2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
26 static void SV_SaveEntFile_f(void);
27 static void SV_StartDownload_f(void);
28 static void SV_Download_f(void);
29 static void SV_VM_Setup();
31 void VM_CustomStats_Clear (void);
32 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
33 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
35 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
36 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
37 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
38 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
39 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
40 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
41 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
42 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
43 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
44 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
45 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
47 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
48 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
49 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
50 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
51 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
52 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
53 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
54 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
55 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
56 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
57 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
58 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
59 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
60 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
61 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
62 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
63 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
64 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
65 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
66 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
67 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
68 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
69 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
70 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
71 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
72 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
73 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
74 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
75 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
76 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
77 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
78 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
79 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
80 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
81 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
82 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
83 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
84 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
85 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
86 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
87 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
88 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
89 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
90 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
91 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
92 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
93 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
94 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
95 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
96 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
97 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
98 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
99 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
100 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
101 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
102 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
103 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
104 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
105 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
106 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
107 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
108 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
109 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
110 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
111 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
112 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
113 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
114 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
115 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
116 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
118 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
119 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
121 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
122 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
124 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
125 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
126 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
127 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
129 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
130 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
151 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match)"};
152 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the IP address + port number, and the client number, separated by underscores" };
158 mempool_t *sv_mempool = NULL;
160 extern cvar_t slowmo;
161 extern float scr_centertime_off;
163 // MUST match effectnameindex_t in client.h
164 static const char *standardeffectnames[EFFECT_TOTAL] =
188 "TE_TEI_BIGEXPLOSION",
204 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
206 prvm_required_field_t reqfields[] =
208 {ev_entity, "cursor_trace_ent"},
209 {ev_entity, "drawonlytoclient"},
210 {ev_entity, "exteriormodeltoclient"},
211 {ev_entity, "nodrawtoclient"},
212 {ev_entity, "tag_entity"},
213 {ev_entity, "viewmodelforclient"},
214 {ev_float, "Version"},
216 {ev_float, "ammo_cells1"},
217 {ev_float, "ammo_lava_nails"},
218 {ev_float, "ammo_multi_rockets"},
219 {ev_float, "ammo_nails1"},
220 {ev_float, "ammo_plasma"},
221 {ev_float, "ammo_rockets1"},
222 {ev_float, "ammo_shells1"},
223 {ev_float, "button3"},
224 {ev_float, "button4"},
225 {ev_float, "button5"},
226 {ev_float, "button6"},
227 {ev_float, "button7"},
228 {ev_float, "button8"},
229 {ev_float, "button9"},
230 {ev_float, "button10"},
231 {ev_float, "button11"},
232 {ev_float, "button12"},
233 {ev_float, "button13"},
234 {ev_float, "button14"},
235 {ev_float, "button15"},
236 {ev_float, "button16"},
237 {ev_float, "buttonchat"},
238 {ev_float, "buttonuse"},
239 {ev_float, "clientcolors"},
240 {ev_float, "cursor_active"},
241 {ev_float, "disableclientprediction"},
242 {ev_float, "fullbright"},
243 {ev_float, "glow_color"},
244 {ev_float, "glow_size"},
245 {ev_float, "glow_trail"},
246 {ev_float, "gravity"},
247 {ev_float, "idealpitch"},
248 {ev_float, "items2"},
249 {ev_float, "light_lev"},
250 {ev_float, "modelflags"},
251 {ev_float, "pflags"},
253 {ev_float, "pitch_speed"},
254 {ev_float, "pmodel"},
255 {ev_float, "renderamt"}, // HalfLife support
256 {ev_float, "rendermode"}, // HalfLife support
259 {ev_float, "tag_index"},
260 {ev_float, "viewzoom"},
261 {ev_function, "SendEntity"},
262 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
263 {ev_function, "customizeentityforclient"},
264 {ev_string, "netaddress"},
265 {ev_string, "playermodel"},
266 {ev_string, "playerskin"},
267 {ev_vector, "color"},
268 {ev_vector, "colormod"},
269 {ev_vector, "cursor_screen"},
270 {ev_vector, "cursor_trace_endpos"},
271 {ev_vector, "cursor_trace_start"},
272 {ev_vector, "movement"},
273 {ev_vector, "punchvector"},
278 //============================================================================
280 void SV_AreaStats_f(void)
282 World_PrintAreaStats(&sv.world, "server");
292 // init the csqc progs cvars, since they are updated/used by the server code
293 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
294 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
295 extern cvar_t csqc_progcrc;
296 extern cvar_t csqc_progsize;
297 Cvar_RegisterVariable (&csqc_progname);
298 Cvar_RegisterVariable (&csqc_progcrc);
299 Cvar_RegisterVariable (&csqc_progsize);
301 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
302 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
303 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
304 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
306 Cvar_RegisterVariable (&coop);
307 Cvar_RegisterVariable (&deathmatch);
308 Cvar_RegisterVariable (&fraglimit);
309 Cvar_RegisterVariable (&gamecfg);
310 Cvar_RegisterVariable (&noexit);
311 Cvar_RegisterVariable (&nomonsters);
312 Cvar_RegisterVariable (&pausable);
313 Cvar_RegisterVariable (&pr_checkextension);
314 Cvar_RegisterVariable (&samelevel);
315 Cvar_RegisterVariable (&skill);
316 Cvar_RegisterVariable (&slowmo);
317 Cvar_RegisterVariable (&sv_accelerate);
318 Cvar_RegisterVariable (&sv_aim);
319 Cvar_RegisterVariable (&sv_airaccel_qw);
320 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
321 Cvar_RegisterVariable (&sv_airaccelerate);
322 Cvar_RegisterVariable (&sv_allowdownloads);
323 Cvar_RegisterVariable (&sv_allowdownloads_archive);
324 Cvar_RegisterVariable (&sv_allowdownloads_config);
325 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
326 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
327 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
328 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
329 Cvar_RegisterVariable (&sv_clmovement_enable);
330 Cvar_RegisterVariable (&sv_clmovement_minping);
331 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
332 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
333 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
334 Cvar_RegisterVariable (&sv_cullentities_pvs);
335 Cvar_RegisterVariable (&sv_cullentities_stats);
336 Cvar_RegisterVariable (&sv_cullentities_trace);
337 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
338 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
339 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
340 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
341 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
342 Cvar_RegisterVariable (&sv_debugmove);
343 Cvar_RegisterVariable (&sv_echobprint);
344 Cvar_RegisterVariable (&sv_edgefriction);
345 Cvar_RegisterVariable (&sv_entpatch);
346 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
347 Cvar_RegisterVariable (&sv_freezenonclients);
348 Cvar_RegisterVariable (&sv_friction);
349 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
350 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
351 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
352 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
