2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
77 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
78 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
79 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
80 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
81 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
82 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
83 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
84 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
85 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
86 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
87 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
88 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
89 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
90 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
91 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
92 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
93 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
94 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
95 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
96 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
97 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
98 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
99 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
100 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
101 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
102 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
103 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
104 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
105 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
106 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
107 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
108 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
109 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
110 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
111 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
112 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
113 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
114 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
115 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
116 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
117 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
118 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
119 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
120 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
121 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
122 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
123 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
124 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
125 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
126 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
127 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
128 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
129 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
130 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
131 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
132 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
133 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
135 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
136 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
137 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
138 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
139 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
140 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
141 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
142 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
143 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
144 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
146 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
168 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
169 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
171 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
176 mempool_t *sv_mempool = NULL;
178 extern cvar_t slowmo;
179 extern float scr_centertime_off;
181 // MUST match effectnameindex_t in client.h
182 static const char *standardeffectnames[EFFECT_TOTAL] =
206 "TE_TEI_BIGEXPLOSION",
222 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
224 prvm_required_field_t reqfields[] =
226 {ev_entity, "cursor_trace_ent"},
227 {ev_entity, "drawonlytoclient"},
228 {ev_entity, "exteriormodeltoclient"},
229 {ev_entity, "nodrawtoclient"},
230 {ev_entity, "tag_entity"},
231 {ev_entity, "viewmodelforclient"},
232 {ev_float, "SendFlags"},
233 {ev_float, "Version"},
235 {ev_float, "ammo_cells1"},
236 {ev_float, "ammo_lava_nails"},
237 {ev_float, "ammo_multi_rockets"},
238 {ev_float, "ammo_nails1"},
239 {ev_float, "ammo_plasma"},
240 {ev_float, "ammo_rockets1"},
241 {ev_float, "ammo_shells1"},
242 {ev_float, "button3"},
243 {ev_float, "button4"},
244 {ev_float, "button5"},
245 {ev_float, "button6"},
246 {ev_float, "button7"},
247 {ev_float, "button8"},
248 {ev_float, "button9"},
249 {ev_float, "button10"},
250 {ev_float, "button11"},
251 {ev_float, "button12"},
252 {ev_float, "button13"},
253 {ev_float, "button14"},
254 {ev_float, "button15"},
255 {ev_float, "button16"},
256 {ev_float, "buttonchat"},
257 {ev_float, "buttonuse"},
258 {ev_float, "clientcolors"},
259 {ev_float, "cursor_active"},
260 {ev_float, "disableclientprediction"},
261 {ev_float, "fullbright"},
262 {ev_float, "glow_color"},
263 {ev_float, "glow_size"},
264 {ev_float, "glow_trail"},
265 {ev_float, "gravity"},
266 {ev_float, "idealpitch"},
267 {ev_float, "items2"},
268 {ev_float, "light_lev"},
269 {ev_float, "modelflags"},
270 {ev_float, "pflags"},
272 {ev_float, "pitch_speed"},
273 {ev_float, "pmodel"},
274 {ev_float, "renderamt"}, // HalfLife support
275 {ev_float, "rendermode"}, // HalfLife support
278 {ev_float, "tag_index"},
279 {ev_float, "viewzoom"},
280 {ev_function, "SendEntity"},
281 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
282 {ev_function, "customizeentityforclient"},
283 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
284 {ev_string, "netaddress"},
285 {ev_string, "playermodel"},
286 {ev_string, "playerskin"},
287 {ev_vector, "color"},
288 {ev_vector, "colormod"},
289 {ev_vector, "cursor_screen"},
290 {ev_vector, "cursor_trace_endpos"},
291 {ev_vector, "cursor_trace_start"},
292 {ev_vector, "movement"},
293 {ev_vector, "punchvector"},
298 //============================================================================
300 void SV_AreaStats_f(void)
302 World_PrintAreaStats(&sv.world, "server");
312 // init the csqc progs cvars, since they are updated/used by the server code
313 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
314 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
315 extern cvar_t csqc_progcrc;
316 extern cvar_t csqc_progsize;
317 Cvar_RegisterVariable (&csqc_progname);
318 Cvar_RegisterVariable (&csqc_progcrc);
319 Cvar_RegisterVariable (&csqc_progsize);
321 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
322 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
323 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
324 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
326 Cvar_RegisterVariable (&coop);
327 Cvar_RegisterVariable (&deathmatch);
328 Cvar_RegisterVariable (&fraglimit);
329 Cvar_RegisterVariable (&gamecfg);
330 Cvar_RegisterVariable (&noexit);
331 Cvar_RegisterVariable (&nomonsters);
332 Cvar_RegisterVariable (&pausable);
333 Cvar_RegisterVariable (&pr_checkextension);
334 Cvar_RegisterVariable (&samelevel);
335 Cvar_RegisterVariable (&skill);
336 Cvar_RegisterVariable (&slowmo);
337 Cvar_RegisterVariable (&sv_accelerate);
338 Cvar_RegisterVariable (&sv_aim);
339 Cvar_RegisterVariable (&sv_airaccel_qw);
340 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
341 Cvar_RegisterVariable (&sv_airaccelerate);
342 Cvar_RegisterVariable (&sv_airstopaccelerate);
343 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
344 Cvar_RegisterVariable (&sv_maxairstrafespeed);
345 Cvar_RegisterVariable (&sv_aircontrol);
346 Cvar_RegisterVariable (&sv_allowdownloads);
347 Cvar_RegisterVariable (&sv_allowdownloads_archive);
348 Cvar_RegisterVariable (&sv_allowdownloads_config);
349 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
350 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
351 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
352 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
353 Cvar_RegisterVariable (&sv_clmovement_enable);
354 Cvar_RegisterVariable (&sv_clmovement_minping);
355 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
356 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
357 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
358 Cvar_RegisterVariable (&sv_cullentities_pvs);
359 Cvar_RegisterVariable (&sv_cullentities_stats);
360 Cvar_RegisterVariable (&sv_cullentities_trace);
361 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
362 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
363 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
364 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
365 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
366 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
367 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
368 Cvar_RegisterVariable (&sv_debugmove);
369 Cvar_RegisterVariable (&sv_echobprint);
370 Cvar_RegisterVariable (&sv_edgefriction);
371 Cvar_RegisterVariable (&sv_entpatch);
372 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
373 Cvar_RegisterVariable (&sv_freezenonclients);
374 Cvar_RegisterVariable (&sv_friction);
375 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
376 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
377 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
378 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
379 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
380 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
381 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
382 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
383 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
384 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
385 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
386 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
387 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
388 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
389 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
390 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
391 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
392 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
393 Cvar_RegisterVariable (&sv_gravity);
394 Cvar_RegisterVariable (&sv_idealpitchscale);
395 Cvar_RegisterVariable (&sv_jumpstep);
396 Cvar_RegisterVariable (&sv_jumpvelocity);
397 Cvar_RegisterVariable (&sv_maxairspeed);
398 Cvar_RegisterVariable (&sv_maxrate);
399 Cvar_RegisterVariable (&sv_maxspeed);
400 Cvar_RegisterVariable (&sv_maxvelocity);
401 Cvar_RegisterVariable (&sv_newflymove);
402 Cvar_RegisterVariable (&sv_nostep);
403 Cvar_RegisterVariable (&sv_playerphysicsqc);
404 Cvar_RegisterVariable (&sv_progs);
405 Cvar_RegisterVariable (&sv_protocolname);
406 Cvar_RegisterVariable (&sv_random_seed);
407 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
408 Cvar_RegisterVariable (&sv_sound_land);
