2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "prvm_cmds.h"
28 pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
30 onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
32 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
33 bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
34 corpses are SOLID_NOT and MOVETYPE_TOSS
35 crates are SOLID_BBOX and MOVETYPE_TOSS
36 walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
37 flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
39 solid_edge items only clip against bsp models.
43 #define MOVE_EPSILON 0.01
45 void SV_Physics_Toss (prvm_edict_t *ent);
47 int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
51 (model = SV_GetModelFromEdict(ent))
53 model->type == mod_alias
56 (((unsigned char)PRVM_serveredictfloat(ent, pflags)) & PFLAGS_FULLDYNAMIC)
58 ((gamemode == GAME_TENEBRAE) && ((unsigned int)PRVM_serveredictfloat(ent, effects) & (16 | 32)))
66 ===============================================================================
70 ===============================================================================
73 int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
75 prvm_prog_t *prog = SVVM_prog;
78 int dphitcontentsmask = (int)PRVM_serveredictfloat(passedict, dphitcontentsmask);
79 if (dphitcontentsmask)
80 return dphitcontentsmask;
81 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_SLIDEBOX)
83 if ((int)PRVM_serveredictfloat(passedict, flags) & FL_MONSTER)
84 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
86 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
88 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_CORPSE)
89 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
90 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_TRIGGER)
91 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
93 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
96 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
104 trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
106 prvm_prog_t *prog = SVVM_prog;
107 int i, bodysupercontents;
110 prvm_edict_t *traceowner, *touch;
112 // temporary storage because prvm_vec_t may differ from vec_t
113 vec3_t touchmins, touchmaxs;
114 // bounding box of entire move area
115 vec3_t clipboxmins, clipboxmaxs;
116 // size when clipping against monsters
117 vec3_t clipmins2, clipmaxs2;
118 // start and end origin of move
122 // matrices to transform into/out of other entity's space
123 matrix4x4_t matrix, imatrix;
124 // model of other entity
126 // list of entities to test for collisions
128 static prvm_edict_t *touchedicts[MAX_EDICTS];
131 //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
133 VectorCopy(start, clipstart);
134 VectorClear(clipmins2);
135 VectorClear(clipmaxs2);
136 #if COLLISIONPARANOID >= 3
137 Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
141 Collision_ClipPointToWorld(&cliptrace, sv.worldmodel, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
142 cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
143 if (cliptrace.startsolid || cliptrace.fraction < 1)
144 cliptrace.ent = prog->edicts;
145 if (type == MOVE_WORLDONLY)
148 if (type == MOVE_MISSILE)
150 // LadyHavoc: modified this, was = -15, now -= 15
151 for (i = 0;i < 3;i++)
158 // create the bounding box of the entire move
159 for (i = 0;i < 3;i++)
161 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
162 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
165 // debug override to test against everything
166 if (sv_debugmove.integer)
168 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
169 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
172 // if the passedict is world, make it NULL (to avoid two checks each time)
173 if (passedict == prog->edicts)
175 // precalculate prog value for passedict for comparisons
176 passedictprog = PRVM_EDICT_TO_PROG(passedict);
177 // precalculate passedict's owner edict pointer for comparisons
178 traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
180 clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
183 // because this uses World_EntitiestoBox, we know all entity boxes overlap
184 // the clip region, so we can skip culling checks in the loop below
185 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
186 if (numtouchedicts > MAX_EDICTS)
188 // this never happens
189 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
190 numtouchedicts = MAX_EDICTS;
192 for (i = 0;i < numtouchedicts;i++)
194 touch = touchedicts[i];
196 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
198 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
203 // don't clip against self
204 if (passedict == touch)
206 // don't clip owned entities against owner
207 if (traceowner == touch)
209 // don't clip owner against owned entities
210 if (passedictprog == PRVM_serveredictedict(touch, owner))
212 // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
213 if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
215 // don't clip points against points (they can't collide)
216 if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
220 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
222 // might interact, so do an exact clip
224 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
226 model = SV_GetModelFromEdict(touch);
227 pitchsign = SV_GetPitchSign(prog, touch);
230 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
232 Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
233 Matrix4x4_Invert_Simple(&imatrix, &matrix);
234 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
235 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
236 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
237 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
238 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
239 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
240 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, 0.0f);
242 Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
244 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
256 trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
258 prvm_prog_t *prog = SVVM_prog;
259 int i, bodysupercontents;
262 prvm_edict_t *traceowner, *touch;
264 // temporary storage because prvm_vec_t may differ from vec_t
265 vec3_t touchmins, touchmaxs;
266 // bounding box of entire move area
267 vec3_t clipboxmins, clipboxmaxs;
268 // size when clipping against monsters
269 vec3_t clipmins2, clipmaxs2;
270 // start and end origin of move
271 vec3_t clipstart, clipend;
274 // matrices to transform into/out of other entity's space
275 matrix4x4_t matrix, imatrix;
276 // model of other entity
278 // list of entities to test for collisions
280 static prvm_edict_t *touchedicts[MAX_EDICTS];
282 if (VectorCompare(start, end))
283 return SV_TracePoint(start, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
285 //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
287 VectorCopy(start, clipstart);
288 VectorCopy(end, clipend);
289 VectorClear(clipmins2);
290 VectorClear(clipmaxs2);
291 #if COLLISIONPARANOID >= 3
292 Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
296 Collision_ClipLineToWorld(&cliptrace, sv.worldmodel, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, false);
297 cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
298 if (cliptrace.startsolid || cliptrace.fraction < 1)
299 cliptrace.ent = prog->edicts;
300 if (type == MOVE_WORLDONLY)
303 if (type == MOVE_MISSILE)
305 // LadyHavoc: modified this, was = -15, now -= 15
306 for (i = 0;i < 3;i++)
313 // create the bounding box of the entire move
314 for (i = 0;i < 3;i++)
316 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
317 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
320 // debug override to test against everything
321 if (sv_debugmove.integer)
323 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
324 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
327 // if the passedict is world, make it NULL (to avoid two checks each time)
328 if (passedict == prog->edicts)
330 // precalculate prog value for passedict for comparisons
331 passedictprog = PRVM_EDICT_TO_PROG(passedict);
332 // precalculate passedict's owner edict pointer for comparisons
333 traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
335 clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
338 // because this uses World_EntitiestoBox, we know all entity boxes overlap
339 // the clip region, so we can skip culling checks in the loop below
340 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
341 if (numtouchedicts > MAX_EDICTS)
343 // this never happens
344 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
345 numtouchedicts = MAX_EDICTS;
347 for (i = 0;i < numtouchedicts;i++)
349 touch = touchedicts[i];
351 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
353 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
358 // don't clip against self
359 if (passedict == touch)
361 // don't clip owned entities against owner
362 if (traceowner == touch)
364 // don't clip owner against owned entities
365 if (passedictprog == PRVM_serveredictedict(touch, owner))
367 // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
368 if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
370 // don't clip points against points (they can't collide)
371 if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
375 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
377 // might interact, so do an exact clip
379 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
381 model = SV_GetModelFromEdict(touch);
382 pitchsign = SV_GetPitchSign(prog, touch);
385 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
387 Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
388 Matrix4x4_Invert_Simple(&imatrix, &matrix);
389 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
390 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
391 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
392 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
393 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
394 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
395 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
397 Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, false);
399 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
411 #if COLLISIONPARANOID >= 1
412 static trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
414 trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
417 prvm_prog_t *prog = SVVM_prog;
418 vec3_t hullmins, hullmaxs;
419 int i, bodysupercontents;
423 prvm_edict_t *traceowner, *touch;
425 // temporary storage because prvm_vec_t may differ from vec_t
426 vec3_t touchmins, touchmaxs;
427 // bounding box of entire move area
428 vec3_t clipboxmins, clipboxmaxs;
429 // size of the moving object
430 vec3_t clipmins, clipmaxs;
431 // size when clipping against monsters
432 vec3_t clipmins2, clipmaxs2;
433 // start and end origin of move
434 vec3_t clipstart, clipend;
437 // matrices to transform into/out of other entity's space
438 matrix4x4_t matrix, imatrix;
439 // model of other entity
441 // list of entities to test for collisions
443 static prvm_edict_t *touchedicts[MAX_EDICTS];
445 if (VectorCompare(mins, maxs))
447 vec3_t shiftstart, shiftend;
448 VectorAdd(start, mins, shiftstart);
449 VectorAdd(end, mins, shiftend);
450 if (VectorCompare(start, end))
451 trace = SV_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
453 trace = SV_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
454 VectorSubtract(trace.endpos, mins, trace.endpos);
458 VectorCopy(start, clipstart);
459 VectorCopy(end, clipend);
460 VectorCopy(mins, clipmins);
461 VectorCopy(maxs, clipmaxs);
462 VectorCopy(mins, clipmins2);
463 VectorCopy(maxs, clipmaxs2);
464 #if COLLISIONPARANOID >= 3
465 Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
469 Collision_ClipToWorld(&cliptrace, sv.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
470 cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
471 if (cliptrace.startsolid || cliptrace.fraction < 1)
472 cliptrace.ent = prog->edicts;
473 if (type == MOVE_WORLDONLY)
476 if (type == MOVE_MISSILE)
478 // LadyHavoc: modified this, was = -15, now -= 15
479 for (i = 0;i < 3;i++)
486 // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
487 if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize)
488 sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
491 VectorCopy(clipmins, hullmins);
492 VectorCopy(clipmaxs, hullmaxs);
495 // create the bounding box of the entire move
496 for (i = 0;i < 3;i++)
498 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
499 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
502 // debug override to test against everything
503 if (sv_debugmove.integer)
505 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
506 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
509 // if the passedict is world, make it NULL (to avoid two checks each time)
510 if (passedict == prog->edicts)
512 // precalculate prog value for passedict for comparisons
513 passedictprog = PRVM_EDICT_TO_PROG(passedict);
514 // figure out whether this is a point trace for comparisons
515 pointtrace = VectorCompare(clipmins, clipmaxs);
516 // precalculate passedict's owner edict pointer for comparisons
517 traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
519 clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
522 // because this uses World_EntitiestoBox, we know all entity boxes overlap
523 // the clip region, so we can skip culling checks in the loop below
524 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
525 if (numtouchedicts > MAX_EDICTS)
