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[xonotic/darkplaces.git] / sv_main.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23
24 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
25 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
26 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
27 static cvar_t sv_entpatch = {0, "sv_entpatch", "1"};
28
29 server_t sv;
30 server_static_t svs;
31
32 static char localmodels[MAX_MODELS][5];                 // inline model names for precache
33
34 mempool_t *sv_edicts_mempool = NULL;
35 mempool_t *sv_clients_mempool = NULL;
36
37 //============================================================================
38
39 extern void SV_Phys_Init (void);
40 extern void SV_World_Init (void);
41
42 /*
43 ===============
44 SV_Init
45 ===============
46 */
47 void SV_Init (void)
48 {
49         int i;
50
51         Cvar_RegisterVariable (&sv_maxvelocity);
52         Cvar_RegisterVariable (&sv_gravity);
53         Cvar_RegisterVariable (&sv_friction);
54         Cvar_RegisterVariable (&sv_edgefriction);
55         Cvar_RegisterVariable (&sv_stopspeed);
56         Cvar_RegisterVariable (&sv_maxspeed);
57         Cvar_RegisterVariable (&sv_accelerate);
58         Cvar_RegisterVariable (&sv_idealpitchscale);
59         Cvar_RegisterVariable (&sv_aim);
60         Cvar_RegisterVariable (&sv_nostep);
61         Cvar_RegisterVariable (&sv_deltacompress);
62         Cvar_RegisterVariable (&sv_cullentities_pvs);
63         Cvar_RegisterVariable (&sv_cullentities_trace);
64         Cvar_RegisterVariable (&sv_cullentities_stats);
65         Cvar_RegisterVariable (&sv_entpatch);
66
67         SV_Phys_Init();
68         SV_World_Init();
69
70         for (i = 0;i < MAX_MODELS;i++)
71                 sprintf (localmodels[i], "*%i", i);
72
73         sv_edicts_mempool = Mem_AllocPool("server edicts");
74         sv_clients_mempool = Mem_AllocPool("server clients");
75 }
76
77 /*
78 =============================================================================
79
80 EVENT MESSAGES
81
82 =============================================================================
83 */
84
85 /*
86 ==================
87 SV_StartParticle
88
89 Make sure the event gets sent to all clients
90 ==================
91 */
92 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
93 {
94         int             i, v;
95
96         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
97                 return;
98         MSG_WriteByte (&sv.datagram, svc_particle);
99         MSG_WriteDPCoord (&sv.datagram, org[0]);
100         MSG_WriteDPCoord (&sv.datagram, org[1]);
101         MSG_WriteDPCoord (&sv.datagram, org[2]);
102         for (i=0 ; i<3 ; i++)
103         {
104                 v = dir[i]*16;
105                 if (v > 127)
106                         v = 127;
107                 else if (v < -128)
108                         v = -128;
109                 MSG_WriteChar (&sv.datagram, v);
110         }
111         MSG_WriteByte (&sv.datagram, count);
112         MSG_WriteByte (&sv.datagram, color);
113 }
114
115 /*
116 ==================
117 SV_StartEffect
118
119 Make sure the event gets sent to all clients
120 ==================
121 */
122 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
123 {
124         if (modelindex >= 256 || startframe >= 256)
125         {
126                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
127                         return;
128                 MSG_WriteByte (&sv.datagram, svc_effect2);
129                 MSG_WriteDPCoord (&sv.datagram, org[0]);
130                 MSG_WriteDPCoord (&sv.datagram, org[1]);
131                 MSG_WriteDPCoord (&sv.datagram, org[2]);
132                 MSG_WriteShort (&sv.datagram, modelindex);
133                 MSG_WriteShort (&sv.datagram, startframe);
134                 MSG_WriteByte (&sv.datagram, framecount);
135                 MSG_WriteByte (&sv.datagram, framerate);
136         }
137         else
138         {
139                 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
140                         return;
141                 MSG_WriteByte (&sv.datagram, svc_effect);
142                 MSG_WriteDPCoord (&sv.datagram, org[0]);
143                 MSG_WriteDPCoord (&sv.datagram, org[1]);
144                 MSG_WriteDPCoord (&sv.datagram, org[2]);
145                 MSG_WriteByte (&sv.datagram, modelindex);
146                 MSG_WriteByte (&sv.datagram, startframe);
147                 MSG_WriteByte (&sv.datagram, framecount);
148                 MSG_WriteByte (&sv.datagram, framerate);
149         }
150 }
151
152 /*
153 ==================
154 SV_StartSound
155
156 Each entity can have eight independant sound sources, like voice,
157 weapon, feet, etc.
158
159 Channel 0 is an auto-allocate channel, the others override anything
160 already running on that entity/channel pair.
161
162 An attenuation of 0 will play full volume everywhere in the level.
163 Larger attenuations will drop off.  (max 4 attenuation)
164
165 ==================
166 */
167 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation)
168 {
169         int sound_num, field_mask, i, ent;
170
171         if (volume < 0 || volume > 255)
172                 Host_Error ("SV_StartSound: volume = %i", volume);
173
174         if (attenuation < 0 || attenuation > 4)
175                 Host_Error ("SV_StartSound: attenuation = %f", attenuation);
176
177         if (channel < 0 || channel > 7)
178                 Host_Error ("SV_StartSound: channel = %i", channel);
179
180         if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
181                 return;
182
183 // find precache number for sound
184         for (sound_num=1 ; sound_num<MAX_SOUNDS && sv.sound_precache[sound_num] ; sound_num++)
185                 if (!strcmp(sample, sv.sound_precache[sound_num]))
186                         break;
187
188         if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
189         {
190                 Con_Printf ("SV_StartSound: %s not precached\n", sample);
191                 return;
192         }
193
194         ent = NUM_FOR_EDICT(entity);
195
196         field_mask = 0;
197         if (volume != DEFAULT_SOUND_PACKET_VOLUME)
198                 field_mask |= SND_VOLUME;
199         if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
200                 field_mask |= SND_ATTENUATION;
201         if (ent >= 8192)
202                 field_mask |= SND_LARGEENTITY;
203         if (sound_num >= 256 || channel >= 8)
204                 field_mask |= SND_LARGESOUND;
205
206 // directed messages go only to the entity they are targeted on
207         MSG_WriteByte (&sv.datagram, svc_sound);
208         MSG_WriteByte (&sv.datagram, field_mask);
209         if (field_mask & SND_VOLUME)
210                 MSG_WriteByte (&sv.datagram, volume);
211         if (field_mask & SND_ATTENUATION)
212                 MSG_WriteByte (&sv.datagram, attenuation*64);
213         if (field_mask & SND_LARGEENTITY)
214         {
215                 MSG_WriteShort (&sv.datagram, ent);
216                 MSG_WriteByte (&sv.datagram, channel);
217         }
218         else
219                 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
220         if (field_mask & SND_LARGESOUND)
221                 MSG_WriteShort (&sv.datagram, sound_num);
222         else
223                 MSG_WriteByte (&sv.datagram, sound_num);
224         for (i = 0;i < 3;i++)
225                 MSG_WriteDPCoord (&sv.datagram, entity->v->origin[i]+0.5*(entity->v->mins[i]+entity->v->maxs[i]));
226 }
227
228 /*
229 ==============================================================================
230
231 CLIENT SPAWNING
232
233 ==============================================================================
234 */
235
236 /*
237 ================
238 SV_SendServerinfo
239
240 Sends the first message from the server to a connected client.
241 This will be sent on the initial connection and upon each server load.
242 ================
243 */
244 void SV_SendServerinfo (client_t *client)
245 {
246         char                    **s;
247         char                    message[128];
248
249         // edicts get reallocated on level changes, so we need to update it here
250         client->edict = EDICT_NUM(client->number + 1);
251
252         // LordHavoc: clear entityframe tracking
253         client->entityframenumber = 0;
254         if (client->entitydatabase4)
255                 EntityFrame4_FreeDatabase(client->entitydatabase4);
256         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_clients_mempool);
257
258         MSG_WriteByte (&client->message, svc_print);
259         sprintf (message, "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
260         MSG_WriteString (&client->message,message);
261
262         MSG_WriteByte (&client->message, svc_serverinfo);
263         MSG_WriteLong (&client->message, DPPROTOCOL_VERSION4);
264         MSG_WriteByte (&client->message, MAX_SCOREBOARD);
265
266         if (!coop.integer && deathmatch.integer)
267                 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
268         else
269                 MSG_WriteByte (&client->message, GAME_COOP);
270
271         MSG_WriteString (&client->message,PR_GetString(sv.edicts->v->message));
272
273         for (s = sv.model_precache+1 ; *s ; s++)
274                 MSG_WriteString (&client->message, *s);
275         MSG_WriteByte (&client->message, 0);
276
277         for (s = sv.sound_precache+1 ; *s ; s++)
278                 MSG_WriteString (&client->message, *s);
279         MSG_WriteByte (&client->message, 0);
280
281 // send music
282         MSG_WriteByte (&client->message, svc_cdtrack);
283         MSG_WriteByte (&client->message, sv.edicts->v->sounds);
284         MSG_WriteByte (&client->message, sv.edicts->v->sounds);
285
286 // set view
287         MSG_WriteByte (&client->message, svc_setview);
288         MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
289
290         MSG_WriteByte (&client->message, svc_signonnum);
291         MSG_WriteByte (&client->message, 1);
292
293         client->sendsignon = true;
294         client->spawned = false;                // need prespawn, spawn, etc
295 }
296
297 /*
298 ================
299 SV_ConnectClient
300
301 Initializes a client_t for a new net connection.  This will only be called
302 once for a player each game, not once for each level change.
