2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "prvm_cmds.h"
28 pushmove objects do not obey gravity, and do not interact with each other or trigger fields, but block normal movement and push normal objects when they move.
30 onground is set for toss objects when they come to a complete rest. it is set for steping or walking objects
32 doors, plats, etc are SOLID_BSP, and MOVETYPE_PUSH
33 bonus items are SOLID_TRIGGER touch, and MOVETYPE_TOSS
34 corpses are SOLID_NOT and MOVETYPE_TOSS
35 crates are SOLID_BBOX and MOVETYPE_TOSS
36 walking monsters are SOLID_SLIDEBOX and MOVETYPE_STEP
37 flying/floating monsters are SOLID_SLIDEBOX and MOVETYPE_FLY
39 solid_edge items only clip against bsp models.
43 #define MOVE_EPSILON 0.01
45 void SV_Physics_Toss (prvm_edict_t *ent);
47 int SV_GetPitchSign(prvm_prog_t *prog, prvm_edict_t *ent)
51 (model = SV_GetModelFromEdict(ent))
53 model->type == mod_alias
56 (((unsigned char)PRVM_serveredictfloat(ent, pflags)) & PFLAGS_FULLDYNAMIC)
58 ((gamemode == GAME_TENEBRAE) && ((unsigned int)PRVM_serveredictfloat(ent, effects) & (16 | 32)))
66 ===============================================================================
70 ===============================================================================
73 int SV_GenericHitSuperContentsMask(const prvm_edict_t *passedict)
75 prvm_prog_t *prog = SVVM_prog;
78 int dphitcontentsmask = (int)PRVM_serveredictfloat(passedict, dphitcontentsmask);
79 if (dphitcontentsmask)
80 return dphitcontentsmask;
81 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_SLIDEBOX)
83 if ((int)PRVM_serveredictfloat(passedict, flags) & FL_MONSTER)
84 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_MONSTERCLIP;
86 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_PLAYERCLIP;
88 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_CORPSE)
89 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
90 else if (PRVM_serveredictfloat(passedict, solid) == SOLID_TRIGGER)
91 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY;
93 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
96 return SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_CORPSE;
104 trace_t SV_TracePoint(const vec3_t start, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask)
106 prvm_prog_t *prog = SVVM_prog;
107 int i, bodysupercontents;
110 prvm_edict_t *traceowner, *touch;
112 // temporary storage because prvm_vec_t may differ from vec_t
113 vec3_t touchmins, touchmaxs;
114 // bounding box of entire move area
115 vec3_t clipboxmins, clipboxmaxs;
116 // size when clipping against monsters
117 vec3_t clipmins2, clipmaxs2;
118 // start and end origin of move
122 // matrices to transform into/out of other entity's space
123 matrix4x4_t matrix, imatrix;
124 // model of other entity
126 // list of entities to test for collisions
128 static prvm_edict_t *touchedicts[MAX_EDICTS];
131 //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
133 VectorCopy(start, clipstart);
134 VectorClear(clipmins2);
135 VectorClear(clipmaxs2);
136 #if COLLISIONPARANOID >= 3
137 Con_Printf("move(%f %f %f)", clipstart[0], clipstart[1], clipstart[2]);
141 Collision_ClipPointToWorld(&cliptrace, sv.worldmodel, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
142 cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
143 if (cliptrace.startsolid || cliptrace.fraction < 1)
144 cliptrace.ent = prog->edicts;
145 if (type == MOVE_WORLDONLY)
148 if (type == MOVE_MISSILE)
150 // LadyHavoc: modified this, was = -15, now -= 15
151 for (i = 0;i < 3;i++)
158 // create the bounding box of the entire move
159 for (i = 0;i < 3;i++)
161 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
162 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
165 // debug override to test against everything
166 if (sv_debugmove.integer)
168 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
169 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
172 // if the passedict is world, make it NULL (to avoid two checks each time)
173 if (passedict == prog->edicts)
175 // precalculate prog value for passedict for comparisons
176 passedictprog = PRVM_EDICT_TO_PROG(passedict);
177 // precalculate passedict's owner edict pointer for comparisons
178 traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
180 clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
183 // because this uses World_EntitiestoBox, we know all entity boxes overlap
184 // the clip region, so we can skip culling checks in the loop below
185 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
186 if (numtouchedicts > MAX_EDICTS)
188 // this never happens
189 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
190 numtouchedicts = MAX_EDICTS;
192 for (i = 0;i < numtouchedicts;i++)
194 touch = touchedicts[i];
196 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
198 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
203 // don't clip against self
204 if (passedict == touch)
206 // don't clip owned entities against owner
207 if (traceowner == touch)
209 // don't clip owner against owned entities
210 if (passedictprog == PRVM_serveredictedict(touch, owner))
212 // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
213 if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
215 // don't clip points against points (they can't collide)
216 if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
220 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
222 // might interact, so do an exact clip
224 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
226 model = SV_GetModelFromEdict(touch);
227 pitchsign = SV_GetPitchSign(prog, touch);
230 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
232 Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
233 Matrix4x4_Invert_Simple(&imatrix, &matrix);
234 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
235 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
236 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
237 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
238 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
239 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
240 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, 0.0f);
242 Collision_ClipPointToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
244 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
256 trace_t SV_TraceLine(const vec3_t start, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
258 prvm_prog_t *prog = SVVM_prog;
259 int i, bodysupercontents;
262 prvm_edict_t *traceowner, *touch;
264 // temporary storage because prvm_vec_t may differ from vec_t
265 vec3_t touchmins, touchmaxs;
266 // bounding box of entire move area
267 vec3_t clipboxmins, clipboxmaxs;
268 // size when clipping against monsters
269 vec3_t clipmins2, clipmaxs2;
270 // start and end origin of move
271 vec3_t clipstart, clipend;
274 // matrices to transform into/out of other entity's space
275 matrix4x4_t matrix, imatrix;
276 // model of other entity
278 // list of entities to test for collisions
280 static prvm_edict_t *touchedicts[MAX_EDICTS];
282 if (VectorCompare(start, end))
283 return SV_TracePoint(start, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
285 //return SV_TraceBox(start, vec3_origin, vec3_origin, end, type, passedict, hitsupercontentsmask);
287 VectorCopy(start, clipstart);
288 VectorCopy(end, clipend);
289 VectorClear(clipmins2);
290 VectorClear(clipmaxs2);
291 #if COLLISIONPARANOID >= 3
292 Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
296 Collision_ClipLineToWorld(&cliptrace, sv.worldmodel, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, false);
297 cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
298 if (cliptrace.startsolid || cliptrace.fraction < 1)
299 cliptrace.ent = prog->edicts;
300 if (type == MOVE_WORLDONLY)
303 if (type == MOVE_MISSILE)
305 // LadyHavoc: modified this, was = -15, now -= 15
306 for (i = 0;i < 3;i++)
313 // create the bounding box of the entire move
314 for (i = 0;i < 3;i++)
316 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + clipmins2[i] - 1;
317 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + clipmaxs2[i] + 1;
320 // debug override to test against everything
321 if (sv_debugmove.integer)
323 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
324 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
327 // if the passedict is world, make it NULL (to avoid two checks each time)
328 if (passedict == prog->edicts)
330 // precalculate prog value for passedict for comparisons
331 passedictprog = PRVM_EDICT_TO_PROG(passedict);
332 // precalculate passedict's owner edict pointer for comparisons
333 traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
335 clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
338 // because this uses World_EntitiestoBox, we know all entity boxes overlap
339 // the clip region, so we can skip culling checks in the loop below
340 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
341 if (numtouchedicts > MAX_EDICTS)
343 // this never happens
344 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
345 numtouchedicts = MAX_EDICTS;
347 for (i = 0;i < numtouchedicts;i++)
349 touch = touchedicts[i];
351 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
353 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
358 // don't clip against self
359 if (passedict == touch)
361 // don't clip owned entities against owner
362 if (traceowner == touch)
364 // don't clip owner against owned entities
365 if (passedictprog == PRVM_serveredictedict(touch, owner))
367 // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
368 if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
370 // don't clip points against points (they can't collide)
371 if (VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
375 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
377 // might interact, so do an exact clip
379 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
381 model = SV_GetModelFromEdict(touch);
382 pitchsign = SV_GetPitchSign(prog, touch);
385 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
387 Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
388 Matrix4x4_Invert_Simple(&imatrix, &matrix);
389 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
390 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
391 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
392 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
393 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
394 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
395 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
397 Collision_ClipLineToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend, false);
399 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
411 #if COLLISIONPARANOID >= 1
412 static trace_t SV_TraceBox_(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
414 trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
417 prvm_prog_t *prog = SVVM_prog;
418 vec3_t hullmins, hullmaxs;
419 int i, bodysupercontents;
423 prvm_edict_t *traceowner, *touch;
425 // temporary storage because prvm_vec_t may differ from vec_t
426 vec3_t touchmins, touchmaxs;
427 // bounding box of entire move area
428 vec3_t clipboxmins, clipboxmaxs;
429 // size of the moving object
430 vec3_t clipmins, clipmaxs;
431 // size when clipping against monsters
432 vec3_t clipmins2, clipmaxs2;
433 // start and end origin of move
434 vec3_t clipstart, clipend;
437 // matrices to transform into/out of other entity's space
438 matrix4x4_t matrix, imatrix;
439 // model of other entity
441 // list of entities to test for collisions
443 static prvm_edict_t *touchedicts[MAX_EDICTS];
445 if (VectorCompare(mins, maxs))
447 vec3_t shiftstart, shiftend;
448 VectorAdd(start, mins, shiftstart);
449 VectorAdd(end, mins, shiftend);
450 if (VectorCompare(start, end))
451 trace = SV_TracePoint(shiftstart, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
453 trace = SV_TraceLine(shiftstart, shiftend, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
454 VectorSubtract(trace.endpos, mins, trace.endpos);
458 VectorCopy(start, clipstart);
459 VectorCopy(end, clipend);
460 VectorCopy(mins, clipmins);
461 VectorCopy(maxs, clipmaxs);
462 VectorCopy(mins, clipmins2);
463 VectorCopy(maxs, clipmaxs2);
464 #if COLLISIONPARANOID >= 3
465 Con_Printf("move(%f %f %f,%f %f %f)", clipstart[0], clipstart[1], clipstart[2], clipend[0], clipend[1], clipend[2]);
469 Collision_ClipToWorld(&cliptrace, sv.worldmodel, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
470 cliptrace.worldstartsolid = cliptrace.bmodelstartsolid = cliptrace.startsolid;
471 if (cliptrace.startsolid || cliptrace.fraction < 1)
472 cliptrace.ent = prog->edicts;
473 if (type == MOVE_WORLDONLY)
476 if (type == MOVE_MISSILE)
478 // LadyHavoc: modified this, was = -15, now -= 15
479 for (i = 0;i < 3;i++)
486 // get adjusted box for bmodel collisions if the world is q1bsp or hlbsp
487 if (sv.worldmodel && sv.worldmodel->brush.RoundUpToHullSize)
488 sv.worldmodel->brush.RoundUpToHullSize(sv.worldmodel, clipmins, clipmaxs, hullmins, hullmaxs);
491 VectorCopy(clipmins, hullmins);