527 // this never happens
528 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
529 numtouchedicts = MAX_EDICTS;
531 for (i = 0;i < numtouchedicts;i++)
533 touch = touchedicts[i];
535 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
537 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
542 // don't clip against self
543 if (passedict == touch)
545 // don't clip owned entities against owner
546 if (traceowner == touch)
548 // don't clip owner against owned entities
549 if (passedictprog == PRVM_serveredictedict(touch, owner))
551 // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
552 if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
554 // don't clip points against points (they can't collide)
555 if (pointtrace && VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
559 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
561 // might interact, so do an exact clip
563 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
565 model = SV_GetModelFromEdict(touch);
566 pitchsign = SV_GetPitchSign(prog, touch);
569 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
571 Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
572 Matrix4x4_Invert_Simple(&imatrix, &matrix);
573 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
574 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
575 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
576 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
577 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
578 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
579 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
581 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
583 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
590 #if COLLISIONPARANOID >= 1
591 trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
593 prvm_prog_t *prog = SVVM_prog;
597 trace = SV_TraceBox_(start, mins, maxs, end, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
600 VectorCopy(trace.endpos, temp);
601 endstuck = SV_TraceBox_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend).startsolid;
602 #if COLLISIONPARANOID < 3
603 if (trace.startsolid || endstuck)
605 Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "^3" : "", passedict ? (int)(passedict - prog->edicts) : -1, PRVM_serveredictvector(passedict, origin)[0], PRVM_serveredictvector(passedict, origin)[1], PRVM_serveredictvector(passedict, origin)[2], end[0] - PRVM_serveredictvector(passedict, origin)[0], end[1] - PRVM_serveredictvector(passedict, origin)[1], end[2] - PRVM_serveredictvector(passedict, origin)[2], trace.fraction, trace.endpos[0] - PRVM_serveredictvector(passedict, origin)[0], trace.endpos[1] - PRVM_serveredictvector(passedict, origin)[1], trace.endpos[2] - PRVM_serveredictvector(passedict, origin)[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
611 int SV_PointSuperContents(const vec3_t point)
613 prvm_prog_t *prog = SVVM_prog;
614 int supercontents = 0;
618 // matrices to transform into/out of other entity's space
619 matrix4x4_t matrix, imatrix;
620 // model of other entity
623 // list of entities to test for collisions
625 static prvm_edict_t *touchedicts[MAX_EDICTS];
627 // get world supercontents at this point
628 if (sv.worldmodel && sv.worldmodel->PointSuperContents)
629 supercontents = sv.worldmodel->PointSuperContents(sv.worldmodel, 0, point);
631 // if sv_gameplayfix_swiminbmodels is off we're done
632 if (!sv_gameplayfix_swiminbmodels.integer)
633 return supercontents;
635 // get list of entities at this point
636 numtouchedicts = SV_EntitiesInBox(point, point, MAX_EDICTS, touchedicts);
637 if (numtouchedicts > MAX_EDICTS)
639 // this never happens
640 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
641 numtouchedicts = MAX_EDICTS;
643 for (i = 0;i < numtouchedicts;i++)
645 touch = touchedicts[i];
647 // we only care about SOLID_BSP for pointcontents
648 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
651 // might interact, so do an exact clip
652 model = SV_GetModelFromEdict(touch);
653 if (!model || !model->PointSuperContents)
655 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
656 Matrix4x4_Invert_Simple(&imatrix, &matrix);
657 Matrix4x4_Transform(&imatrix, point, transformed);
658 frame = (int)PRVM_serveredictfloat(touch, frame);
659 supercontents |= model->PointSuperContents(model, bound(0, frame, (model->numframes - 1)), transformed);
662 return supercontents;
666 ===============================================================================
668 Linking entities into the world culling system
670 ===============================================================================
673 int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts)
675 prvm_prog_t *prog = SVVM_prog;
676 vec3_t paddedmins, paddedmaxs;
677 if (maxedicts < 1 || resultedicts == NULL)
679 // LadyHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination)
680 //VectorSet(paddedmins, mins[0] - 10, mins[1] - 10, mins[2] - 1);
681 //VectorSet(paddedmaxs, maxs[0] + 10, maxs[1] + 10, maxs[2] + 1);
682 VectorCopy(mins, paddedmins);
683 VectorCopy(maxs, paddedmaxs);
684 if (sv_areadebug.integer)
686 int numresultedicts = 0;
689 for (edictindex = 1;edictindex < prog->num_edicts;edictindex++)
691 ed = PRVM_EDICT_NUM(edictindex);
692 if (!ed->free && BoxesOverlap(PRVM_serveredictvector(ed, absmin), PRVM_serveredictvector(ed, absmax), paddedmins, paddedmaxs))
694 resultedicts[numresultedicts++] = ed;
695 if (numresultedicts == maxedicts)
699 return numresultedicts;
702 return World_EntitiesInBox(&sv.world, paddedmins, paddedmaxs, maxedicts, resultedicts);
705 void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent)
707 prvm_prog_t *prog = SVVM_prog;
708 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(touch);
709 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(ent);
710 PRVM_serverglobalfloat(time) = sv.time;
711 PRVM_serverglobalfloat(trace_allsolid) = false;
712 PRVM_serverglobalfloat(trace_startsolid) = false;
713 PRVM_serverglobalfloat(trace_fraction) = 1;
714 PRVM_serverglobalfloat(trace_inwater) = false;
715 PRVM_serverglobalfloat(trace_inopen) = true;
716 VectorCopy (PRVM_serveredictvector(touch, origin), PRVM_serverglobalvector(trace_endpos));
717 VectorSet (PRVM_serverglobalvector(trace_plane_normal), 0, 0, 1);
718 PRVM_serverglobalfloat(trace_plane_dist) = 0;
719 PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(ent);
720 PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
721 PRVM_serverglobalfloat(trace_dphitcontents) = 0;
722 PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
723 PRVM_serverglobalstring(trace_dphittexturename) = 0;
724 prog->ExecuteProgram(prog, PRVM_serveredictfunction(touch, touch), "QC function self.touch is missing");
727 void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
729 prvm_prog_t *prog = SVVM_prog;
730 int i, numtouchedicts, old_self, old_other;
732 static prvm_edict_t *touchedicts[MAX_EDICTS];
734 if (ent == prog->edicts)
735 return; // don't add the world
740 if (PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
743 // build a list of edicts to touch, because the link loop can be corrupted
744 // by IncreaseEdicts called during touch functions
745 numtouchedicts = SV_EntitiesInBox(ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts);
746 if (numtouchedicts > MAX_EDICTS)
748 // this never happens
749 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
750 numtouchedicts = MAX_EDICTS;
753 old_self = PRVM_serverglobaledict(self);
754 old_other = PRVM_serverglobaledict(other);
755 for (i = 0;i < numtouchedicts;i++)
757 touch = touchedicts[i];
758 if (touch != ent && (int)PRVM_serveredictfloat(touch, solid) == SOLID_TRIGGER && PRVM_serveredictfunction(touch, touch))
760 SV_LinkEdict_TouchAreaGrid_Call(touch, ent);
763 PRVM_serverglobaledict(self) = old_self;
764 PRVM_serverglobaledict(other) = old_other;
767 static void RotateBBox(const vec3_t mins, const vec3_t maxs, const vec3_t angles, vec3_t rotatedmins, vec3_t rotatedmaxs)
771 Matrix4x4_CreateFromQuakeEntity(&m, 0, 0, 0, angles[PITCH], angles[YAW], angles[ROLL], 1.0);
773 v[0] = mins[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
774 VectorCopy(u, rotatedmins); VectorCopy(u, rotatedmaxs);
775 v[0] = maxs[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
776 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
777 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
778 v[0] = mins[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
779 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
780 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
781 v[0] = maxs[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
782 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
783 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
784 v[0] = mins[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
785 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
786 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
787 v[0] = maxs[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
788 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
789 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
790 v[0] = mins[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
791 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
792 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
793 v[0] = maxs[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
794 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
795 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
804 void SV_LinkEdict (prvm_edict_t *ent)
806 prvm_prog_t *prog = SVVM_prog;
808 vec3_t mins, maxs, entmins, entmaxs, entangles;
811 if (ent == prog->edicts)
812 return; // don't add the world
817 modelindex = (int)PRVM_serveredictfloat(ent, modelindex);
818 if (modelindex < 0 || modelindex >= MAX_MODELS)
820 Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
823 model = SV_GetModelByIndex(modelindex);
825 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
826 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, sv.time);
827 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
831 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_PHYSICS)
833 // TODO maybe should do this for rotating SOLID_BSP too? Would behave better with rotating doors
834 // TODO special handling for spheres?
835 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
836 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
837 VectorCopy(PRVM_serveredictvector(ent, angles), entangles);
838 RotateBBox(entmins, entmaxs, entangles, mins, maxs);
839 VectorAdd(PRVM_serveredictvector(ent, origin), mins, mins);
840 VectorAdd(PRVM_serveredictvector(ent, origin), maxs, maxs);
842 else if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
846 if (!model->TraceBox)
847 Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
849 if (PRVM_serveredictvector(ent, angles)[0] || PRVM_serveredictvector(ent, angles)[2] || PRVM_serveredictvector(ent, avelocity)[0] || PRVM_serveredictvector(ent, avelocity)[2])
851 VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmins, mins);
852 VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmaxs, maxs);
854 else if (PRVM_serveredictvector(ent, angles)[1] || PRVM_serveredictvector(ent, avelocity)[1])
856 VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmins, mins);
857 VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmaxs, maxs);
861 VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmins, mins);
862 VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmaxs, maxs);
867 // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
868 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
869 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
874 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
875 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
878 if (sv_legacy_bbox_expand.integer)
880 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ITEM)
882 // to make items easier to pick up and allow them to be grabbed off
883 // of shelves, the abs sizes are expanded
893 // because movement is clipped an epsilon away from an actual edge,
894 // we must fully check even when bounding boxes don't quite touch
904 VectorCopy(mins, PRVM_serveredictvector(ent, absmin));
905 VectorCopy(maxs, PRVM_serveredictvector(ent, absmax));
907 World_LinkEdict(&sv.world, ent, mins, maxs, sv_areagrid_link_SOLID_NOT.integer);
911 ===============================================================================
915 ===============================================================================
920 SV_TestEntityPosition
922 returns true if the entity is in solid currently
925 static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
927 prvm_prog_t *prog = SVVM_prog;
928 int hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
929 int skipsupercontentsmask = 0;
930 int skipmaterialflagsmask = 0;
931 vec3_t org, entorigin, entmins, entmaxs;
933 VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
934 VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
935 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
936 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
937 trace = SV_TraceBox(org, entmins, entmaxs, entorigin, ((PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
938 if (trace.startsupercontents & hitsupercontentsmask)
942 if (sv.worldmodel->brushq1.numclipnodes && !VectorCompare(PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs)))
944 // q1bsp/hlbsp use hulls and if the entity does not exactly match
945 // a hull size it is incorrectly tested, so this code tries to
946 // 'fix' it slightly...
