134 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {glUniform2f(location, v0, v1);}
1135 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {glUniform2fv(location, count, value);}
1136 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {glUniform2i(location, v0, v1);}
1137 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {glUniform2iv(location, count, value);}
1138 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {glUniform3f(location, v0, v1, v2);}
1139 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {glUniform3fv(location, count, value);}
1140 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {glUniform3i(location, v0, v1, v2);}
1141 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {glUniform3iv(location, count, value);}
1142 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glUniform4f(location, v0, v1, v2, v3);}
1143 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {glUniform4fv(location, count, value);}
1144 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {glUniform4i(location, v0, v1, v2, v3);}
1145 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {glUniform4iv(location, count, value);}
1146 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix2fv(location, count, transpose, value);}
1147 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix3fv(location, count, transpose, value);}
1148 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix4fv(location, count, transpose, value);}
1149 void wrapglUseProgram(GLuint programObj) {glUseProgram(programObj);}
1150 void wrapglValidateProgram(GLuint programObj) {glValidateProgram(programObj);}
1151 void wrapglVertex2f(GLfloat x, GLfloat y) {Con_Printf("glVertex2f(x, y)\n");}
1152 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {Con_Printf("glVertex3f(x, y, z)\n");}
1153 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {Con_Printf("glVertex4f(x, y, z, w)\n");}
1154 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
1155 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");}
1156 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);}
1157 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {glVertexAttrib1f(index, v0);}
1158 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);}
1159 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);}
1160 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {glVertexAttrib2f(index, v0, v1);}
1161 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);}
1162 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);}
1163 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {glVertexAttrib3f(index, v0, v1, v2);}
1164 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);}
1165 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);}
1166 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glVertexAttrib4f(index, v0, v1, v2, v3);}
1167 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);}
1168 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);}
1169 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);}
1170 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {glVertexAttrib1fv(index, v);}
1171 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);}
1172 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);}
1173 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {glVertexAttrib2fv(index, v);}
1174 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);}
1175 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);}
1176 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {glVertexAttrib3fv(index, v);}
1177 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);}
1178 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);}
1179 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {glVertexAttrib4fv(index, v);}
1180 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);}
1181 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);}
1182 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);}
1183 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);}
1184 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);}
1185 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);}
1186 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);}
1187 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);}
1188 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);}
1189 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);}
1190 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);}
1191 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);}
1192 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);}
1193 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);}
1194 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {glGetVertexAttribfv(index, pname, params);}
1195 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {glGetVertexAttribiv(index, pname, params);}