492 VectorCopy(clipmaxs, hullmaxs);
495 // create the bounding box of the entire move
496 for (i = 0;i < 3;i++)
498 clipboxmins[i] = min(clipstart[i], cliptrace.endpos[i]) + min(hullmins[i], clipmins2[i]) - 1;
499 clipboxmaxs[i] = max(clipstart[i], cliptrace.endpos[i]) + max(hullmaxs[i], clipmaxs2[i]) + 1;
502 // debug override to test against everything
503 if (sv_debugmove.integer)
505 clipboxmins[0] = clipboxmins[1] = clipboxmins[2] = (vec_t)-999999999;
506 clipboxmaxs[0] = clipboxmaxs[1] = clipboxmaxs[2] = (vec_t)999999999;
509 // if the passedict is world, make it NULL (to avoid two checks each time)
510 if (passedict == prog->edicts)
512 // precalculate prog value for passedict for comparisons
513 passedictprog = PRVM_EDICT_TO_PROG(passedict);
514 // figure out whether this is a point trace for comparisons
515 pointtrace = VectorCompare(clipmins, clipmaxs);
516 // precalculate passedict's owner edict pointer for comparisons
517 traceowner = passedict ? PRVM_PROG_TO_EDICT(PRVM_serveredictedict(passedict, owner)) : 0;
519 clipgroup = passedict ? (int)PRVM_serveredictfloat(passedict, clipgroup) : 0;
522 // because this uses World_EntitiestoBox, we know all entity boxes overlap
523 // the clip region, so we can skip culling checks in the loop below
524 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
525 if (numtouchedicts > MAX_EDICTS)
527 // this never happens
528 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
529 numtouchedicts = MAX_EDICTS;
531 for (i = 0;i < numtouchedicts;i++)
533 touch = touchedicts[i];
535 if (PRVM_serveredictfloat(touch, solid) < SOLID_BBOX)
537 if (type == MOVE_NOMONSTERS && PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
542 // don't clip against self
543 if (passedict == touch)
545 // don't clip owned entities against owner
546 if (traceowner == touch)
548 // don't clip owner against owned entities
549 if (passedictprog == PRVM_serveredictedict(touch, owner))
551 // don't clip against any entities in the same clipgroup (DP_RM_CLIPGROUP)
552 if (clipgroup && clipgroup == (int)PRVM_serveredictfloat(touch, clipgroup))
554 // don't clip points against points (they can't collide)
555 if (pointtrace && VectorCompare(PRVM_serveredictvector(touch, mins), PRVM_serveredictvector(touch, maxs)) && (type != MOVE_MISSILE || !((int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)))
559 bodysupercontents = PRVM_serveredictfloat(touch, solid) == SOLID_CORPSE ? SUPERCONTENTS_CORPSE : SUPERCONTENTS_BODY;
561 // might interact, so do an exact clip
563 if ((int) PRVM_serveredictfloat(touch, solid) == SOLID_BSP || type == MOVE_HITMODEL)
565 model = SV_GetModelFromEdict(touch);
566 pitchsign = SV_GetPitchSign(prog, touch);
569 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
571 Matrix4x4_CreateTranslate(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2]);
572 Matrix4x4_Invert_Simple(&imatrix, &matrix);
573 VM_GenerateFrameGroupBlend(prog, touch->priv.server->framegroupblend, touch);
574 VM_FrameBlendFromFrameGroupBlend(touch->priv.server->frameblend, touch->priv.server->framegroupblend, model, sv.time);
575 VM_UpdateEdictSkeleton(prog, touch, model, touch->priv.server->frameblend);
576 VectorCopy(PRVM_serveredictvector(touch, mins), touchmins);
577 VectorCopy(PRVM_serveredictvector(touch, maxs), touchmaxs);
578 if (type == MOVE_MISSILE && (int)PRVM_serveredictfloat(touch, flags) & FL_MONSTER)
579 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins2, clipmaxs2, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
581 Collision_ClipToGenericEntity(&trace, model, touch->priv.server->frameblend, &touch->priv.server->skeleton, touchmins, touchmaxs, bodysupercontents, &matrix, &imatrix, clipstart, clipmins, clipmaxs, clipend, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
583 Collision_CombineTraces(&cliptrace, &trace, (void *)touch, PRVM_serveredictfloat(touch, solid) == SOLID_BSP);
590 #if COLLISIONPARANOID >= 1
591 trace_t SV_TraceBox(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float extend)
593 prvm_prog_t *prog = SVVM_prog;
597 trace = SV_TraceBox_(start, mins, maxs, end, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend);
600 VectorCopy(trace.endpos, temp);
601 endstuck = SV_TraceBox_(temp, mins, maxs, temp, type, passedict, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, extend).startsolid;
602 #if COLLISIONPARANOID < 3
603 if (trace.startsolid || endstuck)
605 Con_Printf("%s{e%i:%f %f %f:%f %f %f:%f:%f %f %f%s%s}\n", (trace.startsolid || endstuck) ? "^3" : "", passedict ? (int)(passedict - prog->edicts) : -1, PRVM_serveredictvector(passedict, origin)[0], PRVM_serveredictvector(passedict, origin)[1], PRVM_serveredictvector(passedict, origin)[2], end[0] - PRVM_serveredictvector(passedict, origin)[0], end[1] - PRVM_serveredictvector(passedict, origin)[1], end[2] - PRVM_serveredictvector(passedict, origin)[2], trace.fraction, trace.endpos[0] - PRVM_serveredictvector(passedict, origin)[0], trace.endpos[1] - PRVM_serveredictvector(passedict, origin)[1], trace.endpos[2] - PRVM_serveredictvector(passedict, origin)[2], trace.startsolid ? " startstuck" : "", endstuck ? " endstuck" : "");
611 int SV_PointSuperContents(const vec3_t point)
613 prvm_prog_t *prog = SVVM_prog;
614 int supercontents = 0;
618 // matrices to transform into/out of other entity's space
619 matrix4x4_t matrix, imatrix;
620 // model of other entity
623 // list of entities to test for collisions
625 static prvm_edict_t *touchedicts[MAX_EDICTS];
627 // get world supercontents at this point
628 if (sv.worldmodel && sv.worldmodel->PointSuperContents)
629 supercontents = sv.worldmodel->PointSuperContents(sv.worldmodel, 0, point);
631 // if sv_gameplayfix_swiminbmodels is off we're done
632 if (!sv_gameplayfix_swiminbmodels.integer)
633 return supercontents;
635 // get list of entities at this point
636 numtouchedicts = SV_EntitiesInBox(point, point, MAX_EDICTS, touchedicts);
637 if (numtouchedicts > MAX_EDICTS)
639 // this never happens
640 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
641 numtouchedicts = MAX_EDICTS;
643 for (i = 0;i < numtouchedicts;i++)
645 touch = touchedicts[i];
647 // we only care about SOLID_BSP for pointcontents
648 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
651 // might interact, so do an exact clip
652 model = SV_GetModelFromEdict(touch);
653 if (!model || !model->PointSuperContents)
655 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
656 Matrix4x4_Invert_Simple(&imatrix, &matrix);
657 Matrix4x4_Transform(&imatrix, point, transformed);
658 frame = (int)PRVM_serveredictfloat(touch, frame);
659 supercontents |= model->PointSuperContents(model, bound(0, frame, (model->numframes - 1)), transformed);
662 return supercontents;
666 ===============================================================================
668 Linking entities into the world culling system
670 ===============================================================================
673 int SV_EntitiesInBox(const vec3_t mins, const vec3_t maxs, int maxedicts, prvm_edict_t **resultedicts)
675 prvm_prog_t *prog = SVVM_prog;
676 vec3_t paddedmins, paddedmaxs;
677 if (maxedicts < 1 || resultedicts == NULL)
679 // LadyHavoc: discovered this actually causes its own bugs (dm6 teleporters being too close to info_teleport_destination)
680 //VectorSet(paddedmins, mins[0] - 10, mins[1] - 10, mins[2] - 1);
681 //VectorSet(paddedmaxs, maxs[0] + 10, maxs[1] + 10, maxs[2] + 1);
682 VectorCopy(mins, paddedmins);
683 VectorCopy(maxs, paddedmaxs);
684 if (sv_areadebug.integer)
686 int numresultedicts = 0;
689 for (edictindex = 1;edictindex < prog->num_edicts;edictindex++)
691 ed = PRVM_EDICT_NUM(edictindex);
692 if (!ed->free && BoxesOverlap(PRVM_serveredictvector(ed, absmin), PRVM_serveredictvector(ed, absmax), paddedmins, paddedmaxs))
694 resultedicts[numresultedicts++] = ed;
695 if (numresultedicts == maxedicts)
699 return numresultedicts;
702 return World_EntitiesInBox(&sv.world, paddedmins, paddedmaxs, maxedicts, resultedicts);
705 void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent)
707 prvm_prog_t *prog = SVVM_prog;
708 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(touch);
709 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(ent);
710 PRVM_serverglobalfloat(time) = sv.time;
711 PRVM_serverglobalfloat(trace_allsolid) = false;
712 PRVM_serverglobalfloat(trace_startsolid) = false;
713 PRVM_serverglobalfloat(trace_fraction) = 1;
714 PRVM_serverglobalfloat(trace_inwater) = false;
715 PRVM_serverglobalfloat(trace_inopen) = true;
716 VectorCopy (PRVM_serveredictvector(touch, origin), PRVM_serverglobalvector(trace_endpos));
717 VectorSet (PRVM_serverglobalvector(trace_plane_normal), 0, 0, 1);
718 PRVM_serverglobalfloat(trace_plane_dist) = 0;
719 PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(ent);
720 PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
721 PRVM_serverglobalfloat(trace_dphitcontents) = 0;
722 PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
723 PRVM_serverglobalstring(trace_dphittexturename) = 0;
724 prog->ExecuteProgram(prog, PRVM_serveredictfunction(touch, touch), "QC function self.touch is missing");
727 void SV_LinkEdict_TouchAreaGrid(prvm_edict_t *ent)
729 prvm_prog_t *prog = SVVM_prog;
730 int i, numtouchedicts, old_self, old_other;
732 static prvm_edict_t *touchedicts[MAX_EDICTS];
734 if (ent == prog->edicts)
735 return; // don't add the world
740 if (PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
743 // build a list of edicts to touch, because the link loop can be corrupted
744 // by IncreaseEdicts called during touch functions
745 numtouchedicts = SV_EntitiesInBox(ent->priv.server->areamins, ent->priv.server->areamaxs, MAX_EDICTS, touchedicts);
746 if (numtouchedicts > MAX_EDICTS)
748 // this never happens
749 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
750 numtouchedicts = MAX_EDICTS;
753 old_self = PRVM_serverglobaledict(self);
754 old_other = PRVM_serverglobaledict(other);
755 for (i = 0;i < numtouchedicts;i++)
757 touch = touchedicts[i];
758 if (touch != ent && (int)PRVM_serveredictfloat(touch, solid) == SOLID_TRIGGER && PRVM_serveredictfunction(touch, touch))
760 SV_LinkEdict_TouchAreaGrid_Call(touch, ent);
763 PRVM_serverglobaledict(self) = old_self;
764 PRVM_serverglobaledict(other) = old_other;
767 static void RotateBBox(const vec3_t mins, const vec3_t maxs, const vec3_t angles, vec3_t rotatedmins, vec3_t rotatedmaxs)
771 Matrix4x4_CreateFromQuakeEntity(&m, 0, 0, 0, angles[PITCH], angles[YAW], angles[ROLL], 1.0);
773 v[0] = mins[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
774 VectorCopy(u, rotatedmins); VectorCopy(u, rotatedmaxs);
775 v[0] = maxs[0]; v[1] = mins[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
776 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
777 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
778 v[0] = mins[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
779 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
780 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
781 v[0] = maxs[0]; v[1] = maxs[1]; v[2] = mins[2]; Matrix4x4_Transform(&m, v, u);
782 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
783 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
784 v[0] = mins[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
785 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
786 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
787 v[0] = maxs[0]; v[1] = mins[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
788 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
789 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
790 v[0] = mins[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
791 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
792 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
793 v[0] = maxs[0]; v[1] = maxs[1]; v[2] = maxs[2]; Matrix4x4_Transform(&m, v, u);
794 if(rotatedmins[0] > u[0]) { rotatedmins[0] = u[0]; } if(rotatedmins[1] > u[1]) { rotatedmins[1] = u[1]; } if(rotatedmins[2] > u[2]) { rotatedmins[2] = u[2]; }
795 if(rotatedmaxs[0] < u[0]) { rotatedmaxs[0] = u[0]; } if(rotatedmaxs[1] < u[1]) { rotatedmaxs[1] = u[1]; } if(rotatedmaxs[2] < u[2]) { rotatedmaxs[2] = u[2]; }
804 void SV_LinkEdict (prvm_edict_t *ent)
806 prvm_prog_t *prog = SVVM_prog;
808 vec3_t mins, maxs, entmins, entmaxs, entangles;
811 if (ent == prog->edicts)
812 return; // don't add the world
817 modelindex = (int)PRVM_serveredictfloat(ent, modelindex);
818 if (modelindex < 0 || modelindex >= MAX_MODELS)
820 Con_Printf("edict %i: SOLID_BSP with invalid modelindex!\n", PRVM_NUM_FOR_EDICT(ent));
823 model = SV_GetModelByIndex(modelindex);
825 VM_GenerateFrameGroupBlend(prog, ent->priv.server->framegroupblend, ent);
826 VM_FrameBlendFromFrameGroupBlend(ent->priv.server->frameblend, ent->priv.server->framegroupblend, model, sv.time);
827 VM_UpdateEdictSkeleton(prog, ent, model, ent->priv.server->frameblend);
831 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_PHYSICS)
833 // TODO maybe should do this for rotating SOLID_BSP too? Would behave better with rotating doors
834 // TODO special handling for spheres?
