2 ===========================================================================
3 Copyright (C) 1997-2006 Id Software, Inc.
5 This file is part of Quake 2 Tools source code.
7 Quake 2 Tools source code is free software; you can redistribute it
8 and/or modify it under the terms of the GNU General Public License as
9 published by the Free Software Foundation; either version 2 of the License,
10 or (at your option) any later version.
12 Quake 2 Tools source code is distributed in the hope that it will be
13 useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Quake 2 Tools source code; if not, write to the Free Software
19 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
20 ===========================================================================
42 typedef struct qtexture_s
44 struct qtexture_s *next;
45 char name[64]; // includes partial directory and extension
50 int texture_number; // gl bind number
51 vec3_t color; // for flat shade mode
52 qboolean inuse; // true = is present on the level
56 // a texturename of the form (0 0 0) will
57 // create a solid color texture
59 void Texture_Init (void);
60 void Texture_Flush (void);
61 void Texture_ClearInuse (void);
62 void Texture_ShowInuse (void);
63 void Texture_ShowDirectory (int menunum);
65 qtexture_t *Texture_ForName (char *name);
67 void Texture_Init (void);
68 void Texture_SetTexture (texdef_t *texdef);
70 void Texture_SetMode(int iMenu); // GL_TEXTURE_NEAREST, etc..