2 Copyright (C) 1999-2007 id Software, Inc. and contributors.
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3 For a list of contributors, see the accompanying CONTRIBUTORS file.
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5 This file is part of GtkRadiant.
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7 GtkRadiant is free software; you can redistribute it and/or modify
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8 it under the terms of the GNU General Public License as published by
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9 the Free Software Foundation; either version 2 of the License, or
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10 (at your option) any later version.
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12 GtkRadiant is distributed in the hope that it will be useful,
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13 but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 GNU General Public License for more details.
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17 You should have received a copy of the GNU General Public License
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18 along with GtkRadiant; if not, write to the Free Software
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19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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21 ----------------------------------------------------------------------------------
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23 This code has been altered significantly from its original form, to support
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24 several games based on the Quake III Arena engine, in the form of "Q3Map2."
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26 ------------------------------------------------------------------------------- */
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37 #define Q3MAP_VERSION "2.5.11"
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38 #define Q3MAP_MOTD "A well-oiled toaster oven"
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42 /* -------------------------------------------------------------------------------
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46 ------------------------------------------------------------------------------- */
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48 /* platform-specific */
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49 #if defined( __linux__ ) || defined( __APPLE__ )
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60 #include <windows.h>
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65 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
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68 #include "mathlib.h"
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72 #include "picomodel.h"
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74 #include "scriplib.h"
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75 #include "polylib.h"
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76 #include "imagelib.h"
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77 #include "qthreads.h"
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81 #include "radiant_jpeglib.h"
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87 /* -------------------------------------------------------------------------------
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91 ------------------------------------------------------------------------------- */
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93 #define MAC_STATIC_HACK 0
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94 #if defined( __APPLE__ ) && MAC_STATIC_HACK
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95 #define MAC_STATIC static
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102 #define Q_stricmp stricmp
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103 #define Q_strncasecmp strnicmp
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105 #define Q_stricmp strcasecmp
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106 #define Q_strncasecmp strncasecmp
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110 /* macro version */
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111 #define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
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115 /* -------------------------------------------------------------------------------
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119 ------------------------------------------------------------------------------- */
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122 #define MAX_QPATH 64
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124 #define MAX_IMAGES 512
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125 #define DEFAULT_IMAGE "*default"
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127 #define MAX_MODELS 512
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129 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
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130 #define DEF_BACKSPLASH_DISTANCE 23
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132 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
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134 #define MAX_SHADER_INFO 8192
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135 #define MAX_CUST_SURFACEPARMS 64
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137 #define SHADER_MAX_VERTEXES 1000
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138 #define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
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140 #define MAX_JITTERS 256
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143 /* epair parsing (note case-sensitivity directive) */
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144 #define CASE_INSENSITIVE_EPAIRS 1
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146 #if CASE_INSENSITIVE_EPAIRS
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147 #define EPAIR_STRCMP Q_stricmp
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149 #define EPAIR_STRCMP strcmp
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153 /* ydnar: compiler flags, because games have widely varying content/surface flags */
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154 #define C_SOLID 0x00000001
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155 #define C_TRANSLUCENT 0x00000002
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156 #define C_STRUCTURAL 0x00000004
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157 #define C_HINT 0x00000008
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158 #define C_NODRAW 0x00000010
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159 #define C_LIGHTGRID 0x00000020
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160 #define C_ALPHASHADOW 0x00000040
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161 #define C_LIGHTFILTER 0x00000080
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162 #define C_VERTEXLIT 0x00000100
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163 #define C_LIQUID 0x00000200
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164 #define C_FOG 0x00000400
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165 #define C_SKY 0x00000800
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166 #define C_ORIGIN 0x00001000
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167 #define C_AREAPORTAL 0x00002000
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168 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
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169 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
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170 #define C_NOMARKS 0x00010000 /* no decals */
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172 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
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176 #define WORLDSPAWN_CAST_SHADOWS 1
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177 #define WORLDSPAWN_RECV_SHADOWS 1
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178 #define ENTITY_CAST_SHADOWS 0
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179 #define ENTITY_RECV_SHADOWS 1
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183 #define MAX_PATCH_SIZE 32
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184 #define MAX_BRUSH_SIDES 1024
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185 #define MAX_BUILD_SIDES 300
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187 #define MAX_EXPANDED_AXIS 128
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189 #define CLIP_EPSILON 0.1f
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190 #define PLANESIDE_EPSILON 0.001f
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191 #define PLANENUM_LEAF -1
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193 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
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194 #define ANTIPORTAL_PRIORITY -1000
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195 #define AREAPORTAL_PRIORITY -1000
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197 #define PSIDE_FRONT 1
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198 #define PSIDE_BACK 2
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199 #define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
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200 #define PSIDE_FACING 4
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202 #define BPRIMIT_UNDEFINED 0