835 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
836 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
837 VectorCopy(PRVM_serveredictvector(ent, angles), entangles);
838 RotateBBox(entmins, entmaxs, entangles, mins, maxs);
839 VectorAdd(PRVM_serveredictvector(ent, origin), mins, mins);
840 VectorAdd(PRVM_serveredictvector(ent, origin), maxs, maxs);
842 else if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
846 if (!model->TraceBox)
847 Con_DPrintf("edict %i: SOLID_BSP with non-collidable model\n", PRVM_NUM_FOR_EDICT(ent));
849 if (PRVM_serveredictvector(ent, angles)[0] || PRVM_serveredictvector(ent, angles)[2] || PRVM_serveredictvector(ent, avelocity)[0] || PRVM_serveredictvector(ent, avelocity)[2])
851 VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmins, mins);
852 VectorAdd(PRVM_serveredictvector(ent, origin), model->rotatedmaxs, maxs);
854 else if (PRVM_serveredictvector(ent, angles)[1] || PRVM_serveredictvector(ent, avelocity)[1])
856 VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmins, mins);
857 VectorAdd(PRVM_serveredictvector(ent, origin), model->yawmaxs, maxs);
861 VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmins, mins);
862 VectorAdd(PRVM_serveredictvector(ent, origin), model->normalmaxs, maxs);
867 // SOLID_BSP with no model is valid, mainly because some QC setup code does so temporarily
868 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
869 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
874 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), mins);
875 VectorAdd(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, maxs), maxs);
878 if (sv_legacy_bbox_expand.integer)
880 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ITEM)
882 // to make items easier to pick up and allow them to be grabbed off
883 // of shelves, the abs sizes are expanded
893 // because movement is clipped an epsilon away from an actual edge,
894 // we must fully check even when bounding boxes don't quite touch
904 VectorCopy(mins, PRVM_serveredictvector(ent, absmin));
905 VectorCopy(maxs, PRVM_serveredictvector(ent, absmax));
907 World_LinkEdict(&sv.world, ent, mins, maxs, sv_areagrid_link_SOLID_NOT.integer);
911 ===============================================================================
915 ===============================================================================
920 SV_TestEntityPosition
922 returns true if the entity is in solid currently
925 static int SV_TestEntityPosition (prvm_edict_t *ent, vec3_t offset)
927 prvm_prog_t *prog = SVVM_prog;
928 int hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
929 int skipsupercontentsmask = 0;
930 int skipmaterialflagsmask = 0;
931 vec3_t org, entorigin, entmins, entmaxs;
933 VectorAdd(PRVM_serveredictvector(ent, origin), offset, org);
934 VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
935 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
936 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
937 trace = SV_TraceBox(org, entmins, entmaxs, entorigin, ((PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY) ? MOVE_WORLDONLY : MOVE_NOMONSTERS), ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
938 if (trace.startsupercontents & hitsupercontentsmask)
942 if (sv.worldmodel->brushq1.numclipnodes && !VectorCompare(PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs)))
944 // q1bsp/hlbsp use hulls and if the entity does not exactly match
945 // a hull size it is incorrectly tested, so this code tries to
946 // 'fix' it slightly...
947 // FIXME: this breaks entities larger than the hull size
950 VectorAdd(org, entmins, m1);
951 VectorAdd(org, entmaxs, m2);
952 VectorSubtract(m2, m1, s);
953 #define EPSILON (1.0f / 32.0f)
954 if (s[0] >= EPSILON*2) {m1[0] += EPSILON;m2[0] -= EPSILON;}
955 if (s[1] >= EPSILON*2) {m1[1] += EPSILON;m2[1] -= EPSILON;}
956 if (s[2] >= EPSILON*2) {m1[2] += EPSILON;m2[2] -= EPSILON;}
957 for (i = 0;i < 8;i++)
959 v[0] = (i & 1) ? m2[0] : m1[0];
960 v[1] = (i & 2) ? m2[1] : m1[1];
961 v[2] = (i & 4) ? m2[2] : m1[2];
962 if (SV_PointSuperContents(v) & hitsupercontentsmask)
967 // if the trace found a better position for the entity, move it there
968 if (VectorDistance2(trace.endpos, PRVM_serveredictvector(ent, origin)) >= 0.0001)
971 // please switch back to this code when trace.endpos sometimes being in solid bug is fixed
972 VectorCopy(trace.endpos, PRVM_serveredictvector(ent, origin));
974 // verify if the endpos is REALLY outside solid
975 VectorCopy(trace.endpos, org);
976 trace = SV_TraceBox(org, entmins, entmaxs, org, MOVE_NOMONSTERS, ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
978 Con_Printf("SV_TestEntityPosition: trace.endpos detected to be in solid. NOT using it.\n");
980 VectorCopy(org, PRVM_serveredictvector(ent, origin));
986 // DRESK - Support for Entity Contents Transition Event
989 SV_CheckContentsTransition
991 returns true if entity had a valid contentstransition function call
994 static int SV_CheckContentsTransition(prvm_edict_t *ent, const int nContents)
996 prvm_prog_t *prog = SVVM_prog;
997 int bValidFunctionCall;
999 // Default Valid Function Call to False
1000 bValidFunctionCall = false;
1002 if(PRVM_serveredictfloat(ent, watertype) != nContents)
1003 { // Changed Contents
1004 // Acquire Contents Transition Function from QC
1005 if(PRVM_serveredictfunction(ent, contentstransition))
1006 { // Valid Function; Execute
1007 // Assign Valid Function
1008 bValidFunctionCall = true;
1009 // Prepare Parameters (Original Contents, New Contents)
1010 // Original Contents
1011 PRVM_G_FLOAT(OFS_PARM0) = PRVM_serveredictfloat(ent, watertype);
1013 PRVM_G_FLOAT(OFS_PARM1) = nContents;
1015 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1017 PRVM_serverglobalfloat(time) = sv.time;
1018 // Execute VM Function
1019 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, contentstransition), "contentstransition: NULL function");
1023 // Return if Function Call was Valid
1024 return bValidFunctionCall;
1033 void SV_CheckVelocity (prvm_edict_t *ent)
1035 prvm_prog_t *prog = SVVM_prog;
1042 for (i=0 ; i<3 ; i++)
1044 if (PRVM_IS_NAN(PRVM_serveredictvector(ent, velocity)[i]))
1046 Con_Printf("Got a NaN velocity on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
1047 PRVM_serveredictvector(ent, velocity)[i] = 0;
1049 if (PRVM_IS_NAN(PRVM_serveredictvector(ent, origin)[i]))
1051 Con_Printf("Got a NaN origin on entity #%i (%s)\n", PRVM_NUM_FOR_EDICT(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
1052 PRVM_serveredictvector(ent, origin)[i] = 0;
1056 // LadyHavoc: a hack to ensure that the (rather silly) id1 quakec
1057 // player_run/player_stand1 does not horribly malfunction if the
1058 // velocity becomes a denormalized float
1059 if (VectorLength2(PRVM_serveredictvector(ent, velocity)) < 0.0000001)
1060 VectorClear(PRVM_serveredictvector(ent, velocity));
1062 // LadyHavoc: max velocity fix, inspired by Maddes's source fixes, but this is faster
1063 wishspeed = DotProduct(PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, velocity));
1064 if (wishspeed > sv_maxvelocity.value * sv_maxvelocity.value)
1066 wishspeed = sv_maxvelocity.value / sqrt(wishspeed);
1067 PRVM_serveredictvector(ent, velocity)[0] *= wishspeed;
1068 PRVM_serveredictvector(ent, velocity)[1] *= wishspeed;
1069 PRVM_serveredictvector(ent, velocity)[2] *= wishspeed;
1077 Runs thinking code if time. There is some play in the exact time the think
1078 function will be called, because it is called before any movement is done
1079 in a frame. Not used for pushmove objects, because they must be exact.
1080 Returns false if the entity removed itself.
1083 static qbool SV_RunThink (prvm_edict_t *ent)
1085 prvm_prog_t *prog = SVVM_prog;
1088 // don't let things stay in the past.
1089 // it is possible to start that way by a trigger with a local time.
1090 if (PRVM_serveredictfloat(ent, nextthink) <= 0 || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime)
1093 for (iterations = 0;iterations < 128 && !ent->free;iterations++)
1095 PRVM_serverglobalfloat(time) = max(sv.time, PRVM_serveredictfloat(ent, nextthink));
1096 PRVM_serveredictfloat(ent, nextthink) = 0;
1097 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1098 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
1099 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
1100 // mods often set nextthink to time to cause a think every frame,
1101 // we don't want to loop in that case, so exit if the new nextthink is
1102 // <= the time the qc was told, also exit if it is past the end of the
1104 if (PRVM_serveredictfloat(ent, nextthink) <= PRVM_serverglobalfloat(time) || PRVM_serveredictfloat(ent, nextthink) > sv.time + sv.frametime || !sv_gameplayfix_multiplethinksperframe.integer)
1114 Two entities have touched, so run their touch functions
1117 static void SV_Impact (prvm_edict_t *e1, trace_t *trace)
1119 prvm_prog_t *prog = SVVM_prog;
1120 int restorevm_tempstringsbuf_cursize;
1121 int old_self, old_other;
1122 prvm_edict_t *e2 = (prvm_edict_t *)trace->ent;
1124 old_self = PRVM_serverglobaledict(self);
1125 old_other = PRVM_serverglobaledict(other);
1126 restorevm_tempstringsbuf_cursize = prog->tempstringsbuf.cursize;
1128 VM_SetTraceGlobals(prog, trace);
1130 if (!e1->free && !e2->free && PRVM_serveredictfunction(e1, touch) && PRVM_serveredictfloat(e1, solid) != SOLID_NOT)
1132 PRVM_serverglobalfloat(time) = sv.time;
1133 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e1);
1134 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e2);
1135 prog->ExecuteProgram(prog, PRVM_serveredictfunction(e1, touch), "QC function self.touch is missing");
1138 if (!e1->free && !e2->free && PRVM_serveredictfunction(e2, touch) && PRVM_serveredictfloat(e2, solid) != SOLID_NOT)
1140 PRVM_serverglobalfloat(time) = sv.time;
1141 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(e2);
1142 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(e1);
1143 VectorCopy(PRVM_serveredictvector(e2, origin), PRVM_serverglobalvector(trace_endpos));
1144 VectorNegate(trace->plane.normal, PRVM_serverglobalvector(trace_plane_normal));
1145 PRVM_serverglobalfloat(trace_plane_dist) = -trace->plane.dist;
1146 PRVM_serverglobaledict(trace_ent) = PRVM_EDICT_TO_PROG(e1);
1147 PRVM_serverglobalfloat(trace_dpstartcontents) = 0;
1148 PRVM_serverglobalfloat(trace_dphitcontents) = 0;
1149 PRVM_serverglobalfloat(trace_dphitq3surfaceflags) = 0;
1150 PRVM_serverglobalstring(trace_dphittexturename) = 0;
1151 prog->ExecuteProgram(prog, PRVM_serveredictfunction(e2, touch), "QC function self.touch is missing");
1154 PRVM_serverglobaledict(self) = old_self;
1155 PRVM_serverglobaledict(other) = old_other;
1156 prog->tempstringsbuf.cursize = restorevm_tempstringsbuf_cursize;
1164 Slide off of the impacting object
1165 returns the blocked flags (1 = floor, 2 = step / wall)
1168 #define STOP_EPSILON 0.1
1169 static void ClipVelocity (prvm_vec3_t in, vec3_t normal, prvm_vec3_t out, prvm_vec_t overbounce)
1174 backoff = -DotProduct (in, normal) * overbounce;
1175 VectorMA(in, backoff, normal, out);
1177 for (i = 0;i < 3;i++)
1178 if (out[i] > -STOP_EPSILON && out[i] < STOP_EPSILON)
1187 The basic solid body movement clip that slides along multiple planes
1188 Returns the clipflags if the velocity was modified (hit something solid)
1192 8 = teleported by touch method
1193 If stepnormal is not NULL, the plane normal of any vertical wall hit will be stored
1196 static float SV_Gravity (prvm_edict_t *ent);
1197 static qbool SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qbool dolink);
1198 #define MAX_CLIP_PLANES 5
1199 static int SV_FlyMove (prvm_edict_t *ent, float time, qbool applygravity, float *stepnormal, int hitsupercontentsmask, int skipsupercontentsmask, int skipmaterialflagsmask, float stepheight)
1201 prvm_prog_t *prog = SVVM_prog;
1202 int blocked, bumpcount;
1203 int i, j, numplanes;
1204 float d, time_left, gravity;
1205 vec3_t dir, push, planes[MAX_CLIP_PLANES];
1206 prvm_vec3_t primal_velocity, original_velocity, new_velocity, restore_velocity;
1215 VectorCopy(PRVM_serveredictvector(ent, velocity), restore_velocity);
1219 gravity = SV_Gravity(ent);
1221 if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
1223 if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
1224 PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
1226 PRVM_serveredictvector(ent, velocity)[2] -= gravity;
1231 VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
1232 VectorCopy(PRVM_serveredictvector(ent, velocity), primal_velocity);
1235 for (bumpcount = 0;bumpcount < MAX_CLIP_PLANES;bumpcount++)
1237 if (!PRVM_serveredictvector(ent, velocity)[0] && !PRVM_serveredictvector(ent, velocity)[1] && !PRVM_serveredictvector(ent, velocity)[2])
1240 VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
1241 if(!SV_PushEntity(&trace, ent, push, false))
1243 // we got teleported by a touch function
1244 // let's abort the move
1249 // this code is used by MOVETYPE_WALK and MOVETYPE_STEP and SV_UnstickEntity
1250 // abort move if we're stuck in the world (and didn't make it out)
1251 if (trace.worldstartsolid && trace.allsolid)
1253 VectorCopy(restore_velocity, PRVM_serveredictvector(ent, velocity));
1257 if (trace.fraction == 1)
1260 time_left *= 1 - trace.fraction;
1262 if (trace.plane.normal[2])
1264 if (trace.plane.normal[2] > 0.7)
1271 Con_Printf ("SV_FlyMove: !trace.ent");
1272 trace.ent = prog->edicts;
1275 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
1276 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
1279 else if (stepheight)
1281 // step - handle it immediately
1287 //Con_Printf("step %f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1288 VectorSet(steppush, 0, 0, stepheight);
1289 VectorScale(PRVM_serveredictvector(ent, velocity), time_left, push);
1290 VectorCopy(PRVM_serveredictvector(ent, origin), org);
1291 if(!SV_PushEntity(&steptrace, ent, steppush, false))
1296 //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1297 if(!SV_PushEntity(&steptrace2, ent, push, false))
1302 //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1303 VectorSet(steppush, 0, 0, org[2] - PRVM_serveredictvector(ent, origin)[2]);
1304 if(!SV_PushEntity(&steptrace3, ent, steppush, false))
1309 //Con_Printf("%f %f %f : ", PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2]);
1310 // accept the new position if it made some progress...
