2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup();
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
54 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
55 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
56 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
57 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
58 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
59 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
60 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
61 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
62 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
63 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
64 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
65 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
66 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
67 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
68 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
69 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
70 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
71 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
72 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
73 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
74 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
75 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
76 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
77 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
78 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
79 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
80 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
81 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
82 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
83 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
84 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
85 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
86 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
87 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
88 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
89 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
90 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
91 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
92 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
93 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
94 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
95 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
96 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
97 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
98 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
99 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
100 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
101 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
102 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
103 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
104 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
105 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
106 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
107 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
108 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
109 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
110 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
111 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
112 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
113 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
114 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
115 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
116 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
117 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
118 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
119 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
120 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
121 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
122 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
124 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
125 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
126 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
127 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
128 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
129 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
130 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
131 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
132 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
133 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
135 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
157 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
158 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
164 mempool_t *sv_mempool = NULL;
166 extern cvar_t slowmo;
167 extern float scr_centertime_off;
169 // MUST match effectnameindex_t in client.h
170 static const char *standardeffectnames[EFFECT_TOTAL] =
194 "TE_TEI_BIGEXPLOSION",
210 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
212 prvm_required_field_t reqfields[] =
214 {ev_entity, "cursor_trace_ent"},
215 {ev_entity, "drawonlytoclient"},
216 {ev_entity, "exteriormodeltoclient"},
217 {ev_entity, "nodrawtoclient"},
218 {ev_entity, "tag_entity"},
219 {ev_entity, "viewmodelforclient"},
220 {ev_float, "SendFlags"},
221 {ev_float, "Version"},
223 {ev_float, "ammo_cells1"},
224 {ev_float, "ammo_lava_nails"},
225 {ev_float, "ammo_multi_rockets"},
226 {ev_float, "ammo_nails1"},
227 {ev_float, "ammo_plasma"},
228 {ev_float, "ammo_rockets1"},
229 {ev_float, "ammo_shells1"},
230 {ev_float, "button3"},
231 {ev_float, "button4"},
232 {ev_float, "button5"},
233 {ev_float, "button6"},
234 {ev_float, "button7"},
235 {ev_float, "button8"},
236 {ev_float, "button9"},
237 {ev_float, "button10"},
238 {ev_float, "button11"},
239 {ev_float, "button12"},
240 {ev_float, "button13"},
241 {ev_float, "button14"},
242 {ev_float, "button15"},
243 {ev_float, "button16"},
244 {ev_float, "buttonchat"},
245 {ev_float, "buttonuse"},
246 {ev_float, "clientcolors"},
247 {ev_float, "cursor_active"},
248 {ev_float, "disableclientprediction"},
249 {ev_float, "fullbright"},
250 {ev_float, "glow_color"},
251 {ev_float, "glow_size"},
252 {ev_float, "glow_trail"},
253 {ev_float, "gravity"},
254 {ev_float, "idealpitch"},
255 {ev_float, "items2"},
256 {ev_float, "light_lev"},
257 {ev_float, "modelflags"},
258 {ev_float, "pflags"},
260 {ev_float, "pitch_speed"},
261 {ev_float, "pmodel"},
262 {ev_float, "renderamt"}, // HalfLife support
263 {ev_float, "rendermode"}, // HalfLife support
266 {ev_float, "tag_index"},
267 {ev_float, "viewzoom"},
268 {ev_function, "SendEntity"},
269 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
270 {ev_function, "customizeentityforclient"},
271 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
272 {ev_string, "netaddress"},
273 {ev_string, "playermodel"},
274 {ev_string, "playerskin"},
275 {ev_vector, "color"},
276 {ev_vector, "colormod"},
277 {ev_vector, "cursor_screen"},
278 {ev_vector, "cursor_trace_endpos"},
279 {ev_vector, "cursor_trace_start"},
280 {ev_vector, "movement"},
281 {ev_vector, "punchvector"},
286 //============================================================================
288 void SV_AreaStats_f(void)
290 World_PrintAreaStats(&sv.world, "server");
300 // init the csqc progs cvars, since they are updated/used by the server code
301 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
302 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
303 extern cvar_t csqc_progcrc;
304 extern cvar_t csqc_progsize;
305 Cvar_RegisterVariable (&csqc_progname);
306 Cvar_RegisterVariable (&csqc_progcrc);
307 Cvar_RegisterVariable (&csqc_progsize);
309 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
310 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
311 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
312 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
314 Cvar_RegisterVariable (&coop);
315 Cvar_RegisterVariable (&deathmatch);
316 Cvar_RegisterVariable (&fraglimit);
317 Cvar_RegisterVariable (&gamecfg);
318 Cvar_RegisterVariable (&noexit);
319 Cvar_RegisterVariable (&nomonsters);
320 Cvar_RegisterVariable (&pausable);
321 Cvar_RegisterVariable (&pr_checkextension);
322 Cvar_RegisterVariable (&samelevel);
323 Cvar_RegisterVariable (&skill);
324 Cvar_RegisterVariable (&slowmo);
325 Cvar_RegisterVariable (&sv_accelerate);
326 Cvar_RegisterVariable (&sv_aim);
327 Cvar_RegisterVariable (&sv_airaccel_qw);
328 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
329 Cvar_RegisterVariable (&sv_airaccelerate);
330 Cvar_RegisterVariable (&sv_allowdownloads);
331 Cvar_RegisterVariable (&sv_allowdownloads_archive);
332 Cvar_RegisterVariable (&sv_allowdownloads_config);
333 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
334 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
335 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
336 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
337 Cvar_RegisterVariable (&sv_clmovement_enable);
338 Cvar_RegisterVariable (&sv_clmovement_minping);
339 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
340 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
341 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
342 Cvar_RegisterVariable (&sv_cullentities_pvs);
343 Cvar_RegisterVariable (&sv_cullentities_stats);
344 Cvar_RegisterVariable (&sv_cullentities_trace);
345 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
346 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
347 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
348 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
349 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
350 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
351 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
352 Cvar_RegisterVariable (&sv_debugmove);
353 Cvar_RegisterVariable (&sv_echobprint);
354 Cvar_RegisterVariable (&sv_edgefriction);
355 Cvar_RegisterVariable (&sv_entpatch);
356 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
357 Cvar_RegisterVariable (&sv_freezenonclients);
358 Cvar_RegisterVariable (&sv_friction);
359 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
360 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
361 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
362 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
363 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
364 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
365 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
366 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
367 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
368 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
369 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
370 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
371 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
372 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
373 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
374 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
375 Cvar_RegisterVariable (&sv_gravity);
376 Cvar_RegisterVariable (&sv_idealpitchscale);
