1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2007 id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
38 #define Q3MAP_VERSION "2.5.17"
39 #define Q3MAP_MOTD "Last one turns the lights off"
43 /* -------------------------------------------------------------------------------
47 ------------------------------------------------------------------------------- */
49 /* platform-specific */
50 #if defined( __linux__ ) || defined( __APPLE__ )
66 #include "version.h" /* ttimo: might want to guard that if built outside of the GtkRadiant tree */
73 #include "picomodel.h"
83 /* mhash library must be installed locally or system wide - http://mhash.sourceforge.net/ */
90 /* -------------------------------------------------------------------------------
94 ------------------------------------------------------------------------------- */
96 #define MAC_STATIC_HACK 0
97 #if defined( __APPLE__ ) && MAC_STATIC_HACK
98 #define MAC_STATIC static
105 #define Q_stricmp stricmp
106 #define Q_strncasecmp strnicmp
108 #define Q_stricmp strcasecmp
109 #define Q_strncasecmp strncasecmp
114 #define VectorMA( a, s, b, c ) ((c)[ 0 ] = (a)[ 0 ] + (s) * (b)[ 0 ], (c)[ 1 ] = (a)[ 1 ] + (s) * (b)[ 1 ], (c)[ 2 ] = (a)[ 2 ] + (s) * (b)[ 2 ])
118 /* -------------------------------------------------------------------------------
122 ------------------------------------------------------------------------------- */
127 #define MAX_IMAGES 512
128 #define DEFAULT_IMAGE "*default"
130 #define MAX_MODELS 512
132 #define DEF_BACKSPLASH_FRACTION 0.05f /* 5% backsplash by default */
133 #define DEF_BACKSPLASH_DISTANCE 23
135 #define DEF_RADIOSITY_BOUNCE 1.0f /* ydnar: default to 100% re-emitted light */
137 #define MAX_SHADER_INFO 8192
138 #define MAX_CUST_SURFACEPARMS 64
140 #define SHADER_MAX_VERTEXES 1000
141 #define SHADER_MAX_INDEXES (6 * SHADER_MAX_VERTEXES)
143 #define MAX_JITTERS 256
146 /* epair parsing (note case-sensitivity directive) */
147 #define CASE_INSENSITIVE_EPAIRS 1
149 #if CASE_INSENSITIVE_EPAIRS
150 #define EPAIR_STRCMP Q_stricmp
152 #define EPAIR_STRCMP strcmp
156 /* ydnar: compiler flags, because games have widely varying content/surface flags */
157 #define C_SOLID 0x00000001
158 #define C_TRANSLUCENT 0x00000002
159 #define C_STRUCTURAL 0x00000004
160 #define C_HINT 0x00000008
161 #define C_NODRAW 0x00000010
162 #define C_LIGHTGRID 0x00000020
163 #define C_ALPHASHADOW 0x00000040
164 #define C_LIGHTFILTER 0x00000080
165 #define C_VERTEXLIT 0x00000100
166 #define C_LIQUID 0x00000200
167 #define C_FOG 0x00000400
168 #define C_SKY 0x00000800
169 #define C_ORIGIN 0x00001000
170 #define C_AREAPORTAL 0x00002000
171 #define C_ANTIPORTAL 0x00004000 /* like hint, but doesn't generate portals */
172 #define C_SKIP 0x00008000 /* like hint, but skips this face (doesn't split bsp) */
173 #define C_NOMARKS 0x00010000 /* no decals */
174 #define C_DETAIL 0x08000000 /* THIS MUST BE THE SAME AS IN RADIANT! */
178 #define WORLDSPAWN_CAST_SHADOWS 1
179 #define WORLDSPAWN_RECV_SHADOWS 1
180 #define ENTITY_CAST_SHADOWS 0
181 #define ENTITY_RECV_SHADOWS 1
185 #define MAX_PATCH_SIZE 32
186 #define MAX_BRUSH_SIDES 1024
187 #define MAX_BUILD_SIDES 300
189 #define MAX_EXPANDED_AXIS 128
191 #define CLIP_EPSILON 0.1f
192 #define PLANESIDE_EPSILON 0.001f
193 #define PLANENUM_LEAF -1
195 #define HINT_PRIORITY 1000 /* ydnar: force hint splits first and antiportal/areaportal splits last */
196 #define ANTIPORTAL_PRIORITY -1000
197 #define AREAPORTAL_PRIORITY -1000
199 #define PSIDE_FRONT 1
201 #define PSIDE_BOTH (PSIDE_FRONT | PSIDE_BACK)
202 #define PSIDE_FACING 4
204 #define BPRIMIT_UNDEFINED 0
205 #define BPRIMIT_OLDBRUSHES 1
206 #define BPRIMIT_NEWBRUSHES 2
210 #define VIS_HEADER_SIZE 8
212 #define SEPERATORCACHE /* seperator caching helps a bit */
214 #define PORTALFILE "PRT1"
216 #define MAX_PORTALS 32768
217 #define MAX_SEPERATORS MAX_POINTS_ON_WINDING
218 #define MAX_POINTS_ON_FIXED_WINDING 24 /* ydnar: increased this from 12 at the expense of more memory */
219 #define MAX_PORTALS_ON_LEAF 128
228 #define LIGHT_ATTEN_LINEAR 1
229 #define LIGHT_ATTEN_ANGLE 2
230 #define LIGHT_ATTEN_DISTANCE 4
231 #define LIGHT_TWOSIDED 8
232 #define LIGHT_GRID 16
233 #define LIGHT_SURFACES 32
234 #define LIGHT_DARK 64 /* probably never use this */
235 #define LIGHT_FAST 256
236 #define LIGHT_FAST_TEMP 512
237 #define LIGHT_FAST_ACTUAL (LIGHT_FAST | LIGHT_FAST_TEMP)
238 #define LIGHT_NEGATIVE 1024
240 #define LIGHT_SUN_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_GRID | LIGHT_SURFACES)
241 #define LIGHT_AREA_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES) /* q3a and wolf are the same */
242 #define LIGHT_Q3A_DEFAULT (LIGHT_ATTEN_ANGLE | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
243 #define LIGHT_WOLF_DEFAULT (LIGHT_ATTEN_LINEAR | LIGHT_ATTEN_DISTANCE | LIGHT_GRID | LIGHT_SURFACES | LIGHT_FAST)
245 #define MAX_TRACE_TEST_NODES 256
246 #define DEFAULT_INHIBIT_RADIUS 1.5f
248 #define LUXEL_EPSILON 0.125f
249 #define VERTEX_EPSILON -0.125f
250 #define GRID_EPSILON 0.0f
252 #define DEFAULT_LIGHTMAP_SAMPLE_SIZE 16
253 #define DEFAULT_LIGHTMAP_SAMPLE_OFFSET 1.0f
254 #define DEFAULT_SUBDIVIDE_THRESHOLD 1.0f
256 #define EXTRA_SCALE 2 /* -extrawide = -super 2 */
257 #define EXTRAWIDE_SCALE 2 /* -extrawide = -super 2 -filter */
259 #define CLUSTER_UNMAPPED -1
260 #define CLUSTER_OCCLUDED -2
261 #define CLUSTER_FLOODED -3
263 #define VERTEX_LUXEL_SIZE 3
264 #define BSP_LUXEL_SIZE 3
265 #define RAD_LUXEL_SIZE 3
266 #define SUPER_LUXEL_SIZE 4
267 #define SUPER_ORIGIN_SIZE 3
268 #define SUPER_NORMAL_SIZE 4
269 #define SUPER_DELUXEL_SIZE 3
270 #define BSP_DELUXEL_SIZE 3
272 #define VERTEX_LUXEL( s, v ) (vertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
273 #define RAD_VERTEX_LUXEL( s, v )(radVertexLuxels[ s ] + ((v) * VERTEX_LUXEL_SIZE))
274 #define BSP_LUXEL( s, x, y ) (lm->bspLuxels[ s ] + ((((y) * lm->w) + (x)) * BSP_LUXEL_SIZE))
275 #define RAD_LUXEL( s, x, y ) (lm->radLuxels[ s ] + ((((y) * lm->w) + (x)) * RAD_LUXEL_SIZE))
276 #define SUPER_LUXEL( s, x, y ) (lm->superLuxels[ s ] + ((((y) * lm->sw) + (x)) * SUPER_LUXEL_SIZE))
277 #define SUPER_DELUXEL( x, y ) (lm->superDeluxels + ((((y) * lm->sw) + (x)) * SUPER_DELUXEL_SIZE))
278 #define BSP_DELUXEL( x, y ) (lm->bspDeluxels + ((((y) * lm->w) + (x)) * BSP_DELUXEL_SIZE))
279 #define SUPER_CLUSTER( x, y ) (lm->superClusters + (((y) * lm->sw) + (x)))
280 #define SUPER_ORIGIN( x, y ) (lm->superOrigins + ((((y) * lm->sw) + (x)) * SUPER_ORIGIN_SIZE))
281 #define SUPER_NORMAL( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE))
282 #define SUPER_DIRT( x, y ) (lm->superNormals + ((((y) * lm->sw) + (x)) * SUPER_NORMAL_SIZE) + 3) /* stash dirtyness in normal[ 3 ] */
286 /* -------------------------------------------------------------------------------
290 ------------------------------------------------------------------------------- */
292 #define EXTERNAL_LIGHTMAP "lm_%04d.tga"
294 #define MAX_LIGHTMAPS 4 /* RBSP */
295 #define MAX_LIGHT_STYLES 64
296 #define MAX_SWITCHED_LIGHTS 32
297 #define LS_NORMAL 0x00
298 #define LS_UNUSED 0xFE
301 #define MAX_LIGHTMAP_SHADERS 256
303 /* ok to increase these at the expense of more memory */
304 #define MAX_MAP_MODELS 0x400
