1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
39 #error no Q3MAP_VERSION defined
41 #define Q3MAP_MOTD "Your map saw the pretty lights from q3map2's BFG"
46 /* -------------------------------------------------------------------------------
50 ------------------------------------------------------------------------------- */
52 /* platform-specific */
53 #if defined( __linux__ ) || defined( __APPLE__ )
69 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
76 #include "picomodel.h"
86 #include "radiant_jpeglib.h"
91 /* -------------------------------------------------------------------------------
95 ------------------------------------------------------------------------------- */
97 #define MAC_STATIC_HACK 0
98 #if defined( __APPLE__ ) && MAC_STATIC_HACK
99 #define MAC_STATIC static
106 #define Q_stricmp stricmp
107 #define Q_strncasecmp strnicmp
109 #define Q_stricmp strcasecmp
110 #define Q_strncasecmp strncasecmp
115 #define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
119 /* -------------------------------------------------------------------------------
123 ------------------------------------------------------------------------------- */
128 #define MAX_IMAGES 512
129 #define DEFAULT_IMAGE "*default"
131 #define MAX_MODELS 512
133 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
134 #define DEF_BACKSPLASH_DISTANCE 23
136 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
138 #define MAX_SHADER_INFO 8192
139 #define MAX_CUST_SURFACEPARMS 64
141 #define SHADER_MAX_VERTEXES 1000
142 #define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
144 #define MAX_JITTERS 256
147 /* epair parsing (note case-sensitivity directive) */
148 #define CASE_INSENSITIVE_EPAIRS 1
150 #if CASE_INSENSITIVE_EPAIRS
151 #define EPAIR_STRCMP Q_stricmp
153 #define EPAIR_STRCMP strcmp
157 /* ydnar: compiler flags, because games have widely varying content/surface flags */
158 #define C_SOLID 0x00000001
159 #define C_TRANSLUCENT 0x00000002
160 #define C_STRUCTURAL 0x00000004
161 #define C_HINT 0x00000008
162 #define C_NODRAW 0x00000010
163 #define C_LIGHTGRID 0x00000020
164 #define C_ALPHASHADOW 0x00000040
165 #define C_LIGHTFILTER 0x00000080
166 #define C_VERTEXLIT 0x00000100
167 #define C_LIQUID 0x00000200
168 #define C_FOG 0x00000400
169 #define C_SKY 0x00000800
170 #define C_ORIGIN 0x00001000
171 #define C_AREAPORTAL 0x00002000
172 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
173 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
174 #define C_NOMARKS 0x00010000 /* no decals */
175 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
179 #define WORLDSPAWN_CAST_SHADOWS 1
180 #define WORLDSPAWN_RECV_SHADOWS 1
181 #define ENTITY_CAST_SHADOWS 0
182 #define ENTITY_RECV_SHADOWS 1
186 #define MAX_PATCH_SIZE 32
187 #define MAX_BRUSH_SIDES 1024
188 #define MAX_BUILD_SIDES 1024
190 #define MAX_EXPANDED_AXIS 128
192 #define CLIP_EPSILON 0.1f
193 #define PLANESIDE_EPSILON 0.001f
194 #define PLANENUM_LEAF -1
196 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
197 #define ANTIPORTAL_PRIORITY -1000
198 #define AREAPORTAL_PRIORITY -1000
199 #define DETAIL_PRIORITY -3000
201 #define PSIDE_FRONT 1
203 #define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
204 #define PSIDE_FACING 4
206 #define BPRIMIT_UNDEFINED 0
207 #define BPRIMIT_OLDBRUSHES 1
208 #define BPRIMIT_NEWBRUSHES 2
212 #define VIS_HEADER_SIZE 8
214 #define SEPERATORCACHE /* seperator caching helps a bit */
216 #define PORTALFILE "PRT1"
218 #define MAX_PORTALS 0x20000 /* same as MAX_MAP_PORTALS */
219 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
220 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
221 #define MAX_PORTALS_ON_LEAF 1024
230 #define LIGHT_ATTEN_LINEAR 1
231 #define LIGHT_ATTEN_ANGLE 2
232 #define LIGHT_ATTEN_DISTANCE 4
233 #define LIGHT_TWOSIDED 8
234 #define LIGHT_GRID 16
235 #define LIGHT_SURFACES 32
236 #define LIGHT_DARK 64 /* probably never use this */
237 #define LIGHT_FAST 256
238 #define LIGHT_FAST_TEMP 512
239 #define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
240 #define LIGHT_NEGATIVE 1024
241 #define LIGHT_UNNORMALIZED 2048 /* vortex: do not normalize _color */
243 #define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
244 #define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
245 #define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
246 #define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
248 #define MAX_TRACE_TEST_NODES 256
249 #define DEFAULT_INHIBIT_RADIUS 1.5f
251 #define LUXEL_EPSILON 0.125f
252 #define VERTEX_EPSILON -0.125f
253 #define GRID_EPSILON 0.0f
255 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
256 #define DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE 0
257 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
258 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
260 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
261 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
263 #define CLUSTER_UNMAPPED -1
264 #define CLUSTER_OCCLUDED -2
265 #define CLUSTER_FLOODED -3
267 #define VERTEX_LUXEL_SIZE 3
268 #define BSP_LUXEL_SIZE 3
269 #define RAD_LUXEL_SIZE 3
270 #define SUPER_LUXEL_SIZE 4
271 #define SUPER_ORIGIN_SIZE 3
272 #define SUPER_NORMAL_SIZE 4
273 #define SUPER_DELUXEL_SIZE 3
274 #define BSP_DELUXEL_SIZE 3
275 #define SUPER_FLOODLIGHT_SIZE 4
277 #define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
278 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
279 #define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
280 #define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
281 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
282 #define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
283 #define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
284 #define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
285 #define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
286 #define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
287 #define SUPER_DIRT( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3) /* stash dirtyness in normal[ 3 ] */
288 #define SUPER_FLOODLIGHT( x, y ) (lm->superFloodLight + ((((y) * lm->sw) + (x)) * SUPER_FLOODLIGHT_SIZE) )
292 /* -------------------------------------------------------------------------------
296 ------------------------------------------------------------------------------- */
298 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
300 #define MAX_LIGHTMAPS 4 /* RBSP */
301 #define MAX_LIGHT_STYLES 64
302 #define MAX_SWITCHED_LIGHTS 32
303 #define LS_NORMAL 0x00
304 #define LS_UNUSED 0xFE
307 #define MAX_LIGHTMAP_SHADERS 256
309 /* ok to increase these at the expense of more memory */
310 #define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
311 #define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
313 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
314 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
315 #define MAX_MAP_LEAFS 0x20000
316 #define MAX_MAP_PORTALS 0x20000
317 #define MAX_MAP_LIGHTING 0x800000
318 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
319 #define MAX_MAP_VISCLUSTERS 0x4000 // <= MAX_MAP_LEAFS
320 #define MAX_MAP_VISIBILITY (VIS_HEADER_SIZE + MAX_MAP_VISCLUSTERS * (((MAX_MAP_VISCLUSTERS + 63) & ~63) >> 3))
322 #define MAX_MAP_DRAW_SURFS 0x20000
323 #define MAX_MAP_DRAW_INDEXES 0x80000
325 #define MAX_MAP_ADVERTISEMENTS 30
327 /* key / value pair sizes in the entities lump */
329 #define MAX_VALUE 1024
331 /* the editor uses these predefined yaw angles to orient entities up or down */
333 #define ANGLE_DOWN -2
335 #define LIGHTMAP_WIDTH 128
