2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
78 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
79 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
80 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
81 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
82 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
83 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
84 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
85 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
86 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
87 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
88 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
89 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
90 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
91 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
92 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
93 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
94 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
95 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
96 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
97 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
98 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
99 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
100 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
101 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
102 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
103 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
104 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
105 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
106 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
107 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
108 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
109 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
110 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
111 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
112 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
113 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
114 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
115 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
116 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
117 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
118 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
119 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
120 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
121 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
122 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
123 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
124 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
125 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
126 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
127 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
128 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
129 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
130 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
131 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
132 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
133 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
134 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
135 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
136 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
137 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
138 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
139 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
140 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
141 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
142 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
143 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
144 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
145 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
146 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
147 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
148 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
149 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
150 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
151 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
152 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
153 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
154 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
155 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
156 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
157 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
158 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
159 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
160 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
161 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
162 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
164 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
165 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
167 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
168 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
169 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
173 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
174 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
178 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
200 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
201 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
202 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
204 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
205 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
206 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
211 mempool_t *sv_mempool = NULL;
213 extern cvar_t host_timescale;
214 extern float scr_centertime_off;
216 // MUST match effectnameindex_t in client.h
217 static const char *standardeffectnames[EFFECT_TOTAL] =
241 "TE_TEI_BIGEXPLOSION",
257 #define SV_REQFUNCS 0
258 #define sv_reqfuncs NULL
260 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
261 //static const char *sv_reqfuncs[] = {
264 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
266 prvm_required_field_t sv_reqfields[] =
268 #define PRVM_DECLARE_serverglobalfloat(x)
269 #define PRVM_DECLARE_serverglobalvector(x)
270 #define PRVM_DECLARE_serverglobalstring(x)
271 #define PRVM_DECLARE_serverglobaledict(x)
272 #define PRVM_DECLARE_serverglobalfunction(x)
273 #define PRVM_DECLARE_clientglobalfloat(x)
274 #define PRVM_DECLARE_clientglobalvector(x)
275 #define PRVM_DECLARE_clientglobalstring(x)
276 #define PRVM_DECLARE_clientglobaledict(x)
277 #define PRVM_DECLARE_clientglobalfunction(x)
278 #define PRVM_DECLARE_menuglobalfloat(x)
279 #define PRVM_DECLARE_menuglobalvector(x)
280 #define PRVM_DECLARE_menuglobalstring(x)
281 #define PRVM_DECLARE_menuglobaledict(x)
282 #define PRVM_DECLARE_menuglobalfunction(x)
283 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
284 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
285 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
286 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
287 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
288 #define PRVM_DECLARE_clientfieldfloat(x)
289 #define PRVM_DECLARE_clientfieldvector(x)
290 #define PRVM_DECLARE_clientfieldstring(x)
291 #define PRVM_DECLARE_clientfieldedict(x)
292 #define PRVM_DECLARE_clientfieldfunction(x)
293 #define PRVM_DECLARE_menufieldfloat(x)
294 #define PRVM_DECLARE_menufieldvector(x)
295 #define PRVM_DECLARE_menufieldstring(x)
296 #define PRVM_DECLARE_menufieldedict(x)
297 #define PRVM_DECLARE_menufieldfunction(x)
298 #define PRVM_DECLARE_serverfunction(x)
299 #define PRVM_DECLARE_clientfunction(x)
300 #define PRVM_DECLARE_menufunction(x)
301 #define PRVM_DECLARE_field(x)
302 #define PRVM_DECLARE_global(x)
303 #define PRVM_DECLARE_function(x)
304 #include "prvm_offsets.h"
305 #undef PRVM_DECLARE_serverglobalfloat
306 #undef PRVM_DECLARE_serverglobalvector
307 #undef PRVM_DECLARE_serverglobalstring
308 #undef PRVM_DECLARE_serverglobaledict
309 #undef PRVM_DECLARE_serverglobalfunction
310 #undef PRVM_DECLARE_clientglobalfloat
311 #undef PRVM_DECLARE_clientglobalvector
312 #undef PRVM_DECLARE_clientglobalstring
313 #undef PRVM_DECLARE_clientglobaledict
314 #undef PRVM_DECLARE_clientglobalfunction
315 #undef PRVM_DECLARE_menuglobalfloat
316 #undef PRVM_DECLARE_menuglobalvector
317 #undef PRVM_DECLARE_menuglobalstring
318 #undef PRVM_DECLARE_menuglobaledict
319 #undef PRVM_DECLARE_menuglobalfunction
320 #undef PRVM_DECLARE_serverfieldfloat
321 #undef PRVM_DECLARE_serverfieldvector
322 #undef PRVM_DECLARE_serverfieldstring
323 #undef PRVM_DECLARE_serverfieldedict
324 #undef PRVM_DECLARE_serverfieldfunction
325 #undef PRVM_DECLARE_clientfieldfloat
326 #undef PRVM_DECLARE_clientfieldvector
327 #undef PRVM_DECLARE_clientfieldstring
328 #undef PRVM_DECLARE_clientfieldedict
