]> git.xonotic.org Git - xonotic/netradiant.git/blob - tools/quake3/q3map2/main.c
Q3map2:
[xonotic/netradiant.git] / tools / quake3 / q3map2 / main.c
1 /* -------------------------------------------------------------------------------;
2
3    Copyright (C) 1999-2007 id Software, Inc. and contributors.
4    For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6    This file is part of GtkRadiant.
7
8    GtkRadiant is free software; you can redistribute it and/or modify
9    it under the terms of the GNU General Public License as published by
10    the Free Software Foundation; either version 2 of the License, or
11    (at your option) any later version.
12
13    GtkRadiant is distributed in the hope that it will be useful,
14    but WITHOUT ANY WARRANTY; without even the implied warranty of
15    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16    GNU General Public License for more details.
17
18    You should have received a copy of the GNU General Public License
19    along with GtkRadiant; if not, write to the Free Software
20    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22    -------------------------------------------------------------------------------
23
24    This code has been altered significantly from its original form, to support
25    several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27    ------------------------------------------------------------------------------- */
28
29
30
31 /* marker */
32 #define MAIN_C
33
34
35
36 /* dependencies */
37 #include "q3map2.h"
38
39
40
41 /*
42    Random()
43    returns a pseudorandom number between 0 and 1
44  */
45
46 vec_t Random( void ){
47         return (vec_t) rand() / RAND_MAX;
48 }
49
50
51 char *Q_strncpyz( char *dst, const char *src, size_t len ) {
52         if ( len == 0 ) {
53                 abort();
54         }
55
56         strncpy( dst, src, len );
57         dst[ len - 1 ] = '\0';
58         return dst;
59 }
60
61
62 char *Q_strcat( char *dst, size_t dlen, const char *src ) {
63         size_t n = strlen( dst );
64
65         if ( n > dlen ) {
66                 abort(); /* buffer overflow */
67         }
68
69         return Q_strncpyz( dst + n, src, dlen - n );
70 }
71
72
73 char *Q_strncat( char *dst, size_t dlen, const char *src, size_t slen ) {
74         size_t n = strlen( dst );
75
76         if ( n > dlen ) {
77                 abort(); /* buffer overflow */
78         }
79
80         return Q_strncpyz( dst + n, src, MIN( slen, dlen - n ) );
81 }
82
83
84 /*
85    ExitQ3Map()
86    cleanup routine
87  */
88
89 static void ExitQ3Map( void ){
90         BSPFilesCleanup();
91         if ( mapDrawSurfs != NULL ) {
92                 free( mapDrawSurfs );
93         }
94 }
95
96
97
98 /* minimap stuff */
99
100 typedef struct minimap_s
101 {
102         bspModel_t *model;
103         int width;
104         int height;
105         int samples;
106         float *sample_offsets;
107         float sharpen_boxmult;
108         float sharpen_centermult;
109         float boost, brightness, contrast;
110         float *data1f;
111         float *sharpendata1f;
112         vec3_t mins, size;
113 }
114 minimap_t;
115 static minimap_t minimap;
116
117 qboolean BrushIntersectionWithLine( bspBrush_t *brush, vec3_t start, vec3_t dir, float *t_in, float *t_out ){
118         int i;
119         qboolean in = qfalse, out = qfalse;
120         bspBrushSide_t *sides = &bspBrushSides[brush->firstSide];
121
122         for ( i = 0; i < brush->numSides; ++i )
123         {
124                 bspPlane_t *p = &bspPlanes[sides[i].planeNum];
125                 float sn = DotProduct( start, p->normal );
126                 float dn = DotProduct( dir, p->normal );
127                 if ( dn == 0 ) {
128                         if ( sn > p->dist ) {
129                                 return qfalse; // outside!
130                         }
131                 }
132                 else
133                 {
134                         float t = ( p->dist - sn ) / dn;
135                         if ( dn < 0 ) {
136                                 if ( !in || t > *t_in ) {
137                                         *t_in = t;
138                                         in = qtrue;
139                                         // as t_in can only increase, and t_out can only decrease, early out
140                                         if ( out && *t_in >= *t_out ) {
141                                                 return qfalse;
142                                         }
143                                 }
144                         }
145                         else
146                         {
147                                 if ( !out || t < *t_out ) {
148                                         *t_out = t;
149                                         out = qtrue;
150                                         // as t_in can only increase, and t_out can only decrease, early out
151                                         if ( in && *t_in >= *t_out ) {
152                                                 return qfalse;
153                                         }
154                                 }
155                         }
156                 }
157         }
158         return in && out;
159 }
160
161 static float MiniMapSample( float x, float y ){
162         vec3_t org, dir;
163         int i, bi;
164         float t0, t1;
165         float samp;
166         bspBrush_t *b;
167         bspBrushSide_t *s;
168         int cnt;
169
170         org[0] = x;
171         org[1] = y;
172         org[2] = 0;
173         dir[0] = 0;
174         dir[1] = 0;
175         dir[2] = 1;
176
177         cnt = 0;
178         samp = 0;
179         for ( i = 0; i < minimap.model->numBSPBrushes; ++i )
180         {
181                 bi = minimap.model->firstBSPBrush + i;
182                 if ( opaqueBrushes[bi >> 3] & ( 1 << ( bi & 7 ) ) ) {
183                         b = &bspBrushes[bi];
184
185                         // sort out mins/maxs of the brush
186                         s = &bspBrushSides[b->firstSide];
187                         if ( x < -bspPlanes[s[0].planeNum].dist ) {
188                                 continue;
189                         }
190                         if ( x > +bspPlanes[s[1].planeNum].dist ) {
191                                 continue;
192                         }
193                         if ( y < -bspPlanes[s[2].planeNum].dist ) {
194                                 continue;
195                         }
196                         if ( y > +bspPlanes[s[3].planeNum].dist ) {
197                                 continue;
198                         }
199
200                         if ( BrushIntersectionWithLine( b, org, dir, &t0, &t1 ) ) {
201                                 samp += t1 - t0;
202                                 ++cnt;
203                         }
204                 }
205         }
206
207         return samp;
208 }
209
210 void RandomVector2f( float v[2] ){
211         do
212         {
213                 v[0] = 2 * Random() - 1;
214                 v[1] = 2 * Random() - 1;
215         }
216         while ( v[0] * v[0] + v[1] * v[1] > 1 );
217 }
218
219 static void MiniMapRandomlySupersampled( int y ){
220         int x, i;
221         float *p = &minimap.data1f[y * minimap.width];
222         float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
223         float dx   =                   minimap.size[0]      / (float) minimap.width;
224         float dy   =                   minimap.size[1]      / (float) minimap.height;
225         float uv[2];
226         float thisval;
227
228         for ( x = 0; x < minimap.width; ++x )
229         {
230                 float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
231                 float val = 0;
232
233                 for ( i = 0; i < minimap.samples; ++i )
234                 {
235                         RandomVector2f( uv );
236                         thisval = MiniMapSample(
237                                 xmin + ( uv[0] + 0.5 ) * dx, /* exaggerated random pattern for better results */
238                                 ymin + ( uv[1] + 0.5 ) * dy  /* exaggerated random pattern for better results */
239                                 );
240                         val += thisval;
241                 }
242                 val /= minimap.samples * minimap.size[2];
243                 *p++ = val;
244         }
245 }
246
247 static void MiniMapSupersampled( int y ){
248         int x, i;
249         float *p = &minimap.data1f[y * minimap.width];
250         float ymin = minimap.mins[1] + minimap.size[1] * ( y / (float) minimap.height );
251         float dx   =                   minimap.size[0]      / (float) minimap.width;
252         float dy   =                   minimap.size[1]      / (float) minimap.height;
253
254         for ( x = 0; x < minimap.width; ++x )
255         {
256                 float xmin = minimap.mins[0] + minimap.size[0] * ( x / (float) minimap.width );
257                 float val = 0;
258
259                 for ( i = 0; i < minimap.samples; ++i )
260                 {
261                         float thisval = MiniMapSample(
262                                 xmin + minimap.sample_offsets[2 * i + 0] * dx,
263                                 ymin + minimap.sample_offsets[2 * i + 1] * dy
264                                 );
265                         val += thisval;
266                 }
267                 val /= minimap.samples * minimap.size[2];
268                 *p++ = val;
269         }
270 }
271
272 static void MiniMapNoSupersampling( int y ){
273         int x;
274         float *p = &minimap.data1f[y * minimap.width];
275         float ymin = minimap.mins[1] + minimap.size[1] * ( ( y + 0.5 ) / (float) minimap.height );
276
277         for ( x = 0; x < minimap.width; ++x )
278         {
279                 float xmin = minimap.mins[0] + minimap.size[0] * ( ( x + 0.5 ) / (float) minimap.width );
280                 *p++ = MiniMapSample( xmin, ymin ) / minimap.size[2];
281         }
282 }
283
284 static void MiniMapSharpen( int y ){
285         int x;
286         qboolean up = ( y > 0 );
287         qboolean down = ( y < minimap.height - 1 );
288         float *p = &minimap.data1f[y * minimap.width];
289         float *q = &minimap.sharpendata1f[y * minimap.width];
290
291         for ( x = 0; x < minimap.width; ++x )
292         {
293                 qboolean left = ( x > 0 );
294                 qboolean right = ( x < minimap.width - 1 );
295                 float val = p[0] * minimap.sharpen_centermult;
296
297                 if ( left && up ) {
298                         val += p[-1 - minimap.width] * minimap.sharpen_boxmult;
299                 }
300                 if ( left && down ) {
301                         val += p[-1 + minimap.width] * minimap.sharpen_boxmult;
302                 }
303                 if ( right && up ) {
304                         val += p[+1 - minimap.width] * minimap.sharpen_boxmult;
305                 }
306                 if ( right && down ) {
307                         val += p[+1 + minimap.width] * minimap.sharpen_boxmult;
308                 }
309
310                 if ( left ) {
311                         val += p[-1] * minimap.sharpen_boxmult;
312                 }
313                 if ( right ) {
314                         val += p[+1] * minimap.sharpen_boxmult;
315                 }
316                 if ( up ) {
317                         val += p[-minimap.width] * minimap.sharpen_boxmult;
318                 }
319                 if ( down ) {
320                         val += p[+minimap.width] * minimap.sharpen_boxmult;
321                 }
322
323                 ++p;
324                 *q++ = val;
325         }
326 }
327
328 static void MiniMapContrastBoost( int y ){
329         int x;
330         float *q = &minimap.data1f[y * minimap.width];
331         for ( x = 0; x < minimap.width; ++x )
332         {
333                 *q = *q * minimap.boost / ( ( minimap.boost - 1 ) * *q + 1 );
334                 ++q;
335         }
336 }
337
338 static void MiniMapBrightnessContrast( int y ){
339         int x;
340         float *q = &minimap.data1f[y * minimap.width];
341         for ( x = 0; x < minimap.width; ++x )
342         {
343                 *q = *q * minimap.contrast + minimap.brightness;
344                 ++q;
345         }
346 }
347
348 void MiniMapMakeMinsMaxs( vec3_t mins_in, vec3_t maxs_in, float border, qboolean keepaspect ){
349         vec3_t mins, maxs, extend;
350         VectorCopy( mins_in, mins );
351         VectorCopy( maxs_in, maxs );
352
353         // line compatible to nexuiz mapinfo
354         Sys_Printf( "size %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
355
356         if ( keepaspect ) {
357                 VectorSubtract( maxs, mins, extend );
358                 if ( extend[1] > extend[0] ) {
359                         mins[0] -= ( extend[1] - extend[0] ) * 0.5;
360                         maxs[0] += ( extend[1] - extend[0] ) * 0.5;
361                 }
362                 else
363                 {
364                         mins[1] -= ( extend[0] - extend[1] ) * 0.5;
365                         maxs[1] += ( extend[0] - extend[1] ) * 0.5;
366                 }
367         }
368
369         /* border: amount of black area around the image */
370         /* input: border, 1-2*border, border but we need border/(1-2*border) */
371
372         VectorSubtract( maxs, mins, extend );
373         VectorScale( extend, border / ( 1 - 2 * border ), extend );
374
375         VectorSubtract( mins, extend, mins );
376         VectorAdd( maxs, extend, maxs );
377
378         VectorCopy( mins, minimap.mins );
379         VectorSubtract( maxs, mins, minimap.size );
380
381         // line compatible to nexuiz mapinfo
382         Sys_Printf( "size_texcoords %f %f %f %f %f %f\n", mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2] );
383 }
384
385 /*
386    MiniMapSetupBrushes()
387    determines solid non-sky brushes in the world
388  */
389
390 void MiniMapSetupBrushes( void ){
391         SetupBrushesFlags( C_SOLID | C_SKY, C_SOLID, 0, 0 );
392         // at least one must be solid
393         // none may be sky
394         // not all may be nodraw
395 }
396
397 qboolean MiniMapEvaluateSampleOffsets( int *bestj, int *bestk, float *bestval ){
398         float val, dx, dy;
399         int j, k;
400
401         *bestj = *bestk = -1;
402         *bestval = 3; /* max possible val is 2 */
403
404         for ( j = 0; j < minimap.samples; ++j )
405                 for ( k = j + 1; k < minimap.samples; ++k )
406                 {
407                         dx = minimap.sample_offsets[2 * j + 0] - minimap.sample_offsets[2 * k + 0];
408                         dy = minimap.sample_offsets[2 * j + 1] - minimap.sample_offsets[2 * k + 1];
409                         if ( dx > +0.5 ) {
410                                 dx -= 1;
411                         }
412                         if ( dx < -0.5 ) {
413                                 dx += 1;
414                         }
415                         if ( dy > +0.5 ) {
416                                 dy -= 1;
417                         }
418                         if ( dy < -0.5 ) {
419                                 dy += 1;
420                         }
421                         val = dx * dx + dy * dy;
422                         if ( val < *bestval ) {
423                                 *bestj = j;
424                                 *bestk = k;
425                                 *bestval = val;
426                         }
427                 }
428
429         return *bestval < 3;
430 }
431
432 void MiniMapMakeSampleOffsets(){
433         int i, j, k, jj, kk;
434         float val, valj, valk, sx, sy, rx, ry;
435
436         Sys_Printf( "Generating good sample offsets (this may take a while)...\n" );
437
438         /* start with entirely random samples */
439         for ( i = 0; i < minimap.samples; ++i )
440         {
441                 minimap.sample_offsets[2 * i + 0] = Random();
442                 minimap.sample_offsets[2 * i + 1] = Random();
443         }
444
445         for ( i = 0; i < 1000; ++i )
446         {
447                 if ( MiniMapEvaluateSampleOffsets( &j, &k, &val ) ) {
448                         sx = minimap.sample_offsets[2 * j + 0];
449                         sy = minimap.sample_offsets[2 * j + 1];
450                         minimap.sample_offsets[2 * j + 0] = rx = Random();
451                         minimap.sample_offsets[2 * j + 1] = ry = Random();
452                         if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valj ) ) {
453                                 valj = -1;
454                         }
455                         minimap.sample_offsets[2 * j + 0] = sx;
456                         minimap.sample_offsets[2 * j + 1] = sy;
457
458                         sx = minimap.sample_offsets[2 * k + 0];
459                         sy = minimap.sample_offsets[2 * k + 1];
460                         minimap.sample_offsets[2 * k + 0] = rx;
461                         minimap.sample_offsets[2 * k + 1] = ry;
462                         if ( !MiniMapEvaluateSampleOffsets( &jj, &kk, &valk ) ) {
463                                 valk = -1;
464                         }
465                         minimap.sample_offsets[2 * k + 0] = sx;
466                         minimap.sample_offsets[2 * k + 1] = sy;
467
468                         if ( valj > valk ) {
469                                 if ( valj > val ) {
470                                         /* valj is the greatest */
471                                         minimap.sample_offsets[2 * j + 0] = rx;
472                                         minimap.sample_offsets[2 * j + 1] = ry;
473                                         i = -1;
474                                 }
475                                 else
476                                 {
477                                         /* valj is the greater and it is useless - forget it */
478                                 }
479                         }
480                         else
481                         {
482                                 if ( valk > val ) {
483                                         /* valk is the greatest */
484                                         minimap.sample_offsets[2 * k + 0] = rx;
485                                         minimap.sample_offsets[2 * k + 1] = ry;
486                                         i = -1;
487                                 }
488                                 else
489                                 {
490                                         /* valk is the greater and it is useless - forget it */
491                                 }
492                         }
493                 }
494                 else{
495                         break;
496                 }
497         }
498 }
499
500 void MergeRelativePath( char *out, const char *absolute, const char *relative ){
501         const char *endpos = absolute + strlen( absolute );
502         while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
503                 --endpos;
504         while ( relative[0] == '.' && relative[1] == '.' && ( relative[2] == '/' || relative[2] == '\\' ) )
505         {
506                 relative += 3;
507                 while ( endpos != absolute )
508                 {
509                         --endpos;
510                         if ( *endpos == '/' || *endpos == '\\' ) {
511                                 break;
512                         }
513                 }
514                 while ( endpos != absolute && ( endpos[-1] == '/' || endpos[-1] == '\\' ) )
515                         --endpos;
516         }
517         memcpy( out, absolute, endpos - absolute );
518         out[endpos - absolute] = '/';
519         strcpy( out + ( endpos - absolute + 1 ), relative );
520 }
521
522 int MiniMapBSPMain( int argc, char **argv ){
523         char minimapFilename[1024];
524         char basename[1024];
525         char path[1024];
526         char relativeMinimapFilename[1024];
527         qboolean autolevel;
528         float minimapSharpen;
529         float border;
530         byte *data4b, *p;
531         float *q;
532         int x, y;
533         int i;
534         miniMapMode_t mode;
535         vec3_t mins, maxs;
536         qboolean keepaspect;
537
538         /* arg checking */
539         if ( argc < 2 ) {
540                 Sys_Printf( "Usage: q3map [-v] -minimap [-size n] [-sharpen f] [-samples n | -random n] [-o filename.tga] [-minmax Xmin Ymin Zmin Xmax Ymax Zmax] <mapname>\n" );
541                 return 0;
542         }
543
544         /* load the BSP first */
545         strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
546         StripExtension( source );
547         DefaultExtension( source, ".bsp" );
548         Sys_Printf( "Loading %s\n", source );
549         BeginMapShaderFile( source );
550         LoadShaderInfo();
551         LoadBSPFile( source );
552
553         minimap.model = &bspModels[0];
554         VectorCopy( minimap.model->mins, mins );
555         VectorCopy( minimap.model->maxs, maxs );
556
557         *minimapFilename = 0;
558         minimapSharpen = game->miniMapSharpen;
559         minimap.width = minimap.height = game->miniMapSize;
560         border = game->miniMapBorder;
