2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
26 static void SV_SaveEntFile_f(void);
27 static void SV_StartDownload_f(void);
28 static void SV_Download_f(void);
29 static void SV_VM_Setup();
31 void VM_CustomStats_Clear (void);
32 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
33 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
35 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
36 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
37 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
38 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
39 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
40 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
41 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
42 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
43 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
44 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
45 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
47 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
48 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
49 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
50 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
51 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
52 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
53 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
54 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
55 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
56 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
57 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
58 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
59 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
60 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
61 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
62 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
63 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
64 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
65 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
66 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
67 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
68 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
69 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
70 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
71 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
72 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
73 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
74 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
75 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
76 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
77 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
78 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
79 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
80 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
81 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
82 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
83 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
84 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
85 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
86 cvar_t sv_gameplayfix_qwplayerphysics = {0, "sv_gameplayfix_qwplayerphysics", "1", "changes water jumping to make it easier to get out of water, and prevents friction on landing when bunnyhopping"};
87 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
88 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
89 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
90 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
91 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
92 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
93 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
94 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
95 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
96 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
97 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
98 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
99 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
100 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
101 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
102 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
103 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
104 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
105 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
106 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
107 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
108 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
109 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
110 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
111 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
112 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
113 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
114 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players)"};
115 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
116 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
118 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
119 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
121 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
122 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
124 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
125 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
126 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
127 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
129 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
130 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
151 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match)"};
152 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the IP address + port number, and the client number, separated by underscores" };
158 mempool_t *sv_mempool = NULL;
160 extern cvar_t slowmo;
161 extern float scr_centertime_off;
163 // MUST match effectnameindex_t in client.h
164 static const char *standardeffectnames[EFFECT_TOTAL] =
188 "TE_TEI_BIGEXPLOSION",
204 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
206 prvm_required_field_t reqfields[] =
208 {ev_entity, "cursor_trace_ent"},
209 {ev_entity, "drawonlytoclient"},
210 {ev_entity, "exteriormodeltoclient"},
211 {ev_entity, "nodrawtoclient"},
212 {ev_entity, "tag_entity"},
213 {ev_entity, "viewmodelforclient"},
214 {ev_float, "Version"},
216 {ev_float, "ammo_cells1"},
217 {ev_float, "ammo_lava_nails"},
218 {ev_float, "ammo_multi_rockets"},
219 {ev_float, "ammo_nails1"},
220 {ev_float, "ammo_plasma"},
221 {ev_float, "ammo_rockets1"},
222 {ev_float, "ammo_shells1"},
223 {ev_float, "button3"},
224 {ev_float, "button4"},
225 {ev_float, "button5"},
226 {ev_float, "button6"},
227 {ev_float, "button7"},
228 {ev_float, "button8"},
229 {ev_float, "button9"},
230 {ev_float, "button10"},
231 {ev_float, "button11"},
232 {ev_float, "button12"},
233 {ev_float, "button13"},
234 {ev_float, "button14"},
235 {ev_float, "button15"},
236 {ev_float, "button16"},
237 {ev_float, "buttonchat"},
238 {ev_float, "buttonuse"},
239 {ev_float, "clientcolors"},
240 {ev_float, "cursor_active"},
241 {ev_float, "disableclientprediction"},
242 {ev_float, "fullbright"},
243 {ev_float, "glow_color"},
244 {ev_float, "glow_size"},
245 {ev_float, "glow_trail"},
246 {ev_float, "gravity"},
247 {ev_float, "idealpitch"},
248 {ev_float, "items2"},
249 {ev_float, "light_lev"},
250 {ev_float, "modelflags"},
251 {ev_float, "pflags"},
253 {ev_float, "pitch_speed"},
254 {ev_float, "pmodel"},
255 {ev_float, "renderamt"}, // HalfLife support
256 {ev_float, "rendermode"}, // HalfLife support
259 {ev_float, "tag_index"},
260 {ev_float, "viewzoom"},
261 {ev_function, "SendEntity"},
262 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
263 {ev_function, "customizeentityforclient"},
264 {ev_string, "netaddress"},
265 {ev_string, "playermodel"},
266 {ev_string, "playerskin"},
267 {ev_vector, "color"},
268 {ev_vector, "colormod"},
269 {ev_vector, "cursor_screen"},
270 {ev_vector, "cursor_trace_endpos"},
271 {ev_vector, "cursor_trace_start"},
272 {ev_vector, "movement"},
273 {ev_vector, "punchvector"},
278 //============================================================================
280 void SV_AreaStats_f(void)
282 World_PrintAreaStats(&sv.world, "server");
292 // init the csqc progs cvars, since they are updated/used by the server code
293 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
294 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
295 extern cvar_t csqc_progcrc;
296 extern cvar_t csqc_progsize;
297 Cvar_RegisterVariable (&csqc_progname);
298 Cvar_RegisterVariable (&csqc_progcrc);
299 Cvar_RegisterVariable (&csqc_progsize);
301 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
302 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
303 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
304 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
306 Cvar_RegisterVariable (&coop);
307 Cvar_RegisterVariable (&deathmatch);
308 Cvar_RegisterVariable (&fraglimit);
309 Cvar_RegisterVariable (&gamecfg);
310 Cvar_RegisterVariable (&noexit);
311 Cvar_RegisterVariable (&nomonsters);
312 Cvar_RegisterVariable (&pausable);
313 Cvar_RegisterVariable (&pr_checkextension);
314 Cvar_RegisterVariable (&samelevel);
315 Cvar_RegisterVariable (&skill);
316 Cvar_RegisterVariable (&slowmo);
317 Cvar_RegisterVariable (&sv_accelerate);
318 Cvar_RegisterVariable (&sv_aim);
319 Cvar_RegisterVariable (&sv_airaccel_qw);
320 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
321 Cvar_RegisterVariable (&sv_airaccelerate);
322 Cvar_RegisterVariable (&sv_allowdownloads);
323 Cvar_RegisterVariable (&sv_allowdownloads_archive);
324 Cvar_RegisterVariable (&sv_allowdownloads_config);
325 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
326 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
327 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
328 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
329 Cvar_RegisterVariable (&sv_clmovement_enable);
330 Cvar_RegisterVariable (&sv_clmovement_minping);
331 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
332 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
333 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
334 Cvar_RegisterVariable (&sv_cullentities_pvs);
335 Cvar_RegisterVariable (&sv_cullentities_stats);
336 Cvar_RegisterVariable (&sv_cullentities_trace);
337 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
338 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
339 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
340 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
341 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
342 Cvar_RegisterVariable (&sv_debugmove);
343 Cvar_RegisterVariable (&sv_echobprint);
344 Cvar_RegisterVariable (&sv_edgefriction);
345 Cvar_RegisterVariable (&sv_entpatch);
346 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
347 Cvar_RegisterVariable (&sv_freezenonclients);
348 Cvar_RegisterVariable (&sv_friction);
349 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