329 #undef PRVM_DECLARE_clientfieldfunction
330 #undef PRVM_DECLARE_menufieldfloat
331 #undef PRVM_DECLARE_menufieldvector
332 #undef PRVM_DECLARE_menufieldstring
333 #undef PRVM_DECLARE_menufieldedict
334 #undef PRVM_DECLARE_menufieldfunction
335 #undef PRVM_DECLARE_serverfunction
336 #undef PRVM_DECLARE_clientfunction
337 #undef PRVM_DECLARE_menufunction
338 #undef PRVM_DECLARE_field
339 #undef PRVM_DECLARE_global
340 #undef PRVM_DECLARE_function
343 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
345 prvm_required_field_t sv_reqglobals[] =
347 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
348 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
349 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
350 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
351 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
352 #define PRVM_DECLARE_clientglobalfloat(x)
353 #define PRVM_DECLARE_clientglobalvector(x)
354 #define PRVM_DECLARE_clientglobalstring(x)
355 #define PRVM_DECLARE_clientglobaledict(x)
356 #define PRVM_DECLARE_clientglobalfunction(x)
357 #define PRVM_DECLARE_menuglobalfloat(x)
358 #define PRVM_DECLARE_menuglobalvector(x)
359 #define PRVM_DECLARE_menuglobalstring(x)
360 #define PRVM_DECLARE_menuglobaledict(x)
361 #define PRVM_DECLARE_menuglobalfunction(x)
362 #define PRVM_DECLARE_serverfieldfloat(x)
363 #define PRVM_DECLARE_serverfieldvector(x)
364 #define PRVM_DECLARE_serverfieldstring(x)
365 #define PRVM_DECLARE_serverfieldedict(x)
366 #define PRVM_DECLARE_serverfieldfunction(x)
367 #define PRVM_DECLARE_clientfieldfloat(x)
368 #define PRVM_DECLARE_clientfieldvector(x)
369 #define PRVM_DECLARE_clientfieldstring(x)
370 #define PRVM_DECLARE_clientfieldedict(x)
371 #define PRVM_DECLARE_clientfieldfunction(x)
372 #define PRVM_DECLARE_menufieldfloat(x)
373 #define PRVM_DECLARE_menufieldvector(x)
374 #define PRVM_DECLARE_menufieldstring(x)
375 #define PRVM_DECLARE_menufieldedict(x)
376 #define PRVM_DECLARE_menufieldfunction(x)
377 #define PRVM_DECLARE_serverfunction(x)
378 #define PRVM_DECLARE_clientfunction(x)
379 #define PRVM_DECLARE_menufunction(x)
380 #define PRVM_DECLARE_field(x)
381 #define PRVM_DECLARE_global(x)
382 #define PRVM_DECLARE_function(x)
383 #include "prvm_offsets.h"
384 #undef PRVM_DECLARE_serverglobalfloat
385 #undef PRVM_DECLARE_serverglobalvector
386 #undef PRVM_DECLARE_serverglobalstring
387 #undef PRVM_DECLARE_serverglobaledict
388 #undef PRVM_DECLARE_serverglobalfunction
389 #undef PRVM_DECLARE_clientglobalfloat
390 #undef PRVM_DECLARE_clientglobalvector
391 #undef PRVM_DECLARE_clientglobalstring
392 #undef PRVM_DECLARE_clientglobaledict
393 #undef PRVM_DECLARE_clientglobalfunction
394 #undef PRVM_DECLARE_menuglobalfloat
395 #undef PRVM_DECLARE_menuglobalvector
396 #undef PRVM_DECLARE_menuglobalstring
397 #undef PRVM_DECLARE_menuglobaledict
398 #undef PRVM_DECLARE_menuglobalfunction
399 #undef PRVM_DECLARE_serverfieldfloat
400 #undef PRVM_DECLARE_serverfieldvector
401 #undef PRVM_DECLARE_serverfieldstring
402 #undef PRVM_DECLARE_serverfieldedict
403 #undef PRVM_DECLARE_serverfieldfunction
404 #undef PRVM_DECLARE_clientfieldfloat
405 #undef PRVM_DECLARE_clientfieldvector
406 #undef PRVM_DECLARE_clientfieldstring
407 #undef PRVM_DECLARE_clientfieldedict
408 #undef PRVM_DECLARE_clientfieldfunction
409 #undef PRVM_DECLARE_menufieldfloat
410 #undef PRVM_DECLARE_menufieldvector
411 #undef PRVM_DECLARE_menufieldstring
412 #undef PRVM_DECLARE_menufieldedict
413 #undef PRVM_DECLARE_menufieldfunction
414 #undef PRVM_DECLARE_serverfunction
415 #undef PRVM_DECLARE_clientfunction
416 #undef PRVM_DECLARE_menufunction
417 #undef PRVM_DECLARE_field
418 #undef PRVM_DECLARE_global
419 #undef PRVM_DECLARE_function
422 static void Host_Timescale_c(cvar_t *var)
424 if(var->value < 0.00001 && var->value != 0)
425 Cvar_SetValueQuick(var, 0);
428 //============================================================================
430 static void SV_AreaStats_f(cmd_state_t *cmd)
432 World_PrintAreaStats(&sv.world, "server");
435 static qbool SV_CanSave(void)
437 prvm_prog_t *prog = SVVM_prog;
438 if(SV_IsLocalServer() == 1)
440 // singleplayer checks
441 if ((svs.clients[0].active && PRVM_serveredictfloat(svs.clients[0].edict, deadflag)))
443 Con_Print("Can't savegame with a dead player\n");
447 if(host.hook.CL_Intermission && host.hook.CL_Intermission())
449 Con_Print("Can't save in intermission.\n");
454 Con_Print(CON_WARN "Warning: saving a multiplayer game may have strange results when restored (to properly resume, all players must join in the same player slots and then the game can be reloaded).\n");
459 static void SV_ServerOptions (void)
466 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
467 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
468 // if no client is in the executable or -dedicated is specified on
469 // commandline, start a dedicated server
470 i = Sys_CheckParm ("-dedicated");
471 if (i || !cl_available)
473 cls.state = ca_dedicated;
474 // check for -dedicated specifying how many players
475 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
476 svs.maxclients = atoi (sys.argv[i+1]);
477 if (Sys_CheckParm ("-listen"))
478 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
479 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
480 Cvar_SetValue(&cvars_all, "sv_public", 1);
482 else if (cl_available)
484 // client exists and not dedicated, check if -listen is specified
485 cls.state = ca_disconnected;
486 i = Sys_CheckParm ("-listen");
489 // default players unless specified
490 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
491 svs.maxclients = atoi (sys.argv[i+1]);
495 // default players in some games, singleplayer in most
496 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
501 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
503 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
505 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
506 Cvar_SetValueQuick(&deathmatch, 1);
516 // init the csqc progs cvars, since they are updated/used by the server code
517 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
518 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
519 extern cvar_t csqc_progcrc;
520 extern cvar_t csqc_progsize;
521 extern cvar_t csqc_usedemoprogs;
523 Cvar_RegisterVariable(&sv_worldmessage);
524 Cvar_RegisterVariable(&sv_worldname);
525 Cvar_RegisterVariable(&sv_worldnamenoextension);
526 Cvar_RegisterVariable(&sv_worldbasename);
528 Cvar_RegisterVariable (&csqc_progname);
529 Cvar_RegisterVariable (&csqc_progcrc);
530 Cvar_RegisterVariable (&csqc_progsize);
531 Cvar_RegisterVariable (&csqc_usedemoprogs);
533 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
534 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
535 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
536 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
538 Cvar_RegisterVariable (&sv_disablenotify);
539 Cvar_RegisterVariable (&coop);
540 Cvar_RegisterVariable (&deathmatch);
541 Cvar_RegisterVariable (&fraglimit);
542 Cvar_RegisterVariable (&gamecfg);
543 Cvar_RegisterVariable (&noexit);
544 Cvar_RegisterVariable (&nomonsters);
545 Cvar_RegisterVariable (&pausable);
546 Cvar_RegisterVariable (&pr_checkextension);
547 Cvar_RegisterVariable (&samelevel);
548 Cvar_RegisterVariable (&skill);
549 Cvar_RegisterVariable (&host_timescale);
550 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
551 Cvar_RegisterAlias (&host_timescale, "slowmo");
552 Cvar_RegisterAlias (&host_timescale, "timescale");
553 Cvar_RegisterVariable (&sv_accelerate);
554 Cvar_RegisterVariable (&sv_aim);
555 Cvar_RegisterVariable (&sv_airaccel_qw);
556 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
557 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
558 Cvar_RegisterVariable (&sv_airaccelerate);
559 Cvar_RegisterVariable (&sv_airstopaccelerate);
560 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
561 Cvar_RegisterVariable (&sv_maxairstrafespeed);
562 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
563 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
564 Cvar_RegisterVariable (&sv_aircontrol);
565 Cvar_RegisterVariable (&sv_aircontrol_power);
566 Cvar_RegisterVariable (&sv_aircontrol_penalty);
567 Cvar_RegisterVariable (&sv_allowdownloads);
568 Cvar_RegisterVariable (&sv_allowdownloads_archive);
569 Cvar_RegisterVariable (&sv_allowdownloads_config);
570 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
571 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
572 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
573 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
574 Cvar_RegisterVariable (&sv_clmovement_enable);
575 Cvar_RegisterVariable (&sv_clmovement_minping);
576 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
577 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
578 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
579 Cvar_RegisterVariable (&sv_cullentities_pvs);
580 Cvar_RegisterVariable (&sv_cullentities_stats);