409 Cvar_RegisterVariable (&sv_sound_watersplash);
410 Cvar_RegisterVariable (&sv_stepheight);
411 Cvar_RegisterVariable (&sv_stopspeed);
412 Cvar_RegisterVariable (&sv_wallfriction);
413 Cvar_RegisterVariable (&sv_wateraccelerate);
414 Cvar_RegisterVariable (&sv_waterfriction);
415 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
416 Cvar_RegisterVariable (&sv_warsowbunny_accel);
417 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
418 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
419 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
420 Cvar_RegisterVariable (&sys_ticrate);
421 Cvar_RegisterVariable (&teamplay);
422 Cvar_RegisterVariable (&timelimit);
424 Cvar_RegisterVariable (&saved1);
425 Cvar_RegisterVariable (&saved2);
426 Cvar_RegisterVariable (&saved3);
427 Cvar_RegisterVariable (&saved4);
428 Cvar_RegisterVariable (&savedgamecfg);
429 Cvar_RegisterVariable (&scratch1);
430 Cvar_RegisterVariable (&scratch2);
431 Cvar_RegisterVariable (&scratch3);
432 Cvar_RegisterVariable (&scratch4);
433 Cvar_RegisterVariable (&temp1);
435 // LordHavoc: Nehahra uses these to pass data around cutscene demos
436 if (gamemode == GAME_NEHAHRA)
438 Cvar_RegisterVariable (&nehx00);
439 Cvar_RegisterVariable (&nehx01);
440 Cvar_RegisterVariable (&nehx02);
441 Cvar_RegisterVariable (&nehx03);
442 Cvar_RegisterVariable (&nehx04);
443 Cvar_RegisterVariable (&nehx05);
444 Cvar_RegisterVariable (&nehx06);
445 Cvar_RegisterVariable (&nehx07);
446 Cvar_RegisterVariable (&nehx08);
447 Cvar_RegisterVariable (&nehx09);
448 Cvar_RegisterVariable (&nehx10);
449 Cvar_RegisterVariable (&nehx11);
450 Cvar_RegisterVariable (&nehx12);
451 Cvar_RegisterVariable (&nehx13);
452 Cvar_RegisterVariable (&nehx14);
453 Cvar_RegisterVariable (&nehx15);
454 Cvar_RegisterVariable (&nehx16);
455 Cvar_RegisterVariable (&nehx17);
456 Cvar_RegisterVariable (&nehx18);
457 Cvar_RegisterVariable (&nehx19);
459 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
461 Cvar_RegisterVariable (&sv_autodemo_perclient);
462 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
464 Cvar_RegisterVariable (&halflifebsp);
466 // any special defaults for gamemodes go here
467 if (gamemode == GAME_NEHAHRA)
469 // Nehahra pushable crates malfunction in some levels if this is on
470 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
471 // Nehahra NPC AI is confused by this feature
472 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
474 if (gamemode == GAME_HIPNOTIC)
476 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
477 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
478 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
479 Cvar_SetValueQuick (&sys_ticrate, 0.02);
480 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
481 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
483 if (gamemode == GAME_ROGUE)
485 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
486 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
488 if (gamemode == GAME_NEXUIZ)
490 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
491 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
494 sv_mempool = Mem_AllocPool("server", 0, NULL);
497 static void SV_SaveEntFile_f(void)
499 char basename[MAX_QPATH];
500 if (!sv.active || !sv.worldmodel)
502 Con_Print("Not running a server\n");
505 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
506 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
511 =============================================================================
515 =============================================================================
522 Make sure the event gets sent to all clients
525 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
529 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
531 MSG_WriteByte (&sv.datagram, svc_particle);
532 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
533 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
534 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
535 for (i=0 ; i<3 ; i++)
536 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
537 MSG_WriteByte (&sv.datagram, count);
538 MSG_WriteByte (&sv.datagram, color);
539 SV_FlushBroadcastMessages();
546 Make sure the event gets sent to all clients
549 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
551 if (modelindex >= 256 || startframe >= 256)
553 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
555 MSG_WriteByte (&sv.datagram, svc_effect2);
556 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
557 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
558 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
559 MSG_WriteShort (&sv.datagram, modelindex);
560 MSG_WriteShort (&sv.datagram, startframe);
561 MSG_WriteByte (&sv.datagram, framecount);
562 MSG_WriteByte (&sv.datagram, framerate);
566 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
568 MSG_WriteByte (&sv.datagram, svc_effect);
569 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
570 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
571 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
572 MSG_WriteByte (&sv.datagram, modelindex);
573 MSG_WriteByte (&sv.datagram, startframe);
574 MSG_WriteByte (&sv.datagram, framecount);
575 MSG_WriteByte (&sv.datagram, framerate);
577 SV_FlushBroadcastMessages();
584 Each entity can have eight independant sound sources, like voice,
587 Channel 0 is an auto-allocate channel, the others override anything
588 already running on that entity/channel pair.
590 An attenuation of 0 will play full volume everywhere in the level.
591 Larger attenuations will drop off. (max 4 attenuation)
595 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
597 int sound_num, field_mask, i, ent;
599 if (volume < 0 || volume > 255)
601 Con_Printf ("SV_StartSound: volume = %i\n", volume);
605 if (attenuation < 0 || attenuation > 4)
607 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
611 if (channel < 0 || channel > 7)
613 Con_Printf ("SV_StartSound: channel = %i\n", channel);
617 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
620 // find precache number for sound
621 sound_num = SV_SoundIndex(sample, 1);
625 ent = PRVM_NUM_FOR_EDICT(entity);
628 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
629 field_mask |= SND_VOLUME;
630 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
631 field_mask |= SND_ATTENUATION;
633 field_mask |= SND_LARGEENTITY;
634 if (sound_num >= 256 || channel >= 8)
635 field_mask |= SND_LARGESOUND;
637 // directed messages go only to the entity they are targeted on
638 MSG_WriteByte (&sv.datagram, svc_sound);
639 MSG_WriteByte (&sv.datagram, field_mask);
640 if (field_mask & SND_VOLUME)
641 MSG_WriteByte (&sv.datagram, volume);
642 if (field_mask & SND_ATTENUATION)
643 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
644 if (field_mask & SND_LARGEENTITY)
646 MSG_WriteShort (&sv.datagram, ent);
647 MSG_WriteByte (&sv.datagram, channel);
650 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
651 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
652 MSG_WriteShort (&sv.datagram, sound_num);
654 MSG_WriteByte (&sv.datagram, sound_num);
655 for (i = 0;i < 3;i++)
656 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
657 SV_FlushBroadcastMessages();
664 Nearly the same logic as SV_StartSound, except an origin
665 instead of an entity is provided and channel is omitted.
667 The entity sent to the client is 0 (world) and the channel
668 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
669 function, therefore the check for it is omitted.
673 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
675 int sound_num, field_mask, i;
677 if (volume < 0 || volume > 255)
679 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
683 if (attenuation < 0 || attenuation > 4)
685 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
689 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
692 // find precache number for sound
693 sound_num = SV_SoundIndex(sample, 1);
698 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
699 field_mask |= SND_VOLUME;
700 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
701 field_mask |= SND_ATTENUATION;
702 if (sound_num >= 256)
703 field_mask |= SND_LARGESOUND;
705 // directed messages go only to the entity they are targeted on
706 MSG_WriteByte (&sv.datagram, svc_sound);
707 MSG_WriteByte (&sv.datagram, field_mask);
708 if (field_mask & SND_VOLUME)
709 MSG_WriteByte (&sv.datagram, volume);
710 if (field_mask & SND_ATTENUATION)
711 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
712 // Always write entnum 0 for the world entity
713 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
714 if (field_mask & SND_LARGESOUND)
715 MSG_WriteShort (&sv.datagram, sound_num);
717 MSG_WriteByte (&sv.datagram, sound_num);
718 for (i = 0;i < 3;i++)
719 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
720 SV_FlushBroadcastMessages();
724 ==============================================================================
728 ==============================================================================
735 Sends the first message from the server to a connected client.
736 This will be sent on the initial connection and upon each server load.
739 void SV_SendServerinfo (client_t *client)
744 // we know that this client has a netconnection and thus is not a bot
746 // edicts get reallocated on level changes, so we need to update it here
747 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
749 // clear cached stuff that depends on the level
750 client->weaponmodel[0] = 0;
751 client->weaponmodelindex = 0;
753 // LordHavoc: clear entityframe tracking
754 client->latestframenum = 0;
756 // initialize the movetime, so a speedhack can't make use of the time before this client joined
757 client->cmd.time = sv.time;
759 if (client->entitydatabase)
760 EntityFrame_FreeDatabase(client->entitydatabase);
761 if (client->entitydatabase4)
762 EntityFrame4_FreeDatabase(client->entitydatabase4);
763 if (client->entitydatabase5)
764 EntityFrame5_FreeDatabase(client->entitydatabase5);
766 memset(client->stats, 0, sizeof(client->stats));
767 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
769 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
771 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
772 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
773 else if (sv.protocol == PROTOCOL_DARKPLACES4)
774 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
776 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
779 // reset csqc entity versions
780 for (i = 0;i < prog->max_edicts;i++)
782 client->csqcentityscope[i] = 0;
783 client->csqcentitysendflags[i] = 0xFFFFFF;
784 client->csqcentityglobalhistory[i] = 0;
786 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
788 client->csqcentityframehistory[i].num = 0;
789 client->csqcentityframehistory[i].framenum = -1;
791 client->csqcnumedicts = 0;
792 client->csqcentityframehistory_next = 0;
794 SZ_Clear (&client->netconnection->message);
795 MSG_WriteByte (&client->netconnection->message, svc_print);
796 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
797 MSG_WriteString (&client->netconnection->message,message);
799 SV_StopDemoRecording(client); // to split up demos into different files
800 if(sv_autodemo_perclient.integer && client->netconnection)
802 char demofile[MAX_OSPATH];
803 char levelname[MAX_QPATH];
804 char ipaddress[MAX_QPATH];
807 // start a new demo file
808 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
809 if (strrchr(levelname, '.'))