336 #define LIGHTMAP_HEIGHT 128
338 #define MIN_WORLD_COORD (-65536)
339 #define MAX_WORLD_COORD (65536)
340 #define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
343 typedef void (*bspFunc)( const char * );
358 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
365 float mins[ 3 ], maxs[ 3 ];
366 int firstBSPSurface, numBSPSurfaces;
367 int firstBSPBrush, numBSPBrushes;
374 char shader[ MAX_QPATH ];
381 /* planes x^1 is allways the opposite of plane x */
394 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
395 int mins[ 3 ]; /* for frustom culling */
403 int cluster; /* -1 = opaque cluster (do I still store these?) */
406 int mins[ 3 ]; /* for frustum culling */
409 int firstBSPLeafSurface;
410 int numBSPLeafSurfaces;
412 int firstBSPLeafBrush;
413 int numBSPLeafBrushes;
420 int planeNum; /* positive plane side faces out of the leaf */
422 int surfaceNum; /* RBSP */
431 int shaderNum; /* the shader that determines the content flags */
438 char shader[ MAX_QPATH ];
440 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
449 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
451 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
468 typedef struct bspGridPoint_s
470 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
471 byte directed[ MAX_LIGHTMAPS ][ 3 ];
472 byte styles[ MAX_LIGHTMAPS ];
490 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
491 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
492 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
493 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
494 int lightmapWidth, lightmapHeight;
496 vec3_t lightmapOrigin;
497 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
510 char model[ MAX_QPATH ];
511 } bspAdvertisement_t;
514 /* -------------------------------------------------------------------------------
518 ------------------------------------------------------------------------------- */
520 /* ydnar: for smaller structs */
524 /* ydnar: for q3map_tcMod */
525 typedef float tcMod_t[ 3 ][ 3 ];
528 /* ydnar: for multiple game support */
529 typedef struct surfaceParm_s
532 int contentFlags, contentFlagsClear;
533 int surfaceFlags, surfaceFlagsClear;
534 int compileFlags, compileFlagsClear;
546 typedef struct game_s
548 char *arg; /* -game matches this */
549 char *gamePath; /* main game data dir */
550 char *homeBasePath; /* home sub-dir on unix */
551 char *magic; /* magic word for figuring out base path */
552 char *shaderPath; /* shader directory */
553 int maxLMSurfaceVerts; /* default maximum meta surface verts */
554 int maxSurfaceVerts; /* default maximum surface verts */
555 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
556 qboolean emitFlares; /* when true, emit flare surfaces */
557 char *flareShader; /* default flare shader (MUST BE SET) */
558 qboolean wolfLight; /* when true, lights work like wolf q3map */
559 int lightmapSize; /* bsp lightmap width/height */
560 float lightmapGamma; /* default lightmap gamma */
561 float lightmapExposure; /* default lightmap exposure */
562 float lightmapCompensate; /* default lightmap compensate value */
563 float gridScale; /* vortex: default lightgrid scale (affects both directional and ambient spectres) */
564 float gridAmbientScale; /* vortex: default lightgrid ambient spectre scale */
565 qboolean lightAngleHL; /* jal: use half-lambert curve for light angle attenuation */
566 qboolean noStyles; /* use lightstyles hack or not */
567 qboolean keepLights; /* keep light entities on bsp */
568 int patchSubdivisions; /* default patch subdivisions tolerance */
569 qboolean patchShadows; /* patch casting enabled */
570 qboolean deluxeMap; /* compile deluxemaps */
571 int deluxeMode; /* deluxemap mode (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
572 int miniMapSize; /* minimap size */
573 float miniMapSharpen; /* minimap sharpening coefficient */
574 float miniMapBorder; /* minimap border amount */
575 qboolean miniMapKeepAspect; /* minimap keep aspect ratio by letterboxing */
576 miniMapMode_t miniMapMode; /* minimap mode */
577 char *miniMapNameFormat; /* minimap name format */
578 char *bspIdent; /* 4-letter bsp file prefix */
579 int bspVersion; /* bsp version to use */
580 qboolean lumpSwap; /* cod-style len/ofs order */
581 bspFunc load, write; /* load/write function pointers */
582 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
587 typedef struct image_s
589 char *name, *filename;
600 vec3_t direction, color;
601 float photons, deviance, filterRadius;
602 int numSamples, style;
607 typedef struct surfaceModel_s
609 struct surfaceModel_s *next;
610 char model[ MAX_QPATH ];
612 float minScale, maxScale;
613 float minAngle, maxAngle;
619 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
620 typedef struct foliage_s
622 struct foliage_s *next;
623 char model[ MAX_QPATH ];
624 float scale, density, odds;
625 qboolean inverseAlpha;
629 typedef struct foliageInstance_s
636 typedef struct remap_s
638 struct remap_s *next;
640 char to[ MAX_QPATH ];
645 /* wingdi.h hack, it's the same: 0 */
656 CM_COLOR_DOT_PRODUCT,
657 CM_ALPHA_DOT_PRODUCT,
658 CM_COLOR_DOT_PRODUCT_SCALE,
659 CM_ALPHA_DOT_PRODUCT_SCALE,
660 CM_COLOR_DOT_PRODUCT_2,
661 CM_ALPHA_DOT_PRODUCT_2,
662 CM_COLOR_DOT_PRODUCT_2_SCALE,
663 CM_ALPHA_DOT_PRODUCT_2_SCALE
668 typedef struct colorMod_s
670 struct colorMod_s *next;
687 typedef struct shaderInfo_s
689 char shader[ MAX_QPATH ];
693 float value; /* light value */
695 char *flareShader; /* for light flares */
696 char *damageShader; /* ydnar: sof2 damage shader name */
697 char *backShader; /* for surfaces that generate different front and back passes */
698 char *cloneShader; /* ydnar: for cloning of a surface */
699 char *remapShader; /* ydnar: remap a shader in final stage */
700 char *deprecateShader; /* vortex: shader is deprecated and replaced by this on use */
702 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
703 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
705 float subdivisions; /* from a "tesssize xxx" */
706 float backsplashFraction; /* floating point value, usually 0.05 */
707 float backsplashDistance; /* default 16 */
708 float lightSubdivide; /* default 999 */
709 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
711 int lightmapSampleSize; /* lightmap sample size */
712 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
714 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
715 float offset; /* ydnar: offset in units */
716 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
718 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
720 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
721 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
722 qb_t forceMeta; /* ydnar: force metasurface path */
723 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
724 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
725 qb_t invert; /* ydnar: reverse facing */
726 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
727 qb_t tcGen; /* ydnar: has explicit texcoord generation */
728 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
729 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
730 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
731 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
733 int furNumLayers; /* ydnar: number of fur layers */
734 float furOffset; /* ydnar: offset of each layer */
735 float furFade; /* ydnar: alpha fade amount per layer */
737 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
739 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
740 qb_t globalTexture; /* don't normalize texture repeats */