947 // FIXME: this breaks entities larger than the hull size
950 VectorAdd(org, entmins, m1);
951 VectorAdd(org, entmaxs, m2);
952 VectorSubtract(m2, m1, s);
953 #define EPSILON (1.0f / 32.0f)
954 if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;}
955 if (s[1] >= EPSILON*2) {m1[1] += EPSILON;m2[1] -= EPSILON;}
956 if (s[2] >= EPSILON*2) {m1[2] += EPSILON;m2[2] -= EPSILON;}
957 for (i = 0;i < 8;i++)
959 v[0] = (i & 1) ? m2[0] : m1[0];
960 v[1] = (i & 2) ? m2[1] : m1[1];
961 v[2] = (i & 4) ? m2[2] : m1[2];
962 if (SV_PointSuperContents(v) & hitsupercontentsmask)
967 // if the trace found a better position for the entity, move it there
968 if (VectorDistance2(trace.endpos, PRVM_serveredictvector(ent, origin)) >= 0.0001)
971 // please switch back to this code when trace.endpos sometimes being in solid bug is fixed
972 VectorCopy(trace.endpos, PRVM_serveredictvector(ent, origin));
974 // verify if the endpos is REALLY outside solid
975 VectorCopy(trace.endpos, org);
976 trace = SV_TraceBox(org, entmins, entmaxs, org, MOVE_NOMONSTERS, ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
978 Con_Printf("SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it.\n");
980 VectorCopy(org, PRVM_serveredictvector(ent, origin));
986 // DRESK - Support for Entity Contents Transition Event
989 SV_CheckContentsTransition
991 returns true if entity had a valid contentstransition function call
994 static int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
996 prvm_prog_t *prog = SVVM_prog;
997 int bValidFunctionCall;
999 // Default Valid Function Call to False
1000 bValidFunctionCall = false;
1002 if(PRVM_serveredictfloat(ent, watertype) != nContents)
1003 { // Changed Contents
1004 // Acquire Contents Transition Function from QC
1005 if(PRVM_serveredictfunction(ent, contentstransition))
1006 { // Valid Function; Execute
1007 // Assign Valid Function
1008 bValidFunctionCall = true;
1009 // Prepare Parameters (Original Contents, New Contents)
1010 // Original Contents
1011 PRVM_G_FLOAT(OFS_PARM0) = PRVM_serveredictfloat(ent, watertype);
1013 PRVM_G_FLOAT(OFS_PARM1) = nContents;
1015 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1017 PRVM_serverglobalfloat(time) = sv.time;
1018 // Execute VM Function
1019 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, contentstransition), "contentstransition: NULL function");
1023 // Return if Function Call was Valid
1024 return bValidFunctionCall;
1033 void SV_CheckVelocity (prvm_edict_t *ent)
1035 prvm_prog_t *prog = SVVM_prog;
1042 for (i=0 ; i<3 ; i++)
1044 if (PRVM_IS_NAN(PRVM_serveredictvector(ent, velocity)[i]))
1046 Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
1047 PRVM_serveredictvector(ent, velocity)[i] = 0;
1049 if (PRVM_IS_NAN(PRVM_serveredictvector(ent, origin)[i]))
1051 Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
1052 PRVM_serveredictvector(ent, origin)[i] = 0;
1056 // LadyHavoc: a hack to ensure that the (rather silly) id1 quakec
1057 // player_run/player_stand1 does not horribly malfunction if the
1058 // velocity becomes a denormalized float
1059 if (VectorLength2(PRVM_serveredictvector(ent, velocity)) < 0.0000001)
1060 VectorClear(PRVM_serveredictvector(ent, velocity));
1062 // LadyHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
1063 wishspeed = DotProduct(PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, velocity));
1064 if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value)
1066 wishspeed = sv_maxvelocity.value / sqrt(wishspeed);
1067 PRVM_serveredictvector(ent, velocity)[0] *= wishspeed;
1068 PRVM_serveredictvector(ent, velocity)[1] *= wishspeed;
1069 PRVM_serveredictvector(ent, velocity)[2] *= wishspeed;
1077 Runs thinking code if time. There is some play in the exact time the think
1078 function will be called, because it is called before any movement is done
1079 in a frame. Not used for pushmove objects, because they must be exact.
1080 Returns false if the entity removed itself.
1083 static qbool SV_RunThink (prvm_edict_t *ent)
1085 prvm_prog_t *prog = SVVM_prog;
1088 // don't let things stay in the past.
1089 // it is possible to start that way by a trigger with a local time.
1090 if (PRVM_serveredictfloat(ent, nextthink) <= 0 || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime)
1093 for (iterations = 0;iterations < 128 && !ent->free;iterations++)
1095 PRVM_serverglobalfloat(time) = max(sv.time, PRVM_serveredictfloat(ent, nextthink));
1096 PRVM_serveredictfloat(ent, nextthink) = 0;
1097 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1098 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
1099 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
1100 // mods often set nextthink to time to cause a think every frame,
1101 // we don't want to loop in that case, so exit if the new nextthink is
1102 // <= the time the qc was told, also exit if it is past the end of the
1104 if (PRVM_serveredictfloat(ent, nextthink) <= PRVM_serverglobalfloat(time) || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
1114 Two entities have touched, so run their touch functions
1117 static void SV_Impact (prvm_edict_t *e1, trace_t *trace)
1119 prvm_prog_t *prog = SVVM_prog;
1120 int restorevm_tempstringsbuf_cursize;
1121 int old_self, old_other;
1122 prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
1124 old_self = PRVM_serverglobaledict(self);
1125 old_other = PRVM_serverglobaledict(other);
1126 restorevm_tempstringsbuf_cursize = prog->tempstringsbuf.cursize;
1128 VM_SetTraceGlobals(prog, trace);
1130 if (!e1->free && !e2->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
1132 PRVM_serverglobalfloat(time) = sv.time;
1133 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e1);
1134 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e2);
1135 prog->ExecuteProgram(prog, PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing");
1138 if (!e1->free && !e2->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
1140 PRVM_serverglobalfloat(time) = sv.time;
1141 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e2);
1142 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e1);
1143 VectorCopy(PRVM_serveredictvector(e2, origin), PRVM_serverglobalvector(trace_endpos));
1144 VectorNegate(trace->plane.normal, PRVM_serverglobalvector(trace_plane_normal));
1145 PRVM_serverglobalfloat(trace_plane_dist) = -trace->plane.dist;
1146 PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(e1);
1147 PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
1148 PRVM_serverglobalfloat(trace_dphitcontents) = 0;
1149 PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
1150 PRVM_serverglobalstring(trace_dphittexturename) = 0;
1151 prog->ExecuteProgram(prog, PRVM_serveredictfunction(e2, touch), "QC function self.touch is missing");
1154 PRVM_serverglobaledict(self) = old_self;
1155 PRVM_serverglobaledict(other) = old_other;
1156 prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
1164 Slide off of the impacting object
1165 returns the blocked flags (1 = floor, 2 = step / wall)
1168 #define STOP_EPSILON 0.1
1169 static void ClipVelocity (prvm_vec3_t in, vec3_t normal, prvm_vec3_t out, prvm_vec_t overbounce)
1174 backoff = -DotProduct (in, normal) * overbounce;
1175 VectorMA(in, backoff, normal, out);
1177 for (i = 0;i < 3;i++)
1178 if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
1187 The basic solid body movement clip that slides along multiple planes
1188 Returns the clipflags if the velocity was modified (hit something solid)
1192 8 = teleported by touch method
1193 If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
1196 static float SV_Gravity (prvm_edict_t *ent);
1197 static qbool SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qbool dolink, qbool checkstuck);
1198 #define MAX_CLIP_PLANES 5
1199 static int SV_FlyMove (prvm_edict_t *ent, float time, qbool applygravity, float *stepnormal, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float stepheight)
1201 prvm_prog_t *prog = SVVM_prog;
1202 int blocked, bumpcount;
1203 int i, j, numplanes;
1204 float d, time_left, gravity;
1205 vec3_t dir, push, planes[MAX_CLIP_PLANES];
1206 prvm_vec3_t primal_velocity, original_velocity, new_velocity, restore_velocity;
1215 VectorCopy(PRVM_serveredictvector(ent, velocity), restore_velocity);
1219 gravity = SV_Gravity(ent);
1221 if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
1223 if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
1224 PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
1226 PRVM_serveredictvector(ent, velocity)[2] -= gravity;
1231 VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
1232 VectorCopy(PRVM_serveredictvector(ent, velocity), primal_velocity);
1235 for (bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
1237 if (!PRVM_serveredictvector(ent, velocity)[0] && !PRVM_serveredictvector(ent, velocity)[1] && !PRVM_serveredictvector(ent, velocity)[2])
1240 VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
1241 if(!SV_PushEntity(&trace, ent, push, false, true))
1243 // we got teleported by a touch function
1244 // let's abort the move
1249 // this code is used by MOVETYPE_WALK and MOVETYPE_STEP and SV_UnstickEntity
1250 // abort move if we're stuck in the world (and didn't make it out)
1251 if (trace.worldstartsolid && trace.allsolid && trace.startdepth < 0)
1253 VectorCopy(restore_velocity, PRVM_serveredictvector(ent, velocity));
1257 if (trace.fraction == 1)
1260 time_left *= 1 - trace.fraction;
1262 if (trace.plane.normal[2])
1264 if (trace.plane.normal[2] > 0.7)
1271 Con_Printf ("SV_FlyMove: !trace.ent");
1272 trace.ent = prog->edicts;
1275 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
1276 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
1279 else if (stepheight)
1281 // step - handle it immediately
1287 //Con_Printf("step %f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1288 VectorSet(steppush, 0, 0, stepheight);
1289 VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
1290 VectorCopy(PRVM_serveredictvector(ent, origin), org);
1291 if(!SV_PushEntity(&steptrace, ent, steppush, false, true))
1296 //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1297 if(!SV_PushEntity(&steptrace2, ent, push, false, true))
1302 //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1303 VectorSet(steppush, 0, 0, org[2] - PRVM_serveredictvector(ent, origin)[2]);
1304 if(!SV_PushEntity(&steptrace3, ent, steppush, false, true))
1309 //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1310 // accept the new position if it made some progress...
1311 // previously this checked if absolute distance >= 0.03125 which made stepping up unreliable
1312 if (PRVM_serveredictvector(ent, origin)[0] - org[0] || PRVM_serveredictvector(ent, origin)[1] - org[1])
1314 //Con_Printf("accepted (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
1316 VectorCopy(PRVM_serveredictvector(ent, origin), trace.endpos);
1317 time_left *= 1 - trace.fraction;
1323 //Con_Printf("REJECTED (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
1324 VectorCopy(org, PRVM_serveredictvector(ent, origin));
1329 // step - return it to caller
1331 // save the trace for player extrafriction
1333 VectorCopy(trace.plane.normal, stepnormal);
1336 // Unlike some other movetypes Quake's SV_FlyMove calls SV_Impact only after setting ONGROUND which id1 fiends rely on.