1196 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {glGetVertexAttribPointerv(index, pname, pointer);}
1198 void GLES_Init(void)
1200 qglIsBufferARB = wrapglIsBuffer;
1201 qglIsEnabled = wrapglIsEnabled;
1202 qglIsFramebufferEXT = wrapglIsFramebuffer;
1203 // qglIsQueryARB = wrapglIsQuery;
1204 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1205 // qglUnmapBufferARB = wrapglUnmapBuffer;
1206 qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
1207 qglGetError = wrapglGetError;
1208 qglCreateProgram = wrapglCreateProgram;
1209 qglCreateShader = wrapglCreateShader;
1210 // qglGetHandleARB = wrapglGetHandle;
1211 qglGetAttribLocation = wrapglGetAttribLocation;
1212 qglGetUniformLocation = wrapglGetUniformLocation;
1213 // qglMapBufferARB = wrapglMapBuffer;
1214 qglGetString = wrapglGetString;
1215 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1216 qglActiveTexture = wrapglActiveTexture;
1217 qglAlphaFunc = wrapglAlphaFunc;
1218 qglArrayElement = wrapglArrayElement;
1219 qglAttachShader = wrapglAttachShader;
1220 qglBegin = wrapglBegin;
1221 // qglBeginQueryARB = wrapglBeginQuery;
1222 qglBindAttribLocation = wrapglBindAttribLocation;
1223 qglBindBufferARB = wrapglBindBuffer;
1224 qglBindFramebufferEXT = wrapglBindFramebuffer;
1225 qglBindRenderbufferEXT = wrapglBindRenderbuffer;
1226 qglBindTexture = wrapglBindTexture;
1227 qglBlendEquationEXT = wrapglBlendEquation;
1228 qglBlendFunc = wrapglBlendFunc;
1229 qglBufferDataARB = wrapglBufferData;
1230 qglBufferSubDataARB = wrapglBufferSubData;
1231 qglClear = wrapglClear;
1232 qglClearColor = wrapglClearColor;
1233 qglClearDepth = wrapglClearDepth;
1234 qglClearStencil = wrapglClearStencil;
1235 qglClientActiveTexture = wrapglClientActiveTexture;
1236 qglColor4f = wrapglColor4f;
1237 qglColor4ub = wrapglColor4ub;
1238 qglColorMask = wrapglColorMask;
1239 qglColorPointer = wrapglColorPointer;
1240 qglCompileShader = wrapglCompileShader;
1241 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1242 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1243 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1244 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1245 qglCopyTexImage2D = wrapglCopyTexImage2D;
1246 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1247 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1248 qglCullFace = wrapglCullFace;
1249 qglDeleteBuffersARB = wrapglDeleteBuffers;
1250 qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
1251 qglDeleteProgram = wrapglDeleteProgram;
1252 qglDeleteShader = wrapglDeleteShader;
1253 // qglDeleteQueriesARB = wrapglDeleteQueries;
1254 qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
1255 qglDeleteTextures = wrapglDeleteTextures;
1256 qglDepthFunc = wrapglDepthFunc;
1257 qglDepthMask = wrapglDepthMask;
1258 qglDepthRange = wrapglDepthRange;
1259 qglDetachShader = wrapglDetachShader;
1260 qglDisable = wrapglDisable;
1261 qglDisableClientState = wrapglDisableClientState;
1262 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1263 qglDrawArrays = wrapglDrawArrays;
1264 // qglDrawBuffer = wrapglDrawBuffer;
1265 // qglDrawBuffersARB = wrapglDrawBuffers;
1266 qglDrawElements = wrapglDrawElements;
1267 // qglDrawRangeElements = wrapglDrawRangeElements;
1268 qglEnable = wrapglEnable;
1269 qglEnableClientState = wrapglEnableClientState;
1270 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1272 // qglEndQueryARB = wrapglEndQuery;
1273 qglFinish = wrapglFinish;
1274 qglFlush = wrapglFlush;
1275 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1276 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1277 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1278 qglGenBuffersARB = wrapglGenBuffers;
1279 qglGenFramebuffersEXT = wrapglGenFramebuffers;
1280 // qglGenQueriesARB = wrapglGenQueries;
1281 qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
1282 qglGenTextures = wrapglGenTextures;
1283 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1284 qglGetActiveAttrib = wrapglGetActiveAttrib;
1285 qglGetActiveUniform = wrapglGetActiveUniform;
1286 qglGetAttachedShaders = wrapglGetAttachedShaders;
1287 qglGetBooleanv = wrapglGetBooleanv;
1288 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1289 qglGetDoublev = wrapglGetDoublev;
1290 qglGetFloatv = wrapglGetFloatv;
1291 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1292 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1293 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1294 qglGetIntegerv = wrapglGetIntegerv;
1295 qglGetShaderiv = wrapglGetShaderiv;
1296 qglGetProgramiv = wrapglGetProgramiv;
1297 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1298 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1299 // qglGetQueryivARB = wrapglGetQueryiv;
