2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(void);
29 static void SV_StartDownload_f(void);
30 static void SV_Download_f(void);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {0, "sv_disablenotify", "1", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {0, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
117 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
118 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
120 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
121 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
122 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
123 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
124 cvar_t sv_gameplayfix_fixedcheckwatertransition = {0, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
125 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
126 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
127 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
128 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
129 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
130 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
131 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
132 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
133 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
134 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
135 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
136 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
137 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
138 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
139 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
140 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
141 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
142 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
143 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
144 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
145 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
146 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
147 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
148 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
149 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
150 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
151 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
152 cvar_t sv_areadebug = {0, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
153 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
154 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
155 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
156 cvar_t sv_threaded = {0, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
158 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
164 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
167 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
169 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
191 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
192 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
193 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
195 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
200 mempool_t *sv_mempool = NULL;
202 extern cvar_t slowmo;
203 extern float scr_centertime_off;
205 // MUST match effectnameindex_t in client.h
206 static const char *standardeffectnames[EFFECT_TOTAL] =
230 "TE_TEI_BIGEXPLOSION",
246 #define SV_REQFUNCS 0
247 #define sv_reqfuncs NULL
249 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
250 //static const char *sv_reqfuncs[] = {
253 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
255 prvm_required_field_t sv_reqfields[] =
257 #define PRVM_DECLARE_serverglobalfloat(x)
258 #define PRVM_DECLARE_serverglobalvector(x)
259 #define PRVM_DECLARE_serverglobalstring(x)
260 #define PRVM_DECLARE_serverglobaledict(x)
261 #define PRVM_DECLARE_serverglobalfunction(x)
262 #define PRVM_DECLARE_clientglobalfloat(x)
263 #define PRVM_DECLARE_clientglobalvector(x)
264 #define PRVM_DECLARE_clientglobalstring(x)
265 #define PRVM_DECLARE_clientglobaledict(x)
266 #define PRVM_DECLARE_clientglobalfunction(x)
267 #define PRVM_DECLARE_menuglobalfloat(x)
268 #define PRVM_DECLARE_menuglobalvector(x)
269 #define PRVM_DECLARE_menuglobalstring(x)
270 #define PRVM_DECLARE_menuglobaledict(x)
271 #define PRVM_DECLARE_menuglobalfunction(x)
272 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
273 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
274 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
275 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
276 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
277 #define PRVM_DECLARE_clientfieldfloat(x)
278 #define PRVM_DECLARE_clientfieldvector(x)
279 #define PRVM_DECLARE_clientfieldstring(x)
280 #define PRVM_DECLARE_clientfieldedict(x)
281 #define PRVM_DECLARE_clientfieldfunction(x)
282 #define PRVM_DECLARE_menufieldfloat(x)
283 #define PRVM_DECLARE_menufieldvector(x)
284 #define PRVM_DECLARE_menufieldstring(x)
285 #define PRVM_DECLARE_menufieldedict(x)
286 #define PRVM_DECLARE_menufieldfunction(x)
287 #define PRVM_DECLARE_serverfunction(x)
288 #define PRVM_DECLARE_clientfunction(x)
289 #define PRVM_DECLARE_menufunction(x)
290 #define PRVM_DECLARE_field(x)
291 #define PRVM_DECLARE_global(x)
292 #define PRVM_DECLARE_function(x)
293 #include "prvm_offsets.h"
294 #undef PRVM_DECLARE_serverglobalfloat
295 #undef PRVM_DECLARE_serverglobalvector
296 #undef PRVM_DECLARE_serverglobalstring
297 #undef PRVM_DECLARE_serverglobaledict
298 #undef PRVM_DECLARE_serverglobalfunction
299 #undef PRVM_DECLARE_clientglobalfloat
300 #undef PRVM_DECLARE_clientglobalvector
301 #undef PRVM_DECLARE_clientglobalstring
302 #undef PRVM_DECLARE_clientglobaledict
303 #undef PRVM_DECLARE_clientglobalfunction
304 #undef PRVM_DECLARE_menuglobalfloat
305 #undef PRVM_DECLARE_menuglobalvector
306 #undef PRVM_DECLARE_menuglobalstring
307 #undef PRVM_DECLARE_menuglobaledict
308 #undef PRVM_DECLARE_menuglobalfunction
309 #undef PRVM_DECLARE_serverfieldfloat
310 #undef PRVM_DECLARE_serverfieldvector
311 #undef PRVM_DECLARE_serverfieldstring
312 #undef PRVM_DECLARE_serverfieldedict
313 #undef PRVM_DECLARE_serverfieldfunction
314 #undef PRVM_DECLARE_clientfieldfloat
315 #undef PRVM_DECLARE_clientfieldvector
316 #undef PRVM_DECLARE_clientfieldstring
317 #undef PRVM_DECLARE_clientfieldedict
318 #undef PRVM_DECLARE_clientfieldfunction
319 #undef PRVM_DECLARE_menufieldfloat
320 #undef PRVM_DECLARE_menufieldvector
321 #undef PRVM_DECLARE_menufieldstring
322 #undef PRVM_DECLARE_menufieldedict
323 #undef PRVM_DECLARE_menufieldfunction
324 #undef PRVM_DECLARE_serverfunction
325 #undef PRVM_DECLARE_clientfunction
326 #undef PRVM_DECLARE_menufunction
327 #undef PRVM_DECLARE_field
328 #undef PRVM_DECLARE_global
329 #undef PRVM_DECLARE_function
332 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
334 prvm_required_field_t sv_reqglobals[] =
336 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
337 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
338 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
339 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
340 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
341 #define PRVM_DECLARE_clientglobalfloat(x)
342 #define PRVM_DECLARE_clientglobalvector(x)
343 #define PRVM_DECLARE_clientglobalstring(x)
344 #define PRVM_DECLARE_clientglobaledict(x)
345 #define PRVM_DECLARE_clientglobalfunction(x)
346 #define PRVM_DECLARE_menuglobalfloat(x)
347 #define PRVM_DECLARE_menuglobalvector(x)
348 #define PRVM_DECLARE_menuglobalstring(x)
349 #define PRVM_DECLARE_menuglobaledict(x)
350 #define PRVM_DECLARE_menuglobalfunction(x)
351 #define PRVM_DECLARE_serverfieldfloat(x)
352 #define PRVM_DECLARE_serverfieldvector(x)
353 #define PRVM_DECLARE_serverfieldstring(x)
354 #define PRVM_DECLARE_serverfieldedict(x)
355 #define PRVM_DECLARE_serverfieldfunction(x)
356 #define PRVM_DECLARE_clientfieldfloat(x)
357 #define PRVM_DECLARE_clientfieldvector(x)
358 #define PRVM_DECLARE_clientfieldstring(x)
359 #define PRVM_DECLARE_clientfieldedict(x)
360 #define PRVM_DECLARE_clientfieldfunction(x)
361 #define PRVM_DECLARE_menufieldfloat(x)
362 #define PRVM_DECLARE_menufieldvector(x)
363 #define PRVM_DECLARE_menufieldstring(x)
364 #define PRVM_DECLARE_menufieldedict(x)
365 #define PRVM_DECLARE_menufieldfunction(x)
366 #define PRVM_DECLARE_serverfunction(x)
367 #define PRVM_DECLARE_clientfunction(x)
368 #define PRVM_DECLARE_menufunction(x)
369 #define PRVM_DECLARE_field(x)
370 #define PRVM_DECLARE_global(x)
371 #define PRVM_DECLARE_function(x)
372 #include "prvm_offsets.h"
373 #undef PRVM_DECLARE_serverglobalfloat
374 #undef PRVM_DECLARE_serverglobalvector
375 #undef PRVM_DECLARE_serverglobalstring
376 #undef PRVM_DECLARE_serverglobaledict
377 #undef PRVM_DECLARE_serverglobalfunction
378 #undef PRVM_DECLARE_clientglobalfloat
379 #undef PRVM_DECLARE_clientglobalvector
380 #undef PRVM_DECLARE_clientglobalstring
381 #undef PRVM_DECLARE_clientglobaledict
382 #undef PRVM_DECLARE_clientglobalfunction
383 #undef PRVM_DECLARE_menuglobalfloat
384 #undef PRVM_DECLARE_menuglobalvector
385 #undef PRVM_DECLARE_menuglobalstring
386 #undef PRVM_DECLARE_menuglobaledict
387 #undef PRVM_DECLARE_menuglobalfunction
388 #undef PRVM_DECLARE_serverfieldfloat
389 #undef PRVM_DECLARE_serverfieldvector
390 #undef PRVM_DECLARE_serverfieldstring
391 #undef PRVM_DECLARE_serverfieldedict
392 #undef PRVM_DECLARE_serverfieldfunction
393 #undef PRVM_DECLARE_clientfieldfloat
394 #undef PRVM_DECLARE_clientfieldvector
395 #undef PRVM_DECLARE_clientfieldstring
396 #undef PRVM_DECLARE_clientfieldedict
397 #undef PRVM_DECLARE_clientfieldfunction
398 #undef PRVM_DECLARE_menufieldfloat
399 #undef PRVM_DECLARE_menufieldvector
400 #undef PRVM_DECLARE_menufieldstring
401 #undef PRVM_DECLARE_menufieldedict
402 #undef PRVM_DECLARE_menufieldfunction
403 #undef PRVM_DECLARE_serverfunction
404 #undef PRVM_DECLARE_clientfunction
405 #undef PRVM_DECLARE_menufunction
406 #undef PRVM_DECLARE_field
407 #undef PRVM_DECLARE_global
408 #undef PRVM_DECLARE_function
413 //============================================================================
415 static void SV_AreaStats_f(void)
417 World_PrintAreaStats(&sv.world, "server");
427 // init the csqc progs cvars, since they are updated/used by the server code
428 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
429 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
430 extern cvar_t csqc_progcrc;
431 extern cvar_t csqc_progsize;
432 extern cvar_t csqc_usedemoprogs;
434 Cvar_RegisterVariable(&sv_worldmessage);
435 Cvar_RegisterVariable(&sv_worldname);
436 Cvar_RegisterVariable(&sv_worldnamenoextension);
437 Cvar_RegisterVariable(&sv_worldbasename);
439 Cvar_RegisterVariable (&csqc_progname);
440 Cvar_RegisterVariable (&csqc_progcrc);
441 Cvar_RegisterVariable (&csqc_progsize);
442 Cvar_RegisterVariable (&csqc_usedemoprogs);
444 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
445 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
446 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
447 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
449 Cvar_RegisterVariable (&sv_disablenotify);
450 Cvar_RegisterVariable (&coop);
451 Cvar_RegisterVariable (&deathmatch);
452 Cvar_RegisterVariable (&fraglimit);
453 Cvar_RegisterVariable (&gamecfg);
454 Cvar_RegisterVariable (&noexit);
455 Cvar_RegisterVariable (&nomonsters);
456 Cvar_RegisterVariable (&pausable);
457 Cvar_RegisterVariable (&pr_checkextension);
458 Cvar_RegisterVariable (&samelevel);
459 Cvar_RegisterVariable (&skill);
460 Cvar_RegisterVariable (&slowmo);
461 Cvar_RegisterVariable (&sv_accelerate);
