2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup();
32 void VM_CustomStats_Clear (void);
33 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
35 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
36 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
37 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
38 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
39 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
40 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
41 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
42 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
43 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
44 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
45 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
47 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
48 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
49 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
50 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
51 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
52 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
53 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
54 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
55 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
56 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
57 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
58 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
59 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
60 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
61 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
62 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
63 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
64 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
65 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
66 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
67 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
68 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
69 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
70 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
71 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
72 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
73 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
74 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
75 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
76 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
77 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
78 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
79 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
80 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
81 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
82 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
83 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
84 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
85 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
86 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
87 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
88 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
89 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
90 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
91 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
92 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
93 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
94 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
95 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
96 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
97 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
98 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
99 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
100 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
101 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
102 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
103 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
104 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
105 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
106 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
107 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
108 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
109 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
110 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
111 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
112 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
113 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
114 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
115 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
116 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
117 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
118 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
119 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
121 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
122 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
124 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
125 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
126 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
127 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
128 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
129 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
130 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
132 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
154 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
155 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores" };
161 mempool_t *sv_mempool = NULL;
163 extern cvar_t slowmo;
164 extern float scr_centertime_off;
166 // MUST match effectnameindex_t in client.h
167 static const char *standardeffectnames[EFFECT_TOTAL] =
191 "TE_TEI_BIGEXPLOSION",
207 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
209 prvm_required_field_t reqfields[] =
211 {ev_entity, "cursor_trace_ent"},
212 {ev_entity, "drawonlytoclient"},
213 {ev_entity, "exteriormodeltoclient"},
214 {ev_entity, "nodrawtoclient"},
215 {ev_entity, "tag_entity"},
216 {ev_entity, "viewmodelforclient"},
217 {ev_float, "SendFlags"},
218 {ev_float, "Version"},
220 {ev_float, "ammo_cells1"},
221 {ev_float, "ammo_lava_nails"},
222 {ev_float, "ammo_multi_rockets"},
223 {ev_float, "ammo_nails1"},
224 {ev_float, "ammo_plasma"},
225 {ev_float, "ammo_rockets1"},
226 {ev_float, "ammo_shells1"},
227 {ev_float, "button3"},
228 {ev_float, "button4"},
229 {ev_float, "button5"},
230 {ev_float, "button6"},
231 {ev_float, "button7"},
232 {ev_float, "button8"},
233 {ev_float, "button9"},
234 {ev_float, "button10"},
235 {ev_float, "button11"},
236 {ev_float, "button12"},
237 {ev_float, "button13"},
238 {ev_float, "button14"},
239 {ev_float, "button15"},
240 {ev_float, "button16"},
241 {ev_float, "buttonchat"},
242 {ev_float, "buttonuse"},
243 {ev_float, "clientcolors"},
244 {ev_float, "cursor_active"},
245 {ev_float, "disableclientprediction"},
246 {ev_float, "fullbright"},
247 {ev_float, "glow_color"},
248 {ev_float, "glow_size"},
249 {ev_float, "glow_trail"},
250 {ev_float, "gravity"},
251 {ev_float, "idealpitch"},
252 {ev_float, "items2"},
253 {ev_float, "light_lev"},
254 {ev_float, "modelflags"},
255 {ev_float, "pflags"},
257 {ev_float, "pitch_speed"},
258 {ev_float, "pmodel"},
259 {ev_float, "renderamt"}, // HalfLife support
260 {ev_float, "rendermode"}, // HalfLife support
263 {ev_float, "tag_index"},
264 {ev_float, "viewzoom"},
265 {ev_function, "SendEntity"},
266 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
267 {ev_function, "customizeentityforclient"},
268 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
269 {ev_string, "netaddress"},
270 {ev_string, "playermodel"},
271 {ev_string, "playerskin"},
272 {ev_vector, "color"},
273 {ev_vector, "colormod"},
274 {ev_vector, "cursor_screen"},
275 {ev_vector, "cursor_trace_endpos"},
276 {ev_vector, "cursor_trace_start"},
277 {ev_vector, "movement"},
278 {ev_vector, "punchvector"},
283 //============================================================================
285 void SV_AreaStats_f(void)
287 World_PrintAreaStats(&sv.world, "server");
297 // init the csqc progs cvars, since they are updated/used by the server code
298 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
299 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
300 extern cvar_t csqc_progcrc;
301 extern cvar_t csqc_progsize;
302 Cvar_RegisterVariable (&csqc_progname);
303 Cvar_RegisterVariable (&csqc_progcrc);
304 Cvar_RegisterVariable (&csqc_progsize);
306 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
307 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
308 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
309 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
311 Cvar_RegisterVariable (&coop);
312 Cvar_RegisterVariable (&deathmatch);
313 Cvar_RegisterVariable (&fraglimit);
314 Cvar_RegisterVariable (&gamecfg);
315 Cvar_RegisterVariable (&noexit);
316 Cvar_RegisterVariable (&nomonsters);
317 Cvar_RegisterVariable (&pausable);
318 Cvar_RegisterVariable (&pr_checkextension);
319 Cvar_RegisterVariable (&samelevel);
320 Cvar_RegisterVariable (&skill);
321 Cvar_RegisterVariable (&slowmo);
322 Cvar_RegisterVariable (&sv_accelerate);
323 Cvar_RegisterVariable (&sv_aim);
324 Cvar_RegisterVariable (&sv_airaccel_qw);
325 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
326 Cvar_RegisterVariable (&sv_airaccelerate);
327 Cvar_RegisterVariable (&sv_allowdownloads);
328 Cvar_RegisterVariable (&sv_allowdownloads_archive);
329 Cvar_RegisterVariable (&sv_allowdownloads_config);
330 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
331 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
332 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
333 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
334 Cvar_RegisterVariable (&sv_clmovement_enable);
335 Cvar_RegisterVariable (&sv_clmovement_minping);
336 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
337 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
338 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
339 Cvar_RegisterVariable (&sv_cullentities_pvs);
340 Cvar_RegisterVariable (&sv_cullentities_stats);
341 Cvar_RegisterVariable (&sv_cullentities_trace);
342 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
343 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
344 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
345 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
346 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
347 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
348 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
349 Cvar_RegisterVariable (&sv_debugmove);
350 Cvar_RegisterVariable (&sv_echobprint);
351 Cvar_RegisterVariable (&sv_edgefriction);
352 Cvar_RegisterVariable (&sv_entpatch);
353 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
354 Cvar_RegisterVariable (&sv_freezenonclients);
355 Cvar_RegisterVariable (&sv_friction);
356 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
357 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
358 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
359 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
360 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
361 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
362 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
363 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
364 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
365 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
