2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
21 #include <SDL_syswm.h>
26 #include "dpsoftrast.h"
30 #include <Carbon/Carbon.h>
31 #include <IOKit/hidsystem/IOHIDLib.h>
32 #include <IOKit/hidsystem/IOHIDParameter.h>
33 #include <IOKit/hidsystem/event_status_driver.h>
34 static cvar_t apple_mouse_noaccel = {CVAR_SAVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
35 static qboolean vid_usingnoaccel;
36 static double originalMouseSpeed = -1.0;
37 io_connect_t IN_GetIOHandle(void)
39 io_connect_t iohandle = MACH_PORT_NULL;
41 io_service_t iohidsystem = MACH_PORT_NULL;
42 mach_port_t masterport;
44 status = IOMasterPort(MACH_PORT_NULL, &masterport);
45 if(status != KERN_SUCCESS)
48 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
52 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
53 IOObjectRelease(iohidsystem);
64 // Tell startup code that we have a client
65 int cl_available = true;
67 qboolean vid_supportrefreshrate = false;
69 cvar_t vid_soft = {CVAR_SAVE, "vid_soft", "0", "enables use of the DarkPlaces Software Rasterizer rather than OpenGL or Direct3D"};
70 cvar_t vid_soft_threads = {CVAR_SAVE, "vid_soft_threads", "2", "the number of threads the DarkPlaces Software Rasterizer should use"};
71 cvar_t vid_soft_interlace = {CVAR_SAVE, "vid_soft_interlace", "1", "whether the DarkPlaces Software Rasterizer shoud interlace the screen bands occupied by each thread"};
72 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
73 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
74 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
75 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
76 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
77 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
78 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
79 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
80 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
81 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
82 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
83 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
84 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
85 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
86 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
87 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
88 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
89 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
90 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
91 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
92 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
93 cvar_t joy_axiskeyevents = {CVAR_SAVE, "joy_axiskeyevents", "0", "generate uparrow/leftarrow etc. keyevents for joystick axes, use if your joystick driver is not generating them"};
96 # define SETVIDEOMODE 0
98 # if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
99 # define SETVIDEOMODE 1
101 // LordHavoc: SDL 1.3's SDL_CreateWindow API is not finished enough to use yet, but you can set this to 0 if you want to try it...
102 # ifndef SETVIDEOMODE
103 # define SETVIDEOMODE 1
108 static qboolean vid_usingmouse = false;
109 static qboolean vid_usinghidecursor = false;
110 static qboolean vid_hasfocus = false;
111 static qboolean vid_isfullscreen;
112 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
114 static qboolean vid_usingvsync = false;
116 static int vid_numjoysticks = 0;
117 #define MAX_JOYSTICKS 8
118 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
120 static int win_half_width = 50;
121 static int win_half_height = 50;
122 static int video_bpp;
125 static SDL_Surface *screen;
126 static int video_flags;
128 static SDL_GLContext *context;
129 static SDL_Window *window;
130 static int window_flags;
132 static SDL_Surface *vid_softsurface;
134 // joystick axes state
135 #define MAX_JOYSTICK_AXES 16
142 static joy_axiscache_t joy_axescache[MAX_JOYSTICK_AXES];
144 /////////////////////////
147 //TODO: Add joystick support
148 //TODO: Add error checking
151 #define SDLK_PERCENT '%'
152 #define SDLK_PRINTSCREEN SDLK_PRINT
153 #define SDLK_SCROLLLOCK SDLK_SCROLLOCK
154 #define SDLK_NUMLOCKCLEAR SDLK_NUMLOCK
155 #define SDLK_KP_1 SDLK_KP1
156 #define SDLK_KP_2 SDLK_KP2
157 #define SDLK_KP_3 SDLK_KP3
158 #define SDLK_KP_4 SDLK_KP4
159 #define SDLK_KP_5 SDLK_KP5
160 #define SDLK_KP_6 SDLK_KP6
161 #define SDLK_KP_7 SDLK_KP7
162 #define SDLK_KP_8 SDLK_KP8
163 #define SDLK_KP_9 SDLK_KP9
164 #define SDLK_KP_0 SDLK_KP0
167 static int MapKey( unsigned int sdlkey )
172 // case SDLK_UNKNOWN: return K_UNKNOWN;
173 case SDLK_RETURN: return K_ENTER;
174 case SDLK_ESCAPE: return K_ESCAPE;
175 case SDLK_BACKSPACE: return K_BACKSPACE;
176 case SDLK_TAB: return K_TAB;
177 case SDLK_SPACE: return K_SPACE;
178 case SDLK_EXCLAIM: return '!';
179 case SDLK_QUOTEDBL: return '"';
180 case SDLK_HASH: return '#';
181 case SDLK_PERCENT: return '%';
182 case SDLK_DOLLAR: return '$';
183 case SDLK_AMPERSAND: return '&';
184 case SDLK_QUOTE: return '\'';
185 case SDLK_LEFTPAREN: return '(';
186 case SDLK_RIGHTPAREN: return ')';
187 case SDLK_ASTERISK: return '*';
188 case SDLK_PLUS: return '+';
189 case SDLK_COMMA: return ',';
190 case SDLK_MINUS: return '-';
191 case SDLK_PERIOD: return '.';
192 case SDLK_SLASH: return '/';
193 case SDLK_0: return '0';
194 case SDLK_1: return '1';
195 case SDLK_2: return '2';
196 case SDLK_3: return '3';
197 case SDLK_4: return '4';
198 case SDLK_5: return '5';
199 case SDLK_6: return '6';
200 case SDLK_7: return '7';
201 case SDLK_8: return '8';
202 case SDLK_9: return '9';
203 case SDLK_COLON: return ':';
204 case SDLK_SEMICOLON: return ';';
205 case SDLK_LESS: return '<';
206 case SDLK_EQUALS: return '=';
207 case SDLK_GREATER: return '>';
208 case SDLK_QUESTION: return '?';
209 case SDLK_AT: return '@';
210 case SDLK_LEFTBRACKET: return '[';
211 case SDLK_BACKSLASH: return '\\';
212 case SDLK_RIGHTBRACKET: return ']';
213 case SDLK_CARET: return '^';
214 case SDLK_UNDERSCORE: return '_';
215 case SDLK_BACKQUOTE: return '`';
216 case SDLK_a: return 'a';
217 case SDLK_b: return 'b';
218 case SDLK_c: return 'c';
219 case SDLK_d: return 'd';
220 case SDLK_e: return 'e';
221 case SDLK_f: return 'f';
222 case SDLK_g: return 'g';
223 case SDLK_h: return 'h';
224 case SDLK_i: return 'i';
225 case SDLK_j: return 'j';
226 case SDLK_k: return 'k';
227 case SDLK_l: return 'l';
228 case SDLK_m: return 'm';
229 case SDLK_n: return 'n';
230 case SDLK_o: return 'o';
231 case SDLK_p: return 'p';
232 case SDLK_q: return 'q';
233 case SDLK_r: return 'r';
234 case SDLK_s: return 's';
235 case SDLK_t: return 't';
236 case SDLK_u: return 'u';
237 case SDLK_v: return 'v';
238 case SDLK_w: return 'w';
239 case SDLK_x: return 'x';
240 case SDLK_y: return 'y';
241 case SDLK_z: return 'z';
242 case SDLK_CAPSLOCK: return K_CAPSLOCK;
243 case SDLK_F1: return K_F1;
244 case SDLK_F2: return K_F2;
245 case SDLK_F3: return K_F3;
246 case SDLK_F4: return K_F4;
247 case SDLK_F5: return K_F5;
248 case SDLK_F6: return K_F6;
249 case SDLK_F7: return K_F7;
250 case SDLK_F8: return K_F8;
251 case SDLK_F9: return K_F9;
252 case SDLK_F10: return K_F10;
253 case SDLK_F11: return K_F11;
254 case SDLK_F12: return K_F12;
255 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
256 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
257 case SDLK_PAUSE: return K_PAUSE;
258 case SDLK_INSERT: return K_INS;
259 case SDLK_HOME: return K_HOME;
260 case SDLK_PAGEUP: return K_PGUP;
262 case SDLK_DELETE: return K_BACKSPACE;
264 case SDLK_DELETE: return K_DEL;
266 case SDLK_END: return K_END;
267 case SDLK_PAGEDOWN: return K_PGDN;
268 case SDLK_RIGHT: return K_RIGHTARROW;
269 case SDLK_LEFT: return K_LEFTARROW;
270 case SDLK_DOWN: return K_DOWNARROW;
271 case SDLK_UP: return K_UPARROW;
272 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
273 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
274 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
275 case SDLK_KP_MINUS: return K_KP_MINUS;
276 case SDLK_KP_PLUS: return K_KP_PLUS;
277 case SDLK_KP_ENTER: return K_KP_ENTER;
278 case SDLK_KP_1: return K_KP_1;
279 case SDLK_KP_2: return K_KP_2;
280 case SDLK_KP_3: return K_KP_3;
281 case SDLK_KP_4: return K_KP_4;
282 case SDLK_KP_5: return K_KP_5;
283 case SDLK_KP_6: return K_KP_6;
284 case SDLK_KP_7: return K_KP_7;
285 case SDLK_KP_8: return K_KP_8;
286 case SDLK_KP_9: return K_KP_9;
287 case SDLK_KP_0: return K_KP_0;
288 case SDLK_KP_PERIOD: return K_KP_PERIOD;
289 // case SDLK_APPLICATION: return K_APPLICATION;
290 // case SDLK_POWER: return K_POWER;
291 case SDLK_KP_EQUALS: return K_KP_EQUALS;
292 // case SDLK_F13: return K_F13;
293 // case SDLK_F14: return K_F14;
294 // case SDLK_F15: return K_F15;
295 // case SDLK_F16: return K_F16;
296 // case SDLK_F17: return K_F17;
297 // case SDLK_F18: return K_F18;
298 // case SDLK_F19: return K_F19;
299 // case SDLK_F20: return K_F20;
300 // case SDLK_F21: return K_F21;
301 // case SDLK_F22: return K_F22;
302 // case SDLK_F23: return K_F23;
303 // case SDLK_F24: return K_F24;
304 // case SDLK_EXECUTE: return K_EXECUTE;
305 // case SDLK_HELP: return K_HELP;
306 // case SDLK_MENU: return K_MENU;
307 // case SDLK_SELECT: return K_SELECT;
308 // case SDLK_STOP: return K_STOP;
309 // case SDLK_AGAIN: return K_AGAIN;
310 // case SDLK_UNDO: return K_UNDO;
311 // case SDLK_CUT: return K_CUT;
312 // case SDLK_COPY: return K_COPY;
313 // case SDLK_PASTE: return K_PASTE;
314 // case SDLK_FIND: return K_FIND;
315 // case SDLK_MUTE: return K_MUTE;
316 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
317 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
318 // case SDLK_KP_COMMA: return K_KP_COMMA;
319 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
320 // case SDLK_ALTERASE: return K_ALTERASE;
321 // case SDLK_SYSREQ: return K_SYSREQ;
322 // case SDLK_CANCEL: return K_CANCEL;
323 // case SDLK_CLEAR: return K_CLEAR;
324 // case SDLK_PRIOR: return K_PRIOR;
325 // case SDLK_RETURN2: return K_RETURN2;
326 // case SDLK_SEPARATOR: return K_SEPARATOR;
327 // case SDLK_OUT: return K_OUT;
328 // case SDLK_OPER: return K_OPER;
329 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
330 // case SDLK_CRSEL: return K_CRSEL;
331 // case SDLK_EXSEL: return K_EXSEL;
332 // case SDLK_KP_00: return K_KP_00;
333 // case SDLK_KP_000: return K_KP_000;
334 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
335 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
336 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
337 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
338 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
339 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
340 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
341 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
342 // case SDLK_KP_TAB: return K_KP_TAB;
343 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
344 // case SDLK_KP_A: return K_KP_A;
345 // case SDLK_KP_B: return K_KP_B;
346 // case SDLK_KP_C: return K_KP_C;
347 // case SDLK_KP_D: return K_KP_D;
348 // case SDLK_KP_E: return K_KP_E;
349 // case SDLK_KP_F: return K_KP_F;
350 // case SDLK_KP_XOR: return K_KP_XOR;
351 // case SDLK_KP_POWER: return K_KP_POWER;
352 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
353 // case SDLK_KP_LESS: return K_KP_LESS;
354 // case SDLK_KP_GREATER: return K_KP_GREATER;
355 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
356 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
357 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
358 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
359 // case SDLK_KP_COLON: return K_KP_COLON;
360 // case SDLK_KP_HASH: return K_KP_HASH;
361 // case SDLK_KP_SPACE: return K_KP_SPACE;
362 // case SDLK_KP_AT: return K_KP_AT;
363 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
364 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
365 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
366 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
367 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
368 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
369 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
370 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
371 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
372 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
373 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
374 // case SDLK_KP_BINARY: return K_KP_BINARY;
375 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
376 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
377 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
378 case SDLK_LCTRL: return K_CTRL;
379 case SDLK_LSHIFT: return K_SHIFT;
380 case SDLK_LALT: return K_ALT;
381 // case SDLK_LGUI: return K_LGUI;
382 case SDLK_RCTRL: return K_CTRL;
383 case SDLK_RSHIFT: return K_SHIFT;
384 case SDLK_RALT: return K_ALT;
385 // case SDLK_RGUI: return K_RGUI;
386 // case SDLK_MODE: return K_MODE;
387 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
388 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
389 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
390 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
391 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
392 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
393 // case SDLK_WWW: return K_WWW;
394 // case SDLK_MAIL: return K_MAIL;
395 // case SDLK_CALCULATOR: return K_CALCULATOR;
396 // case SDLK_COMPUTER: return K_COMPUTER;
397 // case SDLK_AC_SEARCH: return K_AC_SEARCH;
398 // case SDLK_AC_HOME: return K_AC_HOME;
399 // case SDLK_AC_BACK: return K_AC_BACK;
400 // case SDLK_AC_FORWARD: return K_AC_FORWARD;
401 // case SDLK_AC_STOP: return K_AC_STOP;
402 // case SDLK_AC_REFRESH: return K_AC_REFRESH;
403 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS;
404 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
405 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
406 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
407 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
408 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
409 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
410 // case SDLK_EJECT: return K_EJECT;
411 // case SDLK_SLEEP: return K_SLEEP;
416 int SDL_iPhoneKeyboardShow(SDL_Window * window); // reveals the onscreen keyboard. Returns 0 on success and -1 on error.