810 *(strrchr(levelname, '.')) = 0;
812 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
813 for(i = 0; ipaddress[i]; ++i)
814 if(!isalnum(ipaddress[i]))
816 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
818 SV_StartDemoRecording(client, demofile, -1);
821 //[515]: init csprogs according to version of svprogs, check the crc, etc.
822 if (sv.csqc_progname[0])
825 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
826 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
827 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
828 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
829 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
830 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
831 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
833 if(client->sv_demo_file != NULL)
836 char buf[NET_MAXMESSAGE];
839 sb.data = (unsigned char *) buf;
840 sb.maxsize = sizeof(buf);
842 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
843 SV_WriteDemoMessage(client, &sb, false);
846 //[515]: init stufftext string (it is sent before svc_serverinfo)
847 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
850 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
851 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
855 //if (sv_allowdownloads.integer)
856 // always send the info that the server supports the protocol, even if downloads are forbidden
857 // only because of that, the CSQC exception can work
859 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
860 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
863 // send at this time so it's guaranteed to get executed at the right time
867 host_client = client;
868 Curl_SendRequirements();
872 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
873 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
874 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
876 if (!coop.integer && deathmatch.integer)
877 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
879 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
881 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
883 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
884 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
885 MSG_WriteByte (&client->netconnection->message, 0);
887 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
888 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
889 MSG_WriteByte (&client->netconnection->message, 0);
892 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
893 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
894 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
897 // store this in clientcamera, too
898 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
899 MSG_WriteByte (&client->netconnection->message, svc_setview);
900 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
902 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
903 MSG_WriteByte (&client->netconnection->message, 1);
905 client->spawned = false; // need prespawn, spawn, etc
906 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
908 // clear movement info until client enters the new level properly
909 memset(&client->cmd, 0, sizeof(client->cmd));
910 client->movesequence = 0;
911 #ifdef NUM_PING_TIMES
912 for (i = 0;i < NUM_PING_TIMES;i++)
913 client->ping_times[i] = 0;
914 client->num_pings = 0;
918 // allow the client some time to send his keepalives, even if map loading took ages
919 client->netconnection->timeout = realtime + net_connecttimeout.value;
926 Initializes a client_t for a new net connection. This will only be called
927 once for a player each game, not once for each level change.
930 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
934 float spawn_parms[NUM_SPAWN_PARMS];
936 client = svs.clients + clientnum;
938 // set up the client_t
940 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
941 memset (client, 0, sizeof(*client));
942 client->active = true;
943 client->netconnection = netconnection;
945 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
947 strlcpy(client->name, "unconnected", sizeof(client->name));
948 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
949 client->spawned = false;
950 client->edict = PRVM_EDICT_NUM(clientnum+1);
951 if (client->netconnection)
952 client->netconnection->message.allowoverflow = true; // we can catch it
953 // prepare the unreliable message buffer
954 client->unreliablemsg.data = client->unreliablemsg_data;
955 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
956 // updated by receiving "rate" command from client, this is also the default if not using a DP client
957 client->rate = 1000000000;
958 // no limits for local player
959 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
960 client->rate = 1000000000;
961 client->connecttime = realtime;
964 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
967 // call the progs to get default spawn parms for the new client
968 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
969 prog->globals.server->self = 0;
970 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
971 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
972 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
974 // set up the entity for this client (including .colormap, .team, etc)
975 PRVM_ED_ClearEdict(client->edict);
978 // don't call SendServerinfo for a fresh botclient because its fields have
979 // not been set up by the qc yet
980 if (client->netconnection)
981 SV_SendServerinfo (client);
983 client->spawned = true;
988 ===============================================================================
992 ===============================================================================
996 =============================================================================
998 The PVS must include a small area around the client to allow head bobbing
999 or other small motion on the client side. Otherwise, a bob might cause an
1000 entity that should be visible to not show up, especially when the bob
1001 crosses a waterline.
1003 =============================================================================
1006 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1009 unsigned int sendflags;
1010 unsigned int version;
1011 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1012 unsigned int customizeentityforclient;
1014 vec3_t cullmins, cullmaxs;
1016 prvm_eval_t *val, *val2;
1018 // this 2 billion unit check is actually to detect NAN origins
1019 // (we really don't want to send those)
1020 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1023 // EF_NODRAW prevents sending for any reason except for your own
1024 // client, so we must keep all clients in this superset
1025 effects = (unsigned)ent->fields.server->effects;
1027 // we can omit invisible entities with no effects that are not clients
1028 // LordHavoc: this could kill tags attached to an invisible entity, I
1029 // just hope we never have to support that case
1030 i = (int)ent->fields.server->modelindex;
1031 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1034 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1035 glowsize = (unsigned char)bound(0, i, 255);
1036 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1037 flags |= RENDER_GLOWTRAIL;
1038 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1039 flags |= RENDER_VIEWMODEL;
1041 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1042 light[0] = (unsigned short)bound(0, f, 65535);
1043 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1044 light[1] = (unsigned short)bound(0, f, 65535);
1045 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1046 light[2] = (unsigned short)bound(0, f, 65535);
1047 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1048 light[3] = (unsigned short)bound(0, f, 65535);
1049 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1050 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1052 if (gamemode == GAME_TENEBRAE)
1054 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1058 lightpflags |= PFLAGS_FULLDYNAMIC;
1060 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1064 light[0] = (int)(0.2*256);
1065 light[1] = (int)(1.0*256);
1066 light[2] = (int)(0.2*256);
1068 lightpflags |= PFLAGS_FULLDYNAMIC;
1072 specialvisibilityradius = 0;
1073 if (lightpflags & PFLAGS_FULLDYNAMIC)
1074 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1076 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1077 if (flags & RENDER_GLOWTRAIL)
1078 specialvisibilityradius = max(specialvisibilityradius, 100);
1079 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1081 if (effects & EF_BRIGHTFIELD)
1082 specialvisibilityradius = max(specialvisibilityradius, 80);
1083 if (effects & EF_MUZZLEFLASH)
1084 specialvisibilityradius = max(specialvisibilityradius, 100);
1085 if (effects & EF_BRIGHTLIGHT)
1086 specialvisibilityradius = max(specialvisibilityradius, 400);
1087 if (effects & EF_DIMLIGHT)
1088 specialvisibilityradius = max(specialvisibilityradius, 200);
1089 if (effects & EF_RED)
1090 specialvisibilityradius = max(specialvisibilityradius, 200);
1091 if (effects & EF_BLUE)
1092 specialvisibilityradius = max(specialvisibilityradius, 200);
1093 if (effects & EF_FLAME)
1094 specialvisibilityradius = max(specialvisibilityradius, 250);
1095 if (effects & EF_STARDUST)
1096 specialvisibilityradius = max(specialvisibilityradius, 100);
1099 // early culling checks
1100 // (final culling is done by SV_MarkWriteEntityStateToClient)
1101 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1102 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1106 cs->active = ACTIVE_NETWORK;
1107 cs->number = enumber;
1108 VectorCopy(ent->fields.server->origin, cs->origin);
1109 VectorCopy(ent->fields.server->angles, cs->angles);
1111 cs->effects = effects;
1112 cs->colormap = (unsigned)ent->fields.server->colormap;
1113 cs->modelindex = modelindex;
1114 cs->skin = (unsigned)ent->fields.server->skin;
1115 cs->frame = (unsigned)ent->fields.server->frame;
1116 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1117 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1118 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1119 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1120 cs->customizeentityforclient = customizeentityforclient;
1121 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1122 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1123 cs->glowsize = glowsize;
1125 // don't need to init cs->colormod because the defaultstate did that for us
1126 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1127 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1128 if (val->vector[0] || val->vector[1] || val->vector[2])
1130 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1131 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1132 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1135 cs->modelindex = modelindex;
1138 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1142 cs->alpha = (unsigned char)bound(0, i, 255);
1145 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1149 cs->alpha = (unsigned char)bound(0, i, 255);
1153 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1157 cs->scale = (unsigned char)bound(0, i, 255);
1160 cs->glowcolor = 254;
1161 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1163 cs->glowcolor = (int)f;
1165 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1166 cs->effects |= EF_FULLBRIGHT;
1168 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1169 if (val && val->_float)
1170 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1172 if (ent->fields.server->movetype == MOVETYPE_STEP)