350 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
351 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
352 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
353 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
354 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
355 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
356 Cvar_RegisterVariable (&sv_gameplayfix_qwplayerphysics);
357 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
358 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
359 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
360 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
361 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
362 Cvar_RegisterVariable (&sv_gravity);
363 Cvar_RegisterVariable (&sv_idealpitchscale);
364 Cvar_RegisterVariable (&sv_jumpstep);
365 Cvar_RegisterVariable (&sv_jumpvelocity);
366 Cvar_RegisterVariable (&sv_maxairspeed);
367 Cvar_RegisterVariable (&sv_maxrate);
368 Cvar_RegisterVariable (&sv_maxspeed);
369 Cvar_RegisterVariable (&sv_maxvelocity);
370 Cvar_RegisterVariable (&sv_newflymove);
371 Cvar_RegisterVariable (&sv_nostep);
372 Cvar_RegisterVariable (&sv_playerphysicsqc);
373 Cvar_RegisterVariable (&sv_progs);
374 Cvar_RegisterVariable (&sv_protocolname);
375 Cvar_RegisterVariable (&sv_random_seed);
376 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
377 Cvar_RegisterVariable (&sv_sound_land);
378 Cvar_RegisterVariable (&sv_sound_watersplash);
379 Cvar_RegisterVariable (&sv_stepheight);
380 Cvar_RegisterVariable (&sv_stopspeed);
381 Cvar_RegisterVariable (&sv_wallfriction);
382 Cvar_RegisterVariable (&sv_wateraccelerate);
383 Cvar_RegisterVariable (&sv_waterfriction);
384 Cvar_RegisterVariable (&sys_ticrate);
385 Cvar_RegisterVariable (&teamplay);
386 Cvar_RegisterVariable (&timelimit);
388 Cvar_RegisterVariable (&saved1);
389 Cvar_RegisterVariable (&saved2);
390 Cvar_RegisterVariable (&saved3);
391 Cvar_RegisterVariable (&saved4);
392 Cvar_RegisterVariable (&savedgamecfg);
393 Cvar_RegisterVariable (&scratch1);
394 Cvar_RegisterVariable (&scratch2);
395 Cvar_RegisterVariable (&scratch3);
396 Cvar_RegisterVariable (&scratch4);
397 Cvar_RegisterVariable (&temp1);
399 // LordHavoc: Nehahra uses these to pass data around cutscene demos
400 if (gamemode == GAME_NEHAHRA)
402 Cvar_RegisterVariable (&nehx00);
403 Cvar_RegisterVariable (&nehx01);
404 Cvar_RegisterVariable (&nehx02);
405 Cvar_RegisterVariable (&nehx03);
406 Cvar_RegisterVariable (&nehx04);
407 Cvar_RegisterVariable (&nehx05);
408 Cvar_RegisterVariable (&nehx06);
409 Cvar_RegisterVariable (&nehx07);
410 Cvar_RegisterVariable (&nehx08);
411 Cvar_RegisterVariable (&nehx09);
412 Cvar_RegisterVariable (&nehx10);
413 Cvar_RegisterVariable (&nehx11);
414 Cvar_RegisterVariable (&nehx12);
415 Cvar_RegisterVariable (&nehx13);
416 Cvar_RegisterVariable (&nehx14);
417 Cvar_RegisterVariable (&nehx15);
418 Cvar_RegisterVariable (&nehx16);
419 Cvar_RegisterVariable (&nehx17);
420 Cvar_RegisterVariable (&nehx18);
421 Cvar_RegisterVariable (&nehx19);
423 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
425 Cvar_RegisterVariable (&sv_autodemo_perclient);
426 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
428 // any special defaults for gamemodes go here
429 if (gamemode == GAME_HIPNOTIC)
431 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
432 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
434 if (gamemode == GAME_ROGUE)
436 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
437 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
440 sv_mempool = Mem_AllocPool("server", 0, NULL);
443 static void SV_SaveEntFile_f(void)
445 char basename[MAX_QPATH];
446 if (!sv.active || !sv.worldmodel)
448 Con_Print("Not running a server\n");
451 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
452 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
457 =============================================================================
461 =============================================================================
468 Make sure the event gets sent to all clients
471 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
475 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
477 MSG_WriteByte (&sv.datagram, svc_particle);
478 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
479 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
480 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
481 for (i=0 ; i<3 ; i++)
482 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
483 MSG_WriteByte (&sv.datagram, count);
484 MSG_WriteByte (&sv.datagram, color);
485 SV_FlushBroadcastMessages();
492 Make sure the event gets sent to all clients
495 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
497 if (modelindex >= 256 || startframe >= 256)
499 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
501 MSG_WriteByte (&sv.datagram, svc_effect2);
502 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
503 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
504 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
505 MSG_WriteShort (&sv.datagram, modelindex);
506 MSG_WriteShort (&sv.datagram, startframe);
507 MSG_WriteByte (&sv.datagram, framecount);
508 MSG_WriteByte (&sv.datagram, framerate);
512 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
514 MSG_WriteByte (&sv.datagram, svc_effect);
515 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
516 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
517 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
518 MSG_WriteByte (&sv.datagram, modelindex);
519 MSG_WriteByte (&sv.datagram, startframe);
520 MSG_WriteByte (&sv.datagram, framecount);
521 MSG_WriteByte (&sv.datagram, framerate);
523 SV_FlushBroadcastMessages();
530 Each entity can have eight independant sound sources, like voice,
533 Channel 0 is an auto-allocate channel, the others override anything
534 already running on that entity/channel pair.
536 An attenuation of 0 will play full volume everywhere in the level.
537 Larger attenuations will drop off. (max 4 attenuation)
541 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
543 int sound_num, field_mask, i, ent;
545 if (volume < 0 || volume > 255)
547 Con_Printf ("SV_StartSound: volume = %i\n", volume);
551 if (attenuation < 0 || attenuation > 4)
553 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
557 if (channel < 0 || channel > 7)
559 Con_Printf ("SV_StartSound: channel = %i\n", channel);
563 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
566 // find precache number for sound
567 sound_num = SV_SoundIndex(sample, 1);
571 ent = PRVM_NUM_FOR_EDICT(entity);
574 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
575 field_mask |= SND_VOLUME;
576 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
577 field_mask |= SND_ATTENUATION;
579 field_mask |= SND_LARGEENTITY;
580 if (sound_num >= 256 || channel >= 8)
581 field_mask |= SND_LARGESOUND;
583 // directed messages go only to the entity they are targeted on
584 MSG_WriteByte (&sv.datagram, svc_sound);
585 MSG_WriteByte (&sv.datagram, field_mask);
586 if (field_mask & SND_VOLUME)
587 MSG_WriteByte (&sv.datagram, volume);
588 if (field_mask & SND_ATTENUATION)
589 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
590 if (field_mask & SND_LARGEENTITY)
592 MSG_WriteShort (&sv.datagram, ent);
593 MSG_WriteByte (&sv.datagram, channel);
596 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
597 if (field_mask & SND_LARGESOUND)
598 MSG_WriteShort (&sv.datagram, sound_num);
600 MSG_WriteByte (&sv.datagram, sound_num);
601 for (i = 0;i < 3;i++)
602 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
603 SV_FlushBroadcastMessages();
610 Nearly the same logic as SV_StartSound, except an origin
611 instead of an entity is provided and channel is omitted.
613 The entity sent to the client is 0 (world) and the channel
614 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
615 function, therefore the check for it is omitted.
619 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
621 int sound_num, field_mask, i;
623 if (volume < 0 || volume > 255)
625 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
629 if (attenuation < 0 || attenuation > 4)
631 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
635 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
638 // find precache number for sound
639 sound_num = SV_SoundIndex(sample, 1);
644 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
645 field_mask |= SND_VOLUME;
646 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
647 field_mask |= SND_ATTENUATION;
648 if (sound_num >= 256)
649 field_mask |= SND_LARGESOUND;
651 // directed messages go only to the entity they are targeted on
652 MSG_WriteByte (&sv.datagram, svc_sound);
653 MSG_WriteByte (&sv.datagram, field_mask);
654 if (field_mask & SND_VOLUME)
655 MSG_WriteByte (&sv.datagram, volume);
656 if (field_mask & SND_ATTENUATION)
657 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
658 // Always write entnum 0 for the world entity
659 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
660 if (field_mask & SND_LARGESOUND)
661 MSG_WriteShort (&sv.datagram, sound_num);
663 MSG_WriteByte (&sv.datagram, sound_num);
664 for (i = 0;i < 3;i++)
665 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
666 SV_FlushBroadcastMessages();
670 ==============================================================================
674 ==============================================================================
681 Sends the first message from the server to a connected client.
682 This will be sent on the initial connection and upon each server load.
685 void SV_SendServerinfo (client_t *client)
690 // we know that this client has a netconnection and thus is not a bot
692 // edicts get reallocated on level changes, so we need to update it here
693 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
695 // clear cached stuff that depends on the level
696 client->weaponmodel[0] = 0;
697 client->weaponmodelindex = 0;
699 // LordHavoc: clear entityframe tracking
700 client->latestframenum = 0;
702 if (client->entitydatabase)
703 EntityFrame_FreeDatabase(client->entitydatabase);
704 if (client->entitydatabase4)
705 EntityFrame4_FreeDatabase(client->entitydatabase4);
706 if (client->entitydatabase5)
707 EntityFrame5_FreeDatabase(client->entitydatabase5);
709 memset(client->stats, 0, sizeof(client->stats));
710 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
712 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
714 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
715 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
716 else if (sv.protocol == PROTOCOL_DARKPLACES4)
717 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
719 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
722 // reset csqc entity versions
723 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
725 SZ_Clear (&client->netconnection->message);
726 MSG_WriteByte (&client->netconnection->message, svc_print);
727 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
728 MSG_WriteString (&client->netconnection->message,message);
730 //[515]: init csprogs according to version of svprogs, check the crc, etc.