366 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
367 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
368 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
369 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
370 Cvar_RegisterVariable (&sv_gravity);
371 Cvar_RegisterVariable (&sv_idealpitchscale);
372 Cvar_RegisterVariable (&sv_jumpstep);
373 Cvar_RegisterVariable (&sv_jumpvelocity);
374 Cvar_RegisterVariable (&sv_maxairspeed);
375 Cvar_RegisterVariable (&sv_maxrate);
376 Cvar_RegisterVariable (&sv_maxspeed);
377 Cvar_RegisterVariable (&sv_maxvelocity);
378 Cvar_RegisterVariable (&sv_newflymove);
379 Cvar_RegisterVariable (&sv_nostep);
380 Cvar_RegisterVariable (&sv_playerphysicsqc);
381 Cvar_RegisterVariable (&sv_progs);
382 Cvar_RegisterVariable (&sv_protocolname);
383 Cvar_RegisterVariable (&sv_random_seed);
384 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
385 Cvar_RegisterVariable (&sv_sound_land);
386 Cvar_RegisterVariable (&sv_sound_watersplash);
387 Cvar_RegisterVariable (&sv_stepheight);
388 Cvar_RegisterVariable (&sv_stopspeed);
389 Cvar_RegisterVariable (&sv_wallfriction);
390 Cvar_RegisterVariable (&sv_wateraccelerate);
391 Cvar_RegisterVariable (&sv_waterfriction);
392 Cvar_RegisterVariable (&sys_ticrate);
393 Cvar_RegisterVariable (&teamplay);
394 Cvar_RegisterVariable (&timelimit);
396 Cvar_RegisterVariable (&saved1);
397 Cvar_RegisterVariable (&saved2);
398 Cvar_RegisterVariable (&saved3);
399 Cvar_RegisterVariable (&saved4);
400 Cvar_RegisterVariable (&savedgamecfg);
401 Cvar_RegisterVariable (&scratch1);
402 Cvar_RegisterVariable (&scratch2);
403 Cvar_RegisterVariable (&scratch3);
404 Cvar_RegisterVariable (&scratch4);
405 Cvar_RegisterVariable (&temp1);
407 // LordHavoc: Nehahra uses these to pass data around cutscene demos
408 if (gamemode == GAME_NEHAHRA)
410 Cvar_RegisterVariable (&nehx00);
411 Cvar_RegisterVariable (&nehx01);
412 Cvar_RegisterVariable (&nehx02);
413 Cvar_RegisterVariable (&nehx03);
414 Cvar_RegisterVariable (&nehx04);
415 Cvar_RegisterVariable (&nehx05);
416 Cvar_RegisterVariable (&nehx06);
417 Cvar_RegisterVariable (&nehx07);
418 Cvar_RegisterVariable (&nehx08);
419 Cvar_RegisterVariable (&nehx09);
420 Cvar_RegisterVariable (&nehx10);
421 Cvar_RegisterVariable (&nehx11);
422 Cvar_RegisterVariable (&nehx12);
423 Cvar_RegisterVariable (&nehx13);
424 Cvar_RegisterVariable (&nehx14);
425 Cvar_RegisterVariable (&nehx15);
426 Cvar_RegisterVariable (&nehx16);
427 Cvar_RegisterVariable (&nehx17);
428 Cvar_RegisterVariable (&nehx18);
429 Cvar_RegisterVariable (&nehx19);
431 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
433 Cvar_RegisterVariable (&sv_autodemo_perclient);
434 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
436 // any special defaults for gamemodes go here
437 if (gamemode == GAME_HIPNOTIC)
439 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
440 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
441 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
442 Cvar_SetValueQuick (&sys_ticrate, 0.02);
444 if (gamemode == GAME_ROGUE)
446 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
447 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
450 sv_mempool = Mem_AllocPool("server", 0, NULL);
453 static void SV_SaveEntFile_f(void)
455 char basename[MAX_QPATH];
456 if (!sv.active || !sv.worldmodel)
458 Con_Print("Not running a server\n");
461 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
462 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
467 =============================================================================
471 =============================================================================
478 Make sure the event gets sent to all clients
481 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
485 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
487 MSG_WriteByte (&sv.datagram, svc_particle);
488 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
489 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
490 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
491 for (i=0 ; i<3 ; i++)
492 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
493 MSG_WriteByte (&sv.datagram, count);
494 MSG_WriteByte (&sv.datagram, color);
495 SV_FlushBroadcastMessages();
502 Make sure the event gets sent to all clients
505 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
507 if (modelindex >= 256 || startframe >= 256)
509 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
511 MSG_WriteByte (&sv.datagram, svc_effect2);
512 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
513 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
514 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
515 MSG_WriteShort (&sv.datagram, modelindex);
516 MSG_WriteShort (&sv.datagram, startframe);
517 MSG_WriteByte (&sv.datagram, framecount);
518 MSG_WriteByte (&sv.datagram, framerate);
522 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
524 MSG_WriteByte (&sv.datagram, svc_effect);
525 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
526 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
527 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
528 MSG_WriteByte (&sv.datagram, modelindex);
529 MSG_WriteByte (&sv.datagram, startframe);
530 MSG_WriteByte (&sv.datagram, framecount);
531 MSG_WriteByte (&sv.datagram, framerate);
533 SV_FlushBroadcastMessages();
540 Each entity can have eight independant sound sources, like voice,
543 Channel 0 is an auto-allocate channel, the others override anything
544 already running on that entity/channel pair.
546 An attenuation of 0 will play full volume everywhere in the level.
547 Larger attenuations will drop off. (max 4 attenuation)
551 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
553 int sound_num, field_mask, i, ent;
555 if (volume < 0 || volume > 255)
557 Con_Printf ("SV_StartSound: volume = %i\n", volume);
561 if (attenuation < 0 || attenuation > 4)
563 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
567 if (channel < 0 || channel > 7)
569 Con_Printf ("SV_StartSound: channel = %i\n", channel);
573 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
576 // find precache number for sound
577 sound_num = SV_SoundIndex(sample, 1);
581 ent = PRVM_NUM_FOR_EDICT(entity);
584 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
585 field_mask |= SND_VOLUME;
586 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
587 field_mask |= SND_ATTENUATION;
589 field_mask |= SND_LARGEENTITY;
590 if (sound_num >= 256 || channel >= 8)
591 field_mask |= SND_LARGESOUND;
593 // directed messages go only to the entity they are targeted on
594 MSG_WriteByte (&sv.datagram, svc_sound);
595 MSG_WriteByte (&sv.datagram, field_mask);
596 if (field_mask & SND_VOLUME)
597 MSG_WriteByte (&sv.datagram, volume);
598 if (field_mask & SND_ATTENUATION)
599 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
600 if (field_mask & SND_LARGEENTITY)
602 MSG_WriteShort (&sv.datagram, ent);
603 MSG_WriteByte (&sv.datagram, channel);
606 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
607 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
608 MSG_WriteShort (&sv.datagram, sound_num);
610 MSG_WriteByte (&sv.datagram, sound_num);
611 for (i = 0;i < 3;i++)
612 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
613 SV_FlushBroadcastMessages();
620 Nearly the same logic as SV_StartSound, except an origin
621 instead of an entity is provided and channel is omitted.
623 The entity sent to the client is 0 (world) and the channel
624 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
625 function, therefore the check for it is omitted.
629 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
631 int sound_num, field_mask, i;
633 if (volume < 0 || volume > 255)
635 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
639 if (attenuation < 0 || attenuation > 4)
641 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
645 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
648 // find precache number for sound
649 sound_num = SV_SoundIndex(sample, 1);
654 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
655 field_mask |= SND_VOLUME;
656 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
657 field_mask |= SND_ATTENUATION;
658 if (sound_num >= 256)
659 field_mask |= SND_LARGESOUND;
661 // directed messages go only to the entity they are targeted on
662 MSG_WriteByte (&sv.datagram, svc_sound);
663 MSG_WriteByte (&sv.datagram, field_mask);
664 if (field_mask & SND_VOLUME)
665 MSG_WriteByte (&sv.datagram, volume);
666 if (field_mask & SND_ATTENUATION)
667 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
668 // Always write entnum 0 for the world entity
669 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
670 if (field_mask & SND_LARGESOUND)
671 MSG_WriteShort (&sv.datagram, sound_num);
673 MSG_WriteByte (&sv.datagram, sound_num);
674 for (i = 0;i < 3;i++)
675 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
676 SV_FlushBroadcastMessages();
680 ==============================================================================
684 ==============================================================================
691 Sends the first message from the server to a connected client.
692 This will be sent on the initial connection and upon each server load.
695 void SV_SendServerinfo (client_t *client)
700 // we know that this client has a netconnection and thus is not a bot
702 // edicts get reallocated on level changes, so we need to update it here
703 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
705 // clear cached stuff that depends on the level
706 client->weaponmodel[0] = 0;
707 client->weaponmodelindex = 0;
709 // LordHavoc: clear entityframe tracking
710 client->latestframenum = 0;
712 // initialize the movetime, so a speedhack can't make use of the time before this client joined
713 client->cmd.time = sv.time;
715 if (client->entitydatabase)
716 EntityFrame_FreeDatabase(client->entitydatabase);
717 if (client->entitydatabase4)
718 EntityFrame4_FreeDatabase(client->entitydatabase4);
719 if (client->entitydatabase5)
720 EntityFrame5_FreeDatabase(client->entitydatabase5);
722 memset(client->stats, 0, sizeof(client->stats));
723 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
725 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
727 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
728 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
729 else if (sv.protocol == PROTOCOL_DARKPLACES4)
730 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
732 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
735 // reset csqc entity versions
736 for (i = 0;i < prog->max_edicts;i++)
738 client->csqcentityscope[i] = 0;
739 client->csqcentitysendflags[i] = 0xFFFFFF;
740 client->csqcentityglobalhistory[i] = 0;
742 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
744 client->csqcentityframehistory[i].num = 0;
745 client->csqcentityframehistory[i].framenum = -1;
747 client->csqcnumedicts = 0;
748 client->csqcentityframehistory_next = 0;
750 SZ_Clear (&client->netconnection->message);
751 MSG_WriteByte (&client->netconnection->message, svc_print);
752 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
753 MSG_WriteString (&client->netconnection->message,message);
755 SV_StopDemoRecording(client); // to split up demos into different files
756 if(sv_autodemo_perclient.integer && client->netconnection)
758 char demofile[MAX_OSPATH];
759 char levelname[MAX_QPATH];
760 char ipaddress[MAX_QPATH];
763 // start a new demo file
764 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
765 if (strrchr(levelname, '.'))