1337 // If we stepped up (sv_gameplayfix_stepmultipletimes) this will impact the steptrace2 plane instead of the original.
1338 if (PRVM_serveredictfloat(ent, solid) >= SOLID_TRIGGER && trace.ent)
1339 SV_Impact(ent, &trace);
1341 return blocked; // removed by the impact function
1343 if (trace.fraction >= 0.001)
1345 // actually covered some distance
1346 VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
1350 // clipped to another plane
1351 if (numplanes >= MAX_CLIP_PLANES)
1353 // this shouldn't really happen
1354 VectorClear(PRVM_serveredictvector(ent, velocity));
1360 for (i = 0;i < numplanes;i++)
1361 if (DotProduct(trace.plane.normal, planes[i]) > 0.99)
1365 VectorAdd(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity));
1370 VectorCopy(trace.plane.normal, planes[numplanes]);
1373 // modify original_velocity so it parallels all of the clip planes
1374 for (i = 0;i < numplanes;i++)
1376 ClipVelocity(original_velocity, planes[i], new_velocity, 1);
1377 for (j = 0;j < numplanes;j++)
1382 if (DotProduct(new_velocity, planes[j]) < 0)
1392 // go along this plane
1393 VectorCopy(new_velocity, PRVM_serveredictvector(ent, velocity));
1397 // go along the crease
1400 VectorClear(PRVM_serveredictvector(ent, velocity));
1404 CrossProduct(planes[0], planes[1], dir);
1405 // LadyHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
1406 VectorNormalize(dir);
1407 d = DotProduct(dir, PRVM_serveredictvector(ent, velocity));
1408 VectorScale(dir, d, PRVM_serveredictvector(ent, velocity));
1411 // if current velocity is against the original velocity,
1412 // stop dead to avoid tiny occilations in sloping corners
1413 if (DotProduct(PRVM_serveredictvector(ent, velocity), primal_velocity) <= 0)
1415 VectorClear(PRVM_serveredictvector(ent, velocity));
1420 //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, PRVM_serveredictvector(ent, velocity)[0], PRVM_serveredictvector(ent, velocity)[1], PRVM_serveredictvector(ent, velocity)[2]);
1423 if ((blocked & 1) == 0 && bumpcount > 1)
1425 // LadyHavoc: fix the 'fall to your death in a wedge corner' glitch
1426 // flag ONGROUND if there's ground under it
1427 trace = SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
1431 // LadyHavoc: this came from QW and allows you to get out of water more easily
1432 if (sv_gameplayfix_easierwaterjump.integer && ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP) && !(blocked & 8))
1433 VectorCopy(primal_velocity, PRVM_serveredictvector(ent, velocity));
1437 if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
1439 if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
1440 PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
1453 static float SV_Gravity (prvm_edict_t *ent)
1455 prvm_prog_t *prog = SVVM_prog;
1458 ent_gravity = PRVM_serveredictfloat(ent, gravity);
1461 return ent_gravity * sv_gravity.value * sv.frametime;
1466 ===============================================================================
1470 ===============================================================================
1473 static qbool SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pivot)
1475 prvm_prog_t *prog = SVVM_prog;
1479 vec3_t stuckmins, stuckmaxs;
1480 vec3_t goodmins, goodmaxs;
1484 VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin);
1485 VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins);
1486 VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs);
1487 VectorCopy(pivot, goodmins);
1488 VectorCopy(pivot, goodmaxs);
1489 for (bump = 0;bump < 6;bump++)
1491 int coord = 2-(bump >> 1);
1492 //int coord = (bump >> 1);
1493 int dir = (bump & 1);
1496 for(subbump = 0; ; ++subbump)
1498 VectorCopy(stuckorigin, testorigin);
1502 testorigin[coord] += stuckmaxs[coord] - goodmaxs[coord];
1507 testorigin[coord] += stuckmins[coord] - goodmins[coord];
1510 stucktrace = SV_TraceBox(stuckorigin, goodmins, goodmaxs, testorigin, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1511 if (stucktrace.bmodelstartsolid)
1513 // BAD BAD, can't fix that
1517 if (stucktrace.fraction >= 1)
1522 // BAD BAD, can't fix that
1526 // we hit something... let's move out of it
1527 VectorSubtract(stucktrace.endpos, testorigin, move);
1528 nudge = DotProduct(stucktrace.plane.normal, move) + 0.03125f; // FIXME cvar this constant
1529 VectorMA(stuckorigin, nudge, stucktrace.plane.normal, stuckorigin);
1533 Con_Printf("subbump: %d\n", subbump);
1539 goodmaxs[coord] = stuckmaxs[coord];
1544 goodmins[coord] = stuckmins[coord];
1549 VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin));
1558 Does not change the entities velocity at all
1559 The trace struct is filled with the trace that has been done.
1560 Returns true if the push did not result in the entity being teleported by QC code.
1563 static qbool SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qbool dolink, qbool checkstuck)
1565 prvm_prog_t *prog = SVVM_prog;
1573 solid = (int)PRVM_serveredictfloat(ent, solid);
1574 movetype = (int)PRVM_serveredictfloat(ent, movetype);
1575 VectorCopy(PRVM_serveredictvector(ent, mins), mins);
1576 VectorCopy(PRVM_serveredictvector(ent, maxs), maxs);
1578 VectorCopy(PRVM_serveredictvector(ent, origin), start);
1579 VectorAdd(start, push, end);
1581 if (movetype == MOVETYPE_FLYMISSILE)
1582 type = MOVE_MISSILE;
1583 else if (movetype == MOVETYPE_FLY_WORLDONLY)
1584 type = MOVE_WORLDONLY;
1585 else if (solid == SOLID_TRIGGER || solid == SOLID_NOT)
1586 type = MOVE_NOMONSTERS; // only clip against bmodels
1590 *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1591 // abort move if we're stuck in the world (and didn't make it out)
1592 if (trace->worldstartsolid && trace->allsolid && trace->startdepth < 0 && checkstuck)
1594 // checking startdepth eliminates many false positives on Q1BSP with mod_q1bsp_polygoncollisions 0
1595 // but it's still not guaranteed that we're stuck in a bmodel at this point
1596 if (sv_gameplayfix_nudgeoutofsolid.integer && sv_gameplayfix_nudgeoutofsolid_separation.value >= 0)
1598 switch (PHYS_NudgeOutOfSolid(prog, ent))
1601 Con_Printf(CON_WARN "NudgeOutOfSolid couldn't fix stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
1602 return true; // definitely stuck in a bmodel
1604 Con_DPrintf("NudgeOutOfSolid fixed stuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), PRVM_serveredictvector(ent, origin)[0] - start[0], PRVM_serveredictvector(ent, origin)[1] - start[1], PRVM_serveredictvector(ent, origin)[2] - start[2]);
1605 VectorCopy(PRVM_serveredictvector(ent, origin), start);
1606 VectorAdd(start, push, end);
1607 *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1609 // definitely not stuck in a bmodel, move may proceed
1612 else if (sv_gameplayfix_unstickentities.integer && SV_UnstickEntity(ent))
1614 // bones_was_here: pretty sure we can deprecate sv_gameplayfix_unstickentities, sv_gameplayfix_nudgeoutofsolid is much nicer
1615 VectorCopy(PRVM_serveredictvector(ent, origin), start);
1616 VectorAdd(start, push, end);
1617 *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1620 return true; // assuming stuck, bones_was_here TODO: always use PHYS_NudgeOutOfSolid (remove sv_gameplayfix_nudgeoutofsolid)?
1623 VectorCopy(trace->endpos, PRVM_serveredictvector(ent, origin));
1625 ent->priv.required->mark = PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN; // -2: setorigin running
1630 if(!trace->startsolid)
1631 if(SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, origin), type, ent, SV_GenericHitSuperContentsMask(ent), 0).startsolid)
1633 Con_Printf("something eeeeevil happened\n");
1639 SV_LinkEdict_TouchAreaGrid(ent);
1641 if((PRVM_serveredictfloat(ent, solid) >= SOLID_TRIGGER && trace->ent && (!((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) || PRVM_serveredictedict(ent, groundentity) != PRVM_EDICT_TO_PROG(trace->ent))))
1642 SV_Impact (ent, trace);
1645 if(ent->priv.required->mark == PRVM_EDICT_MARK_SETORIGIN_CAUGHT)
1647 ent->priv.required->mark = 0;
1650 else if(ent->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
1652 ent->priv.required->mark = 0;
1657 Con_Printf("The edict mark had been overwritten! Please debug this.\n");
1669 static void SV_PushMove (prvm_edict_t *pusher, float movetime)
1671 prvm_prog_t *prog = SVVM_prog;
1673 int pusherowner, pusherprog;
1676 float savesolid, movetime2, pushltime;
1677 vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermins, pushermaxs, checkorigin, checkmins, checkmaxs;
1679 int numcheckentities;
1680 static prvm_edict_t *checkentities[MAX_EDICTS];
1681 model_t *pushermodel;
1682 trace_t trace, trace2;
1683 matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
1684 static unsigned short moved_edicts[MAX_EDICTS];
1687 if (!PRVM_serveredictvector(pusher, velocity)[0] && !PRVM_serveredictvector(pusher, velocity)[1] && !PRVM_serveredictvector(pusher, velocity)[2] && !PRVM_serveredictvector(pusher, avelocity)[0] && !PRVM_serveredictvector(pusher, avelocity)[1] && !PRVM_serveredictvector(pusher, avelocity)[2])
1689 PRVM_serveredictfloat(pusher, ltime) += movetime;
1693 switch ((int) PRVM_serveredictfloat(pusher, solid))
1695 // LadyHavoc: valid pusher types
1698 case SOLID_SLIDEBOX:
1699 case SOLID_CORPSE: // LadyHavoc: this would be weird...
