2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {0, "sv_disablenotify", "1", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {0, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
119 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
121 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
122 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
123 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
124 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
125 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
126 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
127 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
128 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
129 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
130 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
131 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
132 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
133 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
134 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
135 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
136 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
137 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
138 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
139 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
140 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
141 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
142 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
143 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
144 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
145 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
146 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
147 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
148 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
149 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
150 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
151 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
152 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
153 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
154 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
155 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
156 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
157 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
159 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
170 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
192 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
193 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
194 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
196 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
201 mempool_t *sv_mempool = NULL;
203 extern cvar_t slowmo;
204 extern float scr_centertime_off;
206 // MUST match effectnameindex_t in client.h
207 static const char *standardeffectnames[EFFECT_TOTAL] =
231 "TE_TEI_BIGEXPLOSION",
247 #define SV_REQFUNCS 0
248 #define sv_reqfuncs NULL
250 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
251 //static const char *sv_reqfuncs[] = {
254 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
256 prvm_required_field_t sv_reqfields[] =
258 #define PRVM_DECLARE_serverglobalfloat(x)
259 #define PRVM_DECLARE_serverglobalvector(x)
260 #define PRVM_DECLARE_serverglobalstring(x)
261 #define PRVM_DECLARE_serverglobaledict(x)
262 #define PRVM_DECLARE_serverglobalfunction(x)
263 #define PRVM_DECLARE_clientglobalfloat(x)
264 #define PRVM_DECLARE_clientglobalvector(x)
265 #define PRVM_DECLARE_clientglobalstring(x)
266 #define PRVM_DECLARE_clientglobaledict(x)
267 #define PRVM_DECLARE_clientglobalfunction(x)
268 #define PRVM_DECLARE_menuglobalfloat(x)
269 #define PRVM_DECLARE_menuglobalvector(x)
270 #define PRVM_DECLARE_menuglobalstring(x)
271 #define PRVM_DECLARE_menuglobaledict(x)
272 #define PRVM_DECLARE_menuglobalfunction(x)
273 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
274 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
275 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
276 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
277 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
278 #define PRVM_DECLARE_clientfieldfloat(x)
279 #define PRVM_DECLARE_clientfieldvector(x)
280 #define PRVM_DECLARE_clientfieldstring(x)
281 #define PRVM_DECLARE_clientfieldedict(x)
282 #define PRVM_DECLARE_clientfieldfunction(x)
283 #define PRVM_DECLARE_menufieldfloat(x)
284 #define PRVM_DECLARE_menufieldvector(x)
285 #define PRVM_DECLARE_menufieldstring(x)
286 #define PRVM_DECLARE_menufieldedict(x)
287 #define PRVM_DECLARE_menufieldfunction(x)
288 #define PRVM_DECLARE_serverfunction(x)
289 #define PRVM_DECLARE_clientfunction(x)
290 #define PRVM_DECLARE_menufunction(x)
291 #define PRVM_DECLARE_field(x)
292 #define PRVM_DECLARE_global(x)
293 #define PRVM_DECLARE_function(x)
294 #include "prvm_offsets.h"
295 #undef PRVM_DECLARE_serverglobalfloat
296 #undef PRVM_DECLARE_serverglobalvector
297 #undef PRVM_DECLARE_serverglobalstring
298 #undef PRVM_DECLARE_serverglobaledict
299 #undef PRVM_DECLARE_serverglobalfunction
300 #undef PRVM_DECLARE_clientglobalfloat
301 #undef PRVM_DECLARE_clientglobalvector
302 #undef PRVM_DECLARE_clientglobalstring
303 #undef PRVM_DECLARE_clientglobaledict
304 #undef PRVM_DECLARE_clientglobalfunction
305 #undef PRVM_DECLARE_menuglobalfloat
306 #undef PRVM_DECLARE_menuglobalvector
307 #undef PRVM_DECLARE_menuglobalstring
308 #undef PRVM_DECLARE_menuglobaledict
309 #undef PRVM_DECLARE_menuglobalfunction
310 #undef PRVM_DECLARE_serverfieldfloat
311 #undef PRVM_DECLARE_serverfieldvector
312 #undef PRVM_DECLARE_serverfieldstring
313 #undef PRVM_DECLARE_serverfieldedict
314 #undef PRVM_DECLARE_serverfieldfunction
315 #undef PRVM_DECLARE_clientfieldfloat
316 #undef PRVM_DECLARE_clientfieldvector
317 #undef PRVM_DECLARE_clientfieldstring
318 #undef PRVM_DECLARE_clientfieldedict
319 #undef PRVM_DECLARE_clientfieldfunction
320 #undef PRVM_DECLARE_menufieldfloat
321 #undef PRVM_DECLARE_menufieldvector
322 #undef PRVM_DECLARE_menufieldstring
323 #undef PRVM_DECLARE_menufieldedict
324 #undef PRVM_DECLARE_menufieldfunction
325 #undef PRVM_DECLARE_serverfunction
326 #undef PRVM_DECLARE_clientfunction
327 #undef PRVM_DECLARE_menufunction
328 #undef PRVM_DECLARE_field
329 #undef PRVM_DECLARE_global
330 #undef PRVM_DECLARE_function
333 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
335 prvm_required_field_t sv_reqglobals[] =
337 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
338 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
339 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
340 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
341 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
342 #define PRVM_DECLARE_clientglobalfloat(x)
343 #define PRVM_DECLARE_clientglobalvector(x)
344 #define PRVM_DECLARE_clientglobalstring(x)
345 #define PRVM_DECLARE_clientglobaledict(x)
346 #define PRVM_DECLARE_clientglobalfunction(x)
347 #define PRVM_DECLARE_menuglobalfloat(x)
348 #define PRVM_DECLARE_menuglobalvector(x)
349 #define PRVM_DECLARE_menuglobalstring(x)
350 #define PRVM_DECLARE_menuglobaledict(x)
351 #define PRVM_DECLARE_menuglobalfunction(x)
352 #define PRVM_DECLARE_serverfieldfloat(x)
353 #define PRVM_DECLARE_serverfieldvector(x)
354 #define PRVM_DECLARE_serverfieldstring(x)
355 #define PRVM_DECLARE_serverfieldedict(x)
356 #define PRVM_DECLARE_serverfieldfunction(x)
357 #define PRVM_DECLARE_clientfieldfloat(x)
358 #define PRVM_DECLARE_clientfieldvector(x)
359 #define PRVM_DECLARE_clientfieldstring(x)
360 #define PRVM_DECLARE_clientfieldedict(x)
361 #define PRVM_DECLARE_clientfieldfunction(x)
362 #define PRVM_DECLARE_menufieldfloat(x)
363 #define PRVM_DECLARE_menufieldvector(x)
364 #define PRVM_DECLARE_menufieldstring(x)
365 #define PRVM_DECLARE_menufieldedict(x)
366 #define PRVM_DECLARE_menufieldfunction(x)
367 #define PRVM_DECLARE_serverfunction(x)
368 #define PRVM_DECLARE_clientfunction(x)
369 #define PRVM_DECLARE_menufunction(x)
370 #define PRVM_DECLARE_field(x)
371 #define PRVM_DECLARE_global(x)
372 #define PRVM_DECLARE_function(x)
373 #include "prvm_offsets.h"
374 #undef PRVM_DECLARE_serverglobalfloat
375 #undef PRVM_DECLARE_serverglobalvector
376 #undef PRVM_DECLARE_serverglobalstring
377 #undef PRVM_DECLARE_serverglobaledict
378 #undef PRVM_DECLARE_serverglobalfunction
379 #undef PRVM_DECLARE_clientglobalfloat
380 #undef PRVM_DECLARE_clientglobalvector
381 #undef PRVM_DECLARE_clientglobalstring
382 #undef PRVM_DECLARE_clientglobaledict
383 #undef PRVM_DECLARE_clientglobalfunction
384 #undef PRVM_DECLARE_menuglobalfloat
385 #undef PRVM_DECLARE_menuglobalvector
386 #undef PRVM_DECLARE_menuglobalstring
387 #undef PRVM_DECLARE_menuglobaledict
388 #undef PRVM_DECLARE_menuglobalfunction
389 #undef PRVM_DECLARE_serverfieldfloat
390 #undef PRVM_DECLARE_serverfieldvector
391 #undef PRVM_DECLARE_serverfieldstring
392 #undef PRVM_DECLARE_serverfieldedict
393 #undef PRVM_DECLARE_serverfieldfunction
394 #undef PRVM_DECLARE_clientfieldfloat
395 #undef PRVM_DECLARE_clientfieldvector
396 #undef PRVM_DECLARE_clientfieldstring
397 #undef PRVM_DECLARE_clientfieldedict
398 #undef PRVM_DECLARE_clientfieldfunction
399 #undef PRVM_DECLARE_menufieldfloat
400 #undef PRVM_DECLARE_menufieldvector
401 #undef PRVM_DECLARE_menufieldstring
402 #undef PRVM_DECLARE_menufieldedict
403 #undef PRVM_DECLARE_menufieldfunction
404 #undef PRVM_DECLARE_serverfunction
405 #undef PRVM_DECLARE_clientfunction
406 #undef PRVM_DECLARE_menufunction
407 #undef PRVM_DECLARE_field
408 #undef PRVM_DECLARE_global
409 #undef PRVM_DECLARE_function
414 //============================================================================
416 static void SV_AreaStats_f(void)
418 World_PrintAreaStats(&sv.world, "server");
428 // init the csqc progs cvars, since they are updated/used by the server code
429 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
430 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
431 extern cvar_t csqc_progcrc;
432 extern cvar_t csqc_progsize;
433 extern cvar_t csqc_usedemoprogs;
435 Cvar_RegisterVariable(&sv_worldmessage);
436 Cvar_RegisterVariable(&sv_worldname);
437 Cvar_RegisterVariable(&sv_worldnamenoextension);
438 Cvar_RegisterVariable(&sv_worldbasename);
440 Cvar_RegisterVariable (&csqc_progname);
441 Cvar_RegisterVariable (&csqc_progcrc);
442 Cvar_RegisterVariable (&csqc_progsize);
443 Cvar_RegisterVariable (&csqc_usedemoprogs);
445 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
446 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
447 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
448 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
450 Cvar_RegisterVariable (&sv_disablenotify);
451 Cvar_RegisterVariable (&coop);
452 Cvar_RegisterVariable (&deathmatch);
453 Cvar_RegisterVariable (&fraglimit);
454 Cvar_RegisterVariable (&gamecfg);
455 Cvar_RegisterVariable (&noexit);
456 Cvar_RegisterVariable (&nomonsters);
457 Cvar_RegisterVariable (&pausable);
458 Cvar_RegisterVariable (&pr_checkextension);
459 Cvar_RegisterVariable (&samelevel);
460 Cvar_RegisterVariable (&skill);
461 Cvar_RegisterVariable (&slowmo);
462 Cvar_RegisterVariable (&sv_accelerate);
463 Cvar_RegisterVariable (&sv_aim);
464 Cvar_RegisterVariable (&sv_airaccel_qw);
465 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
466 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
467 Cvar_RegisterVariable (&sv_airaccelerate);