305 #define MAX_MAP_BRUSHES 0x8000
306 #define MAX_MAP_ENTITIES 0x1000 //% 0x800 /* ydnar */
307 #define MAX_MAP_ENTSTRING 0x80000 //% 0x40000 /* ydnar */
308 #define MAX_MAP_SHADERS 0x800 //% 0x400 /* ydnar */
310 #define MAX_MAP_AREAS 0x100 /* MAX_MAP_AREA_BYTES in q_shared must match! */
311 #define MAX_MAP_FOGS 30 //& 0x100 /* RBSP (32 - world fog - goggles) */
312 #define MAX_MAP_PLANES 0x100000 //% 0x20000 /* ydnar for md */
313 #define MAX_MAP_NODES 0x20000
314 #define MAX_MAP_BRUSHSIDES 0x100000 //% 0x20000 /* ydnar */
315 #define MAX_MAP_LEAFS 0x20000
316 #define MAX_MAP_LEAFFACES 0x100000 //% 0x20000 /* ydnar */
317 #define MAX_MAP_LEAFBRUSHES 0x40000
318 #define MAX_MAP_PORTALS 0x20000
319 #define MAX_MAP_LIGHTING 0x800000
320 #define MAX_MAP_LIGHTGRID 0x100000 //% 0x800000 /* ydnar: set to points, not bytes */
321 #define MAX_MAP_VISIBILITY 0x200000
323 #define MAX_MAP_DRAW_SURFS 0x20000
324 #define MAX_MAP_DRAW_VERTS 0x80000
325 #define MAX_MAP_DRAW_INDEXES 0x80000
327 #define MAX_MAP_ADVERTISEMENTS 30
329 /* key / value pair sizes in the entities lump */
331 #define MAX_VALUE 1024
333 /* the editor uses these predefined yaw angles to orient entities up or down */
335 #define ANGLE_DOWN -2
337 #define LIGHTMAP_WIDTH 128
338 #define LIGHTMAP_HEIGHT 128
340 #define MIN_WORLD_COORD (-65536)
341 #define MAX_WORLD_COORD (65536)
342 #define WORLD_SIZE (MAX_WORLD_COORD - MIN_WORLD_COORD)
345 typedef void (*bspFunc)( const char * );
360 bspLump_t lumps[ 100 ]; /* theoretical maximum # of bsp lumps */
367 float mins[ 3 ], maxs[ 3 ];
368 int firstBSPSurface, numBSPSurfaces;
369 int firstBSPBrush, numBSPBrushes;
376 char shader[ MAX_QPATH ];
383 /* planes x^1 is allways the opposite of plane x */
396 int children[ 2 ]; /* negative numbers are -(leafs+1), not nodes */
397 int mins[ 3 ]; /* for frustom culling */
405 int cluster; /* -1 = opaque cluster (do I still store these?) */
408 int mins[ 3 ]; /* for frustum culling */
411 int firstBSPLeafSurface;
412 int numBSPLeafSurfaces;
414 int firstBSPLeafBrush;
415 int numBSPLeafBrushes;
422 int planeNum; /* positive plane side faces out of the leaf */
424 int surfaceNum; /* RBSP */
433 int shaderNum; /* the shader that determines the content flags */
440 char shader[ MAX_QPATH ];
442 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
451 float lightmap[ MAX_LIGHTMAPS ][ 2 ]; /* RBSP */
453 byte color[ MAX_LIGHTMAPS ][ 4 ]; /* RBSP */
470 typedef struct bspGridPoint_s
472 byte ambient[ MAX_LIGHTMAPS ][ 3 ];
473 byte directed[ MAX_LIGHTMAPS ][ 3 ];
474 byte styles[ MAX_LIGHTMAPS ];
492 byte lightmapStyles[ MAX_LIGHTMAPS ]; /* RBSP */
493 byte vertexStyles[ MAX_LIGHTMAPS ]; /* RBSP */
494 int lightmapNum[ MAX_LIGHTMAPS ]; /* RBSP */
495 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ]; /* RBSP */
496 int lightmapWidth, lightmapHeight;
498 vec3_t lightmapOrigin;
499 vec3_t lightmapVecs[ 3 ]; /* on patches, [ 0 ] and [ 1 ] are lodbounds */
512 char model[ MAX_QPATH ];
513 } bspAdvertisement_t;
516 /* -------------------------------------------------------------------------------
520 ------------------------------------------------------------------------------- */
522 /* ydnar: for smaller structs */
526 /* ydnar: for q3map_tcMod */
527 typedef float tcMod_t[ 3 ][ 3 ];
530 /* ydnar: for multiple game support */
531 typedef struct surfaceParm_s
534 int contentFlags, contentFlagsClear;
535 int surfaceFlags, surfaceFlagsClear;
536 int compileFlags, compileFlagsClear;
541 typedef struct game_s
543 char *arg; /* -game matches this */
544 char *gamePath; /* main game data dir */
545 char *homeBasePath; /* home sub-dir on unix */
546 char *magic; /* magic word for figuring out base path */
547 char *shaderPath; /* shader directory */
548 int maxLMSurfaceVerts; /* default maximum meta surface verts */
549 int maxSurfaceVerts; /* default maximum surface verts */
550 int maxSurfaceIndexes; /* default maximum surface indexes (tris * 3) */
551 qboolean emitFlares; /* when true, emit flare surfaces */
552 char *flareShader; /* default flare shader (MUST BE SET) */
553 qboolean wolfLight; /* when true, lights work like wolf q3map */
554 int lightmapSize; /* bsp lightmap width/height */
555 float lightmapGamma; /* default lightmap gamma */
556 float lightmapCompensate; /* default lightmap compensate value */
557 char *bspIdent; /* 4-letter bsp file prefix */
558 int bspVersion; /* bsp version to use */
559 qboolean lumpSwap; /* cod-style len/ofs order */
560 bspFunc load, write; /* load/write function pointers */
561 surfaceParm_t surfaceParms[ 128 ]; /* surfaceparm array */
566 typedef struct image_s
568 char *name, *filename;
579 vec3_t direction, color;
580 float photons, deviance, filterRadius;
581 int numSamples, style;
586 typedef struct surfaceModel_s
588 struct surfaceModel_s *next;
589 char model[ MAX_QPATH ];
591 float minScale, maxScale;
592 float minAngle, maxAngle;
598 /* ydnar/sd: foliage stuff for wolf et (engine-supported optimization of the above) */
599 typedef struct foliage_s
601 struct foliage_s *next;
602 char model[ MAX_QPATH ];
603 float scale, density, odds;
604 qboolean inverseAlpha;
608 typedef struct foliageInstance_s
615 typedef struct remap_s
617 struct remap_s *next;
619 char to[ MAX_QPATH ];
624 /* wingdi.h hack, it's the same: 0 */
635 CM_COLOR_DOT_PRODUCT,
636 CM_ALPHA_DOT_PRODUCT,
637 CM_COLOR_DOT_PRODUCT_2,
638 CM_ALPHA_DOT_PRODUCT_2
643 typedef struct colorMod_s
645 struct colorMod_s *next;
662 typedef struct shaderInfo_s
664 char shader[ MAX_QPATH ];
668 float value; /* light value */
670 char *flareShader; /* for light flares */
671 char *damageShader; /* ydnar: sof2 damage shader name */
672 char *backShader; /* for surfaces that generate different front and back passes */
673 char *cloneShader; /* ydnar: for cloning of a surface */
674 char *remapShader; /* ydnar: remap a shader in final stage */
676 surfaceModel_t *surfaceModel; /* ydnar: for distribution of models */
677 foliage_t *foliage; /* ydnar/splash damage: wolf et foliage */
679 float subdivisions; /* from a "tesssize xxx" */
680 float backsplashFraction; /* floating point value, usually 0.05 */
681 float backsplashDistance; /* default 16 */
682 float lightSubdivide; /* default 999 */
683 float lightFilterRadius; /* ydnar: lightmap filtering/blurring radius for lights created by this shader (default: 0) */
685 int lightmapSampleSize; /* lightmap sample size */
686 float lightmapSampleOffset; /* ydnar: lightmap sample offset (default: 1.0) */
688 float bounceScale; /* ydnar: radiosity re-emission [0,1.0+] */
689 float offset; /* ydnar: offset in units */
690 float shadeAngleDegrees; /* ydnar: breaking angle for smooth shading (degrees) */
692 vec3_t mins, maxs; /* ydnar: for particle studio vertexDeform move support */
694 qb_t legacyTerrain; /* ydnar: enable legacy terrain crutches */
695 qb_t indexed; /* ydnar: attempt to use indexmap (terrain alphamap style) */
696 qb_t forceMeta; /* ydnar: force metasurface path */
697 qb_t noClip; /* ydnar: don't clip into bsp, preserve original face winding */
698 qb_t noFast; /* ydnar: supress fast lighting for surfaces with this shader */
699 qb_t invert; /* ydnar: reverse facing */
700 qb_t nonplanar; /* ydnar: for nonplanar meta surface merging */