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203 #define BPRIMIT_OLDBRUSHES 1
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204 #define BPRIMIT_NEWBRUSHES 2
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208 #define VIS_HEADER_SIZE 8
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210 #define SEPERATORCACHE /* seperator caching helps a bit */
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212 #define PORTALFILE "PRT1"
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214 #define MAX_PORTALS 32768
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215 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
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216 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
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217 #define MAX_PORTALS_ON_LEAF 128
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221 #define EMIT_POINT 0
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222 #define EMIT_AREA 1
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223 #define EMIT_SPOT 2
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226 #define LIGHT_ATTEN_LINEAR 1
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227 #define LIGHT_ATTEN_ANGLE 2
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228 #define LIGHT_ATTEN_DISTANCE 4
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229 #define LIGHT_TWOSIDED 8
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230 #define LIGHT_GRID 16
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231 #define LIGHT_SURFACES 32
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232 #define LIGHT_DARK 64 /* probably never use this */
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233 #define LIGHT_FAST 256
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234 #define LIGHT_FAST_TEMP 512
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235 #define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
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236 #define LIGHT_NEGATIVE 1024
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238 #define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
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239 #define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
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240 #define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
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241 #define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
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243 #define MAX_TRACE_TEST_NODES 256
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244 #define DEFAULT_INHIBIT_RADIUS 1.5f
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246 #define LUXEL_EPSILON 0.125f
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247 #define VERTEX_EPSILON -0.125f
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248 #define GRID_EPSILON 0.0f
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250 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
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251 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
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252 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
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254 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
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255 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
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257 #define CLUSTER_UNMAPPED -1
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258 #define CLUSTER_OCCLUDED -2
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259 #define CLUSTER_FLOODED -3
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261 #define VERTEX_LUXEL_SIZE 3
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262 #define BSP_LUXEL_SIZE 3
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263 #define RAD_LUXEL_SIZE 3
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264 #define SUPER_LUXEL_SIZE 4
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265 #define SUPER_ORIGIN_SIZE 3
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266 #define SUPER_NORMAL_SIZE 3
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267 #define SUPER_DELUXEL_SIZE 3
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268 #define BSP_DELUXEL_SIZE 3
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270 #define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
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271 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
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272 #define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
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273 #define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
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274 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
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275 #define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
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276 #define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
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277 #define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
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278 #define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
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279 #define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
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283 /* -------------------------------------------------------------------------------
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285 abstracted bsp file
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287 ------------------------------------------------------------------------------- */
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289 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
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291 #define MAX_LIGHTMAPS 4 /* RBSP */
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292 #define MAX_LIGHT_STYLES 64
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293 #define MAX_SWITCHED_LIGHTS 32
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294 #define LS_NORMAL 0x00
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295 #define LS_UNUSED 0xFE
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296 #define LS_NONE 0xFF
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298 #define MAX_LIGHTMAP_SHADERS 256
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300 /* ok to increase these at the expense of more memory */
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301 #define MAX_MAP_MODELS 0x400
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302 #define MAX_MAP_BRUSHES 0x8000
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303 #define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
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304 #define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
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305 #define MAX_MAP_SHADERS 0x400
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307 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
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308 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
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309 #define MAX_MAP_PLANES 0x100000 //% 0x20000 /* ydnar for md */
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310 #define MAX_MAP_NODES 0x20000
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311 #define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
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312 #define MAX_MAP_LEAFS 0x20000
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313 #define MAX_MAP_LEAFFACES 0x20000
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314 #define MAX_MAP_LEAFBRUSHES 0x40000
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315 #define MAX_MAP_PORTALS 0x20000
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316 #define MAX_MAP_LIGHTING 0x800000
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317 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
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318 #define MAX_MAP_VISIBILITY 0x200000
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320 #define MAX_MAP_DRAW_SURFS 0x20000
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321 #define MAX_MAP_DRAW_VERTS 0x80000
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322 #define MAX_MAP_DRAW_INDEXES 0x80000
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325 /* key / value pair sizes in the entities lump */
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327 #define MAX_VALUE 1024
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329 /* the editor uses these predefined yaw angles to orient entities up or down */
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330 #define ANGLE_UP -1
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331 #define ANGLE_DOWN -2
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333 #define LIGHTMAP_WIDTH 128
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334 #define LIGHTMAP_HEIGHT 128
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336 #define MIN_WORLD_COORD (-65536)
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337 #define MAX_WORLD_COORD (65536)