581 Cvar_RegisterVariable (&sv_cullentities_trace);
582 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
583 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
584 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
585 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
586 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
587 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
588 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
589 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
590 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
591 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
592 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
593 Cvar_RegisterVariable (&sv_debugmove);
594 Cvar_RegisterVariable (&sv_echobprint);
595 Cvar_RegisterVariable (&sv_edgefriction);
596 Cvar_RegisterVariable (&sv_entpatch);
597 Cvar_RegisterVariable (&sv_freezenonclients);
598 Cvar_RegisterVariable (&sv_friction);
599 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
600 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
601 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
602 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
603 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
604 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
605 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
606 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
607 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
608 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
609 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
610 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
611 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
612 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
613 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
614 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
615 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
616 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
617 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
618 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
619 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
620 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
621 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
622 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
623 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
624 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
625 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
626 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
627 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
628 Cvar_RegisterVariable (&sv_gravity);
629 Cvar_RegisterVariable (&sv_init_frame_count);
630 Cvar_RegisterVariable (&sv_idealpitchscale);
631 Cvar_RegisterVariable (&sv_jumpstep);
632 Cvar_RegisterVariable (&sv_jumpvelocity);
633 Cvar_RegisterVariable (&sv_maxairspeed);
634 Cvar_RegisterVariable (&sv_maxrate);
635 Cvar_RegisterVariable (&sv_maxspeed);
636 Cvar_RegisterVariable (&sv_maxvelocity);
637 Cvar_RegisterVariable (&sv_nostep);
638 Cvar_RegisterVariable (&sv_playerphysicsqc);
639 Cvar_RegisterVariable (&sv_progs);
640 Cvar_RegisterVariable (&sv_protocolname);
641 Cvar_RegisterVariable (&sv_random_seed);
642 Cvar_RegisterVariable (&host_limitlocal);
643 Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
644 Cvar_RegisterVariable (&sv_sound_land);
645 Cvar_RegisterVariable (&sv_sound_watersplash);
646 Cvar_RegisterVariable (&sv_stepheight);
647 Cvar_RegisterVariable (&sv_stopspeed);
648 Cvar_RegisterVariable (&sv_wallfriction);
649 Cvar_RegisterVariable (&sv_wateraccelerate);
650 Cvar_RegisterVariable (&sv_waterfriction);
651 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
652 Cvar_RegisterVariable (&sv_warsowbunny_accel);
653 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
654 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
655 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
656 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
657 Cvar_RegisterVariable (&sv_areadebug);
658 Cvar_RegisterVariable (&sys_ticrate);
659 Cvar_RegisterVariable (&teamplay);
660 Cvar_RegisterVariable (&timelimit);
661 Cvar_RegisterVariable (&sv_threaded);
663 Cvar_RegisterVariable (&sv_rollangle);
664 Cvar_RegisterVariable (&sv_rollspeed);
666 Cvar_RegisterVariable (&saved1);
667 Cvar_RegisterVariable (&saved2);
668 Cvar_RegisterVariable (&saved3);
669 Cvar_RegisterVariable (&saved4);
670 Cvar_RegisterVariable (&savedgamecfg);
671 Cvar_RegisterVariable (&scratch1);
672 Cvar_RegisterVariable (&scratch2);
673 Cvar_RegisterVariable (&scratch3);
674 Cvar_RegisterVariable (&scratch4);
675 Cvar_RegisterVariable (&temp1);
677 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
678 Cvar_RegisterVariable (&nehx00);
679 Cvar_RegisterVariable (&nehx01);
680 Cvar_RegisterVariable (&nehx02);
681 Cvar_RegisterVariable (&nehx03);
682 Cvar_RegisterVariable (&nehx04);
683 Cvar_RegisterVariable (&nehx05);
684 Cvar_RegisterVariable (&nehx06);
685 Cvar_RegisterVariable (&nehx07);
686 Cvar_RegisterVariable (&nehx08);
687 Cvar_RegisterVariable (&nehx09);
688 Cvar_RegisterVariable (&nehx10);
689 Cvar_RegisterVariable (&nehx11);
690 Cvar_RegisterVariable (&nehx12);
691 Cvar_RegisterVariable (&nehx13);
692 Cvar_RegisterVariable (&nehx14);
693 Cvar_RegisterVariable (&nehx15);
694 Cvar_RegisterVariable (&nehx16);
695 Cvar_RegisterVariable (&nehx17);
696 Cvar_RegisterVariable (&nehx18);
697 Cvar_RegisterVariable (&nehx19);
698 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
700 Cvar_RegisterVariable (&sv_autodemo_perclient);
701 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
702 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
704 Cvar_RegisterVariable (&halflifebsp);
705 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
706 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
708 SV_InitOperatorCommands();
709 host.hook.SV_CanSave = SV_CanSave;
711 sv_mempool = Mem_AllocPool("server", 0, NULL);
714 Cvar_Callback(&sv_netport);
717 static void SV_SaveEntFile_f(cmd_state_t *cmd)
720 if (!sv.active || !sv.worldmodel)
722 Con_Print("Not running a server\n");
725 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
729 ==============================================================================
733 ==============================================================================
740 Sends the first message from the server to a connected client.
741 This will be sent on the initial connection and upon each server load.
744 void SV_SendServerinfo (client_t *client)
746 prvm_prog_t *prog = SVVM_prog;
751 // we know that this client has a netconnection and thus is not a bot
753 // edicts get reallocated on level changes, so we need to update it here
754 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
756 // clear cached stuff that depends on the level
757 client->weaponmodel[0] = 0;
758 client->weaponmodelindex = 0;
760 // LadyHavoc: clear entityframe tracking
761 client->latestframenum = 0;
763 // initialize the movetime, so a speedhack can't make use of the time before this client joined
764 client->cmd.time = sv.time;
766 if (client->entitydatabase)
767 EntityFrame_FreeDatabase(client->entitydatabase);
768 if (client->entitydatabase4)
769 EntityFrame4_FreeDatabase(client->entitydatabase4);
770 if (client->entitydatabase5)
771 EntityFrame5_FreeDatabase(client->entitydatabase5);
773 memset(client->stats, 0, sizeof(client->stats));
774 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
776 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
778 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
779 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
780 else if (sv.protocol == PROTOCOL_DARKPLACES4)
781 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
783 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
786 // reset csqc entity versions
787 for (i = 0;i < prog->max_edicts;i++)
789 client->csqcentityscope[i] = 0;
790 client->csqcentitysendflags[i] = 0xFFFFFF;
792 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
794 client->csqcentityframehistory[i].num = 0;
795 client->csqcentityframehistory[i].framenum = -1;
797 client->csqcnumedicts = 0;
798 client->csqcentityframehistory_next = 0;
800 SZ_Clear (&client->netconnection->message);
801 MSG_WriteByte (&client->netconnection->message, svc_print);
802 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
803 MSG_WriteString (&client->netconnection->message,message);
805 SV_StopDemoRecording(client); // to split up demos into different files
806 if(sv_autodemo_perclient.integer)
808 char demofile[MAX_OSPATH];
809 char ipaddress[MAX_QPATH];
812 // start a new demo file
813 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
814 for(j = 0; ipaddress[j]; ++j)
815 if(!isalnum(ipaddress[j]))
817 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
819 SV_StartDemoRecording(client, demofile, -1);
822 //[515]: init csprogs according to version of svprogs, check the crc, etc.