1701 // LadyHavoc: no collisions
1704 VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
1705 VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
1706 PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
1707 PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
1708 PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
1709 PRVM_serveredictfloat(pusher, ltime) += movetime;
1710 SV_LinkEdict(pusher);
1713 Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, solid));
1716 index = (int) PRVM_serveredictfloat(pusher, modelindex);
1717 if (index < 1 || index >= MAX_MODELS)
1719 Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, modelindex));
1722 pushermodel = SV_GetModelByIndex(index);
1723 pusherowner = PRVM_serveredictedict(pusher, owner);
1724 pusherprog = PRVM_EDICT_TO_PROG(pusher);
1726 rotated = VectorLength2(PRVM_serveredictvector(pusher, angles)) + VectorLength2(PRVM_serveredictvector(pusher, avelocity)) > 0;
1728 movetime2 = movetime;
1729 VectorScale(PRVM_serveredictvector(pusher, velocity), movetime2, move1);
1730 VectorScale(PRVM_serveredictvector(pusher, avelocity), movetime2, moveangle);
1731 if (moveangle[0] || moveangle[2])
1733 for (i = 0;i < 3;i++)
1737 mins[i] = pushermodel->rotatedmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1738 maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1742 mins[i] = pushermodel->rotatedmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1743 maxs[i] = pushermodel->rotatedmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1747 else if (moveangle[1])
1749 for (i = 0;i < 3;i++)
1753 mins[i] = pushermodel->yawmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1754 maxs[i] = pushermodel->yawmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1758 mins[i] = pushermodel->yawmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1759 maxs[i] = pushermodel->yawmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1765 for (i = 0;i < 3;i++)
1769 mins[i] = pushermodel->normalmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1770 maxs[i] = pushermodel->normalmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1774 mins[i] = pushermodel->normalmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1775 maxs[i] = pushermodel->normalmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1780 VectorNegate (moveangle, a);
1781 AngleVectorsFLU (a, forward, left, up);
1783 VectorCopy (PRVM_serveredictvector(pusher, origin), pushorig);
1784 VectorCopy (PRVM_serveredictvector(pusher, angles), pushang);
1785 pushltime = PRVM_serveredictfloat(pusher, ltime);
1787 // move the pusher to its final position
1789 VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
1790 VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
1791 PRVM_serveredictfloat(pusher, ltime) += movetime;
1792 SV_LinkEdict(pusher);
1794 pushermodel = SV_GetModelFromEdict(pusher);
1795 Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, PRVM_serveredictvector(pusher, origin)[0], PRVM_serveredictvector(pusher, origin)[1], PRVM_serveredictvector(pusher, origin)[2], PRVM_serveredictvector(pusher, angles)[0], PRVM_serveredictvector(pusher, angles)[1], PRVM_serveredictvector(pusher, angles)[2], 1);
1796 Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix);
1798 savesolid = PRVM_serveredictfloat(pusher, solid);
1800 // see if any solid entities are inside the final position
1803 if (PRVM_serveredictfloat(pusher, movetype) == MOVETYPE_FAKEPUSH) // Tenebrae's MOVETYPE_PUSH variant that doesn't push...
1804 numcheckentities = 0;
1805 else // MOVETYPE_PUSH
1806 numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
1807 for (e = 0;e < numcheckentities;e++)
1809 prvm_edict_t *check = checkentities[e];
1810 int movetype = (int)PRVM_serveredictfloat(check, movetype);
1815 case MOVETYPE_FOLLOW:
1816 case MOVETYPE_NOCLIP:
1817 case MOVETYPE_FLY_WORLDONLY:
1823 if (PRVM_serveredictedict(check, owner) == pusherprog)
1826 if (pusherowner == PRVM_EDICT_TO_PROG(check))
1829 //Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(PRVM_serveredictstring(check, classname)));
1831 // tell any MOVETYPE_STEP entity that it may need to check for water transitions
1832 check->priv.server->waterposition_forceupdate = true;
1834 checkcontents = SV_GenericHitSuperContentsMask(check);
1836 // if the entity is standing on the pusher, it will definitely be moved
1837 // if the entity is not standing on the pusher, but is in the pusher's
1838 // final position, move it
1839 if (!((int)PRVM_serveredictfloat(check, flags) & FL_ONGROUND) || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher)
1841 VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
1842 VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
1843 VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
1844 VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
1845 VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
1846 Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents, 0, 0, collision_extendmovelength.value);
1847 //trace = SV_TraceBox(PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), MOVE_NOMONSTERS, check, checkcontents);
1848 if (!trace.startsolid)
1850 //Con_Printf("- not in solid\n");
1855 VectorLerp(PRVM_serveredictvector(check, mins), 0.5f, PRVM_serveredictvector(check, maxs), pivot);
1856 //VectorClear(pivot);
1861 VectorSubtract (PRVM_serveredictvector(check, origin), PRVM_serveredictvector(pusher, origin), org);
1862 VectorAdd (org, pivot, org);
1863 org2[0] = DotProduct (org, forward);
1864 org2[1] = DotProduct (org, left);
1865 org2[2] = DotProduct (org, up);
1866 VectorSubtract (org2, org, move);
1867 VectorAdd (move, move1, move);
1870 VectorCopy (move1, move);
1872 //Con_Printf("- pushing %f %f %f\n", move[0], move[1], move[2]);
1874 VectorCopy (PRVM_serveredictvector(check, origin), check->priv.server->moved_from);
1875 VectorCopy (PRVM_serveredictvector(check, angles), check->priv.server->moved_fromangles);
1876 moved_edicts[num_moved++] = PRVM_NUM_FOR_EDICT(check);
1878 // physics objects need better collisions than this code can do
1879 if (movetype == MOVETYPE_PHYSICS)
1881 VectorAdd(PRVM_serveredictvector(check, origin), move, PRVM_serveredictvector(check, origin));
1882 SV_LinkEdict(check);
1883 SV_LinkEdict_TouchAreaGrid(check);
1887 // try moving the contacted entity
1888 PRVM_serveredictfloat(pusher, solid) = SOLID_NOT;
1889 if(!SV_PushEntity(&trace, check, move, true, true))
1891 // entity "check" got teleported
1892 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
1893 PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
1894 continue; // pushed enough
1896 // FIXME: turn players specially
1897 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
1898 PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
1899 //Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
1901 // this trace.fraction < 1 check causes items to fall off of pushers
1902 // if they pass under or through a wall
1903 // the groundentity check causes items to fall off of ledges
1904 if (PRVM_serveredictfloat(check, movetype) != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher))
1905 PRVM_serveredictfloat(check, flags) = (int)PRVM_serveredictfloat(check, flags) & ~FL_ONGROUND;
1907 // if it is still inside the pusher, block
1908 VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
1909 VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
1910 VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
1911 VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
1912 VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
1913 Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents, 0, 0, collision_extendmovelength.value);
1914 if (trace.startsolid)
1917 if(SV_NudgeOutOfSolid_PivotIsKnownGood(check, pivot))
1919 // hack to invoke all necessary movement triggers
1921 if(!SV_PushEntity(&trace2, check, move2, true, true))
1923 // entity "check" got teleported
1930 // still inside pusher, so it's really blocked
1933 if (PRVM_serveredictvector(check, mins)[0] == PRVM_serveredictvector(check, maxs)[0])
1935 if (PRVM_serveredictfloat(check, solid) == SOLID_NOT || PRVM_serveredictfloat(check, solid) == SOLID_TRIGGER)
1938 PRVM_serveredictvector(check, mins)[0] = PRVM_serveredictvector(check, mins)[1] = 0;
1939 VectorCopy (PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs));
1943 VectorCopy (pushorig, PRVM_serveredictvector(pusher, origin));
1944 VectorCopy (pushang, PRVM_serveredictvector(pusher, angles));
1945 PRVM_serveredictfloat(pusher, ltime) = pushltime;
1946 SV_LinkEdict(pusher);
1948 // move back any entities we already moved
1949 for (i = 0;i < num_moved;i++)
1951 prvm_edict_t *ed = PRVM_EDICT_NUM(moved_edicts[i]);
1952 VectorCopy (ed->priv.server->moved_from, PRVM_serveredictvector(ed, origin));
1953 VectorCopy (ed->priv.server->moved_fromangles, PRVM_serveredictvector(ed, angles));
1957 // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
1958 if (PRVM_serveredictfunction(pusher, blocked))
1960 PRVM_serverglobalfloat(time) = sv.time;
1961 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(pusher);
1962 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(check);
1963 prog->ExecuteProgram(prog, PRVM_serveredictfunction(pusher, blocked), "QC function self.blocked is missing");
1968 PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
1969 PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
1970 PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
1979 static void SV_Physics_Pusher (prvm_edict_t *ent)
1981 prvm_prog_t *prog = SVVM_prog;
1982 prvm_vec_t thinktime, oldltime, movetime;
1984 oldltime = PRVM_serveredictfloat(ent, ltime);
1986 thinktime = PRVM_serveredictfloat(ent, nextthink);
1987 if (thinktime < PRVM_serveredictfloat(ent, ltime) + sv.frametime)
1989 movetime = thinktime - PRVM_serveredictfloat(ent, ltime);
1994 movetime = sv.frametime;
1997 // advances PRVM_serveredictfloat(ent, ltime) if not blocked
1998 SV_PushMove (ent, movetime);
2000 if (thinktime > oldltime && thinktime <= PRVM_serveredictfloat(ent, ltime))
2002 PRVM_serveredictfloat(ent, nextthink) = 0;
2003 PRVM_serverglobalfloat(time) = sv.time;
2004 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2005 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
2006 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
2012 ===============================================================================
2016 ===============================================================================
2019 static float unstickoffsets[] =
2021 // poutting -/+z changes first as they are least weird
2036 typedef enum unstickresult_e
2044 static unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset)
2046 prvm_prog_t *prog = SVVM_prog;
2049 // if not stuck in a bmodel, just return
2050 if (!SV_TestEntityPosition(ent, vec3_origin))
2051 return UNSTICK_GOOD;
2053 for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
2055 if (!SV_TestEntityPosition(ent, unstickoffsets + i))
2057 VectorCopy(unstickoffsets + i, offset);
2059 //SV_LinkEdict_TouchAreaGrid(ent);
2060 return UNSTICK_UNSTUCK;
2064 maxunstick = (int) ((PRVM_serveredictvector(ent, maxs)[2] - PRVM_serveredictvector(ent, mins)[2]) * 0.36);
2065 // magic number 0.36 allows unsticking by up to 17 units with the largest supported bbox
2067 for(i = 2; i <= maxunstick; ++i)
2069 VectorClear(offset);
2071 if (!SV_TestEntityPosition(ent, offset))
2074 //SV_LinkEdict_TouchAreaGrid(ent);
2075 return UNSTICK_UNSTUCK;
2078 if (!SV_TestEntityPosition(ent, offset))
2081 //SV_LinkEdict_TouchAreaGrid(ent);
2082 return UNSTICK_UNSTUCK;
2086 return UNSTICK_STUCK;
2089 qbool SV_UnstickEntity (prvm_edict_t *ent)
2091 prvm_prog_t *prog = SVVM_prog;
2093 switch(SV_UnstickEntityReturnOffset(ent, offset))
2097 case UNSTICK_UNSTUCK:
2098 Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
2101 if (developer_extra.integer)
2102 Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2105 Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
2114 This is a big hack to try and fix the rare case of getting stuck in the world
2118 static void SV_CheckStuck (prvm_edict_t *ent)
2120 prvm_prog_t *prog = SVVM_prog;
2123 switch(SV_UnstickEntityReturnOffset(ent, offset))
2126 VectorCopy (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, oldorigin));
2128 case UNSTICK_UNSTUCK:
2129 Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
2132 VectorSubtract(PRVM_serveredictvector(ent, oldorigin), PRVM_serveredictvector(ent, origin), offset);
2133 if (!SV_TestEntityPosition(ent, offset))
2135 Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2137 //SV_LinkEdict_TouchAreaGrid(ent);
2140 Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2143 Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
2153 static qbool SV_CheckWater (prvm_edict_t *ent)
2155 prvm_prog_t *prog = SVVM_prog;
2157 int nNativeContents;
2160 point[0] = PRVM_serveredictvector(ent, origin)[0];
2161 point[1] = PRVM_serveredictvector(ent, origin)[1];
2162 point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, mins)[2] + 1;
2164 // DRESK - Support for Entity Contents Transition Event
2165 // NOTE: Some logic needed to be slightly re-ordered
2166 // to not affect performance and allow for the feature.
