2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
24 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
25 static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow
26 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
27 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
32 static char localmodels[MAX_MODELS][5]; // inline model names for precache
34 static mempool_t *sv_edicts_mempool = NULL;
36 //============================================================================
38 extern void SV_Phys_Init (void);
49 Cvar_RegisterVariable (&sv_maxvelocity);
50 Cvar_RegisterVariable (&sv_gravity);
51 Cvar_RegisterVariable (&sv_friction);
52 Cvar_RegisterVariable (&sv_edgefriction);
53 Cvar_RegisterVariable (&sv_stopspeed);
54 Cvar_RegisterVariable (&sv_maxspeed);
55 Cvar_RegisterVariable (&sv_accelerate);
56 Cvar_RegisterVariable (&sv_idealpitchscale);
57 Cvar_RegisterVariable (&sv_aim);
58 Cvar_RegisterVariable (&sv_nostep);
59 Cvar_RegisterVariable (&sv_predict);
60 Cvar_RegisterVariable (&sv_deltacompress);
61 Cvar_RegisterVariable (&sv_cullentities_pvs);
62 Cvar_RegisterVariable (&sv_cullentities_portal);
63 Cvar_RegisterVariable (&sv_cullentities_trace);
64 Cvar_RegisterVariable (&sv_cullentities_stats);
68 for (i = 0;i < MAX_MODELS;i++)
69 sprintf (localmodels[i], "*%i", i);
71 sv_edicts_mempool = Mem_AllocPool("edicts");
75 =============================================================================
79 =============================================================================
86 Make sure the event gets sent to all clients
89 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
93 if (sv.datagram.cursize > MAX_DATAGRAM-16)
95 MSG_WriteByte (&sv.datagram, svc_particle);
96 MSG_WriteDPCoord (&sv.datagram, org[0]);
97 MSG_WriteDPCoord (&sv.datagram, org[1]);
98 MSG_WriteDPCoord (&sv.datagram, org[2]);
106 MSG_WriteChar (&sv.datagram, v);
108 MSG_WriteByte (&sv.datagram, count);
109 MSG_WriteByte (&sv.datagram, color);
116 Make sure the event gets sent to all clients
119 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
121 if (sv.datagram.cursize > MAX_DATAGRAM-18)
123 if (modelindex >= 256 || startframe >= 256)
125 MSG_WriteByte (&sv.datagram, svc_effect2);
126 MSG_WriteDPCoord (&sv.datagram, org[0]);
127 MSG_WriteDPCoord (&sv.datagram, org[1]);
128 MSG_WriteDPCoord (&sv.datagram, org[2]);
129 MSG_WriteShort (&sv.datagram, modelindex);
130 MSG_WriteShort (&sv.datagram, startframe);
131 MSG_WriteByte (&sv.datagram, framecount);
132 MSG_WriteByte (&sv.datagram, framerate);
136 MSG_WriteByte (&sv.datagram, svc_effect);
137 MSG_WriteDPCoord (&sv.datagram, org[0]);
138 MSG_WriteDPCoord (&sv.datagram, org[1]);
139 MSG_WriteDPCoord (&sv.datagram, org[2]);
140 MSG_WriteByte (&sv.datagram, modelindex);
141 MSG_WriteByte (&sv.datagram, startframe);
142 MSG_WriteByte (&sv.datagram, framecount);
143 MSG_WriteByte (&sv.datagram, framerate);
151 Each entity can have eight independant sound sources, like voice,
154 Channel 0 is an auto-allocate channel, the others override anything
155 already running on that entity/channel pair.
157 An attenuation of 0 will play full volume everywhere in the level.
158 Larger attenuations will drop off. (max 4 attenuation)
162 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
170 if (volume < 0 || volume > 255)
171 Host_Error ("SV_StartSound: volume = %i", volume);
173 if (attenuation < 0 || attenuation > 4)
174 Host_Error ("SV_StartSound: attenuation = %f", attenuation);
176 if (channel < 0 || channel > 7)
177 Host_Error ("SV_StartSound: channel = %i", channel);
179 if (sv.datagram.cursize > MAX_DATAGRAM-16)
182 // find precache number for sound
183 for (sound_num=1 ; sound_num<MAX_SOUNDS
184 && sv.sound_precache[sound_num] ; sound_num++)
185 if (!strcmp(sample, sv.sound_precache[sound_num]))
188 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
190 Con_Printf ("SV_StartSound: %s not precached\n", sample);
194 ent = NUM_FOR_EDICT(entity);
196 channel = (ent<<3) | channel;
199 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
200 field_mask |= SND_VOLUME;
201 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
202 field_mask |= SND_ATTENUATION;
204 // directed messages go only to the entity they are targeted on
205 if (sound_num >= 256)
206 MSG_WriteByte (&sv.datagram, svc_sound2);
208 MSG_WriteByte (&sv.datagram, svc_sound);
209 MSG_WriteByte (&sv.datagram, field_mask);
210 if (field_mask & SND_VOLUME)
211 MSG_WriteByte (&sv.datagram, volume);
212 if (field_mask & SND_ATTENUATION)
213 MSG_WriteByte (&sv.datagram, attenuation*64);
214 MSG_WriteShort (&sv.datagram, channel);
215 if (sound_num >= 256)
216 MSG_WriteShort (&sv.datagram, sound_num);
218 MSG_WriteByte (&sv.datagram, sound_num);
219 for (i=0 ; i<3 ; i++)
220 MSG_WriteDPCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
224 ==============================================================================
228 ==============================================================================