701 qb_t tcGen; /* ydnar: has explicit texcoord generation */
702 vec3_t vecs[ 2 ]; /* ydnar: explicit texture vectors for [0,1] texture space */
703 tcMod_t mod; /* ydnar: q3map_tcMod matrix for djbob :) */
704 vec3_t lightmapAxis; /* ydnar: explicit lightmap axis projection */
705 colorMod_t *colorMod; /* ydnar: q3map_rgb/color/alpha/Set/Mod support */
707 int furNumLayers; /* ydnar: number of fur layers */
708 float furOffset; /* ydnar: offset of each layer */
709 float furFade; /* ydnar: alpha fade amount per layer */
711 qb_t splotchFix; /* ydnar: filter splotches on lightmaps */
713 qb_t hasPasses; /* false if the shader doesn't define any rendering passes */
714 qb_t globalTexture; /* don't normalize texture repeats */
715 qb_t twoSided; /* cull none */
716 qb_t autosprite; /* autosprite shaders will become point lights instead of area lights */
717 qb_t polygonOffset; /* ydnar: don't face cull this or against this */
718 qb_t patchShadows; /* have patches casting shadows when using -light for this surface */
719 qb_t vertexShadows; /* shadows will be casted at this surface even when vertex lit */
720 qb_t forceSunlight; /* force sun light at this surface even tho we might not calculate shadows in vertex lighting */
721 qb_t notjunc; /* don't use this surface for tjunction fixing */
722 qb_t fogParms; /* ydnar: has fogparms */
723 qb_t noFog; /* ydnar: supress fogging */
724 qb_t clipModel; /* ydnar: solid model hack */
725 qb_t noVertexLight; /* ydnar: leave vertex color alone */
727 byte styleMarker; /* ydnar: light styles hack */
729 float vertexScale; /* vertex light scale */
731 char skyParmsImageBase[ MAX_QPATH ]; /* ydnar: for skies */
733 char editorImagePath[ MAX_QPATH ]; /* use this image to generate texture coordinates */
734 char lightImagePath[ MAX_QPATH ]; /* use this image to generate color / averageColor */
735 char normalImagePath[ MAX_QPATH ]; /* ydnar: normalmap image for bumpmapping */
737 implicitMap_t implicitMap; /* ydnar: enemy territory implicit shaders */
738 char implicitImagePath[ MAX_QPATH ];
740 image_t *shaderImage;
742 image_t *normalImage;
744 float skyLightValue; /* ydnar */
745 int skyLightIterations; /* ydnar */
746 sun_t *sun; /* ydnar */
748 vec3_t color; /* normalized color */
752 qb_t lmMergable; /* ydnar */
753 int lmCustomWidth, lmCustomHeight; /* ydnar */
754 float lmBrightness; /* ydnar */
755 float lmFilterRadius; /* ydnar: lightmap filtering/blurring radius for this shader (default: 0) */
757 int shaderWidth, shaderHeight; /* ydnar */
760 vec3_t fogDir; /* ydnar */
762 char *shaderText; /* ydnar */
770 /* -------------------------------------------------------------------------------
774 ------------------------------------------------------------------------------- */
776 typedef struct face_s
788 typedef struct plane_s
793 struct plane_s *hash_chain;
798 typedef struct side_s
802 int outputNum; /* set when the side is written to the file list */
804 float texMat[ 2 ][ 3 ]; /* brush primitive texture matrix */
805 float vecs[ 2 ][ 4 ]; /* old-style texture coordinate mapping */
808 winding_t *visibleHull; /* convex hull of all visible fragments */
810 shaderInfo_t *shaderInfo;
812 int contentFlags; /* from shaderInfo */
813 int surfaceFlags; /* from shaderInfo */
814 int compileFlags; /* from shaderInfo */
815 int value; /* from shaderInfo */
817 qboolean visible; /* choose visble planes first */
818 qboolean bevel; /* don't ever use for bsp splitting, and don't bother making windings for it */
819 qboolean culled; /* ydnar: face culling */
824 typedef struct sideRef_s
826 struct sideRef_s *next;
832 /* ydnar: generic index mapping for entities (natural extension of terrain texturing) */
833 typedef struct indexMap_s
836 char name[ MAX_QPATH ], shader[ MAX_QPATH ];
837 float offsets[ 256 ];
843 typedef struct brush_s
845 struct brush_s *next;
846 struct brush_s *nextColorModBrush; /* ydnar: colorMod volume brushes go here */
847 struct brush_s *original; /* chopped up brushes will reference the originals */
849 int entityNum, brushNum;/* editor numbering */
850 int outputNum; /* set when the brush is written to the file list */
852 /* ydnar: for shadowcasting entities */
856 shaderInfo_t *contentShader;
857 shaderInfo_t *celShader; /* :) */
865 int compileFlags; /* ydnar */
869 int portalareas[ 2 ];
874 side_t sides[ 6 ]; /* variably sized */
883 int visibleSide; /* the brush side that ray tests need to clip against (-1 == none) */
891 bspDrawVert_t *verts;
896 typedef struct parseMesh_s
898 struct parseMesh_s *next;
900 int entityNum, brushNum; /* ydnar: editor numbering */
902 /* ydnar: for shadowcasting entities */
907 shaderInfo_t *shaderInfo;
908 shaderInfo_t *celShader; /* :) */
924 ydnar: the drawsurf struct was extended to allow for:
925 - non-convex planar surfaces
926 - non-planar brushface surfaces
927 - lightmapped terrain
933 /* ydnar: these match up exactly with bspSurfaceType_t */
939 SURFACE_FOLIAGE, /* wolf et */
941 /* ydnar: compiler-relevant surface types */
952 char *surfaceTypes[ NUM_SURFACE_TYPES ]
964 "SURFACE_FORCED_META",
973 /* ydnar: this struct needs an overhaul (again, heh) */
974 typedef struct mapDrawSurface_s
978 int outputNum; /* ydnar: to match this sort of thing up */
980 qboolean fur; /* ydnar: this is kind of a hack, but hey... */
981 qboolean skybox; /* ydnar: yet another fun hack */
982 qboolean backSide; /* ydnar: q3map_backShader support */
984 struct mapDrawSurface_s *parent; /* ydnar: for cloned (skybox) surfaces to share lighting data */
985 struct mapDrawSurface_s *clone; /* ydnar: for cloned surfaces */
986 struct mapDrawSurface_s *cel; /* ydnar: for cloned cel surfaces */
988 shaderInfo_t *shaderInfo;
989 shaderInfo_t *celShader;
991 parseMesh_t *mapMesh;
996 int numVerts; /* vertexes and triangles */
997 bspDrawVert_t *verts;
1002 vec3_t lightmapOrigin; /* also used for flares */
1003 vec3_t lightmapVecs[ 3 ]; /* also used for flares */
1004 int lightStyle; /* used for flares */
1006 /* ydnar: per-surface (per-entity, actually) lightmap sample size scaling */
1007 float lightmapScale;
1009 /* ydnar: surface classification */
1011 vec3_t lightmapAxis;
1014 /* ydnar: shadow group support */
1015 int castShadows, recvShadows;
1017 /* ydnar: texture coordinate range monitoring for hardware with limited texcoord precision (in texel space) */
1019 int texMins[ 2 ], texMaxs[ 2 ], texRange[ 2 ];
1021 /* ydnar: for patches */
1024 int patchWidth, patchHeight;
1027 /* ydnar/sd: for foliage */
1028 int numFoliageInstances;
1030 /* ydnar: editor/useful numbering */
1037 typedef struct drawSurfRef_s
1039 struct drawSurfRef_s *nextRef;
1045 /* ydnar: metasurfaces are constructed from lists of metatriangles so they can be merged in the best way */
1046 typedef struct metaTriangle_s
1050 int entityNum, surfaceNum, planeNum, fogNum, sampleSize, castShadows, recvShadows;
1052 vec3_t lightmapAxis;
1058 typedef struct epair_s
1060 struct epair_s *next;
1069 brush_t *brushes, *lastBrush, *colorModBrushes;
1070 parseMesh_t *patches;
1071 int mapEntityNum, firstDrawSurf;
1072 int firstBrush, numBrushes; /* only valid during BSP compile */
1078 typedef struct node_s
1080 /* both leafs and nodes */