462 Cvar_RegisterVariable (&sv_aim);
463 Cvar_RegisterVariable (&sv_airaccel_qw);
464 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
465 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
466 Cvar_RegisterVariable (&sv_airaccelerate);
467 Cvar_RegisterVariable (&sv_airstopaccelerate);
468 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
469 Cvar_RegisterVariable (&sv_maxairstrafespeed);
470 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
471 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
472 Cvar_RegisterVariable (&sv_aircontrol);
473 Cvar_RegisterVariable (&sv_aircontrol_power);
474 Cvar_RegisterVariable (&sv_aircontrol_penalty);
475 Cvar_RegisterVariable (&sv_allowdownloads);
476 Cvar_RegisterVariable (&sv_allowdownloads_archive);
477 Cvar_RegisterVariable (&sv_allowdownloads_config);
478 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
479 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
480 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
481 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
482 Cvar_RegisterVariable (&sv_clmovement_enable);
483 Cvar_RegisterVariable (&sv_clmovement_minping);
484 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
485 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
486 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
487 Cvar_RegisterVariable (&sv_cullentities_pvs);
488 Cvar_RegisterVariable (&sv_cullentities_stats);
489 Cvar_RegisterVariable (&sv_cullentities_trace);
490 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
491 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
492 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
493 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
494 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
495 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
496 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
497 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
498 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
499 Cvar_RegisterVariable (&sv_debugmove);
500 Cvar_RegisterVariable (&sv_echobprint);
501 Cvar_RegisterVariable (&sv_edgefriction);
502 Cvar_RegisterVariable (&sv_entpatch);
503 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
504 Cvar_RegisterVariable (&sv_freezenonclients);
505 Cvar_RegisterVariable (&sv_friction);
506 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
507 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
508 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
509 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
510 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
511 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
512 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
513 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
514 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
515 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
516 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
517 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
518 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
519 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
520 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
521 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
522 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
523 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
524 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
525 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
526 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
527 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
528 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
529 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
530 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
531 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
532 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
533 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
534 Cvar_RegisterVariable (&sv_gravity);
535 Cvar_RegisterVariable (&sv_idealpitchscale);
536 Cvar_RegisterVariable (&sv_jumpstep);
537 Cvar_RegisterVariable (&sv_jumpvelocity);
538 Cvar_RegisterVariable (&sv_maxairspeed);
539 Cvar_RegisterVariable (&sv_maxrate);
540 Cvar_RegisterVariable (&sv_maxspeed);
541 Cvar_RegisterVariable (&sv_maxvelocity);
542 Cvar_RegisterVariable (&sv_nostep);
543 Cvar_RegisterVariable (&sv_playerphysicsqc);
544 Cvar_RegisterVariable (&sv_progs);
545 Cvar_RegisterVariable (&sv_protocolname);
546 Cvar_RegisterVariable (&sv_random_seed);
547 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
548 Cvar_RegisterVariable (&sv_sound_land);
549 Cvar_RegisterVariable (&sv_sound_watersplash);
550 Cvar_RegisterVariable (&sv_stepheight);
551 Cvar_RegisterVariable (&sv_stopspeed);
552 Cvar_RegisterVariable (&sv_wallfriction);
553 Cvar_RegisterVariable (&sv_wateraccelerate);
554 Cvar_RegisterVariable (&sv_waterfriction);
555 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
556 Cvar_RegisterVariable (&sv_warsowbunny_accel);
557 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
558 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
559 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
560 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
561 Cvar_RegisterVariable (&sv_areadebug);
562 Cvar_RegisterVariable (&sys_ticrate);
563 Cvar_RegisterVariable (&teamplay);
564 Cvar_RegisterVariable (&timelimit);
565 Cvar_RegisterVariable (&sv_threaded);
567 Cvar_RegisterVariable (&saved1);
568 Cvar_RegisterVariable (&saved2);
569 Cvar_RegisterVariable (&saved3);
570 Cvar_RegisterVariable (&saved4);
571 Cvar_RegisterVariable (&savedgamecfg);
572 Cvar_RegisterVariable (&scratch1);
573 Cvar_RegisterVariable (&scratch2);
574 Cvar_RegisterVariable (&scratch3);
575 Cvar_RegisterVariable (&scratch4);
576 Cvar_RegisterVariable (&temp1);
578 // LordHavoc: Nehahra uses these to pass data around cutscene demos
579 Cvar_RegisterVariable (&nehx00);
580 Cvar_RegisterVariable (&nehx01);
581 Cvar_RegisterVariable (&nehx02);
582 Cvar_RegisterVariable (&nehx03);
583 Cvar_RegisterVariable (&nehx04);
584 Cvar_RegisterVariable (&nehx05);
585 Cvar_RegisterVariable (&nehx06);
586 Cvar_RegisterVariable (&nehx07);
587 Cvar_RegisterVariable (&nehx08);
588 Cvar_RegisterVariable (&nehx09);
589 Cvar_RegisterVariable (&nehx10);
590 Cvar_RegisterVariable (&nehx11);
591 Cvar_RegisterVariable (&nehx12);
592 Cvar_RegisterVariable (&nehx13);
593 Cvar_RegisterVariable (&nehx14);
594 Cvar_RegisterVariable (&nehx15);
595 Cvar_RegisterVariable (&nehx16);
596 Cvar_RegisterVariable (&nehx17);
597 Cvar_RegisterVariable (&nehx18);
598 Cvar_RegisterVariable (&nehx19);
599 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
601 Cvar_RegisterVariable (&sv_autodemo_perclient);
602 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
603 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
605 Cvar_RegisterVariable (&halflifebsp);
607 sv_mempool = Mem_AllocPool("server", 0, NULL);
610 static void SV_SaveEntFile_f(void)
613 if (!sv.active || !sv.worldmodel)
615 Con_Print("Not running a server\n");
618 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
623 =============================================================================
627 =============================================================================
634 Make sure the event gets sent to all clients
637 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
641 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
643 MSG_WriteByte (&sv.datagram, svc_particle);
644 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
645 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
646 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
647 for (i=0 ; i<3 ; i++)
648 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
649 MSG_WriteByte (&sv.datagram, count);
650 MSG_WriteByte (&sv.datagram, color);
651 SV_FlushBroadcastMessages();
658 Make sure the event gets sent to all clients
661 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
663 if (modelindex >= 256 || startframe >= 256)
665 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
667 MSG_WriteByte (&sv.datagram, svc_effect2);
668 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
669 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
670 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
671 MSG_WriteShort (&sv.datagram, modelindex);
672 MSG_WriteShort (&sv.datagram, startframe);
673 MSG_WriteByte (&sv.datagram, framecount);
674 MSG_WriteByte (&sv.datagram, framerate);
678 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
680 MSG_WriteByte (&sv.datagram, svc_effect);
681 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
682 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
683 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
684 MSG_WriteByte (&sv.datagram, modelindex);
685 MSG_WriteByte (&sv.datagram, startframe);
686 MSG_WriteByte (&sv.datagram, framecount);
687 MSG_WriteByte (&sv.datagram, framerate);
689 SV_FlushBroadcastMessages();
696 Each entity can have eight independant sound sources, like voice,
699 Channel 0 is an auto-allocate channel, the others override anything
700 already running on that entity/channel pair.
702 An attenuation of 0 will play full volume everywhere in the level.
703 Larger attenuations will drop off. (max 4 attenuation)
707 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
709 prvm_prog_t *prog = SVVM_prog;
711 int sound_num, field_mask, i, ent, speed4000;
713 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
715 if (volume < 0 || volume > 255)
717 Con_Printf ("SV_StartSound: volume = %i\n", volume);
721 if (attenuation < 0 || attenuation > 4)
723 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
727 if (!IS_CHAN(channel))
729 Con_Printf ("SV_StartSound: channel = %i\n", channel);
733 channel = CHAN_ENGINE2NET(channel);
735 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
738 // find precache number for sound
739 sound_num = SV_SoundIndex(sample, 1);
743 ent = PRVM_NUM_FOR_EDICT(entity);
745 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
747 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
748 field_mask |= SND_VOLUME;
749 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
750 field_mask |= SND_ATTENUATION;
751 if (speed4000 && speed4000 != 4000)
752 field_mask |= SND_SPEEDUSHORT4000;
753 if (ent >= 8192 || channel < 0 || channel > 7)
754 field_mask |= SND_LARGEENTITY;
755 if (sound_num >= 256)
756 field_mask |= SND_LARGESOUND;
758 // directed messages go only to the entity they are targeted on
759 MSG_WriteByte (dest, svc_sound);
760 MSG_WriteByte (dest, field_mask);
761 if (field_mask & SND_VOLUME)
762 MSG_WriteByte (dest, volume);
763 if (field_mask & SND_ATTENUATION)
764 MSG_WriteByte (dest, (int)(attenuation*64));
765 if (field_mask & SND_SPEEDUSHORT4000)
766 MSG_WriteShort (dest, speed4000);
767 if (field_mask & SND_LARGEENTITY)
769 MSG_WriteShort (dest, ent);
770 MSG_WriteChar (dest, channel);
773 MSG_WriteShort (dest, (ent<<3) | channel);
774 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
775 MSG_WriteShort (dest, sound_num);
777 MSG_WriteByte (dest, sound_num);
778 for (i = 0;i < 3;i++)
779 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
781 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
783 SV_FlushBroadcastMessages();
790 Nearly the same logic as SV_StartSound, except an origin
791 instead of an entity is provided and channel is omitted.
793 The entity sent to the client is 0 (world) and the channel
794 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
795 function, therefore the check for it is omitted.
