2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
119 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
120 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
121 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
122 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
123 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
124 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
125 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
126 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
127 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
128 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
129 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
130 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
131 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
132 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
133 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
134 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
135 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
136 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
137 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
138 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
139 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
140 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
141 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
142 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
143 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
144 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
145 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
146 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
147 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
148 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
149 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
150 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
151 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
153 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
162 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
164 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
186 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
187 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
188 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
190 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
195 mempool_t *sv_mempool = NULL;
197 extern cvar_t slowmo;
198 extern float scr_centertime_off;
200 // MUST match effectnameindex_t in client.h
201 static const char *standardeffectnames[EFFECT_TOTAL] =
225 "TE_TEI_BIGEXPLOSION",
241 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
243 prvm_required_field_t reqfields[] =
245 {ev_entity, "cursor_trace_ent"},
246 {ev_entity, "drawonlytoclient"},
247 {ev_entity, "exteriormodeltoclient"},
248 {ev_entity, "nodrawtoclient"},
249 {ev_entity, "tag_entity"},
250 {ev_entity, "viewmodelforclient"},
251 {ev_float, "SendFlags"},
252 {ev_float, "Version"},
254 {ev_float, "ammo_cells1"},
255 {ev_float, "ammo_lava_nails"},
256 {ev_float, "ammo_multi_rockets"},
257 {ev_float, "ammo_nails1"},
258 {ev_float, "ammo_plasma"},
259 {ev_float, "ammo_rockets1"},
260 {ev_float, "ammo_shells1"},
261 {ev_float, "button3"},
262 {ev_float, "button4"},
263 {ev_float, "button5"},
264 {ev_float, "button6"},
265 {ev_float, "button7"},
266 {ev_float, "button8"},
267 {ev_float, "button9"},
268 {ev_float, "button10"},
269 {ev_float, "button11"},
270 {ev_float, "button12"},
271 {ev_float, "button13"},
272 {ev_float, "button14"},
273 {ev_float, "button15"},
274 {ev_float, "button16"},
275 {ev_float, "buttonchat"},
276 {ev_float, "buttonuse"},
277 {ev_float, "clientcolors"},
278 {ev_float, "cursor_active"},
279 {ev_float, "disableclientprediction"},
280 {ev_float, "fullbright"},
281 {ev_float, "glow_color"},
282 {ev_float, "glow_size"},
283 {ev_float, "glow_trail"},
284 {ev_float, "gravity"},
285 {ev_float, "idealpitch"},
286 {ev_float, "items2"},
287 {ev_float, "light_lev"},
288 {ev_float, "modelflags"},
289 {ev_float, "pflags"},
291 {ev_float, "pitch_speed"},
292 {ev_float, "pmodel"},
293 {ev_float, "renderamt"}, // HalfLife support
294 {ev_float, "rendermode"}, // HalfLife support
297 {ev_float, "tag_index"},
298 {ev_float, "viewzoom"},
299 {ev_function, "SendEntity"},
300 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
301 {ev_function, "customizeentityforclient"},
302 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
303 {ev_string, "netaddress"},
304 {ev_string, "playermodel"},
305 {ev_string, "playerskin"},
306 {ev_vector, "color"},
307 {ev_vector, "colormod"},
308 {ev_vector, "cursor_screen"},
309 {ev_vector, "cursor_trace_endpos"},
310 {ev_vector, "cursor_trace_start"},
311 {ev_vector, "glowmod"},
312 {ev_vector, "movement"},
313 {ev_vector, "punchvector"},
316 //{ev_float, "solid"},
317 //{ev_float, "movetype"},
318 //{ev_float, "modelindex"},
320 //{ev_vector, "origin"},
321 //{ev_vector, "velocity"},
322 //{ev_vector, "axis_forward"},
323 //{ev_vector, "axis_left"},
324 //{ev_vector, "axis_up"},
325 //{ev_vector, "spinvelocity"},
326 //{ev_vector, "angles"},
327 //{ev_vector, "avelocity"},
333 //============================================================================
335 void SV_AreaStats_f(void)
337 World_PrintAreaStats(&sv.world, "server");
347 // init the csqc progs cvars, since they are updated/used by the server code
348 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
349 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
350 extern cvar_t csqc_progcrc;
351 extern cvar_t csqc_progsize;
353 Cvar_RegisterVariable(&sv_worldmessage);
354 Cvar_RegisterVariable(&sv_worldname);
355 Cvar_RegisterVariable(&sv_worldnamenoextension);
356 Cvar_RegisterVariable(&sv_worldbasename);
358 Cvar_RegisterVariable (&csqc_progname);
359 Cvar_RegisterVariable (&csqc_progcrc);