1173 cs->flags |= RENDER_STEP;
1174 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1175 cs->flags |= RENDER_LOWPRECISION;
1176 if (ent->fields.server->colormap >= 1024)
1177 cs->flags |= RENDER_COLORMAPPED;
1178 if (cs->viewmodelforclient)
1179 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1181 cs->light[0] = light[0];
1182 cs->light[1] = light[1];
1183 cs->light[2] = light[2];
1184 cs->light[3] = light[3];
1185 cs->lightstyle = lightstyle;
1186 cs->lightpflags = lightpflags;
1188 cs->specialvisibilityradius = specialvisibilityradius;
1190 // calculate the visible box of this entity (don't use the physics box
1191 // as that is often smaller than a model, and would not count
1192 // specialvisibilityradius)
1193 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1195 float scale = cs->scale * (1.0f / 16.0f);
1196 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1198 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1199 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1201 else if (cs->angles[1])
1203 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1204 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1208 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1209 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1214 // if there is no model (or it could not be loaded), use the physics box
1215 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1216 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1218 if (specialvisibilityradius)
1220 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1221 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1222 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1223 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1224 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1225 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1228 // calculate center of bbox for network prioritization purposes
1229 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1231 // if culling box has moved, update pvs cluster links
1232 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1234 VectorCopy(cullmins, ent->priv.server->cullmins);
1235 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1236 // a value of -1 for pvs_numclusters indicates that the links are not
1237 // cached, and should be re-tested each time, this is the case if the
1238 // culling box touches too many pvs clusters to store, or if the world
1239 // model does not support FindBoxClusters
1240 ent->priv.server->pvs_numclusters = -1;
1241 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1243 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1244 if (i <= MAX_ENTITYCLUSTERS)
1245 ent->priv.server->pvs_numclusters = i;
1249 // we need to do some csqc entity upkeep here
1250 // get self.SendFlags and clear them
1251 // (to let the QC know that they've been read)
1252 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1255 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1256 sendflags = (unsigned int)val->_float;
1258 // legacy self.Version system
1259 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1262 version = (unsigned int)val2->_float;
1263 if (sv.csqcentityversion[enumber] != version)
1264 sendflags = 0xFFFFFF;
1265 sv.csqcentityversion[enumber] = version;
1267 // move sendflags into the per-client sendflags
1269 for (i = 0;i < svs.maxclients;i++)
1270 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1271 // mark it as inactive for non-csqc networking
1272 cs->active = ACTIVE_SHARED;
1278 void SV_PrepareEntitiesForSending(void)
1282 // send all entities that touch the pvs
1283 sv.numsendentities = 0;
1284 sv.sendentitiesindex[0] = NULL;
1285 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1286 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1288 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1290 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1291 sv.numsendentities++;
1296 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1301 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1303 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1304 sv.writeentitiestoclient_stats_totalentities++;
1306 if (s->customizeentityforclient)
1308 prog->globals.server->self = s->number;
1309 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1310 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1311 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1315 // never reject player
1316 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1318 // check various rejection conditions
1319 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1321 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1323 if (s->effects & EF_NODRAW)
1325 // LordHavoc: only send entities with a model or important effects
1326 if (!s->modelindex && s->specialvisibilityradius == 0)
1329 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1330 // viewmodels don't have visibility checking
1331 if (s->viewmodelforclient)
1333 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1336 else if (s->tagentity)
1338 // tag attached entities simply check their parent
1339 if (!sv.sendentitiesindex[s->tagentity])
1341 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1342 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1345 // always send world submodels in newer protocols because they don't
1346 // generate much traffic (in old protocols they hog bandwidth)
1347 // but only if sv_cullentities_nevercullbmodels is off
1348 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1350 // entity has survived every check so far, check if visible
1351 ed = PRVM_EDICT_NUM(s->number);
1353 // if not touching a visible leaf
1354 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1356 if (ed->priv.server->pvs_numclusters < 0)
1358 // entity too big for clusters list
1359 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1361 sv.writeentitiestoclient_stats_culled_pvs++;
1368 // check cached clusters list
1369 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1370 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1372 if (i == ed->priv.server->pvs_numclusters)
1374 sv.writeentitiestoclient_stats_culled_pvs++;
1380 // or not seen by random tracelines
1381 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1384 s->number <= svs.maxclients
1385 ? sv_cullentities_trace_samples_players.integer
1387 s->specialvisibilityradius
1388 ? sv_cullentities_trace_samples_extra.integer
1389 : sv_cullentities_trace_samples.integer;
1390 float enlarge = sv_cullentities_trace_enlarge.value;
1392 qboolean visible = TRUE;
1398 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1399 break; // directly visible from the server's view
1401 if(sv_cullentities_trace_prediction.integer)
1405 // get player velocity
1406 float predtime = bound(0, host_client->ping, 0.2); // / 2
1407 // sorry, no wallhacking by high ping please, and at 200ms
1408 // ping a FPS is annoying to play anyway and a player is
1409 // likely to have changed his direction
1410 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1411 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1413 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1414 break; // directly visible from the predicted view
1418 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1422 // when we get here, we can't see the entity
1428 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1430 s->number <= svs.maxclients
1431 ? sv_cullentities_trace_delay_players.value
1432 : sv_cullentities_trace_delay.value
1434 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1436 sv.writeentitiestoclient_stats_culled_trace++;
1444 // this just marks it for sending
1445 // FIXME: it would be more efficient to send here, but the entity
1446 // compressor isn't that flexible
1447 sv.writeentitiestoclient_stats_visibleentities++;
1448 sv.sententities[s->number] = sv.sententitiesmark;
1451 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1453 qboolean need_empty = false;
1454 int i, numsendstates, numcsqcsendstates;
1456 prvm_edict_t *camera;
1459 // if there isn't enough space to accomplish anything, skip it
1460 if (msg->cursize + 25 > maxsize)
1463 sv.writeentitiestoclient_msg = msg;
1464 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1466 sv.writeentitiestoclient_stats_culled_pvs = 0;
1467 sv.writeentitiestoclient_stats_culled_trace = 0;
1468 sv.writeentitiestoclient_stats_visibleentities = 0;
1469 sv.writeentitiestoclient_stats_totalentities = 0;
1471 // find the client's PVS
1472 // the real place being tested from
1473 camera = PRVM_EDICT_NUM( client->clientcamera );
1474 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1475 sv.writeentitiestoclient_pvsbytes = 0;
1476 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1477 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1479 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1481 sv.sententitiesmark++;
1483 for (i = 0;i < sv.numsendentities;i++)
1484 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1487 numcsqcsendstates = 0;
1488 for (i = 0;i < sv.numsendentities;i++)
1490 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1492 if(sv.sendentities[i].active == ACTIVE_NETWORK)
1494 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1495 *s = sv.sendentities[i];
1496 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1497 s->flags |= RENDER_EXTERIORMODEL;
1499 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1500 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
1502 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
1506 if (sv_cullentities_stats.integer)
1507 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1509 if(client->entitydatabase5)
1510 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1512 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1514 if(client->num_skippedentityframes >= 10)
1515 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1517 if (client->entitydatabase5)
1518 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1519 else if (client->entitydatabase4)
1521 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1522 Protocol_WriteStatsReliable();
1524 else if (client->entitydatabase)
1526 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1527 Protocol_WriteStatsReliable();
1531 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1532 Protocol_WriteStatsReliable();
1536 client->num_skippedentityframes = 0;
1538 ++client->num_skippedentityframes;
1547 static void SV_CleanupEnts (void)
1552 ent = PRVM_NEXT_EDICT(prog->edicts);
1553 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1554 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1559 SV_WriteClientdataToMessage
1563 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1567 prvm_edict_t *other;
1573 float *statsf = (float *)stats;
1576 // send a damage message
1578 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1580 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1581 MSG_WriteByte (msg, svc_damage);
1582 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1583 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1584 for (i=0 ; i<3 ; i++)
1585 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1587 ent->fields.server->dmg_take = 0;
1588 ent->fields.server->dmg_save = 0;
1592 // send the current viewpos offset from the view entity
1594 SV_SetIdealPitch (); // how much to look up / down ideally
1596 // a fixangle might get lost in a dropped packet. Oh well.
1597 if(ent->fields.server->fixangle)
1599 // angle fixing was requested by global thinking code...