741 qb_t twoSided; /* cull none */
742 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
743 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
744 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
745 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
746 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
747 qb_t notjunc; /* don't use this surface for tjunction fixing */
748 qb_t fogParms; /* ydnar: has fogparms */
749 qb_t noFog; /* ydnar: supress fogging */
750 qb_t clipModel; /* ydnar: solid model hack */
751 qb_t noVertexLight; /* ydnar: leave vertex color alone */
753 byte styleMarker; /* ydnar: light styles hack */
755 float vertexScale; /* vertex light scale */
757 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
759 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
760 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
761 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
763 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
764 char implicitImagePath[ MAX_QPATH ];
766 image_t *shaderImage;
768 image_t *normalImage;
770 float skyLightValue; /* ydnar */
771 int skyLightIterations; /* ydnar */
772 sun_t *sun; /* ydnar */
774 vec3_t color; /* normalized color */
778 /* vortex: per-surface floodlight */
779 float floodlightDirectionScale;
780 vec3_t floodlightRGB;
781 float floodlightIntensity;
782 float floodlightDistance;
784 qb_t lmMergable; /* ydnar */
785 int lmCustomWidth, lmCustomHeight; /* ydnar */
786 float lmBrightness; /* ydnar */
787 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
789 int shaderWidth, shaderHeight; /* ydnar */
792 vec3_t fogDir; /* ydnar */
794 char *shaderText; /* ydnar */
802 /* -------------------------------------------------------------------------------
806 ------------------------------------------------------------------------------- */
808 typedef struct face_s
820 typedef struct plane_s
831 typedef struct side_s
835 int outputNum; /* set when the side is written to the file list */
837 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
838 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
841 winding_t *visibleHull; /* convex hull of all visible fragments */
843 shaderInfo_t *shaderInfo;
845 int contentFlags; /* from shaderInfo */
846 int surfaceFlags; /* from shaderInfo */
847 int compileFlags; /* from shaderInfo */
848 int value; /* from shaderInfo */
850 qboolean visible; /* choose visble planes first */
851 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
852 qboolean culled; /* ydnar: face culling */
857 typedef struct sideRef_s
859 struct sideRef_s *next;
865 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
866 typedef struct indexMap_s
869 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
870 float offsets[ 256 ];
876 typedef struct brush_s
878 struct brush_s *next;
879 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
880 struct brush_s *original; /* chopped up brushes will reference the originals */
882 int entityNum, brushNum;/* editor numbering */
883 int outputNum; /* set when the brush is written to the file list */
885 /* ydnar: for shadowcasting entities */
889 shaderInfo_t *contentShader;
890 shaderInfo_t *celShader; /* :) */
893 int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
895 float shadeAngleDegrees; /* jal : entity based _shadeangle */
900 int compileFlags; /* ydnar */
904 int portalareas[ 2 ];
909 side_t sides[ 6 ]; /* variably sized */
918 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
926 bspDrawVert_t *verts;
931 typedef struct parseMesh_s
933 struct parseMesh_s *next;
935 int entityNum, brushNum; /* ydnar: editor numbering */
937 /* ydnar: for shadowcasting entities */
942 shaderInfo_t *shaderInfo;
943 shaderInfo_t *celShader; /* :) */
946 int lightmapSampleSize; /* jal : entity based _lightmapsamplesize */
960 ydnar: the drawsurf struct was extended to allow for:
961 - non-convex planar surfaces
962 - non-planar brushface surfaces
963 - lightmapped terrain
969 /* ydnar: these match up exactly with bspSurfaceType_t */
975 SURFACE_FOLIAGE, /* wolf et */
977 /* ydnar: compiler-relevant surface types */
988 char *surfaceTypes[ NUM_SURFACE_TYPES ]
1000 "SURFACE_FORCED_META",
1009 /* ydnar: this struct needs an overhaul (again, heh) */
1010 typedef struct mapDrawSurface_s
1014 int outputNum; /* ydnar: to match this sort of thing up */
1016 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
1017 qboolean skybox; /* ydnar: yet another fun hack */
1018 qboolean backSide; /* ydnar: q3map_backShader support */
1020 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
1021 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
1022 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
1024 shaderInfo_t *shaderInfo;
1025 shaderInfo_t *celShader;
1027 parseMesh_t *mapMesh;
1032 int numVerts; /* vertexes and triangles */
1033 bspDrawVert_t *verts;
1038 vec3_t lightmapOrigin; /* also used for flares */
1039 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1040 int lightStyle; /* used for flares */
1042 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1043 float lightmapScale;
1045 /* jal: per-surface (per-entity, actually) shadeangle */
1046 float shadeAngleDegrees;
1048 /* ydnar: surface classification */
1050 vec3_t lightmapAxis;
1053 /* ydnar: shadow group support */
1054 int castShadows, recvShadows;
1056 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1058 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1060 /* ydnar: for patches */
1063 int patchWidth, patchHeight;
1066 /* ydnar/sd: for foliage */
1067 int numFoliageInstances;
1069 /* ydnar: editor/useful numbering */
1076 typedef struct drawSurfRef_s
1078 struct drawSurfRef_s *nextRef;
1084 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1085 typedef struct metaTriangle_s
1089 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1090 float shadeAngleDegrees;
1092 vec3_t lightmapAxis;
1098 typedef struct epair_s
1100 struct epair_s *next;
1109 brush_t *brushes, *lastBrush, *colorModBrushes;
1110 parseMesh_t *patches;
1111 int mapEntityNum, firstDrawSurf;
1112 int firstBrush, numBrushes; /* only valid during BSP compile */
1114 vec3_t originbrush_origin;
1119 typedef struct node_s
1121 /* both leafs and nodes */
1122 int planenum; /* -1 = leaf node */
1123 struct node_s *parent;
1124 vec3_t mins, maxs; /* valid after portalization */
1125 brush_t *volume; /* one for each leaf/node */
1128 side_t *side; /* the side that created the node */
1129 struct node_s *children[ 2 ];
1130 int compileFlags; /* ydnar: hint, antiportal */
1132 vec3_t referencepoint;
1135 qboolean opaque; /* view can never be inside */
1136 qboolean areaportal;
1137 qboolean skybox; /* ydnar: a skybox leaf */
1138 qboolean sky; /* ydnar: a sky leaf */
1139 int cluster; /* for portalfile writing */
1140 int area; /* for areaportals */
1141 brush_t *brushlist; /* fragments of all brushes in this leaf */
1142 drawSurfRef_t *drawSurfReferences;
1144 int occupied; /* 1 or greater can reach entity */
1145 entity_t *occupant; /* for leak file testing */
1147 struct portal_s *portals; /* also on nodes during construction */
1149 qboolean has_structural_children;
1154 typedef struct portal_s
1157 node_t *onnode; /* NULL = outside box */
1158 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1159 struct portal_s *next[ 2 ];
1162 qboolean sidefound; /* false if ->side hasn't been checked */
1163 int compileFlags; /* from original face that caused the split */
1164 side_t *side; /* NULL = non-visible */
1172 node_t outside_node;
1179 /* -------------------------------------------------------------------------------