1300 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1301 qglGetShaderSource = wrapglGetShaderSource;
1302 qglGetTexImage = wrapglGetTexImage;
1303 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1304 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1305 qglGetTexParameterfv = wrapglGetTexParameterfv;
1306 qglGetTexParameteriv = wrapglGetTexParameteriv;
1307 qglGetUniformfv = wrapglGetUniformfv;
1308 qglGetUniformiv = wrapglGetUniformiv;
1309 qglHint = wrapglHint;
1310 qglLineWidth = wrapglLineWidth;
1311 qglLinkProgram = wrapglLinkProgram;
1312 qglLoadIdentity = wrapglLoadIdentity;
1313 qglLoadMatrixf = wrapglLoadMatrixf;
1314 qglMatrixMode = wrapglMatrixMode;
1315 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1316 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1317 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1318 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1319 qglNormalPointer = wrapglNormalPointer;
1320 qglPixelStorei = wrapglPixelStorei;
1321 qglPointSize = wrapglPointSize;
1322 qglPolygonMode = wrapglPolygonMode;
1323 qglPolygonOffset = wrapglPolygonOffset;
1324 // qglPolygonStipple = wrapglPolygonStipple;
1325 qglReadBuffer = wrapglReadBuffer;
1326 qglReadPixels = wrapglReadPixels;
1327 qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
1328 qglScissor = wrapglScissor;
1329 qglShaderSource = wrapglShaderSource;
1330 qglStencilFunc = wrapglStencilFunc;
1331 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1332 qglStencilMask = wrapglStencilMask;
1333 qglStencilOp = wrapglStencilOp;
1334 qglStencilOpSeparate = wrapglStencilOpSeparate;
1335 qglTexCoord1f = wrapglTexCoord1f;
1336 qglTexCoord2f = wrapglTexCoord2f;
1337 qglTexCoord3f = wrapglTexCoord3f;
1338 qglTexCoord4f = wrapglTexCoord4f;
1339 qglTexCoordPointer = wrapglTexCoordPointer;
1340 qglTexEnvf = wrapglTexEnvf;
1341 qglTexEnvfv = wrapglTexEnvfv;
1342 qglTexEnvi = wrapglTexEnvi;
1343 qglTexImage2D = wrapglTexImage2D;
1344 qglTexImage3D = wrapglTexImage3D;
1345 qglTexParameterf = wrapglTexParameterf;
1346 qglTexParameterfv = wrapglTexParameterfv;
1347 qglTexParameteri = wrapglTexParameteri;
1348 qglTexSubImage2D = wrapglTexSubImage2D;
1349 qglTexSubImage3D = wrapglTexSubImage3D;
1350 qglUniform1f = wrapglUniform1f;
1351 qglUniform1fv = wrapglUniform1fv;
1352 qglUniform1i = wrapglUniform1i;
1353 qglUniform1iv = wrapglUniform1iv;
1354 qglUniform2f = wrapglUniform2f;
1355 qglUniform2fv = wrapglUniform2fv;
1356 qglUniform2i = wrapglUniform2i;
1357 qglUniform2iv = wrapglUniform2iv;
1358 qglUniform3f = wrapglUniform3f;
1359 qglUniform3fv = wrapglUniform3fv;
1360 qglUniform3i = wrapglUniform3i;
1361 qglUniform3iv = wrapglUniform3iv;
1362 qglUniform4f = wrapglUniform4f;
1363 qglUniform4fv = wrapglUniform4fv;
1364 qglUniform4i = wrapglUniform4i;
1365 qglUniform4iv = wrapglUniform4iv;
1366 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1367 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1368 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1369 qglUseProgram = wrapglUseProgram;
1370 qglValidateProgram = wrapglValidateProgram;
1371 qglVertex2f = wrapglVertex2f;
1372 qglVertex3f = wrapglVertex3f;
1373 qglVertex4f = wrapglVertex4f;
1374 qglVertexAttribPointer = wrapglVertexAttribPointer;
1375 qglVertexPointer = wrapglVertexPointer;
1376 qglViewport = wrapglViewport;
1377 qglVertexAttrib1f = wrapglVertexAttrib1f;
1378 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1379 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1380 qglVertexAttrib2f = wrapglVertexAttrib2f;
1381 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1382 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1383 qglVertexAttrib3f = wrapglVertexAttrib3f;
1384 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1385 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1386 qglVertexAttrib4f = wrapglVertexAttrib4f;
1387 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1388 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1389 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1390 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1391 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1392 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1393 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1394 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1395 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1396 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1397 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1398 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1399 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1400 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1401 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1402 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1403 