353 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
354 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
355 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
356 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
357 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
358 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
359 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
360 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
361 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
362 Cvar_RegisterVariable (&sv_gravity);
363 Cvar_RegisterVariable (&sv_idealpitchscale);
364 Cvar_RegisterVariable (&sv_jumpstep);
365 Cvar_RegisterVariable (&sv_jumpvelocity);
366 Cvar_RegisterVariable (&sv_maxairspeed);
367 Cvar_RegisterVariable (&sv_maxrate);
368 Cvar_RegisterVariable (&sv_maxspeed);
369 Cvar_RegisterVariable (&sv_maxvelocity);
370 Cvar_RegisterVariable (&sv_newflymove);
371 Cvar_RegisterVariable (&sv_nostep);
372 Cvar_RegisterVariable (&sv_playerphysicsqc);
373 Cvar_RegisterVariable (&sv_progs);
374 Cvar_RegisterVariable (&sv_protocolname);
375 Cvar_RegisterVariable (&sv_random_seed);
376 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
377 Cvar_RegisterVariable (&sv_sound_land);
378 Cvar_RegisterVariable (&sv_sound_watersplash);
379 Cvar_RegisterVariable (&sv_stepheight);
380 Cvar_RegisterVariable (&sv_stopspeed);
381 Cvar_RegisterVariable (&sv_wallfriction);
382 Cvar_RegisterVariable (&sv_wateraccelerate);
383 Cvar_RegisterVariable (&sv_waterfriction);
384 Cvar_RegisterVariable (&sys_ticrate);
385 Cvar_RegisterVariable (&teamplay);
386 Cvar_RegisterVariable (&timelimit);
388 Cvar_RegisterVariable (&saved1);
389 Cvar_RegisterVariable (&saved2);
390 Cvar_RegisterVariable (&saved3);
391 Cvar_RegisterVariable (&saved4);
392 Cvar_RegisterVariable (&savedgamecfg);
393 Cvar_RegisterVariable (&scratch1);
394 Cvar_RegisterVariable (&scratch2);
395 Cvar_RegisterVariable (&scratch3);
396 Cvar_RegisterVariable (&scratch4);
397 Cvar_RegisterVariable (&temp1);
399 // LordHavoc: Nehahra uses these to pass data around cutscene demos
400 if (gamemode == GAME_NEHAHRA)
402 Cvar_RegisterVariable (&nehx00);
403 Cvar_RegisterVariable (&nehx01);
404 Cvar_RegisterVariable (&nehx02);
405 Cvar_RegisterVariable (&nehx03);
406 Cvar_RegisterVariable (&nehx04);
407 Cvar_RegisterVariable (&nehx05);
408 Cvar_RegisterVariable (&nehx06);
409 Cvar_RegisterVariable (&nehx07);
410 Cvar_RegisterVariable (&nehx08);
411 Cvar_RegisterVariable (&nehx09);
412 Cvar_RegisterVariable (&nehx10);
413 Cvar_RegisterVariable (&nehx11);
414 Cvar_RegisterVariable (&nehx12);
415 Cvar_RegisterVariable (&nehx13);
416 Cvar_RegisterVariable (&nehx14);
417 Cvar_RegisterVariable (&nehx15);
418 Cvar_RegisterVariable (&nehx16);
419 Cvar_RegisterVariable (&nehx17);
420 Cvar_RegisterVariable (&nehx18);
421 Cvar_RegisterVariable (&nehx19);
423 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
425 Cvar_RegisterVariable (&sv_autodemo_perclient);
426 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
428 // any special defaults for gamemodes go here
429 if (gamemode == GAME_HIPNOTIC)
431 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
432 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
434 if (gamemode == GAME_ROGUE)
436 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
437 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
440 sv_mempool = Mem_AllocPool("server", 0, NULL);
443 static void SV_SaveEntFile_f(void)
445 char basename[MAX_QPATH];
446 if (!sv.active || !sv.worldmodel)
448 Con_Print("Not running a server\n");
451 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
452 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
457 =============================================================================
461 =============================================================================
468 Make sure the event gets sent to all clients
471 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
475 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
477 MSG_WriteByte (&sv.datagram, svc_particle);
478 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
479 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
480 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
481 for (i=0 ; i<3 ; i++)
482 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
483 MSG_WriteByte (&sv.datagram, count);
484 MSG_WriteByte (&sv.datagram, color);
485 SV_FlushBroadcastMessages();
492 Make sure the event gets sent to all clients
495 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
497 if (modelindex >= 256 || startframe >= 256)
499 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
501 MSG_WriteByte (&sv.datagram, svc_effect2);
502 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
503 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
504 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
505 MSG_WriteShort (&sv.datagram, modelindex);
506 MSG_WriteShort (&sv.datagram, startframe);
507 MSG_WriteByte (&sv.datagram, framecount);
508 MSG_WriteByte (&sv.datagram, framerate);
512 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
514 MSG_WriteByte (&sv.datagram, svc_effect);
515 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
516 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
517 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
518 MSG_WriteByte (&sv.datagram, modelindex);
519 MSG_WriteByte (&sv.datagram, startframe);
520 MSG_WriteByte (&sv.datagram, framecount);
521 MSG_WriteByte (&sv.datagram, framerate);
523 SV_FlushBroadcastMessages();
530 Each entity can have eight independant sound sources, like voice,
533 Channel 0 is an auto-allocate channel, the others override anything
534 already running on that entity/channel pair.
536 An attenuation of 0 will play full volume everywhere in the level.
537 Larger attenuations will drop off. (max 4 attenuation)
541 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
543 int sound_num, field_mask, i, ent;
545 if (volume < 0 || volume > 255)
547 Con_Printf ("SV_StartSound: volume = %i\n", volume);
551 if (attenuation < 0 || attenuation > 4)
553 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
557 if (channel < 0 || channel > 7)
559 Con_Printf ("SV_StartSound: channel = %i\n", channel);
563 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
566 // find precache number for sound
567 sound_num = SV_SoundIndex(sample, 1);
571 ent = PRVM_NUM_FOR_EDICT(entity);
574 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
575 field_mask |= SND_VOLUME;
576 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
577 field_mask |= SND_ATTENUATION;
579 field_mask |= SND_LARGEENTITY;
580 if (sound_num >= 256 || channel >= 8)
581 field_mask |= SND_LARGESOUND;
583 // directed messages go only to the entity they are targeted on
584 MSG_WriteByte (&sv.datagram, svc_sound);
585 MSG_WriteByte (&sv.datagram, field_mask);
586 if (field_mask & SND_VOLUME)
587 MSG_WriteByte (&sv.datagram, volume);
588 if (field_mask & SND_ATTENUATION)
589 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
590 if (field_mask & SND_LARGEENTITY)
592 MSG_WriteShort (&sv.datagram, ent);
593 MSG_WriteByte (&sv.datagram, channel);
596 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
597 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
598 MSG_WriteShort (&sv.datagram, sound_num);
600 MSG_WriteByte (&sv.datagram, sound_num);
601 for (i = 0;i < 3;i++)
602 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
603 SV_FlushBroadcastMessages();
610 Nearly the same logic as SV_StartSound, except an origin
611 instead of an entity is provided and channel is omitted.
613 The entity sent to the client is 0 (world) and the channel
614 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
615 function, therefore the check for it is omitted.
619 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
621 int sound_num, field_mask, i;
623 if (volume < 0 || volume > 255)
625 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
629 if (attenuation < 0 || attenuation > 4)
631 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
635 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
638 // find precache number for sound
639 sound_num = SV_SoundIndex(sample, 1);
644 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
645 field_mask |= SND_VOLUME;
646 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
647 field_mask |= SND_ATTENUATION;
648 if (sound_num >= 256)
649 field_mask |= SND_LARGESOUND;
651 // directed messages go only to the entity they are targeted on
652 MSG_WriteByte (&sv.datagram, svc_sound);
653 MSG_WriteByte (&sv.datagram, field_mask);
654 if (field_mask & SND_VOLUME)
655 MSG_WriteByte (&sv.datagram, volume);
656 if (field_mask & SND_ATTENUATION)
657 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
658 // Always write entnum 0 for the world entity
659 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
660 if (field_mask & SND_LARGESOUND)
661 MSG_WriteShort (&sv.datagram, sound_num);
663 MSG_WriteByte (&sv.datagram, sound_num);
664 for (i = 0;i < 3;i++)
665 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
666 SV_FlushBroadcastMessages();
670 ==============================================================================
674 ==============================================================================
681 Sends the first message from the server to a connected client.
682 This will be sent on the initial connection and upon each server load.
685 void SV_SendServerinfo (client_t *client)
690 // we know that this client has a netconnection and thus is not a bot
692 // edicts get reallocated on level changes, so we need to update it here
693 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
695 // clear cached stuff that depends on the level
696 client->weaponmodel[0] = 0;
697 client->weaponmodelindex = 0;
699 // LordHavoc: clear entityframe tracking
700 client->latestframenum = 0;
702 // initialize the movetime, so a speedhack can't make use of the time before this client joined
703 client->cmd.time = sv.time;
705 if (client->entitydatabase)
706 EntityFrame_FreeDatabase(client->entitydatabase);
707 if (client->entitydatabase4)
708 EntityFrame4_FreeDatabase(client->entitydatabase4);
709 if (client->entitydatabase5)
710 EntityFrame5_FreeDatabase(client->entitydatabase5);
712 memset(client->stats, 0, sizeof(client->stats));
713 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
715 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
717 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
718 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
719 else if (sv.protocol == PROTOCOL_DARKPLACES4)
720 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
722 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
725 // reset csqc entity versions
726 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
728 SZ_Clear (&client->netconnection->message);
729 MSG_WriteByte (&client->netconnection->message, svc_print);
730 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
731 MSG_WriteString (&client->netconnection->message,message);
733 //[515]: init csprogs according to version of svprogs, check the crc, etc.