1183 ------------------------------------------------------------------------------- */
1196 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1201 typedef struct passage_s
1203 struct passage_s *next;
1204 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1220 qboolean hint; /* true if this portal was created from a hint splitter */
1222 visPlane_t plane; /* normal pointing into neighbor */
1223 int leaf; /* neighbor */
1225 vec3_t origin; /* for fast clip testing */
1228 fixedWinding_t *winding;
1230 byte *portalfront; /* [portals], preliminary */
1231 byte *portalflood; /* [portals], intermediate */
1232 byte *portalvis; /* [portals], final */
1234 int nummightsee; /* bit count on portalflood for sort */
1235 passage_t *passages; /* there are just as many passages as there */
1236 /* are portals in the leaf this portal leads */
1241 typedef struct leaf_s
1245 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1250 typedef struct pstack_s
1252 byte mightsee[ MAX_PORTALS / 8 ];
1253 struct pstack_s *next;
1255 vportal_t *portal; /* portal exiting */
1256 fixedWinding_t *source;
1257 fixedWinding_t *pass;
1259 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1260 int freewindings[ 3 ];
1262 visPlane_t portalplane;
1264 #ifdef SEPERATORCACHE
1265 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1266 int numseperators[ 2 ];
1276 pstack_t pstack_head;
1282 /* -------------------------------------------------------------------------------
1286 ------------------------------------------------------------------------------- */
1288 /* ydnar: new light struct with flags */
1289 typedef struct light_s
1291 struct light_s *next;
1294 int flags; /* ydnar: condensed all the booleans into one flags int */
1298 vec3_t normal; /* for surfaces, spotlights, and suns */
1299 float dist; /* plane location along normal */
1304 float radiusByDist; /* for spotlights */
1305 float fade; /* ydnar: from wolf, for linear lights */
1306 float angleScale; /* ydnar: stolen from vlight for K */
1307 float extraDist; /* "extra dimension" distance of the light, to kill hot spots */
1309 float add; /* ydnar: used for area lights */
1310 float envelope; /* ydnar: units until falloff < tolerance */
1311 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1312 vec3_t mins, maxs; /* ydnar: pvs envelope */
1313 int cluster; /* ydnar: cluster light falls into */
1316 vec3_t emitColor; /* full out-of-gamut value */
1318 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1319 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1326 /* constant input */
1327 qboolean testOcclusion, forceSunlight, testAll;
1338 /* per-sample input */
1340 vec3_t origin, normal;
1341 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1343 /* per-light input */
1347 /* calculated input */
1348 vec3_t displacement, direction;
1351 /* input and output */
1352 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1353 vec3_t colorNoShadow; /* result color with no shadow casting */
1357 int compileFlags; /* for determining surface compile flags traced through */
1363 int testNodes[ MAX_TRACE_TEST_NODES ];
1369 /* must be identical to bspDrawVert_t except for float color! */
1374 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1376 float color[ MAX_LIGHTMAPS ][ 4 ];
1384 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1389 /* crutch for poor local allocations in win32 smp */
1392 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1393 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1398 /* ydnar: new lightmap handling code */
1399 typedef struct outLightmap_s
1401 int lightmapNum, extLightmapNum;
1402 int customWidth, customHeight;
1406 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1408 byte *bspLightBytes;
1414 typedef struct rawLightmap_s
1416 qboolean finished, splotchFix, wrap[ 2 ];
1417 int customWidth, customHeight;
1421 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1422 int numLightClusters, *lightClusters;
1424 int sampleSize, actualSampleSize, axisNum;
1426 /* vortex: per-surface floodlight */
1427 float floodlightDirectionScale;
1428 vec3_t floodlightRGB;
1429 float floodlightIntensity;
1430 float floodlightDistance;
1434 vec3_t mins, maxs, axis, origin, *vecs;
1436 int w, h, sw, sh, used;
1438 qboolean solid[ MAX_LIGHTMAPS ];
1439 vec3_t solidColor[ MAX_LIGHTMAPS ];
1442 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1444 int outLightmapNums[ MAX_LIGHTMAPS ];
1445 int twinNums[ MAX_LIGHTMAPS ];
1446 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1447 byte styles[ MAX_LIGHTMAPS ];
1448 float *bspLuxels[ MAX_LIGHTMAPS ];
1449 float *radLuxels[ MAX_LIGHTMAPS ];
1450 float *superLuxels[ MAX_LIGHTMAPS ];
1451 float *superOrigins;
1452 float *superNormals;
1455 float *superDeluxels; /* average light direction */
1457 float *superFloodLight;
1462 typedef struct rawGridPoint_s
1464 vec3_t ambient[ MAX_LIGHTMAPS ];
1465 vec3_t directed[ MAX_LIGHTMAPS ];
1467 byte styles[ MAX_LIGHTMAPS ];
1472 typedef struct surfaceInfo_s
1477 int parentSurfaceNum, childSurfaceNum;
1478 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1481 vec3_t axis, mins, maxs;
1482 qboolean hasLightmap, approximated;
1483 int firstSurfaceCluster, numSurfaceClusters;
1487 /* -------------------------------------------------------------------------------
1491 ------------------------------------------------------------------------------- */
1494 vec_t Random( void );
1495 int BSPInfo( int count, char **fileNames );
1496 int ScaleBSPMain( int argc, char **argv );
1497 int ConvertMain( int argc, char **argv );
1501 game_t *GetGame( char *arg );
1502 void InitPaths( int *argc, char **argv );
1506 int BSPMain( int argc, char **argv );
1510 int ConvertBSPToMap( char *bspName );
1514 int ConvertBSPToASE( char *bspName );
1518 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1519 int CountBrushList( brush_t *brushes );
1520 brush_t *AllocBrush( int numsides );
1521 void FreeBrush( brush_t *brushes );
1522 void FreeBrushList( brush_t *brushes );
1523 brush_t *CopyBrush( brush_t *brush );
1524 qboolean BoundBrush( brush_t *brush );
1525 qboolean CreateBrushWindings( brush_t *brush );
1526 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1527 vec_t BrushVolume( brush_t *brush );
1528 void WriteBSPBrushMap( char *name, brush_t *list );
1530 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1531 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1533 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1534 qboolean WindingIsTiny( winding_t *w );
1536 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1538 tree_t *AllocTree( void );
1539 node_t *AllocNode( void );
1543 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1544 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1545 void FreeMesh( mesh_t *m );
1546 mesh_t *CopyMesh( mesh_t *mesh );
1547 void PrintMesh( mesh_t *m );
1548 mesh_t *TransposeMesh( mesh_t *in );
1549 void InvertMesh( mesh_t *m );
1550 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1551 int IterationsForCurve( float len, int subdivisions );
1552 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1553 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1554 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1555 void MakeMeshNormals( mesh_t in );
1556 void PutMeshOnCurve( mesh_t in );
1558 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1562 void LoadMapFile( char *filename, qboolean onlyLights );
1563 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1564 int PlaneTypeForNormal( vec3_t normal );
1565 void AddBrushBevels( void );
1566 brush_t *FinishBrush( void );