731 if (sv.csqc_progname[0])
734 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
735 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
736 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
737 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
738 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
739 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
740 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
741 //[515]: init stufftext string (it is sent before svc_serverinfo)
742 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
745 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
746 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
750 if (sv_allowdownloads.integer)
752 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
753 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1");
756 // send at this time so it's guaranteed to get executed at the right time
760 host_client = client;
761 Curl_SendRequirements();
765 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
766 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
767 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
769 if (!coop.integer && deathmatch.integer)
770 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
772 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
774 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
776 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
777 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
778 MSG_WriteByte (&client->netconnection->message, 0);
780 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
781 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
782 MSG_WriteByte (&client->netconnection->message, 0);
785 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
786 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
787 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
790 MSG_WriteByte (&client->netconnection->message, svc_setview);
791 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
793 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
794 MSG_WriteByte (&client->netconnection->message, 1);
796 client->spawned = false; // need prespawn, spawn, etc
797 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
799 // clear movement info until client enters the new level properly
800 memset(&client->cmd, 0, sizeof(client->cmd));
801 client->movesequence = 0;
802 #ifdef NUM_PING_TIMES
803 for (i = 0;i < NUM_PING_TIMES;i++)
804 client->ping_times[i] = 0;
805 client->num_pings = 0;
809 SV_StopDemoRecording(client); // to split up demos into different files
810 if(sv_autodemo_perclient.integer && client->netconnection)
812 char demofile[MAX_OSPATH];
813 char levelname[MAX_QPATH];
814 char ipaddress[MAX_QPATH];
817 // start a new demo file
818 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
819 if (strrchr(levelname, '.'))
820 *(strrchr(levelname, '.')) = 0;
822 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
823 for(i = 0; ipaddress[i]; ++i)
824 if(!isalnum(ipaddress[i]))
826 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%s_%d.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, ipaddress, PRVM_NUM_FOR_EDICT(client->edict));
828 SV_StartDemoRecording(client, demofile, -1);
836 Initializes a client_t for a new net connection. This will only be called
837 once for a player each game, not once for each level change.
840 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
844 float spawn_parms[NUM_SPAWN_PARMS];
846 client = svs.clients + clientnum;
848 // set up the client_t
850 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
851 memset (client, 0, sizeof(*client));
852 client->active = true;
853 client->netconnection = netconnection;
855 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
857 strlcpy(client->name, "unconnected", sizeof(client->name));
858 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
859 client->spawned = false;
860 client->edict = PRVM_EDICT_NUM(clientnum+1);
861 if (client->netconnection)
862 client->netconnection->message.allowoverflow = true; // we can catch it
863 // prepare the unreliable message buffer
864 client->unreliablemsg.data = client->unreliablemsg_data;
865 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
866 // updated by receiving "rate" command from client, this is also the default if not using a DP client
867 client->rate = 1000000000;
868 // no limits for local player
869 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
870 client->rate = 1000000000;
871 client->connecttime = realtime;
874 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
877 // call the progs to get default spawn parms for the new client
878 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
879 prog->globals.server->self = 0;
880 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
881 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
882 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
884 // set up the entity for this client (including .colormap, .team, etc)
885 PRVM_ED_ClearEdict(client->edict);
888 // don't call SendServerinfo for a fresh botclient because its fields have
889 // not been set up by the qc yet
890 if (client->netconnection)
891 SV_SendServerinfo (client);
893 client->spawned = true;
898 ===============================================================================
902 ===============================================================================
906 =============================================================================
908 The PVS must include a small area around the client to allow head bobbing
909 or other small motion on the client side. Otherwise, a bob might cause an
910 entity that should be visible to not show up, especially when the bob
913 =============================================================================
916 static qboolean SV_BuildEntityState (entity_state_t *cs, prvm_edict_t *ent, int enumber)
919 unsigned int tagentity;
920 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
921 unsigned int customizeentityforclient;
923 vec3_t cullmins, cullmaxs, netcenter;
927 // see if the customizeentityforclient extension is used by this entity
928 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
929 if (customizeentityforclient)
931 prog->globals.server->self = enumber;
932 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
933 PRVM_ExecuteProgram(customizeentityforclient, "customizeentityforclient: NULL function");
934 // customizeentityforclient can return false to reject the entity
935 if (!PRVM_G_FLOAT(OFS_RETURN))
939 // this 2 billion unit check is actually to detect NAN origins
940 // (we really don't want to send those)
941 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
944 // EF_NODRAW prevents sending for any reason except for your own
945 // client, so we must keep all clients in this superset
946 effects = (unsigned)ent->fields.server->effects;
948 // we can omit invisible entities with no effects that are not clients
949 // LordHavoc: this could kill tags attached to an invisible entity, I
950 // just hope we never have to support that case
951 i = (int)ent->fields.server->modelindex;
952 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
955 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
956 glowsize = (unsigned char)bound(0, i, 255);
957 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
958 flags |= RENDER_GLOWTRAIL;
959 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
960 flags |= RENDER_VIEWMODEL;
962 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
963 light[0] = (unsigned short)bound(0, f, 65535);
964 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
965 light[1] = (unsigned short)bound(0, f, 65535);
966 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
967 light[2] = (unsigned short)bound(0, f, 65535);
968 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
969 light[3] = (unsigned short)bound(0, f, 65535);
970 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
971 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
973 if (gamemode == GAME_TENEBRAE)
975 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
979 lightpflags |= PFLAGS_FULLDYNAMIC;
981 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
985 light[0] = (int)(0.2*256);
986 light[1] = (int)(1.0*256);
987 light[2] = (int)(0.2*256);
989 lightpflags |= PFLAGS_FULLDYNAMIC;
993 specialvisibilityradius = 0;
994 if (lightpflags & PFLAGS_FULLDYNAMIC)
995 specialvisibilityradius = max(specialvisibilityradius, light[3]);
997 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
998 if (flags & RENDER_GLOWTRAIL)
999 specialvisibilityradius = max(specialvisibilityradius, 100);
1000 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1002 if (effects & EF_BRIGHTFIELD)
1003 specialvisibilityradius = max(specialvisibilityradius, 80);
1004 if (effects & EF_MUZZLEFLASH)
1005 specialvisibilityradius = max(specialvisibilityradius, 100);
1006 if (effects & EF_BRIGHTLIGHT)
1007 specialvisibilityradius = max(specialvisibilityradius, 400);
1008 if (effects & EF_DIMLIGHT)
1009 specialvisibilityradius = max(specialvisibilityradius, 200);
1010 if (effects & EF_RED)
1011 specialvisibilityradius = max(specialvisibilityradius, 200);
1012 if (effects & EF_BLUE)
1013 specialvisibilityradius = max(specialvisibilityradius, 200);
1014 if (effects & EF_FLAME)
1015 specialvisibilityradius = max(specialvisibilityradius, 250);
1016 if (effects & EF_STARDUST)
1017 specialvisibilityradius = max(specialvisibilityradius, 100);
1020 // don't send uninteresting entities
1021 if (enumber != sv.writeentitiestoclient_cliententitynumber)
1023 if (!modelindex && !specialvisibilityradius)
1025 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict == sv.writeentitiestoclient_cliententitynumber)
1027 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict != sv.writeentitiestoclient_cliententitynumber)
1029 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
1031 if (flags & RENDER_VIEWMODEL && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
1033 if (effects & EF_NODRAW)
1037 // don't send child if parent was rejected
1038 // FIXME: it would be better to force the parent to send...