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338 #define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
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341 typedef void (*bspFunc)( const char * );
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346 int offset, length;
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356 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
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363 float mins[ 3 ], maxs[ 3 ];
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364 int firstBSPSurface, numBSPSurfaces;
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365 int firstBSPBrush, numBSPBrushes;
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372 char shader[ MAX_QPATH ];
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379 /* planes x^1 is allways the opposite of plane x */
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392 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
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393 int mins[ 3 ]; /* for frustom culling */
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401 int cluster; /* -1 = opaque cluster (do I still store these?) */
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404 int mins[ 3 ]; /* for frustum culling */
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407 int firstBSPLeafSurface;
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408 int numBSPLeafSurfaces;
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410 int firstBSPLeafBrush;
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411 int numBSPLeafBrushes;
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418 int planeNum; /* positive plane side faces out of the leaf */
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420 int surfaceNum; /* RBSP */
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429 int shaderNum; /* the shader that determines the content flags */
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436 char shader[ MAX_QPATH ];
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438 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
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447 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
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449 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
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466 typedef struct bspGridPoint_s
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468 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
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469 byte directed[ MAX_LIGHTMAPS ][ 3 ];
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470 byte styles[ MAX_LIGHTMAPS ];
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488 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
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489 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
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490 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
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491 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
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492 int lightmapWidth, lightmapHeight;
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494 vec3_t lightmapOrigin;
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495 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
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504 /* -------------------------------------------------------------------------------
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508 ------------------------------------------------------------------------------- */
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510 /* ydnar: for smaller structs */
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514 /* ydnar: for q3map_tcMod */
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515 typedef float tcMod_t[ 3 ][ 3 ];
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518 /* ydnar: for multiple game support */
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519 typedef struct surfaceParm_s
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522 int contentFlags, contentFlagsClear;
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523 int surfaceFlags, surfaceFlagsClear;
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524 int compileFlags, compileFlagsClear;
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529 typedef struct game_s
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531 char *arg; /* -game matches this */
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532 char *gamePath; /* main game data dir */
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533 char *homeBasePath; /* home sub-dir on unix */
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534 char *magic; /* magic word for figuring out base path */
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535 char *shaderPath; /* shader directory */
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536 qboolean wolfLight; /* when true, lights work like wolf q3map */
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537 qboolean emitFlares; /* when true, emit flare surfaces */
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538 char *flareShader; /* default flare shader (MUST BE SET) */
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539 char *bspIdent; /* 4-letter bsp file prefix */
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540 int bspVersion; /* BSP version to use */
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541 bspFunc load, write; /* load/write function pointers */
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542 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
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547 typedef struct image_s
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549 char *name, *filename;
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557 typedef struct sun_s
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559 struct sun_s *next;
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560 vec3_t direction, color;
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561 float photons, deviance, filterRadius;
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567 typedef struct surfaceModel_s
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569 struct surfaceModel_s *next;
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570 char model[ MAX_QPATH ];
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571 float density, odds;
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572 float minScale, maxScale;
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573 float minAngle, maxAngle;
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579 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
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580 typedef struct foliage_s
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582 struct foliage_s *next;
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583 char model[ MAX_QPATH ];
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584 float scale, density, odds;
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585 qboolean inverseAlpha;
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589 typedef struct foliageInstance_s
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591 vec3_t xyz, normal;
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596 typedef struct remap_s
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598 struct remap_s *next;
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600 char to[ MAX_QPATH ];
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613 typedef struct alphaMod_s
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615 struct alphaMod_s *next;
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616 alphaModType_t type;
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632 typedef struct shaderInfo_s
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634 char shader[ MAX_QPATH ];
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638 float value; /* light value */
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640 char backShader[ MAX_QPATH ]; /* for surfaces that generate different front and back passes */
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641 char flareShader[ MAX_QPATH ]; /* for light flares */
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642 char cloneShader[ MAX_QPATH ]; /* ydnar: for cloning of a surface */
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643 char damageShader[ MAX_QPATH ]; /* ydnar: sof2 damage shader name */
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645 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
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646 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
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648 float subdivisions; /* from a "tesssize xxx" */
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649 float backsplashFraction; /* floating point value, usually 0.05 */
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650 float backsplashDistance; /* default 16 */
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651 float lightSubdivide; /* default 999 */
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652 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
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654 int lightmapSampleSize; /* lightmap sample size */