468 Cvar_RegisterVariable (&sv_airstopaccelerate);
469 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
470 Cvar_RegisterVariable (&sv_maxairstrafespeed);
471 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
472 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
473 Cvar_RegisterVariable (&sv_aircontrol);
474 Cvar_RegisterVariable (&sv_aircontrol_power);
475 Cvar_RegisterVariable (&sv_aircontrol_penalty);
476 Cvar_RegisterVariable (&sv_allowdownloads);
477 Cvar_RegisterVariable (&sv_allowdownloads_archive);
478 Cvar_RegisterVariable (&sv_allowdownloads_config);
479 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
480 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
481 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
482 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
483 Cvar_RegisterVariable (&sv_clmovement_enable);
484 Cvar_RegisterVariable (&sv_clmovement_minping);
485 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
486 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
487 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
488 Cvar_RegisterVariable (&sv_cullentities_pvs);
489 Cvar_RegisterVariable (&sv_cullentities_stats);
490 Cvar_RegisterVariable (&sv_cullentities_trace);
491 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
492 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
493 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
494 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
495 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
496 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
497 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
498 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
499 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
500 Cvar_RegisterVariable (&sv_debugmove);
501 Cvar_RegisterVariable (&sv_echobprint);
502 Cvar_RegisterVariable (&sv_edgefriction);
503 Cvar_RegisterVariable (&sv_entpatch);
504 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
505 Cvar_RegisterVariable (&sv_freezenonclients);
506 Cvar_RegisterVariable (&sv_friction);
507 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
508 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
509 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
510 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
511 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
512 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
513 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
514 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
515 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
516 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
517 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
518 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
519 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
520 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
521 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
522 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
523 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
524 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
525 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
526 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
527 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
528 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
529 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
530 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
531 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
532 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
533 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
534 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
535 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
536 Cvar_RegisterVariable (&sv_gravity);
537 Cvar_RegisterVariable (&sv_idealpitchscale);
538 Cvar_RegisterVariable (&sv_jumpstep);
539 Cvar_RegisterVariable (&sv_jumpvelocity);
540 Cvar_RegisterVariable (&sv_maxairspeed);
541 Cvar_RegisterVariable (&sv_maxrate);
542 Cvar_RegisterVariable (&sv_maxspeed);
543 Cvar_RegisterVariable (&sv_maxvelocity);
544 Cvar_RegisterVariable (&sv_nostep);
545 Cvar_RegisterVariable (&sv_playerphysicsqc);
546 Cvar_RegisterVariable (&sv_progs);
547 Cvar_RegisterVariable (&sv_protocolname);
548 Cvar_RegisterVariable (&sv_random_seed);
549 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
550 Cvar_RegisterVariable (&sv_sound_land);
551 Cvar_RegisterVariable (&sv_sound_watersplash);
552 Cvar_RegisterVariable (&sv_stepheight);
553 Cvar_RegisterVariable (&sv_stopspeed);
554 Cvar_RegisterVariable (&sv_wallfriction);
555 Cvar_RegisterVariable (&sv_wateraccelerate);
556 Cvar_RegisterVariable (&sv_waterfriction);
557 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
558 Cvar_RegisterVariable (&sv_warsowbunny_accel);
559 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
560 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
561 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
562 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
563 Cvar_RegisterVariable (&sv_areadebug);
564 Cvar_RegisterVariable (&sys_ticrate);
565 Cvar_RegisterVariable (&teamplay);
566 Cvar_RegisterVariable (&timelimit);
567 Cvar_RegisterVariable (&sv_threaded);
569 Cvar_RegisterVariable (&saved1);
570 Cvar_RegisterVariable (&saved2);
571 Cvar_RegisterVariable (&saved3);
572 Cvar_RegisterVariable (&saved4);
573 Cvar_RegisterVariable (&savedgamecfg);
574 Cvar_RegisterVariable (&scratch1);
575 Cvar_RegisterVariable (&scratch2);
576 Cvar_RegisterVariable (&scratch3);
577 Cvar_RegisterVariable (&scratch4);
578 Cvar_RegisterVariable (&temp1);
580 // LordHavoc: Nehahra uses these to pass data around cutscene demos
581 Cvar_RegisterVariable (&nehx00);
582 Cvar_RegisterVariable (&nehx01);
583 Cvar_RegisterVariable (&nehx02);
584 Cvar_RegisterVariable (&nehx03);
585 Cvar_RegisterVariable (&nehx04);
586 Cvar_RegisterVariable (&nehx05);
587 Cvar_RegisterVariable (&nehx06);
588 Cvar_RegisterVariable (&nehx07);
589 Cvar_RegisterVariable (&nehx08);
590 Cvar_RegisterVariable (&nehx09);
591 Cvar_RegisterVariable (&nehx10);
592 Cvar_RegisterVariable (&nehx11);
593 Cvar_RegisterVariable (&nehx12);
594 Cvar_RegisterVariable (&nehx13);
595 Cvar_RegisterVariable (&nehx14);
596 Cvar_RegisterVariable (&nehx15);
597 Cvar_RegisterVariable (&nehx16);
598 Cvar_RegisterVariable (&nehx17);
599 Cvar_RegisterVariable (&nehx18);
600 Cvar_RegisterVariable (&nehx19);
601 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
603 Cvar_RegisterVariable (&sv_autodemo_perclient);
604 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
605 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
607 Cvar_RegisterVariable (&halflifebsp);
609 sv_mempool = Mem_AllocPool("server", 0, NULL);
612 static void SV_SaveEntFile_f(void)
615 if (!sv.active || !sv.worldmodel)
617 Con_Print("Not running a server\n");
620 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
625 =============================================================================
629 =============================================================================
636 Make sure the event gets sent to all clients
639 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
643 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
645 MSG_WriteByte (&sv.datagram, svc_particle);
646 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
647 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
648 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
649 for (i=0 ; i<3 ; i++)
650 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
651 MSG_WriteByte (&sv.datagram, count);
652 MSG_WriteByte (&sv.datagram, color);
653 SV_FlushBroadcastMessages();
660 Make sure the event gets sent to all clients
663 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
665 if (modelindex >= 256 || startframe >= 256)
667 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
669 MSG_WriteByte (&sv.datagram, svc_effect2);
670 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
671 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
672 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
673 MSG_WriteShort (&sv.datagram, modelindex);
674 MSG_WriteShort (&sv.datagram, startframe);
675 MSG_WriteByte (&sv.datagram, framecount);
676 MSG_WriteByte (&sv.datagram, framerate);
680 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
682 MSG_WriteByte (&sv.datagram, svc_effect);
683 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
684 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
685 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
686 MSG_WriteByte (&sv.datagram, modelindex);
687 MSG_WriteByte (&sv.datagram, startframe);
688 MSG_WriteByte (&sv.datagram, framecount);
689 MSG_WriteByte (&sv.datagram, framerate);
691 SV_FlushBroadcastMessages();
698 Each entity can have eight independant sound sources, like voice,
701 Channel 0 is an auto-allocate channel, the others override anything
702 already running on that entity/channel pair.
704 An attenuation of 0 will play full volume everywhere in the level.
705 Larger attenuations will drop off. (max 4 attenuation)
709 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
711 prvm_prog_t *prog = SVVM_prog;
713 int sound_num, field_mask, i, ent, speed4000;
715 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
717 if (volume < 0 || volume > 255)
719 Con_Printf ("SV_StartSound: volume = %i\n", volume);
723 if (attenuation < 0 || attenuation > 4)
725 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
729 if (!IS_CHAN(channel))
731 Con_Printf ("SV_StartSound: channel = %i\n", channel);
735 channel = CHAN_ENGINE2NET(channel);
737 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
740 // find precache number for sound
741 sound_num = SV_SoundIndex(sample, 1);
745 ent = PRVM_NUM_FOR_EDICT(entity);
747 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
749 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
750 field_mask |= SND_VOLUME;
751 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
752 field_mask |= SND_ATTENUATION;
753 if (speed4000 && speed4000 != 4000)
754 field_mask |= SND_SPEEDUSHORT4000;
755 if (ent >= 8192 || channel < 0 || channel > 7)
756 field_mask |= SND_LARGEENTITY;
757 if (sound_num >= 256)
758 field_mask |= SND_LARGESOUND;
760 // directed messages go only to the entity they are targeted on
761 MSG_WriteByte (dest, svc_sound);
762 MSG_WriteByte (dest, field_mask);
763 if (field_mask & SND_VOLUME)
764 MSG_WriteByte (dest, volume);
765 if (field_mask & SND_ATTENUATION)
766 MSG_WriteByte (dest, (int)(attenuation*64));
767 if (field_mask & SND_SPEEDUSHORT4000)
768 MSG_WriteShort (dest, speed4000);
769 if (field_mask & SND_LARGEENTITY)
771 MSG_WriteShort (dest, ent);
772 MSG_WriteChar (dest, channel);
775 MSG_WriteShort (dest, (ent<<3) | channel);
776 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
777 MSG_WriteShort (dest, sound_num);
779 MSG_WriteByte (dest, sound_num);
780 for (i = 0;i < 3;i++)
781 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
783 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
785 SV_FlushBroadcastMessages();
792 Nearly the same logic as SV_StartSound, except an origin
793 instead of an entity is provided and channel is omitted.
795 The entity sent to the client is 0 (world) and the channel
796 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
797 function, therefore the check for it is omitted.