823 if (sv.csqc_progname[0])
825 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
826 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
827 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
828 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
829 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
830 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
831 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
833 if(client->sv_demo_file != NULL)
836 static char buf[NET_MAXMESSAGE];
839 sb.data = (unsigned char *) buf;
840 sb.maxsize = sizeof(buf);
842 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
843 SV_WriteDemoMessage(client, &sb, false);
846 //[515]: init stufftext string (it is sent before svc_serverinfo)
847 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
849 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
850 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
854 //if (sv_allowdownloads.integer)
855 // always send the info that the server supports the protocol, even if downloads are forbidden
856 // only because of that, the CSQC exception can work
858 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
859 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
862 // send at this time so it's guaranteed to get executed at the right time
866 host_client = client;
867 Curl_SendRequirements();
871 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
872 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
873 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
875 if (!coop.integer && deathmatch.integer)
876 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
878 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
880 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
882 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
883 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
884 MSG_WriteByte (&client->netconnection->message, 0);
886 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
887 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
888 MSG_WriteByte (&client->netconnection->message, 0);
891 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
892 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
893 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
896 // store this in clientcamera, too
897 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
898 MSG_WriteByte (&client->netconnection->message, svc_setview);
899 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
901 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
902 MSG_WriteByte (&client->netconnection->message, 1);
904 client->prespawned = false; // need prespawn, spawn, etc
905 client->spawned = false; // need prespawn, spawn, etc
906 client->begun = false; // need prespawn, spawn, etc
907 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
909 // clear movement info until client enters the new level properly
910 memset(&client->cmd, 0, sizeof(client->cmd));
911 client->movesequence = 0;
912 client->movement_highestsequence_seen = 0;
913 memset(&client->movement_count, 0, sizeof(client->movement_count));
916 // allow the client some time to send his keepalives, even if map loading took ages
917 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
924 Initializes a client_t for a new net connection. This will only be called
925 once for a player each game, not once for each level change.
928 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
930 prvm_prog_t *prog = SVVM_prog;
934 client = svs.clients + clientnum;
936 // set up the client_t
939 float backupparms[NUM_SPAWN_PARMS];
940 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
941 memset(client, 0, sizeof(*client));
942 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
945 memset(client, 0, sizeof(*client));
946 client->active = true;
947 client->netconnection = netconnection;
949 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
951 if(client->netconnection && client->netconnection->crypto.authenticated)
953 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
954 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
955 client->netconnection->address,
956 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
957 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
958 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
959 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
960 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
961 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
965 strlcpy(client->name, "unconnected", sizeof(client->name));
966 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
967 client->prespawned = false;
968 client->spawned = false;
969 client->begun = false;
970 client->edict = PRVM_EDICT_NUM(clientnum+1);
971 if (client->netconnection)
972 client->netconnection->message.allowoverflow = true; // we can catch it
973 // prepare the unreliable message buffer
974 client->unreliablemsg.data = client->unreliablemsg_data;
975 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
976 // updated by receiving "rate" command from client, this is also the default if not using a DP client
977 client->rate = 1000000000;
978 client->connecttime = host.realtime;
982 // call the progs to get default spawn parms for the new client
983 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
984 PRVM_serverglobalfloat(time) = sv.time;
985 PRVM_serverglobaledict(self) = 0;
986 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
987 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
988 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
990 // set up the entity for this client (including .colormap, .team, etc)
991 PRVM_ED_ClearEdict(prog, client->edict);
994 // don't call SendServerinfo for a fresh botclient because its fields have
995 // not been set up by the qc yet
996 if (client->netconnection)
997 SV_SendServerinfo (client);
999 client->prespawned = client->spawned = client->begun = true;
1003 =====================
1006 Called when the player is getting totally kicked off the host
1007 if (crash = true), don't bother sending signofs
1008 =====================
1010 void SV_DropClient(qbool crash)
1012 prvm_prog_t *prog = SVVM_prog;
1014 Con_Printf("Client \"%s\" dropped\n", host_client->name);
1016 SV_StopDemoRecording(host_client);
1018 // make sure edict is not corrupt (from a level change for example)
1019 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1021 if (host_client->netconnection)
1023 // tell the client to be gone
1026 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1027 unsigned char bufdata[8];
1029 memset(&buf, 0, sizeof(buf));
1031 buf.maxsize = sizeof(bufdata);
1032 MSG_WriteByte(&buf, svc_disconnect);
1033 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1034 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1035 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1039 // call qc ClientDisconnect function
1040 // LadyHavoc: don't call QC if server is dead (avoids recursive
1041 // Host_Error in some mods when they run out of edicts)
1042 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1044 // call the prog function for removing a client
1045 // this will set the body to a dead frame, among other things
1046 int saveSelf = PRVM_serverglobaledict(self);
1047 host_client->clientconnectcalled = false;
1048 PRVM_serverglobalfloat(time) = sv.time;
1049 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1050 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1051 PRVM_serverglobaledict(self) = saveSelf;
1054 if (host_client->netconnection)
1056 // break the net connection
1057 NetConn_Close(host_client->netconnection);
1058 host_client->netconnection = NULL;
1061 // if a download is active, close it
1062 if (host_client->download_file)
1064 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1065 FS_Close(host_client->download_file);
1066 host_client->download_file = NULL;
1067 host_client->download_name[0] = 0;
1068 host_client->download_expectedposition = 0;
1069 host_client->download_started = false;
1072 // remove leaving player from scoreboard
1073 host_client->name[0] = 0;
1074 host_client->colors = 0;
1075 host_client->frags = 0;
1076 // send notification to all clients
1077 // get number of client manually just to make sure we get it right...
1078 i = host_client - svs.clients;
1079 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1080 MSG_WriteByte (&sv.reliable_datagram, i);
1081 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1082 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1083 MSG_WriteByte (&sv.reliable_datagram, i);
1084 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1085 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1086 MSG_WriteByte (&sv.reliable_datagram, i);
1087 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1089 // free the client now
1090 if (host_client->entitydatabase)
1091 EntityFrame_FreeDatabase(host_client->entitydatabase);
1092 if (host_client->entitydatabase4)
1093 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1094 if (host_client->entitydatabase5)
1095 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1099 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1100 PRVM_ED_ClearEdict(prog, host_client->edict);
1103 // clear the client struct (this sets active to false)
1104 memset(host_client, 0, sizeof(*host_client));
1106 // update server listing on the master because player count changed
1107 // (which the master uses for filtering empty/full servers)
1108 NetConn_Heartbeat(1);
1112 for (i = 0;i < svs.maxclients;i++)
1113 if (svs.clients[i].active && !svs.clients[i].spawned)
1115 if (i == svs.maxclients)
1117 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1118 sv.paused = sv.loadgame = false; // we're basically done with loading now
1123 static void SV_StartDownload_f(cmd_state_t *cmd)
1125 if (host_client->download_file)
1126 host_client->download_started = true;
1130 * Compression extension negotiation:
1133 * cl_serverextension_download 2
1136 * download <filename> <list of zero or more suppported compressions in order of preference>
1138 * download maps/map1.bsp lzo deflate huffman
1141 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1143 * cl_downloadbegin 123456 maps/map1.bsp deflate
1145 * The server may choose not to compress the file by sending no compression name, like:
1146 * cl_downloadbegin 345678 maps/map1.bsp
1148 * NOTE: the "download" command may only specify compression algorithms if
1149 * cl_serverextension_download is 2!
1150 * If cl_serverextension_download has a different value, the client must
1151 * assume this extension is not supported!