766 *(strrchr(levelname, '.')) = 0;
768 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
769 for(i = 0; ipaddress[i]; ++i)
770 if(!isalnum(ipaddress[i]))
772 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
774 SV_StartDemoRecording(client, demofile, -1);
777 //[515]: init csprogs according to version of svprogs, check the crc, etc.
778 if (sv.csqc_progname[0])
781 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
782 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
783 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
784 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
785 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
786 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
787 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
789 if(client->sv_demo_file != NULL)
795 char buf[NET_MAXMESSAGE];
798 csqcbuf = FS_LoadFile(sv.csqc_progname, tempmempool, true, &csqclen);
801 csqccrc = CRC_Block(csqcbuf, csqclen);
802 sb.data = (void *) buf;
803 sb.maxsize = sizeof(buf);
805 while(MakeDownloadPacket(sv.csqc_progname, csqcbuf, csqclen, csqccrc, i++, &sb, sv.protocol))
806 SV_WriteDemoMessage(client, &sb, false);
811 //[515]: init stufftext string (it is sent before svc_serverinfo)
812 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
815 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
816 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
820 if (sv_allowdownloads.integer)
822 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
823 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1\n");
826 // send at this time so it's guaranteed to get executed at the right time
830 host_client = client;
831 Curl_SendRequirements();
835 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
836 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
837 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
839 if (!coop.integer && deathmatch.integer)
840 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
842 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
844 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
846 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
847 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
848 MSG_WriteByte (&client->netconnection->message, 0);
850 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
851 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
852 MSG_WriteByte (&client->netconnection->message, 0);
855 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
856 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
857 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
860 // store this in clientcamera, too
861 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
862 MSG_WriteByte (&client->netconnection->message, svc_setview);
863 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
865 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
866 MSG_WriteByte (&client->netconnection->message, 1);
868 client->spawned = false; // need prespawn, spawn, etc
869 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
871 // clear movement info until client enters the new level properly
872 memset(&client->cmd, 0, sizeof(client->cmd));
873 client->movesequence = 0;
874 #ifdef NUM_PING_TIMES
875 for (i = 0;i < NUM_PING_TIMES;i++)
876 client->ping_times[i] = 0;
877 client->num_pings = 0;
886 Initializes a client_t for a new net connection. This will only be called
887 once for a player each game, not once for each level change.
890 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
894 float spawn_parms[NUM_SPAWN_PARMS];
896 client = svs.clients + clientnum;
898 // set up the client_t
900 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
901 memset (client, 0, sizeof(*client));
902 client->active = true;
903 client->netconnection = netconnection;
905 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
907 strlcpy(client->name, "unconnected", sizeof(client->name));
908 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
909 client->spawned = false;
910 client->edict = PRVM_EDICT_NUM(clientnum+1);
911 if (client->netconnection)
912 client->netconnection->message.allowoverflow = true; // we can catch it
913 // prepare the unreliable message buffer
914 client->unreliablemsg.data = client->unreliablemsg_data;
915 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
916 // updated by receiving "rate" command from client, this is also the default if not using a DP client
917 client->rate = 1000000000;
918 // no limits for local player
919 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
920 client->rate = 1000000000;
921 client->connecttime = realtime;
924 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
927 // call the progs to get default spawn parms for the new client
928 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
929 prog->globals.server->self = 0;
930 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
931 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
932 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
934 // set up the entity for this client (including .colormap, .team, etc)
935 PRVM_ED_ClearEdict(client->edict);
938 // don't call SendServerinfo for a fresh botclient because its fields have
939 // not been set up by the qc yet
940 if (client->netconnection)
941 SV_SendServerinfo (client);
943 client->spawned = true;
948 ===============================================================================
952 ===============================================================================
956 =============================================================================
958 The PVS must include a small area around the client to allow head bobbing
959 or other small motion on the client side. Otherwise, a bob might cause an
960 entity that should be visible to not show up, especially when the bob
963 =============================================================================
966 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
969 unsigned int sendflags;
970 unsigned int version;
971 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
972 unsigned int customizeentityforclient;
974 vec3_t cullmins, cullmaxs;
976 prvm_eval_t *val, *val2;
978 // this 2 billion unit check is actually to detect NAN origins
979 // (we really don't want to send those)
980 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
983 // EF_NODRAW prevents sending for any reason except for your own
984 // client, so we must keep all clients in this superset
985 effects = (unsigned)ent->fields.server->effects;
987 // we can omit invisible entities with no effects that are not clients
988 // LordHavoc: this could kill tags attached to an invisible entity, I
989 // just hope we never have to support that case
990 i = (int)ent->fields.server->modelindex;
991 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
994 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
995 glowsize = (unsigned char)bound(0, i, 255);
996 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
997 flags |= RENDER_GLOWTRAIL;
998 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
999 flags |= RENDER_VIEWMODEL;
1001 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1002 light[0] = (unsigned short)bound(0, f, 65535);
1003 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1004 light[1] = (unsigned short)bound(0, f, 65535);
1005 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1006 light[2] = (unsigned short)bound(0, f, 65535);
1007 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1008 light[3] = (unsigned short)bound(0, f, 65535);
1009 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1010 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1012 if (gamemode == GAME_TENEBRAE)
1014 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1018 lightpflags |= PFLAGS_FULLDYNAMIC;
1020 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1024 light[0] = (int)(0.2*256);
1025 light[1] = (int)(1.0*256);
1026 light[2] = (int)(0.2*256);
1028 lightpflags |= PFLAGS_FULLDYNAMIC;
1032 specialvisibilityradius = 0;
1033 if (lightpflags & PFLAGS_FULLDYNAMIC)
1034 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1036 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1037 if (flags & RENDER_GLOWTRAIL)
1038 specialvisibilityradius = max(specialvisibilityradius, 100);
1039 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1041 if (effects & EF_BRIGHTFIELD)
1042 specialvisibilityradius = max(specialvisibilityradius, 80);
1043 if (effects & EF_MUZZLEFLASH)
1044 specialvisibilityradius = max(specialvisibilityradius, 100);
1045 if (effects & EF_BRIGHTLIGHT)
1046 specialvisibilityradius = max(specialvisibilityradius, 400);
1047 if (effects & EF_DIMLIGHT)
1048 specialvisibilityradius = max(specialvisibilityradius, 200);
1049 if (effects & EF_RED)
1050 specialvisibilityradius = max(specialvisibilityradius, 200);
1051 if (effects & EF_BLUE)
1052 specialvisibilityradius = max(specialvisibilityradius, 200);
1053 if (effects & EF_FLAME)
1054 specialvisibilityradius = max(specialvisibilityradius, 250);
1055 if (effects & EF_STARDUST)
1056 specialvisibilityradius = max(specialvisibilityradius, 100);
1059 // early culling checks
1060 // (final culling is done by SV_MarkWriteEntityStateToClient)
1061 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1062 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1067 cs->number = enumber;
1068 VectorCopy(ent->fields.server->origin, cs->origin);
1069 VectorCopy(ent->fields.server->angles, cs->angles);
1071 cs->effects = effects;
1072 cs->colormap = (unsigned)ent->fields.server->colormap;
1073 cs->modelindex = modelindex;
1074 cs->skin = (unsigned)ent->fields.server->skin;
1075 cs->frame = (unsigned)ent->fields.server->frame;
1076 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1077 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1078 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1079 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1080 cs->customizeentityforclient = customizeentityforclient;
1081 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1082 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1083 cs->glowsize = glowsize;
1085 // don't need to init cs->colormod because the defaultstate did that for us
1086 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1087 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1088 if (val->vector[0] || val->vector[1] || val->vector[2])
1090 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1091 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1092 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1095 cs->modelindex = modelindex;
1098 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1102 cs->alpha = (unsigned char)bound(0, i, 255);
1105 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1109 cs->alpha = (unsigned char)bound(0, i, 255);
1113 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1117 cs->scale = (unsigned char)bound(0, i, 255);
1120 cs->glowcolor = 254;
1121 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1123 cs->glowcolor = (int)f;