1039 tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1040 if (tagentity && !SV_BuildEntityState(NULL, PRVM_EDICT_NUM(tagentity), tagentity))
1043 // calculate the visible box of this entity (don't use the physics box
1044 // as that is often smaller than a model, and would not count
1045 // specialvisibilityradius)
1046 if ((model = sv.models[modelindex]))
1048 float scale = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float;
1050 scale *= (1.0f / 16.0f);
1053 if (ent->fields.server->angles[0] || ent->fields.server->angles[2]) // pitch and roll
1055 VectorMA(ent->fields.server->origin, scale, model->rotatedmins, cullmins);
1056 VectorMA(ent->fields.server->origin, scale, model->rotatedmaxs, cullmaxs);
1058 else if (ent->fields.server->angles[1])
1060 VectorMA(ent->fields.server->origin, scale, model->yawmins, cullmins);
1061 VectorMA(ent->fields.server->origin, scale, model->yawmaxs, cullmaxs);
1065 VectorMA(ent->fields.server->origin, scale, model->normalmins, cullmins);
1066 VectorMA(ent->fields.server->origin, scale, model->normalmaxs, cullmaxs);
1071 // if there is no model (or it could not be loaded), use the physics box
1072 VectorAdd(ent->fields.server->origin, ent->fields.server->mins, cullmins);
1073 VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, cullmaxs);
1075 if (specialvisibilityradius)
1077 cullmins[0] = min(cullmins[0], ent->fields.server->origin[0] - specialvisibilityradius);
1078 cullmins[1] = min(cullmins[1], ent->fields.server->origin[1] - specialvisibilityradius);
1079 cullmins[2] = min(cullmins[2], ent->fields.server->origin[2] - specialvisibilityradius);
1080 cullmaxs[0] = max(cullmaxs[0], ent->fields.server->origin[0] + specialvisibilityradius);
1081 cullmaxs[1] = max(cullmaxs[1], ent->fields.server->origin[1] + specialvisibilityradius);
1082 cullmaxs[2] = max(cullmaxs[2], ent->fields.server->origin[2] + specialvisibilityradius);
1085 // calculate center of bbox for network prioritization purposes
1086 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, netcenter);
1088 // if culling box has moved, update pvs cluster links
1089 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1091 VectorCopy(cullmins, ent->priv.server->cullmins);
1092 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1093 // a value of -1 for pvs_numclusters indicates that the links are not
1094 // cached, and should be re-tested each time, this is the case if the
1095 // culling box touches too many pvs clusters to store, or if the world
1096 // model does not support FindBoxClusters
1097 ent->priv.server->pvs_numclusters = -1;
1098 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1100 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1101 if (i <= MAX_ENTITYCLUSTERS)
1102 ent->priv.server->pvs_numclusters = i;
1106 if (enumber != sv.writeentitiestoclient_cliententitynumber && !(effects & EF_NODEPTHTEST) && !(flags & RENDER_VIEWMODEL) && !tagentity)
1108 qboolean isbmodel = (model = sv.models[modelindex]) != NULL && model->name[0] == '*';
1109 if (!isbmodel || !sv_cullentities_nevercullbmodels.integer)
1111 // cull based on visibility
1113 // if not touching a visible leaf
1114 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1116 if (ent->priv.server->pvs_numclusters < 0)
1118 // entity too big for clusters list
1119 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, cullmins, cullmaxs))
1121 sv.writeentitiestoclient_stats_culled_pvs++;
1128 // check cached clusters list
1129 for (i = 0;i < ent->priv.server->pvs_numclusters;i++)
1130 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ent->priv.server->pvs_clusterlist[i]))
1132 if (i == ent->priv.server->pvs_numclusters)
1134 sv.writeentitiestoclient_stats_culled_pvs++;
1140 // or not seen by random tracelines
1141 if (sv_cullentities_trace.integer && !isbmodel)
1143 int samples = specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1144 float enlarge = sv_cullentities_trace_enlarge.value;
1146 qboolean visible = true;
1150 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, cullmins, cullmaxs))
1151 break; // directly visible from the server's view
1153 if(sv_cullentities_trace_prediction.integer)
1157 // get player velocity
1158 float predtime = bound(0, host_client->ping, 0.2); // / 2
1159 // sorry, no wallhacking by high ping please, and at 200ms
1160 // ping a FPS is annoying to play anyway and a player is
1161 // likely to have changed his direction
1162 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1163 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1165 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, cullmins, cullmaxs))
1166 break; // directly visible from the predicted view
1170 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1174 // when we get here, we can't see the entity
1180 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber] = realtime + sv_cullentities_trace_delay.value;
1181 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber])
1183 sv.writeentitiestoclient_stats_culled_trace++;
1190 // if the caller was just checking... return true
1196 cs->number = enumber;
1197 VectorCopy(netcenter, cs->netcenter);
1198 VectorCopy(ent->fields.server->origin, cs->origin);
1199 VectorCopy(ent->fields.server->angles, cs->angles);
1201 cs->effects = effects;
1202 cs->colormap = (unsigned)ent->fields.server->colormap;
1203 cs->modelindex = modelindex;
1204 cs->skin = (unsigned)ent->fields.server->skin;
1205 cs->frame = (unsigned)ent->fields.server->frame;
1206 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1207 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1208 cs->glowsize = glowsize;
1210 // don't need to init cs->colormod because the defaultstate did that for us
1211 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1212 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1213 if (val->vector[0] || val->vector[1] || val->vector[2])
1215 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1216 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1217 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1220 cs->modelindex = modelindex;
1223 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1227 cs->alpha = (unsigned char)bound(0, i, 255);
1230 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1234 cs->alpha = (unsigned char)bound(0, i, 255);
1238 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1242 cs->scale = (unsigned char)bound(0, i, 255);
1245 cs->glowcolor = 254;
1246 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1248 cs->glowcolor = (int)f;
1250 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1251 cs->effects |= EF_FULLBRIGHT;
1253 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1254 if (val && val->_float)
1255 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1257 if (ent->fields.server->movetype == MOVETYPE_STEP)
1258 cs->flags |= RENDER_STEP;
1259 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1260 cs->flags |= RENDER_LOWPRECISION;
1261 if (ent->fields.server->colormap >= 1024)
1262 cs->flags |= RENDER_COLORMAPPED;
1263 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict == sv.writeentitiestoclient_cliententitynumber)
1264 cs->flags |= RENDER_EXTERIORMODEL;
1266 cs->light[0] = light[0];
1267 cs->light[1] = light[1];
1268 cs->light[2] = light[2];
1269 cs->light[3] = light[3];
1270 cs->lightstyle = lightstyle;
1271 cs->lightpflags = lightpflags;
1276 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1282 // if there isn't enough space to accomplish anything, skip it
1283 if (msg->cursize + 25 > msg->maxsize)
1286 sv.writeentitiestoclient_msg = msg;
1287 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1289 sv.writeentitiestoclient_stats_culled_pvs = 0;
1290 sv.writeentitiestoclient_stats_culled_trace = 0;
1291 sv.writeentitiestoclient_stats_visibleentities = 0;
1292 sv.writeentitiestoclient_stats_totalentities = 0;
1294 // find the client's PVS
1295 // the real place being tested from
1296 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1297 sv.writeentitiestoclient_pvsbytes = 0;
1298 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1299 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs));
1301 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1303 // send all entities that touch the pvs
1305 for (i = 1, ent = PRVM_NEXT_EDICT(prog->edicts);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
1306 if (!ent->priv.server->free && SV_BuildEntityState(sv.writeentitiestoclient_sendstates + numsendstates, ent, i))
1309 if (sv_cullentities_stats.integer)
1310 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1312 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1314 if (client->entitydatabase5)
1315 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1316 else if (client->entitydatabase4)
1318 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1319 Protocol_WriteStatsReliable();
1321 else if (client->entitydatabase)
1323 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1324 Protocol_WriteStatsReliable();
1328 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1329 Protocol_WriteStatsReliable();
1339 static void SV_CleanupEnts (void)
1344 ent = PRVM_NEXT_EDICT(prog->edicts);
1345 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1346 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1351 SV_WriteClientdataToMessage
1355 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1359 prvm_edict_t *other;
1365 float *statsf = (float *)stats;
1368 // send a damage message
1370 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1372 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1373 MSG_WriteByte (msg, svc_damage);
1374 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1375 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1376 for (i=0 ; i<3 ; i++)
1377 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1379 ent->fields.server->dmg_take = 0;
1380 ent->fields.server->dmg_save = 0;
1384 // send the current viewpos offset from the view entity
1386 SV_SetIdealPitch (); // how much to look up / down ideally
1388 // a fixangle might get lost in a dropped packet. Oh well.
