2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup();
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
54 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
55 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
56 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
57 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
58 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
59 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
60 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
61 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
62 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
63 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
64 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
65 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
66 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
67 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
68 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
69 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
70 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
71 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
72 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
73 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
74 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
75 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
76 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
77 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
78 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
79 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
80 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
81 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
82 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
83 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
84 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
85 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
86 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
87 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
88 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
89 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
90 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
91 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
92 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
93 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
94 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
95 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
96 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
97 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
98 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
99 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
100 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
101 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
102 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
103 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
104 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
105 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
106 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
107 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
108 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
109 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
110 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
111 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
112 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
113 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
114 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
115 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
116 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
117 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
118 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
119 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
120 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
121 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
123 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
124 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
125 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
126 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
127 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
128 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
129 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
130 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
131 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
132 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
134 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
156 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
157 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
163 mempool_t *sv_mempool = NULL;
165 extern cvar_t slowmo;
166 extern float scr_centertime_off;
168 // MUST match effectnameindex_t in client.h
169 static const char *standardeffectnames[EFFECT_TOTAL] =
193 "TE_TEI_BIGEXPLOSION",
209 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
211 prvm_required_field_t reqfields[] =
213 {ev_entity, "cursor_trace_ent"},
214 {ev_entity, "drawonlytoclient"},
215 {ev_entity, "exteriormodeltoclient"},
216 {ev_entity, "nodrawtoclient"},
217 {ev_entity, "tag_entity"},
218 {ev_entity, "viewmodelforclient"},
219 {ev_float, "SendFlags"},
220 {ev_float, "Version"},
222 {ev_float, "ammo_cells1"},
223 {ev_float, "ammo_lava_nails"},
224 {ev_float, "ammo_multi_rockets"},
225 {ev_float, "ammo_nails1"},
226 {ev_float, "ammo_plasma"},
227 {ev_float, "ammo_rockets1"},
228 {ev_float, "ammo_shells1"},
229 {ev_float, "button3"},
230 {ev_float, "button4"},
231 {ev_float, "button5"},
232 {ev_float, "button6"},
233 {ev_float, "button7"},
234 {ev_float, "button8"},
235 {ev_float, "button9"},
236 {ev_float, "button10"},
237 {ev_float, "button11"},
238 {ev_float, "button12"},
239 {ev_float, "button13"},
240 {ev_float, "button14"},
241 {ev_float, "button15"},
242 {ev_float, "button16"},
243 {ev_float, "buttonchat"},
244 {ev_float, "buttonuse"},
245 {ev_float, "clientcolors"},
246 {ev_float, "cursor_active"},
247 {ev_float, "disableclientprediction"},
248 {ev_float, "fullbright"},
249 {ev_float, "glow_color"},
250 {ev_float, "glow_size"},
251 {ev_float, "glow_trail"},
252 {ev_float, "gravity"},
253 {ev_float, "idealpitch"},
254 {ev_float, "items2"},
255 {ev_float, "light_lev"},
256 {ev_float, "modelflags"},
257 {ev_float, "pflags"},
259 {ev_float, "pitch_speed"},
260 {ev_float, "pmodel"},
261 {ev_float, "renderamt"}, // HalfLife support
262 {ev_float, "rendermode"}, // HalfLife support
265 {ev_float, "tag_index"},
266 {ev_float, "viewzoom"},
267 {ev_function, "SendEntity"},
268 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
269 {ev_function, "customizeentityforclient"},
270 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
271 {ev_string, "netaddress"},
272 {ev_string, "playermodel"},
273 {ev_string, "playerskin"},
274 {ev_vector, "color"},
275 {ev_vector, "colormod"},
276 {ev_vector, "cursor_screen"},
277 {ev_vector, "cursor_trace_endpos"},
278 {ev_vector, "cursor_trace_start"},
279 {ev_vector, "movement"},
280 {ev_vector, "punchvector"},
285 //============================================================================
287 void SV_AreaStats_f(void)
289 World_PrintAreaStats(&sv.world, "server");
299 // init the csqc progs cvars, since they are updated/used by the server code
300 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
301 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
302 extern cvar_t csqc_progcrc;
303 extern cvar_t csqc_progsize;
304 Cvar_RegisterVariable (&csqc_progname);
305 Cvar_RegisterVariable (&csqc_progcrc);
306 Cvar_RegisterVariable (&csqc_progsize);
308 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
309 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
310 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
311 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
313 Cvar_RegisterVariable (&coop);
314 Cvar_RegisterVariable (&deathmatch);
315 Cvar_RegisterVariable (&fraglimit);
316 Cvar_RegisterVariable (&gamecfg);
317 Cvar_RegisterVariable (&noexit);
318 Cvar_RegisterVariable (&nomonsters);
319 Cvar_RegisterVariable (&pausable);
320 Cvar_RegisterVariable (&pr_checkextension);
321 Cvar_RegisterVariable (&samelevel);
322 Cvar_RegisterVariable (&skill);
323 Cvar_RegisterVariable (&slowmo);
324 Cvar_RegisterVariable (&sv_accelerate);
325 Cvar_RegisterVariable (&sv_aim);
326 Cvar_RegisterVariable (&sv_airaccel_qw);
327 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
328 Cvar_RegisterVariable (&sv_airaccelerate);
329 Cvar_RegisterVariable (&sv_allowdownloads);
330 Cvar_RegisterVariable (&sv_allowdownloads_archive);
331 Cvar_RegisterVariable (&sv_allowdownloads_config);
332 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
333 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
334 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
335 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
336 Cvar_RegisterVariable (&sv_clmovement_enable);
337 Cvar_RegisterVariable (&sv_clmovement_minping);
338 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
339 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
340 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
341 Cvar_RegisterVariable (&sv_cullentities_pvs);
342 Cvar_RegisterVariable (&sv_cullentities_stats);
343 Cvar_RegisterVariable (&sv_cullentities_trace);
344 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
345 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
346 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
347 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
348 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
349 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
350 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
351 Cvar_RegisterVariable (&sv_debugmove);
352 Cvar_RegisterVariable (&sv_echobprint);
353 Cvar_RegisterVariable (&sv_edgefriction);
354 Cvar_RegisterVariable (&sv_entpatch);
355 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
356 Cvar_RegisterVariable (&sv_freezenonclients);
357 Cvar_RegisterVariable (&sv_friction);
358 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
359 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
360 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
361 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
362 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
363 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
364 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
365 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
366 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
367 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
368 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
369 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
370 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
371 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
372 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
373 Cvar_RegisterVariable (&sv_gravity);
374 Cvar_RegisterVariable (&sv_idealpitchscale);
375 Cvar_RegisterVariable (&sv_jumpstep);
376 Cvar_RegisterVariable (&sv_jumpvelocity);