360 Cvar_RegisterVariable (&csqc_progsize);
362 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
363 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
364 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
365 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
367 Cvar_RegisterVariable (&coop);
368 Cvar_RegisterVariable (&deathmatch);
369 Cvar_RegisterVariable (&fraglimit);
370 Cvar_RegisterVariable (&gamecfg);
371 Cvar_RegisterVariable (&noexit);
372 Cvar_RegisterVariable (&nomonsters);
373 Cvar_RegisterVariable (&pausable);
374 Cvar_RegisterVariable (&pr_checkextension);
375 Cvar_RegisterVariable (&samelevel);
376 Cvar_RegisterVariable (&skill);
377 Cvar_RegisterVariable (&slowmo);
378 Cvar_RegisterVariable (&sv_accelerate);
379 Cvar_RegisterVariable (&sv_aim);
380 Cvar_RegisterVariable (&sv_airaccel_qw);
381 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
382 Cvar_RegisterVariable (&sv_airaccelerate);
383 Cvar_RegisterVariable (&sv_airstopaccelerate);
384 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
385 Cvar_RegisterVariable (&sv_maxairstrafespeed);
386 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
387 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
388 Cvar_RegisterVariable (&sv_aircontrol);
389 Cvar_RegisterVariable (&sv_aircontrol_power);
390 Cvar_RegisterVariable (&sv_aircontrol_penalty);
391 Cvar_RegisterVariable (&sv_allowdownloads);
392 Cvar_RegisterVariable (&sv_allowdownloads_archive);
393 Cvar_RegisterVariable (&sv_allowdownloads_config);
394 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
395 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
396 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
397 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
398 Cvar_RegisterVariable (&sv_clmovement_enable);
399 Cvar_RegisterVariable (&sv_clmovement_minping);
400 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
401 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
402 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
403 Cvar_RegisterVariable (&sv_cullentities_pvs);
404 Cvar_RegisterVariable (&sv_cullentities_stats);
405 Cvar_RegisterVariable (&sv_cullentities_trace);
406 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
407 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
408 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
409 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
410 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
411 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
412 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
413 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
414 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
415 Cvar_RegisterVariable (&sv_debugmove);
416 Cvar_RegisterVariable (&sv_echobprint);
417 Cvar_RegisterVariable (&sv_edgefriction);
418 Cvar_RegisterVariable (&sv_entpatch);
419 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
420 Cvar_RegisterVariable (&sv_freezenonclients);
421 Cvar_RegisterVariable (&sv_friction);
422 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
423 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
424 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
425 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
426 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
427 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
428 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
429 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
430 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
431 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
432 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
433 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
434 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
435 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
436 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
437 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
438 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
439 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
440 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
441 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
442 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
443 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
444 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
445 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
446 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
447 Cvar_RegisterVariable (&sv_gravity);
448 Cvar_RegisterVariable (&sv_idealpitchscale);
449 Cvar_RegisterVariable (&sv_jumpstep);
450 Cvar_RegisterVariable (&sv_jumpvelocity);
451 Cvar_RegisterVariable (&sv_maxairspeed);
452 Cvar_RegisterVariable (&sv_maxrate);
453 Cvar_RegisterVariable (&sv_maxspeed);
454 Cvar_RegisterVariable (&sv_maxvelocity);
455 Cvar_RegisterVariable (&sv_nostep);
456 Cvar_RegisterVariable (&sv_playerphysicsqc);
457 Cvar_RegisterVariable (&sv_progs);
458 Cvar_RegisterVariable (&sv_protocolname);
459 Cvar_RegisterVariable (&sv_random_seed);
460 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
461 Cvar_RegisterVariable (&sv_sound_land);
462 Cvar_RegisterVariable (&sv_sound_watersplash);
463 Cvar_RegisterVariable (&sv_stepheight);
464 Cvar_RegisterVariable (&sv_stopspeed);
465 Cvar_RegisterVariable (&sv_wallfriction);
466 Cvar_RegisterVariable (&sv_wateraccelerate);
467 Cvar_RegisterVariable (&sv_waterfriction);
468 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
469 Cvar_RegisterVariable (&sv_warsowbunny_accel);
470 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
471 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
472 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
473 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
474 Cvar_RegisterVariable (&sys_ticrate);
475 Cvar_RegisterVariable (&teamplay);