377 Cvar_RegisterVariable (&sv_jumpstep);
378 Cvar_RegisterVariable (&sv_jumpvelocity);
379 Cvar_RegisterVariable (&sv_maxairspeed);
380 Cvar_RegisterVariable (&sv_maxrate);
381 Cvar_RegisterVariable (&sv_maxspeed);
382 Cvar_RegisterVariable (&sv_maxvelocity);
383 Cvar_RegisterVariable (&sv_newflymove);
384 Cvar_RegisterVariable (&sv_nostep);
385 Cvar_RegisterVariable (&sv_playerphysicsqc);
386 Cvar_RegisterVariable (&sv_progs);
387 Cvar_RegisterVariable (&sv_protocolname);
388 Cvar_RegisterVariable (&sv_random_seed);
389 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
390 Cvar_RegisterVariable (&sv_sound_land);
391 Cvar_RegisterVariable (&sv_sound_watersplash);
392 Cvar_RegisterVariable (&sv_stepheight);
393 Cvar_RegisterVariable (&sv_stopspeed);
394 Cvar_RegisterVariable (&sv_wallfriction);
395 Cvar_RegisterVariable (&sv_wateraccelerate);
396 Cvar_RegisterVariable (&sv_waterfriction);
397 Cvar_RegisterVariable (&sys_ticrate);
398 Cvar_RegisterVariable (&teamplay);
399 Cvar_RegisterVariable (&timelimit);
401 Cvar_RegisterVariable (&saved1);
402 Cvar_RegisterVariable (&saved2);
403 Cvar_RegisterVariable (&saved3);
404 Cvar_RegisterVariable (&saved4);
405 Cvar_RegisterVariable (&savedgamecfg);
406 Cvar_RegisterVariable (&scratch1);
407 Cvar_RegisterVariable (&scratch2);
408 Cvar_RegisterVariable (&scratch3);
409 Cvar_RegisterVariable (&scratch4);
410 Cvar_RegisterVariable (&temp1);
412 // LordHavoc: Nehahra uses these to pass data around cutscene demos
413 if (gamemode == GAME_NEHAHRA)
415 Cvar_RegisterVariable (&nehx00);
416 Cvar_RegisterVariable (&nehx01);
417 Cvar_RegisterVariable (&nehx02);
418 Cvar_RegisterVariable (&nehx03);
419 Cvar_RegisterVariable (&nehx04);
420 Cvar_RegisterVariable (&nehx05);
421 Cvar_RegisterVariable (&nehx06);
422 Cvar_RegisterVariable (&nehx07);
423 Cvar_RegisterVariable (&nehx08);
424 Cvar_RegisterVariable (&nehx09);
425 Cvar_RegisterVariable (&nehx10);
426 Cvar_RegisterVariable (&nehx11);
427 Cvar_RegisterVariable (&nehx12);
428 Cvar_RegisterVariable (&nehx13);
429 Cvar_RegisterVariable (&nehx14);
430 Cvar_RegisterVariable (&nehx15);
431 Cvar_RegisterVariable (&nehx16);
432 Cvar_RegisterVariable (&nehx17);
433 Cvar_RegisterVariable (&nehx18);
434 Cvar_RegisterVariable (&nehx19);
436 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
438 Cvar_RegisterVariable (&sv_autodemo_perclient);
439 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
441 // any special defaults for gamemodes go here
442 if (gamemode == GAME_HIPNOTIC)
444 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
445 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
446 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
447 Cvar_SetValueQuick (&sys_ticrate, 0.02);
449 if (gamemode == GAME_ROGUE)
451 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
452 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
455 sv_mempool = Mem_AllocPool("server", 0, NULL);
458 static void SV_SaveEntFile_f(void)
460 char basename[MAX_QPATH];
461 if (!sv.active || !sv.worldmodel)
463 Con_Print("Not running a server\n");
466 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
467 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
472 =============================================================================
476 =============================================================================
483 Make sure the event gets sent to all clients
486 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
490 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
492 MSG_WriteByte (&sv.datagram, svc_particle);
493 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
494 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
495 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
496 for (i=0 ; i<3 ; i++)
497 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
498 MSG_WriteByte (&sv.datagram, count);
499 MSG_WriteByte (&sv.datagram, color);
500 SV_FlushBroadcastMessages();
507 Make sure the event gets sent to all clients
510 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
512 if (modelindex >= 256 || startframe >= 256)
514 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
516 MSG_WriteByte (&sv.datagram, svc_effect2);
517 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
518 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
519 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
520 MSG_WriteShort (&sv.datagram, modelindex);
521 MSG_WriteShort (&sv.datagram, startframe);
522 MSG_WriteByte (&sv.datagram, framecount);
523 MSG_WriteByte (&sv.datagram, framerate);
527 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
529 MSG_WriteByte (&sv.datagram, svc_effect);
530 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
531 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
532 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
533 MSG_WriteByte (&sv.datagram, modelindex);
534 MSG_WriteByte (&sv.datagram, startframe);
535 MSG_WriteByte (&sv.datagram, framecount);
536 MSG_WriteByte (&sv.datagram, framerate);
538 SV_FlushBroadcastMessages();
545 Each entity can have eight independant sound sources, like voice,
548 Channel 0 is an auto-allocate channel, the others override anything
549 already running on that entity/channel pair.
551 An attenuation of 0 will play full volume everywhere in the level.
552 Larger attenuations will drop off. (max 4 attenuation)
556 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
558 int sound_num, field_mask, i, ent;
560 if (volume < 0 || volume > 255)
562 Con_Printf ("SV_StartSound: volume = %i\n", volume);
566 if (attenuation < 0 || attenuation > 4)
568 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
572 if (channel < 0 || channel > 7)
574 Con_Printf ("SV_StartSound: channel = %i\n", channel);
578 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
581 // find precache number for sound
582 sound_num = SV_SoundIndex(sample, 1);
586 ent = PRVM_NUM_FOR_EDICT(entity);
589 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
590 field_mask |= SND_VOLUME;
591 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
592 field_mask |= SND_ATTENUATION;
594 field_mask |= SND_LARGEENTITY;
595 if (sound_num >= 256 || channel >= 8)
596 field_mask |= SND_LARGESOUND;
598 // directed messages go only to the entity they are targeted on
599 MSG_WriteByte (&sv.datagram, svc_sound);
600 MSG_WriteByte (&sv.datagram, field_mask);
601 if (field_mask & SND_VOLUME)
602 MSG_WriteByte (&sv.datagram, volume);
603 if (field_mask & SND_ATTENUATION)
604 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
605 if (field_mask & SND_LARGEENTITY)
607 MSG_WriteShort (&sv.datagram, ent);
608 MSG_WriteByte (&sv.datagram, channel);
611 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
612 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
613 MSG_WriteShort (&sv.datagram, sound_num);
615 MSG_WriteByte (&sv.datagram, sound_num);
616 for (i = 0;i < 3;i++)
617 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
618 SV_FlushBroadcastMessages();
625 Nearly the same logic as SV_StartSound, except an origin
626 instead of an entity is provided and channel is omitted.
628 The entity sent to the client is 0 (world) and the channel
629 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
630 function, therefore the check for it is omitted.
634 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
636 int sound_num, field_mask, i;
638 if (volume < 0 || volume > 255)
640 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
644 if (attenuation < 0 || attenuation > 4)
646 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
650 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
653 // find precache number for sound
654 sound_num = SV_SoundIndex(sample, 1);
659 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
660 field_mask |= SND_VOLUME;
661 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
662 field_mask |= SND_ATTENUATION;
663 if (sound_num >= 256)
664 field_mask |= SND_LARGESOUND;
666 // directed messages go only to the entity they are targeted on
667 MSG_WriteByte (&sv.datagram, svc_sound);
668 MSG_WriteByte (&sv.datagram, field_mask);
669 if (field_mask & SND_VOLUME)
670 MSG_WriteByte (&sv.datagram, volume);
671 if (field_mask & SND_ATTENUATION)
672 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
673 // Always write entnum 0 for the world entity
674 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
675 if (field_mask & SND_LARGESOUND)
676 MSG_WriteShort (&sv.datagram, sound_num);
678 MSG_WriteByte (&sv.datagram, sound_num);
679 for (i = 0;i < 3;i++)
680 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
681 SV_FlushBroadcastMessages();
685 ==============================================================================
689 ==============================================================================
696 Sends the first message from the server to a connected client.
697 This will be sent on the initial connection and upon each server load.
700 void SV_SendServerinfo (client_t *client)
705 // we know that this client has a netconnection and thus is not a bot
707 // edicts get reallocated on level changes, so we need to update it here
708 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
710 // clear cached stuff that depends on the level
711 client->weaponmodel[0] = 0;
712 client->weaponmodelindex = 0;
714 // LordHavoc: clear entityframe tracking
715 client->latestframenum = 0;
717 // initialize the movetime, so a speedhack can't make use of the time before this client joined
718 client->cmd.time = sv.time;
720 if (client->entitydatabase)
721 EntityFrame_FreeDatabase(client->entitydatabase);
722 if (client->entitydatabase4)
723 EntityFrame4_FreeDatabase(client->entitydatabase4);
724 if (client->entitydatabase5)
725 EntityFrame5_FreeDatabase(client->entitydatabase5);
727 memset(client->stats, 0, sizeof(client->stats));
728 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
730 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
732 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
733 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
734 else if (sv.protocol == PROTOCOL_DARKPLACES4)
735 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
737 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
740 // reset csqc entity versions
741 for (i = 0;i < prog->max_edicts;i++)
743 client->csqcentityscope[i] = 0;
744 client->csqcentitysendflags[i] = 0xFFFFFF;
745 client->csqcentityglobalhistory[i] = 0;
747 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
749 client->csqcentityframehistory[i].num = 0;
750 client->csqcentityframehistory[i].framenum = -1;
752 client->csqcnumedicts = 0;
753 client->csqcentityframehistory_next = 0;
755 SZ_Clear (&client->netconnection->message);
756 MSG_WriteByte (&client->netconnection->message, svc_print);
757 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
758 MSG_WriteString (&client->netconnection->message,message);
760 SV_StopDemoRecording(client); // to split up demos into different files
761 if(sv_autodemo_perclient.integer && client->netconnection)
763 char demofile[MAX_OSPATH];
764 char levelname[MAX_QPATH];
765 char ipaddress[MAX_QPATH];
768 // start a new demo file
769 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
770 if (strrchr(levelname, '.'))