561         keepaspect = game->miniMapKeepAspect;
562         mode = game->miniMapMode;
563
564         autolevel = qfalse;
565         minimap.samples = 1;
566         minimap.sample_offsets = NULL;
567         minimap.boost = 1.0;
568         minimap.brightness = 0.0;
569         minimap.contrast = 1.0;
570
571         /* process arguments */
572         for ( i = 1; i < ( argc - 1 ); i++ )
573         {
574                 if ( !strcmp( argv[ i ],  "-size" ) ) {
575                         minimap.width = minimap.height = atoi( argv[i + 1] );
576                         i++;
577                         Sys_Printf( "Image size set to %i\n", minimap.width );
578                 }
579                 else if ( !strcmp( argv[ i ],  "-sharpen" ) ) {
580                         minimapSharpen = atof( argv[i + 1] );
581                         i++;
582                         Sys_Printf( "Sharpening coefficient set to %f\n", minimapSharpen );
583                 }
584                 else if ( !strcmp( argv[ i ],  "-samples" ) ) {
585                         minimap.samples = atoi( argv[i + 1] );
586                         i++;
587                         Sys_Printf( "Samples set to %i\n", minimap.samples );
588                         if ( minimap.sample_offsets ) {
589                                 free( minimap.sample_offsets );
590                         }
591                         minimap.sample_offsets = malloc( 2 * sizeof( *minimap.sample_offsets ) * minimap.samples );
592                         MiniMapMakeSampleOffsets();
593                 }
594                 else if ( !strcmp( argv[ i ],  "-random" ) ) {
595                         minimap.samples = atoi( argv[i + 1] );
596                         i++;
597                         Sys_Printf( "Random samples set to %i\n", minimap.samples );
598                         if ( minimap.sample_offsets ) {
599                                 free( minimap.sample_offsets );
600                         }
601                         minimap.sample_offsets = NULL;
602                 }
603                 else if ( !strcmp( argv[ i ],  "-border" ) ) {
604                         border = atof( argv[i + 1] );
605                         i++;
606                         Sys_Printf( "Border set to %f\n", border );
607                 }
608                 else if ( !strcmp( argv[ i ],  "-keepaspect" ) ) {
609                         keepaspect = qtrue;
610                         Sys_Printf( "Keeping aspect ratio by letterboxing\n", border );
611                 }
612                 else if ( !strcmp( argv[ i ],  "-nokeepaspect" ) ) {
613                         keepaspect = qfalse;
614                         Sys_Printf( "Not keeping aspect ratio\n", border );
615                 }
616                 else if ( !strcmp( argv[ i ],  "-o" ) ) {
617                         strcpy( minimapFilename, argv[i + 1] );
618                         i++;
619                         Sys_Printf( "Output file name set to %s\n", minimapFilename );
620                 }
621                 else if ( !strcmp( argv[ i ],  "-minmax" ) && i < ( argc - 7 ) ) {
622                         mins[0] = atof( argv[i + 1] );
623                         mins[1] = atof( argv[i + 2] );
624                         mins[2] = atof( argv[i + 3] );
625                         maxs[0] = atof( argv[i + 4] );
626                         maxs[1] = atof( argv[i + 5] );
627                         maxs[2] = atof( argv[i + 6] );
628                         i += 6;
629                         Sys_Printf( "Map mins/maxs overridden\n" );
630                 }
631                 else if ( !strcmp( argv[ i ],  "-gray" ) ) {
632                         mode = MINIMAP_MODE_GRAY;
633                         Sys_Printf( "Writing as white-on-black image\n" );
634                 }
635                 else if ( !strcmp( argv[ i ],  "-black" ) ) {
636                         mode = MINIMAP_MODE_BLACK;
637                         Sys_Printf( "Writing as black alpha image\n" );
638                 }
639                 else if ( !strcmp( argv[ i ],  "-white" ) ) {
640                         mode = MINIMAP_MODE_WHITE;
641                         Sys_Printf( "Writing as white alpha image\n" );
642                 }
643                 else if ( !strcmp( argv[ i ],  "-boost" ) && i < ( argc - 2 ) ) {
644                         minimap.boost = atof( argv[i + 1] );
645                         i++;
646                         Sys_Printf( "Contrast boost set to %f\n", minimap.boost );
647                 }
648                 else if ( !strcmp( argv[ i ],  "-brightness" ) && i < ( argc - 2 ) ) {
649                         minimap.brightness = atof( argv[i + 1] );
650                         i++;
651                         Sys_Printf( "Brightness set to %f\n", minimap.brightness );
652                 }
653                 else if ( !strcmp( argv[ i ],  "-contrast" ) && i < ( argc - 2 ) ) {
654                         minimap.contrast = atof( argv[i + 1] );
655                         i++;
656                         Sys_Printf( "Contrast set to %f\n", minimap.contrast );
657                 }
658                 else if ( !strcmp( argv[ i ],  "-autolevel" ) ) {
659                         autolevel = qtrue;
660                         Sys_Printf( "Auto level enabled\n", border );
661                 }
662                 else if ( !strcmp( argv[ i ],  "-noautolevel" ) ) {
663                         autolevel = qfalse;
664                         Sys_Printf( "Auto level disabled\n", border );
665                 }
666         }
667
668         MiniMapMakeMinsMaxs( mins, maxs, border, keepaspect );
669
670         if ( !*minimapFilename ) {
671                 ExtractFileBase( source, basename );
672                 ExtractFilePath( source, path );
673                 sprintf( relativeMinimapFilename, game->miniMapNameFormat, basename );
674                 MergeRelativePath( minimapFilename, path, relativeMinimapFilename );
675                 Sys_Printf( "Output file name automatically set to %s\n", minimapFilename );
676         }
677         ExtractFilePath( minimapFilename, path );
678         Q_mkdir( path );
679
680         if ( minimapSharpen >= 0 ) {
681                 minimap.sharpen_centermult = 8 * minimapSharpen + 1;
682                 minimap.sharpen_boxmult    =    -minimapSharpen;
683         }
684
685         minimap.data1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
686         data4b = safe_malloc( minimap.width * minimap.height * 4 );
687         if ( minimapSharpen >= 0 ) {
688                 minimap.sharpendata1f = safe_malloc( minimap.width * minimap.height * sizeof( *minimap.data1f ) );
689         }
690
691         MiniMapSetupBrushes();
692
693         if ( minimap.samples <= 1 ) {
694                 Sys_Printf( "\n--- MiniMapNoSupersampling (%d) ---\n", minimap.height );
695                 RunThreadsOnIndividual( minimap.height, qtrue, MiniMapNoSupersampling );
696         }
697         else
698         {
699                 if ( minimap.sample_offsets ) {
700                         Sys_Printf( "\n--- MiniMapSupersampled (%d) ---\n", minimap.height );
701                         RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSupersampled );
702                 }
703                 else
704                 {
705                         Sys_Printf( "\n--- MiniMapRandomlySupersampled (%d) ---\n", minimap.height );
706                         RunThreadsOnIndividual( minimap.height, qtrue, MiniMapRandomlySupersampled );
707                 }
708         }
709
710         if ( minimap.boost != 1.0 ) {
711                 Sys_Printf( "\n--- MiniMapContrastBoost (%d) ---\n", minimap.height );
712                 RunThreadsOnIndividual( minimap.height, qtrue, MiniMapContrastBoost );
713         }
714
715         if ( autolevel ) {
716                 Sys_Printf( "\n--- MiniMapAutoLevel (%d) ---\n", minimap.height );
717                 float mi = 1, ma = 0;
718                 float s, o;
719
720                 // TODO threads!
721                 q = minimap.data1f;
722                 for ( y = 0; y < minimap.height; ++y )
723                         for ( x = 0; x < minimap.width; ++x )
724                         {
725                                 float v = *q++;
726                                 if ( v < mi ) {
727                                         mi = v;
728                                 }
729                                 if ( v > ma ) {
730                                         ma = v;
731                                 }
732                         }
733                 if ( ma > mi ) {
734                         s = 1 / ( ma - mi );
735                         o = mi / ( ma - mi );
736
737                         // equations:
738                         //   brightness + contrast * v
739                         // after autolevel:
740                         //   brightness + contrast * (v * s - o)
741                         // =
742                         //   (brightness - contrast * o) + (contrast * s) * v
743                         minimap.brightness = minimap.brightness - minimap.contrast * o;
744                         minimap.contrast *= s;
745
746                         Sys_Printf( "Auto level: Brightness changed to %f\n", minimap.brightness );
747                         Sys_Printf( "Auto level: Contrast changed to %f\n", minimap.contrast );
748                 }
749                 else{
750                         Sys_Printf( "Auto level: failed because all pixels are the same value\n" );
751                 }
752         }
753
754         if ( minimap.brightness != 0 || minimap.contrast != 1 ) {
755                 Sys_Printf( "\n--- MiniMapBrightnessContrast (%d) ---\n", minimap.height );
756                 RunThreadsOnIndividual( minimap.height, qtrue, MiniMapBrightnessContrast );
757         }
758
759         if ( minimap.sharpendata1f ) {
760                 Sys_Printf( "\n--- MiniMapSharpen (%d) ---\n", minimap.height );
761                 RunThreadsOnIndividual( minimap.height, qtrue, MiniMapSharpen );
762                 q = minimap.sharpendata1f;
763         }
764         else
765         {
766                 q = minimap.data1f;
767         }
768
769         Sys_Printf( "\nConverting..." );
770
771         switch ( mode )
772         {
773         case MINIMAP_MODE_GRAY:
774                 p = data4b;
775                 for ( y = 0; y < minimap.height; ++y )
776                         for ( x = 0; x < minimap.width; ++x )
777                         {
778                                 byte b;
779                                 float v = *q++;
780                                 if ( v < 0 ) {
781                                         v = 0;
782                                 }
783                                 if ( v > 255.0 / 256.0 ) {
784                                         v = 255.0 / 256.0;
785                                 }
786                                 b = v * 256;
787                                 *p++ = b;
788                         }
789                 Sys_Printf( " writing to %s...", minimapFilename );
790                 WriteTGAGray( minimapFilename, data4b, minimap.width, minimap.height );
791                 break;
792         case MINIMAP_MODE_BLACK:
793                 p = data4b;
794                 for ( y = 0; y < minimap.height; ++y )
795                         for ( x = 0; x < minimap.width; ++x )
796                         {
797                                 byte b;
798                                 float v = *q++;
799                                 if ( v < 0 ) {
800                                         v = 0;
801                                 }
802                                 if ( v > 255.0 / 256.0 ) {
803                                         v = 255.0 / 256.0;
804                                 }
805                                 b = v * 256;
806                                 *p++ = 0;
807                                 *p++ = 0;
808                                 *p++ = 0;
809                                 *p++ = b;
810                         }
811                 Sys_Printf( " writing to %s...", minimapFilename );
812                 WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
813                 break;
814         case MINIMAP_MODE_WHITE:
815                 p = data4b;
816                 for ( y = 0; y < minimap.height; ++y )
817                         for ( x = 0; x < minimap.width; ++x )
818                         {
819                                 byte b;
820                                 float v = *q++;
821                                 if ( v < 0 ) {
822                                         v = 0;
823                                 }
824                                 if ( v > 255.0 / 256.0 ) {
825                                         v = 255.0 / 256.0;
826                                 }
827                                 b = v * 256;
828                                 *p++ = 255;
829                                 *p++ = 255;
830                                 *p++ = 255;
831                                 *p++ = b;
832                         }
833                 Sys_Printf( " writing to %s...", minimapFilename );
834                 WriteTGA( minimapFilename, data4b, minimap.width, minimap.height );
835                 break;
836         }
837
838         Sys_Printf( " done.\n" );
839
840         /* return to sender */
841         return 0;
842 }
843
844
845
846
847
848 /*
849    MD4BlockChecksum()
850    calculates an md4 checksum for a block of data
851  */
852
853 static int MD4BlockChecksum( void *buffer, int length ){
854         return Com_BlockChecksum( buffer, length );
855 }
856
857 /*
858    FixAAS()
859    resets an aas checksum to match the given BSP
860  */
861
862 int FixAAS( int argc, char **argv ){
863         int length, checksum;
864         void        *buffer;
865         FILE        *file;
866         char aas[ 1024 ], **ext;
867         char        *exts[] =
868         {
869                 ".aas",
870                 "_b0.aas",
871                 "_b1.aas",
872                 NULL
873         };
874
875
876         /* arg checking */
877         if ( argc < 2 ) {
878                 Sys_Printf( "Usage: q3map -fixaas [-v] <mapname>\n" );
879                 return 0;
880         }
881
882         /* do some path mangling */
883         strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
884         StripExtension( source );
885         DefaultExtension( source, ".bsp" );
886
887         /* note it */
888         Sys_Printf( "--- FixAAS ---\n" );
889
890         /* load the bsp */
891         Sys_Printf( "Loading %s\n", source );
892         length = LoadFile( source, &buffer );
893
894         /* create bsp checksum */
895         Sys_Printf( "Creating checksum...\n" );
896         checksum = LittleLong( MD4BlockChecksum( buffer, length ) );
897
898         /* write checksum to aas */
899         ext = exts;
900         while ( *ext )
901         {
902                 /* mangle name */
903                 strcpy( aas, source );
904                 StripExtension( aas );
905                 strcat( aas, *ext );
906                 Sys_Printf( "Trying %s\n", aas );
907                 ext++;
908
909                 /* fix it */
910                 file = fopen( aas, "r+b" );
911                 if ( !file ) {
912                         continue;
913                 }
914                 if ( fwrite( &checksum, 4, 1, file ) != 1 ) {
915                         Error( "Error writing checksum to %s", aas );
916                 }
917                 fclose( file );
918         }
919
920         /* return to sender */
921         return 0;
922 }
923
924
925
926 /*
927    AnalyzeBSP() - ydnar
928    analyzes a Quake engine BSP file
929  */
930
931 typedef struct abspHeader_s
932 {
933         char ident[ 4 ];
934         int version;
935
936         bspLump_t lumps[ 1 ];       /* unknown size */
937 }
938 abspHeader_t;
939
940 typedef struct abspLumpTest_s
941 {
942         int radix, minCount;
943         char            *name;
944 }
945 abspLumpTest_t;
946
947 int AnalyzeBSP( int argc, char **argv ){
948         abspHeader_t            *header;
949         int size, i, version, offset, length, lumpInt, count;
950         char ident[ 5 ];
951         void                    *lump;
952         float lumpFloat;
953         char lumpString[ 1024 ], source[ 1024 ];
954         qboolean lumpSwap = qfalse;
955         abspLumpTest_t          *lumpTest;
956         static abspLumpTest_t lumpTests[] =
957         {
958                 { sizeof( bspPlane_t ),         6,      "IBSP LUMP_PLANES" },
959                 { sizeof( bspBrush_t ),         1,      "IBSP LUMP_BRUSHES" },
960                 { 8,                            6,      "IBSP LUMP_BRUSHSIDES" },
961                 { sizeof( bspBrushSide_t ),     6,      "RBSP LUMP_BRUSHSIDES" },
962                 { sizeof( bspModel_t ),         1,      "IBSP LUMP_MODELS" },
963                 { sizeof( bspNode_t ),          2,      "IBSP LUMP_NODES" },
964                 { sizeof( bspLeaf_t ),          1,      "IBSP LUMP_LEAFS" },
965                 { 104,                          3,      "IBSP LUMP_DRAWSURFS" },
966                 { 44,                           3,      "IBSP LUMP_DRAWVERTS" },
967                 { 4,                            6,      "IBSP LUMP_DRAWINDEXES" },
968                 { 128 * 128 * 3,                1,      "IBSP LUMP_LIGHTMAPS" },
969                 { 256 * 256 * 3,                1,      "IBSP LUMP_LIGHTMAPS (256 x 256)" },
970                 { 512 * 512 * 3,                1,      "IBSP LUMP_LIGHTMAPS (512 x 512)" },
971                 { 0, 0, NULL }
972         };
973
974
975         /* arg checking */
976         if ( argc < 1 ) {
977                 Sys_Printf( "Usage: q3map -analyze [-lumpswap] [-v] <mapname>\n" );
978                 return 0;
979         }
980
981         /* process arguments */
982         for ( i = 1; i < ( argc - 1 ); i++ )
983         {
984                 /* -format map|ase|... */
985                 if ( !strcmp( argv[ i ],  "-lumpswap" ) ) {
986                         Sys_Printf( "Swapped lump structs enabled\n" );
987                         lumpSwap = qtrue;
988                 }
989         }
990
991         /* clean up map name */
992         strcpy( source, ExpandArg( argv[ i ] ) );
993         Sys_Printf( "Loading %s\n", source );
994
995         /* load the file */
996         size = LoadFile( source, (void**) &header );
997         if ( size == 0 || header == NULL ) {
998                 Sys_Printf( "Unable to load %s.\n", source );
999                 return -1;
1000         }
1001
1002         /* analyze ident/version */
1003         memcpy( ident, header->ident, 4 );
1004         ident[ 4 ] = '\0';
1005         version = LittleLong( header->version );
1006
1007         Sys_Printf( "Identity:      %s\n", ident );
1008         Sys_Printf( "Version:       %d\n", version );
1009         Sys_Printf( "---------------------------------------\n" );
1010
1011         /* analyze each lump */
1012         for ( i = 0; i < 100; i++ )
1013         {
1014                 /* call of duty swapped lump pairs */
1015                 if ( lumpSwap ) {
1016                         offset = LittleLong( header->lumps[ i ].length );
1017                         length = LittleLong( header->lumps[ i ].offset );
1018                 }
1019
1020                 /* standard lump pairs */
1021                 else
1022                 {
1023                         offset = LittleLong( header->lumps[ i ].offset );
1024                         length = LittleLong( header->lumps[ i ].length );
1025                 }
1026
1027                 /* extract data */
1028                 lump = (byte*) header + offset;
1029                 lumpInt = LittleLong( (int) *( (int*) lump ) );
1030                 lumpFloat = LittleFloat( (float) *( (float*) lump ) );
1031                 memcpy( lumpString, (char*) lump, ( (size_t)length < sizeof( lumpString ) ? (size_t)length : sizeof( lumpString ) - 1 ) );
1032                 lumpString[ sizeof( lumpString ) - 1 ] = '\0';
1033
1034                 /* print basic lump info */
1035                 Sys_Printf( "Lump:          %d\n", i );
1036                 Sys_Printf( "Offset:        %d bytes\n", offset );
1037                 Sys_Printf( "Length:        %d bytes\n", length );
1038
1039                 /* only operate on valid lumps */
1040                 if ( length > 0 ) {
1041                         /* print data in 4 formats */
1042                         Sys_Printf( "As hex:        %08X\n", lumpInt );
1043                         Sys_Printf( "As int:        %d\n", lumpInt );
1044                         Sys_Printf( "As float:      %f\n", lumpFloat );
1045                         Sys_Printf( "As string:     %s\n", lumpString );
1046
1047                         /* guess lump type */
1048                         if ( lumpString[ 0 ] == '{' && lumpString[ 2 ] == '"' ) {
1049                                 Sys_Printf( "Type guess:    IBSP LUMP_ENTITIES\n" );
1050                         }
1051                         else if ( strstr( lumpString, "textures/" ) ) {
1052                                 Sys_Printf( "Type guess:    IBSP LUMP_SHADERS\n" );
1053                         }
1054                         else