377 Cvar_RegisterVariable (&sv_maxairspeed);
378 Cvar_RegisterVariable (&sv_maxrate);
379 Cvar_RegisterVariable (&sv_maxspeed);
380 Cvar_RegisterVariable (&sv_maxvelocity);
381 Cvar_RegisterVariable (&sv_newflymove);
382 Cvar_RegisterVariable (&sv_nostep);
383 Cvar_RegisterVariable (&sv_playerphysicsqc);
384 Cvar_RegisterVariable (&sv_progs);
385 Cvar_RegisterVariable (&sv_protocolname);
386 Cvar_RegisterVariable (&sv_random_seed);
387 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
388 Cvar_RegisterVariable (&sv_sound_land);
389 Cvar_RegisterVariable (&sv_sound_watersplash);
390 Cvar_RegisterVariable (&sv_stepheight);
391 Cvar_RegisterVariable (&sv_stopspeed);
392 Cvar_RegisterVariable (&sv_wallfriction);
393 Cvar_RegisterVariable (&sv_wateraccelerate);
394 Cvar_RegisterVariable (&sv_waterfriction);
395 Cvar_RegisterVariable (&sys_ticrate);
396 Cvar_RegisterVariable (&teamplay);
397 Cvar_RegisterVariable (&timelimit);
399 Cvar_RegisterVariable (&saved1);
400 Cvar_RegisterVariable (&saved2);
401 Cvar_RegisterVariable (&saved3);
402 Cvar_RegisterVariable (&saved4);
403 Cvar_RegisterVariable (&savedgamecfg);
404 Cvar_RegisterVariable (&scratch1);
405 Cvar_RegisterVariable (&scratch2);
406 Cvar_RegisterVariable (&scratch3);
407 Cvar_RegisterVariable (&scratch4);
408 Cvar_RegisterVariable (&temp1);
410 // LordHavoc: Nehahra uses these to pass data around cutscene demos
411 if (gamemode == GAME_NEHAHRA)
413 Cvar_RegisterVariable (&nehx00);
414 Cvar_RegisterVariable (&nehx01);
415 Cvar_RegisterVariable (&nehx02);
416 Cvar_RegisterVariable (&nehx03);
417 Cvar_RegisterVariable (&nehx04);
418 Cvar_RegisterVariable (&nehx05);
419 Cvar_RegisterVariable (&nehx06);
420 Cvar_RegisterVariable (&nehx07);
421 Cvar_RegisterVariable (&nehx08);
422 Cvar_RegisterVariable (&nehx09);
423 Cvar_RegisterVariable (&nehx10);
424 Cvar_RegisterVariable (&nehx11);
425 Cvar_RegisterVariable (&nehx12);
426 Cvar_RegisterVariable (&nehx13);
427 Cvar_RegisterVariable (&nehx14);
428 Cvar_RegisterVariable (&nehx15);
429 Cvar_RegisterVariable (&nehx16);
430 Cvar_RegisterVariable (&nehx17);
431 Cvar_RegisterVariable (&nehx18);
432 Cvar_RegisterVariable (&nehx19);
434 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
436 Cvar_RegisterVariable (&sv_autodemo_perclient);
437 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
439 // any special defaults for gamemodes go here
440 if (gamemode == GAME_HIPNOTIC)
442 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
443 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
444 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
445 Cvar_SetValueQuick (&sys_ticrate, 0.02);
447 if (gamemode == GAME_ROGUE)
449 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
450 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
453 sv_mempool = Mem_AllocPool("server", 0, NULL);
456 static void SV_SaveEntFile_f(void)
458 char basename[MAX_QPATH];
459 if (!sv.active || !sv.worldmodel)
461 Con_Print("Not running a server\n");
464 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
465 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
470 =============================================================================
474 =============================================================================
481 Make sure the event gets sent to all clients
484 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
488 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
490 MSG_WriteByte (&sv.datagram, svc_particle);
491 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
492 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
493 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
494 for (i=0 ; i<3 ; i++)
495 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
496 MSG_WriteByte (&sv.datagram, count);
497 MSG_WriteByte (&sv.datagram, color);
498 SV_FlushBroadcastMessages();
505 Make sure the event gets sent to all clients
508 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
510 if (modelindex >= 256 || startframe >= 256)
512 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
514 MSG_WriteByte (&sv.datagram, svc_effect2);
515 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
516 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
517 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
518 MSG_WriteShort (&sv.datagram, modelindex);
519 MSG_WriteShort (&sv.datagram, startframe);
520 MSG_WriteByte (&sv.datagram, framecount);
521 MSG_WriteByte (&sv.datagram, framerate);
525 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
527 MSG_WriteByte (&sv.datagram, svc_effect);
528 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
529 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
530 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
531 MSG_WriteByte (&sv.datagram, modelindex);
532 MSG_WriteByte (&sv.datagram, startframe);
533 MSG_WriteByte (&sv.datagram, framecount);
534 MSG_WriteByte (&sv.datagram, framerate);
536 SV_FlushBroadcastMessages();
543 Each entity can have eight independant sound sources, like voice,
546 Channel 0 is an auto-allocate channel, the others override anything
547 already running on that entity/channel pair.
549 An attenuation of 0 will play full volume everywhere in the level.
550 Larger attenuations will drop off. (max 4 attenuation)
554 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
556 int sound_num, field_mask, i, ent;
558 if (volume < 0 || volume > 255)
560 Con_Printf ("SV_StartSound: volume = %i\n", volume);
564 if (attenuation < 0 || attenuation > 4)
566 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
570 if (channel < 0 || channel > 7)
572 Con_Printf ("SV_StartSound: channel = %i\n", channel);
576 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
579 // find precache number for sound
580 sound_num = SV_SoundIndex(sample, 1);
584 ent = PRVM_NUM_FOR_EDICT(entity);
587 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
588 field_mask |= SND_VOLUME;
589 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
590 field_mask |= SND_ATTENUATION;
592 field_mask |= SND_LARGEENTITY;
593 if (sound_num >= 256 || channel >= 8)
594 field_mask |= SND_LARGESOUND;
596 // directed messages go only to the entity they are targeted on
597 MSG_WriteByte (&sv.datagram, svc_sound);
598 MSG_WriteByte (&sv.datagram, field_mask);
599 if (field_mask & SND_VOLUME)
600 MSG_WriteByte (&sv.datagram, volume);
601 if (field_mask & SND_ATTENUATION)
602 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
603 if (field_mask & SND_LARGEENTITY)
605 MSG_WriteShort (&sv.datagram, ent);
606 MSG_WriteByte (&sv.datagram, channel);
609 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
610 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
611 MSG_WriteShort (&sv.datagram, sound_num);
613 MSG_WriteByte (&sv.datagram, sound_num);
614 for (i = 0;i < 3;i++)
615 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
616 SV_FlushBroadcastMessages();
623 Nearly the same logic as SV_StartSound, except an origin
624 instead of an entity is provided and channel is omitted.
626 The entity sent to the client is 0 (world) and the channel
627 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
628 function, therefore the check for it is omitted.
632 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
634 int sound_num, field_mask, i;
636 if (volume < 0 || volume > 255)
638 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
642 if (attenuation < 0 || attenuation > 4)
644 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
648 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
651 // find precache number for sound
652 sound_num = SV_SoundIndex(sample, 1);
657 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
658 field_mask |= SND_VOLUME;
659 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
660 field_mask |= SND_ATTENUATION;
661 if (sound_num >= 256)
662 field_mask |= SND_LARGESOUND;
664 // directed messages go only to the entity they are targeted on
665 MSG_WriteByte (&sv.datagram, svc_sound);
666 MSG_WriteByte (&sv.datagram, field_mask);
667 if (field_mask & SND_VOLUME)
668 MSG_WriteByte (&sv.datagram, volume);
669 if (field_mask & SND_ATTENUATION)
670 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
671 // Always write entnum 0 for the world entity
672 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
673 if (field_mask & SND_LARGESOUND)
674 MSG_WriteShort (&sv.datagram, sound_num);
676 MSG_WriteByte (&sv.datagram, sound_num);
677 for (i = 0;i < 3;i++)
678 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
679 SV_FlushBroadcastMessages();
683 ==============================================================================
687 ==============================================================================
694 Sends the first message from the server to a connected client.
695 This will be sent on the initial connection and upon each server load.
698 void SV_SendServerinfo (client_t *client)
703 // we know that this client has a netconnection and thus is not a bot
705 // edicts get reallocated on level changes, so we need to update it here
706 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
708 // clear cached stuff that depends on the level
709 client->weaponmodel[0] = 0;
710 client->weaponmodelindex = 0;
712 // LordHavoc: clear entityframe tracking
713 client->latestframenum = 0;
715 // initialize the movetime, so a speedhack can't make use of the time before this client joined
716 client->cmd.time = sv.time;
718 if (client->entitydatabase)
719 EntityFrame_FreeDatabase(client->entitydatabase);
720 if (client->entitydatabase4)
721 EntityFrame4_FreeDatabase(client->entitydatabase4);
722 if (client->entitydatabase5)
723 EntityFrame5_FreeDatabase(client->entitydatabase5);
725 memset(client->stats, 0, sizeof(client->stats));
726 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
728 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
730 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
731 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
732 else if (sv.protocol == PROTOCOL_DARKPLACES4)
733 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
735 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
738 // reset csqc entity versions
739 for (i = 0;i < prog->max_edicts;i++)
741 client->csqcentityscope[i] = 0;
742 client->csqcentitysendflags[i] = 0xFFFFFF;
743 client->csqcentityglobalhistory[i] = 0;
745 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
747 client->csqcentityframehistory[i].num = 0;
748 client->csqcentityframehistory[i].framenum = -1;
750 client->csqcnumedicts = 0;
751 client->csqcentityframehistory_next = 0;
753 SZ_Clear (&client->netconnection->message);
754 MSG_WriteByte (&client->netconnection->message, svc_print);
755 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
756 MSG_WriteString (&client->netconnection->message,message);
758 SV_StopDemoRecording(client); // to split up demos into different files
759 if(sv_autodemo_perclient.integer && client->netconnection)
761 char demofile[MAX_OSPATH];
762 char levelname[MAX_QPATH];
763 char ipaddress[MAX_QPATH];
766 // start a new demo file
767 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
768 if (strrchr(levelname, '.'))