1570 void MakeHeadnodePortals( tree_t *tree );
1571 void MakeNodePortal( node_t *node );
1572 void SplitNodePortals( node_t *node );
1574 qboolean PortalPassable( portal_t *p );
1576 qboolean FloodEntities( tree_t *tree );
1577 void FillOutside( node_t *headnode);
1578 void FloodAreas( tree_t *tree);
1579 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1580 void FreePortal( portal_t *p );
1582 void MakeTreePortals( tree_t *tree );
1586 xmlNodePtr LeakFile( tree_t *tree );
1590 void NumberClusters( tree_t *tree );
1591 void WritePortalFile( tree_t *tree );
1595 void SetModelNumbers( void );
1596 void SetLightStyles( void );
1598 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1600 void BeginBSPFile( void );
1601 void EndBSPFile( void );
1602 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1603 void EmitFogs( void );
1605 void BeginModel( void );
1606 void EndModel( entity_t *e, node_t *headnode );
1610 void FreeTree( tree_t *tree );
1611 void FreeTree_r( node_t *node );
1612 void PrintTree_r( node_t *node, int depth );
1613 void FreeTreePortals_r( node_t *node );
1617 void ParsePatch( qboolean onlyLights );
1618 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1619 void PatchMapDrawSurfs( entity_t *e );
1620 void TriangulatePatchSurface( entity_t *e , mapDrawSurface_t *ds );
1624 void FixTJunctions( entity_t *e );
1628 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1629 void FogDrawSurfaces( entity_t *e );
1630 int FogForPoint( vec3_t point, float epsilon );
1631 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1632 void CreateMapFogs( void );
1636 face_t *MakeStructuralBSPFaceList( brush_t *list );
1637 face_t *MakeVisibleBSPFaceList( brush_t *list );
1638 tree_t *FaceBSP( face_t *list );
1642 void PicoPrintFunc( int level, const char *str );
1643 void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1644 picoModel_t *FindModel( char *name, int frame );
1645 picoModel_t *LoadModel( char *name, int frame );
1646 void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale, int lightmapSampleSize, float shadeAngle );
1647 void AddTriangleModels( entity_t *e );
1651 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1652 void FinishSurface( mapDrawSurface_t *ds );
1653 void StripFaceSurface( mapDrawSurface_t *ds );
1654 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1655 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1656 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1657 void ClassifyEntitySurfaces( entity_t *e );
1658 void TidyEntitySurfaces( entity_t *e );
1659 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1660 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1661 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1662 void ClearSurface( mapDrawSurface_t *ds );
1663 void AddEntitySurfaceModels( entity_t *e );
1664 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1665 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1666 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1667 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1668 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1669 void MakeDebugPortalSurfs( tree_t *tree );
1670 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1671 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1672 void AddEntitySurfaceModels( entity_t *e );
1673 int AddSurfaceModels( mapDrawSurface_t *ds );
1674 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1675 void EmitPatchSurface( entity_t *e, mapDrawSurface_t *ds );
1676 void EmitTriangleSurface( mapDrawSurface_t *ds );
1680 void Fur( mapDrawSurface_t *src );
1683 /* surface_foliage.c */
1684 void Foliage( mapDrawSurface_t *src );
1687 /* ydnar: surface_meta.c */
1688 void ClearMetaTriangles( void );
1689 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1690 void MakeEntityMetaTriangles( entity_t *e );
1691 void FixMetaTJunctions( void );
1692 void SmoothMetaTriangles( void );
1693 void MergeMetaTriangles( void );
1694 void EmitMetaStats(); // vortex: print meta statistics even in no-verbose mode
1697 /* surface_extra.c */
1698 void SetDefaultSampleSize( int sampleSize );
1700 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1702 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1703 int GetSurfaceExtraParentSurfaceNum( int num );
1704 int GetSurfaceExtraEntityNum( int num );
1705 int GetSurfaceExtraCastShadows( int num );
1706 int GetSurfaceExtraRecvShadows( int num );
1707 int GetSurfaceExtraSampleSize( int num );
1708 int GetSurfaceExtraMinSampleSize( int num );
1709 float GetSurfaceExtraLongestCurve( int num );
1710 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1712 void WriteSurfaceExtraFile( const char *path );
1713 void LoadSurfaceExtraFile( const char *path );
1717 void ProcessDecals( void );
1718 void MakeEntityDecals( entity_t *e );
1721 /* brush_primit.c */
1722 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1726 fixedWinding_t *NewFixedWinding( int points );
1727 int VisMain( int argc, char **argv );
1730 int CountBits( byte *bits, int numbits );
1731 void PassageFlow( int portalnum );
1732 void CreatePassages( int portalnum );
1733 void PassageMemory( void );
1734 void BasePortalVis( int portalnum );
1735 void BetterPortalVis( int portalnum );
1736 void PortalFlow( int portalnum );
1737 void PassagePortalFlow( int portalnum );
1742 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1743 int LightContributionToSample( trace_t *trace );
1744 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1745 int LightContributionToPoint( trace_t *trace );
1746 int LightMain( int argc, char **argv );
1750 void SetupTraceNodes( void );
1751 void TraceLine( trace_t *trace );
1752 float SetupTrace( trace_t *trace );
1755 /* light_bounce.c */
1756 qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1757 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1758 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1759 void RadCreateDiffuseLights( void );
1760 void RadFreeLights();
1764 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1765 void SmoothNormals( void );
1767 void MapRawLightmap( int num );
1770 float DirtForSample( trace_t *trace );
1771 void DirtyRawLightmap( int num );
1773 void SetupFloodLight();
1774 void FloodlightRawLightmaps();
1775 void FloodlightIlluminateLightmap( rawLightmap_t *lm );
1776 float FloodLightForSample( trace_t *trace , float floodLightDistance, qboolean floodLightLowQuality);
1777 void FloodLightRawLightmap( int num );
1779 void IlluminateRawLightmap( int num );
1780 void IlluminateVertexes( int num );
1782 void SetupBrushes( void );
1783 void SetupClusters( void );
1784 qboolean ClusterVisible( int a, int b );
1785 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1786 int ClusterForPoint( vec3_t point );
1787 int ClusterForPointExt( vec3_t point, float epsilon );
1788 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1789 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1790 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1791 void FreeTraceLights( trace_t *trace );
1792 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1793 void CreateTraceLightsForSurface( int num, trace_t *trace );
1796 /* lightmaps_ydnar.c */
1797 void ExportLightmaps( void );
1799 int ExportLightmapsMain( int argc, char **argv );
1800 int ImportLightmapsMain( int argc, char **argv );
1802 void SetupSurfaceLightmaps( void );
1803 void StitchSurfaceLightmaps( void );
1804 void StoreSurfaceLightmaps( void );
1808 void ImageFree( image_t *image );
1809 image_t *ImageFind( const char *filename );
1810 image_t *ImageLoad( const char *filename );