1600 // so store the current angles for later use
1601 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1602 host_client->fixangle_angles_set = TRUE;
1604 // and clear fixangle for the next frame
1605 ent->fields.server->fixangle = 0;
1608 if (host_client->fixangle_angles_set)
1610 MSG_WriteByte (msg, svc_setangle);
1611 for (i=0 ; i < 3 ; i++)
1612 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1613 host_client->fixangle_angles_set = FALSE;
1616 // stuff the sigil bits into the high bits of items for sbar, or else
1618 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1619 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1620 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1622 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1624 VectorClear(punchvector);
1625 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1626 VectorCopy(val->vector, punchvector);
1628 // cache weapon model name and index in client struct to save time
1629 // (this search can be almost 1% of cpu time!)
1630 s = PRVM_GetString(ent->fields.server->weaponmodel);
1631 if (strcmp(s, client->weaponmodel))
1633 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1634 client->weaponmodelindex = SV_ModelIndex(s, 1);
1638 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1639 viewzoom = (int)(val->_float * 255.0f);
1645 if ((int)ent->fields.server->flags & FL_ONGROUND)
1646 bits |= SU_ONGROUND;
1647 if (ent->fields.server->waterlevel >= 2)
1649 if (ent->fields.server->idealpitch)
1650 bits |= SU_IDEALPITCH;
1652 for (i=0 ; i<3 ; i++)
1654 if (ent->fields.server->punchangle[i])
1655 bits |= (SU_PUNCH1<<i);
1656 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1658 bits |= (SU_PUNCHVEC1<<i);
1659 if (ent->fields.server->velocity[i])
1660 bits |= (SU_VELOCITY1<<i);
1663 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1664 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1665 stats[STAT_ITEMS] = items;
1666 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1667 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1668 stats[STAT_WEAPON] = client->weaponmodelindex;
1669 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1670 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1671 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1672 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1673 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1674 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1675 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1676 stats[STAT_VIEWZOOM] = viewzoom;
1677 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1678 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1679 // the QC bumps these itself by sending svc_'s, so we have to keep them
1680 // zero or they'll be corrected by the engine
1681 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1682 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1684 // movement settings for prediction
1685 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1686 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1687 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1689 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1690 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1691 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1692 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1693 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1694 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1695 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1696 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1697 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1698 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1699 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1700 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1701 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1702 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1703 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1704 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1705 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1706 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1707 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1708 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1709 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1710 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1711 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1712 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1713 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1714 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1715 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1716 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1717 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1718 statsf[STAT_TIMELIMIT] = timelimit.value;
1720 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1722 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1724 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1725 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1727 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1728 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1729 if (viewzoom != 255)
1730 bits |= SU_VIEWZOOM;
1735 if (bits >= 16777216)
1739 MSG_WriteByte (msg, svc_clientdata);
1740 MSG_WriteShort (msg, bits);
1741 if (bits & SU_EXTEND1)
1742 MSG_WriteByte(msg, bits >> 16);
1743 if (bits & SU_EXTEND2)
1744 MSG_WriteByte(msg, bits >> 24);
1746 if (bits & SU_VIEWHEIGHT)
1747 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1749 if (bits & SU_IDEALPITCH)
1750 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1752 for (i=0 ; i<3 ; i++)
1754 if (bits & (SU_PUNCH1<<i))
1756 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1757 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1759 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1761 if (bits & (SU_PUNCHVEC1<<i))
1763 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1764 MSG_WriteCoord16i(msg, punchvector[i]);
1766 MSG_WriteCoord32f(msg, punchvector[i]);
1768 if (bits & (SU_VELOCITY1<<i))
1770 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1771 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1773 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1777 if (bits & SU_ITEMS)
1778 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1780 if (sv.protocol == PROTOCOL_DARKPLACES5)
1782 if (bits & SU_WEAPONFRAME)
1783 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1784 if (bits & SU_ARMOR)
1785 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1786 if (bits & SU_WEAPON)
1787 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1788 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1789 MSG_WriteShort (msg, stats[STAT_AMMO]);
1790 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1791 MSG_WriteShort (msg, stats[STAT_NAILS]);
1792 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1793 MSG_WriteShort (msg, stats[STAT_CELLS]);
1794 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1795 if (bits & SU_VIEWZOOM)
1796 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1798 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1800 if (bits & SU_WEAPONFRAME)
1801 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1802 if (bits & SU_ARMOR)
1803 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1804 if (bits & SU_WEAPON)
1806 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1807 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1809 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1811 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1812 MSG_WriteByte (msg, stats[STAT_AMMO]);
1813 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1814 MSG_WriteByte (msg, stats[STAT_NAILS]);
1815 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1816 MSG_WriteByte (msg, stats[STAT_CELLS]);
1817 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1819 for (i = 0;i < 32;i++)
1820 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1822 MSG_WriteByte (msg, i);
1825 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1826 if (bits & SU_VIEWZOOM)
1828 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1829 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1831 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1836 void SV_FlushBroadcastMessages(void)
1840 if (sv.datagram.cursize <= 0)
1842 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1844 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1846 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1847 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1849 SZ_Clear(&sv.datagram);
1852 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
1854 // scan the splitpoints to find out how many we can fit in
1855 int numsegments, j, split;
1856 if (!client->unreliablemsg_splitpoints)
1858 // always accept the first one if it's within 1024 bytes, this ensures
1859 // that very big datagrams which are over the rate limit still get
1860 // through, just to keep it working
1861 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1862 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1864 // the first segment gets an exemption from the rate limiting, otherwise
1865 // it could get dropped consistently due to a low rate limit
1866 if (numsegments == 1)
1868 // some will fit, so add the ones that will fit
1869 split = client->unreliablemsg_splitpoint[numsegments-1];
1870 // note this discards ones that were accepted by the segments scan but
1871 // can not fit, such as a really huge first one that will never ever
1872 // fit in a packet...
1873 if (msg->cursize + split <= maxsize)
1874 SZ_Write(msg, client->unreliablemsg.data, split);
1875 // remove the part we sent, keeping any remaining data
1876 client->unreliablemsg.cursize -= split;
1877 if (client->unreliablemsg.cursize > 0)
1878 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1879 // adjust remaining splitpoints
1880 client->unreliablemsg_splitpoints -= numsegments;
1881 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1882 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1886 =======================
1887 SV_SendClientDatagram
1888 =======================
1890 static void SV_SendClientDatagram (client_t *client)
1892 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1894 int stats[MAX_CL_STATS];
1895 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1897 // obey rate limit by limiting packet frequency if the packet size
1899 // (usually this is caused by reliable messages)
1900 if (!NetConn_CanSend(client->netconnection))
1903 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1904 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1905 if (sv_maxrate.integer != maxrate)
1906 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1908 // clientrate determines the 'cleartime' of a packet
1909 // (how long to wait before sending another, based on this packet's size)
1910 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1912 switch (sv.protocol)
1914 case PROTOCOL_QUAKE:
1915 case PROTOCOL_QUAKEDP:
1916 case PROTOCOL_NEHAHRAMOVIE:
1917 case PROTOCOL_NEHAHRABJP:
1918 case PROTOCOL_NEHAHRABJP2:
1919 case PROTOCOL_NEHAHRABJP3:
1920 case PROTOCOL_QUAKEWORLD:
1921 // no packet size limit support on Quake protocols because it just
1922 // causes missing entities/effects
1923 // packets are simply sent less often to obey the rate limit
1927 case PROTOCOL_DARKPLACES1:
1928 case PROTOCOL_DARKPLACES2:
1929 case PROTOCOL_DARKPLACES3:
1930 case PROTOCOL_DARKPLACES4:
1931 // no packet size limit support on DP1-4 protocols because they kick
1932 // the client off if they overflow, and miss effects
1933 // packets are simply sent less often to obey the rate limit
1934 maxsize = sizeof(sv_sendclientdatagram_buf);
1935 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1938 // DP5 and later protocols support packet size limiting which is a
1939 // better method than limiting packet frequency as QW does
1941 // at very low rates (or very small sys_ticrate) the packet size is
1942 // not reduced below 128, but packets may be sent less often
1943 maxsize = (int)(clientrate * sys_ticrate.value);
1944 maxsize = bound(128, maxsize, 1400);
1946 // csqc entities can easily exceed 128 bytes, so disable throttling in
1947 // mods that use csqc (they are likely to use less bandwidth anyway)
1948 if (sv.csqc_progsize > 0)
1953 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1955 // for good singleplayer, send huge packets
1956 maxsize = sizeof(sv_sendclientdatagram_buf);