476 Cvar_RegisterVariable (&timelimit);
478 Cvar_RegisterVariable (&saved1);
479 Cvar_RegisterVariable (&saved2);
480 Cvar_RegisterVariable (&saved3);
481 Cvar_RegisterVariable (&saved4);
482 Cvar_RegisterVariable (&savedgamecfg);
483 Cvar_RegisterVariable (&scratch1);
484 Cvar_RegisterVariable (&scratch2);
485 Cvar_RegisterVariable (&scratch3);
486 Cvar_RegisterVariable (&scratch4);
487 Cvar_RegisterVariable (&temp1);
489 // LordHavoc: Nehahra uses these to pass data around cutscene demos
490 Cvar_RegisterVariable (&nehx00);
491 Cvar_RegisterVariable (&nehx01);
492 Cvar_RegisterVariable (&nehx02);
493 Cvar_RegisterVariable (&nehx03);
494 Cvar_RegisterVariable (&nehx04);
495 Cvar_RegisterVariable (&nehx05);
496 Cvar_RegisterVariable (&nehx06);
497 Cvar_RegisterVariable (&nehx07);
498 Cvar_RegisterVariable (&nehx08);
499 Cvar_RegisterVariable (&nehx09);
500 Cvar_RegisterVariable (&nehx10);
501 Cvar_RegisterVariable (&nehx11);
502 Cvar_RegisterVariable (&nehx12);
503 Cvar_RegisterVariable (&nehx13);
504 Cvar_RegisterVariable (&nehx14);
505 Cvar_RegisterVariable (&nehx15);
506 Cvar_RegisterVariable (&nehx16);
507 Cvar_RegisterVariable (&nehx17);
508 Cvar_RegisterVariable (&nehx18);
509 Cvar_RegisterVariable (&nehx19);
510 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
512 Cvar_RegisterVariable (&sv_autodemo_perclient);
513 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
514 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
516 Cvar_RegisterVariable (&halflifebsp);
518 sv_mempool = Mem_AllocPool("server", 0, NULL);
521 static void SV_SaveEntFile_f(void)
523 if (!sv.active || !sv.worldmodel)
525 Con_Print("Not running a server\n");
528 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
533 =============================================================================
537 =============================================================================
544 Make sure the event gets sent to all clients
547 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
551 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
553 MSG_WriteByte (&sv.datagram, svc_particle);
554 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
555 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
556 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
557 for (i=0 ; i<3 ; i++)
558 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
559 MSG_WriteByte (&sv.datagram, count);
560 MSG_WriteByte (&sv.datagram, color);
561 SV_FlushBroadcastMessages();
568 Make sure the event gets sent to all clients
571 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
573 if (modelindex >= 256 || startframe >= 256)
575 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
577 MSG_WriteByte (&sv.datagram, svc_effect2);
578 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
579 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
580 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
581 MSG_WriteShort (&sv.datagram, modelindex);
582 MSG_WriteShort (&sv.datagram, startframe);
583 MSG_WriteByte (&sv.datagram, framecount);
584 MSG_WriteByte (&sv.datagram, framerate);
588 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
590 MSG_WriteByte (&sv.datagram, svc_effect);
591 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
592 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
593 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
594 MSG_WriteByte (&sv.datagram, modelindex);
595 MSG_WriteByte (&sv.datagram, startframe);
596 MSG_WriteByte (&sv.datagram, framecount);
597 MSG_WriteByte (&sv.datagram, framerate);
599 SV_FlushBroadcastMessages();
606 Each entity can have eight independant sound sources, like voice,
609 Channel 0 is an auto-allocate channel, the others override anything
610 already running on that entity/channel pair.
612 An attenuation of 0 will play full volume everywhere in the level.
613 Larger attenuations will drop off. (max 4 attenuation)
617 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
619 int sound_num, field_mask, i, ent;
621 if (volume < 0 || volume > 255)
623 Con_Printf ("SV_StartSound: volume = %i\n", volume);
627 if (attenuation < 0 || attenuation > 4)
629 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
633 if (channel < 0 || channel > 7)
635 Con_Printf ("SV_StartSound: channel = %i\n", channel);
639 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
642 // find precache number for sound
643 sound_num = SV_SoundIndex(sample, 1);
647 ent = PRVM_NUM_FOR_EDICT(entity);
650 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
651 field_mask |= SND_VOLUME;
652 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
653 field_mask |= SND_ATTENUATION;
655 field_mask |= SND_LARGEENTITY;
656 if (sound_num >= 256 || channel >= 8)
657 field_mask |= SND_LARGESOUND;
659 // directed messages go only to the entity they are targeted on
660 MSG_WriteByte (&sv.datagram, svc_sound);
661 MSG_WriteByte (&sv.datagram, field_mask);
662 if (field_mask & SND_VOLUME)
663 MSG_WriteByte (&sv.datagram, volume);
664 if (field_mask & SND_ATTENUATION)
665 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
666 if (field_mask & SND_LARGEENTITY)
668 MSG_WriteShort (&sv.datagram, ent);
669 MSG_WriteByte (&sv.datagram, channel);
672 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
673 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
674 MSG_WriteShort (&sv.datagram, sound_num);
676 MSG_WriteByte (&sv.datagram, sound_num);
677 for (i = 0;i < 3;i++)
678 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
679 SV_FlushBroadcastMessages();
686 Nearly the same logic as SV_StartSound, except an origin
687 instead of an entity is provided and channel is omitted.
689 The entity sent to the client is 0 (world) and the channel
690 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
691 function, therefore the check for it is omitted.