734 if (sv.csqc_progname[0])
737 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
738 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
739 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
740 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
741 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
742 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
743 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
744 //[515]: init stufftext string (it is sent before svc_serverinfo)
745 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
748 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
749 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
753 if (sv_allowdownloads.integer)
755 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
756 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1\n");
759 // send at this time so it's guaranteed to get executed at the right time
763 host_client = client;
764 Curl_SendRequirements();
768 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
769 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
770 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
772 if (!coop.integer && deathmatch.integer)
773 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
775 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
777 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
779 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
780 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
781 MSG_WriteByte (&client->netconnection->message, 0);
783 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
784 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
785 MSG_WriteByte (&client->netconnection->message, 0);
788 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
789 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
790 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
793 // store this in clientcamera, too
794 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
795 MSG_WriteByte (&client->netconnection->message, svc_setview);
796 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
798 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
799 MSG_WriteByte (&client->netconnection->message, 1);
801 client->spawned = false; // need prespawn, spawn, etc
802 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
804 // clear movement info until client enters the new level properly
805 memset(&client->cmd, 0, sizeof(client->cmd));
806 client->movesequence = 0;
807 #ifdef NUM_PING_TIMES
808 for (i = 0;i < NUM_PING_TIMES;i++)
809 client->ping_times[i] = 0;
810 client->num_pings = 0;
814 SV_StopDemoRecording(client); // to split up demos into different files
815 if(sv_autodemo_perclient.integer && client->netconnection)
817 char demofile[MAX_OSPATH];
818 char levelname[MAX_QPATH];
819 char ipaddress[MAX_QPATH];
822 // start a new demo file
823 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
824 if (strrchr(levelname, '.'))
825 *(strrchr(levelname, '.')) = 0;
827 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
828 for(i = 0; ipaddress[i]; ++i)
829 if(!isalnum(ipaddress[i]))
831 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%s_%d.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, ipaddress, PRVM_NUM_FOR_EDICT(client->edict));
833 SV_StartDemoRecording(client, demofile, -1);
841 Initializes a client_t for a new net connection. This will only be called
842 once for a player each game, not once for each level change.
845 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
849 float spawn_parms[NUM_SPAWN_PARMS];
851 client = svs.clients + clientnum;
853 // set up the client_t
855 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
856 memset (client, 0, sizeof(*client));
857 client->active = true;
858 client->netconnection = netconnection;
860 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
862 strlcpy(client->name, "unconnected", sizeof(client->name));
863 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
864 client->spawned = false;
865 client->edict = PRVM_EDICT_NUM(clientnum+1);
866 if (client->netconnection)
867 client->netconnection->message.allowoverflow = true; // we can catch it
868 // prepare the unreliable message buffer
869 client->unreliablemsg.data = client->unreliablemsg_data;
870 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
871 // updated by receiving "rate" command from client, this is also the default if not using a DP client
872 client->rate = 1000000000;
873 // no limits for local player
874 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
875 client->rate = 1000000000;
876 client->connecttime = realtime;
879 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
882 // call the progs to get default spawn parms for the new client
883 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
884 prog->globals.server->self = 0;
885 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
886 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
887 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
889 // set up the entity for this client (including .colormap, .team, etc)
890 PRVM_ED_ClearEdict(client->edict);
893 // don't call SendServerinfo for a fresh botclient because its fields have
894 // not been set up by the qc yet
895 if (client->netconnection)
896 SV_SendServerinfo (client);
898 client->spawned = true;
903 ===============================================================================
907 ===============================================================================
911 =============================================================================
913 The PVS must include a small area around the client to allow head bobbing
914 or other small motion on the client side. Otherwise, a bob might cause an
915 entity that should be visible to not show up, especially when the bob
918 =============================================================================
921 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
924 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
925 unsigned int customizeentityforclient;
927 vec3_t cullmins, cullmaxs;
931 // this 2 billion unit check is actually to detect NAN origins
932 // (we really don't want to send those)
933 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
936 // EF_NODRAW prevents sending for any reason except for your own
937 // client, so we must keep all clients in this superset
938 effects = (unsigned)ent->fields.server->effects;
940 // we can omit invisible entities with no effects that are not clients
941 // LordHavoc: this could kill tags attached to an invisible entity, I
942 // just hope we never have to support that case
943 i = (int)ent->fields.server->modelindex;
944 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
947 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
948 glowsize = (unsigned char)bound(0, i, 255);
949 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
950 flags |= RENDER_GLOWTRAIL;
951 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
952 flags |= RENDER_VIEWMODEL;
954 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
955 light[0] = (unsigned short)bound(0, f, 65535);
956 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
957 light[1] = (unsigned short)bound(0, f, 65535);
958 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
959 light[2] = (unsigned short)bound(0, f, 65535);
960 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
961 light[3] = (unsigned short)bound(0, f, 65535);
962 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
963 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
965 if (gamemode == GAME_TENEBRAE)
967 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
971 lightpflags |= PFLAGS_FULLDYNAMIC;
973 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
977 light[0] = (int)(0.2*256);
978 light[1] = (int)(1.0*256);
979 light[2] = (int)(0.2*256);
981 lightpflags |= PFLAGS_FULLDYNAMIC;
985 specialvisibilityradius = 0;
986 if (lightpflags & PFLAGS_FULLDYNAMIC)
987 specialvisibilityradius = max(specialvisibilityradius, light[3]);
989 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
990 if (flags & RENDER_GLOWTRAIL)
991 specialvisibilityradius = max(specialvisibilityradius, 100);
992 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
994 if (effects & EF_BRIGHTFIELD)
995 specialvisibilityradius = max(specialvisibilityradius, 80);
996 if (effects & EF_MUZZLEFLASH)
997 specialvisibilityradius = max(specialvisibilityradius, 100);
998 if (effects & EF_BRIGHTLIGHT)
999 specialvisibilityradius = max(specialvisibilityradius, 400);
1000 if (effects & EF_DIMLIGHT)
1001 specialvisibilityradius = max(specialvisibilityradius, 200);
1002 if (effects & EF_RED)
1003 specialvisibilityradius = max(specialvisibilityradius, 200);
1004 if (effects & EF_BLUE)
1005 specialvisibilityradius = max(specialvisibilityradius, 200);
1006 if (effects & EF_FLAME)
1007 specialvisibilityradius = max(specialvisibilityradius, 250);
1008 if (effects & EF_STARDUST)
1009 specialvisibilityradius = max(specialvisibilityradius, 100);
1012 // early culling checks
1013 // (final culling is done by SV_MarkWriteEntityStateToClient)
1014 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1015 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1020 cs->number = enumber;
1021 VectorCopy(ent->fields.server->origin, cs->origin);
1022 VectorCopy(ent->fields.server->angles, cs->angles);
1024 cs->effects = effects;
1025 cs->colormap = (unsigned)ent->fields.server->colormap;
1026 cs->modelindex = modelindex;
1027 cs->skin = (unsigned)ent->fields.server->skin;
1028 cs->frame = (unsigned)ent->fields.server->frame;
1029 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1030 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1031 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1032 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1033 cs->customizeentityforclient = customizeentityforclient;
1034 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1035 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1036 cs->glowsize = glowsize;
1038 // don't need to init cs->colormod because the defaultstate did that for us
1039 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1040 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1041 if (val->vector[0] || val->vector[1] || val->vector[2])
1043 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1044 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1045 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1048 cs->modelindex = modelindex;