1957 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1958 // never limit frequency in singleplayer
1959 clientrate = 1000000000;
1962 // while downloading, limit entity updates to half the packet
1963 // (any leftover space will be used for downloading)
1964 if (host_client->download_file)
1967 msg.data = sv_sendclientdatagram_buf;
1968 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1970 msg.allowoverflow = false;
1972 if (host_client->spawned)
1974 // the player is in the game
1975 MSG_WriteByte (&msg, svc_time);
1976 MSG_WriteFloat (&msg, sv.time);
1978 // add the client specific data to the datagram
1979 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1980 // now update the stats[] array using any registered custom fields
1981 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1982 // set host_client->statsdeltabits
1983 Protocol_UpdateClientStats (stats);
1985 // add as many queued unreliable messages (effects) as we can fit
1986 // limit effects to half of the remaining space
1987 if (client->unreliablemsg.cursize)
1988 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
1990 // now write as many entities as we can fit, and also sends stats
1991 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1993 else if (realtime > client->keepalivetime)
1995 // the player isn't totally in the game yet
1996 // send small keepalive messages if too much time has passed
1997 // (may also be sending downloads)
1998 client->keepalivetime = realtime + 5;
1999 MSG_WriteChar (&msg, svc_nop);
2002 // if a download is active, see if there is room to fit some download data
2004 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2005 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2007 fs_offset_t downloadstart;
2008 unsigned char data[1400];
2009 downloadstart = FS_Tell(host_client->download_file);
2010 downloadsize = min(downloadsize, (int)sizeof(data));
2011 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2012 // note this sends empty messages if at the end of the file, which is
2013 // necessary to keep the packet loss logic working
2014 // (the last blocks may be lost and need to be re-sent, and that will
2015 // only occur if the client acks the empty end messages, revealing
2016 // a gap in the download progress, causing the last blocks to be
2018 MSG_WriteChar (&msg, svc_downloaddata);
2019 MSG_WriteLong (&msg, downloadstart);
2020 MSG_WriteShort (&msg, downloadsize);
2021 if (downloadsize > 0)
2022 SZ_Write (&msg, data, downloadsize);
2025 // reliable only if none is in progress
2026 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2027 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2029 SV_WriteDemoMessage(client, &msg, false);
2031 // send the datagram
2032 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2033 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2034 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2038 =======================
2039 SV_UpdateToReliableMessages
2040 =======================
2042 static void SV_UpdateToReliableMessages (void)
2051 // check for changes to be sent over the reliable streams
2052 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2054 // update the host_client fields we care about according to the entity fields
2055 host_client->edict = PRVM_EDICT_NUM(i+1);
2058 name = PRVM_GetString(host_client->edict->fields.server->netname);
2061 // always point the string back at host_client->name to keep it safe
2062 strlcpy (host_client->name, name, sizeof (host_client->name));
2063 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2064 if (strcmp(host_client->old_name, host_client->name))
2066 if (host_client->spawned)
2067 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2068 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2069 // send notification to all clients
2070 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2071 MSG_WriteByte (&sv.reliable_datagram, i);
2072 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2073 SV_WriteNetnameIntoDemo(host_client);
2076 // DP_SV_CLIENTCOLORS
2077 // this is always found (since it's added by the progs loader)
2078 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2079 host_client->colors = (int)val->_float;
2080 if (host_client->old_colors != host_client->colors)
2082 host_client->old_colors = host_client->colors;
2083 // send notification to all clients
2084 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2085 MSG_WriteByte (&sv.reliable_datagram, i);
2086 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2089 // NEXUIZ_PLAYERMODEL
2090 if( prog->fieldoffsets.playermodel >= 0 ) {
2091 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2094 // always point the string back at host_client->name to keep it safe
2095 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2096 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2099 // NEXUIZ_PLAYERSKIN
2100 if( prog->fieldoffsets.playerskin >= 0 ) {
2101 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2104 // always point the string back at host_client->name to keep it safe
2105 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2106 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2109 // TODO: add an extension name for this [1/17/2008 Black]
2110 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2111 int oldclientcamera = host_client->clientcamera;
2112 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2113 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2115 host_client->clientcamera = val->edict;
2118 if( oldclientcamera != host_client->clientcamera ) {
2119 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2120 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2125 host_client->frags = (int)host_client->edict->fields.server->frags;
2126 if(gamemode == GAME_NEXUIZ)
2127 if(!host_client->spawned && host_client->netconnection)
2128 host_client->frags = -666;
2129 if (host_client->old_frags != host_client->frags)
2131 host_client->old_frags = host_client->frags;
2132 // send notification to all clients
2133 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2134 MSG_WriteByte (&sv.reliable_datagram, i);
2135 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2139 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2140 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2141 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2143 SZ_Clear (&sv.reliable_datagram);
2148 =======================
2149 SV_SendClientMessages
2150 =======================
2152 void SV_SendClientMessages (void)
2154 int i, prepared = false;
2156 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2157 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2159 SV_FlushBroadcastMessages();
2161 // update frags, names, etc
2162 SV_UpdateToReliableMessages();
2164 // build individual updates
2165 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2167 if (!host_client->active)
2169 if (!host_client->netconnection)
2172 if (host_client->netconnection->message.overflowed)
2174 SV_DropClient (true); // if the message couldn't send, kick off
2181 // only prepare entities once per frame
2182 SV_PrepareEntitiesForSending();
2184 SV_SendClientDatagram (host_client);
2187 // clear muzzle flashes
2191 static void SV_StartDownload_f(void)
2193 if (host_client->download_file)
2194 host_client->download_started = true;
2198 * Compression extension negotiation:
2201 * cl_serverextension_download 2
2204 * download <filename> <list of zero or more suppported compressions in order of preference>
2206 * download maps/map1.bsp lzo deflate huffman
2209 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2211 * cl_downloadbegin 123456 maps/map1.bsp deflate
2213 * The server may choose not to compress the file by sending no compression name, like:
2214 * cl_downloadbegin 345678 maps/map1.bsp
2216 * NOTE: the "download" command may only specify compression algorithms if
2217 * cl_serverextension_download is 2!
2218 * If cl_serverextension_download has a different value, the client must
2219 * assume this extension is not supported!
2222 static void Download_CheckExtensions(void)
2225 int argc = Cmd_Argc();
2227 // first reset them all
2228 host_client->download_deflate = false;
2230 for(i = 2; i < argc; ++i)
2232 if(!strcmp(Cmd_Argv(i), "deflate"))
2234 host_client->download_deflate = true;
2240 static void SV_Download_f(void)
2242 const char *whichpack, *whichpack2, *extension;
2243 qboolean is_csqc; // so we need to check only once
2247 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2248 SV_ClientPrintf(" supported extensions: deflate\n");
2252 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2254 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2258 if (host_client->download_file)
2260 // at this point we'll assume the previous download should be aborted
2261 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2262 Host_ClientCommands("\nstopdownload\n");
2264 // close the file and reset variables
2265 FS_Close(host_client->download_file);
2266 host_client->download_file = NULL;
2267 host_client->download_name[0] = 0;
2268 host_client->download_expectedposition = 0;
2269 host_client->download_started = false;
2272 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2274 if (!sv_allowdownloads.integer && !is_csqc)
2276 SV_ClientPrintf("Downloads are disabled on this server\n");
2277 Host_ClientCommands("\nstopdownload\n");
2281 Download_CheckExtensions();
2283 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2284 extension = FS_FileExtension(host_client->download_name);
2286 // host_client is asking to download a specified file
2287 if (developer.integer >= 100)
2288 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2292 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2293 extensions[0] = '\0';
2295 if(host_client->download_deflate)
2296 strlcat(extensions, " deflate", sizeof(extensions));
2298 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2300 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2301 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2303 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2305 // no, no space is needed between %s and %s :P
2306 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2308 host_client->download_expectedposition = 0;
2309 host_client->download_started = false;
2310 host_client->sendsignon = true; // make sure this message is sent
2314 if (!FS_FileExists(host_client->download_name))
2316 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2317 Host_ClientCommands("\nstopdownload\n");
2321 // check if the user is trying to download part of registered Quake(r)
2322 whichpack = FS_WhichPack(host_client->download_name);
2323 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2324 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2326 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2327 Host_ClientCommands("\nstopdownload\n");
2331 // check if the server has forbidden archive downloads entirely
2332 if (!sv_allowdownloads_inarchive.integer)
2334 whichpack = FS_WhichPack(host_client->download_name);
2337 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2338 Host_ClientCommands("\nstopdownload\n");
2343 if (!sv_allowdownloads_config.integer)
2345 if (!strcasecmp(extension, "cfg"))
2347 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2348 Host_ClientCommands("\nstopdownload\n");
2353 if (!sv_allowdownloads_dlcache.integer)
2355 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2357 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2358 Host_ClientCommands("\nstopdownload\n");
2363 if (!sv_allowdownloads_archive.integer)
2365 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2367 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2368 Host_ClientCommands("\nstopdownload\n");
2373 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2374 if (!host_client->download_file)
2376 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2377 Host_ClientCommands("\nstopdownload\n");
2381 if (FS_FileSize(host_client->download_file) > 1<<30)
2383 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2384 Host_ClientCommands("\nstopdownload\n");
2385 FS_Close(host_client->download_file);
2386 host_client->download_file = NULL;
2390 if (FS_FileSize(host_client->download_file) < 0)
2392 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2393 Host_ClientCommands("\nstopdownload\n");
2394 FS_Close(host_client->download_file);
2395 host_client->download_file = NULL;
2399 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2402 * we can only do this if we would actually deflate on the fly
2403 * which we do not (yet)!