771 *(strrchr(levelname, '.')) = 0;
773 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
774 for(i = 0; ipaddress[i]; ++i)
775 if(!isalnum(ipaddress[i]))
777 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
779 SV_StartDemoRecording(client, demofile, -1);
782 //[515]: init csprogs according to version of svprogs, check the crc, etc.
783 if (sv.csqc_progname[0])
786 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
787 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
788 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
789 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
790 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
791 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
792 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
794 if(client->sv_demo_file != NULL)
797 char buf[NET_MAXMESSAGE];
800 sb.data = (unsigned char *) buf;
801 sb.maxsize = sizeof(buf);
803 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
804 SV_WriteDemoMessage(client, &sb, false);
807 //[515]: init stufftext string (it is sent before svc_serverinfo)
808 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
811 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
812 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
816 //if (sv_allowdownloads.integer)
817 // always send the info that the server supports the protocol, even if downloads are forbidden
818 // only because of that, the CSQC exception can work
820 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
821 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
824 // send at this time so it's guaranteed to get executed at the right time
828 host_client = client;
829 Curl_SendRequirements();
833 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
834 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
835 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
837 if (!coop.integer && deathmatch.integer)
838 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
840 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
842 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
844 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
845 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
846 MSG_WriteByte (&client->netconnection->message, 0);
848 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
849 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
850 MSG_WriteByte (&client->netconnection->message, 0);
853 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
854 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
855 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
858 // store this in clientcamera, too
859 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
860 MSG_WriteByte (&client->netconnection->message, svc_setview);
861 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
863 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
864 MSG_WriteByte (&client->netconnection->message, 1);
866 client->spawned = false; // need prespawn, spawn, etc
867 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
869 // clear movement info until client enters the new level properly
870 memset(&client->cmd, 0, sizeof(client->cmd));
871 client->movesequence = 0;
872 #ifdef NUM_PING_TIMES
873 for (i = 0;i < NUM_PING_TIMES;i++)
874 client->ping_times[i] = 0;
875 client->num_pings = 0;
879 // allow the client some time to send his keepalives, even if map loading took ages
880 client->netconnection->timeout = realtime + net_connecttimeout.value;
887 Initializes a client_t for a new net connection. This will only be called
888 once for a player each game, not once for each level change.
891 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
895 float spawn_parms[NUM_SPAWN_PARMS];
897 client = svs.clients + clientnum;
899 // set up the client_t
901 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
902 memset (client, 0, sizeof(*client));
903 client->active = true;
904 client->netconnection = netconnection;
906 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
908 strlcpy(client->name, "unconnected", sizeof(client->name));
909 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
910 client->spawned = false;
911 client->edict = PRVM_EDICT_NUM(clientnum+1);
912 if (client->netconnection)
913 client->netconnection->message.allowoverflow = true; // we can catch it
914 // prepare the unreliable message buffer
915 client->unreliablemsg.data = client->unreliablemsg_data;
916 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
917 // updated by receiving "rate" command from client, this is also the default if not using a DP client
918 client->rate = 1000000000;
919 // no limits for local player
920 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
921 client->rate = 1000000000;
922 client->connecttime = realtime;
925 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
928 // call the progs to get default spawn parms for the new client
929 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
930 prog->globals.server->self = 0;
931 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
932 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
933 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
935 // set up the entity for this client (including .colormap, .team, etc)
936 PRVM_ED_ClearEdict(client->edict);
939 // don't call SendServerinfo for a fresh botclient because its fields have
940 // not been set up by the qc yet
941 if (client->netconnection)
942 SV_SendServerinfo (client);
944 client->spawned = true;
949 ===============================================================================
953 ===============================================================================
957 =============================================================================
959 The PVS must include a small area around the client to allow head bobbing
960 or other small motion on the client side. Otherwise, a bob might cause an
961 entity that should be visible to not show up, especially when the bob
964 =============================================================================
967 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
970 unsigned int sendflags;
971 unsigned int version;
972 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
973 unsigned int customizeentityforclient;
975 vec3_t cullmins, cullmaxs;
977 prvm_eval_t *val, *val2;
979 // this 2 billion unit check is actually to detect NAN origins
980 // (we really don't want to send those)
981 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
984 // EF_NODRAW prevents sending for any reason except for your own
985 // client, so we must keep all clients in this superset
986 effects = (unsigned)ent->fields.server->effects;
988 // we can omit invisible entities with no effects that are not clients
989 // LordHavoc: this could kill tags attached to an invisible entity, I
990 // just hope we never have to support that case
991 i = (int)ent->fields.server->modelindex;
992 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
995 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
996 glowsize = (unsigned char)bound(0, i, 255);
997 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
998 flags |= RENDER_GLOWTRAIL;
999 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1000 flags |= RENDER_VIEWMODEL;
1002 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1003 light[0] = (unsigned short)bound(0, f, 65535);
1004 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1005 light[1] = (unsigned short)bound(0, f, 65535);
1006 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1007 light[2] = (unsigned short)bound(0, f, 65535);
1008 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1009 light[3] = (unsigned short)bound(0, f, 65535);
1010 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1011 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1013 if (gamemode == GAME_TENEBRAE)
1015 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1019 lightpflags |= PFLAGS_FULLDYNAMIC;
1021 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1025 light[0] = (int)(0.2*256);
1026 light[1] = (int)(1.0*256);
1027 light[2] = (int)(0.2*256);
1029 lightpflags |= PFLAGS_FULLDYNAMIC;
1033 specialvisibilityradius = 0;
1034 if (lightpflags & PFLAGS_FULLDYNAMIC)
1035 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1037 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1038 if (flags & RENDER_GLOWTRAIL)
1039 specialvisibilityradius = max(specialvisibilityradius, 100);
1040 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1042 if (effects & EF_BRIGHTFIELD)
1043 specialvisibilityradius = max(specialvisibilityradius, 80);
1044 if (effects & EF_MUZZLEFLASH)
1045 specialvisibilityradius = max(specialvisibilityradius, 100);
1046 if (effects & EF_BRIGHTLIGHT)
1047 specialvisibilityradius = max(specialvisibilityradius, 400);
1048 if (effects & EF_DIMLIGHT)
1049 specialvisibilityradius = max(specialvisibilityradius, 200);
1050 if (effects & EF_RED)
1051 specialvisibilityradius = max(specialvisibilityradius, 200);
1052 if (effects & EF_BLUE)
1053 specialvisibilityradius = max(specialvisibilityradius, 200);
1054 if (effects & EF_FLAME)
1055 specialvisibilityradius = max(specialvisibilityradius, 250);
1056 if (effects & EF_STARDUST)
1057 specialvisibilityradius = max(specialvisibilityradius, 100);
1060 // early culling checks
1061 // (final culling is done by SV_MarkWriteEntityStateToClient)
1062 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1063 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1068 cs->number = enumber;
1069 VectorCopy(ent->fields.server->origin, cs->origin);
1070 VectorCopy(ent->fields.server->angles, cs->angles);
1072 cs->effects = effects;
1073 cs->colormap = (unsigned)ent->fields.server->colormap;
1074 cs->modelindex = modelindex;
1075 cs->skin = (unsigned)ent->fields.server->skin;
1076 cs->frame = (unsigned)ent->fields.server->frame;
1077 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1078 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1079 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1080 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1081 cs->customizeentityforclient = customizeentityforclient;
1082 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1083 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1084 cs->glowsize = glowsize;
1086 // don't need to init cs->colormod because the defaultstate did that for us
1087 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1088 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1089 if (val->vector[0] || val->vector[1] || val->vector[2])
1091 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1092 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1093 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1096 cs->modelindex = modelindex;
1099 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1103 cs->alpha = (unsigned char)bound(0, i, 255);
1106 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1110 cs->alpha = (unsigned char)bound(0, i, 255);
1114 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1118 cs->scale = (unsigned char)bound(0, i, 255);
1121 cs->glowcolor = 254;
1122 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1124 cs->glowcolor = (int)f;
1126 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1127 cs->effects |= EF_FULLBRIGHT;
1129 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1130 if (val && val->_float)
1131 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1133 if (ent->fields.server->movetype == MOVETYPE_STEP)
1134 cs->flags |= RENDER_STEP;
1135 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1136 cs->flags |= RENDER_LOWPRECISION;
1137 if (ent->fields.server->colormap >= 1024)
1138 cs->flags |= RENDER_COLORMAPPED;
1139 if (cs->viewmodelforclient)
