2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup();
32 void VM_CustomStats_Clear (void);
33 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
35 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
36 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
37 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
38 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
39 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
40 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
41 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
42 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
43 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
44 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
45 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
47 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
48 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
49 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
50 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
51 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
52 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
53 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
54 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
55 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
56 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
57 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
58 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
59 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
60 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
61 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
62 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
63 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
64 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
65 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
66 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
67 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
68 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
69 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
70 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
71 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
72 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
73 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
74 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
75 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
76 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
77 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
78 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
79 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
80 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
81 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
82 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
83 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
84 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
85 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
86 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
87 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
88 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
89 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
90 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
91 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
92 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
93 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
94 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
95 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
96 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
97 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
98 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
99 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
100 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
101 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
102 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
103 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
104 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
105 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
106 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
107 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
108 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
109 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
110 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
111 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
112 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
113 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
114 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
115 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
116 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
117 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
118 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
119 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
121 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
122 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
124 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
125 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
126 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
127 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
128 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
129 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
130 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
132 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
154 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
155 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores" };
161 mempool_t *sv_mempool = NULL;
163 extern cvar_t slowmo;
164 extern float scr_centertime_off;
166 // MUST match effectnameindex_t in client.h
167 static const char *standardeffectnames[EFFECT_TOTAL] =
191 "TE_TEI_BIGEXPLOSION",
207 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
209 prvm_required_field_t reqfields[] =
211 {ev_entity, "cursor_trace_ent"},
212 {ev_entity, "drawonlytoclient"},
213 {ev_entity, "exteriormodeltoclient"},
214 {ev_entity, "nodrawtoclient"},
215 {ev_entity, "tag_entity"},
216 {ev_entity, "viewmodelforclient"},
217 {ev_float, "SendFlags"},
218 {ev_float, "Version"},
220 {ev_float, "ammo_cells1"},
221 {ev_float, "ammo_lava_nails"},
222 {ev_float, "ammo_multi_rockets"},
223 {ev_float, "ammo_nails1"},
224 {ev_float, "ammo_plasma"},
225 {ev_float, "ammo_rockets1"},
226 {ev_float, "ammo_shells1"},
227 {ev_float, "button3"},
228 {ev_float, "button4"},
229 {ev_float, "button5"},
230 {ev_float, "button6"},
231 {ev_float, "button7"},
232 {ev_float, "button8"},
233 {ev_float, "button9"},
234 {ev_float, "button10"},
235 {ev_float, "button11"},
236 {ev_float, "button12"},
237 {ev_float, "button13"},
238 {ev_float, "button14"},
239 {ev_float, "button15"},
240 {ev_float, "button16"},
241 {ev_float, "buttonchat"},
242 {ev_float, "buttonuse"},
243 {ev_float, "clientcolors"},
244 {ev_float, "cursor_active"},
245 {ev_float, "disableclientprediction"},
246 {ev_float, "fullbright"},
247 {ev_float, "glow_color"},
248 {ev_float, "glow_size"},
249 {ev_float, "glow_trail"},
250 {ev_float, "gravity"},
251 {ev_float, "idealpitch"},
252 {ev_float, "items2"},
253 {ev_float, "light_lev"},
254 {ev_float, "modelflags"},
255 {ev_float, "pflags"},
257 {ev_float, "pitch_speed"},
258 {ev_float, "pmodel"},
259 {ev_float, "renderamt"}, // HalfLife support
260 {ev_float, "rendermode"}, // HalfLife support
263 {ev_float, "tag_index"},
264 {ev_float, "viewzoom"},
265 {ev_function, "SendEntity"},
266 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
267 {ev_function, "customizeentityforclient"},
268 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
269 {ev_string, "netaddress"},
270 {ev_string, "playermodel"},
271 {ev_string, "playerskin"},
272 {ev_vector, "color"},
273 {ev_vector, "colormod"},
274 {ev_vector, "cursor_screen"},
275 {ev_vector, "cursor_trace_endpos"},
276 {ev_vector, "cursor_trace_start"},
277 {ev_vector, "movement"},
278 {ev_vector, "punchvector"},
283 //============================================================================
285 void SV_AreaStats_f(void)
287 World_PrintAreaStats(&sv.world, "server");
297 // init the csqc progs cvars, since they are updated/used by the server code
298 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
299 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
300 extern cvar_t csqc_progcrc;
301 extern cvar_t csqc_progsize;
302 Cvar_RegisterVariable (&csqc_progname);
303 Cvar_RegisterVariable (&csqc_progcrc);
304 Cvar_RegisterVariable (&csqc_progsize);
306 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
307 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
308 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
309 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
311 Cvar_RegisterVariable (&coop);
312 Cvar_RegisterVariable (&deathmatch);
313 Cvar_RegisterVariable (&fraglimit);
314 Cvar_RegisterVariable (&gamecfg);
315 Cvar_RegisterVariable (&noexit);
316 Cvar_RegisterVariable (&nomonsters);
317 Cvar_RegisterVariable (&pausable);
318 Cvar_RegisterVariable (&pr_checkextension);
319 Cvar_RegisterVariable (&samelevel);
320 Cvar_RegisterVariable (&skill);
321 Cvar_RegisterVariable (&slowmo);
322 Cvar_RegisterVariable (&sv_accelerate);
323 Cvar_RegisterVariable (&sv_aim);
324 Cvar_RegisterVariable (&sv_airaccel_qw);
325 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
326 Cvar_RegisterVariable (&sv_airaccelerate);
327 Cvar_RegisterVariable (&sv_allowdownloads);
328 Cvar_RegisterVariable (&sv_allowdownloads_archive);
329 Cvar_RegisterVariable (&sv_allowdownloads_config);
330 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
331 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
332 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
333 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
334 Cvar_RegisterVariable (&sv_clmovement_enable);
335 Cvar_RegisterVariable (&sv_clmovement_minping);
336 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
337 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
338 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
339 Cvar_RegisterVariable (&sv_cullentities_pvs);
340 Cvar_RegisterVariable (&sv_cullentities_stats);
341 Cvar_RegisterVariable (&sv_cullentities_trace);
342 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
343 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
344 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
345 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
346 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
347 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
348 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
349 Cvar_RegisterVariable (&sv_debugmove);
350 Cvar_RegisterVariable (&sv_echobprint);
351 Cvar_RegisterVariable (&sv_edgefriction);
352 Cvar_RegisterVariable (&sv_entpatch);
353 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
354 Cvar_RegisterVariable (&sv_freezenonclients);
355 Cvar_RegisterVariable (&sv_friction);
356 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
357 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
358 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
359 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
360 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
361 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
362 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
363 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
364 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
365 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