1055                         {
1056                                 /* guess based on size/count */
1057                                 for ( lumpTest = lumpTests; lumpTest->radix > 0; lumpTest++ )
1058                                 {
1059                                         if ( ( length % lumpTest->radix ) != 0 ) {
1060                                                 continue;
1061                                         }
1062                                         count = length / lumpTest->radix;
1063                                         if ( count < lumpTest->minCount ) {
1064                                                 continue;
1065                                         }
1066                                         Sys_Printf( "Type guess:    %s (%d x %d)\n", lumpTest->name, count, lumpTest->radix );
1067                                 }
1068                         }
1069                 }
1070
1071                 Sys_Printf( "---------------------------------------\n" );
1072
1073                 /* end of file */
1074                 if ( offset + length >= size ) {
1075                         break;
1076                 }
1077         }
1078
1079         /* last stats */
1080         Sys_Printf( "Lump count:    %d\n", i + 1 );
1081         Sys_Printf( "File size:     %d bytes\n", size );
1082
1083         /* return to caller */
1084         return 0;
1085 }
1086
1087
1088
1089 /*
1090    BSPInfo()
1091    emits statistics about the bsp file
1092  */
1093
1094 int BSPInfo( int count, char **fileNames ){
1095         int i;
1096         char source[ 1024 ], ext[ 64 ];
1097         int size;
1098         FILE        *f;
1099
1100
1101         /* dummy check */
1102         if ( count < 1 ) {
1103                 Sys_Printf( "No files to dump info for.\n" );
1104                 return -1;
1105         }
1106
1107         /* enable info mode */
1108         infoMode = qtrue;
1109
1110         /* walk file list */
1111         for ( i = 0; i < count; i++ )
1112         {
1113                 Sys_Printf( "---------------------------------\n" );
1114
1115                 /* mangle filename and get size */
1116                 strcpy( source, fileNames[ i ] );
1117                 ExtractFileExtension( source, ext );
1118                 if ( !Q_stricmp( ext, "map" ) ) {
1119                         StripExtension( source );
1120                 }
1121                 DefaultExtension( source, ".bsp" );
1122                 f = fopen( source, "rb" );
1123                 if ( f ) {
1124                         size = Q_filelength( f );
1125                         fclose( f );
1126                 }
1127                 else{
1128                         size = 0;
1129                 }
1130
1131                 /* load the bsp file and print lump sizes */
1132                 Sys_Printf( "%s\n", source );
1133                 LoadBSPFile( source );
1134                 PrintBSPFileSizes();
1135
1136                 /* print sizes */
1137                 Sys_Printf( "\n" );
1138                 Sys_Printf( "          total         %9d\n", size );
1139                 Sys_Printf( "                        %9d KB\n", size / 1024 );
1140                 Sys_Printf( "                        %9d MB\n", size / ( 1024 * 1024 ) );
1141
1142                 Sys_Printf( "---------------------------------\n" );
1143         }
1144
1145         /* return count */
1146         return i;
1147 }
1148
1149
1150 static void ExtrapolateTexcoords( const float *axyz, const float *ast, const float *bxyz, const float *bst, const float *cxyz, const float *cst, const float *axyz_new, float *ast_out, const float *bxyz_new, float *bst_out, const float *cxyz_new, float *cst_out ){
1151         vec4_t scoeffs, tcoeffs;
1152         float md;
1153         m4x4_t solvematrix;
1154
1155         vec3_t norm;
1156         vec3_t dab, dac;
1157         VectorSubtract( bxyz, axyz, dab );
1158         VectorSubtract( cxyz, axyz, dac );
1159         CrossProduct( dab, dac, norm );
1160
1161         // assume:
1162         //   s = f(x, y, z)
1163         //   s(v + norm) = s(v) when n ortho xyz
1164
1165         // s(v) = DotProduct(v, scoeffs) + scoeffs[3]
1166
1167         // solve:
1168         //   scoeffs * (axyz, 1) == ast[0]
1169         //   scoeffs * (bxyz, 1) == bst[0]
1170         //   scoeffs * (cxyz, 1) == cst[0]
1171         //   scoeffs * (norm, 0) == 0
1172         // scoeffs * [axyz, 1 | bxyz, 1 | cxyz, 1 | norm, 0] = [ast[0], bst[0], cst[0], 0]
1173         solvematrix[0] = axyz[0];
1174         solvematrix[4] = axyz[1];
1175         solvematrix[8] = axyz[2];
1176         solvematrix[12] = 1;
1177         solvematrix[1] = bxyz[0];
1178         solvematrix[5] = bxyz[1];
1179         solvematrix[9] = bxyz[2];
1180         solvematrix[13] = 1;
1181         solvematrix[2] = cxyz[0];
1182         solvematrix[6] = cxyz[1];
1183         solvematrix[10] = cxyz[2];
1184         solvematrix[14] = 1;
1185         solvematrix[3] = norm[0];
1186         solvematrix[7] = norm[1];
1187         solvematrix[11] = norm[2];
1188         solvematrix[15] = 0;
1189
1190         md = m4_det( solvematrix );
1191         if ( md * md < 1e-10 ) {
1192                 Sys_Printf( "Cannot invert some matrix, some texcoords aren't extrapolated!" );
1193                 return;
1194         }
1195
1196         m4x4_invert( solvematrix );
1197
1198         scoeffs[0] = ast[0];
1199         scoeffs[1] = bst[0];
1200         scoeffs[2] = cst[0];
1201         scoeffs[3] = 0;
1202         m4x4_transform_vec4( solvematrix, scoeffs );
1203         tcoeffs[0] = ast[1];
1204         tcoeffs[1] = bst[1];
1205         tcoeffs[2] = cst[1];
1206         tcoeffs[3] = 0;
1207         m4x4_transform_vec4( solvematrix, tcoeffs );
1208
1209         ast_out[0] = scoeffs[0] * axyz_new[0] + scoeffs[1] * axyz_new[1] + scoeffs[2] * axyz_new[2] + scoeffs[3];
1210         ast_out[1] = tcoeffs[0] * axyz_new[0] + tcoeffs[1] * axyz_new[1] + tcoeffs[2] * axyz_new[2] + tcoeffs[3];
1211         bst_out[0] = scoeffs[0] * bxyz_new[0] + scoeffs[1] * bxyz_new[1] + scoeffs[2] * bxyz_new[2] + scoeffs[3];
1212         bst_out[1] = tcoeffs[0] * bxyz_new[0] + tcoeffs[1] * bxyz_new[1] + tcoeffs[2] * bxyz_new[2] + tcoeffs[3];
1213         cst_out[0] = scoeffs[0] * cxyz_new[0] + scoeffs[1] * cxyz_new[1] + scoeffs[2] * cxyz_new[2] + scoeffs[3];
1214         cst_out[1] = tcoeffs[0] * cxyz_new[0] + tcoeffs[1] * cxyz_new[1] + tcoeffs[2] * cxyz_new[2] + tcoeffs[3];
1215 }
1216
1217 /*
1218    ScaleBSPMain()
1219    amaze and confuse your enemies with wierd scaled maps!
1220  */
1221
1222 int ScaleBSPMain( int argc, char **argv ){
1223         int i, j;
1224         float f, a;
1225         vec3_t scale;
1226         vec3_t vec;
1227         char str[ 1024 ];
1228         int uniform, axis;
1229         qboolean texscale;
1230         float *old_xyzst = NULL;
1231         float spawn_ref = 0;
1232
1233
1234         /* arg checking */
1235         if ( argc < 3 ) {
1236                 Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
1237                 return 0;
1238         }
1239
1240         texscale = qfalse;
1241         for ( i = 1; i < argc - 2; ++i )
1242         {
1243                 if ( !strcmp( argv[i], "-tex" ) ) {
1244                         texscale = qtrue;
1245                 }
1246                 else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
1247                         spawn_ref = atof( argv[i + 1] );
1248                         ++i;
1249                 }
1250                 else{
1251                         break;
1252                 }
1253         }
1254
1255         /* get scale */
1256         // if(argc-2 >= i) // always true
1257         scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
1258         if ( argc - 3 >= i ) {
1259                 scale[1] = scale[0] = atof( argv[ argc - 3 ] );
1260         }
1261         if ( argc - 4 >= i ) {
1262                 scale[0] = atof( argv[ argc - 4 ] );
1263         }
1264
1265         uniform = ( ( scale[0] == scale[1] ) && ( scale[1] == scale[2] ) );
1266
1267         if ( scale[0] == 0.0f || scale[1] == 0.0f || scale[2] == 0.0f ) {
1268                 Sys_Printf( "Usage: q3map [-v] -scale [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
1269                 Sys_Printf( "Non-zero scale value required.\n" );
1270                 return 0;
1271         }
1272
1273         /* do some path mangling */
1274         strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
1275         StripExtension( source );
1276         DefaultExtension( source, ".bsp" );
1277
1278         /* load the bsp */
1279         Sys_Printf( "Loading %s\n", source );
1280         LoadBSPFile( source );
1281         ParseEntities();
1282
1283         /* note it */
1284         Sys_Printf( "--- ScaleBSP ---\n" );
1285         Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
1286
1287         /* scale entity keys */
1288         for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
1289         {
1290                 /* scale origin */
1291                 GetVectorForKey( &entities[ i ], "origin", vec );
1292                 if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
1293                         if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
1294                                 vec[2] += spawn_ref;
1295                         }
1296                         vec[0] *= scale[0];
1297                         vec[1] *= scale[1];
1298                         vec[2] *= scale[2];
1299                         if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
1300                                 vec[2] -= spawn_ref;
1301                         }
1302                         sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
1303                         SetKeyValue( &entities[ i ], "origin", str );
1304                 }
1305
1306                 a = FloatForKey( &entities[ i ], "angle" );
1307                 if ( a == -1 || a == -2 ) { // z scale
1308                         axis = 2;
1309                 }
1310                 else if ( fabs( sin( DEG2RAD( a ) ) ) < 0.707 ) {
1311                         axis = 0;
1312                 }
1313                 else{
1314                         axis = 1;
1315                 }
1316
1317                 /* scale door lip */
1318                 f = FloatForKey( &entities[ i ], "lip" );
1319                 if ( f ) {
1320                         f *= scale[axis];
1321                         sprintf( str, "%f", f );
1322                         SetKeyValue( &entities[ i ], "lip", str );
1323                 }
1324
1325                 /* scale plat height */
1326                 f = FloatForKey( &entities[ i ], "height" );
1327                 if ( f ) {
1328                         f *= scale[2];
1329                         sprintf( str, "%f", f );
1330                         SetKeyValue( &entities[ i ], "height", str );
1331                 }
1332
1333                 // TODO maybe allow a definition file for entities to specify which values are scaled how?
1334         }
1335
1336         /* scale models */
1337         for ( i = 0; i < numBSPModels; i++ )
1338         {
1339                 bspModels[ i ].mins[0] *= scale[0];
1340                 bspModels[ i ].mins[1] *= scale[1];
1341                 bspModels[ i ].mins[2] *= scale[2];
1342                 bspModels[ i ].maxs[0] *= scale[0];
1343                 bspModels[ i ].maxs[1] *= scale[1];
1344                 bspModels[ i ].maxs[2] *= scale[2];
1345         }
1346
1347         /* scale nodes */
1348         for ( i = 0; i < numBSPNodes; i++ )
1349         {
1350                 bspNodes[ i ].mins[0] *= scale[0];
1351                 bspNodes[ i ].mins[1] *= scale[1];
1352                 bspNodes[ i ].mins[2] *= scale[2];
1353                 bspNodes[ i ].maxs[0] *= scale[0];
1354                 bspNodes[ i ].maxs[1] *= scale[1];
1355                 bspNodes[ i ].maxs[2] *= scale[2];
1356         }
1357
1358         /* scale leafs */
1359         for ( i = 0; i < numBSPLeafs; i++ )
1360         {
1361                 bspLeafs[ i ].mins[0] *= scale[0];
1362                 bspLeafs[ i ].mins[1] *= scale[1];
1363                 bspLeafs[ i ].mins[2] *= scale[2];
1364                 bspLeafs[ i ].maxs[0] *= scale[0];
1365                 bspLeafs[ i ].maxs[1] *= scale[1];
1366                 bspLeafs[ i ].maxs[2] *= scale[2];
1367         }
1368
1369         if ( texscale ) {
1370                 Sys_Printf( "Using texture unlocking (and probably breaking texture alignment a lot)\n" );
1371                 old_xyzst = safe_malloc( sizeof( *old_xyzst ) * numBSPDrawVerts * 5 );
1372                 for ( i = 0; i < numBSPDrawVerts; i++ )
1373                 {
1374                         old_xyzst[5 * i + 0] = bspDrawVerts[i].xyz[0];
1375                         old_xyzst[5 * i + 1] = bspDrawVerts[i].xyz[1];
1376                         old_xyzst[5 * i + 2] = bspDrawVerts[i].xyz[2];
1377                         old_xyzst[5 * i + 3] = bspDrawVerts[i].st[0];
1378                         old_xyzst[5 * i + 4] = bspDrawVerts[i].st[1];
1379                 }
1380         }
1381
1382         /* scale drawverts */
1383         for ( i = 0; i < numBSPDrawVerts; i++ )
1384         {
1385                 bspDrawVerts[i].xyz[0] *= scale[0];
1386                 bspDrawVerts[i].xyz[1] *= scale[1];
1387                 bspDrawVerts[i].xyz[2] *= scale[2];
1388                 bspDrawVerts[i].normal[0] /= scale[0];
1389                 bspDrawVerts[i].normal[1] /= scale[1];
1390                 bspDrawVerts[i].normal[2] /= scale[2];
1391                 VectorNormalize( bspDrawVerts[i].normal, bspDrawVerts[i].normal );
1392         }
1393
1394         if ( texscale ) {
1395                 for ( i = 0; i < numBSPDrawSurfaces; i++ )
1396                 {
1397                         switch ( bspDrawSurfaces[i].surfaceType )
1398                         {
1399                         case SURFACE_FACE:
1400                         case SURFACE_META:
1401                                 if ( bspDrawSurfaces[i].numIndexes % 3 ) {
1402                                         Error( "Not a triangulation!" );
1403                                 }
1404                                 for ( j = bspDrawSurfaces[i].firstIndex; j < bspDrawSurfaces[i].firstIndex + bspDrawSurfaces[i].numIndexes; j += 3 )
1405                                 {
1406                                         int ia = bspDrawIndexes[j] + bspDrawSurfaces[i].firstVert, ib = bspDrawIndexes[j + 1] + bspDrawSurfaces[i].firstVert, ic = bspDrawIndexes[j + 2] + bspDrawSurfaces[i].firstVert;
1407                                         bspDrawVert_t *a = &bspDrawVerts[ia], *b = &bspDrawVerts[ib], *c = &bspDrawVerts[ic];
1408                                         float *oa = &old_xyzst[ia * 5], *ob = &old_xyzst[ib * 5], *oc = &old_xyzst[ic * 5];
1409                                         // extrapolate:
1410                                         //   a->xyz -> oa
1411                                         //   b->xyz -> ob
1412                                         //   c->xyz -> oc
1413                                         ExtrapolateTexcoords(
1414                                                 &oa[0], &oa[3],
1415                                                 &ob[0], &ob[3],
1416                                                 &oc[0], &oc[3],
1417                                                 a->xyz, a->st,
1418                                                 b->xyz, b->st,
1419                                                 c->xyz, c->st );
1420                                 }
1421                                 break;
1422                         }
1423                 }
1424         }
1425
1426         /* scale planes */
1427         if ( uniform ) {
1428                 for ( i = 0; i < numBSPPlanes; i++ )
1429                 {
1430                         bspPlanes[ i ].dist *= scale[0];
1431                 }
1432         }
1433         else
1434         {
1435                 for ( i = 0; i < numBSPPlanes; i++ )
1436                 {
1437                         bspPlanes[ i ].normal[0] /= scale[0];
1438                         bspPlanes[ i ].normal[1] /= scale[1];
1439                         bspPlanes[ i ].normal[2] /= scale[2];
1440                         f = 1 / VectorLength( bspPlanes[i].normal );
1441                         VectorScale( bspPlanes[i].normal, f, bspPlanes[i].normal );
1442                         bspPlanes[ i ].dist *= f;
1443                 }
1444         }
1445
1446         /* scale gridsize */
1447         GetVectorForKey( &entities[ 0 ], "gridsize", vec );
1448         if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
1449                 VectorCopy( gridSize, vec );
1450         }
1451         vec[0] *= scale[0];
1452         vec[1] *= scale[1];
1453         vec[2] *= scale[2];
1454         sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
1455         SetKeyValue( &entities[ 0 ], "gridsize", str );
1456
1457         /* inject command line parameters */
1458         InjectCommandLine( argv, 0, argc - 1 );
1459
1460         /* write the bsp */
1461         UnparseEntities();
1462         StripExtension( source );
1463         DefaultExtension( source, "_s.bsp" );
1464         Sys_Printf( "Writing %s\n", source );
1465         WriteBSPFile( source );
1466
1467         /* return to sender */
1468         return 0;
1469 }
1470
1471
1472 /*
1473    ShiftBSPMain()
1474    shifts a map: for testing physics with huge coordinates
1475  */
1476
1477 int ShiftBSPMain( int argc, char **argv ){
1478         int i, j;
1479         vec3_t scale;
1480         vec3_t vec;
1481         char str[ 1024 ];
1482         float spawn_ref = 0;
1483
1484
1485         /* arg checking */
1486         if ( argc < 3 ) {
1487                 Sys_Printf( "Usage: q3map [-v] -shift [-tex] [-spawn_ref <value>] <value> <mapname>\n" );
1488                 return 0;
1489         }
1490
1491         for ( i = 1; i < argc - 2; ++i )
1492         {
1493                 if ( !strcmp( argv[i], "-tex" ) ) {
1494                 }
1495                 else if ( !strcmp( argv[i], "-spawn_ref" ) ) {
1496                         spawn_ref = atof( argv[i + 1] );
1497                         ++i;
1498                 }
1499                 else{
1500                         break;
1501                 }
1502         }
1503
1504         /* get shift */
1505         // if(argc-2 >= i) // always true
1506         scale[2] = scale[1] = scale[0] = atof( argv[ argc - 2 ] );
1507         if ( argc - 3 >= i ) {
1508                 scale[1] = scale[0] = atof( argv[ argc - 3 ] );
1509         }
1510         if ( argc - 4 >= i ) {
1511                 scale[0] = atof( argv[ argc - 4 ] );
1512         }
1513
1514
1515         /* do some path mangling */
1516         strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
1517         StripExtension( source );
1518         DefaultExtension( source, ".bsp" );
1519
1520         /* load the bsp */
1521         Sys_Printf( "Loading %s\n", source );
1522         LoadBSPFile( source );
1523         ParseEntities();
1524
1525         /* note it */
1526         Sys_Printf( "--- ShiftBSP ---\n" );
1527         Sys_FPrintf( SYS_VRB, "%9d entities\n", numEntities );
1528
1529         /* shift entity keys */
1530         for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
1531         {
1532                 /* shift origin */
1533                 GetVectorForKey( &entities[ i ], "origin", vec );
1534                 if ( ( vec[ 0 ] || vec[ 1 ] || vec[ 2 ] ) ) {
1535                         if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
1536                                 vec[2] += spawn_ref;
1537                         }
1538                         vec[0] += scale[0];
1539                         vec[1] += scale[1];
1540                         vec[2] += scale[2];
1541                         if ( !strncmp( ValueForKey( &entities[i], "classname" ), "info_player_", 12 ) ) {
1542                                 vec[2] -= spawn_ref;
1543                         }
1544                         sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
1545                         SetKeyValue( &entities[ i ], "origin", str );
1546                 }
1547
1548         }
1549
1550         /* shift models */
1551         for ( i = 0; i < numBSPModels; i++ )
1552         {
1553                 bspModels[ i ].mins[0] += scale[0];
1554                 bspModels[ i ].mins[1] += scale[1];
1555                 bspModels[ i ].mins[2] += scale[2];
1556                 bspModels[ i ].maxs[0] += scale[0];
1557                 bspModels[ i ].maxs[1] += scale[1];
1558                 bspModels[ i ].maxs[2] += scale[2];
1559         }
1560
1561         /* shift nodes */
1562         for ( i = 0; i < numBSPNodes; i++ )
1563         {
1564                 bspNodes[ i ].mins[0] += scale[0];
1565                 bspNodes[ i ].mins[1] += scale[1];
1566                 bspNodes[ i ].mins[2] += scale[2];
1567                 bspNodes[ i ].maxs[0] += scale[0];
1568                 bspNodes[ i ].maxs[1] += scale[1];
1569                 bspNodes[ i ].maxs[2] += scale[2];
1570         }
1571
1572         /* shift leafs */
1573         for ( i = 0; i < numBSPLeafs; i++ )
1574         {
1575                 bspLeafs[ i ].mins[0] += scale[0];