769 *(strrchr(levelname, '.')) = 0;
771 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
772 for(i = 0; ipaddress[i]; ++i)
773 if(!isalnum(ipaddress[i]))
775 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
777 SV_StartDemoRecording(client, demofile, -1);
780 //[515]: init csprogs according to version of svprogs, check the crc, etc.
781 if (sv.csqc_progname[0])
784 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
785 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
786 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
787 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
788 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
789 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
790 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
792 if(client->sv_demo_file != NULL)
795 char buf[NET_MAXMESSAGE];
798 sb.data = (unsigned char *) buf;
799 sb.maxsize = sizeof(buf);
801 while(MakeDownloadPacket(sv.csqc_progname, sv.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
802 SV_WriteDemoMessage(client, &sb, false);
805 //[515]: init stufftext string (it is sent before svc_serverinfo)
806 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
809 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
810 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
814 //if (sv_allowdownloads.integer)
815 // always send the info that the server supports the protocol, even if downloads are forbidden
816 // only because of that, the CSQC exception can work
818 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
819 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
822 // send at this time so it's guaranteed to get executed at the right time
826 host_client = client;
827 Curl_SendRequirements();
831 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
832 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
833 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
835 if (!coop.integer && deathmatch.integer)
836 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
838 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
840 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
842 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
843 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
844 MSG_WriteByte (&client->netconnection->message, 0);
846 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
847 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
848 MSG_WriteByte (&client->netconnection->message, 0);
851 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
852 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
853 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
856 // store this in clientcamera, too
857 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
858 MSG_WriteByte (&client->netconnection->message, svc_setview);
859 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
861 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
862 MSG_WriteByte (&client->netconnection->message, 1);
864 client->spawned = false; // need prespawn, spawn, etc
865 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
867 // clear movement info until client enters the new level properly
868 memset(&client->cmd, 0, sizeof(client->cmd));
869 client->movesequence = 0;
870 #ifdef NUM_PING_TIMES
871 for (i = 0;i < NUM_PING_TIMES;i++)
872 client->ping_times[i] = 0;
873 client->num_pings = 0;
877 // allow the client some time to send his keepalives, even if map loading took ages
878 client->netconnection->timeout = realtime + net_connecttimeout.value;
885 Initializes a client_t for a new net connection. This will only be called
886 once for a player each game, not once for each level change.
889 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
893 float spawn_parms[NUM_SPAWN_PARMS];
895 client = svs.clients + clientnum;
897 // set up the client_t
899 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
900 memset (client, 0, sizeof(*client));
901 client->active = true;
902 client->netconnection = netconnection;
904 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
906 strlcpy(client->name, "unconnected", sizeof(client->name));
907 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
908 client->spawned = false;
909 client->edict = PRVM_EDICT_NUM(clientnum+1);
910 if (client->netconnection)
911 client->netconnection->message.allowoverflow = true; // we can catch it
912 // prepare the unreliable message buffer
913 client->unreliablemsg.data = client->unreliablemsg_data;
914 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
915 // updated by receiving "rate" command from client, this is also the default if not using a DP client
916 client->rate = 1000000000;
917 // no limits for local player
918 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
919 client->rate = 1000000000;
920 client->connecttime = realtime;
923 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
926 // call the progs to get default spawn parms for the new client
927 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
928 prog->globals.server->self = 0;
929 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
930 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
931 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
933 // set up the entity for this client (including .colormap, .team, etc)
934 PRVM_ED_ClearEdict(client->edict);
937 // don't call SendServerinfo for a fresh botclient because its fields have
938 // not been set up by the qc yet
939 if (client->netconnection)
940 SV_SendServerinfo (client);
942 client->spawned = true;
947 ===============================================================================
951 ===============================================================================
955 =============================================================================
957 The PVS must include a small area around the client to allow head bobbing
958 or other small motion on the client side. Otherwise, a bob might cause an
959 entity that should be visible to not show up, especially when the bob
962 =============================================================================
965 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
968 unsigned int sendflags;
969 unsigned int version;
970 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
971 unsigned int customizeentityforclient;
973 vec3_t cullmins, cullmaxs;
975 prvm_eval_t *val, *val2;
977 // this 2 billion unit check is actually to detect NAN origins
978 // (we really don't want to send those)
979 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
982 // EF_NODRAW prevents sending for any reason except for your own
983 // client, so we must keep all clients in this superset
984 effects = (unsigned)ent->fields.server->effects;
986 // we can omit invisible entities with no effects that are not clients
987 // LordHavoc: this could kill tags attached to an invisible entity, I
988 // just hope we never have to support that case
989 i = (int)ent->fields.server->modelindex;
990 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
993 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
994 glowsize = (unsigned char)bound(0, i, 255);
995 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
996 flags |= RENDER_GLOWTRAIL;
997 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
998 flags |= RENDER_VIEWMODEL;
1000 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1001 light[0] = (unsigned short)bound(0, f, 65535);
1002 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1003 light[1] = (unsigned short)bound(0, f, 65535);
1004 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1005 light[2] = (unsigned short)bound(0, f, 65535);
1006 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1007 light[3] = (unsigned short)bound(0, f, 65535);
1008 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1009 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1011 if (gamemode == GAME_TENEBRAE)
1013 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1017 lightpflags |= PFLAGS_FULLDYNAMIC;
1019 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1023 light[0] = (int)(0.2*256);
1024 light[1] = (int)(1.0*256);
1025 light[2] = (int)(0.2*256);
1027 lightpflags |= PFLAGS_FULLDYNAMIC;
1031 specialvisibilityradius = 0;
1032 if (lightpflags & PFLAGS_FULLDYNAMIC)
1033 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1035 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1036 if (flags & RENDER_GLOWTRAIL)
1037 specialvisibilityradius = max(specialvisibilityradius, 100);
1038 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1040 if (effects & EF_BRIGHTFIELD)
1041 specialvisibilityradius = max(specialvisibilityradius, 80);
1042 if (effects & EF_MUZZLEFLASH)
1043 specialvisibilityradius = max(specialvisibilityradius, 100);
1044 if (effects & EF_BRIGHTLIGHT)
1045 specialvisibilityradius = max(specialvisibilityradius, 400);
1046 if (effects & EF_DIMLIGHT)
1047 specialvisibilityradius = max(specialvisibilityradius, 200);
1048 if (effects & EF_RED)
1049 specialvisibilityradius = max(specialvisibilityradius, 200);
1050 if (effects & EF_BLUE)
1051 specialvisibilityradius = max(specialvisibilityradius, 200);
1052 if (effects & EF_FLAME)
1053 specialvisibilityradius = max(specialvisibilityradius, 250);
1054 if (effects & EF_STARDUST)
1055 specialvisibilityradius = max(specialvisibilityradius, 100);
1058 // early culling checks
1059 // (final culling is done by SV_MarkWriteEntityStateToClient)
1060 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1061 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1066 cs->number = enumber;
1067 VectorCopy(ent->fields.server->origin, cs->origin);
1068 VectorCopy(ent->fields.server->angles, cs->angles);
1070 cs->effects = effects;
1071 cs->colormap = (unsigned)ent->fields.server->colormap;
1072 cs->modelindex = modelindex;
1073 cs->skin = (unsigned)ent->fields.server->skin;
1074 cs->frame = (unsigned)ent->fields.server->frame;
1075 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1076 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1077 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1078 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1079 cs->customizeentityforclient = customizeentityforclient;
1080 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1081 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1082 cs->glowsize = glowsize;
1084 // don't need to init cs->colormod because the defaultstate did that for us
1085 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1086 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1087 if (val->vector[0] || val->vector[1] || val->vector[2])
1089 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1090 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1091 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1094 cs->modelindex = modelindex;
1097 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1101 cs->alpha = (unsigned char)bound(0, i, 255);
1104 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1108 cs->alpha = (unsigned char)bound(0, i, 255);
1112 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1116 cs->scale = (unsigned char)bound(0, i, 255);
1119 cs->glowcolor = 254;
1120 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1122 cs->glowcolor = (int)f;
1124 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1125 cs->effects |= EF_FULLBRIGHT;
1127 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1128 if (val && val->_float)
1129 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1131 if (ent->fields.server->movetype == MOVETYPE_STEP)
1132 cs->flags |= RENDER_STEP;
1133 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1134 cs->flags |= RENDER_LOWPRECISION;
1135 if (ent->fields.server->colormap >= 1024)
1136 cs->flags |= RENDER_COLORMAPPED;