417 int SDL_iPhoneKeyboardHide(SDL_Window * window); // hides the onscreen keyboard. Returns 0 on success and -1 on error.
418 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window); // returns whether or not the onscreen keyboard is currently visible.
419 int SDL_iPhoneKeyboardToggle(SDL_Window * window); // toggles the visibility of the onscreen keyboard. Returns 0 on success and -1 on error.
422 void VID_ShowKeyboard(qboolean show)
427 if (!SDL_iPhoneKeyboardIsShown(window))
428 SDL_iPhoneKeyboardShow(window);
432 if (SDL_iPhoneKeyboardIsShown(window))
433 SDL_iPhoneKeyboardHide(window);
439 qboolean VID_ShowingKeyboard(void)
441 return SDL_iPhoneKeyboardIsShown(window);
445 void VID_SetMouse(qboolean fullscreengrab, qboolean relative, qboolean hidecursor)
450 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
451 VID_SetMouse(false, false, false); // ungrab first!
453 if (vid_usingmouse != relative)
455 vid_usingmouse = relative;
456 cl_ignoremousemoves = 2;
458 SDL_WM_GrabInput( relative ? SDL_GRAB_ON : SDL_GRAB_OFF );
460 SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE);
465 // Save the status of mouse acceleration
466 originalMouseSpeed = -1.0; // in case of error
467 if(apple_mouse_noaccel.integer)
469 io_connect_t mouseDev = IN_GetIOHandle();
472 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
474 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
475 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
477 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
478 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
483 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
484 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
486 IOServiceClose(mouseDev);
490 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
491 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
495 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
499 if(originalMouseSpeed != -1.0)
501 io_connect_t mouseDev = IN_GetIOHandle();
504 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
505 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
506 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
507 IOServiceClose(mouseDev);
510 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
515 if (vid_usinghidecursor != hidecursor)
517 vid_usinghidecursor = hidecursor;
518 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
523 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
526 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
527 return 0; // no such axis on this joystick
528 value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
529 value = bound(-1, value, 1);
530 if (fabs(value) < deadzone)
531 return 0; // within deadzone around center
532 return value * sensitivity;
535 /////////////////////
536 // Joystick axis keyevents
537 // a sort of hack emulating Arrow keys for joystick axises
538 // as some drives dont send such keyevents for them
539 // additionally we should block drivers that do send arrow keyevents to prevent double events
542 static void IN_JoystickKeyeventForAxis(SDL_Joystick *joy, int axis, int key_pos, int key_neg)
546 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
547 return; // no such axis on this joystick
549 joytime = Sys_DoubleTime();
550 // no key event, continuous keydown event
551 if (joy_axescache[axis].move == joy_axescache[axis].oldmove)
553 if (joy_axescache[axis].move != 0 && joytime > joy_axescache[axis].keytime)
555 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
556 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
557 joy_axescache[axis].keytime = joytime + 0.5 / 20;
561 // generate key up event
562 if (joy_axescache[axis].oldmove)
564 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg), 1, cl.time);
565 Key_Event((joy_axescache[axis].oldmove > 0) ? key_pos : key_neg, 0, 0);
567 // generate key down event
568 if (joy_axescache[axis].move)
570 //Con_Printf("joy %s %i %f\n", Key_KeynumToString((joy_axescache[axis].move > 0) ? key_pos : key_neg), 1, cl.time);
571 Key_Event((joy_axescache[axis].move > 0) ? key_pos : key_neg, 0, 1);
572 joy_axescache[axis].keytime = joytime + 0.5;
576 static qboolean IN_JoystickBlockDoubledKeyEvents(int keycode)
578 if (!joy_axiskeyevents.integer)
581 // block keyevent if it's going to be provided by joystick keyevent system
582 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
584 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
586 if (keycode == K_UPARROW || keycode == K_DOWNARROW)
587 if (IN_JoystickGetAxis(joy, joy_axisforward.integer, 1, 0.01) || joy_axescache[joy_axisforward.integer].move || joy_axescache[joy_axisforward.integer].oldmove)
589 if (keycode == K_RIGHTARROW || keycode == K_LEFTARROW)
590 if (IN_JoystickGetAxis(joy, joy_axisside.integer, 1, 0.01) || joy_axescache[joy_axisside.integer].move || joy_axescache[joy_axisside.integer].oldmove)
597 // multitouch[10][] represents the mouse pointer
598 // X and Y coordinates are 0-32767 as per SDL spec
599 #define MAXFINGERS 11
600 int multitouch[MAXFINGERS][3];
602 qboolean VID_TouchscreenArea(float x, float y, float width, float height, const char *icon, float *resultmove, qboolean *resultbutton, keynum_t key)
606 qboolean button = false;
609 if (width > 0 && height > 0 && (key == '`' || key == K_ESCAPE || !VID_ShowingKeyboard()))
611 if (width > 0 && height > 0 && (key == '`' || key == K_ESCAPE))
614 x *= 32768.0f / 320.0f;
615 y *= 32768.0f / 480.0f;
616 width *= 32768.0f / 320.0f;
617 height *= 32768.0f / 480.0f;
618 for (finger = 0;finger < MAXFINGERS;finger++)
620 if (multitouch[finger][0] && multitouch[finger][1] >= x && multitouch[finger][2] >= y && multitouch[finger][1] < x + width && multitouch[finger][2] < y + height)
622 rel[0] = (multitouch[finger][1] - (x + 0.5f * width)) * (2.0f / width);
623 rel[1] = (multitouch[finger][2] - (y + 0.5f * height)) * (2.0f / height);
629 if (scr_numtouchscreenareas < 16)
631 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
632 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = x * vid_conwidth.value / 32768.0f;
633 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = y * vid_conheight.value / 32768.0f;
634 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = width * vid_conwidth.value / 32768.0f;
635 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = height * vid_conheight.value / 32768.0f;
636 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
637 scr_numtouchscreenareas++;
643 VectorCopy(rel, resultmove);
645 VectorClear(resultmove);
649 if (*resultbutton != button && (int)key > 0)
650 Key_Event(key, 0, button);
651 *resultbutton = button;
656 /////////////////////
663 static int old_x = 0, old_y = 0;
664 static int stuck = 0;
665 int x, y, numaxes, numballs;
667 scr_numtouchscreenareas = 0;
668 if (vid_touchscreen.integer)
670 vec3_t move, aim, click;
671 static qboolean buttons[16];
672 static keydest_t oldkeydest;
673 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
674 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
675 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
676 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
677 if (oldkeydest != keydest)
681 case key_game: VID_ShowKeyboard(false);break;
682 case key_console: VID_ShowKeyboard(true);break;
683 case key_message: VID_ShowKeyboard(true);break;
687 oldkeydest = keydest;
688 // top of screen is toggleconsole and K_ESCAPE
689 VID_TouchscreenArea( 0, 0, 50, 50, NULL , NULL, &buttons[13], '`');
690 VID_TouchscreenArea( 50, 0, 270, 50, "gfx/touch_menu.tga" , NULL, &buttons[14], K_ESCAPE);
695 if (!VID_ShowingKeyboard())
697 // user entered a command, close the console now
698 Con_ToggleConsole_f();
703 VID_TouchscreenArea( 0, 380, 100, 100, "gfx/touch_movebutton.tga" , move, &buttons[0], K_MOUSE4);
704 VID_TouchscreenArea(220, 380, 100, 100, "gfx/touch_aimbutton.tga" , aim, &buttons[1], K_MOUSE5);
705 VID_TouchscreenArea(110, 380, 100, 100, "gfx/touch_attackbutton.tga" , NULL, &buttons[2], K_MOUSE1);
706 VID_TouchscreenArea( 0, 330, 100, 50, "gfx/touch_jumpbutton.tga" , NULL, &buttons[3], K_SPACE);
707 VID_TouchscreenArea(220, 330, 100, 50, "gfx/touch_attack2button.tga", NULL, &buttons[4], K_MOUSE2);
711 // in menus, an icon in the corner activates keyboard
712 VID_TouchscreenArea( 0, 430, 50, 50, "gfx/touch_keyboard.tga" , NULL, &buttons[15], 0);
714 VID_ShowKeyboard(true);
715 VID_TouchscreenArea( 0, 0, 0, 0, NULL , move, &buttons[0], K_MOUSE4);
716 VID_TouchscreenArea( 0, 0, 0, 0, NULL , aim, &buttons[1], K_MOUSE5);
717 VID_TouchscreenArea(-320,-480,640, 960, NULL , click,&buttons[2], K_MOUSE1);
718 VID_TouchscreenArea( 0, 0, 0, 0, NULL , NULL, &buttons[3], K_SPACE);
719 VID_TouchscreenArea( 0, 0, 0, 0, NULL , NULL, &buttons[4], K_MOUSE2);
722 in_windowmouse_x = x;
723 in_windowmouse_y = y;
727 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
728 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
729 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
730 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
736 if (vid_stick_mouse.integer)
738 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
739 // window grabbing. --blub
741 // we need 2 frames to initialize the center position
745 SDL_WarpMouse(win_half_width, win_half_height);
747 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
749 SDL_GetMouseState(&x, &y);
750 SDL_GetRelativeMouseState(&x, &y);
753 SDL_GetRelativeMouseState(&x, &y);
754 in_mouse_x = x + old_x;
755 in_mouse_y = y + old_y;
756 SDL_GetMouseState(&x, &y);
757 old_x = x - win_half_width;
758 old_y = y - win_half_height;
760 SDL_WarpMouse(win_half_width, win_half_height);
762 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
766 SDL_GetRelativeMouseState( &x, &y );
772 SDL_GetMouseState(&x, &y);
773 in_windowmouse_x = x;
774 in_windowmouse_y = y;
777 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
779 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
781 // balls convert to mousemove
782 numballs = SDL_JoystickNumBalls(joy);
783 for (j = 0;j < numballs;j++)
785 SDL_JoystickGetBall(joy, j, &x, &y);
791 cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
792 cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
793 cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
794 cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
795 cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
796 //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
798 // cache state of axes to emulate button events for them
799 numaxes = min(MAX_JOYSTICK_AXES, SDL_JoystickNumAxes(joy));
800 for (j = 0; j < numaxes; j++)
802 joy_axescache[j].oldmove = joy_axescache[j].move;
803 joy_axescache[j].move = IN_JoystickGetAxis(joy, j, 1, 0.01);
807 if (joy_axiskeyevents.integer)
809 IN_JoystickKeyeventForAxis(joy, joy_axisforward.integer, K_DOWNARROW, K_UPARROW);
810 IN_JoystickKeyeventForAxis(joy, joy_axisside.integer, K_RIGHTARROW, K_LEFTARROW);
815 /////////////////////
820 static qboolean sdl_needs_restart;
821 static void sdl_start(void)
824 static void sdl_shutdown(void)
826 sdl_needs_restart = false;
828 static void sdl_newmap(void)
833 static keynum_t buttonremap[18] =
857 void Sys_SendKeyEvents( void )
859 static qboolean sound_active = true;
863 while( SDL_PollEvent( &event ) )
864 switch( event.type ) {
870 keycode = MapKey(event.key.keysym.sym);
871 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
872 Key_Event(keycode, event.key.keysym.unicode, (event.key.state == SDL_PRESSED));
874 case SDL_ACTIVEEVENT:
875 if( event.active.state & SDL_APPACTIVE )
877 if( event.active.gain )
883 case SDL_MOUSEBUTTONDOWN:
884 case SDL_MOUSEBUTTONUP:
885 if (event.button.button <= 18)
886 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
888 case SDL_JOYBUTTONDOWN:
889 if (!joy_enable.integer)
890 break; // ignore down events if joystick has been disabled
891 case SDL_JOYBUTTONUP:
892 if (event.jbutton.button < 48)
893 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
895 case SDL_VIDEORESIZE:
896 if(vid_resizable.integer < 2)
898 vid.width = event.resize.w;
899 vid.height = event.resize.h;
900 screen = SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
903 SDL_FreeSurface(vid_softsurface);
904 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
905 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
906 SDL_SetAlpha(vid_softsurface, 0, 255);
907 if (vid.softdepthpixels)
908 free(vid.softdepthpixels);
909 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
912 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
913 // so, let's better queue it for next frame
914 if(!sdl_needs_restart)
916 Cbuf_AddText("\nr_restart\n");
917 sdl_needs_restart = true;
922 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
924 case SDL_TEXTEDITING:
925 // unused when SETVIDEOMODE API is used
928 // this occurs with SETVIDEOMODE but we are not using it
931 case SDL_MOUSEMOTION:
934 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
938 // enable/disable sound on focus gain/loss
939 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
952 sound_active = false;
960 void Sys_SendKeyEvents( void )
962 static qboolean sound_active = true;
963 static qboolean missingunicodehack = true;
970 while( SDL_PollEvent( &event ) )
971 switch( event.type ) {
977 keycode = MapKey(event.key.keysym.sym);
978 if (!IN_JoystickBlockDoubledKeyEvents(keycode))
980 // the virtual keyboard seems to produce no unicode values...