2405 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2406 extensions[0] = '\0';
2408 if(host_client->download_deflate)
2409 strlcat(extensions, " deflate", sizeof(extensions));
2411 // no, no space is needed between %s and %s :P
2412 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2415 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2417 host_client->download_expectedposition = 0;
2418 host_client->download_started = false;
2419 host_client->sendsignon = true; // make sure this message is sent
2421 // the rest of the download process is handled in SV_SendClientDatagram
2422 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2424 // no svc_downloaddata messages will be sent until sv_startdownload is
2425 // sent by the client
2429 ==============================================================================
2433 ==============================================================================
2442 int SV_ModelIndex(const char *s, int precachemode)
2444 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2445 char filename[MAX_QPATH];
2449 //if (precachemode == 2)
2451 strlcpy(filename, s, sizeof(filename));
2452 for (i = 2;i < limit;i++)
2454 if (!sv.model_precache[i][0])
2458 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2460 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2463 if (precachemode == 1)
2464 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2465 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2466 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2467 if (sv.state != ss_loading)
2469 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2470 MSG_WriteShort(&sv.reliable_datagram, i);
2471 MSG_WriteString(&sv.reliable_datagram, filename);
2475 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2478 if (!strcmp(sv.model_precache[i], filename))
2481 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2491 int SV_SoundIndex(const char *s, int precachemode)
2493 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2494 char filename[MAX_QPATH];
2498 //if (precachemode == 2)
2500 strlcpy(filename, s, sizeof(filename));
2501 for (i = 1;i < limit;i++)
2503 if (!sv.sound_precache[i][0])
2507 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2509 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2512 if (precachemode == 1)
2513 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2514 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2515 if (sv.state != ss_loading)
2517 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2518 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2519 MSG_WriteString(&sv.reliable_datagram, filename);
2523 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2526 if (!strcmp(sv.sound_precache[i], filename))
2529 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2535 SV_ParticleEffectIndex
2539 int SV_ParticleEffectIndex(const char *name)
2541 int i, argc, linenumber, effectnameindex;
2542 fs_offset_t filesize;
2543 unsigned char *filedata;
2544 const char *text, *textstart, *textend;
2545 char argv[16][1024];
2546 if (!sv.particleeffectnamesloaded)
2548 sv.particleeffectnamesloaded = true;
2549 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2550 for (i = 0;i < EFFECT_TOTAL;i++)
2551 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2552 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2555 textstart = (const char *)filedata;
2556 textend = (const char *)filedata + filesize;
2558 for (linenumber = 1;;linenumber++)
2563 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2567 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2571 if (com_token[0] == 0)
2572 break; // if the loop exited and it's not a \n, it's EOF
2575 if (!strcmp(argv[0], "effect"))
2579 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2581 if (sv.particleeffectname[effectnameindex][0])
2583 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2588 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2592 // if we run out of names, abort
2593 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2595 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2604 // search for the name
2605 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2606 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2607 return effectnameindex;
2608 // return 0 if we couldn't find it
2618 static void SV_CreateBaseline (void)
2620 int i, entnum, large;
2621 prvm_edict_t *svent;
2623 // LordHavoc: clear *all* states (note just active ones)
2624 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2626 // get the current server version
2627 svent = PRVM_EDICT_NUM(entnum);
2629 // LordHavoc: always clear state values, whether the entity is in use or not
2630 svent->priv.server->baseline = defaultstate;
2632 if (svent->priv.server->free)
2634 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2637 // create entity baseline
2638 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2639 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2640 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2641 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2642 if (entnum > 0 && entnum <= svs.maxclients)
2644 svent->priv.server->baseline.colormap = entnum;
2645 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2649 svent->priv.server->baseline.colormap = 0;
2650 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2654 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2657 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2661 // add to the message
2663 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2665 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2666 MSG_WriteShort (&sv.signon, entnum);
2670 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2671 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2673 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2675 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2676 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2680 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2681 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2683 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2684 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2685 for (i=0 ; i<3 ; i++)
2687 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2688 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2697 Load csprogs.dat and comperss it so it doesn't need to be
2698 reloaded on request.
2701 void SV_Prepare_CSQC(void)
2703 fs_offset_t progsize;
2705 if(svs.csqc_progdata)
2707 Con_DPrintf("Unloading old CSQC data.\n");
2708 Mem_Free(svs.csqc_progdata);
2709 if(svs.csqc_progdata_deflated)
2710 Mem_Free(svs.csqc_progdata_deflated);
2713 svs.csqc_progdata = NULL;
2714 svs.csqc_progdata_deflated = NULL;
2716 Con_Print("Loading csprogs.dat\n");
2718 sv.csqc_progname[0] = 0;
2719 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2723 size_t deflated_size;
2725 sv.csqc_progsize = (int)progsize;
2726 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2727 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2728 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2730 Con_Print("Compressing csprogs.dat\n");
2731 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2732 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2733 svs.csqc_progsize_deflated = (int)deflated_size;
2734 if(svs.csqc_progdata_deflated)
2736 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2737 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2740 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2748 Grabs the current state of each client for saving across the
2749 transition to another level
2752 void SV_SaveSpawnparms (void)
2756 svs.serverflags = (int)prog->globals.server->serverflags;
2758 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2760 if (!host_client->active)
2763 // call the progs to get default spawn parms for the new client
2764 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2765 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2766 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2767 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2775 This is called at the start of each level
2779 void SV_SpawnServer (const char *server)
2784 dp_model_t *worldmodel;
2785 char modelname[sizeof(sv.modelname)];
2787 Con_DPrintf("SpawnServer: %s\n", server);
2789 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2791 if (!FS_FileExists(modelname))
2793 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2797 if (cls.state != ca_dedicated)
2799 SCR_BeginLoadingPlaque();
2806 if(prog->funcoffsets.SV_Shutdown)
2808 func_t s = prog->funcoffsets.SV_Shutdown;
2809 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2810 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2815 // free q3 shaders so that any newly downloaded shaders will be active
2816 Mod_FreeQ3Shaders();
2818 worldmodel = Mod_ForName(modelname, false, true, NULL);
2819 if (!worldmodel || !worldmodel->TraceBox)
2821 Con_Printf("Couldn't load map %s\n", modelname);
2825 // let's not have any servers with no name
2826 if (hostname.string[0] == 0)
2827 Cvar_Set ("hostname", "UNNAMED");
2828 scr_centertime_off = 0;
2830 svs.changelevel_issued = false; // now safe to issue another
2832 // make the map a required file for clients
2833 Curl_ClearRequirements();
2834 Curl_RequireFile(modelname);
2837 // tell all connected clients that we are going to a new level
2842 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2844 if (client->netconnection)
2846 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2847 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2854 NetConn_OpenServerPorts(true);
2858 // make cvars consistant
2861 Cvar_SetValue ("deathmatch", 0);
2862 // LordHavoc: it can be useful to have skills outside the range 0-3...