1137 if (cs->viewmodelforclient)
1138 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1140 cs->light[0] = light[0];
1141 cs->light[1] = light[1];
1142 cs->light[2] = light[2];
1143 cs->light[3] = light[3];
1144 cs->lightstyle = lightstyle;
1145 cs->lightpflags = lightpflags;
1147 cs->specialvisibilityradius = specialvisibilityradius;
1149 // calculate the visible box of this entity (don't use the physics box
1150 // as that is often smaller than a model, and would not count
1151 // specialvisibilityradius)
1152 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1154 float scale = cs->scale * (1.0f / 16.0f);
1155 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1157 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1158 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1160 else if (cs->angles[1])
1162 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1163 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1167 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1168 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1173 // if there is no model (or it could not be loaded), use the physics box
1174 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1175 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1177 if (specialvisibilityradius)
1179 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1180 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1181 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1182 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1183 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1184 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1187 // calculate center of bbox for network prioritization purposes
1188 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1190 // if culling box has moved, update pvs cluster links
1191 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1193 VectorCopy(cullmins, ent->priv.server->cullmins);
1194 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1195 // a value of -1 for pvs_numclusters indicates that the links are not
1196 // cached, and should be re-tested each time, this is the case if the
1197 // culling box touches too many pvs clusters to store, or if the world
1198 // model does not support FindBoxClusters
1199 ent->priv.server->pvs_numclusters = -1;
1200 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1202 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1203 if (i <= MAX_ENTITYCLUSTERS)
1204 ent->priv.server->pvs_numclusters = i;
1208 // we need to do some csqc entity upkeep here
1209 // get self.SendFlags and clear them
1210 // (to let the QC know that they've been read)
1211 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1214 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1215 sendflags = (unsigned int)val->_float;
1217 // legacy self.Version system
1218 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1221 version = (unsigned int)val2->_float;
1222 if (sv.csqcentityversion[enumber] != version)
1223 sendflags = 0xFFFFFF;
1224 sv.csqcentityversion[enumber] = version;
1226 // move sendflags into the per-client sendflags
1228 for (i = 0;i < svs.maxclients;i++)
1229 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1235 void SV_PrepareEntitiesForSending(void)
1239 // send all entities that touch the pvs
1240 sv.numsendentities = 0;
1241 sv.sendentitiesindex[0] = NULL;
1242 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1243 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1245 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1247 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1248 sv.numsendentities++;
1253 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1258 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1260 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1261 sv.writeentitiestoclient_stats_totalentities++;
1263 if (s->customizeentityforclient)
1265 prog->globals.server->self = s->number;
1266 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1267 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1268 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1272 // never reject player
1273 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1275 // check various rejection conditions
1276 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1278 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1280 if (s->effects & EF_NODRAW)
1282 // LordHavoc: only send entities with a model or important effects
1283 if (!s->modelindex && s->specialvisibilityradius == 0)
1286 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1287 // viewmodels don't have visibility checking
1288 if (s->viewmodelforclient)
1290 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1293 else if (s->tagentity)
1295 // tag attached entities simply check their parent
1296 if (!sv.sendentitiesindex[s->tagentity])
1298 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1299 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1302 // always send world submodels in newer protocols because they don't
1303 // generate much traffic (in old protocols they hog bandwidth)
1304 // but only if sv_cullentities_nevercullbmodels is off
1305 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1307 // entity has survived every check so far, check if visible
1308 ed = PRVM_EDICT_NUM(s->number);
1310 // if not touching a visible leaf
1311 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1313 if (ed->priv.server->pvs_numclusters < 0)
1315 // entity too big for clusters list
1316 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1318 sv.writeentitiestoclient_stats_culled_pvs++;
1325 // check cached clusters list
1326 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1327 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1329 if (i == ed->priv.server->pvs_numclusters)
1331 sv.writeentitiestoclient_stats_culled_pvs++;
1337 // or not seen by random tracelines
1338 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1341 s->number <= svs.maxclients
1342 ? sv_cullentities_trace_samples_players.integer
1344 s->specialvisibilityradius
1345 ? sv_cullentities_trace_samples_extra.integer
1346 : sv_cullentities_trace_samples.integer;
1347 float enlarge = sv_cullentities_trace_enlarge.value;
1349 qboolean visible = TRUE;
1355 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1356 break; // directly visible from the server's view
1358 if(sv_cullentities_trace_prediction.integer)
1362 // get player velocity
1363 float predtime = bound(0, host_client->ping, 0.2); // / 2
1364 // sorry, no wallhacking by high ping please, and at 200ms
1365 // ping a FPS is annoying to play anyway and a player is
1366 // likely to have changed his direction
1367 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1368 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1370 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1371 break; // directly visible from the predicted view
1375 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1379 // when we get here, we can't see the entity
1385 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1387 s->number <= svs.maxclients
1388 ? sv_cullentities_trace_delay_players.value
1389 : sv_cullentities_trace_delay.value
1391 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1393 sv.writeentitiestoclient_stats_culled_trace++;
1401 // this just marks it for sending
1402 // FIXME: it would be more efficient to send here, but the entity
1403 // compressor isn't that flexible
1404 sv.writeentitiestoclient_stats_visibleentities++;
1405 sv.sententities[s->number] = sv.sententitiesmark;
1408 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1410 qboolean need_empty = false;
1411 int i, numsendstates;
1413 prvm_edict_t *camera;
1415 // if there isn't enough space to accomplish anything, skip it
1416 if (msg->cursize + 25 > maxsize)
1419 sv.writeentitiestoclient_msg = msg;
1420 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1422 sv.writeentitiestoclient_stats_culled_pvs = 0;
1423 sv.writeentitiestoclient_stats_culled_trace = 0;
1424 sv.writeentitiestoclient_stats_visibleentities = 0;
1425 sv.writeentitiestoclient_stats_totalentities = 0;
1427 // find the client's PVS
1428 // the real place being tested from
1429 camera = PRVM_EDICT_NUM( client->clientcamera );
1430 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1431 sv.writeentitiestoclient_pvsbytes = 0;
1432 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1433 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1435 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1437 sv.sententitiesmark++;
1439 for (i = 0;i < sv.numsendentities;i++)
1440 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1443 for (i = 0;i < sv.numsendentities;i++)
1445 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1447 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1448 *s = sv.sendentities[i];
1449 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1450 s->flags |= RENDER_EXTERIORMODEL;
1454 if (sv_cullentities_stats.integer)
1455 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1457 if(client->entitydatabase5)
1458 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
1460 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
1462 if (client->entitydatabase5)
1463 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1464 else if (client->entitydatabase4)
1466 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1467 Protocol_WriteStatsReliable();
1469 else if (client->entitydatabase)
1471 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1472 Protocol_WriteStatsReliable();
1476 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1477 Protocol_WriteStatsReliable();
1487 static void SV_CleanupEnts (void)
1492 ent = PRVM_NEXT_EDICT(prog->edicts);
1493 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1494 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1499 SV_WriteClientdataToMessage
1503 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1507 prvm_edict_t *other;
1513 float *statsf = (float *)stats;
1516 // send a damage message
1518 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1520 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1521 MSG_WriteByte (msg, svc_damage);
1522 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1523 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1524 for (i=0 ; i<3 ; i++)
1525 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1527 ent->fields.server->dmg_take = 0;
1528 ent->fields.server->dmg_save = 0;
1532 // send the current viewpos offset from the view entity
1534 SV_SetIdealPitch (); // how much to look up / down ideally
1536 // a fixangle might get lost in a dropped packet. Oh well.
1537 if(ent->fields.server->fixangle)
1539 // angle fixing was requested by global thinking code...
1540 // so store the current angles for later use
1541 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1542 host_client->fixangle_angles_set = TRUE;
1544 // and clear fixangle for the next frame
1545 ent->fields.server->fixangle = 0;
1548 if (host_client->fixangle_angles_set)
1550 MSG_WriteByte (msg, svc_setangle);
1551 for (i=0 ; i < 3 ; i++)
1552 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1553 host_client->fixangle_angles_set = FALSE;
1556 // stuff the sigil bits into the high bits of items for sbar, or else
1558 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1559 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1560 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1562 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1564 VectorClear(punchvector);
1565 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1566 VectorCopy(val->vector, punchvector);
1568 // cache weapon model name and index in client struct to save time
1569 // (this search can be almost 1% of cpu time!)