981 if (missingunicodehack && keycode >= ' ' && keycode < 0x7F && event.key.keysym.unicode == 0)
983 Con_DPrintf("SDL hack: no unicode value reported, substituting ascii value %i\n", keycode);
984 Key_Event(keycode, keycode, (event.key.state == SDL_PRESSED));
988 Key_Event(keycode, 0, (event.key.state == SDL_PRESSED));
990 case SDL_MOUSEBUTTONDOWN:
991 case SDL_MOUSEBUTTONUP:
993 if (event.button.button <= 18)
994 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
997 case SDL_JOYBUTTONDOWN:
998 if (!joy_enable.integer)
999 break; // ignore down events if joystick has been disabled
1000 case SDL_JOYBUTTONUP:
1001 if (event.jbutton.button < 48)
1002 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
1004 case SDL_WINDOWEVENT:
1005 //if (event.window.windowID == window) // how to compare?
1007 switch(event.window.event)
1009 case SDL_WINDOWEVENT_SHOWN:
1012 case SDL_WINDOWEVENT_HIDDEN:
1015 case SDL_WINDOWEVENT_EXPOSED:
1017 case SDL_WINDOWEVENT_MOVED:
1019 case SDL_WINDOWEVENT_RESIZED:
1020 if(vid_resizable.integer < 2)
1022 vid.width = event.window.data1;
1023 vid.height = event.window.data2;
1024 if (vid_softsurface)
1026 SDL_FreeSurface(vid_softsurface);
1027 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, vid.width, vid.height, 32, 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000);
1028 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
1029 SDL_SetAlpha(vid_softsurface, 0, 255);
1030 if (vid.softdepthpixels)
1031 free(vid.softdepthpixels);
1032 vid.softdepthpixels = (unsigned int*)calloc(1, vid.width * vid.height * 4);
1034 #ifdef SDL_R_RESTART
1035 // better not call R_Modules_Restart from here directly, as this may wreak havoc...
1036 // so, let's better queue it for next frame
1037 if(!sdl_needs_restart)
1039 Cbuf_AddText("\nr_restart\n");
1040 sdl_needs_restart = true;
1045 case SDL_WINDOWEVENT_MINIMIZED:
1047 case SDL_WINDOWEVENT_MAXIMIZED:
1049 case SDL_WINDOWEVENT_RESTORED:
1051 case SDL_WINDOWEVENT_ENTER:
1053 case SDL_WINDOWEVENT_LEAVE:
1055 case SDL_WINDOWEVENT_FOCUS_GAINED:
1056 vid_hasfocus = true;
1058 case SDL_WINDOWEVENT_FOCUS_LOST:
1059 vid_hasfocus = false;
1061 case SDL_WINDOWEVENT_CLOSE:
1067 case SDL_TEXTEDITING:
1068 // FIXME! this is where composition gets supported
1071 // we have some characters to parse
1072 missingunicodehack = false;
1075 for (i = 0;event.text.text[i];)
1077 unicode = event.text.text[i++];
1081 // strip high bits (we could count these to validate character length but we don't)
1082 for (j = 0x80;unicode & j;j >>= 1)
1084 for (;(event.text.text[i] & 0xC0) == 0x80;i++)
1085 unicode = (unicode << 6) | (event.text.text[i] & 0x3F);
1086 // low characters are invalid and could be bad, so replace them
1088 unicode = '?'; // we could use 0xFFFD instead, the unicode substitute character
1090 //Con_DPrintf("SDL_TEXTINPUT: K_TEXT %i \n", unicode);
1091 Key_Event(K_TEXT, unicode, true);
1092 Key_Event(K_TEXT, unicode, false);
1096 case SDL_MOUSEMOTION:
1098 case SDL_FINGERDOWN:
1099 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1100 for (i = 0;i < MAXFINGERS-1;i++)
1102 if (!multitouch[i][0])
1104 multitouch[i][0] = event.tfinger.fingerId;
1105 multitouch[i][1] = event.tfinger.x;
1106 multitouch[i][2] = event.tfinger.y;
1107 // TODO: use event.tfinger.pressure?
1111 if (i == MAXFINGERS-1)
1112 Con_DPrintf("Too many fingers at once!\n");
1115 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1116 for (i = 0;i < MAXFINGERS-1;i++)
1118 if (multitouch[i][0] == event.tfinger.fingerId)
1120 multitouch[i][0] = 0;
1124 if (i == MAXFINGERS-1)
1125 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1127 case SDL_FINGERMOTION:
1128 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1129 for (i = 0;i < MAXFINGERS-1;i++)
1131 if (multitouch[i][0] == event.tfinger.fingerId)
1133 multitouch[i][1] = event.tfinger.x;
1134 multitouch[i][2] = event.tfinger.y;
1138 if (i == MAXFINGERS-1)
1139 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1141 case SDL_TOUCHBUTTONDOWN:
1142 // not sure what to do with this...
1144 case SDL_TOUCHBUTTONUP:
1145 // not sure what to do with this...
1147 case SDL_JOYAXISMOTION:
1148 // we poll the joystick instead
1150 case SDL_JOYBALLMOTION:
1151 // we poll the joystick instead
1153 case SDL_JOYHATMOTION:
1154 // we poll the joystick instead
1157 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1161 // enable/disable sound on focus gain/loss
1162 if ((!vid_hidden && vid_activewindow) || !snd_mutewhenidle.integer)
1167 sound_active = true;
1175 sound_active = false;
1186 //#include <SDL_opengles.h>
1187 #include <OpenGLES/ES2/gl.h>
1189 GLboolean wrapglIsBuffer(GLuint buffer) {return glIsBuffer(buffer);}
1190 GLboolean wrapglIsEnabled(GLenum cap) {return glIsEnabled(cap);}
1191 GLboolean wrapglIsFramebuffer(GLuint framebuffer) {return glIsFramebuffer(framebuffer);}
1192 //GLboolean wrapglIsQuery(GLuint qid) {return glIsQuery(qid);}
1193 GLboolean wrapglIsRenderbuffer(GLuint renderbuffer) {return glIsRenderbuffer(renderbuffer);}
1194 //GLboolean wrapglUnmapBuffer(GLenum target) {return glUnmapBuffer(target);}
1195 GLenum wrapglCheckFramebufferStatus(GLenum target) {return glCheckFramebufferStatus(target);}
1196 GLenum wrapglGetError(void) {return glGetError();}
1197 GLuint wrapglCreateProgram(void) {return glCreateProgram();}
1198 GLuint wrapglCreateShader(GLenum shaderType) {return glCreateShader(shaderType);}
1199 //GLuint wrapglGetHandle(GLenum pname) {return glGetHandle(pname);}
1200 GLint wrapglGetAttribLocation(GLuint programObj, const GLchar *name) {return glGetAttribLocation(programObj, name);}
1201 GLint wrapglGetUniformLocation(GLuint programObj, const GLchar *name) {return glGetUniformLocation(programObj, name);}
1202 //GLvoid* wrapglMapBuffer(GLenum target, GLenum access) {return glMapBuffer(target, access);}
1203 const GLubyte* wrapglGetString(GLenum name) {return glGetString(name);}
1204 void wrapglActiveStencilFace(GLenum e) {Con_Printf("glActiveStencilFace(e)\n");}
1205 void wrapglActiveTexture(GLenum e) {glActiveTexture(e);}
1206 void wrapglAlphaFunc(GLenum func, GLclampf ref) {Con_Printf("glAlphaFunc(func, ref)\n");}
1207 void wrapglArrayElement(GLint i) {Con_Printf("glArrayElement(i)\n");}
1208 void wrapglAttachShader(GLuint containerObj, GLuint obj) {glAttachShader(containerObj, obj);}
1209 void wrapglBegin(GLenum mode) {Con_Printf("glBegin(mode)\n");}
1210 //void wrapglBeginQuery(GLenum target, GLuint qid) {glBeginQuery(target, qid);}
1211 void wrapglBindAttribLocation(GLuint programObj, GLuint index, const GLchar *name) {glBindAttribLocation(programObj, index, name);}
1212 void wrapglBindBuffer(GLenum target, GLuint buffer) {glBindBuffer(target, buffer);}
1213 void wrapglBindFramebuffer(GLenum target, GLuint framebuffer) {glBindFramebuffer(target, framebuffer);}
1214 void wrapglBindRenderbuffer(GLenum target, GLuint renderbuffer) {glBindRenderbuffer(target, renderbuffer);}
1215 void wrapglBindTexture(GLenum target, GLuint texture) {glBindTexture(target, texture);}
1216 void wrapglBlendEquation(GLenum e) {glBlendEquation(e);}
1217 void wrapglBlendFunc(GLenum sfactor, GLenum dfactor) {glBlendFunc(sfactor, dfactor);}
1218 void wrapglBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {glBufferData(target, size, data, usage);}
1219 void wrapglBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {glBufferSubData(target, offset, size, data);}
1220 void wrapglClear(GLbitfield mask) {glClear(mask);}
1221 void wrapglClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {glClearColor(red, green, blue, alpha);}
1222 void wrapglClearDepth(GLclampd depth) {glClearDepthf((float)depth);}
1223 void wrapglClearStencil(GLint s) {glClearStencil(s);}
1224 void wrapglClientActiveTexture(GLenum target) {Con_Printf("glClientActiveTexture(target)\n");}
1225 void wrapglColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {Con_Printf("glColor4f(red, green, blue, alpha)\n");}
1226 void wrapglColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {Con_Printf("glColor4ub(red, green, blue, alpha)\n");}
1227 void wrapglColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {glColorMask(red, green, blue, alpha);}
1228 void wrapglColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glColorPointer(size, type, stride, ptr)\n");}
1229 void wrapglCompileShader(GLuint shaderObj) {glCompileShader(shaderObj);}
1230 void wrapglCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);}
1231 void wrapglCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data)\n");}
1232 void wrapglCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);}
1233 void wrapglCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {Con_Printf("glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)\n");}
1234 void wrapglCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);}
1235 void wrapglCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);}
1236 void wrapglCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {Con_Printf("glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height)\n");}
1237 void wrapglCullFace(GLenum mode) {glCullFace(mode);}
1238 void wrapglDeleteBuffers(GLsizei n, const GLuint *buffers) {glDeleteBuffers(n, buffers);}
1239 void wrapglDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {glDeleteFramebuffers(n, framebuffers);}
1240 void wrapglDeleteShader(GLuint obj) {glDeleteShader(obj);}
1241 void wrapglDeleteProgram(GLuint obj) {glDeleteProgram(obj);}
1242 //void wrapglDeleteQueries(GLsizei n, const GLuint *ids) {glDeleteQueries(n, ids);}
1243 void wrapglDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {glDeleteRenderbuffers(n, renderbuffers);}
1244 void wrapglDeleteTextures(GLsizei n, const GLuint *textures) {glDeleteTextures(n, textures);}