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655 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
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657 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
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658 float offset; /* ydnar: offset in units */
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659 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
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661 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
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663 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
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664 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
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665 qb_t forceMeta; /* ydnar: force metasurface path */
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666 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
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667 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
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668 qb_t invert; /* ydnar: reverse facing */
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669 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
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670 qb_t tcGen; /* ydnar: has explicit texcoord generation */
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671 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
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672 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
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673 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
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674 alphaMod_t *alphaMod; /* ydnar: q3map_alphaMod support */
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676 int furNumLayers; /* ydnar: number of fur layers */
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677 float furOffset; /* ydnar: offset of each layer */
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678 float furFade; /* ydnar: alpha fade amount per layer */
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680 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
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682 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
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683 qb_t globalTexture; /* don't normalize texture repeats */
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684 qb_t twoSided; /* cull none */
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685 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
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686 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
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687 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
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688 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
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689 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
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690 qb_t notjunc; /* don't use this surface for tjunction fixing */
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691 qb_t fogParms; /* ydnar: has fogparms */
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692 qb_t noFog; /* ydnar: supress fogging */
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694 qb_t clipModel; /* ydnar: solid model hack */
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696 byte styleMarker; /* ydnar: light styles hack */
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698 float vertexScale; /* vertex light scale */
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700 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
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702 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
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703 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
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704 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
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706 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
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707 char implicitImagePath[ MAX_QPATH ];
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709 image_t *shaderImage;
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710 image_t *lightImage;
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711 image_t *normalImage;
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713 float skyLightValue; /* ydnar */
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714 int skyLightIterations; /* ydnar */
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715 sun_t *sun; /* ydnar */
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717 vec3_t color; /* normalized color */
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718 vec3_t averageColor;
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721 qb_t lmMergable; /* ydnar */
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722 int lmCustomWidth, lmCustomHeight; /* ydnar */
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723 float lmGamma; /* ydnar */
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724 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
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726 int shaderWidth, shaderHeight; /* ydnar */
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729 vec3_t fogDir; /* ydnar */
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731 char *shaderText; /* ydnar */
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739 /* -------------------------------------------------------------------------------
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743 ------------------------------------------------------------------------------- */
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745 typedef struct face_s
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747 struct face_s *next;
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757 typedef struct plane_s
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762 struct plane_s *hash_chain;
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767 typedef struct side_s
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771 int outputNum; /* set when the side is written to the file list */
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773 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
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774 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
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776 winding_t *winding;
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777 winding_t *visibleHull; /* convex hull of all visible fragments */
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779 shaderInfo_t *shaderInfo;
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781 int contentFlags; /* from shaderInfo */
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782 int surfaceFlags; /* from shaderInfo */
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783 int compileFlags; /* from shaderInfo */
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784 int value; /* from shaderInfo */
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786 qboolean visible; /* choose visble planes first */
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787 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
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788 qboolean backSide; /* generated side for a q3map_backShader */
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790 qboolean culled; /* ydnar: face culling */
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795 typedef struct sideRef_s
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797 struct sideRef_s *next;
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803 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
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804 typedef struct indexMap_s
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806 int w, h, numLayers;
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807 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
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808 float offsets[ 256 ];
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814 typedef struct brush_s
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816 struct brush_s *next;
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817 struct brush_s *original; /* chopped up brushes will reference the originals */
\r
819 int entityNum, brushNum;/* editor numbering */
\r
820 int outputNum; /* set when the brush is written to the file list */
\r
822 /* ydnar: for shadowcasting entities */
\r
826 shaderInfo_t *contentShader;
\r
827 shaderInfo_t *celShader; /* :) */
\r
829 /* ydnar: gs mods */
\r
830 float lightmapScale;
\r
831 vec3_t eMins, eMaxs;
\r
835 int compileFlags; /* ydnar */
\r
839 int portalareas[ 2 ];
\r
844 side_t sides[ 6 ]; /* variably sized */
\r
849 typedef struct fog_s
\r
853 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
\r
861 bspDrawVert_t *verts;
\r
866 typedef struct parseMesh_s
\r
868 struct parseMesh_s *next;
\r
870 int entityNum, brushNum; /* ydnar: editor numbering */
\r
872 /* ydnar: for shadowcasting entities */
\r
877 shaderInfo_t *shaderInfo;
\r
878 shaderInfo_t *celShader; /* :) */
\r
880 /* ydnar: gs mods */
\r
881 float lightmapScale;
\r