303 ================
304 */
305 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
306 {
307         client_t                *client;
308         int                             i;
309         float                   spawn_parms[NUM_SPAWN_PARMS];
310
311         client = svs.connectedclients[clientnum];
312
313 // set up the client_t
314         if (sv.loadgame)
315                 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
316         memset (client, 0, sizeof(*client));
317         client->netconnection = netconnection;
318
319         Con_DPrintf("Client %s connected\n", client->netconnection->address);
320
321         strcpy(client->name, "unconnected");
322         strcpy(client->old_name, "unconnected");
323         client->number = clientnum;
324         client->spawned = false;
325         client->edict = EDICT_NUM(clientnum+1);
326         client->message.data = client->msgbuf;
327         client->message.maxsize = sizeof(client->msgbuf);
328         client->message.allowoverflow = true;           // we can catch it
329
330         if (sv.loadgame)
331                 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
332         else
333         {
334                 // call the progs to get default spawn parms for the new client
335                 PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing");
336                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
337                         client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
338         }
339
340         SV_SendServerinfo (client);
341 }
342
343
344 /*
345 ===============================================================================
346
347 FRAME UPDATES
348
349 ===============================================================================
350 */
351
352 /*
353 ==================
354 SV_ClearDatagram
355
356 ==================
357 */
358 void SV_ClearDatagram (void)
359 {
360         SZ_Clear (&sv.datagram);
361 }
362
363 /*
364 =============================================================================
365
366 The PVS must include a small area around the client to allow head bobbing
367 or other small motion on the client side.  Otherwise, a bob might cause an
368 entity that should be visible to not show up, especially when the bob
369 crosses a waterline.
370
371 =============================================================================
372 */
373
374 int sv_writeentitiestoclient_pvsbytes;
375 qbyte sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
376
377 /*
378 =============
379 SV_WriteEntitiesToClient
380
381 =============
382 */
383 #ifdef QUAKEENTITIES
384 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
385 {
386         int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects, lightsize;
387         int culled_pvs, culled_trace, visibleentities, totalentities;
388         qbyte *pvs;
389         vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
390         float nextfullupdate, alphaf;
391         edict_t *ent;
392         eval_t *val;
393         entity_state_t *baseline; // LordHavoc: delta or startup baseline
394         model_t *model;
395
396         Mod_CheckLoaded(sv.worldmodel);
397
398 // find the client's PVS
399         VectorAdd (clent->v->origin, clent->v->view_ofs, testeye);
400         fatbytes = 0;
401         if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
402                 fatbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
403
404         culled_pvs = 0;
405         culled_trace = 0;
406         visibleentities = 0;
407         totalentities = 0;
408
409         clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
410         // send all entities that touch the pvs
411         ent = NEXT_EDICT(sv.edicts);
412         for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
413         {
414                 bits = 0;
415
416                 // prevent delta compression against this frame (unless actually sent, which will restore this later)
417                 nextfullupdate = client->nextfullupdate[e];
418                 client->nextfullupdate[e] = -1;
419
420                 if (ent != clent) // LordHavoc: always send player
421                 {
422                         if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
423                         {
424                                 if (val->edict != clentnum)
425                                 {
426                                         // don't show to anyone else
427                                         continue;
428                                 }
429                                 else
430                                         bits |= U_VIEWMODEL; // show relative to the view
431                         }
432                         else
433                         {
434                                 // LordHavoc: never draw something told not to display to this client
435                                 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
436                                         continue;
437                                 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
438                                         continue;
439                         }
440                 }
441
442                 glowsize = 0;
443
444                 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
445                         glowsize = (int) val->_float >> 2;
446                 if (glowsize > 255) glowsize = 255;
447                 if (glowsize < 0) glowsize = 0;
448
449                 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
450                 if (val->_float != 0)
451                         bits |= U_GLOWTRAIL;
452
453                 if (ent->v->modelindex >= 0 && ent->v->modelindex < MAX_MODELS && *PR_GetString(ent->v->model))
454                 {
455                         model = sv.models[(int)ent->v->modelindex];
456                         Mod_CheckLoaded(model);
457                 }
458                 else
459                 {
460                         model = NULL;
461                         if (ent != clent) // LordHavoc: always send player
462                                 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
463                                         continue;
464                 }
465
466                 VectorCopy(ent->v->angles, angles);
467                 VectorCopy(ent->v->origin, origin);
468
469                 // ent has survived every check so far, check if it is visible
470                 if (ent != clent && ((bits & U_VIEWMODEL) == 0))
471                 {
472                         // use the predicted origin
473                         entmins[0] = origin[0] - 1.0f;
474                         entmins[1] = origin[1] - 1.0f;
475                         entmins[2] = origin[2] - 1.0f;
476                         entmaxs[0] = origin[0] + 1.0f;
477                         entmaxs[1] = origin[1] + 1.0f;
478                         entmaxs[2] = origin[2] + 1.0f;
479                         // using the model's bounding box to ensure things are visible regardless of their physics box
480                         if (model)
481                         {
482                                 if (ent->v->angles[0] || ent->v->angles[2]) // pitch and roll
483                                 {
484                                         VectorAdd(entmins, model->rotatedmins, entmins);
485                                         VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
486                                 }
487                                 else if (ent->v->angles[1])
488                                 {
489                                         VectorAdd(entmins, model->yawmins, entmins);
490                                         VectorAdd(entmaxs, model->yawmaxs, entmaxs);
491                                 }
492                                 else
493                                 {
494                                         VectorAdd(entmins, model->normalmins, entmins);
495                                         VectorAdd(entmaxs, model->normalmaxs, entmaxs);
496                                 }
497                         }
498
499                         totalentities++;
500
501                         // if not touching a visible leaf
502                         if (sv_cullentities_pvs.integer && fatbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, entmins, entmaxs))
503                         {
504                                 culled_pvs++;
505                                 continue;
506                         }
507
508                         // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms)
509                         if (sv_cullentities_trace.integer && (model == NULL || model->brush.TraceBox == NULL || model->name[0] != '*'))
510                         {
511                                 // LordHavoc: test random offsets, to maximize chance of detection
512                                 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
513                                 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
514                                 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
515
516                                 if (SV_Move(testeye, vec3_origin, vec3_origin, testorigin, MOVE_WORLDONLY, NULL).fraction == 1)
517                                         client->visibletime[e] = realtime + 1;
518                                 else
519                                 {
520                                         //test nearest point on bbox
521                                         testorigin[0] = bound(entmins[0], testeye[0], entmaxs[0]);
522                                         testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
523                                         testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
524
525                                         if (SV_Move(testeye, vec3_origin, vec3_origin, testorigin, MOVE_WORLDONLY, NULL).fraction == 1)
526                                                 client->visibletime[e] = realtime + 1;
527                                         else if (realtime > client->visibletime[e])
528                                         {
529                                                 culled_trace++;
530                                                 continue;
531                                         }
532                                 }
533                         }
534                         visibleentities++;
535                 }
536
537                 alphaf = 255.0f;
538                 scale = 16;
539                 glowcolor = 254;
540                 effects = ent->v->effects;
541
542                 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
543                 if (val->_float != 0)