2168 // Acquire Super Contents Prior to Resets
2169 cont = SV_PointSuperContents(point);
2170 // Acquire Native Contents Here
2171 nNativeContents = Mod_Q1BSP_NativeContentsFromSuperContents(cont);
2173 // DRESK - Support for Entity Contents Transition Event
2174 if(PRVM_serveredictfloat(ent, watertype))
2175 // Entity did NOT Spawn; Check
2176 SV_CheckContentsTransition(ent, nNativeContents);
2179 PRVM_serveredictfloat(ent, waterlevel) = 0;
2180 PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
2181 cont = SV_PointSuperContents(point);
2182 if (cont & (SUPERCONTENTS_LIQUIDSMASK))
2184 PRVM_serveredictfloat(ent, watertype) = nNativeContents;
2185 PRVM_serveredictfloat(ent, waterlevel) = 1;
2186 point[2] = PRVM_serveredictvector(ent, origin)[2] + (PRVM_serveredictvector(ent, mins)[2] + PRVM_serveredictvector(ent, maxs)[2])*0.5;
2187 if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
2189 PRVM_serveredictfloat(ent, waterlevel) = 2;
2190 point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, view_ofs)[2];
2191 if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
2192 PRVM_serveredictfloat(ent, waterlevel) = 3;
2196 return PRVM_serveredictfloat(ent, waterlevel) > 1;
2205 static void SV_WallFriction (prvm_edict_t *ent, float *stepnormal)
2207 prvm_prog_t *prog = SVVM_prog;
2209 vec3_t forward, into, side, v_angle;
2211 VectorCopy(PRVM_serveredictvector(ent, v_angle), v_angle);
2212 AngleVectors (v_angle, forward, NULL, NULL);
2213 if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
2215 // cut the tangential velocity
2216 i = DotProduct (stepnormal, PRVM_serveredictvector(ent, velocity));
2217 VectorScale (stepnormal, i, into);
2218 VectorSubtract (PRVM_serveredictvector(ent, velocity), into, side);
2219 PRVM_serveredictvector(ent, velocity)[0] = side[0] * (1 + d);
2220 PRVM_serveredictvector(ent, velocity)[1] = side[1] * (1 + d);
2226 =====================
2229 Player has come to a dead stop, possibly due to the problem with limited
2230 float precision at some angle joins in the BSP hull.
2232 Try fixing by pushing one pixel in each direction.
2234 This is a hack, but in the interest of good gameplay...
2235 ======================
2237 int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
2242 VectorCopy (PRVM_serveredictvector(ent, origin), oldorg);
2245 for (i=0 ; i<8 ; i++)
2247 // try pushing a little in an axial direction
2250 case 0: dir[0] = 2; dir[1] = 0; break;
2251 case 1: dir[0] = 0; dir[1] = 2; break;
2252 case 2: dir[0] = -2; dir[1] = 0; break;
2253 case 3: dir[0] = 0; dir[1] = -2; break;
2254 case 4: dir[0] = 2; dir[1] = 2; break;
2255 case 5: dir[0] = -2; dir[1] = 2; break;
2256 case 6: dir[0] = 2; dir[1] = -2; break;
2257 case 7: dir[0] = -2; dir[1] = -2; break;
2260 SV_PushEntity (&trace, ent, dir, false, true);
2262 // retry the original move
2263 PRVM_serveredictvector(ent, velocity)[0] = oldvel[0];
2264 PRVM_serveredictvector(ent, velocity)[1] = oldvel[1];
2265 PRVM_serveredictvector(ent, velocity)[2] = 0;
2266 clip = SV_FlyMove (ent, 0.1, NULL, SV_GenericHitSuperContentsMask(ent), 0);
2268 if (fabs(oldorg[1] - PRVM_serveredictvector(ent, origin)[1]) > 4
2269 || fabs(oldorg[0] - PRVM_serveredictvector(ent, origin)[0]) > 4)
2271 Con_DPrint("TryUnstick - success.\n");
2275 // go back to the original pos and try again
2276 VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
2280 VectorClear (PRVM_serveredictvector(ent, velocity));
2281 Con_DPrint("TryUnstick - failure.\n");
2287 =====================
2290 Only used by players
2291 ======================
2293 static void SV_WalkMove (prvm_edict_t *ent)
2295 prvm_prog_t *prog = SVVM_prog;
2298 //int originalmove_clip;
2299 int originalmove_flags;
2300 int originalmove_groundentity;
2301 int hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
2302 int skipsupercontentsmask = 0;
2303 int skipmaterialflagsmask = 0;
2305 vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity, entmins, entmaxs;
2306 trace_t downtrace, trace;
2309 // if frametime is 0 (due to client sending the same timestamp twice),
2311 if (sv.frametime <= 0)
2314 if (sv_gameplayfix_unstickplayers.integer)
2315 SV_CheckStuck (ent);
2317 applygravity = !SV_CheckWater (ent) && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_WALK && ! ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP);
2319 SV_CheckVelocity(ent);
2321 // do a regular slide move unless it looks like you ran into a step
2322 oldonground = (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND;
2324 VectorCopy (PRVM_serveredictvector(ent, origin), start_origin);
2325 VectorCopy (PRVM_serveredictvector(ent, velocity), start_velocity);
2327 clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, sv_gameplayfix_stepmultipletimes.integer ? sv_stepheight.value : 0);
2329 if(sv_gameplayfix_downtracesupportsongroundflag.integer)
2332 // only try this if there was no floor in the way in the trace (no,
2333 // this check seems to be not REALLY necessary, because if clip & 1,
2334 // our trace will hit that thing too)
2335 VectorSet(upmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] + 1);
2336 VectorSet(downmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] - 1);
2337 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLYMISSILE)
2338 type = MOVE_MISSILE;
2339 else if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY)
2340 type = MOVE_WORLDONLY;
2341 else if (PRVM_serveredictfloat(ent, solid) == SOLID_TRIGGER || PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
2342 type = MOVE_NOMONSTERS; // only clip against bmodels
2345 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
2346 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
2347 trace = SV_TraceBox(upmove, entmins, entmaxs, downmove, type, ent, SV_GenericHitSuperContentsMask(ent), skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
2348 if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
2350 clip |= 1; // but we HAVE found a floor
2351 // set groundentity so we get carried when walking onto a mover with sv_gameplayfix_nogravityonground
2352 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2356 // if the move did not hit the ground at any point, we're not on ground
2358 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2360 SV_CheckVelocity(ent);
2362 SV_LinkEdict_TouchAreaGrid(ent);
2364 if(clip & 8) // teleport
2367 if ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP)
2370 if (sv_nostep.integer)
2373 VectorCopy(PRVM_serveredictvector(ent, origin), originalmove_origin);
2374 VectorCopy(PRVM_serveredictvector(ent, velocity), originalmove_velocity);
2375 //originalmove_clip = clip;
2376 originalmove_flags = (int)PRVM_serveredictfloat(ent, flags);
2377 originalmove_groundentity = PRVM_serveredictedict(ent, groundentity);
2379 // if move didn't block on a step, return
2382 // if move was not trying to move into the step, return
2383 if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
2386 if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_FLY)
2388 // return if gibbed by a trigger
2389 if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_WALK)
2392 // return if attempting to jump while airborn (unless sv_jumpstep)
2393 if (!sv_jumpstep.integer)
2394 if (!oldonground && PRVM_serveredictfloat(ent, waterlevel) == 0)
2398 // try moving up and forward to go up a step
2399 // back to start pos
2400 VectorCopy (start_origin, PRVM_serveredictvector(ent, origin));
2401 VectorCopy (start_velocity, PRVM_serveredictvector(ent, velocity));
2404 VectorClear (upmove);
2405 upmove[2] = sv_stepheight.value;
2406 if(!SV_PushEntity(&trace, ent, upmove, true, true))
2408 // we got teleported when upstepping... must abort the move
2413 PRVM_serveredictvector(ent, velocity)[2] = 0;
2414 clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, 0);
2415 PRVM_serveredictvector(ent, velocity)[2] += start_velocity[2];
2418 // we got teleported when upstepping... must abort the move
2419 // note that z velocity handling may not be what QC expects here, but we cannot help it
2423 SV_CheckVelocity(ent);
2425 SV_LinkEdict_TouchAreaGrid(ent);
2427 // check for stuckness, possibly due to the limited precision of floats
2428 // in the clipping hulls
2430 && fabs(originalmove_origin[1] - PRVM_serveredictvector(ent, origin)[1]) < 0.03125
2431 && fabs(originalmove_origin[0] - PRVM_serveredictvector(ent, origin)[0]) < 0.03125)
2433 //Con_Printf("wall\n");
2434 // stepping up didn't make any progress, revert to original move
2435 VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
2436 VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
2437 //clip = originalmove_clip;
2438 PRVM_serveredictfloat(ent, flags) = originalmove_flags;
2439 PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
2440 // now try to unstick if needed
2441 //clip = SV_TryUnstick (ent, oldvel);
2445 //Con_Printf("step - ");
2447 // extra friction based on view angle
2448 if (clip & 2 && sv_wallfriction.integer)
2449 SV_WallFriction (ent, stepnormal);
2451 // don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground
2452 else if (!sv_gameplayfix_stepdown.integer || PRVM_serveredictfloat(ent, waterlevel) >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
2456 VectorClear (downmove);
2457 downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
2458 if(!SV_PushEntity(&downtrace, ent, downmove, true, true))
2460 // we got teleported when downstepping... must abort the move
2464 if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
2466 // this has been disabled so that you can't jump when you are stepping
2467 // up while already jumping (also known as the Quake2 double jump bug)
2469 // LadyHavoc: disabled this check so you can walk on monsters/players
2470 //if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
2472 //Con_Printf("onground\n");
