4 cvar_t ui_showname = {0, "ui_showname", "0"};
6 #define ITEM_CLICKABLE 1
7 #define ITEM_DRAWABLE 2
15 #define UI_MOUSEBUTTONS 3
17 static int ui_alive, ui_active;
18 static float ui_mouse_x, ui_mouse_y;
19 static int ui_mousebutton[UI_MOUSEBUTTONS], ui_mouseclick;
20 static int ui_keyui, ui_keyitem;
21 static ui_item_t *ui_keyrealitem;
23 static ui_t *ui_list[MAX_UI_COUNT];
25 static qpic_t *ui_mousepointer;
29 ui_mousepointer = Draw_CachePic("ui/mousepointer.lmp");
30 ui_mouse_x = vid.width * 0.5;
31 ui_mouse_y = vid.height * 0.5;
35 void ui_shutdown(void)
37 ui_mousepointer = NULL;
47 Cvar_RegisterVariable(&ui_showname);
48 R_RegisterModule("UI", ui_start, ui_shutdown, ui_newmap);
51 void ui_mouseupdate(float x, float y)
55 ui_mouse_x = bound(0, x, vid.width);
56 ui_mouse_y = bound(0, y, vid.height);
60 void ui_mouseupdaterelative(float x, float y)
66 ui_mouse_x = bound(0, ui_mouse_x, vid.width);
67 ui_mouse_y = bound(0, ui_mouse_y, vid.height);
74 ui = qmalloc(sizeof(*ui));
76 Sys_Error("ui_create: unable to allocate memory for new ui\n");
77 memset(ui, 0, sizeof(*ui));
81 void ui_free(ui_t *ui)
87 void ui_clear(ui_t *ui)
94 ui_t *ui, char *basename, int number,
95 float x, float y, qpic_t *pic,
96 float left, float top, float width, float height,
97 void(*leftkey)(void *nativedata1, void *nativedata2, float data1, float data2),
98 void(*rightkey)(void *nativedata1, void *nativedata2, float data1, float data2),
99 void(*enterkey)(void *nativedata1, void *nativedata2, float data1, float data2),
100 void(*mouseclick)(void *nativedata1, void *nativedata2, float data1, float data2, float xfrac, float yfrac),
101 void *nativedata1, void *nativedata2, float data1, float data2
107 snprintf(itemname, sizeof(itemname), "%s%04d", basename, number);
108 for (it = ui->items, i = 0;i < ui->item_count;it++, i++)
109 if (it->name == NULL || !strncmp(itemname, it->name, 32))
111 if (i == ui->item_count)
113 if (i == MAX_UI_ITEMS)
115 Con_Printf("ui_item: ran out of UI item slots\n");
120 strncpy(it->name, itemname, 32);
122 if (leftkey || rightkey || enterkey || mouseclick)
123 it->flags |= ITEM_CLICKABLE;
125 it->flags |= ITEM_DRAWABLE;
128 it->click_x = x + left;
129 it->click_y = y + top;
130 it->click_x2 = it->click_x + width;
131 it->click_y2 = it->click_y + height;
132 it->leftkey = leftkey;
133 it->rightkey = rightkey;
134 it->enterkey = enterkey;
135 it->mouseclick = mouseclick;
136 if (it->mouseclick == NULL)
137 it->mouseclick = (void *)it->enterkey;
138 if (it->leftkey == NULL)
139 it->leftkey = it->enterkey;
140 if (it->rightkey == NULL)
141 it->rightkey = it->enterkey;
142 it->nativedata1 = nativedata1;
143 it->nativedata2 = nativedata2;
146 void ui_item_remove(ui_t *ui, char *basename, int number)
151 snprintf(itemname, sizeof(itemname), "%s%04d", basename, number);
152 for (it = ui->items, i = 0;i < ui->item_count;it++, i++)
153 if (it->name && !strncmp(itemname, it->name, 32))
155 if (i < ui->item_count)
159 ui_item_t *ui_hititem(float x, float y)
164 for (j = 0;j < MAX_UI_COUNT;j++)
165 if ((ui = ui_list[j]))
166 for (it = ui->items, i = 0;i < ui->item_count;it++, i++)
167 if (it->name[0] && (it->flags & ITEM_CLICKABLE))
168 if (x >= it->click_x && y >= it->click_y && x < it->click_x2 && y < it->click_y2)
173 int ui_uiactive(ui_t *ui)
176 for (i = 0;i < MAX_UI_COUNT;i++)
177 if (ui_list[i] == ui)
182 void ui_activate(ui_t *ui, int yes)
190 for (i = 0;i < MAX_UI_COUNT;i++)
192 if (ui_list[i] == NULL)
199 Con_Printf("ui_activate: ran out of active ui list items\n");
203 for (i = 0;i < MAX_UI_COUNT;i++)
205 if (ui_list[i] == ui)
214 int ui_isactive(void)
220 for (j = 0;j < MAX_UI_COUNT;j++)
221 if ((ui = ui_list[j]))
228 #define UI_QUEUE_SIZE 256
229 static byte ui_keyqueue[UI_QUEUE_SIZE];