1311 // previously this checked if absolute distance >= 0.03125 which made stepping up unreliable
1312 if (PRVM_serveredictvector(ent, origin)[0] - org[0] || PRVM_serveredictvector(ent, origin)[1] - org[1])
1314 //Con_Printf("accepted (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
1316 VectorCopy(PRVM_serveredictvector(ent, origin), trace.endpos);
1317 time_left *= 1 - trace.fraction;
1323 //Con_Printf("REJECTED (delta %f %f %f)\n", PRVM_serveredictvector(ent, origin)[0] - org[0], PRVM_serveredictvector(ent, origin)[1] - org[1], PRVM_serveredictvector(ent, origin)[2] - org[2]);
1324 VectorCopy(org, PRVM_serveredictvector(ent, origin));
1329 // step - return it to caller
1331 // save the trace for player extrafriction
1333 VectorCopy(trace.plane.normal, stepnormal);
1335 if (trace.fraction >= 0.001)
1337 // actually covered some distance
1338 VectorCopy(PRVM_serveredictvector(ent, velocity), original_velocity);
1342 // clipped to another plane
1343 if (numplanes >= MAX_CLIP_PLANES)
1345 // this shouldn't really happen
1346 VectorClear(PRVM_serveredictvector(ent, velocity));
1352 for (i = 0;i < numplanes;i++)
1353 if (DotProduct(trace.plane.normal, planes[i]) > 0.99)
1357 VectorAdd(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity));
1362 VectorCopy(trace.plane.normal, planes[numplanes]);
1365 // modify original_velocity so it parallels all of the clip planes
1366 for (i = 0;i < numplanes;i++)
1368 ClipVelocity(original_velocity, planes[i], new_velocity, 1);
1369 for (j = 0;j < numplanes;j++)
1374 if (DotProduct(new_velocity, planes[j]) < 0)
1384 // go along this plane
1385 VectorCopy(new_velocity, PRVM_serveredictvector(ent, velocity));
1389 // go along the crease
1392 VectorClear(PRVM_serveredictvector(ent, velocity));
1396 CrossProduct(planes[0], planes[1], dir);
1397 // LadyHavoc: thanks to taniwha of QuakeForge for pointing out this fix for slowed falling in corners
1398 VectorNormalize(dir);
1399 d = DotProduct(dir, PRVM_serveredictvector(ent, velocity));
1400 VectorScale(dir, d, PRVM_serveredictvector(ent, velocity));
1403 // if current velocity is against the original velocity,
1404 // stop dead to avoid tiny occilations in sloping corners
1405 if (DotProduct(PRVM_serveredictvector(ent, velocity), primal_velocity) <= 0)
1407 VectorClear(PRVM_serveredictvector(ent, velocity));
1412 //Con_Printf("entity %i final: blocked %i velocity %f %f %f\n", ent - prog->edicts, blocked, PRVM_serveredictvector(ent, velocity)[0], PRVM_serveredictvector(ent, velocity)[1], PRVM_serveredictvector(ent, velocity)[2]);
1415 if ((blocked & 1) == 0 && bumpcount > 1)
1417 // LadyHavoc: fix the 'fall to your death in a wedge corner' glitch
1418 // flag ONGROUND if there's ground under it
1419 trace = SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), end, MOVE_NORMAL, ent, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask);
1423 // LadyHavoc: this came from QW and allows you to get out of water more easily
1424 if (sv_gameplayfix_easierwaterjump.integer && ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP) && !(blocked & 8))
1425 VectorCopy(primal_velocity, PRVM_serveredictvector(ent, velocity));
1429 if(!sv_gameplayfix_nogravityonground.integer || !((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
1431 if (sv_gameplayfix_gravityunaffectedbyticrate.integer)
1432 PRVM_serveredictvector(ent, velocity)[2] -= gravity * 0.5f;
1445 static float SV_Gravity (prvm_edict_t *ent)
1447 prvm_prog_t *prog = SVVM_prog;
1450 ent_gravity = PRVM_serveredictfloat(ent, gravity);
1453 return ent_gravity * sv_gravity.value * sv.frametime;
1458 ===============================================================================
1462 ===============================================================================
1465 static qbool SV_NudgeOutOfSolid_PivotIsKnownGood(prvm_edict_t *ent, vec3_t pivot)
1467 prvm_prog_t *prog = SVVM_prog;
1471 vec3_t stuckmins, stuckmaxs;
1472 vec3_t goodmins, goodmaxs;
1476 VectorCopy(PRVM_serveredictvector(ent, origin), stuckorigin);
1477 VectorCopy(PRVM_serveredictvector(ent, mins), stuckmins);
1478 VectorCopy(PRVM_serveredictvector(ent, maxs), stuckmaxs);
1479 VectorCopy(pivot, goodmins);
1480 VectorCopy(pivot, goodmaxs);
1481 for (bump = 0;bump < 6;bump++)
1483 int coord = 2-(bump >> 1);
1484 //int coord = (bump >> 1);
1485 int dir = (bump & 1);
1488 for(subbump = 0; ; ++subbump)
1490 VectorCopy(stuckorigin, testorigin);
1494 testorigin[coord] += stuckmaxs[coord] - goodmaxs[coord];
1499 testorigin[coord] += stuckmins[coord] - goodmins[coord];
1502 stucktrace = SV_TraceBox(stuckorigin, goodmins, goodmaxs, testorigin, MOVE_NOMONSTERS, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1503 if (stucktrace.bmodelstartsolid)
1505 // BAD BAD, can't fix that
1509 if (stucktrace.fraction >= 1)
1514 // BAD BAD, can't fix that
1518 // we hit something... let's move out of it
1519 VectorSubtract(stucktrace.endpos, testorigin, move);
1520 nudge = DotProduct(stucktrace.plane.normal, move) + 0.03125f; // FIXME cvar this constant
1521 VectorMA(stuckorigin, nudge, stucktrace.plane.normal, stuckorigin);
1525 Con_Printf("subbump: %d\n", subbump);
1531 goodmaxs[coord] = stuckmaxs[coord];
1536 goodmins[coord] = stuckmins[coord];
1541 VectorCopy(stuckorigin, PRVM_serveredictvector(ent, origin));
1550 Does not change the entities velocity at all
1551 The trace struct is filled with the trace that has been done.
1552 Returns true if the push did not result in the entity being teleported by QC code.
1555 static qbool SV_PushEntity (trace_t *trace, prvm_edict_t *ent, vec3_t push, qbool dolink)
1557 prvm_prog_t *prog = SVVM_prog;
1565 solid = (int)PRVM_serveredictfloat(ent, solid);
1566 movetype = (int)PRVM_serveredictfloat(ent, movetype);
1567 VectorCopy(PRVM_serveredictvector(ent, mins), mins);
1568 VectorCopy(PRVM_serveredictvector(ent, maxs), maxs);
1570 // move start position out of solids
1571 if (sv_gameplayfix_nudgeoutofsolid.integer && sv_gameplayfix_nudgeoutofsolid_separation.value >= 0)
1573 PHYS_NudgeOutOfSolid(prog, ent);
1576 VectorCopy(PRVM_serveredictvector(ent, origin), start);
1577 VectorAdd(start, push, end);
1579 if (movetype == MOVETYPE_FLYMISSILE)
1580 type = MOVE_MISSILE;
1581 else if (movetype == MOVETYPE_FLY_WORLDONLY)
1582 type = MOVE_WORLDONLY;
1583 else if (solid == SOLID_TRIGGER || solid == SOLID_NOT)
1584 type = MOVE_NOMONSTERS; // only clip against bmodels
1588 *trace = SV_TraceBox(start, mins, maxs, end, type, ent, SV_GenericHitSuperContentsMask(ent), 0, 0, collision_extendmovelength.value);
1589 // fail the move if stuck in world
1590 if (trace->worldstartsolid)
1593 VectorCopy(trace->endpos, PRVM_serveredictvector(ent, origin));
1595 ent->priv.required->mark = PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN; // -2: setorigin running
1600 if(!trace->startsolid)
1601 if(SV_TraceBox(PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, mins), PRVM_serveredictvector(ent, maxs), PRVM_serveredictvector(ent, origin), type, ent, SV_GenericHitSuperContentsMask(ent), 0).startsolid)
1603 Con_Printf("something eeeeevil happened\n");
1608 SV_LinkEdict_TouchAreaGrid(ent);
1610 if((PRVM_serveredictfloat(ent, solid) >= SOLID_TRIGGER && trace->ent && (!((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND) || PRVM_serveredictedict(ent, groundentity) != PRVM_EDICT_TO_PROG(trace->ent))))
1611 SV_Impact (ent, trace);
1613 if(ent->priv.required->mark == PRVM_EDICT_MARK_SETORIGIN_CAUGHT)
1615 ent->priv.required->mark = 0;
1618 else if(ent->priv.required->mark == PRVM_EDICT_MARK_WAIT_FOR_SETORIGIN)
1620 ent->priv.required->mark = 0;
1625 Con_Printf("The edict mark had been overwritten! Please debug this.\n");
1637 static void SV_PushMove (prvm_edict_t *pusher, float movetime)
1639 prvm_prog_t *prog = SVVM_prog;
1641 int pusherowner, pusherprog;
1644 float savesolid, movetime2, pushltime;
1645 vec3_t mins, maxs, move, move1, moveangle, pushorig, pushang, a, forward, left, up, org, pushermins, pushermaxs, checkorigin, checkmins, checkmaxs;
1647 int numcheckentities;
1648 static prvm_edict_t *checkentities[MAX_EDICTS];
1649 model_t *pushermodel;
1650 trace_t trace, trace2;
1651 matrix4x4_t pusherfinalmatrix, pusherfinalimatrix;
1652 static unsigned short moved_edicts[MAX_EDICTS];
1655 if (!PRVM_serveredictvector(pusher, velocity)[0] && !PRVM_serveredictvector(pusher, velocity)[1] && !PRVM_serveredictvector(pusher, velocity)[2] && !PRVM_serveredictvector(pusher, avelocity)[0] && !PRVM_serveredictvector(pusher, avelocity)[1] && !PRVM_serveredictvector(pusher, avelocity)[2])
1657 PRVM_serveredictfloat(pusher, ltime) += movetime;
1661 switch ((int) PRVM_serveredictfloat(pusher, solid))
1663 // LadyHavoc: valid pusher types
1666 case SOLID_SLIDEBOX:
1667 case SOLID_CORPSE: // LadyHavoc: this would be weird...