366 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
367 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
368 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
369 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
370 Cvar_RegisterVariable (&sv_gravity);
371 Cvar_RegisterVariable (&sv_idealpitchscale);
372 Cvar_RegisterVariable (&sv_jumpstep);
373 Cvar_RegisterVariable (&sv_jumpvelocity);
374 Cvar_RegisterVariable (&sv_maxairspeed);
375 Cvar_RegisterVariable (&sv_maxrate);
376 Cvar_RegisterVariable (&sv_maxspeed);
377 Cvar_RegisterVariable (&sv_maxvelocity);
378 Cvar_RegisterVariable (&sv_newflymove);
379 Cvar_RegisterVariable (&sv_nostep);
380 Cvar_RegisterVariable (&sv_playerphysicsqc);
381 Cvar_RegisterVariable (&sv_progs);
382 Cvar_RegisterVariable (&sv_protocolname);
383 Cvar_RegisterVariable (&sv_random_seed);
384 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
385 Cvar_RegisterVariable (&sv_sound_land);
386 Cvar_RegisterVariable (&sv_sound_watersplash);
387 Cvar_RegisterVariable (&sv_stepheight);
388 Cvar_RegisterVariable (&sv_stopspeed);
389 Cvar_RegisterVariable (&sv_wallfriction);
390 Cvar_RegisterVariable (&sv_wateraccelerate);
391 Cvar_RegisterVariable (&sv_waterfriction);
392 Cvar_RegisterVariable (&sys_ticrate);
393 Cvar_RegisterVariable (&teamplay);
394 Cvar_RegisterVariable (&timelimit);
396 Cvar_RegisterVariable (&saved1);
397 Cvar_RegisterVariable (&saved2);
398 Cvar_RegisterVariable (&saved3);
399 Cvar_RegisterVariable (&saved4);
400 Cvar_RegisterVariable (&savedgamecfg);
401 Cvar_RegisterVariable (&scratch1);
402 Cvar_RegisterVariable (&scratch2);
403 Cvar_RegisterVariable (&scratch3);
404 Cvar_RegisterVariable (&scratch4);
405 Cvar_RegisterVariable (&temp1);
407 // LordHavoc: Nehahra uses these to pass data around cutscene demos
408 if (gamemode == GAME_NEHAHRA)
410 Cvar_RegisterVariable (&nehx00);
411 Cvar_RegisterVariable (&nehx01);
412 Cvar_RegisterVariable (&nehx02);
413 Cvar_RegisterVariable (&nehx03);
414 Cvar_RegisterVariable (&nehx04);
415 Cvar_RegisterVariable (&nehx05);
416 Cvar_RegisterVariable (&nehx06);
417 Cvar_RegisterVariable (&nehx07);
418 Cvar_RegisterVariable (&nehx08);
419 Cvar_RegisterVariable (&nehx09);
420 Cvar_RegisterVariable (&nehx10);
421 Cvar_RegisterVariable (&nehx11);
422 Cvar_RegisterVariable (&nehx12);
423 Cvar_RegisterVariable (&nehx13);
424 Cvar_RegisterVariable (&nehx14);
425 Cvar_RegisterVariable (&nehx15);
426 Cvar_RegisterVariable (&nehx16);
427 Cvar_RegisterVariable (&nehx17);
428 Cvar_RegisterVariable (&nehx18);
429 Cvar_RegisterVariable (&nehx19);
431 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
433 Cvar_RegisterVariable (&sv_autodemo_perclient);
434 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
436 // any special defaults for gamemodes go here
437 if (gamemode == GAME_HIPNOTIC)
439 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
440 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
441 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
442 Cvar_SetValueQuick (&sys_ticrate, 0.02);
444 if (gamemode == GAME_ROGUE)
446 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
447 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
450 sv_mempool = Mem_AllocPool("server", 0, NULL);
453 static void SV_SaveEntFile_f(void)
455 char basename[MAX_QPATH];
456 if (!sv.active || !sv.worldmodel)
458 Con_Print("Not running a server\n");
461 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
462 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
467 =============================================================================
471 =============================================================================
478 Make sure the event gets sent to all clients
481 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
485 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
487 MSG_WriteByte (&sv.datagram, svc_particle);
488 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
489 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
490 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
491 for (i=0 ; i<3 ; i++)
492 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
493 MSG_WriteByte (&sv.datagram, count);
494 MSG_WriteByte (&sv.datagram, color);
495 SV_FlushBroadcastMessages();
502 Make sure the event gets sent to all clients
505 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
507 if (modelindex >= 256 || startframe >= 256)
509 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
511 MSG_WriteByte (&sv.datagram, svc_effect2);
512 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
513 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
514 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
515 MSG_WriteShort (&sv.datagram, modelindex);
516 MSG_WriteShort (&sv.datagram, startframe);
517 MSG_WriteByte (&sv.datagram, framecount);
518 MSG_WriteByte (&sv.datagram, framerate);
522 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
524 MSG_WriteByte (&sv.datagram, svc_effect);
525 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
526 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
527 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
528 MSG_WriteByte (&sv.datagram, modelindex);
529 MSG_WriteByte (&sv.datagram, startframe);
530 MSG_WriteByte (&sv.datagram, framecount);
531 MSG_WriteByte (&sv.datagram, framerate);
533 SV_FlushBroadcastMessages();
540 Each entity can have eight independant sound sources, like voice,
543 Channel 0 is an auto-allocate channel, the others override anything
544 already running on that entity/channel pair.
546 An attenuation of 0 will play full volume everywhere in the level.
547 Larger attenuations will drop off. (max 4 attenuation)
551 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
553 int sound_num, field_mask, i, ent;
555 if (volume < 0 || volume > 255)
557 Con_Printf ("SV_StartSound: volume = %i\n", volume);
561 if (attenuation < 0 || attenuation > 4)
563 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
567 if (channel < 0 || channel > 7)
569 Con_Printf ("SV_StartSound: channel = %i\n", channel);
573 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
576 // find precache number for sound
577 sound_num = SV_SoundIndex(sample, 1);
581 ent = PRVM_NUM_FOR_EDICT(entity);
584 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
585 field_mask |= SND_VOLUME;
586 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
587 field_mask |= SND_ATTENUATION;
589 field_mask |= SND_LARGEENTITY;
590 if (sound_num >= 256 || channel >= 8)
591 field_mask |= SND_LARGESOUND;
593 // directed messages go only to the entity they are targeted on
594 MSG_WriteByte (&sv.datagram, svc_sound);
595 MSG_WriteByte (&sv.datagram, field_mask);
596 if (field_mask & SND_VOLUME)
597 MSG_WriteByte (&sv.datagram, volume);
598 if (field_mask & SND_ATTENUATION)
599 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
600 if (field_mask & SND_LARGEENTITY)
602 MSG_WriteShort (&sv.datagram, ent);
603 MSG_WriteByte (&sv.datagram, channel);
606 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
607 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
608 MSG_WriteShort (&sv.datagram, sound_num);
610 MSG_WriteByte (&sv.datagram, sound_num);
611 for (i = 0;i < 3;i++)
612 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
613 SV_FlushBroadcastMessages();
620 Nearly the same logic as SV_StartSound, except an origin
621 instead of an entity is provided and channel is omitted.
623 The entity sent to the client is 0 (world) and the channel
624 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
625 function, therefore the check for it is omitted.
629 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
631 int sound_num, field_mask, i;
633 if (volume < 0 || volume > 255)
635 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
639 if (attenuation < 0 || attenuation > 4)
641 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
645 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
648 // find precache number for sound
649 sound_num = SV_SoundIndex(sample, 1);
654 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
655 field_mask |= SND_VOLUME;
656 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
657 field_mask |= SND_ATTENUATION;
658 if (sound_num >= 256)
659 field_mask |= SND_LARGESOUND;
661 // directed messages go only to the entity they are targeted on
662 MSG_WriteByte (&sv.datagram, svc_sound);
663 MSG_WriteByte (&sv.datagram, field_mask);
664 if (field_mask & SND_VOLUME)
665 MSG_WriteByte (&sv.datagram, volume);
666 if (field_mask & SND_ATTENUATION)
667 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
668 // Always write entnum 0 for the world entity
669 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
670 if (field_mask & SND_LARGESOUND)
671 MSG_WriteShort (&sv.datagram, sound_num);
673 MSG_WriteByte (&sv.datagram, sound_num);
674 for (i = 0;i < 3;i++)
675 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
676 SV_FlushBroadcastMessages();
680 ==============================================================================
684 ==============================================================================
691 Sends the first message from the server to a connected client.
692 This will be sent on the initial connection and upon each server load.
695 void SV_SendServerinfo (client_t *client)
700 // we know that this client has a netconnection and thus is not a bot
702 // edicts get reallocated on level changes, so we need to update it here
703 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
705 // clear cached stuff that depends on the level
706 client->weaponmodel[0] = 0;
707 client->weaponmodelindex = 0;
709 // LordHavoc: clear entityframe tracking
710 client->latestframenum = 0;
712 // initialize the movetime, so a speedhack can't make use of the time before this client joined
713 client->cmd.time = sv.time;
715 if (client->entitydatabase)
716 EntityFrame_FreeDatabase(client->entitydatabase);
717 if (client->entitydatabase4)
718 EntityFrame4_FreeDatabase(client->entitydatabase4);
719 if (client->entitydatabase5)
720 EntityFrame5_FreeDatabase(client->entitydatabase5);
722 memset(client->stats, 0, sizeof(client->stats));
723 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
725 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
727 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
728 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
729 else if (sv.protocol == PROTOCOL_DARKPLACES4)
730 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
732 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
735 // reset csqc entity versions
736 for (i = 0;i < prog->max_edicts;i++)
738 client->csqcentityscope[i] = 0;
739 client->csqcentitysendflags[i] = 0xFFFFFF;
740 client->csqcentityglobalhistory[i] = 0;
742 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
744 client->csqcentityframehistory[i].num = 0;
745 client->csqcentityframehistory[i].framenum = -1;
747 client->csqcnumedicts = 0;
748 client->csqcentityframehistory_next = 0;
750 SZ_Clear (&client->netconnection->message);
751 MSG_WriteByte (&client->netconnection->message, svc_print);
752 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
753 MSG_WriteString (&client->netconnection->message,message);
755 SV_StopDemoRecording(client); // to split up demos into different files
756 if(sv_autodemo_perclient.integer && client->netconnection)
758 char demofile[MAX_OSPATH];
759 char levelname[MAX_QPATH];
760 char ipaddress[MAX_QPATH];
763 // start a new demo file
764 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
765 if (strrchr(levelname, '.'))