1576                 bspLeafs[ i ].mins[1] += scale[1];
1577                 bspLeafs[ i ].mins[2] += scale[2];
1578                 bspLeafs[ i ].maxs[0] += scale[0];
1579                 bspLeafs[ i ].maxs[1] += scale[1];
1580                 bspLeafs[ i ].maxs[2] += scale[2];
1581         }
1582
1583         /* shift drawverts */
1584         for ( i = 0; i < numBSPDrawVerts; i++ )
1585         {
1586                 bspDrawVerts[i].xyz[0] += scale[0];
1587                 bspDrawVerts[i].xyz[1] += scale[1];
1588                 bspDrawVerts[i].xyz[2] += scale[2];
1589         }
1590
1591         /* shift planes */
1592
1593         vec3_t point;
1594
1595         for ( i = 0; i < numBSPPlanes; i++ )
1596         {
1597                 //find point on plane
1598                 for ( j=0; j<3; j++ ){
1599                         if ( fabs( bspPlanes[ i ].normal[j] ) > 0.5 ){
1600                                 point[j] = bspPlanes[ i ].dist / bspPlanes[ i ].normal[j];
1601                                 point[(j+1)%3] = point[(j+2)%3] = 0;
1602                                 break;
1603                         }
1604                 }
1605                 //shift point
1606                 for ( j=0; j<3; j++ ){
1607                         point[j] += scale[j];
1608                 }
1609                 //calc new plane dist
1610                 bspPlanes[ i ].dist = DotProduct( point, bspPlanes[ i ].normal );
1611         }
1612
1613         /* scale gridsize */
1614         /*
1615         GetVectorForKey( &entities[ 0 ], "gridsize", vec );
1616         if ( ( vec[ 0 ] + vec[ 1 ] + vec[ 2 ] ) == 0.0f ) {
1617                 VectorCopy( gridSize, vec );
1618         }
1619         vec[0] *= scale[0];
1620         vec[1] *= scale[1];
1621         vec[2] *= scale[2];
1622         sprintf( str, "%f %f %f", vec[ 0 ], vec[ 1 ], vec[ 2 ] );
1623         SetKeyValue( &entities[ 0 ], "gridsize", str );
1624 */
1625         /* inject command line parameters */
1626         InjectCommandLine( argv, 0, argc - 1 );
1627
1628         /* write the bsp */
1629         UnparseEntities();
1630         StripExtension( source );
1631         DefaultExtension( source, "_sh.bsp" );
1632         Sys_Printf( "Writing %s\n", source );
1633         WriteBSPFile( source );
1634
1635         /* return to sender */
1636         return 0;
1637 }
1638
1639
1640 void FixDOSName( char *src ){
1641         if ( src == NULL ) {
1642                 return;
1643         }
1644
1645         while ( *src )
1646         {
1647                 if ( *src == '\\' ) {
1648                         *src = '/';
1649                 }
1650                 src++;
1651         }
1652 }
1653
1654 /*
1655         Check if newcoming texture is unique and not excluded
1656 */
1657 void tex2list( char* texlist, int *texnum, char* EXtex, int *EXtexnum ){
1658         int i;
1659         if ( token[0] == '\0') return;
1660         StripExtension( token );
1661         FixDOSName( token );
1662         for ( i = 0; i < *texnum; i++ ){
1663                 if ( !stricmp( texlist + i*65, token ) ) return;
1664         }
1665         for ( i = 0; i < *EXtexnum; i++ ){
1666                 if ( !stricmp( EXtex + i*65, token ) ) return;
1667         }
1668         strcpy ( texlist + (*texnum)*65, token );
1669         (*texnum)++;
1670         return;
1671 }
1672
1673 /* 4 repack */
1674 void tex2list2( char* texlist, int *texnum, char* EXtex, int *EXtexnum, char* rEXtex, int *rEXtexnum ){
1675         int i;
1676         if ( token[0] == '\0') return;
1677         //StripExtension( token );
1678         char* dot = strrchr( token, '.' );
1679         if ( dot != NULL){
1680                 if ( stricmp( dot, ".tga" ) && stricmp( dot, ".jpg" ) && stricmp( dot, ".png" ) ){
1681                         Sys_Printf( "WARNING4: %s : weird or missing extension in shader\n", token );
1682                 }
1683                 else{
1684                         *dot = '\0';
1685                 }
1686         }
1687         FixDOSName( token );
1688         strcpy ( texlist + (*texnum)*65, token );
1689         strcat( token, ".tga" );
1690
1691         /* exclude */
1692         for ( i = 0; i < *texnum; i++ ){
1693                 if ( !stricmp( texlist + i*65, texlist + (*texnum)*65 ) ) return;
1694         }
1695         for ( i = 0; i < *EXtexnum; i++ ){
1696                 if ( !stricmp( EXtex + i*65, texlist + (*texnum)*65 ) ) return;
1697         }
1698         for ( i = 0; i < *rEXtexnum; i++ ){
1699                 if ( !stricmp( rEXtex + i*65, texlist + (*texnum)*65 ) ) return;
1700         }
1701         (*texnum)++;
1702         return;
1703 }
1704
1705
1706 /*
1707         Check if newcoming res is unique
1708 */
1709 void res2list( char* data, int *num ){
1710         int i;
1711         if ( strlen( data + (*num)*65 ) > 64 ){
1712                 Sys_Printf( "WARNING6: %s : path too long.\n", data + (*num)*65 );
1713         }
1714         while ( *( data + (*num)*65 ) == '\\' || *( data + (*num)*65 ) == '/' ){
1715                 char* cut = data + (*num)*65 + 1;
1716                 strcpy( data + (*num)*65, cut );
1717         }
1718         if ( *( data + (*num)*65 ) == '\0') return;
1719         for ( i = 0; i < *num; i++ ){
1720                 if ( !stricmp( data + i*65, data + (*num)*65 ) ) return;
1721         }
1722         (*num)++;
1723         return;
1724 }
1725
1726 void parseEXblock ( char* data, int *num, const char *exName ){
1727         if ( !GetToken( qtrue ) || strcmp( token, "{" ) ) {
1728                 Error( "ReadExclusionsFile: %s, line %d: { not found", exName, scriptline );
1729         }
1730         while ( 1 )
1731         {
1732                 if ( !GetToken( qtrue ) ) {
1733                         break;
1734                 }
1735                 if ( !strcmp( token, "}" ) ) {
1736                         break;
1737                 }
1738                 if ( token[0] == '{' ) {
1739                         Error( "ReadExclusionsFile: %s, line %d: brace, opening twice in a row.", exName, scriptline );
1740                 }
1741
1742                 /* add to list */
1743                 strcpy( data + (*num)*65, token );
1744                 (*num)++;
1745         }
1746         return;
1747 }
1748
1749 char q3map2path[1024];
1750 /*
1751    pk3BSPMain()
1752    map autopackager, works for Q3 type of shaders and ents
1753  */
1754
1755 int pk3BSPMain( int argc, char **argv ){
1756         int i, j, len;
1757         qboolean dbg = qfalse, png = qfalse, packFAIL = qfalse;
1758
1759         /* process arguments */
1760         for ( i = 1; i < ( argc - 1 ); i++ ){
1761                 if ( !strcmp( argv[ i ],  "-dbg" ) ) {
1762                         dbg = qtrue;
1763                 }
1764                 else if ( !strcmp( argv[ i ],  "-png" ) ) {
1765                         png = qtrue;
1766                 }
1767         }
1768
1769         /* do some path mangling */
1770         strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
1771         StripExtension( source );
1772         DefaultExtension( source, ".bsp" );
1773
1774         /* load the bsp */
1775         Sys_Printf( "Loading %s\n", source );
1776         LoadBSPFile( source );
1777         ParseEntities();
1778
1779
1780         char packname[ 1024 ], packFailName[ 1024 ], base[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
1781
1782         /* copy map name */
1783         strcpy( base, source );
1784         StripExtension( base );
1785
1786         /* extract map name */
1787         len = strlen( base ) - 1;
1788         while ( len > 0 && base[ len ] != '/' && base[ len ] != '\\' )
1789                 len--;
1790         strcpy( nameOFmap, &base[ len + 1 ] );
1791
1792
1793         qboolean drawsurfSHs[1024] = { qfalse };
1794
1795         for ( i = 0; i < numBSPDrawSurfaces; i++ ){
1796                 /* can't exclude nodraw patches here (they want shaders :0!) */
1797                 //if ( !( bspDrawSurfaces[i].surfaceType == 2 && bspDrawSurfaces[i].numIndexes == 0 ) ) drawsurfSHs[bspDrawSurfaces[i].shaderNum] = qtrue;
1798                 drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
1799                 //Sys_Printf( "%s\n", bspShaders[bspDrawSurfaces[i].shaderNum].shader );
1800         }
1801
1802         int pk3ShadersN = 0;
1803         char* pk3Shaders = (char *)calloc( 1024*65, sizeof( char ) );
1804         int pk3SoundsN = 0;
1805         char* pk3Sounds = (char *)calloc( 1024*65, sizeof( char ) );
1806         int pk3ShaderfilesN = 0;
1807         char* pk3Shaderfiles = (char *)calloc( 1024*65, sizeof( char ) );
1808         int pk3TexturesN = 0;
1809         char* pk3Textures = (char *)calloc( 1024*65, sizeof( char ) );
1810         int pk3VideosN = 0;
1811         char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
1812
1813
1814
1815         for ( i = 0; i < numBSPShaders; i++ ){
1816                 if ( drawsurfSHs[i] ){
1817                         strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
1818                         res2list( pk3Shaders, &pk3ShadersN );
1819                         //pk3ShadersN++;
1820                         //Sys_Printf( "%s\n", bspShaders[i].shader );
1821                 }
1822         }
1823
1824         /* Ent keys */
1825         epair_t *ep;
1826         for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
1827         {
1828                 if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
1829                         sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
1830                         res2list( pk3Shaders, &pk3ShadersN );
1831                 }
1832         }
1833         strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
1834         if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
1835                 FixDOSName( pk3Sounds + pk3SoundsN*65 );
1836                 DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
1837                 res2list( pk3Sounds, &pk3SoundsN );
1838         }
1839
1840         for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
1841         {
1842                 strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
1843                 if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
1844                         FixDOSName( pk3Sounds + pk3SoundsN*65 );
1845                         DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
1846                         res2list( pk3Sounds, &pk3SoundsN );
1847                 }
1848
1849                 if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
1850                         strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
1851                         res2list( pk3Sounds, &pk3SoundsN );
1852                         strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
1853                         res2list( pk3Sounds, &pk3SoundsN );
1854                 }
1855                 if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
1856                         if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
1857                                 strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
1858                                 res2list( pk3Sounds, &pk3SoundsN );
1859                         }
1860                 }
1861                 strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
1862                 res2list( pk3Shaders, &pk3ShadersN );
1863         }
1864
1865         //levelshot
1866         sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
1867         res2list( pk3Shaders, &pk3ShadersN );
1868
1869
1870         if( dbg ){
1871                 Sys_Printf( "\n\tDrawsurface+ent calls....%i\n", pk3ShadersN );
1872                 for ( i = 0; i < pk3ShadersN; i++ ){
1873                         Sys_Printf( "%s\n", pk3Shaders + i*65 );
1874                 }
1875                 Sys_Printf( "\n\tSounds....%i\n", pk3SoundsN );
1876                 for ( i = 0; i < pk3SoundsN; i++ ){
1877                         Sys_Printf( "%s\n", pk3Sounds + i*65 );
1878                 }
1879         }
1880
1881         vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
1882
1883         if( dbg ){
1884                 Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
1885                 for ( i = 0; i < pk3ShaderfilesN; i++ ){
1886                         Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
1887                 }
1888         }
1889
1890
1891         /* load exclusions file */
1892         int ExTexturesN = 0;
1893         char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
1894         int ExShadersN = 0;
1895         char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
1896         int ExSoundsN = 0;
1897         char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
1898         int ExShaderfilesN = 0;
1899         char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
1900         int ExVideosN = 0;
1901         char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
1902         int ExPureTexturesN = 0;
1903         char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
1904
1905         char* ExReasonShader[4096] = { NULL };
1906         char* ExReasonShaderFile[4096] = { NULL };
1907
1908         char exName[ 1024 ];
1909         byte *buffer;
1910         int size;
1911
1912         strcpy( exName, q3map2path );
1913         char *cut = strrchr( exName, '\\' );
1914         char *cut2 = strrchr( exName, '/' );
1915         if ( cut == NULL && cut2 == NULL ){
1916                 Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
1917                 goto skipEXfile;
1918         }
1919         if ( cut2 > cut ) cut = cut2;
1920         cut[1] = '\0';
1921         strcat( exName, game->arg );
1922         strcat( exName, ".exclude" );
1923
1924         Sys_Printf( "Loading %s\n", exName );
1925         size = TryLoadFile( exName, (void**) &buffer );
1926         if ( size <= 0 ) {
1927                 Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
1928                 goto skipEXfile;
1929         }
1930
1931         /* parse the file */
1932         ParseFromMemory( (char *) buffer, size );
1933
1934         /* tokenize it */
1935         while ( 1 )
1936         {
1937                 /* test for end of file */
1938                 if ( !GetToken( qtrue ) ) {
1939                         break;
1940                 }
1941
1942                 /* blocks */
1943                 if ( !stricmp( token, "textures" ) ){
1944                         parseEXblock ( ExTextures, &ExTexturesN, exName );
1945                 }
1946                 else if ( !stricmp( token, "shaders" ) ){
1947                         parseEXblock ( ExShaders, &ExShadersN, exName );
1948                 }
1949                 else if ( !stricmp( token, "shaderfiles" ) ){
1950                         parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
1951                 }
1952                 else if ( !stricmp( token, "sounds" ) ){
1953                         parseEXblock ( ExSounds, &ExSoundsN, exName );
1954                 }
1955                 else if ( !stricmp( token, "videos" ) ){
1956                         parseEXblock ( ExVideos, &ExVideosN, exName );
1957                 }
1958                 else{
1959                         Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
1960                 }
1961         }
1962
1963         /* free the buffer */
1964         free( buffer );
1965
1966         for ( i = 0; i < ExTexturesN; i++ ){
1967                 for ( j = 0; j < ExShadersN; j++ ){
1968                         if ( !stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
1969                                 break;
1970                         }
1971                 }
1972                 if ( j == ExShadersN ){
1973                         strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
1974                         ExPureTexturesN++;
1975                 }
1976         }
1977
1978 skipEXfile:
1979
1980         if( dbg ){
1981                 Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
1982                 for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
1983                 Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
1984                 for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
1985                 Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
1986                 for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
1987                 Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
1988                 for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
1989                 Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
1990                 for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
1991                 Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
1992                 for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
1993         }
1994
1995         /* can exclude pure textures right now, shouldn't create shaders for them anyway */
1996         for ( i = 0; i < pk3ShadersN ; i++ ){
1997                 for ( j = 0; j < ExPureTexturesN ; j++ ){
1998                         if ( !stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
1999                                 *( pk3Shaders + i*65 ) = '\0';
2000                                 break;
2001                         }
2002                 }
2003         }
2004
2005         //Parse Shader Files
2006          /* hack */
2007         endofscript = qtrue;
2008
2009         for ( i = 0; i < pk3ShaderfilesN; i++ ){
2010                 qboolean wantShader = qfalse, wantShaderFile = qfalse, ShaderFileExcluded = qfalse;
2011                 int shader;
2012                 char* reasonShader = NULL;
2013                 char* reasonShaderFile = NULL;
2014
2015                 /* load the shader */
2016                 sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
2017                 SilentLoadScriptFile( temp, 0 );
2018                 if( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
2019
2020                 /* do wanna le shader file? */
2021                 for ( j = 0; j < ExShaderfilesN; j++ ){
2022                         if ( !stricmp( ExShaderfiles + j*65, pk3Shaderfiles + i*65 ) ){
2023                                 ShaderFileExcluded = qtrue;
2024                                 reasonShaderFile = ExShaderfiles + j*65;
2025                                 break;
2026                         }
2027                 }
2028                 /* tokenize it */
2029                 /* check if shader file has to be excluded */
2030                 while ( !ShaderFileExcluded )
2031                 {
2032                         /* test for end of file */
2033                         if ( !GetToken( qtrue ) ) {
2034                                 break;
2035                         }
2036
2037                         /* does it contain restricted shaders/textures? */
2038                         for ( j = 0; j < ExShadersN; j++ ){
2039                                 if ( !stricmp( ExShaders + j*65, token ) ){
2040                                         ShaderFileExcluded = qtrue;
2041                                         reasonShader = ExShaders + j*65;
2042                                         break;
2043                                 }
2044                         }
2045                         if ( ShaderFileExcluded )
2046                                 break;
2047                         for ( j = 0; j < ExPureTexturesN; j++ ){
2048                                 if ( !stricmp( ExPureTextures + j*65, token ) ){
2049                                         ShaderFileExcluded = qtrue;
2050                                         reasonShader = ExPureTextures + j*65;
2051                                         break;
2052                                 }
2053                         }
2054                         if ( ShaderFileExcluded )
2055                                 break;
2056
2057                         /* handle { } section */
2058                         if ( !GetToken( qtrue ) ) {
2059                                 break;
2060                         }
2061                         if ( strcmp( token, "{" ) ) {
2062                                         Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
2063                                                 temp, scriptline, token );
2064                         }
2065
2066                         while ( 1 )
2067                         {
2068                                 /* get the next token */
2069                                 if ( !GetToken( qtrue ) ) {
2070                                         break;
2071                                 }
2072                                 if ( !strcmp( token, "}" ) ) {
2073                                         break;
2074                                 }
2075                                 /* parse stage directives */
2076                                 if ( !strcmp( token, "{" ) ) {
2077                                         while ( 1 )
2078                                         {
2079                                                 if ( !GetToken( qtrue ) ) {
2080                                                         break;
2081                                                 }
2082                                                 if ( !strcmp( token, "}" ) ) {
