]> git.xonotic.org Git - xonotic/netradiant.git/blob - tools/quake3/q3map2/game_tremulous.h
Merge branch 'NateEag-master-patch-12920' into 'master'
[xonotic/netradiant.git] / tools / quake3 / q3map2 / game_tremulous.h
1 /* -------------------------------------------------------------------------------
2
3    Copyright (C) 1999-2007 id Software, Inc. and contributors.
4    For a list of contributors, see the accompanying CONTRIBUTORS file.
5
6    This file is part of GtkRadiant.
7
8    GtkRadiant is free software; you can redistribute it and/or modify
9    it under the terms of the GNU General Public License as published by
10    the Free Software Foundation; either version 2 of the License, or
11    (at your option) any later version.
12
13    GtkRadiant is distributed in the hope that it will be useful,
14    but WITHOUT ANY WARRANTY; without even the implied warranty of
15    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16    GNU General Public License for more details.
17
18    You should have received a copy of the GNU General Public License
19    along with GtkRadiant; if not, write to the Free Software
20    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21
22    ----------------------------------------------------------------------------------
23
24    This code has been altered significantly from its original form, to support
25    several games based on the Quake III Arena engine, in the form of "Q3Map2."
26
27    ------------------------------------------------------------------------------- */
28
29 /* Tremulous support, by LinuxManMikeC */
30
31
32 /* marker */
33 #ifndef GAME_TREMULOUS_H
34 #define GAME_TREMULOUS_H
35
36
37
38 /* -------------------------------------------------------------------------------
39
40    content and surface flags - also uses defines from game_quake3.h
41
42    ------------------------------------------------------------------------------- */
43
44 #define TREM_CONT_NOALIENBUILD         0x1000
45 #define TREM_CONT_NOHUMANBUILD         0x2000
46 #define TREM_CONT_NOBUILD              0x4000
47
48 #define TREM_SURF_NOALIENBUILDSURFACE  0x80000
49 #define TREM_SURF_NOHUMANBUILDSURFACE  0x100000
50 #define TREM_SURF_NOBUILDSURFACE       0x200000
51
52
53
54 /* -------------------------------------------------------------------------------
55
56    game_t struct
57
58    ------------------------------------------------------------------------------- */
59
60 {
61         "tremulous",        /* -game x */
62         "base",             /* default base game data dir */
63         ".tremulous",       /* unix home sub-dir */
64         "tremulous",        /* magic path word - think this is right for trem*/
65         "scripts",          /* shader directory */
66         64,                 /* max lightmapped surface verts */
67         999,                /* max surface verts */
68         6000,               /* max surface indexes */
69         qfalse,             /* enable per shader prefix surface flags and .tex file */
70         qfalse,             /* flares */
71         "flareshader",      /* default flare shader */
72         qfalse,             /* wolf lighting model? */
73         128,                /* lightmap width/height */
74         1.0f,               /* lightmap gamma */
75         qfalse,             /* lightmap sRGB */
76         qfalse,             /* texture sRGB */
77         qfalse,             /* color sRGB */
78         0.0f,               /* lightmap exposure */
79         1.0f,               /* lightmap compensate */
80         1.0f,               /* lightgrid scale */
81         1.0f,               /* lightgrid ambient scale */
82         qfalse,             /* light angle attenuation uses half-lambert curve */
83         qfalse,             /* disable shader lightstyles hack */
84         qfalse,             /* keep light entities on bsp */
85         8,                  /* default patchMeta subdivisions tolerance */
86         qfalse,             /* patch casting enabled */
87         qfalse,             /* compile deluxemaps */
88         0,                  /* deluxemaps default mode */
89         512,                /* minimap size */
90         1.0f,               /* minimap sharpener */
91         0.0f,               /* minimap border */
92         qtrue,              /* minimap keep aspect */
93         MINIMAP_MODE_GRAY,  /* minimap mode */
94         "%s.tga",           /* minimap name format */
95         MINIMAP_SIDECAR_NONE, /* minimap sidecar format */
96         "IBSP",             /* bsp file prefix */
97         46,                 /* bsp file version */
98         qfalse,             /* cod-style lump len/ofs order */
99         LoadIBSPFile,       /* bsp load function */
100         WriteIBSPFile,      /* bsp write function */
101
102         {
103                 /* name                         contentFlags                            contentFlagsClear                       surfaceFlags                            surfaceFlagsClear                       compileFlags                            compileFlagsClear */
104
105                 /* default */
106                 { "default",        Q_CONT_SOLID,               -1,                         0,                          -1,                         C_SOLID,                    -1 },
107
108
109                 /* ydnar */
110                 { "lightgrid",      0,                          0,                          0,                          0,                          C_LIGHTGRID,                0 },
111                 { "antiportal",     0,                          0,                          0,                          0,                          C_ANTIPORTAL,               0 },
112                 { "skip",           0,                          0,                          0,                          0,                          C_SKIP,                     0 },
113
114
115                 /* compiler */
116                 { "origin",         Q_CONT_ORIGIN,              Q_CONT_SOLID,               0,                          0,                          C_ORIGIN | C_TRANSLUCENT,   C_SOLID },
117                 { "areaportal",     Q_CONT_AREAPORTAL,          Q_CONT_SOLID,               0,                          0,                          C_AREAPORTAL | C_TRANSLUCENT,   C_SOLID },