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1404 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1405 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1406 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1407 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1408 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1409 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1410 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1411 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1412 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1413 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1414 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1415 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1416 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1418 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1419 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1420 gl_version = (const char *)qglGetString(GL_VERSION);
1421 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1425 if (!gl_platformextensions)
1426 gl_platformextensions = "";
1428 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1429 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1430 Con_Printf("GL_VERSION: %s\n", gl_version);
1431 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1432 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1434 // LordHavoc: report supported extensions
1435 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1437 vid.support.gl20shaders = true;
1438 vid.support.amd_texture_texture4 = false;
1439 vid.support.arb_depth_texture = false;
1440 vid.support.arb_draw_buffers = false;
1441 vid.support.arb_multitexture = false;
1442 vid.support.arb_occlusion_query = false;
1443 vid.support.arb_shadow = false;
1444 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1445 vid.support.arb_texture_cube_map = true;
1446 vid.support.arb_texture_env_combine = false;
1447 vid.support.arb_texture_gather = false;
1448 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1449 vid.support.arb_vertex_buffer_object = true;
1450 vid.support.ati_separate_stencil = false;
1451 vid.support.ext_blend_minmax = false;
1452 vid.support.ext_blend_subtract = true;
1453 vid.support.ext_draw_range_elements = true;
1454 vid.support.ext_framebuffer_object = false;//true;
1455 vid.support.ext_stencil_two_side = false;
1456 vid.support.ext_texture_3d = false;//SDL_GL_ExtensionSupported("GL_OES_texture_3D"); // iPhoneOS does not support 3D textures, odd...
1457 vid.support.ext_texture_compression_s3tc = false;
1458 vid.support.ext_texture_edge_clamp = true;
1459 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1461 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1462 if (vid.support.ext_texture_filter_anisotropic)
1463 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1464 if (vid.support.arb_texture_cube_map)
1465 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
1466 if (vid.support.ext_texture_3d)
1467 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1468 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1469 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1471 // verify that cubemap textures are really supported
1472 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1473 vid.support.arb_texture_cube_map = false;
1475 // verify that 3d textures are really supported
1476 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1478 vid.support.ext_texture_3d = false;
1479 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1483 vid.teximageunits = 8;
1484 vid.texarrayunits = 5;
1485 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1486 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
1487 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
1488 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1489 vid.renderpath = RENDERPATH_GLES2;
1490 vid.useinterleavedarrays = false;
1492 // VorteX: set other info (maybe place them in VID_InitMode?)
1493 extern cvar_t gl_info_vendor;
1494 extern cvar_t gl_info_renderer;
1495 extern cvar_t gl_info_version;
1496 extern cvar_t gl_info_platform;
1497 extern cvar_t gl_info_driver;
1498 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1499 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1500 Cvar_SetQuick(&gl_info_version, gl_version);
1501 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1502 Cvar_SetQuick(&gl_info_driver, gl_driver);
1506 void *GL_GetProcAddress(const char *name)
1509 p = SDL_GL_GetProcAddress(name);
1513 static qboolean vid_sdl_initjoysticksystem = false;
1515 void VID_Init (void)
1517 #ifndef __IPHONEOS__
1519 Cvar_RegisterVariable(&apple_mouse_noaccel);
1522 Cvar_RegisterVariable(&vid_soft);
1523 Cvar_RegisterVariable(&vid_soft_threads);