1125 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1126 cs->effects |= EF_FULLBRIGHT;
1128 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1129 if (val && val->_float)
1130 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1132 if (ent->fields.server->movetype == MOVETYPE_STEP)
1133 cs->flags |= RENDER_STEP;
1134 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1135 cs->flags |= RENDER_LOWPRECISION;
1136 if (ent->fields.server->colormap >= 1024)
1137 cs->flags |= RENDER_COLORMAPPED;
1138 if (cs->viewmodelforclient)
1139 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1141 cs->light[0] = light[0];
1142 cs->light[1] = light[1];
1143 cs->light[2] = light[2];
1144 cs->light[3] = light[3];
1145 cs->lightstyle = lightstyle;
1146 cs->lightpflags = lightpflags;
1148 cs->specialvisibilityradius = specialvisibilityradius;
1150 // calculate the visible box of this entity (don't use the physics box
1151 // as that is often smaller than a model, and would not count
1152 // specialvisibilityradius)
1153 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1155 float scale = cs->scale * (1.0f / 16.0f);
1156 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1158 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1159 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1161 else if (cs->angles[1])
1163 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1164 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1168 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1169 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1174 // if there is no model (or it could not be loaded), use the physics box
1175 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1176 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1178 if (specialvisibilityradius)
1180 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1181 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1182 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1183 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1184 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1185 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1188 // calculate center of bbox for network prioritization purposes
1189 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1191 // if culling box has moved, update pvs cluster links
1192 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1194 VectorCopy(cullmins, ent->priv.server->cullmins);
1195 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1196 // a value of -1 for pvs_numclusters indicates that the links are not
1197 // cached, and should be re-tested each time, this is the case if the
1198 // culling box touches too many pvs clusters to store, or if the world
1199 // model does not support FindBoxClusters
1200 ent->priv.server->pvs_numclusters = -1;
1201 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1203 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1204 if (i <= MAX_ENTITYCLUSTERS)
1205 ent->priv.server->pvs_numclusters = i;
1209 // we need to do some csqc entity upkeep here
1210 // get self.SendFlags and clear them
1211 // (to let the QC know that they've been read)
1212 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1215 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1216 sendflags = (unsigned int)val->_float;
1218 // legacy self.Version system
1219 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1222 version = (unsigned int)val2->_float;
1223 if (sv.csqcentityversion[enumber] != version)
1224 sendflags = 0xFFFFFF;
1225 sv.csqcentityversion[enumber] = version;
1227 // move sendflags into the per-client sendflags
1229 for (i = 0;i < svs.maxclients;i++)
1230 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1236 void SV_PrepareEntitiesForSending(void)
1240 // send all entities that touch the pvs
1241 sv.numsendentities = 0;
1242 sv.sendentitiesindex[0] = NULL;
1243 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1244 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1246 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1248 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1249 sv.numsendentities++;
1254 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1259 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1261 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1262 sv.writeentitiestoclient_stats_totalentities++;
1264 if (s->customizeentityforclient)
1266 prog->globals.server->self = s->number;
1267 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1268 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1269 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1273 // never reject player
1274 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1276 // check various rejection conditions
1277 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1279 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1281 if (s->effects & EF_NODRAW)
1283 // LordHavoc: only send entities with a model or important effects
1284 if (!s->modelindex && s->specialvisibilityradius == 0)
1287 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1288 // viewmodels don't have visibility checking
1289 if (s->viewmodelforclient)
1291 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1294 else if (s->tagentity)
1296 // tag attached entities simply check their parent
1297 if (!sv.sendentitiesindex[s->tagentity])
1299 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1300 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1303 // always send world submodels in newer protocols because they don't
1304 // generate much traffic (in old protocols they hog bandwidth)
1305 // but only if sv_cullentities_nevercullbmodels is off
1306 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1308 // entity has survived every check so far, check if visible
1309 ed = PRVM_EDICT_NUM(s->number);
1311 // if not touching a visible leaf
1312 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1314 if (ed->priv.server->pvs_numclusters < 0)
1316 // entity too big for clusters list
1317 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1319 sv.writeentitiestoclient_stats_culled_pvs++;
1326 // check cached clusters list
1327 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1328 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1330 if (i == ed->priv.server->pvs_numclusters)
1332 sv.writeentitiestoclient_stats_culled_pvs++;
1338 // or not seen by random tracelines
1339 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1342 s->number <= svs.maxclients
1343 ? sv_cullentities_trace_samples_players.integer
1345 s->specialvisibilityradius
1346 ? sv_cullentities_trace_samples_extra.integer
1347 : sv_cullentities_trace_samples.integer;
1348 float enlarge = sv_cullentities_trace_enlarge.value;
1350 qboolean visible = TRUE;
1356 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1357 break; // directly visible from the server's view
1359 if(sv_cullentities_trace_prediction.integer)
1363 // get player velocity
1364 float predtime = bound(0, host_client->ping, 0.2); // / 2
1365 // sorry, no wallhacking by high ping please, and at 200ms
1366 // ping a FPS is annoying to play anyway and a player is
1367 // likely to have changed his direction
1368 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1369 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1371 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1372 break; // directly visible from the predicted view
1376 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1380 // when we get here, we can't see the entity
1386 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1388 s->number <= svs.maxclients
1389 ? sv_cullentities_trace_delay_players.value
1390 : sv_cullentities_trace_delay.value
1392 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1394 sv.writeentitiestoclient_stats_culled_trace++;
1402 // this just marks it for sending
1403 // FIXME: it would be more efficient to send here, but the entity
1404 // compressor isn't that flexible
1405 sv.writeentitiestoclient_stats_visibleentities++;
1406 sv.sententities[s->number] = sv.sententitiesmark;
1409 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1411 int i, numsendstates;
1413 prvm_edict_t *camera;
1415 // if there isn't enough space to accomplish anything, skip it
1416 if (msg->cursize + 25 > maxsize)
1419 sv.writeentitiestoclient_msg = msg;
1420 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1422 sv.writeentitiestoclient_stats_culled_pvs = 0;
1423 sv.writeentitiestoclient_stats_culled_trace = 0;
1424 sv.writeentitiestoclient_stats_visibleentities = 0;
1425 sv.writeentitiestoclient_stats_totalentities = 0;
1427 // find the client's PVS
1428 // the real place being tested from
1429 camera = PRVM_EDICT_NUM( client->clientcamera );
1430 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1431 sv.writeentitiestoclient_pvsbytes = 0;
1432 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1433 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1435 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1437 sv.sententitiesmark++;
1439 for (i = 0;i < sv.numsendentities;i++)
1440 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1443 for (i = 0;i < sv.numsendentities;i++)
1445 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1447 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1448 *s = sv.sendentities[i];
1449 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1450 s->flags |= RENDER_EXTERIORMODEL;
1454 if (sv_cullentities_stats.integer)
1455 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1457 if(client->entitydatabase5)
1458 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
1460 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
1462 if (client->entitydatabase5)
1463 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1464 else if (client->entitydatabase4)
1466 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1467 Protocol_WriteStatsReliable();
1469 else if (client->entitydatabase)
1471 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1472 Protocol_WriteStatsReliable();
1476 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1477 Protocol_WriteStatsReliable();
1487 static void SV_CleanupEnts (void)
1492 ent = PRVM_NEXT_EDICT(prog->edicts);
1493 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1494 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1499 SV_WriteClientdataToMessage
1503 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1507 prvm_edict_t *other;
1513 float *statsf = (float *)stats;
1516 // send a damage message
1518 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1520 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1521 MSG_WriteByte (msg, svc_damage);
1522 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1523 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1524 for (i=0 ; i<3 ; i++)
1525 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1527 ent->fields.server->dmg_take = 0;
1528 ent->fields.server->dmg_save = 0;
1532 // send the current viewpos offset from the view entity
1534 SV_SetIdealPitch (); // how much to look up / down ideally
1536 // a fixangle might get lost in a dropped packet. Oh well.