118                 { "trans",          Q_CONT_TRANSLUCENT,         0,                          0,                          0,                          C_TRANSLUCENT,              0 },
119                 { "detail",         Q_CONT_DETAIL,              0,                          0,                          0,                          C_DETAIL,                   0 },
120                 { "structural",     Q_CONT_STRUCTURAL,          0,                          0,                          0,                          C_STRUCTURAL,               0 },
121                 { "hint",           0,                          0,                          Q_SURF_HINT,                0,                          C_HINT,                     0 },
122                 { "nodraw",         0,                          0,                          Q_SURF_NODRAW,              0,                          C_NODRAW,                   0 },
123
124                 { "alphashadow",    0,                          0,                          Q_SURF_ALPHASHADOW,         0,                          C_ALPHASHADOW | C_TRANSLUCENT,  0 },
125                 { "lightfilter",    0,                          0,                          Q_SURF_LIGHTFILTER,         0,                          C_LIGHTFILTER | C_TRANSLUCENT,  0 },
126                 { "nolightmap",     0,                          0,                          Q_SURF_VERTEXLIT,           0,                          C_VERTEXLIT,                0 },
127                 { "pointlight",     0,                          0,                          Q_SURF_VERTEXLIT,           0,                          C_VERTEXLIT,                0 },
128
129
130                 /* game */
131                 { "nonsolid",       0,                          Q_CONT_SOLID,               Q_SURF_NONSOLID,            0,                          0,                          C_SOLID },
132
133                 { "trigger",        Q_CONT_TRIGGER,             Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
134
135                 { "water",          Q_CONT_WATER,               Q_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
136                 { "slime",          Q_CONT_SLIME,               Q_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
137                 { "lava",           Q_CONT_LAVA,                Q_CONT_SOLID,               0,                          0,                          C_LIQUID | C_TRANSLUCENT,   C_SOLID },
138
139                 { "playerclip",     Q_CONT_PLAYERCLIP,          Q_CONT_SOLID,               0,                          0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
140                 { "monsterclip",    Q_CONT_MONSTERCLIP,         Q_CONT_SOLID,               0,                          0,                          C_DETAIL | C_TRANSLUCENT,   C_SOLID },
141                 { "nodrop",         Q_CONT_NODROP,              Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
142
143                 { "clusterportal",  Q_CONT_CLUSTERPORTAL,       Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
144                 { "donotenter",     Q_CONT_DONOTENTER,          Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
145                 { "botclip",        Q_CONT_BOTCLIP,             Q_CONT_SOLID,               0,                          0,                          C_TRANSLUCENT,              C_SOLID },
146
147                 { "fog",            Q_CONT_FOG,                 Q_CONT_SOLID,               0,                          0,                          C_FOG,                      C_SOLID },
148                 { "sky",            0,                          0,                          Q_SURF_SKY,                 0,                          C_SKY,                      0 },
149
150                 { "slick",          0,                          0,                          Q_SURF_SLICK,               0,                          0,                          0 },
151
152                 { "noimpact",       0,                          0,                          Q_SURF_NOIMPACT,            0,                          0,                          0 },
153                 { "nomarks",        0,                          0,                          Q_SURF_NOMARKS,             0,                          C_NOMARKS,                  0 },
154                 { "ladder",         0,                          0,                          Q_SURF_LADDER,              0,                          0,                          0 },
155                 { "nodamage",       0,                          0,                          Q_SURF_NODAMAGE,            0,                          0,                          0 },
156                 { "metalsteps",     0,                          0,                          Q_SURF_METALSTEPS,          0,                          0,                          0 },
157                 { "flesh",          0,                          0,                          Q_SURF_FLESH,               0,                          0,                          0 },
158                 { "nosteps",        0,                          0,                          Q_SURF_NOSTEPS,             0,                          0,                          0 },
159                 { "nodlight",       0,                          0,                          Q_SURF_NODLIGHT,            0,                          0,                          0 },
160                 { "dust",           0,                          0,                          Q_SURF_DUST,                0,                          0,                          0 },
161
162
163                 /* tremulous */
164                 {"noalienbuild",            TREM_CONT_NOALIENBUILD,0,0,0,0,0},
165                 {"nohumanbuild",            TREM_CONT_NOHUMANBUILD,0,0,0,0,0},
166                 {"nobuild",                 TREM_CONT_NOBUILD,0,0,0,0,0},
167
168                 {"noalienbuildsurface", 0,0,TREM_SURF_NOALIENBUILDSURFACE,0,0,0},
169                 {"nohumanbuildsurface", 0,0,TREM_SURF_NOHUMANBUILDSURFACE,0,0,0},
170                 {"nobuildsurface",      0,0,TREM_SURF_NOBUILDSURFACE,0,0,0},
171
172
173                 /* null */
174                 { NULL, 0, 0, 0, 0, 0, 0 }
175         }
176 }
177
178
179
180 /* end marker */
181 #endif