766 *(strrchr(levelname, '.')) = 0;
768 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
769 for(i = 0; ipaddress[i]; ++i)
770 if(!isalnum(ipaddress[i]))
772 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
774 SV_StartDemoRecording(client, demofile, -1);
777 //[515]: init csprogs according to version of svprogs, check the crc, etc.
778 if (sv.csqc_progname[0])
781 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
782 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
783 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
784 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
785 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
786 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
787 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
789 if(client->sv_demo_file != NULL)
792 char buf[NET_MAXMESSAGE];
795 sb.data = (void *) buf;
796 sb.maxsize = sizeof(buf);
798 while(MakeDownloadPacket(sv.csqc_progname, sv.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
799 SV_WriteDemoMessage(client, &sb, false);
802 //[515]: init stufftext string (it is sent before svc_serverinfo)
803 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
806 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
807 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
811 //if (sv_allowdownloads.integer)
812 // always send the info that the server supports the protocol, even if downloads are forbidden
813 // only because of that, the CSQC exception can work
815 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
816 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
819 // send at this time so it's guaranteed to get executed at the right time
823 host_client = client;
824 Curl_SendRequirements();
828 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
829 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
830 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
832 if (!coop.integer && deathmatch.integer)
833 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
835 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
837 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
839 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
840 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
841 MSG_WriteByte (&client->netconnection->message, 0);
843 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
844 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
845 MSG_WriteByte (&client->netconnection->message, 0);
848 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
849 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
850 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
853 // store this in clientcamera, too
854 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
855 MSG_WriteByte (&client->netconnection->message, svc_setview);
856 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
858 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
859 MSG_WriteByte (&client->netconnection->message, 1);
861 client->spawned = false; // need prespawn, spawn, etc
862 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
864 // clear movement info until client enters the new level properly
865 memset(&client->cmd, 0, sizeof(client->cmd));
866 client->movesequence = 0;
867 #ifdef NUM_PING_TIMES
868 for (i = 0;i < NUM_PING_TIMES;i++)
869 client->ping_times[i] = 0;
870 client->num_pings = 0;
879 Initializes a client_t for a new net connection. This will only be called
880 once for a player each game, not once for each level change.
883 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
887 float spawn_parms[NUM_SPAWN_PARMS];
889 client = svs.clients + clientnum;
891 // set up the client_t
893 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
894 memset (client, 0, sizeof(*client));
895 client->active = true;
896 client->netconnection = netconnection;
898 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
900 strlcpy(client->name, "unconnected", sizeof(client->name));
901 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
902 client->spawned = false;
903 client->edict = PRVM_EDICT_NUM(clientnum+1);
904 if (client->netconnection)
905 client->netconnection->message.allowoverflow = true; // we can catch it
906 // prepare the unreliable message buffer
907 client->unreliablemsg.data = client->unreliablemsg_data;
908 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
909 // updated by receiving "rate" command from client, this is also the default if not using a DP client
910 client->rate = 1000000000;
911 // no limits for local player
912 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
913 client->rate = 1000000000;
914 client->connecttime = realtime;
917 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
920 // call the progs to get default spawn parms for the new client
921 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
922 prog->globals.server->self = 0;
923 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
924 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
925 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
927 // set up the entity for this client (including .colormap, .team, etc)
928 PRVM_ED_ClearEdict(client->edict);
931 // don't call SendServerinfo for a fresh botclient because its fields have
932 // not been set up by the qc yet
933 if (client->netconnection)
934 SV_SendServerinfo (client);
936 client->spawned = true;
941 ===============================================================================
945 ===============================================================================
949 =============================================================================
951 The PVS must include a small area around the client to allow head bobbing
952 or other small motion on the client side. Otherwise, a bob might cause an
953 entity that should be visible to not show up, especially when the bob
956 =============================================================================
959 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
962 unsigned int sendflags;
963 unsigned int version;
964 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
965 unsigned int customizeentityforclient;
967 vec3_t cullmins, cullmaxs;
969 prvm_eval_t *val, *val2;
971 // this 2 billion unit check is actually to detect NAN origins
972 // (we really don't want to send those)
973 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
976 // EF_NODRAW prevents sending for any reason except for your own
977 // client, so we must keep all clients in this superset
978 effects = (unsigned)ent->fields.server->effects;
980 // we can omit invisible entities with no effects that are not clients
981 // LordHavoc: this could kill tags attached to an invisible entity, I
982 // just hope we never have to support that case
983 i = (int)ent->fields.server->modelindex;
984 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
987 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
988 glowsize = (unsigned char)bound(0, i, 255);
989 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
990 flags |= RENDER_GLOWTRAIL;
991 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
992 flags |= RENDER_VIEWMODEL;
994 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
995 light[0] = (unsigned short)bound(0, f, 65535);
996 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
997 light[1] = (unsigned short)bound(0, f, 65535);
998 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
999 light[2] = (unsigned short)bound(0, f, 65535);
1000 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1001 light[3] = (unsigned short)bound(0, f, 65535);
1002 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1003 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1005 if (gamemode == GAME_TENEBRAE)
1007 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1011 lightpflags |= PFLAGS_FULLDYNAMIC;
1013 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1017 light[0] = (int)(0.2*256);
1018 light[1] = (int)(1.0*256);
1019 light[2] = (int)(0.2*256);
1021 lightpflags |= PFLAGS_FULLDYNAMIC;
1025 specialvisibilityradius = 0;
1026 if (lightpflags & PFLAGS_FULLDYNAMIC)
1027 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1029 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1030 if (flags & RENDER_GLOWTRAIL)
1031 specialvisibilityradius = max(specialvisibilityradius, 100);
1032 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1034 if (effects & EF_BRIGHTFIELD)
1035 specialvisibilityradius = max(specialvisibilityradius, 80);
1036 if (effects & EF_MUZZLEFLASH)
1037 specialvisibilityradius = max(specialvisibilityradius, 100);
1038 if (effects & EF_BRIGHTLIGHT)
1039 specialvisibilityradius = max(specialvisibilityradius, 400);
1040 if (effects & EF_DIMLIGHT)
1041 specialvisibilityradius = max(specialvisibilityradius, 200);
1042 if (effects & EF_RED)
1043 specialvisibilityradius = max(specialvisibilityradius, 200);
1044 if (effects & EF_BLUE)
1045 specialvisibilityradius = max(specialvisibilityradius, 200);
1046 if (effects & EF_FLAME)
1047 specialvisibilityradius = max(specialvisibilityradius, 250);
1048 if (effects & EF_STARDUST)
1049 specialvisibilityradius = max(specialvisibilityradius, 100);
1052 // early culling checks
1053 // (final culling is done by SV_MarkWriteEntityStateToClient)
1054 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1055 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1060 cs->number = enumber;
1061 VectorCopy(ent->fields.server->origin, cs->origin);
1062 VectorCopy(ent->fields.server->angles, cs->angles);
1064 cs->effects = effects;
1065 cs->colormap = (unsigned)ent->fields.server->colormap;
1066 cs->modelindex = modelindex;
1067 cs->skin = (unsigned)ent->fields.server->skin;
1068 cs->frame = (unsigned)ent->fields.server->frame;
1069 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1070 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1071 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1072 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1073 cs->customizeentityforclient = customizeentityforclient;
1074 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1075 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1076 cs->glowsize = glowsize;
1078 // don't need to init cs->colormod because the defaultstate did that for us
1079 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1080 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1081 if (val->vector[0] || val->vector[1] || val->vector[2])
1083 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1084 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1085 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1088 cs->modelindex = modelindex;
1091 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1095 cs->alpha = (unsigned char)bound(0, i, 255);
1098 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1102 cs->alpha = (unsigned char)bound(0, i, 255);
1106 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1110 cs->scale = (unsigned char)bound(0, i, 255);
1113 cs->glowcolor = 254;
1114 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1116 cs->glowcolor = (int)f;
1118 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1119 cs->effects |= EF_FULLBRIGHT;