695 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
697 int sound_num, field_mask, i;
699 if (volume < 0 || volume > 255)
701 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
705 if (attenuation < 0 || attenuation > 4)
707 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
711 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
714 // find precache number for sound
715 sound_num = SV_SoundIndex(sample, 1);
720 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
721 field_mask |= SND_VOLUME;
722 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
723 field_mask |= SND_ATTENUATION;
724 if (sound_num >= 256)
725 field_mask |= SND_LARGESOUND;
727 // directed messages go only to the entity they are targeted on
728 MSG_WriteByte (&sv.datagram, svc_sound);
729 MSG_WriteByte (&sv.datagram, field_mask);
730 if (field_mask & SND_VOLUME)
731 MSG_WriteByte (&sv.datagram, volume);
732 if (field_mask & SND_ATTENUATION)
733 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
734 // Always write entnum 0 for the world entity
735 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
736 if (field_mask & SND_LARGESOUND)
737 MSG_WriteShort (&sv.datagram, sound_num);
739 MSG_WriteByte (&sv.datagram, sound_num);
740 for (i = 0;i < 3;i++)
741 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
742 SV_FlushBroadcastMessages();
746 ==============================================================================
750 ==============================================================================
757 Sends the first message from the server to a connected client.
758 This will be sent on the initial connection and upon each server load.
761 void SV_SendServerinfo (client_t *client)
766 // we know that this client has a netconnection and thus is not a bot
768 // edicts get reallocated on level changes, so we need to update it here
769 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
771 // clear cached stuff that depends on the level
772 client->weaponmodel[0] = 0;
773 client->weaponmodelindex = 0;
775 // LordHavoc: clear entityframe tracking
776 client->latestframenum = 0;
778 // initialize the movetime, so a speedhack can't make use of the time before this client joined
779 client->cmd.time = sv.time;
781 if (client->entitydatabase)
782 EntityFrame_FreeDatabase(client->entitydatabase);
783 if (client->entitydatabase4)
784 EntityFrame4_FreeDatabase(client->entitydatabase4);
785 if (client->entitydatabase5)
786 EntityFrame5_FreeDatabase(client->entitydatabase5);
788 memset(client->stats, 0, sizeof(client->stats));
789 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
791 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
793 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
794 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
795 else if (sv.protocol == PROTOCOL_DARKPLACES4)
796 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
798 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
801 // reset csqc entity versions
802 for (i = 0;i < prog->max_edicts;i++)
804 client->csqcentityscope[i] = 0;
805 client->csqcentitysendflags[i] = 0xFFFFFF;
806 client->csqcentityglobalhistory[i] = 0;
808 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
810 client->csqcentityframehistory[i].num = 0;
811 client->csqcentityframehistory[i].framenum = -1;
813 client->csqcnumedicts = 0;
814 client->csqcentityframehistory_next = 0;
816 SZ_Clear (&client->netconnection->message);
817 MSG_WriteByte (&client->netconnection->message, svc_print);
818 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
819 MSG_WriteString (&client->netconnection->message,message);
821 SV_StopDemoRecording(client); // to split up demos into different files
822 if(sv_autodemo_perclient.integer && client->netconnection)
824 char demofile[MAX_OSPATH];
825 char ipaddress[MAX_QPATH];
828 // start a new demo file
829 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
830 for(i = 0; ipaddress[i]; ++i)
831 if(!isalnum(ipaddress[i]))
833 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
835 SV_StartDemoRecording(client, demofile, -1);
838 //[515]: init csprogs according to version of svprogs, check the crc, etc.
839 if (sv.csqc_progname[0])
842 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
843 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
844 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
845 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
846 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
847 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
848 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
850 if(client->sv_demo_file != NULL)
853 static char buf[NET_MAXMESSAGE];
856 sb.data = (unsigned char *) buf;
857 sb.maxsize = sizeof(buf);
859 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
860 SV_WriteDemoMessage(client, &sb, false);
863 //[515]: init stufftext string (it is sent before svc_serverinfo)
864 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
867 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
868 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
872 //if (sv_allowdownloads.integer)
873 // always send the info that the server supports the protocol, even if downloads are forbidden
874 // only because of that, the CSQC exception can work
876 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
877 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
880 // send at this time so it's guaranteed to get executed at the right time
884 host_client = client;
885 Curl_SendRequirements();
889 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
890 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
891 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
893 if (!coop.integer && deathmatch.integer)
894 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
896 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
898 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
900 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
901 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
902 MSG_WriteByte (&client->netconnection->message, 0);
904 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
905 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
906 MSG_WriteByte (&client->netconnection->message, 0);
909 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
910 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
911 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
914 // store this in clientcamera, too
915 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
916 MSG_WriteByte (&client->netconnection->message, svc_setview);
917 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
919 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
920 MSG_WriteByte (&client->netconnection->message, 1);
922 client->spawned = false; // need prespawn, spawn, etc
923 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
925 // clear movement info until client enters the new level properly
926 memset(&client->cmd, 0, sizeof(client->cmd));
927 client->movesequence = 0;
928 client->movement_highestsequence_seen = 0;
929 memset(&client->movement_count, 0, sizeof(client->movement_count));
930 #ifdef NUM_PING_TIMES
931 for (i = 0;i < NUM_PING_TIMES;i++)
932 client->ping_times[i] = 0;
933 client->num_pings = 0;
937 // allow the client some time to send his keepalives, even if map loading took ages
938 client->netconnection->timeout = realtime + net_connecttimeout.value;
945 Initializes a client_t for a new net connection. This will only be called
946 once for a player each game, not once for each level change.