1570 s = PRVM_GetString(ent->fields.server->weaponmodel);
1571 if (strcmp(s, client->weaponmodel))
1573 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1574 client->weaponmodelindex = SV_ModelIndex(s, 1);
1578 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1579 viewzoom = (int)(val->_float * 255.0f);
1585 if ((int)ent->fields.server->flags & FL_ONGROUND)
1586 bits |= SU_ONGROUND;
1587 if (ent->fields.server->waterlevel >= 2)
1589 if (ent->fields.server->idealpitch)
1590 bits |= SU_IDEALPITCH;
1592 for (i=0 ; i<3 ; i++)
1594 if (ent->fields.server->punchangle[i])
1595 bits |= (SU_PUNCH1<<i);
1596 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1598 bits |= (SU_PUNCHVEC1<<i);
1599 if (ent->fields.server->velocity[i])
1600 bits |= (SU_VELOCITY1<<i);
1603 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1604 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1605 stats[STAT_ITEMS] = items;
1606 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1607 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1608 stats[STAT_WEAPON] = client->weaponmodelindex;
1609 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1610 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1611 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1612 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1613 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1614 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1615 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1616 stats[STAT_VIEWZOOM] = viewzoom;
1617 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1618 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1619 // the QC bumps these itself by sending svc_'s, so we have to keep them
1620 // zero or they'll be corrected by the engine
1621 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1622 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1624 // movement settings for prediction
1625 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1626 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1627 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1628 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1629 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1630 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1631 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1632 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1633 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1634 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1635 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1636 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1637 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1638 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1639 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1640 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1641 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1642 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1643 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1644 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1645 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1646 statsf[STAT_TIMELIMIT] = timelimit.value;
1648 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1650 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1652 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1653 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1655 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1656 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1657 if (viewzoom != 255)
1658 bits |= SU_VIEWZOOM;
1663 if (bits >= 16777216)
1667 MSG_WriteByte (msg, svc_clientdata);
1668 MSG_WriteShort (msg, bits);
1669 if (bits & SU_EXTEND1)
1670 MSG_WriteByte(msg, bits >> 16);
1671 if (bits & SU_EXTEND2)
1672 MSG_WriteByte(msg, bits >> 24);
1674 if (bits & SU_VIEWHEIGHT)
1675 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1677 if (bits & SU_IDEALPITCH)
1678 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1680 for (i=0 ; i<3 ; i++)
1682 if (bits & (SU_PUNCH1<<i))
1684 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1685 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1687 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1689 if (bits & (SU_PUNCHVEC1<<i))
1691 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1692 MSG_WriteCoord16i(msg, punchvector[i]);
1694 MSG_WriteCoord32f(msg, punchvector[i]);
1696 if (bits & (SU_VELOCITY1<<i))
1698 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1699 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1701 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1705 if (bits & SU_ITEMS)
1706 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1708 if (sv.protocol == PROTOCOL_DARKPLACES5)
1710 if (bits & SU_WEAPONFRAME)
1711 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1712 if (bits & SU_ARMOR)
1713 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1714 if (bits & SU_WEAPON)
1715 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1716 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1717 MSG_WriteShort (msg, stats[STAT_AMMO]);
1718 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1719 MSG_WriteShort (msg, stats[STAT_NAILS]);
1720 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1721 MSG_WriteShort (msg, stats[STAT_CELLS]);
1722 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1723 if (bits & SU_VIEWZOOM)
1724 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1726 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1728 if (bits & SU_WEAPONFRAME)
1729 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1730 if (bits & SU_ARMOR)
1731 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1732 if (bits & SU_WEAPON)
1734 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1735 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1737 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1739 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1740 MSG_WriteByte (msg, stats[STAT_AMMO]);
1741 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1742 MSG_WriteByte (msg, stats[STAT_NAILS]);
1743 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1744 MSG_WriteByte (msg, stats[STAT_CELLS]);
1745 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1747 for (i = 0;i < 32;i++)
1748 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1750 MSG_WriteByte (msg, i);
1753 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1754 if (bits & SU_VIEWZOOM)
1756 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1757 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1759 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1764 void SV_FlushBroadcastMessages(void)
1768 if (sv.datagram.cursize <= 0)
1770 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1772 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1774 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1775 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1777 SZ_Clear(&sv.datagram);
1780 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1782 // scan the splitpoints to find out how many we can fit in
1783 int numsegments, j, split;
1784 if (!client->unreliablemsg_splitpoints)
1786 // always accept the first one if it's within 1024 bytes, this ensures
1787 // that very big datagrams which are over the rate limit still get
1788 // through, just to keep it working
1789 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1790 if (maxsize < 1024 && j > maxsize && j <= 1024)
1796 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1797 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1799 if (numsegments > 0)
1801 // some will fit, so add the ones that will fit
1802 split = client->unreliablemsg_splitpoint[numsegments-1];
1803 // note this discards ones that were accepted by the segments scan but
1804 // can not fit, such as a really huge first one that will never ever
1805 // fit in a packet...
1806 if (msg->cursize + split <= maxsize)
1807 SZ_Write(msg, client->unreliablemsg.data, split);
1808 // remove the part we sent, keeping any remaining data
1809 client->unreliablemsg.cursize -= split;
1810 if (client->unreliablemsg.cursize > 0)
1811 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1812 // adjust remaining splitpoints
1813 client->unreliablemsg_splitpoints -= numsegments;
1814 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1815 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1820 =======================
1821 SV_SendClientDatagram
1822 =======================
1824 static void SV_SendClientDatagram (client_t *client)
1826 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1828 int stats[MAX_CL_STATS];
1829 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1831 // obey rate limit by limiting packet frequency if the packet size
1833 // (usually this is caused by reliable messages)
1834 if (!NetConn_CanSend(client->netconnection))
1837 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1838 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1839 if (sv_maxrate.integer != maxrate)
1840 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1842 // clientrate determines the 'cleartime' of a packet
1843 // (how long to wait before sending another, based on this packet's size)
1844 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1846 switch (sv.protocol)
1848 case PROTOCOL_QUAKE:
1849 case PROTOCOL_QUAKEDP:
1850 case PROTOCOL_NEHAHRAMOVIE:
1851 case PROTOCOL_NEHAHRABJP:
1852 case PROTOCOL_NEHAHRABJP2:
1853 case PROTOCOL_NEHAHRABJP3:
1854 case PROTOCOL_QUAKEWORLD:
1855 // no packet size limit support on Quake protocols because it just
1856 // causes missing entities/effects
1857 // packets are simply sent less often to obey the rate limit
1861 case PROTOCOL_DARKPLACES1:
1862 case PROTOCOL_DARKPLACES2:
1863 case PROTOCOL_DARKPLACES3:
1864 case PROTOCOL_DARKPLACES4:
1865 // no packet size limit support on DP1-4 protocols because they kick
1866 // the client off if they overflow, and miss effects
1867 // packets are simply sent less often to obey the rate limit
1868 maxsize = sizeof(sv_sendclientdatagram_buf);
1869 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1872 // DP5 and later protocols support packet size limiting which is a
1873 // better method than limiting packet frequency as QW does
1875 // at very low rates (or very small sys_ticrate) the packet size is
1876 // not reduced below 128, but packets may be sent less often
1877 maxsize = (int)(clientrate * sys_ticrate.value);
1878 maxsize = bound(128, maxsize, 1400);
1880 // csqc entities can easily exceed 128 bytes, so disable throttling in
1881 // mods that use csqc (they are likely to use less bandwidth anyway)
1882 if (sv.csqc_progsize > 0)
1887 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1889 // for good singleplayer, send huge packets
1890 maxsize = sizeof(sv_sendclientdatagram_buf);
1891 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1892 // never limit frequency in singleplayer
1893 clientrate = 1000000000;
1896 // while downloading, limit entity updates to half the packet
1897 // (any leftover space will be used for downloading)
1898 if (host_client->download_file)
1901 msg.data = sv_sendclientdatagram_buf;
1902 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1904 msg.allowoverflow = false;
1906 if (host_client->spawned)
1908 // the player is in the game
1909 MSG_WriteByte (&msg, svc_time);
1910 MSG_WriteFloat (&msg, sv.time);
1912 // add the client specific data to the datagram
1913 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1914 // now update the stats[] array using any registered custom fields
1915 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1916 // set host_client->statsdeltabits
1917 Protocol_UpdateClientStats (stats);