1389 if(ent->fields.server->fixangle)
1391 // angle fixing was requested by global thinking code...
1392 // so store the current angles for later use
1393 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1394 host_client->fixangle_angles_set = TRUE;
1396 // and clear fixangle for the next frame
1397 ent->fields.server->fixangle = 0;
1400 if (host_client->fixangle_angles_set)
1402 MSG_WriteByte (msg, svc_setangle);
1403 for (i=0 ; i < 3 ; i++)
1404 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1405 host_client->fixangle_angles_set = FALSE;
1408 // stuff the sigil bits into the high bits of items for sbar, or else
1410 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1411 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1412 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1414 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1416 VectorClear(punchvector);
1417 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1418 VectorCopy(val->vector, punchvector);
1420 // cache weapon model name and index in client struct to save time
1421 // (this search can be almost 1% of cpu time!)
1422 s = PRVM_GetString(ent->fields.server->weaponmodel);
1423 if (strcmp(s, client->weaponmodel))
1425 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1426 client->weaponmodelindex = SV_ModelIndex(s, 1);
1430 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1431 viewzoom = (int)(val->_float * 255.0f);
1437 if ((int)ent->fields.server->flags & FL_ONGROUND)
1438 bits |= SU_ONGROUND;
1439 if (ent->fields.server->waterlevel >= 2)
1441 if (ent->fields.server->idealpitch)
1442 bits |= SU_IDEALPITCH;
1444 for (i=0 ; i<3 ; i++)
1446 if (ent->fields.server->punchangle[i])
1447 bits |= (SU_PUNCH1<<i);
1448 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1450 bits |= (SU_PUNCHVEC1<<i);
1451 if (ent->fields.server->velocity[i])
1452 bits |= (SU_VELOCITY1<<i);
1455 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1456 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1457 stats[STAT_ITEMS] = items;
1458 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1459 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1460 stats[STAT_WEAPON] = client->weaponmodelindex;
1461 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1462 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1463 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1464 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1465 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1466 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1467 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1468 stats[STAT_VIEWZOOM] = viewzoom;
1469 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1470 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1471 // the QC bumps these itself by sending svc_'s, so we have to keep them
1472 // zero or they'll be corrected by the engine
1473 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1474 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1476 // movement settings for prediction
1477 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1478 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1479 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1480 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1481 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1482 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1483 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1484 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1485 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1486 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1487 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1488 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1489 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1490 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1491 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1492 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1493 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1494 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1495 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1496 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1497 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1498 statsf[STAT_TIMELIMIT] = timelimit.value;
1500 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1502 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1504 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1505 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1507 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1508 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1509 if (viewzoom != 255)
1510 bits |= SU_VIEWZOOM;
1515 if (bits >= 16777216)
1519 MSG_WriteByte (msg, svc_clientdata);
1520 MSG_WriteShort (msg, bits);
1521 if (bits & SU_EXTEND1)
1522 MSG_WriteByte(msg, bits >> 16);
1523 if (bits & SU_EXTEND2)
1524 MSG_WriteByte(msg, bits >> 24);
1526 if (bits & SU_VIEWHEIGHT)
1527 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1529 if (bits & SU_IDEALPITCH)
1530 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1532 for (i=0 ; i<3 ; i++)
1534 if (bits & (SU_PUNCH1<<i))
1536 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1537 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1539 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1541 if (bits & (SU_PUNCHVEC1<<i))
1543 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1544 MSG_WriteCoord16i(msg, punchvector[i]);
1546 MSG_WriteCoord32f(msg, punchvector[i]);
1548 if (bits & (SU_VELOCITY1<<i))
1550 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1551 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1553 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1557 if (bits & SU_ITEMS)
1558 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1560 if (sv.protocol == PROTOCOL_DARKPLACES5)
1562 if (bits & SU_WEAPONFRAME)
1563 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1564 if (bits & SU_ARMOR)
1565 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1566 if (bits & SU_WEAPON)
1567 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1568 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1569 MSG_WriteShort (msg, stats[STAT_AMMO]);
1570 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1571 MSG_WriteShort (msg, stats[STAT_NAILS]);
1572 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1573 MSG_WriteShort (msg, stats[STAT_CELLS]);
1574 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1575 if (bits & SU_VIEWZOOM)
1576 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1578 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1580 if (bits & SU_WEAPONFRAME)
1581 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1582 if (bits & SU_ARMOR)
1583 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1584 if (bits & SU_WEAPON)
1585 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1586 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1587 MSG_WriteByte (msg, stats[STAT_AMMO]);
1588 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1589 MSG_WriteByte (msg, stats[STAT_NAILS]);
1590 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1591 MSG_WriteByte (msg, stats[STAT_CELLS]);
1592 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1594 for (i = 0;i < 32;i++)
1595 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1597 MSG_WriteByte (msg, i);
1600 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1601 if (bits & SU_VIEWZOOM)
1603 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1604 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1606 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1611 void SV_FlushBroadcastMessages(void)
1615 if (sv.datagram.cursize <= 0)
1617 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1619 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1621 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1622 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1624 SZ_Clear(&sv.datagram);
1627 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1629 // scan the splitpoints to find out how many we can fit in
1630 int numsegments, j, split;
1631 if (!client->unreliablemsg_splitpoints)
1633 // always accept the first one if it's within 1400 bytes, this ensures
1634 // that very big datagrams which are over the rate limit still get
1635 // through, just to keep it working
1636 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1639 msg->maxsize = 1400;
1642 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1643 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1645 if (numsegments > 0)
1647 // some will fit, so add the ones that will fit
1648 split = client->unreliablemsg_splitpoint[numsegments-1];
1649 // note this discards ones that were accepted by the segments scan but
1650 // can not fit, such as a really huge first one that will never ever
1651 // fit in a packet...