799 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
801 int sound_num, field_mask, i, speed4000;
803 if (volume < 0 || volume > 255)
805 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
809 if (attenuation < 0 || attenuation > 4)
811 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
815 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
818 // find precache number for sound
819 sound_num = SV_SoundIndex(sample, 1);
823 speed4000 = (int)(speed * 40.0f);
825 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
826 field_mask |= SND_VOLUME;
827 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
828 field_mask |= SND_ATTENUATION;
829 if (sound_num >= 256)
830 field_mask |= SND_LARGESOUND;
831 if (speed4000 && speed4000 != 4000)
832 field_mask |= SND_SPEEDUSHORT4000;
834 // directed messages go only to the entity they are targeted on
835 MSG_WriteByte (&sv.datagram, svc_sound);
836 MSG_WriteByte (&sv.datagram, field_mask);
837 if (field_mask & SND_VOLUME)
838 MSG_WriteByte (&sv.datagram, volume);
839 if (field_mask & SND_ATTENUATION)
840 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
841 if (field_mask & SND_SPEEDUSHORT4000)
842 MSG_WriteShort (&sv.datagram, speed4000);
843 // Always write entnum 0 for the world entity
844 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
845 if (field_mask & SND_LARGESOUND)
846 MSG_WriteShort (&sv.datagram, sound_num);
848 MSG_WriteByte (&sv.datagram, sound_num);
849 for (i = 0;i < 3;i++)
850 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
851 SV_FlushBroadcastMessages();
855 ==============================================================================
859 ==============================================================================
866 Sends the first message from the server to a connected client.
867 This will be sent on the initial connection and upon each server load.
870 void SV_SendServerinfo (client_t *client)
872 prvm_prog_t *prog = SVVM_prog;
877 // we know that this client has a netconnection and thus is not a bot
879 // edicts get reallocated on level changes, so we need to update it here
880 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
882 // clear cached stuff that depends on the level
883 client->weaponmodel[0] = 0;
884 client->weaponmodelindex = 0;
886 // LordHavoc: clear entityframe tracking
887 client->latestframenum = 0;
889 // initialize the movetime, so a speedhack can't make use of the time before this client joined
890 client->cmd.time = sv.time;
892 if (client->entitydatabase)
893 EntityFrame_FreeDatabase(client->entitydatabase);
894 if (client->entitydatabase4)
895 EntityFrame4_FreeDatabase(client->entitydatabase4);
896 if (client->entitydatabase5)
897 EntityFrame5_FreeDatabase(client->entitydatabase5);
899 memset(client->stats, 0, sizeof(client->stats));
900 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
902 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
904 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
905 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
906 else if (sv.protocol == PROTOCOL_DARKPLACES4)
907 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
909 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
912 // reset csqc entity versions
913 for (i = 0;i < prog->max_edicts;i++)
915 client->csqcentityscope[i] = 0;
916 client->csqcentitysendflags[i] = 0xFFFFFF;
917 client->csqcentityglobalhistory[i] = 0;
919 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
921 client->csqcentityframehistory[i].num = 0;
922 client->csqcentityframehistory[i].framenum = -1;
924 client->csqcnumedicts = 0;
925 client->csqcentityframehistory_next = 0;
927 SZ_Clear (&client->netconnection->message);
928 MSG_WriteByte (&client->netconnection->message, svc_print);
929 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
930 MSG_WriteString (&client->netconnection->message,message);
932 SV_StopDemoRecording(client); // to split up demos into different files
933 if(sv_autodemo_perclient.integer && client->netconnection)
935 char demofile[MAX_OSPATH];
936 char ipaddress[MAX_QPATH];
939 // start a new demo file
940 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
941 for(i = 0; ipaddress[i]; ++i)
942 if(!isalnum(ipaddress[i]))
944 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
946 SV_StartDemoRecording(client, demofile, -1);
949 //[515]: init csprogs according to version of svprogs, check the crc, etc.
950 if (sv.csqc_progname[0])
952 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
953 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
954 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
955 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
956 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
957 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
958 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
960 if(client->sv_demo_file != NULL)
963 static char buf[NET_MAXMESSAGE];
966 sb.data = (unsigned char *) buf;
967 sb.maxsize = sizeof(buf);
969 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
970 SV_WriteDemoMessage(client, &sb, false);
973 //[515]: init stufftext string (it is sent before svc_serverinfo)
974 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
976 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
977 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
981 //if (sv_allowdownloads.integer)
982 // always send the info that the server supports the protocol, even if downloads are forbidden
983 // only because of that, the CSQC exception can work
985 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
986 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
989 // send at this time so it's guaranteed to get executed at the right time
993 host_client = client;
994 Curl_SendRequirements();
998 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
999 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1000 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1002 if (!coop.integer && deathmatch.integer)
1003 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1005 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1007 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1009 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1010 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1011 MSG_WriteByte (&client->netconnection->message, 0);
1013 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1014 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1015 MSG_WriteByte (&client->netconnection->message, 0);
1018 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1019 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1020 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1023 // store this in clientcamera, too
1024 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1025 MSG_WriteByte (&client->netconnection->message, svc_setview);
1026 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1028 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1029 MSG_WriteByte (&client->netconnection->message, 1);
1031 client->prespawned = false; // need prespawn, spawn, etc
1032 client->spawned = false; // need prespawn, spawn, etc
1033 client->begun = false; // need prespawn, spawn, etc
1034 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1036 // clear movement info until client enters the new level properly
1037 memset(&client->cmd, 0, sizeof(client->cmd));
1038 client->movesequence = 0;
1039 client->movement_highestsequence_seen = 0;
1040 memset(&client->movement_count, 0, sizeof(client->movement_count));
1041 #ifdef NUM_PING_TIMES
1042 for (i = 0;i < NUM_PING_TIMES;i++)
1043 client->ping_times[i] = 0;
1044 client->num_pings = 0;
1048 // allow the client some time to send his keepalives, even if map loading took ages
1049 client->netconnection->timeout = realtime + net_connecttimeout.value;
1056 Initializes a client_t for a new net connection. This will only be called
1057 once for a player each game, not once for each level change.
1060 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1062 prvm_prog_t *prog = SVVM_prog;
1066 client = svs.clients + clientnum;
1068 // set up the client_t
1071 float backupparms[NUM_SPAWN_PARMS];
1072 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1073 memset(client, 0, sizeof(*client));
1074 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1077 memset(client, 0, sizeof(*client));
1078 client->active = true;
1079 client->netconnection = netconnection;
1081 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1083 if(client->netconnection && client->netconnection->crypto.authenticated)
1085 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1086 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1087 client->netconnection->address,
1088 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1089 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1090 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1091 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1095 strlcpy(client->name, "unconnected", sizeof(client->name));
1096 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1097 client->prespawned = false;
1098 client->spawned = false;
1099 client->begun = false;
1100 client->edict = PRVM_EDICT_NUM(clientnum+1);
1101 if (client->netconnection)
1102 client->netconnection->message.allowoverflow = true; // we can catch it
1103 // prepare the unreliable message buffer
1104 client->unreliablemsg.data = client->unreliablemsg_data;
1105 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1106 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1107 client->rate = 1000000000;
1108 client->connecttime = realtime;
1112 // call the progs to get default spawn parms for the new client
1113 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1114 PRVM_serverglobalfloat(time) = sv.time;
1115 PRVM_serverglobaledict(self) = 0;
1116 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1117 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1118 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1120 // set up the entity for this client (including .colormap, .team, etc)
1121 PRVM_ED_ClearEdict(prog, client->edict);
1124 // don't call SendServerinfo for a fresh botclient because its fields have
1125 // not been set up by the qc yet
1126 if (client->netconnection)
1127 SV_SendServerinfo (client);
1129 client->prespawned = client->spawned = client->begun = true;
1134 ===============================================================================
1138 ===============================================================================
1142 =============================================================================
1144 The PVS must include a small area around the client to allow head bobbing
1145 or other small motion on the client side. Otherwise, a bob might cause an
1146 entity that should be visible to not show up, especially when the bob
1147 crosses a waterline.
1149 =============================================================================
1152 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1154 prvm_prog_t *prog = SVVM_prog;
1156 unsigned int sendflags;
1157 unsigned int version;
1158 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1159 unsigned int customizeentityforclient;
1160 unsigned int sendentity;
1163 vec3_t cullmins, cullmaxs;
1166 // fast path for games that do not use legacy entity networking
1167 // note: still networks clients even if they are legacy
1168 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1169 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1172 // this 2 billion unit check is actually to detect NAN origins
1173 // (we really don't want to send those)
1174 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1177 // EF_NODRAW prevents sending for any reason except for your own
1178 // client, so we must keep all clients in this superset
1179 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1181 // we can omit invisible entities with no effects that are not clients
1182 // LordHavoc: this could kill tags attached to an invisible entity, I
1183 // just hope we never have to support that case
1184 i = (int)PRVM_serveredictfloat(ent, modelindex);
1185 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1188 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1189 glowsize = (unsigned char)bound(0, i, 255);
1190 if (PRVM_serveredictfloat(ent, glow_trail))
1191 flags |= RENDER_GLOWTRAIL;
1192 if (PRVM_serveredictedict(ent, viewmodelforclient))
1193 flags |= RENDER_VIEWMODEL;
1195 v = PRVM_serveredictvector(ent, color);
1197 light[0] = (unsigned short)bound(0, f, 65535);
1199 light[1] = (unsigned short)bound(0, f, 65535);
1201 light[2] = (unsigned short)bound(0, f, 65535);
1202 f = PRVM_serveredictfloat(ent, light_lev);
1203 light[3] = (unsigned short)bound(0, f, 65535);
1204 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1205 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1207 if (gamemode == GAME_TENEBRAE)
1209 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1213 lightpflags |= PFLAGS_FULLDYNAMIC;
1215 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1219 light[0] = (int)(0.2*256);
1220 light[1] = (int)(1.0*256);
1221 light[2] = (int)(0.2*256);
1223 lightpflags |= PFLAGS_FULLDYNAMIC;
1227 specialvisibilityradius = 0;
1228 if (lightpflags & PFLAGS_FULLDYNAMIC)
1229 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1231 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1232 if (flags & RENDER_GLOWTRAIL)
1233 specialvisibilityradius = max(specialvisibilityradius, 100);
1234 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1236 if (effects & EF_BRIGHTFIELD)
1237 specialvisibilityradius = max(specialvisibilityradius, 80);
1238 if (effects & EF_MUZZLEFLASH)
1239 specialvisibilityradius = max(specialvisibilityradius, 100);
1240 if (effects & EF_BRIGHTLIGHT)
1241 specialvisibilityradius = max(specialvisibilityradius, 400);
1242 if (effects & EF_DIMLIGHT)
1243 specialvisibilityradius = max(specialvisibilityradius, 200);
1244 if (effects & EF_RED)
1245 specialvisibilityradius = max(specialvisibilityradius, 200);
1246 if (effects & EF_BLUE)
1247 specialvisibilityradius = max(specialvisibilityradius, 200);
1248 if (effects & EF_FLAME)
1249 specialvisibilityradius = max(specialvisibilityradius, 250);
1250 if (effects & EF_STARDUST)
1251 specialvisibilityradius = max(specialvisibilityradius, 100);
1254 // early culling checks
1255 // (final culling is done by SV_MarkWriteEntityStateToClient)
1256 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1257 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1261 cs->active = ACTIVE_NETWORK;
1262 cs->number = enumber;
1263 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1264 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1266 cs->effects = effects;
1267 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1268 cs->modelindex = modelindex;
1269 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1270 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1271 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1272 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1273 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1274 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1275 cs->customizeentityforclient = customizeentityforclient;
1276 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1277 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1278 cs->glowsize = glowsize;
1279 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1281 // don't need to init cs->colormod because the defaultstate did that for us
1282 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1283 v = PRVM_serveredictvector(ent, colormod);
1284 if (VectorLength2(v))
1286 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1287 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1288 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1291 // don't need to init cs->glowmod because the defaultstate did that for us
1292 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1293 v = PRVM_serveredictvector(ent, glowmod);
1294 if (VectorLength2(v))