1051 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1055 cs->alpha = (unsigned char)bound(0, i, 255);
1058 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1062 cs->alpha = (unsigned char)bound(0, i, 255);
1066 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1070 cs->scale = (unsigned char)bound(0, i, 255);
1073 cs->glowcolor = 254;
1074 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1076 cs->glowcolor = (int)f;
1078 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1079 cs->effects |= EF_FULLBRIGHT;
1081 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1082 if (val && val->_float)
1083 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1085 if (ent->fields.server->movetype == MOVETYPE_STEP)
1086 cs->flags |= RENDER_STEP;
1087 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1088 cs->flags |= RENDER_LOWPRECISION;
1089 if (ent->fields.server->colormap >= 1024)
1090 cs->flags |= RENDER_COLORMAPPED;
1091 if (cs->viewmodelforclient)
1092 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1094 cs->light[0] = light[0];
1095 cs->light[1] = light[1];
1096 cs->light[2] = light[2];
1097 cs->light[3] = light[3];
1098 cs->lightstyle = lightstyle;
1099 cs->lightpflags = lightpflags;
1101 cs->specialvisibilityradius = specialvisibilityradius;
1103 // calculate the visible box of this entity (don't use the physics box
1104 // as that is often smaller than a model, and would not count
1105 // specialvisibilityradius)
1106 if ((model = sv.models[modelindex]))
1108 float scale = cs->scale * (1.0f / 16.0f);
1109 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1111 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1112 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1114 else if (cs->angles[1])
1116 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1117 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1121 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1122 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1127 // if there is no model (or it could not be loaded), use the physics box
1128 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1129 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1131 if (specialvisibilityradius)
1133 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1134 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1135 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1136 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1137 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1138 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1141 // calculate center of bbox for network prioritization purposes
1142 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1144 // if culling box has moved, update pvs cluster links
1145 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1147 VectorCopy(cullmins, ent->priv.server->cullmins);
1148 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1149 // a value of -1 for pvs_numclusters indicates that the links are not
1150 // cached, and should be re-tested each time, this is the case if the
1151 // culling box touches too many pvs clusters to store, or if the world
1152 // model does not support FindBoxClusters
1153 ent->priv.server->pvs_numclusters = -1;
1154 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1156 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1157 if (i <= MAX_ENTITYCLUSTERS)
1158 ent->priv.server->pvs_numclusters = i;
1165 void SV_PrepareEntitiesForSending(void)
1169 // send all entities that touch the pvs
1170 sv.numsendentities = 0;
1171 sv.sendentitiesindex[0] = NULL;
1172 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1173 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1175 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1177 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1178 sv.numsendentities++;
1183 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1188 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1190 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1191 sv.writeentitiestoclient_stats_totalentities++;
1193 if (s->customizeentityforclient)
1195 prog->globals.server->self = s->number;
1196 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1197 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1198 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1202 // never reject player
1203 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1205 // check various rejection conditions
1206 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1208 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1210 if (s->effects & EF_NODRAW)
1212 // LordHavoc: only send entities with a model or important effects
1213 if (!s->modelindex && s->specialvisibilityradius == 0)
1216 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1217 // viewmodels don't have visibility checking
1218 if (s->viewmodelforclient)
1220 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1223 else if (s->tagentity)
1225 // tag attached entities simply check their parent
1226 if (!sv.sendentitiesindex[s->tagentity])
1228 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1229 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1232 // always send world submodels in newer protocols because they don't
1233 // generate much traffic (in old protocols they hog bandwidth)
1234 // but only if sv_cullentities_nevercullbmodels is off
1235 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1237 // entity has survived every check so far, check if visible
1238 ed = PRVM_EDICT_NUM(s->number);
1240 // if not touching a visible leaf
1241 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1243 if (ed->priv.server->pvs_numclusters < 0)
1245 // entity too big for clusters list
1246 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1248 sv.writeentitiestoclient_stats_culled_pvs++;
1255 // check cached clusters list
1256 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1257 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1259 if (i == ed->priv.server->pvs_numclusters)
1261 sv.writeentitiestoclient_stats_culled_pvs++;
1267 // or not seen by random tracelines
1268 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1270 int samples = s->specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1271 float enlarge = sv_cullentities_trace_enlarge.value;
1273 qboolean visible = TRUE;
1277 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1278 break; // directly visible from the server's view
1280 if(sv_cullentities_trace_prediction.integer)
1284 // get player velocity
1285 float predtime = bound(0, host_client->ping, 0.2); // / 2
1286 // sorry, no wallhacking by high ping please, and at 200ms
1287 // ping a FPS is annoying to play anyway and a player is
1288 // likely to have changed his direction
1289 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1290 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1292 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1293 break; // directly visible from the predicted view
1297 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1301 // when we get here, we can't see the entity
1307 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] = realtime + sv_cullentities_trace_delay.value;
1308 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1310 sv.writeentitiestoclient_stats_culled_trace++;
1317 // this just marks it for sending
1318 // FIXME: it would be more efficient to send here, but the entity
1319 // compressor isn't that flexible
1320 sv.writeentitiestoclient_stats_visibleentities++;
1321 sv.sententities[s->number] = sv.sententitiesmark;
1324 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1326 int i, numsendstates;
1328 prvm_edict_t *camera;
1330 // if there isn't enough space to accomplish anything, skip it
1331 if (msg->cursize + 25 > msg->maxsize)
1334 sv.writeentitiestoclient_msg = msg;
1335 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1337 sv.writeentitiestoclient_stats_culled_pvs = 0;
1338 sv.writeentitiestoclient_stats_culled_trace = 0;
1339 sv.writeentitiestoclient_stats_visibleentities = 0;
1340 sv.writeentitiestoclient_stats_totalentities = 0;
1342 // find the client's PVS
1343 // the real place being tested from
1344 camera = PRVM_EDICT_NUM( client->clientcamera );
1345 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1346 sv.writeentitiestoclient_pvsbytes = 0;
1347 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1348 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1350 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1352 sv.sententitiesmark++;
1354 for (i = 0;i < sv.numsendentities;i++)
1355 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1358 for (i = 0;i < sv.numsendentities;i++)
1360 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1362 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1363 *s = sv.sendentities[i];
1364 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1365 s->flags |= RENDER_EXTERIORMODEL;
1369 if (sv_cullentities_stats.integer)
1370 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1372 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1374 if (client->entitydatabase5)
1375 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1376 else if (client->entitydatabase4)
1378 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1379 Protocol_WriteStatsReliable();
1381 else if (client->entitydatabase)
1383 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1384 Protocol_WriteStatsReliable();
1388 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1389 Protocol_WriteStatsReliable();
1399 static void SV_CleanupEnts (void)
1404 ent = PRVM_NEXT_EDICT(prog->edicts);
1405 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1406 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1411 SV_WriteClientdataToMessage
1415 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1419 prvm_edict_t *other;
1425 float *statsf = (float *)stats;
1428 // send a damage message
1430 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1432 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1433 MSG_WriteByte (msg, svc_damage);
1434 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1435 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1436 for (i=0 ; i<3 ; i++)
1437 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1439 ent->fields.server->dmg_take = 0;
1440 ent->fields.server->dmg_save = 0;
1444 // send the current viewpos offset from the view entity
1446 SV_SetIdealPitch (); // how much to look up / down ideally
1448 // a fixangle might get lost in a dropped packet. Oh well.