235 Sends the first message from the server to a connected client.
236 This will be sent on the initial connection and upon each server load.
239 void SV_SendServerinfo (client_t *client)
244 // LordHavoc: clear entityframe tracking
245 client->entityframenumber = 0;
246 EntityFrame_ClearDatabase(&client->entitydatabase);
248 MSG_WriteByte (&client->message, svc_print);
249 sprintf (message, "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
250 MSG_WriteString (&client->message,message);
252 MSG_WriteByte (&client->message, svc_serverinfo);
253 MSG_WriteLong (&client->message, DPPROTOCOL_VERSION3);
254 MSG_WriteByte (&client->message, svs.maxclients);
256 if (!coop.integer && deathmatch.integer)
257 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
259 MSG_WriteByte (&client->message, GAME_COOP);
261 sprintf (message, pr_strings+sv.edicts->v.message);
263 MSG_WriteString (&client->message,message);
265 for (s = sv.model_precache+1 ; *s ; s++)
266 MSG_WriteString (&client->message, *s);
267 MSG_WriteByte (&client->message, 0);
269 for (s = sv.sound_precache+1 ; *s ; s++)
270 MSG_WriteString (&client->message, *s);
271 MSG_WriteByte (&client->message, 0);
274 MSG_WriteByte (&client->message, svc_cdtrack);
275 MSG_WriteByte (&client->message, sv.edicts->v.sounds);
276 MSG_WriteByte (&client->message, sv.edicts->v.sounds);
279 MSG_WriteByte (&client->message, svc_setview);
280 MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
282 MSG_WriteByte (&client->message, svc_signonnum);
283 MSG_WriteByte (&client->message, 1);
285 client->sendsignon = true;
286 client->spawned = false; // need prespawn, spawn, etc
293 Initializes a client_t for a new net connection. This will only be called
294 once for a player each game, not once for each level change.
297 void SV_ConnectClient (int clientnum)
302 struct qsocket_s *netconnection;
304 float spawn_parms[NUM_SPAWN_PARMS];
306 client = svs.clients + clientnum;
308 Con_DPrintf ("Client %s connected\n", client->netconnection->address);
310 edictnum = clientnum+1;
312 ent = EDICT_NUM(edictnum);
314 // set up the client_t
315 netconnection = client->netconnection;
318 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
319 memset (client, 0, sizeof(*client));
320 client->netconnection = netconnection;
322 strcpy (client->name, "unconnected");
323 client->active = true;
324 client->spawned = false;
326 client->message.data = client->msgbuf;
327 client->message.maxsize = sizeof(client->msgbuf);
328 client->message.allowoverflow = true; // we can catch it
331 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
334 // call the progs to get default spawn parms for the new client
335 PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing");
336 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
337 client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
341 SV_SendServerinfo (client);
343 // send serverinfo on first nop
344 client->waitingforconnect = true;
345 client->sendsignon = true;
346 client->spawned = false; // need prespawn, spawn, etc
353 SV_CheckForNewClients
357 void SV_CheckForNewClients (void)
359 struct qsocket_s *ret;
363 // check for new connections
367 ret = NET_CheckNewConnections ();
372 // init a new client structure
374 for (i=0 ; i<svs.maxclients ; i++)
375 if (!svs.clients[i].active)
377 if (i == svs.maxclients)
378 Sys_Error ("Host_CheckForNewClients: no free clients");
380 svs.clients[i].netconnection = ret;
381 SV_ConnectClient (i);
383 net_activeconnections++;
390 ===============================================================================
394 ===============================================================================
403 void SV_ClearDatagram (void)
405 SZ_Clear (&sv.datagram);
409 =============================================================================
411 The PVS must include a small area around the client to allow head bobbing
412 or other small motion on the client side. Otherwise, a bob might cause an
413 entity that should be visible to not show up, especially when the bob
416 =============================================================================
420 qbyte fatpvs[MAX_MAP_LEAFS/8];
422 void SV_AddToFatPVS (vec3_t org, mnode_t *node)
431 // if this is a leaf, accumulate the pvs bits
432 if (node->contents < 0)
434 if (node->contents != CONTENTS_SOLID)
436 pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
437 for (i=0 ; i<fatbytes ; i++)
444 d = DotProduct (org, plane->normal) - plane->dist;
446 node = node->children[0];
448 node = node->children[1];
451 SV_AddToFatPVS (org, node->children[0]);
452 node = node->children[1];
461 Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
465 qbyte *SV_FatPVS (vec3_t org)
467 fatbytes = (sv.worldmodel->numleafs+31)>>3;
468 memset (fatpvs, 0, fatbytes);
469 SV_AddToFatPVS (org, sv.worldmodel->nodes);
473 //=============================================================================
476 int SV_BoxTouchingPVS (qbyte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node)
480 if (node->contents < 0)
483 if (node->contents == CONTENTS_SOLID)
485 leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1;
486 return pvs[leafnum >> 3] & (1 << (leafnum & 7));
489 // node - recurse down the BSP tree
490 switch (BOX_ON_PLANE_SIDE(mins, maxs, node->plane))
493 node = node->children[0];
496 node = node->children[1];
499 if (node->children[0]->contents != CONTENTS_SOLID)
500 if (SV_BoxTouchingPVS (pvs, mins, maxs, node->children[0]))
502 node = node->children[1];