1296 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1297 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1298 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1301 cs->modelindex = modelindex;
1304 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1308 cs->alpha = (unsigned char)bound(0, i, 255);
1311 f = (PRVM_serveredictfloat(ent, renderamt));
1315 cs->alpha = (unsigned char)bound(0, i, 255);
1319 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1323 cs->scale = (unsigned char)bound(0, i, 255);
1326 cs->glowcolor = 254;
1327 f = PRVM_serveredictfloat(ent, glow_color);
1329 cs->glowcolor = (int)f;
1331 if (PRVM_serveredictfloat(ent, fullbright))
1332 cs->effects |= EF_FULLBRIGHT;
1334 f = PRVM_serveredictfloat(ent, modelflags);
1336 cs->effects |= ((unsigned int)f & 0xff) << 24;
1338 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1339 cs->flags |= RENDER_STEP;
1340 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1341 cs->flags |= RENDER_LOWPRECISION;
1342 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1343 cs->flags |= RENDER_COLORMAPPED;
1344 if (cs->viewmodelforclient)
1345 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1347 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1349 cs->flags |= RENDER_COMPLEXANIMATION;
1350 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1351 cs->skeletonobject = ent->priv.server->skeleton;
1352 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1353 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1354 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1355 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1356 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1357 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1358 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1359 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1360 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1361 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1362 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1363 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1364 cs->frame = 0; // don't need the legacy frame
1367 cs->light[0] = light[0];
1368 cs->light[1] = light[1];
1369 cs->light[2] = light[2];
1370 cs->light[3] = light[3];
1371 cs->lightstyle = lightstyle;
1372 cs->lightpflags = lightpflags;
1374 cs->specialvisibilityradius = specialvisibilityradius;
1376 // calculate the visible box of this entity (don't use the physics box
1377 // as that is often smaller than a model, and would not count
1378 // specialvisibilityradius)
1379 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1381 float scale = cs->scale * (1.0f / 16.0f);
1382 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1384 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1385 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1387 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1389 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1390 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1394 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1395 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1400 // if there is no model (or it could not be loaded), use the physics box
1401 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1402 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1404 if (specialvisibilityradius)
1406 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1407 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1408 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1409 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1410 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1411 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1414 // calculate center of bbox for network prioritization purposes
1415 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1417 // if culling box has moved, update pvs cluster links
1418 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1420 VectorCopy(cullmins, ent->priv.server->cullmins);
1421 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1422 // a value of -1 for pvs_numclusters indicates that the links are not
1423 // cached, and should be re-tested each time, this is the case if the
1424 // culling box touches too many pvs clusters to store, or if the world
1425 // model does not support FindBoxClusters
1426 ent->priv.server->pvs_numclusters = -1;
1427 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1429 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1430 if (i <= MAX_ENTITYCLUSTERS)
1431 ent->priv.server->pvs_numclusters = i;
1435 // we need to do some csqc entity upkeep here
1436 // get self.SendFlags and clear them
1437 // (to let the QC know that they've been read)
1440 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1441 PRVM_serveredictfloat(ent, SendFlags) = 0;
1442 // legacy self.Version system
1443 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1445 if (sv.csqcentityversion[enumber] != version)
1446 sendflags = 0xFFFFFF;
1447 sv.csqcentityversion[enumber] = version;
1449 // move sendflags into the per-client sendflags
1451 for (i = 0;i < svs.maxclients;i++)
1452 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1453 // mark it as inactive for non-csqc networking
1454 cs->active = ACTIVE_SHARED;
1460 static void SV_PrepareEntitiesForSending(void)
1462 prvm_prog_t *prog = SVVM_prog;
1465 // send all entities that touch the pvs
1466 sv.numsendentities = 0;
1467 sv.sendentitiesindex[0] = NULL;
1468 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1469 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1471 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1473 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1474 sv.numsendentities++;
1479 #define MAX_LINEOFSIGHTTRACES 64
1481 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1483 prvm_prog_t *prog = SVVM_prog;
1486 float starttransformed[3], endtransformed[3];
1489 int originalnumtouchedicts;
1490 int numtouchedicts = 0;
1492 matrix4x4_t matrix, imatrix;
1494 prvm_edict_t *touch;
1495 static prvm_edict_t *touchedicts[MAX_EDICTS];
1496 vec3_t boxmins, boxmaxs;
1497 vec3_t clipboxmins, clipboxmaxs;
1498 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1500 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1502 // expand the box a little
1503 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1504 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1505 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1506 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1507 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1508 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1510 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1511 for (traceindex = 1;traceindex < numtraces;traceindex++)
1512 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1514 // calculate sweep box for the entire swarm of traces
1515 VectorCopy(eye, clipboxmins);
1516 VectorCopy(eye, clipboxmaxs);
1517 for (traceindex = 0;traceindex < numtraces;traceindex++)
1519 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1520 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1521 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1522 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1523 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1524 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1527 // get the list of entities in the sweep box
1528 if (sv_cullentities_trace_entityocclusion.integer)
1529 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1530 if (numtouchedicts > MAX_EDICTS)
1532 // this never happens
1533 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1534 numtouchedicts = MAX_EDICTS;
1536 // iterate the entities found in the sweep box and filter them
1537 originalnumtouchedicts = numtouchedicts;
1539 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1541 touch = touchedicts[touchindex];
1542 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1544 model = SV_GetModelFromEdict(touch);
1545 if (!model || !model->brush.TraceLineOfSight)
1547 // skip obviously transparent entities
1548 alpha = PRVM_serveredictfloat(touch, alpha);
1549 if (alpha && alpha < 1)
1551 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1553 touchedicts[numtouchedicts++] = touch;
1556 // now that we have a filtered list of "interesting" entities, fire each
1557 // ray against all of them, this gives us an early-out case when something
1558 // is visible (which it often is)
1560 for (traceindex = 0;traceindex < numtraces;traceindex++)
1562 // check world occlusion
1563 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1564 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1566 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1568 touch = touchedicts[touchindex];
1569 model = SV_GetModelFromEdict(touch);
1570 if(model && model->brush.TraceLineOfSight)
1572 // get the entity matrix
1573 pitchsign = SV_GetPitchSign(prog, touch);
1574 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1575 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1576 // see if the ray hits this entity
1577 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1578 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1579 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1586 // check if the ray was blocked
1587 if (touchindex < numtouchedicts)
1589 // return if the ray was not blocked
1597 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1599 prvm_prog_t *prog = SVVM_prog;
1603 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1605 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1606 sv.writeentitiestoclient_stats_totalentities++;
1608 if (s->customizeentityforclient)
1610 PRVM_serverglobalfloat(time) = sv.time;
1611 PRVM_serverglobaledict(self) = s->number;
1612 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1613 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1614 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1618 // never reject player
1619 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1621 // check various rejection conditions
1622 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1624 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1626 if (s->effects & EF_NODRAW)
1628 // LordHavoc: only send entities with a model or important effects
1629 if (!s->modelindex && s->specialvisibilityradius == 0)
1632 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1633 // viewmodels don't have visibility checking
1634 if (s->viewmodelforclient)
1636 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1639 else if (s->tagentity)
1641 // tag attached entities simply check their parent
1642 if (!sv.sendentitiesindex[s->tagentity])
1644 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1645 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1648 // always send world submodels in newer protocols because they don't
1649 // generate much traffic (in old protocols they hog bandwidth)
1650 // but only if sv_cullentities_nevercullbmodels is off
1651 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1653 // entity has survived every check so far, check if visible
1654 ed = PRVM_EDICT_NUM(s->number);
1656 // if not touching a visible leaf
1657 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1659 if (ed->priv.server->pvs_numclusters < 0)
1661 // entity too big for clusters list
1662 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1664 sv.writeentitiestoclient_stats_culled_pvs++;
1671 // check cached clusters list
1672 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1673 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1675 if (i == ed->priv.server->pvs_numclusters)
1677 sv.writeentitiestoclient_stats_culled_pvs++;
1683 // or not seen by random tracelines
1684 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1687 s->number <= svs.maxclients
1688 ? sv_cullentities_trace_samples_players.integer
1690 s->specialvisibilityradius
1691 ? sv_cullentities_trace_samples_extra.integer
1692 : sv_cullentities_trace_samples.integer;
1693 float enlarge = sv_cullentities_trace_enlarge.value;
1698 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1699 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1701 if(eyeindex < sv.writeentitiestoclient_numeyes)
1702 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1704 s->number <= svs.maxclients
1705 ? sv_cullentities_trace_delay_players.value
1706 : sv_cullentities_trace_delay.value
1708 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1710 sv.writeentitiestoclient_stats_culled_trace++;
1718 // this just marks it for sending
1719 // FIXME: it would be more efficient to send here, but the entity
1720 // compressor isn't that flexible
1721 sv.writeentitiestoclient_stats_visibleentities++;
1722 sv.sententities[s->number] = sv.sententitiesmark;
1725 #if MAX_LEVELNETWORKEYES > 0
1726 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1727 static void SV_AddCameraEyes(void)
1729 prvm_prog_t *prog = SVVM_prog;
1732 static int cameras[MAX_LEVELNETWORKEYES];
1733 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1734 static int eye_levels[MAX_CLIENTNETWORKEYES];
1738 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1741 // check line of sight to portal entities and add them to PVS
1742 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1744 if (!ed->priv.server->free)
1746 if(PRVM_serveredictfunction(ed, camera_transform))
1748 PRVM_serverglobalfloat(time) = sv.time;
1749 PRVM_serverglobaledict(self) = e;
1750 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1751 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1752 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1753 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1754 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1755 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1757 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1758 cameras[n_cameras] = e;
1760 if(n_cameras >= MAX_LEVELNETWORKEYES)
1770 // i is loop counter, is reset to 0 when an eye got added
1771 // j is camera index to check
1772 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1776 ed = PRVM_EDICT_NUM(cameras[j]);
1777 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1778 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1779 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1780 if(eye_levels[k] <= MAX_EYE_RECURSION)
1782 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1784 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1785 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1786 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1787 sv.writeentitiestoclient_numeyes++;
1796 void SV_AddCameraEyes(void)
1801 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1803 prvm_prog_t *prog = SVVM_prog;
1804 qboolean need_empty = false;
1805 int i, numsendstates, numcsqcsendstates;
1807 prvm_edict_t *camera;
1811 // if there isn't enough space to accomplish anything, skip it
1812 if (msg->cursize + 25 > maxsize)
1815 sv.writeentitiestoclient_msg = msg;
1816 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1818 sv.writeentitiestoclient_stats_culled_pvs = 0;
1819 sv.writeentitiestoclient_stats_culled_trace = 0;
1820 sv.writeentitiestoclient_stats_visibleentities = 0;
1821 sv.writeentitiestoclient_stats_totalentities = 0;
1822 sv.writeentitiestoclient_numeyes = 0;
1825 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1826 camera = PRVM_EDICT_NUM( client->clientcamera );
1827 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1828 sv.writeentitiestoclient_pvsbytes = 0;
1829 // get the PVS values for the eye location, later FatPVS calls will merge
1830 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1831 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1833 // add the eye to a list for SV_CanSeeBox tests
1834 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1835 sv.writeentitiestoclient_numeyes++;
1837 // calculate predicted eye origin for SV_CanSeeBox tests
1838 if (sv_cullentities_trace_prediction.integer)