801 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
803 int sound_num, field_mask, i, speed4000;
805 if (volume < 0 || volume > 255)
807 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
811 if (attenuation < 0 || attenuation > 4)
813 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
817 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
820 // find precache number for sound
821 sound_num = SV_SoundIndex(sample, 1);
825 speed4000 = (int)(speed * 40.0f);
827 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
828 field_mask |= SND_VOLUME;
829 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
830 field_mask |= SND_ATTENUATION;
831 if (sound_num >= 256)
832 field_mask |= SND_LARGESOUND;
833 if (speed4000 && speed4000 != 4000)
834 field_mask |= SND_SPEEDUSHORT4000;
836 // directed messages go only to the entity they are targeted on
837 MSG_WriteByte (&sv.datagram, svc_sound);
838 MSG_WriteByte (&sv.datagram, field_mask);
839 if (field_mask & SND_VOLUME)
840 MSG_WriteByte (&sv.datagram, volume);
841 if (field_mask & SND_ATTENUATION)
842 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
843 if (field_mask & SND_SPEEDUSHORT4000)
844 MSG_WriteShort (&sv.datagram, speed4000);
845 // Always write entnum 0 for the world entity
846 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
847 if (field_mask & SND_LARGESOUND)
848 MSG_WriteShort (&sv.datagram, sound_num);
850 MSG_WriteByte (&sv.datagram, sound_num);
851 for (i = 0;i < 3;i++)
852 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
853 SV_FlushBroadcastMessages();
857 ==============================================================================
861 ==============================================================================
868 Sends the first message from the server to a connected client.
869 This will be sent on the initial connection and upon each server load.
872 void SV_SendServerinfo (client_t *client)
874 prvm_prog_t *prog = SVVM_prog;
879 // we know that this client has a netconnection and thus is not a bot
881 // edicts get reallocated on level changes, so we need to update it here
882 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
884 // clear cached stuff that depends on the level
885 client->weaponmodel[0] = 0;
886 client->weaponmodelindex = 0;
888 // LordHavoc: clear entityframe tracking
889 client->latestframenum = 0;
891 // initialize the movetime, so a speedhack can't make use of the time before this client joined
892 client->cmd.time = sv.time;
894 if (client->entitydatabase)
895 EntityFrame_FreeDatabase(client->entitydatabase);
896 if (client->entitydatabase4)
897 EntityFrame4_FreeDatabase(client->entitydatabase4);
898 if (client->entitydatabase5)
899 EntityFrame5_FreeDatabase(client->entitydatabase5);
901 memset(client->stats, 0, sizeof(client->stats));
902 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
904 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
906 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
907 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
908 else if (sv.protocol == PROTOCOL_DARKPLACES4)
909 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
911 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
914 // reset csqc entity versions
915 for (i = 0;i < prog->max_edicts;i++)
917 client->csqcentityscope[i] = 0;
918 client->csqcentitysendflags[i] = 0xFFFFFF;
919 client->csqcentityglobalhistory[i] = 0;
921 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
923 client->csqcentityframehistory[i].num = 0;
924 client->csqcentityframehistory[i].framenum = -1;
926 client->csqcnumedicts = 0;
927 client->csqcentityframehistory_next = 0;
929 SZ_Clear (&client->netconnection->message);
930 MSG_WriteByte (&client->netconnection->message, svc_print);
931 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
932 MSG_WriteString (&client->netconnection->message,message);
934 SV_StopDemoRecording(client); // to split up demos into different files
935 if(sv_autodemo_perclient.integer && client->netconnection)
937 char demofile[MAX_OSPATH];
938 char ipaddress[MAX_QPATH];
941 // start a new demo file
942 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
943 for(i = 0; ipaddress[i]; ++i)
944 if(!isalnum(ipaddress[i]))
946 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
948 SV_StartDemoRecording(client, demofile, -1);
951 //[515]: init csprogs according to version of svprogs, check the crc, etc.
952 if (sv.csqc_progname[0])
954 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
955 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
956 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
957 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
958 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
959 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
960 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
962 if(client->sv_demo_file != NULL)
965 static char buf[NET_MAXMESSAGE];
968 sb.data = (unsigned char *) buf;
969 sb.maxsize = sizeof(buf);
971 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
972 SV_WriteDemoMessage(client, &sb, false);
975 //[515]: init stufftext string (it is sent before svc_serverinfo)
976 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
978 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
979 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
983 //if (sv_allowdownloads.integer)
984 // always send the info that the server supports the protocol, even if downloads are forbidden
985 // only because of that, the CSQC exception can work
987 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
988 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
991 // send at this time so it's guaranteed to get executed at the right time
995 host_client = client;
996 Curl_SendRequirements();
1000 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1001 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1002 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1004 if (!coop.integer && deathmatch.integer)
1005 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1007 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1009 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1011 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1012 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1013 MSG_WriteByte (&client->netconnection->message, 0);
1015 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1016 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1017 MSG_WriteByte (&client->netconnection->message, 0);
1020 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1021 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1022 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1025 // store this in clientcamera, too
1026 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1027 MSG_WriteByte (&client->netconnection->message, svc_setview);
1028 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1030 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1031 MSG_WriteByte (&client->netconnection->message, 1);
1033 client->spawned = false; // need prespawn, spawn, etc
1034 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1036 // clear movement info until client enters the new level properly
1037 memset(&client->cmd, 0, sizeof(client->cmd));
1038 client->movesequence = 0;
1039 client->movement_highestsequence_seen = 0;
1040 memset(&client->movement_count, 0, sizeof(client->movement_count));
1041 #ifdef NUM_PING_TIMES
1042 for (i = 0;i < NUM_PING_TIMES;i++)
1043 client->ping_times[i] = 0;
1044 client->num_pings = 0;
1048 // allow the client some time to send his keepalives, even if map loading took ages
1049 client->netconnection->timeout = realtime + net_connecttimeout.value;
1056 Initializes a client_t for a new net connection. This will only be called
1057 once for a player each game, not once for each level change.
1060 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1062 prvm_prog_t *prog = SVVM_prog;
1066 client = svs.clients + clientnum;
1068 // set up the client_t
1071 float backupparms[NUM_SPAWN_PARMS];
1072 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1073 memset(client, 0, sizeof(*client));
1074 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1077 memset(client, 0, sizeof(*client));
1078 client->active = true;
1079 client->netconnection = netconnection;
1081 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1083 if(client->netconnection && client->netconnection->crypto.authenticated)
1085 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1086 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1087 client->netconnection->address,
1088 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1089 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1090 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1091 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1095 strlcpy(client->name, "unconnected", sizeof(client->name));
1096 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1097 client->spawned = false;
1098 client->edict = PRVM_EDICT_NUM(clientnum+1);
1099 if (client->netconnection)
1100 client->netconnection->message.allowoverflow = true; // we can catch it
1101 // prepare the unreliable message buffer
1102 client->unreliablemsg.data = client->unreliablemsg_data;
1103 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1104 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1105 client->rate = 1000000000;
1106 // no limits for local player
1107 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1108 client->rate = 1000000000;
1109 client->connecttime = realtime;
1113 // call the progs to get default spawn parms for the new client
1114 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1115 PRVM_serverglobalfloat(time) = sv.time;
1116 PRVM_serverglobaledict(self) = 0;
1117 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1118 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1119 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1121 // set up the entity for this client (including .colormap, .team, etc)
1122 PRVM_ED_ClearEdict(prog, client->edict);
1125 // don't call SendServerinfo for a fresh botclient because its fields have
1126 // not been set up by the qc yet
1127 if (client->netconnection)
1128 SV_SendServerinfo (client);
1130 client->spawned = true;
1135 ===============================================================================
1139 ===============================================================================
1143 =============================================================================
1145 The PVS must include a small area around the client to allow head bobbing
1146 or other small motion on the client side. Otherwise, a bob might cause an
1147 entity that should be visible to not show up, especially when the bob
1148 crosses a waterline.
1150 =============================================================================
1153 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1155 prvm_prog_t *prog = SVVM_prog;
1157 unsigned int sendflags;
1158 unsigned int version;
1159 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1160 unsigned int customizeentityforclient;
1161 unsigned int sendentity;
1164 vec3_t cullmins, cullmaxs;
1167 // fast path for games that do not use legacy entity networking
1168 // note: still networks clients even if they are legacy
1169 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1170 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1173 // this 2 billion unit check is actually to detect NAN origins
1174 // (we really don't want to send those)
1175 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1178 // EF_NODRAW prevents sending for any reason except for your own
1179 // client, so we must keep all clients in this superset
1180 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1182 // we can omit invisible entities with no effects that are not clients
1183 // LordHavoc: this could kill tags attached to an invisible entity, I
1184 // just hope we never have to support that case
1185 i = (int)PRVM_serveredictfloat(ent, modelindex);
1186 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1189 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1190 glowsize = (unsigned char)bound(0, i, 255);
1191 if (PRVM_serveredictfloat(ent, glow_trail))
1192 flags |= RENDER_GLOWTRAIL;
1193 if (PRVM_serveredictedict(ent, viewmodelforclient))
1194 flags |= RENDER_VIEWMODEL;
1196 v = PRVM_serveredictvector(ent, color);
1198 light[0] = (unsigned short)bound(0, f, 65535);
1200 light[1] = (unsigned short)bound(0, f, 65535);
1202 light[2] = (unsigned short)bound(0, f, 65535);
1203 f = PRVM_serveredictfloat(ent, light_lev);
1204 light[3] = (unsigned short)bound(0, f, 65535);
1205 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1206 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1208 if (gamemode == GAME_TENEBRAE)
1210 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1214 lightpflags |= PFLAGS_FULLDYNAMIC;
1216 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1220 light[0] = (int)(0.2*256);
1221 light[1] = (int)(1.0*256);
1222 light[2] = (int)(0.2*256);
1224 lightpflags |= PFLAGS_FULLDYNAMIC;
1228 specialvisibilityradius = 0;
1229 if (lightpflags & PFLAGS_FULLDYNAMIC)
1230 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1232 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1233 if (flags & RENDER_GLOWTRAIL)
1234 specialvisibilityradius = max(specialvisibilityradius, 100);
1235 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1237 if (effects & EF_BRIGHTFIELD)
1238 specialvisibilityradius = max(specialvisibilityradius, 80);
1239 if (effects & EF_MUZZLEFLASH)
1240 specialvisibilityradius = max(specialvisibilityradius, 100);
1241 if (effects & EF_BRIGHTLIGHT)
1242 specialvisibilityradius = max(specialvisibilityradius, 400);
1243 if (effects & EF_DIMLIGHT)
1244 specialvisibilityradius = max(specialvisibilityradius, 200);
1245 if (effects & EF_RED)
1246 specialvisibilityradius = max(specialvisibilityradius, 200);
1247 if (effects & EF_BLUE)
1248 specialvisibilityradius = max(specialvisibilityradius, 200);
1249 if (effects & EF_FLAME)
1250 specialvisibilityradius = max(specialvisibilityradius, 250);
1251 if (effects & EF_STARDUST)
1252 specialvisibilityradius = max(specialvisibilityradius, 100);
1255 // early culling checks
1256 // (final culling is done by SV_MarkWriteEntityStateToClient)
1257 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1258 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1262 cs->active = ACTIVE_NETWORK;
1263 cs->number = enumber;
1264 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1265 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1267 cs->effects = effects;
1268 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1269 cs->modelindex = modelindex;
1270 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1271 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1272 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1273 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1274 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1275 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1276 cs->customizeentityforclient = customizeentityforclient;
1277 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1278 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1279 cs->glowsize = glowsize;