1154 static void Download_CheckExtensions(cmd_state_t *cmd)
1157 int argc = Cmd_Argc(cmd);
1159 // first reset them all
1160 host_client->download_deflate = false;
1162 for(i = 2; i < argc; ++i)
1164 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1166 host_client->download_deflate = true;
1172 static void SV_Download_f(cmd_state_t *cmd)
1174 const char *whichpack, *whichpack2, *extension;
1175 qbool is_csqc; // so we need to check only once
1177 if (Cmd_Argc(cmd) < 2)
1179 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1180 SV_ClientPrintf(" supported extensions: deflate\n");
1184 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1186 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1190 if (host_client->download_file)
1192 // at this point we'll assume the previous download should be aborted
1193 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1194 SV_ClientCommands("\nstopdownload\n");
1196 // close the file and reset variables
1197 FS_Close(host_client->download_file);
1198 host_client->download_file = NULL;
1199 host_client->download_name[0] = 0;
1200 host_client->download_expectedposition = 0;
1201 host_client->download_started = false;
1204 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1206 if (!sv_allowdownloads.integer && !is_csqc)
1208 SV_ClientPrintf("Downloads are disabled on this server\n");
1209 SV_ClientCommands("\nstopdownload\n");
1213 Download_CheckExtensions(cmd);
1215 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1216 extension = FS_FileExtension(host_client->download_name);
1218 // host_client is asking to download a specified file
1219 if (developer_extra.integer)
1220 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1224 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1225 extensions[0] = '\0';
1227 if(host_client->download_deflate)
1228 strlcat(extensions, " deflate", sizeof(extensions));
1230 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1232 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1233 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1235 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1237 // no, no space is needed between %s and %s :P
1238 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1240 host_client->download_expectedposition = 0;
1241 host_client->download_started = false;
1242 host_client->sendsignon = true; // make sure this message is sent
1246 if (!FS_FileExists(host_client->download_name))
1248 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1249 SV_ClientCommands("\nstopdownload\n");
1253 // check if the user is trying to download part of registered Quake(r)
1254 whichpack = FS_WhichPack(host_client->download_name);
1255 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1256 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1258 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1259 SV_ClientCommands("\nstopdownload\n");
1263 // check if the server has forbidden archive downloads entirely
1264 if (!sv_allowdownloads_inarchive.integer)
1266 whichpack = FS_WhichPack(host_client->download_name);
1269 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1270 SV_ClientCommands("\nstopdownload\n");
1275 if (!sv_allowdownloads_config.integer)
1277 if (!strcasecmp(extension, "cfg"))
1279 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1280 SV_ClientCommands("\nstopdownload\n");
1285 if (!sv_allowdownloads_dlcache.integer)
1287 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1289 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1290 SV_ClientCommands("\nstopdownload\n");
1295 if (!sv_allowdownloads_archive.integer)
1297 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1299 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1300 SV_ClientCommands("\nstopdownload\n");
1305 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1306 if (!host_client->download_file)
1308 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1309 SV_ClientCommands("\nstopdownload\n");
1313 if (FS_FileSize(host_client->download_file) > 1<<30)
1315 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1316 SV_ClientCommands("\nstopdownload\n");
1317 FS_Close(host_client->download_file);
1318 host_client->download_file = NULL;
1322 if (FS_FileSize(host_client->download_file) < 0)
1324 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1325 SV_ClientCommands("\nstopdownload\n");
1326 FS_Close(host_client->download_file);
1327 host_client->download_file = NULL;
1331 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1334 * we can only do this if we would actually deflate on the fly
1335 * which we do not (yet)!
1337 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1338 extensions[0] = '\0';
1340 if(host_client->download_deflate)
1341 strlcat(extensions, " deflate", sizeof(extensions));
1343 // no, no space is needed between %s and %s :P
1344 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1347 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1349 host_client->download_expectedposition = 0;
1350 host_client->download_started = false;
1351 host_client->sendsignon = true; // make sure this message is sent
1353 // the rest of the download process is handled in SV_SendClientDatagram
1354 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1356 // no svc_downloaddata messages will be sent until sv_startdownload is
1357 // sent by the client
1361 ==============================================================================
1365 ==============================================================================
1374 int SV_ModelIndex(const char *s, int precachemode)
1376 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1377 char filename[MAX_QPATH];
1381 //if (precachemode == 2)
1383 strlcpy(filename, s, sizeof(filename));
1384 for (i = 2;i < limit;i++)
1386 if (!sv.model_precache[i][0])
1390 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1392 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1395 if (precachemode == 1)
1396 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1397 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1398 if (sv.state == ss_loading)
1400 // running from SV_SpawnServer which is launched from the client console command interpreter
1401 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1407 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1408 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1412 // running single threaded, so we can load the model here
1413 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1415 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1416 MSG_WriteShort(&sv.reliable_datagram, i);
1417 MSG_WriteString(&sv.reliable_datagram, filename);
1421 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1424 if (!strcmp(sv.model_precache[i], filename))
1427 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1437 int SV_SoundIndex(const char *s, int precachemode)
1439 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1440 char filename[MAX_QPATH];
1444 //if (precachemode == 2)
1446 strlcpy(filename, s, sizeof(filename));
1447 for (i = 1;i < limit;i++)
1449 if (!sv.sound_precache[i][0])
1453 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1455 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1458 if (precachemode == 1)
1459 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1460 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1461 if (sv.state != ss_loading)
1463 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1464 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1465 MSG_WriteString(&sv.reliable_datagram, filename);
1469 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1472 if (!strcmp(sv.sound_precache[i], filename))
1475 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1481 SV_ParticleEffectIndex
1485 int SV_ParticleEffectIndex(const char *name)
1487 int i, argc, linenumber, effectnameindex;
1489 fs_offset_t filesize;
1490 unsigned char *filedata;
1492 const char *textstart;
1493 //const char *textend;
1494 char argv[16][1024];
1495 char filename[MAX_QPATH];
1496 if (!sv.particleeffectnamesloaded)
1498 sv.particleeffectnamesloaded = true;
1499 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1500 for (i = 0;i < EFFECT_TOTAL;i++)
1501 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1502 for (filepass = 0;;filepass++)
1505 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1506 else if (filepass == 1)
1507 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1510 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1513 textstart = (const char *)filedata;
1514 //textend = (const char *)filedata + filesize;
1516 for (linenumber = 1;;linenumber++)
1521 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1525 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1529 if (com_token[0] == 0)
1530 break; // if the loop exited and it's not a \n, it's EOF
1533 if (!strcmp(argv[0], "effect"))
1537 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1539 if (sv.particleeffectname[effectnameindex][0])
1541 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1546 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1550 // if we run out of names, abort
1551 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1553 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1562 // search for the name
1563 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1564 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1565 return effectnameindex;
1566 // return 0 if we couldn't find it
1570 model_t *SV_GetModelByIndex(int modelindex)
1572 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1575 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1577 prvm_prog_t *prog = SVVM_prog;
1579 if (!ed || ed->priv.server->free)
1581 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1582 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1591 static void SV_CreateBaseline (void)
1593 prvm_prog_t *prog = SVVM_prog;
1594 int i, entnum, large;
1595 prvm_edict_t *svent;
1597 // LadyHavoc: clear *all* baselines (not just active ones)
1598 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1600 // get the current server version
1601 svent = PRVM_EDICT_NUM(entnum);
1603 // LadyHavoc: always clear state values, whether the entity is in use or not
1604 svent->priv.server->baseline = defaultstate;
1606 if (svent->priv.server->free)
1608 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1611 // create entity baseline
1612 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1613 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1614 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1615 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1616 if (entnum > 0 && entnum <= svs.maxclients)
1618 svent->priv.server->baseline.colormap = entnum;
1619 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1623 svent->priv.server->baseline.colormap = 0;
1624 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1628 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1631 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1635 // add to the message
1637 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1639 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1640 MSG_WriteShort (&sv.signon, entnum);
1644 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1645 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1647 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1649 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1650 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1654 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1655 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1657 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1658 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1659 for (i=0 ; i<3 ; i++)
1661 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1662 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1671 Load csprogs.dat and comperss it so it doesn't need to be
1672 reloaded on request.