1121 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1122 if (val && val->_float)
1123 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1125 if (ent->fields.server->movetype == MOVETYPE_STEP)
1126 cs->flags |= RENDER_STEP;
1127 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1128 cs->flags |= RENDER_LOWPRECISION;
1129 if (ent->fields.server->colormap >= 1024)
1130 cs->flags |= RENDER_COLORMAPPED;
1131 if (cs->viewmodelforclient)
1132 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1134 cs->light[0] = light[0];
1135 cs->light[1] = light[1];
1136 cs->light[2] = light[2];
1137 cs->light[3] = light[3];
1138 cs->lightstyle = lightstyle;
1139 cs->lightpflags = lightpflags;
1141 cs->specialvisibilityradius = specialvisibilityradius;
1143 // calculate the visible box of this entity (don't use the physics box
1144 // as that is often smaller than a model, and would not count
1145 // specialvisibilityradius)
1146 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1148 float scale = cs->scale * (1.0f / 16.0f);
1149 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1151 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1152 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1154 else if (cs->angles[1])
1156 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1157 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1161 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1162 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1167 // if there is no model (or it could not be loaded), use the physics box
1168 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1169 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1171 if (specialvisibilityradius)
1173 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1174 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1175 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1176 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1177 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1178 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1181 // calculate center of bbox for network prioritization purposes
1182 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1184 // if culling box has moved, update pvs cluster links
1185 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1187 VectorCopy(cullmins, ent->priv.server->cullmins);
1188 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1189 // a value of -1 for pvs_numclusters indicates that the links are not
1190 // cached, and should be re-tested each time, this is the case if the
1191 // culling box touches too many pvs clusters to store, or if the world
1192 // model does not support FindBoxClusters
1193 ent->priv.server->pvs_numclusters = -1;
1194 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1196 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1197 if (i <= MAX_ENTITYCLUSTERS)
1198 ent->priv.server->pvs_numclusters = i;
1202 // we need to do some csqc entity upkeep here
1203 // get self.SendFlags and clear them
1204 // (to let the QC know that they've been read)
1205 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1208 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1209 sendflags = (unsigned int)val->_float;
1211 // legacy self.Version system
1212 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1215 version = (unsigned int)val2->_float;
1216 if (sv.csqcentityversion[enumber] != version)
1217 sendflags = 0xFFFFFF;
1218 sv.csqcentityversion[enumber] = version;
1220 // move sendflags into the per-client sendflags
1222 for (i = 0;i < svs.maxclients;i++)
1223 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1229 void SV_PrepareEntitiesForSending(void)
1233 // send all entities that touch the pvs
1234 sv.numsendentities = 0;
1235 sv.sendentitiesindex[0] = NULL;
1236 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1237 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1239 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1241 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1242 sv.numsendentities++;
1247 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1252 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1254 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1255 sv.writeentitiestoclient_stats_totalentities++;
1257 if (s->customizeentityforclient)
1259 prog->globals.server->self = s->number;
1260 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1261 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1262 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1266 // never reject player
1267 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1269 // check various rejection conditions
1270 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1272 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1274 if (s->effects & EF_NODRAW)
1276 // LordHavoc: only send entities with a model or important effects
1277 if (!s->modelindex && s->specialvisibilityradius == 0)
1280 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1281 // viewmodels don't have visibility checking
1282 if (s->viewmodelforclient)
1284 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1287 else if (s->tagentity)
1289 // tag attached entities simply check their parent
1290 if (!sv.sendentitiesindex[s->tagentity])
1292 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1293 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1296 // always send world submodels in newer protocols because they don't
1297 // generate much traffic (in old protocols they hog bandwidth)
1298 // but only if sv_cullentities_nevercullbmodels is off
1299 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1301 // entity has survived every check so far, check if visible
1302 ed = PRVM_EDICT_NUM(s->number);
1304 // if not touching a visible leaf
1305 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1307 if (ed->priv.server->pvs_numclusters < 0)
1309 // entity too big for clusters list
1310 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1312 sv.writeentitiestoclient_stats_culled_pvs++;
1319 // check cached clusters list
1320 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1321 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1323 if (i == ed->priv.server->pvs_numclusters)
1325 sv.writeentitiestoclient_stats_culled_pvs++;
1331 // or not seen by random tracelines
1332 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1335 s->number <= svs.maxclients
1336 ? sv_cullentities_trace_samples_players.integer
1338 s->specialvisibilityradius
1339 ? sv_cullentities_trace_samples_extra.integer
1340 : sv_cullentities_trace_samples.integer;
1341 float enlarge = sv_cullentities_trace_enlarge.value;
1343 qboolean visible = TRUE;
1349 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1350 break; // directly visible from the server's view
1352 if(sv_cullentities_trace_prediction.integer)
1356 // get player velocity
1357 float predtime = bound(0, host_client->ping, 0.2); // / 2
1358 // sorry, no wallhacking by high ping please, and at 200ms
1359 // ping a FPS is annoying to play anyway and a player is
1360 // likely to have changed his direction
1361 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1362 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1364 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1365 break; // directly visible from the predicted view
1369 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1373 // when we get here, we can't see the entity
1379 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1381 s->number <= svs.maxclients
1382 ? sv_cullentities_trace_delay_players.value
1383 : sv_cullentities_trace_delay.value
1385 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1387 sv.writeentitiestoclient_stats_culled_trace++;
1395 // this just marks it for sending
1396 // FIXME: it would be more efficient to send here, but the entity
1397 // compressor isn't that flexible
1398 sv.writeentitiestoclient_stats_visibleentities++;
1399 sv.sententities[s->number] = sv.sententitiesmark;
1402 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1404 int i, numsendstates;
1406 prvm_edict_t *camera;
1408 // if there isn't enough space to accomplish anything, skip it
1409 if (msg->cursize + 25 > maxsize)
1412 sv.writeentitiestoclient_msg = msg;
1413 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1415 sv.writeentitiestoclient_stats_culled_pvs = 0;
1416 sv.writeentitiestoclient_stats_culled_trace = 0;
1417 sv.writeentitiestoclient_stats_visibleentities = 0;
1418 sv.writeentitiestoclient_stats_totalentities = 0;
1420 // find the client's PVS
1421 // the real place being tested from
1422 camera = PRVM_EDICT_NUM( client->clientcamera );
1423 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1424 sv.writeentitiestoclient_pvsbytes = 0;
1425 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1426 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1428 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1430 sv.sententitiesmark++;
1432 for (i = 0;i < sv.numsendentities;i++)
1433 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1436 for (i = 0;i < sv.numsendentities;i++)
1438 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1440 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1441 *s = sv.sendentities[i];
1442 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1443 s->flags |= RENDER_EXTERIORMODEL;
1447 if (sv_cullentities_stats.integer)
1448 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1450 if(client->entitydatabase5)
1451 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
1453 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
1455 if (client->entitydatabase5)
1456 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1457 else if (client->entitydatabase4)
1459 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1460 Protocol_WriteStatsReliable();
1462 else if (client->entitydatabase)
1464 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1465 Protocol_WriteStatsReliable();
1469 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1470 Protocol_WriteStatsReliable();
1480 static void SV_CleanupEnts (void)
1485 ent = PRVM_NEXT_EDICT(prog->edicts);
1486 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1487 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1492 SV_WriteClientdataToMessage
1496 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1500 prvm_edict_t *other;
1506 float *statsf = (float *)stats;
1509 // send a damage message
1511 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1513 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1514 MSG_WriteByte (msg, svc_damage);
1515 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1516 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1517 for (i=0 ; i<3 ; i++)
1518 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1520 ent->fields.server->dmg_take = 0;
1521 ent->fields.server->dmg_save = 0;
1525 // send the current viewpos offset from the view entity
1527 SV_SetIdealPitch (); // how much to look up / down ideally
1529 // a fixangle might get lost in a dropped packet. Oh well.
1530 if(ent->fields.server->fixangle)
1532 // angle fixing was requested by global thinking code...