1280 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1282 // don't need to init cs->colormod because the defaultstate did that for us
1283 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1284 v = PRVM_serveredictvector(ent, colormod);
1285 if (VectorLength2(v))
1287 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1288 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1289 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1292 // don't need to init cs->glowmod because the defaultstate did that for us
1293 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1294 v = PRVM_serveredictvector(ent, glowmod);
1295 if (VectorLength2(v))
1297 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1298 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1299 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1302 cs->modelindex = modelindex;
1305 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1309 cs->alpha = (unsigned char)bound(0, i, 255);
1312 f = (PRVM_serveredictfloat(ent, renderamt));
1316 cs->alpha = (unsigned char)bound(0, i, 255);
1320 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1324 cs->scale = (unsigned char)bound(0, i, 255);
1327 cs->glowcolor = 254;
1328 f = PRVM_serveredictfloat(ent, glow_color);
1330 cs->glowcolor = (int)f;
1332 if (PRVM_serveredictfloat(ent, fullbright))
1333 cs->effects |= EF_FULLBRIGHT;
1335 f = PRVM_serveredictfloat(ent, modelflags);
1337 cs->effects |= ((unsigned int)f & 0xff) << 24;
1339 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1340 cs->flags |= RENDER_STEP;
1341 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1342 cs->flags |= RENDER_LOWPRECISION;
1343 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1344 cs->flags |= RENDER_COLORMAPPED;
1345 if (cs->viewmodelforclient)
1346 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1348 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1350 cs->flags |= RENDER_COMPLEXANIMATION;
1351 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1352 cs->skeletonobject = ent->priv.server->skeleton;
1353 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1354 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1355 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1356 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1357 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1358 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1359 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1360 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1361 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1362 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1363 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1364 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1365 cs->frame = 0; // don't need the legacy frame
1368 cs->light[0] = light[0];
1369 cs->light[1] = light[1];
1370 cs->light[2] = light[2];
1371 cs->light[3] = light[3];
1372 cs->lightstyle = lightstyle;
1373 cs->lightpflags = lightpflags;
1375 cs->specialvisibilityradius = specialvisibilityradius;
1377 // calculate the visible box of this entity (don't use the physics box
1378 // as that is often smaller than a model, and would not count
1379 // specialvisibilityradius)
1380 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1382 float scale = cs->scale * (1.0f / 16.0f);
1383 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1385 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1386 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1388 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1390 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1391 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1395 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1396 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1401 // if there is no model (or it could not be loaded), use the physics box
1402 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1403 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1405 if (specialvisibilityradius)
1407 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1408 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1409 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1410 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1411 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1412 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1415 // calculate center of bbox for network prioritization purposes
1416 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1418 // if culling box has moved, update pvs cluster links
1419 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1421 VectorCopy(cullmins, ent->priv.server->cullmins);
1422 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1423 // a value of -1 for pvs_numclusters indicates that the links are not
1424 // cached, and should be re-tested each time, this is the case if the
1425 // culling box touches too many pvs clusters to store, or if the world
1426 // model does not support FindBoxClusters
1427 ent->priv.server->pvs_numclusters = -1;
1428 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1430 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1431 if (i <= MAX_ENTITYCLUSTERS)
1432 ent->priv.server->pvs_numclusters = i;
1436 // we need to do some csqc entity upkeep here
1437 // get self.SendFlags and clear them
1438 // (to let the QC know that they've been read)
1441 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1442 PRVM_serveredictfloat(ent, SendFlags) = 0;
1443 // legacy self.Version system
1444 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1446 if (sv.csqcentityversion[enumber] != version)
1447 sendflags = 0xFFFFFF;
1448 sv.csqcentityversion[enumber] = version;
1450 // move sendflags into the per-client sendflags
1452 for (i = 0;i < svs.maxclients;i++)
1453 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1454 // mark it as inactive for non-csqc networking
1455 cs->active = ACTIVE_SHARED;
1461 static void SV_PrepareEntitiesForSending(void)
1463 prvm_prog_t *prog = SVVM_prog;
1466 // send all entities that touch the pvs
1467 sv.numsendentities = 0;
1468 sv.sendentitiesindex[0] = NULL;
1469 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1470 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1472 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1474 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1475 sv.numsendentities++;
1480 #define MAX_LINEOFSIGHTTRACES 64
1482 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1484 prvm_prog_t *prog = SVVM_prog;
1487 float starttransformed[3], endtransformed[3];
1490 int originalnumtouchedicts;
1491 int numtouchedicts = 0;
1493 matrix4x4_t matrix, imatrix;
1495 prvm_edict_t *touch;
1496 static prvm_edict_t *touchedicts[MAX_EDICTS];
1497 vec3_t boxmins, boxmaxs;
1498 vec3_t clipboxmins, clipboxmaxs;
1499 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1501 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1503 // expand the box a little
1504 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1505 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1506 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1507 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1508 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1509 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1511 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1512 for (traceindex = 1;traceindex < numtraces;traceindex++)
1513 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1515 // calculate sweep box for the entire swarm of traces
1516 VectorCopy(eye, clipboxmins);
1517 VectorCopy(eye, clipboxmaxs);
1518 for (traceindex = 0;traceindex < numtraces;traceindex++)
1520 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1521 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1522 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1523 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1524 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1525 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1528 // get the list of entities in the sweep box
1529 if (sv_cullentities_trace_entityocclusion.integer)
1530 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1531 if (numtouchedicts > MAX_EDICTS)
1533 // this never happens
1534 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1535 numtouchedicts = MAX_EDICTS;
1537 // iterate the entities found in the sweep box and filter them
1538 originalnumtouchedicts = numtouchedicts;
1540 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1542 touch = touchedicts[touchindex];
1543 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1545 model = SV_GetModelFromEdict(touch);
1546 if (!model || !model->brush.TraceLineOfSight)
1548 // skip obviously transparent entities
1549 alpha = PRVM_serveredictfloat(touch, alpha);
1550 if (alpha && alpha < 1)
1552 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1554 touchedicts[numtouchedicts++] = touch;
1557 // now that we have a filtered list of "interesting" entities, fire each
1558 // ray against all of them, this gives us an early-out case when something
1559 // is visible (which it often is)
1561 for (traceindex = 0;traceindex < numtraces;traceindex++)
1563 // check world occlusion
1564 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1565 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1567 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1569 touch = touchedicts[touchindex];
1570 model = SV_GetModelFromEdict(touch);
1571 if(model && model->brush.TraceLineOfSight)
1573 // get the entity matrix
1574 pitchsign = SV_GetPitchSign(prog, touch);
1575 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1576 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1577 // see if the ray hits this entity
1578 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1579 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1580 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1587 // check if the ray was blocked
1588 if (touchindex < numtouchedicts)
1590 // return if the ray was not blocked
1598 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1600 prvm_prog_t *prog = SVVM_prog;
1604 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1606 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1607 sv.writeentitiestoclient_stats_totalentities++;
1609 if (s->customizeentityforclient)
1611 PRVM_serverglobalfloat(time) = sv.time;
1612 PRVM_serverglobaledict(self) = s->number;
1613 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1614 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1615 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1619 // never reject player
1620 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1622 // check various rejection conditions
1623 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1625 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1627 if (s->effects & EF_NODRAW)
1629 // LordHavoc: only send entities with a model or important effects
1630 if (!s->modelindex && s->specialvisibilityradius == 0)
1633 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1634 // viewmodels don't have visibility checking
1635 if (s->viewmodelforclient)
1637 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1640 else if (s->tagentity)
1642 // tag attached entities simply check their parent
1643 if (!sv.sendentitiesindex[s->tagentity])
1645 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1646 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1649 // always send world submodels in newer protocols because they don't
1650 // generate much traffic (in old protocols they hog bandwidth)
1651 // but only if sv_cullentities_nevercullbmodels is off
1652 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1654 // entity has survived every check so far, check if visible
1655 ed = PRVM_EDICT_NUM(s->number);
1657 // if not touching a visible leaf
1658 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1660 if (ed->priv.server->pvs_numclusters < 0)
1662 // entity too big for clusters list
1663 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1665 sv.writeentitiestoclient_stats_culled_pvs++;
1672 // check cached clusters list
1673 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1674 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1676 if (i == ed->priv.server->pvs_numclusters)
1678 sv.writeentitiestoclient_stats_culled_pvs++;
1684 // or not seen by random tracelines
1685 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1688 s->number <= svs.maxclients
1689 ? sv_cullentities_trace_samples_players.integer
1691 s->specialvisibilityradius
1692 ? sv_cullentities_trace_samples_extra.integer
1693 : sv_cullentities_trace_samples.integer;
1694 float enlarge = sv_cullentities_trace_enlarge.value;
1699 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1700 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1702 if(eyeindex < sv.writeentitiestoclient_numeyes)
1703 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1705 s->number <= svs.maxclients
1706 ? sv_cullentities_trace_delay_players.value
1707 : sv_cullentities_trace_delay.value
1709 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1711 sv.writeentitiestoclient_stats_culled_trace++;
1719 // this just marks it for sending
1720 // FIXME: it would be more efficient to send here, but the entity
1721 // compressor isn't that flexible
1722 sv.writeentitiestoclient_stats_visibleentities++;
1723 sv.sententities[s->number] = sv.sententitiesmark;
1726 #if MAX_LEVELNETWORKEYES > 0
1727 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1728 static void SV_AddCameraEyes(void)
1730 prvm_prog_t *prog = SVVM_prog;
1733 static int cameras[MAX_LEVELNETWORKEYES];
1734 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1735 static int eye_levels[MAX_CLIENTNETWORKEYES];
1739 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1742 // check line of sight to portal entities and add them to PVS
1743 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1745 if (!ed->priv.server->free)
1747 if(PRVM_serveredictfunction(ed, camera_transform))
1749 PRVM_serverglobalfloat(time) = sv.time;
1750 PRVM_serverglobaledict(self) = e;
1751 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1752 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1753 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1754 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1755 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1756 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1758 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1759 cameras[n_cameras] = e;
1761 if(n_cameras >= MAX_LEVELNETWORKEYES)
1771 // i is loop counter, is reset to 0 when an eye got added
1772 // j is camera index to check
1773 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1777 ed = PRVM_EDICT_NUM(cameras[j]);
1778 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1779 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1780 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1781 if(eye_levels[k] <= MAX_EYE_RECURSION)
1783 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1785 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1786 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1787 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1788 sv.writeentitiestoclient_numeyes++;
