1 /* -------------------------------------------------------------------------------
3 Copyright (C) 1999-2006 Id Software, Inc. and contributors.
4 For a list of contributors, see the accompanying CONTRIBUTORS file.
6 This file is part of GtkRadiant.
8 GtkRadiant is free software; you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation; either version 2 of the License, or
11 (at your option) any later version.
13 GtkRadiant is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with GtkRadiant; if not, write to the Free Software
20 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
22 ----------------------------------------------------------------------------------
24 This code has been altered significantly from its original form, to support
25 several games based on the Quake III Arena engine, in the form of "Q3Map2."
27 ------------------------------------------------------------------------------- */
32 #ifndef GAME_PROPHECY_H
33 #define GAME_PROPHECY_H
35 /* content and surface flags get form quake3 */
37 /* -------------------------------------------------------------------------------
41 ------------------------------------------------------------------------------- */
44 "prophecy", /* -game x */
45 "base", /* default base game data dir */
46 ".prophecy", /* unix home sub-dir */
47 "prophecy", /* magic path word */
48 "scripts", /* shader directory */
49 64, /* max lightmapped surface verts */
50 999, /* max surface verts */
51 6000, /* max surface indexes */
52 qfalse, /* enable per shader prefix surface flags and .tex file */
54 "flareshader", /* default flare shader */
55 qfalse, /* wolf lighting model? */
56 128, /* lightmap width/height */
57 1.0f, /* lightmap gamma */
58 qfalse, /* lightmap sRGB */
59 qfalse, /* texture sRGB */
60 qfalse, /* color sRGB */
61 200.0f, /* lightmap exposure */
62 1.0f, /* lightmap compensate */
63 0.4f, /* lightgrid scale */
64 0.6f, /* lightgrid ambient scale */
65 qfalse, /* light angle attenuation uses half-lambert curve */
66 qtrue, /* disable shader lightstyles hack */
67 qtrue, /* keep light entities on bsp */
68 4, /* default patchMeta subdivisions tolerance */
69 qtrue, /* patch casting enabled */
70 qtrue, /* compile deluxemaps */
71 0, /* deluxemaps default mode */
72 512, /* minimap size */
73 1.0f, /* minimap sharpener */
74 0.0f, /* minimap border */
75 qtrue, /* minimap keep aspect */
76 MINIMAP_MODE_GRAY, /* minimap mode */
77 "%s.tga", /* minimap name format */
78 "IBSP", /* bsp file prefix */
79 46, /* bsp file version */
80 qfalse, /* cod-style lump len/ofs order */
81 LoadIBSPFile, /* bsp load function */
82 WriteIBSPFile, /* bsp write function */
85 /* name contentFlags contentFlagsClear surfaceFlags surfaceFlagsClear compileFlags compileFlagsClear */
88 { "default", Q_CONT_SOLID, -1, 0, -1, C_SOLID, -1 },
92 { "lightgrid", 0, 0, 0, 0, C_LIGHTGRID, 0 },
93 { "antiportal", 0, 0, 0, 0, C_ANTIPORTAL, 0 },
94 { "skip", 0, 0, 0, 0, C_SKIP, 0 },
98 { "origin", Q_CONT_ORIGIN, Q_CONT_SOLID, 0, 0, C_ORIGIN | C_TRANSLUCENT, C_SOLID },
99 { "areaportal", Q_CONT_AREAPORTAL, Q_CONT_SOLID, 0, 0, C_AREAPORTAL | C_TRANSLUCENT, C_SOLID },
100 { "trans", Q_CONT_TRANSLUCENT, 0, 0, 0, C_TRANSLUCENT, 0 },
101 { "detail", Q_CONT_DETAIL, 0, 0, 0, C_DETAIL, 0 },
102 { "structural", Q_CONT_STRUCTURAL, 0, 0, 0, C_STRUCTURAL, 0 },
103 { "hint", 0, 0, Q_SURF_HINT, 0, C_HINT, 0 },
104 { "nodraw", 0, 0, Q_SURF_NODRAW, 0, C_NODRAW, 0 },
106 { "alphashadow", 0, 0, Q_SURF_ALPHASHADOW, 0, C_ALPHASHADOW | C_TRANSLUCENT, 0 },
107 { "lightfilter", 0, 0, Q_SURF_LIGHTFILTER, 0, C_LIGHTFILTER | C_TRANSLUCENT, 0 },
108 { "nolightmap", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
109 { "pointlight", 0, 0, Q_SURF_VERTEXLIT, 0, C_VERTEXLIT, 0 },
113 { "nonsolid", 0, Q_CONT_SOLID, Q_SURF_NONSOLID, 0, 0, C_SOLID },
115 { "trigger", Q_CONT_TRIGGER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
117 { "water", Q_CONT_WATER, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
118 { "slime", Q_CONT_SLIME, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
119 { "lava", Q_CONT_LAVA, Q_CONT_SOLID, 0, 0, C_LIQUID | C_TRANSLUCENT, C_SOLID },
121 { "playerclip", Q_CONT_PLAYERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
122 { "monsterclip", Q_CONT_MONSTERCLIP, Q_CONT_SOLID, 0, 0, C_DETAIL | C_TRANSLUCENT, C_SOLID },
123 { "nodrop", Q_CONT_NODROP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
125 { "clusterportal", Q_CONT_CLUSTERPORTAL, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
126 { "donotenter", Q_CONT_DONOTENTER, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
127 { "botclip", Q_CONT_BOTCLIP, Q_CONT_SOLID, 0, 0, C_TRANSLUCENT, C_SOLID },
129 { "fog", Q_CONT_FOG, Q_CONT_SOLID, 0, 0, C_FOG, C_SOLID },
130 { "sky", 0, 0, Q_SURF_SKY, 0, C_SKY, 0 },
132 { "slick", 0, 0, Q_SURF_SLICK, 0, 0, 0 },
134 { "noimpact", 0, 0, Q_SURF_NOIMPACT, 0, 0, 0 },
135 { "nomarks", 0, 0, Q_SURF_NOMARKS, 0, C_NOMARKS, 0 },
136 { "ladder", 0, 0, Q_SURF_LADDER, 0, 0, 0 },
137 { "nodamage", 0, 0, Q_SURF_NODAMAGE, 0, 0, 0 },
138 { "metalsteps", 0, 0, Q_SURF_METALSTEPS, 0, 0, 0 },
139 { "flesh", 0, 0, Q_SURF_FLESH, 0, 0, 0 },
140 { "nosteps", 0, 0, Q_SURF_NOSTEPS, 0, 0, 0 },
141 { "nodlight", 0, 0, Q_SURF_NODLIGHT, 0, 0, 0 },
142 { "dust", 0, 0, Q_SURF_DUST, 0, 0, 0 },
146 { NULL, 0, 0, 0, 0, 0, 0 }