2083                                                         break;
2084                                                 }
2085                                         }
2086                                 }
2087                         }
2088                 }
2089
2090                 /* tokenize it again */
2091                 SilentLoadScriptFile( temp, 0 );
2092                 while ( 1 )
2093                 {
2094                         /* test for end of file */
2095                         if ( !GetToken( qtrue ) ) {
2096                                 break;
2097                         }
2098                         //dump shader names
2099                         if( dbg ) Sys_Printf( "%s\n", token );
2100
2101                         /* do wanna le shader? */
2102                         wantShader = qfalse;
2103                         for ( j = 0; j < pk3ShadersN; j++ ){
2104                                 if ( !stricmp( pk3Shaders + j*65, token) ){
2105                                         shader = j;
2106                                         wantShader = qtrue;
2107                                         break;
2108                                 }
2109                         }
2110
2111                         /* handle { } section */
2112                         if ( !GetToken( qtrue ) ) {
2113                                 break;
2114                         }
2115                         if ( strcmp( token, "{" ) ) {
2116                                         Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
2117                                                 temp, scriptline, token );
2118                         }
2119
2120                         while ( 1 )
2121                         {
2122                                 /* get the next token */
2123                                 if ( !GetToken( qtrue ) ) {
2124                                         break;
2125                                 }
2126                                 if ( !strcmp( token, "}" ) ) {
2127                                         break;
2128                                 }
2129
2130
2131                                 /* -----------------------------------------------------------------
2132                                 shader stages (passes)
2133                                 ----------------------------------------------------------------- */
2134
2135                                 /* parse stage directives */
2136                                 if ( !strcmp( token, "{" ) ) {
2137                                         while ( 1 )
2138                                         {
2139                                                 if ( !GetToken( qtrue ) ) {
2140                                                         break;
2141                                                 }
2142                                                 if ( !strcmp( token, "}" ) ) {
2143                                                         break;
2144                                                 }
2145                                                 /* skip the shader */
2146                                                 if ( !wantShader ) continue;
2147
2148                                                 /* digest any images */
2149                                                 if ( !stricmp( token, "map" ) ||
2150                                                         !stricmp( token, "clampMap" ) ) {
2151
2152                                                         /* get an image */
2153                                                         GetToken( qfalse );
2154                                                         if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
2155                                                                 tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
2156                                                         }
2157                                                 }
2158                                                 else if ( !stricmp( token, "animMap" ) ||
2159                                                         !stricmp( token, "clampAnimMap" ) ) {
2160                                                         GetToken( qfalse );// skip num
2161                                                         while ( TokenAvailable() ){
2162                                                                 GetToken( qfalse );
2163                                                                 tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
2164                                                         }
2165                                                 }
2166                                                 else if ( !stricmp( token, "videoMap" ) ){
2167                                                         GetToken( qfalse );
2168                                                         FixDOSName( token );
2169                                                         if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
2170                                                                 sprintf( temp, "video/%s", token );
2171                                                                 strcpy( token, temp );
2172                                                         }
2173                                                         FixDOSName( token );
2174                                                         for ( j = 0; j < pk3VideosN; j++ ){
2175                                                                 if ( !stricmp( pk3Videos + j*65, token ) ){
2176                                                                         goto away;
2177                                                                 }
2178                                                         }
2179                                                         for ( j = 0; j < ExVideosN; j++ ){
2180                                                                 if ( !stricmp( ExVideos + j*65, token ) ){
2181                                                                         goto away;
2182                                                                 }
2183                                                         }
2184                                                         strcpy ( pk3Videos + pk3VideosN*65, token );
2185                                                         pk3VideosN++;
2186                                                         away:
2187                                                         j = 0;
2188                                                 }
2189                                         }
2190                                 }
2191                                 /* skip the shader */
2192                                 else if ( !wantShader ) continue;
2193
2194                                 /* -----------------------------------------------------------------
2195                                 surfaceparm * directives
2196                                 ----------------------------------------------------------------- */
2197
2198                                 /* match surfaceparm */
2199                                 else if ( !stricmp( token, "surfaceparm" ) ) {
2200                                         GetToken( qfalse );
2201                                         if ( !stricmp( token, "nodraw" ) ) {
2202                                                 wantShader = qfalse;
2203                                                 *( pk3Shaders + shader*65 ) = '\0';
2204                                         }
2205                                 }
2206
2207                                 /* skyparms <outer image> <cloud height> <inner image> */
2208                                 else if ( !stricmp( token, "skyParms" ) ) {
2209                                         /* get image base */
2210                                         GetToken( qfalse );
2211
2212                                         /* ignore bogus paths */
2213                                         if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) {
2214                                                 strcpy ( temp, token );
2215                                                 sprintf( token, "%s_up", temp );
2216                                                 tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
2217                                                 sprintf( token, "%s_dn", temp );
2218                                                 tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
2219                                                 sprintf( token, "%s_lf", temp );
2220                                                 tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
2221                                                 sprintf( token, "%s_rt", temp );
2222                                                 tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
2223                                                 sprintf( token, "%s_bk", temp );
2224                                                 tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
2225                                                 sprintf( token, "%s_ft", temp );
2226                                                 tex2list( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN );
2227                                         }
2228                                         /* skip rest of line */
2229                                         GetToken( qfalse );
2230                                         GetToken( qfalse );
2231                                 }
2232                         }
2233
2234                         //exclude shader
2235                         if ( wantShader ){
2236                                 for ( j = 0; j < ExShadersN; j++ ){
2237                                         if ( !stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
2238                                                 wantShader = qfalse;
2239                                                 *( pk3Shaders + shader*65 ) = '\0';
2240                                                 break;
2241                                         }
2242                                 }
2243                                 if ( wantShader ){
2244                                         if ( ShaderFileExcluded ){
2245                                                 if ( reasonShaderFile != NULL ){
2246                                                         ExReasonShaderFile[ shader ] = reasonShaderFile;
2247                                                 }
2248                                                 else{
2249                                                         ExReasonShaderFile[ shader ] = ( char* ) calloc( 65, sizeof( char ) );
2250                                                         strcpy( ExReasonShaderFile[ shader ], pk3Shaderfiles + i*65 );
2251                                                 }
2252                                                 ExReasonShader[ shader ] = reasonShader;
2253                                         }
2254                                         else{
2255                                                 wantShaderFile = qtrue;
2256                                                 *( pk3Shaders + shader*65 ) = '\0';
2257                                         }
2258                                 }
2259                         }
2260                 }
2261                 if ( !wantShaderFile ){
2262                         *( pk3Shaderfiles + i*65 ) = '\0';
2263                 }
2264         }
2265
2266
2267
2268 /* exclude stuff */
2269 //wanted shaders from excluded .shaders
2270         Sys_Printf( "\n" );
2271         for ( i = 0; i < pk3ShadersN; i++ ){
2272                 if ( *( pk3Shaders + i*65 ) != '\0' && ( ExReasonShader[i] != NULL || ExReasonShaderFile[i] != NULL ) ){
2273                         Sys_Printf( "  !FAIL! %s\n", pk3Shaders + i*65 );
2274                         packFAIL = qtrue;
2275                         if ( ExReasonShader[i] != NULL ){
2276                                 Sys_Printf( "     reason: is located in %s,\n     containing restricted shader %s\n", ExReasonShaderFile[i], ExReasonShader[i] );
2277                         }
2278                         else{
2279                                 Sys_Printf( "     reason: is located in restricted %s\n", ExReasonShaderFile[i] );
2280                         }
2281                         *( pk3Shaders + i*65 ) = '\0';
2282                 }
2283         }
2284 //pure textures (shader ones are done)
2285         for ( i = 0; i < pk3ShadersN; i++ ){
2286                 if ( *( pk3Shaders + i*65 ) != '\0' ){
2287                         FixDOSName( pk3Shaders + i*65 );
2288                         for ( j = 0; j < pk3TexturesN; j++ ){
2289                                 if ( !stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
2290                                         *( pk3Shaders + i*65 ) = '\0';
2291                                         break;
2292                                 }
2293                         }
2294                         if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
2295                         for ( j = 0; j < ExTexturesN; j++ ){
2296                                 if ( !stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
2297                                         *( pk3Shaders + i*65 ) = '\0';
2298                                         break;
2299                                 }
2300                         }
2301                 }
2302         }
2303
2304 //snds
2305         for ( i = 0; i < pk3SoundsN; i++ ){
2306                 for ( j = 0; j < ExSoundsN; j++ ){
2307                         if ( !stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
2308                                 *( pk3Sounds + i*65 ) = '\0';
2309                                 break;
2310                         }
2311                 }
2312         }
2313
2314         /* make a pack */
2315         sprintf( packname, "%s/%s_autopacked.pk3", EnginePath, nameOFmap );
2316         remove( packname );
2317         sprintf( packFailName, "%s/%s_FAILEDpack.pk3", EnginePath, nameOFmap );
2318         remove( packFailName );
2319
2320         Sys_Printf( "\n--- ZipZip ---\n" );
2321
2322         Sys_Printf( "\n\tShader referenced textures....\n" );
2323
2324         for ( i = 0; i < pk3TexturesN; i++ ){
2325                 if ( png ){
2326                         sprintf( temp, "%s.png", pk3Textures + i*65 );
2327                         if ( vfsPackFile( temp, packname, 10 ) ){
2328                                 Sys_Printf( "++%s\n", temp );
2329                                 continue;
2330                         }
2331                 }
2332                 sprintf( temp, "%s.tga", pk3Textures + i*65 );
2333                 if ( vfsPackFile( temp, packname, 10 ) ){
2334                         Sys_Printf( "++%s\n", temp );
2335                         continue;
2336                 }
2337                 sprintf( temp, "%s.jpg", pk3Textures + i*65 );
2338                 if ( vfsPackFile( temp, packname, 10 ) ){
2339                         Sys_Printf( "++%s\n", temp );
2340                         continue;
2341                 }
2342                 Sys_Printf( "  !FAIL! %s\n", pk3Textures + i*65 );
2343                 packFAIL = qtrue;
2344         }
2345
2346         Sys_Printf( "\n\tPure textures....\n" );
2347
2348         for ( i = 0; i < pk3ShadersN; i++ ){
2349                 if ( *( pk3Shaders + i*65 ) != '\0' ){
2350                         if ( png ){
2351                                 sprintf( temp, "%s.png", pk3Shaders + i*65 );
2352                                 if ( vfsPackFile( temp, packname, 10 ) ){
2353                                         Sys_Printf( "++%s\n", temp );
2354                                         continue;
2355                                 }
2356                         }
2357                         sprintf( temp, "%s.tga", pk3Shaders + i*65 );
2358                         if ( vfsPackFile( temp, packname, 10 ) ){
2359                                 Sys_Printf( "++%s\n", temp );
2360                                 continue;
2361                         }
2362                         sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
2363                         if ( vfsPackFile( temp, packname, 10 ) ){
2364                                 Sys_Printf( "++%s\n", temp );
2365                                 continue;
2366                         }
2367                         Sys_Printf( "  !FAIL! %s\n", pk3Shaders + i*65 );
2368                         if ( i != pk3ShadersN - 1 ) packFAIL = qtrue; //levelshot typically
2369                 }
2370         }
2371
2372         Sys_Printf( "\n\tShaizers....\n" );
2373
2374         for ( i = 0; i < pk3ShaderfilesN; i++ ){
2375                 if ( *( pk3Shaderfiles + i*65 ) != '\0' ){
2376                         sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
2377                         if ( vfsPackFile( temp, packname, 10 ) ){
2378                                 Sys_Printf( "++%s\n", temp );
2379                                 continue;
2380                         }
2381                         Sys_Printf( "  !FAIL! %s\n", pk3Shaders + i*65 );
2382                         packFAIL = qtrue;
2383                 }
2384         }
2385
2386         Sys_Printf( "\n\tSounds....\n" );
2387
2388         for ( i = 0; i < pk3SoundsN; i++ ){
2389                 if ( *( pk3Sounds + i*65 ) != '\0' ){
2390                         if ( vfsPackFile( pk3Sounds + i*65, packname, 10 ) ){
2391                                 Sys_Printf( "++%s\n", pk3Sounds + i*65 );
2392                                 continue;
2393                         }
2394                         Sys_Printf( "  !FAIL! %s\n", pk3Sounds + i*65 );
2395                         packFAIL = qtrue;
2396                 }
2397         }
2398
2399         Sys_Printf( "\n\tVideos....\n" );
2400
2401         for ( i = 0; i < pk3VideosN; i++ ){
2402                 if ( vfsPackFile( pk3Videos + i*65, packname, 10 ) ){
2403                         Sys_Printf( "++%s\n", pk3Videos + i*65 );
2404                         continue;
2405                 }
2406                 Sys_Printf( "  !FAIL! %s\n", pk3Videos + i*65 );
2407                 packFAIL = qtrue;
2408         }
2409
2410         Sys_Printf( "\n\t.bsp and stuff\n" );
2411
2412         sprintf( temp, "maps/%s.bsp", nameOFmap );
2413         if ( vfsPackFile( temp, packname, 10 ) ){
2414                         Sys_Printf( "++%s\n", temp );
2415                 }
2416         else{
2417                 Sys_Printf( "  !FAIL! %s\n", temp );
2418                 packFAIL = qtrue;
2419         }
2420
2421         sprintf( temp, "maps/%s.aas", nameOFmap );
2422         if ( vfsPackFile( temp, packname, 10 ) ){
2423                         Sys_Printf( "++%s\n", temp );
2424                 }
2425         else{
2426                 Sys_Printf( "  !FAIL! %s\n", temp );
2427         }
2428
2429         sprintf( temp, "scripts/%s.arena", nameOFmap );
2430         if ( vfsPackFile( temp, packname, 10 ) ){
2431                         Sys_Printf( "++%s\n", temp );
2432                 }
2433         else{
2434                 Sys_Printf( "  !FAIL! %s\n", temp );
2435         }
2436
2437         sprintf( temp, "scripts/%s.defi", nameOFmap );
2438         if ( vfsPackFile( temp, packname, 10 ) ){
2439                         Sys_Printf( "++%s\n", temp );
2440                 }
2441         else{
2442                 Sys_Printf( "  !FAIL! %s\n", temp );
2443         }
2444
2445         if ( !packFAIL ){
2446         Sys_Printf( "\nSaved to %s\n", packname );
2447         }
2448         else{
2449                 rename( packname, packFailName );
2450                 Sys_Printf( "\nSaved to %s\n", packFailName );
2451         }
2452         /* return to sender */
2453         return 0;
2454 }
2455
2456
2457 /*
2458    repackBSPMain()
2459    repack multiple maps, strip only required shaders
2460    works for Q3 type of shaders and ents
2461  */
2462
2463 int repackBSPMain( int argc, char **argv ){
2464         int i, j, len, compLevel = 0;
2465         qboolean dbg = qfalse, png = qfalse;
2466
2467         /* process arguments */
2468         for ( i = 1; i < ( argc - 1 ); i++ ){
2469                 if ( !strcmp( argv[ i ],  "-dbg" ) ) {
2470                         dbg = qtrue;
2471                 }
2472                 else if ( !strcmp( argv[ i ],  "-png" ) ) {
2473                         png = qtrue;
2474                 }
2475                 else if ( !strcmp( argv[ i ],  "-complevel" ) ) {
2476                         compLevel = atoi( argv[ i + 1 ] );
2477                         i++;
2478                         if ( compLevel < -1 ) compLevel = -1;
2479                         if ( compLevel > 10 ) compLevel = 10;
2480                         Sys_Printf( "Compression level set to %i\n", compLevel );
2481                 }
2482         }
2483
2484 /* load exclusions file */
2485         int ExTexturesN = 0;
2486         char* ExTextures = (char *)calloc( 4096*65, sizeof( char ) );
2487         int ExShadersN = 0;
2488         char* ExShaders = (char *)calloc( 4096*65, sizeof( char ) );