1537 if(ent->fields.server->fixangle)
1539 // angle fixing was requested by global thinking code...
1540 // so store the current angles for later use
1541 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1542 host_client->fixangle_angles_set = TRUE;
1544 // and clear fixangle for the next frame
1545 ent->fields.server->fixangle = 0;
1548 if (host_client->fixangle_angles_set)
1550 MSG_WriteByte (msg, svc_setangle);
1551 for (i=0 ; i < 3 ; i++)
1552 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1553 host_client->fixangle_angles_set = FALSE;
1556 // stuff the sigil bits into the high bits of items for sbar, or else
1558 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1559 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1560 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1562 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1564 VectorClear(punchvector);
1565 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1566 VectorCopy(val->vector, punchvector);
1568 // cache weapon model name and index in client struct to save time
1569 // (this search can be almost 1% of cpu time!)
1570 s = PRVM_GetString(ent->fields.server->weaponmodel);
1571 if (strcmp(s, client->weaponmodel))
1573 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1574 client->weaponmodelindex = SV_ModelIndex(s, 1);
1578 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1579 viewzoom = (int)(val->_float * 255.0f);
1585 if ((int)ent->fields.server->flags & FL_ONGROUND)
1586 bits |= SU_ONGROUND;
1587 if (ent->fields.server->waterlevel >= 2)
1589 if (ent->fields.server->idealpitch)
1590 bits |= SU_IDEALPITCH;
1592 for (i=0 ; i<3 ; i++)
1594 if (ent->fields.server->punchangle[i])
1595 bits |= (SU_PUNCH1<<i);
1596 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1598 bits |= (SU_PUNCHVEC1<<i);
1599 if (ent->fields.server->velocity[i])
1600 bits |= (SU_VELOCITY1<<i);
1603 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1604 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1605 stats[STAT_ITEMS] = items;
1606 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1607 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1608 stats[STAT_WEAPON] = client->weaponmodelindex;
1609 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1610 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1611 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1612 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1613 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1614 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1615 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1616 stats[STAT_VIEWZOOM] = viewzoom;
1617 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1618 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1619 // the QC bumps these itself by sending svc_'s, so we have to keep them
1620 // zero or they'll be corrected by the engine
1621 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1622 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1624 // movement settings for prediction
1625 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1626 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1627 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1628 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1629 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1630 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1631 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1632 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1633 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1634 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1635 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1636 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1637 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1638 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1639 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1640 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1641 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1642 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1643 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1644 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1645 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1646 statsf[STAT_TIMELIMIT] = timelimit.value;
1648 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1650 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1652 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1653 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1655 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1656 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1657 if (viewzoom != 255)
1658 bits |= SU_VIEWZOOM;
1663 if (bits >= 16777216)
1667 MSG_WriteByte (msg, svc_clientdata);
1668 MSG_WriteShort (msg, bits);
1669 if (bits & SU_EXTEND1)
1670 MSG_WriteByte(msg, bits >> 16);
1671 if (bits & SU_EXTEND2)
1672 MSG_WriteByte(msg, bits >> 24);
1674 if (bits & SU_VIEWHEIGHT)
1675 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1677 if (bits & SU_IDEALPITCH)
1678 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1680 for (i=0 ; i<3 ; i++)
1682 if (bits & (SU_PUNCH1<<i))
1684 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1685 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1687 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1689 if (bits & (SU_PUNCHVEC1<<i))
1691 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1692 MSG_WriteCoord16i(msg, punchvector[i]);
1694 MSG_WriteCoord32f(msg, punchvector[i]);
1696 if (bits & (SU_VELOCITY1<<i))
1698 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1699 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1701 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1705 if (bits & SU_ITEMS)
1706 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1708 if (sv.protocol == PROTOCOL_DARKPLACES5)
1710 if (bits & SU_WEAPONFRAME)
1711 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1712 if (bits & SU_ARMOR)
1713 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1714 if (bits & SU_WEAPON)
1715 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1716 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1717 MSG_WriteShort (msg, stats[STAT_AMMO]);
1718 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1719 MSG_WriteShort (msg, stats[STAT_NAILS]);
1720 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1721 MSG_WriteShort (msg, stats[STAT_CELLS]);
1722 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1723 if (bits & SU_VIEWZOOM)
1724 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1726 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1728 if (bits & SU_WEAPONFRAME)
1729 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1730 if (bits & SU_ARMOR)
1731 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1732 if (bits & SU_WEAPON)
1734 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1735 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1737 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1739 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1740 MSG_WriteByte (msg, stats[STAT_AMMO]);
1741 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1742 MSG_WriteByte (msg, stats[STAT_NAILS]);
1743 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1744 MSG_WriteByte (msg, stats[STAT_CELLS]);
1745 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1747 for (i = 0;i < 32;i++)
1748 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1750 MSG_WriteByte (msg, i);
1753 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1754 if (bits & SU_VIEWZOOM)
1756 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1757 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1759 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1764 void SV_FlushBroadcastMessages(void)
1768 if (sv.datagram.cursize <= 0)
1770 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1772 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1774 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1775 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1777 SZ_Clear(&sv.datagram);
1780 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1782 // scan the splitpoints to find out how many we can fit in
1783 int numsegments, j, split;
1784 if (!client->unreliablemsg_splitpoints)
1786 // always accept the first one if it's within 1024 bytes, this ensures
1787 // that very big datagrams which are over the rate limit still get
1788 // through, just to keep it working
1789 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1790 if (maxsize < 1024 && j > maxsize && j <= 1024)
1796 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1797 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1799 if (numsegments > 0)
1801 // some will fit, so add the ones that will fit
1802 split = client->unreliablemsg_splitpoint[numsegments-1];
1803 // note this discards ones that were accepted by the segments scan but
1804 // can not fit, such as a really huge first one that will never ever
1805 // fit in a packet...