1840 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1842 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1843 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1845 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1846 sv.writeentitiestoclient_numeyes++;
1848 //if (!sv.writeentitiestoclient_useprediction)
1849 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1854 // build PVS from the new eyes
1855 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1856 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1857 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1859 sv.sententitiesmark++;
1861 for (i = 0;i < sv.numsendentities;i++)
1862 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1865 numcsqcsendstates = 0;
1866 for (i = 0;i < sv.numsendentities;i++)
1868 s = &sv.sendentities[i];
1869 if (sv.sententities[s->number] == sv.sententitiesmark)
1871 if(s->active == ACTIVE_NETWORK)
1873 if (s->exteriormodelforclient)
1875 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1876 s->flags |= RENDER_EXTERIORMODEL;
1878 s->flags &= ~RENDER_EXTERIORMODEL;
1880 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1882 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1883 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1885 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1889 if (sv_cullentities_stats.integer)
1890 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1892 if(client->entitydatabase5)
1893 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1895 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1897 // force every 16th frame to be not empty (or cl_movement replay takes
1899 // BTW, this should normally not kick in any more due to the check
1900 // below, except if the client stopped sending movement frames
1901 if(client->num_skippedentityframes >= 16)
1904 // help cl_movement a bit more
1905 if(client->movesequence != client->lastmovesequence)
1907 client->lastmovesequence = client->movesequence;
1909 if (client->entitydatabase5)
1910 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1911 else if (client->entitydatabase4)
1913 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1914 Protocol_WriteStatsReliable();
1916 else if (client->entitydatabase)
1918 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1919 Protocol_WriteStatsReliable();
1923 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1924 Protocol_WriteStatsReliable();
1928 client->num_skippedentityframes = 0;
1930 ++client->num_skippedentityframes;
1939 static void SV_CleanupEnts (void)
1941 prvm_prog_t *prog = SVVM_prog;
1945 ent = PRVM_NEXT_EDICT(prog->edicts);
1946 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1947 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1952 SV_WriteClientdataToMessage
1956 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1958 prvm_prog_t *prog = SVVM_prog;
1961 prvm_edict_t *other;
1966 float *statsf = (float *)stats;
1970 // send a damage message
1972 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1974 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1975 MSG_WriteByte (msg, svc_damage);
1976 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1977 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1978 for (i=0 ; i<3 ; i++)
1979 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1981 PRVM_serveredictfloat(ent, dmg_take) = 0;
1982 PRVM_serveredictfloat(ent, dmg_save) = 0;
1986 // send the current viewpos offset from the view entity
1988 SV_SetIdealPitch (); // how much to look up / down ideally
1990 // a fixangle might get lost in a dropped packet. Oh well.
1991 if(PRVM_serveredictfloat(ent, fixangle))
1993 // angle fixing was requested by global thinking code...
1994 // so store the current angles for later use
1995 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
1996 host_client->fixangle_angles_set = TRUE;
1998 // and clear fixangle for the next frame
1999 PRVM_serveredictfloat(ent, fixangle) = 0;
2002 if (host_client->fixangle_angles_set)
2004 MSG_WriteByte (msg, svc_setangle);
2005 for (i=0 ; i < 3 ; i++)
2006 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2007 host_client->fixangle_angles_set = FALSE;
2010 // the runes are in serverflags, pack them into the items value, also pack
2011 // in the items2 value for mission pack huds
2012 // (used only in the mission packs, which do not use serverflags)
2013 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2015 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2017 // cache weapon model name and index in client struct to save time
2018 // (this search can be almost 1% of cpu time!)
2019 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2020 if (strcmp(s, client->weaponmodel))
2022 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2023 client->weaponmodelindex = SV_ModelIndex(s, 1);
2026 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2032 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2033 bits |= SU_ONGROUND;
2034 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2036 if (PRVM_serveredictfloat(ent, idealpitch))
2037 bits |= SU_IDEALPITCH;
2039 for (i=0 ; i<3 ; i++)
2041 if (PRVM_serveredictvector(ent, punchangle)[i])
2042 bits |= (SU_PUNCH1<<i);
2043 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2045 bits |= (SU_PUNCHVEC1<<i);
2046 if (PRVM_serveredictvector(ent, velocity)[i])
2047 bits |= (SU_VELOCITY1<<i);
2050 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2052 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2053 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2054 stats[STAT_ITEMS] = items;
2055 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2056 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2057 stats[STAT_WEAPON] = client->weaponmodelindex;
2058 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2059 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2060 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2061 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2062 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2063 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2064 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2065 stats[STAT_VIEWZOOM] = viewzoom;
2066 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2067 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2068 // the QC bumps these itself by sending svc_'s, so we have to keep them
2069 // zero or they'll be corrected by the engine
2070 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2071 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2073 // movement settings for prediction
2074 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2075 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2076 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2077 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2078 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2080 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2081 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2082 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2083 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2084 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2085 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2086 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2087 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2088 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2089 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2090 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2091 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2092 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2093 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2094 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2095 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2096 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2097 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2098 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2099 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2100 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2101 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2102 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2103 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2104 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2105 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2106 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2107 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2108 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2109 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2110 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2111 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2112 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2113 statsf[STAT_TIMELIMIT] = timelimit.value;
2115 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2117 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2119 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2120 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2122 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2123 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2124 if (viewzoom != 255)
2125 bits |= SU_VIEWZOOM;
2130 if (bits >= 16777216)
2134 MSG_WriteByte (msg, svc_clientdata);
2135 MSG_WriteShort (msg, bits);
2136 if (bits & SU_EXTEND1)
2137 MSG_WriteByte(msg, bits >> 16);
2138 if (bits & SU_EXTEND2)
2139 MSG_WriteByte(msg, bits >> 24);
2141 if (bits & SU_VIEWHEIGHT)
2142 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2144 if (bits & SU_IDEALPITCH)
2145 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2147 for (i=0 ; i<3 ; i++)
2149 if (bits & (SU_PUNCH1<<i))
2151 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2152 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2154 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2156 if (bits & (SU_PUNCHVEC1<<i))
2158 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2159 MSG_WriteCoord16i(msg, punchvector[i]);
2161 MSG_WriteCoord32f(msg, punchvector[i]);
2163 if (bits & (SU_VELOCITY1<<i))
2165 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2166 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2168 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2172 if (bits & SU_ITEMS)
2173 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2175 if (sv.protocol == PROTOCOL_DARKPLACES5)
2177 if (bits & SU_WEAPONFRAME)
2178 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2179 if (bits & SU_ARMOR)
2180 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2181 if (bits & SU_WEAPON)
2182 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2183 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2184 MSG_WriteShort (msg, stats[STAT_AMMO]);
2185 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2186 MSG_WriteShort (msg, stats[STAT_NAILS]);
2187 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2188 MSG_WriteShort (msg, stats[STAT_CELLS]);
2189 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2190 if (bits & SU_VIEWZOOM)
2191 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2193 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2195 if (bits & SU_WEAPONFRAME)
2196 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2197 if (bits & SU_ARMOR)
2198 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2199 if (bits & SU_WEAPON)
2201 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2202 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2204 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2206 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2207 MSG_WriteByte (msg, stats[STAT_AMMO]);
2208 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2209 MSG_WriteByte (msg, stats[STAT_NAILS]);
2210 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2211 MSG_WriteByte (msg, stats[STAT_CELLS]);
2212 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2214 for (i = 0;i < 32;i++)
2215 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2217 MSG_WriteByte (msg, i);
2220 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2221 if (bits & SU_VIEWZOOM)
2223 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2224 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2226 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2231 void SV_FlushBroadcastMessages(void)
2235 if (sv.datagram.cursize <= 0)
2237 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2239 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2241 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2242 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2244 SZ_Clear(&sv.datagram);
2247 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2249 // scan the splitpoints to find out how many we can fit in
2250 int numsegments, j, split;
2251 if (!client->unreliablemsg_splitpoints)
2253 // always accept the first one if it's within 1024 bytes, this ensures
2254 // that very big datagrams which are over the rate limit still get
2255 // through, just to keep it working
2256 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2257 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2259 // the first segment gets an exemption from the rate limiting, otherwise
2260 // it could get dropped consistently due to a low rate limit
2261 if (numsegments == 1)
2263 // some will fit, so add the ones that will fit
2264 split = client->unreliablemsg_splitpoint[numsegments-1];
2265 // note this discards ones that were accepted by the segments scan but
2266 // can not fit, such as a really huge first one that will never ever
2267 // fit in a packet...
2268 if (msg->cursize + split <= maxsize)
2269 SZ_Write(msg, client->unreliablemsg.data, split);
2270 // remove the part we sent, keeping any remaining data
2271 client->unreliablemsg.cursize -= split;
2272 if (client->unreliablemsg.cursize > 0)
2273 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2274 // adjust remaining splitpoints
2275 client->unreliablemsg_splitpoints -= numsegments;
2276 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2277 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2281 =======================
2282 SV_SendClientDatagram
2283 =======================
2285 static void SV_SendClientDatagram (client_t *client)
2287 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2289 int stats[MAX_CL_STATS];
2290 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2293 // obey rate limit by limiting packet frequency if the packet size
2295 // (usually this is caused by reliable messages)
2296 if (!NetConn_CanSend(client->netconnection))
2299 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2300 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2301 if (sv_maxrate.integer != maxrate)
2302 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2304 // clientrate determines the 'cleartime' of a packet
2305 // (how long to wait before sending another, based on this packet's size)
2306 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2308 switch (sv.protocol)
2310 case PROTOCOL_QUAKE:
2311 case PROTOCOL_QUAKEDP:
2312 case PROTOCOL_NEHAHRAMOVIE:
2313 case PROTOCOL_NEHAHRABJP:
2314 case PROTOCOL_NEHAHRABJP2:
2315 case PROTOCOL_NEHAHRABJP3:
2316 case PROTOCOL_QUAKEWORLD:
2317 // no packet size limit support on Quake protocols because it just
2318 // causes missing entities/effects
2319 // packets are simply sent less often to obey the rate limit
2323 case PROTOCOL_DARKPLACES1:
2324 case PROTOCOL_DARKPLACES2:
2325 case PROTOCOL_DARKPLACES3:
2326 case PROTOCOL_DARKPLACES4:
2327 // no packet size limit support on DP1-4 protocols because they kick
2328 // the client off if they overflow, and miss effects
2329 // packets are simply sent less often to obey the rate limit
2330 maxsize = sizeof(sv_sendclientdatagram_buf);
2331 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2334 // DP5 and later protocols support packet size limiting which is a
2335 // better method than limiting packet frequency as QW does
2337 // at very low rates (or very small sys_ticrate) the packet size is
2338 // not reduced below 128, but packets may be sent less often
2340 // how long are bursts?