1245 void wrapglDepthFunc(GLenum func) {glDepthFunc(func);}
1246 void wrapglDepthMask(GLboolean flag) {glDepthMask(flag);}
1247 void wrapglDepthRange(GLclampd near_val, GLclampd far_val) {glDepthRangef((float)near_val, (float)far_val);}
1248 void wrapglDetachShader(GLuint containerObj, GLuint attachedObj) {glDetachShader(containerObj, attachedObj);}
1249 void wrapglDisable(GLenum cap) {glDisable(cap);}
1250 void wrapglDisableClientState(GLenum cap) {Con_Printf("glDisableClientState(cap)\n");}
1251 void wrapglDisableVertexAttribArray(GLuint index) {glDisableVertexAttribArray(index);}
1252 void wrapglDrawArrays(GLenum mode, GLint first, GLsizei count) {glDrawArrays(mode, first, count);}
1253 void wrapglDrawBuffer(GLenum mode) {Con_Printf("glDrawBuffer(mode)\n");}
1254 void wrapglDrawBuffers(GLsizei n, const GLenum *bufs) {Con_Printf("glDrawBuffers(n, bufs)\n");}
1255 void wrapglDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {glDrawElements(mode, count, type, indices);}
1256 //void wrapglDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1257 //void wrapglDrawRangeElementsEXT(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) {glDrawRangeElements(mode, start, end, count, type, indices);}
1258 void wrapglEnable(GLenum cap) {glEnable(cap);}
1259 void wrapglEnableClientState(GLenum cap) {Con_Printf("glEnableClientState(cap)\n");}
1260 void wrapglEnableVertexAttribArray(GLuint index) {glEnableVertexAttribArray(index);}
1261 void wrapglEnd(void) {Con_Printf("glEnd()\n");}
1262 //void wrapglEndQuery(GLenum target) {glEndQuery(target);}
1263 void wrapglFinish(void) {glFinish();}
1264 void wrapglFlush(void) {glFlush();}
1265 void wrapglFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);}
1266 void wrapglFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {glFramebufferTexture2D(target, attachment, textarget, texture, level);}
1267 void wrapglFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {Con_Printf("glFramebufferTexture3D()\n");}
1268 void wrapglGenBuffers(GLsizei n, GLuint *buffers) {glGenBuffers(n, buffers);}
1269 void wrapglGenFramebuffers(GLsizei n, GLuint *framebuffers) {glGenFramebuffers(n, framebuffers);}
1270 //void wrapglGenQueries(GLsizei n, GLuint *ids) {glGenQueries(n, ids);}
1271 void wrapglGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {glGenRenderbuffers(n, renderbuffers);}
1272 void wrapglGenTextures(GLsizei n, GLuint *textures) {glGenTextures(n, textures);}
1273 void wrapglGenerateMipmap(GLenum target) {glGenerateMipmap(target);}
1274 void wrapglGetActiveAttrib(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveAttrib(programObj, index, maxLength, length, size, type, name);}
1275 void wrapglGetActiveUniform(GLuint programObj, GLuint index, GLsizei maxLength, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {glGetActiveUniform(programObj, index, maxLength, length, size, type, name);}
1276 void wrapglGetAttachedShaders(GLuint containerObj, GLsizei maxCount, GLsizei *count, GLuint *obj) {glGetAttachedShaders(containerObj, maxCount, count, obj);}
1277 void wrapglGetBooleanv(GLenum pname, GLboolean *params) {glGetBooleanv(pname, params);}
1278 void wrapglGetCompressedTexImage(GLenum target, GLint lod, void *img) {Con_Printf("glGetCompressedTexImage(target, lod, img)\n");}
1279 void wrapglGetDoublev(GLenum pname, GLdouble *params) {Con_Printf("glGetDoublev(pname, params)\n");}
1280 void wrapglGetFloatv(GLenum pname, GLfloat *params) {glGetFloatv(pname, params);}
1281 void wrapglGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);}
1282 void wrapglGetShaderInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetShaderInfoLog(obj, maxLength, length, infoLog);}
1283 void wrapglGetProgramInfoLog(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *infoLog) {glGetProgramInfoLog(obj, maxLength, length, infoLog);}
1284 void wrapglGetIntegerv(GLenum pname, GLint *params) {glGetIntegerv(pname, params);}
1285 void wrapglGetShaderiv(GLuint obj, GLenum pname, GLint *params) {glGetShaderiv(obj, pname, params);}
1286 void wrapglGetProgramiv(GLuint obj, GLenum pname, GLint *params) {glGetProgramiv(obj, pname, params);}
1287 //void wrapglGetQueryObjectiv(GLuint qid, GLenum pname, GLint *params) {glGetQueryObjectiv(qid, pname, params);}
1288 //void wrapglGetQueryObjectuiv(GLuint qid, GLenum pname, GLuint *params) {glGetQueryObjectuiv(qid, pname, params);}
1289 //void wrapglGetQueryiv(GLenum target, GLenum pname, GLint *params) {glGetQueryiv(target, pname, params);}
1290 void wrapglGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {glGetRenderbufferParameteriv(target, pname, params);}
1291 void wrapglGetShaderSource(GLuint obj, GLsizei maxLength, GLsizei *length, GLchar *source) {glGetShaderSource(obj, maxLength, length, source);}
1292 void wrapglGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) {Con_Printf("glGetTexImage(target, level, format, type, pixels)\n");}
1293 void wrapglGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {Con_Printf("glGetTexLevelParameterfv(target, level, pname, params)\n");}
1294 void wrapglGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {Con_Printf("glGetTexLevelParameteriv(target, level, pname, params)\n");}
1295 void wrapglGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glGetTexParameterfv(target, pname, params);}
1296 void wrapglGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {glGetTexParameteriv(target, pname, params);}
1297 void wrapglGetUniformfv(GLuint programObj, GLint location, GLfloat *params) {glGetUniformfv(programObj, location, params);}
1298 void wrapglGetUniformiv(GLuint programObj, GLint location, GLint *params) {glGetUniformiv(programObj, location, params);}
1299 void wrapglHint(GLenum target, GLenum mode) {glHint(target, mode);}
1300 void wrapglLineWidth(GLfloat width) {glLineWidth(width);}
1301 void wrapglLinkProgram(GLuint programObj) {glLinkProgram(programObj);}
1302 void wrapglLoadIdentity(void) {Con_Printf("glLoadIdentity()\n");}
1303 void wrapglLoadMatrixf(const GLfloat *m) {Con_Printf("glLoadMatrixf(m)\n");}
1304 void wrapglMatrixMode(GLenum mode) {Con_Printf("glMatrixMode(mode)\n");}
1305 void wrapglMultiTexCoord1f(GLenum target, GLfloat s) {Con_Printf("glMultiTexCoord1f(target, s)\n");}
1306 void wrapglMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) {Con_Printf("glMultiTexCoord2f(target, s, t)\n");}
1307 void wrapglMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glMultiTexCoord3f(target, s, t, r)\n");}
1308 void wrapglMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glMultiTexCoord4f(target, s, t, r, q)\n");}
1309 void wrapglNormalPointer(GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glNormalPointer(type, stride, ptr)\n");}
1310 void wrapglPixelStorei(GLenum pname, GLint param) {glPixelStorei(pname, param);}
1311 void wrapglPointSize(GLfloat size) {Con_Printf("glPointSize(size)\n");}
1312 void wrapglPolygonMode(GLenum face, GLenum mode) {Con_Printf("glPolygonMode(face, mode)\n");}
1313 void wrapglPolygonOffset(GLfloat factor, GLfloat units) {glPolygonOffset(factor, units);}
1314 void wrapglPolygonStipple(const GLubyte *mask) {Con_Printf("glPolygonStipple(mask)\n");}
1315 void wrapglReadBuffer(GLenum mode) {Con_Printf("glReadBuffer(mode)\n");}
1316 void wrapglReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {glReadPixels(x, y, width, height, format, type, pixels);}
1317 void wrapglRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {glRenderbufferStorage(target, internalformat, width, height);}
1318 void wrapglScissor(GLint x, GLint y, GLsizei width, GLsizei height) {glScissor(x, y, width, height);}
1319 void wrapglShaderSource(GLuint shaderObj, GLsizei count, const GLchar **string, const GLint *length) {glShaderSource(shaderObj, count, string, length);}
1320 void wrapglStencilFunc(GLenum func, GLint ref, GLuint mask) {glStencilFunc(func, ref, mask);}
1321 void wrapglStencilFuncSeparate(GLenum func1, GLenum func2, GLint ref, GLuint mask) {Con_Printf("glStencilFuncSeparate(func1, func2, ref, mask)\n");}
1322 void wrapglStencilMask(GLuint mask) {glStencilMask(mask);}
1323 void wrapglStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {glStencilOp(fail, zfail, zpass);}
1324 void wrapglStencilOpSeparate(GLenum e1, GLenum e2, GLenum e3, GLenum e4) {Con_Printf("glStencilOpSeparate(e1, e2, e3, e4)\n");}
1325 void wrapglTexCoord1f(GLfloat s) {Con_Printf("glTexCoord1f(s)\n");}
1326 void wrapglTexCoord2f(GLfloat s, GLfloat t) {Con_Printf("glTexCoord2f(s, t)\n");}
1327 void wrapglTexCoord3f(GLfloat s, GLfloat t, GLfloat r) {Con_Printf("glTexCoord3f(s, t, r)\n");}
1328 void wrapglTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) {Con_Printf("glTexCoord4f(s, t, r, q)\n");}
1329 void wrapglTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glTexCoordPointer(size, type, stride, ptr)\n");}
1330 void wrapglTexEnvf(GLenum target, GLenum pname, GLfloat param) {Con_Printf("glTexEnvf(target, pname, param)\n");}
1331 void wrapglTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) {Con_Printf("glTexEnvfv(target, pname, params)\n");}
1332 void wrapglTexEnvi(GLenum target, GLenum pname, GLint param) {Con_Printf("glTexEnvi(target, pname, param)\n");}
1333 void wrapglTexImage2D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {glTexImage2D(target, level, internalFormat, width, height, border, format, type, pixels);}
1334 void wrapglTexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels)\n");}
1335 void wrapglTexParameterf(GLenum target, GLenum pname, GLfloat param) {glTexParameterf(target, pname, param);}
1336 void wrapglTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {glTexParameterfv(target, pname, params);}