1652 if (msg->cursize + split <= msg->maxsize)
1653 SZ_Write(msg, client->unreliablemsg.data, split);
1654 // remove the part we sent, keeping any remaining data
1655 client->unreliablemsg.cursize -= split;
1656 if (client->unreliablemsg.cursize > 0)
1657 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1658 // adjust remaining splitpoints
1659 client->unreliablemsg_splitpoints -= numsegments;
1660 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1661 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1666 =======================
1667 SV_SendClientDatagram
1668 =======================
1670 static void SV_SendClientDatagram (client_t *client)
1672 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1674 int stats[MAX_CL_STATS];
1675 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1677 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1678 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1679 if (sv_maxrate.integer != maxrate)
1680 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1681 // clientrate determines the 'cleartime' of a packet
1682 // (how long to wait before sending another, based on this packet's size)
1683 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1685 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1687 // for good singleplayer, send huge packets and never limit frequency
1688 clientrate = 1000000000;
1689 maxsize = sizeof(sv_sendclientdatagram_buf);
1690 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1692 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1694 // no packet size limit support on older protocols because DP1-4 kick
1695 // the client off if they overflow, and quake protocol shows less than
1696 // the full entity set if rate limited
1697 clientrate = max(NET_MINRATE, client->rate);
1703 // DP5 and later protocols support packet size limiting which is a
1704 // better method than limiting packet frequency as QW does
1706 // this rate limiting does not understand sys_ticrate 0
1707 // (but no one should be running that on a server!)
1708 maxsize = (int)(clientrate * sys_ticrate.value);
1709 maxsize = bound(100, maxsize, 1400);
1713 // while downloading, limit entity updates to half the packet
1714 // (any leftover space will be used for downloading)
1715 if (host_client->download_file)
1718 msg.data = sv_sendclientdatagram_buf;
1719 msg.maxsize = maxsize;
1722 // obey rate limit by limiting packet frequency if the packet size
1724 // (usually this is caused by reliable messages)
1725 if (!NetConn_CanSend(client->netconnection))
1727 // send the datagram
1728 //NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, true);
1731 else if (host_client->spawned)
1733 MSG_WriteByte (&msg, svc_time);
1734 MSG_WriteFloat (&msg, sv.time);
1736 // add the client specific data to the datagram
1737 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1738 // now update the stats[] array using any registered custom fields
1739 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1740 // set host_client->statsdeltabits
1741 Protocol_UpdateClientStats (stats);
1743 // add as many queued unreliable messages (effects) as we can fit
1744 // limit effects to half of the remaining space
1745 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1746 if (client->unreliablemsg.cursize)
1747 SV_WriteUnreliableMessages (client, &msg);
1749 msg.maxsize = maxsize;
1751 // now write as many entities as we can fit, and also sends stats
1752 SV_WriteEntitiesToClient (client, client->edict, &msg);
1754 else if (realtime > client->keepalivetime)
1756 // the player isn't totally in the game yet
1757 // send small keepalive messages if too much time has passed
1758 msg.maxsize = maxsize2;
1759 client->keepalivetime = realtime + 5;
1760 MSG_WriteChar (&msg, svc_nop);
1763 msg.maxsize = maxsize2;
1765 // if a download is active, see if there is room to fit some download data
1767 downloadsize = maxsize * 2 - msg.cursize - 7;
1768 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1770 fs_offset_t downloadstart;
1771 unsigned char data[1400];
1772 downloadstart = FS_Tell(host_client->download_file);
1773 downloadsize = min(downloadsize, (int)sizeof(data));
1774 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1775 // note this sends empty messages if at the end of the file, which is
1776 // necessary to keep the packet loss logic working
1777 // (the last blocks may be lost and need to be re-sent, and that will
1778 // only occur if the client acks the empty end messages, revealing
1779 // a gap in the download progress, causing the last blocks to be
1781 MSG_WriteChar (&msg, svc_downloaddata);
1782 MSG_WriteLong (&msg, downloadstart);
1783 MSG_WriteShort (&msg, downloadsize);
1784 if (downloadsize > 0)
1785 SZ_Write (&msg, data, downloadsize);
1788 // reliable only if none is in progress
1789 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1790 SV_WriteDemoMessage(client, &(client->netconnection->message));
1792 SV_WriteDemoMessage(client, &msg);
1794 // send the datagram
1795 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1796 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1797 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1801 =======================
1802 SV_UpdateToReliableMessages
1803 =======================
1805 static void SV_UpdateToReliableMessages (void)
1814 // check for changes to be sent over the reliable streams
1815 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1817 // update the host_client fields we care about according to the entity fields
1818 host_client->edict = PRVM_EDICT_NUM(i+1);
1821 name = PRVM_GetString(host_client->edict->fields.server->netname);
1824 // always point the string back at host_client->name to keep it safe
1825 strlcpy (host_client->name, name, sizeof (host_client->name));
1826 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1827 if (strcmp(host_client->old_name, host_client->name))
1829 if (host_client->spawned)
1830 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1831 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1832 // send notification to all clients
1833 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1834 MSG_WriteByte (&sv.reliable_datagram, i);
1835 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1836 SV_WriteNetnameIntoDemo(host_client);
1839 // DP_SV_CLIENTCOLORS
1840 // this is always found (since it's added by the progs loader)
1841 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1842 host_client->colors = (int)val->_float;
1843 if (host_client->old_colors != host_client->colors)
1845 host_client->old_colors = host_client->colors;
1846 // send notification to all clients
1847 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1848 MSG_WriteByte (&sv.reliable_datagram, i);
1849 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1852 // NEXUIZ_PLAYERMODEL
1853 if( prog->fieldoffsets.playermodel >= 0 ) {
1854 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1857 // always point the string back at host_client->name to keep it safe
1858 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1859 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1862 // NEXUIZ_PLAYERSKIN
1863 if( prog->fieldoffsets.playerskin >= 0 ) {
1864 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1867 // always point the string back at host_client->name to keep it safe
1868 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1869 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1873 host_client->frags = (int)host_client->edict->fields.server->frags;
1874 if (host_client->old_frags != host_client->frags)
1876 host_client->old_frags = host_client->frags;
1877 // send notification to all clients
1878 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1879 MSG_WriteByte (&sv.reliable_datagram, i);
1880 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1884 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1885 if (client->netconnection)
1886 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1888 SZ_Clear (&sv.reliable_datagram);
1893 =======================
1894 SV_SendClientMessages
1895 =======================
1897 void SV_SendClientMessages (void)
1901 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1902 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1904 SV_FlushBroadcastMessages();
1906 // update frags, names, etc
1907 SV_UpdateToReliableMessages();
1909 // build individual updates
1910 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1912 if (!host_client->active)
1914 if (!host_client->netconnection)
1917 if (host_client->netconnection->message.overflowed)
1919 SV_DropClient (true); // if the message couldn't send, kick off
1923 SV_SendClientDatagram (host_client);
1926 // clear muzzle flashes
1930 static void SV_StartDownload_f(void)
1932 if (host_client->download_file)
1933 host_client->download_started = true;
1936 static void SV_Download_f(void)
1938 const char *whichpack, *whichpack2, *extension;
1940 if (Cmd_Argc() != 2)
1942 SV_ClientPrintf("usage: download <filename>\n");
1946 if (FS_CheckNastyPath(Cmd_Argv(1), false))
1948 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
1952 if (host_client->download_file)
1954 // at this point we'll assume the previous download should be aborted
1955 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1956 Host_ClientCommands("\nstopdownload\n");
1958 // close the file and reset variables
1959 FS_Close(host_client->download_file);
1960 host_client->download_file = NULL;
1961 host_client->download_name[0] = 0;
1962 host_client->download_expectedposition = 0;
1963 host_client->download_started = false;
1966 if (!sv_allowdownloads.integer)
1968 SV_ClientPrintf("Downloads are disabled on this server\n");
1969 Host_ClientCommands("\nstopdownload\n");
1973 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