544                         alphaf = val->_float * 255.0f;
545
546                 // HalfLife support
547                 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
548                 if (val->_float != 0)
549                         alphaf = val->_float;
550
551                 if (alphaf == 0.0f)
552                         alphaf = 255.0f;
553                 alpha = bound(0, alphaf, 255);
554
555                 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
556                 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
557                 if (scale < 0) scale = 0;
558                 if (scale > 255) scale = 255;
559
560                 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
561                 if (val->_float != 0)
562                         glowcolor = (int) val->_float;
563
564                 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
565                 if (val->_float != 0)
566                         effects |= EF_FULLBRIGHT;
567
568                 if (ent != clent)
569                 {
570                         if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
571                         {
572                                 if (model) // model
573                                 {
574                                         // don't send if flagged for NODRAW and there are no effects
575                                         if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
576                                                 continue;
577                                 }
578                                 else // no model and no effects
579                                         continue;
580                         }
581                 }
582
583                 if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32
584                 {
585                         Con_Printf ("packet overflow\n");
586                         // mark the rest of the entities so they can't be delta compressed against this frame
587                         for (;e < sv.num_edicts;e++)
588                         {
589                                 client->nextfullupdate[e] = -1;
590                                 client->visibletime[e] = -1;
591                         }
592                         return;
593                 }
594
595                 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
596                         bits = bits | U_EXTERIORMODEL;
597
598 // send an update
599                 baseline = &ent->e->baseline;
600
601                 if (((int)ent->v->effects & EF_DELTA) && sv_deltacompress.integer)
602                 {
603                         // every half second a full update is forced
604                         if (realtime < client->nextfullupdate[e])
605                         {
606                                 bits |= U_DELTA;
607                                 baseline = &ent->e->deltabaseline;
608                         }
609                         else
610                                 nextfullupdate = realtime + 0.5f;
611                 }
612                 else
613                         nextfullupdate = realtime + 0.5f;
614
615                 // restore nextfullupdate since this is being sent for real
616                 client->nextfullupdate[e] = nextfullupdate;
617
618                 if (e >= 256)
619                         bits |= U_LONGENTITY;
620
621                 if (ent->v->movetype == MOVETYPE_STEP)
622                         bits |= U_STEP;
623
624                 // LordHavoc: old stuff, but rewritten to have more exact tolerances
625                 if (origin[0] != baseline->origin[0])                                                                                   bits |= U_ORIGIN1;
626                 if (origin[1] != baseline->origin[1])                                                                                   bits |= U_ORIGIN2;
627                 if (origin[2] != baseline->origin[2])                                                                                   bits |= U_ORIGIN3;
628                 if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
629                 if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
630                 if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
631                 if (baseline->colormap != (qbyte) ent->v->colormap)                                                             bits |= U_COLORMAP;
632                 if (baseline->skin != (qbyte) ent->v->skin)                                                                             bits |= U_SKIN;
633                 if ((baseline->frame & 0x00FF) != ((int) ent->v->frame & 0x00FF))                               bits |= U_FRAME;
634                 if ((baseline->effects & 0x00FF) != ((int) ent->v->effects & 0x00FF))                   bits |= U_EFFECTS;
635                 if ((baseline->modelindex & 0x00FF) != ((int) ent->v->modelindex & 0x00FF))             bits |= U_MODEL;
636
637                 // LordHavoc: new stuff
638                 if (baseline->alpha != alpha)                                                                                                   bits |= U_ALPHA;
639                 if (baseline->scale != scale)                                                                                                   bits |= U_SCALE;
640                 if (((int) baseline->effects & 0xFF00) != ((int) ent->v->effects & 0xFF00))             bits |= U_EFFECTS2;
641                 if (baseline->glowsize != glowsize)                                                                                             bits |= U_GLOWSIZE;
642                 if (baseline->glowcolor != glowcolor)                                                                                   bits |= U_GLOWCOLOR;
643                 if (((int) baseline->frame & 0xFF00) != ((int) ent->v->frame & 0xFF00))                 bits |= U_FRAME2;
644                 if (((int) baseline->frame & 0xFF00) != ((int) ent->v->modelindex & 0xFF00))            bits |= U_MODEL2;
645
646                 // update delta baseline
647                 VectorCopy(ent->v->origin, ent->e->deltabaseline.origin);
648                 VectorCopy(ent->v->angles, ent->e->deltabaseline.angles);
649                 ent->e->deltabaseline.colormap = ent->v->colormap;
650                 ent->e->deltabaseline.skin = ent->v->skin;
651                 ent->e->deltabaseline.frame = ent->v->frame;
652                 ent->e->deltabaseline.effects = ent->v->effects;
653                 ent->e->deltabaseline.modelindex = ent->v->modelindex;
654                 ent->e->deltabaseline.alpha = alpha;
655                 ent->e->deltabaseline.scale = scale;
656                 ent->e->deltabaseline.glowsize = glowsize;
657                 ent->e->deltabaseline.glowcolor = glowcolor;
658
659                 // write the message
660                 if (bits >= 16777216)
661                         bits |= U_EXTEND2;
662                 if (bits >= 65536)
663                         bits |= U_EXTEND1;
664                 if (bits >= 256)
665                         bits |= U_MOREBITS;
666                 bits |= U_SIGNAL;
667
668                 MSG_WriteByte (msg, bits);
669                 if (bits & U_MOREBITS)
670                         MSG_WriteByte (msg, bits>>8);
671                 // LordHavoc: extend bytes have to be written here due to delta compression
672                 if (bits & U_EXTEND1)
673                         MSG_WriteByte (msg, bits>>16);
674                 if (bits & U_EXTEND2)
675                         MSG_WriteByte (msg, bits>>24);
676
677                 // LordHavoc: old stuff
678                 if (bits & U_LONGENTITY)
679                         MSG_WriteShort (msg,e);
680                 else
681                         MSG_WriteByte (msg,e);
682                 if (bits & U_MODEL)             MSG_WriteByte (msg,     ent->v->modelindex);
683                 if (bits & U_FRAME)             MSG_WriteByte (msg, ent->v->frame);
684                 if (bits & U_COLORMAP)  MSG_WriteByte (msg, ent->v->colormap);
685                 if (bits & U_SKIN)              MSG_WriteByte (msg, ent->v->skin);
686                 if (bits & U_EFFECTS)   MSG_WriteByte (msg, ent->v->effects);
687                 if (bits & U_ORIGIN1)   MSG_WriteDPCoord (msg, origin[0]);
688                 if (bits & U_ANGLE1)    MSG_WriteAngle(msg, angles[0]);
689                 if (bits & U_ORIGIN2)   MSG_WriteDPCoord (msg, origin[1]);
690                 if (bits & U_ANGLE2)    MSG_WriteAngle(msg, angles[1]);
691                 if (bits & U_ORIGIN3)   MSG_WriteDPCoord (msg, origin[2]);
692                 if (bits & U_ANGLE3)    MSG_WriteAngle(msg, angles[2]);
693
694                 // LordHavoc: new stuff
695                 if (bits & U_ALPHA)             MSG_WriteByte(msg, alpha);
696                 if (bits & U_SCALE)             MSG_WriteByte(msg, scale);
697                 if (bits & U_EFFECTS2)  MSG_WriteByte(msg, (int)ent->v->effects >> 8);
698                 if (bits & U_GLOWSIZE)  MSG_WriteByte(msg, glowsize);
699                 if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
700                 if (bits & U_FRAME2)    MSG_WriteByte(msg, (int)ent->v->frame >> 8);
701                 if (bits & U_MODEL2)    MSG_WriteByte(msg, (int)ent->v->modelindex >> 8);
702         }
703
704         if (sv_cullentities_stats.integer)
705                 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_trace, culled_pvs, culled_trace);
706 }
707 #else
708 static int numsendentities;
709 static entity_state_t sendentities[MAX_EDICTS];
710 static entity_state_t *sendentitiesindex[MAX_EDICTS];
711
712 void SV_PrepareEntitiesForSending(void)
713 {
714         int e, i;
715         float f;
716         edict_t *ent;
717         entity_state_t cs;
718         // send all entities that touch the pvs
719         numsendentities = 0;
720         sendentitiesindex[0] = NULL;
721         for (e = 1, ent = NEXT_EDICT(sv.edicts);e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
722         {
723                 sendentitiesindex[e] = NULL;
724                 if (ent->e->free)
725                         continue;
726
727                 ClearStateToDefault(&cs);
728                 cs.active = true;
729                 cs.number = e;
730                 VectorCopy(ent->v->origin, cs.origin);
731                 VectorCopy(ent->v->angles, cs.angles);
732                 cs.flags = 0;
733                 cs.effects = (int)ent->v->effects;
734                 cs.colormap = (qbyte)ent->v->colormap;
735                 cs.skin = (qbyte)ent->v->skin;
736                 cs.frame = (qbyte)ent->v->frame;
737                 cs.viewmodelforclient = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