2489         int ExSoundsN = 0;
2490         char* ExSounds = (char *)calloc( 4096*65, sizeof( char ) );
2491         int ExShaderfilesN = 0;
2492         char* ExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
2493         int ExVideosN = 0;
2494         char* ExVideos = (char *)calloc( 4096*65, sizeof( char ) );
2495         int ExPureTexturesN = 0;
2496         char* ExPureTextures = (char *)calloc( 4096*65, sizeof( char ) );
2497
2498
2499         char exName[ 1024 ];
2500         byte *buffer;
2501         int size;
2502
2503         strcpy( exName, q3map2path );
2504         char *cut = strrchr( exName, '\\' );
2505         char *cut2 = strrchr( exName, '/' );
2506         if ( cut == NULL && cut2 == NULL ){
2507                 Sys_Printf( "WARNING: Unable to load exclusions file.\n" );
2508                 goto skipEXfile;
2509         }
2510         if ( cut2 > cut ) cut = cut2;
2511         cut[1] = '\0';
2512         strcat( exName, game->arg );
2513         strcat( exName, ".exclude" );
2514
2515         Sys_Printf( "Loading %s\n", exName );
2516         size = TryLoadFile( exName, (void**) &buffer );
2517         if ( size <= 0 ) {
2518                 Sys_Printf( "WARNING: Unable to find exclusions file %s.\n", exName );
2519                 goto skipEXfile;
2520         }
2521
2522         /* parse the file */
2523         ParseFromMemory( (char *) buffer, size );
2524
2525         /* tokenize it */
2526         while ( 1 )
2527         {
2528                 /* test for end of file */
2529                 if ( !GetToken( qtrue ) ) {
2530                         break;
2531                 }
2532
2533                 /* blocks */
2534                 if ( !stricmp( token, "textures" ) ){
2535                         parseEXblock ( ExTextures, &ExTexturesN, exName );
2536                 }
2537                 else if ( !stricmp( token, "shaders" ) ){
2538                         parseEXblock ( ExShaders, &ExShadersN, exName );
2539                 }
2540                 else if ( !stricmp( token, "shaderfiles" ) ){
2541                         parseEXblock ( ExShaderfiles, &ExShaderfilesN, exName );
2542                 }
2543                 else if ( !stricmp( token, "sounds" ) ){
2544                         parseEXblock ( ExSounds, &ExSoundsN, exName );
2545                 }
2546                 else if ( !stricmp( token, "videos" ) ){
2547                         parseEXblock ( ExVideos, &ExVideosN, exName );
2548                 }
2549                 else{
2550                         Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
2551                 }
2552         }
2553
2554         /* free the buffer */
2555         free( buffer );
2556
2557         for ( i = 0; i < ExTexturesN; i++ ){
2558                 for ( j = 0; j < ExShadersN; j++ ){
2559                         if ( !stricmp( ExTextures + i*65, ExShaders + j*65 ) ){
2560                                 break;
2561                         }
2562                 }
2563                 if ( j == ExShadersN ){
2564                         strcpy ( ExPureTextures + ExPureTexturesN*65, ExTextures + i*65 );
2565                         ExPureTexturesN++;
2566                 }
2567         }
2568
2569 skipEXfile:
2570
2571         if( dbg ){
2572                 Sys_Printf( "\n\tExTextures....%i\n", ExTexturesN );
2573                 for ( i = 0; i < ExTexturesN; i++ ) Sys_Printf( "%s\n", ExTextures + i*65 );
2574                 Sys_Printf( "\n\tExPureTextures....%i\n", ExPureTexturesN );
2575                 for ( i = 0; i < ExPureTexturesN; i++ ) Sys_Printf( "%s\n", ExPureTextures + i*65 );
2576                 Sys_Printf( "\n\tExShaders....%i\n", ExShadersN );
2577                 for ( i = 0; i < ExShadersN; i++ ) Sys_Printf( "%s\n", ExShaders + i*65 );
2578                 Sys_Printf( "\n\tExShaderfiles....%i\n", ExShaderfilesN );
2579                 for ( i = 0; i < ExShaderfilesN; i++ ) Sys_Printf( "%s\n", ExShaderfiles + i*65 );
2580                 Sys_Printf( "\n\tExSounds....%i\n", ExSoundsN );
2581                 for ( i = 0; i < ExSoundsN; i++ ) Sys_Printf( "%s\n", ExSounds + i*65 );
2582                 Sys_Printf( "\n\tExVideos....%i\n", ExVideosN );
2583                 for ( i = 0; i < ExVideosN; i++ ) Sys_Printf( "%s\n", ExVideos + i*65 );
2584         }
2585
2586
2587
2588
2589 /* load repack.exclude */
2590         int rExTexturesN = 0;
2591         char* rExTextures = (char *)calloc( 65536*65, sizeof( char ) );
2592         int rExShadersN = 0;
2593         char* rExShaders = (char *)calloc( 32768*65, sizeof( char ) );
2594         int rExSoundsN = 0;
2595         char* rExSounds = (char *)calloc( 8192*65, sizeof( char ) );
2596         int rExShaderfilesN = 0;
2597         char* rExShaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
2598         int rExVideosN = 0;
2599         char* rExVideos = (char *)calloc( 4096*65, sizeof( char ) );
2600
2601         strcpy( exName, q3map2path );
2602         cut = strrchr( exName, '\\' );
2603         cut2 = strrchr( exName, '/' );
2604         if ( cut == NULL && cut2 == NULL ){
2605                 Sys_Printf( "WARNING: Unable to load repack exclusions file.\n" );
2606                 goto skipEXrefile;
2607         }
2608         if ( cut2 > cut ) cut = cut2;
2609         cut[1] = '\0';
2610         strcat( exName, "repack.exclude" );
2611
2612         Sys_Printf( "Loading %s\n", exName );
2613         size = TryLoadFile( exName, (void**) &buffer );
2614         if ( size <= 0 ) {
2615                 Sys_Printf( "WARNING: Unable to find repack exclusions file %s.\n", exName );
2616                 goto skipEXrefile;
2617         }
2618
2619         /* parse the file */
2620         ParseFromMemory( (char *) buffer, size );
2621
2622         /* tokenize it */
2623         while ( 1 )
2624         {
2625                 /* test for end of file */
2626                 if ( !GetToken( qtrue ) ) {
2627                         break;
2628                 }
2629
2630                 /* blocks */
2631                 if ( !stricmp( token, "textures" ) ){
2632                         parseEXblock ( rExTextures, &rExTexturesN, exName );
2633                 }
2634                 else if ( !stricmp( token, "shaders" ) ){
2635                         parseEXblock ( rExShaders, &rExShadersN, exName );
2636                 }
2637                 else if ( !stricmp( token, "shaderfiles" ) ){
2638                         parseEXblock ( rExShaderfiles, &rExShaderfilesN, exName );
2639                 }
2640                 else if ( !stricmp( token, "sounds" ) ){
2641                         parseEXblock ( rExSounds, &rExSoundsN, exName );
2642                 }
2643                 else if ( !stricmp( token, "videos" ) ){
2644                         parseEXblock ( rExVideos, &rExVideosN, exName );
2645                 }
2646                 else{
2647                         Error( "ReadExclusionsFile: %s, line %d: unknown block name!\nValid ones are: textures, shaders, shaderfiles, sounds, videos.", exName, scriptline );
2648                 }
2649         }
2650
2651         /* free the buffer */
2652         free( buffer );
2653
2654 skipEXrefile:
2655
2656         if( dbg ){
2657                 Sys_Printf( "\n\trExTextures....%i\n", rExTexturesN );
2658                 for ( i = 0; i < rExTexturesN; i++ ) Sys_Printf( "%s\n", rExTextures + i*65 );
2659                 Sys_Printf( "\n\trExShaders....%i\n", rExShadersN );
2660                 for ( i = 0; i < rExShadersN; i++ ) Sys_Printf( "%s\n", rExShaders + i*65 );
2661                 Sys_Printf( "\n\trExShaderfiles....%i\n", rExShaderfilesN );
2662                 for ( i = 0; i < rExShaderfilesN; i++ ) Sys_Printf( "%s\n", rExShaderfiles + i*65 );
2663                 Sys_Printf( "\n\trExSounds....%i\n", rExSoundsN );
2664                 for ( i = 0; i < rExSoundsN; i++ ) Sys_Printf( "%s\n", rExSounds + i*65 );
2665                 Sys_Printf( "\n\trExVideos....%i\n", rExVideosN );
2666                 for ( i = 0; i < rExVideosN; i++ ) Sys_Printf( "%s\n", rExVideos + i*65 );
2667         }
2668
2669
2670
2671
2672         int bspListN = 0;
2673         char* bspList = (char *)calloc( 8192*1024, sizeof( char ) );
2674
2675         /* do some path mangling */
2676         strcpy( source, ExpandArg( argv[ argc - 1 ] ) );
2677         if ( !stricmp( strrchr( source, '.' ), ".bsp" ) ){
2678                 strcpy( bspList, source );
2679                 bspListN++;
2680         }
2681         else{
2682                 /* load bsps paths list */
2683                 Sys_Printf( "Loading %s\n", source );
2684                 size = TryLoadFile( source, (void**) &buffer );
2685                 if ( size <= 0 ) {
2686                         Sys_Printf( "WARNING: Unable to open bsps paths list file %s.\n", source );
2687                 }
2688
2689                 /* parse the file */
2690                 ParseFromMemory( (char *) buffer, size );
2691
2692                 /* tokenize it */
2693                 while ( 1 )
2694                 {
2695                         /* test for end of file */
2696                         if ( !GetToken( qtrue ) ) {
2697                                 break;
2698                         }
2699                         strcpy( bspList + bspListN * 1024 , token );
2700                         bspListN++;
2701                 }
2702
2703                 /* free the buffer */
2704                 free( buffer );
2705         }
2706
2707         char packname[ 1024 ], nameOFrepack[ 1024 ], nameOFmap[ 1024 ], temp[ 1024 ];
2708
2709         /* copy input file name */
2710         strcpy( temp, source );
2711         StripExtension( temp );
2712
2713         /* extract input file name */
2714         len = strlen( temp ) - 1;
2715         while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
2716                 len--;
2717         strcpy( nameOFrepack, &temp[ len + 1 ] );
2718
2719
2720 /* load bsps */
2721         int pk3ShadersN = 0;
2722         char* pk3Shaders = (char *)calloc( 65536*65, sizeof( char ) );
2723         int pk3SoundsN = 0;
2724         char* pk3Sounds = (char *)calloc( 4096*65, sizeof( char ) );
2725         int pk3ShaderfilesN = 0;
2726         char* pk3Shaderfiles = (char *)calloc( 4096*65, sizeof( char ) );
2727         int pk3TexturesN = 0;
2728         char* pk3Textures = (char *)calloc( 65536*65, sizeof( char ) );
2729         int pk3VideosN = 0;
2730         char* pk3Videos = (char *)calloc( 1024*65, sizeof( char ) );
2731
2732         for( j = 0; j < bspListN; j++ ){
2733
2734                 int pk3SoundsNold = pk3SoundsN;
2735                 int pk3ShadersNold = pk3ShadersN;
2736
2737                 strcpy( source, bspList + j*1024 );
2738                 StripExtension( source );
2739                 DefaultExtension( source, ".bsp" );
2740
2741                 /* load the bsp */
2742                 Sys_Printf( "\nLoading %s\n", source );
2743                 PartialLoadBSPFile( source );
2744                 ParseEntities();
2745
2746                 /* copy map name */
2747                 strcpy( temp, source );
2748                 StripExtension( temp );
2749
2750                 /* extract map name */
2751                 len = strlen( temp ) - 1;
2752                 while ( len > 0 && temp[ len ] != '/' && temp[ len ] != '\\' )
2753                         len--;
2754                 strcpy( nameOFmap, &temp[ len + 1 ] );
2755
2756
2757                 qboolean drawsurfSHs[1024] = { qfalse };
2758
2759                 for ( i = 0; i < numBSPDrawSurfaces; i++ ){
2760                         drawsurfSHs[ bspDrawSurfaces[i].shaderNum ] = qtrue;
2761                 }
2762
2763                 for ( i = 0; i < numBSPShaders; i++ ){
2764                         if ( drawsurfSHs[i] ){
2765                                 strcpy( pk3Shaders + pk3ShadersN*65, bspShaders[i].shader );
2766                                 res2list( pk3Shaders, &pk3ShadersN );
2767                         }
2768                 }
2769
2770                 /* Ent keys */
2771                 epair_t *ep;
2772                 for ( ep = entities[0].epairs; ep != NULL; ep = ep->next )
2773                 {
2774                         if ( !strnicmp( ep->key, "vertexremapshader", 17 ) ) {
2775                                 sscanf( ep->value, "%*[^;] %*[;] %s", pk3Shaders + pk3ShadersN*65 );
2776                                 res2list( pk3Shaders, &pk3ShadersN );
2777                         }
2778                 }
2779                 strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[0], "music" ) );
2780                 if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' ){
2781                         FixDOSName( pk3Sounds + pk3SoundsN*65 );
2782                         DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
2783                         res2list( pk3Sounds, &pk3SoundsN );
2784                 }
2785
2786                 for ( i = 0; i < numBSPEntities && i < numEntities; i++ )
2787                 {
2788                         strcpy( pk3Sounds + pk3SoundsN*65, ValueForKey( &entities[i], "noise" ) );
2789                         if ( *( pk3Sounds + pk3SoundsN*65 ) != '\0' && *( pk3Sounds + pk3SoundsN*65 ) != '*' ){
2790                                 FixDOSName( pk3Sounds + pk3SoundsN*65 );
2791                                 DefaultExtension( pk3Sounds + pk3SoundsN*65, ".wav" );
2792                                 res2list( pk3Sounds, &pk3SoundsN );
2793                         }
2794
2795                         if ( !stricmp( ValueForKey( &entities[i], "classname" ), "func_plat" ) ){
2796                                 strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_strt.wav");
2797                                 res2list( pk3Sounds, &pk3SoundsN );
2798                                 strcpy( pk3Sounds + pk3SoundsN*65, "sound/movers/plats/pt1_end.wav");
2799                                 res2list( pk3Sounds, &pk3SoundsN );
2800                         }
2801                         if ( !stricmp( ValueForKey( &entities[i], "classname" ), "target_push" ) ){
2802                                 if ( !(IntForKey( &entities[i], "spawnflags") & 1) ){
2803                                         strcpy( pk3Sounds + pk3SoundsN*65, "sound/misc/windfly.wav");
2804                                         res2list( pk3Sounds, &pk3SoundsN );
2805                                 }
2806                         }
2807                         strcpy( pk3Shaders + pk3ShadersN*65, ValueForKey( &entities[i], "targetShaderNewName" ) );
2808                         res2list( pk3Shaders, &pk3ShadersN );
2809                 }
2810
2811                 //levelshot
2812                 sprintf( pk3Shaders + pk3ShadersN*65, "levelshots/%s", nameOFmap );
2813                 res2list( pk3Shaders, &pk3ShadersN );
2814
2815
2816
2817                 Sys_Printf( "\n\t+Drawsurface+ent calls....%i\n", pk3ShadersN - pk3ShadersNold );
2818                 for ( i = pk3ShadersNold; i < pk3ShadersN; i++ ){
2819                         Sys_Printf( "%s\n", pk3Shaders + i*65 );
2820                 }
2821                 Sys_Printf( "\n\t+Sounds....%i\n", pk3SoundsN - pk3SoundsNold );
2822                 for ( i = pk3SoundsNold; i < pk3SoundsN; i++ ){
2823                         Sys_Printf( "%s\n", pk3Sounds + i*65 );
2824                 }
2825                 /* free bsp data */
2826 /*
2827                 if ( bspDrawVerts != 0 ) {
2828                         free( bspDrawVerts );
2829                         bspDrawVerts = NULL;
2830                         //numBSPDrawVerts = 0;
2831                         Sys_Printf( "freed BSPDrawVerts\n" );
2832                 }
2833 */              if ( bspDrawSurfaces != 0 ) {
2834                         free( bspDrawSurfaces );
2835                         bspDrawSurfaces = NULL;
2836                         //numBSPDrawSurfaces = 0;
2837                         //Sys_Printf( "freed bspDrawSurfaces\n" );
2838                 }
2839 /*              if ( bspLightBytes != 0 ) {
2840                         free( bspLightBytes );
2841                         bspLightBytes = NULL;
2842                         //numBSPLightBytes = 0;
2843                         Sys_Printf( "freed BSPLightBytes\n" );
2844                 }
2845                 if ( bspGridPoints != 0 ) {
2846                         free( bspGridPoints );
2847                         bspGridPoints = NULL;
2848                         //numBSPGridPoints = 0;
2849                         Sys_Printf( "freed BSPGridPoints\n" );
2850                 }
2851                 if ( bspPlanes != 0 ) {
2852                         free( bspPlanes );
2853                         bspPlanes = NULL;
2854                         Sys_Printf( "freed bspPlanes\n" );
2855                         //numBSPPlanes = 0;
2856                         //allocatedBSPPlanes = 0;
2857                 }
2858                 if ( bspBrushes != 0 ) {
2859                         free( bspBrushes );
2860                         bspBrushes = NULL;
2861                         Sys_Printf( "freed bspBrushes\n" );
2862                         //numBSPBrushes = 0;
2863                         //allocatedBSPBrushes = 0;
2864                 }
2865 */              if ( entities != 0 ) {
2866                         epair_t *ep2free;
2867                         for ( i = 0; i < numBSPEntities && i < numEntities; i++ ){
2868                                 ep = entities[i].epairs;
2869                                 while( ep != NULL){
2870                                         ep2free = ep;
2871                                         ep = ep->next;
2872                                         free( ep2free );
2873                                 }
2874                         }
2875                         free( entities );
2876                         entities = NULL;
2877                         //Sys_Printf( "freed entities\n" );
2878                         numEntities = 0;
2879                         numBSPEntities = 0;
2880                         allocatedEntities = 0;
2881                 }
2882 /*              if ( bspModels != 0 ) {
2883                         free( bspModels );
2884                         bspModels = NULL;
2885                         Sys_Printf( "freed bspModels\n" );
2886                         //numBSPModels = 0;
2887                         //allocatedBSPModels = 0;
2888                 }
2889 */              if ( bspShaders != 0 ) {
2890                         free( bspShaders );
2891                         bspShaders = NULL;
2892                         //Sys_Printf( "freed bspShaders\n" );
2893                         //numBSPShaders = 0;
2894                         //allocatedBSPShaders = 0;
2895                 }
2896                 if ( bspEntData != 0 ) {
2897                         free( bspEntData );
2898                         bspEntData = NULL;
2899                         //Sys_Printf( "freed bspEntData\n" );
2900                         //bspEntDataSize = 0;
2901                         //allocatedBSPEntData = 0;
2902                 }
2903 /*              if ( bspNodes != 0 ) {
2904                         free( bspNodes );
2905                         bspNodes = NULL;
2906                         Sys_Printf( "freed bspNodes\n" );
2907                         //numBSPNodes = 0;
2908                         //allocatedBSPNodes = 0;
2909                 }
2910                 if ( bspDrawIndexes != 0 ) {
2911                         free( bspDrawIndexes );
2912                         bspDrawIndexes = NULL;
2913                         Sys_Printf( "freed bspDrawIndexes\n" );
2914                         //numBSPDrawIndexes = 0;
2915                         //allocatedBSPDrawIndexes = 0;
2916                 }
2917                 if ( bspLeafSurfaces != 0 ) {
2918                         free( bspLeafSurfaces );
2919                         bspLeafSurfaces = NULL;
2920                         Sys_Printf( "freed bspLeafSurfaces\n" );
2921                         //numBSPLeafSurfaces = 0;
2922                         //allocatedBSPLeafSurfaces = 0;
2923                 }
2924                 if ( bspLeafBrushes != 0 ) {
2925                         free( bspLeafBrushes );
2926                         bspLeafBrushes = NULL;
2927                         Sys_Printf( "freed bspLeafBrushes\n" );
2928                         //numBSPLeafBrushes = 0;
2929                         //allocatedBSPLeafBrushes = 0;
2930                 }
2931                 if ( bspBrushSides != 0 ) {
2932                         free( bspBrushSides );
2933                         bspBrushSides = NULL;
2934                         Sys_Printf( "freed bspBrushSides\n" );
2935                         numBSPBrushSides = 0;
2936                         allocatedBSPBrushSides = 0;
2937                 }
2938                 if ( numBSPFogs != 0 ) {
2939                         Sys_Printf( "freed numBSPFogs\n" );
2940                         numBSPFogs = 0;
2941                 }
2942                 if ( numBSPAds != 0 ) {
2943                         Sys_Printf( "freed numBSPAds\n" );
2944                         numBSPAds = 0;
2945                 }
2946                 if ( numBSPLeafs != 0 ) {
2947                         Sys_Printf( "freed numBSPLeafs\n" );
2948                         numBSPLeafs = 0;