882 vec3_t eMins, eMaxs;
\r
887 float longestCurve;
\r
894 ydnar: the drawsurf struct was extended to allow for:
\r
895 - non-convex planar surfaces
\r
896 - non-planar brushface surfaces
\r
897 - lightmapped terrain
\r
903 /* ydnar: these match up exactly with bspSurfaceType_t */
\r
909 SURFACE_FOLIAGE, /* wolf et */
\r
911 /* ydnar: compiler-relevant surface types */
\r
912 SURFACE_FORCED_META,
\r
922 char *surfaceTypes[ NUM_SURFACE_TYPES ]
\r
931 "SURFACE_TRIANGLES",
\r
934 "SURFACE_FORCED_META",
\r
943 /* ydnar: this struct needs an overhaul (again, heh) */
\r
944 typedef struct mapDrawSurface_s
\r
946 surfaceType_t type;
\r
948 int outputNum; /* ydnar: to match this sort of thing up */
\r
950 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
\r
951 qboolean skybox; /* ydnar: yet another fun hack */
\r
953 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
\r
955 shaderInfo_t *shaderInfo;
\r
956 shaderInfo_t *celShader;
\r
958 parseMesh_t *mapMesh;
\r
959 sideRef_t *sideRef;
\r
963 int numVerts; /* vertexes and triangles */
\r
964 bspDrawVert_t *verts;
\r
969 vec3_t lightmapOrigin; /* also used for flares */
\r
970 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
\r
971 int lightStyle; /* used for flares */
\r
973 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
\r
974 float lightmapScale;
\r
976 /* ydnar: surface classification */
\r
978 vec3_t lightmapAxis;
\r
981 /* ydnar: shadow group support */
\r
982 int castShadows, recvShadows;
\r
984 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
\r
986 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
\r
988 /* ydnar: for patches */
\r
989 float longestCurve;
\r
991 int patchWidth, patchHeight;
\r
992 vec3_t bounds[ 2 ];
\r
994 /* ydnar/sd: for foliage */
\r
995 int numFoliageInstances;
\r
997 /* ydnar: editor/useful numbering */
\r
1004 typedef struct drawSurfRef_s
\r
1006 struct drawSurfRef_s *nextRef;
\r
1012 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
\r
1013 typedef struct metaTriangle_s
\r
1017 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
\r
1019 vec3_t lightmapAxis;
\r
1025 typedef struct epair_s
\r
1027 struct epair_s *next;
\r
1028 char *key, *value;
\r
1036 brush_t *brushes, *lastBrush;
\r
1037 parseMesh_t *patches;
\r
1038 int mapEntityNum, firstDrawSurf;
\r
1039 int firstBrush, numBrushes; /* only valid during BSP compile */
\r
1045 typedef struct node_s
\r
1047 /* both leafs and nodes */
\r
1048 int planenum; /* -1 = leaf node */
\r
1049 struct node_s *parent;
\r
1050 vec3_t mins, maxs; /* valid after portalization */
\r
1051 brush_t *volume; /* one for each leaf/node */
\r
1054 side_t *side; /* the side that created the node */
\r
1055 struct node_s *children[ 2 ];
\r
1056 int compileFlags; /* ydnar: hint, antiportal */
\r
1058 vec3_t referencepoint;
\r
1061 qboolean opaque; /* view can never be inside */
\r
1062 qboolean areaportal;
\r
1063 qboolean skybox; /* ydnar: a skybox leaf */
\r
1064 qboolean sky; /* ydnar: a sky leaf */
\r
1065 int cluster; /* for portalfile writing */
\r
1066 int area; /* for areaportals */
\r
1067 brush_t *brushlist; /* fragments of all brushes in this leaf */
\r
1068 drawSurfRef_t *drawSurfReferences;
\r
1070 int occupied; /* 1 or greater can reach entity */
\r
1071 entity_t *occupant; /* for leak file testing */
\r
1073 struct portal_s *portals; /* also on nodes during construction */
\r
1078 typedef struct portal_s
\r
1081 node_t *onnode; /* NULL = outside box */
\r
1082 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
\r
1083 struct portal_s *next[ 2 ];
\r
1084 winding_t *winding;
\r
1086 qboolean sidefound; /* false if ->side hasn't been checked */
\r
1087 int compileFlags; /* from original face that caused the split */
\r
1088 side_t *side; /* NULL = non-visible */
\r
1096 node_t outside_node;
\r
1097 vec3_t mins, maxs;
\r
1103 /* -------------------------------------------------------------------------------
\r
1107 ------------------------------------------------------------------------------- */
\r
1120 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
\r
1125 typedef struct passage_s
\r
1127 struct passage_s *next;
\r
1128 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
\r
1144 qboolean hint; /* true if this portal was created from a hint splitter */
\r
1146 visPlane_t plane; /* normal pointing into neighbor */
\r
1147 int leaf; /* neighbor */
\r
1149 vec3_t origin; /* for fast clip testing */
\r
1152 fixedWinding_t *winding;
\r
1154 byte *portalfront; /* [portals], preliminary */
\r
1155 byte *portalflood; /* [portals], intermediate */
\r
1156 byte *portalvis; /* [portals], final */
\r
1158 int nummightsee; /* bit count on portalflood for sort */
\r
1159 passage_t *passages; /* there are just as many passages as there */
\r
1160 /* are portals in the leaf this portal leads */
\r
1165 typedef struct leaf_s
\r
1169 vportal_t *portals[MAX_PORTALS_ON_LEAF];
\r
1174 typedef struct pstack_s
\r
1176 byte mightsee[ MAX_PORTALS / 8 ];
\r
1177 struct pstack_s *next;
\r
1179 vportal_t *portal; /* portal exiting */
\r
1180 fixedWinding_t *source;
\r
1181 fixedWinding_t *pass;
\r
1183 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
\r
1184 int freewindings[ 3 ];
\r
1186 visPlane_t portalplane;
\r
1188 #ifdef SEPERATORCACHE
\r
1189 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
\r
1190 int numseperators[ 2 ];
\r
1200 pstack_t pstack_head;
\r
1206 /* -------------------------------------------------------------------------------
\r
1210 ------------------------------------------------------------------------------- */
\r
1212 /* ydnar: new light struct with flags */
\r
1213 typedef struct light_s
\r
1215 struct light_s *next;
\r
1218 int flags; /* ydnar: condensed all the booleans into one flags int */
\r
1222 vec3_t normal; /* for surfaces, spotlights, and suns */
\r
1223 float dist; /* plane location along normal */
\r
1228 float radiusByDist; /* for spotlights */
\r
1229 float fade; /* ydnar: from wolf, for linear lights */
\r
1230 float angleScale; /* ydnar: stolen from vlight for K */
\r
1232 float add; /* ydnar: used for area lights */
\r
1233 float envelope; /* ydnar: units until falloff < tolerance */
\r
1234 float envelope2; /* ydnar: envelope squared (tiny optimization) */
\r
1235 vec3_t mins, maxs; /* ydnar: pvs envelope */
\r
1236 int cluster; /* ydnar: cluster light falls into */
\r
1239 vec3_t emitColor; /* full out-of-gamut value */
\r
1241 float falloffTolerance; /* ydnar: minimum attenuation threshold */
\r
1242 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
\r
1249 /* constant input */
\r
1250 qboolean testOcclusion, forceSunlight, testAll;
\r
1259 qboolean twoSided;
\r
1261 /* per-sample input */
\r
1263 vec3_t origin, normal;
\r
1264 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
\r
1266 /* per-light input */
\r
1270 /* calculated input */
\r
1271 vec3_t displacement, direction;
\r
1274 /* input and output */
\r
1275 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
\r
1278 int compileFlags; /* for determining surface compile flags traced through */
\r
1279 qboolean passSolid;
\r
1282 /* working data */
\r
1284 int testNodes[ MAX_TRACE_TEST_NODES ];
\r
1290 /* must be identical to bspDrawVert_t except for float color! */
\r
1295 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
\r
1297 float color[ MAX_LIGHTMAPS ][ 4 ];
\r
1305 radVert_t verts[ MAX_POINTS_ON_WINDING ];
\r
1310 /* crutch for poor local allocations in win32 smp */
\r
1313 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
\r
1314 int sides[ MAX_POINTS_ON_WINDING + 4 ];
\r
1319 /* ydnar: new lightmap handling code */
\r
1320 typedef struct outLightmap_s
\r
1322 int lightmapNum, extLightmapNum;
\r
1323 int customWidth, customHeight;
\r
1327 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
\r
1329 byte *bspLightBytes;
\r
1330 byte *bspDirBytes;
\r
1335 typedef struct rawLightmap_s
\r
1337 qboolean finished, splotchFix, wrap[ 2 ];
\r
1338 int customWidth, customHeight;
\r
1340 float filterRadius;
\r
1342 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
\r
1343 int numLightClusters, *lightClusters;
\r
1345 int sampleSize, actualSampleSize, axisNum;
\r
1348 vec3_t mins, maxs, axis, origin, *vecs;
\r
1350 int w, h, sw, sh, used;
\r
1352 int numStyledTwins;
\r
1353 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
\r
1355 int outLightmapNums[ MAX_LIGHTMAPS ];
\r
1356 int twinNums[ MAX_LIGHTMAPS ];
\r
1357 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
\r
1358 byte styles[ MAX_LIGHTMAPS ];
\r
1359 float *bspLuxels[ MAX_LIGHTMAPS ];
\r
1360 float *radLuxels[ MAX_LIGHTMAPS ];
\r
1361 float *superLuxels[ MAX_LIGHTMAPS ];
\r
1362 float *superOrigins;
\r
1363 float *superNormals;
\r
1364 int *superClusters;
\r
1366 float *superDeluxels; /* average light direction */
\r
1367 float *bspDeluxels;
\r
1372 typedef struct rawGridPoint_s
\r
1374 vec3_t ambient[ MAX_LIGHTMAPS ];
\r
1375 vec3_t directed[ MAX_LIGHTMAPS ];
\r
1377 byte styles[ MAX_LIGHTMAPS ];
\r
1382 typedef struct surfaceInfo_s
\r
1384 bspModel_t *model;
\r
1386 rawLightmap_t *lm;
\r
1387 int parentSurfaceNum, childSurfaceNum;
\r
1388 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
\r
1389 float longestCurve;
\r
1391 vec3_t axis, mins, maxs;
\r
1392 qboolean hasLightmap, approximated;
\r
1393 int firstSurfaceCluster, numSurfaceClusters;
\r
1399 /* -------------------------------------------------------------------------------
\r
1403 ------------------------------------------------------------------------------- */
\r
1406 vec_t Random( void );
\r
1407 int BSPInfo( int count, char **fileNames );
\r
1408 int ScaleBSPMain( int argc, char **argv );