1919 // add as many queued unreliable messages (effects) as we can fit
1920 // limit effects to half of the remaining space
1921 if (client->unreliablemsg.cursize)
1922 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1924 // now write as many entities as we can fit, and also sends stats
1925 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1927 else if (realtime > client->keepalivetime)
1929 // the player isn't totally in the game yet
1930 // send small keepalive messages if too much time has passed
1931 // (may also be sending downloads)
1932 client->keepalivetime = realtime + 5;
1933 MSG_WriteChar (&msg, svc_nop);
1936 // if a download is active, see if there is room to fit some download data
1938 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1939 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1941 fs_offset_t downloadstart;
1942 unsigned char data[1400];
1943 downloadstart = FS_Tell(host_client->download_file);
1944 downloadsize = min(downloadsize, (int)sizeof(data));
1945 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1946 // note this sends empty messages if at the end of the file, which is
1947 // necessary to keep the packet loss logic working
1948 // (the last blocks may be lost and need to be re-sent, and that will
1949 // only occur if the client acks the empty end messages, revealing
1950 // a gap in the download progress, causing the last blocks to be
1952 MSG_WriteChar (&msg, svc_downloaddata);
1953 MSG_WriteLong (&msg, downloadstart);
1954 MSG_WriteShort (&msg, downloadsize);
1955 if (downloadsize > 0)
1956 SZ_Write (&msg, data, downloadsize);
1959 // reliable only if none is in progress
1960 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1961 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1963 SV_WriteDemoMessage(client, &msg, false);
1965 // send the datagram
1966 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1967 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1968 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1972 =======================
1973 SV_UpdateToReliableMessages
1974 =======================
1976 static void SV_UpdateToReliableMessages (void)
1985 // check for changes to be sent over the reliable streams
1986 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1988 // update the host_client fields we care about according to the entity fields
1989 host_client->edict = PRVM_EDICT_NUM(i+1);
1992 name = PRVM_GetString(host_client->edict->fields.server->netname);
1995 // always point the string back at host_client->name to keep it safe
1996 strlcpy (host_client->name, name, sizeof (host_client->name));
1997 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1998 if (strcmp(host_client->old_name, host_client->name))
2000 if (host_client->spawned)
2001 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2002 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2003 // send notification to all clients
2004 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2005 MSG_WriteByte (&sv.reliable_datagram, i);
2006 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2007 SV_WriteNetnameIntoDemo(host_client);
2010 // DP_SV_CLIENTCOLORS
2011 // this is always found (since it's added by the progs loader)
2012 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2013 host_client->colors = (int)val->_float;
2014 if (host_client->old_colors != host_client->colors)
2016 host_client->old_colors = host_client->colors;
2017 // send notification to all clients
2018 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2019 MSG_WriteByte (&sv.reliable_datagram, i);
2020 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2023 // NEXUIZ_PLAYERMODEL
2024 if( prog->fieldoffsets.playermodel >= 0 ) {
2025 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2028 // always point the string back at host_client->name to keep it safe
2029 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2030 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2033 // NEXUIZ_PLAYERSKIN
2034 if( prog->fieldoffsets.playerskin >= 0 ) {
2035 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2038 // always point the string back at host_client->name to keep it safe
2039 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2040 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2043 // TODO: add an extension name for this [1/17/2008 Black]
2044 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2045 int oldclientcamera = host_client->clientcamera;
2046 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2047 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2049 host_client->clientcamera = val->edict;
2052 if( oldclientcamera != host_client->clientcamera ) {
2053 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2054 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2059 host_client->frags = (int)host_client->edict->fields.server->frags;
2060 if(gamemode == GAME_NEXUIZ)
2061 if(!host_client->spawned && host_client->netconnection)
2062 host_client->frags = -666;
2063 if (host_client->old_frags != host_client->frags)
2065 host_client->old_frags = host_client->frags;
2066 // send notification to all clients
2067 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2068 MSG_WriteByte (&sv.reliable_datagram, i);
2069 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2073 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2074 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2075 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2077 SZ_Clear (&sv.reliable_datagram);
2082 =======================
2083 SV_SendClientMessages
2084 =======================
2086 void SV_SendClientMessages (void)
2088 int i, prepared = false;
2090 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2091 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2093 SV_FlushBroadcastMessages();
2095 // update frags, names, etc
2096 SV_UpdateToReliableMessages();
2098 // build individual updates
2099 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2101 if (!host_client->active)
2103 if (!host_client->netconnection)
2106 if (host_client->netconnection->message.overflowed)
2108 SV_DropClient (true); // if the message couldn't send, kick off
2115 // only prepare entities once per frame
2116 SV_PrepareEntitiesForSending();
2118 SV_SendClientDatagram (host_client);
2121 // clear muzzle flashes
2125 static void SV_StartDownload_f(void)
2127 if (host_client->download_file)
2128 host_client->download_started = true;
2132 * Compression extension negotiation:
2135 * cl_serverextension_download 2
2138 * download <filename> <list of zero or more suppported compressions in order of preference>
2140 * download maps/map1.bsp lzo deflate huffman
2143 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2145 * cl_downloadbegin 123456 maps/map1.bsp deflate
2147 * The server may choose not to compress the file by sending no compression name, like:
2148 * cl_downloadbegin 345678 maps/map1.bsp
2150 * NOTE: the "download" command may only specify compression algorithms if
2151 * cl_serverextension_download is 2!
2152 * If cl_serverextension_download has a different value, the client must
2153 * assume this extension is not supported!
2156 static void Download_CheckExtensions(void)
2159 int argc = Cmd_Argc();
2161 // first reset them all
2162 host_client->download_deflate = false;
2164 for(i = 2; i < argc; ++i)
2166 if(!strcmp(Cmd_Argv(i), "deflate"))
2168 host_client->download_deflate = true;
2174 static void SV_Download_f(void)
2176 const char *whichpack, *whichpack2, *extension;
2177 qboolean is_csqc; // so we need to check only once
2181 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2182 SV_ClientPrintf(" supported extensions: deflate\n");
2186 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2188 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2192 if (host_client->download_file)
2194 // at this point we'll assume the previous download should be aborted
2195 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2196 Host_ClientCommands("\nstopdownload\n");
2198 // close the file and reset variables
2199 FS_Close(host_client->download_file);
2200 host_client->download_file = NULL;
2201 host_client->download_name[0] = 0;
2202 host_client->download_expectedposition = 0;
2203 host_client->download_started = false;
2206 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2208 if (!sv_allowdownloads.integer && !is_csqc)
2210 SV_ClientPrintf("Downloads are disabled on this server\n");
2211 Host_ClientCommands("\nstopdownload\n");
2215 Download_CheckExtensions();
2217 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2218 extension = FS_FileExtension(host_client->download_name);
2220 // host_client is asking to download a specified file
2221 if (developer.integer >= 100)
2222 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2226 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2227 extensions[0] = '\0';
2229 if(host_client->download_deflate)
2230 strlcat(extensions, " deflate", sizeof(extensions));
2232 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2234 if(host_client->download_deflate)
2235 host_client->download_file = FS_FileFromData(sv.csqc_progdata_deflated, sv.csqc_progsize_deflated, true);
2237 host_client->download_file = FS_FileFromData(sv.csqc_progdata, sv.csqc_progsize, true);
2239 // no, no space is needed between %s and %s :P
2240 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2242 host_client->download_expectedposition = 0;
2243 host_client->download_started = false;
2244 host_client->sendsignon = true; // make sure this message is sent
2248 if (!FS_FileExists(host_client->download_name))
2250 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2251 Host_ClientCommands("\nstopdownload\n");
2255 // check if the user is trying to download part of registered Quake(r)
2256 whichpack = FS_WhichPack(host_client->download_name);
2257 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2258 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2260 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2261 Host_ClientCommands("\nstopdownload\n");
2265 // check if the server has forbidden archive downloads entirely
2266 if (!sv_allowdownloads_inarchive.integer)
2268 whichpack = FS_WhichPack(host_client->download_name);
2271 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2272 Host_ClientCommands("\nstopdownload\n");
2277 if (!sv_allowdownloads_config.integer)
2279 if (!strcasecmp(extension, "cfg"))
2281 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2282 Host_ClientCommands("\nstopdownload\n");
2287 if (!sv_allowdownloads_dlcache.integer)
2289 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2291 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2292 Host_ClientCommands("\nstopdownload\n");
2297 if (!sv_allowdownloads_archive.integer)
2299 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2301 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2302 Host_ClientCommands("\nstopdownload\n");
2307 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2308 if (!host_client->download_file)
2310 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2311 Host_ClientCommands("\nstopdownload\n");
2315 if (FS_FileSize(host_client->download_file) > 1<<30)
2317 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2318 Host_ClientCommands("\nstopdownload\n");
2319 FS_Close(host_client->download_file);
2320 host_client->download_file = NULL;
2324 if (FS_FileSize(host_client->download_file) < 0)
2326 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2327 Host_ClientCommands("\nstopdownload\n");
2328 FS_Close(host_client->download_file);
2329 host_client->download_file = NULL;
2333 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2336 * we can only do this if we would actually deflate on the fly
2337 * which we do not (yet)!