1337 void wrapglTexParameteri(GLenum target, GLenum pname, GLint param) {glTexParameteri(target, pname, param);}
1338 void wrapglTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);}
1339 void wrapglTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels) {Con_Printf("glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)\n");}
1340 void wrapglUniform1f(GLint location, GLfloat v0) {glUniform1f(location, v0);}
1341 void wrapglUniform1fv(GLint location, GLsizei count, const GLfloat *value) {glUniform1fv(location, count, value);}
1342 void wrapglUniform1i(GLint location, GLint v0) {glUniform1i(location, v0);}
1343 void wrapglUniform1iv(GLint location, GLsizei count, const GLint *value) {glUniform1iv(location, count, value);}
1344 void wrapglUniform2f(GLint location, GLfloat v0, GLfloat v1) {glUniform2f(location, v0, v1);}
1345 void wrapglUniform2fv(GLint location, GLsizei count, const GLfloat *value) {glUniform2fv(location, count, value);}
1346 void wrapglUniform2i(GLint location, GLint v0, GLint v1) {glUniform2i(location, v0, v1);}
1347 void wrapglUniform2iv(GLint location, GLsizei count, const GLint *value) {glUniform2iv(location, count, value);}
1348 void wrapglUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {glUniform3f(location, v0, v1, v2);}
1349 void wrapglUniform3fv(GLint location, GLsizei count, const GLfloat *value) {glUniform3fv(location, count, value);}
1350 void wrapglUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {glUniform3i(location, v0, v1, v2);}
1351 void wrapglUniform3iv(GLint location, GLsizei count, const GLint *value) {glUniform3iv(location, count, value);}
1352 void wrapglUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glUniform4f(location, v0, v1, v2, v3);}
1353 void wrapglUniform4fv(GLint location, GLsizei count, const GLfloat *value) {glUniform4fv(location, count, value);}
1354 void wrapglUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {glUniform4i(location, v0, v1, v2, v3);}
1355 void wrapglUniform4iv(GLint location, GLsizei count, const GLint *value) {glUniform4iv(location, count, value);}
1356 void wrapglUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix2fv(location, count, transpose, value);}
1357 void wrapglUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix3fv(location, count, transpose, value);}
1358 void wrapglUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {glUniformMatrix4fv(location, count, transpose, value);}
1359 void wrapglUseProgram(GLuint programObj) {glUseProgram(programObj);}
1360 void wrapglValidateProgram(GLuint programObj) {glValidateProgram(programObj);}
1361 void wrapglVertex2f(GLfloat x, GLfloat y) {Con_Printf("glVertex2f(x, y)\n");}
1362 void wrapglVertex3f(GLfloat x, GLfloat y, GLfloat z) {Con_Printf("glVertex3f(x, y, z)\n");}
1363 void wrapglVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) {Con_Printf("glVertex4f(x, y, z, w)\n");}
1364 void wrapglVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) {glVertexAttribPointer(index, size, type, normalized, stride, pointer);}
1365 void wrapglVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) {Con_Printf("glVertexPointer(size, type, stride, ptr)\n");}
1366 void wrapglViewport(GLint x, GLint y, GLsizei width, GLsizei height) {glViewport(x, y, width, height);}
1367 void wrapglVertexAttrib1f(GLuint index, GLfloat v0) {glVertexAttrib1f(index, v0);}
1368 //void wrapglVertexAttrib1s(GLuint index, GLshort v0) {glVertexAttrib1s(index, v0);}
1369 //void wrapglVertexAttrib1d(GLuint index, GLdouble v0) {glVertexAttrib1d(index, v0);}
1370 void wrapglVertexAttrib2f(GLuint index, GLfloat v0, GLfloat v1) {glVertexAttrib2f(index, v0, v1);}
1371 //void wrapglVertexAttrib2s(GLuint index, GLshort v0, GLshort v1) {glVertexAttrib2s(index, v0, v1);}
1372 //void wrapglVertexAttrib2d(GLuint index, GLdouble v0, GLdouble v1) {glVertexAttrib2d(index, v0, v1);}
1373 void wrapglVertexAttrib3f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2) {glVertexAttrib3f(index, v0, v1, v2);}
1374 //void wrapglVertexAttrib3s(GLuint index, GLshort v0, GLshort v1, GLshort v2) {glVertexAttrib3s(index, v0, v1, v2);}
1375 //void wrapglVertexAttrib3d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2) {glVertexAttrib3d(index, v0, v1, v2);}
1376 void wrapglVertexAttrib4f(GLuint index, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {glVertexAttrib4f(index, v0, v1, v2, v3);}
1377 //void wrapglVertexAttrib4s(GLuint index, GLshort v0, GLshort v1, GLshort v2, GLshort v3) {glVertexAttrib4s(index, v0, v1, v2, v3);}
1378 //void wrapglVertexAttrib4d(GLuint index, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) {glVertexAttrib4d(index, v0, v1, v2, v3);}
1379 //void wrapglVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {glVertexAttrib4Nub(index, x, y, z, w);}
1380 void wrapglVertexAttrib1fv(GLuint index, const GLfloat *v) {glVertexAttrib1fv(index, v);}
1381 //void wrapglVertexAttrib1sv(GLuint index, const GLshort *v) {glVertexAttrib1sv(index, v);}
1382 //void wrapglVertexAttrib1dv(GLuint index, const GLdouble *v) {glVertexAttrib1dv(index, v);}
1383 void wrapglVertexAttrib2fv(GLuint index, const GLfloat *v) {glVertexAttrib2fv(index, v);}
1384 //void wrapglVertexAttrib2sv(GLuint index, const GLshort *v) {glVertexAttrib2sv(index, v);}
1385 //void wrapglVertexAttrib2dv(GLuint index, const GLdouble *v) {glVertexAttrib2dv(index, v);}
1386 void wrapglVertexAttrib3fv(GLuint index, const GLfloat *v) {glVertexAttrib3fv(index, v);}
1387 //void wrapglVertexAttrib3sv(GLuint index, const GLshort *v) {glVertexAttrib3sv(index, v);}
1388 //void wrapglVertexAttrib3dv(GLuint index, const GLdouble *v) {glVertexAttrib3dv(index, v);}
1389 void wrapglVertexAttrib4fv(GLuint index, const GLfloat *v) {glVertexAttrib4fv(index, v);}
1390 //void wrapglVertexAttrib4sv(GLuint index, const GLshort *v) {glVertexAttrib4sv(index, v);}
1391 //void wrapglVertexAttrib4dv(GLuint index, const GLdouble *v) {glVertexAttrib4dv(index, v);}
1392 //void wrapglVertexAttrib4iv(GLuint index, const GLint *v) {glVertexAttrib4iv(index, v);}
1393 //void wrapglVertexAttrib4bv(GLuint index, const GLbyte *v) {glVertexAttrib4bv(index, v);}
1394 //void wrapglVertexAttrib4ubv(GLuint index, const GLubyte *v) {glVertexAttrib4ubv(index, v);}
1395 //void wrapglVertexAttrib4usv(GLuint index, const GLushort *v) {glVertexAttrib4usv(index, GLushort v);}
1396 //void wrapglVertexAttrib4uiv(GLuint index, const GLuint *v) {glVertexAttrib4uiv(index, v);}
1397 //void wrapglVertexAttrib4Nbv(GLuint index, const GLbyte *v) {glVertexAttrib4Nbv(index, v);}
1398 //void wrapglVertexAttrib4Nsv(GLuint index, const GLshort *v) {glVertexAttrib4Nsv(index, v);}
1399 //void wrapglVertexAttrib4Niv(GLuint index, const GLint *v) {glVertexAttrib4Niv(index, v);}
1400 //void wrapglVertexAttrib4Nubv(GLuint index, const GLubyte *v) {glVertexAttrib4Nubv(index, v);}
1401 //void wrapglVertexAttrib4Nusv(GLuint index, const GLushort *v) {glVertexAttrib4Nusv(index, GLushort v);}
1402 //void wrapglVertexAttrib4Nuiv(GLuint index, const GLuint *v) {glVertexAttrib4Nuiv(index, v);}
1403 //void wrapglGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {glGetVertexAttribdv(index, pname, params);}
1404 void wrapglGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {glGetVertexAttribfv(index, pname, params);}
1405 void wrapglGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {glGetVertexAttribiv(index, pname, params);}
1406 void wrapglGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid **pointer) {glGetVertexAttribPointerv(index, pname, pointer);}
1408 void GLES_Init(void)
1410 qglIsBufferARB = wrapglIsBuffer;
1411 qglIsEnabled = wrapglIsEnabled;
1412 qglIsFramebufferEXT = wrapglIsFramebuffer;
1413 // qglIsQueryARB = wrapglIsQuery;
1414 qglIsRenderbufferEXT = wrapglIsRenderbuffer;
1415 // qglUnmapBufferARB = wrapglUnmapBuffer;
1416 qglCheckFramebufferStatusEXT = wrapglCheckFramebufferStatus;
1417 qglGetError = wrapglGetError;
1418 qglCreateProgram = wrapglCreateProgram;
1419 qglCreateShader = wrapglCreateShader;
1420 // qglGetHandleARB = wrapglGetHandle;
1421 qglGetAttribLocation = wrapglGetAttribLocation;
1422 qglGetUniformLocation = wrapglGetUniformLocation;
1423 // qglMapBufferARB = wrapglMapBuffer;
1424 qglGetString = wrapglGetString;
1425 // qglActiveStencilFaceEXT = wrapglActiveStencilFace;
1426 qglActiveTexture = wrapglActiveTexture;
1427 qglAlphaFunc = wrapglAlphaFunc;
1428 qglArrayElement = wrapglArrayElement;
1429 qglAttachShader = wrapglAttachShader;
1430 qglBegin = wrapglBegin;
1431 // qglBeginQueryARB = wrapglBeginQuery;
1432 qglBindAttribLocation = wrapglBindAttribLocation;
1433 qglBindBufferARB = wrapglBindBuffer;
1434 qglBindFramebufferEXT = wrapglBindFramebuffer;
1435 qglBindRenderbufferEXT = wrapglBindRenderbuffer;
1436 qglBindTexture = wrapglBindTexture;
1437 qglBlendEquationEXT = wrapglBlendEquation;
1438 qglBlendFunc = wrapglBlendFunc;
1439 qglBufferDataARB = wrapglBufferData;
1440 qglBufferSubDataARB = wrapglBufferSubData;
1441 qglClear = wrapglClear;
1442 qglClearColor = wrapglClearColor;
1443 qglClearDepth = wrapglClearDepth;
1444 qglClearStencil = wrapglClearStencil;
1445 qglClientActiveTexture = wrapglClientActiveTexture;
1446 qglColor4f = wrapglColor4f;
1447 qglColor4ub = wrapglColor4ub;
1448 qglColorMask = wrapglColorMask;
1449 qglColorPointer = wrapglColorPointer;
1450 qglCompileShader = wrapglCompileShader;
1451 qglCompressedTexImage2DARB = wrapglCompressedTexImage2D;
1452 qglCompressedTexImage3DARB = wrapglCompressedTexImage3D;
1453 qglCompressedTexSubImage2DARB = wrapglCompressedTexSubImage2D;
1454 qglCompressedTexSubImage3DARB = wrapglCompressedTexSubImage3D;
1455 qglCopyTexImage2D = wrapglCopyTexImage2D;
1456 qglCopyTexSubImage2D = wrapglCopyTexSubImage2D;
1457 qglCopyTexSubImage3D = wrapglCopyTexSubImage3D;