1797 void SV_AddCameraEyes(void)
1802 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1804 prvm_prog_t *prog = SVVM_prog;
1805 qboolean need_empty = false;
1806 int i, numsendstates, numcsqcsendstates;
1808 prvm_edict_t *camera;
1812 // if there isn't enough space to accomplish anything, skip it
1813 if (msg->cursize + 25 > maxsize)
1816 sv.writeentitiestoclient_msg = msg;
1817 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1819 sv.writeentitiestoclient_stats_culled_pvs = 0;
1820 sv.writeentitiestoclient_stats_culled_trace = 0;
1821 sv.writeentitiestoclient_stats_visibleentities = 0;
1822 sv.writeentitiestoclient_stats_totalentities = 0;
1823 sv.writeentitiestoclient_numeyes = 0;
1826 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1827 camera = PRVM_EDICT_NUM( client->clientcamera );
1828 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1829 sv.writeentitiestoclient_pvsbytes = 0;
1830 // get the PVS values for the eye location, later FatPVS calls will merge
1831 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1832 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1834 // add the eye to a list for SV_CanSeeBox tests
1835 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1836 sv.writeentitiestoclient_numeyes++;
1838 // calculate predicted eye origin for SV_CanSeeBox tests
1839 if (sv_cullentities_trace_prediction.integer)
1841 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1843 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1844 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1846 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1847 sv.writeentitiestoclient_numeyes++;
1849 //if (!sv.writeentitiestoclient_useprediction)
1850 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1855 // build PVS from the new eyes
1856 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1857 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1858 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1860 sv.sententitiesmark++;
1862 for (i = 0;i < sv.numsendentities;i++)
1863 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1866 numcsqcsendstates = 0;
1867 for (i = 0;i < sv.numsendentities;i++)
1869 s = &sv.sendentities[i];
1870 if (sv.sententities[s->number] == sv.sententitiesmark)
1872 if(s->active == ACTIVE_NETWORK)
1874 if (s->exteriormodelforclient)
1876 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1877 s->flags |= RENDER_EXTERIORMODEL;
1879 s->flags &= ~RENDER_EXTERIORMODEL;
1881 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1883 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1884 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1886 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1890 if (sv_cullentities_stats.integer)
1891 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1893 if(client->entitydatabase5)
1894 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1896 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1898 // force every 16th frame to be not empty (or cl_movement replay takes
1900 // BTW, this should normally not kick in any more due to the check
1901 // below, except if the client stopped sending movement frames
1902 if(client->num_skippedentityframes >= 16)
1905 // help cl_movement a bit more
1906 if(client->movesequence != client->lastmovesequence)
1908 client->lastmovesequence = client->movesequence;
1910 if (client->entitydatabase5)
1911 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1912 else if (client->entitydatabase4)
1914 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1915 Protocol_WriteStatsReliable();
1917 else if (client->entitydatabase)
1919 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1920 Protocol_WriteStatsReliable();
1924 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1925 Protocol_WriteStatsReliable();
1929 client->num_skippedentityframes = 0;
1931 ++client->num_skippedentityframes;
1940 static void SV_CleanupEnts (void)
1942 prvm_prog_t *prog = SVVM_prog;
1946 ent = PRVM_NEXT_EDICT(prog->edicts);
1947 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1948 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1953 SV_WriteClientdataToMessage
1957 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1959 prvm_prog_t *prog = SVVM_prog;
1962 prvm_edict_t *other;
1967 float *statsf = (float *)stats;
1971 // send a damage message
1973 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1975 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1976 MSG_WriteByte (msg, svc_damage);
1977 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1978 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1979 for (i=0 ; i<3 ; i++)
1980 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1982 PRVM_serveredictfloat(ent, dmg_take) = 0;
1983 PRVM_serveredictfloat(ent, dmg_save) = 0;
1987 // send the current viewpos offset from the view entity
1989 SV_SetIdealPitch (); // how much to look up / down ideally
1991 // a fixangle might get lost in a dropped packet. Oh well.
1992 if(PRVM_serveredictfloat(ent, fixangle))
1994 // angle fixing was requested by global thinking code...
1995 // so store the current angles for later use
1996 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1997 host_client->fixangle_angles_set = TRUE;
1999 // and clear fixangle for the next frame
2000 PRVM_serveredictfloat(ent, fixangle) = 0;
2003 if (host_client->fixangle_angles_set)
2005 MSG_WriteByte (msg, svc_setangle);
2006 for (i=0 ; i < 3 ; i++)
2007 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2008 host_client->fixangle_angles_set = FALSE;
2011 // stuff the sigil bits into the high bits of items for sbar, or else
2013 // LordHavoc: detecting items2 turned out to be tricky, check if the field
2014 // was forcefully declared, we want to override serverflags if it was
2015 // declared by the qc intentionally, but not if we added it in the engine.
2016 if (prog->fieldoffsets.items2 < (int)(prog->numfielddefs - SV_REQGLOBALS))
2017 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
2019 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2021 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2023 // cache weapon model name and index in client struct to save time
2024 // (this search can be almost 1% of cpu time!)
2025 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2026 if (strcmp(s, client->weaponmodel))
2028 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2029 client->weaponmodelindex = SV_ModelIndex(s, 1);
2032 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2038 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2039 bits |= SU_ONGROUND;
2040 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2042 if (PRVM_serveredictfloat(ent, idealpitch))
2043 bits |= SU_IDEALPITCH;
2045 for (i=0 ; i<3 ; i++)
2047 if (PRVM_serveredictvector(ent, punchangle)[i])
2048 bits |= (SU_PUNCH1<<i);
2049 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2051 bits |= (SU_PUNCHVEC1<<i);
2052 if (PRVM_serveredictvector(ent, velocity)[i])
2053 bits |= (SU_VELOCITY1<<i);
2056 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2058 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2059 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2060 stats[STAT_ITEMS] = items;
2061 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2062 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2063 stats[STAT_WEAPON] = client->weaponmodelindex;
2064 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2065 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2066 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2067 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2068 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2069 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2070 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2071 stats[STAT_VIEWZOOM] = viewzoom;
2072 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2073 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2074 // the QC bumps these itself by sending svc_'s, so we have to keep them
2075 // zero or they'll be corrected by the engine
2076 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2077 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2079 // movement settings for prediction
2080 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2081 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2082 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2083 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2084 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2086 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2087 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2088 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2089 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2090 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2091 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2092 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2093 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2094 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2095 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2096 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2097 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2098 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2099 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2100 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2101 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2102 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2103 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2104 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2105 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2106 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2107 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2108 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2109 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2110 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2111 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2112 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2113 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2114 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2115 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2116 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2117 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2118 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2119 statsf[STAT_TIMELIMIT] = timelimit.value;
2121 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2123 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2125 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2126 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2128 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2129 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2130 if (viewzoom != 255)
2131 bits |= SU_VIEWZOOM;
2136 if (bits >= 16777216)
2140 MSG_WriteByte (msg, svc_clientdata);
2141 MSG_WriteShort (msg, bits);
2142 if (bits & SU_EXTEND1)
2143 MSG_WriteByte(msg, bits >> 16);
2144 if (bits & SU_EXTEND2)
2145 MSG_WriteByte(msg, bits >> 24);
2147 if (bits & SU_VIEWHEIGHT)
2148 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2150 if (bits & SU_IDEALPITCH)
2151 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2153 for (i=0 ; i<3 ; i++)
2155 if (bits & (SU_PUNCH1<<i))
2157 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2158 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2160 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2162 if (bits & (SU_PUNCHVEC1<<i))
2164 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2165 MSG_WriteCoord16i(msg, punchvector[i]);
2167 MSG_WriteCoord32f(msg, punchvector[i]);
2169 if (bits & (SU_VELOCITY1<<i))
2171 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2172 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2174 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2178 if (bits & SU_ITEMS)
2179 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2181 if (sv.protocol == PROTOCOL_DARKPLACES5)
2183 if (bits & SU_WEAPONFRAME)
2184 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2185 if (bits & SU_ARMOR)
2186 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2187 if (bits & SU_WEAPON)
2188 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2189 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2190 MSG_WriteShort (msg, stats[STAT_AMMO]);
2191 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2192 MSG_WriteShort (msg, stats[STAT_NAILS]);
2193 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2194 MSG_WriteShort (msg, stats[STAT_CELLS]);
2195 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2196 if (bits & SU_VIEWZOOM)
2197 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2199 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2201 if (bits & SU_WEAPONFRAME)
2202 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2203 if (bits & SU_ARMOR)
2204 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2205 if (bits & SU_WEAPON)
2207 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2208 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2210 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2212 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2213 MSG_WriteByte (msg, stats[STAT_AMMO]);
2214 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2215 MSG_WriteByte (msg, stats[STAT_NAILS]);
2216 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2217 MSG_WriteByte (msg, stats[STAT_CELLS]);
2218 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2220 for (i = 0;i < 32;i++)
2221 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2223 MSG_WriteByte (msg, i);
2226 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2227 if (bits & SU_VIEWZOOM)
2229 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2230 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2232 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2237 void SV_FlushBroadcastMessages(void)
2241 if (sv.datagram.cursize <= 0)
2243 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2245 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2247 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2248 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2250 SZ_Clear(&sv.datagram);
2253 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2255 // scan the splitpoints to find out how many we can fit in
2256 int numsegments, j, split;
2257 if (!client->unreliablemsg_splitpoints)
2259 // always accept the first one if it's within 1024 bytes, this ensures
2260 // that very big datagrams which are over the rate limit still get
2261 // through, just to keep it working
2262 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2263 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2265 // the first segment gets an exemption from the rate limiting, otherwise
2266 // it could get dropped consistently due to a low rate limit
2267 if (numsegments == 1)
2269 // some will fit, so add the ones that will fit
2270 split = client->unreliablemsg_splitpoint[numsegments-1];
2271 // note this discards ones that were accepted by the segments scan but
2272 // can not fit, such as a really huge first one that will never ever
2273 // fit in a packet...