1675 static void SV_Prepare_CSQC(void)
1677 fs_offset_t progsize;
1679 if(svs.csqc_progdata)
1681 Con_DPrintf("Unloading old CSQC data.\n");
1682 Mem_Free(svs.csqc_progdata);
1683 if(svs.csqc_progdata_deflated)
1684 Mem_Free(svs.csqc_progdata_deflated);
1687 svs.csqc_progdata = NULL;
1688 svs.csqc_progdata_deflated = NULL;
1690 sv.csqc_progname[0] = 0;
1691 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1695 size_t deflated_size;
1697 sv.csqc_progsize = (int)progsize;
1698 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1699 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1700 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1702 Con_DPrint("Compressing csprogs.dat\n");
1703 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1704 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1705 svs.csqc_progsize_deflated = (int)deflated_size;
1706 if(svs.csqc_progdata_deflated)
1708 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1709 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1712 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1720 Grabs the current state of each client for saving across the
1721 transition to another level
1724 void SV_SaveSpawnparms (void)
1726 prvm_prog_t *prog = SVVM_prog;
1729 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1731 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1733 if (!host_client->active)
1736 // call the progs to get default spawn parms for the new client
1737 PRVM_serverglobalfloat(time) = sv.time;
1738 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1739 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1740 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1741 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1745 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1746 int SV_IsLocalServer(void)
1748 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1755 This is called at the start of each level
1759 void SV_SpawnServer (const char *map)
1761 prvm_prog_t *prog = SVVM_prog;
1765 model_t *worldmodel;
1766 char modelname[sizeof(sv.worldname)];
1769 Con_Printf("SpawnServer: %s\n", map);
1771 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1773 if (!FS_FileExists(modelname))
1775 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1776 if (!FS_FileExists(modelname))
1778 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1783 // SV_LockThreadMutex();
1785 if(!host_isclient.integer)
1786 Sys_MakeProcessNice();
1789 SCR_BeginLoadingPlaque(false);
1795 World_End(&sv.world);
1796 if(PRVM_serverfunction(SV_Shutdown))
1798 func_t s = PRVM_serverfunction(SV_Shutdown);
1799 PRVM_serverglobalfloat(time) = sv.time;
1800 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1801 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1805 // free q3 shaders so that any newly downloaded shaders will be active
1806 Mod_FreeQ3Shaders();
1808 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1809 if (!worldmodel || !worldmodel->TraceBox)
1811 Con_Printf("Couldn't load map %s\n", modelname);
1813 if(!host_isclient.integer)
1814 Sys_MakeProcessMean();
1816 // SV_UnlockThreadMutex();
1821 Collision_Cache_Reset(true);
1823 // let's not have any servers with no name
1824 if (hostname.string[0] == 0)
1825 Cvar_SetQuick(&hostname, "UNNAMED");
1826 scr_centertime_off = 0;
1828 svs.changelevel_issued = false; // now safe to issue another
1830 // make the map a required file for clients
1831 Curl_ClearRequirements();
1832 Curl_RequireFile(modelname);
1835 // tell all connected clients that we are going to a new level
1840 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1842 if (client->netconnection)
1844 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1845 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1852 NetConn_OpenServerPorts(true);
1856 // make cvars consistant
1859 Cvar_SetValueQuick(&deathmatch, 0);
1860 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1861 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1862 //Cvar_SetValue ("skill", (float)current_skill);
1863 current_skill = (int)(skill.value + 0.5);
1866 // set up the new server
1868 memset (&sv, 0, sizeof(sv));
1869 // if running a local client, make sure it doesn't try to access the last
1870 // level's data which is no longer valiud
1873 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1874 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1875 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1877 if(*sv_random_seed.string)
1879 srand(sv_random_seed.integer);
1880 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1887 // set level base name variables for later use
1888 strlcpy (sv.name, map, sizeof (sv.name));
1889 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1890 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1891 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1892 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1893 Cvar_SetQuick(&sv_worldname, sv.worldname);
1894 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1895 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1897 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1898 if (sv.protocol == PROTOCOL_UNKNOWN)
1901 Protocol_Names(buffer, sizeof(buffer));
1902 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1903 sv.protocol = PROTOCOL_QUAKE;
1906 // load progs to get entity field count
1907 //PR_LoadProgs ( sv_progs.string );
1909 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1910 sv.datagram.cursize = 0;
1911 sv.datagram.data = sv.datagram_buf;
1913 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1914 sv.reliable_datagram.cursize = 0;
1915 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1917 sv.signon.maxsize = sizeof(sv.signon_buf);
1918 sv.signon.cursize = 0;
1919 sv.signon.data = sv.signon_buf;
1921 // leave slots at start for clients only
1922 //prog->num_edicts = svs.maxclients+1;
1924 sv.state = ss_loading;
1925 prog->allowworldwrites = true;
1931 worldmodel->used = true;
1933 sv.worldmodel = worldmodel;
1934 sv.models[1] = sv.worldmodel;
1937 // clear world interaction links
1939 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1940 World_Start(&sv.world);
1942 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1944 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1945 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1946 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1948 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1949 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1951 if(i < sv.worldmodel->brush.numsubmodels)
1952 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1955 // load the rest of the entities
1957 // AK possible hack since num_edicts is still 0
1958 ent = PRVM_EDICT_NUM(0);
1959 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1960 ent->priv.server->free = false;
1961 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1962 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1963 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1964 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1965 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1966 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1967 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1968 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1971 PRVM_serverglobalfloat(coop) = coop.integer;
1973 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1975 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1977 // serverflags are for cross level information (sigils)
1978 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1980 // we need to reset the spawned flag on all connected clients here so that
1981 // their thinks don't run during startup (before PutClientInServer)
1982 // we also need to set up the client entities now
1983 // and we need to set the ->edict pointers to point into the progs edicts
1984 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1986 host_client->begun = false;
1987 host_client->edict = PRVM_EDICT_NUM(i + 1);
1988 PRVM_ED_ClearEdict(prog, host_client->edict);
1991 // load replacement entity file if found
1992 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1994 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1995 PRVM_ED_LoadFromFile(prog, entities);
1999 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2002 // LadyHavoc: clear world angles (to fix e3m3.bsp)
2003 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2005 // all setup is completed, any further precache statements are errors
2006 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2007 prog->allowworldwrites = false;
2009 // run two frames to allow everything to settle
2011 for (i = 0;i < sv_init_frame_count.integer;i++)
2017 // Once all init frames have been run, we consider svqc code fully initialized.