2949                 }
2950                 if ( numBSPVisBytes != 0 ) {
2951                         Sys_Printf( "freed numBSPVisBytes\n" );
2952                         numBSPVisBytes = 0;
2953                 }
2954 */      }
2955
2956
2957
2958         vfsListShaderFiles( pk3Shaderfiles, &pk3ShaderfilesN );
2959
2960         if( dbg ){
2961                 Sys_Printf( "\n\tSchroider fileses.....%i\n", pk3ShaderfilesN );
2962                 for ( i = 0; i < pk3ShaderfilesN; i++ ){
2963                         Sys_Printf( "%s\n", pk3Shaderfiles + i*65 );
2964                 }
2965         }
2966
2967
2968
2969         /* can exclude pure *base* textures right now, shouldn't create shaders for them anyway */
2970         for ( i = 0; i < pk3ShadersN ; i++ ){
2971                 for ( j = 0; j < ExPureTexturesN ; j++ ){
2972                         if ( !stricmp( pk3Shaders + i*65, ExPureTextures + j*65 ) ){
2973                                 *( pk3Shaders + i*65 ) = '\0';
2974                                 break;
2975                         }
2976                 }
2977         }
2978         /* can exclude repack.exclude shaders, assuming they got all their images */
2979         for ( i = 0; i < pk3ShadersN ; i++ ){
2980                 for ( j = 0; j < rExShadersN ; j++ ){
2981                         if ( !stricmp( pk3Shaders + i*65, rExShaders + j*65 ) ){
2982                                 *( pk3Shaders + i*65 ) = '\0';
2983                                 break;
2984                         }
2985                 }
2986         }
2987
2988         //Parse Shader Files
2989         Sys_Printf( "\t\nParsing shaders....\n\n" );
2990         char shaderText[ 8192 ];
2991         char* allShaders = (char *)calloc( 16777216, sizeof( char ) );
2992          /* hack */
2993         endofscript = qtrue;
2994
2995         for ( i = 0; i < pk3ShaderfilesN; i++ ){
2996                 qboolean wantShader = qfalse;
2997                 int shader;
2998
2999                 /* load the shader */
3000                 sprintf( temp, "%s/%s", game->shaderPath, pk3Shaderfiles + i*65 );
3001                 if ( dbg ) Sys_Printf( "\n\tentering %s\n", pk3Shaderfiles + i*65 );
3002                 SilentLoadScriptFile( temp, 0 );
3003
3004                 /* tokenize it */
3005                 while ( 1 )
3006                 {
3007                         int line = scriptline;
3008                         /* test for end of file */
3009                         if ( !GetToken( qtrue ) ) {
3010                                 break;
3011                         }
3012                         //dump shader names
3013                         if( dbg ) Sys_Printf( "%s\n", token );
3014
3015                         strcpy( shaderText, token );
3016
3017                         if ( strchr( token, '\\') != NULL  ){
3018                                 Sys_Printf( "WARNING1: %s : %s : shader name with backslash\n", pk3Shaderfiles + i*65, token );
3019                         }
3020
3021                         /* do wanna le shader? */
3022                         wantShader = qfalse;
3023                         for ( j = 0; j < pk3ShadersN; j++ ){
3024                                 if ( !stricmp( pk3Shaders + j*65, token) ){
3025                                         shader = j;
3026                                         wantShader = qtrue;
3027                                         break;
3028                                 }
3029                         }
3030                         if ( wantShader ){
3031                                 for ( j = 0; j < rExTexturesN ; j++ ){
3032                                         if ( !stricmp( pk3Shaders + shader*65, rExTextures + j*65 ) ){
3033                                                 Sys_Printf( "WARNING3: %s : about to include shader for excluded texture\n", pk3Shaders + shader*65 );
3034                                                 break;
3035                                         }
3036                                 }
3037                         }
3038
3039                         /* handle { } section */
3040                         if ( !GetToken( qtrue ) ) {
3041                                 break;
3042                         }
3043                         if ( strcmp( token, "{" ) ) {
3044                                         Error( "ParseShaderFile: %s, line %d: { not found!\nFound instead: %s",
3045                                                 temp, scriptline, token );
3046                         }
3047                         strcat( shaderText, "\n{" );
3048                         qboolean hasmap = qfalse;
3049
3050                         while ( 1 )
3051                         {
3052                                 line = scriptline;
3053                                 /* get the next token */
3054                                 if ( !GetToken( qtrue ) ) {
3055                                         break;
3056                                 }
3057                                 if ( !strcmp( token, "}" ) ) {
3058                                         strcat( shaderText, "\n}\n\n" );
3059                                         break;
3060                                 }
3061                                 /* parse stage directives */
3062                                 if ( !strcmp( token, "{" ) ) {
3063                                         qboolean tokenready = qfalse;
3064                                         strcat( shaderText, "\n\t{" );
3065                                         while ( 1 )
3066                                         {
3067                                                 /* detour of TokenAvailable() '~' */
3068                                                 if ( tokenready ) tokenready = qfalse;
3069                                                 else line = scriptline;
3070                                                 if ( !GetToken( qtrue ) ) {
3071                                                         break;
3072                                                 }
3073                                                 if ( !strcmp( token, "}" ) ) {
3074                                                         strcat( shaderText, "\n\t}" );
3075                                                         break;
3076                                                 }
3077                                                 /* skip the shader */
3078                                                 if ( !wantShader ) continue;
3079
3080                                                 /* digest any images */
3081                                                 if ( !stricmp( token, "map" ) ||
3082                                                         !stricmp( token, "clampMap" ) ) {
3083                                                         strcat( shaderText, "\n\t\t" );
3084                                                         strcat( shaderText, token );
3085                                                         hasmap = qtrue;
3086
3087                                                         /* get an image */
3088                                                         GetToken( qfalse );
3089                                                         if ( token[ 0 ] != '*' && token[ 0 ] != '$' ) {
3090                                                                 tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
3091                                                         }
3092                                                         strcat( shaderText, " " );
3093                                                         strcat( shaderText, token );
3094                                                 }
3095                                                 else if ( !stricmp( token, "animMap" ) ||
3096                                                         !stricmp( token, "clampAnimMap" ) ) {
3097                                                         strcat( shaderText, "\n\t\t" );
3098                                                         strcat( shaderText, token );
3099                                                         hasmap = qtrue;
3100
3101                                                         GetToken( qfalse );// skip num
3102                                                         strcat( shaderText, " " );
3103                                                         strcat( shaderText, token );
3104                                                         while ( TokenAvailable() ){
3105                                                                 GetToken( qfalse );
3106                                                                 tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
3107                                                                 strcat( shaderText, " " );
3108                                                                 strcat( shaderText, token );
3109                                                         }
3110                                                         tokenready = qtrue;
3111                                                 }
3112                                                 else if ( !stricmp( token, "videoMap" ) ){
3113                                                         strcat( shaderText, "\n\t\t" );
3114                                                         strcat( shaderText, token );
3115                                                         hasmap = qtrue;
3116                                                         GetToken( qfalse );
3117                                                         strcat( shaderText, " " );
3118                                                         strcat( shaderText, token );
3119                                                         FixDOSName( token );
3120                                                         if ( strchr( token, '/' ) == NULL && strchr( token, '\\' ) == NULL ){
3121                                                                 sprintf( temp, "video/%s", token );
3122                                                                 strcpy( token, temp );
3123                                                         }
3124                                                         FixDOSName( token );
3125                                                         for ( j = 0; j < pk3VideosN; j++ ){
3126                                                                 if ( !stricmp( pk3Videos + j*65, token ) ){
3127                                                                         goto away;
3128                                                                 }
3129                                                         }
3130                                                         for ( j = 0; j < ExVideosN; j++ ){
3131                                                                 if ( !stricmp( ExVideos + j*65, token ) ){
3132                                                                         goto away;
3133                                                                 }
3134                                                         }
3135                                                         for ( j = 0; j < rExVideosN; j++ ){
3136                                                                 if ( !stricmp( rExVideos + j*65, token ) ){
3137                                                                         goto away;
3138                                                                 }
3139                                                         }
3140                                                         strcpy ( pk3Videos + pk3VideosN*65, token );
3141                                                         pk3VideosN++;
3142                                                         away:
3143                                                         j = 0;
3144                                                 }
3145                                                 else if ( !stricmp( token, "mapComp" ) || !stricmp( token, "mapNoComp" ) || !stricmp( token, "animmapcomp" ) || !stricmp( token, "animmapnocomp" ) ){
3146                                                         Sys_Printf( "WARNING7: %s : %s shader\n", pk3Shaders + shader*65, token );
3147                                                         hasmap = qtrue;
3148                                                         if ( line == scriptline ){
3149                                                                 strcat( shaderText, " " );
3150                                                                 strcat( shaderText, token );
3151                                                         }
3152                                                         else{
3153                                                                 strcat( shaderText, "\n\t\t" );
3154                                                                 strcat( shaderText, token );
3155                                                         }
3156                                                 }
3157                                                 else if ( line == scriptline ){
3158                                                         strcat( shaderText, " " );
3159                                                         strcat( shaderText, token );
3160                                                 }
3161                                                 else{
3162                                                         strcat( shaderText, "\n\t\t" );
3163                                                         strcat( shaderText, token );
3164                                                 }
3165                                         }
3166                                 }
3167                                 /* skip the shader */
3168                                 else if ( !wantShader ) continue;
3169
3170                                 /* -----------------------------------------------------------------
3171                                 surfaceparm * directives
3172                                 ----------------------------------------------------------------- */
3173
3174                                 /* match surfaceparm */
3175                                 else if ( !stricmp( token, "surfaceparm" ) ) {
3176                                         strcat( shaderText, "\n\tsurfaceparm " );
3177                                         GetToken( qfalse );
3178                                         strcat( shaderText, token );
3179                                         if ( !stricmp( token, "nodraw" ) ) {
3180                                                 wantShader = qfalse;
3181                                                 *( pk3Shaders + shader*65 ) = '\0';
3182                                         }
3183                                 }
3184
3185                                 /* skyparms <outer image> <cloud height> <inner image> */
3186                                 else if ( !stricmp( token, "skyParms" ) ) {
3187                                         strcat( shaderText, "\n\tskyParms " );
3188                                         hasmap = qtrue;
3189                                         /* get image base */
3190                                         GetToken( qfalse );
3191                                         strcat( shaderText, token );
3192
3193                                         /* ignore bogus paths */
3194                                         if ( stricmp( token, "-" ) && stricmp( token, "full" ) ) {
3195                                                 strcpy ( temp, token );
3196                                                 sprintf( token, "%s_up", temp );
3197                                                 tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
3198                                                 sprintf( token, "%s_dn", temp );
3199                                                 tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
3200                                                 sprintf( token, "%s_lf", temp );
3201                                                 tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
3202                                                 sprintf( token, "%s_rt", temp );
3203                                                 tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
3204                                                 sprintf( token, "%s_bk", temp );
3205                                                 tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
3206                                                 sprintf( token, "%s_ft", temp );
3207                                                 tex2list2( pk3Textures, &pk3TexturesN, ExTextures, &ExTexturesN, rExTextures, &rExTexturesN );
3208                                         }
3209                                         /* skip rest of line */
3210                                         GetToken( qfalse );
3211                                         strcat( shaderText, " " );
3212                                         strcat( shaderText, token );
3213                                         GetToken( qfalse );
3214                                         strcat( shaderText, " " );
3215                                         strcat( shaderText, token );
3216                                 }
3217                                 else if ( !strnicmp( token, "implicit", 8 ) ){
3218                                         Sys_Printf( "WARNING5: %s : %s shader\n", pk3Shaders + shader*65, token );
3219                                         hasmap = qtrue;
3220                                         if ( line == scriptline ){
3221                                                 strcat( shaderText, " " );
3222                                                 strcat( shaderText, token );
3223                                         }
3224                                         else{
3225                                                 strcat( shaderText, "\n\t" );
3226                                                 strcat( shaderText, token );
3227                                         }
3228                                 }
3229                                 else if ( !stricmp( token, "fogparms" ) ){
3230                                         hasmap = qtrue;
3231                                         if ( line == scriptline ){
3232                                                 strcat( shaderText, " " );
3233                                                 strcat( shaderText, token );
3234                                         }
3235                                         else{
3236                                                 strcat( shaderText, "\n\t" );
3237                                                 strcat( shaderText, token );
3238                                         }
3239                                 }
3240                                 else if ( line == scriptline ){
3241                                         strcat( shaderText, " " );
3242                                         strcat( shaderText, token );
3243                                 }
3244                                 else{
3245                                         strcat( shaderText, "\n\t" );
3246                                         strcat( shaderText, token );
3247                                 }
3248                         }
3249
3250                         //exclude shader
3251                         if ( wantShader && !hasmap ){
3252                                 Sys_Printf( "WARNING8: %s : shader has no known maps\n", pk3Shaders + shader*65 );
3253                                 wantShader = qfalse;
3254                                 *( pk3Shaders + shader*65 ) = '\0';
3255                         }
3256                         if ( wantShader ){
3257                                 for ( j = 0; j < ExShadersN; j++ ){
3258                                         if ( !stricmp( ExShaders + j*65, pk3Shaders + shader*65 ) ){
3259                                                 wantShader = qfalse;
3260                                                 *( pk3Shaders + shader*65 ) = '\0';
3261                                                 break;
3262                                         }
3263                                 }
3264                                 if ( wantShader ){
3265                                         strcat( allShaders, shaderText );
3266                                         *( pk3Shaders + shader*65 ) = '\0';
3267                                 }
3268                         }
3269                 }
3270         }
3271 /* TODO: RTCW's mapComp, mapNoComp, animmapcomp, animmapnocomp; nocompress?; ET's implicitmap, implicitblend, implicitmask */
3272
3273
3274 /* exclude stuff */
3275
3276 //pure textures (shader ones are done)
3277         for ( i = 0; i < pk3ShadersN; i++ ){
3278                 if ( *( pk3Shaders + i*65 ) != '\0' ){
3279                         if ( strchr( pk3Shaders + i*65, '\\') != NULL  ){
3280                                 Sys_Printf( "WARNING2: %s : bsp shader path with backslash\n", pk3Shaders + i*65 );
3281                                 FixDOSName( pk3Shaders + i*65 );
3282                                 //what if theres properly slashed one in the list?