512 SV_WriteEntitiesToClient
517 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
519 int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
520 int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
522 vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
523 float nextfullupdate;
526 entity_state_t *baseline; // LordHavoc: delta or startup baseline
530 Mod_CheckLoaded(sv.worldmodel);
532 // find the client's PVS
533 VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
534 pvs = SV_FatPVS (testeye);
537 MSG_WriteByte(msg, svc_playerposition);
538 MSG_WriteFloat(msg, testeye[0]);
539 MSG_WriteFloat(msg, testeye[1]);
540 MSG_WriteFloat(msg, testeye[2]);
549 clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
550 // send all entities that touch the pvs
551 ent = NEXT_EDICT(sv.edicts);
552 for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
556 // prevent delta compression against this frame (unless actually sent, which will restore this later)
557 nextfullupdate = client->nextfullupdate[e];
558 client->nextfullupdate[e] = -1;
560 if (ent != clent) // LordHavoc: always send player
562 if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
564 if (val->edict != clentnum)
566 // don't show to anyone else
570 bits |= U_VIEWMODEL; // show relative to the view
574 // LordHavoc: never draw something told not to display to this client
575 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
577 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
584 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
585 glowsize = (int) val->_float >> 2;
586 if (glowsize > 255) glowsize = 255;
587 if (glowsize < 0) glowsize = 0;
589 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
590 if (val->_float != 0)
593 if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
595 model = sv.models[(int)ent->v.modelindex];
596 Mod_CheckLoaded(model);
601 if (ent != clent) // LordHavoc: always send player
602 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
606 VectorCopy(ent->v.angles, angles);
607 if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
609 VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
610 // LordHavoc: trace predicted movement to avoid putting things in walls
611 trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
612 VectorCopy(trace.endpos, origin);
616 VectorCopy(ent->v.origin, origin);
619 // ent has survived every check so far, check if it is visible
620 if (ent != clent && ((bits & U_VIEWMODEL) == 0))
622 // use the predicted origin
623 entmins[0] = origin[0] - 1.0f;
624 entmins[1] = origin[1] - 1.0f;
625 entmins[2] = origin[2] - 1.0f;
626 entmaxs[0] = origin[0] + 1.0f;
627 entmaxs[1] = origin[1] + 1.0f;
628 entmaxs[2] = origin[2] + 1.0f;
629 // using the model's bounding box to ensure things are visible regardless of their physics box
632 if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
634 VectorAdd(entmins, model->rotatedmins, entmins);
635 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
637 else if (ent->v.angles[1])
639 VectorAdd(entmins, model->yawmins, entmins);
640 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
644 VectorAdd(entmins, model->normalmins, entmins);
645 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
651 // if not touching a visible leaf
652 if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
658 // or not visible through the portals
659 if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
665 // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms)
666 if (sv_cullentities_trace.integer && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
668 // LordHavoc: test random offsets, to maximize chance of detection
669 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
670 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
671 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
673 Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
675 if (trace.fraction == 1)
676 client->visibletime[e] = realtime + 1;
679 //test nearest point on bbox
680 testorigin[0] = bound(entmins[0], testeye[0], entmaxs[0]);
681 testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
682 testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
684 Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
686 if (trace.fraction == 1)
687 client->visibletime[e] = realtime + 1;
688 else if (realtime > client->visibletime[e])
701 effects = ent->v.effects;
703 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
704 if (val->_float != 0)
705 alpha = (int) (val->_float * 255.0);
708 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
709 if (val->_float != 0)
710 alpha = (int) val->_float;
714 alpha = bound(0, alpha, 255);
716 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
717 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
718 if (scale < 0) scale = 0;
719 if (scale > 255) scale = 255;
721 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
722 if (val->_float != 0)
723 glowcolor = (int) val->_float;
725 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
726 if (val->_float != 0)
727 effects |= EF_FULLBRIGHT;
731 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
735 // don't send if flagged for NODRAW and there are no effects
736 if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
739 else // no model and no effects
744 if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32
746 Con_Printf ("packet overflow\n");
747 // mark the rest of the entities so they can't be delta compressed against this frame