1449 if(ent->fields.server->fixangle)
1451 // angle fixing was requested by global thinking code...
1452 // so store the current angles for later use
1453 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1454 host_client->fixangle_angles_set = TRUE;
1456 // and clear fixangle for the next frame
1457 ent->fields.server->fixangle = 0;
1460 if (host_client->fixangle_angles_set)
1462 MSG_WriteByte (msg, svc_setangle);
1463 for (i=0 ; i < 3 ; i++)
1464 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1465 host_client->fixangle_angles_set = FALSE;
1468 // stuff the sigil bits into the high bits of items for sbar, or else
1470 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1471 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1472 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1474 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1476 VectorClear(punchvector);
1477 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1478 VectorCopy(val->vector, punchvector);
1480 // cache weapon model name and index in client struct to save time
1481 // (this search can be almost 1% of cpu time!)
1482 s = PRVM_GetString(ent->fields.server->weaponmodel);
1483 if (strcmp(s, client->weaponmodel))
1485 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1486 client->weaponmodelindex = SV_ModelIndex(s, 1);
1490 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1491 viewzoom = (int)(val->_float * 255.0f);
1497 if ((int)ent->fields.server->flags & FL_ONGROUND)
1498 bits |= SU_ONGROUND;
1499 if (ent->fields.server->waterlevel >= 2)
1501 if (ent->fields.server->idealpitch)
1502 bits |= SU_IDEALPITCH;
1504 for (i=0 ; i<3 ; i++)
1506 if (ent->fields.server->punchangle[i])
1507 bits |= (SU_PUNCH1<<i);
1508 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1510 bits |= (SU_PUNCHVEC1<<i);
1511 if (ent->fields.server->velocity[i])
1512 bits |= (SU_VELOCITY1<<i);
1515 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1516 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1517 stats[STAT_ITEMS] = items;
1518 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1519 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1520 stats[STAT_WEAPON] = client->weaponmodelindex;
1521 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1522 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1523 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1524 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1525 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1526 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1527 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1528 stats[STAT_VIEWZOOM] = viewzoom;
1529 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1530 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1531 // the QC bumps these itself by sending svc_'s, so we have to keep them
1532 // zero or they'll be corrected by the engine
1533 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1534 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1536 // movement settings for prediction
1537 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1538 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1539 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1540 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1541 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1542 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1543 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1544 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1545 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1546 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1547 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1548 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1549 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1550 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1551 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1552 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1553 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1554 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1555 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1556 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1557 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1558 statsf[STAT_TIMELIMIT] = timelimit.value;
1560 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1562 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1564 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1565 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1567 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1568 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1569 if (viewzoom != 255)
1570 bits |= SU_VIEWZOOM;
1575 if (bits >= 16777216)
1579 MSG_WriteByte (msg, svc_clientdata);
1580 MSG_WriteShort (msg, bits);
1581 if (bits & SU_EXTEND1)
1582 MSG_WriteByte(msg, bits >> 16);
1583 if (bits & SU_EXTEND2)
1584 MSG_WriteByte(msg, bits >> 24);
1586 if (bits & SU_VIEWHEIGHT)
1587 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1589 if (bits & SU_IDEALPITCH)
1590 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1592 for (i=0 ; i<3 ; i++)
1594 if (bits & (SU_PUNCH1<<i))
1596 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1597 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1599 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1601 if (bits & (SU_PUNCHVEC1<<i))
1603 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1604 MSG_WriteCoord16i(msg, punchvector[i]);
1606 MSG_WriteCoord32f(msg, punchvector[i]);
1608 if (bits & (SU_VELOCITY1<<i))
1610 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1611 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1613 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1617 if (bits & SU_ITEMS)
1618 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1620 if (sv.protocol == PROTOCOL_DARKPLACES5)
1622 if (bits & SU_WEAPONFRAME)
1623 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1624 if (bits & SU_ARMOR)
1625 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1626 if (bits & SU_WEAPON)
1627 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1628 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1629 MSG_WriteShort (msg, stats[STAT_AMMO]);
1630 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1631 MSG_WriteShort (msg, stats[STAT_NAILS]);
1632 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1633 MSG_WriteShort (msg, stats[STAT_CELLS]);
1634 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1635 if (bits & SU_VIEWZOOM)
1636 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1638 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1640 if (bits & SU_WEAPONFRAME)
1641 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1642 if (bits & SU_ARMOR)
1643 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1644 if (bits & SU_WEAPON)
1646 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1647 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1649 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1651 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1652 MSG_WriteByte (msg, stats[STAT_AMMO]);
1653 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1654 MSG_WriteByte (msg, stats[STAT_NAILS]);
1655 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1656 MSG_WriteByte (msg, stats[STAT_CELLS]);
1657 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1659 for (i = 0;i < 32;i++)
1660 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1662 MSG_WriteByte (msg, i);
1665 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1666 if (bits & SU_VIEWZOOM)
1668 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1669 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1671 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1676 void SV_FlushBroadcastMessages(void)
1680 if (sv.datagram.cursize <= 0)
1682 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1684 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1686 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1687 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1689 SZ_Clear(&sv.datagram);
1692 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1694 // scan the splitpoints to find out how many we can fit in
1695 int numsegments, j, split;
1696 if (!client->unreliablemsg_splitpoints)
1698 // always accept the first one if it's within 1400 bytes, this ensures
1699 // that very big datagrams which are over the rate limit still get
1700 // through, just to keep it working
1701 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1704 msg->maxsize = 1400;
1707 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1708 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1710 if (numsegments > 0)
1712 // some will fit, so add the ones that will fit
1713 split = client->unreliablemsg_splitpoint[numsegments-1];
1714 // note this discards ones that were accepted by the segments scan but
1715 // can not fit, such as a really huge first one that will never ever
1716 // fit in a packet...