1669 // LadyHavoc: no collisions
1672 VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
1673 VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
1674 PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
1675 PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
1676 PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
1677 PRVM_serveredictfloat(pusher, ltime) += movetime;
1678 SV_LinkEdict(pusher);
1681 Con_Printf("SV_PushMove: entity #%i, unrecognized solid type %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, solid));
1684 index = (int) PRVM_serveredictfloat(pusher, modelindex);
1685 if (index < 1 || index >= MAX_MODELS)
1687 Con_Printf("SV_PushMove: entity #%i has an invalid modelindex %f\n", PRVM_NUM_FOR_EDICT(pusher), PRVM_serveredictfloat(pusher, modelindex));
1690 pushermodel = SV_GetModelByIndex(index);
1691 pusherowner = PRVM_serveredictedict(pusher, owner);
1692 pusherprog = PRVM_EDICT_TO_PROG(pusher);
1694 rotated = VectorLength2(PRVM_serveredictvector(pusher, angles)) + VectorLength2(PRVM_serveredictvector(pusher, avelocity)) > 0;
1696 movetime2 = movetime;
1697 VectorScale(PRVM_serveredictvector(pusher, velocity), movetime2, move1);
1698 VectorScale(PRVM_serveredictvector(pusher, avelocity), movetime2, moveangle);
1699 if (moveangle[0] || moveangle[2])
1701 for (i = 0;i < 3;i++)
1705 mins[i] = pushermodel->rotatedmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1706 maxs[i] = pushermodel->rotatedmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1710 mins[i] = pushermodel->rotatedmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1711 maxs[i] = pushermodel->rotatedmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1715 else if (moveangle[1])
1717 for (i = 0;i < 3;i++)
1721 mins[i] = pushermodel->yawmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1722 maxs[i] = pushermodel->yawmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1726 mins[i] = pushermodel->yawmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1727 maxs[i] = pushermodel->yawmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1733 for (i = 0;i < 3;i++)
1737 mins[i] = pushermodel->normalmins[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1738 maxs[i] = pushermodel->normalmaxs[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1742 mins[i] = pushermodel->normalmins[i] + move1[i] + PRVM_serveredictvector(pusher, origin)[i] - 1;
1743 maxs[i] = pushermodel->normalmaxs[i] + PRVM_serveredictvector(pusher, origin)[i] + 1;
1748 VectorNegate (moveangle, a);
1749 AngleVectorsFLU (a, forward, left, up);
1751 VectorCopy (PRVM_serveredictvector(pusher, origin), pushorig);
1752 VectorCopy (PRVM_serveredictvector(pusher, angles), pushang);
1753 pushltime = PRVM_serveredictfloat(pusher, ltime);
1755 // move the pusher to its final position
1757 VectorMA (PRVM_serveredictvector(pusher, origin), movetime, PRVM_serveredictvector(pusher, velocity), PRVM_serveredictvector(pusher, origin));
1758 VectorMA (PRVM_serveredictvector(pusher, angles), movetime, PRVM_serveredictvector(pusher, avelocity), PRVM_serveredictvector(pusher, angles));
1759 PRVM_serveredictfloat(pusher, ltime) += movetime;
1760 SV_LinkEdict(pusher);
1762 pushermodel = SV_GetModelFromEdict(pusher);
1763 Matrix4x4_CreateFromQuakeEntity(&pusherfinalmatrix, PRVM_serveredictvector(pusher, origin)[0], PRVM_serveredictvector(pusher, origin)[1], PRVM_serveredictvector(pusher, origin)[2], PRVM_serveredictvector(pusher, angles)[0], PRVM_serveredictvector(pusher, angles)[1], PRVM_serveredictvector(pusher, angles)[2], 1);
1764 Matrix4x4_Invert_Simple(&pusherfinalimatrix, &pusherfinalmatrix);
1766 savesolid = PRVM_serveredictfloat(pusher, solid);
1768 // see if any solid entities are inside the final position
1771 if (PRVM_serveredictfloat(pusher, movetype) == MOVETYPE_FAKEPUSH) // Tenebrae's MOVETYPE_PUSH variant that doesn't push...
1772 numcheckentities = 0;
1773 else // MOVETYPE_PUSH
1774 numcheckentities = SV_EntitiesInBox(mins, maxs, MAX_EDICTS, checkentities);
1775 for (e = 0;e < numcheckentities;e++)
1777 prvm_edict_t *check = checkentities[e];
1778 int movetype = (int)PRVM_serveredictfloat(check, movetype);
1783 case MOVETYPE_FOLLOW:
1784 case MOVETYPE_NOCLIP:
1785 case MOVETYPE_FLY_WORLDONLY:
1791 if (PRVM_serveredictedict(check, owner) == pusherprog)
1794 if (pusherowner == PRVM_EDICT_TO_PROG(check))
1797 //Con_Printf("%i %s ", PRVM_NUM_FOR_EDICT(check), PRVM_GetString(PRVM_serveredictstring(check, classname)));
1799 // tell any MOVETYPE_STEP entity that it may need to check for water transitions
1800 check->priv.server->waterposition_forceupdate = true;
1802 checkcontents = SV_GenericHitSuperContentsMask(check);
1804 // if the entity is standing on the pusher, it will definitely be moved
1805 // if the entity is not standing on the pusher, but is in the pusher's
1806 // final position, move it
1807 if (!((int)PRVM_serveredictfloat(check, flags) & FL_ONGROUND) || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher)
1809 VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
1810 VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
1811 VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
1812 VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
1813 VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
1814 Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents, 0, 0, collision_extendmovelength.value);
1815 //trace = SV_TraceBox(PRVM_serveredictvector(check, origin), PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs), PRVM_serveredictvector(check, origin), MOVE_NOMONSTERS, check, checkcontents);
1816 if (!trace.startsolid)
1818 //Con_Printf("- not in solid\n");
1823 VectorLerp(PRVM_serveredictvector(check, mins), 0.5f, PRVM_serveredictvector(check, maxs), pivot);
1824 //VectorClear(pivot);
1829 VectorSubtract (PRVM_serveredictvector(check, origin), PRVM_serveredictvector(pusher, origin), org);
1830 VectorAdd (org, pivot, org);
1831 org2[0] = DotProduct (org, forward);
1832 org2[1] = DotProduct (org, left);
1833 org2[2] = DotProduct (org, up);
1834 VectorSubtract (org2, org, move);
1835 VectorAdd (move, move1, move);
1838 VectorCopy (move1, move);
1840 //Con_Printf("- pushing %f %f %f\n", move[0], move[1], move[2]);
1842 VectorCopy (PRVM_serveredictvector(check, origin), check->priv.server->moved_from);
1843 VectorCopy (PRVM_serveredictvector(check, angles), check->priv.server->moved_fromangles);
1844 moved_edicts[num_moved++] = PRVM_NUM_FOR_EDICT(check);
1846 // physics objects need better collisions than this code can do
1847 if (movetype == MOVETYPE_PHYSICS)
1849 VectorAdd(PRVM_serveredictvector(check, origin), move, PRVM_serveredictvector(check, origin));
1850 SV_LinkEdict(check);
1851 SV_LinkEdict_TouchAreaGrid(check);
1855 // try moving the contacted entity
1856 PRVM_serveredictfloat(pusher, solid) = SOLID_NOT;
1857 if(!SV_PushEntity (&trace, check, move, true))
1859 // entity "check" got teleported
1860 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
1861 PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
1862 continue; // pushed enough
1864 // FIXME: turn players specially
1865 PRVM_serveredictvector(check, angles)[1] += trace.fraction * moveangle[1];
1866 PRVM_serveredictfloat(pusher, solid) = savesolid; // was SOLID_BSP
1867 //Con_Printf("%s:%d frac %f startsolid %d bmodelstartsolid %d allsolid %d\n", __FILE__, __LINE__, trace.fraction, trace.startsolid, trace.bmodelstartsolid, trace.allsolid);
1869 // this trace.fraction < 1 check causes items to fall off of pushers
1870 // if they pass under or through a wall
1871 // the groundentity check causes items to fall off of ledges
1872 if (PRVM_serveredictfloat(check, movetype) != MOVETYPE_WALK && (trace.fraction < 1 || PRVM_PROG_TO_EDICT(PRVM_serveredictedict(check, groundentity)) != pusher))
1873 PRVM_serveredictfloat(check, flags) = (int)PRVM_serveredictfloat(check, flags) & ~FL_ONGROUND;
1875 // if it is still inside the pusher, block
1876 VectorCopy(PRVM_serveredictvector(pusher, mins), pushermins);
1877 VectorCopy(PRVM_serveredictvector(pusher, maxs), pushermaxs);
1878 VectorCopy(PRVM_serveredictvector(check, origin), checkorigin);
1879 VectorCopy(PRVM_serveredictvector(check, mins), checkmins);
1880 VectorCopy(PRVM_serveredictvector(check, maxs), checkmaxs);
1881 Collision_ClipToGenericEntity(&trace, pushermodel, pusher->priv.server->frameblend, &pusher->priv.server->skeleton, pushermins, pushermaxs, SUPERCONTENTS_BODY, &pusherfinalmatrix, &pusherfinalimatrix, checkorigin, checkmins, checkmaxs, checkorigin, checkcontents, 0, 0, collision_extendmovelength.value);
1882 if (trace.startsolid)
1885 if(SV_NudgeOutOfSolid_PivotIsKnownGood(check, pivot))
1887 // hack to invoke all necessary movement triggers
1889 if(!SV_PushEntity(&trace2, check, move2, true))
1891 // entity "check" got teleported
1898 // still inside pusher, so it's really blocked
1901 if (PRVM_serveredictvector(check, mins)[0] == PRVM_serveredictvector(check, maxs)[0])
1903 if (PRVM_serveredictfloat(check, solid) == SOLID_NOT || PRVM_serveredictfloat(check, solid) == SOLID_TRIGGER)
1906 PRVM_serveredictvector(check, mins)[0] = PRVM_serveredictvector(check, mins)[1] = 0;
1907 VectorCopy (PRVM_serveredictvector(check, mins), PRVM_serveredictvector(check, maxs));
1911 VectorCopy (pushorig, PRVM_serveredictvector(pusher, origin));
1912 VectorCopy (pushang, PRVM_serveredictvector(pusher, angles));
1913 PRVM_serveredictfloat(pusher, ltime) = pushltime;
1914 SV_LinkEdict(pusher);
1916 // move back any entities we already moved
1917 for (i = 0;i < num_moved;i++)
1919 prvm_edict_t *ed = PRVM_EDICT_NUM(moved_edicts[i]);
1920 VectorCopy (ed->priv.server->moved_from, PRVM_serveredictvector(ed, origin));
1921 VectorCopy (ed->priv.server->moved_fromangles, PRVM_serveredictvector(ed, angles));
1925 // if the pusher has a "blocked" function, call it, otherwise just stay in place until the obstacle is gone
1926 if (PRVM_serveredictfunction(pusher, blocked))
1928 PRVM_serverglobalfloat(time) = sv.time;
1929 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(pusher);
1930 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(check);
1931 prog->ExecuteProgram(prog, PRVM_serveredictfunction(pusher, blocked), "QC function self.blocked is missing");
1936 PRVM_serveredictvector(pusher, angles)[0] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[0] * (1.0 / 360.0));
1937 PRVM_serveredictvector(pusher, angles)[1] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[1] * (1.0 / 360.0));
1938 PRVM_serveredictvector(pusher, angles)[2] -= 360.0 * floor(PRVM_serveredictvector(pusher, angles)[2] * (1.0 / 360.0));
1947 static void SV_Physics_Pusher (prvm_edict_t *ent)
1949 prvm_prog_t *prog = SVVM_prog;
1950 prvm_vec_t thinktime, oldltime, movetime;
1952 oldltime = PRVM_serveredictfloat(ent, ltime);
1954 thinktime = PRVM_serveredictfloat(ent, nextthink);
1955 if (thinktime < PRVM_serveredictfloat(ent, ltime) + sv.frametime)
1957 movetime = thinktime - PRVM_serveredictfloat(ent, ltime);
1962 movetime = sv.frametime;
1965 // advances PRVM_serveredictfloat(ent, ltime) if not blocked
1966 SV_PushMove (ent, movetime);
1968 if (thinktime > oldltime && thinktime <= PRVM_serveredictfloat(ent, ltime))
1970 PRVM_serveredictfloat(ent, nextthink) = 0;
1971 PRVM_serverglobalfloat(time) = sv.time;
1972 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
1973 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
1974 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, think), "QC function self.think is missing");
1980 ===============================================================================
1984 ===============================================================================
1987 static float unstickoffsets[] =
1989 // poutting -/+z changes first as they are least weird
2004 typedef enum unstickresult_e
2012 static unstickresult_t SV_UnstickEntityReturnOffset (prvm_edict_t *ent, vec3_t offset)
2014 prvm_prog_t *prog = SVVM_prog;
2017 // if not stuck in a bmodel, just return
2018 if (!SV_TestEntityPosition(ent, vec3_origin))
2019 return UNSTICK_GOOD;
2021 for (i = 0;i < (int)(sizeof(unstickoffsets) / sizeof(unstickoffsets[0]));i += 3)
2023 if (!SV_TestEntityPosition(ent, unstickoffsets + i))
2025 VectorCopy(unstickoffsets + i, offset);
2027 //SV_LinkEdict_TouchAreaGrid(ent);
2028 return UNSTICK_UNSTUCK;
2032 maxunstick = (int) ((PRVM_serveredictvector(ent, maxs)[2] - PRVM_serveredictvector(ent, mins)[2]) * 0.36);
2033 // magic number 0.36 allows unsticking by up to 17 units with the largest supported bbox
2035 for(i = 2; i <= maxunstick; ++i)
2037 VectorClear(offset);
2039 if (!SV_TestEntityPosition(ent, offset))
2042 //SV_LinkEdict_TouchAreaGrid(ent);
2043 return UNSTICK_UNSTUCK;
2046 if (!SV_TestEntityPosition(ent, offset))
2049 //SV_LinkEdict_TouchAreaGrid(ent);
2050 return UNSTICK_UNSTUCK;
2054 return UNSTICK_STUCK;
2057 qbool SV_UnstickEntity (prvm_edict_t *ent)
2059 prvm_prog_t *prog = SVVM_prog;
2061 switch(SV_UnstickEntityReturnOffset(ent, offset))
2065 case UNSTICK_UNSTUCK:
2066 Con_DPrintf("Unstuck entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
2069 if (developer_extra.integer)
2070 Con_DPrintf("Stuck entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2073 Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
2082 This is a big hack to try and fix the rare case of getting stuck in the world
2086 static void SV_CheckStuck (prvm_edict_t *ent)
2088 prvm_prog_t *prog = SVVM_prog;
2091 switch(SV_UnstickEntityReturnOffset(ent, offset))
2094 VectorCopy (PRVM_serveredictvector(ent, origin), PRVM_serveredictvector(ent, oldorigin));
2096 case UNSTICK_UNSTUCK:
2097 Con_DPrintf("Unstuck player entity %i (classname \"%s\") with offset %f %f %f.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)), offset[0], offset[1], offset[2]);
2100 VectorSubtract(PRVM_serveredictvector(ent, oldorigin), PRVM_serveredictvector(ent, origin), offset);
2101 if (!SV_TestEntityPosition(ent, offset))
2103 Con_DPrintf("Unstuck player entity %i (classname \"%s\") by restoring oldorigin.\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2105 //SV_LinkEdict_TouchAreaGrid(ent);
2108 Con_DPrintf("Stuck player entity %i (classname \"%s\").\n", (int)PRVM_EDICT_TO_PROG(ent), PRVM_GetString(prog, PRVM_serveredictstring(ent, classname)));
2111 Con_Printf("SV_UnstickEntityReturnOffset returned a value outside its enum.\n");
2121 static qbool SV_CheckWater (prvm_edict_t *ent)
2123 prvm_prog_t *prog = SVVM_prog;
2125 int nNativeContents;
2128 point[0] = PRVM_serveredictvector(ent, origin)[0];
2129 point[1] = PRVM_serveredictvector(ent, origin)[1];
2130 point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, mins)[2] + 1;
2132 // DRESK - Support for Entity Contents Transition Event
2133 // NOTE: Some logic needed to be slightly re-ordered
2134 // to not affect performance and allow for the feature.