738                 cs.exteriormodelforclient = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
739                 cs.nodrawtoclient = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
740                 cs.drawonlytoclient = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
741                 cs.tagentity = GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
742                 cs.tagindex = (qbyte)GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
743                 i = (int)(GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
744                 cs.glowsize = (qbyte)bound(0, i, 255);
745                 if (GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
746                         cs.flags |= RENDER_GLOWTRAIL;
747
748                 cs.modelindex = 0;
749                 i = (int)ent->v->modelindex;
750                 if (i >= 1 && i < MAX_MODELS && *PR_GetString(ent->v->model))
751                         cs.modelindex = i;
752
753                 cs.alpha = 255;
754                 f = (GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
755                 if (f)
756                 {
757                         i = (int)f;
758                         cs.alpha = (qbyte)bound(0, i, 255);
759                 }
760                 // halflife
761                 f = (GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
762                 if (f)
763                 {
764                         i = (int)f;
765                         cs.alpha = (qbyte)bound(0, i, 255);
766                 }
767
768                 cs.scale = 16;
769                 f = (GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
770                 if (f)
771                 {
772                         i = (int)f;
773                         cs.scale = (qbyte)bound(0, i, 255);
774                 }
775
776                 cs.glowcolor = 254;
777                 f = (GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
778                 if (f)
779                         cs.glowcolor = (int)f;
780
781                 if (GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
782                         cs.effects |= EF_FULLBRIGHT;
783
784                 if (ent->v->movetype == MOVETYPE_STEP)
785                         cs.flags |= RENDER_STEP;
786                 if ((cs.effects & EF_LOWPRECISION) && cs.origin[0] >= -32768 && cs.origin[1] >= -32768 && cs.origin[2] >= -32768 && cs.origin[0] <= 32767 && cs.origin[1] <= 32767 && cs.origin[2] <= 32767)
787                         cs.flags |= RENDER_LOWPRECISION;
788                 if (ent->v->colormap >= 1024)
789                         cs.flags |= RENDER_COLORMAPPED;
790                 if (cs.viewmodelforclient)
791                         cs.flags |= RENDER_VIEWMODEL; // show relative to the view
792
793                 cs.specialvisibilityradius = 0;
794                 if (cs.glowsize)
795                         cs.specialvisibilityradius = max(cs.specialvisibilityradius, cs.glowsize * 4);
796                 if (cs.flags & RENDER_GLOWTRAIL)
797                         cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
798                 if (cs.effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
799                 {
800                         if (cs.effects & EF_BRIGHTFIELD)
801                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 80);
802                         if (cs.effects & EF_MUZZLEFLASH)
803                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
804                         if (cs.effects & EF_BRIGHTLIGHT)
805                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 400);
806                         if (cs.effects & EF_DIMLIGHT)
807                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
808                         if (cs.effects & EF_RED)
809                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
810                         if (cs.effects & EF_BLUE)
811                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 200);
812                         if (cs.effects & EF_FLAME)
813                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 250);
814                         if (cs.effects & EF_STARDUST)
815                                 cs.specialvisibilityradius = max(cs.specialvisibilityradius, 100);
816                 }
817
818                 if (numsendentities >= MAX_EDICTS)
819                         continue;
820                 // we can omit invisible entities with no effects that are not clients
821                 // LordHavoc: this could kill tags attached to an invisible entity, I
822                 // just hope we never have to support that case
823                 if (cs.number > MAX_SCOREBOARD && ((cs.effects & EF_NODRAW) || (!cs.modelindex && !cs.specialvisibilityradius)))
824                         continue;
825                 sendentitiesindex[e] = sendentities + numsendentities;
826                 sendentities[numsendentities++] = cs;
827         }
828 }
829
830 static int sententitiesmark = 0;
831 static int sententities[MAX_EDICTS];
832 static int sententitiesconsideration[MAX_EDICTS];
833 static int sv_writeentitiestoclient_culled_pvs;
834 static int sv_writeentitiestoclient_culled_trace;
835 static int sv_writeentitiestoclient_visibleentities;
836 static int sv_writeentitiestoclient_totalentities;
837 //static entity_frame_t sv_writeentitiestoclient_entityframe;
838 static int sv_writeentitiestoclient_clentnum;
839 static vec3_t sv_writeentitiestoclient_testeye;
840 static client_t *sv_writeentitiestoclient_client;
841
842 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
843 {
844         vec3_t entmins, entmaxs, lightmins, lightmaxs, testorigin;
845         model_t *model;
846         trace_t trace;
847         if (sententitiesconsideration[s->number] == sententitiesmark)
848                 return;
849         sententitiesconsideration[s->number] = sententitiesmark;
850         // viewmodels don't have visibility checking
851         if (s->viewmodelforclient)
852         {
853                 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
854                         return;
855         }
856         // never reject player
857         else if (s->number != sv_writeentitiestoclient_clentnum)
858         {
859                 // check various rejection conditions
860                 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
861                         return;
862                 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
863                         return;
864                 if (s->effects & EF_NODRAW)
865                         return;
866                 // LordHavoc: only send entities with a model or important effects
867                 if (!s->modelindex && s->specialvisibilityradius == 0)
868                         return;
869                 if (s->tagentity)
870                 {
871                         // tag attached entities simply check their parent
872                         if (!sendentitiesindex[s->tagentity])
873                                 return;
874                         SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
875                         if (sententities[s->tagentity] != sententitiesmark)
876                                 return;
877                 }
878                 // always send world submodels, they don't generate much traffic
879                 else if ((model = sv.models[s->modelindex]) == NULL || model->name[0] != '*')
880                 {
881                         Mod_CheckLoaded(model);
882                         // entity has survived every check so far, check if visible
883                         // enlarged box to account for prediction (not that there is
884                         // any currently, but still helps the 'run into a room and
885                         // watch items pop up' problem)
886                         entmins[0] = s->origin[0] - 32.0f;
887                         entmins[1] = s->origin[1] - 32.0f;
888                         entmins[2] = s->origin[2] - 32.0f;
889                         entmaxs[0] = s->origin[0] + 32.0f;
890                         entmaxs[1] = s->origin[1] + 32.0f;
891                         entmaxs[2] = s->origin[2] + 32.0f;
892                         // using the model's bounding box to ensure things are visible regardless of their physics box
893                         if (model)
894                         {
895                                 if (s->angles[0] || s->angles[2]) // pitch and roll
896                                 {
897                                         VectorAdd(entmins, model->rotatedmins, entmins);
898                                         VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
899                                 }
900                                 else if (s->angles[1])
901                                 {
902                                         VectorAdd(entmins, model->yawmins, entmins);
903                                         VectorAdd(entmaxs, model->yawmaxs, entmaxs);
904                                 }
905                                 else
906                                 {
907                                         VectorAdd(entmins, model->normalmins, entmins);
908                                         VectorAdd(entmaxs, model->normalmaxs, entmaxs);
909                                 }
910                         }
911                         lightmins[0] = min(entmins[0], s->origin[0] - s->specialvisibilityradius);
912                         lightmins[1] = min(entmins[1], s->origin[1] - s->specialvisibilityradius);
913                         lightmins[2] = min(entmins[2], s->origin[2] - s->specialvisibilityradius);
914                         lightmaxs[0] = min(entmaxs[0], s->origin[0] + s->specialvisibilityradius);
915                         lightmaxs[1] = min(entmaxs[1], s->origin[1] + s->specialvisibilityradius);
916                         lightmaxs[2] = min(entmaxs[2], s->origin[2] + s->specialvisibilityradius);
917                         sv_writeentitiestoclient_totalentities++;
918                         // if not touching a visible leaf
919                         if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes && sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, lightmins, lightmaxs))
920                         {
921                                 sv_writeentitiestoclient_culled_pvs++;
922                                 return;
923                         }
924                         // or not seen by random tracelines
925                         if (sv_cullentities_trace.integer)
926                         {
927                                 // LordHavoc: test center first
928                                 testorigin[0] = (entmins[0] + entmaxs[0]) * 0.5f;
929                                 testorigin[1] = (entmins[1] + entmaxs[1]) * 0.5f;