1533 // so store the current angles for later use
1534 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1535 host_client->fixangle_angles_set = TRUE;
1537 // and clear fixangle for the next frame
1538 ent->fields.server->fixangle = 0;
1541 if (host_client->fixangle_angles_set)
1543 MSG_WriteByte (msg, svc_setangle);
1544 for (i=0 ; i < 3 ; i++)
1545 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1546 host_client->fixangle_angles_set = FALSE;
1549 // stuff the sigil bits into the high bits of items for sbar, or else
1551 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1552 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1553 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1555 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1557 VectorClear(punchvector);
1558 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1559 VectorCopy(val->vector, punchvector);
1561 // cache weapon model name and index in client struct to save time
1562 // (this search can be almost 1% of cpu time!)
1563 s = PRVM_GetString(ent->fields.server->weaponmodel);
1564 if (strcmp(s, client->weaponmodel))
1566 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1567 client->weaponmodelindex = SV_ModelIndex(s, 1);
1571 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1572 viewzoom = (int)(val->_float * 255.0f);
1578 if ((int)ent->fields.server->flags & FL_ONGROUND)
1579 bits |= SU_ONGROUND;
1580 if (ent->fields.server->waterlevel >= 2)
1582 if (ent->fields.server->idealpitch)
1583 bits |= SU_IDEALPITCH;
1585 for (i=0 ; i<3 ; i++)
1587 if (ent->fields.server->punchangle[i])
1588 bits |= (SU_PUNCH1<<i);
1589 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1591 bits |= (SU_PUNCHVEC1<<i);
1592 if (ent->fields.server->velocity[i])
1593 bits |= (SU_VELOCITY1<<i);
1596 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1597 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1598 stats[STAT_ITEMS] = items;
1599 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1600 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1601 stats[STAT_WEAPON] = client->weaponmodelindex;
1602 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1603 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1604 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1605 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1606 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1607 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1608 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1609 stats[STAT_VIEWZOOM] = viewzoom;
1610 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1611 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1612 // the QC bumps these itself by sending svc_'s, so we have to keep them
1613 // zero or they'll be corrected by the engine
1614 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1615 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1617 // movement settings for prediction
1618 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1619 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1620 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1621 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1622 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1623 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1624 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1625 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1626 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1627 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1628 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1629 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1630 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1631 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1632 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1633 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1634 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1635 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1636 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1637 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1638 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1639 statsf[STAT_TIMELIMIT] = timelimit.value;
1641 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1643 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1645 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1646 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1648 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1649 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1650 if (viewzoom != 255)
1651 bits |= SU_VIEWZOOM;
1656 if (bits >= 16777216)
1660 MSG_WriteByte (msg, svc_clientdata);
1661 MSG_WriteShort (msg, bits);
1662 if (bits & SU_EXTEND1)
1663 MSG_WriteByte(msg, bits >> 16);
1664 if (bits & SU_EXTEND2)
1665 MSG_WriteByte(msg, bits >> 24);
1667 if (bits & SU_VIEWHEIGHT)
1668 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1670 if (bits & SU_IDEALPITCH)
1671 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1673 for (i=0 ; i<3 ; i++)
1675 if (bits & (SU_PUNCH1<<i))
1677 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1678 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1680 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1682 if (bits & (SU_PUNCHVEC1<<i))
1684 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1685 MSG_WriteCoord16i(msg, punchvector[i]);
1687 MSG_WriteCoord32f(msg, punchvector[i]);
1689 if (bits & (SU_VELOCITY1<<i))
1691 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1692 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1694 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1698 if (bits & SU_ITEMS)
1699 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1701 if (sv.protocol == PROTOCOL_DARKPLACES5)
1703 if (bits & SU_WEAPONFRAME)
1704 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1705 if (bits & SU_ARMOR)
1706 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1707 if (bits & SU_WEAPON)
1708 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1709 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1710 MSG_WriteShort (msg, stats[STAT_AMMO]);
1711 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1712 MSG_WriteShort (msg, stats[STAT_NAILS]);
1713 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1714 MSG_WriteShort (msg, stats[STAT_CELLS]);
1715 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1716 if (bits & SU_VIEWZOOM)
1717 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1719 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1721 if (bits & SU_WEAPONFRAME)
1722 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1723 if (bits & SU_ARMOR)
1724 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1725 if (bits & SU_WEAPON)
1727 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1728 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1730 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1732 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1733 MSG_WriteByte (msg, stats[STAT_AMMO]);
1734 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1735 MSG_WriteByte (msg, stats[STAT_NAILS]);
1736 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1737 MSG_WriteByte (msg, stats[STAT_CELLS]);
1738 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1740 for (i = 0;i < 32;i++)
1741 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1743 MSG_WriteByte (msg, i);
1746 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1747 if (bits & SU_VIEWZOOM)
1749 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1750 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1752 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1757 void SV_FlushBroadcastMessages(void)
1761 if (sv.datagram.cursize <= 0)
1763 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1765 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1767 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1768 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1770 SZ_Clear(&sv.datagram);
1773 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1775 // scan the splitpoints to find out how many we can fit in
1776 int numsegments, j, split;
1777 if (!client->unreliablemsg_splitpoints)
1779 // always accept the first one if it's within 1024 bytes, this ensures
1780 // that very big datagrams which are over the rate limit still get
1781 // through, just to keep it working
1782 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1783 if (maxsize < 1024 && j > maxsize && j <= 1024)
1789 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1790 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1792 if (numsegments > 0)
1794 // some will fit, so add the ones that will fit
1795 split = client->unreliablemsg_splitpoint[numsegments-1];
1796 // note this discards ones that were accepted by the segments scan but
1797 // can not fit, such as a really huge first one that will never ever
1798 // fit in a packet...
1799 if (msg->cursize + split <= maxsize)
1800 SZ_Write(msg, client->unreliablemsg.data, split);
1801 // remove the part we sent, keeping any remaining data
1802 client->unreliablemsg.cursize -= split;
1803 if (client->unreliablemsg.cursize > 0)
1804 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1805 // adjust remaining splitpoints
1806 client->unreliablemsg_splitpoints -= numsegments;
1807 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1808 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1813 =======================
1814 SV_SendClientDatagram
1815 =======================
1817 static void SV_SendClientDatagram (client_t *client)
1819 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1821 int stats[MAX_CL_STATS];
1822 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1824 // obey rate limit by limiting packet frequency if the packet size
1826 // (usually this is caused by reliable messages)
1827 if (!NetConn_CanSend(client->netconnection))
1830 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1831 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1832 if (sv_maxrate.integer != maxrate)
1833 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1835 // clientrate determines the 'cleartime' of a packet
1836 // (how long to wait before sending another, based on this packet's size)
1837 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1839 switch (sv.protocol)
1841 case PROTOCOL_QUAKE:
1842 case PROTOCOL_QUAKEDP:
1843 case PROTOCOL_NEHAHRAMOVIE:
1844 case PROTOCOL_NEHAHRABJP:
1845 case PROTOCOL_NEHAHRABJP2:
1846 case PROTOCOL_NEHAHRABJP3:
1847 case PROTOCOL_QUAKEWORLD:
1848 // no packet size limit support on Quake protocols because it just
1849 // causes missing entities/effects
1850 // packets are simply sent less often to obey the rate limit
1854 case PROTOCOL_DARKPLACES1:
1855 case PROTOCOL_DARKPLACES2:
1856 case PROTOCOL_DARKPLACES3:
1857 case PROTOCOL_DARKPLACES4:
1858 // no packet size limit support on DP1-4 protocols because they kick
1859 // the client off if they overflow, and miss effects
1860 // packets are simply sent less often to obey the rate limit
1861 maxsize = sizeof(sv_sendclientdatagram_buf);
1862 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1865 // DP5 and later protocols support packet size limiting which is a
1866 // better method than limiting packet frequency as QW does
1868 // at very low rates (or very small sys_ticrate) the packet size is
1869 // not reduced below 128, but packets may be sent less often
1870 maxsize = (int)(clientrate * sys_ticrate.value);
1871 maxsize = bound(128, maxsize, 1400);
1873 // csqc entities can easily exceed 128 bytes, so disable throttling in
1874 // mods that use csqc (they are likely to use less bandwidth anyway)
1875 if (sv.csqc_progsize > 0)
1880 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1882 // for good singleplayer, send huge packets
1883 maxsize = sizeof(sv_sendclientdatagram_buf);