1717 if (msg->cursize + split <= msg->maxsize)
1718 SZ_Write(msg, client->unreliablemsg.data, split);
1719 // remove the part we sent, keeping any remaining data
1720 client->unreliablemsg.cursize -= split;
1721 if (client->unreliablemsg.cursize > 0)
1722 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1723 // adjust remaining splitpoints
1724 client->unreliablemsg_splitpoints -= numsegments;
1725 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1726 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1731 =======================
1732 SV_SendClientDatagram
1733 =======================
1735 static void SV_SendClientDatagram (client_t *client)
1737 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1739 int stats[MAX_CL_STATS];
1740 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1742 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1743 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1744 if (sv_maxrate.integer != maxrate)
1745 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1746 // clientrate determines the 'cleartime' of a packet
1747 // (how long to wait before sending another, based on this packet's size)
1748 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1750 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1752 // for good singleplayer, send huge packets
1753 maxsize = sizeof(sv_sendclientdatagram_buf);
1754 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1755 // never limit frequency in singleplayer
1756 clientrate = 1000000000;
1758 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_QUAKEWORLD)
1760 // no packet size limit support on Quake protocols because it just
1761 // causes missing entities/effects
1762 // packets are simply sent less often to obey the rate limit
1766 else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1768 // no packet size limit support on DP1-4 protocols because they kick
1769 // the client off if they overflow, and miss effects
1770 // packets are simply sent less often to obey the rate limit
1771 maxsize = sizeof(sv_sendclientdatagram_buf);
1772 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1776 // DP5 and later protocols support packet size limiting which is a
1777 // better method than limiting packet frequency as QW does
1779 // at very low rates (or very small sys_ticrate) the packet size is
1780 // not reduced below 128, but packets may be sent less often
1781 maxsize = (int)(clientrate * sys_ticrate.value);
1782 maxsize = bound(128, maxsize, 1400);
1784 // csqc entities can easily exceed 128 bytes, so disable throttling in
1785 // mods that use csqc (they are likely to use less bandwidth anyway)
1786 if (sv.csqc_progsize > 0)
1790 // obey rate limit by limiting packet frequency if the packet size
1792 // (usually this is caused by reliable messages)
1793 if (!NetConn_CanSend(client->netconnection))
1796 // while downloading, limit entity updates to half the packet
1797 // (any leftover space will be used for downloading)
1798 if (host_client->download_file)
1801 msg.data = sv_sendclientdatagram_buf;
1802 msg.maxsize = maxsize;
1804 msg.allowoverflow = false;
1806 if (host_client->spawned)
1808 // the player is in the game
1809 MSG_WriteByte (&msg, svc_time);
1810 MSG_WriteFloat (&msg, sv.time);
1812 // add the client specific data to the datagram
1813 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1814 // now update the stats[] array using any registered custom fields
1815 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1816 // set host_client->statsdeltabits
1817 Protocol_UpdateClientStats (stats);
1819 // add as many queued unreliable messages (effects) as we can fit
1820 // limit effects to half of the remaining space
1821 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1822 if (client->unreliablemsg.cursize)
1823 SV_WriteUnreliableMessages (client, &msg);
1825 msg.maxsize = maxsize;
1827 // now write as many entities as we can fit, and also sends stats
1828 SV_WriteEntitiesToClient (client, client->edict, &msg);
1830 else if (realtime > client->keepalivetime)
1832 // the player isn't totally in the game yet
1833 // send small keepalive messages if too much time has passed
1834 // (may also be sending downloads)
1835 msg.maxsize = maxsize2;
1836 client->keepalivetime = realtime + 5;
1837 MSG_WriteChar (&msg, svc_nop);
1840 msg.maxsize = maxsize2;
1842 // if a download is active, see if there is room to fit some download data
1844 downloadsize = maxsize * 2 - msg.cursize - 7;
1845 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1847 fs_offset_t downloadstart;
1848 unsigned char data[1400];
1849 downloadstart = FS_Tell(host_client->download_file);
1850 downloadsize = min(downloadsize, (int)sizeof(data));
1851 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1852 // note this sends empty messages if at the end of the file, which is
1853 // necessary to keep the packet loss logic working
1854 // (the last blocks may be lost and need to be re-sent, and that will
1855 // only occur if the client acks the empty end messages, revealing
1856 // a gap in the download progress, causing the last blocks to be
1858 MSG_WriteChar (&msg, svc_downloaddata);
1859 MSG_WriteLong (&msg, downloadstart);
1860 MSG_WriteShort (&msg, downloadsize);
1861 if (downloadsize > 0)
1862 SZ_Write (&msg, data, downloadsize);
1865 // reliable only if none is in progress
1866 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1867 SV_WriteDemoMessage(client, &(client->netconnection->message));
1869 SV_WriteDemoMessage(client, &msg);
1871 // send the datagram
1872 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1873 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1874 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1878 =======================
1879 SV_UpdateToReliableMessages
1880 =======================
1882 static void SV_UpdateToReliableMessages (void)
1891 // check for changes to be sent over the reliable streams
1892 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1894 // update the host_client fields we care about according to the entity fields
1895 host_client->edict = PRVM_EDICT_NUM(i+1);
1898 name = PRVM_GetString(host_client->edict->fields.server->netname);
1901 // always point the string back at host_client->name to keep it safe
1902 strlcpy (host_client->name, name, sizeof (host_client->name));
1903 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1904 if (strcmp(host_client->old_name, host_client->name))
1906 if (host_client->spawned)
1907 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1908 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1909 // send notification to all clients
1910 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1911 MSG_WriteByte (&sv.reliable_datagram, i);
1912 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1913 SV_WriteNetnameIntoDemo(host_client);
1916 // DP_SV_CLIENTCOLORS
1917 // this is always found (since it's added by the progs loader)
1918 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1919 host_client->colors = (int)val->_float;
1920 if (host_client->old_colors != host_client->colors)
1922 host_client->old_colors = host_client->colors;
1923 // send notification to all clients
1924 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1925 MSG_WriteByte (&sv.reliable_datagram, i);
1926 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1929 // NEXUIZ_PLAYERMODEL
1930 if( prog->fieldoffsets.playermodel >= 0 ) {
1931 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1934 // always point the string back at host_client->name to keep it safe
1935 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1936 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1939 // NEXUIZ_PLAYERSKIN
1940 if( prog->fieldoffsets.playerskin >= 0 ) {
1941 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1944 // always point the string back at host_client->name to keep it safe
1945 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1946 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1949 // TODO: add an extension name for this [1/17/2008 Black]
1950 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
1951 int oldclientcamera = host_client->clientcamera;
1952 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
1953 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
1955 host_client->clientcamera = val->edict;
1958 if( oldclientcamera != host_client->clientcamera ) {
1959 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
1960 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
1965 host_client->frags = (int)host_client->edict->fields.server->frags;
1966 if(gamemode == GAME_NEXUIZ)
1967 if(!host_client->spawned && host_client->netconnection)
1968 host_client->frags = -666;
1969 if (host_client->old_frags != host_client->frags)
1971 host_client->old_frags = host_client->frags;
1972 // send notification to all clients
1973 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1974 MSG_WriteByte (&sv.reliable_datagram, i);
1975 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1979 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1980 if (client->netconnection)
1981 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1983 SZ_Clear (&sv.reliable_datagram);
1988 =======================
1989 SV_SendClientMessages
1990 =======================
1992 void SV_SendClientMessages (void)
1994 int i, prepared = false;
1996 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1997 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1999 SV_FlushBroadcastMessages();
2001 // update frags, names, etc
2002 SV_UpdateToReliableMessages();
2004 // build individual updates
2005 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2007 if (!host_client->active)
2009 if (!host_client->netconnection)
2012 if (host_client->netconnection->message.overflowed)
2014 SV_DropClient (true); // if the message couldn't send, kick off
2021 // only prepare entities once per frame
2022 SV_PrepareEntitiesForSending();
2024 SV_SendClientDatagram (host_client);
2027 // clear muzzle flashes
2031 static void SV_StartDownload_f(void)
2033 if (host_client->download_file)
2034 host_client->download_started = true;
2037 static void SV_Download_f(void)
2039 const char *whichpack, *whichpack2, *extension;
2041 if (Cmd_Argc() != 2)
2043 SV_ClientPrintf("usage: download <filename>\n");
2047 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2049 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2053 if (host_client->download_file)
2055 // at this point we'll assume the previous download should be aborted