930                                 testorigin[2] = (entmins[2] + entmaxs[2]) * 0.5f;
931                                 trace = SV_Move(sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, MOVE_WORLDONLY, NULL);
932                                 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
933                                         sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
934                                 else
935                                 {
936                                         // LordHavoc: test random offsets, to maximize chance of detection
937                                         testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
938                                         testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
939                                         testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
940                                         trace = SV_Move(sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, MOVE_WORLDONLY, NULL);
941                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
942                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
943                                         else
944                                         {
945                                                 if (s->specialvisibilityradius)
946                                                 {
947                                                         // LordHavoc: test random offsets, to maximize chance of detection
948                                                         testorigin[0] = lhrandom(lightmins[0], lightmaxs[0]);
949                                                         testorigin[1] = lhrandom(lightmins[1], lightmaxs[1]);
950                                                         testorigin[2] = lhrandom(lightmins[2], lightmaxs[2]);
951                                                         trace = SV_Move(sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, MOVE_WORLDONLY, NULL);
952                                                         if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, entmins, entmaxs))
953                                                                 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
954                                                 }
955                                         }
956                                 }
957                                 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
958                                 {
959                                         sv_writeentitiestoclient_culled_trace++;
960                                         return;
961                                 }
962                         }
963                         sv_writeentitiestoclient_visibleentities++;
964                 }
965         }
966         // this just marks it for sending
967         // FIXME: it would be more efficient to send here, but the entity
968         // compressor isn't that flexible
969         sententities[s->number] = sententitiesmark;
970 }
971
972 void SV_WriteEntitiesToClient(client_t *client, edict_t *clent, sizebuf_t *msg)
973 {
974         int i;
975         vec3_t testorigin;
976         entity_state_t *s;
977         entity_database4_t *d;
978         int maxbytes, n, startnumber;
979         entity_state_t *e, inactiveentitystate;
980         sizebuf_t buf;
981         qbyte data[128];
982         // prepare the buffer
983         memset(&buf, 0, sizeof(buf));
984         buf.data = data;
985         buf.maxsize = sizeof(data);
986
987         // this state's number gets played around with later
988         ClearStateToDefault(&inactiveentitystate);
989         //inactiveentitystate = defaultstate;
990
991         sv_writeentitiestoclient_client = client;
992
993         sv_writeentitiestoclient_culled_pvs = 0;
994         sv_writeentitiestoclient_culled_trace = 0;
995         sv_writeentitiestoclient_visibleentities = 0;
996         sv_writeentitiestoclient_totalentities = 0;
997
998         Mod_CheckLoaded(sv.worldmodel);
999
1000 // find the client's PVS
1001         // the real place being tested from
1002         VectorAdd(clent->v->origin, clent->v->view_ofs, sv_writeentitiestoclient_testeye);
1003         sv_writeentitiestoclient_pvsbytes = 0;
1004         if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1005                 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
1006
1007         sv_writeentitiestoclient_clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1008
1009         sententitiesmark++;
1010
1011         // the place being reported (to consider the fact the client still
1012         // applies the view_ofs[2], so we have to only send the fractional part
1013         // of view_ofs[2], undoing what the client will redo)
1014         VectorCopy(sv_writeentitiestoclient_testeye, testorigin);
1015         i = (int) clent->v->view_ofs[2] & 255;
1016         if (i >= 128)
1017                 i -= 256;
1018         testorigin[2] -= (float) i;
1019
1020         for (i = 0;i < numsendentities;i++)
1021                 SV_MarkWriteEntityStateToClient(sendentities + i);
1022
1023         d = client->entitydatabase4;
1024         // calculate maximum bytes to allow in this packet
1025         // deduct 4 to account for the end data
1026         maxbytes = min(msg->maxsize, MAX_PACKETFRAGMENT) - 4;
1027
1028         d->currentcommit = d->commit + EntityFrame4_SV_ChooseCommitToReplace(d);
1029         d->currentcommit->numentities = 0;
1030         d->currentcommit->framenum = ++client->entityframenumber;
1031         MSG_WriteByte(msg, svc_entities);
1032         MSG_WriteLong(msg, d->referenceframenum);
1033         MSG_WriteLong(msg, d->currentcommit->framenum);
1034         if (d->currententitynumber >= sv.max_edicts)
1035                 startnumber = 1;
1036         else
1037                 startnumber = bound(1, d->currententitynumber, sv.max_edicts - 1);
1038         MSG_WriteShort(msg, startnumber);
1039         // reset currententitynumber so if the loop does not break it we will
1040         // start at beginning next frame (if it does break, it will set it)
1041         d->currententitynumber = 1;
1042         for (i = 0, n = startnumber;n < sv.max_edicts;n++)
1043         {
1044                 // find the old state to delta from
1045                 e = EntityFrame4_GetReferenceEntity(d, n);
1046                 // prepare the buffer
1047                 SZ_Clear(&buf);
1048                 // make the message
1049                 if (sententities[n] == sententitiesmark)
1050                 {
1051                         // entity exists, build an update (if empty there is no change)
1052                         // find the state in the list
1053                         for (;i < numsendentities && sendentities[i].number < n;i++);
1054                         s = sendentities + i;
1055                         if (s->number != n)
1056                                 Sys_Error("SV_WriteEntitiesToClient: s->number != n\n");
1057                         // build the update
1058                         if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
1059                         {
1060                                 s->flags |= RENDER_EXTERIORMODEL;
1061                                 EntityState_Write(s, &buf, e);
1062                                 s->flags &= ~RENDER_EXTERIORMODEL;
1063                         }
1064                         else
1065                                 EntityState_Write(s, &buf, e);
1066                 }
1067                 else
1068                 {
1069                         s = &inactiveentitystate;
1070                         s->number = n;
1071                         if (e->active)
1072                         {
1073                                 // entity used to exist but doesn't anymore, send remove
1074                                 MSG_WriteShort(&buf, n | 0x8000);
1075                         }
1076                 }
1077                 // if the commit is full, we're done this frame
1078                 if (msg->cursize + buf.cursize > maxbytes)
1079                 {
1080                         // next frame we will continue where we left off
1081                         break;
1082                 }
1083                 // add the entity to the commit
1084                 EntityFrame4_AddCommitEntity(d, s);
1085                 // if the message is empty, skip out now
1086                 if (buf.cursize)
1087                 {
1088                         // write the message to the packet
1089                         SZ_Write(msg, buf.data, buf.cursize);
1090                 }
1091         }
1092         d->currententitynumber = n;
1093
1094         // remove world message (invalid, and thus a good terminator)
1095         MSG_WriteShort(msg, 0x8000);
1096         // write the number of the end entity
1097         MSG_WriteShort(msg, d->currententitynumber);
1098         // just to be sure
1099         d->currentcommit = NULL;
1100
1101         if (sv_cullentities_stats.integer)
1102                 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
1103 }
1104 #endif
1105
1106 /*
1107 =============
1108 SV_CleanupEnts
1109
1110 =============
1111 */
1112 void SV_CleanupEnts (void)
1113 {
1114         int             e;
1115         edict_t *ent;
1116
1117         ent = NEXT_EDICT(sv.edicts);
1118         for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
1119                 ent->v->effects = (int)ent->v->effects & ~EF_MUZZLEFLASH;
1120 }
1121
1122 /*
1123 ==================
1124 SV_WriteClientdataToMessage
1125
1126 ==================
1127 */
1128 void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
1129 {
1130         int             bits;
1131         int             i;
1132         edict_t *other;
1133         int             items;
1134         eval_t  *val;
1135         vec3_t  punchvector;
1136         qbyte   viewzoom;
1137
1138 //
1139 // send a damage message
1140 //
1141         if (ent->v->dmg_take || ent->v->dmg_save)
1142         {
1143                 other = PROG_TO_EDICT(ent->v->dmg_inflictor);
1144                 MSG_WriteByte (msg, svc_damage);
1145                 MSG_WriteByte (msg, ent->v->dmg_save);
1146                 MSG_WriteByte (msg, ent->v->dmg_take);
1147                 for (i=0 ; i<3 ; i++)
1148                         MSG_WriteDPCoord (msg, other->v->origin[i] + 0.5*(other->v->mins[i] + other->v->maxs[i]));
1149
1150                 ent->v->dmg_take = 0;
1151                 ent->v->dmg_save = 0;
1152         }
1153
1154 //
1155 // send the current viewpos offset from the view entity
1156 //
1157         SV_SetIdealPitch ();            // how much to look up / down ideally
1158
1159 // a fixangle might get lost in a dropped packet.  Oh well.