1884 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1885 // never limit frequency in singleplayer
1886 clientrate = 1000000000;
1889 // while downloading, limit entity updates to half the packet
1890 // (any leftover space will be used for downloading)
1891 if (host_client->download_file)
1894 msg.data = sv_sendclientdatagram_buf;
1895 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1897 msg.allowoverflow = false;
1899 if (host_client->spawned)
1901 // the player is in the game
1902 MSG_WriteByte (&msg, svc_time);
1903 MSG_WriteFloat (&msg, sv.time);
1905 // add the client specific data to the datagram
1906 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1907 // now update the stats[] array using any registered custom fields
1908 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1909 // set host_client->statsdeltabits
1910 Protocol_UpdateClientStats (stats);
1912 // add as many queued unreliable messages (effects) as we can fit
1913 // limit effects to half of the remaining space
1914 if (client->unreliablemsg.cursize)
1915 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1917 // now write as many entities as we can fit, and also sends stats
1918 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1920 else if (realtime > client->keepalivetime)
1922 // the player isn't totally in the game yet
1923 // send small keepalive messages if too much time has passed
1924 // (may also be sending downloads)
1925 client->keepalivetime = realtime + 5;
1926 MSG_WriteChar (&msg, svc_nop);
1929 // if a download is active, see if there is room to fit some download data
1931 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1932 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1934 fs_offset_t downloadstart;
1935 unsigned char data[1400];
1936 downloadstart = FS_Tell(host_client->download_file);
1937 downloadsize = min(downloadsize, (int)sizeof(data));
1938 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1939 // note this sends empty messages if at the end of the file, which is
1940 // necessary to keep the packet loss logic working
1941 // (the last blocks may be lost and need to be re-sent, and that will
1942 // only occur if the client acks the empty end messages, revealing
1943 // a gap in the download progress, causing the last blocks to be
1945 MSG_WriteChar (&msg, svc_downloaddata);
1946 MSG_WriteLong (&msg, downloadstart);
1947 MSG_WriteShort (&msg, downloadsize);
1948 if (downloadsize > 0)
1949 SZ_Write (&msg, data, downloadsize);
1952 // reliable only if none is in progress
1953 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1954 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
1956 SV_WriteDemoMessage(client, &msg, false);
1958 // send the datagram
1959 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1960 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1961 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1965 =======================
1966 SV_UpdateToReliableMessages
1967 =======================
1969 static void SV_UpdateToReliableMessages (void)
1978 // check for changes to be sent over the reliable streams
1979 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1981 // update the host_client fields we care about according to the entity fields
1982 host_client->edict = PRVM_EDICT_NUM(i+1);
1985 name = PRVM_GetString(host_client->edict->fields.server->netname);
1988 // always point the string back at host_client->name to keep it safe
1989 strlcpy (host_client->name, name, sizeof (host_client->name));
1990 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1991 if (strcmp(host_client->old_name, host_client->name))
1993 if (host_client->spawned)
1994 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
1995 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1996 // send notification to all clients
1997 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1998 MSG_WriteByte (&sv.reliable_datagram, i);
1999 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2000 SV_WriteNetnameIntoDemo(host_client);
2003 // DP_SV_CLIENTCOLORS
2004 // this is always found (since it's added by the progs loader)
2005 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2006 host_client->colors = (int)val->_float;
2007 if (host_client->old_colors != host_client->colors)
2009 host_client->old_colors = host_client->colors;
2010 // send notification to all clients
2011 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2012 MSG_WriteByte (&sv.reliable_datagram, i);
2013 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2016 // NEXUIZ_PLAYERMODEL
2017 if( prog->fieldoffsets.playermodel >= 0 ) {
2018 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2021 // always point the string back at host_client->name to keep it safe
2022 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2023 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2026 // NEXUIZ_PLAYERSKIN
2027 if( prog->fieldoffsets.playerskin >= 0 ) {
2028 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2031 // always point the string back at host_client->name to keep it safe
2032 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2033 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2036 // TODO: add an extension name for this [1/17/2008 Black]
2037 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2038 int oldclientcamera = host_client->clientcamera;
2039 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2040 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2042 host_client->clientcamera = val->edict;
2045 if( oldclientcamera != host_client->clientcamera ) {
2046 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2047 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2052 host_client->frags = (int)host_client->edict->fields.server->frags;
2053 if(gamemode == GAME_NEXUIZ)
2054 if(!host_client->spawned && host_client->netconnection)
2055 host_client->frags = -666;
2056 if (host_client->old_frags != host_client->frags)
2058 host_client->old_frags = host_client->frags;
2059 // send notification to all clients
2060 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2061 MSG_WriteByte (&sv.reliable_datagram, i);
2062 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2066 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2067 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2068 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2070 SZ_Clear (&sv.reliable_datagram);
2075 =======================
2076 SV_SendClientMessages
2077 =======================
2079 void SV_SendClientMessages (void)
2081 int i, prepared = false;
2083 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2084 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2086 SV_FlushBroadcastMessages();
2088 // update frags, names, etc
2089 SV_UpdateToReliableMessages();
2091 // build individual updates
2092 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2094 if (!host_client->active)
2096 if (!host_client->netconnection)
2099 if (host_client->netconnection->message.overflowed)
2101 SV_DropClient (true); // if the message couldn't send, kick off
2108 // only prepare entities once per frame
2109 SV_PrepareEntitiesForSending();
2111 SV_SendClientDatagram (host_client);
2114 // clear muzzle flashes
2118 static void SV_StartDownload_f(void)
2120 if (host_client->download_file)
2121 host_client->download_started = true;
2124 static void Download_CheckExtensions(void)
2127 int argc = Cmd_Argc();
2129 // first reset them all
2130 host_client->download_deflate = false;
2132 for(i = 2; i < argc; ++i)
2134 if(!strcmp(Cmd_Argv(i), "deflate"))
2136 host_client->download_deflate = true;
2142 static void SV_Download_f(void)
2144 const char *whichpack, *whichpack2, *extension;
2145 qboolean is_csqc; // so we need to check only once
2149 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2150 SV_ClientPrintf(" supported extensions: deflate\n");
2154 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2156 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2160 if (host_client->download_file)
2162 // at this point we'll assume the previous download should be aborted
2163 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2164 Host_ClientCommands("\nstopdownload\n");
2166 // close the file and reset variables
2167 FS_Close(host_client->download_file);
2168 host_client->download_file = NULL;
2169 host_client->download_name[0] = 0;
2170 host_client->download_expectedposition = 0;
2171 host_client->download_started = false;
2174 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2176 if (!sv_allowdownloads.integer && !is_csqc)
2178 SV_ClientPrintf("Downloads are disabled on this server\n");
2179 Host_ClientCommands("\nstopdownload\n");
2183 Download_CheckExtensions();
2185 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2186 extension = FS_FileExtension(host_client->download_name);
2188 // host_client is asking to download a specified file
2189 if (developer.integer >= 100)
2190 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2194 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2195 extensions[0] = '\0';
2197 if(host_client->download_deflate)
2198 strlcat(extensions, " deflate", sizeof(extensions));
2200 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2202 if(host_client->download_deflate)
2203 host_client->download_file = FS_FileFromData(sv.csqc_progdata_deflated, sv.csqc_progsize_deflated, true);
2205 host_client->download_file = FS_FileFromData(sv.csqc_progdata, sv.csqc_progsize, true);
2207 // no, no space is needed between %s and %s :P
2208 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2210 host_client->download_expectedposition = 0;
2211 host_client->download_started = false;
2212 host_client->sendsignon = true; // make sure this message is sent
2216 if (!FS_FileExists(host_client->download_name))
2218 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2219 Host_ClientCommands("\nstopdownload\n");
2223 // check if the user is trying to download part of registered Quake(r)
2224 whichpack = FS_WhichPack(host_client->download_name);
2225 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2226 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2228 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2229 Host_ClientCommands("\nstopdownload\n");
2233 // check if the server has forbidden archive downloads entirely
2234 if (!sv_allowdownloads_inarchive.integer)
2236 whichpack = FS_WhichPack(host_client->download_name);
2239 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2240 Host_ClientCommands("\nstopdownload\n");
2245 if (!sv_allowdownloads_config.integer)
2247 if (!strcasecmp(extension, "cfg"))
2249 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2250 Host_ClientCommands("\nstopdownload\n");
2255 if (!sv_allowdownloads_dlcache.integer)
2257 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2259 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2260 Host_ClientCommands("\nstopdownload\n");
2265 if (!sv_allowdownloads_archive.integer)
2267 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2269 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2270 Host_ClientCommands("\nstopdownload\n");
2275 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2276 if (!host_client->download_file)
2278 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2279 Host_ClientCommands("\nstopdownload\n");
2283 if (FS_FileSize(host_client->download_file) > 1<<30)
2285 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2286 Host_ClientCommands("\nstopdownload\n");
2287 FS_Close(host_client->download_file);
2288 host_client->download_file = NULL;
2292 if (FS_FileSize(host_client->download_file) < 0)
2294 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2295 Host_ClientCommands("\nstopdownload\n");
2296 FS_Close(host_client->download_file);
2297 host_client->download_file = NULL;
2301 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2304 * we can only do this if we would actually deflate on the fly
2305 * which we do not (yet)!