2341 timedelta = host_client->rate_burstsize / (double)client->rate;
2343 // how much of the burst do we keep reserved?
2344 timedelta *= 1 - net_burstreserve.value;
2346 // only try to use excess time
2347 timedelta = bound(0, realtime - host_client->netconnection->cleartime, timedelta);
2349 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2350 timedelta += sys_ticrate.value;
2352 // note: packet overhead (not counted in maxsize) is 28 bytes
2353 maxsize = (int)(clientrate * timedelta) - 28;
2355 // put it in sound bounds
2356 maxsize = bound(128, maxsize, 1400);
2359 // csqc entities can easily exceed 128 bytes, so disable throttling in
2360 // mods that use csqc (they are likely to use less bandwidth anyway)
2361 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2367 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2369 // for good singleplayer, send huge packets
2370 maxsize = sizeof(sv_sendclientdatagram_buf);
2371 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2372 // never limit frequency in singleplayer
2373 clientrate = 1000000000;
2376 // while downloading, limit entity updates to half the packet
2377 // (any leftover space will be used for downloading)
2378 if (host_client->download_file)
2381 msg.data = sv_sendclientdatagram_buf;
2382 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2384 msg.allowoverflow = false;
2386 if (host_client->begun)
2388 // the player is in the game
2389 MSG_WriteByte (&msg, svc_time);
2390 MSG_WriteFloat (&msg, sv.time);
2392 // add the client specific data to the datagram
2393 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2394 // now update the stats[] array using any registered custom fields
2395 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2396 // set host_client->statsdeltabits
2397 Protocol_UpdateClientStats (stats);
2399 // add as many queued unreliable messages (effects) as we can fit
2400 // limit effects to half of the remaining space
2401 if (client->unreliablemsg.cursize)
2402 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2404 // now write as many entities as we can fit, and also sends stats
2405 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2407 else if (realtime > client->keepalivetime)
2409 // the player isn't totally in the game yet
2410 // send small keepalive messages if too much time has passed
2411 // (may also be sending downloads)
2412 client->keepalivetime = realtime + 5;
2413 MSG_WriteChar (&msg, svc_nop);
2416 // if a download is active, see if there is room to fit some download data
2418 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2419 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2421 fs_offset_t downloadstart;
2422 unsigned char data[1400];
2423 downloadstart = FS_Tell(host_client->download_file);
2424 downloadsize = min(downloadsize, (int)sizeof(data));
2425 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2426 // note this sends empty messages if at the end of the file, which is
2427 // necessary to keep the packet loss logic working
2428 // (the last blocks may be lost and need to be re-sent, and that will
2429 // only occur if the client acks the empty end messages, revealing
2430 // a gap in the download progress, causing the last blocks to be
2432 MSG_WriteChar (&msg, svc_downloaddata);
2433 MSG_WriteLong (&msg, downloadstart);
2434 MSG_WriteShort (&msg, downloadsize);
2435 if (downloadsize > 0)
2436 SZ_Write (&msg, data, downloadsize);
2439 // reliable only if none is in progress
2440 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2441 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2443 SV_WriteDemoMessage(client, &msg, false);
2445 // send the datagram
2446 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2447 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2448 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2452 =======================
2453 SV_UpdateToReliableMessages
2454 =======================
2456 static void SV_UpdateToReliableMessages (void)
2458 prvm_prog_t *prog = SVVM_prog;
2466 // check for changes to be sent over the reliable streams
2467 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2469 // update the host_client fields we care about according to the entity fields
2470 host_client->edict = PRVM_EDICT_NUM(i+1);
2473 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2476 // always point the string back at host_client->name to keep it safe
2477 strlcpy (host_client->name, name, sizeof (host_client->name));
2478 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2479 if (strcmp(host_client->old_name, host_client->name))
2481 if (host_client->begun)
2482 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2483 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2484 // send notification to all clients
2485 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2486 MSG_WriteByte (&sv.reliable_datagram, i);
2487 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2488 SV_WriteNetnameIntoDemo(host_client);
2491 // DP_SV_CLIENTCOLORS
2492 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2493 if (host_client->old_colors != host_client->colors)
2495 host_client->old_colors = host_client->colors;
2496 // send notification to all clients
2497 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2498 MSG_WriteByte (&sv.reliable_datagram, i);
2499 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2502 // NEXUIZ_PLAYERMODEL
2503 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2506 // always point the string back at host_client->name to keep it safe
2507 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2508 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2510 // NEXUIZ_PLAYERSKIN
2511 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2514 // always point the string back at host_client->name to keep it safe
2515 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2516 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2518 // TODO: add an extension name for this [1/17/2008 Black]
2519 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2520 if (clientcamera > 0)
2522 int oldclientcamera = host_client->clientcamera;
2523 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2524 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2525 host_client->clientcamera = clientcamera;
2527 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2529 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2530 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2535 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2536 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2537 if(!host_client->begun && host_client->netconnection)
2538 host_client->frags = -666;
2539 if (host_client->old_frags != host_client->frags)
2541 host_client->old_frags = host_client->frags;
2542 // send notification to all clients
2543 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2544 MSG_WriteByte (&sv.reliable_datagram, i);
2545 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2549 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2550 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2551 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2553 SZ_Clear (&sv.reliable_datagram);
2558 =======================
2559 SV_SendClientMessages
2560 =======================
2562 void SV_SendClientMessages(void)
2564 int i, prepared = false;
2566 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2567 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2569 SV_FlushBroadcastMessages();
2571 // update frags, names, etc
2572 SV_UpdateToReliableMessages();
2574 // build individual updates
2575 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2577 if (!host_client->active)
2579 if (!host_client->netconnection)
2582 if (host_client->netconnection->message.overflowed)
2584 SV_DropClient (true); // if the message couldn't send, kick off
2591 // only prepare entities once per frame
2592 SV_PrepareEntitiesForSending();
2594 SV_SendClientDatagram(host_client);
2597 // clear muzzle flashes
2601 static void SV_StartDownload_f(void)
2603 if (host_client->download_file)
2604 host_client->download_started = true;
2608 * Compression extension negotiation:
2611 * cl_serverextension_download 2
2614 * download <filename> <list of zero or more suppported compressions in order of preference>
2616 * download maps/map1.bsp lzo deflate huffman
2619 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2621 * cl_downloadbegin 123456 maps/map1.bsp deflate
2623 * The server may choose not to compress the file by sending no compression name, like:
2624 * cl_downloadbegin 345678 maps/map1.bsp
2626 * NOTE: the "download" command may only specify compression algorithms if
2627 * cl_serverextension_download is 2!
2628 * If cl_serverextension_download has a different value, the client must
2629 * assume this extension is not supported!
2632 static void Download_CheckExtensions(void)
2635 int argc = Cmd_Argc();
2637 // first reset them all
2638 host_client->download_deflate = false;
2640 for(i = 2; i < argc; ++i)
2642 if(!strcmp(Cmd_Argv(i), "deflate"))
2644 host_client->download_deflate = true;
2650 static void SV_Download_f(void)
2652 const char *whichpack, *whichpack2, *extension;
2653 qboolean is_csqc; // so we need to check only once
2657 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2658 SV_ClientPrintf(" supported extensions: deflate\n");
2662 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2664 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2668 if (host_client->download_file)
2670 // at this point we'll assume the previous download should be aborted
2671 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2672 Host_ClientCommands("\nstopdownload\n");
2674 // close the file and reset variables
2675 FS_Close(host_client->download_file);
2676 host_client->download_file = NULL;
2677 host_client->download_name[0] = 0;
2678 host_client->download_expectedposition = 0;
2679 host_client->download_started = false;
2682 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2684 if (!sv_allowdownloads.integer && !is_csqc)
2686 SV_ClientPrintf("Downloads are disabled on this server\n");
2687 Host_ClientCommands("\nstopdownload\n");
2691 Download_CheckExtensions();
2693 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2694 extension = FS_FileExtension(host_client->download_name);
2696 // host_client is asking to download a specified file
2697 if (developer_extra.integer)
2698 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2702 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2703 extensions[0] = '\0';
2705 if(host_client->download_deflate)
2706 strlcat(extensions, " deflate", sizeof(extensions));
2708 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2710 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2711 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2713 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2715 // no, no space is needed between %s and %s :P
2716 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2718 host_client->download_expectedposition = 0;
2719 host_client->download_started = false;
2720 host_client->sendsignon = true; // make sure this message is sent
2724 if (!FS_FileExists(host_client->download_name))
2726 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2727 Host_ClientCommands("\nstopdownload\n");
2731 // check if the user is trying to download part of registered Quake(r)
2732 whichpack = FS_WhichPack(host_client->download_name);
2733 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2734 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2736 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2737 Host_ClientCommands("\nstopdownload\n");
2741 // check if the server has forbidden archive downloads entirely
2742 if (!sv_allowdownloads_inarchive.integer)
2744 whichpack = FS_WhichPack(host_client->download_name);
2747 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2748 Host_ClientCommands("\nstopdownload\n");
2753 if (!sv_allowdownloads_config.integer)
2755 if (!strcasecmp(extension, "cfg"))
2757 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2758 Host_ClientCommands("\nstopdownload\n");
2763 if (!sv_allowdownloads_dlcache.integer)
2765 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2767 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2768 Host_ClientCommands("\nstopdownload\n");
2773 if (!sv_allowdownloads_archive.integer)
2775 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2777 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2778 Host_ClientCommands("\nstopdownload\n");
2783 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2784 if (!host_client->download_file)
2786 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2787 Host_ClientCommands("\nstopdownload\n");
2791 if (FS_FileSize(host_client->download_file) > 1<<30)
2793 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2794 Host_ClientCommands("\nstopdownload\n");
2795 FS_Close(host_client->download_file);
2796 host_client->download_file = NULL;
2800 if (FS_FileSize(host_client->download_file) < 0)
2802 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2803 Host_ClientCommands("\nstopdownload\n");
2804 FS_Close(host_client->download_file);
2805 host_client->download_file = NULL;
2809 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2812 * we can only do this if we would actually deflate on the fly
2813 * which we do not (yet)!