1524 Cvar_RegisterVariable(&vid_soft_interlace);
1525 Cvar_RegisterVariable(&joy_detected);
1526 Cvar_RegisterVariable(&joy_enable);
1527 Cvar_RegisterVariable(&joy_index);
1528 Cvar_RegisterVariable(&joy_axisforward);
1529 Cvar_RegisterVariable(&joy_axisside);
1530 Cvar_RegisterVariable(&joy_axisup);
1531 Cvar_RegisterVariable(&joy_axispitch);
1532 Cvar_RegisterVariable(&joy_axisyaw);
1533 //Cvar_RegisterVariable(&joy_axisroll);
1534 Cvar_RegisterVariable(&joy_deadzoneforward);
1535 Cvar_RegisterVariable(&joy_deadzoneside);
1536 Cvar_RegisterVariable(&joy_deadzoneup);
1537 Cvar_RegisterVariable(&joy_deadzonepitch);
1538 Cvar_RegisterVariable(&joy_deadzoneyaw);
1539 //Cvar_RegisterVariable(&joy_deadzoneroll);
1540 Cvar_RegisterVariable(&joy_sensitivityforward);
1541 Cvar_RegisterVariable(&joy_sensitivityside);
1542 Cvar_RegisterVariable(&joy_sensitivityup);
1543 Cvar_RegisterVariable(&joy_sensitivitypitch);
1544 Cvar_RegisterVariable(&joy_sensitivityyaw);
1545 //Cvar_RegisterVariable(&joy_sensitivityroll);
1546 Cvar_RegisterVariable(&joy_axiskeyevents);
1548 Cvar_SetValueQuick(&vid_touchscreen, 1);
1551 #ifdef SDL_R_RESTART
1552 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
1555 if (SDL_Init(SDL_INIT_VIDEO) < 0)
1556 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1557 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
1558 if (vid_sdl_initjoysticksystem)
1559 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1560 vid_isfullscreen = false;
1564 // set the icon (we dont use SDL here since it would be too much a PITA)
1566 #include "resource.h"
1567 #include <SDL_syswm.h>
1568 static void VID_SetCaption(void)
1574 SDL_WM_SetCaption( gamename, NULL );
1576 // get the HWND handle
1577 SDL_VERSION( &info.version );
1578 if( !SDL_GetWMInfo( &info ) )
1581 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
1582 #ifndef _W64 //If Windows 64bit data types don't exist
1583 #ifndef SetClassLongPtr
1584 #define SetClassLongPtr SetClassLong
1587 #define GCLP_HICON GCL_HICON
1590 #define LONG_PTR LONG
1593 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
1595 static void VID_SetIcon_Pre(void)
1598 static void VID_SetIcon_Post(void)
1602 // Adding the OS independent XPM version --blub
1603 #include "darkplaces.xpm"
1604 #include "nexuiz.xpm"
1605 static SDL_Surface *icon = NULL;
1606 static void VID_SetIcon_Pre(void)
1609 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
1610 * default settings with less than 91 colors and transparency.
1613 int width, height, colors, isize, i, j;
1615 static SDL_Color palette[256];
1616 unsigned short palenc[256]; // store color id by char
1618 char **idata, *data;
1619 const SDL_version *version;
1621 version = SDL_Linked_Version();
1622 // only use non-XPM icon support in SDL v1.3 and higher
1623 // SDL v1.2 does not support "smooth" transparency, and thus is better
1625 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
1627 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1630 unsigned int red = 0x00FF0000;
1631 unsigned int green = 0x0000FF00;
1632 unsigned int blue = 0x000000FF;
1633 unsigned int alpha = 0xFF000000;
1634 width = image_width;
1635 height = image_height;
1637 // reallocate with malloc, as this is in tempmempool (do not want)
1639 data = malloc(width * height * 4);
1640 memcpy(data, xpm, width * height * 4);
1644 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
1647 Con_Printf( "Failed to create surface for the window Icon!\n"
1648 "%s\n", SDL_GetError());
1653 icon->pixels = data;
1657 // we only get here if non-XPM icon was missing, or SDL version is not
1658 // sufficient for transparent non-XPM icons
1661 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
1664 idata = XPM_DecodeString(xpm);
1666 idata = ENGINE_ICON;
1672 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
1674 // NOTE: Only 1-char colornames are supported
1675 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
1681 // NOTE: Only 1-char colornames are supported
1682 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
1686 for(i = 0; i < colors; ++i)
1688 unsigned int r, g, b;
1691 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
1694 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
1696 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
1701 palette[i].r = 255; // color key
1704 thenone = i; // weeeee
1709 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
1714 palenc[(unsigned char) idx] = i;
1717 // allocate the image data
1718 data = (char*) malloc(width*height);
1720 for(j = 0; j < height; ++j)
1722 for(i = 0; i < width; ++i)
1724 // casting to the safest possible datatypes ^^
1725 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
1731 // SDL_FreeSurface should free the data too
1732 // but for completeness' sake...