\r
1409 int ConvertMain( int argc, char **argv );
\r
1413 void InitPaths( int *argc, char **argv );
\r
1417 int BSPMain( int argc, char **argv );
\r
1420 /* convert_map.c */
\r
1421 int ConvertBSPToMap( char *bspName );
\r
1424 /* convert_ase.c */
\r
1425 int ConvertBSPToASE( char *bspName );
\r
1429 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
\r
1430 int CountBrushList( brush_t *brushes );
\r
1431 brush_t *AllocBrush( int numsides );
\r
1432 void FreeBrush( brush_t *brushes );
\r
1433 void FreeBrushList( brush_t *brushes );
\r
1434 brush_t *CopyBrush( brush_t *brush );
\r
1435 qboolean BoundBrush( brush_t *brush );
\r
1436 qboolean CreateBrushWindings( brush_t *brush );
\r
1437 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
\r
1438 vec_t BrushVolume( brush_t *brush );
\r
1439 void WriteBSPBrushMap( char *name, brush_t *list );
\r
1441 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
\r
1442 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
\r
1444 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
\r
1445 qboolean WindingIsTiny( winding_t *w );
\r
1447 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
\r
1449 tree_t *AllocTree( void );
\r
1450 node_t *AllocNode( void );
\r
1454 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
\r
1455 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
\r
1456 void FreeMesh( mesh_t *m );
\r
1457 mesh_t *CopyMesh( mesh_t *mesh );
\r
1458 void PrintMesh( mesh_t *m );
\r
1459 mesh_t *TransposeMesh( mesh_t *in );
\r
1460 void InvertMesh( mesh_t *m );
\r
1461 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
\r
1462 int IterationsForCurve( float len, int subdivisions );
\r
1463 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
\r
1464 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
\r
1465 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
\r
1466 void MakeMeshNormals( mesh_t in );
\r
1467 void PutMeshOnCurve( mesh_t in );
\r
1469 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
\r
1473 void LoadMapFile( char *filename, qboolean onlyLights );
\r
1474 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
\r
1475 int PlaneTypeForNormal( vec3_t normal );
\r
1476 void AddBrushBevels( void );
\r
1477 brush_t *FinishBrush( void );
\r
1481 void MakeHeadnodePortals( tree_t *tree );
\r
1482 void MakeNodePortal( node_t *node );
\r
1483 void SplitNodePortals( node_t *node );
\r
1485 qboolean PortalPassable( portal_t *p );
\r
1487 qboolean FloodEntities( tree_t *tree );
\r
1488 void FillOutside( node_t *headnode);
\r
1489 void FloodAreas( tree_t *tree);
\r
1490 face_t *VisibleFaces( entity_t *e, tree_t *tree );
\r
1491 void FreePortal( portal_t *p );
\r
1493 void MakeTreePortals( tree_t *tree );
\r
1497 xmlNodePtr LeakFile( tree_t *tree );
\r
1501 void NumberClusters( tree_t *tree );
\r
1502 void WritePortalFile( tree_t *tree );
\r
1506 void SetModelNumbers( void );
\r
1507 void SetLightStyles( void );
\r
1509 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
\r
1511 void BeginBSPFile( void );
\r
1512 void EndBSPFile( void );
\r
1513 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
\r
1514 void EmitFogs( void );
\r
1516 void BeginModel( void );
\r
1517 void EndModel( entity_t *e, node_t *headnode );
\r
1521 void FreeTree( tree_t *tree );
\r
1522 void FreeTree_r( node_t *node );
\r
1523 void PrintTree_r( node_t *node, int depth );
\r
1524 void FreeTreePortals_r( node_t *node );
\r
1528 void ParsePatch( qboolean onlyLights );
\r
1529 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
\r
1530 void PatchMapDrawSurfs( entity_t *e );
\r
1534 void FixTJunctions( entity_t *e );
\r
1538 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
\r
1539 void FogDrawSurfaces( entity_t *e );
\r
1540 int FogForPoint( vec3_t point, float epsilon );
\r
1541 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
\r
1542 void CreateMapFogs( void );
\r
1546 face_t *MakeStructuralBSPFaceList( brush_t *list );
\r
1547 face_t *MakeVisibleBSPFaceList( brush_t *list );
\r
1548 tree_t *FaceBSP( face_t *list );
\r
1552 void PicoPrintFunc( int level, const char *str );
\r
1553 void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
\r
1554 picoModel_t *FindModel( char *name, int frame );
\r
1555 picoModel_t *LoadModel( char *name, int frame );
\r
1556 void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
\r
1557 void AddTriangleModels( entity_t *e );
\r
1561 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
\r
1562 void FinishSurface( mapDrawSurface_t *ds );
\r
1563 void StripFaceSurface( mapDrawSurface_t *ds );
\r
1564 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
\r
1565 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
\r
1566 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
\r
1567 void ClassifyEntitySurfaces( entity_t *e );
\r
1568 void TidyEntitySurfaces( entity_t *e );
\r
1569 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
\r
1570 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
\r
1571 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
\r
1572 void ClearSurface( mapDrawSurface_t *ds );
\r
1573 void AddEntitySurfaceModels( entity_t *e );
\r
1574 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
\r
1575 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
\r
1576 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
\r
1577 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
\r
1578 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
\r
1579 void MakeDebugPortalSurfs( tree_t *tree );
\r
1580 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
\r
1581 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
\r
1582 void AddEntitySurfaceModels( entity_t *e );
\r
1583 int AddSurfaceModels( mapDrawSurface_t *ds );
\r
1584 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
\r
1587 /* surface_fur.c */
\r
1588 void Fur( mapDrawSurface_t *src );
\r
1591 /* surface_foliage.c */
\r
1592 void Foliage( mapDrawSurface_t *src );
\r
1595 /* ydnar: surface_meta.c */
\r
1596 void ClearMetaTriangles( void );
\r
1597 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
\r
1598 void MakeEntityMetaTriangles( entity_t *e );
\r
1599 void FixMetaTJunctions( void );
\r
1600 void SmoothMetaTriangles( void );
\r
1601 void MergeMetaTriangles( void );
\r
1604 /* surface_extra.c */
\r
1605 void SetDefaultSampleSize( int sampleSize );
\r
1607 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
\r
1609 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
\r
1610 int GetSurfaceExtraParentSurfaceNum( int num );
\r
1611 int GetSurfaceExtraEntityNum( int num );
\r
1612 int GetSurfaceExtraCastShadows( int num );
\r
1613 int GetSurfaceExtraRecvShadows( int num );
\r
1614 int GetSurfaceExtraSampleSize( int num );
\r
1615 float GetSurfaceExtraLongestCurve( int num );
\r
1616 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
\r
1618 void WriteSurfaceExtraFile( const char *path );
\r
1619 void LoadSurfaceExtraFile( const char *path );
\r
1623 void ProcessDecals( void );
\r
1624 void MakeEntityDecals( entity_t *e );
\r
1627 /* brush_primit.c */
\r
1628 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
\r
1632 fixedWinding_t *NewFixedWinding( int points );
\r
1633 int VisMain( int argc, char **argv );
\r
1636 int CountBits( byte *bits, int numbits );
\r
1637 void PassageFlow( int portalnum );
\r
1638 void CreatePassages( int portalnum );
\r
1639 void PassageMemory( void );
\r
1640 void BasePortalVis( int portalnum );
\r
1641 void BetterPortalVis( int portalnum );
\r
1642 void PortalFlow( int portalnum );
\r
1643 void PassagePortalFlow( int portalnum );
\r
1648 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
\r
1649 int LightContributionToSample( trace_t *trace );
\r
1650 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
\r
1651 int LightContributionToPoint( trace_t *trace );
\r
1652 int LightMain( int argc, char **argv );
\r
1655 /* light_trace.c */
\r
1656 void SetupTraceNodes( void );
\r
1657 void TraceLine( trace_t *trace );
\r
1658 float SetupTrace( trace_t *trace );
\r
1661 /* light_bounce.c */
\r
1662 qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
\r
1663 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
\r
1664 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
\r
1665 void RadCreateDiffuseLights( void );
\r
1666 void RadFreeLights();
\r
1669 /* light_ydnar.c */
\r
1670 void ColorToBytes( const float *color, byte *colorBytes, float scale );
\r
1671 void SmoothNormals( void );
\r
1673 void MapRawLightmap( int num );
\r
1674 void IlluminateRawLightmap( int num );
\r
1675 void IlluminateVertexes( int num );
\r
1677 void SetupBrushes( void );
\r
1678 void SetupClusters( void );
\r
1679 qboolean ClusterVisible( int a, int b );
\r
1680 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
\r
1681 int ClusterForPoint( vec3_t point );
\r
1682 int ClusterForPointExt( vec3_t point, float epsilon );
\r
1683 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
\r
1684 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
\r
1685 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
\r
1686 void FreeTraceLights( trace_t *trace );
\r
1687 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
\r
1688 void CreateTraceLightsForSurface( int num, trace_t *trace );
\r
1691 /* lightmaps_ydnar.c */
\r
1692 void ExportLightmaps( void );
\r
1694 int ExportLightmapsMain( int argc, char **argv );
\r
1695 int ImportLightmapsMain( int argc, char **argv );
\r
1697 void SetupSurfaceLightmaps( void );
\r
1698 void StitchSurfaceLightmaps( void );
\r
1699 void StoreSurfaceLightmaps( void );
\r
1703 void ImageFree( image_t *image );
\r
1704 image_t *ImageFind( const char *filename );
\r