2339 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2340 extensions[0] = '\0';
2342 if(host_client->download_deflate)
2343 strlcat(extensions, " deflate", sizeof(extensions));
2345 // no, no space is needed between %s and %s :P
2346 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2349 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2351 host_client->download_expectedposition = 0;
2352 host_client->download_started = false;
2353 host_client->sendsignon = true; // make sure this message is sent
2355 // the rest of the download process is handled in SV_SendClientDatagram
2356 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2358 // no svc_downloaddata messages will be sent until sv_startdownload is
2359 // sent by the client
2363 ==============================================================================
2367 ==============================================================================
2376 int SV_ModelIndex(const char *s, int precachemode)
2378 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2379 char filename[MAX_QPATH];
2383 //if (precachemode == 2)
2385 strlcpy(filename, s, sizeof(filename));
2386 for (i = 2;i < limit;i++)
2388 if (!sv.model_precache[i][0])
2392 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2394 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2397 if (precachemode == 1)
2398 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2399 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2400 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2401 if (sv.state != ss_loading)
2403 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2404 MSG_WriteShort(&sv.reliable_datagram, i);
2405 MSG_WriteString(&sv.reliable_datagram, filename);
2409 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2412 if (!strcmp(sv.model_precache[i], filename))
2415 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2425 int SV_SoundIndex(const char *s, int precachemode)
2427 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2428 char filename[MAX_QPATH];
2432 //if (precachemode == 2)
2434 strlcpy(filename, s, sizeof(filename));
2435 for (i = 1;i < limit;i++)
2437 if (!sv.sound_precache[i][0])
2441 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2443 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2446 if (precachemode == 1)
2447 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2448 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2449 if (sv.state != ss_loading)
2451 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2452 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2453 MSG_WriteString(&sv.reliable_datagram, filename);
2457 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2460 if (!strcmp(sv.sound_precache[i], filename))
2463 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2469 SV_ParticleEffectIndex
2473 int SV_ParticleEffectIndex(const char *name)
2475 int i, argc, linenumber, effectnameindex;
2476 fs_offset_t filesize;
2477 unsigned char *filedata;
2478 const char *text, *textstart, *textend;
2479 char argv[16][1024];
2480 if (!sv.particleeffectnamesloaded)
2482 sv.particleeffectnamesloaded = true;
2483 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2484 for (i = 0;i < EFFECT_TOTAL;i++)
2485 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2486 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2489 textstart = (const char *)filedata;
2490 textend = (const char *)filedata + filesize;
2492 for (linenumber = 1;;linenumber++)
2497 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2501 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2505 if (com_token[0] == 0)
2506 break; // if the loop exited and it's not a \n, it's EOF
2509 if (!strcmp(argv[0], "effect"))
2513 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2515 if (sv.particleeffectname[effectnameindex][0])
2517 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2522 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2526 // if we run out of names, abort
2527 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2529 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2538 // search for the name
2539 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2540 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2541 return effectnameindex;
2542 // return 0 if we couldn't find it
2552 static void SV_CreateBaseline (void)
2554 int i, entnum, large;
2555 prvm_edict_t *svent;
2557 // LordHavoc: clear *all* states (note just active ones)
2558 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2560 // get the current server version
2561 svent = PRVM_EDICT_NUM(entnum);
2563 // LordHavoc: always clear state values, whether the entity is in use or not
2564 svent->priv.server->baseline = defaultstate;
2566 if (svent->priv.server->free)
2568 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2571 // create entity baseline
2572 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2573 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2574 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2575 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2576 if (entnum > 0 && entnum <= svs.maxclients)
2578 svent->priv.server->baseline.colormap = entnum;
2579 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2583 svent->priv.server->baseline.colormap = 0;
2584 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2588 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2591 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2595 // add to the message
2597 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2599 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2600 MSG_WriteShort (&sv.signon, entnum);
2604 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2605 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2607 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2609 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2610 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2614 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2615 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2617 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2618 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2619 for (i=0 ; i<3 ; i++)
2621 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2622 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2631 Load csprogs.dat and comperss it so it doesn't need to be
2632 reloaded on request.
2635 void SV_Prepare_CSQC(void)
2637 fs_offset_t progsize;
2639 if(sv.csqc_progdata)
2641 Con_DPrintf("Unloading old CSQC data.\n");
2642 Mem_Free(sv.csqc_progdata);
2643 if(sv.csqc_progdata_deflated)
2644 Mem_Free(sv.csqc_progdata_deflated);
2647 sv.csqc_progdata = NULL;
2648 sv.csqc_progdata_deflated = NULL;
2650 Con_Print("Loading csprogs.dat\n");
2652 sv.csqc_progname[0] = 0;
2653 sv.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2657 size_t deflated_size;
2659 sv.csqc_progsize = (int)progsize;
2660 sv.csqc_progcrc = CRC_Block(sv.csqc_progdata, progsize);
2661 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2662 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2664 Con_Print("Compressing csprogs.dat\n");
2665 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2666 sv.csqc_progdata_deflated = FS_Deflate(sv.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2667 sv.csqc_progsize_deflated = (int)deflated_size;
2668 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2669 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)sv.csqc_progsize_deflated);
2677 Grabs the current state of each client for saving across the
2678 transition to another level
2681 void SV_SaveSpawnparms (void)
2685 svs.serverflags = (int)prog->globals.server->serverflags;
2687 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2689 if (!host_client->active)
2692 // call the progs to get default spawn parms for the new client
2693 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2694 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2695 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2696 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2704 This is called at the start of each level
2708 void SV_SpawnServer (const char *server)
2713 dp_model_t *worldmodel;
2714 char modelname[sizeof(sv.modelname)];
2716 Con_DPrintf("SpawnServer: %s\n", server);
2718 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2720 if (!FS_FileExists(modelname))
2722 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2726 if (cls.state != ca_dedicated)
2728 SCR_BeginLoadingPlaque();
2735 if(prog->funcoffsets.SV_Shutdown)
2737 func_t s = prog->funcoffsets.SV_Shutdown;
2738 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2739 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2744 worldmodel = Mod_ForName(modelname, false, true, true);
2745 if (!worldmodel || !worldmodel->TraceBox)
2747 Con_Printf("Couldn't load map %s\n", modelname);
2751 // let's not have any servers with no name
2752 if (hostname.string[0] == 0)
2753 Cvar_Set ("hostname", "UNNAMED");
2754 scr_centertime_off = 0;
2756 svs.changelevel_issued = false; // now safe to issue another
2758 // make the map a required file for clients
2759 Curl_ClearRequirements();
2760 Curl_RequireFile(modelname);
2763 // tell all connected clients that we are going to a new level
2768 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2770 if (client->netconnection)
2772 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2773 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2780 NetConn_OpenServerPorts(true);
2784 // make cvars consistant
2787 Cvar_SetValue ("deathmatch", 0);
2788 // LordHavoc: it can be useful to have skills outside the range 0-3...