1081 int planenum; /* -1 = leaf node */
1082 struct node_s *parent;
1083 vec3_t mins, maxs; /* valid after portalization */
1084 brush_t *volume; /* one for each leaf/node */
1087 side_t *side; /* the side that created the node */
1088 struct node_s *children[ 2 ];
1089 int compileFlags; /* ydnar: hint, antiportal */
1091 vec3_t referencepoint;
1094 qboolean opaque; /* view can never be inside */
1095 qboolean areaportal;
1096 qboolean skybox; /* ydnar: a skybox leaf */
1097 qboolean sky; /* ydnar: a sky leaf */
1098 int cluster; /* for portalfile writing */
1099 int area; /* for areaportals */
1100 brush_t *brushlist; /* fragments of all brushes in this leaf */
1101 drawSurfRef_t *drawSurfReferences;
1103 int occupied; /* 1 or greater can reach entity */
1104 entity_t *occupant; /* for leak file testing */
1106 struct portal_s *portals; /* also on nodes during construction */
1111 typedef struct portal_s
1114 node_t *onnode; /* NULL = outside box */
1115 node_t *nodes[ 2 ]; /* [ 0 ] = front side of plane */
1116 struct portal_s *next[ 2 ];
1119 qboolean sidefound; /* false if ->side hasn't been checked */
1120 int compileFlags; /* from original face that caused the split */
1121 side_t *side; /* NULL = non-visible */
1129 node_t outside_node;
1136 /* -------------------------------------------------------------------------------
1140 ------------------------------------------------------------------------------- */
1153 vec3_t points[ MAX_POINTS_ON_FIXED_WINDING ]; /* variable sized */
1158 typedef struct passage_s
1160 struct passage_s *next;
1161 byte cansee[ 1 ]; /* all portals that can be seen through this passage */
1177 qboolean hint; /* true if this portal was created from a hint splitter */
1179 visPlane_t plane; /* normal pointing into neighbor */
1180 int leaf; /* neighbor */
1182 vec3_t origin; /* for fast clip testing */
1185 fixedWinding_t *winding;
1187 byte *portalfront; /* [portals], preliminary */
1188 byte *portalflood; /* [portals], intermediate */
1189 byte *portalvis; /* [portals], final */
1191 int nummightsee; /* bit count on portalflood for sort */
1192 passage_t *passages; /* there are just as many passages as there */
1193 /* are portals in the leaf this portal leads */
1198 typedef struct leaf_s
1202 vportal_t *portals[MAX_PORTALS_ON_LEAF];
1207 typedef struct pstack_s
1209 byte mightsee[ MAX_PORTALS / 8 ];
1210 struct pstack_s *next;
1212 vportal_t *portal; /* portal exiting */
1213 fixedWinding_t *source;
1214 fixedWinding_t *pass;
1216 fixedWinding_t windings[ 3 ]; /* source, pass, temp in any order */
1217 int freewindings[ 3 ];
1219 visPlane_t portalplane;
1221 #ifdef SEPERATORCACHE
1222 visPlane_t seperators[ 2 ][ MAX_SEPERATORS ];
1223 int numseperators[ 2 ];
1233 pstack_t pstack_head;
1239 /* -------------------------------------------------------------------------------
1243 ------------------------------------------------------------------------------- */
1245 /* ydnar: new light struct with flags */
1246 typedef struct light_s
1248 struct light_s *next;
1251 int flags; /* ydnar: condensed all the booleans into one flags int */
1255 vec3_t normal; /* for surfaces, spotlights, and suns */
1256 float dist; /* plane location along normal */
1261 float radiusByDist; /* for spotlights */
1262 float fade; /* ydnar: from wolf, for linear lights */
1263 float angleScale; /* ydnar: stolen from vlight for K */
1265 float add; /* ydnar: used for area lights */
1266 float envelope; /* ydnar: units until falloff < tolerance */
1267 float envelope2; /* ydnar: envelope squared (tiny optimization) */
1268 vec3_t mins, maxs; /* ydnar: pvs envelope */
1269 int cluster; /* ydnar: cluster light falls into */
1272 vec3_t emitColor; /* full out-of-gamut value */
1274 float falloffTolerance; /* ydnar: minimum attenuation threshold */
1275 float filterRadius; /* ydnar: lightmap filter radius in world units, 0 == default */
1282 /* constant input */
1283 qboolean testOcclusion, forceSunlight, testAll;
1294 /* per-sample input */
1296 vec3_t origin, normal;
1297 vec_t inhibitRadius; /* sphere in which occluding geometry is ignored */
1299 /* per-light input */
1303 /* calculated input */
1304 vec3_t displacement, direction;
1307 /* input and output */
1308 vec3_t color; /* starts out at full color, may be reduced if transparent surfaces are crossed */
1312 int compileFlags; /* for determining surface compile flags traced through */
1318 int testNodes[ MAX_TRACE_TEST_NODES ];
1324 /* must be identical to bspDrawVert_t except for float color! */
1329 float lightmap[ MAX_LIGHTMAPS ][ 2 ];
1331 float color[ MAX_LIGHTMAPS ][ 4 ];
1339 radVert_t verts[ MAX_POINTS_ON_WINDING ];
1344 /* crutch for poor local allocations in win32 smp */
1347 vec_t dists[ MAX_POINTS_ON_WINDING + 4 ];
1348 int sides[ MAX_POINTS_ON_WINDING + 4 ];
1353 /* ydnar: new lightmap handling code */
1354 typedef struct outLightmap_s
1356 int lightmapNum, extLightmapNum;
1357 int customWidth, customHeight;
1361 shaderInfo_t *shaders[ MAX_LIGHTMAP_SHADERS ];
1363 byte *bspLightBytes;
1369 typedef struct rawLightmap_s
1371 qboolean finished, splotchFix, wrap[ 2 ];
1372 int customWidth, customHeight;
1376 int firstLightSurface, numLightSurfaces; /* index into lightSurfaces */
1377 int numLightClusters, *lightClusters;
1379 int sampleSize, actualSampleSize, axisNum;
1382 vec3_t mins, maxs, axis, origin, *vecs;
1384 int w, h, sw, sh, used;
1386 qboolean solid[ MAX_LIGHTMAPS ];
1387 vec3_t solidColor[ MAX_LIGHTMAPS ];
1390 struct rawLightmap_s *twins[ MAX_LIGHTMAPS ];
1392 int outLightmapNums[ MAX_LIGHTMAPS ];
1393 int twinNums[ MAX_LIGHTMAPS ];
1394 int lightmapX[ MAX_LIGHTMAPS ], lightmapY[ MAX_LIGHTMAPS ];
1395 byte styles[ MAX_LIGHTMAPS ];
1396 float *bspLuxels[ MAX_LIGHTMAPS ];
1397 float *radLuxels[ MAX_LIGHTMAPS ];
1398 float *superLuxels[ MAX_LIGHTMAPS ];
1399 float *superOrigins;
1400 float *superNormals;
1403 float *superDeluxels; /* average light direction */
1409 typedef struct rawGridPoint_s
1411 vec3_t ambient[ MAX_LIGHTMAPS ];
1412 vec3_t directed[ MAX_LIGHTMAPS ];
1414 byte styles[ MAX_LIGHTMAPS ];
1419 typedef struct surfaceInfo_s
1424 int parentSurfaceNum, childSurfaceNum;
1425 int entityNum, castShadows, recvShadows, sampleSize, patchIterations;
1428 vec3_t axis, mins, maxs;
1429 qboolean hasLightmap, approximated;
1430 int firstSurfaceCluster, numSurfaceClusters;
1436 /* -------------------------------------------------------------------------------
1440 ------------------------------------------------------------------------------- */
1443 vec_t Random( void );
1444 int BSPInfo( int count, char **fileNames );
1445 int ScaleBSPMain( int argc, char **argv );
1446 int ConvertMain( int argc, char **argv );
1450 game_t *GetGame( char *arg );
1451 void InitPaths( int *argc, char **argv );
1455 int BSPMain( int argc, char **argv );
1459 int ConvertBSPToMap( char *bspName );
1463 int ConvertBSPToASE( char *bspName );
1467 sideRef_t *AllocSideRef( side_t *side, sideRef_t *next );
1468 int CountBrushList( brush_t *brushes );
1469 brush_t *AllocBrush( int numsides );
1470 void FreeBrush( brush_t *brushes );
1471 void FreeBrushList( brush_t *brushes );
1472 brush_t *CopyBrush( brush_t *brush );
1473 qboolean BoundBrush( brush_t *brush );