2056 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2057 Host_ClientCommands("\nstopdownload\n");
2059 // close the file and reset variables
2060 FS_Close(host_client->download_file);
2061 host_client->download_file = NULL;
2062 host_client->download_name[0] = 0;
2063 host_client->download_expectedposition = 0;
2064 host_client->download_started = false;
2067 if (!sv_allowdownloads.integer)
2069 SV_ClientPrintf("Downloads are disabled on this server\n");
2070 Host_ClientCommands("\nstopdownload\n");
2074 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2075 extension = FS_FileExtension(host_client->download_name);
2077 // host_client is asking to download a specified file
2078 if (developer.integer >= 100)
2079 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2081 if (!FS_FileExists(host_client->download_name))
2083 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2084 Host_ClientCommands("\nstopdownload\n");
2088 // check if the user is trying to download part of registered Quake(r)
2089 whichpack = FS_WhichPack(host_client->download_name);
2090 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2091 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2093 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2094 Host_ClientCommands("\nstopdownload\n");
2098 // check if the server has forbidden archive downloads entirely
2099 if (!sv_allowdownloads_inarchive.integer)
2101 whichpack = FS_WhichPack(host_client->download_name);
2104 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2105 Host_ClientCommands("\nstopdownload\n");
2110 if (!sv_allowdownloads_config.integer)
2112 if (!strcasecmp(extension, "cfg"))
2114 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2115 Host_ClientCommands("\nstopdownload\n");
2120 if (!sv_allowdownloads_dlcache.integer)
2122 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2124 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2125 Host_ClientCommands("\nstopdownload\n");
2130 if (!sv_allowdownloads_archive.integer)
2132 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2134 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2135 Host_ClientCommands("\nstopdownload\n");
2140 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
2141 if (!host_client->download_file)
2143 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2144 Host_ClientCommands("\nstopdownload\n");
2148 if (FS_FileSize(host_client->download_file) > 1<<30)
2150 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2151 Host_ClientCommands("\nstopdownload\n");
2152 FS_Close(host_client->download_file);
2153 host_client->download_file = NULL;
2157 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2159 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2161 host_client->download_expectedposition = 0;
2162 host_client->download_started = false;
2163 host_client->sendsignon = true; // make sure this message is sent
2165 // the rest of the download process is handled in SV_SendClientDatagram
2166 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2168 // no svc_downloaddata messages will be sent until sv_startdownload is
2169 // sent by the client
2173 ==============================================================================
2177 ==============================================================================
2186 int SV_ModelIndex(const char *s, int precachemode)
2188 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2189 char filename[MAX_QPATH];
2193 //if (precachemode == 2)
2195 strlcpy(filename, s, sizeof(filename));
2196 for (i = 2;i < limit;i++)
2198 if (!sv.model_precache[i][0])
2202 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2204 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2207 if (precachemode == 1)
2208 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2209 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2210 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2211 if (sv.state != ss_loading)
2213 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2214 MSG_WriteShort(&sv.reliable_datagram, i);
2215 MSG_WriteString(&sv.reliable_datagram, filename);
2219 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2222 if (!strcmp(sv.model_precache[i], filename))
2225 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2235 int SV_SoundIndex(const char *s, int precachemode)
2237 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2238 char filename[MAX_QPATH];
2242 //if (precachemode == 2)
2244 strlcpy(filename, s, sizeof(filename));
2245 for (i = 1;i < limit;i++)
2247 if (!sv.sound_precache[i][0])
2251 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2253 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2256 if (precachemode == 1)
2257 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2258 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2259 if (sv.state != ss_loading)
2261 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2262 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2263 MSG_WriteString(&sv.reliable_datagram, filename);
2267 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2270 if (!strcmp(sv.sound_precache[i], filename))
2273 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2279 SV_ParticleEffectIndex
2283 int SV_ParticleEffectIndex(const char *name)
2285 int i, argc, linenumber, effectnameindex;
2286 fs_offset_t filesize;
2287 unsigned char *filedata;
2288 const char *text, *textstart, *textend;
2289 char argv[16][1024];
2290 if (!sv.particleeffectnamesloaded)
2292 sv.particleeffectnamesloaded = true;
2293 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2294 for (i = 0;i < EFFECT_TOTAL;i++)
2295 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2296 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2299 textstart = (const char *)filedata;
2300 textend = (const char *)filedata + filesize;
2302 for (linenumber = 1;;linenumber++)
2307 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2311 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2315 if (com_token[0] == 0)
2316 break; // if the loop exited and it's not a \n, it's EOF
2319 if (!strcmp(argv[0], "effect"))
2323 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2325 if (sv.particleeffectname[effectnameindex][0])
2327 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2332 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2336 // if we run out of names, abort
2337 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2339 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2348 // search for the name
2349 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2350 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2351 return effectnameindex;
2352 // return 0 if we couldn't find it
2362 static void SV_CreateBaseline (void)
2364 int i, entnum, large;
2365 prvm_edict_t *svent;
2367 // LordHavoc: clear *all* states (note just active ones)
2368 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2370 // get the current server version
2371 svent = PRVM_EDICT_NUM(entnum);
2373 // LordHavoc: always clear state values, whether the entity is in use or not
2374 svent->priv.server->baseline = defaultstate;
2376 if (svent->priv.server->free)
2378 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2381 // create entity baseline
2382 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2383 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2384 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2385 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2386 if (entnum > 0 && entnum <= svs.maxclients)
2388 svent->priv.server->baseline.colormap = entnum;
2389 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2393 svent->priv.server->baseline.colormap = 0;
2394 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2398 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2401 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2405 // add to the message
2407 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2409 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2410 MSG_WriteShort (&sv.signon, entnum);
2414 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2415 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2417 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2419 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2420 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2424 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2425 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2427 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2428 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2429 for (i=0 ; i<3 ; i++)
2431 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2432 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2442 Grabs the current state of each client for saving across the
2443 transition to another level
2446 void SV_SaveSpawnparms (void)
2450 svs.serverflags = (int)prog->globals.server->serverflags;
2452 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2454 if (!host_client->active)
2457 // call the progs to get default spawn parms for the new client
2458 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2459 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2460 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2461 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2469 This is called at the start of each level
2473 void SV_SpawnServer (const char *server)
2478 model_t *worldmodel;
2479 char modelname[sizeof(sv.modelname)];
2481 Con_DPrintf("SpawnServer: %s\n", server);
2483 if (cls.state != ca_dedicated)
2485 SCR_BeginLoadingPlaque();
2489 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2490 worldmodel = Mod_ForName(modelname, false, true, true);
2491 if (!worldmodel || !worldmodel->TraceBox)
2493 Con_Printf("Couldn't load map %s\n", modelname);
2497 // let's not have any servers with no name
2498 if (hostname.string[0] == 0)
2499 Cvar_Set ("hostname", "UNNAMED");
2500 scr_centertime_off = 0;
2502 svs.changelevel_issued = false; // now safe to issue another
2504 // make the map a required file for clients
2505 Curl_ClearRequirements();
2506 Curl_RequireFile(modelname);
2509 // tell all connected clients that we are going to a new level
2514 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2516 if (client->netconnection)
2518 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2519 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2526 NetConn_OpenServerPorts(true);
2530 // make cvars consistant
2533 Cvar_SetValue ("deathmatch", 0);
2534 // LordHavoc: it can be useful to have skills outside the range 0-3...