1806 if (msg->cursize + split <= maxsize)
1807 SZ_Write(msg, client->unreliablemsg.data, split);
1808 // remove the part we sent, keeping any remaining data
1809 client->unreliablemsg.cursize -= split;
1810 if (client->unreliablemsg.cursize > 0)
1811 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1812 // adjust remaining splitpoints
1813 client->unreliablemsg_splitpoints -= numsegments;
1814 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1815 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1820 =======================
1821 SV_SendClientDatagram
1822 =======================
1824 static void SV_SendClientDatagram (client_t *client)
1826 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1828 int stats[MAX_CL_STATS];
1829 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1831 // obey rate limit by limiting packet frequency if the packet size
1833 // (usually this is caused by reliable messages)
1834 if (!NetConn_CanSend(client->netconnection))
1837 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1838 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1839 if (sv_maxrate.integer != maxrate)
1840 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1842 // clientrate determines the 'cleartime' of a packet
1843 // (how long to wait before sending another, based on this packet's size)
1844 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1846 switch (sv.protocol)
1848 case PROTOCOL_QUAKE:
1849 case PROTOCOL_QUAKEDP:
1850 case PROTOCOL_NEHAHRAMOVIE:
1851 case PROTOCOL_NEHAHRABJP:
1852 case PROTOCOL_NEHAHRABJP2:
1853 case PROTOCOL_NEHAHRABJP3:
1854 case PROTOCOL_QUAKEWORLD:
1855 // no packet size limit support on Quake protocols because it just
1856 // causes missing entities/effects
1857 // packets are simply sent less often to obey the rate limit
1861 case PROTOCOL_DARKPLACES1:
1862 case PROTOCOL_DARKPLACES2:
1863 case PROTOCOL_DARKPLACES3:
1864 case PROTOCOL_DARKPLACES4:
1865 // no packet size limit support on DP1-4 protocols because they kick
1866 // the client off if they overflow, and miss effects
1867 // packets are simply sent less often to obey the rate limit
1868 maxsize = sizeof(sv_sendclientdatagram_buf);
1869 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1872 // DP5 and later protocols support packet size limiting which is a
1873 // better method than limiting packet frequency as QW does
1875 // at very low rates (or very small sys_ticrate) the packet size is
1876 // not reduced below 128, but packets may be sent less often
1877 maxsize = (int)(clientrate * sys_ticrate.value);
1878 maxsize = bound(128, maxsize, 1400);
1880 // csqc entities can easily exceed 128 bytes, so disable throttling in
1881 // mods that use csqc (they are likely to use less bandwidth anyway)
1882 if (sv.csqc_progsize > 0)
1887 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1889 // for good singleplayer, send huge packets
1890 maxsize = sizeof(sv_sendclientdatagram_buf);
1891 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1892 // never limit frequency in singleplayer
1893 clientrate = 1000000000;
1896 // while downloading, limit entity updates to half the packet
1897 // (any leftover space will be used for downloading)
1898 if (host_client->download_file)
1901 msg.data = sv_sendclientdatagram_buf;
1902 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1904 msg.allowoverflow = false;
1906 if (host_client->spawned)
1908 // the player is in the game
1909 MSG_WriteByte (&msg, svc_time);
1910 MSG_WriteFloat (&msg, sv.time);
1912 // add the client specific data to the datagram
1913 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1914 // now update the stats[] array using any registered custom fields
1915 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1916 // set host_client->statsdeltabits
1917 Protocol_UpdateClientStats (stats);
1919 // add as many queued unreliable messages (effects) as we can fit
1920 // limit effects to half of the remaining space
1921 if (client->unreliablemsg.cursize)
1922 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1924 // now write as many entities as we can fit, and also sends stats
1925 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1927 else if (realtime > client->keepalivetime)
1929 // the player isn't totally in the game yet
1930 // send small keepalive messages if too much time has passed
1931 // (may also be sending downloads)
1932 client->keepalivetime = realtime + 5;
1933 MSG_WriteChar (&msg, svc_nop);
1936 // if a download is active, see if there is room to fit some download data
1938 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1939 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1941 fs_offset_t downloadstart;
1942 unsigned char data[1400];
1943 downloadstart = FS_Tell(host_client->download_file);
1944 downloadsize = min(downloadsize, (int)sizeof(data));
1945 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1946 // note this sends empty messages if at the end of the file, which is
1947 // necessary to keep the packet loss logic working
1948 // (the last blocks may be lost and need to be re-sent, and that will
1949 // only occur if the client acks the empty end messages, revealing
1950 // a gap in the download progress, causing the last blocks to be
1952 MSG_WriteChar (&msg, svc_downloaddata);
1953 MSG_WriteLong (&msg, downloadstart);
1954 MSG_WriteShort (&msg, downloadsize);
1955 if (downloadsize > 0)
1956 SZ_Write (&msg, data, downloadsize);
1959 // reliable only if none is in progress
1960 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1961 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1963 SV_WriteDemoMessage(client, &msg, false);
1965 // send the datagram
1966 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1967 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1968 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1972 =======================
1973 SV_UpdateToReliableMessages
1974 =======================
1976 static void SV_UpdateToReliableMessages (void)
1985 // check for changes to be sent over the reliable streams
1986 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1988 // update the host_client fields we care about according to the entity fields
1989 host_client->edict = PRVM_EDICT_NUM(i+1);
1992 name = PRVM_GetString(host_client->edict->fields.server->netname);
1995 // always point the string back at host_client->name to keep it safe
1996 strlcpy (host_client->name, name, sizeof (host_client->name));
1997 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1998 if (strcmp(host_client->old_name, host_client->name))
2000 if (host_client->spawned)
2001 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2002 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2003 // send notification to all clients
2004 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2005 MSG_WriteByte (&sv.reliable_datagram, i);
2006 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2007 SV_WriteNetnameIntoDemo(host_client);
2010 // DP_SV_CLIENTCOLORS
2011 // this is always found (since it's added by the progs loader)
2012 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2013 host_client->colors = (int)val->_float;
2014 if (host_client->old_colors != host_client->colors)
2016 host_client->old_colors = host_client->colors;
2017 // send notification to all clients
2018 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2019 MSG_WriteByte (&sv.reliable_datagram, i);
2020 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2023 // NEXUIZ_PLAYERMODEL
2024 if( prog->fieldoffsets.playermodel >= 0 ) {
2025 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2028 // always point the string back at host_client->name to keep it safe
2029 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2030 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2033 // NEXUIZ_PLAYERSKIN
2034 if( prog->fieldoffsets.playerskin >= 0 ) {
2035 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2038 // always point the string back at host_client->name to keep it safe
2039 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2040 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2043 // TODO: add an extension name for this [1/17/2008 Black]
2044 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2045 int oldclientcamera = host_client->clientcamera;
2046 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2047 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2049 host_client->clientcamera = val->edict;
2052 if( oldclientcamera != host_client->clientcamera ) {
2053 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2054 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2059 host_client->frags = (int)host_client->edict->fields.server->frags;
2060 if(gamemode == GAME_NEXUIZ)
2061 if(!host_client->spawned && host_client->netconnection)
2062 host_client->frags = -666;
2063 if (host_client->old_frags != host_client->frags)
2065 host_client->old_frags = host_client->frags;
2066 // send notification to all clients
2067 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2068 MSG_WriteByte (&sv.reliable_datagram, i);
2069 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2073 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2074 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2075 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2077 SZ_Clear (&sv.reliable_datagram);
2082 =======================
2083 SV_SendClientMessages
2084 =======================
2086 void SV_SendClientMessages (void)
2088 int i, prepared = false;
2090 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2091 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2093 SV_FlushBroadcastMessages();
2095 // update frags, names, etc
2096 SV_UpdateToReliableMessages();
2098 // build individual updates
2099 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2101 if (!host_client->active)
2103 if (!host_client->netconnection)
2106 if (host_client->netconnection->message.overflowed)
2108 SV_DropClient (true); // if the message couldn't send, kick off
2115 // only prepare entities once per frame
2116 SV_PrepareEntitiesForSending();
2118 SV_SendClientDatagram (host_client);
2121 // clear muzzle flashes
2125 static void SV_StartDownload_f(void)
2127 if (host_client->download_file)
2128 host_client->download_started = true;
2131 static void SV_Download_f(void)
2133 const char *whichpack, *whichpack2, *extension;
2135 if (Cmd_Argc() != 2)
2137 SV_ClientPrintf("usage: download <filename>\n");
2141 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2143 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2147 if (host_client->download_file)
2149 // at this point we'll assume the previous download should be aborted
2150 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2151 Host_ClientCommands("\nstopdownload\n");