2307 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2308 extensions[0] = '\0';
2310 if(host_client->download_deflate)
2311 strlcat(extensions, " deflate", sizeof(extensions));
2313 // no, no space is needed between %s and %s :P
2314 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2317 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2319 host_client->download_expectedposition = 0;
2320 host_client->download_started = false;
2321 host_client->sendsignon = true; // make sure this message is sent
2323 // the rest of the download process is handled in SV_SendClientDatagram
2324 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2326 // no svc_downloaddata messages will be sent until sv_startdownload is
2327 // sent by the client
2331 ==============================================================================
2335 ==============================================================================
2344 int SV_ModelIndex(const char *s, int precachemode)
2346 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2347 char filename[MAX_QPATH];
2351 //if (precachemode == 2)
2353 strlcpy(filename, s, sizeof(filename));
2354 for (i = 2;i < limit;i++)
2356 if (!sv.model_precache[i][0])
2360 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2362 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2365 if (precachemode == 1)
2366 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2367 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2368 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2369 if (sv.state != ss_loading)
2371 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2372 MSG_WriteShort(&sv.reliable_datagram, i);
2373 MSG_WriteString(&sv.reliable_datagram, filename);
2377 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2380 if (!strcmp(sv.model_precache[i], filename))
2383 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2393 int SV_SoundIndex(const char *s, int precachemode)
2395 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2396 char filename[MAX_QPATH];
2400 //if (precachemode == 2)
2402 strlcpy(filename, s, sizeof(filename));
2403 for (i = 1;i < limit;i++)
2405 if (!sv.sound_precache[i][0])
2409 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2411 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2414 if (precachemode == 1)
2415 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2416 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2417 if (sv.state != ss_loading)
2419 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2420 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2421 MSG_WriteString(&sv.reliable_datagram, filename);
2425 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2428 if (!strcmp(sv.sound_precache[i], filename))
2431 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2437 SV_ParticleEffectIndex
2441 int SV_ParticleEffectIndex(const char *name)
2443 int i, argc, linenumber, effectnameindex;
2444 fs_offset_t filesize;
2445 unsigned char *filedata;
2446 const char *text, *textstart, *textend;
2447 char argv[16][1024];
2448 if (!sv.particleeffectnamesloaded)
2450 sv.particleeffectnamesloaded = true;
2451 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2452 for (i = 0;i < EFFECT_TOTAL;i++)
2453 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2454 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2457 textstart = (const char *)filedata;
2458 textend = (const char *)filedata + filesize;
2460 for (linenumber = 1;;linenumber++)
2465 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2469 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2473 if (com_token[0] == 0)
2474 break; // if the loop exited and it's not a \n, it's EOF
2477 if (!strcmp(argv[0], "effect"))
2481 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2483 if (sv.particleeffectname[effectnameindex][0])
2485 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2490 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2494 // if we run out of names, abort
2495 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2497 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2506 // search for the name
2507 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2508 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2509 return effectnameindex;
2510 // return 0 if we couldn't find it
2520 static void SV_CreateBaseline (void)
2522 int i, entnum, large;
2523 prvm_edict_t *svent;
2525 // LordHavoc: clear *all* states (note just active ones)
2526 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2528 // get the current server version
2529 svent = PRVM_EDICT_NUM(entnum);
2531 // LordHavoc: always clear state values, whether the entity is in use or not
2532 svent->priv.server->baseline = defaultstate;
2534 if (svent->priv.server->free)
2536 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2539 // create entity baseline
2540 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2541 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2542 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2543 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2544 if (entnum > 0 && entnum <= svs.maxclients)
2546 svent->priv.server->baseline.colormap = entnum;
2547 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2551 svent->priv.server->baseline.colormap = 0;
2552 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2556 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2559 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2563 // add to the message
2565 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2567 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2568 MSG_WriteShort (&sv.signon, entnum);
2572 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2573 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2575 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2577 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2578 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2582 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2583 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2585 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2586 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2587 for (i=0 ; i<3 ; i++)
2589 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2590 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2599 Load csprogs.dat and comperss it so it doesn't need to be
2600 reloaded on request.
2603 void SV_Prepare_CSQC(void)
2605 fs_offset_t progsize;
2607 if(sv.csqc_progdata)
2609 Con_DPrintf("Unloading old CSQC data.\n");
2610 Mem_Free(sv.csqc_progdata);
2611 if(sv.csqc_progdata_deflated)
2612 Mem_Free(sv.csqc_progdata_deflated);
2615 sv.csqc_progdata = NULL;
2616 sv.csqc_progdata_deflated = NULL;
2618 Con_Print("Loading csprogs.dat\n");
2620 sv.csqc_progname[0] = 0;
2621 sv.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2625 size_t deflated_size;
2627 sv.csqc_progsize = (int)progsize;
2628 sv.csqc_progcrc = CRC_Block(sv.csqc_progdata, progsize);
2629 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2630 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2632 Con_Print("Compressing csprogs.dat\n");
2633 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2634 sv.csqc_progdata_deflated = FS_Deflate(sv.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2635 sv.csqc_progsize_deflated = (int)deflated_size;
2636 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2637 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)sv.csqc_progsize_deflated);
2645 Grabs the current state of each client for saving across the
2646 transition to another level
2649 void SV_SaveSpawnparms (void)
2653 svs.serverflags = (int)prog->globals.server->serverflags;
2655 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2657 if (!host_client->active)
2660 // call the progs to get default spawn parms for the new client
2661 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2662 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2663 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2664 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2672 This is called at the start of each level
2676 void SV_SpawnServer (const char *server)
2681 dp_model_t *worldmodel;
2682 char modelname[sizeof(sv.modelname)];
2684 Con_DPrintf("SpawnServer: %s\n", server);
2686 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2688 if (!FS_FileExists(modelname))
2690 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2694 if (cls.state != ca_dedicated)
2696 SCR_BeginLoadingPlaque();
2703 if(prog->funcoffsets.SV_Shutdown)
2705 func_t s = prog->funcoffsets.SV_Shutdown;
2706 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2707 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2712 worldmodel = Mod_ForName(modelname, false, true, true);
2713 if (!worldmodel || !worldmodel->TraceBox)
2715 Con_Printf("Couldn't load map %s\n", modelname);
2719 // let's not have any servers with no name
2720 if (hostname.string[0] == 0)
2721 Cvar_Set ("hostname", "UNNAMED");
2722 scr_centertime_off = 0;
2724 svs.changelevel_issued = false; // now safe to issue another
2726 // make the map a required file for clients
2727 Curl_ClearRequirements();
2728 Curl_RequireFile(modelname);
2731 // tell all connected clients that we are going to a new level
2736 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2738 if (client->netconnection)
2740 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2741 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2748 NetConn_OpenServerPorts(true);
2752 // make cvars consistant
2755 Cvar_SetValue ("deathmatch", 0);
2756 // LordHavoc: it can be useful to have skills outside the range 0-3...