2136 // Acquire Super Contents Prior to Resets
2137 cont = SV_PointSuperContents(point);
2138 // Acquire Native Contents Here
2139 nNativeContents = Mod_Q1BSP_NativeContentsFromSuperContents(cont);
2141 // DRESK - Support for Entity Contents Transition Event
2142 if(PRVM_serveredictfloat(ent, watertype))
2143 // Entity did NOT Spawn; Check
2144 SV_CheckContentsTransition(ent, nNativeContents);
2147 PRVM_serveredictfloat(ent, waterlevel) = 0;
2148 PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
2149 cont = SV_PointSuperContents(point);
2150 if (cont & (SUPERCONTENTS_LIQUIDSMASK))
2152 PRVM_serveredictfloat(ent, watertype) = nNativeContents;
2153 PRVM_serveredictfloat(ent, waterlevel) = 1;
2154 point[2] = PRVM_serveredictvector(ent, origin)[2] + (PRVM_serveredictvector(ent, mins)[2] + PRVM_serveredictvector(ent, maxs)[2])*0.5;
2155 if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
2157 PRVM_serveredictfloat(ent, waterlevel) = 2;
2158 point[2] = PRVM_serveredictvector(ent, origin)[2] + PRVM_serveredictvector(ent, view_ofs)[2];
2159 if (SV_PointSuperContents(point) & (SUPERCONTENTS_LIQUIDSMASK))
2160 PRVM_serveredictfloat(ent, waterlevel) = 3;
2164 return PRVM_serveredictfloat(ent, waterlevel) > 1;
2173 static void SV_WallFriction (prvm_edict_t *ent, float *stepnormal)
2175 prvm_prog_t *prog = SVVM_prog;
2177 vec3_t forward, into, side, v_angle;
2179 VectorCopy(PRVM_serveredictvector(ent, v_angle), v_angle);
2180 AngleVectors (v_angle, forward, NULL, NULL);
2181 if ((d = DotProduct (stepnormal, forward) + 0.5) < 0)
2183 // cut the tangential velocity
2184 i = DotProduct (stepnormal, PRVM_serveredictvector(ent, velocity));
2185 VectorScale (stepnormal, i, into);
2186 VectorSubtract (PRVM_serveredictvector(ent, velocity), into, side);
2187 PRVM_serveredictvector(ent, velocity)[0] = side[0] * (1 + d);
2188 PRVM_serveredictvector(ent, velocity)[1] = side[1] * (1 + d);
2194 =====================
2197 Player has come to a dead stop, possibly due to the problem with limited
2198 float precision at some angle joins in the BSP hull.
2200 Try fixing by pushing one pixel in each direction.
2202 This is a hack, but in the interest of good gameplay...
2203 ======================
2205 int SV_TryUnstick (prvm_edict_t *ent, vec3_t oldvel)
2210 VectorCopy (PRVM_serveredictvector(ent, origin), oldorg);
2213 for (i=0 ; i<8 ; i++)
2215 // try pushing a little in an axial direction
2218 case 0: dir[0] = 2; dir[1] = 0; break;
2219 case 1: dir[0] = 0; dir[1] = 2; break;
2220 case 2: dir[0] = -2; dir[1] = 0; break;
2221 case 3: dir[0] = 0; dir[1] = -2; break;
2222 case 4: dir[0] = 2; dir[1] = 2; break;
2223 case 5: dir[0] = -2; dir[1] = 2; break;
2224 case 6: dir[0] = 2; dir[1] = -2; break;
2225 case 7: dir[0] = -2; dir[1] = -2; break;
2228 SV_PushEntity (&trace, ent, dir, false, true);
2230 // retry the original move
2231 PRVM_serveredictvector(ent, velocity)[0] = oldvel[0];
2232 PRVM_serveredictvector(ent, velocity)[1] = oldvel[1];
2233 PRVM_serveredictvector(ent, velocity)[2] = 0;
2234 clip = SV_FlyMove (ent, 0.1, NULL, SV_GenericHitSuperContentsMask(ent), 0);
2236 if (fabs(oldorg[1] - PRVM_serveredictvector(ent, origin)[1]) > 4
2237 || fabs(oldorg[0] - PRVM_serveredictvector(ent, origin)[0]) > 4)
2239 Con_DPrint("TryUnstick - success.\n");
2243 // go back to the original pos and try again
2244 VectorCopy (oldorg, PRVM_serveredictvector(ent, origin));
2248 VectorClear (PRVM_serveredictvector(ent, velocity));
2249 Con_DPrint("TryUnstick - failure.\n");
2255 =====================
2258 Only used by players
2259 ======================
2261 static void SV_WalkMove (prvm_edict_t *ent)
2263 prvm_prog_t *prog = SVVM_prog;
2266 //int originalmove_clip;
2267 int originalmove_flags;
2268 int originalmove_groundentity;
2269 int hitsupercontentsmask = SV_GenericHitSuperContentsMask(ent);
2270 int skipsupercontentsmask = 0;
2271 int skipmaterialflagsmask = 0;
2273 vec3_t upmove, downmove, start_origin, start_velocity, stepnormal, originalmove_origin, originalmove_velocity, entmins, entmaxs;
2274 trace_t downtrace, trace;
2277 // if frametime is 0 (due to client sending the same timestamp twice),
2279 if (sv.frametime <= 0)
2282 if (sv_gameplayfix_unstickplayers.integer)
2283 SV_CheckStuck (ent);
2285 applygravity = !SV_CheckWater (ent) && PRVM_serveredictfloat(ent, movetype) == MOVETYPE_WALK && ! ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP);
2287 SV_CheckVelocity(ent);
2289 // do a regular slide move unless it looks like you ran into a step
2290 oldonground = (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND;
2292 VectorCopy (PRVM_serveredictvector(ent, origin), start_origin);
2293 VectorCopy (PRVM_serveredictvector(ent, velocity), start_velocity);
2295 clip = SV_FlyMove (ent, sv.frametime, applygravity, NULL, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, sv_gameplayfix_stepmultipletimes.integer ? sv_stepheight.value : 0);
2297 if(sv_gameplayfix_downtracesupportsongroundflag.integer)
2300 // only try this if there was no floor in the way in the trace (no,
2301 // this check seems to be not REALLY necessary, because if clip & 1,
2302 // our trace will hit that thing too)
2303 VectorSet(upmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] + 1);
2304 VectorSet(downmove, PRVM_serveredictvector(ent, origin)[0], PRVM_serveredictvector(ent, origin)[1], PRVM_serveredictvector(ent, origin)[2] - 1);
2305 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLYMISSILE)
2306 type = MOVE_MISSILE;
2307 else if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_FLY_WORLDONLY)
2308 type = MOVE_WORLDONLY;
2309 else if (PRVM_serveredictfloat(ent, solid) == SOLID_TRIGGER || PRVM_serveredictfloat(ent, solid) == SOLID_NOT)
2310 type = MOVE_NOMONSTERS; // only clip against bmodels
2313 VectorCopy(PRVM_serveredictvector(ent, mins), entmins);
2314 VectorCopy(PRVM_serveredictvector(ent, maxs), entmaxs);
2315 trace = SV_TraceBox(upmove, entmins, entmaxs, downmove, type, ent, SV_GenericHitSuperContentsMask(ent), skipsupercontentsmask, skipmaterialflagsmask, collision_extendmovelength.value);
2316 if(trace.fraction < 1 && trace.plane.normal[2] > 0.7)
2318 clip |= 1; // but we HAVE found a floor
2319 // set groundentity so we get carried when walking onto a mover with sv_gameplayfix_nogravityonground
2320 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2324 // if the move did not hit the ground at any point, we're not on ground
2326 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2328 SV_CheckVelocity(ent);
2330 SV_LinkEdict_TouchAreaGrid(ent);
2332 if(clip & 8) // teleport
2335 if ((int)PRVM_serveredictfloat(ent, flags) & FL_WATERJUMP)
2338 if (sv_nostep.integer)
2341 VectorCopy(PRVM_serveredictvector(ent, origin), originalmove_origin);
2342 VectorCopy(PRVM_serveredictvector(ent, velocity), originalmove_velocity);
2343 //originalmove_clip = clip;
2344 originalmove_flags = (int)PRVM_serveredictfloat(ent, flags);
2345 originalmove_groundentity = PRVM_serveredictedict(ent, groundentity);
2347 // if move didn't block on a step, return
2350 // if move was not trying to move into the step, return
2351 if (fabs(start_velocity[0]) < 0.03125 && fabs(start_velocity[1]) < 0.03125)
2354 if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_FLY)
2356 // return if gibbed by a trigger
2357 if (PRVM_serveredictfloat(ent, movetype) != MOVETYPE_WALK)
2360 // return if attempting to jump while airborn (unless sv_jumpstep)
2361 if (!sv_jumpstep.integer)
2362 if (!oldonground && PRVM_serveredictfloat(ent, waterlevel) == 0)
2366 // try moving up and forward to go up a step
2367 // back to start pos
2368 VectorCopy (start_origin, PRVM_serveredictvector(ent, origin));
2369 VectorCopy (start_velocity, PRVM_serveredictvector(ent, velocity));
2372 VectorClear (upmove);
2373 upmove[2] = sv_stepheight.value;
2374 if(!SV_PushEntity(&trace, ent, upmove, true))
2376 // we got teleported when upstepping... must abort the move
2381 PRVM_serveredictvector(ent, velocity)[2] = 0;
2382 clip = SV_FlyMove (ent, sv.frametime, applygravity, stepnormal, hitsupercontentsmask, skipsupercontentsmask, skipmaterialflagsmask, 0);
2383 PRVM_serveredictvector(ent, velocity)[2] += start_velocity[2];
2386 // we got teleported when upstepping... must abort the move
2387 // note that z velocity handling may not be what QC expects here, but we cannot help it
2391 SV_CheckVelocity(ent);
2393 SV_LinkEdict_TouchAreaGrid(ent);
2395 // check for stuckness, possibly due to the limited precision of floats
2396 // in the clipping hulls
2398 && fabs(originalmove_origin[1] - PRVM_serveredictvector(ent, origin)[1]) < 0.03125
2399 && fabs(originalmove_origin[0] - PRVM_serveredictvector(ent, origin)[0]) < 0.03125)
2401 //Con_Printf("wall\n");
2402 // stepping up didn't make any progress, revert to original move
2403 VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
2404 VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
2405 //clip = originalmove_clip;
2406 PRVM_serveredictfloat(ent, flags) = originalmove_flags;
2407 PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
2408 // now try to unstick if needed
2409 //clip = SV_TryUnstick (ent, oldvel);
2413 //Con_Printf("step - ");
2415 // extra friction based on view angle
2416 if (clip & 2 && sv_wallfriction.integer)
2417 SV_WallFriction (ent, stepnormal);
2419 // don't do the down move if stepdown is disabled, moving upward, not in water, or the move started offground or ended onground
2420 else if (!sv_gameplayfix_stepdown.integer || PRVM_serveredictfloat(ent, waterlevel) >= 3 || start_velocity[2] >= (1.0 / 32.0) || !oldonground || ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND))
2424 VectorClear (downmove);
2425 downmove[2] = -sv_stepheight.value + start_velocity[2]*sv.frametime;
2426 if(!SV_PushEntity (&downtrace, ent, downmove, true))
2428 // we got teleported when downstepping... must abort the move
2432 if (downtrace.fraction < 1 && downtrace.plane.normal[2] > 0.7)
2434 // this has been disabled so that you can't jump when you are stepping
2435 // up while already jumping (also known as the Quake2 double jump bug)
2437 // LadyHavoc: disabled this check so you can walk on monsters/players