2473 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2474 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(downtrace.ent);
2480 //Con_Printf("slope\n");
2481 // if the push down didn't end up on good ground, use the move without
2482 // the step up. This happens near wall / slope combinations, and can
2483 // cause the player to hop up higher on a slope too steep to climb
2484 VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
2485 VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
2486 //clip = originalmove_clip;
2487 PRVM_serveredictfloat(ent, flags) = originalmove_flags;
2488 PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
2491 SV_CheckVelocity(ent);
2493 SV_LinkEdict_TouchAreaGrid(ent);
2496 //============================================================================
2502 Entities that are "stuck" to another entity
2505 static void SV_Physics_Follow (prvm_edict_t *ent)
2507 prvm_prog_t *prog = SVVM_prog;
2508 vec3_t vf, vr, vu, angles, v;
2511 // LadyHavoc: implemented rotation on MOVETYPE_FOLLOW objects
2512 e = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, aiment));
2513 if (PRVM_serveredictvector(e, angles)[0] == PRVM_serveredictvector(ent, punchangle)[0] && PRVM_serveredictvector(e, angles)[1] == PRVM_serveredictvector(ent, punchangle)[1] && PRVM_serveredictvector(e, angles)[2] == PRVM_serveredictvector(ent, punchangle)[2])
2515 // quick case for no rotation
2516 VectorAdd(PRVM_serveredictvector(e, origin), PRVM_serveredictvector(ent, view_ofs), PRVM_serveredictvector(ent, origin));
2520 angles[0] = -PRVM_serveredictvector(ent, punchangle)[0];
2521 angles[1] = PRVM_serveredictvector(ent, punchangle)[1];
2522 angles[2] = PRVM_serveredictvector(ent, punchangle)[2];
2523 AngleVectors (angles, vf, vr, vu);
2524 v[0] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[0] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[0] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[0];
2525 v[1] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[1] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[1] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[1];
2526 v[2] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[2] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[2] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[2];
2527 angles[0] = -PRVM_serveredictvector(e, angles)[0];
2528 angles[1] = PRVM_serveredictvector(e, angles)[1];
2529 angles[2] = PRVM_serveredictvector(e, angles)[2];
2530 AngleVectors (angles, vf, vr, vu);
2531 PRVM_serveredictvector(ent, origin)[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + PRVM_serveredictvector(e, origin)[0];
2532 PRVM_serveredictvector(ent, origin)[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + PRVM_serveredictvector(e, origin)[1];
2533 PRVM_serveredictvector(ent, origin)[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + PRVM_serveredictvector(e, origin)[2];
2535 VectorAdd (PRVM_serveredictvector(e, angles), PRVM_serveredictvector(ent, v_angle), PRVM_serveredictvector(ent, angles));
2537 //SV_LinkEdict_TouchAreaGrid(ent);
2541 ==============================================================================
2545 ==============================================================================
2550 SV_CheckWaterTransition
2554 static void SV_CheckWaterTransition (prvm_edict_t *ent)
2557 prvm_prog_t *prog = SVVM_prog;
2558 // LadyHavoc: bugfixes in this function are keyed to the sv_gameplayfix_bugfixedcheckwatertransition cvar - if this cvar is 0 then all the original bugs should be reenabled for compatibility
2560 VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
2561 cont = Mod_Q1BSP_NativeContentsFromSuperContents(SV_PointSuperContents(entorigin));
2562 if (!PRVM_serveredictfloat(ent, watertype))
2564 // just spawned here
2565 if (!sv_gameplayfix_fixedcheckwatertransition.integer)
2567 PRVM_serveredictfloat(ent, watertype) = cont;
2568 PRVM_serveredictfloat(ent, waterlevel) = 1;
2572 // DRESK - Support for Entity Contents Transition Event
2573 // NOTE: Call here BEFORE updating the watertype below,
2574 // and suppress watersplash sound if a valid function
2575 // call was made to allow for custom "splash" sounds.
2576 else if( !SV_CheckContentsTransition(ent, cont) )
2577 { // Contents Transition Function Invalid; Potentially Play Water Sound
2578 // check if the entity crossed into or out of water
2579 if (sv_sound_watersplash.string && ((PRVM_serveredictfloat(ent, watertype) == CONTENTS_WATER || PRVM_serveredictfloat(ent, watertype) == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
2580 SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1, false, 1.0f);
2583 if (cont <= CONTENTS_WATER)
2585 PRVM_serveredictfloat(ent, watertype) = cont;
2586 PRVM_serveredictfloat(ent, waterlevel) = 1;
2590 PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
2591 PRVM_serveredictfloat(ent, waterlevel) = sv_gameplayfix_fixedcheckwatertransition.integer ? 0 : cont;
2599 Toss, bounce, and fly movement. When onground, do nothing.
2603 void SV_Physics_Toss (prvm_edict_t *ent)
2605 prvm_prog_t *prog = SVVM_prog;
2610 prvm_edict_t *groundentity;
2611 float d, ent_gravity;
2615 // if onground, return without moving
2616 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2618 groundentity = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, groundentity));
2619 if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
2621 // don't stick to ground if onground and moving upward
2622 PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
2624 else if (!PRVM_serveredictedict(ent, groundentity) || !sv_gameplayfix_noairborncorpse.integer)
2626 // we can trust FL_ONGROUND if groundentity is world because it never moves
2629 else if (ent->priv.server->suspendedinairflag && groundentity->free)
2631 // if ent was supported by a brush model on previous frame,
2632 // and groundentity is now freed, set groundentity to 0 (world)
2633 // which leaves it suspended in the air
2634 PRVM_serveredictedict(ent, groundentity) = 0;
2635 if (sv_gameplayfix_noairborncorpse_allowsuspendeditems.integer)
2638 else if (BoxesOverlap(ent->priv.server->cullmins, ent->priv.server->cullmaxs, groundentity->priv.server->cullmins, groundentity->priv.server->cullmaxs))
2640 // don't slide if still touching the groundentity
2644 ent->priv.server->suspendedinairflag = false;
2646 SV_CheckVelocity (ent);
2649 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_TOSS || PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCE)
2650 PRVM_serveredictvector(ent, velocity)[2] -= SV_Gravity(ent);
2653 VectorMA (PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2655 movetime = sv.frametime;
2656 for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++)
2659 VectorScale(PRVM_serveredictvector(ent, velocity), movetime, move);
2660 // The buzzsaw traps in r2m6 and r2m7 use MOVETYPE_FLY and rely on moving while stuck in the world.
2661 // Quake movetypes checked allsolid only in SV_FlyMove().
2662 if(!SV_PushEntity(&trace, ent, move, true, PRVM_serveredictfloat(ent, movetype) != MOVETYPE_FLY))
2663 return; // teleported
2666 if (trace.fraction == 1)
2668 movetime *= 1 - min(1, trace.fraction);
2669 switch((int)PRVM_serveredictfloat(ent, movetype))
2671 case MOVETYPE_BOUNCEMISSILE:
2672 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
2674 bouncefactor = 1.0f;
2676 ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
2677 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2678 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2681 case MOVETYPE_BOUNCE:
2682 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
2684 bouncefactor = 0.5f;
2686 bouncestop = PRVM_serveredictfloat(ent, bouncestop);
2688 bouncestop = 60.0f / 800.0f;
2690 ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
2691 ent_gravity = PRVM_serveredictfloat(ent, gravity);
2694 // LadyHavoc: fixed grenades not bouncing when fired down a slope
2695 if (sv_gameplayfix_grenadebouncedownslopes.integer)
2696 d = fabs(DotProduct(trace.plane.normal, PRVM_serveredictvector(ent, velocity)));
2698 d = PRVM_serveredictvector(ent, velocity)[2];
2699 if (trace.plane.normal[2] > 0.7 && d < sv_gravity.value * bouncestop * ent_gravity)
2701 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2702 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2703 VectorClear(PRVM_serveredictvector(ent, velocity));
2704 VectorClear(PRVM_serveredictvector(ent, avelocity));
2709 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2710 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2715 ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1.0);
2716 if (trace.plane.normal[2] > 0.7)
2718 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2719 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2720 if (PRVM_serveredictfloat(((prvm_edict_t *)trace.ent), solid) == SOLID_BSP)
2721 ent->priv.server->suspendedinairflag = true;
2722 VectorClear (PRVM_serveredictvector(ent, velocity));
2723 VectorClear (PRVM_serveredictvector(ent, avelocity));
2728 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2729 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2736 // check for in water
2737 SV_CheckWaterTransition (ent);
2741 ===============================================================================
2745 ===============================================================================
2752 Monsters freefall when they don't have a ground entity, otherwise
2753 all movement is done with discrete steps.
2755 This is also used for objects that have become still on the ground, but
2756 will fall if the floor is pulled out from under them.
2759 static void SV_Physics_Step (prvm_edict_t *ent)
2761 prvm_prog_t *prog = SVVM_prog;
2762 int flags = (int)PRVM_serveredictfloat(ent, flags);
2765 // Backup Velocity in the event that movetypesteplandevent is called,
2766 // to provide a parameter with the entity's velocity at impact.