1140 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1142 cs->light[0] = light[0];
1143 cs->light[1] = light[1];
1144 cs->light[2] = light[2];
1145 cs->light[3] = light[3];
1146 cs->lightstyle = lightstyle;
1147 cs->lightpflags = lightpflags;
1149 cs->specialvisibilityradius = specialvisibilityradius;
1151 // calculate the visible box of this entity (don't use the physics box
1152 // as that is often smaller than a model, and would not count
1153 // specialvisibilityradius)
1154 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1156 float scale = cs->scale * (1.0f / 16.0f);
1157 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1159 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1160 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1162 else if (cs->angles[1])
1164 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1165 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1169 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1170 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1175 // if there is no model (or it could not be loaded), use the physics box
1176 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1177 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1179 if (specialvisibilityradius)
1181 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1182 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1183 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1184 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1185 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1186 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1189 // calculate center of bbox for network prioritization purposes
1190 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1192 // if culling box has moved, update pvs cluster links
1193 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1195 VectorCopy(cullmins, ent->priv.server->cullmins);
1196 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1197 // a value of -1 for pvs_numclusters indicates that the links are not
1198 // cached, and should be re-tested each time, this is the case if the
1199 // culling box touches too many pvs clusters to store, or if the world
1200 // model does not support FindBoxClusters
1201 ent->priv.server->pvs_numclusters = -1;
1202 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1204 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1205 if (i <= MAX_ENTITYCLUSTERS)
1206 ent->priv.server->pvs_numclusters = i;
1210 // we need to do some csqc entity upkeep here
1211 // get self.SendFlags and clear them
1212 // (to let the QC know that they've been read)
1213 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1216 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1217 sendflags = (unsigned int)val->_float;
1219 // legacy self.Version system
1220 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1223 version = (unsigned int)val2->_float;
1224 if (sv.csqcentityversion[enumber] != version)
1225 sendflags = 0xFFFFFF;
1226 sv.csqcentityversion[enumber] = version;
1228 // move sendflags into the per-client sendflags
1230 for (i = 0;i < svs.maxclients;i++)
1231 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1237 void SV_PrepareEntitiesForSending(void)
1241 // send all entities that touch the pvs
1242 sv.numsendentities = 0;
1243 sv.sendentitiesindex[0] = NULL;
1244 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1245 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1247 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1249 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1250 sv.numsendentities++;
1255 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1260 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1262 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1263 sv.writeentitiestoclient_stats_totalentities++;
1265 if (s->customizeentityforclient)
1267 prog->globals.server->self = s->number;
1268 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1269 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1270 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1274 // never reject player
1275 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1277 // check various rejection conditions
1278 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1280 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1282 if (s->effects & EF_NODRAW)
1284 // LordHavoc: only send entities with a model or important effects
1285 if (!s->modelindex && s->specialvisibilityradius == 0)
1288 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1289 // viewmodels don't have visibility checking
1290 if (s->viewmodelforclient)
1292 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1295 else if (s->tagentity)
1297 // tag attached entities simply check their parent
1298 if (!sv.sendentitiesindex[s->tagentity])
1300 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1301 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1304 // always send world submodels in newer protocols because they don't
1305 // generate much traffic (in old protocols they hog bandwidth)
1306 // but only if sv_cullentities_nevercullbmodels is off
1307 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1309 // entity has survived every check so far, check if visible
1310 ed = PRVM_EDICT_NUM(s->number);
1312 // if not touching a visible leaf
1313 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1315 if (ed->priv.server->pvs_numclusters < 0)
1317 // entity too big for clusters list
1318 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1320 sv.writeentitiestoclient_stats_culled_pvs++;
1327 // check cached clusters list
1328 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1329 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1331 if (i == ed->priv.server->pvs_numclusters)
1333 sv.writeentitiestoclient_stats_culled_pvs++;
1339 // or not seen by random tracelines
1340 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1343 s->number <= svs.maxclients
1344 ? sv_cullentities_trace_samples_players.integer
1346 s->specialvisibilityradius
1347 ? sv_cullentities_trace_samples_extra.integer
1348 : sv_cullentities_trace_samples.integer;
1349 float enlarge = sv_cullentities_trace_enlarge.value;
1351 qboolean visible = TRUE;
1357 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1358 break; // directly visible from the server's view
1360 if(sv_cullentities_trace_prediction.integer)
1364 // get player velocity
1365 float predtime = bound(0, host_client->ping, 0.2); // / 2
1366 // sorry, no wallhacking by high ping please, and at 200ms
1367 // ping a FPS is annoying to play anyway and a player is
1368 // likely to have changed his direction
1369 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1370 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1372 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1373 break; // directly visible from the predicted view
1377 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1381 // when we get here, we can't see the entity
1387 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1389 s->number <= svs.maxclients
1390 ? sv_cullentities_trace_delay_players.value
1391 : sv_cullentities_trace_delay.value
1393 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1395 sv.writeentitiestoclient_stats_culled_trace++;
1403 // this just marks it for sending
1404 // FIXME: it would be more efficient to send here, but the entity
1405 // compressor isn't that flexible
1406 sv.writeentitiestoclient_stats_visibleentities++;
1407 sv.sententities[s->number] = sv.sententitiesmark;
1410 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1412 qboolean need_empty = false;
1413 int i, numsendstates;
1415 prvm_edict_t *camera;
1417 // if there isn't enough space to accomplish anything, skip it
1418 if (msg->cursize + 25 > maxsize)
1421 sv.writeentitiestoclient_msg = msg;
1422 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1424 sv.writeentitiestoclient_stats_culled_pvs = 0;
1425 sv.writeentitiestoclient_stats_culled_trace = 0;
1426 sv.writeentitiestoclient_stats_visibleentities = 0;
1427 sv.writeentitiestoclient_stats_totalentities = 0;
1429 // find the client's PVS
1430 // the real place being tested from
1431 camera = PRVM_EDICT_NUM( client->clientcamera );
1432 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1433 sv.writeentitiestoclient_pvsbytes = 0;
1434 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1435 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1437 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1439 sv.sententitiesmark++;
1441 for (i = 0;i < sv.numsendentities;i++)
1442 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1445 for (i = 0;i < sv.numsendentities;i++)
1447 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1449 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1450 *s = sv.sendentities[i];
1451 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1452 s->flags |= RENDER_EXTERIORMODEL;
1456 if (sv_cullentities_stats.integer)
1457 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1459 if(client->entitydatabase5)
1460 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
1462 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
1464 if (client->entitydatabase5)
1465 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1466 else if (client->entitydatabase4)
1468 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1469 Protocol_WriteStatsReliable();
1471 else if (client->entitydatabase)
1473 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1474 Protocol_WriteStatsReliable();
1478 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1479 Protocol_WriteStatsReliable();
1489 static void SV_CleanupEnts (void)
1494 ent = PRVM_NEXT_EDICT(prog->edicts);
1495 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1496 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1501 SV_WriteClientdataToMessage
1505 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1509 prvm_edict_t *other;
1515 float *statsf = (float *)stats;
1518 // send a damage message
1520 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1522 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1523 MSG_WriteByte (msg, svc_damage);
1524 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1525 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1526 for (i=0 ; i<3 ; i++)
1527 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1529 ent->fields.server->dmg_take = 0;
1530 ent->fields.server->dmg_save = 0;
1534 // send the current viewpos offset from the view entity
1536 SV_SetIdealPitch (); // how much to look up / down ideally
1538 // a fixangle might get lost in a dropped packet. Oh well.
1539 if(ent->fields.server->fixangle)
1541 // angle fixing was requested by global thinking code...
1542 // so store the current angles for later use
1543 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1544 host_client->fixangle_angles_set = TRUE;
1546 // and clear fixangle for the next frame
1547 ent->fields.server->fixangle = 0;
1550 if (host_client->fixangle_angles_set)
1552 MSG_WriteByte (msg, svc_setangle);
1553 for (i=0 ; i < 3 ; i++)
1554 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1555 host_client->fixangle_angles_set = FALSE;
1558 // stuff the sigil bits into the high bits of items for sbar, or else
1560 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1561 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1562 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1564 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1566 VectorClear(punchvector);
1567 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1568 VectorCopy(val->vector, punchvector);
1570 // cache weapon model name and index in client struct to save time
1571 // (this search can be almost 1% of cpu time!)