1458 qglCullFace = wrapglCullFace;
1459 qglDeleteBuffersARB = wrapglDeleteBuffers;
1460 qglDeleteFramebuffersEXT = wrapglDeleteFramebuffers;
1461 qglDeleteProgram = wrapglDeleteProgram;
1462 qglDeleteShader = wrapglDeleteShader;
1463 // qglDeleteQueriesARB = wrapglDeleteQueries;
1464 qglDeleteRenderbuffersEXT = wrapglDeleteRenderbuffers;
1465 qglDeleteTextures = wrapglDeleteTextures;
1466 qglDepthFunc = wrapglDepthFunc;
1467 qglDepthMask = wrapglDepthMask;
1468 qglDepthRange = wrapglDepthRange;
1469 qglDetachShader = wrapglDetachShader;
1470 qglDisable = wrapglDisable;
1471 qglDisableClientState = wrapglDisableClientState;
1472 qglDisableVertexAttribArray = wrapglDisableVertexAttribArray;
1473 qglDrawArrays = wrapglDrawArrays;
1474 // qglDrawBuffer = wrapglDrawBuffer;
1475 // qglDrawBuffersARB = wrapglDrawBuffers;
1476 qglDrawElements = wrapglDrawElements;
1477 // qglDrawRangeElements = wrapglDrawRangeElements;
1478 qglEnable = wrapglEnable;
1479 qglEnableClientState = wrapglEnableClientState;
1480 qglEnableVertexAttribArray = wrapglEnableVertexAttribArray;
1482 // qglEndQueryARB = wrapglEndQuery;
1483 qglFinish = wrapglFinish;
1484 qglFlush = wrapglFlush;
1485 qglFramebufferRenderbufferEXT = wrapglFramebufferRenderbuffer;
1486 qglFramebufferTexture2DEXT = wrapglFramebufferTexture2D;
1487 qglFramebufferTexture3DEXT = wrapglFramebufferTexture3D;
1488 qglGenBuffersARB = wrapglGenBuffers;
1489 qglGenFramebuffersEXT = wrapglGenFramebuffers;
1490 // qglGenQueriesARB = wrapglGenQueries;
1491 qglGenRenderbuffersEXT = wrapglGenRenderbuffers;
1492 qglGenTextures = wrapglGenTextures;
1493 qglGenerateMipmapEXT = wrapglGenerateMipmap;
1494 qglGetActiveAttrib = wrapglGetActiveAttrib;
1495 qglGetActiveUniform = wrapglGetActiveUniform;
1496 qglGetAttachedShaders = wrapglGetAttachedShaders;
1497 qglGetBooleanv = wrapglGetBooleanv;
1498 // qglGetCompressedTexImageARB = wrapglGetCompressedTexImage;
1499 qglGetDoublev = wrapglGetDoublev;
1500 qglGetFloatv = wrapglGetFloatv;
1501 qglGetFramebufferAttachmentParameterivEXT = wrapglGetFramebufferAttachmentParameteriv;
1502 qglGetProgramInfoLog = wrapglGetProgramInfoLog;
1503 qglGetShaderInfoLog = wrapglGetShaderInfoLog;
1504 qglGetIntegerv = wrapglGetIntegerv;
1505 qglGetShaderiv = wrapglGetShaderiv;
1506 qglGetProgramiv = wrapglGetProgramiv;
1507 // qglGetQueryObjectivARB = wrapglGetQueryObjectiv;
1508 // qglGetQueryObjectuivARB = wrapglGetQueryObjectuiv;
1509 // qglGetQueryivARB = wrapglGetQueryiv;
1510 qglGetRenderbufferParameterivEXT = wrapglGetRenderbufferParameteriv;
1511 qglGetShaderSource = wrapglGetShaderSource;
1512 qglGetTexImage = wrapglGetTexImage;
1513 qglGetTexLevelParameterfv = wrapglGetTexLevelParameterfv;
1514 qglGetTexLevelParameteriv = wrapglGetTexLevelParameteriv;
1515 qglGetTexParameterfv = wrapglGetTexParameterfv;
1516 qglGetTexParameteriv = wrapglGetTexParameteriv;
1517 qglGetUniformfv = wrapglGetUniformfv;
1518 qglGetUniformiv = wrapglGetUniformiv;
1519 qglHint = wrapglHint;
1520 qglLineWidth = wrapglLineWidth;
1521 qglLinkProgram = wrapglLinkProgram;
1522 qglLoadIdentity = wrapglLoadIdentity;
1523 qglLoadMatrixf = wrapglLoadMatrixf;
1524 qglMatrixMode = wrapglMatrixMode;
1525 qglMultiTexCoord1f = wrapglMultiTexCoord1f;
1526 qglMultiTexCoord2f = wrapglMultiTexCoord2f;
1527 qglMultiTexCoord3f = wrapglMultiTexCoord3f;
1528 qglMultiTexCoord4f = wrapglMultiTexCoord4f;
1529 qglNormalPointer = wrapglNormalPointer;
1530 qglPixelStorei = wrapglPixelStorei;
1531 qglPointSize = wrapglPointSize;
1532 qglPolygonMode = wrapglPolygonMode;
1533 qglPolygonOffset = wrapglPolygonOffset;
1534 // qglPolygonStipple = wrapglPolygonStipple;
1535 qglReadBuffer = wrapglReadBuffer;
1536 qglReadPixels = wrapglReadPixels;
1537 qglRenderbufferStorageEXT = wrapglRenderbufferStorage;
1538 qglScissor = wrapglScissor;
1539 qglShaderSource = wrapglShaderSource;
1540 qglStencilFunc = wrapglStencilFunc;
1541 qglStencilFuncSeparate = wrapglStencilFuncSeparate;
1542 qglStencilMask = wrapglStencilMask;
1543 qglStencilOp = wrapglStencilOp;
1544 qglStencilOpSeparate = wrapglStencilOpSeparate;
1545 qglTexCoord1f = wrapglTexCoord1f;
1546 qglTexCoord2f = wrapglTexCoord2f;
1547 qglTexCoord3f = wrapglTexCoord3f;
1548 qglTexCoord4f = wrapglTexCoord4f;
1549 qglTexCoordPointer = wrapglTexCoordPointer;
1550 qglTexEnvf = wrapglTexEnvf;
1551 qglTexEnvfv = wrapglTexEnvfv;
1552 qglTexEnvi = wrapglTexEnvi;
1553 qglTexImage2D = wrapglTexImage2D;
1554 qglTexImage3D = wrapglTexImage3D;
1555 qglTexParameterf = wrapglTexParameterf;
1556 qglTexParameterfv = wrapglTexParameterfv;
1557 qglTexParameteri = wrapglTexParameteri;
1558 qglTexSubImage2D = wrapglTexSubImage2D;
1559 qglTexSubImage3D = wrapglTexSubImage3D;
1560 qglUniform1f = wrapglUniform1f;
1561 qglUniform1fv = wrapglUniform1fv;
1562 qglUniform1i = wrapglUniform1i;
1563 qglUniform1iv = wrapglUniform1iv;
1564 qglUniform2f = wrapglUniform2f;
1565 qglUniform2fv = wrapglUniform2fv;
1566 qglUniform2i = wrapglUniform2i;
1567 qglUniform2iv = wrapglUniform2iv;
1568 qglUniform3f = wrapglUniform3f;
1569 qglUniform3fv = wrapglUniform3fv;
1570 qglUniform3i = wrapglUniform3i;
1571 qglUniform3iv = wrapglUniform3iv;
1572 qglUniform4f = wrapglUniform4f;
1573 qglUniform4fv = wrapglUniform4fv;
1574 qglUniform4i = wrapglUniform4i;
1575 qglUniform4iv = wrapglUniform4iv;
1576 qglUniformMatrix2fv = wrapglUniformMatrix2fv;
1577 qglUniformMatrix3fv = wrapglUniformMatrix3fv;
1578 qglUniformMatrix4fv = wrapglUniformMatrix4fv;
1579 qglUseProgram = wrapglUseProgram;
1580 qglValidateProgram = wrapglValidateProgram;
1581 qglVertex2f = wrapglVertex2f;
1582 qglVertex3f = wrapglVertex3f;
1583 qglVertex4f = wrapglVertex4f;
1584 qglVertexAttribPointer = wrapglVertexAttribPointer;
1585 qglVertexPointer = wrapglVertexPointer;
1586 qglViewport = wrapglViewport;
1587 qglVertexAttrib1f = wrapglVertexAttrib1f;
1588 // qglVertexAttrib1s = wrapglVertexAttrib1s;
1589 // qglVertexAttrib1d = wrapglVertexAttrib1d;
1590 qglVertexAttrib2f = wrapglVertexAttrib2f;
1591 // qglVertexAttrib2s = wrapglVertexAttrib2s;
1592 // qglVertexAttrib2d = wrapglVertexAttrib2d;
1593 qglVertexAttrib3f = wrapglVertexAttrib3f;
1594 // qglVertexAttrib3s = wrapglVertexAttrib3s;
1595 // qglVertexAttrib3d = wrapglVertexAttrib3d;
1596 qglVertexAttrib4f = wrapglVertexAttrib4f;
1597 // qglVertexAttrib4s = wrapglVertexAttrib4s;
1598 // qglVertexAttrib4d = wrapglVertexAttrib4d;
1599 // qglVertexAttrib4Nub = wrapglVertexAttrib4Nub;
1600 qglVertexAttrib1fv = wrapglVertexAttrib1fv;
1601 // qglVertexAttrib1sv = wrapglVertexAttrib1sv;
1602 // qglVertexAttrib1dv = wrapglVertexAttrib1dv;
1603 qglVertexAttrib2fv = wrapglVertexAttrib2fv;
1604 // qglVertexAttrib2sv = wrapglVertexAttrib2sv;
1605 // qglVertexAttrib2dv = wrapglVertexAttrib2dv;
1606 qglVertexAttrib3fv = wrapglVertexAttrib3fv;
1607 // qglVertexAttrib3sv = wrapglVertexAttrib3sv;
1608 // qglVertexAttrib3dv = wrapglVertexAttrib3dv;
1609 qglVertexAttrib4fv = wrapglVertexAttrib4fv;
1610 // qglVertexAttrib4sv = wrapglVertexAttrib4sv;
1611 // qglVertexAttrib4dv = wrapglVertexAttrib4dv;
1612 // qglVertexAttrib4iv = wrapglVertexAttrib4iv;
1613 // qglVertexAttrib4bv = wrapglVertexAttrib4bv;
1614 // qglVertexAttrib4ubv = wrapglVertexAttrib4ubv;
1615 // qglVertexAttrib4usv = wrapglVertexAttrib4usv;
1616 // qglVertexAttrib4uiv = wrapglVertexAttrib4uiv;
1617 // qglVertexAttrib4Nbv = wrapglVertexAttrib4Nbv;
1618 // qglVertexAttrib4Nsv = wrapglVertexAttrib4Nsv;
1619 // qglVertexAttrib4Niv = wrapglVertexAttrib4Niv;
1620 // qglVertexAttrib4Nubv = wrapglVertexAttrib4Nubv;
1621 // qglVertexAttrib4Nusv = wrapglVertexAttrib4Nusv;
1622 // qglVertexAttrib4Nuiv = wrapglVertexAttrib4Nuiv;
1623 // qglGetVertexAttribdv = wrapglGetVertexAttribdv;
1624 qglGetVertexAttribfv = wrapglGetVertexAttribfv;
1625 qglGetVertexAttribiv = wrapglGetVertexAttribiv;
1626 qglGetVertexAttribPointerv = wrapglGetVertexAttribPointerv;
1628 gl_renderer = (const char *)qglGetString(GL_RENDERER);
1629 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1630 gl_version = (const char *)qglGetString(GL_VERSION);
1631 gl_extensions = (const char *)qglGetString(GL_EXTENSIONS);
1635 if (!gl_platformextensions)
1636 gl_platformextensions = "";
1638 Con_Printf("GL_VENDOR: %s\n", gl_vendor);
1639 Con_Printf("GL_RENDERER: %s\n", gl_renderer);
1640 Con_Printf("GL_VERSION: %s\n", gl_version);
1641 Con_DPrintf("GL_EXTENSIONS: %s\n", gl_extensions);
1642 Con_DPrintf("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
1644 // LordHavoc: report supported extensions
1645 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
1647 vid.support.gl20shaders = true;
1648 vid.support.amd_texture_texture4 = false;
1649 vid.support.arb_depth_texture = false;
1650 vid.support.arb_draw_buffers = false;
1651 vid.support.arb_multitexture = false;
1652 vid.support.arb_occlusion_query = false;
1653 vid.support.arb_shadow = false;
1654 vid.support.arb_texture_compression = false; // different (vendor-specific) formats than on desktop OpenGL...
1655 vid.support.arb_texture_cube_map = true;
1656 vid.support.arb_texture_env_combine = false;
1657 vid.support.arb_texture_gather = false;
1658 vid.support.arb_texture_non_power_of_two = strstr(gl_extensions, "GL_OES_texture_npot") != NULL;
1659 vid.support.arb_vertex_buffer_object = true;
1660 vid.support.ati_separate_stencil = false;
1661 vid.support.ext_blend_minmax = false;
1662 vid.support.ext_blend_subtract = true;
1663 vid.support.ext_draw_range_elements = true;
1664 vid.support.ext_framebuffer_object = false;//true;
1665 vid.support.ext_stencil_two_side = false;
1666 vid.support.ext_texture_3d = false;//SDL_GL_ExtensionSupported("GL_OES_texture_3D"); // iPhoneOS does not support 3D textures, odd...