1814 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1816 void TCMod( tcMod_t mod, float st[ 2 ] );
1817 void TCModIdentity( tcMod_t mod );
1818 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1819 void TCModTranslate( tcMod_t mod, float s, float t );
1820 void TCModScale( tcMod_t mod, float s, float t );
1821 void TCModRotate( tcMod_t mod, float euler );
1823 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1825 void BeginMapShaderFile( const char *mapFile );
1826 void WriteMapShaderFile( void );
1827 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1828 void EmitVertexRemapShader( char *from, char *to );
1830 void LoadShaderInfo( void );
1831 shaderInfo_t *ShaderInfoForShader( const char *shader );
1834 /* bspfile_abstract.c */
1835 void SetGridPoints( int n );
1836 void SetDrawVerts( int n );
1837 void IncDrawVerts();
1838 void SetDrawSurfaces(int n);
1839 void SetDrawSurfacesBuffer();
1840 void BSPFilesCleanup();
1842 void SwapBlock( int *block, int size );
1844 int GetLumpElements( bspHeader_t *header, int lump, int size );
1845 void *GetLump( bspHeader_t *header, int lump );
1846 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1847 int CopyLump_Allocate( bspHeader_t *header, int lump, void **dest, int size, int *allocationVariable );
1848 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1850 void LoadBSPFile( const char *filename );
1851 void WriteBSPFile( const char *filename );
1852 void PrintBSPFileSizes( void );
1854 epair_t *ParseEPair( void );
1855 void ParseEntities( void );
1856 void UnparseEntities( void );
1857 void PrintEntity( const entity_t *ent );
1858 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1859 qboolean KeyExists( const entity_t *ent, const char *key ); /* VorteX: check if key exists */
1860 const char *ValueForKey( const entity_t *ent, const char *key );
1861 int IntForKey( const entity_t *ent, const char *key );
1862 vec_t FloatForKey( const entity_t *ent, const char *key );
1863 void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1864 entity_t *FindTargetEntity( const char *target );
1865 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1866 void InjectCommandLine(char **argv, int beginArgs, int endArgs);
1870 /* bspfile_ibsp.c */
1871 void LoadIBSPFile( const char *filename );
1872 void WriteIBSPFile( const char *filename );
1875 /* bspfile_rbsp.c */
1876 void LoadRBSPFile( const char *filename );
1877 void WriteRBSPFile( const char *filename );
1881 /* -------------------------------------------------------------------------------
1883 bsp/general global variables
1885 ------------------------------------------------------------------------------- */
1889 #define Q_ASSIGN( a ) = a
1891 #define Q_EXTERN extern
1892 #define Q_ASSIGN( a )
1896 Q_EXTERN game_t games[]
1902 #include "game_quake3.h"
1904 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1906 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1908 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1910 #include "game_tenebrae.h"
1912 #include "game_wolf.h"
1914 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1916 #include "game_etut.h"
1918 #include "game_ef.h"
1920 #include "game_sof2.h"
1922 #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
1924 #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
1926 #include "game_qfusion.h" /* qfusion game */
1928 #include "game_darkplaces.h" /* vortex: darkplaces q1 engine */
1930 #include "game_dq.h" /* vortex: deluxe quake game ( darkplaces q1 engine) */
1932 #include "game_prophecy.h" /* vortex: prophecy game ( darkplaces q1 engine) */
1934 { NULL } /* null game */
1937 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
1941 Q_EXTERN int numImages Q_ASSIGN( 0 );
1942 Q_EXTERN image_t images[ MAX_IMAGES ];
1944 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
1945 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
1947 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
1948 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
1949 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
1951 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1952 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
1954 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
1955 Q_EXTERN char mapShaderFile[ 1024 ];
1956 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
1958 /* ydnar: sinusoid samples */
1959 Q_EXTERN float jitters[ MAX_JITTERS ];
1962 /* commandline arguments */
1963 Q_EXTERN qboolean verbose;
1964 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
1965 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
1966 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
1967 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
1968 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
1969 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
1970 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
1971 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
1972 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
1973 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
1974 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
1975 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
1976 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
1977 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
1978 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
1979 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
1980 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
1981 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
1982 Q_EXTERN qboolean bspAlternateSplitWeights Q_ASSIGN( qfalse ); /* 27 */
1983 Q_EXTERN qboolean deepBSP Q_ASSIGN( qfalse ); /* div0 */
1985 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
1987 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
1988 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
1989 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
1990 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
1991 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
1992 Q_EXTERN int texRange Q_ASSIGN( 0 );
1993 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
1994 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
1995 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
1996 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
1997 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
1998 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
1999 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
2000 Q_EXTERN qboolean lightmapTriangleCheck Q_ASSIGN(qfalse);
2001 Q_EXTERN qboolean lightmapExtraVisClusterNudge Q_ASSIGN(qfalse);
2002 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
2003 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
2007 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
2009 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
2013 = { 1024, 1024, 1024 };
2016 Q_EXTERN char name[ 1024 ];
2017 Q_EXTERN char source[ 1024 ];
2018 Q_EXTERN char outbase[ 32 ];
2020 Q_EXTERN int sampleSize; /* lightmap sample size in units */
2021 Q_EXTERN int minSampleSize; /* minimum sample size to use at all */
2022 Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
2024 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
2026 Q_EXTERN int entitySourceBrushes;
2028 Q_EXTERN plane_t *mapplanes Q_ASSIGN(NULL); /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
2029 Q_EXTERN int nummapplanes Q_ASSIGN(0); /* nummapplanes will always be even */
2030 Q_EXTERN int allocatedmapplanes Q_ASSIGN(0);
2031 Q_EXTERN int numMapPatches;
2032 Q_EXTERN vec3_t mapMins, mapMaxs;