1474 qboolean CreateBrushWindings( brush_t *brush );
1475 brush_t *BrushFromBounds( vec3_t mins, vec3_t maxs );
1476 vec_t BrushVolume( brush_t *brush );
1477 void WriteBSPBrushMap( char *name, brush_t *list );
1479 void FilterDetailBrushesIntoTree( entity_t *e, tree_t *tree );
1480 void FilterStructuralBrushesIntoTree( entity_t *e, tree_t *tree );
1482 int BoxOnPlaneSide( vec3_t mins, vec3_t maxs, plane_t *plane );
1483 qboolean WindingIsTiny( winding_t *w );
1485 void SplitBrush( brush_t *brush, int planenum, brush_t **front, brush_t **back);
1487 tree_t *AllocTree( void );
1488 node_t *AllocNode( void );
1492 void LerpDrawVert( bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *out );
1493 void LerpDrawVertAmount( bspDrawVert_t *a, bspDrawVert_t *b, float amount, bspDrawVert_t *out );
1494 void FreeMesh( mesh_t *m );
1495 mesh_t *CopyMesh( mesh_t *mesh );
1496 void PrintMesh( mesh_t *m );
1497 mesh_t *TransposeMesh( mesh_t *in );
1498 void InvertMesh( mesh_t *m );
1499 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1500 int IterationsForCurve( float len, int subdivisions );
1501 mesh_t *SubdivideMesh2( mesh_t in, int iterations );
1502 mesh_t *SubdivideMeshQuads( mesh_t *in, float minLength, int maxsize, int *widthtable, int *heighttable );
1503 mesh_t *RemoveLinearMeshColumnsRows( mesh_t *in );
1504 void MakeMeshNormals( mesh_t in );
1505 void PutMeshOnCurve( mesh_t in );
1507 void MakeNormalVectors( vec3_t forward, vec3_t right, vec3_t up );
1511 void LoadMapFile( char *filename, qboolean onlyLights );
1512 int FindFloatPlane( vec3_t normal, vec_t dist, int numPoints, vec3_t *points );
1513 int PlaneTypeForNormal( vec3_t normal );
1514 void AddBrushBevels( void );
1515 brush_t *FinishBrush( void );
1519 void MakeHeadnodePortals( tree_t *tree );
1520 void MakeNodePortal( node_t *node );
1521 void SplitNodePortals( node_t *node );
1523 qboolean PortalPassable( portal_t *p );
1525 qboolean FloodEntities( tree_t *tree );
1526 void FillOutside( node_t *headnode);
1527 void FloodAreas( tree_t *tree);
1528 face_t *VisibleFaces( entity_t *e, tree_t *tree );
1529 void FreePortal( portal_t *p );
1531 void MakeTreePortals( tree_t *tree );
1535 xmlNodePtr LeakFile( tree_t *tree );
1539 void NumberClusters( tree_t *tree );
1540 void WritePortalFile( tree_t *tree );
1544 void SetModelNumbers( void );
1545 void SetLightStyles( void );
1547 int EmitShader( const char *shader, int *contentFlags, int *surfaceFlags );
1549 void BeginBSPFile( void );
1550 void EndBSPFile( void );
1551 void EmitBrushes( brush_t *brushes, int *firstBrush, int *numBrushes );
1552 void EmitFogs( void );
1554 void BeginModel( void );
1555 void EndModel( entity_t *e, node_t *headnode );
1559 void FreeTree( tree_t *tree );
1560 void FreeTree_r( node_t *node );
1561 void PrintTree_r( node_t *node, int depth );
1562 void FreeTreePortals_r( node_t *node );
1566 void ParsePatch( qboolean onlyLights );
1567 mesh_t *SubdivideMesh( mesh_t in, float maxError, float minLength );
1568 void PatchMapDrawSurfs( entity_t *e );
1572 void FixTJunctions( entity_t *e );
1576 winding_t *WindingFromDrawSurf( mapDrawSurface_t *ds );
1577 void FogDrawSurfaces( entity_t *e );
1578 int FogForPoint( vec3_t point, float epsilon );
1579 int FogForBounds( vec3_t mins, vec3_t maxs, float epsilon );
1580 void CreateMapFogs( void );
1584 face_t *MakeStructuralBSPFaceList( brush_t *list );
1585 face_t *MakeVisibleBSPFaceList( brush_t *list );
1586 tree_t *FaceBSP( face_t *list );
1590 void PicoPrintFunc( int level, const char *str );
1591 void PicoLoadFileFunc( char *name, byte **buffer, int *bufSize );
1592 picoModel_t *FindModel( char *name, int frame );
1593 picoModel_t *LoadModel( char *name, int frame );
1594 void InsertModel( char *name, int frame, m4x4_t transform, remap_t *remap, shaderInfo_t *celShader, int eNum, int castShadows, int recvShadows, int spawnFlags, float lightmapScale );
1595 void AddTriangleModels( entity_t *e );
1599 mapDrawSurface_t *AllocDrawSurface( surfaceType_t type );
1600 void FinishSurface( mapDrawSurface_t *ds );
1601 void StripFaceSurface( mapDrawSurface_t *ds );
1602 qboolean CalcSurfaceTextureRange( mapDrawSurface_t *ds );
1603 qboolean CalcLightmapAxis( vec3_t normal, vec3_t axis );
1604 void ClassifySurfaces( int numSurfs, mapDrawSurface_t *ds );
1605 void ClassifyEntitySurfaces( entity_t *e );
1606 void TidyEntitySurfaces( entity_t *e );
1607 mapDrawSurface_t *CloneSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1608 mapDrawSurface_t *MakeCelSurface( mapDrawSurface_t *src, shaderInfo_t *si );
1609 qboolean IsTriangleDegenerate( bspDrawVert_t *points, int a, int b, int c );
1610 void ClearSurface( mapDrawSurface_t *ds );
1611 void AddEntitySurfaceModels( entity_t *e );
1612 mapDrawSurface_t *DrawSurfaceForSide( entity_t *e, brush_t *b, side_t *s, winding_t *w );
1613 mapDrawSurface_t *DrawSurfaceForMesh( entity_t *e, parseMesh_t *p, mesh_t *mesh );
1614 mapDrawSurface_t *DrawSurfaceForFlare( int entNum, vec3_t origin, vec3_t normal, vec3_t color, char *flareShader, int lightStyle );
1615 mapDrawSurface_t *DrawSurfaceForShader( char *shader );
1616 void ClipSidesIntoTree( entity_t *e, tree_t *tree );
1617 void MakeDebugPortalSurfs( tree_t *tree );
1618 void MakeFogHullSurfs( entity_t *e, tree_t *tree, char *shader );
1619 void SubdivideFaceSurfaces( entity_t *e, tree_t *tree );
1620 void AddEntitySurfaceModels( entity_t *e );
1621 int AddSurfaceModels( mapDrawSurface_t *ds );
1622 void FilterDrawsurfsIntoTree( entity_t *e, tree_t *tree );
1626 void Fur( mapDrawSurface_t *src );
1629 /* surface_foliage.c */
1630 void Foliage( mapDrawSurface_t *src );
1633 /* ydnar: surface_meta.c */
1634 void ClearMetaTriangles( void );
1635 int FindMetaTriangle( metaTriangle_t *src, bspDrawVert_t *a, bspDrawVert_t *b, bspDrawVert_t *c, int planeNum );
1636 void MakeEntityMetaTriangles( entity_t *e );
1637 void FixMetaTJunctions( void );
1638 void SmoothMetaTriangles( void );
1639 void MergeMetaTriangles( void );
1642 /* surface_extra.c */
1643 void SetDefaultSampleSize( int sampleSize );
1645 void SetSurfaceExtra( mapDrawSurface_t *ds, int num );
1647 shaderInfo_t *GetSurfaceExtraShaderInfo( int num );
1648 int GetSurfaceExtraParentSurfaceNum( int num );
1649 int GetSurfaceExtraEntityNum( int num );
1650 int GetSurfaceExtraCastShadows( int num );
1651 int GetSurfaceExtraRecvShadows( int num );
1652 int GetSurfaceExtraSampleSize( int num );
1653 float GetSurfaceExtraLongestCurve( int num );
1654 void GetSurfaceExtraLightmapAxis( int num, vec3_t lightmapAxis );
1656 void WriteSurfaceExtraFile( const char *path );
1657 void LoadSurfaceExtraFile( const char *path );
1661 void ProcessDecals( void );
1662 void MakeEntityDecals( entity_t *e );
1665 /* brush_primit.c */
1666 void ComputeAxisBase( vec3_t normal, vec3_t texX, vec3_t texY);
1670 fixedWinding_t *NewFixedWinding( int points );
1671 int VisMain( int argc, char **argv );
1674 int CountBits( byte *bits, int numbits );
1675 void PassageFlow( int portalnum );
1676 void CreatePassages( int portalnum );
1677 void PassageMemory( void );
1678 void BasePortalVis( int portalnum );
1679 void BetterPortalVis( int portalnum );
1680 void PortalFlow( int portalnum );