1667 vid.support.ext_texture_compression_s3tc = false;
1668 vid.support.ext_texture_edge_clamp = true;
1669 vid.support.ext_texture_filter_anisotropic = false; // probably don't want to use it...
1671 qglGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_2d);
1672 if (vid.support.ext_texture_filter_anisotropic)
1673 qglGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, (GLint*)&vid.max_anisotropy);
1674 if (vid.support.arb_texture_cube_map)
1675 qglGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&vid.maxtexturesize_cubemap);
1676 if (vid.support.ext_texture_3d)
1677 qglGetIntegerv(GL_MAX_3D_TEXTURE_SIZE, (GLint*)&vid.maxtexturesize_3d);
1678 Con_Printf("GL_MAX_CUBE_MAP_TEXTURE_SIZE = %i\n", vid.maxtexturesize_cubemap);
1679 Con_Printf("GL_MAX_3D_TEXTURE_SIZE = %i\n", vid.maxtexturesize_3d);
1681 // verify that cubemap textures are really supported
1682 if (vid.support.arb_texture_cube_map && vid.maxtexturesize_cubemap < 256)
1683 vid.support.arb_texture_cube_map = false;
1685 // verify that 3d textures are really supported
1686 if (vid.support.ext_texture_3d && vid.maxtexturesize_3d < 32)
1688 vid.support.ext_texture_3d = false;
1689 Con_Printf("GL_OES_texture_3d reported bogus GL_MAX_3D_TEXTURE_SIZE, disabled\n");
1693 vid.teximageunits = 8;
1694 vid.texarrayunits = 5;
1695 vid.texunits = bound(1, vid.texunits, MAX_TEXTUREUNITS);
1696 vid.teximageunits = bound(1, vid.teximageunits, MAX_TEXTUREUNITS);
1697 vid.texarrayunits = bound(1, vid.texarrayunits, MAX_TEXTUREUNITS);
1698 Con_DPrintf("Using GLES2.0 rendering path - %i texture matrix, %i texture images, %i texcoords%s\n", vid.texunits, vid.teximageunits, vid.texarrayunits, vid.support.ext_framebuffer_object ? ", shadowmapping supported" : "");
1699 vid.renderpath = RENDERPATH_GLES2;
1700 vid.useinterleavedarrays = false;
1702 // VorteX: set other info (maybe place them in VID_InitMode?)
1703 extern cvar_t gl_info_vendor;
1704 extern cvar_t gl_info_renderer;
1705 extern cvar_t gl_info_version;
1706 extern cvar_t gl_info_platform;
1707 extern cvar_t gl_info_driver;
1708 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1709 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1710 Cvar_SetQuick(&gl_info_version, gl_version);
1711 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
1712 Cvar_SetQuick(&gl_info_driver, gl_driver);
1716 void *GL_GetProcAddress(const char *name)
1719 p = SDL_GL_GetProcAddress(name);
1723 static qboolean vid_sdl_initjoysticksystem = false;
1725 void VID_Init (void)
1727 #ifndef __IPHONEOS__
1729 Cvar_RegisterVariable(&apple_mouse_noaccel);
1732 Cvar_RegisterVariable(&vid_soft);
1733 Cvar_RegisterVariable(&vid_soft_threads);
1734 Cvar_RegisterVariable(&vid_soft_interlace);
1735 Cvar_RegisterVariable(&joy_detected);
1736 Cvar_RegisterVariable(&joy_enable);
1737 Cvar_RegisterVariable(&joy_index);
1738 Cvar_RegisterVariable(&joy_axisforward);
1739 Cvar_RegisterVariable(&joy_axisside);
1740 Cvar_RegisterVariable(&joy_axisup);
1741 Cvar_RegisterVariable(&joy_axispitch);
1742 Cvar_RegisterVariable(&joy_axisyaw);
1743 //Cvar_RegisterVariable(&joy_axisroll);
1744 Cvar_RegisterVariable(&joy_deadzoneforward);
1745 Cvar_RegisterVariable(&joy_deadzoneside);
1746 Cvar_RegisterVariable(&joy_deadzoneup);
1747 Cvar_RegisterVariable(&joy_deadzonepitch);
1748 Cvar_RegisterVariable(&joy_deadzoneyaw);
1749 //Cvar_RegisterVariable(&joy_deadzoneroll);
1750 Cvar_RegisterVariable(&joy_sensitivityforward);
1751 Cvar_RegisterVariable(&joy_sensitivityside);
1752 Cvar_RegisterVariable(&joy_sensitivityup);
1753 Cvar_RegisterVariable(&joy_sensitivitypitch);
1754 Cvar_RegisterVariable(&joy_sensitivityyaw);
1755 //Cvar_RegisterVariable(&joy_sensitivityroll);
1756 Cvar_RegisterVariable(&joy_axiskeyevents);
1758 Cvar_SetValueQuick(&vid_touchscreen, 1);
1761 #ifdef SDL_R_RESTART
1762 R_RegisterModule("SDL", sdl_start, sdl_shutdown, sdl_newmap, NULL, NULL);
1765 if (SDL_Init(SDL_INIT_VIDEO) < 0)
1766 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1767 vid_sdl_initjoysticksystem = SDL_InitSubSystem(SDL_INIT_JOYSTICK) >= 0;
1768 if (vid_sdl_initjoysticksystem)
1769 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1770 vid_isfullscreen = false;
1774 // set the icon (we dont use SDL here since it would be too much a PITA)
1776 #include "resource.h"
1777 #include <SDL_syswm.h>
1778 static void VID_SetCaption(void)
1784 SDL_WM_SetCaption( gamename, NULL );
1786 // get the HWND handle
1787 SDL_VERSION( &info.version );
1788 if( !SDL_GetWMInfo( &info ) )
1791 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
1792 #ifndef _W64 //If Windows 64bit data types don't exist
1793 #ifndef SetClassLongPtr
1794 #define SetClassLongPtr SetClassLong
1797 #define GCLP_HICON GCL_HICON
1800 #define LONG_PTR LONG
1803 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
1805 static void VID_SetIcon_Pre(void)
1808 static void VID_SetIcon_Post(void)
1812 // Adding the OS independent XPM version --blub
1813 #include "darkplaces.xpm"
1814 #include "nexuiz.xpm"
1815 static SDL_Surface *icon = NULL;
1816 static void VID_SetIcon_Pre(void)
1819 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
1820 * default settings with less than 91 colors and transparency.
1823 int width, height, colors, isize, i, j;
1825 static SDL_Color palette[256];
1826 unsigned short palenc[256]; // store color id by char
1828 char **idata, *data;
1829 const SDL_version *version;
1831 version = SDL_Linked_Version();
1832 // only use non-XPM icon support in SDL v1.3 and higher
1833 // SDL v1.2 does not support "smooth" transparency, and thus is better
1835 if(version->major >= 2 || (version->major == 1 && version->minor >= 3))
1837 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1840 unsigned int red = 0x00FF0000;
1841 unsigned int green = 0x0000FF00;
1842 unsigned int blue = 0x000000FF;
1843 unsigned int alpha = 0xFF000000;
1844 width = image_width;
1845 height = image_height;
1847 // reallocate with malloc, as this is in tempmempool (do not want)
1849 data = malloc(width * height * 4);
1850 memcpy(data, xpm, width * height * 4);
1854 icon = SDL_CreateRGBSurface(SDL_SRCALPHA, width, height, 32, LittleLong(red), LittleLong(green), LittleLong(blue), LittleLong(alpha));
1857 Con_Printf( "Failed to create surface for the window Icon!\n"
1858 "%s\n", SDL_GetError());
1863 icon->pixels = data;
1867 // we only get here if non-XPM icon was missing, or SDL version is not
1868 // sufficient for transparent non-XPM icons
1871 xpm = (char *) FS_LoadFile("darkplaces-icon.xpm", tempmempool, false, NULL);
1874 idata = XPM_DecodeString(xpm);
1876 idata = ENGINE_ICON;
1882 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
1884 // NOTE: Only 1-char colornames are supported
1885 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
1891 // NOTE: Only 1-char colornames are supported
1892 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
1896 for(i = 0; i < colors; ++i)
1898 unsigned int r, g, b;
1901 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
1904 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
1906 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
1911 palette[i].r = 255; // color key
1914 thenone = i; // weeeee
1919 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
1924 palenc[(unsigned char) idx] = i;
1927 // allocate the image data
1928 data = (char*) malloc(width*height);
1930 for(j = 0; j < height; ++j)
1932 for(i = 0; i < width; ++i)
1934 // casting to the safest possible datatypes ^^
1935 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
1941 // SDL_FreeSurface should free the data too
1942 // but for completeness' sake...
1943 if(icon->flags & SDL_PREALLOC)
1946 icon->pixels = NULL; // safety
1948 SDL_FreeSurface(icon);
1951 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
1952 // 8 bit surfaces get an empty palette allocated according to the docs
1953 // so it's a palette image for sure :) no endian check necessary for the mask
1956 Con_Printf( "Failed to create surface for the window Icon!\n"
1957 "%s\n", SDL_GetError());
1962 icon->pixels = data;
1963 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
1964 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
1967 SDL_WM_SetIcon(icon, NULL);
1969 static void VID_SetIcon_Post(void)
1971 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
1972 // LordHavoc: info.info.x11.lock_func and accompanying code do not seem to compile with SDL 1.3
1973 #if SDL_VIDEO_DRIVER_X11 && !SDL_VIDEO_DRIVER_QUARTZ
1976 const SDL_version *version;
1978 version = SDL_Linked_Version();
1979 // only use non-XPM icon support in SDL v1.3 and higher
1980 // SDL v1.2 does not support "smooth" transparency, and thus is better
1982 if(!(version->major >= 2 || (version->major == 1 && version->minor >= 3)))
1984 // in this case, we did not set the good icon yet
1986 SDL_VERSION(&info.version);
1987 if(SDL_GetWMInfo(&info) == 1 && info.subsystem == SDL_SYSWM_X11)
1989 data = (char *) loadimagepixelsbgra("darkplaces-icon", false, false, false, NULL);
1992 // use _NET_WM_ICON too
1993 static long netwm_icon[MAX_NETWM_ICON];
1999 if(pos + 2 * image_width * image_height < MAX_NETWM_ICON)
2001 netwm_icon[pos++] = image_width;
2002 netwm_icon[pos++] = image_height;
2003 for(i = 0; i < image_height; ++i)
2004 for(j = 0; j < image_width; ++j)
2005 netwm_icon[pos++] = BuffLittleLong((unsigned char *) &data[(i*image_width+j)*4]);
2009 Con_Printf("Skipping NETWM icon #%d because there is no space left\n", i);
2013 data = (char *) loadimagepixelsbgra(va("darkplaces-icon%d", i), false, false, false, NULL);
2016 info.info.x11.lock_func();
2018 Atom net_wm_icon = XInternAtom(info.info.x11.display, "_NET_WM_ICON", false);
2019 XChangeProperty(info.info.x11.display, info.info.x11.wmwindow, net_wm_icon, XA_CARDINAL, 32, PropModeReplace, (const unsigned char *) netwm_icon, pos);
2021 info.info.x11.unlock_func();
2030 static void VID_SetCaption(void)
2032 SDL_WM_SetCaption( gamename, NULL );
2037 static void VID_OutputVersion(void)
2039 const SDL_version *version;
2040 version = SDL_Linked_Version();
2041 Con_Printf( "Linked against SDL version %d.%d.%d\n"
2042 "Using SDL library version %d.%d.%d\n",
2043 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
2044 version->major, version->minor, version->patch );
2047 qboolean VID_InitModeGL(viddef_mode_t *mode)
2051 static int notfirstvideomode = false;
2052 int flags = SDL_OPENGL;
2054 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
2056 const char *drivername;
2058 win_half_width = mode->width>>1;
2059 win_half_height = mode->height>>1;
2061 if(vid_resizable.integer)
2063 flags |= SDL_RESIZABLE;
2065 windowflags |= SDL_WINDOW_RESIZABLE;
2068 VID_OutputVersion();
2073 We cant switch from one OpenGL video mode to another.
2074 Thus we first switch to some stupid 2D mode and then back to OpenGL.
2076 if (notfirstvideomode)
2077 SDL_SetVideoMode( 0, 0, 0, 0 );
2078 notfirstvideomode = true;
2081 // SDL usually knows best
2084 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
2085 i = COM_CheckParm("-gl_driver");
2086 if (i && i < com_argc - 1)
2087 drivername = com_argv[i + 1];
2088 if (SDL_GL_LoadLibrary(drivername) < 0)
2090 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
2095 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
2096 mode->fullscreen = true;
2097 // hide the menu with SDL_WINDOW_BORDERLESS
2098 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
2100 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
2103 Con_Print("Required OpenGL function glGetString not found\n");
2108 // Knghtbrd: should do platform-specific extension string function here
2110 vid_isfullscreen = false;
2111 if (mode->fullscreen) {
2113 flags |= SDL_FULLSCREEN;
2115 windowflags |= SDL_WINDOW_FULLSCREEN;
2117 vid_isfullscreen = true;
2119 //flags |= SDL_HWSURFACE;
2121 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
2122 if (mode->bitsperpixel >= 32)
2124 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
2125 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
2126 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
2127 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
2128 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
2129 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
2133 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
2134 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
2135 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
2136 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
2138 if (mode->stereobuffer)
2139 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
2140 if (mode->samples > 1)
2142 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
2143 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
2145 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2146 if (vid_vsync.integer)
2147 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
2149 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
2152 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
2153 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
2154 SDL_GL_SetAttribute (SDL_GL_RETAINED_BACKING, 1);
2155 // FIXME: get proper resolution from OS somehow (iPad for instance...)