1572 s = PRVM_GetString(ent->fields.server->weaponmodel);
1573 if (strcmp(s, client->weaponmodel))
1575 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1576 client->weaponmodelindex = SV_ModelIndex(s, 1);
1580 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1581 viewzoom = (int)(val->_float * 255.0f);
1587 if ((int)ent->fields.server->flags & FL_ONGROUND)
1588 bits |= SU_ONGROUND;
1589 if (ent->fields.server->waterlevel >= 2)
1591 if (ent->fields.server->idealpitch)
1592 bits |= SU_IDEALPITCH;
1594 for (i=0 ; i<3 ; i++)
1596 if (ent->fields.server->punchangle[i])
1597 bits |= (SU_PUNCH1<<i);
1598 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1600 bits |= (SU_PUNCHVEC1<<i);
1601 if (ent->fields.server->velocity[i])
1602 bits |= (SU_VELOCITY1<<i);
1605 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1606 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1607 stats[STAT_ITEMS] = items;
1608 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1609 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1610 stats[STAT_WEAPON] = client->weaponmodelindex;
1611 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1612 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1613 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1614 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1615 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1616 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1617 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1618 stats[STAT_VIEWZOOM] = viewzoom;
1619 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1620 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1621 // the QC bumps these itself by sending svc_'s, so we have to keep them
1622 // zero or they'll be corrected by the engine
1623 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1624 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1626 // movement settings for prediction
1627 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1628 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1629 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1630 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1631 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1632 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1633 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1634 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1635 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1636 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1637 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1638 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1639 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1640 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1641 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1642 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1643 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1644 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1645 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1646 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1647 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1648 statsf[STAT_TIMELIMIT] = timelimit.value;
1650 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1652 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1654 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1655 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1657 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1658 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1659 if (viewzoom != 255)
1660 bits |= SU_VIEWZOOM;
1665 if (bits >= 16777216)
1669 MSG_WriteByte (msg, svc_clientdata);
1670 MSG_WriteShort (msg, bits);
1671 if (bits & SU_EXTEND1)
1672 MSG_WriteByte(msg, bits >> 16);
1673 if (bits & SU_EXTEND2)
1674 MSG_WriteByte(msg, bits >> 24);
1676 if (bits & SU_VIEWHEIGHT)
1677 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1679 if (bits & SU_IDEALPITCH)
1680 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1682 for (i=0 ; i<3 ; i++)
1684 if (bits & (SU_PUNCH1<<i))
1686 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1687 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1689 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1691 if (bits & (SU_PUNCHVEC1<<i))
1693 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1694 MSG_WriteCoord16i(msg, punchvector[i]);
1696 MSG_WriteCoord32f(msg, punchvector[i]);
1698 if (bits & (SU_VELOCITY1<<i))
1700 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1701 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1703 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1707 if (bits & SU_ITEMS)
1708 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1710 if (sv.protocol == PROTOCOL_DARKPLACES5)
1712 if (bits & SU_WEAPONFRAME)
1713 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1714 if (bits & SU_ARMOR)
1715 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1716 if (bits & SU_WEAPON)
1717 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1718 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1719 MSG_WriteShort (msg, stats[STAT_AMMO]);
1720 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1721 MSG_WriteShort (msg, stats[STAT_NAILS]);
1722 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1723 MSG_WriteShort (msg, stats[STAT_CELLS]);
1724 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1725 if (bits & SU_VIEWZOOM)
1726 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1728 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1730 if (bits & SU_WEAPONFRAME)
1731 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1732 if (bits & SU_ARMOR)
1733 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1734 if (bits & SU_WEAPON)
1736 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1737 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1739 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1741 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1742 MSG_WriteByte (msg, stats[STAT_AMMO]);
1743 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1744 MSG_WriteByte (msg, stats[STAT_NAILS]);
1745 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1746 MSG_WriteByte (msg, stats[STAT_CELLS]);
1747 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1749 for (i = 0;i < 32;i++)
1750 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1752 MSG_WriteByte (msg, i);
1755 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1756 if (bits & SU_VIEWZOOM)
1758 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1759 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1761 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1766 void SV_FlushBroadcastMessages(void)
1770 if (sv.datagram.cursize <= 0)
1772 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1774 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1776 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1777 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1779 SZ_Clear(&sv.datagram);
1782 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1784 // scan the splitpoints to find out how many we can fit in
1785 int numsegments, j, split;
1786 if (!client->unreliablemsg_splitpoints)
1788 // always accept the first one if it's within 1024 bytes, this ensures
1789 // that very big datagrams which are over the rate limit still get
1790 // through, just to keep it working
1791 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1792 if (maxsize < 1024 && j > maxsize && j <= 1024)
1798 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1799 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1801 if (numsegments > 0)
1803 // some will fit, so add the ones that will fit
1804 split = client->unreliablemsg_splitpoint[numsegments-1];
1805 // note this discards ones that were accepted by the segments scan but
1806 // can not fit, such as a really huge first one that will never ever
1807 // fit in a packet...
1808 if (msg->cursize + split <= maxsize)
1809 SZ_Write(msg, client->unreliablemsg.data, split);
1810 // remove the part we sent, keeping any remaining data
1811 client->unreliablemsg.cursize -= split;
1812 if (client->unreliablemsg.cursize > 0)
1813 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1814 // adjust remaining splitpoints
1815 client->unreliablemsg_splitpoints -= numsegments;
1816 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1817 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1822 =======================
1823 SV_SendClientDatagram
1824 =======================
1826 static void SV_SendClientDatagram (client_t *client)
1828 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1830 int stats[MAX_CL_STATS];
1831 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1833 // obey rate limit by limiting packet frequency if the packet size
1835 // (usually this is caused by reliable messages)
1836 if (!NetConn_CanSend(client->netconnection))
1839 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1840 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1841 if (sv_maxrate.integer != maxrate)
1842 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1844 // clientrate determines the 'cleartime' of a packet
1845 // (how long to wait before sending another, based on this packet's size)
1846 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1848 switch (sv.protocol)
1850 case PROTOCOL_QUAKE:
1851 case PROTOCOL_QUAKEDP:
1852 case PROTOCOL_NEHAHRAMOVIE:
1853 case PROTOCOL_NEHAHRABJP:
1854 case PROTOCOL_NEHAHRABJP2:
1855 case PROTOCOL_NEHAHRABJP3:
1856 case PROTOCOL_QUAKEWORLD:
1857 // no packet size limit support on Quake protocols because it just
1858 // causes missing entities/effects
1859 // packets are simply sent less often to obey the rate limit
1863 case PROTOCOL_DARKPLACES1:
1864 case PROTOCOL_DARKPLACES2:
1865 case PROTOCOL_DARKPLACES3:
1866 case PROTOCOL_DARKPLACES4:
1867 // no packet size limit support on DP1-4 protocols because they kick
1868 // the client off if they overflow, and miss effects
1869 // packets are simply sent less often to obey the rate limit
1870 maxsize = sizeof(sv_sendclientdatagram_buf);
1871 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1874 // DP5 and later protocols support packet size limiting which is a
1875 // better method than limiting packet frequency as QW does
1877 // at very low rates (or very small sys_ticrate) the packet size is
1878 // not reduced below 128, but packets may be sent less often
1879 maxsize = (int)(clientrate * sys_ticrate.value);
1880 maxsize = bound(128, maxsize, 1400);
1882 // csqc entities can easily exceed 128 bytes, so disable throttling in
1883 // mods that use csqc (they are likely to use less bandwidth anyway)
1884 if (sv.csqc_progsize > 0)
1889 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1891 // for good singleplayer, send huge packets
1892 maxsize = sizeof(sv_sendclientdatagram_buf);
1893 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1894 // never limit frequency in singleplayer
1895 clientrate = 1000000000;
1898 // while downloading, limit entity updates to half the packet
1899 // (any leftover space will be used for downloading)
1900 if (host_client->download_file)
1903 msg.data = sv_sendclientdatagram_buf;
1904 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1906 msg.allowoverflow = false;
1908 if (host_client->spawned)
1910 // the player is in the game
1911 MSG_WriteByte (&msg, svc_time);
1912 MSG_WriteFloat (&msg, sv.time);
1914 // add the client specific data to the datagram
1915 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1916 // now update the stats[] array using any registered custom fields
1917 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1918 // set host_client->statsdeltabits
1919 Protocol_UpdateClientStats (stats);