2863 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2864 //Cvar_SetValue ("skill", (float)current_skill);
2865 current_skill = (int)(skill.value + 0.5);
2868 // set up the new server
2870 memset (&sv, 0, sizeof(sv));
2871 // if running a local client, make sure it doesn't try to access the last
2872 // level's data which is no longer valiud
2875 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
2877 if(*sv_random_seed.string)
2879 srand(sv_random_seed.integer);
2880 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2887 strlcpy (sv.name, server, sizeof (sv.name));
2889 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2890 if (sv.protocol == PROTOCOL_UNKNOWN)
2893 Protocol_Names(buffer, sizeof(buffer));
2894 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2895 sv.protocol = PROTOCOL_QUAKE;
2900 // load progs to get entity field count
2901 //PR_LoadProgs ( sv_progs.string );
2903 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2904 sv.datagram.cursize = 0;
2905 sv.datagram.data = sv.datagram_buf;
2907 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2908 sv.reliable_datagram.cursize = 0;
2909 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2911 sv.signon.maxsize = sizeof(sv.signon_buf);
2912 sv.signon.cursize = 0;
2913 sv.signon.data = sv.signon_buf;
2915 // leave slots at start for clients only
2916 //prog->num_edicts = svs.maxclients+1;
2918 sv.state = ss_loading;
2919 prog->allowworldwrites = true;
2922 prog->globals.server->time = sv.time = 1.0;
2925 worldmodel->used = true;
2927 strlcpy (sv.name, server, sizeof (sv.name));
2928 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2929 sv.worldmodel = worldmodel;
2930 sv.models[1] = sv.worldmodel;
2933 // clear world interaction links
2935 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2937 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2939 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2940 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2941 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
2943 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2944 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
2946 if(i < sv.worldmodel->brush.numsubmodels)
2947 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
2950 // load the rest of the entities
2952 // AK possible hack since num_edicts is still 0
2953 ent = PRVM_EDICT_NUM(0);
2954 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2955 ent->priv.server->free = false;
2956 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2957 ent->fields.server->modelindex = 1; // world model
2958 ent->fields.server->solid = SOLID_BSP;
2959 ent->fields.server->movetype = MOVETYPE_PUSH;
2960 VectorCopy(sv.world.mins, ent->fields.server->mins);
2961 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2962 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2963 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2966 prog->globals.server->coop = coop.integer;
2968 prog->globals.server->deathmatch = deathmatch.integer;
2970 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2972 // serverflags are for cross level information (sigils)
2973 prog->globals.server->serverflags = svs.serverflags;
2975 // we need to reset the spawned flag on all connected clients here so that
2976 // their thinks don't run during startup (before PutClientInServer)
2977 // we also need to set up the client entities now
2978 // and we need to set the ->edict pointers to point into the progs edicts
2979 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2981 host_client->spawned = false;
2982 host_client->edict = PRVM_EDICT_NUM(i + 1);
2983 PRVM_ED_ClearEdict(host_client->edict);
2986 // load replacement entity file if found
2987 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2989 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2990 PRVM_ED_LoadFromFile (entities);
2994 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2997 // LordHavoc: clear world angles (to fix e3m3.bsp)
2998 VectorClear(prog->edicts->fields.server->angles);
3000 // all setup is completed, any further precache statements are errors
3001 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3002 prog->allowworldwrites = false;
3004 // run two frames to allow everything to settle
3005 prog->globals.server->time = sv.time = 1.0001;
3006 for (i = 0;i < 2;i++)
3012 if (cls.state == ca_dedicated)
3015 // create a baseline for more efficient communications
3016 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3017 SV_CreateBaseline ();
3019 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3021 // to prevent network timeouts
3022 realtime = Sys_DoubleTime();
3024 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3025 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3027 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3028 if (!host_client->active)
3030 if (host_client->netconnection)
3031 SV_SendServerinfo(host_client);
3035 // if client is a botclient coming from a level change, we need to
3036 // set up client info that normally requires networking
3038 // copy spawn parms out of the client_t
3039 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3040 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3042 // call the spawn function
3043 host_client->clientconnectcalled = true;
3044 prog->globals.server->time = sv.time;
3045 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3046 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3047 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3048 host_client->spawned = true;
3052 Con_DPrint("Server spawned.\n");
3053 NetConn_Heartbeat (2);
3058 /////////////////////////////////////////////////////
3061 static void SV_VM_CB_BeginIncreaseEdicts(void)
3063 // links don't survive the transition, so unlink everything
3064 World_UnlinkAll(&sv.world);
3067 static void SV_VM_CB_EndIncreaseEdicts(void)
3072 // link every entity except world
3073 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3074 if (!ent->priv.server->free)
3075 SV_LinkEdict(ent, false);
3078 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3080 // LordHavoc: for consistency set these here
3081 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3083 e->priv.server->move = false; // don't move on first frame
3085 if (num >= 0 && num < svs.maxclients)
3088 // set colormap and team on newly created player entity
3089 e->fields.server->colormap = num + 1;
3090 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3091 // set netname/clientcolors back to client values so that
3092 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3094 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3095 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3096 val->_float = svs.clients[num].colors;
3097 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3098 if( prog->fieldoffsets.playermodel >= 0 )
3099 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3100 if( prog->fieldoffsets.playerskin >= 0 )
3101 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3102 // Assign netaddress (IP Address, etc)
3103 if(prog->fieldoffsets.netaddress >= 0)
3104 { // Valid Field; Process
3105 if(svs.clients[num].netconnection != NULL)
3106 {// Valid Address; Assign
3107 // Acquire Readable Address
3108 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3109 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3113 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3118 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3123 World_UnlinkEdict(ed); // unlink from world bsp
3125 ed->fields.server->model = 0;
3126 ed->fields.server->takedamage = 0;
3127 ed->fields.server->modelindex = 0;
3128 ed->fields.server->colormap = 0;
3129 ed->fields.server->skin = 0;
3130 ed->fields.server->frame = 0;
3131 VectorClear(ed->fields.server->origin);
3132 VectorClear(ed->fields.server->angles);
3133 ed->fields.server->nextthink = -1;
3134 ed->fields.server->solid = 0;
3136 // make sure csqc networking is aware of the removed entity
3137 e = PRVM_NUM_FOR_EDICT(ed);
3138 sv.csqcentityversion[e] = 0;
3139 for (i = 0;i < svs.maxclients;i++)
3141 if (svs.clients[i].csqcentityscope[e])
3142 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3143 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3147 static void SV_VM_CB_CountEdicts(void)
3151 int active, models, solid, step;
3153 active = models = solid = step = 0;
3154 for (i=0 ; i<prog->num_edicts ; i++)
3156 ent = PRVM_EDICT_NUM(i);
3157 if (ent->priv.server->free)
3160 if (ent->fields.server->solid)
3162 if (ent->fields.server->model)
3164 if (ent->fields.server->movetype == MOVETYPE_STEP)
3168 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3169 Con_Printf("active :%3i\n", active);
3170 Con_Printf("view :%3i\n", models);
3171 Con_Printf("touch :%3i\n", solid);
3172 Con_Printf("step :%3i\n", step);
3175 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3177 // remove things from different skill levels or deathmatch
3178 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3180 if (deathmatch.integer)
3182 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3187 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3188 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3189 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3197 static void SV_VM_Setup(void)
3200 PRVM_InitProg( PRVM_SERVERPROG );
3202 // allocate the mempools
3203 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3204 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3205 prog->builtins = vm_sv_builtins;
3206 prog->numbuiltins = vm_sv_numbuiltins;
3207 prog->headercrc = PROGHEADER_CRC;
3208 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3209 prog->max_edicts = 512;
3210 if (sv.protocol == PROTOCOL_QUAKE)
3211 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3212 else if (sv.protocol == PROTOCOL_QUAKEDP)
3213 prog->limit_edicts = 2048; // guessing
3214 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3215 prog->limit_edicts = 2048; // guessing!
3216 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3217 prog->limit_edicts = 4096; // guessing!
3219 prog->limit_edicts = MAX_EDICTS;
3220 prog->reserved_edicts = svs.maxclients;
3221 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3222 prog->name = "server";
3223 prog->extensionstring = vm_sv_extensions;
3224 prog->loadintoworld = true;
3226 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3227 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3228 prog->init_edict = SV_VM_CB_InitEdict;
3229 prog->free_edict = SV_VM_CB_FreeEdict;
3230 prog->count_edicts = SV_VM_CB_CountEdicts;
3231 prog->load_edict = SV_VM_CB_LoadEdict;
3232 prog->init_cmd = VM_SV_Cmd_Init;
3233 prog->reset_cmd = VM_SV_Cmd_Reset;
3234 prog->error_cmd = Host_Error;
3236 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3237 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3239 // some mods compiled with scrambling compilers lack certain critical
3240 // global names and field names such as "self" and "time" and "nextthink"
3241 // so we have to set these offsets manually, matching the entvars_t
3242 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3243 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3244 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3245 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3246 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3247 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3248 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3249 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3250 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3251 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3252 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3253 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3254 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3255 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3256 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3257 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3258 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3259 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3260 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3261 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3262 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3263 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3264 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3265 // OP_STATE is always supported on server (due to entvars_t)
3266 prog->flag |= PRVM_OP_STATE;
3268 VM_CustomStats_Clear();//[515]: csqc
3275 void SV_VM_Begin(void)
3278 PRVM_SetProg( PRVM_SERVERPROG );
3280 prog->globals.server->time = (float) sv.time;
3283 void SV_VM_End(void)