949 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
954 client = svs.clients + clientnum;
956 // set up the client_t
959 float backupparms[NUM_SPAWN_PARMS];
960 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
961 memset(client, 0, sizeof(*client));
962 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
965 memset(client, 0, sizeof(*client));
966 client->active = true;
967 client->netconnection = netconnection;
969 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
971 if(client->netconnection && client->netconnection->crypto.authenticated)
973 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
974 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
975 client->netconnection->address,
976 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
977 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
978 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
979 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
983 strlcpy(client->name, "unconnected", sizeof(client->name));
984 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
985 client->spawned = false;
986 client->edict = PRVM_EDICT_NUM(clientnum+1);
987 if (client->netconnection)
988 client->netconnection->message.allowoverflow = true; // we can catch it
989 // prepare the unreliable message buffer
990 client->unreliablemsg.data = client->unreliablemsg_data;
991 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
992 // updated by receiving "rate" command from client, this is also the default if not using a DP client
993 client->rate = 1000000000;
994 // no limits for local player
995 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
996 client->rate = 1000000000;
997 client->connecttime = realtime;
1001 // call the progs to get default spawn parms for the new client
1002 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1003 prog->globals.server->self = 0;
1004 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1005 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1006 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1008 // set up the entity for this client (including .colormap, .team, etc)
1009 PRVM_ED_ClearEdict(client->edict);
1012 // don't call SendServerinfo for a fresh botclient because its fields have
1013 // not been set up by the qc yet
1014 if (client->netconnection)
1015 SV_SendServerinfo (client);
1017 client->spawned = true;
1022 ===============================================================================
1026 ===============================================================================
1030 =============================================================================
1032 The PVS must include a small area around the client to allow head bobbing
1033 or other small motion on the client side. Otherwise, a bob might cause an
1034 entity that should be visible to not show up, especially when the bob
1035 crosses a waterline.
1037 =============================================================================
1040 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1043 unsigned int sendflags;
1044 unsigned int version;
1045 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1046 unsigned int customizeentityforclient;
1047 unsigned int sendentity;
1049 vec3_t cullmins, cullmaxs;
1051 prvm_eval_t *val, *val2;
1053 // fast path for games that do not use legacy entity networking
1054 // note: still networks clients even if they are legacy
1055 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1056 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1059 // this 2 billion unit check is actually to detect NAN origins
1060 // (we really don't want to send those)
1061 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1064 // EF_NODRAW prevents sending for any reason except for your own
1065 // client, so we must keep all clients in this superset
1066 effects = (unsigned)ent->fields.server->effects;
1068 // we can omit invisible entities with no effects that are not clients
1069 // LordHavoc: this could kill tags attached to an invisible entity, I
1070 // just hope we never have to support that case
1071 i = (int)ent->fields.server->modelindex;
1072 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1075 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1076 glowsize = (unsigned char)bound(0, i, 255);
1077 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1078 flags |= RENDER_GLOWTRAIL;
1079 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1080 flags |= RENDER_VIEWMODEL;
1082 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1083 light[0] = (unsigned short)bound(0, f, 65535);
1084 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1085 light[1] = (unsigned short)bound(0, f, 65535);
1086 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1087 light[2] = (unsigned short)bound(0, f, 65535);
1088 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1089 light[3] = (unsigned short)bound(0, f, 65535);
1090 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1091 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1093 if (gamemode == GAME_TENEBRAE)
1095 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1099 lightpflags |= PFLAGS_FULLDYNAMIC;
1101 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1105 light[0] = (int)(0.2*256);
1106 light[1] = (int)(1.0*256);
1107 light[2] = (int)(0.2*256);
1109 lightpflags |= PFLAGS_FULLDYNAMIC;
1113 specialvisibilityradius = 0;
1114 if (lightpflags & PFLAGS_FULLDYNAMIC)
1115 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1117 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1118 if (flags & RENDER_GLOWTRAIL)
1119 specialvisibilityradius = max(specialvisibilityradius, 100);
1120 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1122 if (effects & EF_BRIGHTFIELD)
1123 specialvisibilityradius = max(specialvisibilityradius, 80);
1124 if (effects & EF_MUZZLEFLASH)
1125 specialvisibilityradius = max(specialvisibilityradius, 100);
1126 if (effects & EF_BRIGHTLIGHT)
1127 specialvisibilityradius = max(specialvisibilityradius, 400);
1128 if (effects & EF_DIMLIGHT)
1129 specialvisibilityradius = max(specialvisibilityradius, 200);
1130 if (effects & EF_RED)
1131 specialvisibilityradius = max(specialvisibilityradius, 200);
1132 if (effects & EF_BLUE)
1133 specialvisibilityradius = max(specialvisibilityradius, 200);
1134 if (effects & EF_FLAME)
1135 specialvisibilityradius = max(specialvisibilityradius, 250);
1136 if (effects & EF_STARDUST)
1137 specialvisibilityradius = max(specialvisibilityradius, 100);
1140 // early culling checks
1141 // (final culling is done by SV_MarkWriteEntityStateToClient)
1142 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1143 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1147 cs->active = ACTIVE_NETWORK;