748 for (;e < sv.num_edicts;e++)
750 client->nextfullupdate[e] = -1;
751 client->visibletime[e] = -1;
756 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
757 bits = bits | U_EXTERIORMODEL;
760 baseline = &ent->baseline;
762 if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.integer)
764 // every half second a full update is forced
765 if (realtime < client->nextfullupdate[e])
768 baseline = &ent->deltabaseline;
771 nextfullupdate = realtime + 0.5f;
774 nextfullupdate = realtime + 0.5f;
776 // restore nextfullupdate since this is being sent for real
777 client->nextfullupdate[e] = nextfullupdate;
780 bits |= U_LONGENTITY;
782 if (ent->v.movetype == MOVETYPE_STEP)
785 // LordHavoc: old stuff, but rewritten to have more exact tolerances
786 // if ((int)(origin[0]*8.0) != (int)(baseline->origin[0]*8.0)) bits |= U_ORIGIN1;
787 // if ((int)(origin[1]*8.0) != (int)(baseline->origin[1]*8.0)) bits |= U_ORIGIN2;
788 // if ((int)(origin[2]*8.0) != (int)(baseline->origin[2]*8.0)) bits |= U_ORIGIN3;
789 if (origin[0] != baseline->origin[0]) bits |= U_ORIGIN1;
790 if (origin[1] != baseline->origin[1]) bits |= U_ORIGIN2;
791 if (origin[2] != baseline->origin[2]) bits |= U_ORIGIN3;
792 if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
793 if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
794 if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
795 if (baseline->colormap != (qbyte) ent->v.colormap) bits |= U_COLORMAP;
796 if (baseline->skin != (qbyte) ent->v.skin) bits |= U_SKIN;
797 if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF)) bits |= U_FRAME;
798 if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF)) bits |= U_EFFECTS;
799 if ((baseline->modelindex & 0x00FF) != ((int) ent->v.modelindex & 0x00FF)) bits |= U_MODEL;
801 // LordHavoc: new stuff
802 if (baseline->alpha != alpha) bits |= U_ALPHA;
803 if (baseline->scale != scale) bits |= U_SCALE;
804 if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00)) bits |= U_EFFECTS2;
805 if (baseline->glowsize != glowsize) bits |= U_GLOWSIZE;
806 if (baseline->glowcolor != glowcolor) bits |= U_GLOWCOLOR;
807 if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00)) bits |= U_FRAME2;
808 if (((int) baseline->frame & 0xFF00) != ((int) ent->v.modelindex & 0xFF00)) bits |= U_MODEL2;
810 // update delta baseline
811 VectorCopy(ent->v.origin, ent->deltabaseline.origin);
812 VectorCopy(ent->v.angles, ent->deltabaseline.angles);
813 ent->deltabaseline.colormap = ent->v.colormap;
814 ent->deltabaseline.skin = ent->v.skin;
815 ent->deltabaseline.frame = ent->v.frame;
816 ent->deltabaseline.effects = ent->v.effects;
817 ent->deltabaseline.modelindex = ent->v.modelindex;
818 ent->deltabaseline.alpha = alpha;
819 ent->deltabaseline.scale = scale;
820 ent->deltabaseline.glowsize = glowsize;
821 ent->deltabaseline.glowcolor = glowcolor;
824 if (bits >= 16777216)
832 MSG_WriteByte (msg, bits);
833 if (bits & U_MOREBITS)
834 MSG_WriteByte (msg, bits>>8);
835 // LordHavoc: extend bytes have to be written here due to delta compression
836 if (bits & U_EXTEND1)
837 MSG_WriteByte (msg, bits>>16);
838 if (bits & U_EXTEND2)
839 MSG_WriteByte (msg, bits>>24);
841 // LordHavoc: old stuff
842 if (bits & U_LONGENTITY)
843 MSG_WriteShort (msg,e);
845 MSG_WriteByte (msg,e);
846 if (bits & U_MODEL) MSG_WriteByte (msg, ent->v.modelindex);
847 if (bits & U_FRAME) MSG_WriteByte (msg, ent->v.frame);
848 if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v.colormap);
849 if (bits & U_SKIN) MSG_WriteByte (msg, ent->v.skin);
850 if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v.effects);
851 if (bits & U_ORIGIN1) MSG_WriteDPCoord (msg, origin[0]);
852 if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]);
853 if (bits & U_ORIGIN2) MSG_WriteDPCoord (msg, origin[1]);
854 if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]);
855 if (bits & U_ORIGIN3) MSG_WriteDPCoord (msg, origin[2]);
856 if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]);
858 // LordHavoc: new stuff
859 if (bits & U_ALPHA) MSG_WriteByte(msg, alpha);
860 if (bits & U_SCALE) MSG_WriteByte(msg, scale);
861 if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v.effects >> 8);
862 if (bits & U_GLOWSIZE) MSG_WriteByte(msg, glowsize);
863 if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
864 if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v.frame >> 8);
865 if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
868 if (sv_cullentities_stats.integer)
869 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
872 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
874 int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects;
875 int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
877 vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
882 entity_frame_t entityframe;
885 if (client->sendsignon)
888 Mod_CheckLoaded(sv.worldmodel);
890 // find the client's PVS
891 VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
892 pvs = SV_FatPVS (testeye);
893 EntityFrame_Clear(&entityframe, testeye);
901 clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
902 // send all entities that touch the pvs
903 ent = NEXT_EDICT(sv.edicts);
904 for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
908 if (ent != clent) // LordHavoc: always send player
910 if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
912 if (val->edict == clentnum)
913 flags |= RENDER_VIEWMODEL; // show relative to the view
916 // don't show to anyone else
922 // LordHavoc: never draw something told not to display to this client