1733 if(icon->flags & SDL_PREALLOC)
1736 icon->pixels = NULL; // safety
1738 SDL_FreeSurface(icon);
1741 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
1742 // 8 bit surfaces get an empty palette allocated according to the docs
1743 // so it's a palette image for sure :) no endian check necessary for the mask
1746 Con_Printf( "Failed to create surface for the window Icon!\n"
1747 "%s\n", SDL_GetError());
1752 icon->pixels = data;
1753 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
1754 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
1757 SDL_WM_SetIcon(icon, NULL);
1759 static void VID_SetIcon_Post(void)
1761 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1762 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
1763 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
1766 const SDL_version *version;
1768 version = SDL_Linked_Version();
1769 // only use non-XPM icon support in SDL v1.3 and higher
1770 // SDL v1.2 does not support "smooth" transparency, and thus is better
1772 if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))
1774 // in this case, we did not set the good icon yet
1776 SDL_VERSION(&info.version);
1777 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
1779 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1782 // use _NET_WM_ICON too
1783 static long netwm_icon[MAX_NETWM_ICON];
1789 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
1791 netwm_icon[pos++] = image_width;
1792 netwm_icon[pos++] = image_height;
1793 for(i = 0; i < image_height; ++i)
1794 for(j = 0; j < image_width; ++j)
1795 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
1799 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
1803 data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL);
1806 info.info.x11.lock_func();
1808 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
1809 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
1811 info.info.x11.unlock_func();
1820 static void VID_SetCaption(void)
1822 SDL_WM_SetCaption( gamename, NULL );
1827 static void VID_OutputVersion(void)
1829 const SDL_version *version;
1830 version = SDL_Linked_Version();
1831 Con_Printf( "Linked against SDL version %d.%d.%d\n"
1832 "Using SDL library version %d.%d.%d\n",
1833 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
1834 version->major, version->minor, version->patch );
1837 qboolean VID_InitModeGL(viddef_mode_t *mode)
1841 static int notfirstvideomode = false;
1842 int flags = SDL_OPENGL;
1844 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
1846 const char *drivername;
1848 win_half_width = mode->width>>1;
1849 win_half_height = mode->height>>1;
1851 if(vid_resizable.integer)
1853 flags |= SDL_RESIZABLE;
1855 windowflags |= SDL_WINDOW_RESIZABLE;
1858 VID_OutputVersion();
1863 We cant switch from one OpenGL video mode to another.
1864 Thus we first switch to some stupid 2D mode and then back to OpenGL.
1866 if (notfirstvideomode)
1867 SDL_SetVideoMode( 0, 0, 0, 0 );
1868 notfirstvideomode = true;
1871 // SDL usually knows best
1874 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
1875 i = COM_CheckParm("-gl_driver");
1876 if (i && i < com_argc - 1)
1877 drivername = com_argv[i + 1];
1878 if (SDL_GL_LoadLibrary(drivername) < 0)
1880 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
1885 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
1886 mode->fullscreen = true;
1887 // hide the menu with SDL_WINDOW_BORDERLESS
1888 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
1890 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
1893 Con_Print("Required OpenGL function glGetString not found\n");
1898 // Knghtbrd: should do platform-specific extension string function here
1900 vid_isfullscreen = false;
1901 if (mode->fullscreen) {
1903 flags |= SDL_FULLSCREEN;
1905 windowflags |= SDL_WINDOW_FULLSCREEN;
1907 vid_isfullscreen = true;
1909 //flags |= SDL_HWSURFACE;
1911 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
1912 if (mode->bitsperpixel >= 32)
1914 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
1915 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
1916 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
1917 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
1918 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
1919 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
1923 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
1924 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
1925 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
1926 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
1928 if (mode->stereobuffer)
1929 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
1930 if (mode->samples > 1)
1932 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
1933 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
1935 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1936 if (vid_vsync.integer)
1937 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
1939 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
1942 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
1943 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
1944 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
1945 // FIXME: get proper resolution from OS somehow (iPad for instance...)