2767 vec3_t backupVelocity;
2768 VectorCopy(PRVM_serveredictvector(ent, velocity), backupVelocity);
2769 // don't fall at all if fly/swim
2770 if (!(flags & (FL_FLY | FL_SWIM)))
2772 if (flags & FL_ONGROUND)
2774 // freefall if onground and moving upward
2775 // freefall if not standing on a world surface (it may be a lift or trap door)
2776 if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
2778 PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
2779 SV_CheckVelocity(ent);
2780 SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0, 0, 0);
2782 SV_LinkEdict_TouchAreaGrid(ent);
2783 ent->priv.server->waterposition_forceupdate = true;
2788 // freefall if not onground
2789 int hitsound = PRVM_serveredictvector(ent, velocity)[2] < sv_gravity.value * -0.1;
2791 SV_CheckVelocity(ent);
2792 SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0, 0, 0);
2794 SV_LinkEdict_TouchAreaGrid(ent);
2797 if (hitsound && (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2799 // DRESK - Check for Entity Land Event Function
2800 if(PRVM_serveredictfunction(ent, movetypesteplandevent))
2801 { // Valid Function; Execute
2802 // Prepare Parameters
2803 // Assign Velocity at Impact
2804 PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0];
2805 PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1];
2806 PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2];
2808 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2810 PRVM_serverglobalfloat(time) = sv.time;
2811 // Execute VM Function
2812 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, movetypesteplandevent), "movetypesteplandevent: NULL function");
2815 // Check for Engine Landing Sound
2816 if(sv_sound_land.string)
2817 SV_StartSound(ent, 0, sv_sound_land.string, 255, 1, false, 1.0f);
2819 ent->priv.server->waterposition_forceupdate = true;
2824 //============================================================================
2826 static void SV_Physics_Entity (prvm_edict_t *ent)
2828 prvm_prog_t *prog = SVVM_prog;
2829 // don't run think/move on newly spawned projectiles as it messes up
2830 // movement interpolation and rocket trails, and is inconsistent with
2831 // respect to entities spawned in the same frame
2832 // (if an ent spawns a higher numbered ent, it moves in the same frame,
2833 // but if it spawns a lower numbered ent, it doesn't - this never moves
2834 // ents in the first frame regardless)
2835 qbool runmove = ent->priv.server->move;
2836 ent->priv.server->move = true;
2837 if (!runmove && sv_gameplayfix_delayprojectiles.integer > 0)
2839 switch ((int) PRVM_serveredictfloat(ent, movetype))
2842 case MOVETYPE_FAKEPUSH:
2843 SV_Physics_Pusher (ent);
2846 // LadyHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
2847 if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
2850 case MOVETYPE_FOLLOW:
2851 if(SV_RunThink(ent))
2852 SV_Physics_Follow (ent);
2854 case MOVETYPE_NOCLIP:
2855 if (SV_RunThink(ent))
2858 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
2859 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2864 SV_Physics_Step (ent);
2866 if (SV_RunThink(ent))
2867 if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
2869 ent->priv.server->waterposition_forceupdate = false;
2870 VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
2871 SV_CheckWaterTransition(ent);
2875 if (SV_RunThink (ent))
2879 case MOVETYPE_BOUNCE:
2880 case MOVETYPE_BOUNCEMISSILE:
2881 case MOVETYPE_FLYMISSILE:
2883 case MOVETYPE_FLY_WORLDONLY:
2885 if (SV_RunThink (ent))
2886 SV_Physics_Toss (ent);
2888 case MOVETYPE_PHYSICS:
2889 if (SV_RunThink(ent))
2892 SV_LinkEdict_TouchAreaGrid(ent);
2896 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
2898 Con_Printf ("SV_Physics: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2903 static void SV_Physics_ClientEntity_NoThink (prvm_edict_t *ent)
2905 prvm_prog_t *prog = SVVM_prog;
2907 // don't run think at all, that is done during server frames
2908 // instead, call the movetypes directly so they match client input
2910 // This probably only makes sense for CSQC-networked (SendEntity field set) player entities
2911 switch ((int) PRVM_serveredictfloat(ent, movetype))
2914 case MOVETYPE_FAKEPUSH:
2915 // push physics relies heavily on think times and calls, and so cannot be predicted currently
2916 Con_Printf ("SV_Physics_ClientEntity_NoThink: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2920 case MOVETYPE_FOLLOW:
2921 SV_Physics_Follow (ent);
2923 case MOVETYPE_NOCLIP:
2924 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
2925 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2928 SV_Physics_Step (ent);
2934 case MOVETYPE_BOUNCE:
2935 case MOVETYPE_BOUNCEMISSILE:
2936 case MOVETYPE_FLYMISSILE:
2937 SV_Physics_Toss (ent);
2940 case MOVETYPE_FLY_WORLDONLY:
2943 case MOVETYPE_PHYSICS:
2946 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
2948 Con_Printf ("SV_Physics_ClientEntity_NoThink: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2953 // asynchronous path
2954 void SV_Physics_ClientMove(void)
2956 prvm_prog_t *prog = SVVM_prog;
2958 ent = host_client->edict;
2960 // call player physics, this needs the proper frametime
2961 PRVM_serverglobalfloat(frametime) = sv.frametime;
2964 // call standard client pre-think, with frametime = 0
2965 PRVM_serverglobalfloat(time) = sv.time;
2966 PRVM_serverglobalfloat(frametime) = 0;
2967 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2968 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
2969 PRVM_serverglobalfloat(frametime) = sv.frametime;
2971 // make sure the velocity is sane (not a NaN)
2972 SV_CheckVelocity(ent);
2974 // perform movetype behaviour
2975 // note: will always be MOVETYPE_WALK if disableclientprediction = 0
2976 SV_Physics_ClientEntity_NoThink (ent);
2978 // call standard player post-think, with frametime = 0
2979 PRVM_serverglobalfloat(time) = sv.time;
2980 PRVM_serverglobalfloat(frametime) = 0;
2981 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2982 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
2983 PRVM_serverglobalfloat(frametime) = sv.frametime;
2985 if(PRVM_serveredictfloat(ent, fixangle))
2987 // angle fixing was requested by physics code...
2988 // so store the current angles for later use
2989 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2990 host_client->fixangle_angles_set = true;
2992 // and clear fixangle for the next frame
2993 PRVM_serveredictfloat(ent, fixangle) = 0;
2997 static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent)
2999 prvm_prog_t *prog = SVVM_prog;
3000 // don't do physics on disconnected clients, FrikBot relies on this
3001 if (!host_client->begun)
3004 // make sure the velocity is sane (not a NaN)
3005 SV_CheckVelocity(ent);
3007 // don't run physics here if running asynchronously
3008 if (host_client->clmovement_inputtimeout <= 0)
3011 //host_client->cmd.time = max(host_client->cmd.time, sv.time);
3014 // make sure the velocity is still sane (not a NaN)
3015 SV_CheckVelocity(ent);
3017 // call standard client pre-think
3018 PRVM_serverglobalfloat(time) = sv.time;
3019 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
3020 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
3022 // make sure the velocity is still sane (not a NaN)
3023 SV_CheckVelocity(ent);
3026 static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
3028 prvm_prog_t *prog = SVVM_prog;
3029 // don't do physics on disconnected clients, FrikBot relies on this
3030 if (!host_client->begun)
3033 // make sure the velocity is sane (not a NaN)
3034 SV_CheckVelocity(ent);
3036 // call standard player post-think
3037 PRVM_serverglobalfloat(time) = sv.time;
3038 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
3039 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
3041 // make sure the velocity is still sane (not a NaN)
3042 SV_CheckVelocity(ent);
3044 if(PRVM_serveredictfloat(ent, fixangle))
3046 // angle fixing was requested by physics code...
3047 // so store the current angles for later use
3048 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
3049 host_client->fixangle_angles_set = true;
3051 // and clear fixangle for the next frame
3052 PRVM_serveredictfloat(ent, fixangle) = 0;
3055 // decrement the countdown variable used to decide when to go back to
3056 // synchronous physics
3057 if (host_client->clmovement_inputtimeout > sv.frametime)
3058 host_client->clmovement_inputtimeout -= sv.frametime;
3060 host_client->clmovement_inputtimeout = 0;
3063 static void SV_Physics_ClientEntity(prvm_edict_t *ent)
3065 prvm_prog_t *prog = SVVM_prog;
3066 // don't do physics on disconnected clients, FrikBot relies on this
3067 if (!host_client->begun)
3069 memset(&host_client->cmd, 0, sizeof(host_client->cmd));
3073 // make sure the velocity is sane (not a NaN)
3074 SV_CheckVelocity(ent);
3076 switch ((int) PRVM_serveredictfloat(ent, movetype))
3079 case MOVETYPE_FAKEPUSH:
3080 SV_Physics_Pusher (ent);
3083 // LadyHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
3084 if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
3087 case MOVETYPE_FOLLOW:
3089 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3090 SV_Physics_Follow (ent);
3092 case MOVETYPE_NOCLIP:
3094 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3097 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
3098 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
3102 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3103 SV_Physics_Step (ent);
3104 if (SV_RunThink(ent))
3105 if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
3107 ent->priv.server->waterposition_forceupdate = false;
3108 VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
3109 SV_CheckWaterTransition(ent);
3114 // don't run physics here if running asynchronously
3115 if (host_client->clmovement_inputtimeout <= 0)
3119 case MOVETYPE_BOUNCE:
3120 case MOVETYPE_BOUNCEMISSILE:
3121 case MOVETYPE_FLYMISSILE:
3124 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3125 SV_Physics_Toss (ent);
3128 case MOVETYPE_FLY_WORLDONLY:
3130 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3133 case MOVETYPE_PHYSICS:
3137 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
3139 Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
3143 SV_CheckVelocity (ent);
3146 SV_LinkEdict_TouchAreaGrid(ent);
3148 SV_CheckVelocity (ent);
3157 void SV_Physics (void)
3159 prvm_prog_t *prog = SVVM_prog;
3163 // free memory for resources that are no longer referenced
3164 PRVM_GarbageCollection(prog);
3166 // let the progs know that a new frame has started
3167 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
3168 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
3169 PRVM_serverglobalfloat(time) = sv.time;
3170 PRVM_serverglobalfloat(frametime) = sv.frametime;
3171 prog->ExecuteProgram(prog, PRVM_serverfunction(StartFrame), "QC function StartFrame is missing");
3174 // run physics engine
3175 World_Physics_Frame(&sv.world, sv.frametime, sv_gravity.value);
3179 // treat each object in turn
3182 // if force_retouch, relink all the entities
3183 if (PRVM_serverglobalfloat(force_retouch) > 0)
3184 for (i = 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3186 SV_LinkEdict_TouchAreaGrid(ent); // force retouch even for stationary
3188 if (sv_gameplayfix_consistentplayerprethink.integer)
3190 // run physics on the client entities in 3 stages
3191 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3193 SV_Physics_ClientEntity_PreThink(ent);
3195 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3197 SV_Physics_ClientEntity(ent);
3199 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3201 SV_Physics_ClientEntity_PostThink(ent);
3205 // run physics on the client entities
3206 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3210 SV_Physics_ClientEntity_PreThink(ent);
3211 SV_Physics_ClientEntity(ent);
3212 SV_Physics_ClientEntity_PostThink(ent);
3217 // run physics on all the non-client entities
3218 if (!sv_freezenonclients.integer)
3220 for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3222 SV_Physics_Entity(ent);
3223 // make a second pass to see if any ents spawned this frame and make
3224 // sure they run their move/think
3225 if (sv_gameplayfix_delayprojectiles.integer < 0)
3226 for (i = svs.maxclients + 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3227 if (!ent->priv.server->move && !ent->free)
3228 SV_Physics_Entity(ent);
3231 if (PRVM_serverglobalfloat(force_retouch) > 0)
3232 PRVM_serverglobalfloat(force_retouch) = max(0, PRVM_serverglobalfloat(force_retouch) - 1);
3234 // LadyHavoc: endframe support
3235 if (PRVM_serverfunction(EndFrame))
3237 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
3238 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
3239 PRVM_serverglobalfloat(time) = sv.time;
3240 prog->ExecuteProgram(prog, PRVM_serverfunction(EndFrame), "QC function EndFrame is missing");
3243 // decrement prog->num_edicts if the highest number entities died
3244 for (;PRVM_ED_CanAlloc(prog, PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--);
3246 if (!sv_freezenonclients.integer)
3247 sv.time += sv.frametime;