2815 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2816 extensions[0] = '\0';
2818 if(host_client->download_deflate)
2819 strlcat(extensions, " deflate", sizeof(extensions));
2821 // no, no space is needed between %s and %s :P
2822 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2825 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2827 host_client->download_expectedposition = 0;
2828 host_client->download_started = false;
2829 host_client->sendsignon = true; // make sure this message is sent
2831 // the rest of the download process is handled in SV_SendClientDatagram
2832 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2834 // no svc_downloaddata messages will be sent until sv_startdownload is
2835 // sent by the client
2839 ==============================================================================
2843 ==============================================================================
2852 int SV_ModelIndex(const char *s, int precachemode)
2854 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2855 char filename[MAX_QPATH];
2859 //if (precachemode == 2)
2861 strlcpy(filename, s, sizeof(filename));
2862 for (i = 2;i < limit;i++)
2864 if (!sv.model_precache[i][0])
2868 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2870 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2873 if (precachemode == 1)
2874 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2875 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2876 if (sv.state == ss_loading)
2878 // running from SV_SpawnServer which is launched from the client console command interpreter
2879 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2885 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
2886 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
2890 // running single threaded, so we can load the model here
2891 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2893 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2894 MSG_WriteShort(&sv.reliable_datagram, i);
2895 MSG_WriteString(&sv.reliable_datagram, filename);
2899 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2902 if (!strcmp(sv.model_precache[i], filename))
2905 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2915 int SV_SoundIndex(const char *s, int precachemode)
2917 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2918 char filename[MAX_QPATH];
2922 //if (precachemode == 2)
2924 strlcpy(filename, s, sizeof(filename));
2925 for (i = 1;i < limit;i++)
2927 if (!sv.sound_precache[i][0])
2931 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2933 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2936 if (precachemode == 1)
2937 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2938 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2939 if (sv.state != ss_loading)
2941 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2942 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2943 MSG_WriteString(&sv.reliable_datagram, filename);
2947 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2950 if (!strcmp(sv.sound_precache[i], filename))
2953 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2959 SV_ParticleEffectIndex
2963 int SV_ParticleEffectIndex(const char *name)
2965 int i, argc, linenumber, effectnameindex;
2967 fs_offset_t filesize;
2968 unsigned char *filedata;
2970 const char *textstart;
2971 //const char *textend;
2972 char argv[16][1024];
2973 char filename[MAX_QPATH];
2974 if (!sv.particleeffectnamesloaded)
2976 sv.particleeffectnamesloaded = true;
2977 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2978 for (i = 0;i < EFFECT_TOTAL;i++)
2979 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2980 for (filepass = 0;;filepass++)
2983 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2984 else if (filepass == 1)
2985 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2988 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2991 textstart = (const char *)filedata;
2992 //textend = (const char *)filedata + filesize;
2994 for (linenumber = 1;;linenumber++)
2999 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3003 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3007 if (com_token[0] == 0)
3008 break; // if the loop exited and it's not a \n, it's EOF
3011 if (!strcmp(argv[0], "effect"))
3015 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
3017 if (sv.particleeffectname[effectnameindex][0])
3019 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3024 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3028 // if we run out of names, abort
3029 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
3031 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3040 // search for the name
3041 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3042 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3043 return effectnameindex;
3044 // return 0 if we couldn't find it
3048 dp_model_t *SV_GetModelByIndex(int modelindex)
3050 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3053 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3055 prvm_prog_t *prog = SVVM_prog;
3057 if (!ed || ed->priv.server->free)
3059 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3060 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3069 static void SV_CreateBaseline (void)
3071 prvm_prog_t *prog = SVVM_prog;
3072 int i, entnum, large;
3073 prvm_edict_t *svent;
3075 // LordHavoc: clear *all* baselines (not just active ones)
3076 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3078 // get the current server version
3079 svent = PRVM_EDICT_NUM(entnum);
3081 // LordHavoc: always clear state values, whether the entity is in use or not
3082 svent->priv.server->baseline = defaultstate;
3084 if (svent->priv.server->free)
3086 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3089 // create entity baseline
3090 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3091 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3092 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3093 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3094 if (entnum > 0 && entnum <= svs.maxclients)
3096 svent->priv.server->baseline.colormap = entnum;
3097 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3101 svent->priv.server->baseline.colormap = 0;
3102 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3106 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3109 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3113 // add to the message
3115 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3117 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3118 MSG_WriteShort (&sv.signon, entnum);
3122 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3123 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3125 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3127 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3128 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3132 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3133 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3135 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3136 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3137 for (i=0 ; i<3 ; i++)
3139 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3140 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3149 Load csprogs.dat and comperss it so it doesn't need to be
3150 reloaded on request.
3153 static void SV_Prepare_CSQC(void)
3155 fs_offset_t progsize;
3157 if(svs.csqc_progdata)
3159 Con_DPrintf("Unloading old CSQC data.\n");
3160 Mem_Free(svs.csqc_progdata);
3161 if(svs.csqc_progdata_deflated)
3162 Mem_Free(svs.csqc_progdata_deflated);
3165 svs.csqc_progdata = NULL;
3166 svs.csqc_progdata_deflated = NULL;
3168 sv.csqc_progname[0] = 0;
3169 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3173 size_t deflated_size;
3175 sv.csqc_progsize = (int)progsize;
3176 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3177 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3178 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3180 Con_DPrint("Compressing csprogs.dat\n");
3181 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3182 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3183 svs.csqc_progsize_deflated = (int)deflated_size;
3184 if(svs.csqc_progdata_deflated)
3186 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3187 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3190 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3198 Grabs the current state of each client for saving across the
3199 transition to another level
3202 void SV_SaveSpawnparms (void)
3204 prvm_prog_t *prog = SVVM_prog;
3207 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3209 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3211 if (!host_client->active)
3214 // call the progs to get default spawn parms for the new client
3215 PRVM_serverglobalfloat(time) = sv.time;
3216 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3217 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3218 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3219 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3227 This is called at the start of each level
3231 void SV_SpawnServer (const char *server)
3233 prvm_prog_t *prog = SVVM_prog;
3237 dp_model_t *worldmodel;
3238 char modelname[sizeof(sv.worldname)];
3241 Con_DPrintf("SpawnServer: %s\n", server);
3243 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3245 if (!FS_FileExists(modelname))
3247 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3248 if (!FS_FileExists(modelname))
3250 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3255 // SV_LockThreadMutex();
3257 if(cls.state == ca_dedicated)
3258 Sys_MakeProcessNice();
3260 if (cls.state != ca_dedicated)
3262 SCR_BeginLoadingPlaque(false);
3268 World_End(&sv.world);
3269 if(PRVM_serverfunction(SV_Shutdown))
3271 func_t s = PRVM_serverfunction(SV_Shutdown);
3272 PRVM_serverglobalfloat(time) = sv.time;
3273 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3274 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3278 // free q3 shaders so that any newly downloaded shaders will be active
3279 Mod_FreeQ3Shaders();
3281 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3282 if (!worldmodel || !worldmodel->TraceBox)
3284 Con_Printf("Couldn't load map %s\n", modelname);
3286 if(cls.state == ca_dedicated)
3287 Sys_MakeProcessMean();
3289 // SV_UnlockThreadMutex();
3294 Collision_Cache_Reset(true);
3296 // let's not have any servers with no name
3297 if (hostname.string[0] == 0)
3298 Cvar_Set ("hostname", "UNNAMED");
3299 scr_centertime_off = 0;
3301 svs.changelevel_issued = false; // now safe to issue another
3303 // make the map a required file for clients
3304 Curl_ClearRequirements();
3305 Curl_RequireFile(modelname);
3308 // tell all connected clients that we are going to a new level
3313 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3315 if (client->netconnection)
3317 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3318 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3325 NetConn_OpenServerPorts(true);
3329 // make cvars consistant
3332 Cvar_SetValue ("deathmatch", 0);
3333 // LordHavoc: it can be useful to have skills outside the range 0-3...