923 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
925 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
932 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
933 glowsize = (int) val->_float >> 2;
934 glowsize = bound(0, glowsize, 255);
936 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
937 if (val->_float != 0)
938 flags |= RENDER_GLOWTRAIL;
940 if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
942 model = sv.models[(int)ent->v.modelindex];
943 Mod_CheckLoaded(model);
948 if (ent != clent) // LordHavoc: always send player
949 if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
953 VectorCopy(ent->v.angles, angles);
954 if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f && host_client->latency >= 0.01f)
956 VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
957 // LordHavoc: trace predicted movement to avoid putting things in walls
958 trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
959 VectorCopy(trace.endpos, origin);
963 VectorCopy(ent->v.origin, origin);
966 // ent has survived every check so far, check if it is visible
967 // always send embedded brush models, they don't generate much traffic
968 if (ent != clent && ((flags & RENDER_VIEWMODEL) == 0) && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
970 // use the predicted origin
971 entmins[0] = origin[0] - 1.0f;
972 entmins[1] = origin[1] - 1.0f;
973 entmins[2] = origin[2] - 1.0f;
974 entmaxs[0] = origin[0] + 1.0f;
975 entmaxs[1] = origin[1] + 1.0f;
976 entmaxs[2] = origin[2] + 1.0f;
977 // using the model's bounding box to ensure things are visible regardless of their physics box
980 if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
982 VectorAdd(entmins, model->rotatedmins, entmins);
983 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
985 else if (ent->v.angles[1])
987 VectorAdd(entmins, model->yawmins, entmins);
988 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
992 VectorAdd(entmins, model->normalmins, entmins);
993 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
999 // if not touching a visible leaf
1000 if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
1006 // or not visible through the portals
1007 if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
1013 if (sv_cullentities_trace.integer)
1015 // LordHavoc: test random offsets, to maximize chance of detection
1016 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
1017 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
1018 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
1020 Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
1022 if (trace.fraction == 1)
1023 client->visibletime[e] = realtime + 1;
1026 if (realtime > client->visibletime[e])
1039 effects = ent->v.effects;
1041 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
1042 if (val->_float != 0)
1043 alpha = (int) (val->_float * 255.0);
1046 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
1047 if (val->_float != 0)
1048 alpha = (int) val->_float;
1052 alpha = bound(0, alpha, 255);
1054 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
1055 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
1056 if (scale < 0) scale = 0;
1057 if (scale > 255) scale = 255;
1059 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
1060 if (val->_float != 0)
1061 glowcolor = (int) val->_float;
1063 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
1064 if (val->_float != 0)
1065 effects |= EF_FULLBRIGHT;
1069 if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
1073 // don't send if flagged for NODRAW and there are no effects
1074 if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
1077 else // no model and no effects
1082 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
1083 flags |= RENDER_EXTERIORMODEL;
1085 if (ent->v.movetype == MOVETYPE_STEP)
1086 flags |= RENDER_STEP;
1087 // don't send an entity if it's coordinates would wrap around
1088 if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767)
1089 flags |= RENDER_LOWPRECISION;
1091 s = EntityFrame_NewEntity(&entityframe, e);
1092 // if we run out of space, abort
1095 VectorCopy(origin, s->origin);
1096 VectorCopy(angles, s->angles);
1097 s->colormap = ent->v.colormap;
1098 s->skin = ent->v.skin;
1099 s->frame = ent->v.frame;
1100 s->modelindex = ent->v.modelindex;
1101 s->effects = effects;
1104 s->glowsize = glowsize;
1105 s->glowcolor = glowcolor;
1108 entityframe.framenum = ++client->entityframenumber;
1109 EntityFrame_Write(&client->entitydatabase, &entityframe, msg);
1111 if (sv_cullentities_stats.integer)
1112 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
1122 void SV_CleanupEnts (void)
1127 ent = NEXT_EDICT(sv.edicts);
1128 for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
1129 ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
1134 SV_WriteClientdataToMessage
1138 void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
1149 // send a damage message
1151 if (ent->v.dmg_take || ent->v.dmg_save)
1153 other = PROG_TO_EDICT(ent->v.dmg_inflictor);
1154 MSG_WriteByte (msg, svc_damage);
1155 MSG_WriteByte (msg, ent->v.dmg_save);
1156 MSG_WriteByte (msg, ent->v.dmg_take);
1157 for (i=0 ; i<3 ; i++)
1158 MSG_WriteDPCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
1160 ent->v.dmg_take = 0;
1161 ent->v.dmg_save = 0;
1165 // send the current viewpos offset from the view entity
1167 SV_SetIdealPitch (); // how much to look up / down ideally
1169 // a fixangle might get lost in a dropped packet. Oh well.