2789 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2790 //Cvar_SetValue ("skill", (float)current_skill);
2791 current_skill = (int)(skill.value + 0.5);
2794 // set up the new server
2796 memset (&sv, 0, sizeof(sv));
2797 // if running a local client, make sure it doesn't try to access the last
2798 // level's data which is no longer valiud
2801 if(*sv_random_seed.string)
2803 srand(sv_random_seed.integer);
2804 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2811 strlcpy (sv.name, server, sizeof (sv.name));
2813 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2814 if (sv.protocol == PROTOCOL_UNKNOWN)
2817 Protocol_Names(buffer, sizeof(buffer));
2818 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2819 sv.protocol = PROTOCOL_QUAKE;
2824 // load progs to get entity field count
2825 //PR_LoadProgs ( sv_progs.string );
2827 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2828 sv.datagram.cursize = 0;
2829 sv.datagram.data = sv.datagram_buf;
2831 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2832 sv.reliable_datagram.cursize = 0;
2833 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2835 sv.signon.maxsize = sizeof(sv.signon_buf);
2836 sv.signon.cursize = 0;
2837 sv.signon.data = sv.signon_buf;
2839 // leave slots at start for clients only
2840 //prog->num_edicts = svs.maxclients+1;
2842 sv.state = ss_loading;
2843 prog->allowworldwrites = true;
2846 prog->globals.server->time = sv.time = 1.0;
2849 worldmodel->used = true;
2851 strlcpy (sv.name, server, sizeof (sv.name));
2852 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2853 sv.worldmodel = worldmodel;
2854 sv.models[1] = sv.worldmodel;
2857 // clear world interaction links
2859 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2861 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2863 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2864 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2865 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2867 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2868 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2872 // load the rest of the entities
2874 // AK possible hack since num_edicts is still 0
2875 ent = PRVM_EDICT_NUM(0);
2876 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2877 ent->priv.server->free = false;
2878 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2879 ent->fields.server->modelindex = 1; // world model
2880 ent->fields.server->solid = SOLID_BSP;
2881 ent->fields.server->movetype = MOVETYPE_PUSH;
2882 VectorCopy(sv.world.mins, ent->fields.server->mins);
2883 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2884 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2885 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2888 prog->globals.server->coop = coop.integer;
2890 prog->globals.server->deathmatch = deathmatch.integer;
2892 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2894 // serverflags are for cross level information (sigils)
2895 prog->globals.server->serverflags = svs.serverflags;
2897 // we need to reset the spawned flag on all connected clients here so that
2898 // their thinks don't run during startup (before PutClientInServer)
2899 // we also need to set up the client entities now
2900 // and we need to set the ->edict pointers to point into the progs edicts
2901 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2903 host_client->spawned = false;
2904 host_client->edict = PRVM_EDICT_NUM(i + 1);
2905 PRVM_ED_ClearEdict(host_client->edict);
2908 // load replacement entity file if found
2909 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2911 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2912 PRVM_ED_LoadFromFile (entities);
2916 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2919 // LordHavoc: clear world angles (to fix e3m3.bsp)
2920 VectorClear(prog->edicts->fields.server->angles);
2922 // all setup is completed, any further precache statements are errors
2923 sv.state = ss_active;
2924 prog->allowworldwrites = false;
2926 // run two frames to allow everything to settle
2927 for (i = 0;i < 2;i++)
2935 // create a baseline for more efficient communications
2936 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2937 SV_CreateBaseline ();
2939 // to prevent network timeouts
2940 realtime = Sys_DoubleTime();
2942 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2943 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2945 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2946 if (!host_client->active)
2948 if (host_client->netconnection)
2949 SV_SendServerinfo(host_client);
2953 // if client is a botclient coming from a level change, we need to
2954 // set up client info that normally requires networking
2956 // copy spawn parms out of the client_t
2957 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2958 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2960 // call the spawn function
2961 host_client->clientconnectcalled = true;
2962 prog->globals.server->time = sv.time;
2963 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2964 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2965 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2966 host_client->spawned = true;
2970 Con_DPrint("Server spawned.\n");
2971 NetConn_Heartbeat (2);
2976 /////////////////////////////////////////////////////
2979 static void SV_VM_CB_BeginIncreaseEdicts(void)
2981 // links don't survive the transition, so unlink everything
2982 World_UnlinkAll(&sv.world);
2985 static void SV_VM_CB_EndIncreaseEdicts(void)
2990 // link every entity except world
2991 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2992 if (!ent->priv.server->free)
2993 SV_LinkEdict(ent, false);
2996 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2998 // LordHavoc: for consistency set these here
2999 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3001 e->priv.server->move = false; // don't move on first frame
3003 if (num >= 0 && num < svs.maxclients)
3006 // set colormap and team on newly created player entity
3007 e->fields.server->colormap = num + 1;
3008 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3009 // set netname/clientcolors back to client values so that
3010 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3012 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3013 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3014 val->_float = svs.clients[num].colors;
3015 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3016 if( prog->fieldoffsets.playermodel >= 0 )
3017 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3018 if( prog->fieldoffsets.playerskin >= 0 )
3019 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3020 // Assign netaddress (IP Address, etc)
3021 if(prog->fieldoffsets.netaddress >= 0)
3022 { // Valid Field; Process
3023 if(svs.clients[num].netconnection != NULL)
3024 {// Valid Address; Assign
3025 // Acquire Readable Address
3026 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3027 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3031 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3036 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3041 World_UnlinkEdict(ed); // unlink from world bsp
3043 ed->fields.server->model = 0;
3044 ed->fields.server->takedamage = 0;
3045 ed->fields.server->modelindex = 0;
3046 ed->fields.server->colormap = 0;
3047 ed->fields.server->skin = 0;
3048 ed->fields.server->frame = 0;
3049 VectorClear(ed->fields.server->origin);
3050 VectorClear(ed->fields.server->angles);
3051 ed->fields.server->nextthink = -1;
3052 ed->fields.server->solid = 0;
3054 // make sure csqc networking is aware of the removed entity
3055 e = PRVM_NUM_FOR_EDICT(ed);
3056 sv.csqcentityversion[e] = 0;
3057 for (i = 0;i < svs.maxclients;i++)
3059 if (svs.clients[i].csqcentityscope[e])
3060 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3061 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3065 static void SV_VM_CB_CountEdicts(void)
3069 int active, models, solid, step;
3071 active = models = solid = step = 0;
3072 for (i=0 ; i<prog->num_edicts ; i++)
3074 ent = PRVM_EDICT_NUM(i);
3075 if (ent->priv.server->free)
3078 if (ent->fields.server->solid)
3080 if (ent->fields.server->model)
3082 if (ent->fields.server->movetype == MOVETYPE_STEP)
3086 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3087 Con_Printf("active :%3i\n", active);
3088 Con_Printf("view :%3i\n", models);
3089 Con_Printf("touch :%3i\n", solid);
3090 Con_Printf("step :%3i\n", step);
3093 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3095 // remove things from different skill levels or deathmatch
3096 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3098 if (deathmatch.integer)
3100 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3105 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3106 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3107 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3115 static void SV_VM_Setup(void)
3118 PRVM_InitProg( PRVM_SERVERPROG );
3120 // allocate the mempools
3121 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3122 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3123 prog->builtins = vm_sv_builtins;
3124 prog->numbuiltins = vm_sv_numbuiltins;
3125 prog->headercrc = PROGHEADER_CRC;
3126 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3127 prog->max_edicts = 512;
3128 if (sv.protocol == PROTOCOL_QUAKE)
3129 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3130 else if (sv.protocol == PROTOCOL_QUAKEDP)
3131 prog->limit_edicts = 2048; // guessing
3132 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3133 prog->limit_edicts = 2048; // guessing!
3134 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3135 prog->limit_edicts = 4096; // guessing!
3137 prog->limit_edicts = MAX_EDICTS;
3138 prog->reserved_edicts = svs.maxclients;
3139 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3140 prog->name = "server";
3141 prog->extensionstring = vm_sv_extensions;
3142 prog->loadintoworld = true;
3144 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3145 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3146 prog->init_edict = SV_VM_CB_InitEdict;
3147 prog->free_edict = SV_VM_CB_FreeEdict;
3148 prog->count_edicts = SV_VM_CB_CountEdicts;
3149 prog->load_edict = SV_VM_CB_LoadEdict;
3150 prog->init_cmd = VM_SV_Cmd_Init;
3151 prog->reset_cmd = VM_SV_Cmd_Reset;
3152 prog->error_cmd = Host_Error;
3154 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3155 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3157 // some mods compiled with scrambling compilers lack certain critical
3158 // global names and field names such as "self" and "time" and "nextthink"
3159 // so we have to set these offsets manually, matching the entvars_t
3160 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3161 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3162 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3163 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3164 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3165 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3166 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3167 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3168 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3169 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3170 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3171 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3172 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3173 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3174 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3175 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3176 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3177 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3178 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3179 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3180 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3181 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3182 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3183 // OP_STATE is always supported on server (due to entvars_t)
3184 prog->flag |= PRVM_OP_STATE;
3186 VM_CustomStats_Clear();//[515]: csqc
3193 void SV_VM_Begin(void)
3196 PRVM_SetProg( PRVM_SERVERPROG );
3198 prog->globals.server->time = (float) sv.time;
3201 void SV_VM_End(void)