2034 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
2035 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
2036 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
2038 Q_EXTERN entity_t *mapEnt;
2039 Q_EXTERN brush_t *buildBrush;
2040 Q_EXTERN int numActiveBrushes;
2041 Q_EXTERN int g_bBrushPrimit;
2043 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
2047 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
2048 Q_EXTERN int numMapDrawSurfs;
2050 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
2051 Q_EXTERN int numClearedSurfaces;
2052 Q_EXTERN int numStripSurfaces;
2053 Q_EXTERN int numFanSurfaces;
2054 Q_EXTERN int numMergedSurfaces;
2055 Q_EXTERN int numMergedVerts;
2057 Q_EXTERN int numRedundantIndexes;
2059 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
2061 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2082 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2083 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2084 Q_EXTERN m4x4_t skyboxTransform;
2088 /* -------------------------------------------------------------------------------
2090 vis global variables
2092 ------------------------------------------------------------------------------- */
2094 /* commandline arguments */
2095 Q_EXTERN qboolean fastvis;
2096 Q_EXTERN qboolean noPassageVis;
2097 Q_EXTERN qboolean passageVisOnly;
2098 Q_EXTERN qboolean mergevis;
2099 Q_EXTERN qboolean mergevisportals;
2100 Q_EXTERN qboolean nosort;
2101 Q_EXTERN qboolean saveprt;
2102 Q_EXTERN qboolean hint; /* ydnar */
2103 Q_EXTERN char inbase[ MAX_QPATH ];
2104 Q_EXTERN char globalCelShader[ MAX_QPATH ];
2106 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2108 Q_EXTERN int numportals;
2109 Q_EXTERN int portalclusters;
2111 Q_EXTERN vportal_t *portals;
2112 Q_EXTERN leaf_t *leafs;
2114 Q_EXTERN vportal_t *faces;
2115 Q_EXTERN leaf_t *faceleafs;
2117 Q_EXTERN int numfaces;
2119 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2120 Q_EXTERN int c_portalskip, c_leafskip;
2121 Q_EXTERN int c_vistest, c_mighttest;
2122 Q_EXTERN int c_chains;
2124 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2126 Q_EXTERN int testlevel;
2128 Q_EXTERN byte *uncompressed;
2130 Q_EXTERN int leafbytes, leaflongs;
2131 Q_EXTERN int portalbytes, portallongs;
2133 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2137 /* -------------------------------------------------------------------------------
2139 light global variables
2141 ------------------------------------------------------------------------------- */
2143 /* commandline arguments */
2144 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2145 Q_EXTERN float extraDist Q_ASSIGN( 0.0f );
2146 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2147 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2148 Q_EXTERN qboolean keepLights Q_ASSIGN( qfalse );
2150 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2151 Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE );
2152 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2153 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2155 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2156 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2157 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2158 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2160 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2161 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2162 Q_EXTERN int deluxemode Q_ASSIGN( 0 ); /* deluxemap format (0 - modelspace, 1 - tangentspace with renormalization, 2 - tangentspace without renormalization) */
2164 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2165 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2166 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2167 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2168 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2169 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2170 Q_EXTERN int bounce Q_ASSIGN( 0 );
2171 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2172 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2173 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2174 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2175 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2176 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2177 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2178 Q_EXTERN int superSample Q_ASSIGN( 0 );
2179 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2180 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2181 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2182 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2183 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2184 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2185 Q_EXTERN int lightmapSearchBlockSize Q_ASSIGN( 0 );
2186 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2187 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2188 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2189 Q_EXTERN char * lmCustomDir Q_ASSIGN( NULL );
2190 Q_EXTERN int lmLimitSize Q_ASSIGN( 0 );
2192 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2193 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2194 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2195 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2196 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2197 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2199 /* 27: floodlighting */
2200 Q_EXTERN qboolean debugnormals Q_ASSIGN( qfalse );
2201 Q_EXTERN qboolean floodlighty Q_ASSIGN( qfalse );
2202 Q_EXTERN qboolean floodlight_lowquality Q_ASSIGN( qfalse );
2203 Q_EXTERN vec3_t floodlightRGB;
2204 Q_EXTERN float floodlightIntensity Q_ASSIGN( 512.0f );
2205 Q_EXTERN float floodlightDistance Q_ASSIGN( 1024.0f );
2207 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2208 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2209 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2210 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2211 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2212 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2213 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2215 /* longest distance across the map */
2216 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2218 /* for run time tweaking of light sources */
2219 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2220 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2221 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2222 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2224 /* jal: alternative angle attenuation curve */
2225 Q_EXTERN qboolean lightAngleHL Q_ASSIGN( qfalse );
2227 /* vortex: gridscale and gridambientscale */
2228 Q_EXTERN float gridScale Q_ASSIGN( 1.0f );
2229 Q_EXTERN float gridAmbientScale Q_ASSIGN( 1.0f );
2230 Q_EXTERN float gridDirectionality Q_ASSIGN( 1.0f );
2231 Q_EXTERN float gridAmbientDirectionality Q_ASSIGN( 0.0f );
2232 Q_EXTERN qboolean inGrid Q_ASSIGN(0);
2234 /* ydnar: lightmap gamma/compensation */
2235 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2236 Q_EXTERN float lightmapExposure Q_ASSIGN( 1.0f );
2237 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2239 /* ydnar: for runtime tweaking of falloff tolerance */
2240 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2241 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2242 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2243 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2245 // for .ase conversion
2246 Q_EXTERN qboolean shadersAsBitmap Q_ASSIGN( qfalse );