1170 if ( ent->v.fixangle )
1172 MSG_WriteByte (msg, svc_setangle);
1173 for (i=0 ; i < 3 ; i++)
1174 MSG_WriteAngle (msg, ent->v.angles[i] );
1175 ent->v.fixangle = 0;
1180 //if (ent->v.view_ofs[2] != DEFAULT_VIEWHEIGHT)
1181 bits |= SU_VIEWHEIGHT;
1183 if (ent->v.idealpitch)
1184 bits |= SU_IDEALPITCH;
1186 // stuff the sigil bits into the high bits of items for sbar, or else
1188 val = GETEDICTFIELDVALUE(ent, eval_items2);
1191 items = (int)ent->v.items | ((int)val->_float << 23);
1193 items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
1197 if ( (int)ent->v.flags & FL_ONGROUND)
1198 bits |= SU_ONGROUND;
1200 if ( ent->v.waterlevel >= 2)
1204 VectorClear(punchvector);
1205 if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
1206 VectorCopy(val->vector, punchvector);
1209 if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom)))
1211 i = val->_float * 255.0f;
1215 i = bound(0, i, 255);
1219 if (viewzoom != 255)
1220 bits |= SU_VIEWZOOM;
1222 for (i=0 ; i<3 ; i++)
1224 if (ent->v.punchangle[i])
1225 bits |= (SU_PUNCH1<<i);
1226 if (punchvector[i]) // dpprotocol
1227 bits |= (SU_PUNCHVEC1<<i); // dpprotocol
1228 if (ent->v.velocity[i])
1229 bits |= (SU_VELOCITY1<<i);
1232 if (ent->v.weaponframe)
1233 bits |= SU_WEAPONFRAME;
1235 if (ent->v.armorvalue)
1238 // if (ent->v.weapon)
1243 if (bits >= 16777216)
1248 MSG_WriteByte (msg, svc_clientdata);
1249 MSG_WriteShort (msg, bits);
1250 if (bits & SU_EXTEND1)
1251 MSG_WriteByte(msg, bits >> 16);
1252 if (bits & SU_EXTEND2)
1253 MSG_WriteByte(msg, bits >> 24);
1255 if (bits & SU_VIEWHEIGHT)
1256 //MSG_WriteChar (msg, ent->v.view_ofs[2]);
1257 MSG_WriteChar (msg, 0);
1259 if (bits & SU_IDEALPITCH)
1260 MSG_WriteChar (msg, ent->v.idealpitch);
1262 for (i=0 ; i<3 ; i++)
1264 if (bits & (SU_PUNCH1<<i))
1265 MSG_WritePreciseAngle(msg, ent->v.punchangle[i]); // dpprotocol
1266 if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
1267 MSG_WriteDPCoord(msg, punchvector[i]); // dpprotocol
1268 if (bits & (SU_VELOCITY1<<i))
1269 MSG_WriteChar (msg, ent->v.velocity[i]/16);
1272 // [always sent] if (bits & SU_ITEMS)
1273 MSG_WriteLong (msg, items);
1275 if (bits & SU_WEAPONFRAME)
1276 MSG_WriteByte (msg, ent->v.weaponframe);
1277 if (bits & SU_ARMOR)
1278 MSG_WriteByte (msg, ent->v.armorvalue);
1279 if (bits & SU_WEAPON)
1280 MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
1282 MSG_WriteShort (msg, ent->v.health);
1283 MSG_WriteByte (msg, ent->v.currentammo);
1284 MSG_WriteByte (msg, ent->v.ammo_shells);
1285 MSG_WriteByte (msg, ent->v.ammo_nails);
1286 MSG_WriteByte (msg, ent->v.ammo_rockets);
1287 MSG_WriteByte (msg, ent->v.ammo_cells);
1289 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1293 if ( ((int)ent->v.weapon) & (1<<i) )
1295 MSG_WriteByte (msg, i);
1302 MSG_WriteByte (msg, ent->v.weapon);
1305 if (bits & SU_VIEWZOOM)
1306 MSG_WriteByte (msg, viewzoom);
1310 =======================
1311 SV_SendClientDatagram
1312 =======================
1314 qboolean SV_SendClientDatagram (client_t *client)
1316 qbyte buf[MAX_DATAGRAM];
1320 msg.maxsize = sizeof(buf);
1323 MSG_WriteByte (&msg, svc_time);
1324 MSG_WriteFloat (&msg, sv.time);
1326 if (client->spawned)
1328 // add the client specific data to the datagram
1329 SV_WriteClientdataToMessage (client->edict, &msg);
1331 SV_WriteEntitiesToClient (client, client->edict, &msg);
1333 // copy the server datagram if there is space
1334 if (msg.cursize + sv.datagram.cursize < msg.maxsize)
1335 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1338 // send the datagram
1339 if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
1341 SV_DropClient (true);// if the message couldn't send, kick off
1349 =======================
1350 SV_UpdateToReliableMessages
1351 =======================
1353 void SV_UpdateToReliableMessages (void)
1358 // check for changes to be sent over the reliable streams
1359 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1361 if (host_client->old_frags != host_client->edict->v.frags)
1363 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1365 if (!client->active || !client->spawned)
1367 MSG_WriteByte (&client->message, svc_updatefrags);
1368 MSG_WriteByte (&client->message, i);
1369 MSG_WriteShort (&client->message, host_client->edict->v.frags);
1372 host_client->old_frags = host_client->edict->v.frags;
1376 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1378 if (!client->active)