2438 //if (PRVM_serveredictfloat(ent, solid) == SOLID_BSP)
2440 //Con_Printf("onground\n");
2441 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2442 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(downtrace.ent);
2448 //Con_Printf("slope\n");
2449 // if the push down didn't end up on good ground, use the move without
2450 // the step up. This happens near wall / slope combinations, and can
2451 // cause the player to hop up higher on a slope too steep to climb
2452 VectorCopy(originalmove_origin, PRVM_serveredictvector(ent, origin));
2453 VectorCopy(originalmove_velocity, PRVM_serveredictvector(ent, velocity));
2454 //clip = originalmove_clip;
2455 PRVM_serveredictfloat(ent, flags) = originalmove_flags;
2456 PRVM_serveredictedict(ent, groundentity) = originalmove_groundentity;
2459 SV_CheckVelocity(ent);
2461 SV_LinkEdict_TouchAreaGrid(ent);
2464 //============================================================================
2470 Entities that are "stuck" to another entity
2473 static void SV_Physics_Follow (prvm_edict_t *ent)
2475 prvm_prog_t *prog = SVVM_prog;
2476 vec3_t vf, vr, vu, angles, v;
2479 // LadyHavoc: implemented rotation on MOVETYPE_FOLLOW objects
2480 e = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, aiment));
2481 if (PRVM_serveredictvector(e, angles)[0] == PRVM_serveredictvector(ent, punchangle)[0] && PRVM_serveredictvector(e, angles)[1] == PRVM_serveredictvector(ent, punchangle)[1] && PRVM_serveredictvector(e, angles)[2] == PRVM_serveredictvector(ent, punchangle)[2])
2483 // quick case for no rotation
2484 VectorAdd(PRVM_serveredictvector(e, origin), PRVM_serveredictvector(ent, view_ofs), PRVM_serveredictvector(ent, origin));
2488 angles[0] = -PRVM_serveredictvector(ent, punchangle)[0];
2489 angles[1] = PRVM_serveredictvector(ent, punchangle)[1];
2490 angles[2] = PRVM_serveredictvector(ent, punchangle)[2];
2491 AngleVectors (angles, vf, vr, vu);
2492 v[0] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[0] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[0] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[0];
2493 v[1] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[1] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[1] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[1];
2494 v[2] = PRVM_serveredictvector(ent, view_ofs)[0] * vf[2] + PRVM_serveredictvector(ent, view_ofs)[1] * vr[2] + PRVM_serveredictvector(ent, view_ofs)[2] * vu[2];
2495 angles[0] = -PRVM_serveredictvector(e, angles)[0];
2496 angles[1] = PRVM_serveredictvector(e, angles)[1];
2497 angles[2] = PRVM_serveredictvector(e, angles)[2];
2498 AngleVectors (angles, vf, vr, vu);
2499 PRVM_serveredictvector(ent, origin)[0] = v[0] * vf[0] + v[1] * vf[1] + v[2] * vf[2] + PRVM_serveredictvector(e, origin)[0];
2500 PRVM_serveredictvector(ent, origin)[1] = v[0] * vr[0] + v[1] * vr[1] + v[2] * vr[2] + PRVM_serveredictvector(e, origin)[1];
2501 PRVM_serveredictvector(ent, origin)[2] = v[0] * vu[0] + v[1] * vu[1] + v[2] * vu[2] + PRVM_serveredictvector(e, origin)[2];
2503 VectorAdd (PRVM_serveredictvector(e, angles), PRVM_serveredictvector(ent, v_angle), PRVM_serveredictvector(ent, angles));
2505 //SV_LinkEdict_TouchAreaGrid(ent);
2509 ==============================================================================
2513 ==============================================================================
2518 SV_CheckWaterTransition
2522 static void SV_CheckWaterTransition (prvm_edict_t *ent)
2525 prvm_prog_t *prog = SVVM_prog;
2526 // LadyHavoc: bugfixes in this function are keyed to the sv_gameplayfix_bugfixedcheckwatertransition cvar - if this cvar is 0 then all the original bugs should be reenabled for compatibility
2528 VectorCopy(PRVM_serveredictvector(ent, origin), entorigin);
2529 cont = Mod_Q1BSP_NativeContentsFromSuperContents(SV_PointSuperContents(entorigin));
2530 if (!PRVM_serveredictfloat(ent, watertype))
2532 // just spawned here
2533 if (!sv_gameplayfix_fixedcheckwatertransition.integer)
2535 PRVM_serveredictfloat(ent, watertype) = cont;
2536 PRVM_serveredictfloat(ent, waterlevel) = 1;
2540 // DRESK - Support for Entity Contents Transition Event
2541 // NOTE: Call here BEFORE updating the watertype below,
2542 // and suppress watersplash sound if a valid function
2543 // call was made to allow for custom "splash" sounds.
2544 else if( !SV_CheckContentsTransition(ent, cont) )
2545 { // Contents Transition Function Invalid; Potentially Play Water Sound
2546 // check if the entity crossed into or out of water
2547 if (sv_sound_watersplash.string && ((PRVM_serveredictfloat(ent, watertype) == CONTENTS_WATER || PRVM_serveredictfloat(ent, watertype) == CONTENTS_SLIME) != (cont == CONTENTS_WATER || cont == CONTENTS_SLIME)))
2548 SV_StartSound (ent, 0, sv_sound_watersplash.string, 255, 1, false, 1.0f);
2551 if (cont <= CONTENTS_WATER)
2553 PRVM_serveredictfloat(ent, watertype) = cont;
2554 PRVM_serveredictfloat(ent, waterlevel) = 1;
2558 PRVM_serveredictfloat(ent, watertype) = CONTENTS_EMPTY;
2559 PRVM_serveredictfloat(ent, waterlevel) = sv_gameplayfix_fixedcheckwatertransition.integer ? 0 : cont;
2567 Toss, bounce, and fly movement. When onground, do nothing.
2571 void SV_Physics_Toss (prvm_edict_t *ent)
2573 prvm_prog_t *prog = SVVM_prog;
2578 prvm_edict_t *groundentity;
2579 float d, ent_gravity;
2583 // if onground, return without moving
2584 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2586 groundentity = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, groundentity));
2587 if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
2589 // don't stick to ground if onground and moving upward
2590 PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
2592 else if (!PRVM_serveredictedict(ent, groundentity) || !sv_gameplayfix_noairborncorpse.integer)
2594 // we can trust FL_ONGROUND if groundentity is world because it never moves
2597 else if (ent->priv.server->suspendedinairflag && groundentity->free)
2599 // if ent was supported by a brush model on previous frame,
2600 // and groundentity is now freed, set groundentity to 0 (world)
2601 // which leaves it suspended in the air
2602 PRVM_serveredictedict(ent, groundentity) = 0;
2603 if (sv_gameplayfix_noairborncorpse_allowsuspendeditems.integer)
2606 else if (BoxesOverlap(ent->priv.server->cullmins, ent->priv.server->cullmaxs, groundentity->priv.server->cullmins, groundentity->priv.server->cullmaxs))
2608 // don't slide if still touching the groundentity
2612 ent->priv.server->suspendedinairflag = false;
2614 SV_CheckVelocity (ent);
2617 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_TOSS || PRVM_serveredictfloat(ent, movetype) == MOVETYPE_BOUNCE)
2618 PRVM_serveredictvector(ent, velocity)[2] -= SV_Gravity(ent);
2621 VectorMA (PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2623 movetime = sv.frametime;
2624 for (bump = 0;bump < MAX_CLIP_PLANES && movetime > 0;bump++)
2627 VectorScale(PRVM_serveredictvector(ent, velocity), movetime, move);
2628 if(!SV_PushEntity(&trace, ent, move, true))
2629 return; // teleported
2632 if (trace.bmodelstartsolid && sv_gameplayfix_unstickentities.integer)
2634 // try to unstick the entity
2635 SV_UnstickEntity(ent);
2636 if(!SV_PushEntity(&trace, ent, move, true))
2637 return; // teleported
2641 if (trace.fraction == 1)
2643 movetime *= 1 - min(1, trace.fraction);
2644 switch((int)PRVM_serveredictfloat(ent, movetype))
2646 case MOVETYPE_BOUNCEMISSILE:
2647 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
2649 bouncefactor = 1.0f;
2651 ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
2652 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2653 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2656 case MOVETYPE_BOUNCE:
2657 bouncefactor = PRVM_serveredictfloat(ent, bouncefactor);
2659 bouncefactor = 0.5f;
2661 bouncestop = PRVM_serveredictfloat(ent, bouncestop);
2663 bouncestop = 60.0f / 800.0f;
2665 ClipVelocity(PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1 + bouncefactor);
2666 ent_gravity = PRVM_serveredictfloat(ent, gravity);
2669 // LadyHavoc: fixed grenades not bouncing when fired down a slope
2670 if (sv_gameplayfix_grenadebouncedownslopes.integer)
2671 d = fabs(DotProduct(trace.plane.normal, PRVM_serveredictvector(ent, velocity)));
2673 d = PRVM_serveredictvector(ent, velocity)[2];
2674 if (trace.plane.normal[2] > 0.7 && d < sv_gravity.value * bouncestop * ent_gravity)
2676 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2677 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2678 VectorClear(PRVM_serveredictvector(ent, velocity));
2679 VectorClear(PRVM_serveredictvector(ent, avelocity));
2684 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2685 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2690 ClipVelocity (PRVM_serveredictvector(ent, velocity), trace.plane.normal, PRVM_serveredictvector(ent, velocity), 1.0);
2691 if (trace.plane.normal[2] > 0.7)
2693 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) | FL_ONGROUND;
2694 PRVM_serveredictedict(ent, groundentity) = PRVM_EDICT_TO_PROG(trace.ent);
2695 if (PRVM_serveredictfloat(((prvm_edict_t *)trace.ent), solid) == SOLID_BSP)
2696 ent->priv.server->suspendedinairflag = true;
2697 VectorClear (PRVM_serveredictvector(ent, velocity));
2698 VectorClear (PRVM_serveredictvector(ent, avelocity));
2703 PRVM_serveredictfloat(ent, flags) = (int)PRVM_serveredictfloat(ent, flags) & ~FL_ONGROUND;
2704 if (!sv_gameplayfix_slidemoveprojectiles.integer)
2711 // check for in water
2712 SV_CheckWaterTransition (ent);
2716 ===============================================================================
2720 ===============================================================================
2727 Monsters freefall when they don't have a ground entity, otherwise
2728 all movement is done with discrete steps.
2730 This is also used for objects that have become still on the ground, but
2731 will fall if the floor is pulled out from under them.
2734 static void SV_Physics_Step (prvm_edict_t *ent)
2736 prvm_prog_t *prog = SVVM_prog;
2737 int flags = (int)PRVM_serveredictfloat(ent, flags);
2740 // Backup Velocity in the event that movetypesteplandevent is called,
2741 // to provide a parameter with the entity's velocity at impact.