2153 // close the file and reset variables
2154 FS_Close(host_client->download_file);
2155 host_client->download_file = NULL;
2156 host_client->download_name[0] = 0;
2157 host_client->download_expectedposition = 0;
2158 host_client->download_started = false;
2161 if (!sv_allowdownloads.integer)
2163 SV_ClientPrintf("Downloads are disabled on this server\n");
2164 Host_ClientCommands("\nstopdownload\n");
2168 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2169 extension = FS_FileExtension(host_client->download_name);
2171 // host_client is asking to download a specified file
2172 if (developer.integer >= 100)
2173 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2175 if (!FS_FileExists(host_client->download_name))
2177 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2178 Host_ClientCommands("\nstopdownload\n");
2182 // check if the user is trying to download part of registered Quake(r)
2183 whichpack = FS_WhichPack(host_client->download_name);
2184 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2185 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2187 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2188 Host_ClientCommands("\nstopdownload\n");
2192 // check if the server has forbidden archive downloads entirely
2193 if (!sv_allowdownloads_inarchive.integer)
2195 whichpack = FS_WhichPack(host_client->download_name);
2198 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2199 Host_ClientCommands("\nstopdownload\n");
2204 if (!sv_allowdownloads_config.integer)
2206 if (!strcasecmp(extension, "cfg"))
2208 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2209 Host_ClientCommands("\nstopdownload\n");
2214 if (!sv_allowdownloads_dlcache.integer)
2216 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2218 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2219 Host_ClientCommands("\nstopdownload\n");
2224 if (!sv_allowdownloads_archive.integer)
2226 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2228 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2229 Host_ClientCommands("\nstopdownload\n");
2234 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2235 if (!host_client->download_file)
2237 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2238 Host_ClientCommands("\nstopdownload\n");
2242 if (FS_FileSize(host_client->download_file) > 1<<30)
2244 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2245 Host_ClientCommands("\nstopdownload\n");
2246 FS_Close(host_client->download_file);
2247 host_client->download_file = NULL;
2251 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2253 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2255 host_client->download_expectedposition = 0;
2256 host_client->download_started = false;
2257 host_client->sendsignon = true; // make sure this message is sent
2259 // the rest of the download process is handled in SV_SendClientDatagram
2260 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2262 // no svc_downloaddata messages will be sent until sv_startdownload is
2263 // sent by the client
2267 ==============================================================================
2271 ==============================================================================
2280 int SV_ModelIndex(const char *s, int precachemode)
2282 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2283 char filename[MAX_QPATH];
2287 //if (precachemode == 2)
2289 strlcpy(filename, s, sizeof(filename));
2290 for (i = 2;i < limit;i++)
2292 if (!sv.model_precache[i][0])
2296 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2298 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2301 if (precachemode == 1)
2302 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2303 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2304 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2305 if (sv.state != ss_loading)
2307 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2308 MSG_WriteShort(&sv.reliable_datagram, i);
2309 MSG_WriteString(&sv.reliable_datagram, filename);
2313 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2316 if (!strcmp(sv.model_precache[i], filename))
2319 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2329 int SV_SoundIndex(const char *s, int precachemode)
2331 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2332 char filename[MAX_QPATH];
2336 //if (precachemode == 2)
2338 strlcpy(filename, s, sizeof(filename));
2339 for (i = 1;i < limit;i++)
2341 if (!sv.sound_precache[i][0])
2345 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2347 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2350 if (precachemode == 1)
2351 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2352 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2353 if (sv.state != ss_loading)
2355 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2356 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2357 MSG_WriteString(&sv.reliable_datagram, filename);
2361 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2364 if (!strcmp(sv.sound_precache[i], filename))
2367 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2373 SV_ParticleEffectIndex
2377 int SV_ParticleEffectIndex(const char *name)
2379 int i, argc, linenumber, effectnameindex;
2380 fs_offset_t filesize;
2381 unsigned char *filedata;
2382 const char *text, *textstart, *textend;
2383 char argv[16][1024];
2384 if (!sv.particleeffectnamesloaded)
2386 sv.particleeffectnamesloaded = true;
2387 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2388 for (i = 0;i < EFFECT_TOTAL;i++)
2389 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2390 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2393 textstart = (const char *)filedata;
2394 textend = (const char *)filedata + filesize;
2396 for (linenumber = 1;;linenumber++)
2401 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2405 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2409 if (com_token[0] == 0)
2410 break; // if the loop exited and it's not a \n, it's EOF
2413 if (!strcmp(argv[0], "effect"))
2417 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2419 if (sv.particleeffectname[effectnameindex][0])
2421 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2426 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2430 // if we run out of names, abort
2431 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2433 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2442 // search for the name
2443 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2444 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2445 return effectnameindex;
2446 // return 0 if we couldn't find it
2456 static void SV_CreateBaseline (void)
2458 int i, entnum, large;
2459 prvm_edict_t *svent;
2461 // LordHavoc: clear *all* states (note just active ones)
2462 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2464 // get the current server version
2465 svent = PRVM_EDICT_NUM(entnum);
2467 // LordHavoc: always clear state values, whether the entity is in use or not
2468 svent->priv.server->baseline = defaultstate;
2470 if (svent->priv.server->free)
2472 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2475 // create entity baseline
2476 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2477 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2478 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2479 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2480 if (entnum > 0 && entnum <= svs.maxclients)
2482 svent->priv.server->baseline.colormap = entnum;
2483 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2487 svent->priv.server->baseline.colormap = 0;
2488 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2492 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2495 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2499 // add to the message
2501 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2503 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2504 MSG_WriteShort (&sv.signon, entnum);
2508 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2509 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2511 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2513 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2514 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2518 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2519 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2521 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2522 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2523 for (i=0 ; i<3 ; i++)
2525 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2526 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2536 Grabs the current state of each client for saving across the
2537 transition to another level
2540 void SV_SaveSpawnparms (void)
2544 svs.serverflags = (int)prog->globals.server->serverflags;
2546 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2548 if (!host_client->active)
2551 // call the progs to get default spawn parms for the new client
2552 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2553 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2554 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2555 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2563 This is called at the start of each level
2567 void SV_SpawnServer (const char *server)
2572 dp_model_t *worldmodel;
2573 char modelname[sizeof(sv.modelname)];
2575 Con_DPrintf("SpawnServer: %s\n", server);
2577 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2579 if (!FS_FileExists(modelname))
2581 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2585 if (cls.state != ca_dedicated)
2587 SCR_BeginLoadingPlaque();
2594 if(prog->funcoffsets.SV_Shutdown)
2596 func_t s = prog->funcoffsets.SV_Shutdown;
2597 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2598 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2603 worldmodel = Mod_ForName(modelname, false, true, true);
2604 if (!worldmodel || !worldmodel->TraceBox)
2606 Con_Printf("Couldn't load map %s\n", modelname);
2610 // let's not have any servers with no name
2611 if (hostname.string[0] == 0)
2612 Cvar_Set ("hostname", "UNNAMED");
2613 scr_centertime_off = 0;
2615 svs.changelevel_issued = false; // now safe to issue another
2617 // make the map a required file for clients
2618 Curl_ClearRequirements();
2619 Curl_RequireFile(modelname);
2622 // tell all connected clients that we are going to a new level
2627 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2629 if (client->netconnection)
2631 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2632 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2639 NetConn_OpenServerPorts(true);
2643 // make cvars consistant
2646 Cvar_SetValue ("deathmatch", 0);
2647 // LordHavoc: it can be useful to have skills outside the range 0-3...