2274 if (msg->cursize + split <= maxsize)
2275 SZ_Write(msg, client->unreliablemsg.data, split);
2276 // remove the part we sent, keeping any remaining data
2277 client->unreliablemsg.cursize -= split;
2278 if (client->unreliablemsg.cursize > 0)
2279 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2280 // adjust remaining splitpoints
2281 client->unreliablemsg_splitpoints -= numsegments;
2282 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2283 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2287 =======================
2288 SV_SendClientDatagram
2289 =======================
2291 static void SV_SendClientDatagram (client_t *client)
2293 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2295 int stats[MAX_CL_STATS];
2296 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2298 // obey rate limit by limiting packet frequency if the packet size
2300 // (usually this is caused by reliable messages)
2301 if (!NetConn_CanSend(client->netconnection))
2304 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2305 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2306 if (sv_maxrate.integer != maxrate)
2307 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2309 // clientrate determines the 'cleartime' of a packet
2310 // (how long to wait before sending another, based on this packet's size)
2311 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2313 switch (sv.protocol)
2315 case PROTOCOL_QUAKE:
2316 case PROTOCOL_QUAKEDP:
2317 case PROTOCOL_NEHAHRAMOVIE:
2318 case PROTOCOL_NEHAHRABJP:
2319 case PROTOCOL_NEHAHRABJP2:
2320 case PROTOCOL_NEHAHRABJP3:
2321 case PROTOCOL_QUAKEWORLD:
2322 // no packet size limit support on Quake protocols because it just
2323 // causes missing entities/effects
2324 // packets are simply sent less often to obey the rate limit
2328 case PROTOCOL_DARKPLACES1:
2329 case PROTOCOL_DARKPLACES2:
2330 case PROTOCOL_DARKPLACES3:
2331 case PROTOCOL_DARKPLACES4:
2332 // no packet size limit support on DP1-4 protocols because they kick
2333 // the client off if they overflow, and miss effects
2334 // packets are simply sent less often to obey the rate limit
2335 maxsize = sizeof(sv_sendclientdatagram_buf);
2336 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2339 // DP5 and later protocols support packet size limiting which is a
2340 // better method than limiting packet frequency as QW does
2342 // at very low rates (or very small sys_ticrate) the packet size is
2343 // not reduced below 128, but packets may be sent less often
2344 maxsize = (int)(clientrate * sys_ticrate.value);
2345 maxsize = bound(128, maxsize, 1400);
2347 // csqc entities can easily exceed 128 bytes, so disable throttling in
2348 // mods that use csqc (they are likely to use less bandwidth anyway)
2349 if (sv.csqc_progsize > 0)
2354 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2356 // for good singleplayer, send huge packets
2357 maxsize = sizeof(sv_sendclientdatagram_buf);
2358 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2359 // never limit frequency in singleplayer
2360 clientrate = 1000000000;
2363 // while downloading, limit entity updates to half the packet
2364 // (any leftover space will be used for downloading)
2365 if (host_client->download_file)
2368 msg.data = sv_sendclientdatagram_buf;
2369 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2371 msg.allowoverflow = false;
2373 if (host_client->spawned)
2375 // the player is in the game
2376 MSG_WriteByte (&msg, svc_time);
2377 MSG_WriteFloat (&msg, sv.time);
2379 // add the client specific data to the datagram
2380 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2381 // now update the stats[] array using any registered custom fields
2382 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2383 // set host_client->statsdeltabits
2384 Protocol_UpdateClientStats (stats);
2386 // add as many queued unreliable messages (effects) as we can fit
2387 // limit effects to half of the remaining space
2388 if (client->unreliablemsg.cursize)
2389 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2391 // now write as many entities as we can fit, and also sends stats
2392 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2394 else if (realtime > client->keepalivetime)
2396 // the player isn't totally in the game yet
2397 // send small keepalive messages if too much time has passed
2398 // (may also be sending downloads)
2399 client->keepalivetime = realtime + 5;
2400 MSG_WriteChar (&msg, svc_nop);
2403 // if a download is active, see if there is room to fit some download data
2405 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2406 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2408 fs_offset_t downloadstart;
2409 unsigned char data[1400];
2410 downloadstart = FS_Tell(host_client->download_file);
2411 downloadsize = min(downloadsize, (int)sizeof(data));
2412 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2413 // note this sends empty messages if at the end of the file, which is
2414 // necessary to keep the packet loss logic working
2415 // (the last blocks may be lost and need to be re-sent, and that will
2416 // only occur if the client acks the empty end messages, revealing
2417 // a gap in the download progress, causing the last blocks to be
2419 MSG_WriteChar (&msg, svc_downloaddata);
2420 MSG_WriteLong (&msg, downloadstart);
2421 MSG_WriteShort (&msg, downloadsize);
2422 if (downloadsize > 0)
2423 SZ_Write (&msg, data, downloadsize);
2426 // reliable only if none is in progress
2427 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2428 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2430 SV_WriteDemoMessage(client, &msg, false);
2432 // send the datagram
2433 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2434 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2435 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2439 =======================
2440 SV_UpdateToReliableMessages
2441 =======================
2443 static void SV_UpdateToReliableMessages (void)
2445 prvm_prog_t *prog = SVVM_prog;
2453 // check for changes to be sent over the reliable streams
2454 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2456 // update the host_client fields we care about according to the entity fields
2457 host_client->edict = PRVM_EDICT_NUM(i+1);
2460 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2463 // always point the string back at host_client->name to keep it safe
2464 strlcpy (host_client->name, name, sizeof (host_client->name));
2465 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2466 if (strcmp(host_client->old_name, host_client->name))
2468 if (host_client->spawned)
2469 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2470 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2471 // send notification to all clients
2472 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2473 MSG_WriteByte (&sv.reliable_datagram, i);
2474 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2475 SV_WriteNetnameIntoDemo(host_client);
2478 // DP_SV_CLIENTCOLORS
2479 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2480 if (host_client->old_colors != host_client->colors)
2482 host_client->old_colors = host_client->colors;
2483 // send notification to all clients
2484 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2485 MSG_WriteByte (&sv.reliable_datagram, i);
2486 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2489 // NEXUIZ_PLAYERMODEL
2490 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2493 // always point the string back at host_client->name to keep it safe
2494 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2495 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2497 // NEXUIZ_PLAYERSKIN
2498 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2501 // always point the string back at host_client->name to keep it safe
2502 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2503 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2505 // TODO: add an extension name for this [1/17/2008 Black]
2506 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2507 if (clientcamera > 0)
2509 int oldclientcamera = host_client->clientcamera;
2510 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2511 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2512 host_client->clientcamera = clientcamera;
2514 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2516 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2517 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2522 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2523 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2524 if(!host_client->spawned && host_client->netconnection)
2525 host_client->frags = -666;
2526 if (host_client->old_frags != host_client->frags)
2528 host_client->old_frags = host_client->frags;
2529 // send notification to all clients
2530 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2531 MSG_WriteByte (&sv.reliable_datagram, i);
2532 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2536 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2537 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2538 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2540 SZ_Clear (&sv.reliable_datagram);
2545 =======================
2546 SV_SendClientMessages
2547 =======================
2549 void SV_SendClientMessages(void)
2551 int i, prepared = false;
2553 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2554 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2556 SV_FlushBroadcastMessages();
2558 // update frags, names, etc
2559 SV_UpdateToReliableMessages();
2561 // build individual updates
2562 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2564 if (!host_client->active)
2566 if (!host_client->netconnection)
2569 if (host_client->netconnection->message.overflowed)
2571 SV_DropClient (true); // if the message couldn't send, kick off
2578 // only prepare entities once per frame
2579 SV_PrepareEntitiesForSending();
2581 SV_SendClientDatagram(host_client);
2584 // clear muzzle flashes
2588 static void SV_StartDownload_f(void)
2590 if (host_client->download_file)
2591 host_client->download_started = true;
2595 * Compression extension negotiation:
2598 * cl_serverextension_download 2
2601 * download <filename> <list of zero or more suppported compressions in order of preference>
2603 * download maps/map1.bsp lzo deflate huffman
2606 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2608 * cl_downloadbegin 123456 maps/map1.bsp deflate
2610 * The server may choose not to compress the file by sending no compression name, like:
2611 * cl_downloadbegin 345678 maps/map1.bsp
2613 * NOTE: the "download" command may only specify compression algorithms if
2614 * cl_serverextension_download is 2!
2615 * If cl_serverextension_download has a different value, the client must
2616 * assume this extension is not supported!
2619 static void Download_CheckExtensions(void)
2622 int argc = Cmd_Argc();
2624 // first reset them all
2625 host_client->download_deflate = false;
2627 for(i = 2; i < argc; ++i)
2629 if(!strcmp(Cmd_Argv(i), "deflate"))
2631 host_client->download_deflate = true;
2637 static void SV_Download_f(void)
2639 const char *whichpack, *whichpack2, *extension;
2640 qboolean is_csqc; // so we need to check only once
2644 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2645 SV_ClientPrintf(" supported extensions: deflate\n");
2649 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2651 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2655 if (host_client->download_file)
2657 // at this point we'll assume the previous download should be aborted
2658 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2659 Host_ClientCommands("\nstopdownload\n");
2661 // close the file and reset variables
2662 FS_Close(host_client->download_file);
2663 host_client->download_file = NULL;
2664 host_client->download_name[0] = 0;
2665 host_client->download_expectedposition = 0;
2666 host_client->download_started = false;
2669 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2671 if (!sv_allowdownloads.integer && !is_csqc)
2673 SV_ClientPrintf("Downloads are disabled on this server\n");
2674 Host_ClientCommands("\nstopdownload\n");
2678 Download_CheckExtensions();
2680 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2681 extension = FS_FileExtension(host_client->download_name);
2683 // host_client is asking to download a specified file
2684 if (developer_extra.integer)
2685 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2689 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2690 extensions[0] = '\0';
2692 if(host_client->download_deflate)
2693 strlcat(extensions, " deflate", sizeof(extensions));
2695 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2697 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2698 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2700 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2702 // no, no space is needed between %s and %s :P
2703 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2705 host_client->download_expectedposition = 0;
2706 host_client->download_started = false;
2707 host_client->sendsignon = true; // make sure this message is sent
2711 if (!FS_FileExists(host_client->download_name))
2713 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2714 Host_ClientCommands("\nstopdownload\n");
2718 // check if the user is trying to download part of registered Quake(r)
2719 whichpack = FS_WhichPack(host_client->download_name);
2720 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2721 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2723 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2724 Host_ClientCommands("\nstopdownload\n");
2728 // check if the server has forbidden archive downloads entirely
2729 if (!sv_allowdownloads_inarchive.integer)
2731 whichpack = FS_WhichPack(host_client->download_name);
2734 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2735 Host_ClientCommands("\nstopdownload\n");
2740 if (!sv_allowdownloads_config.integer)
2742 if (!strcasecmp(extension, "cfg"))
2744 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2745 Host_ClientCommands("\nstopdownload\n");
2750 if (!sv_allowdownloads_dlcache.integer)
2752 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2754 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2755 Host_ClientCommands("\nstopdownload\n");
2760 if (!sv_allowdownloads_archive.integer)
2762 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2764 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2765 Host_ClientCommands("\nstopdownload\n");
2770 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2771 if (!host_client->download_file)
2773 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2774 Host_ClientCommands("\nstopdownload\n");
2778 if (FS_FileSize(host_client->download_file) > 1<<30)
2780 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2781 Host_ClientCommands("\nstopdownload\n");
2782 FS_Close(host_client->download_file);
2783 host_client->download_file = NULL;
2787 if (FS_FileSize(host_client->download_file) < 0)
2789 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2790 Host_ClientCommands("\nstopdownload\n");
2791 FS_Close(host_client->download_file);
2792 host_client->download_file = NULL;
2796 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2799 * we can only do this if we would actually deflate on the fly
2800 * which we do not (yet)!