1380 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1383 SZ_Clear (&sv.reliable_datagram);
1388 =======================
1391 Send a nop message without trashing or sending the accumulated client
1393 =======================
1395 void SV_SendNop (client_t *client)
1401 msg.maxsize = sizeof(buf);
1404 MSG_WriteChar (&msg, svc_nop);
1406 if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
1407 SV_DropClient (true); // if the message couldn't send, kick off
1408 client->last_message = realtime;
1412 =======================
1413 SV_SendClientMessages
1414 =======================
1416 void SV_SendClientMessages (void)
1420 // update frags, names, etc
1421 SV_UpdateToReliableMessages ();
1423 // build individual updates
1424 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1426 if (!host_client->active)
1429 #ifndef NOROUTINGFIX
1430 if (host_client->sendserverinfo)
1432 host_client->sendserverinfo = false;
1433 SV_SendServerinfo (host_client);
1437 if (host_client->spawned)
1439 if (!SV_SendClientDatagram (host_client))
1444 // the player isn't totally in the game yet
1445 // send small keepalive messages if too much time has passed
1446 // send a full message when the next signon stage has been requested
1447 // some other message data (name changes, etc) may accumulate
1448 // between signon stages
1449 if (!host_client->sendsignon)
1451 if (realtime - host_client->last_message > 5)
1452 SV_SendNop (host_client);
1453 continue; // don't send out non-signon messages
1457 // check for an overflowed message. Should only happen
1458 // on a very fucked up connection that backs up a lot, then
1460 if (host_client->message.overflowed)
1462 SV_DropClient (true);
1463 host_client->message.overflowed = false;
1467 if (host_client->message.cursize || host_client->dropasap)
1469 if (!NET_CanSendMessage (host_client->netconnection))
1471 // I_Printf ("can't write\n");
1475 if (host_client->dropasap)
1476 SV_DropClient (false); // went to another level
1479 if (NET_SendMessage (host_client->netconnection, &host_client->message) == -1)
1480 SV_DropClient (true); // if the message couldn't send, kick off
1481 SZ_Clear (&host_client->message);
1482 host_client->last_message = realtime;
1483 host_client->sendsignon = false;
1489 // clear muzzle flashes
1495 ==============================================================================
1499 ==============================================================================
1508 int SV_ModelIndex (char *name)
1512 if (!name || !name[0])
1515 for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
1516 if (!strcmp(sv.model_precache[i], name))
1518 if (i==MAX_MODELS || !sv.model_precache[i])
1519 Host_Error ("SV_ModelIndex: model %s not precached", name);
1523 #ifdef SV_QUAKEENTITIES
1530 void SV_CreateBaseline (void)
1532 int i, entnum, large;
1535 // LordHavoc: clear *all* states (note just active ones)
1536 for (entnum = 0; entnum < MAX_EDICTS ; entnum++)
1538 // get the current server version
1539 svent = EDICT_NUM(entnum);
1541 // LordHavoc: always clear state values, whether the entity is in use or not
1542 ClearStateToDefault(&svent->baseline);
1546 if (entnum > svs.maxclients && !svent->v.modelindex)
1549 // create entity baseline
1550 VectorCopy (svent->v.origin, svent->baseline.origin);
1551 VectorCopy (svent->v.angles, svent->baseline.angles);
1552 svent->baseline.frame = svent->v.frame;
1553 svent->baseline.skin = svent->v.skin;
1554 if (entnum > 0 && entnum <= svs.maxclients)
1556 svent->baseline.colormap = entnum;
1557 svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
1561 svent->baseline.colormap = 0;
1562 svent->baseline.modelindex = svent->v.modelindex; //SV_ModelIndex(pr_strings + svent->v.model);
1566 if (svent->baseline.modelindex & 0xFF00 || svent->baseline.frame & 0xFF00)
1569 // add to the message
1571 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1573 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1574 MSG_WriteShort (&sv.signon, entnum);
1578 MSG_WriteShort (&sv.signon, svent->baseline.modelindex);
1579 MSG_WriteShort (&sv.signon, svent->baseline.frame);
1583 MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
1584 MSG_WriteByte (&sv.signon, svent->baseline.frame);
1586 MSG_WriteByte (&sv.signon, svent->baseline.colormap);
1587 MSG_WriteByte (&sv.signon, svent->baseline.skin);
1588 for (i=0 ; i<3 ; i++)
1590 MSG_WriteDPCoord(&sv.signon, svent->baseline.origin[i]);
1591 MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