230 static int ui_keyqueuepos = 0;
232 void ui_leftkeyupdate(int pressed)
234 static int key = false;
235 if (pressed && !key && ui_keyqueuepos < UI_QUEUE_SIZE)
236 ui_keyqueue[ui_keyqueuepos++] = UIKEY_LEFT;
240 void ui_rightkeyupdate(int pressed)
242 static int key = false;
243 if (pressed && !key && ui_keyqueuepos < UI_QUEUE_SIZE)
244 ui_keyqueue[ui_keyqueuepos++] = UIKEY_RIGHT;
248 void ui_upkeyupdate(int pressed)
250 static int key = false;
251 if (pressed && !key && ui_keyqueuepos < UI_QUEUE_SIZE)
252 ui_keyqueue[ui_keyqueuepos++] = UIKEY_UP;
256 void ui_downkeyupdate(int pressed)
258 static int key = false;
259 if (pressed && !key && ui_keyqueuepos < UI_QUEUE_SIZE)
260 ui_keyqueue[ui_keyqueuepos++] = UIKEY_DOWN;
264 void ui_mousebuttonupdate(int button, int pressed)
266 if (button < 0 || button >= UI_MOUSEBUTTONS)
268 if (button == 0 && ui_mousebutton[button] && !pressed)
269 ui_mouseclick = true;
270 ui_mousebutton[button] = pressed;
275 ui_item_t *startitem, *it;
278 ui_mouse_x = bound(0, ui_mouse_x, vid.width);
279 ui_mouse_y = bound(0, ui_mouse_y, vid.height);
281 if ((ui_active = ui_isactive()))
283 // validate currently selected item
284 if(ui_list[ui_keyui] == NULL)
286 while (ui_list[ui_keyui] == NULL)
287 ui_keyui = (ui_keyui + 1) % MAX_UI_COUNT;
290 ui_keyitem = bound(0, ui_keyitem, ui_list[ui_keyui]->item_count - 1);
291 startitem = ui_keyrealitem = &ui_list[ui_keyui]->items[ui_keyitem];
292 if ((ui_keyrealitem->flags & ITEM_CLICKABLE) == 0)
296 // FIXME: cycle through UIs as well as items in a UI
297 ui_keyitem = (ui_keyitem - 1) % ui_list[ui_keyui]->item_count - 1;
298 ui_keyrealitem = &ui_list[ui_keyui]->items[ui_keyitem];
300 while (ui_keyrealitem != startitem && (ui_keyrealitem->flags & ITEM_CLICKABLE) == 0);
306 for (i = 0;i < ui_keyqueuepos;i++)
308 startitem = ui_keyrealitem;
309 switch(ui_keyqueue[i])
318 ui_keyui = (ui_keyui - 1) % MAX_UI_COUNT;
319 while(ui_list[ui_keyui] == NULL);
320 ui_keyitem = ui_list[ui_keyui]->item_count - 1;
322 ui_keyrealitem = &ui_list[ui_keyui]->items[ui_keyitem];
324 while (ui_keyrealitem != startitem && (ui_keyrealitem->flags & ITEM_CLICKABLE) == 0);
330 if (ui_keyitem >= ui_list[ui_keyui]->item_count)
333 ui_keyui = (ui_keyui + 1) % MAX_UI_COUNT;
334 while(ui_list[ui_keyui] == NULL);
337 ui_keyrealitem = &ui_list[ui_keyui]->items[ui_keyitem];
339 while (ui_keyrealitem != startitem && (ui_keyrealitem->flags & ITEM_CLICKABLE) == 0);
342 if (ui_keyrealitem->leftkey)
343 ui_keyrealitem->leftkey(ui_keyrealitem->nativedata1, ui_keyrealitem->nativedata2, ui_keyrealitem->data1, ui_keyrealitem->data2);
346 if (ui_keyrealitem->rightkey)
347 ui_keyrealitem->rightkey(ui_keyrealitem->nativedata1, ui_keyrealitem->nativedata2, ui_keyrealitem->data1, ui_keyrealitem->data2);
350 if (ui_keyrealitem->enterkey)
351 ui_keyrealitem->enterkey(ui_keyrealitem->nativedata1, ui_keyrealitem->nativedata2, ui_keyrealitem->data1, ui_keyrealitem->data2);
358 if (ui_mouseclick && (it = ui_hititem(ui_mouse_x, ui_mouse_y)) && it->mouseclick)
359 it->mouseclick(it->nativedata1, it->nativedata2, it->data1, it->data2, ui_mouse_x - it->click_x, ui_mouse_y - it->click_y);
362 ui_mouseclick = false;
370 if (ui_alive && ui_active)
372 for (j = 0;j < MAX_UI_COUNT;j++)
373 if ((ui = ui_list[j]))
375 for (i = 0, it = ui->items;i < ui->item_count;i++, it++)
376 if (it->flags & ITEM_DRAWABLE)
377 Draw_Pic(it->draw_x, it->draw_y, it->draw_pic);
379 if ((it = ui_hititem(ui_mouse_x, ui_mouse_y)))
381 Draw_AdditivePic(it->draw_x, it->draw_y, it->draw_pic);
382 if (ui_showname.value)
383 Draw_String(ui_mouse_x, ui_mouse_y + 16, it->name, 9999);
387 Draw_AdditivePic(it->draw_x, it->draw_y, it->draw_pic);
389 Draw_Pic(ui_mouse_x, ui_mouse_y, ui_mousepointer);