2742 vec3_t backupVelocity;
2743 VectorCopy(PRVM_serveredictvector(ent, velocity), backupVelocity);
2744 // don't fall at all if fly/swim
2745 if (!(flags & (FL_FLY | FL_SWIM)))
2747 if (flags & FL_ONGROUND)
2749 // freefall if onground and moving upward
2750 // freefall if not standing on a world surface (it may be a lift or trap door)
2751 if (PRVM_serveredictvector(ent, velocity)[2] >= (1.0 / 32.0) && sv_gameplayfix_upwardvelocityclearsongroundflag.integer)
2753 PRVM_serveredictfloat(ent, flags) -= FL_ONGROUND;
2754 SV_CheckVelocity(ent);
2755 SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0, 0, 0);
2757 SV_LinkEdict_TouchAreaGrid(ent);
2758 ent->priv.server->waterposition_forceupdate = true;
2763 // freefall if not onground
2764 int hitsound = PRVM_serveredictvector(ent, velocity)[2] < sv_gravity.value * -0.1;
2766 SV_CheckVelocity(ent);
2767 SV_FlyMove(ent, sv.frametime, true, NULL, SV_GenericHitSuperContentsMask(ent), 0, 0, 0);
2769 SV_LinkEdict_TouchAreaGrid(ent);
2772 if (hitsound && (int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2774 // DRESK - Check for Entity Land Event Function
2775 if(PRVM_serveredictfunction(ent, movetypesteplandevent))
2776 { // Valid Function; Execute
2777 // Prepare Parameters
2778 // Assign Velocity at Impact
2779 PRVM_G_VECTOR(OFS_PARM0)[0] = backupVelocity[0];
2780 PRVM_G_VECTOR(OFS_PARM0)[1] = backupVelocity[1];
2781 PRVM_G_VECTOR(OFS_PARM0)[2] = backupVelocity[2];
2783 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2785 PRVM_serverglobalfloat(time) = sv.time;
2786 // Execute VM Function
2787 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ent, movetypesteplandevent), "movetypesteplandevent: NULL function");
2790 // Check for Engine Landing Sound
2791 if(sv_sound_land.string)
2792 SV_StartSound(ent, 0, sv_sound_land.string, 255, 1, false, 1.0f);
2794 ent->priv.server->waterposition_forceupdate = true;
2799 //============================================================================
2801 static void SV_Physics_Entity (prvm_edict_t *ent)
2803 prvm_prog_t *prog = SVVM_prog;
2804 // don't run think/move on newly spawned projectiles as it messes up
2805 // movement interpolation and rocket trails, and is inconsistent with
2806 // respect to entities spawned in the same frame
2807 // (if an ent spawns a higher numbered ent, it moves in the same frame,
2808 // but if it spawns a lower numbered ent, it doesn't - this never moves
2809 // ents in the first frame regardless)
2810 qbool runmove = ent->priv.server->move;
2811 ent->priv.server->move = true;
2812 if (!runmove && sv_gameplayfix_delayprojectiles.integer > 0)
2814 switch ((int) PRVM_serveredictfloat(ent, movetype))
2817 case MOVETYPE_FAKEPUSH:
2818 SV_Physics_Pusher (ent);
2821 // LadyHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
2822 if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
2825 case MOVETYPE_FOLLOW:
2826 if(SV_RunThink(ent))
2827 SV_Physics_Follow (ent);
2829 case MOVETYPE_NOCLIP:
2830 if (SV_RunThink(ent))
2833 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
2834 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2839 SV_Physics_Step (ent);
2841 if (SV_RunThink(ent))
2842 if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
2844 ent->priv.server->waterposition_forceupdate = false;
2845 VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
2846 SV_CheckWaterTransition(ent);
2850 if (SV_RunThink (ent))
2854 case MOVETYPE_BOUNCE:
2855 case MOVETYPE_BOUNCEMISSILE:
2856 case MOVETYPE_FLYMISSILE:
2858 case MOVETYPE_FLY_WORLDONLY:
2860 if (SV_RunThink (ent))
2861 SV_Physics_Toss (ent);
2863 case MOVETYPE_PHYSICS:
2864 if (SV_RunThink(ent))
2867 SV_LinkEdict_TouchAreaGrid(ent);
2871 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
2873 Con_Printf ("SV_Physics: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2878 static void SV_Physics_ClientEntity_NoThink (prvm_edict_t *ent)
2880 prvm_prog_t *prog = SVVM_prog;
2882 // don't run think at all, that is done during server frames
2883 // instead, call the movetypes directly so they match client input
2885 // This probably only makes sense for CSQC-networked (SendEntity field set) player entities
2886 switch ((int) PRVM_serveredictfloat(ent, movetype))
2889 case MOVETYPE_FAKEPUSH:
2890 // push physics relies heavily on think times and calls, and so cannot be predicted currently
2891 Con_Printf ("SV_Physics_ClientEntity_NoThink: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2895 case MOVETYPE_FOLLOW:
2896 SV_Physics_Follow (ent);
2898 case MOVETYPE_NOCLIP:
2899 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
2900 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
2903 SV_Physics_Step (ent);
2909 case MOVETYPE_BOUNCE:
2910 case MOVETYPE_BOUNCEMISSILE:
2911 case MOVETYPE_FLYMISSILE:
2912 SV_Physics_Toss (ent);
2915 case MOVETYPE_FLY_WORLDONLY:
2918 case MOVETYPE_PHYSICS:
2921 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
2923 Con_Printf ("SV_Physics_ClientEntity_NoThink: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
2928 void SV_Physics_ClientMove(void)
2930 prvm_prog_t *prog = SVVM_prog;
2932 ent = host_client->edict;
2934 // call player physics, this needs the proper frametime
2935 PRVM_serverglobalfloat(frametime) = sv.frametime;
2938 // call standard client pre-think, with frametime = 0
2939 PRVM_serverglobalfloat(time) = sv.time;
2940 PRVM_serverglobalfloat(frametime) = 0;
2941 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2942 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
2943 PRVM_serverglobalfloat(frametime) = sv.frametime;
2945 // make sure the velocity is sane (not a NaN)
2946 SV_CheckVelocity(ent);
2948 // perform movetype behaviour
2949 // note: will always be MOVETYPE_WALK if disableclientprediction = 0
2950 SV_Physics_ClientEntity_NoThink (ent);
2952 // call standard player post-think, with frametime = 0
2953 PRVM_serverglobalfloat(time) = sv.time;
2954 PRVM_serverglobalfloat(frametime) = 0;
2955 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2956 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
2957 PRVM_serverglobalfloat(frametime) = sv.frametime;
2959 if(PRVM_serveredictfloat(ent, fixangle))
2961 // angle fixing was requested by physics code...
2962 // so store the current angles for later use
2963 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2964 host_client->fixangle_angles_set = true;
2966 // and clear fixangle for the next frame
2967 PRVM_serveredictfloat(ent, fixangle) = 0;
2971 static void SV_Physics_ClientEntity_PreThink(prvm_edict_t *ent)
2973 prvm_prog_t *prog = SVVM_prog;
2974 // don't do physics on disconnected clients, FrikBot relies on this
2975 if (!host_client->begun)
2978 // make sure the velocity is sane (not a NaN)
2979 SV_CheckVelocity(ent);
2981 // don't run physics here if running asynchronously
2982 if (host_client->clmovement_inputtimeout <= 0)
2985 //host_client->cmd.time = max(host_client->cmd.time, sv.time);
2988 // make sure the velocity is still sane (not a NaN)
2989 SV_CheckVelocity(ent);
2991 // call standard client pre-think
2992 PRVM_serverglobalfloat(time) = sv.time;
2993 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
2994 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPreThink), "QC function PlayerPreThink is missing");
2996 // make sure the velocity is still sane (not a NaN)
2997 SV_CheckVelocity(ent);
3000 static void SV_Physics_ClientEntity_PostThink(prvm_edict_t *ent)
3002 prvm_prog_t *prog = SVVM_prog;
3003 // don't do physics on disconnected clients, FrikBot relies on this
3004 if (!host_client->begun)
3007 // make sure the velocity is sane (not a NaN)
3008 SV_CheckVelocity(ent);
3010 // call standard player post-think
3011 PRVM_serverglobalfloat(time) = sv.time;
3012 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(ent);
3013 prog->ExecuteProgram(prog, PRVM_serverfunction(PlayerPostThink), "QC function PlayerPostThink is missing");
3015 // make sure the velocity is still sane (not a NaN)
3016 SV_CheckVelocity(ent);
3018 if(PRVM_serveredictfloat(ent, fixangle))
3020 // angle fixing was requested by physics code...
3021 // so store the current angles for later use
3022 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
3023 host_client->fixangle_angles_set = true;
3025 // and clear fixangle for the next frame
3026 PRVM_serveredictfloat(ent, fixangle) = 0;
3029 // decrement the countdown variable used to decide when to go back to
3030 // synchronous physics
3031 if (host_client->clmovement_inputtimeout > sv.frametime)
3032 host_client->clmovement_inputtimeout -= sv.frametime;
3034 host_client->clmovement_inputtimeout = 0;
3037 static void SV_Physics_ClientEntity(prvm_edict_t *ent)
3039 prvm_prog_t *prog = SVVM_prog;
3040 // don't do physics on disconnected clients, FrikBot relies on this
3041 if (!host_client->begun)
3043 memset(&host_client->cmd, 0, sizeof(host_client->cmd));
3047 // make sure the velocity is sane (not a NaN)
3048 SV_CheckVelocity(ent);
3050 switch ((int) PRVM_serveredictfloat(ent, movetype))
3053 case MOVETYPE_FAKEPUSH:
3054 SV_Physics_Pusher (ent);
3057 // LadyHavoc: manually inlined the thinktime check here because MOVETYPE_NONE is used on so many objects
3058 if (PRVM_serveredictfloat(ent, nextthink) > 0 && PRVM_serveredictfloat(ent, nextthink) <= sv.time + sv.frametime)
3061 case MOVETYPE_FOLLOW:
3063 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3064 SV_Physics_Follow (ent);
3066 case MOVETYPE_NOCLIP:
3068 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3071 VectorMA(PRVM_serveredictvector(ent, origin), sv.frametime, PRVM_serveredictvector(ent, velocity), PRVM_serveredictvector(ent, origin));
3072 VectorMA(PRVM_serveredictvector(ent, angles), sv.frametime, PRVM_serveredictvector(ent, avelocity), PRVM_serveredictvector(ent, angles));
3076 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3077 SV_Physics_Step (ent);
3078 if (SV_RunThink(ent))
3079 if (ent->priv.server->waterposition_forceupdate || !VectorCompare(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin))
3081 ent->priv.server->waterposition_forceupdate = false;
3082 VectorCopy(PRVM_serveredictvector(ent, origin), ent->priv.server->waterposition_origin);
3083 SV_CheckWaterTransition(ent);
3088 // don't run physics here if running asynchronously
3089 if (host_client->clmovement_inputtimeout <= 0)
3093 case MOVETYPE_BOUNCE:
3094 case MOVETYPE_BOUNCEMISSILE:
3095 case MOVETYPE_FLYMISSILE:
3098 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3099 SV_Physics_Toss (ent);
3102 case MOVETYPE_FLY_WORLDONLY:
3104 if (host_client->clmovement_inputtimeout <= 0) // don't run physics here if running asynchronously
3107 case MOVETYPE_PHYSICS:
3111 if((int) PRVM_serveredictfloat(ent, movetype) >= MOVETYPE_USER_FIRST && (int) PRVM_serveredictfloat(ent, movetype) <= MOVETYPE_USER_LAST)
3113 Con_Printf ("SV_Physics_ClientEntity: bad movetype %i\n", (int)PRVM_serveredictfloat(ent, movetype));
3117 SV_CheckVelocity (ent);
3120 SV_LinkEdict_TouchAreaGrid(ent);
3122 SV_CheckVelocity (ent);
3131 void SV_Physics (void)
3133 prvm_prog_t *prog = SVVM_prog;
3137 // free memory for resources that are no longer referenced
3138 PRVM_GarbageCollection(prog);
3140 // let the progs know that a new frame has started
3141 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
3142 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
3143 PRVM_serverglobalfloat(time) = sv.time;
3144 PRVM_serverglobalfloat(frametime) = sv.frametime;
3145 prog->ExecuteProgram(prog, PRVM_serverfunction(StartFrame), "QC function StartFrame is missing");
3148 // run physics engine
3149 World_Physics_Frame(&sv.world, sv.frametime, sv_gravity.value);
3153 // treat each object in turn
3156 // if force_retouch, relink all the entities
3157 if (PRVM_serverglobalfloat(force_retouch) > 0)
3158 for (i = 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3160 SV_LinkEdict_TouchAreaGrid(ent); // force retouch even for stationary
3162 if (sv_gameplayfix_consistentplayerprethink.integer)
3164 // run physics on the client entities in 3 stages
3165 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3167 SV_Physics_ClientEntity_PreThink(ent);
3169 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3171 SV_Physics_ClientEntity(ent);
3173 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3175 SV_Physics_ClientEntity_PostThink(ent);
3179 // run physics on the client entities
3180 for (i = 1, ent = PRVM_EDICT_NUM(i), host_client = svs.clients;i <= svs.maxclients;i++, ent = PRVM_NEXT_EDICT(ent), host_client++)
3184 SV_Physics_ClientEntity_PreThink(ent);
3185 SV_Physics_ClientEntity(ent);
3186 SV_Physics_ClientEntity_PostThink(ent);
3191 // run physics on all the non-client entities
3192 if (!sv_freezenonclients.integer)
3194 for (;i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3196 SV_Physics_Entity(ent);
3197 // make a second pass to see if any ents spawned this frame and make
3198 // sure they run their move/think
3199 if (sv_gameplayfix_delayprojectiles.integer < 0)
3200 for (i = svs.maxclients + 1, ent = PRVM_EDICT_NUM(i);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
3201 if (!ent->priv.server->move && !ent->free)
3202 SV_Physics_Entity(ent);
3205 if (PRVM_serverglobalfloat(force_retouch) > 0)
3206 PRVM_serverglobalfloat(force_retouch) = max(0, PRVM_serverglobalfloat(force_retouch) - 1);
3208 // LadyHavoc: endframe support
3209 if (PRVM_serverfunction(EndFrame))
3211 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(prog->edicts);
3212 PRVM_serverglobaledict(other) = PRVM_EDICT_TO_PROG(prog->edicts);
3213 PRVM_serverglobalfloat(time) = sv.time;
3214 prog->ExecuteProgram(prog, PRVM_serverfunction(EndFrame), "QC function EndFrame is missing");
3217 // decrement prog->num_edicts if the highest number entities died
3218 for (;PRVM_ED_CanAlloc(prog, PRVM_EDICT_NUM(prog->num_edicts - 1));prog->num_edicts--);
3220 if (!sv_freezenonclients.integer)
3221 sv.time += sv.frametime;