1681 void PassagePortalFlow( int portalnum );
1686 float PointToPolygonFormFactor( const vec3_t point, const vec3_t normal, const winding_t *w );
1687 int LightContributionToSample( trace_t *trace );
1688 void LightingAtSample( trace_t *trace, byte styles[ MAX_LIGHTMAPS ], vec3_t colors[ MAX_LIGHTMAPS ] );
1689 int LightContributionToPoint( trace_t *trace );
1690 int LightMain( int argc, char **argv );
1694 void SetupTraceNodes( void );
1695 void TraceLine( trace_t *trace );
1696 float SetupTrace( trace_t *trace );
1699 /* light_bounce.c */
1700 qboolean RadSampleImage( byte *pixels, int width, int height, float st[ 2 ], float color[ 4 ] );
1701 void RadLightForTriangles( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1702 void RadLightForPatch( int num, int lightmapNum, rawLightmap_t *lm, shaderInfo_t *si, float scale, float subdivide, clipWork_t *cw );
1703 void RadCreateDiffuseLights( void );
1704 void RadFreeLights();
1708 void ColorToBytes( const float *color, byte *colorBytes, float scale );
1709 void SmoothNormals( void );
1711 void MapRawLightmap( int num );
1714 float DirtForSample( trace_t *trace );
1715 void DirtyRawLightmap( int num );
1717 void IlluminateRawLightmap( int num );
1718 void IlluminateVertexes( int num );
1720 void SetupBrushes( void );
1721 void SetupClusters( void );
1722 qboolean ClusterVisible( int a, int b );
1723 qboolean ClusterVisibleToPoint( vec3_t point, int cluster );
1724 int ClusterForPoint( vec3_t point );
1725 int ClusterForPointExt( vec3_t point, float epsilon );
1726 int ClusterForPointExtFilter( vec3_t point, float epsilon, int numClusters, int *clusters );
1727 int ShaderForPointInLeaf( vec3_t point, int leafNum, float epsilon, int wantContentFlags, int wantSurfaceFlags, int *contentFlags, int *surfaceFlags );
1728 void SetupEnvelopes( qboolean forGrid, qboolean fastFlag );
1729 void FreeTraceLights( trace_t *trace );
1730 void CreateTraceLightsForBounds( vec3_t mins, vec3_t maxs, vec3_t normal, int numClusters, int *clusters, int flags, trace_t *trace );
1731 void CreateTraceLightsForSurface( int num, trace_t *trace );
1734 /* lightmaps_ydnar.c */
1735 void ExportLightmaps( void );
1737 int ExportLightmapsMain( int argc, char **argv );
1738 int ImportLightmapsMain( int argc, char **argv );
1740 void SetupSurfaceLightmaps( void );
1741 void StitchSurfaceLightmaps( void );
1742 void StoreSurfaceLightmaps( void );
1746 void ImageFree( image_t *image );
1747 image_t *ImageFind( const char *filename );
1748 image_t *ImageLoad( const char *filename );
1752 void ColorMod( colorMod_t *am, int numVerts, bspDrawVert_t *drawVerts );
1754 void TCMod( tcMod_t mod, float st[ 2 ] );
1755 void TCModIdentity( tcMod_t mod );
1756 void TCModMultiply( tcMod_t a, tcMod_t b, tcMod_t out );
1757 void TCModTranslate( tcMod_t mod, float s, float t );
1758 void TCModScale( tcMod_t mod, float s, float t );
1759 void TCModRotate( tcMod_t mod, float euler );
1761 qboolean ApplySurfaceParm( char *name, int *contentFlags, int *surfaceFlags, int *compileFlags );
1763 void BeginMapShaderFile( const char *mapFile );
1764 void WriteMapShaderFile( void );
1765 shaderInfo_t *CustomShader( shaderInfo_t *si, char *find, char *replace );
1766 void EmitVertexRemapShader( char *from, char *to );
1768 void LoadShaderInfo( void );
1769 shaderInfo_t *ShaderInfoForShader( const char *shader );
1772 /* bspfile_abstract.c */
1773 void SetGridPoints( int n );
1774 void SetDrawVerts( int n );
1775 void IncDrawVerts();
1776 void SetDrawSurfaces(int n);
1777 void SetDrawSurfacesBuffer();
1778 void BSPFilesCleanup();
1780 void SwapBlock( int *block, int size );
1782 int GetLumpElements( bspHeader_t *header, int lump, int size );
1783 void *GetLump( bspHeader_t *header, int lump );
1784 int CopyLump( bspHeader_t *header, int lump, void *dest, int size );
1785 void AddLump( FILE *file, bspHeader_t *header, int lumpNum, const void *data, int length );
1787 void LoadBSPFile( const char *filename );
1788 void WriteBSPFile( const char *filename );
1789 void PrintBSPFileSizes( void );
1791 epair_t *ParseEPair( void );
1792 void ParseEntities( void );
1793 void UnparseEntities( void );
1794 void PrintEntity( const entity_t *ent );
1795 void SetKeyValue( entity_t *ent, const char *key, const char *value );
1796 const char *ValueForKey( const entity_t *ent, const char *key );
1797 int IntForKey( const entity_t *ent, const char *key );
1798 vec_t FloatForKey( const entity_t *ent, const char *key );
1799 void GetVectorForKey( const entity_t *ent, const char *key, vec3_t vec );
1800 entity_t *FindTargetEntity( const char *target );
1801 void GetEntityShadowFlags( const entity_t *ent, const entity_t *ent2, int *castShadows, int *recvShadows );
1804 /* bspfile_ibsp.c */
1805 void LoadIBSPFile( const char *filename );
1806 void WriteIBSPFile( const char *filename );
1809 /* bspfile_rbsp.c */
1810 void LoadRBSPFile( const char *filename );
1811 void WriteRBSPFile( const char *filename );
1815 /* -------------------------------------------------------------------------------
1817 bsp/general global variables
1819 ------------------------------------------------------------------------------- */
1823 #define Q_ASSIGN( a ) = a
1825 #define Q_EXTERN extern
1826 #define Q_ASSIGN( a )
1830 Q_EXTERN game_t games[]
1836 #include "game_quake3.h"
1838 #include "game_quakelive.h"/* most be after game_quake3.h as they share defines! */
1840 #include "game_nexuiz.h"/* most be after game_quake3.h as they share defines! */
1842 #include "game_tremulous.h" /*LinuxManMikeC: must be after game_quake3.h, depends on #define's set in it */
1844 #include "game_tenebrae.h"
1846 #include "game_wolf.h"
1848 #include "game_wolfet.h"/* most be after game_wolf.h as they share defines! */
1850 #include "game_etut.h"
1852 #include "game_ef.h"
1854 #include "game_sof2.h"
1856 #include "game_jk2.h" /* most be after game_sof2.h as they share defines! */
1858 #include "game_ja.h" /* most be after game_jk2.h as they share defines! */
1860 #include "game_qfusion.h" /* qfusion game */
1862 { NULL } /* null game */
1865 Q_EXTERN game_t *game Q_ASSIGN( &games[ 0 ] );
1869 Q_EXTERN int numImages Q_ASSIGN( 0 );
1870 Q_EXTERN image_t images[ MAX_IMAGES ];
1872 Q_EXTERN int numPicoModels Q_ASSIGN( 0 );
1873 Q_EXTERN picoModel_t *picoModels[ MAX_MODELS ];
1875 Q_EXTERN shaderInfo_t *shaderInfo Q_ASSIGN( NULL );
1876 Q_EXTERN int numShaderInfo Q_ASSIGN( 0 );
1877 Q_EXTERN int numVertexRemaps Q_ASSIGN( 0 );
1879 Q_EXTERN surfaceParm_t custSurfaceParms[ MAX_CUST_SURFACEPARMS ];
1880 Q_EXTERN int numCustSurfaceParms Q_ASSIGN( 0 );
1882 Q_EXTERN char mapName[ MAX_QPATH ]; /* ydnar: per-map custom shaders for larger lightmaps */
1883 Q_EXTERN char mapShaderFile[ 1024 ];
1884 Q_EXTERN qboolean warnImage Q_ASSIGN( qtrue );
1886 /* ydnar: sinusoid samples */
1887 Q_EXTERN float jitters[ MAX_JITTERS ];
1890 /* commandline arguments */
1891 Q_EXTERN qboolean verbose;
1892 Q_EXTERN qboolean verboseEntities Q_ASSIGN( qfalse );
1893 Q_EXTERN qboolean force Q_ASSIGN( qfalse );
1894 Q_EXTERN qboolean infoMode Q_ASSIGN( qfalse );
1895 Q_EXTERN qboolean useCustomInfoParms Q_ASSIGN( qfalse );
1896 Q_EXTERN qboolean noprune Q_ASSIGN( qfalse );
1897 Q_EXTERN qboolean leaktest Q_ASSIGN( qfalse );