1148 cs->number = enumber;
1149 VectorCopy(ent->fields.server->origin, cs->origin);
1150 VectorCopy(ent->fields.server->angles, cs->angles);
1152 cs->effects = effects;
1153 cs->colormap = (unsigned)ent->fields.server->colormap;
1154 cs->modelindex = modelindex;
1155 cs->skin = (unsigned)ent->fields.server->skin;
1156 cs->frame = (unsigned)ent->fields.server->frame;
1157 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1158 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1159 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1160 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1161 cs->customizeentityforclient = customizeentityforclient;
1162 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1163 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1164 cs->glowsize = glowsize;
1166 // don't need to init cs->colormod because the defaultstate did that for us
1167 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1168 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1169 if (val->vector[0] || val->vector[1] || val->vector[2])
1171 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1172 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1173 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1176 // don't need to init cs->glowmod because the defaultstate did that for us
1177 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1178 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1179 if (val->vector[0] || val->vector[1] || val->vector[2])
1181 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1182 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1183 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1186 cs->modelindex = modelindex;
1189 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1193 cs->alpha = (unsigned char)bound(0, i, 255);
1196 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1200 cs->alpha = (unsigned char)bound(0, i, 255);
1204 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1208 cs->scale = (unsigned char)bound(0, i, 255);
1211 cs->glowcolor = 254;
1212 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1214 cs->glowcolor = (int)f;
1216 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1217 cs->effects |= EF_FULLBRIGHT;
1219 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1220 if (val && val->_float)
1221 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1223 if (ent->fields.server->movetype == MOVETYPE_STEP)
1224 cs->flags |= RENDER_STEP;
1225 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1226 cs->flags |= RENDER_LOWPRECISION;
1227 if (ent->fields.server->colormap >= 1024)
1228 cs->flags |= RENDER_COLORMAPPED;
1229 if (cs->viewmodelforclient)
1230 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1232 cs->light[0] = light[0];
1233 cs->light[1] = light[1];
1234 cs->light[2] = light[2];
1235 cs->light[3] = light[3];
1236 cs->lightstyle = lightstyle;
1237 cs->lightpflags = lightpflags;
1239 cs->specialvisibilityradius = specialvisibilityradius;
1241 // calculate the visible box of this entity (don't use the physics box
1242 // as that is often smaller than a model, and would not count
1243 // specialvisibilityradius)
1244 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1246 float scale = cs->scale * (1.0f / 16.0f);
1247 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1249 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1250 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1252 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1254 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1255 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1259 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1260 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1265 // if there is no model (or it could not be loaded), use the physics box
1266 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1267 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1269 if (specialvisibilityradius)
1271 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1272 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1273 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1274 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1275 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1276 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1279 // calculate center of bbox for network prioritization purposes
1280 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1282 // if culling box has moved, update pvs cluster links
1283 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1285 VectorCopy(cullmins, ent->priv.server->cullmins);
1286 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1287 // a value of -1 for pvs_numclusters indicates that the links are not
1288 // cached, and should be re-tested each time, this is the case if the
1289 // culling box touches too many pvs clusters to store, or if the world
1290 // model does not support FindBoxClusters
1291 ent->priv.server->pvs_numclusters = -1;
1292 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1294 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1295 if (i <= MAX_ENTITYCLUSTERS)
1296 ent->priv.server->pvs_numclusters = i;
1300 // we need to do some csqc entity upkeep here
1301 // get self.SendFlags and clear them
1302 // (to let the QC know that they've been read)
1305 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1306 sendflags = (unsigned int)val->_float;
1308 // legacy self.Version system
1309 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1312 version = (unsigned int)val2->_float;
1313 if (sv.csqcentityversion[enumber] != version)
1314 sendflags = 0xFFFFFF;
1315 sv.csqcentityversion[enumber] = version;
1317 // move sendflags into the per-client sendflags
1319 for (i = 0;i < svs.maxclients;i++)
1320 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1321 // mark it as inactive for non-csqc networking
1322 cs->active = ACTIVE_SHARED;
1328 void SV_PrepareEntitiesForSending(void)
1332 // send all entities that touch the pvs
1333 sv.numsendentities = 0;
1334 sv.sendentitiesindex[0] = NULL;
1335 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1336 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1338 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1340 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1341 sv.numsendentities++;
1346 #define MAX_LINEOFSIGHTTRACES 64
1348 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1352 float starttransformed[3], endtransformed[3];
1355 int originalnumtouchedicts;
1356 int numtouchedicts = 0;
1358 matrix4x4_t matrix, imatrix;
1360 prvm_edict_t *touch;
1361 static prvm_edict_t *touchedicts[MAX_EDICTS];
1362 vec3_t boxmins, boxmaxs;