1974 extension = FS_FileExtension(host_client->download_name);
1976 // host_client is asking to download a specified file
1977 if (developer.integer >= 100)
1978 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1980 if (!FS_FileExists(host_client->download_name))
1982 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1983 Host_ClientCommands("\nstopdownload\n");
1987 // check if the user is trying to download part of registered Quake(r)
1988 whichpack = FS_WhichPack(host_client->download_name);
1989 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1990 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1992 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1993 Host_ClientCommands("\nstopdownload\n");
1997 // check if the server has forbidden archive downloads entirely
1998 if (!sv_allowdownloads_inarchive.integer)
2000 whichpack = FS_WhichPack(host_client->download_name);
2003 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2004 Host_ClientCommands("\nstopdownload\n");
2009 if (!sv_allowdownloads_config.integer)
2011 if (!strcasecmp(extension, "cfg"))
2013 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2014 Host_ClientCommands("\nstopdownload\n");
2019 if (!sv_allowdownloads_dlcache.integer)
2021 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2023 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2024 Host_ClientCommands("\nstopdownload\n");
2029 if (!sv_allowdownloads_archive.integer)
2031 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2033 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2034 Host_ClientCommands("\nstopdownload\n");
2039 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
2040 if (!host_client->download_file)
2042 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2043 Host_ClientCommands("\nstopdownload\n");
2047 if (FS_FileSize(host_client->download_file) > 1<<30)
2049 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2050 Host_ClientCommands("\nstopdownload\n");
2051 FS_Close(host_client->download_file);
2052 host_client->download_file = NULL;
2056 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2058 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2060 host_client->download_expectedposition = 0;
2061 host_client->download_started = false;
2062 host_client->sendsignon = true; // make sure this message is sent
2064 // the rest of the download process is handled in SV_SendClientDatagram
2065 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2067 // no svc_downloaddata messages will be sent until sv_startdownload is
2068 // sent by the client
2072 ==============================================================================
2076 ==============================================================================
2085 int SV_ModelIndex(const char *s, int precachemode)
2087 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
2088 char filename[MAX_QPATH];
2092 //if (precachemode == 2)
2094 strlcpy(filename, s, sizeof(filename));
2095 for (i = 2;i < limit;i++)
2097 if (!sv.model_precache[i][0])
2101 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2103 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2106 if (precachemode == 1)
2107 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2108 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2109 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2110 if (sv.state != ss_loading)
2112 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2113 MSG_WriteShort(&sv.reliable_datagram, i);
2114 MSG_WriteString(&sv.reliable_datagram, filename);
2118 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2121 if (!strcmp(sv.model_precache[i], filename))
2124 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2134 int SV_SoundIndex(const char *s, int precachemode)
2136 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
2137 char filename[MAX_QPATH];
2141 //if (precachemode == 2)
2143 strlcpy(filename, s, sizeof(filename));
2144 for (i = 1;i < limit;i++)
2146 if (!sv.sound_precache[i][0])
2150 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2152 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2155 if (precachemode == 1)
2156 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2157 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2158 if (sv.state != ss_loading)
2160 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2161 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2162 MSG_WriteString(&sv.reliable_datagram, filename);
2166 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2169 if (!strcmp(sv.sound_precache[i], filename))
2172 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2178 SV_ParticleEffectIndex
2182 int SV_ParticleEffectIndex(const char *name)
2184 int i, argc, linenumber, effectnameindex;
2185 fs_offset_t filesize;
2186 unsigned char *filedata;
2187 const char *text, *textstart, *textend;
2188 char argv[16][1024];
2189 if (!sv.particleeffectnamesloaded)
2191 sv.particleeffectnamesloaded = true;
2192 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2193 for (i = 0;i < EFFECT_TOTAL;i++)
2194 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2195 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2198 textstart = (const char *)filedata;
2199 textend = (const char *)filedata + filesize;
2201 for (linenumber = 1;;linenumber++)
2206 if (!COM_ParseToken_Simple(&text, true) || !strcmp(com_token, "\n"))
2210 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2214 if (com_token[0] == 0)
2215 break; // if the loop exited and it's not a \n, it's EOF
2218 if (!strcmp(argv[0], "effect"))
2222 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2224 if (sv.particleeffectname[effectnameindex][0])
2226 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2231 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2235 // if we run out of names, abort
2236 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2238 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2247 // search for the name
2248 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2249 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2250 return effectnameindex;
2251 // return 0 if we couldn't find it
2261 static void SV_CreateBaseline (void)
2263 int i, entnum, large;
2264 prvm_edict_t *svent;
2266 // LordHavoc: clear *all* states (note just active ones)
2267 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2269 // get the current server version
2270 svent = PRVM_EDICT_NUM(entnum);
2272 // LordHavoc: always clear state values, whether the entity is in use or not
2273 svent->priv.server->baseline = defaultstate;
2275 if (svent->priv.server->free)
2277 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2280 // create entity baseline
2281 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2282 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2283 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2284 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2285 if (entnum > 0 && entnum <= svs.maxclients)
2287 svent->priv.server->baseline.colormap = entnum;
2288 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2292 svent->priv.server->baseline.colormap = 0;
2293 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2297 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2300 // add to the message
2302 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2304 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2305 MSG_WriteShort (&sv.signon, entnum);
2309 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2310 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2314 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2315 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2317 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2318 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2319 for (i=0 ; i<3 ; i++)
2321 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2322 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2332 Grabs the current state of each client for saving across the
2333 transition to another level
2336 void SV_SaveSpawnparms (void)
2340 svs.serverflags = (int)prog->globals.server->serverflags;
2342 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2344 if (!host_client->active)
2347 // call the progs to get default spawn parms for the new client
2348 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2349 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2350 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2351 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2359 This is called at the start of each level
2363 void SV_SpawnServer (const char *server)
2368 model_t *worldmodel;
2369 char modelname[sizeof(sv.modelname)];
2371 Con_DPrintf("SpawnServer: %s\n", server);
2373 if (cls.state != ca_dedicated)
2375 SCR_BeginLoadingPlaque();
2379 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2380 worldmodel = Mod_ForName(modelname, false, true, true);
2381 if (!worldmodel || !worldmodel->TraceBox)
2383 Con_Printf("Couldn't load map %s\n", modelname);
2387 // let's not have any servers with no name
2388 if (hostname.string[0] == 0)
2389 Cvar_Set ("hostname", "UNNAMED");
2390 scr_centertime_off = 0;
2392 svs.changelevel_issued = false; // now safe to issue another
2394 // make the map a required file for clients
2395 Curl_ClearRequirements();
2396 Curl_RequireFile(modelname);
2399 // tell all connected clients that we are going to a new level
2404 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2406 if (client->netconnection)
2408 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2409 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2416 NetConn_OpenServerPorts(true);
2420 // make cvars consistant
2423 Cvar_SetValue ("deathmatch", 0);
2424 // LordHavoc: it can be useful to have skills outside the range 0-3...