3334 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3335 //Cvar_SetValue ("skill", (float)current_skill);
3336 current_skill = (int)(skill.value + 0.5);
3339 // set up the new server
3341 memset (&sv, 0, sizeof(sv));
3342 // if running a local client, make sure it doesn't try to access the last
3343 // level's data which is no longer valiud
3346 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3348 if(*sv_random_seed.string)
3350 srand(sv_random_seed.integer);
3351 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3358 // set level base name variables for later use
3359 strlcpy (sv.name, server, sizeof (sv.name));
3360 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3361 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3362 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3363 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3364 Cvar_SetQuick(&sv_worldname, sv.worldname);
3365 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3366 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3368 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3369 if (sv.protocol == PROTOCOL_UNKNOWN)
3372 Protocol_Names(buffer, sizeof(buffer));
3373 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3374 sv.protocol = PROTOCOL_QUAKE;
3377 // load progs to get entity field count
3378 //PR_LoadProgs ( sv_progs.string );
3380 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3381 sv.datagram.cursize = 0;
3382 sv.datagram.data = sv.datagram_buf;
3384 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3385 sv.reliable_datagram.cursize = 0;
3386 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3388 sv.signon.maxsize = sizeof(sv.signon_buf);
3389 sv.signon.cursize = 0;
3390 sv.signon.data = sv.signon_buf;
3392 // leave slots at start for clients only
3393 //prog->num_edicts = svs.maxclients+1;
3395 sv.state = ss_loading;
3396 prog->allowworldwrites = true;
3402 worldmodel->used = true;
3404 sv.worldmodel = worldmodel;
3405 sv.models[1] = sv.worldmodel;
3408 // clear world interaction links
3410 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3411 World_Start(&sv.world);
3413 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3415 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3416 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3417 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3419 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3420 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3422 if(i < sv.worldmodel->brush.numsubmodels)
3423 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3426 // load the rest of the entities
3428 // AK possible hack since num_edicts is still 0
3429 ent = PRVM_EDICT_NUM(0);
3430 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3431 ent->priv.server->free = false;
3432 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3433 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3434 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3435 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3436 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3437 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3438 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3439 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3442 PRVM_serverglobalfloat(coop) = coop.integer;
3444 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3446 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3448 // serverflags are for cross level information (sigils)
3449 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3451 // we need to reset the spawned flag on all connected clients here so that
3452 // their thinks don't run during startup (before PutClientInServer)
3453 // we also need to set up the client entities now
3454 // and we need to set the ->edict pointers to point into the progs edicts
3455 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3457 host_client->begun = false;
3458 host_client->edict = PRVM_EDICT_NUM(i + 1);
3459 PRVM_ED_ClearEdict(prog, host_client->edict);
3462 // load replacement entity file if found
3463 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3465 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3466 PRVM_ED_LoadFromFile(prog, entities);
3470 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3473 // LordHavoc: clear world angles (to fix e3m3.bsp)
3474 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3476 // all setup is completed, any further precache statements are errors
3477 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3478 prog->allowworldwrites = false;
3480 // run two frames to allow everything to settle
3482 for (i = 0;i < 2;i++)
3488 if (cls.state == ca_dedicated)
3491 // create a baseline for more efficient communications
3492 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3493 SV_CreateBaseline ();
3495 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3497 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3498 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3500 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3501 if (!host_client->active)
3503 if (host_client->netconnection)
3504 SV_SendServerinfo(host_client);
3508 // if client is a botclient coming from a level change, we need to
3509 // set up client info that normally requires networking
3511 // copy spawn parms out of the client_t
3512 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3513 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3515 // call the spawn function
3516 host_client->clientconnectcalled = true;
3517 PRVM_serverglobalfloat(time) = sv.time;
3518 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3519 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3520 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3521 host_client->begun = true;
3525 // update the map title cvar
3526 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3527 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3529 Con_DPrint("Server spawned.\n");
3530 NetConn_Heartbeat (2);
3532 if(cls.state == ca_dedicated)
3533 Sys_MakeProcessMean();
3535 // SV_UnlockThreadMutex();
3538 /////////////////////////////////////////////////////
3541 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3543 // links don't survive the transition, so unlink everything
3544 World_UnlinkAll(&sv.world);
3547 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3552 // link every entity except world
3553 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3554 if (!ent->priv.server->free)
3558 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3560 // LordHavoc: for consistency set these here
3561 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3563 e->priv.server->move = false; // don't move on first frame
3565 if (num >= 0 && num < svs.maxclients)
3567 // set colormap and team on newly created player entity
3568 PRVM_serveredictfloat(e, colormap) = num + 1;
3569 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3570 // set netname/clientcolors back to client values so that
3571 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3573 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3574 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3575 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3576 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3577 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3578 // Assign netaddress (IP Address, etc)
3579 if(svs.clients[num].netconnection != NULL)
3581 // Acquire Readable Address
3582 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3583 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3586 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3587 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3588 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3590 PRVM_serveredictstring(e, crypto_idfp) = 0;
3591 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3592 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3594 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3595 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3596 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3598 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3599 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3600 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3602 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3603 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3604 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3606 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3610 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3615 World_UnlinkEdict(ed); // unlink from world bsp
3617 PRVM_serveredictstring(ed, model) = 0;
3618 PRVM_serveredictfloat(ed, takedamage) = 0;
3619 PRVM_serveredictfloat(ed, modelindex) = 0;
3620 PRVM_serveredictfloat(ed, colormap) = 0;
3621 PRVM_serveredictfloat(ed, skin) = 0;
3622 PRVM_serveredictfloat(ed, frame) = 0;
3623 VectorClear(PRVM_serveredictvector(ed, origin));
3624 VectorClear(PRVM_serveredictvector(ed, angles));
3625 PRVM_serveredictfloat(ed, nextthink) = -1;
3626 PRVM_serveredictfloat(ed, solid) = 0;
3628 VM_RemoveEdictSkeleton(prog, ed);
3629 World_Physics_RemoveFromEntity(&sv.world, ed);
3630 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3632 // make sure csqc networking is aware of the removed entity
3633 e = PRVM_NUM_FOR_EDICT(ed);
3634 sv.csqcentityversion[e] = 0;
3635 for (i = 0;i < svs.maxclients;i++)
3637 if (svs.clients[i].csqcentityscope[e])
3638 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3639 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3643 static void SVVM_count_edicts(prvm_prog_t *prog)
3647 int active, models, solid, step;
3649 active = models = solid = step = 0;
3650 for (i=0 ; i<prog->num_edicts ; i++)
3652 ent = PRVM_EDICT_NUM(i);
3653 if (ent->priv.server->free)
3656 if (PRVM_serveredictfloat(ent, solid))
3658 if (PRVM_serveredictstring(ent, model))
3660 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3664 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3665 Con_Printf("active :%3i\n", active);
3666 Con_Printf("view :%3i\n", models);
3667 Con_Printf("touch :%3i\n", solid);
3668 Con_Printf("step :%3i\n", step);
3671 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3673 // remove things from different skill levels or deathmatch
3674 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3676 if (deathmatch.integer)
3678 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3683 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3684 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3685 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3693 static void SV_VM_Setup(void)
3695 prvm_prog_t *prog = SVVM_prog;
3696 PRVM_Prog_Init(prog);
3698 // allocate the mempools
3699 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3700 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3701 prog->builtins = vm_sv_builtins;
3702 prog->numbuiltins = vm_sv_numbuiltins;
3703 prog->max_edicts = 512;
3704 if (sv.protocol == PROTOCOL_QUAKE)
3705 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3706 else if (sv.protocol == PROTOCOL_QUAKEDP)
3707 prog->limit_edicts = 2048; // guessing
3708 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3709 prog->limit_edicts = 2048; // guessing!
3710 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3711 prog->limit_edicts = 4096; // guessing!
3713 prog->limit_edicts = MAX_EDICTS;
3714 prog->reserved_edicts = svs.maxclients;
3715 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3716 prog->name = "server";
3717 prog->extensionstring = vm_sv_extensions;
3718 prog->loadintoworld = true;
3720 // all callbacks must be defined (pointers are not checked before calling)
3721 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3722 prog->end_increase_edicts = SVVM_end_increase_edicts;
3723 prog->init_edict = SVVM_init_edict;
3724 prog->free_edict = SVVM_free_edict;
3725 prog->count_edicts = SVVM_count_edicts;
3726 prog->load_edict = SVVM_load_edict;
3727 prog->init_cmd = SVVM_init_cmd;
3728 prog->reset_cmd = SVVM_reset_cmd;
3729 prog->error_cmd = Host_Error;
3730 prog->ExecuteProgram = SVVM_ExecuteProgram;
3732 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3734 // some mods compiled with scrambling compilers lack certain critical
3735 // global names and field names such as "self" and "time" and "nextthink"
3736 // so we have to set these offsets manually, matching the entvars_t
3737 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3738 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3740 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3741 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3742 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3743 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3744 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3745 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3746 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3747 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3748 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3749 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3750 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3751 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3752 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3753 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3754 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3755 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3756 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3757 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3758 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3759 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3760 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3761 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3762 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3763 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3764 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3765 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3766 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3767 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3768 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3769 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3770 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3771 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3772 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3773 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3774 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3775 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3776 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3777 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3778 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3779 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3780 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3781 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3782 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3783 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3784 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3785 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3786 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3787 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3788 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3789 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3790 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3791 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3792 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3793 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3794 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3795 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3796 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3797 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3798 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3799 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3800 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3801 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3802 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3803 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3804 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3805 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3806 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3807 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3808 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3809 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3810 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3811 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3812 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3813 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3814 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3815 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3816 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3817 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3818 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3819 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3820 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3821 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3822 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3823 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3824 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3825 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3826 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3827 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3828 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3829 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3830 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3831 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3832 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3833 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3834 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3835 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3836 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3837 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3838 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3839 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3840 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3841 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3842 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3843 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3844 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3845 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3846 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3847 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3848 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3849 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3850 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3851 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3852 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3853 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3854 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3855 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3856 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3857 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3858 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3859 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3860 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3861 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3862 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3863 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3864 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3865 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3866 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3867 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3868 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3869 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3870 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3873 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3875 // OP_STATE is always supported on server because we add fields/globals for it
3876 prog->flag |= PRVM_OP_STATE;
3878 VM_CustomStats_Clear();//[515]: csqc
3883 extern cvar_t host_maxwait;
3884 extern cvar_t host_framerate;
3885 static int SV_ThreadFunc(void *voiddata)
3887 prvm_prog_t *prog = SVVM_prog;
3888 qboolean playing = false;
3889 double sv_timer = 0;
3890 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
3894 sv_realtime = Sys_DirtyTime();
3895 while (!svs.threadstop)
3897 // FIXME: we need to handle Host_Error in the server thread somehow
3898 // if (setjmp(sv_abortframe))
3899 // continue; // something bad happened in the server game
3901 sv_oldrealtime = sv_realtime;
3902 sv_realtime = Sys_DirtyTime();
3903 sv_deltarealtime = sv_realtime - sv_oldrealtime;
3904 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
3906 sv_timer += sv_deltarealtime;
3908 svs.perf_acc_realtime += sv_deltarealtime;
3910 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
3911 SV_LockThreadMutex();
3913 // Look for clients who have spawned
3916 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3917 if(host_client->begun)
3918 if(host_client->netconnection)
3922 // don't accumulate time for the first 10 seconds of a match
3923 // so things can settle
3924 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3926 else if(svs.perf_acc_realtime > 5)
3928 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
3929 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
3930 if(svs.perf_acc_offset_samples > 0)
3932 svs.perf_offset_max = svs.perf_acc_offset_max;
3933 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
3934 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
3936 if(svs.perf_lost > 0 && developer_extra.integer)
3938 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
3939 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
3944 NetConn_ServerFrame();
3946 // if the accumulators haven't become positive yet, wait a while
3947 wait = sv_timer * -1000000.0;
3950 double time0, delta;
3951 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
3952 if (host_maxwait.value <= 0)
3953 wait = min(wait, 1000000.0);
3955 wait = min(wait, host_maxwait.value * 1000.0);
3957 wait = 1; // because we cast to int
3958 time0 = Sys_DirtyTime();
3959 Sys_Sleep((int)wait);
3960 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
3961 svs.perf_acc_sleeptime += delta;
3965 if (sv.active && sv_timer > 0)
3967 // execute one server frame
3971 if (sys_ticrate.value <= 0)
3972 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
3974 advancetime = sys_ticrate.value;
3978 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LordHavoc: FIXME: I don't understand this line
3979 ++svs.perf_acc_offset_samples;
3980 svs.perf_acc_offset += offset;
3981 svs.perf_acc_offset_squared += offset * offset;
3982 if(svs.perf_acc_offset_max < offset)
3983 svs.perf_acc_offset_max = offset;
3986 // only advance time if not paused
3987 // the game also pauses in singleplayer when menu or console is used
3988 sv.frametime = advancetime * slowmo.value;
3989 if (host_framerate.value)
3990 sv.frametime = host_framerate.value;
3991 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
3994 sv_timer -= advancetime;
3996 // move things around and think unless paused
4000 // send all messages to the clients
4001 SV_SendClientMessages();
4003 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4005 PRVM_serverglobalfloat(time) = sv.time;
4006 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4007 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4010 // send an heartbeat if enough time has passed since the last one
4011 NetConn_Heartbeat(0);
4015 // we're back to safe code now
4016 SV_UnlockThreadMutex();
4018 // if there is some time remaining from this frame, reset the timers
4021 svs.perf_acc_lost += sv_timer;
4028 void SV_StartThread(void)
4030 if (!sv_threaded.integer || !Thread_HasThreads())
4032 svs.threaded = true;
4033 svs.threadstop = false;
4034 svs.threadmutex = Thread_CreateMutex();
4035 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4038 void SV_StopThread(void)
4042 svs.threadstop = true;
4043 Thread_WaitThread(svs.thread, 0);
4044 Thread_DestroyMutex(svs.threadmutex);
4045 svs.threaded = false;