2248 Q_EXTERN light_t *lights;
2249 Q_EXTERN int numPointLights;
2250 Q_EXTERN int numSpotLights;
2251 Q_EXTERN int numSunLights;
2252 Q_EXTERN int numAreaLights;
2254 /* ydnar: for luxel placement */
2255 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2256 Q_EXTERN int *surfaceClusters;
2258 /* ydnar: for radiosity */
2259 Q_EXTERN int numDiffuseLights;
2260 Q_EXTERN int numBrushDiffuseLights;
2261 Q_EXTERN int numTriangleDiffuseLights;
2262 Q_EXTERN int numPatchDiffuseLights;
2264 /* ydnar: general purpose extra copy of drawvert list */
2265 Q_EXTERN bspDrawVert_t *yDrawVerts;
2267 /* ydnar: for tracing statistics */
2268 Q_EXTERN int minSurfacesTested;
2269 Q_EXTERN int maxSurfacesTested;
2270 Q_EXTERN int totalSurfacesTested;
2271 Q_EXTERN int totalTraces;
2273 Q_EXTERN FILE *dumpFile;
2275 Q_EXTERN int c_visible, c_occluded;
2276 Q_EXTERN int c_subsampled; /* ydnar */
2278 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2280 Q_EXTERN vec3_t ambientColor;
2281 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2283 Q_EXTERN int *entitySurface;
2284 Q_EXTERN vec3_t *surfaceOrigin;
2286 Q_EXTERN vec3_t sunDirection;
2287 Q_EXTERN vec3_t sunLight;
2290 Q_EXTERN int c_totalTrace;
2291 Q_EXTERN int c_cullTrace, c_testTrace;
2292 Q_EXTERN int c_testFacets;
2294 /* ydnar: light optimization */
2295 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2297 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2298 Q_EXTERN byte *opaqueBrushes;
2300 Q_EXTERN int numLights;
2301 Q_EXTERN int numCulledLights;
2303 Q_EXTERN int gridBoundsCulled;
2304 Q_EXTERN int gridEnvelopeCulled;
2306 Q_EXTERN int lightsBoundsCulled;
2307 Q_EXTERN int lightsEnvelopeCulled;
2308 Q_EXTERN int lightsPlaneCulled;
2309 Q_EXTERN int lightsClusterCulled;
2311 /* ydnar: radiosity */
2312 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2313 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2314 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2316 /* ydnar: list of surface information necessary for lightmap calculation */
2317 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2319 /* ydnar: sorted list of surfaces */
2320 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2322 /* clumps of surfaces that share a raw lightmap */
2323 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2324 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2327 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2328 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2329 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2330 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2333 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2334 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2337 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2338 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2339 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2340 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2341 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2342 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2344 /* vortex: per surface floodlight statictics */
2345 Q_EXTERN int numSurfacesFloodlighten Q_ASSIGN( 0 );
2348 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2349 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2351 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2352 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2353 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2354 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2355 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2356 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2357 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2358 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2360 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2361 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2362 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2363 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2364 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2367 Q_EXTERN vec3_t gridMins;
2368 Q_EXTERN int gridBounds[ 3 ];
2369 Q_EXTERN vec3_t gridSize
2378 /* -------------------------------------------------------------------------------
2380 abstracted bsp globals
2382 ------------------------------------------------------------------------------- */
2384 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2385 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2386 Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
2388 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2389 Q_EXTERN int allocatedBSPModels Q_ASSIGN( 0 );
2390 Q_EXTERN bspModel_t* bspModels Q_ASSIGN(NULL);
2392 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2393 Q_EXTERN int allocatedBSPShaders Q_ASSIGN( 0 );
2394 Q_EXTERN bspShader_t* bspShaders Q_ASSIGN(0);
2396 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2397 Q_EXTERN int allocatedBSPEntData Q_ASSIGN( 0 );
2398 Q_EXTERN char *bspEntData Q_ASSIGN(0);
2400 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2401 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2403 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2404 Q_EXTERN int allocatedBSPPlanes Q_ASSIGN(0);
2405 Q_EXTERN bspPlane_t *bspPlanes;
2407 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2408 Q_EXTERN int allocatedBSPNodes Q_ASSIGN( 0 );
2409 Q_EXTERN bspNode_t* bspNodes Q_ASSIGN(NULL);
2411 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2412 Q_EXTERN int allocatedBSPLeafSurfaces Q_ASSIGN( 0 );
2413 Q_EXTERN int* bspLeafSurfaces Q_ASSIGN(NULL);
2415 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2416 Q_EXTERN int allocatedBSPLeafBrushes Q_ASSIGN( 0 );
2417 Q_EXTERN int* bspLeafBrushes Q_ASSIGN(NULL);
2419 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2420 Q_EXTERN int allocatedBSPBrushes Q_ASSIGN( 0 );
2421 Q_EXTERN bspBrush_t* bspBrushes Q_ASSIGN(NULL);
2423 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2424 Q_EXTERN int allocatedBSPBrushSides Q_ASSIGN( 0 );
2425 Q_EXTERN bspBrushSide_t* bspBrushSides Q_ASSIGN(NULL);
2427 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2428 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2430 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2431 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2433 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2434 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2436 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2437 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2439 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2440 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2442 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2443 Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2445 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2446 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2448 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2449 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2451 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2452 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];
2454 #define AUTOEXPAND_BY_REALLOC(ptr, reqitem, allocated, def) \
2457 if(reqitem >= allocated) \
2459 if(allocated == 0) \
2461 while(reqitem >= allocated && allocated) \
2463 if(!allocated || allocated > 2147483647 / sizeof(*ptr)) \
2465 Error(#ptr " over 2 GB"); \
2467 ptr = realloc(ptr, sizeof(*ptr) * allocated); \
2469 Error(#ptr " out of memory"); \
2474 #define AUTOEXPAND_BY_REALLOC_BSP(suffix, def) AUTOEXPAND_BY_REALLOC(bsp##suffix, numBSP##suffix, allocatedBSP##suffix, def)