1705 image_t *ImageLoad( const char *filename );
\r
1709 void AlphaMod( alphaMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
\r
1711 void TcMod( tcMod_t mod, float st[ 2 ] );
\r
1712 void TcModIdentity( tcMod_t mod );
\r
1713 void TcModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
\r
1714 void TcModTranslate( tcMod_t mod, float s, float t );
\r
1715 void TcModScale( tcMod_t mod, float s, float t );
\r
1716 void TcModRotate( tcMod_t mod, float euler );
\r
1718 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
\r
1720 void BeginMapShaderFile( const char *mapFile );
\r
1721 void WriteMapShaderFile( void );
\r
1722 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
\r
1723 void EmitVertexRemapShader( char *from, char *to );
\r
1725 void LoadShaderInfo( void );
\r
1726 shaderInfo_t *ShaderInfoForShader( const char *shader );
\r
1729 /* bspfile_abstract.c */
\r
1730 void SetGridPoints( int n );
\r
1731 void SetDrawVerts( int n );
\r
1732 void IncDrawVerts();
\r
1733 void SetDrawSurfaces(int n);
\r
1734 void SetDrawSurfacesBuffer();
\r
1735 void BSPFilesCleanup();
\r
1737 void SwapBlock( int *block, int size );
\r
1739 int GetLumpElements( bspHeader_t *header, int lump, int size );
\r
1740 void *GetLump( bspHeader_t *header, int lump );
\r
1741 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
\r
1742 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
\r
1744 void LoadBSPFile( const char *filename );
\r
1745 void WriteBSPFile( const char *filename );
\r
1746 void PrintBSPFileSizes( void );
\r
1748 epair_t *ParseEPair( void );
\r
1749 void ParseEntities( void );
\r
1750 void UnparseEntities( void );
\r
1751 void PrintEntity( const entity_t *ent );
\r
1752 void SetKeyValue( entity_t *ent, const char *key, const char *value );
\r
1753 const char *ValueForKey( const entity_t *ent, const char *key );
\r
1754 int IntForKey( const entity_t *ent, const char *key );
\r
1755 vec_t FloatForKey( const entity_t *ent, const char *key );
\r
1756 void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
\r
1757 entity_t *FindTargetEntity( const char *target );
\r
1758 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
\r
1761 /* bspfile_ibsp.c */
\r
1762 void LoadIBSPFile( const char *filename );
\r
1763 void WriteIBSPFile( const char *filename );
\r
1766 /* bspfile_rbsp.c */
\r
1767 void LoadRBSPFile( const char *filename );
\r
1768 void WriteRBSPFile( const char *filename );
\r
1772 /* -------------------------------------------------------------------------------
\r
1774 bsp/general global variables
\r
1776 ------------------------------------------------------------------------------- */
\r
1780 #define Q_ASSIGN( a ) = a
\r
1782 #define Q_EXTERN extern
\r
1783 #define Q_ASSIGN( a )
\r
1786 /* game support */
\r
1787 Q_EXTERN game_t games[]
\r
1793 #include "game_quake3.h"
\r
1795 #include "game_tenebrae.h"
\r
1797 #include "game_wolf.h"
\r
1799 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
\r
1801 #include "game_ef.h"
\r
1803 #include "game_sof2.h"
\r
1805 #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
\r
1807 #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
\r
1809 { NULL, NULL, NULL, NULL, NULL, qfalse, 0, 0, NULL } /* null game */
\r
1812 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
\r
1816 Q_EXTERN int numImages Q_ASSIGN( 0 );
\r
1817 Q_EXTERN image_t images[ MAX_IMAGES ];
\r
1819 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
\r
1820 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
\r
1822 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
\r
1823 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
\r
1824 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
\r
1826 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
\r
1827 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
\r
1829 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
\r
1830 Q_EXTERN char mapShaderFile[ 1024 ];
\r
1831 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
\r
1833 /* ydnar: sinusoid samples */
\r
1834 Q_EXTERN float jitters[ MAX_JITTERS ];
\r
1837 /* commandline arguments */
\r
1838 Q_EXTERN qboolean verbose;
\r
1839 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
\r
1840 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
\r
1841 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
\r
1842 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
\r
1843 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
\r
1844 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
\r
1845 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
\r
1846 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
\r
1847 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
\r
1848 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
\r
1849 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
\r
1850 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
\r
1851 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
\r
1852 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
\r
1853 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
\r
1854 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
\r
1855 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
\r
1856 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
\r
1858 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
\r
1860 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
\r
1861 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 1000 ); /* ydnar */
\r
1862 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
\r
1863 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
\r
1864 Q_EXTERN int texRange Q_ASSIGN( 0 );
\r
1865 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
\r
1866 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
\r
1867 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
\r
1868 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
\r
1869 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
\r
1870 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
\r
1871 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
\r
1873 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
\r
1874 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
\r
1878 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
\r
1880 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
\r
1884 = { 1024, 1024, 1024 };
\r
1887 Q_EXTERN char name[ 1024 ];
\r
1888 Q_EXTERN char source[ 1024 ];
\r
1889 Q_EXTERN char outbase[ 32 ];
\r
1891 Q_EXTERN int sampleSize; /* lightmap sample size in units */
\r
1893 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
\r
1895 Q_EXTERN int entitySourceBrushes;
\r
1897 Q_EXTERN plane_t mapplanes[ MAX_MAP_PLANES ]; /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
\r
1898 Q_EXTERN int nummapplanes; /* nummapplanes will always be even */
\r
1899 Q_EXTERN int numMapPatches;
\r
1900 Q_EXTERN vec3_t mapMins, mapMaxs;
\r
1902 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
\r
1903 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
\r
1904 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
\r
1906 Q_EXTERN entity_t *mapEnt;
\r
1907 Q_EXTERN brush_t *buildBrush;
\r
1908 Q_EXTERN int numActiveBrushes;
\r
1909 Q_EXTERN int g_bBrushPrimit;
\r
1911 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
\r
1914 /* surface stuff */
\r
1915 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
\r
1916 Q_EXTERN int numMapDrawSurfs;
\r
1918 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
\r
1919 Q_EXTERN int numClearedSurfaces;
\r
1920 Q_EXTERN int numStripSurfaces;
\r
1921 Q_EXTERN int numFanSurfaces;
\r
1922 Q_EXTERN int numMergedSurfaces;
\r
1923 Q_EXTERN int numMergedVerts;
\r
1925 Q_EXTERN int numRedundantIndexes;
\r
1927 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
\r
1929 Q_EXTERN byte debugColors[ 12 ][ 3 ]
\r
1936 { 192, 128, 128 },
\r
1938 { 192, 192, 128 },
\r
1940 { 128, 192, 192 },
\r
1942 { 128, 128, 192 },
\r
1944 { 192, 128, 192 },
\r
1950 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
\r
1951 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
\r
1952 Q_EXTERN m4x4_t skyboxTransform;
\r
1956 /* -------------------------------------------------------------------------------
\r
1958 vis global variables
\r
1960 ------------------------------------------------------------------------------- */
\r
1962 /* commandline arguments */
\r
1963 Q_EXTERN qboolean fastvis;
\r
1964 Q_EXTERN qboolean noPassageVis;
\r
1965 Q_EXTERN qboolean passageVisOnly;
\r
1966 Q_EXTERN qboolean mergevis;
\r
1967 Q_EXTERN qboolean nosort;
\r
1968 Q_EXTERN qboolean saveprt;
\r
1969 Q_EXTERN qboolean hint; /* ydnar */
\r
1970 Q_EXTERN char inbase[ MAX_QPATH ];
\r
1973 Q_EXTERN int totalvis;
\r
1975 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
\r
1977 Q_EXTERN int numportals;
\r
1978 Q_EXTERN int portalclusters;
\r
1980 Q_EXTERN vportal_t *portals;
\r
1981 Q_EXTERN leaf_t *leafs;
\r
1983 Q_EXTERN vportal_t *faces;
\r
1984 Q_EXTERN leaf_t *faceleafs;
\r
1986 Q_EXTERN int numfaces;
\r
1988 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
\r
1989 Q_EXTERN int c_portalskip, c_leafskip;
\r
1990 Q_EXTERN int c_vistest, c_mighttest;
\r
1991 Q_EXTERN int c_chains;
\r
1993 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
\r
1995 Q_EXTERN int testlevel;
\r
1997 Q_EXTERN byte *uncompressed;
\r
1999 Q_EXTERN int leafbytes, leaflongs;
\r
2000 Q_EXTERN int portalbytes, portallongs;
\r
2002 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
\r
2006 /* -------------------------------------------------------------------------------
\r
2008 light global variables
\r
2010 ------------------------------------------------------------------------------- */