1921 // add as many queued unreliable messages (effects) as we can fit
1922 // limit effects to half of the remaining space
1923 if (client->unreliablemsg.cursize)
1924 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1926 // now write as many entities as we can fit, and also sends stats
1927 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1929 else if (realtime > client->keepalivetime)
1931 // the player isn't totally in the game yet
1932 // send small keepalive messages if too much time has passed
1933 // (may also be sending downloads)
1934 client->keepalivetime = realtime + 5;
1935 MSG_WriteChar (&msg, svc_nop);
1938 // if a download is active, see if there is room to fit some download data
1940 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1941 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1943 fs_offset_t downloadstart;
1944 unsigned char data[1400];
1945 downloadstart = FS_Tell(host_client->download_file);
1946 downloadsize = min(downloadsize, (int)sizeof(data));
1947 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1948 // note this sends empty messages if at the end of the file, which is
1949 // necessary to keep the packet loss logic working
1950 // (the last blocks may be lost and need to be re-sent, and that will
1951 // only occur if the client acks the empty end messages, revealing
1952 // a gap in the download progress, causing the last blocks to be
1954 MSG_WriteChar (&msg, svc_downloaddata);
1955 MSG_WriteLong (&msg, downloadstart);
1956 MSG_WriteShort (&msg, downloadsize);
1957 if (downloadsize > 0)
1958 SZ_Write (&msg, data, downloadsize);
1961 // reliable only if none is in progress
1962 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1963 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1965 SV_WriteDemoMessage(client, &msg, false);
1967 // send the datagram
1968 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1969 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1970 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1974 =======================
1975 SV_UpdateToReliableMessages
1976 =======================
1978 static void SV_UpdateToReliableMessages (void)
1987 // check for changes to be sent over the reliable streams
1988 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1990 // update the host_client fields we care about according to the entity fields
1991 host_client->edict = PRVM_EDICT_NUM(i+1);
1994 name = PRVM_GetString(host_client->edict->fields.server->netname);
1997 // always point the string back at host_client->name to keep it safe
1998 strlcpy (host_client->name, name, sizeof (host_client->name));
1999 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2000 if (strcmp(host_client->old_name, host_client->name))
2002 if (host_client->spawned)
2003 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2004 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2005 // send notification to all clients
2006 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2007 MSG_WriteByte (&sv.reliable_datagram, i);
2008 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2009 SV_WriteNetnameIntoDemo(host_client);
2012 // DP_SV_CLIENTCOLORS
2013 // this is always found (since it's added by the progs loader)
2014 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2015 host_client->colors = (int)val->_float;
2016 if (host_client->old_colors != host_client->colors)
2018 host_client->old_colors = host_client->colors;
2019 // send notification to all clients
2020 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2021 MSG_WriteByte (&sv.reliable_datagram, i);
2022 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2025 // NEXUIZ_PLAYERMODEL
2026 if( prog->fieldoffsets.playermodel >= 0 ) {
2027 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2030 // always point the string back at host_client->name to keep it safe
2031 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2032 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2035 // NEXUIZ_PLAYERSKIN
2036 if( prog->fieldoffsets.playerskin >= 0 ) {
2037 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2040 // always point the string back at host_client->name to keep it safe
2041 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2042 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2045 // TODO: add an extension name for this [1/17/2008 Black]
2046 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2047 int oldclientcamera = host_client->clientcamera;
2048 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2049 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2051 host_client->clientcamera = val->edict;
2054 if( oldclientcamera != host_client->clientcamera ) {
2055 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2056 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2061 host_client->frags = (int)host_client->edict->fields.server->frags;
2062 if(gamemode == GAME_NEXUIZ)
2063 if(!host_client->spawned && host_client->netconnection)
2064 host_client->frags = -666;
2065 if (host_client->old_frags != host_client->frags)
2067 host_client->old_frags = host_client->frags;
2068 // send notification to all clients
2069 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2070 MSG_WriteByte (&sv.reliable_datagram, i);
2071 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2075 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2076 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2077 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2079 SZ_Clear (&sv.reliable_datagram);
2084 =======================
2085 SV_SendClientMessages
2086 =======================
2088 void SV_SendClientMessages (void)
2090 int i, prepared = false;
2092 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2093 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2095 SV_FlushBroadcastMessages();
2097 // update frags, names, etc
2098 SV_UpdateToReliableMessages();
2100 // build individual updates
2101 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2103 if (!host_client->active)
2105 if (!host_client->netconnection)
2108 if (host_client->netconnection->message.overflowed)
2110 SV_DropClient (true); // if the message couldn't send, kick off
2117 // only prepare entities once per frame
2118 SV_PrepareEntitiesForSending();
2120 SV_SendClientDatagram (host_client);
2123 // clear muzzle flashes
2127 static void SV_StartDownload_f(void)
2129 if (host_client->download_file)
2130 host_client->download_started = true;
2134 * Compression extension negotiation:
2137 * cl_serverextension_download 2
2140 * download <filename> <list of zero or more suppported compressions in order of preference>
2142 * download maps/map1.bsp lzo deflate huffman
2145 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2147 * cl_downloadbegin 123456 maps/map1.bsp deflate
2149 * The server may choose not to compress the file by sending no compression name, like:
2150 * cl_downloadbegin 345678 maps/map1.bsp
2152 * NOTE: the "download" command may only specify compression algorithms if
2153 * cl_serverextension_download is 2!
2154 * If cl_serverextension_download has a different value, the client must
2155 * assume this extension is not supported!
2158 static void Download_CheckExtensions(void)
2161 int argc = Cmd_Argc();
2163 // first reset them all
2164 host_client->download_deflate = false;
2166 for(i = 2; i < argc; ++i)
2168 if(!strcmp(Cmd_Argv(i), "deflate"))
2170 host_client->download_deflate = true;
2176 static void SV_Download_f(void)
2178 const char *whichpack, *whichpack2, *extension;
2179 qboolean is_csqc; // so we need to check only once
2183 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2184 SV_ClientPrintf(" supported extensions: deflate\n");
2188 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2190 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2194 if (host_client->download_file)
2196 // at this point we'll assume the previous download should be aborted
2197 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2198 Host_ClientCommands("\nstopdownload\n");
2200 // close the file and reset variables
2201 FS_Close(host_client->download_file);
2202 host_client->download_file = NULL;
2203 host_client->download_name[0] = 0;
2204 host_client->download_expectedposition = 0;
2205 host_client->download_started = false;
2208 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2210 if (!sv_allowdownloads.integer && !is_csqc)
2212 SV_ClientPrintf("Downloads are disabled on this server\n");
2213 Host_ClientCommands("\nstopdownload\n");
2217 Download_CheckExtensions();
2219 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2220 extension = FS_FileExtension(host_client->download_name);
2222 // host_client is asking to download a specified file
2223 if (developer.integer >= 100)
2224 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2228 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2229 extensions[0] = '\0';
2231 if(host_client->download_deflate)
2232 strlcat(extensions, " deflate", sizeof(extensions));
2234 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2236 if(host_client->download_deflate)
2237 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2239 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2241 // no, no space is needed between %s and %s :P
2242 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2244 host_client->download_expectedposition = 0;
2245 host_client->download_started = false;
2246 host_client->sendsignon = true; // make sure this message is sent
2250 if (!FS_FileExists(host_client->download_name))
2252 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2253 Host_ClientCommands("\nstopdownload\n");
2257 // check if the user is trying to download part of registered Quake(r)
2258 whichpack = FS_WhichPack(host_client->download_name);
2259 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2260 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2262 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2263 Host_ClientCommands("\nstopdownload\n");
2267 // check if the server has forbidden archive downloads entirely
2268 if (!sv_allowdownloads_inarchive.integer)
2270 whichpack = FS_WhichPack(host_client->download_name);
2273 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2274 Host_ClientCommands("\nstopdownload\n");
2279 if (!sv_allowdownloads_config.integer)
2281 if (!strcasecmp(extension, "cfg"))
2283 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2284 Host_ClientCommands("\nstopdownload\n");
2289 if (!sv_allowdownloads_dlcache.integer)
2291 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2293 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2294 Host_ClientCommands("\nstopdownload\n");
2299 if (!sv_allowdownloads_archive.integer)
2301 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2303 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2304 Host_ClientCommands("\nstopdownload\n");
2309 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2310 if (!host_client->download_file)
2312 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2313 Host_ClientCommands("\nstopdownload\n");
2317 if (FS_FileSize(host_client->download_file) > 1<<30)
2319 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2320 Host_ClientCommands("\nstopdownload\n");
2321 FS_Close(host_client->download_file);
2322 host_client->download_file = NULL;
2326 if (FS_FileSize(host_client->download_file) < 0)
2328 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2329 Host_ClientCommands("\nstopdownload\n");
2330 FS_Close(host_client->download_file);
2331 host_client->download_file = NULL;
2335 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2338 * we can only do this if we would actually deflate on the fly
2339 * which we do not (yet)!