1951 video_bpp = mode->bitsperpixel;
1953 video_flags = flags;
1955 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
1959 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
1963 mode->width = screen->w;
1964 mode->height = screen->h;
1966 window_flags = windowflags;
1967 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
1970 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
1974 SDL_GetWindowSize(window, &mode->width, &mode->height);
1975 context = SDL_GL_CreateContext(window);
1976 if (context == NULL)
1978 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
1984 vid_softsurface = NULL;
1985 vid.softpixels = NULL;
1992 SDL_EnableUNICODE( SDL_ENABLE );
1993 // enable key repeat since everyone expects it
1994 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
1996 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
1997 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
1998 vid_usingvsync = (vid_vsync.integer != 0);
2001 gl_platform = "SDL";
2002 gl_platformextensions = "";
2010 vid_numjoysticks = SDL_NumJoysticks();
2011 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2012 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2013 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2014 memset(vid_joysticks, 0, sizeof(vid_joysticks));
2015 for (i = 0;i < vid_numjoysticks;i++)
2018 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2021 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2024 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2028 vid_activewindow = false;
2029 vid_usingmouse = false;
2030 vid_usinghidecursor = false;
2033 SDL_WM_GrabInput(SDL_GRAB_OFF);
2038 extern cvar_t gl_info_extensions;
2039 extern cvar_t gl_info_vendor;
2040 extern cvar_t gl_info_renderer;
2041 extern cvar_t gl_info_version;
2042 extern cvar_t gl_info_platform;
2043 extern cvar_t gl_info_driver;
2045 qboolean VID_InitModeSoft(viddef_mode_t *mode)
2049 int flags = SDL_HWSURFACE;
2051 int windowflags = SDL_WINDOW_SHOWN;
2054 win_half_width = mode->width>>1;
2055 win_half_height = mode->height>>1;
2057 if(vid_resizable.integer)
2059 flags |= SDL_RESIZABLE;
2061 windowflags |= SDL_WINDOW_RESIZABLE;
2064 VID_OutputVersion();
2066 vid_isfullscreen = false;
2067 if (mode->fullscreen) {
2069 flags |= SDL_FULLSCREEN;
2071 windowflags |= SDL_WINDOW_FULLSCREEN;
2073 vid_isfullscreen = true;
2076 video_bpp = mode->bitsperpixel;
2078 video_flags = flags;
2080 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2084 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2088 mode->width = screen->w;
2089 mode->height = screen->h;
2091 window_flags = windowflags;
2092 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2095 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2099 SDL_GetWindowSize(window, &mode->width, &mode->height);
2102 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2103 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2104 if (vid_softsurface == NULL)
2106 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2110 SDL_SetAlpha(vid_softsurface, 0, 255);
2112 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2113 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2114 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2116 Con_Printf("Failed to initialize software rasterizer\n");
2126 SDL_EnableUNICODE( SDL_ENABLE );
2127 // enable key repeat since everyone expects it
2128 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2130 gl_platform = "SDLSoft";
2131 gl_platformextensions = "";
2133 gl_renderer = "DarkPlaces-Soft";
2134 gl_vendor = "Forest Hale";
2138 // clear the extension flags
2139 memset(&vid.support, 0, sizeof(vid.support));
2140 Cvar_SetQuick(&gl_info_extensions, "");
2142 vid.forcevbo = false;
2143 vid.support.arb_depth_texture = true;
2144 vid.support.arb_draw_buffers = true;
2145 vid.support.arb_occlusion_query = true;
2146 vid.support.arb_shadow = true;
2147 //vid.support.arb_texture_compression = true;
2148 vid.support.arb_texture_cube_map = true;
2149 vid.support.arb_texture_non_power_of_two = false;
2150 vid.support.arb_vertex_buffer_object = true;
2151 vid.support.ext_blend_subtract = true;
2152 vid.support.ext_draw_range_elements = true;
2153 vid.support.ext_framebuffer_object = true;
2154 vid.support.ext_texture_3d = true;
2155 //vid.support.ext_texture_compression_s3tc = true;
2156 vid.support.ext_texture_filter_anisotropic = true;