2425 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2426 //Cvar_SetValue ("skill", (float)current_skill);
2427 current_skill = (int)(skill.value + 0.5);
2430 // set up the new server
2432 memset (&sv, 0, sizeof(sv));
2433 // if running a local client, make sure it doesn't try to access the last
2434 // level's data which is no longer valiud
2437 if(*sv_random_seed.string)
2439 srand(sv_random_seed.integer);
2440 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2447 strlcpy (sv.name, server, sizeof (sv.name));
2449 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2450 if (sv.protocol == PROTOCOL_UNKNOWN)
2453 Protocol_Names(buffer, sizeof(buffer));
2454 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2455 sv.protocol = PROTOCOL_QUAKE;
2460 // load progs to get entity field count
2461 //PR_LoadProgs ( sv_progs.string );
2463 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2464 sv.datagram.cursize = 0;
2465 sv.datagram.data = sv.datagram_buf;
2467 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2468 sv.reliable_datagram.cursize = 0;
2469 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2471 sv.signon.maxsize = sizeof(sv.signon_buf);
2472 sv.signon.cursize = 0;
2473 sv.signon.data = sv.signon_buf;
2475 // leave slots at start for clients only
2476 //prog->num_edicts = svs.maxclients+1;
2478 sv.state = ss_loading;
2479 prog->allowworldwrites = true;
2482 prog->globals.server->time = sv.time = 1.0;
2485 worldmodel->used = true;
2487 strlcpy (sv.name, server, sizeof (sv.name));
2488 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2489 sv.worldmodel = worldmodel;
2490 sv.models[1] = sv.worldmodel;
2493 // clear world interaction links
2495 VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
2496 VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
2497 World_Clear(&sv.world);
2499 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2501 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2502 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2503 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2505 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2506 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2510 // load the rest of the entities
2512 // AK possible hack since num_edicts is still 0
2513 ent = PRVM_EDICT_NUM(0);
2514 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2515 ent->priv.server->free = false;
2516 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2517 ent->fields.server->modelindex = 1; // world model
2518 ent->fields.server->solid = SOLID_BSP;
2519 ent->fields.server->movetype = MOVETYPE_PUSH;
2520 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
2521 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
2522 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
2523 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
2526 prog->globals.server->coop = coop.integer;
2528 prog->globals.server->deathmatch = deathmatch.integer;
2530 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2532 // serverflags are for cross level information (sigils)
2533 prog->globals.server->serverflags = svs.serverflags;
2535 // we need to reset the spawned flag on all connected clients here so that
2536 // their thinks don't run during startup (before PutClientInServer)
2537 // we also need to set up the client entities now
2538 // and we need to set the ->edict pointers to point into the progs edicts
2539 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2541 host_client->spawned = false;
2542 host_client->edict = PRVM_EDICT_NUM(i + 1);
2543 PRVM_ED_ClearEdict(host_client->edict);
2546 // load replacement entity file if found
2547 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2549 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2550 PRVM_ED_LoadFromFile (entities);
2554 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2557 // LordHavoc: clear world angles (to fix e3m3.bsp)
2558 VectorClear(prog->edicts->fields.server->angles);
2560 // all setup is completed, any further precache statements are errors
2561 sv.state = ss_active;
2562 prog->allowworldwrites = false;
2564 // run two frames to allow everything to settle
2565 for (i = 0;i < 2;i++)
2573 // create a baseline for more efficient communications
2574 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2575 SV_CreateBaseline ();
2577 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2578 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2580 if (!host_client->active)
2582 if (host_client->netconnection)
2583 SV_SendServerinfo(host_client);
2587 // if client is a botclient coming from a level change, we need to
2588 // set up client info that normally requires networking
2590 // copy spawn parms out of the client_t
2591 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2592 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2594 // call the spawn function
2595 host_client->clientconnectcalled = true;
2596 prog->globals.server->time = sv.time;
2597 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2598 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2599 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2600 host_client->spawned = true;
2604 Con_DPrint("Server spawned.\n");
2605 NetConn_Heartbeat (2);
2610 /////////////////////////////////////////////////////
2613 static void SV_VM_CB_BeginIncreaseEdicts(void)
2618 // links don't survive the transition, so unlink everything
2619 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2621 if (!ent->priv.server->free)
2622 World_UnlinkEdict(prog->edicts + i);
2623 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
2625 World_Clear(&sv.world);
2628 static void SV_VM_CB_EndIncreaseEdicts(void)
2633 // link every entity except world
2634 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2635 if (!ent->priv.server->free)
2636 SV_LinkEdict(ent, false);
2639 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2641 // LordHavoc: for consistency set these here
2642 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2644 e->priv.server->move = false; // don't move on first frame
2646 if (num >= 0 && num < svs.maxclients)
2649 // set colormap and team on newly created player entity
2650 e->fields.server->colormap = num + 1;
2651 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2652 // set netname/clientcolors back to client values so that
2653 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2655 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2656 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2657 val->_float = svs.clients[num].colors;
2658 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2659 if( prog->fieldoffsets.playermodel >= 0 )
2660 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2661 if( prog->fieldoffsets.playerskin >= 0 )
2662 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2663 // Assign netaddress (IP Address, etc)
2664 if(prog->fieldoffsets.netaddress >= 0)
2665 { // Valid Field; Process
2666 if(svs.clients[num].netconnection != NULL)
2667 {// Valid Address; Assign
2668 // Acquire Readable Address
2669 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2670 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2674 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2679 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2681 World_UnlinkEdict(ed); // unlink from world bsp
2683 ed->fields.server->model = 0;
2684 ed->fields.server->takedamage = 0;
2685 ed->fields.server->modelindex = 0;
2686 ed->fields.server->colormap = 0;
2687 ed->fields.server->skin = 0;
2688 ed->fields.server->frame = 0;
2689 VectorClear(ed->fields.server->origin);
2690 VectorClear(ed->fields.server->angles);
2691 ed->fields.server->nextthink = -1;
2692 ed->fields.server->solid = 0;
2695 static void SV_VM_CB_CountEdicts(void)
2699 int active, models, solid, step;
2701 active = models = solid = step = 0;
2702 for (i=0 ; i<prog->num_edicts ; i++)
2704 ent = PRVM_EDICT_NUM(i);
2705 if (ent->priv.server->free)
2708 if (ent->fields.server->solid)
2710 if (ent->fields.server->model)
2712 if (ent->fields.server->movetype == MOVETYPE_STEP)
2716 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2717 Con_Printf("active :%3i\n", active);
2718 Con_Printf("view :%3i\n", models);
2719 Con_Printf("touch :%3i\n", solid);
2720 Con_Printf("step :%3i\n", step);
2723 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2725 // remove things from different skill levels or deathmatch
2726 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2728 if (deathmatch.integer)
2730 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2735 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2736 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2737 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2745 static void SV_VM_Setup(void)
2747 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2748 extern cvar_t csqc_progcrc;
2749 extern cvar_t csqc_progsize;
2750 size_t csprogsdatasize;
2752 PRVM_InitProg( PRVM_SERVERPROG );
2754 // allocate the mempools
2755 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2756 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2757 prog->builtins = vm_sv_builtins;
2758 prog->numbuiltins = vm_sv_numbuiltins;
2759 prog->headercrc = PROGHEADER_CRC;
2760 prog->max_edicts = 512;
2761 if (sv.protocol == PROTOCOL_QUAKE)
2762 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2763 else if (sv.protocol == PROTOCOL_QUAKEDP)
2764 prog->limit_edicts = 2048; // guessing
2765 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2766 prog->limit_edicts = 2048; // guessing!
2768 prog->limit_edicts = MAX_EDICTS;
2769 prog->reserved_edicts = svs.maxclients;
2770 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2771 prog->name = "server";
2772 prog->extensionstring = vm_sv_extensions;
2773 prog->loadintoworld = true;
2775 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2776 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2777 prog->init_edict = SV_VM_CB_InitEdict;
2778 prog->free_edict = SV_VM_CB_FreeEdict;
2779 prog->count_edicts = SV_VM_CB_CountEdicts;
2780 prog->load_edict = SV_VM_CB_LoadEdict;
2781 prog->init_cmd = VM_SV_Cmd_Init;
2782 prog->reset_cmd = VM_SV_Cmd_Reset;
2783 prog->error_cmd = Host_Error;
2785 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2786 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2788 // some mods compiled with scrambling compilers lack certain critical
2789 // global names and field names such as "self" and "time" and "nextthink"
2790 // so we have to set these offsets manually, matching the entvars_t
2791 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2792 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2793 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2794 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2795 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2796 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2800 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2801 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2802 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2803 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2804 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2805 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2806 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2807 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2808 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2809 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2810 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2811 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2812 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2813 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2814 // OP_STATE is always supported on server (due to entvars_t)
2815 prog->flag |= PRVM_OP_STATE;
2817 VM_CustomStats_Clear();//[515]: csqc
2821 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2822 sv.csqc_progname[0] = 0;
2823 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2824 sv.csqc_progsize = csprogsdatasize;
2825 if (sv.csqc_progsize > 0)
2827 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2828 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2832 void SV_VM_Begin(void)
2835 PRVM_SetProg( PRVM_SERVERPROG );
2837 prog->globals.server->time = (float) sv.time;
2840 void SV_VM_End(void)