2341 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2342 extensions[0] = '\0';
2344 if(host_client->download_deflate)
2345 strlcat(extensions, " deflate", sizeof(extensions));
2347 // no, no space is needed between %s and %s :P
2348 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2351 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2353 host_client->download_expectedposition = 0;
2354 host_client->download_started = false;
2355 host_client->sendsignon = true; // make sure this message is sent
2357 // the rest of the download process is handled in SV_SendClientDatagram
2358 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2360 // no svc_downloaddata messages will be sent until sv_startdownload is
2361 // sent by the client
2365 ==============================================================================
2369 ==============================================================================
2378 int SV_ModelIndex(const char *s, int precachemode)
2380 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2381 char filename[MAX_QPATH];
2385 //if (precachemode == 2)
2387 strlcpy(filename, s, sizeof(filename));
2388 for (i = 2;i < limit;i++)
2390 if (!sv.model_precache[i][0])
2394 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2396 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2399 if (precachemode == 1)
2400 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2401 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2402 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2403 if (sv.state != ss_loading)
2405 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2406 MSG_WriteShort(&sv.reliable_datagram, i);
2407 MSG_WriteString(&sv.reliable_datagram, filename);
2411 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2414 if (!strcmp(sv.model_precache[i], filename))
2417 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2427 int SV_SoundIndex(const char *s, int precachemode)
2429 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2430 char filename[MAX_QPATH];
2434 //if (precachemode == 2)
2436 strlcpy(filename, s, sizeof(filename));
2437 for (i = 1;i < limit;i++)
2439 if (!sv.sound_precache[i][0])
2443 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2445 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2448 if (precachemode == 1)
2449 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2450 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2451 if (sv.state != ss_loading)
2453 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2454 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2455 MSG_WriteString(&sv.reliable_datagram, filename);
2459 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2462 if (!strcmp(sv.sound_precache[i], filename))
2465 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2471 SV_ParticleEffectIndex
2475 int SV_ParticleEffectIndex(const char *name)
2477 int i, argc, linenumber, effectnameindex;
2478 fs_offset_t filesize;
2479 unsigned char *filedata;
2480 const char *text, *textstart, *textend;
2481 char argv[16][1024];
2482 if (!sv.particleeffectnamesloaded)
2484 sv.particleeffectnamesloaded = true;
2485 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2486 for (i = 0;i < EFFECT_TOTAL;i++)
2487 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2488 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2491 textstart = (const char *)filedata;
2492 textend = (const char *)filedata + filesize;
2494 for (linenumber = 1;;linenumber++)
2499 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2503 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2507 if (com_token[0] == 0)
2508 break; // if the loop exited and it's not a \n, it's EOF
2511 if (!strcmp(argv[0], "effect"))
2515 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2517 if (sv.particleeffectname[effectnameindex][0])
2519 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2524 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2528 // if we run out of names, abort
2529 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2531 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2540 // search for the name
2541 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2542 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2543 return effectnameindex;
2544 // return 0 if we couldn't find it
2554 static void SV_CreateBaseline (void)
2556 int i, entnum, large;
2557 prvm_edict_t *svent;
2559 // LordHavoc: clear *all* states (note just active ones)
2560 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2562 // get the current server version
2563 svent = PRVM_EDICT_NUM(entnum);
2565 // LordHavoc: always clear state values, whether the entity is in use or not
2566 svent->priv.server->baseline = defaultstate;
2568 if (svent->priv.server->free)
2570 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2573 // create entity baseline
2574 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2575 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2576 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2577 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2578 if (entnum > 0 && entnum <= svs.maxclients)
2580 svent->priv.server->baseline.colormap = entnum;
2581 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2585 svent->priv.server->baseline.colormap = 0;
2586 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2590 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2593 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2597 // add to the message
2599 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2601 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2602 MSG_WriteShort (&sv.signon, entnum);
2606 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2607 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2609 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2611 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2612 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2616 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2617 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2619 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2620 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2621 for (i=0 ; i<3 ; i++)
2623 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2624 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2633 Load csprogs.dat and comperss it so it doesn't need to be
2634 reloaded on request.
2637 void SV_Prepare_CSQC(void)
2639 fs_offset_t progsize;
2641 if(svs.csqc_progdata)
2643 Con_DPrintf("Unloading old CSQC data.\n");
2644 Mem_Free(svs.csqc_progdata);
2645 if(svs.csqc_progdata_deflated)
2646 Mem_Free(svs.csqc_progdata_deflated);
2649 svs.csqc_progdata = NULL;
2650 svs.csqc_progdata_deflated = NULL;
2652 Con_Print("Loading csprogs.dat\n");
2654 sv.csqc_progname[0] = 0;
2655 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2659 size_t deflated_size;
2661 sv.csqc_progsize = (int)progsize;
2662 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2663 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2664 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2666 Con_Print("Compressing csprogs.dat\n");
2667 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2668 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2669 svs.csqc_progsize_deflated = (int)deflated_size;
2670 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2671 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2679 Grabs the current state of each client for saving across the
2680 transition to another level
2683 void SV_SaveSpawnparms (void)
2687 svs.serverflags = (int)prog->globals.server->serverflags;
2689 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2691 if (!host_client->active)
2694 // call the progs to get default spawn parms for the new client
2695 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2696 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2697 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2698 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2706 This is called at the start of each level
2710 void SV_SpawnServer (const char *server)
2715 dp_model_t *worldmodel;
2716 char modelname[sizeof(sv.modelname)];
2718 Con_DPrintf("SpawnServer: %s\n", server);
2720 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2722 if (!FS_FileExists(modelname))
2724 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2728 if (cls.state != ca_dedicated)
2730 SCR_BeginLoadingPlaque();
2737 if(prog->funcoffsets.SV_Shutdown)
2739 func_t s = prog->funcoffsets.SV_Shutdown;
2740 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2741 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2746 worldmodel = Mod_ForName(modelname, false, true, true);
2747 if (!worldmodel || !worldmodel->TraceBox)
2749 Con_Printf("Couldn't load map %s\n", modelname);
2753 // let's not have any servers with no name
2754 if (hostname.string[0] == 0)
2755 Cvar_Set ("hostname", "UNNAMED");
2756 scr_centertime_off = 0;
2758 svs.changelevel_issued = false; // now safe to issue another
2760 // make the map a required file for clients
2761 Curl_ClearRequirements();
2762 Curl_RequireFile(modelname);
2765 // tell all connected clients that we are going to a new level
2770 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2772 if (client->netconnection)
2774 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2775 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2782 NetConn_OpenServerPorts(true);
2786 // make cvars consistant
2789 Cvar_SetValue ("deathmatch", 0);
2790 // LordHavoc: it can be useful to have skills outside the range 0-3...