1602 Tell all the clients that the server is changing levels
1605 void SV_SendReconnect (void)
1612 msg.maxsize = sizeof(data);
1614 MSG_WriteChar (&msg, svc_stufftext);
1615 MSG_WriteString (&msg, "reconnect\n");
1616 NET_SendToAll (&msg, 5);
1618 if (cls.state != ca_dedicated)
1619 Cmd_ExecuteString ("reconnect\n", src_command);
1627 Grabs the current state of each client for saving across the
1628 transition to another level
1631 void SV_SaveSpawnparms (void)
1635 svs.serverflags = pr_global_struct->serverflags;
1637 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1639 if (!host_client->active)
1642 // call the progs to get default spawn parms for the new client
1643 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1644 PR_ExecuteProgram (pr_global_struct->SetChangeParms, "QC function SetChangeParms is missing");
1645 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1646 host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
1654 This is called at the start of each level
1657 extern float scr_centertime_off;
1659 void SV_SpawnServer (char *server)
1664 // let's not have any servers with no name
1665 if (hostname.string[0] == 0)
1666 Cvar_Set ("hostname", "UNNAMED");
1667 scr_centertime_off = 0;
1669 Con_DPrintf ("SpawnServer: %s\n",server);
1670 svs.changelevel_issued = false; // now safe to issue another
1673 // tell all connected clients that we are going to a new level
1676 SV_SendReconnect ();
1679 // make cvars consistant
1682 Cvar_SetValue ("deathmatch", 0);
1683 current_skill = bound(0, (int)(skill.value + 0.5), 3);
1685 Cvar_SetValue ("skill", (float)current_skill);
1688 // set up the new server
1690 Host_ClearMemory ();
1692 memset (&sv, 0, sizeof(sv));
1694 strcpy (sv.name, server);
1696 // load progs to get entity field count
1699 // allocate server memory
1700 sv.max_edicts = MAX_EDICTS;
1702 // clear the edict memory pool
1703 Mem_EmptyPool(sv_edicts_mempool);
1704 sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
1706 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1707 sv.datagram.cursize = 0;
1708 sv.datagram.data = sv.datagram_buf;
1710 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1711 sv.reliable_datagram.cursize = 0;
1712 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1714 sv.signon.maxsize = sizeof(sv.signon_buf);
1715 sv.signon.cursize = 0;
1716 sv.signon.data = sv.signon_buf;
1718 // leave slots at start for clients only
1719 sv.num_edicts = svs.maxclients+1;
1720 for (i=0 ; i<svs.maxclients ; i++)
1722 ent = EDICT_NUM(i+1);
1723 svs.clients[i].edict = ent;
1726 sv.state = ss_loading;
1733 strcpy (sv.name, server);
1734 sprintf (sv.modelname,"maps/%s.bsp", server);
1735 sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
1738 Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
1742 sv.models[1] = sv.worldmodel;
1745 // clear world interaction links
1749 sv.sound_precache[0] = pr_strings;
1751 sv.model_precache[0] = pr_strings;
1752 sv.model_precache[1] = sv.modelname;
1753 for (i = 1;i < sv.worldmodel->numsubmodels;i++)
1755 sv.model_precache[i+1] = localmodels[i];
1756 sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
1760 // load the rest of the entities
1763 memset (&ent->v, 0, progs->entityfields * 4);
1765 ent->v.model = sv.worldmodel->name - pr_strings;
1766 ent->v.modelindex = 1; // world model
1767 ent->v.solid = SOLID_BSP;
1768 ent->v.movetype = MOVETYPE_PUSH;
1771 pr_global_struct->coop = coop.integer;
1773 pr_global_struct->deathmatch = deathmatch.integer;
1775 pr_global_struct->mapname = sv.name - pr_strings;
1777 // serverflags are for cross level information (sigils)
1778 pr_global_struct->serverflags = svs.serverflags;
1780 ED_LoadFromFile (sv.worldmodel->entities);
1781 // LordHavoc: clear world angles (to fix e3m3.bsp)
1782 VectorClear(sv.edicts->v.angles);
1786 // all setup is completed, any further precache statements are errors
1787 sv.state = ss_active;
1789 // run two frames to allow everything to settle
1790 sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
1792 sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
1797 #ifdef QUAKEENTITIES
1798 // create a baseline for more efficient communications
1799 SV_CreateBaseline ();
1802 // send serverinfo to all connected clients
1803 for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1804 if (host_client->active)
1805 SV_SendServerinfo (host_client);
1807 Con_DPrintf ("Server spawned.\n");