\r
2012 /* commandline arguments */
\r
2013 Q_EXTERN qboolean noSurfaces;
\r
2015 Q_EXTERN qboolean deluxemap;
\r
2016 Q_EXTERN qboolean debugDeluxemap;
\r
2018 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
\r
2020 Q_EXTERN qboolean fast;
\r
2021 Q_EXTERN qboolean faster;
\r
2022 Q_EXTERN qboolean fastgrid;
\r
2023 Q_EXTERN qboolean fastbounce;
\r
2024 Q_EXTERN qboolean cheap;
\r
2025 Q_EXTERN qboolean cheapgrid;
\r
2026 Q_EXTERN qboolean smooth;
\r
2027 Q_EXTERN int bounce;
\r
2028 Q_EXTERN qboolean bounceOnly;
\r
2029 Q_EXTERN qboolean bouncing;
\r
2030 Q_EXTERN qboolean bouncegrid;
\r
2031 Q_EXTERN qboolean normalmap;
\r
2032 Q_EXTERN qboolean trisoup;
\r
2033 Q_EXTERN qboolean shade;
\r
2034 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
\r
2035 Q_EXTERN int superSample Q_ASSIGN( 0 );
\r
2036 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
\r
2037 Q_EXTERN qboolean filter;
\r
2038 Q_EXTERN qboolean sunOnly;
\r
2039 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
\r
2040 Q_EXTERN qboolean noCollapse;
\r
2041 Q_EXTERN qboolean debug;
\r
2042 Q_EXTERN qboolean debugSurfaces;
\r
2043 Q_EXTERN qboolean debugUnused;
\r
2044 Q_EXTERN qboolean debugAxis;
\r
2045 Q_EXTERN qboolean debugCluster;
\r
2046 Q_EXTERN qboolean debugOrigin;
\r
2047 Q_EXTERN qboolean exportLightmaps;
\r
2048 Q_EXTERN qboolean externalLightmaps;
\r
2049 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
\r
2051 /* standard flags */
\r
2052 Q_EXTERN qboolean noTrace;
\r
2053 Q_EXTERN qboolean patchShadows;
\r
2054 Q_EXTERN qboolean dump;
\r
2055 Q_EXTERN qboolean extra;
\r
2056 Q_EXTERN qboolean extraWide;
\r
2057 Q_EXTERN qboolean lightmapBorder;
\r
2059 Q_EXTERN qboolean noSurfaces;
\r
2061 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
\r
2062 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
\r
2063 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
\r
2065 /* longest distance across the map */
\r
2066 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
\r
2068 /* for run time tweaking of light sources */
\r
2069 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
\r
2070 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
\r
2071 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
\r
2072 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
\r
2074 /* ydnar: for runtime tweaking of falloff tolerance */
\r
2075 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
\r
2077 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
\r
2079 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
\r
2081 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
\r
2083 Q_EXTERN light_t *lights;
\r
2084 Q_EXTERN int numPointLights;
\r
2085 Q_EXTERN int numSpotLights;
\r
2086 Q_EXTERN int numSunLights;
\r
2087 Q_EXTERN int numAreaLights;
\r
2089 /* ydnar: for luxel placement */
\r
2090 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
\r
2091 Q_EXTERN int *surfaceClusters;
\r
2093 /* ydnar: for radiosity */
\r
2094 Q_EXTERN int numDiffuseLights;
\r
2095 Q_EXTERN int numBrushDiffuseLights;
\r
2096 Q_EXTERN int numTriangleDiffuseLights;
\r
2097 Q_EXTERN int numPatchDiffuseLights;
\r
2099 /* ydnar: general purpose extra copy of drawvert list */
\r
2100 Q_EXTERN bspDrawVert_t *yDrawVerts;
\r
2102 /* ydnar: for tracing statistics */
\r
2103 Q_EXTERN int minSurfacesTested;
\r
2104 Q_EXTERN int maxSurfacesTested;
\r
2105 Q_EXTERN int totalSurfacesTested;
\r
2106 Q_EXTERN int totalTraces;
\r
2108 Q_EXTERN FILE *dumpFile;
\r
2110 Q_EXTERN int c_visible, c_occluded;
\r
2111 Q_EXTERN int c_subsampled; /* ydnar */
\r
2113 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
\r
2115 Q_EXTERN vec3_t ambientColor;
\r
2116 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
\r
2118 Q_EXTERN int *entitySurface;
\r
2119 Q_EXTERN vec3_t *surfaceOrigin;
\r
2121 Q_EXTERN vec3_t sunDirection;
\r
2122 Q_EXTERN vec3_t sunLight;
\r
2125 Q_EXTERN int c_totalTrace;
\r
2126 Q_EXTERN int c_cullTrace, c_testTrace;
\r
2127 Q_EXTERN int c_testFacets;
\r
2129 /* ydnar: light optimization */
\r
2130 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
\r
2132 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
\r
2133 Q_EXTERN byte *opaqueBrushes;
\r
2135 Q_EXTERN int numLights;
\r
2136 Q_EXTERN int numCulledLights;
\r
2138 Q_EXTERN int gridBoundsCulled;
\r
2139 Q_EXTERN int gridEnvelopeCulled;
\r
2141 Q_EXTERN int lightsBoundsCulled;
\r
2142 Q_EXTERN int lightsEnvelopeCulled;
\r
2143 Q_EXTERN int lightsPlaneCulled;
\r
2144 Q_EXTERN int lightsClusterCulled;
\r
2146 /* ydnar: radiosity */
\r
2147 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
\r
2148 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
\r
2149 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
\r
2151 /* ydnar: list of surface information necessary for lightmap calculation */
\r
2152 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
\r
2154 /* ydnar: sorted list of surfaces */
\r
2155 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
\r
2157 /* clumps of surfaces that share a raw lightmap */
\r
2158 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
\r
2159 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
\r
2161 /* raw lightmaps */
\r
2162 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
\r
2163 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
\r
2164 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
\r
2165 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
\r
2167 /* vertex luxels */
\r
2168 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
\r
2169 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
\r
2171 /* bsp lightmaps */
\r
2172 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
\r
2173 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
\r
2174 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
\r
2175 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
\r
2176 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
\r
2179 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
\r
2180 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
\r
2182 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
\r
2183 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
\r
2184 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
\r
2185 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
\r
2186 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
\r
2187 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
\r
2188 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
\r
2189 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
\r
2191 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
\r
2192 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
\r
2193 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
\r
2194 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
\r
2195 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
\r
2198 Q_EXTERN vec3_t gridMins;
\r
2199 Q_EXTERN int gridBounds[ 3 ];
\r
2200 Q_EXTERN vec3_t gridSize
\r
2204 = { 64, 64, 128 };
\r
2209 /* -------------------------------------------------------------------------------
\r
2211 abstracted bsp globals
\r
2213 ------------------------------------------------------------------------------- */
\r
2215 Q_EXTERN int numEntities Q_ASSIGN( 0 );
\r
2216 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
\r
2217 Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
\r
2219 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
\r
2220 Q_EXTERN bspModel_t bspModels[ MAX_MAP_MODELS ];
\r
2222 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
\r
2223 Q_EXTERN bspShader_t bspShaders[ MAX_MAP_MODELS ];
\r
2225 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
\r
2226 Q_EXTERN char bspEntData[ MAX_MAP_ENTSTRING ];
\r
2228 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
\r
2229 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
\r
2231 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
\r
2232 Q_EXTERN bspPlane_t bspPlanes[ MAX_MAP_PLANES ];
\r
2234 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
\r
2235 Q_EXTERN bspNode_t bspNodes[ MAX_MAP_NODES ];
\r
2237 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
\r
2238 Q_EXTERN int bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
\r
2240 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
\r
2241 Q_EXTERN int bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
\r
2243 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
\r
2244 Q_EXTERN bspBrush_t bspBrushes[ MAX_MAP_BRUSHES ];
\r
2246 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
\r
2247 Q_EXTERN bspBrushSide_t bspBrushSides[ MAX_MAP_BRUSHSIDES ];
\r
2249 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
\r
2250 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
\r
2252 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
\r
2253 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
\r
2255 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
\r
2256 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
\r
2258 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
\r
2259 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
\r
2261 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
\r
2262 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
\r
2264 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
\r
2265 Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
\r
2267 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
\r
2268 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
\r
2270 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
\r
2271 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
\r