2802 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2803 extensions[0] = '\0';
2805 if(host_client->download_deflate)
2806 strlcat(extensions, " deflate", sizeof(extensions));
2808 // no, no space is needed between %s and %s :P
2809 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2812 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2814 host_client->download_expectedposition = 0;
2815 host_client->download_started = false;
2816 host_client->sendsignon = true; // make sure this message is sent
2818 // the rest of the download process is handled in SV_SendClientDatagram
2819 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2821 // no svc_downloaddata messages will be sent until sv_startdownload is
2822 // sent by the client
2826 ==============================================================================
2830 ==============================================================================
2839 int SV_ModelIndex(const char *s, int precachemode)
2841 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2842 char filename[MAX_QPATH];
2846 //if (precachemode == 2)
2848 strlcpy(filename, s, sizeof(filename));
2849 for (i = 2;i < limit;i++)
2851 if (!sv.model_precache[i][0])
2855 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2857 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2860 if (precachemode == 1)
2861 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2862 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2863 if (sv.state == ss_loading)
2865 // running from SV_SpawnServer which is launched from the client console command interpreter
2866 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2872 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2873 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2877 // running single threaded, so we can load the model here
2878 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2880 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2881 MSG_WriteShort(&sv.reliable_datagram, i);
2882 MSG_WriteString(&sv.reliable_datagram, filename);
2886 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2889 if (!strcmp(sv.model_precache[i], filename))
2892 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2902 int SV_SoundIndex(const char *s, int precachemode)
2904 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2905 char filename[MAX_QPATH];
2909 //if (precachemode == 2)
2911 strlcpy(filename, s, sizeof(filename));
2912 for (i = 1;i < limit;i++)
2914 if (!sv.sound_precache[i][0])
2918 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2920 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2923 if (precachemode == 1)
2924 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2925 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2926 if (sv.state != ss_loading)
2928 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2929 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2930 MSG_WriteString(&sv.reliable_datagram, filename);
2934 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2937 if (!strcmp(sv.sound_precache[i], filename))
2940 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2946 SV_ParticleEffectIndex
2950 int SV_ParticleEffectIndex(const char *name)
2952 int i, argc, linenumber, effectnameindex;
2954 fs_offset_t filesize;
2955 unsigned char *filedata;
2957 const char *textstart;
2958 //const char *textend;
2959 char argv[16][1024];
2960 char filename[MAX_QPATH];
2961 if (!sv.particleeffectnamesloaded)
2963 sv.particleeffectnamesloaded = true;
2964 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2965 for (i = 0;i < EFFECT_TOTAL;i++)
2966 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2967 for (filepass = 0;;filepass++)
2970 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2971 else if (filepass == 1)
2972 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2975 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2978 textstart = (const char *)filedata;
2979 //textend = (const char *)filedata + filesize;
2981 for (linenumber = 1;;linenumber++)
2986 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
2990 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2994 if (com_token[0] == 0)
2995 break; // if the loop exited and it's not a \n, it's EOF
2998 if (!strcmp(argv[0], "effect"))
3002 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
3004 if (sv.particleeffectname[effectnameindex][0])
3006 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3011 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3015 // if we run out of names, abort
3016 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
3018 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3027 // search for the name
3028 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3029 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3030 return effectnameindex;
3031 // return 0 if we couldn't find it
3035 dp_model_t *SV_GetModelByIndex(int modelindex)
3037 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3040 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3042 prvm_prog_t *prog = SVVM_prog;
3044 if (!ed || ed->priv.server->free)
3046 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3047 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3056 static void SV_CreateBaseline (void)
3058 prvm_prog_t *prog = SVVM_prog;
3059 int i, entnum, large;
3060 prvm_edict_t *svent;
3062 // LordHavoc: clear *all* states (note just active ones)
3063 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3065 // get the current server version
3066 svent = PRVM_EDICT_NUM(entnum);
3068 // LordHavoc: always clear state values, whether the entity is in use or not
3069 svent->priv.server->baseline = defaultstate;
3071 if (svent->priv.server->free)
3073 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3076 // create entity baseline
3077 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3078 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3079 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3080 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3081 if (entnum > 0 && entnum <= svs.maxclients)
3083 svent->priv.server->baseline.colormap = entnum;
3084 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3088 svent->priv.server->baseline.colormap = 0;
3089 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3093 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3096 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3100 // add to the message
3102 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3104 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3105 MSG_WriteShort (&sv.signon, entnum);
3109 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3110 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3112 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3114 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3115 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3119 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3120 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3122 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3123 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3124 for (i=0 ; i<3 ; i++)
3126 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3127 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3136 Load csprogs.dat and comperss it so it doesn't need to be
3137 reloaded on request.
3140 static void SV_Prepare_CSQC(void)
3142 fs_offset_t progsize;
3144 if(svs.csqc_progdata)
3146 Con_DPrintf("Unloading old CSQC data.\n");
3147 Mem_Free(svs.csqc_progdata);
3148 if(svs.csqc_progdata_deflated)
3149 Mem_Free(svs.csqc_progdata_deflated);
3152 svs.csqc_progdata = NULL;
3153 svs.csqc_progdata_deflated = NULL;
3155 sv.csqc_progname[0] = 0;
3156 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3160 size_t deflated_size;
3162 sv.csqc_progsize = (int)progsize;
3163 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3164 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3165 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3167 Con_DPrint("Compressing csprogs.dat\n");
3168 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3169 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3170 svs.csqc_progsize_deflated = (int)deflated_size;
3171 if(svs.csqc_progdata_deflated)
3173 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3174 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3177 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3185 Grabs the current state of each client for saving across the
3186 transition to another level
3189 void SV_SaveSpawnparms (void)
3191 prvm_prog_t *prog = SVVM_prog;
3194 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3196 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3198 if (!host_client->active)
3201 // call the progs to get default spawn parms for the new client
3202 PRVM_serverglobalfloat(time) = sv.time;
3203 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3204 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3205 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3206 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3214 This is called at the start of each level
3218 void SV_SpawnServer (const char *server)
3220 prvm_prog_t *prog = SVVM_prog;
3224 dp_model_t *worldmodel;
3225 char modelname[sizeof(sv.worldname)];
3228 Con_DPrintf("SpawnServer: %s\n", server);
3230 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3232 if (!FS_FileExists(modelname))
3234 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3235 if (!FS_FileExists(modelname))
3237 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3242 // SV_LockThreadMutex();
3244 if(cls.state == ca_dedicated)
3245 Sys_MakeProcessNice();
3247 if (cls.state != ca_dedicated)
3249 SCR_BeginLoadingPlaque();
3255 World_End(&sv.world);
3256 if(PRVM_serverfunction(SV_Shutdown))
3258 func_t s = PRVM_serverfunction(SV_Shutdown);
3259 PRVM_serverglobalfloat(time) = sv.time;
3260 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3261 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3265 // free q3 shaders so that any newly downloaded shaders will be active
3266 Mod_FreeQ3Shaders();
3268 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3269 if (!worldmodel || !worldmodel->TraceBox)
3271 Con_Printf("Couldn't load map %s\n", modelname);
3273 if(cls.state == ca_dedicated)
3274 Sys_MakeProcessMean();
3276 // SV_UnlockThreadMutex();
3281 Collision_Cache_Reset(true);
3283 // let's not have any servers with no name
3284 if (hostname.string[0] == 0)
3285 Cvar_Set ("hostname", "UNNAMED");
3286 scr_centertime_off = 0;
3288 svs.changelevel_issued = false; // now safe to issue another
3290 // make the map a required file for clients
3291 Curl_ClearRequirements();
3292 Curl_RequireFile(modelname);
3295 // tell all connected clients that we are going to a new level
3300 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3302 if (client->netconnection)
3304 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3305 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3312 NetConn_OpenServerPorts(true);
3316 // make cvars consistant
3319 Cvar_SetValue ("deathmatch", 0);
3320 // LordHavoc: it can be useful to have skills outside the range 0-3...
3321 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3322 //Cvar_SetValue ("skill", (float)current_skill);
3323 current_skill = (int)(skill.value + 0.5);
3326 // set up the new server
3328 memset (&sv, 0, sizeof(sv));
3329 // if running a local client, make sure it doesn't try to access the last
3330 // level's data which is no longer valiud
3333 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3335 if(*sv_random_seed.string)
3337 srand(sv_random_seed.integer);
3338 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3345 // set level base name variables for later use
3346 strlcpy (sv.name, server, sizeof (sv.name));
3347 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3348 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3349 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3350 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3351 Cvar_SetQuick(&sv_worldname, sv.worldname);
3352 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3353 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3355 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3356 if (sv.protocol == PROTOCOL_UNKNOWN)
3359 Protocol_Names(buffer, sizeof(buffer));
3360 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3361 sv.protocol = PROTOCOL_QUAKE;
3364 // load progs to get entity field count
3365 //PR_LoadProgs ( sv_progs.string );
3367 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3368 sv.datagram.cursize = 0;
3369 sv.datagram.data = sv.datagram_buf;
3371 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3372 sv.reliable_datagram.cursize = 0;
3373 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3375 sv.signon.maxsize = sizeof(sv.signon_buf);
3376 sv.signon.cursize = 0;
3377 sv.signon.data = sv.signon_buf;
3379 // leave slots at start for clients only
3380 //prog->num_edicts = svs.maxclients+1;
3382 sv.state = ss_loading;
3383 prog->allowworldwrites = true;
3389 worldmodel->used = true;
3391 sv.worldmodel = worldmodel;
3392 sv.models[1] = sv.worldmodel;
3395 // clear world interaction links
3397 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3398 World_Start(&sv.world);
3400 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3402 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3403 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3404 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3406 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3407 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3409 if(i < sv.worldmodel->brush.numsubmodels)
3410 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3413 // load the rest of the entities
3415 // AK possible hack since num_edicts is still 0
3416 ent = PRVM_EDICT_NUM(0);
3417 memset (ent->fields.vp, 0, prog->entityfields * 4);
3418 ent->priv.server->free = false;
3419 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3420 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3421 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3422 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3423 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3424 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3425 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3426 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3429 PRVM_serverglobalfloat(coop) = coop.integer;
3431 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3433 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3435 // serverflags are for cross level information (sigils)
3436 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3438 // we need to reset the spawned flag on all connected clients here so that
3439 // their thinks don't run during startup (before PutClientInServer)
3440 // we also need to set up the client entities now
3441 // and we need to set the ->edict pointers to point into the progs edicts
3442 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3444 host_client->spawned = false;
3445 host_client->edict = PRVM_EDICT_NUM(i + 1);
3446 PRVM_ED_ClearEdict(prog, host_client->edict);
3449 // load replacement entity file if found
3450 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3452 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3453 PRVM_ED_LoadFromFile(prog, entities);
3457 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3460 // LordHavoc: clear world angles (to fix e3m3.bsp)
3461 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3463 // all setup is completed, any further precache statements are errors
3464 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3465 prog->allowworldwrites = false;
3467 // run two frames to allow everything to settle
3469 for (i = 0;i < 2;i++)
3475 if (cls.state == ca_dedicated)
3478 // create a baseline for more efficient communications
3479 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3480 SV_CreateBaseline ();
3482 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3484 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3485 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3487 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3488 if (!host_client->active)
3490 if (host_client->netconnection)
3491 SV_SendServerinfo(host_client);
3495 // if client is a botclient coming from a level change, we need to
3496 // set up client info that normally requires networking
3498 // copy spawn parms out of the client_t
3499 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3500 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3502 // call the spawn function
3503 host_client->clientconnectcalled = true;
3504 PRVM_serverglobalfloat(time) = sv.time;
3505 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3506 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3507 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3508 host_client->spawned = true;
3512 // update the map title cvar
3513 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3514 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3516 Con_DPrint("Server spawned.\n");
3517 NetConn_Heartbeat (2);
3519 if(cls.state == ca_dedicated)
3520 Sys_MakeProcessMean();
3522 // SV_UnlockThreadMutex();
3525 /////////////////////////////////////////////////////
3528 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3530 // links don't survive the transition, so unlink everything
3531 World_UnlinkAll(&sv.world);
3534 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3539 // link every entity except world