1363 vec3_t clipboxmins, clipboxmaxs;
1364 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1366 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1368 // expand the box a little
1369 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1370 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1371 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1372 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1373 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1374 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1376 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1377 for (traceindex = 1;traceindex < numtraces;traceindex++)
1378 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1380 // calculate sweep box for the entire swarm of traces
1381 VectorCopy(eye, clipboxmins);
1382 VectorCopy(eye, clipboxmaxs);
1383 for (traceindex = 0;traceindex < numtraces;traceindex++)
1385 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1386 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1387 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1388 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1389 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1390 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1393 // get the list of entities in the sweep box
1394 if (sv_cullentities_trace_entityocclusion.integer)
1395 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1396 if (numtouchedicts > MAX_EDICTS)
1398 // this never happens
1399 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1400 numtouchedicts = MAX_EDICTS;
1402 // iterate the entities found in the sweep box and filter them
1403 originalnumtouchedicts = numtouchedicts;
1405 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1407 touch = touchedicts[touchindex];
1408 if (touch->fields.server->solid != SOLID_BSP)
1410 model = SV_GetModelFromEdict(touch);
1411 if (!model || !model->brush.TraceLineOfSight)
1413 // skip obviously transparent entities
1414 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1415 if (alpha && alpha < 1)
1417 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1419 touchedicts[numtouchedicts++] = touch;
1422 // now that we have a filtered list of "interesting" entities, fire each
1423 // ray against all of them, this gives us an early-out case when something
1424 // is visible (which it often is)
1426 for (traceindex = 0;traceindex < numtraces;traceindex++)
1428 // check world occlusion
1429 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1430 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1432 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1434 touch = touchedicts[touchindex];
1435 model = SV_GetModelFromEdict(touch);
1436 if(model && model->brush.TraceLineOfSight)
1438 // get the entity matrix
1439 pitchsign = SV_GetPitchSign(touch);
1440 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1441 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1442 // see if the ray hits this entity
1443 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1444 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1445 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1452 // check if the ray was blocked
1453 if (touchindex < numtouchedicts)
1455 // return if the ray was not blocked
1463 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1468 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1470 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1471 sv.writeentitiestoclient_stats_totalentities++;
1473 if (s->customizeentityforclient)
1475 prog->globals.server->self = s->number;
1476 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1477 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1478 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1482 // never reject player
1483 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1485 // check various rejection conditions
1486 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1488 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1490 if (s->effects & EF_NODRAW)
1492 // LordHavoc: only send entities with a model or important effects
1493 if (!s->modelindex && s->specialvisibilityradius == 0)
1496 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1497 // viewmodels don't have visibility checking
1498 if (s->viewmodelforclient)
1500 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1503 else if (s->tagentity)
1505 // tag attached entities simply check their parent
1506 if (!sv.sendentitiesindex[s->tagentity])
1508 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1509 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1512 // always send world submodels in newer protocols because they don't
1513 // generate much traffic (in old protocols they hog bandwidth)
1514 // but only if sv_cullentities_nevercullbmodels is off
1515 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1517 // entity has survived every check so far, check if visible
1518 ed = PRVM_EDICT_NUM(s->number);
1520 // if not touching a visible leaf
1521 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1523 if (ed->priv.server->pvs_numclusters < 0)
1525 // entity too big for clusters list
1526 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1528 sv.writeentitiestoclient_stats_culled_pvs++;
1535 // check cached clusters list
1536 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1537 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1539 if (i == ed->priv.server->pvs_numclusters)
1541 sv.writeentitiestoclient_stats_culled_pvs++;
1547 // or not seen by random tracelines
1548 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1551 s->number <= svs.maxclients
1552 ? sv_cullentities_trace_samples_players.integer
1554 s->specialvisibilityradius
1555 ? sv_cullentities_trace_samples_extra.integer
1556 : sv_cullentities_trace_samples.integer;
1557 float enlarge = sv_cullentities_trace_enlarge.value;
1562 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1563 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1565 if(eyeindex < sv.writeentitiestoclient_numeyes)
1566 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1568 s->number <= svs.maxclients
1569 ? sv_cullentities_trace_delay_players.value
1570 : sv_cullentities_trace_delay.value
1572 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1574 sv.writeentitiestoclient_stats_culled_trace++;
1582 // this just marks it for sending
1583 // FIXME: it would be more efficient to send here, but the entity
1584 // compressor isn't that flexible
1585 sv.writeentitiestoclient_stats_visibleentities++;
1586 sv.sententities[s->number] = sv.sententitiesmark;
1589 #if MAX_LEVELNETWORKEYES > 0
1590 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1591 void SV_AddCameraEyes(void)