1898 Q_EXTERN qboolean nodetail Q_ASSIGN( qfalse );
1899 Q_EXTERN qboolean nosubdivide Q_ASSIGN( qfalse );
1900 Q_EXTERN qboolean notjunc Q_ASSIGN( qfalse );
1901 Q_EXTERN qboolean fulldetail Q_ASSIGN( qfalse );
1902 Q_EXTERN qboolean nowater Q_ASSIGN( qfalse );
1903 Q_EXTERN qboolean noCurveBrushes Q_ASSIGN( qfalse );
1904 Q_EXTERN qboolean fakemap Q_ASSIGN( qfalse );
1905 Q_EXTERN qboolean coplanar Q_ASSIGN( qfalse );
1906 Q_EXTERN qboolean nofog Q_ASSIGN( qfalse );
1907 Q_EXTERN qboolean noHint Q_ASSIGN( qfalse ); /* ydnar */
1908 Q_EXTERN qboolean renameModelShaders Q_ASSIGN( qfalse ); /* ydnar */
1909 Q_EXTERN qboolean skyFixHack Q_ASSIGN( qfalse ); /* ydnar */
1911 Q_EXTERN int patchSubdivisions Q_ASSIGN( 8 ); /* ydnar: -patchmeta subdivisions */
1913 Q_EXTERN int maxLMSurfaceVerts Q_ASSIGN( 64 ); /* ydnar */
1914 Q_EXTERN int maxSurfaceVerts Q_ASSIGN( 999 ); /* ydnar */
1915 Q_EXTERN int maxSurfaceIndexes Q_ASSIGN( 6000 ); /* ydnar */
1916 Q_EXTERN float npDegrees Q_ASSIGN( 0.0f ); /* ydnar: nonplanar degrees */
1917 Q_EXTERN int bevelSnap Q_ASSIGN( 0 ); /* ydnar: bevel plane snap */
1918 Q_EXTERN int texRange Q_ASSIGN( 0 );
1919 Q_EXTERN qboolean flat Q_ASSIGN( qfalse );
1920 Q_EXTERN qboolean meta Q_ASSIGN( qfalse );
1921 Q_EXTERN qboolean patchMeta Q_ASSIGN( qfalse );
1922 Q_EXTERN qboolean emitFlares Q_ASSIGN( qfalse );
1923 Q_EXTERN qboolean debugSurfaces Q_ASSIGN( qfalse );
1924 Q_EXTERN qboolean debugInset Q_ASSIGN( qfalse );
1925 Q_EXTERN qboolean debugPortals Q_ASSIGN( qfalse );
1927 Q_EXTERN double normalEpsilon Q_ASSIGN( 0.00001 );
1928 Q_EXTERN double distanceEpsilon Q_ASSIGN( 0.01 );
1932 Q_EXTERN int numMapEntities Q_ASSIGN( 0 );
1934 Q_EXTERN int blockSize[ 3 ] /* should be the same as in radiant */
1938 = { 1024, 1024, 1024 };
1941 Q_EXTERN char name[ 1024 ];
1942 Q_EXTERN char source[ 1024 ];
1943 Q_EXTERN char outbase[ 32 ];
1945 Q_EXTERN int sampleSize; /* lightmap sample size in units */
1947 Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
1949 Q_EXTERN int entitySourceBrushes;
1951 Q_EXTERN plane_t mapplanes[ MAX_MAP_PLANES ]; /* mapplanes[ num ^ 1 ] will always be the mirror or mapplanes[ num ] */
1952 Q_EXTERN int nummapplanes; /* nummapplanes will always be even */
1953 Q_EXTERN int numMapPatches;
1954 Q_EXTERN vec3_t mapMins, mapMaxs;
1956 Q_EXTERN int defaultFogNum Q_ASSIGN( -1 ); /* ydnar: cleaner fog handling */
1957 Q_EXTERN int numMapFogs Q_ASSIGN( 0 );
1958 Q_EXTERN fog_t mapFogs[ MAX_MAP_FOGS ];
1960 Q_EXTERN entity_t *mapEnt;
1961 Q_EXTERN brush_t *buildBrush;
1962 Q_EXTERN int numActiveBrushes;
1963 Q_EXTERN int g_bBrushPrimit;
1965 Q_EXTERN int numStrippedLights Q_ASSIGN( 0 );
1969 Q_EXTERN mapDrawSurface_t *mapDrawSurfs Q_ASSIGN( NULL );
1970 Q_EXTERN int numMapDrawSurfs;
1972 Q_EXTERN int numSurfacesByType[ NUM_SURFACE_TYPES ];
1973 Q_EXTERN int numClearedSurfaces;
1974 Q_EXTERN int numStripSurfaces;
1975 Q_EXTERN int numFanSurfaces;
1976 Q_EXTERN int numMergedSurfaces;
1977 Q_EXTERN int numMergedVerts;
1979 Q_EXTERN int numRedundantIndexes;
1981 Q_EXTERN int numSurfaceModels Q_ASSIGN( 0 );
1983 Q_EXTERN byte debugColors[ 12 ][ 3 ]
2004 Q_EXTERN qboolean skyboxPresent Q_ASSIGN( qfalse );
2005 Q_EXTERN int skyboxArea Q_ASSIGN( -1 );
2006 Q_EXTERN m4x4_t skyboxTransform;
2010 /* -------------------------------------------------------------------------------
2012 vis global variables
2014 ------------------------------------------------------------------------------- */
2016 /* commandline arguments */
2017 Q_EXTERN qboolean fastvis;
2018 Q_EXTERN qboolean noPassageVis;
2019 Q_EXTERN qboolean passageVisOnly;
2020 Q_EXTERN qboolean mergevis;
2021 Q_EXTERN qboolean nosort;
2022 Q_EXTERN qboolean saveprt;
2023 Q_EXTERN qboolean hint; /* ydnar */
2024 Q_EXTERN char inbase[ MAX_QPATH ];
2027 Q_EXTERN int totalvis;
2029 Q_EXTERN float farPlaneDist; /* rr2do2, rf, mre, ydnar all contributed to this one... */
2031 Q_EXTERN int numportals;
2032 Q_EXTERN int portalclusters;
2034 Q_EXTERN vportal_t *portals;
2035 Q_EXTERN leaf_t *leafs;
2037 Q_EXTERN vportal_t *faces;
2038 Q_EXTERN leaf_t *faceleafs;
2040 Q_EXTERN int numfaces;
2042 Q_EXTERN int c_portaltest, c_portalpass, c_portalcheck;
2043 Q_EXTERN int c_portalskip, c_leafskip;
2044 Q_EXTERN int c_vistest, c_mighttest;
2045 Q_EXTERN int c_chains;
2047 Q_EXTERN byte *vismap, *vismap_p, *vismap_end;
2049 Q_EXTERN int testlevel;
2051 Q_EXTERN byte *uncompressed;
2053 Q_EXTERN int leafbytes, leaflongs;
2054 Q_EXTERN int portalbytes, portallongs;
2056 Q_EXTERN vportal_t *sorted_portals[ MAX_MAP_PORTALS * 2 ];
2060 /* -------------------------------------------------------------------------------
2062 light global variables
2064 ------------------------------------------------------------------------------- */
2066 /* commandline arguments */
2067 Q_EXTERN qboolean wolfLight Q_ASSIGN( qfalse );
2068 Q_EXTERN qboolean loMem Q_ASSIGN( qfalse );
2069 Q_EXTERN qboolean noStyles Q_ASSIGN( qfalse );
2071 Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE );
2072 Q_EXTERN qboolean noVertexLighting Q_ASSIGN( qfalse );
2073 Q_EXTERN qboolean noGridLighting Q_ASSIGN( qfalse );
2075 Q_EXTERN qboolean noTrace Q_ASSIGN( qfalse );
2076 Q_EXTERN qboolean noSurfaces Q_ASSIGN( qfalse );
2077 Q_EXTERN qboolean patchShadows Q_ASSIGN( qfalse );
2078 Q_EXTERN qboolean cpmaHack Q_ASSIGN( qfalse );
2080 Q_EXTERN qboolean deluxemap Q_ASSIGN( qfalse );
2081 Q_EXTERN qboolean debugDeluxemap Q_ASSIGN( qfalse );
2083 Q_EXTERN qboolean fast Q_ASSIGN( qfalse );
2084 Q_EXTERN qboolean faster Q_ASSIGN( qfalse );
2085 Q_EXTERN qboolean fastgrid Q_ASSIGN( qfalse );
2086 Q_EXTERN qboolean fastbounce Q_ASSIGN( qfalse );
2087 Q_EXTERN qboolean cheap Q_ASSIGN( qfalse );
2088 Q_EXTERN qboolean cheapgrid Q_ASSIGN( qfalse );
2089 Q_EXTERN int bounce Q_ASSIGN( 0 );
2090 Q_EXTERN qboolean bounceOnly Q_ASSIGN( qfalse );
2091 Q_EXTERN qboolean bouncing Q_ASSIGN( qfalse );
2092 Q_EXTERN qboolean bouncegrid Q_ASSIGN( qfalse );
2093 Q_EXTERN qboolean normalmap Q_ASSIGN( qfalse );
2094 Q_EXTERN qboolean trisoup Q_ASSIGN( qfalse );
2095 Q_EXTERN qboolean shade Q_ASSIGN( qfalse );
2096 Q_EXTERN float shadeAngleDegrees Q_ASSIGN( 0.0f );
2097 Q_EXTERN int superSample Q_ASSIGN( 0 );
2098 Q_EXTERN int lightSamples Q_ASSIGN( 1 );
2099 Q_EXTERN qboolean filter Q_ASSIGN( qfalse );
2100 Q_EXTERN qboolean dark Q_ASSIGN( qfalse );
2101 Q_EXTERN qboolean sunOnly Q_ASSIGN( qfalse );
2102 Q_EXTERN int approximateTolerance Q_ASSIGN( 0 );
2103 Q_EXTERN qboolean noCollapse Q_ASSIGN( qfalse );
2104 Q_EXTERN qboolean exportLightmaps Q_ASSIGN( qfalse );
2105 Q_EXTERN qboolean externalLightmaps Q_ASSIGN( qfalse );
2106 Q_EXTERN int lmCustomSize Q_ASSIGN( LIGHTMAP_WIDTH );
2108 Q_EXTERN qboolean dirty Q_ASSIGN( qfalse );
2109 Q_EXTERN qboolean dirtDebug Q_ASSIGN( qfalse );
2110 Q_EXTERN int dirtMode Q_ASSIGN( 0 );
2111 Q_EXTERN float dirtDepth Q_ASSIGN( 128.0f );
2112 Q_EXTERN float dirtScale Q_ASSIGN( 1.0f );
2113 Q_EXTERN float dirtGain Q_ASSIGN( 1.0f );
2115 Q_EXTERN qboolean dump Q_ASSIGN( qfalse );
2116 Q_EXTERN qboolean debug Q_ASSIGN( qfalse );
2117 Q_EXTERN qboolean debugUnused Q_ASSIGN( qfalse );
2118 Q_EXTERN qboolean debugAxis Q_ASSIGN( qfalse );