2018 prog->inittime = host.realtime;
2020 if(!host_isclient.integer)
2023 // create a baseline for more efficient communications
2024 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2025 SV_CreateBaseline ();
2027 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2029 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2030 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2032 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2033 if (!host_client->active)
2035 if (host_client->netconnection)
2036 SV_SendServerinfo(host_client);
2040 // if client is a botclient coming from a level change, we need to
2041 // set up client info that normally requires networking
2043 // copy spawn parms out of the client_t
2044 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2045 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2047 // call the spawn function
2048 host_client->clientconnectcalled = true;
2049 PRVM_serverglobalfloat(time) = sv.time;
2050 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2051 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2052 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2053 host_client->begun = true;
2057 // update the map title cvar
2058 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2059 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2061 Con_Printf("Server spawned.\n");
2062 NetConn_Heartbeat (2);
2064 if(!host_isclient.integer)
2065 Sys_MakeProcessMean();
2067 // SV_UnlockThreadMutex();
2074 This only happens at the end of a game, not between levels
2077 void SV_Shutdown(void)
2079 prvm_prog_t *prog = SVVM_prog;
2082 Con_DPrintf("SV_Shutdown\n");
2087 NetConn_Heartbeat(2);
2088 NetConn_Heartbeat(2);
2090 // make sure all the clients know we're disconnecting
2091 World_End(&sv.world);
2094 if(PRVM_serverfunction(SV_Shutdown))
2096 func_t s = PRVM_serverfunction(SV_Shutdown);
2097 PRVM_serverglobalfloat(time) = sv.time;
2098 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2099 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2102 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2103 if (host_client->active)
2104 SV_DropClient(false); // server shutdown
2106 NetConn_CloseServerPorts();
2112 memset(&sv, 0, sizeof(sv));
2113 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2115 cl.islocalgame = false;
2118 /////////////////////////////////////////////////////
2121 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2123 // links don't survive the transition, so unlink everything
2124 World_UnlinkAll(&sv.world);
2127 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2132 // link every entity except world
2133 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2134 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2138 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2140 // LadyHavoc: for consistency set these here
2141 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2143 e->priv.server->move = false; // don't move on first frame
2145 if (num >= 0 && num < svs.maxclients)
2147 // set colormap and team on newly created player entity
2148 PRVM_serveredictfloat(e, colormap) = num + 1;
2149 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2150 // set netname/clientcolors back to client values so that
2151 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2153 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2154 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2155 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2156 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2157 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2158 // Assign netaddress (IP Address, etc)
2159 if(svs.clients[num].netconnection != NULL)
2161 // Acquire Readable Address
2162 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2163 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2166 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2167 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2168 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2170 PRVM_serveredictstring(e, crypto_idfp) = 0;
2171 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2172 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2173 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2175 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2176 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2177 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2179 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2180 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2181 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2183 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2184 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2185 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2187 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2191 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2196 World_UnlinkEdict(ed); // unlink from world bsp
2198 PRVM_serveredictstring(ed, model) = 0;
2199 PRVM_serveredictfloat(ed, takedamage) = 0;
2200 PRVM_serveredictfloat(ed, modelindex) = 0;
2201 PRVM_serveredictfloat(ed, colormap) = 0;
2202 PRVM_serveredictfloat(ed, skin) = 0;
2203 PRVM_serveredictfloat(ed, frame) = 0;
2204 VectorClear(PRVM_serveredictvector(ed, origin));
2205 VectorClear(PRVM_serveredictvector(ed, angles));
2206 PRVM_serveredictfloat(ed, nextthink) = -1;
2207 PRVM_serveredictfloat(ed, solid) = 0;
2209 VM_RemoveEdictSkeleton(prog, ed);
2210 World_Physics_RemoveFromEntity(&sv.world, ed);
2211 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2213 // make sure csqc networking is aware of the removed entity
2214 e = PRVM_NUM_FOR_EDICT(ed);
2215 sv.csqcentityversion[e] = 0;
2216 for (i = 0;i < svs.maxclients;i++)
2217 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2220 static void SVVM_count_edicts(prvm_prog_t *prog)
2224 int active, models, solid, step;
2226 active = models = solid = step = 0;
2227 for (i=0 ; i<prog->num_edicts ; i++)
2229 ent = PRVM_EDICT_NUM(i);
2230 if (ent->priv.server->free)
2233 if (PRVM_serveredictfloat(ent, solid))
2235 if (PRVM_serveredictstring(ent, model))
2237 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2241 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2242 Con_Printf("active :%3i\n", active);
2243 Con_Printf("view :%3i\n", models);
2244 Con_Printf("touch :%3i\n", solid);
2245 Con_Printf("step :%3i\n", step);
2248 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2250 // remove things from different skill levels or deathmatch
2251 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2253 if (deathmatch.integer)
2255 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2260 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2261 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2262 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2270 static void SV_VM_Setup(void)
2272 prvm_prog_t *prog = SVVM_prog;
2273 PRVM_Prog_Init(prog, cmd_local);
2275 // allocate the mempools
2276 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2277 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2278 prog->builtins = vm_sv_builtins;
2279 prog->numbuiltins = vm_sv_numbuiltins;
2280 prog->max_edicts = 512;
2281 if (sv.protocol == PROTOCOL_QUAKE)
2282 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2283 else if (sv.protocol == PROTOCOL_QUAKEDP)
2284 prog->limit_edicts = 2048; // guessing
2285 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2286 prog->limit_edicts = 2048; // guessing!
2287 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2288 prog->limit_edicts = 4096; // guessing!
2290 prog->limit_edicts = MAX_EDICTS;
2291 prog->reserved_edicts = svs.maxclients;
2292 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2293 prog->name = "server";
2294 prog->extensionstring = vm_sv_extensions;
2295 prog->loadintoworld = true;
2297 // all callbacks must be defined (pointers are not checked before calling)
2298 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2299 prog->end_increase_edicts = SVVM_end_increase_edicts;
2300 prog->init_edict = SVVM_init_edict;
2301 prog->free_edict = SVVM_free_edict;
2302 prog->count_edicts = SVVM_count_edicts;
2303 prog->load_edict = SVVM_load_edict;
2304 prog->init_cmd = SVVM_init_cmd;
2305 prog->reset_cmd = SVVM_reset_cmd;
2306 prog->error_cmd = Host_Error;
2307 prog->ExecuteProgram = SVVM_ExecuteProgram;
2309 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2311 // some mods compiled with scrambling compilers lack certain critical
2312 // global names and field names such as "self" and "time" and "nextthink"
2313 // so we have to set these offsets manually, matching the entvars_t
2314 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2315 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2317 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2318 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2319 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2320 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2321 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2322 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2323 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2324 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2325 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2326 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2327 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2328 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2329 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2330 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2331 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2332 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2333 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2334 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2335 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2336 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2337 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2338 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2339 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2340 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2341 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2342 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2343 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2344 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2345 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2346 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2347 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2348 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2349 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2350 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2351 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2352 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2353 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2354 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2355 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2380 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2381 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2391 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2392 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2393 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2394 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2395 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2396 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2397 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2398 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2399 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2400 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2401 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2402 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2403 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2404 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2405 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2406 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2407 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2408 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2409 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2410 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2411 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2412 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2413 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2414 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2415 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2416 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2417 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2418 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2424 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2425 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2426 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2427 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2428 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2429 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2430 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2431 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2432 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2433 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2434 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2435 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2436 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2437 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2438 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2439 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2440 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2441 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2442 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2443 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2444 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2445 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2446 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2447 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2450 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2452 // OP_STATE is always supported on server because we add fields/globals for it
2453 prog->flag |= PRVM_OP_STATE;
2455 VM_CustomStats_Clear();//[515]: csqc
2460 static void SV_CheckTimeouts(void)
2464 // never timeout loopback connections
2465 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2467 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2469 if (host_client->begun)
2470 SV_BroadcastPrintf("Client \"%s\" connection timed out\n", host_client->name);
2472 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2474 SV_DropClient(false);
2479 extern cvar_t host_maxwait;
2480 extern cvar_t host_framerate;
2481 extern cvar_t cl_maxphysicsframesperserverframe;
2482 double SV_Frame(double time)
2484 static double sv_timer;
2487 qbool playing = false;
2491 svs.perf_acc_sleeptime = host.sleeptime;
2492 svs.perf_acc_realtime += time;
2494 // Look for clients who have spawned
2495 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2496 if(host_client->begun && host_client->netconnection)
2499 if(svs.perf_acc_realtime > 5)
2501 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2502 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2504 if(svs.perf_acc_offset_samples > 0)
2506 svs.perf_offset_max = svs.perf_acc_offset_max;
2507 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2508 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2511 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2512 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2515 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2518 * Don't accumulate time for the first 10 seconds of a match
2519 * so things can settle
2521 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2522 svs.perf_acc_lost = svs.perf_acc_offset =
2523 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2524 svs.perf_acc_offset_samples = host.sleeptime = 0;
2528 * Receive packets on each main loop iteration, as the main loop may
2529 * be undersleeping due to select() detecting a new packet
2533 NetConn_ServerFrame();
2539 * If the accumulator hasn't become positive, don't
2540 * run the frame. Everything that happens before this
2541 * point will happen even if we're sleeping this frame.