1160         if ( ent->v->fixangle )
1161         {
1162                 MSG_WriteByte (msg, svc_setangle);
1163                 for (i=0 ; i < 3 ; i++)
1164                         MSG_WriteAngle (msg, ent->v->angles[i] );
1165                 ent->v->fixangle = 0;
1166         }
1167
1168         bits = 0;
1169
1170         if (ent->v->view_ofs[2] != DEFAULT_VIEWHEIGHT)
1171                 bits |= SU_VIEWHEIGHT;
1172
1173         if (ent->v->idealpitch)
1174                 bits |= SU_IDEALPITCH;
1175
1176 // stuff the sigil bits into the high bits of items for sbar, or else
1177 // mix in items2
1178         val = GETEDICTFIELDVALUE(ent, eval_items2);
1179
1180         if (val)
1181                 items = (int)ent->v->items | ((int)val->_float << 23);
1182         else
1183                 items = (int)ent->v->items | ((int)pr_global_struct->serverflags << 28);
1184
1185         bits |= SU_ITEMS;
1186
1187         if ( (int)ent->v->flags & FL_ONGROUND)
1188                 bits |= SU_ONGROUND;
1189
1190         if ( ent->v->waterlevel >= 2)
1191                 bits |= SU_INWATER;
1192
1193         // dpprotocol
1194         VectorClear(punchvector);
1195         if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
1196                 VectorCopy(val->vector, punchvector);
1197
1198         i = 255;
1199         if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom)))
1200         {
1201                 i = val->_float * 255.0f;
1202                 if (i == 0)
1203                         i = 255;
1204                 else
1205                         i = bound(0, i, 255);
1206         }
1207         viewzoom = i;
1208
1209         if (viewzoom != 255)
1210                 bits |= SU_VIEWZOOM;
1211
1212         for (i=0 ; i<3 ; i++)
1213         {
1214                 if (ent->v->punchangle[i])
1215                         bits |= (SU_PUNCH1<<i);
1216                 if (punchvector[i]) // dpprotocol
1217                         bits |= (SU_PUNCHVEC1<<i); // dpprotocol
1218                 if (ent->v->velocity[i])
1219                         bits |= (SU_VELOCITY1<<i);
1220         }
1221
1222         if (ent->v->weaponframe)
1223                 bits |= SU_WEAPONFRAME;
1224
1225         if (ent->v->armorvalue)
1226                 bits |= SU_ARMOR;
1227
1228         bits |= SU_WEAPON;
1229
1230         if (bits >= 65536)
1231                 bits |= SU_EXTEND1;
1232         if (bits >= 16777216)
1233                 bits |= SU_EXTEND2;
1234
1235 // send the data
1236
1237         MSG_WriteByte (msg, svc_clientdata);
1238         MSG_WriteShort (msg, bits);
1239         if (bits & SU_EXTEND1)
1240                 MSG_WriteByte(msg, bits >> 16);
1241         if (bits & SU_EXTEND2)
1242                 MSG_WriteByte(msg, bits >> 24);
1243
1244         if (bits & SU_VIEWHEIGHT)
1245                 MSG_WriteChar (msg, ent->v->view_ofs[2]);
1246
1247         if (bits & SU_IDEALPITCH)
1248                 MSG_WriteChar (msg, ent->v->idealpitch);
1249
1250         for (i=0 ; i<3 ; i++)
1251         {
1252                 if (bits & (SU_PUNCH1<<i))
1253                         MSG_WritePreciseAngle(msg, ent->v->punchangle[i]); // dpprotocol
1254                 if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
1255                         MSG_WriteDPCoord(msg, punchvector[i]); // dpprotocol
1256                 if (bits & (SU_VELOCITY1<<i))
1257                         MSG_WriteChar (msg, ent->v->velocity[i]/16);
1258         }
1259
1260 // [always sent]        if (bits & SU_ITEMS)
1261         MSG_WriteLong (msg, items);
1262
1263         if (bits & SU_WEAPONFRAME)
1264                 MSG_WriteByte (msg, ent->v->weaponframe);
1265         if (bits & SU_ARMOR)
1266                 MSG_WriteByte (msg, ent->v->armorvalue);
1267         if (bits & SU_WEAPON)
1268                 MSG_WriteByte (msg, SV_ModelIndex(PR_GetString(ent->v->weaponmodel)));
1269
1270         MSG_WriteShort (msg, ent->v->health);
1271         MSG_WriteByte (msg, ent->v->currentammo);
1272         MSG_WriteByte (msg, ent->v->ammo_shells);
1273         MSG_WriteByte (msg, ent->v->ammo_nails);
1274         MSG_WriteByte (msg, ent->v->ammo_rockets);
1275         MSG_WriteByte (msg, ent->v->ammo_cells);
1276
1277         if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1278         {
1279                 for(i=0;i<32;i++)
1280                 {
1281                         if ( ((int)ent->v->weapon) & (1<<i) )
1282                         {
1283                                 MSG_WriteByte (msg, i);
1284                                 break;
1285                         }
1286                 }
1287         }
1288         else
1289         {
1290                 MSG_WriteByte (msg, ent->v->weapon);
1291         }
1292
1293         if (bits & SU_VIEWZOOM)
1294                 MSG_WriteByte (msg, viewzoom);
1295 }
1296
1297 /*
1298 =======================
1299 SV_SendClientDatagram
1300 =======================
1301 */
1302 static qbyte sv_sendclientdatagram_buf[MAX_DATAGRAM]; // FIXME?
1303 qboolean SV_SendClientDatagram (client_t *client)
1304 {
1305         sizebuf_t       msg;
1306
1307         msg.data = sv_sendclientdatagram_buf;
1308         msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1309         msg.cursize = 0;
1310
1311         MSG_WriteByte (&msg, svc_time);
1312         MSG_WriteFloat (&msg, sv.time);
1313
1314         // add the client specific data to the datagram
1315         SV_WriteClientdataToMessage (client->edict, &msg);
1316
1317         SV_WriteEntitiesToClient (client, client->edict, &msg);
1318
1319         // copy the server datagram if there is space
1320         if (msg.cursize + sv.datagram.cursize < msg.maxsize)
1321                 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1322
1323 // send the datagram
1324         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1325         {
1326                 SV_DropClient (true);// if the message couldn't send, kick off
1327                 return false;
1328         }
1329
1330         return true;
1331 }
1332
1333 /*
1334 =======================
1335 SV_UpdateToReliableMessages
1336 =======================
1337 */
1338 void SV_UpdateToReliableMessages (void)
1339 {
1340         int i, j;
1341         client_t *client;
1342         eval_t *val;
1343         char *s;
1344
1345 // check for changes to be sent over the reliable streams
1346         for (i = 0;i < MAX_SCOREBOARD;i++)
1347         {
1348                 // only update the client fields if they've spawned in
1349                 if ((host_client = svs.connectedclients[i]) && host_client->spawned)
1350                 {
1351                         // update the host_client fields we care about according to the entity fields
1352                         sv_player = host_client->edict;
1353                         s = PR_GetString(sv_player->v->netname);
1354                         if (s != host_client->name)
1355                         {
1356                                 if (s == NULL)
1357                                         s = "";
1358                                 // point the string back at host_client->name to keep it safe
1359                                 strncpy(host_client->name, s, sizeof(host_client->name) - 1);
1360                                 sv_player->v->netname = PR_SetString(host_client->name);
1361                         }
1362                         if ((val = GETEDICTFIELDVALUE(sv_player, eval_clientcolors)) && host_client->colors != val->_float)
1363                                 host_client->colors = val->_float;
1364                         host_client->frags = sv_player->v->frags;
1365                         if (gamemode == GAME_NEHAHRA)
1366                                 if ((val = GETEDICTFIELDVALUE(sv_player, eval_pmodel)) && host_client->pmodel != val->_float)
1367                                         host_client->pmodel = val->_float;
1368
1369                         // if the fields changed, send messages about the changes
1370                         if (strcmp(host_client->old_name, host_client->name))
1371                         {
1372                                 strcpy(host_client->old_name, host_client->name);
1373                                 for (j = 0;j < MAX_SCOREBOARD;j++)
1374                                 {
1375                                         if (!(client = svs.connectedclients[j]) || !client->spawned)
1376                                                 continue;
1377                                         MSG_WriteByte (&client->message, svc_updatename);
1378                                         MSG_WriteByte (&client->message, i);
1379                                         MSG_WriteString (&client->message, host_client->name);
1380                                 }
1381                         }
1382                         if (host_client->old_colors != host_client->colors)
1383                         {
1384                                 host_client->old_colors = host_client->colors;
1385                                 for (j = 0;j < MAX_SCOREBOARD;j++)
1386                                 {
1387                                         if (!(client = svs.connectedclients[j]) || !client->spawned)
1388                                                 continue;
1389                                         MSG_WriteByte (&client->message, svc_updatecolors);