2157 vid.support.ati_separate_stencil = true;
2159 vid.maxtexturesize_2d = 16384;
2160 vid.maxtexturesize_3d = 512;
2161 vid.maxtexturesize_cubemap = 16384;
2163 vid.teximageunits = 32;
2164 vid.texarrayunits = 8;
2165 vid.max_anisotropy = 1;
2166 vid.maxdrawbuffers = 4;
2168 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
2169 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
2170 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
2171 Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
2172 vid.renderpath = RENDERPATH_SOFT;
2173 vid.useinterleavedarrays = false;
2175 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2176 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2177 Cvar_SetQuick(&gl_info_version, gl_version);
2178 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2179 Cvar_SetQuick(&gl_info_driver, gl_driver);
2181 // LordHavoc: report supported extensions
2182 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
2184 // clear to black (loading plaque will be seen over this)
2185 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
2187 vid_numjoysticks = SDL_NumJoysticks();
2188 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2189 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2190 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2191 memset(vid_joysticks, 0, sizeof(vid_joysticks));
2192 for (i = 0;i < vid_numjoysticks;i++)
2195 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2198 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2201 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2205 vid_activewindow = false;
2206 vid_usingmouse = false;
2207 vid_usinghidecursor = false;
2210 SDL_WM_GrabInput(SDL_GRAB_OFF);
2215 qboolean VID_InitMode(viddef_mode_t *mode)
2217 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2218 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2220 if (vid_soft.integer)
2221 return VID_InitModeSoft(mode);
2224 return VID_InitModeGL(mode);
2227 void VID_Shutdown (void)
2229 VID_SetMouse(false, false, false);
2230 VID_RestoreSystemGamma();
2235 SDL_FreeSurface(icon);
2240 if (vid_softsurface)
2241 SDL_FreeSurface(vid_softsurface);
2242 vid_softsurface = NULL;
2243 vid.softpixels = NULL;
2244 if (vid.softdepthpixels)
2245 free(vid.softdepthpixels);
2246 vid.softdepthpixels = NULL;
2250 SDL_DestroyWindow(window);
2254 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2259 gl_platformextensions = "";
2262 int VID_SetGamma (unsigned short *ramps, int rampsize)
2264 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2267 int VID_GetGamma (unsigned short *ramps, int rampsize)
2269 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2272 void VID_Finish (void)
2277 //react on appstate changes
2278 appstate = SDL_GetAppState();
2280 vid_hidden = !(appstate & SDL_APPACTIVE);
2281 vid_hasfocus = (appstate & SDL_APPMOUSEFOCUS) && (appstate & SDL_APPINPUTFOCUS);
2283 vid_activewindow = !vid_hidden && vid_hasfocus;
2285 VID_UpdateGamma(false, 256);
2289 switch(vid.renderpath)
2291 case RENDERPATH_GL11:
2292 case RENDERPATH_GL13:
2293 case RENDERPATH_GL20:
2294 case RENDERPATH_GLES2:
2296 if (r_speeds.integer == 2 || gl_finish.integer)
2298 qglFinish();CHECKGLERROR
2300 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2303 qboolean vid_usevsync;
2304 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2305 if (vid_usingvsync != vid_usevsync)
2307 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2308 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2310 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2315 SDL_GL_SwapBuffers();
2317 SDL_GL_SwapWindow(window);
2320 case RENDERPATH_SOFT:
2321 DPSOFTRAST_Finish();
2323 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2327 SDL_Surface *screen = SDL_GetWindowSurface(window);
2328 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2329 SDL_UpdateWindowSurface(window);
2333 case RENDERPATH_D3D9:
2334 case RENDERPATH_D3D10:
2335 case RENDERPATH_D3D11:
2341 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2344 SDL_Rect **vidmodes;
2345 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2348 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
2352 modes[k].width = (*vidmodes)->w;
2353 modes[k].height = (*vidmodes)->h;
2355 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2356 modes[k].pixelheight_num = 1;
2357 modes[k].pixelheight_denom = 1; // SDL does not provide this