3283                                 for ( j = 0; j < pk3ShadersN; j++ ){
3284                                         if ( !stricmp( pk3Shaders + i*65, pk3Shaders + j*65 ) && (i != j) ){
3285                                                 *( pk3Shaders + i*65 ) = '\0';
3286                                                 break;
3287                                         }
3288                                 }
3289                         }
3290                         if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
3291                         for ( j = 0; j < pk3TexturesN; j++ ){
3292                                 if ( !stricmp( pk3Shaders + i*65, pk3Textures + j*65 ) ){
3293                                         *( pk3Shaders + i*65 ) = '\0';
3294                                         break;
3295                                 }
3296                         }
3297                         if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
3298                         for ( j = 0; j < ExTexturesN; j++ ){
3299                                 if ( !stricmp( pk3Shaders + i*65, ExTextures + j*65 ) ){
3300                                         *( pk3Shaders + i*65 ) = '\0';
3301                                         break;
3302                                 }
3303                         }
3304                         if ( *( pk3Shaders + i*65 ) == '\0' ) continue;
3305                         for ( j = 0; j < rExTexturesN; j++ ){
3306                                 if ( !stricmp( pk3Shaders + i*65, rExTextures + j*65 ) ){
3307                                         *( pk3Shaders + i*65 ) = '\0';
3308                                         break;
3309                                 }
3310                         }
3311                 }
3312         }
3313
3314 //snds
3315         for ( i = 0; i < pk3SoundsN; i++ ){
3316                 for ( j = 0; j < ExSoundsN; j++ ){
3317                         if ( !stricmp( pk3Sounds + i*65, ExSounds + j*65 ) ){
3318                                 *( pk3Sounds + i*65 ) = '\0';
3319                                 break;
3320                         }
3321                 }
3322                 if ( *( pk3Sounds + i*65 ) == '\0' ) continue;
3323                 for ( j = 0; j < rExSoundsN; j++ ){
3324                         if ( !stricmp( pk3Sounds + i*65, rExSounds + j*65 ) ){
3325                                 *( pk3Sounds + i*65 ) = '\0';
3326                                 break;
3327                         }
3328                 }
3329         }
3330
3331         /* write shader */
3332         sprintf( temp, "%s/%s_strippedBYrepacker.shader", EnginePath, nameOFrepack );
3333         FILE *f;
3334         f = fopen( temp, "wb" );
3335         fwrite( allShaders, sizeof( char ), strlen( allShaders ), f );
3336         fclose( f );
3337         Sys_Printf( "Shaders saved to %s\n", temp );
3338
3339         /* make a pack */
3340         sprintf( packname, "%s/%s_repacked.pk3", EnginePath, nameOFrepack );
3341         remove( packname );
3342
3343         Sys_Printf( "\n--- ZipZip ---\n" );
3344
3345         Sys_Printf( "\n\tShader referenced textures....\n" );
3346
3347         for ( i = 0; i < pk3TexturesN; i++ ){
3348                 if ( png ){
3349                         sprintf( temp, "%s.png", pk3Textures + i*65 );
3350                         if ( vfsPackFile( temp, packname, compLevel ) ){
3351                                 Sys_Printf( "++%s\n", temp );
3352                                 continue;
3353                         }
3354                 }
3355                 sprintf( temp, "%s.tga", pk3Textures + i*65 );
3356                 if ( vfsPackFile( temp, packname, compLevel ) ){
3357                         Sys_Printf( "++%s\n", temp );
3358                         continue;
3359                 }
3360                 sprintf( temp, "%s.jpg", pk3Textures + i*65 );
3361                 if ( vfsPackFile( temp, packname, compLevel ) ){
3362                         Sys_Printf( "++%s\n", temp );
3363                         continue;
3364                 }
3365                 Sys_Printf( "  !FAIL! %s\n", pk3Textures + i*65 );
3366         }
3367
3368         Sys_Printf( "\n\tPure textures....\n" );
3369
3370         for ( i = 0; i < pk3ShadersN; i++ ){
3371                 if ( *( pk3Shaders + i*65 ) != '\0' ){
3372                         if ( png ){
3373                                 sprintf( temp, "%s.png", pk3Shaders + i*65 );
3374                                 if ( vfsPackFile( temp, packname, compLevel ) ){
3375                                         Sys_Printf( "++%s\n", temp );
3376                                         continue;
3377                                 }
3378                         }
3379                         sprintf( temp, "%s.tga", pk3Shaders + i*65 );
3380                         if ( vfsPackFile( temp, packname, compLevel ) ){
3381                                 Sys_Printf( "++%s\n", temp );
3382                                 continue;
3383                         }
3384                         sprintf( temp, "%s.jpg", pk3Shaders + i*65 );
3385                         if ( vfsPackFile( temp, packname, compLevel ) ){
3386                                 Sys_Printf( "++%s\n", temp );
3387                                 continue;
3388                         }
3389                         Sys_Printf( "  !FAIL! %s\n", pk3Shaders + i*65 );
3390                 }
3391         }
3392
3393         Sys_Printf( "\n\tSounds....\n" );
3394
3395         for ( i = 0; i < pk3SoundsN; i++ ){
3396                 if ( *( pk3Sounds + i*65 ) != '\0' ){
3397                         if ( vfsPackFile( pk3Sounds + i*65, packname, compLevel ) ){
3398                                 Sys_Printf( "++%s\n", pk3Sounds + i*65 );
3399                                 continue;
3400                         }
3401                         Sys_Printf( "  !FAIL! %s\n", pk3Sounds + i*65 );
3402                 }
3403         }
3404
3405         Sys_Printf( "\n\tVideos....\n" );
3406
3407         for ( i = 0; i < pk3VideosN; i++ ){
3408                 if ( vfsPackFile( pk3Videos + i*65, packname, compLevel ) ){
3409                         Sys_Printf( "++%s\n", pk3Videos + i*65 );
3410                         continue;
3411                 }
3412                 Sys_Printf( "  !FAIL! %s\n", pk3Videos + i*65 );
3413         }
3414
3415         Sys_Printf( "\nSaved to %s\n", packname );
3416
3417         /* return to sender */
3418         return 0;
3419 }
3420
3421
3422
3423 /*
3424    PseudoCompileBSP()
3425    a stripped down ProcessModels
3426  */
3427 void PseudoCompileBSP( qboolean need_tree ){
3428         int models;
3429         char modelValue[10];
3430         entity_t *entity;
3431         face_t *faces;
3432         tree_t *tree;
3433         node_t *node;
3434         brush_t *brush;
3435         side_t *side;
3436         int i;
3437
3438         SetDrawSurfacesBuffer();
3439         mapDrawSurfs = safe_malloc( sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
3440         memset( mapDrawSurfs, 0, sizeof( mapDrawSurface_t ) * MAX_MAP_DRAW_SURFS );
3441         numMapDrawSurfs = 0;
3442
3443         BeginBSPFile();
3444         models = 1;
3445         for ( mapEntityNum = 0; mapEntityNum < numEntities; mapEntityNum++ )
3446         {
3447                 /* get entity */
3448                 entity = &entities[ mapEntityNum ];
3449                 if ( entity->brushes == NULL && entity->patches == NULL ) {
3450                         continue;
3451                 }
3452
3453                 if ( mapEntityNum != 0 ) {
3454                         sprintf( modelValue, "*%d", models++ );
3455                         SetKeyValue( entity, "model", modelValue );
3456                 }
3457
3458                 /* process the model */
3459                 Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
3460                 BeginModel();
3461
3462                 entity->firstDrawSurf = numMapDrawSurfs;
3463
3464                 ClearMetaTriangles();
3465                 PatchMapDrawSurfs( entity );
3466
3467                 if ( mapEntityNum == 0 && need_tree ) {
3468                         faces = MakeStructuralBSPFaceList( entities[0].brushes );
3469                         tree = FaceBSP( faces );
3470                         node = tree->headnode;
3471                 }
3472                 else
3473                 {
3474                         node = AllocNode();
3475                         node->planenum = PLANENUM_LEAF;
3476                         tree = AllocTree();
3477                         tree->headnode = node;
3478                 }
3479
3480                 /* a minimized ClipSidesIntoTree */
3481                 for ( brush = entity->brushes; brush; brush = brush->next )
3482                 {
3483                         /* walk the brush sides */
3484                         for ( i = 0; i < brush->numsides; i++ )
3485                         {
3486                                 /* get side */
3487                                 side = &brush->sides[ i ];
3488                                 if ( side->winding == NULL ) {
3489                                         continue;
3490                                 }
3491                                 /* shader? */
3492                                 if ( side->shaderInfo == NULL ) {
3493                                         continue;
3494                                 }
3495                                 /* save this winding as a visible surface */
3496                                 DrawSurfaceForSide( entity, brush, side, side->winding );
3497                         }
3498                 }
3499
3500                 if ( meta ) {
3501                         ClassifyEntitySurfaces( entity );
3502                         MakeEntityDecals( entity );
3503                         MakeEntityMetaTriangles( entity );
3504                         SmoothMetaTriangles();
3505                         MergeMetaTriangles();
3506                 }
3507                 FilterDrawsurfsIntoTree( entity, tree );
3508
3509                 FilterStructuralBrushesIntoTree( entity, tree );
3510                 FilterDetailBrushesIntoTree( entity, tree );
3511
3512                 EmitBrushes( entity->brushes, &entity->firstBrush, &entity->numBrushes );
3513                 EndModel( entity, node );
3514         }
3515         EndBSPFile( qfalse );
3516 }
3517
3518 /*
3519    ConvertBSPMain()
3520    main argument processing function for bsp conversion
3521  */
3522
3523 int ConvertBSPMain( int argc, char **argv ){
3524         int i;
3525         int ( *convertFunc )( char * );
3526         game_t  *convertGame;
3527         char ext[1024];
3528         qboolean map_allowed, force_bsp, force_map;
3529
3530
3531         /* set default */
3532         convertFunc = ConvertBSPToASE;
3533         convertGame = NULL;
3534         map_allowed = qfalse;
3535         force_bsp = qfalse;
3536         force_map = qfalse;
3537
3538         /* arg checking */
3539         if ( argc < 1 ) {
3540                 Sys_Printf( "Usage: q3map -convert [-format <ase|obj|map_bp|map>] [-shadersasbitmap|-lightmapsastexcoord|-deluxemapsastexcoord] [-readbsp|-readmap [-meta|-patchmeta]] [-v] <mapname>\n" );
3541                 return 0;
3542         }
3543
3544         /* process arguments */
3545         for ( i = 1; i < ( argc - 1 ); i++ )
3546         {
3547                 /* -format map|ase|... */
3548                 if ( !strcmp( argv[ i ],  "-format" ) ) {
3549                         i++;
3550                         if ( !Q_stricmp( argv[ i ], "ase" ) ) {
3551                                 convertFunc = ConvertBSPToASE;
3552                                 map_allowed = qfalse;
3553                         }
3554                         else if ( !Q_stricmp( argv[ i ], "obj" ) ) {
3555                                 convertFunc = ConvertBSPToOBJ;
3556                                 map_allowed = qfalse;
3557                         }
3558                         else if ( !Q_stricmp( argv[ i ], "map_bp" ) ) {
3559                                 convertFunc = ConvertBSPToMap_BP;
3560                                 map_allowed = qtrue;
3561                         }
3562                         else if ( !Q_stricmp( argv[ i ], "map" ) ) {
3563                                 convertFunc = ConvertBSPToMap;
3564                                 map_allowed = qtrue;
3565                         }
3566                         else
3567                         {
3568                                 convertGame = GetGame( argv[ i ] );
3569                                 map_allowed = qfalse;
3570                                 if ( convertGame == NULL ) {
3571                                         Sys_Printf( "Unknown conversion format \"%s\". Defaulting to ASE.\n", argv[ i ] );
3572                                 }
3573                         }
3574                 }
3575                 else if ( !strcmp( argv[ i ],  "-ne" ) ) {
3576                         normalEpsilon = atof( argv[ i + 1 ] );
3577                         i++;
3578                         Sys_Printf( "Normal epsilon set to %f\n", normalEpsilon );
3579                 }
3580                 else if ( !strcmp( argv[ i ],  "-de" ) ) {
3581                         distanceEpsilon = atof( argv[ i + 1 ] );
3582                         i++;
3583                         Sys_Printf( "Distance epsilon set to %f\n", distanceEpsilon );
3584                 }
3585                 else if ( !strcmp( argv[ i ],  "-shaderasbitmap" ) || !strcmp( argv[ i ],  "-shadersasbitmap" ) ) {
3586                         shadersAsBitmap = qtrue;
3587                 }
3588                 else if ( !strcmp( argv[ i ],  "-lightmapastexcoord" ) || !strcmp( argv[ i ],  "-lightmapsastexcoord" ) ) {
3589                         lightmapsAsTexcoord = qtrue;
3590                 }
3591                 else if ( !strcmp( argv[ i ],  "-deluxemapastexcoord" ) || !strcmp( argv[ i ],  "-deluxemapsastexcoord" ) ) {
3592                         lightmapsAsTexcoord = qtrue;
3593                         deluxemap = qtrue;
3594                 }
3595                 else if ( !strcmp( argv[ i ],  "-readbsp" ) ) {
3596                         force_bsp = qtrue;
3597                 }
3598                 else if ( !strcmp( argv[ i ],  "-readmap" ) ) {
3599                         force_map = qtrue;
3600                 }
3601                 else if ( !strcmp( argv[ i ],  "-meta" ) ) {
3602                         meta = qtrue;
3603                 }
3604                 else if ( !strcmp( argv[ i ],  "-patchmeta" ) ) {
3605                         meta = qtrue;
3606                         patchMeta = qtrue;
3607                 }
3608         }
3609
3610         LoadShaderInfo();
3611
3612         /* clean up map name */
3613         strcpy( source, ExpandArg( argv[i] ) );
3614         ExtractFileExtension( source, ext );
3615
3616         if ( !map_allowed && !force_map ) {
3617                 force_bsp = qtrue;
3618         }
3619
3620         if ( force_map || ( !force_bsp && !Q_stricmp( ext, "map" ) && map_allowed ) ) {
3621                 if ( !map_allowed ) {
3622                         Sys_Printf( "WARNING: the requested conversion should not be done from .map files. Compile a .bsp first.\n" );
3623                 }
3624                 StripExtension( source );
3625                 DefaultExtension( source, ".map" );
3626                 Sys_Printf( "Loading %s\n", source );
3627                 LoadMapFile( source, qfalse, convertGame == NULL );
3628                 PseudoCompileBSP( convertGame != NULL );
3629         }
3630         else
3631         {
3632                 StripExtension( source );
3633                 DefaultExtension( source, ".bsp" );
3634                 Sys_Printf( "Loading %s\n", source );
3635                 LoadBSPFile( source );
3636                 ParseEntities();
3637         }
3638
3639         /* bsp format convert? */
3640         if ( convertGame != NULL ) {
3641                 /* set global game */
3642                 game = convertGame;
3643
3644                 /* write bsp */
3645                 StripExtension( source );
3646                 DefaultExtension( source, "_c.bsp" );
3647                 Sys_Printf( "Writing %s\n", source );
3648                 WriteBSPFile( source );
3649
3650                 /* return to sender */
3651                 return 0;
3652         }
3653
3654         /* normal convert */
3655         return convertFunc( source );
3656 }
3657
3658
3659
3660 /*
3661    main()
3662    q3map mojo...
3663  */
3664
3665 int main( int argc, char **argv ){
3666         int i, r;
3667         double start, end;
3668
3669
3670         /* we want consistent 'randomness' */
3671         srand( 0 );
3672
3673         /* start timer */
3674         start = I_FloatTime();
3675
3676         /* this was changed to emit version number over the network */
3677         printf( Q3MAP_VERSION "\n" );
3678
3679         /* set exit call */
3680         atexit( ExitQ3Map );
3681
3682         /* read general options first */
3683         for ( i = 1; i < argc; i++ )
3684         {
3685                 /* -connect */
3686                 if ( !strcmp( argv[ i ], "-connect" ) ) {
3687                         argv[ i ] = NULL;
3688                         i++;
3689                         Broadcast_Setup( argv[ i ] );
3690                         argv[ i ] = NULL;
3691                 }
3692
3693                 /* verbose */
3694                 else if ( !strcmp( argv[ i ], "-v" ) ) {
3695                         if ( !verbose ) {
3696                                 verbose = qtrue;
3697                                 argv[ i ] = NULL;
3698                         }
3699                 }
3700
3701                 /* force */
3702                 else if ( !strcmp( argv[ i ], "-force" ) ) {
3703                         force = qtrue;
3704                         argv[ i ] = NULL;
3705                 }
3706
3707                 /* patch subdivisions */
3708                 else if ( !strcmp( argv[ i ], "-subdivisions" ) ) {
3709                         argv[ i ] = NULL;
3710                         i++;
3711                         patchSubdivisions = atoi( argv[ i ] );
3712                         argv[ i ] = NULL;
3713                         if ( patchSubdivisions <= 0 ) {
3714                                 patchSubdivisions = 1;
3715                         }
3716                 }
3717
3718                 /* threads */
3719                 else if ( !strcmp( argv[ i ], "-threads" ) ) {
3720                         argv[ i ] = NULL;
3721                         i++;
3722                         numthreads = atoi( argv[ i ] );
3723                         argv[ i ] = NULL;
3724                 }
3725
3726                 else if( !strcmp( argv[ i ], "-nocmdline" ) )
3727                 {
3728                         Sys_Printf( "noCmdLine\n" );
3729                         nocmdline = qtrue;
3730                         argv[ i ] = NULL;
3731                 }
3732
3733         }
3734
3735         /* init model library */
3736         PicoInit();
3737         PicoSetMallocFunc( safe_malloc );
3738         PicoSetFreeFunc( free );
3739         PicoSetPrintFunc( PicoPrintFunc );
3740         PicoSetLoadFileFunc( PicoLoadFileFunc );
3741         PicoSetFreeFileFunc( free );
3742
3743         /* set number of threads */
3744         ThreadSetDefault();
3745
3746         /* generate sinusoid jitter table */
3747         for ( i = 0; i < MAX_JITTERS; i++ )
3748         {
3749                 jitters[ i ] = sin( i * 139.54152147 );
3750                 //%     Sys_Printf( "Jitter %4d: %f\n", i, jitters[ i ] );
3751         }
3752
3753         /* we print out two versions, q3map's main version (since it evolves a bit out of GtkRadiant)
3754            and we put the GtkRadiant version to make it easy to track with what version of Radiant it was built with */
3755
3756         Sys_Printf( "Q3Map         - v1.0r (c) 1999 Id Software Inc.\n" );
3757         Sys_Printf( "Q3Map (ydnar) - v" Q3MAP_VERSION "\n" );
3758         Sys_Printf( "NetRadiant    - v" RADIANT_VERSION " " __DATE__ " " __TIME__ "\n" );
3759         Sys_Printf( "%s\n", Q3MAP_MOTD );
3760         Sys_Printf( "%s\n", argv[0] );
3761
3762         strcpy( q3map2path, argv[0] );//fuer autoPack func
3763
3764         /* ydnar: new path initialization */
3765         InitPaths( &argc, argv );
3766
3767         /* set game options */
3768         if ( !patchSubdivisions ) {
3769                 patchSubdivisions = game->patchSubdivisions;
3770         }
3771
3772         /* check if we have enough options left to attempt something */
3773         if ( argc < 2 ) {
3774                 Error( "Usage: %s [general options] [options] mapfile", argv[ 0 ] );
3775         }
3776
3777         /* fixaas */
3778         if ( !strcmp( argv[ 1 ], "-fixaas" ) ) {
3779                 r = FixAAS( argc - 1, argv + 1 );
3780         }
3781
3782         /* analyze */
3783         else if ( !strcmp( argv[ 1 ], "-analyze" ) ) {
3784                 r = AnalyzeBSP( argc - 1, argv + 1 );
3785         }
3786
3787         /* info */
3788         else if ( !strcmp( argv[ 1 ], "-info" ) ) {
3789                 r = BSPInfo( argc - 2, argv + 2 );
3790         }
3791
3792         /* vis */
3793         else if ( !strcmp( argv[ 1 ], "-vis" ) ) {
3794                 r = VisMain( argc - 1, argv + 1 );
3795         }
3796
3797         /* light */
3798         else if ( !strcmp( argv[ 1 ], "-light" ) ) {
3799                 r = LightMain( argc - 1, argv + 1 );
3800         }
3801
3802         /* vlight */
3803         else if ( !strcmp( argv[ 1 ], "-vlight" ) ) {
3804                 Sys_Printf( "WARNING: VLight is no longer supported, defaulting to -light -fast instead\n\n" );
3805                 argv[ 1 ] = "-fast";    /* eek a hack */
3806                 r = LightMain( argc, argv );
3807         }
3808
3809         /* ydnar: lightmap export */
3810         else if ( !strcmp( argv[ 1 ], "-export" ) ) {
3811                 r = ExportLightmapsMain( argc - 1, argv + 1 );
3812         }
3813
3814         /* ydnar: lightmap import */
3815         else if ( !strcmp( argv[ 1 ], "-import" ) ) {
3816                 r = ImportLightmapsMain( argc - 1, argv + 1 );
3817         }
3818
3819         /* ydnar: bsp scaling */
3820         else if ( !strcmp( argv[ 1 ], "-scale" ) ) {
3821                 r = ScaleBSPMain( argc - 1, argv + 1 );
3822         }
3823
3824         /* bsp shifting */
3825         else if ( !strcmp( argv[ 1 ], "-shift" ) ) {
3826                 r = ShiftBSPMain( argc - 1, argv + 1 );
3827         }
3828
3829         /* autopacking */
3830         else if ( !strcmp( argv[ 1 ], "-pk3" ) ) {
3831                 r = pk3BSPMain( argc - 1, argv + 1 );
3832         }
3833
3834         /* repacker */
3835         else if ( !strcmp( argv[ 1 ], "-repack" ) ) {
3836                 r = repackBSPMain( argc - 1, argv + 1 );
3837         }
3838
3839         /* ydnar: bsp conversion */
3840         else if ( !strcmp( argv[ 1 ], "-convert" ) ) {
3841                 r = ConvertBSPMain( argc - 1, argv + 1 );
3842         }
3843
3844         /* div0: minimap */
3845         else if ( !strcmp( argv[ 1 ], "-minimap" ) ) {
3846                 r = MiniMapBSPMain( argc - 1, argv + 1 );
3847         }
3848
3849         /* ydnar: otherwise create a bsp */
3850         else{
3851                 r = BSPMain( argc, argv );
3852         }
3853
3854         /* emit time */
3855         end = I_FloatTime();
3856         Sys_Printf( "%9.0f seconds elapsed\n", end - start );
3857
3858         /* shut down connection */
3859         Broadcast_Shutdown();
3860
3861         /* return any error code */
3862         return r;
3863 }