2757 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2758 //Cvar_SetValue ("skill", (float)current_skill);
2759 current_skill = (int)(skill.value + 0.5);
2762 // set up the new server
2764 memset (&sv, 0, sizeof(sv));
2765 // if running a local client, make sure it doesn't try to access the last
2766 // level's data which is no longer valiud
2769 if(*sv_random_seed.string)
2771 srand(sv_random_seed.integer);
2772 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2779 strlcpy (sv.name, server, sizeof (sv.name));
2781 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2782 if (sv.protocol == PROTOCOL_UNKNOWN)
2785 Protocol_Names(buffer, sizeof(buffer));
2786 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2787 sv.protocol = PROTOCOL_QUAKE;
2792 // load progs to get entity field count
2793 //PR_LoadProgs ( sv_progs.string );
2795 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2796 sv.datagram.cursize = 0;
2797 sv.datagram.data = sv.datagram_buf;
2799 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2800 sv.reliable_datagram.cursize = 0;
2801 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2803 sv.signon.maxsize = sizeof(sv.signon_buf);
2804 sv.signon.cursize = 0;
2805 sv.signon.data = sv.signon_buf;
2807 // leave slots at start for clients only
2808 //prog->num_edicts = svs.maxclients+1;
2810 sv.state = ss_loading;
2811 prog->allowworldwrites = true;
2814 prog->globals.server->time = sv.time = 1.0;
2817 worldmodel->used = true;
2819 strlcpy (sv.name, server, sizeof (sv.name));
2820 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2821 sv.worldmodel = worldmodel;
2822 sv.models[1] = sv.worldmodel;
2825 // clear world interaction links
2827 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2829 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2831 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2832 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2833 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2835 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2836 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2840 // load the rest of the entities
2842 // AK possible hack since num_edicts is still 0
2843 ent = PRVM_EDICT_NUM(0);
2844 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2845 ent->priv.server->free = false;
2846 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2847 ent->fields.server->modelindex = 1; // world model
2848 ent->fields.server->solid = SOLID_BSP;
2849 ent->fields.server->movetype = MOVETYPE_PUSH;
2850 VectorCopy(sv.world.mins, ent->fields.server->mins);
2851 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2852 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2853 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2856 prog->globals.server->coop = coop.integer;
2858 prog->globals.server->deathmatch = deathmatch.integer;
2860 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2862 // serverflags are for cross level information (sigils)
2863 prog->globals.server->serverflags = svs.serverflags;
2865 // we need to reset the spawned flag on all connected clients here so that
2866 // their thinks don't run during startup (before PutClientInServer)
2867 // we also need to set up the client entities now
2868 // and we need to set the ->edict pointers to point into the progs edicts
2869 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2871 host_client->spawned = false;
2872 host_client->edict = PRVM_EDICT_NUM(i + 1);
2873 PRVM_ED_ClearEdict(host_client->edict);
2876 // load replacement entity file if found
2877 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2879 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2880 PRVM_ED_LoadFromFile (entities);
2884 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2887 // LordHavoc: clear world angles (to fix e3m3.bsp)
2888 VectorClear(prog->edicts->fields.server->angles);
2890 // all setup is completed, any further precache statements are errors
2891 sv.state = ss_active;
2892 prog->allowworldwrites = false;
2894 // run two frames to allow everything to settle
2895 for (i = 0;i < 2;i++)
2903 // create a baseline for more efficient communications
2904 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2905 SV_CreateBaseline ();
2907 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2908 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2910 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2911 if (!host_client->active)
2913 if (host_client->netconnection)
2914 SV_SendServerinfo(host_client);
2918 // if client is a botclient coming from a level change, we need to
2919 // set up client info that normally requires networking
2921 // copy spawn parms out of the client_t
2922 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2923 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2925 // call the spawn function
2926 host_client->clientconnectcalled = true;
2927 prog->globals.server->time = sv.time;
2928 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2929 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2930 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2931 host_client->spawned = true;
2935 Con_DPrint("Server spawned.\n");
2936 NetConn_Heartbeat (2);
2941 /////////////////////////////////////////////////////
2944 static void SV_VM_CB_BeginIncreaseEdicts(void)
2946 // links don't survive the transition, so unlink everything
2947 World_UnlinkAll(&sv.world);
2950 static void SV_VM_CB_EndIncreaseEdicts(void)
2955 // link every entity except world
2956 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2957 if (!ent->priv.server->free)
2958 SV_LinkEdict(ent, false);
2961 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2963 // LordHavoc: for consistency set these here
2964 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2966 e->priv.server->move = false; // don't move on first frame
2968 if (num >= 0 && num < svs.maxclients)
2971 // set colormap and team on newly created player entity
2972 e->fields.server->colormap = num + 1;
2973 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2974 // set netname/clientcolors back to client values so that
2975 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2977 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2978 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2979 val->_float = svs.clients[num].colors;
2980 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2981 if( prog->fieldoffsets.playermodel >= 0 )
2982 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2983 if( prog->fieldoffsets.playerskin >= 0 )
2984 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2985 // Assign netaddress (IP Address, etc)
2986 if(prog->fieldoffsets.netaddress >= 0)
2987 { // Valid Field; Process
2988 if(svs.clients[num].netconnection != NULL)
2989 {// Valid Address; Assign
2990 // Acquire Readable Address
2991 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2992 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2996 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3001 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3006 World_UnlinkEdict(ed); // unlink from world bsp
3008 ed->fields.server->model = 0;
3009 ed->fields.server->takedamage = 0;
3010 ed->fields.server->modelindex = 0;
3011 ed->fields.server->colormap = 0;
3012 ed->fields.server->skin = 0;
3013 ed->fields.server->frame = 0;
3014 VectorClear(ed->fields.server->origin);
3015 VectorClear(ed->fields.server->angles);
3016 ed->fields.server->nextthink = -1;
3017 ed->fields.server->solid = 0;
3019 // make sure csqc networking is aware of the removed entity
3020 e = PRVM_NUM_FOR_EDICT(ed);
3021 sv.csqcentityversion[e] = 0;
3022 for (i = 0;i < svs.maxclients;i++)
3024 if (svs.clients[i].csqcentityscope[e])
3025 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3026 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3030 static void SV_VM_CB_CountEdicts(void)
3034 int active, models, solid, step;
3036 active = models = solid = step = 0;
3037 for (i=0 ; i<prog->num_edicts ; i++)
3039 ent = PRVM_EDICT_NUM(i);
3040 if (ent->priv.server->free)
3043 if (ent->fields.server->solid)
3045 if (ent->fields.server->model)
3047 if (ent->fields.server->movetype == MOVETYPE_STEP)
3051 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3052 Con_Printf("active :%3i\n", active);
3053 Con_Printf("view :%3i\n", models);
3054 Con_Printf("touch :%3i\n", solid);
3055 Con_Printf("step :%3i\n", step);
3058 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3060 // remove things from different skill levels or deathmatch
3061 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3063 if (deathmatch.integer)
3065 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3070 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3071 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3072 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3080 static void SV_VM_Setup(void)
3082 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
3084 PRVM_InitProg( PRVM_SERVERPROG );
3086 // allocate the mempools
3087 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3088 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3089 prog->builtins = vm_sv_builtins;
3090 prog->numbuiltins = vm_sv_numbuiltins;
3091 prog->headercrc = PROGHEADER_CRC;
3092 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3093 prog->max_edicts = 512;
3094 if (sv.protocol == PROTOCOL_QUAKE)
3095 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3096 else if (sv.protocol == PROTOCOL_QUAKEDP)
3097 prog->limit_edicts = 2048; // guessing
3098 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3099 prog->limit_edicts = 2048; // guessing!
3100 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3101 prog->limit_edicts = 4096; // guessing!
3103 prog->limit_edicts = MAX_EDICTS;
3104 prog->reserved_edicts = svs.maxclients;
3105 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3106 prog->name = "server";
3107 prog->extensionstring = vm_sv_extensions;
3108 prog->loadintoworld = true;
3110 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3111 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3112 prog->init_edict = SV_VM_CB_InitEdict;
3113 prog->free_edict = SV_VM_CB_FreeEdict;
3114 prog->count_edicts = SV_VM_CB_CountEdicts;
3115 prog->load_edict = SV_VM_CB_LoadEdict;
3116 prog->init_cmd = VM_SV_Cmd_Init;
3117 prog->reset_cmd = VM_SV_Cmd_Reset;
3118 prog->error_cmd = Host_Error;
3120 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3121 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3123 // some mods compiled with scrambling compilers lack certain critical
3124 // global names and field names such as "self" and "time" and "nextthink"
3125 // so we have to set these offsets manually, matching the entvars_t
3126 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3127 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3128 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3129 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3130 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3131 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3132 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3133 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3134 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3135 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3136 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3137 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3138 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3139 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3140 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3141 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3142 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3143 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3144 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3145 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3146 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3147 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3148 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3149 // OP_STATE is always supported on server (due to entvars_t)
3150 prog->flag |= PRVM_OP_STATE;
3152 VM_CustomStats_Clear();//[515]: csqc
3159 void SV_VM_Begin(void)
3162 PRVM_SetProg( PRVM_SERVERPROG );
3164 prog->globals.server->time = (float) sv.time;
3167 void SV_VM_End(void)