1390                                         MSG_WriteByte (&client->message, i);
1391                                         MSG_WriteByte (&client->message, host_client->colors);
1392                                 }
1393                         }
1394                         if (host_client->old_frags != host_client->frags)
1395                         {
1396                                 host_client->old_frags = host_client->frags;
1397                                 for (j = 0;j < MAX_SCOREBOARD;j++)
1398                                 {
1399                                         if (!(client = svs.connectedclients[j]) || !client->spawned)
1400                                                 continue;
1401                                         MSG_WriteByte (&client->message, svc_updatefrags);
1402                                         MSG_WriteByte (&client->message, i);
1403                                         MSG_WriteShort (&client->message, host_client->frags);
1404                                 }
1405                         }
1406                 }
1407         }
1408
1409         for (j = 0;j < MAX_SCOREBOARD;j++)
1410                 if ((client = svs.connectedclients[j]))
1411                         SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1412
1413         SZ_Clear (&sv.reliable_datagram);
1414 }
1415
1416
1417 /*
1418 =======================
1419 SV_SendNop
1420
1421 Send a nop message without trashing or sending the accumulated client
1422 message buffer
1423 =======================
1424 */
1425 void SV_SendNop (client_t *client)
1426 {
1427         sizebuf_t       msg;
1428         qbyte           buf[4];
1429
1430         msg.data = buf;
1431         msg.maxsize = sizeof(buf);
1432         msg.cursize = 0;
1433
1434         MSG_WriteChar (&msg, svc_nop);
1435
1436         if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1437                 SV_DropClient (true);   // if the message couldn't send, kick off
1438         client->last_message = realtime;
1439 }
1440
1441 /*
1442 =======================
1443 SV_SendClientMessages
1444 =======================
1445 */
1446 void SV_SendClientMessages (void)
1447 {
1448         int i, prepared = false;
1449
1450 // update frags, names, etc
1451         SV_UpdateToReliableMessages();
1452
1453 // build individual updates
1454         for (i = 0;i < MAX_SCOREBOARD;i++)
1455         {
1456                 if (!(host_client = svs.connectedclients[i]))
1457                         continue;
1458
1459                 if (host_client->deadsocket || !host_client->netconnection || host_client->message.overflowed)
1460                 {
1461                         SV_DropClient (true);   // if the message couldn't send, kick off
1462                         continue;
1463                 }
1464
1465                 if (host_client->spawned)
1466                 {
1467                         if (!prepared)
1468                         {
1469                                 prepared = true;
1470                                 // only prepare entities once per frame
1471                                 SV_PrepareEntitiesForSending();
1472                         }
1473                         if (!SV_SendClientDatagram (host_client))
1474                                 continue;
1475                 }
1476                 else
1477                 {
1478                 // the player isn't totally in the game yet
1479                 // send small keepalive messages if too much time has passed
1480                 // send a full message when the next signon stage has been requested
1481                 // some other message data (name changes, etc) may accumulate
1482                 // between signon stages
1483                         if (!host_client->sendsignon)
1484                         {
1485                                 if (realtime - host_client->last_message > 5)
1486                                         SV_SendNop (host_client);
1487                                 continue;       // don't send out non-signon messages
1488                         }
1489                 }
1490
1491                 if (host_client->message.cursize || host_client->dropasap)
1492                 {
1493                         if (!NetConn_CanSendMessage (host_client->netconnection))
1494                                 continue;
1495
1496                         if (host_client->dropasap)
1497                                 SV_DropClient (false);  // went to another level
1498                         else
1499                         {
1500                                 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->message) == -1)
1501                                         SV_DropClient (true);   // if the message couldn't send, kick off
1502                                 SZ_Clear (&host_client->message);
1503                                 host_client->last_message = realtime;
1504                                 host_client->sendsignon = false;
1505                         }
1506                 }
1507         }
1508
1509 // clear muzzle flashes
1510         SV_CleanupEnts();
1511 }
1512
1513
1514 /*
1515 ==============================================================================
1516
1517 SERVER SPAWNING
1518
1519 ==============================================================================
1520 */
1521
1522 /*
1523 ================
1524 SV_ModelIndex
1525
1526 ================
1527 */
1528 int SV_ModelIndex (const char *name)
1529 {
1530         int i;
1531
1532         if (!name || !name[0])
1533                 return 0;
1534
1535         for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
1536                 if (!strcmp(sv.model_precache[i], name))
1537                         return i;
1538         if (i==MAX_MODELS || !sv.model_precache[i])
1539                 Host_Error ("SV_ModelIndex: model %s not precached", name);
1540         return i;
1541 }
1542
1543 #ifdef SV_QUAKEENTITIES
1544 /*
1545 ================
1546 SV_CreateBaseline
1547
1548 ================
1549 */
1550 void SV_CreateBaseline (void)
1551 {
1552         int i, entnum, large;
1553         edict_t *svent;
1554
1555         // LordHavoc: clear *all* states (note just active ones)
1556         for (entnum = 0;entnum < sv.max_edicts;entnum++)
1557         {
1558                 // get the current server version
1559                 svent = EDICT_NUM(entnum);
1560
1561                 // LordHavoc: always clear state values, whether the entity is in use or not
1562                 ClearStateToDefault(&svent->e->baseline);
1563
1564                 if (svent->e->free)
1565                         continue;
1566                 if (entnum > MAX_SCOREBOARD && !svent->v->modelindex)
1567                         continue;
1568
1569                 // create entity baseline
1570                 VectorCopy (svent->v->origin, svent->e->baseline.origin);
1571                 VectorCopy (svent->v->angles, svent->e->baseline.angles);
1572                 svent->e->baseline.frame = svent->v->frame;
1573                 svent->e->baseline.skin = svent->v->skin;
1574                 if (entnum > 0 && entnum <= MAX_SCOREBOARD)
1575                 {
1576                         svent->e->baseline.colormap = entnum;
1577                         svent->e->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
1578                 }
1579                 else
1580                 {
1581                         svent->e->baseline.colormap = 0;
1582                         svent->e->baseline.modelindex = svent->v->modelindex;
1583                 }
1584
1585                 large = false;
1586                 if (svent->e->baseline.modelindex & 0xFF00 || svent->e->baseline.frame & 0xFF00)
1587                         large = true;
1588
1589                 // add to the message
1590                 if (large)
1591                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1592                 else
1593                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1594                 MSG_WriteShort (&sv.signon, entnum);
1595
1596                 if (large)
1597                 {
1598                         MSG_WriteShort (&sv.signon, svent->e->baseline.modelindex);
1599                         MSG_WriteShort (&sv.signon, svent->e->baseline.frame);
1600                 }
1601                 else
1602                 {
1603                         MSG_WriteByte (&sv.signon, svent->e->baseline.modelindex);
1604                         MSG_WriteByte (&sv.signon, svent->e->baseline.frame);
1605                 }
1606                 MSG_WriteByte (&sv.signon, svent->e->baseline.colormap);
1607                 MSG_WriteByte (&sv.signon, svent->e->baseline.skin);
1608                 for (i=0 ; i<3 ; i++)
1609                 {
1610                         MSG_WriteDPCoord(&sv.signon, svent->e->baseline.origin[i]);
1611                         MSG_WriteAngle(&sv.signon, svent->e->baseline.angles[i]);
1612                 }
1613         }
1614 }
1615 #endif
1616
1617
1618 /*
1619 ================
1620 SV_SendReconnect
1621
1622 Tell all the clients that the server is changing levels
1623 ================
1624 */
1625 void SV_SendReconnect (void)
1626 {
1627         char    data[128];
1628         sizebuf_t       msg;
1629
1630         msg.data = data;
1631         msg.cursize = 0;
1632         msg.maxsize = sizeof(data);
1633
1634         MSG_WriteChar (&msg, svc_stufftext);