2543 if((sv_timer += time) < 0)
2546 // limit the frametime steps to no more than 100ms each
2550 svs.perf_acc_lost += (sv_timer - 0.1);
2554 if (sv.active && sv_timer > 0 && !svs.threaded)
2557 * Execute one or more server frames, with an upper limit on how much
2558 * execution time to spend on server frames to avoid freezing the game if
2559 * the server is overloaded. This execution time limit means the game will
2560 * slow down if the server is taking too long.
2562 int framecount, framelimit = 1;
2563 double advancetime, aborttime = 0;
2565 prvm_prog_t *prog = SVVM_prog;
2567 // run the world state
2568 // don't allow simulation to run too fast or too slow or logic glitches can occur
2570 // stop running server frames if the wall time reaches this value
2571 if (sys_ticrate.value <= 0)
2572 advancetime = sv_timer;
2575 advancetime = sys_ticrate.value;
2576 // listen servers can run multiple server frames per client frame
2577 framelimit = cl_maxphysicsframesperserverframe.integer;
2578 aborttime = Sys_DirtyTime() + 0.1;
2581 if(host_timescale.value > 0 && host_timescale.value < 1)
2582 advancetime = min(advancetime, 0.1 / host_timescale.value);
2584 advancetime = min(advancetime, 0.1);
2588 offset = Sys_DirtyTime() - host.dirtytime;
2589 if (offset < 0 || offset >= 1800)
2593 ++svs.perf_acc_offset_samples;
2594 svs.perf_acc_offset += offset;
2595 svs.perf_acc_offset_squared += offset * offset;
2597 if(svs.perf_acc_offset_max < offset)
2598 svs.perf_acc_offset_max = offset;
2601 // only advance time if not paused
2602 // the game also pauses in singleplayer when menu or console is used
2603 sv.frametime = advancetime * host_timescale.value;
2604 if (host_framerate.value)
2605 sv.frametime = host_framerate.value;
2606 if (sv.paused || host.paused)
2609 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2611 sv_timer -= advancetime;
2613 // move things around and think unless paused
2617 // if this server frame took too long, break out of the loop
2618 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2622 R_TimeReport("serverphysics");
2624 // send all messages to the clients
2625 SV_SendClientMessages();
2627 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2628 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2629 PRVM_serverglobalfloat(time) = sv.time;
2630 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2633 // send an heartbeat if enough time has passed since the last one
2634 NetConn_Heartbeat(0);
2635 R_TimeReport("servernetwork");
2639 // don't let r_speeds display jump around
2640 R_TimeReport("serverphysics");
2641 R_TimeReport("servernetwork");
2644 // if there is some time remaining from this frame, reset the timer
2648 svs.perf_acc_lost += sv_timer;
2655 static int SV_ThreadFunc(void *voiddata)
2657 prvm_prog_t *prog = SVVM_prog;
2658 qbool playing = false;
2659 double sv_timer = 0;
2660 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2664 sv_realtime = Sys_DirtyTime();
2665 while (!svs.threadstop)
2667 // FIXME: we need to handle Host_Error in the server thread somehow
2668 // if (setjmp(sv_abortframe))
2669 // continue; // something bad happened in the server game
2671 sv_oldrealtime = sv_realtime;
2672 sv_realtime = Sys_DirtyTime();
2673 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2674 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2676 sv_timer += sv_deltarealtime;
2678 svs.perf_acc_realtime += sv_deltarealtime;
2680 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2681 SV_LockThreadMutex();
2683 // Look for clients who have spawned
2686 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2687 if(host_client->begun)
2688 if(host_client->netconnection)
2692 // don't accumulate time for the first 10 seconds of a match
2693 // so things can settle
2694 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2696 else if(svs.perf_acc_realtime > 5)
2698 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2699 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2700 if(svs.perf_acc_offset_samples > 0)
2702 svs.perf_offset_max = svs.perf_acc_offset_max;
2703 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2704 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2706 if(svs.perf_lost > 0 && developer_extra.integer)
2708 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
2709 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2715 NetConn_ServerFrame();
2719 // if the accumulators haven't become positive yet, wait a while
2720 wait = sv_timer * -1000000.0;
2723 double time0, delta;
2724 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2725 if (host_maxwait.value <= 0)
2726 wait = min(wait, 1000000.0);
2728 wait = min(wait, host_maxwait.value * 1000.0);
2730 wait = 1; // because we cast to int
2731 time0 = Sys_DirtyTime();
2732 Sys_Sleep((int)wait);
2733 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2734 svs.perf_acc_sleeptime += delta;
2738 if (sv.active && sv_timer > 0)
2740 // execute one server frame
2744 if (sys_ticrate.value <= 0)
2745 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2747 advancetime = sys_ticrate.value;
2751 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2752 ++svs.perf_acc_offset_samples;
2753 svs.perf_acc_offset += offset;
2754 svs.perf_acc_offset_squared += offset * offset;
2755 if(svs.perf_acc_offset_max < offset)
2756 svs.perf_acc_offset_max = offset;
2759 // only advance time if not paused
2760 // the game also pauses in singleplayer when menu or console is used
2761 sv.frametime = advancetime * host_timescale.value;
2762 if (host_framerate.value)
2763 sv.frametime = host_framerate.value;
2764 if (sv.paused || host.paused)
2767 sv_timer -= advancetime;
2769 // move things around and think unless paused
2773 // send all messages to the clients
2774 SV_SendClientMessages();
2776 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2778 PRVM_serverglobalfloat(time) = sv.time;
2779 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2780 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2783 // send an heartbeat if enough time has passed since the last one
2784 NetConn_Heartbeat(0);
2788 // we're back to safe code now
2789 SV_UnlockThreadMutex();
2791 // if there is some time remaining from this frame, reset the timers
2794 svs.perf_acc_lost += sv_timer;
2801 void SV_StartThread(void)
2803 if (!sv_threaded.integer || !Thread_HasThreads())
2805 svs.threaded = true;
2806 svs.threadstop = false;
2807 svs.threadmutex = Thread_CreateMutex();
2808 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2811 void SV_StopThread(void)
2815 svs.threadstop = true;
2816 Thread_WaitThread(svs.thread, 0);
2817 Thread_DestroyMutex(svs.threadmutex);
2818 svs.threaded = false;