2161 video_bpp = mode->bitsperpixel;
2163 video_flags = flags;
2165 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2169 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2173 mode->width = screen->w;
2174 mode->height = screen->h;
2176 window_flags = windowflags;
2177 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2180 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2184 SDL_GetWindowSize(window, &mode->width, &mode->height);
2185 context = SDL_GL_CreateContext(window);
2186 if (context == NULL)
2188 Con_Printf("Failed to initialize OpenGL context: %s\n", SDL_GetError());
2194 vid_softsurface = NULL;
2195 vid.softpixels = NULL;
2202 SDL_EnableUNICODE( SDL_ENABLE );
2203 // enable key repeat since everyone expects it
2204 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2206 #if !(SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2)
2207 SDL_GL_SetSwapInterval(vid_vsync.integer != 0);
2208 vid_usingvsync = (vid_vsync.integer != 0);
2211 gl_platform = "SDL";
2212 gl_platformextensions = "";
2220 vid_numjoysticks = SDL_NumJoysticks();
2221 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2222 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2223 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2224 memset(vid_joysticks, 0, sizeof(vid_joysticks));
2225 for (i = 0;i < vid_numjoysticks;i++)
2228 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2231 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2234 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2238 vid_activewindow = false;
2239 vid_hasfocus = true;
2240 vid_usingmouse = false;
2241 vid_usinghidecursor = false;
2244 SDL_WM_GrabInput(SDL_GRAB_OFF);
2249 extern cvar_t gl_info_extensions;
2250 extern cvar_t gl_info_vendor;
2251 extern cvar_t gl_info_renderer;
2252 extern cvar_t gl_info_version;
2253 extern cvar_t gl_info_platform;
2254 extern cvar_t gl_info_driver;
2256 qboolean VID_InitModeSoft(viddef_mode_t *mode)
2260 int flags = SDL_HWSURFACE;
2262 int windowflags = SDL_WINDOW_SHOWN;
2265 win_half_width = mode->width>>1;
2266 win_half_height = mode->height>>1;
2268 if(vid_resizable.integer)
2270 flags |= SDL_RESIZABLE;
2272 windowflags |= SDL_WINDOW_RESIZABLE;
2275 VID_OutputVersion();
2277 vid_isfullscreen = false;
2278 if (mode->fullscreen) {
2280 flags |= SDL_FULLSCREEN;
2282 windowflags |= SDL_WINDOW_FULLSCREEN;
2284 vid_isfullscreen = true;
2287 video_bpp = mode->bitsperpixel;
2289 video_flags = flags;
2291 screen = SDL_SetVideoMode(mode->width, mode->height, mode->bitsperpixel, flags);
2295 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2299 mode->width = screen->w;
2300 mode->height = screen->h;
2302 window_flags = windowflags;
2303 window = SDL_CreateWindow(gamename, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, mode->width, mode->height, windowflags);
2306 Con_Printf("Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
2310 SDL_GetWindowSize(window, &mode->width, &mode->height);
2313 // create a framebuffer using our specific color format, we let the SDL blit function convert it in VID_Finish
2314 vid_softsurface = SDL_CreateRGBSurface(SDL_SWSURFACE, mode->width, mode->height, 32, 0x00FF0000, 0x0000FF00, 0x00000000FF, 0xFF000000);
2315 if (vid_softsurface == NULL)
2317 Con_Printf("Failed to setup software rasterizer framebuffer %ix%ix32bpp: %s\n", mode->width, mode->height, SDL_GetError());
2321 SDL_SetAlpha(vid_softsurface, 0, 255);
2323 vid.softpixels = (unsigned int *)vid_softsurface->pixels;
2324 vid.softdepthpixels = (unsigned int *)calloc(1, mode->width * mode->height * 4);
2325 if (DPSOFTRAST_Init(mode->width, mode->height, vid_soft_threads.integer, vid_soft_interlace.integer, (unsigned int *)vid_softsurface->pixels, (unsigned int *)vid.softdepthpixels) < 0)
2327 Con_Printf("Failed to initialize software rasterizer\n");
2337 SDL_EnableUNICODE( SDL_ENABLE );
2338 // enable key repeat since everyone expects it
2339 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
2341 gl_platform = "SDLSoft";
2342 gl_platformextensions = "";
2344 gl_renderer = "DarkPlaces-Soft";
2345 gl_vendor = "Forest Hale";
2349 // clear the extension flags
2350 memset(&vid.support, 0, sizeof(vid.support));
2351 Cvar_SetQuick(&gl_info_extensions, "");
2353 vid.forcevbo = false;
2354 vid.support.arb_depth_texture = true;
2355 vid.support.arb_draw_buffers = true;
2356 vid.support.arb_occlusion_query = true;
2357 vid.support.arb_shadow = true;
2358 //vid.support.arb_texture_compression = true;
2359 vid.support.arb_texture_cube_map = true;
2360 vid.support.arb_texture_non_power_of_two = false;
2361 vid.support.arb_vertex_buffer_object = true;
2362 vid.support.ext_blend_subtract = true;
2363 vid.support.ext_draw_range_elements = true;
2364 vid.support.ext_framebuffer_object = true;
2365 vid.support.ext_texture_3d = true;
2366 //vid.support.ext_texture_compression_s3tc = true;
2367 vid.support.ext_texture_filter_anisotropic = true;
2368 vid.support.ati_separate_stencil = true;
2370 vid.maxtexturesize_2d = 16384;
2371 vid.maxtexturesize_3d = 512;
2372 vid.maxtexturesize_cubemap = 16384;
2374 vid.teximageunits = 32;
2375 vid.texarrayunits = 8;
2376 vid.max_anisotropy = 1;
2377 vid.maxdrawbuffers = 4;
2379 vid.texunits = bound(4, vid.texunits, MAX_TEXTUREUNITS);
2380 vid.teximageunits = bound(16, vid.teximageunits, MAX_TEXTUREUNITS);
2381 vid.texarrayunits = bound(8, vid.texarrayunits, MAX_TEXTUREUNITS);
2382 Con_DPrintf("Using DarkPlaces Software Rasterizer rendering path\n");
2383 vid.renderpath = RENDERPATH_SOFT;
2384 vid.useinterleavedarrays = false;
2386 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
2387 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
2388 Cvar_SetQuick(&gl_info_version, gl_version);
2389 Cvar_SetQuick(&gl_info_platform, gl_platform ? gl_platform : "");
2390 Cvar_SetQuick(&gl_info_driver, gl_driver);
2392 // LordHavoc: report supported extensions
2393 Con_DPrintf("\nQuakeC extensions for server and client: %s\nQuakeC extensions for menu: %s\n", vm_sv_extensions, vm_m_extensions );
2395 // clear to black (loading plaque will be seen over this)
2396 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 128);
2398 vid_numjoysticks = SDL_NumJoysticks();
2399 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
2400 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
2401 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
2402 memset(vid_joysticks, 0, sizeof(vid_joysticks));
2403 for (i = 0;i < vid_numjoysticks;i++)
2406 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
2409 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
2412 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
2416 vid_activewindow = false;
2417 vid_hasfocus = true;
2418 vid_usingmouse = false;
2419 vid_usinghidecursor = false;
2422 SDL_WM_GrabInput(SDL_GRAB_OFF);
2427 qboolean VID_InitMode(viddef_mode_t *mode)
2429 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
2430 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
2432 if (vid_soft.integer)
2433 return VID_InitModeSoft(mode);
2436 return VID_InitModeGL(mode);
2439 void VID_Shutdown (void)
2441 VID_SetMouse(false, false, false);
2442 VID_RestoreSystemGamma();
2447 SDL_FreeSurface(icon);
2452 if (vid_softsurface)
2453 SDL_FreeSurface(vid_softsurface);
2454 vid_softsurface = NULL;
2455 vid.softpixels = NULL;
2456 if (vid.softdepthpixels)
2457 free(vid.softdepthpixels);
2458 vid.softdepthpixels = NULL;
2462 SDL_DestroyWindow(window);
2466 SDL_QuitSubSystem(SDL_INIT_VIDEO);
2471 gl_platformextensions = "";
2474 int VID_SetGamma (unsigned short *ramps, int rampsize)
2476 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2479 int VID_GetGamma (unsigned short *ramps, int rampsize)
2481 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
2484 void VID_Finish (void)
2489 //react on appstate changes
2490 appstate = SDL_GetAppState();
2492 vid_hidden = !(appstate & SDL_APPACTIVE);
2493 vid_hasfocus = (appstate & SDL_APPMOUSEFOCUS) && (appstate & SDL_APPINPUTFOCUS);
2495 vid_activewindow = !vid_hidden && vid_hasfocus;
2497 VID_UpdateGamma(false, 256);
2501 switch(vid.renderpath)
2503 case RENDERPATH_GL11:
2504 case RENDERPATH_GL13:
2505 case RENDERPATH_GL20:
2506 case RENDERPATH_GLES2:
2508 if (r_speeds.integer == 2 || gl_finish.integer)
2510 qglFinish();CHECKGLERROR
2512 #if SDL_MAJOR_VERSION == 1 && SDL_MINOR_VERSION == 2
2515 qboolean vid_usevsync;
2516 vid_usevsync = (vid_vsync.integer && !cls.timedemo);
2517 if (vid_usingvsync != vid_usevsync)
2519 if (SDL_GL_SetSwapInterval(vid_usevsync != 0) >= 0)
2520 Con_DPrintf("Vsync %s\n", vid_usevsync ? "activated" : "deactivated");
2522 Con_DPrintf("ERROR: can't %s vsync\n", vid_usevsync ? "activate" : "deactivate");
2527 SDL_GL_SwapBuffers();
2529 SDL_GL_SwapWindow(window);
2532 case RENDERPATH_SOFT:
2533 DPSOFTRAST_Finish();
2535 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2539 SDL_Surface *screen = SDL_GetWindowSurface(window);
2540 SDL_BlitSurface(vid_softsurface, NULL, screen, NULL);
2541 SDL_UpdateWindowSurface(window);
2545 case RENDERPATH_D3D9:
2546 case RENDERPATH_D3D10:
2547 case RENDERPATH_D3D11:
2553 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
2556 SDL_Rect **vidmodes;
2557 int bpp = SDL_GetVideoInfo()->vfmt->BitsPerPixel;
2560 for(vidmodes = SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); *vidmodes; ++vidmodes)
2564 modes[k].width = (*vidmodes)->w;
2565 modes[k].height = (*vidmodes)->h;
2567 modes[k].refreshrate = 60; // no support for refresh rate in SDL
2568 modes[k].pixelheight_num = 1;
2569 modes[k].pixelheight_denom = 1; // SDL does not provide this