2648 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2649 //Cvar_SetValue ("skill", (float)current_skill);
2650 current_skill = (int)(skill.value + 0.5);
2653 // set up the new server
2655 memset (&sv, 0, sizeof(sv));
2656 // if running a local client, make sure it doesn't try to access the last
2657 // level's data which is no longer valiud
2660 if(*sv_random_seed.string)
2662 srand(sv_random_seed.integer);
2663 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2670 strlcpy (sv.name, server, sizeof (sv.name));
2672 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2673 if (sv.protocol == PROTOCOL_UNKNOWN)
2676 Protocol_Names(buffer, sizeof(buffer));
2677 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2678 sv.protocol = PROTOCOL_QUAKE;
2683 // load progs to get entity field count
2684 //PR_LoadProgs ( sv_progs.string );
2686 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2687 sv.datagram.cursize = 0;
2688 sv.datagram.data = sv.datagram_buf;
2690 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2691 sv.reliable_datagram.cursize = 0;
2692 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2694 sv.signon.maxsize = sizeof(sv.signon_buf);
2695 sv.signon.cursize = 0;
2696 sv.signon.data = sv.signon_buf;
2698 // leave slots at start for clients only
2699 //prog->num_edicts = svs.maxclients+1;
2701 sv.state = ss_loading;
2702 prog->allowworldwrites = true;
2705 prog->globals.server->time = sv.time = 1.0;
2708 worldmodel->used = true;
2710 strlcpy (sv.name, server, sizeof (sv.name));
2711 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2712 sv.worldmodel = worldmodel;
2713 sv.models[1] = sv.worldmodel;
2716 // clear world interaction links
2718 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2720 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2722 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2723 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2724 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2726 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2727 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2731 // load the rest of the entities
2733 // AK possible hack since num_edicts is still 0
2734 ent = PRVM_EDICT_NUM(0);
2735 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2736 ent->priv.server->free = false;
2737 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2738 ent->fields.server->modelindex = 1; // world model
2739 ent->fields.server->solid = SOLID_BSP;
2740 ent->fields.server->movetype = MOVETYPE_PUSH;
2741 VectorCopy(sv.world.mins, ent->fields.server->mins);
2742 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2743 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2744 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2747 prog->globals.server->coop = coop.integer;
2749 prog->globals.server->deathmatch = deathmatch.integer;
2751 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2753 // serverflags are for cross level information (sigils)
2754 prog->globals.server->serverflags = svs.serverflags;
2756 // we need to reset the spawned flag on all connected clients here so that
2757 // their thinks don't run during startup (before PutClientInServer)
2758 // we also need to set up the client entities now
2759 // and we need to set the ->edict pointers to point into the progs edicts
2760 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2762 host_client->spawned = false;
2763 host_client->edict = PRVM_EDICT_NUM(i + 1);
2764 PRVM_ED_ClearEdict(host_client->edict);
2767 // load replacement entity file if found
2768 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2770 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2771 PRVM_ED_LoadFromFile (entities);
2775 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2778 // LordHavoc: clear world angles (to fix e3m3.bsp)
2779 VectorClear(prog->edicts->fields.server->angles);
2781 // all setup is completed, any further precache statements are errors
2782 sv.state = ss_active;
2783 prog->allowworldwrites = false;
2785 // run two frames to allow everything to settle
2786 for (i = 0;i < 2;i++)
2794 // create a baseline for more efficient communications
2795 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2796 SV_CreateBaseline ();
2798 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2799 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2801 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2802 if (!host_client->active)
2804 if (host_client->netconnection)
2805 SV_SendServerinfo(host_client);
2809 // if client is a botclient coming from a level change, we need to
2810 // set up client info that normally requires networking
2812 // copy spawn parms out of the client_t
2813 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2814 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2816 // call the spawn function
2817 host_client->clientconnectcalled = true;
2818 prog->globals.server->time = sv.time;
2819 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2820 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2821 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2822 host_client->spawned = true;
2826 Con_DPrint("Server spawned.\n");
2827 NetConn_Heartbeat (2);
2832 /////////////////////////////////////////////////////
2835 static void SV_VM_CB_BeginIncreaseEdicts(void)
2837 // links don't survive the transition, so unlink everything
2838 World_UnlinkAll(&sv.world);
2841 static void SV_VM_CB_EndIncreaseEdicts(void)
2846 // link every entity except world
2847 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2848 if (!ent->priv.server->free)
2849 SV_LinkEdict(ent, false);
2852 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2854 // LordHavoc: for consistency set these here
2855 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2857 e->priv.server->move = false; // don't move on first frame
2859 if (num >= 0 && num < svs.maxclients)
2862 // set colormap and team on newly created player entity
2863 e->fields.server->colormap = num + 1;
2864 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2865 // set netname/clientcolors back to client values so that
2866 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2868 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2869 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2870 val->_float = svs.clients[num].colors;
2871 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2872 if( prog->fieldoffsets.playermodel >= 0 )
2873 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2874 if( prog->fieldoffsets.playerskin >= 0 )
2875 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2876 // Assign netaddress (IP Address, etc)
2877 if(prog->fieldoffsets.netaddress >= 0)
2878 { // Valid Field; Process
2879 if(svs.clients[num].netconnection != NULL)
2880 {// Valid Address; Assign
2881 // Acquire Readable Address
2882 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2883 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2887 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2892 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2897 World_UnlinkEdict(ed); // unlink from world bsp
2899 ed->fields.server->model = 0;
2900 ed->fields.server->takedamage = 0;
2901 ed->fields.server->modelindex = 0;
2902 ed->fields.server->colormap = 0;
2903 ed->fields.server->skin = 0;
2904 ed->fields.server->frame = 0;
2905 VectorClear(ed->fields.server->origin);
2906 VectorClear(ed->fields.server->angles);
2907 ed->fields.server->nextthink = -1;
2908 ed->fields.server->solid = 0;
2910 // make sure csqc networking is aware of the removed entity
2911 e = PRVM_NUM_FOR_EDICT(ed);
2912 sv.csqcentityversion[e] = 0;
2913 for (i = 0;i < svs.maxclients;i++)
2915 if (svs.clients[i].csqcentityscope[e])
2916 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
2917 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2921 static void SV_VM_CB_CountEdicts(void)
2925 int active, models, solid, step;
2927 active = models = solid = step = 0;
2928 for (i=0 ; i<prog->num_edicts ; i++)
2930 ent = PRVM_EDICT_NUM(i);
2931 if (ent->priv.server->free)
2934 if (ent->fields.server->solid)
2936 if (ent->fields.server->model)
2938 if (ent->fields.server->movetype == MOVETYPE_STEP)
2942 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2943 Con_Printf("active :%3i\n", active);
2944 Con_Printf("view :%3i\n", models);
2945 Con_Printf("touch :%3i\n", solid);
2946 Con_Printf("step :%3i\n", step);
2949 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2951 // remove things from different skill levels or deathmatch
2952 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2954 if (deathmatch.integer)
2956 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2961 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2962 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2963 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2971 static void SV_VM_Setup(void)
2973 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2974 size_t csprogsdatasize;
2976 PRVM_InitProg( PRVM_SERVERPROG );
2978 // allocate the mempools
2979 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2980 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2981 prog->builtins = vm_sv_builtins;
2982 prog->numbuiltins = vm_sv_numbuiltins;
2983 prog->headercrc = PROGHEADER_CRC;
2984 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
2985 prog->max_edicts = 512;
2986 if (sv.protocol == PROTOCOL_QUAKE)
2987 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2988 else if (sv.protocol == PROTOCOL_QUAKEDP)
2989 prog->limit_edicts = 2048; // guessing
2990 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2991 prog->limit_edicts = 2048; // guessing!
2992 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2993 prog->limit_edicts = 4096; // guessing!
2995 prog->limit_edicts = MAX_EDICTS;
2996 prog->reserved_edicts = svs.maxclients;
2997 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2998 prog->name = "server";
2999 prog->extensionstring = vm_sv_extensions;
3000 prog->loadintoworld = true;
3002 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3003 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3004 prog->init_edict = SV_VM_CB_InitEdict;
3005 prog->free_edict = SV_VM_CB_FreeEdict;
3006 prog->count_edicts = SV_VM_CB_CountEdicts;
3007 prog->load_edict = SV_VM_CB_LoadEdict;
3008 prog->init_cmd = VM_SV_Cmd_Init;
3009 prog->reset_cmd = VM_SV_Cmd_Reset;
3010 prog->error_cmd = Host_Error;
3012 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3013 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3015 // some mods compiled with scrambling compilers lack certain critical
3016 // global names and field names such as "self" and "time" and "nextthink"
3017 // so we have to set these offsets manually, matching the entvars_t
3018 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3019 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3020 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3021 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3022 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3023 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3024 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3025 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3026 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3027 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3028 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3029 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3030 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3031 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3032 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3033 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3034 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3035 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3036 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3037 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3038 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3039 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3040 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3041 // OP_STATE is always supported on server (due to entvars_t)
3042 prog->flag |= PRVM_OP_STATE;
3044 VM_CustomStats_Clear();//[515]: csqc
3048 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
3049 sv.csqc_progname[0] = 0;
3050 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
3051 sv.csqc_progsize = csprogsdatasize;
3052 if (sv.csqc_progsize > 0)
3054 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3055 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3059 void SV_VM_Begin(void)
3062 PRVM_SetProg( PRVM_SERVERPROG );
3064 prog->globals.server->time = (float) sv.time;
3067 void SV_VM_End(void)