2535 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2536 //Cvar_SetValue ("skill", (float)current_skill);
2537 current_skill = (int)(skill.value + 0.5);
2540 // set up the new server
2542 memset (&sv, 0, sizeof(sv));
2543 // if running a local client, make sure it doesn't try to access the last
2544 // level's data which is no longer valiud
2547 if(*sv_random_seed.string)
2549 srand(sv_random_seed.integer);
2550 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2557 strlcpy (sv.name, server, sizeof (sv.name));
2559 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2560 if (sv.protocol == PROTOCOL_UNKNOWN)
2563 Protocol_Names(buffer, sizeof(buffer));
2564 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2565 sv.protocol = PROTOCOL_QUAKE;
2570 // load progs to get entity field count
2571 //PR_LoadProgs ( sv_progs.string );
2573 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2574 sv.datagram.cursize = 0;
2575 sv.datagram.data = sv.datagram_buf;
2577 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2578 sv.reliable_datagram.cursize = 0;
2579 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2581 sv.signon.maxsize = sizeof(sv.signon_buf);
2582 sv.signon.cursize = 0;
2583 sv.signon.data = sv.signon_buf;
2585 // leave slots at start for clients only
2586 //prog->num_edicts = svs.maxclients+1;
2588 sv.state = ss_loading;
2589 prog->allowworldwrites = true;
2592 prog->globals.server->time = sv.time = 1.0;
2595 worldmodel->used = true;
2597 strlcpy (sv.name, server, sizeof (sv.name));
2598 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2599 sv.worldmodel = worldmodel;
2600 sv.models[1] = sv.worldmodel;
2603 // clear world interaction links
2605 VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
2606 VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
2607 World_Clear(&sv.world);
2609 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2611 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2612 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2613 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2615 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2616 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2620 // load the rest of the entities
2622 // AK possible hack since num_edicts is still 0
2623 ent = PRVM_EDICT_NUM(0);
2624 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2625 ent->priv.server->free = false;
2626 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2627 ent->fields.server->modelindex = 1; // world model
2628 ent->fields.server->solid = SOLID_BSP;
2629 ent->fields.server->movetype = MOVETYPE_PUSH;
2630 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
2631 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
2632 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
2633 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
2636 prog->globals.server->coop = coop.integer;
2638 prog->globals.server->deathmatch = deathmatch.integer;
2640 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2642 // serverflags are for cross level information (sigils)
2643 prog->globals.server->serverflags = svs.serverflags;
2645 // we need to reset the spawned flag on all connected clients here so that
2646 // their thinks don't run during startup (before PutClientInServer)
2647 // we also need to set up the client entities now
2648 // and we need to set the ->edict pointers to point into the progs edicts
2649 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2651 host_client->spawned = false;
2652 host_client->edict = PRVM_EDICT_NUM(i + 1);
2653 PRVM_ED_ClearEdict(host_client->edict);
2656 // load replacement entity file if found
2657 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2659 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2660 PRVM_ED_LoadFromFile (entities);
2664 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2667 // LordHavoc: clear world angles (to fix e3m3.bsp)
2668 VectorClear(prog->edicts->fields.server->angles);
2670 // all setup is completed, any further precache statements are errors
2671 sv.state = ss_active;
2672 prog->allowworldwrites = false;
2674 // run two frames to allow everything to settle
2675 for (i = 0;i < 2;i++)
2683 // create a baseline for more efficient communications
2684 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2685 SV_CreateBaseline ();
2687 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2688 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2690 if (!host_client->active)
2692 if (host_client->netconnection)
2693 SV_SendServerinfo(host_client);
2697 // if client is a botclient coming from a level change, we need to
2698 // set up client info that normally requires networking
2700 // copy spawn parms out of the client_t
2701 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2702 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2704 // call the spawn function
2705 host_client->clientconnectcalled = true;
2706 prog->globals.server->time = sv.time;
2707 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2708 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2709 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2710 host_client->spawned = true;
2714 Con_DPrint("Server spawned.\n");
2715 NetConn_Heartbeat (2);
2720 /////////////////////////////////////////////////////
2723 static void SV_VM_CB_BeginIncreaseEdicts(void)
2728 // links don't survive the transition, so unlink everything
2729 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2731 if (!ent->priv.server->free)
2732 World_UnlinkEdict(prog->edicts + i);
2733 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
2735 World_Clear(&sv.world);
2738 static void SV_VM_CB_EndIncreaseEdicts(void)
2743 // link every entity except world
2744 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2745 if (!ent->priv.server->free)
2746 SV_LinkEdict(ent, false);
2749 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2751 // LordHavoc: for consistency set these here
2752 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2754 e->priv.server->move = false; // don't move on first frame
2756 if (num >= 0 && num < svs.maxclients)
2759 // set colormap and team on newly created player entity
2760 e->fields.server->colormap = num + 1;
2761 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2762 // set netname/clientcolors back to client values so that
2763 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2765 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2766 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2767 val->_float = svs.clients[num].colors;
2768 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2769 if( prog->fieldoffsets.playermodel >= 0 )
2770 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2771 if( prog->fieldoffsets.playerskin >= 0 )
2772 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2773 // Assign netaddress (IP Address, etc)
2774 if(prog->fieldoffsets.netaddress >= 0)
2775 { // Valid Field; Process
2776 if(svs.clients[num].netconnection != NULL)
2777 {// Valid Address; Assign
2778 // Acquire Readable Address
2779 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2780 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2784 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2789 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2791 World_UnlinkEdict(ed); // unlink from world bsp
2793 ed->fields.server->model = 0;
2794 ed->fields.server->takedamage = 0;
2795 ed->fields.server->modelindex = 0;
2796 ed->fields.server->colormap = 0;
2797 ed->fields.server->skin = 0;
2798 ed->fields.server->frame = 0;
2799 VectorClear(ed->fields.server->origin);
2800 VectorClear(ed->fields.server->angles);
2801 ed->fields.server->nextthink = -1;
2802 ed->fields.server->solid = 0;
2805 static void SV_VM_CB_CountEdicts(void)
2809 int active, models, solid, step;
2811 active = models = solid = step = 0;
2812 for (i=0 ; i<prog->num_edicts ; i++)
2814 ent = PRVM_EDICT_NUM(i);
2815 if (ent->priv.server->free)
2818 if (ent->fields.server->solid)
2820 if (ent->fields.server->model)
2822 if (ent->fields.server->movetype == MOVETYPE_STEP)
2826 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2827 Con_Printf("active :%3i\n", active);
2828 Con_Printf("view :%3i\n", models);
2829 Con_Printf("touch :%3i\n", solid);
2830 Con_Printf("step :%3i\n", step);
2833 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2835 // remove things from different skill levels or deathmatch
2836 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2838 if (deathmatch.integer)
2840 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2845 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2846 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2847 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2855 static void SV_VM_Setup(void)
2857 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2858 extern cvar_t csqc_progcrc;
2859 extern cvar_t csqc_progsize;
2860 size_t csprogsdatasize;
2862 PRVM_InitProg( PRVM_SERVERPROG );
2864 // allocate the mempools
2865 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2866 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2867 prog->builtins = vm_sv_builtins;
2868 prog->numbuiltins = vm_sv_numbuiltins;
2869 prog->headercrc = PROGHEADER_CRC;
2870 prog->max_edicts = 512;
2871 if (sv.protocol == PROTOCOL_QUAKE)
2872 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2873 else if (sv.protocol == PROTOCOL_QUAKEDP)
2874 prog->limit_edicts = 2048; // guessing
2875 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2876 prog->limit_edicts = 2048; // guessing!
2877 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2878 prog->limit_edicts = 4096; // guessing!
2880 prog->limit_edicts = MAX_EDICTS;
2881 prog->reserved_edicts = svs.maxclients;
2882 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2883 prog->name = "server";
2884 prog->extensionstring = vm_sv_extensions;
2885 prog->loadintoworld = true;
2887 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2888 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2889 prog->init_edict = SV_VM_CB_InitEdict;
2890 prog->free_edict = SV_VM_CB_FreeEdict;
2891 prog->count_edicts = SV_VM_CB_CountEdicts;
2892 prog->load_edict = SV_VM_CB_LoadEdict;
2893 prog->init_cmd = VM_SV_Cmd_Init;
2894 prog->reset_cmd = VM_SV_Cmd_Reset;
2895 prog->error_cmd = Host_Error;
2897 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2898 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2900 // some mods compiled with scrambling compilers lack certain critical
2901 // global names and field names such as "self" and "time" and "nextthink"
2902 // so we have to set these offsets manually, matching the entvars_t
2903 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2904 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2905 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2906 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2907 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2908 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2909 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2910 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2911 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2912 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2913 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2914 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2915 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2916 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2917 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2918 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2919 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2920 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2921 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2922 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2923 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2924 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2925 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2926 // OP_STATE is always supported on server (due to entvars_t)
2927 prog->flag |= PRVM_OP_STATE;
2929 VM_CustomStats_Clear();//[515]: csqc
2933 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2934 sv.csqc_progname[0] = 0;
2935 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2936 sv.csqc_progsize = csprogsdatasize;
2937 if (sv.csqc_progsize > 0)
2939 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2940 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2944 void SV_VM_Begin(void)
2947 PRVM_SetProg( PRVM_SERVERPROG );
2949 prog->globals.server->time = (float) sv.time;
2952 void SV_VM_End(void)