2791 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2792 //Cvar_SetValue ("skill", (float)current_skill);
2793 current_skill = (int)(skill.value + 0.5);
2796 // set up the new server
2798 memset (&sv, 0, sizeof(sv));
2799 // if running a local client, make sure it doesn't try to access the last
2800 // level's data which is no longer valiud
2803 if(*sv_random_seed.string)
2805 srand(sv_random_seed.integer);
2806 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2813 strlcpy (sv.name, server, sizeof (sv.name));
2815 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2816 if (sv.protocol == PROTOCOL_UNKNOWN)
2819 Protocol_Names(buffer, sizeof(buffer));
2820 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2821 sv.protocol = PROTOCOL_QUAKE;
2826 // load progs to get entity field count
2827 //PR_LoadProgs ( sv_progs.string );
2829 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2830 sv.datagram.cursize = 0;
2831 sv.datagram.data = sv.datagram_buf;
2833 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2834 sv.reliable_datagram.cursize = 0;
2835 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2837 sv.signon.maxsize = sizeof(sv.signon_buf);
2838 sv.signon.cursize = 0;
2839 sv.signon.data = sv.signon_buf;
2841 // leave slots at start for clients only
2842 //prog->num_edicts = svs.maxclients+1;
2844 sv.state = ss_loading;
2845 prog->allowworldwrites = true;
2848 prog->globals.server->time = sv.time = 1.0;
2851 worldmodel->used = true;
2853 strlcpy (sv.name, server, sizeof (sv.name));
2854 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2855 sv.worldmodel = worldmodel;
2856 sv.models[1] = sv.worldmodel;
2859 // clear world interaction links
2861 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2863 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2865 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2866 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2867 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2869 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2870 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2874 // load the rest of the entities
2876 // AK possible hack since num_edicts is still 0
2877 ent = PRVM_EDICT_NUM(0);
2878 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2879 ent->priv.server->free = false;
2880 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2881 ent->fields.server->modelindex = 1; // world model
2882 ent->fields.server->solid = SOLID_BSP;
2883 ent->fields.server->movetype = MOVETYPE_PUSH;
2884 VectorCopy(sv.world.mins, ent->fields.server->mins);
2885 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2886 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2887 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2890 prog->globals.server->coop = coop.integer;
2892 prog->globals.server->deathmatch = deathmatch.integer;
2894 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2896 // serverflags are for cross level information (sigils)
2897 prog->globals.server->serverflags = svs.serverflags;
2899 // we need to reset the spawned flag on all connected clients here so that
2900 // their thinks don't run during startup (before PutClientInServer)
2901 // we also need to set up the client entities now
2902 // and we need to set the ->edict pointers to point into the progs edicts
2903 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2905 host_client->spawned = false;
2906 host_client->edict = PRVM_EDICT_NUM(i + 1);
2907 PRVM_ED_ClearEdict(host_client->edict);
2910 // load replacement entity file if found
2911 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2913 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2914 PRVM_ED_LoadFromFile (entities);
2918 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2921 // LordHavoc: clear world angles (to fix e3m3.bsp)
2922 VectorClear(prog->edicts->fields.server->angles);
2924 // all setup is completed, any further precache statements are errors
2925 sv.state = ss_active;
2926 prog->allowworldwrites = false;
2928 // run two frames to allow everything to settle
2929 for (i = 0;i < 2;i++)
2937 // create a baseline for more efficient communications
2938 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2939 SV_CreateBaseline ();
2941 // to prevent network timeouts
2942 realtime = Sys_DoubleTime();
2944 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2945 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2947 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2948 if (!host_client->active)
2950 if (host_client->netconnection)
2951 SV_SendServerinfo(host_client);
2955 // if client is a botclient coming from a level change, we need to
2956 // set up client info that normally requires networking
2958 // copy spawn parms out of the client_t
2959 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2960 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2962 // call the spawn function
2963 host_client->clientconnectcalled = true;
2964 prog->globals.server->time = sv.time;
2965 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2966 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2967 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2968 host_client->spawned = true;
2972 Con_DPrint("Server spawned.\n");
2973 NetConn_Heartbeat (2);
2978 /////////////////////////////////////////////////////
2981 static void SV_VM_CB_BeginIncreaseEdicts(void)
2983 // links don't survive the transition, so unlink everything
2984 World_UnlinkAll(&sv.world);
2987 static void SV_VM_CB_EndIncreaseEdicts(void)
2992 // link every entity except world
2993 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2994 if (!ent->priv.server->free)
2995 SV_LinkEdict(ent, false);
2998 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3000 // LordHavoc: for consistency set these here
3001 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3003 e->priv.server->move = false; // don't move on first frame
3005 if (num >= 0 && num < svs.maxclients)
3008 // set colormap and team on newly created player entity
3009 e->fields.server->colormap = num + 1;
3010 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3011 // set netname/clientcolors back to client values so that
3012 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3014 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3015 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3016 val->_float = svs.clients[num].colors;
3017 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3018 if( prog->fieldoffsets.playermodel >= 0 )
3019 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3020 if( prog->fieldoffsets.playerskin >= 0 )
3021 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3022 // Assign netaddress (IP Address, etc)
3023 if(prog->fieldoffsets.netaddress >= 0)
3024 { // Valid Field; Process
3025 if(svs.clients[num].netconnection != NULL)
3026 {// Valid Address; Assign
3027 // Acquire Readable Address
3028 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3029 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3033 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3038 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3043 World_UnlinkEdict(ed); // unlink from world bsp
3045 ed->fields.server->model = 0;
3046 ed->fields.server->takedamage = 0;
3047 ed->fields.server->modelindex = 0;
3048 ed->fields.server->colormap = 0;
3049 ed->fields.server->skin = 0;
3050 ed->fields.server->frame = 0;
3051 VectorClear(ed->fields.server->origin);
3052 VectorClear(ed->fields.server->angles);
3053 ed->fields.server->nextthink = -1;
3054 ed->fields.server->solid = 0;
3056 // make sure csqc networking is aware of the removed entity
3057 e = PRVM_NUM_FOR_EDICT(ed);
3058 sv.csqcentityversion[e] = 0;
3059 for (i = 0;i < svs.maxclients;i++)
3061 if (svs.clients[i].csqcentityscope[e])
3062 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3063 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3067 static void SV_VM_CB_CountEdicts(void)
3071 int active, models, solid, step;
3073 active = models = solid = step = 0;
3074 for (i=0 ; i<prog->num_edicts ; i++)
3076 ent = PRVM_EDICT_NUM(i);
3077 if (ent->priv.server->free)
3080 if (ent->fields.server->solid)
3082 if (ent->fields.server->model)
3084 if (ent->fields.server->movetype == MOVETYPE_STEP)
3088 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3089 Con_Printf("active :%3i\n", active);
3090 Con_Printf("view :%3i\n", models);
3091 Con_Printf("touch :%3i\n", solid);
3092 Con_Printf("step :%3i\n", step);
3095 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3097 // remove things from different skill levels or deathmatch
3098 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3100 if (deathmatch.integer)
3102 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3107 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3108 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3109 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3117 static void SV_VM_Setup(void)
3120 PRVM_InitProg( PRVM_SERVERPROG );
3122 // allocate the mempools
3123 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3124 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3125 prog->builtins = vm_sv_builtins;
3126 prog->numbuiltins = vm_sv_numbuiltins;
3127 prog->headercrc = PROGHEADER_CRC;
3128 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3129 prog->max_edicts = 512;
3130 if (sv.protocol == PROTOCOL_QUAKE)
3131 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3132 else if (sv.protocol == PROTOCOL_QUAKEDP)
3133 prog->limit_edicts = 2048; // guessing
3134 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3135 prog->limit_edicts = 2048; // guessing!
3136 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3137 prog->limit_edicts = 4096; // guessing!
3139 prog->limit_edicts = MAX_EDICTS;
3140 prog->reserved_edicts = svs.maxclients;
3141 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3142 prog->name = "server";
3143 prog->extensionstring = vm_sv_extensions;
3144 prog->loadintoworld = true;
3146 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3147 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3148 prog->init_edict = SV_VM_CB_InitEdict;
3149 prog->free_edict = SV_VM_CB_FreeEdict;
3150 prog->count_edicts = SV_VM_CB_CountEdicts;
3151 prog->load_edict = SV_VM_CB_LoadEdict;
3152 prog->init_cmd = VM_SV_Cmd_Init;
3153 prog->reset_cmd = VM_SV_Cmd_Reset;
3154 prog->error_cmd = Host_Error;
3156 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3157 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3159 // some mods compiled with scrambling compilers lack certain critical
3160 // global names and field names such as "self" and "time" and "nextthink"
3161 // so we have to set these offsets manually, matching the entvars_t
3162 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3163 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3164 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3165 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3166 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3167 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3168 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3169 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3170 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3171 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3172 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3173 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3174 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3175 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3176 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3177 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3178 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3179 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3180 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3181 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3182 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3183 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3184 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3185 // OP_STATE is always supported on server (due to entvars_t)
3186 prog->flag |= PRVM_OP_STATE;
3188 VM_CustomStats_Clear();//[515]: csqc
3195 void SV_VM_Begin(void)
3198 PRVM_SetProg( PRVM_SERVERPROG );
3200 prog->globals.server->time = (float) sv.time;
3203 void SV_VM_End(void)