3540 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3541 if (!ent->priv.server->free)
3545 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3547 // LordHavoc: for consistency set these here
3548 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3550 e->priv.server->move = false; // don't move on first frame
3552 if (num >= 0 && num < svs.maxclients)
3554 // set colormap and team on newly created player entity
3555 PRVM_serveredictfloat(e, colormap) = num + 1;
3556 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3557 // set netname/clientcolors back to client values so that
3558 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3560 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3561 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3562 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3563 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3564 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3565 // Assign netaddress (IP Address, etc)
3566 if(svs.clients[num].netconnection != NULL)
3568 // Acquire Readable Address
3569 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3570 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3573 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3574 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3575 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3577 PRVM_serveredictstring(e, crypto_idfp) = 0;
3578 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3579 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3581 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3582 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3583 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3585 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3586 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3587 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3589 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3590 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3591 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3593 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3597 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3602 World_UnlinkEdict(ed); // unlink from world bsp
3604 PRVM_serveredictstring(ed, model) = 0;
3605 PRVM_serveredictfloat(ed, takedamage) = 0;
3606 PRVM_serveredictfloat(ed, modelindex) = 0;
3607 PRVM_serveredictfloat(ed, colormap) = 0;
3608 PRVM_serveredictfloat(ed, skin) = 0;
3609 PRVM_serveredictfloat(ed, frame) = 0;
3610 VectorClear(PRVM_serveredictvector(ed, origin));
3611 VectorClear(PRVM_serveredictvector(ed, angles));
3612 PRVM_serveredictfloat(ed, nextthink) = -1;
3613 PRVM_serveredictfloat(ed, solid) = 0;
3615 VM_RemoveEdictSkeleton(prog, ed);
3616 World_Physics_RemoveFromEntity(&sv.world, ed);
3617 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3619 // make sure csqc networking is aware of the removed entity
3620 e = PRVM_NUM_FOR_EDICT(ed);
3621 sv.csqcentityversion[e] = 0;
3622 for (i = 0;i < svs.maxclients;i++)
3624 if (svs.clients[i].csqcentityscope[e])
3625 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3626 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3630 static void SVVM_count_edicts(prvm_prog_t *prog)
3634 int active, models, solid, step;
3636 active = models = solid = step = 0;
3637 for (i=0 ; i<prog->num_edicts ; i++)
3639 ent = PRVM_EDICT_NUM(i);
3640 if (ent->priv.server->free)
3643 if (PRVM_serveredictfloat(ent, solid))
3645 if (PRVM_serveredictstring(ent, model))
3647 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3651 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3652 Con_Printf("active :%3i\n", active);
3653 Con_Printf("view :%3i\n", models);
3654 Con_Printf("touch :%3i\n", solid);
3655 Con_Printf("step :%3i\n", step);
3658 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3660 // remove things from different skill levels or deathmatch
3661 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3663 if (deathmatch.integer)
3665 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3670 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3671 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3672 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3680 static void SV_VM_Setup(void)
3682 prvm_prog_t *prog = SVVM_prog;
3683 PRVM_Prog_Init(prog);
3685 // allocate the mempools
3686 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3687 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3688 prog->builtins = vm_sv_builtins;
3689 prog->numbuiltins = vm_sv_numbuiltins;
3690 prog->max_edicts = 512;
3691 if (sv.protocol == PROTOCOL_QUAKE)
3692 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3693 else if (sv.protocol == PROTOCOL_QUAKEDP)
3694 prog->limit_edicts = 2048; // guessing
3695 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3696 prog->limit_edicts = 2048; // guessing!
3697 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3698 prog->limit_edicts = 4096; // guessing!
3700 prog->limit_edicts = MAX_EDICTS;
3701 prog->reserved_edicts = svs.maxclients;
3702 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3703 prog->name = "server";
3704 prog->extensionstring = vm_sv_extensions;
3705 prog->loadintoworld = true;
3707 // all callbacks must be defined (pointers are not checked before calling)
3708 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3709 prog->end_increase_edicts = SVVM_end_increase_edicts;
3710 prog->init_edict = SVVM_init_edict;
3711 prog->free_edict = SVVM_free_edict;
3712 prog->count_edicts = SVVM_count_edicts;
3713 prog->load_edict = SVVM_load_edict;
3714 prog->init_cmd = SVVM_init_cmd;
3715 prog->reset_cmd = SVVM_reset_cmd;
3716 prog->error_cmd = Host_Error;
3717 prog->ExecuteProgram = SVVM_ExecuteProgram;
3719 PRVM_Prog_Load(prog, sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3721 // some mods compiled with scrambling compilers lack certain critical
3722 // global names and field names such as "self" and "time" and "nextthink"
3723 // so we have to set these offsets manually, matching the entvars_t
3724 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3725 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3727 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3728 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3729 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3730 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3731 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3732 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3733 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3734 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3735 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3736 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3737 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3738 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3739 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3740 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3741 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3742 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3743 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3744 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3745 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3746 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3747 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3748 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3749 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3750 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3751 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3752 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3753 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3754 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3755 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3756 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3757 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3758 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3759 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3760 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3761 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3762 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3763 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3764 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3765 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3766 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3767 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3768 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3769 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3770 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3771 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3772 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3773 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3774 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3775 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3776 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3777 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3778 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3779 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3780 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3781 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3782 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3783 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3784 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3785 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3786 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3787 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3788 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3789 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3790 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3791 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3792 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3793 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3794 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3795 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3796 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3803 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3804 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3805 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3806 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3807 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3808 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3809 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3810 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3811 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3812 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3813 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3814 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3815 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3816 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3817 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3818 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3819 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3820 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3821 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3822 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3823 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3824 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3825 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3826 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3827 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3828 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3829 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3830 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3831 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3832 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3833 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3834 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3835 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3836 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3837 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3838 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3839 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3840 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3841 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3842 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3843 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3844 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3845 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3846 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3847 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3848 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3849 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3850 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3851 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3852 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3853 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3854 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3855 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3856 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3857 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3860 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3862 // OP_STATE is always supported on server because we add fields/globals for it
3863 prog->flag |= PRVM_OP_STATE;
3865 VM_CustomStats_Clear();//[515]: csqc
3870 extern cvar_t host_maxwait;
3871 extern cvar_t host_framerate;
3872 static int SV_ThreadFunc(void *voiddata)
3874 prvm_prog_t *prog = SVVM_prog;
3875 qboolean playing = false;
3876 double sv_timer = 0;
3877 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3881 sv_realtime = Sys_DirtyTime();
3882 while (!svs.threadstop)
3884 // FIXME: we need to handle Host_Error in the server thread somehow
3885 // if (setjmp(sv_abortframe))
3886 // continue; // something bad happened in the server game
3888 sv_oldrealtime = sv_realtime;
3889 sv_realtime = Sys_DirtyTime();
3890 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3891 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3893 sv_timer += sv_deltarealtime;
3895 svs.perf_acc_realtime += sv_deltarealtime;
3897 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3898 SV_LockThreadMutex();
3900 // Look for clients who have spawned
3903 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3904 if(host_client->spawned)
3905 if(host_client->netconnection)
3909 // Nobody is looking? Then we won't do timing...
3910 // Instead, reset it to zero
3911 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3913 else if(svs.perf_acc_realtime > 5)
3915 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3916 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3917 if(svs.perf_acc_offset_samples > 0)
3919 svs.perf_offset_max = svs.perf_acc_offset_max;
3920 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3921 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3923 if(svs.perf_lost > 0 && developer_extra.integer)
3924 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3925 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3930 NetConn_ServerFrame();
3932 // if the accumulators haven't become positive yet, wait a while
3933 wait = sv_timer * -1000000.0;
3936 double time0, delta;
3937 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3938 if (host_maxwait.value <= 0)
3939 wait = min(wait, 1000000.0);
3941 wait = min(wait, host_maxwait.value * 1000.0);
3943 wait = 1; // because we cast to int
3944 time0 = Sys_DirtyTime();
3945 Sys_Sleep((int)wait);
3946 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
3947 svs.perf_acc_sleeptime += delta;
3951 if (sv.active && sv_timer > 0)
3953 // execute one server frame
3957 if (sys_ticrate.value <= 0)
3958 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
3960 advancetime = sys_ticrate.value;
3964 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
3965 ++svs.perf_acc_offset_samples;
3966 svs.perf_acc_offset += offset;
3967 svs.perf_acc_offset_squared += offset * offset;
3968 if(svs.perf_acc_offset_max < offset)
3969 svs.perf_acc_offset_max = offset;
3972 // only advance time if not paused
3973 // the game also pauses in singleplayer when menu or console is used
3974 sv.frametime = advancetime * slowmo.value;
3975 if (host_framerate.value)
3976 sv.frametime = host_framerate.value;
3977 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
3980 sv_timer -= advancetime;
3982 // move things around and think unless paused
3986 // send all messages to the clients
3987 SV_SendClientMessages();
3989 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
3991 PRVM_serverglobalfloat(time) = sv.time;
3992 prog->globals.generic[OFS_PARM0] = sv_realtime - sv.pausedstart;
3993 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
3996 // send an heartbeat if enough time has passed since the last one
3997 NetConn_Heartbeat(0);
4001 // we're back to safe code now
4002 SV_UnlockThreadMutex();
4004 // if there is some time remaining from this frame, reset the timers
4007 svs.perf_acc_lost += sv_timer;
4014 void SV_StartThread(void)
4016 if (!sv_threaded.integer || !Thread_HasThreads())
4018 svs.threaded = true;
4019 svs.threadstop = false;
4020 svs.threadmutex = Thread_CreateMutex();
4021 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4024 void SV_StopThread(void)
4028 svs.threadstop = true;
4029 Thread_WaitThread(svs.thread, 0);
4030 Thread_DestroyMutex(svs.threadmutex);
4031 svs.threaded = false;