1635         MSG_WriteString (&msg, "reconnect\n");
1636         NetConn_SendToAll (&msg, 5);
1637
1638         if (cls.state != ca_dedicated)
1639                 Cmd_ExecuteString ("reconnect\n", src_command);
1640 }
1641
1642
1643 /*
1644 ================
1645 SV_SaveSpawnparms
1646
1647 Grabs the current state of each client for saving across the
1648 transition to another level
1649 ================
1650 */
1651 void SV_SaveSpawnparms (void)
1652 {
1653         int             i, j;
1654
1655         svs.serverflags = pr_global_struct->serverflags;
1656
1657         for (i = 0;i < MAX_SCOREBOARD;i++)
1658         {
1659                 if (!(host_client = svs.connectedclients[i]))
1660                         continue;
1661
1662         // call the progs to get default spawn parms for the new client
1663                 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1664                 PR_ExecuteProgram (pr_global_struct->SetChangeParms, "QC function SetChangeParms is missing");
1665                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1666                         host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
1667         }
1668 }
1669
1670 void SV_IncreaseEdicts(void)
1671 {
1672         int i;
1673         edict_t *ent;
1674         int oldmax_edicts = sv.max_edicts;
1675         void *oldedictsengineprivate = sv.edictsengineprivate;
1676         void *oldedictsfields = sv.edictsfields;
1677         void *oldmoved_edicts = sv.moved_edicts;
1678
1679         if (sv.max_edicts >= MAX_EDICTS)
1680                 return;
1681
1682         // links don't survive the transition, so unlink everything
1683         for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++)
1684         {
1685                 if (!ent->e->free)
1686                         SV_UnlinkEdict(sv.edicts + i);
1687                 memset(&ent->e->areagrid, 0, sizeof(ent->e->areagrid));
1688         }
1689         SV_ClearWorld();
1690
1691         sv.max_edicts   = min(sv.max_edicts + 256, MAX_EDICTS);
1692         sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
1693         sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
1694         sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
1695
1696         memcpy(sv.edictsengineprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1697         memcpy(sv.edictsfields, oldedictsfields, oldmax_edicts * pr_edict_size);
1698
1699         for (i = 0, ent = sv.edicts;i < sv.max_edicts;i++, ent++)
1700         {
1701                 ent->e = sv.edictsengineprivate + i;
1702                 ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
1703                 // link every entity except world
1704                 if (!ent->e->free)
1705                         SV_LinkEdict(ent, false);
1706         }
1707
1708         Mem_Free(oldedictsengineprivate);
1709         Mem_Free(oldedictsfields);
1710         Mem_Free(oldmoved_edicts);
1711 }
1712
1713 /*
1714 ================
1715 SV_SpawnServer
1716
1717 This is called at the start of each level
1718 ================
1719 */
1720 extern float            scr_centertime_off;
1721
1722 void SV_SpawnServer (const char *server)
1723 {
1724         edict_t *ent;
1725         int i;
1726         qbyte *entities;
1727
1728         // let's not have any servers with no name
1729         if (hostname.string[0] == 0)
1730                 Cvar_Set ("hostname", "UNNAMED");
1731         scr_centertime_off = 0;
1732
1733         Con_DPrintf ("SpawnServer: %s\n",server);
1734         svs.changelevel_issued = false;         // now safe to issue another
1735
1736 //
1737 // tell all connected clients that we are going to a new level
1738 //
1739         if (sv.active)
1740                 SV_SendReconnect();
1741         else
1742                 NetConn_OpenServerPorts(true);
1743
1744 //
1745 // make cvars consistant
1746 //
1747         if (coop.integer)
1748                 Cvar_SetValue ("deathmatch", 0);
1749         current_skill = bound(0, (int)(skill.value + 0.5), 3);
1750
1751         Cvar_SetValue ("skill", (float)current_skill);
1752
1753 //
1754 // set up the new server
1755 //
1756         Host_ClearMemory ();
1757
1758         memset (&sv, 0, sizeof(sv));
1759
1760         strcpy (sv.name, server);
1761
1762 // load progs to get entity field count
1763         PR_LoadProgs ();
1764
1765 // allocate server memory
1766         // start out with just enough room for clients and a reasonable estimate of entities
1767         sv.max_edicts = max(MAX_SCOREBOARD + 1, 512);
1768         sv.max_edicts = min(sv.max_edicts, MAX_EDICTS);
1769
1770         // clear the edict memory pool
1771         Mem_EmptyPool(sv_edicts_mempool);
1772         // edict_t structures (hidden from progs)
1773         sv.edicts = Mem_Alloc(sv_edicts_mempool, MAX_EDICTS * sizeof(edict_t));
1774         // engine private structures (hidden from progs)
1775         sv.edictsengineprivate = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_engineprivate_t));
1776         // progs fields, often accessed by server
1777         sv.edictsfields = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
1778         // used by PushMove to move back pushed entities
1779         sv.moved_edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * sizeof(edict_t *));
1780         for (i = 0;i < sv.max_edicts;i++)
1781         {
1782                 ent = sv.edicts + i;
1783                 ent->e = sv.edictsengineprivate + i;
1784                 ent->v = (void *)((qbyte *)sv.edictsfields + i * pr_edict_size);
1785         }
1786
1787         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1788         sv.datagram.cursize = 0;
1789         sv.datagram.data = sv.datagram_buf;
1790
1791         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1792         sv.reliable_datagram.cursize = 0;
1793         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1794
1795         sv.signon.maxsize = sizeof(sv.signon_buf);
1796         sv.signon.cursize = 0;
1797         sv.signon.data = sv.signon_buf;
1798
1799 // leave slots at start for clients only
1800         sv.num_edicts = MAX_SCOREBOARD+1;
1801
1802         sv.state = ss_loading;
1803         sv.paused = false;
1804
1805         sv.time = 1.0;
1806
1807         Mod_ClearUsed();
1808
1809         strcpy (sv.name, server);
1810         sprintf (sv.modelname,"maps/%s.bsp", server);
1811         sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
1812         if (!sv.worldmodel)
1813         {
1814                 Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
1815                 sv.active = false;
1816                 return;
1817         }
1818         sv.models[1] = sv.worldmodel;
1819
1820 //
1821 // clear world interaction links
1822 //
1823         SV_ClearWorld ();
1824
1825         sv.sound_precache[0] = "";
1826
1827         sv.model_precache[0] = "";
1828         sv.model_precache[1] = sv.modelname;
1829         for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1830         {
1831                 sv.model_precache[i+1] = localmodels[i];
1832                 sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
1833         }
1834
1835 //
1836 // load the rest of the entities
1837 //
1838         ent = EDICT_NUM(0);
1839         memset (ent->v, 0, progs->entityfields * 4);
1840         ent->e->free = false;
1841         ent->v->model = PR_SetString(sv.modelname);
1842         ent->v->modelindex = 1;         // world model
1843         ent->v->solid = SOLID_BSP;
1844         ent->v->movetype = MOVETYPE_PUSH;
1845
1846         if (coop.value)
1847                 pr_global_struct->coop = coop.integer;
1848         else
1849                 pr_global_struct->deathmatch = deathmatch.integer;
1850
1851         pr_global_struct->mapname = PR_SetString(sv.name);
1852
1853 // serverflags are for cross level information (sigils)
1854         pr_global_struct->serverflags = svs.serverflags;
1855
1856         // load replacement entity file if found
1857         entities = NULL;
1858         if (sv_entpatch.integer)
1859                 entities = FS_LoadFile(va("maps/%s.ent", sv.name), true);
1860         if (entities)
1861         {
1862                 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1863                 ED_LoadFromFile (entities);
1864                 Mem_Free(entities);
1865         }
1866         else
1867                 ED_LoadFromFile (sv.worldmodel->brush.entities);
1868
1869
1870         // LordHavoc: clear world angles (to fix e3m3.bsp)
1871         VectorClear(sv.edicts->v->angles);
1872
1873         sv.active = true;
1874
1875 // all setup is completed, any further precache statements are errors
1876         sv.state = ss_active;
1877
1878 // run two frames to allow everything to settle
1879         for (i = 0;i < 2;i++)
1880         {
1881                 sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
1882                 SV_Physics ();
1883         }
1884
1885         Mod_PurgeUnused();
1886
1887 #ifdef QUAKEENTITIES
1888 // create a baseline for more efficient communications
1889         SV_CreateBaseline ();
1890 #endif
1891
1892 // send serverinfo to all connected clients
1893         for (i = 0;i < MAX_SCOREBOARD;i++)
1894                 if ((host_client = svs.connectedclients[i]))
1895                         SV_SendServerinfo(host_client);
1896
1897         Con_DPrintf ("Server spawned.\n");
1898         NetConn_Heartbeat (2);
1899 }
1900