2119 Q_EXTERN qboolean debugCluster Q_ASSIGN( qfalse );
2120 Q_EXTERN qboolean debugOrigin Q_ASSIGN( qfalse );
2121 Q_EXTERN qboolean lightmapBorder Q_ASSIGN( qfalse );
2123 /* longest distance across the map */
2124 Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
2126 /* for run time tweaking of light sources */
2127 Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
2128 Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
2129 Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
2130 Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
2132 /* ydnar: lightmap gamma/compensation */
2133 Q_EXTERN float lightmapGamma Q_ASSIGN( 1.0f );
2134 Q_EXTERN float lightmapCompensate Q_ASSIGN( 1.0f );
2136 /* ydnar: for runtime tweaking of falloff tolerance */
2137 Q_EXTERN float falloffTolerance Q_ASSIGN( 1.0f );
2138 Q_EXTERN qboolean exactPointToPolygon Q_ASSIGN( qtrue );
2139 Q_EXTERN float formFactorValueScale Q_ASSIGN( 3.0f );
2140 Q_EXTERN float linearScale Q_ASSIGN( 1.0f / 8000.0f );
2142 Q_EXTERN light_t *lights;
2143 Q_EXTERN int numPointLights;
2144 Q_EXTERN int numSpotLights;
2145 Q_EXTERN int numSunLights;
2146 Q_EXTERN int numAreaLights;
2148 /* ydnar: for luxel placement */
2149 Q_EXTERN int numSurfaceClusters, maxSurfaceClusters;
2150 Q_EXTERN int *surfaceClusters;
2152 /* ydnar: for radiosity */
2153 Q_EXTERN int numDiffuseLights;
2154 Q_EXTERN int numBrushDiffuseLights;
2155 Q_EXTERN int numTriangleDiffuseLights;
2156 Q_EXTERN int numPatchDiffuseLights;
2158 /* ydnar: general purpose extra copy of drawvert list */
2159 Q_EXTERN bspDrawVert_t *yDrawVerts;
2161 /* ydnar: for tracing statistics */
2162 Q_EXTERN int minSurfacesTested;
2163 Q_EXTERN int maxSurfacesTested;
2164 Q_EXTERN int totalSurfacesTested;
2165 Q_EXTERN int totalTraces;
2167 Q_EXTERN FILE *dumpFile;
2169 Q_EXTERN int c_visible, c_occluded;
2170 Q_EXTERN int c_subsampled; /* ydnar */
2172 Q_EXTERN int defaultLightSubdivide Q_ASSIGN( 999 );
2174 Q_EXTERN vec3_t ambientColor;
2175 Q_EXTERN vec3_t minLight, minVertexLight, minGridLight;
2177 Q_EXTERN int *entitySurface;
2178 Q_EXTERN vec3_t *surfaceOrigin;
2180 Q_EXTERN vec3_t sunDirection;
2181 Q_EXTERN vec3_t sunLight;
2184 Q_EXTERN int c_totalTrace;
2185 Q_EXTERN int c_cullTrace, c_testTrace;
2186 Q_EXTERN int c_testFacets;
2188 /* ydnar: light optimization */
2189 Q_EXTERN float subdivideThreshold Q_ASSIGN( DEFAULT_SUBDIVIDE_THRESHOLD );
2191 Q_EXTERN int numOpaqueBrushes, maxOpaqueBrush;
2192 Q_EXTERN byte *opaqueBrushes;
2194 Q_EXTERN int numLights;
2195 Q_EXTERN int numCulledLights;
2197 Q_EXTERN int gridBoundsCulled;
2198 Q_EXTERN int gridEnvelopeCulled;
2200 Q_EXTERN int lightsBoundsCulled;
2201 Q_EXTERN int lightsEnvelopeCulled;
2202 Q_EXTERN int lightsPlaneCulled;
2203 Q_EXTERN int lightsClusterCulled;
2205 /* ydnar: radiosity */
2206 Q_EXTERN float diffuseSubdivide Q_ASSIGN( 256.0f );
2207 Q_EXTERN float minDiffuseSubdivide Q_ASSIGN( 64.0f );
2208 Q_EXTERN int numDiffuseSurfaces Q_ASSIGN( 0 );
2210 /* ydnar: list of surface information necessary for lightmap calculation */
2211 Q_EXTERN surfaceInfo_t *surfaceInfos Q_ASSIGN( NULL );
2213 /* ydnar: sorted list of surfaces */
2214 Q_EXTERN int *sortSurfaces Q_ASSIGN( NULL );
2216 /* clumps of surfaces that share a raw lightmap */
2217 Q_EXTERN int numLightSurfaces Q_ASSIGN( 0 );
2218 Q_EXTERN int *lightSurfaces Q_ASSIGN( NULL );
2221 Q_EXTERN int numRawSuperLuxels Q_ASSIGN( 0 );
2222 Q_EXTERN int numRawLightmaps Q_ASSIGN( 0 );
2223 Q_EXTERN rawLightmap_t *rawLightmaps Q_ASSIGN( NULL );
2224 Q_EXTERN int *sortLightmaps Q_ASSIGN( NULL );
2227 Q_EXTERN float *vertexLuxels[ MAX_LIGHTMAPS ];
2228 Q_EXTERN float *radVertexLuxels[ MAX_LIGHTMAPS ];
2231 Q_EXTERN int numLightmapShaders Q_ASSIGN( 0 );
2232 Q_EXTERN int numSolidLightmaps Q_ASSIGN( 0 );
2233 Q_EXTERN int numOutLightmaps Q_ASSIGN( 0 );
2234 Q_EXTERN int numBSPLightmaps Q_ASSIGN( 0 );
2235 Q_EXTERN int numExtLightmaps Q_ASSIGN( 0 );
2236 Q_EXTERN outLightmap_t *outLightmaps Q_ASSIGN( NULL );
2239 Q_EXTERN int numRawGridPoints Q_ASSIGN( 0 );
2240 Q_EXTERN rawGridPoint_t *rawGridPoints Q_ASSIGN( NULL );
2242 Q_EXTERN int numSurfsVertexLit Q_ASSIGN( 0 );
2243 Q_EXTERN int numSurfsVertexForced Q_ASSIGN( 0 );
2244 Q_EXTERN int numSurfsVertexApproximated Q_ASSIGN( 0 );
2245 Q_EXTERN int numSurfsLightmapped Q_ASSIGN( 0 );
2246 Q_EXTERN int numPlanarsLightmapped Q_ASSIGN( 0 );
2247 Q_EXTERN int numNonPlanarsLightmapped Q_ASSIGN( 0 );
2248 Q_EXTERN int numPatchesLightmapped Q_ASSIGN( 0 );
2249 Q_EXTERN int numPlanarPatchesLightmapped Q_ASSIGN( 0 );
2251 Q_EXTERN int numLuxels Q_ASSIGN( 0 );
2252 Q_EXTERN int numLuxelsMapped Q_ASSIGN( 0 );
2253 Q_EXTERN int numLuxelsOccluded Q_ASSIGN( 0 );
2254 Q_EXTERN int numLuxelsIlluminated Q_ASSIGN( 0 );
2255 Q_EXTERN int numVertsIlluminated Q_ASSIGN( 0 );
2258 Q_EXTERN vec3_t gridMins;
2259 Q_EXTERN int gridBounds[ 3 ];
2260 Q_EXTERN vec3_t gridSize
2269 /* -------------------------------------------------------------------------------
2271 abstracted bsp globals
2273 ------------------------------------------------------------------------------- */
2275 Q_EXTERN int numEntities Q_ASSIGN( 0 );
2276 Q_EXTERN int numBSPEntities Q_ASSIGN( 0 );
2277 Q_EXTERN entity_t entities[ MAX_MAP_ENTITIES ];
2279 Q_EXTERN int numBSPModels Q_ASSIGN( 0 );
2280 Q_EXTERN bspModel_t bspModels[ MAX_MAP_MODELS ];
2282 Q_EXTERN int numBSPShaders Q_ASSIGN( 0 );
2283 Q_EXTERN bspShader_t bspShaders[ MAX_MAP_MODELS ];
2285 Q_EXTERN int bspEntDataSize Q_ASSIGN( 0 );
2286 Q_EXTERN char bspEntData[ MAX_MAP_ENTSTRING ];
2288 Q_EXTERN int numBSPLeafs Q_ASSIGN( 0 );
2289 Q_EXTERN bspLeaf_t bspLeafs[ MAX_MAP_LEAFS ];
2291 Q_EXTERN int numBSPPlanes Q_ASSIGN( 0 );
2292 Q_EXTERN bspPlane_t bspPlanes[ MAX_MAP_PLANES ];
2294 Q_EXTERN int numBSPNodes Q_ASSIGN( 0 );
2295 Q_EXTERN bspNode_t bspNodes[ MAX_MAP_NODES ];
2297 Q_EXTERN int numBSPLeafSurfaces Q_ASSIGN( 0 );
2298 Q_EXTERN int bspLeafSurfaces[ MAX_MAP_LEAFFACES ];
2300 Q_EXTERN int numBSPLeafBrushes Q_ASSIGN( 0 );
2301 Q_EXTERN int bspLeafBrushes[ MAX_MAP_LEAFBRUSHES ];
2303 Q_EXTERN int numBSPBrushes Q_ASSIGN( 0 );
2304 Q_EXTERN bspBrush_t bspBrushes[ MAX_MAP_BRUSHES ];
2306 Q_EXTERN int numBSPBrushSides Q_ASSIGN( 0 );
2307 Q_EXTERN bspBrushSide_t bspBrushSides[ MAX_MAP_BRUSHSIDES ];
2309 Q_EXTERN int numBSPLightBytes Q_ASSIGN( 0 );
2310 Q_EXTERN byte *bspLightBytes Q_ASSIGN( NULL );
2312 //% Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2313 //% Q_EXTERN byte *bspGridPoints Q_ASSIGN( NULL );
2315 Q_EXTERN int numBSPGridPoints Q_ASSIGN( 0 );
2316 Q_EXTERN bspGridPoint_t *bspGridPoints Q_ASSIGN( NULL );
2318 Q_EXTERN int numBSPVisBytes Q_ASSIGN( 0 );
2319 Q_EXTERN byte bspVisBytes[ MAX_MAP_VISIBILITY ];
2321 Q_EXTERN int numBSPDrawVerts Q_ASSIGN( 0 );
2322 Q_EXTERN bspDrawVert_t *bspDrawVerts Q_ASSIGN( NULL );
2324 Q_EXTERN int numBSPDrawIndexes Q_ASSIGN( 0 );
2325 Q_EXTERN int bspDrawIndexes[ MAX_MAP_DRAW_INDEXES ];
2327 Q_EXTERN int numBSPDrawSurfaces Q_ASSIGN( 0 );
2328 Q_EXTERN bspDrawSurface_t *bspDrawSurfaces Q_ASSIGN( NULL );
2330 Q_EXTERN int numBSPFogs Q_ASSIGN( 0 );
2331 Q_EXTERN bspFog_t bspFogs[ MAX_MAP_FOGS ];
2333 Q_EXTERN int numBSPAds Q_ASSIGN( 0 );
2334 Q_EXTERN bspAdvertisement_t bspAds[ MAX_MAP_ADVERTISEMENTS ];