1595 static int cameras[MAX_LEVELNETWORKEYES];
1596 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1597 static int eye_levels[MAX_CLIENTNETWORKEYES];
1600 prvm_eval_t *valendpos, *val;
1602 if(!prog->fieldoffsets.camera_transform)
1604 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1608 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1611 // check line of sight to portal entities and add them to PVS
1612 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1614 if (!ed->priv.server->free)
1616 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1618 prog->globals.server->self = e;
1619 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1620 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1621 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1622 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1623 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1624 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1626 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1627 cameras[n_cameras] = e;
1629 if(n_cameras >= MAX_LEVELNETWORKEYES)
1639 // i is loop counter, is reset to 0 when an eye got added
1640 // j is camera index to check
1641 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1645 ed = PRVM_EDICT_NUM(cameras[j]);
1646 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1647 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1648 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1649 if(eye_levels[k] <= MAX_EYE_RECURSION)
1651 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1653 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1654 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1655 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1656 sv.writeentitiestoclient_numeyes++;
1665 void SV_AddCameraEyes(void)
1670 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1672 qboolean need_empty = false;
1673 int i, numsendstates, numcsqcsendstates;
1675 prvm_edict_t *camera;
1679 // if there isn't enough space to accomplish anything, skip it
1680 if (msg->cursize + 25 > maxsize)
1683 sv.writeentitiestoclient_msg = msg;
1684 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1686 sv.writeentitiestoclient_stats_culled_pvs = 0;
1687 sv.writeentitiestoclient_stats_culled_trace = 0;
1688 sv.writeentitiestoclient_stats_visibleentities = 0;
1689 sv.writeentitiestoclient_stats_totalentities = 0;
1690 sv.writeentitiestoclient_numeyes = 0;
1693 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1694 camera = PRVM_EDICT_NUM( client->clientcamera );
1695 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1696 sv.writeentitiestoclient_pvsbytes = 0;
1697 // get the PVS values for the eye location, later FatPVS calls will merge
1698 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1699 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1701 // add the eye to a list for SV_CanSeeBox tests
1702 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1703 sv.writeentitiestoclient_numeyes++;
1705 // calculate predicted eye origin for SV_CanSeeBox tests
1706 if (sv_cullentities_trace_prediction.integer)
1708 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1710 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1711 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1713 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1714 sv.writeentitiestoclient_numeyes++;
1716 //if (!sv.writeentitiestoclient_useprediction)
1717 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1722 // build PVS from the new eyes
1723 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1724 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1725 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1727 sv.sententitiesmark++;
1729 for (i = 0;i < sv.numsendentities;i++)
1730 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1733 numcsqcsendstates = 0;
1734 for (i = 0;i < sv.numsendentities;i++)
1736 s = &sv.sendentities[i];
1737 if (sv.sententities[s->number] == sv.sententitiesmark)
1739 if(s->active == ACTIVE_NETWORK)
1741 if (s->exteriormodelforclient)
1743 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1744 s->flags |= RENDER_EXTERIORMODEL;
1746 s->flags &= ~RENDER_EXTERIORMODEL;
1748 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1750 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1751 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1753 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1757 if (sv_cullentities_stats.integer)
1758 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1760 if(client->entitydatabase5)
1761 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1763 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1765 if(client->num_skippedentityframes >= 10)
1766 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1768 if (client->entitydatabase5)
1769 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1770 else if (client->entitydatabase4)
1772 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1773 Protocol_WriteStatsReliable();
1775 else if (client->entitydatabase)
1777 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1778 Protocol_WriteStatsReliable();
1782 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1783 Protocol_WriteStatsReliable();
1787 client->num_skippedentityframes = 0;
1789 ++client->num_skippedentityframes;
1798 static void SV_CleanupEnts (void)
1803 ent = PRVM_NEXT_EDICT(prog->edicts);
1804 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1805 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1810 SV_WriteClientdataToMessage
1814 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1818 prvm_edict_t *other;
1824 float *statsf = (float *)stats;
1827 // send a damage message
1829 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1831 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1832 MSG_WriteByte (msg, svc_damage);
1833 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1834 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1835 for (i=0 ; i<3 ; i++)
1836 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1838 ent->fields.server->dmg_take = 0;
1839 ent->fields.server->dmg_save = 0;
1843 // send the current viewpos offset from the view entity
1845 SV_SetIdealPitch (); // how much to look up / down ideally
1847 // a fixangle might get lost in a dropped packet. Oh well.
1848 if(ent->fields.server->fixangle)
1850 // angle fixing was requested by global thinking code...
1851 // so store the current angles for later use
1852 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1853 host_client->fixangle_angles_set = TRUE;
1855 // and clear fixangle for the next frame
1856 ent->fields.server->fixangle = 0;
1859 if (host_client->fixangle_angles_set)
1861 MSG_WriteByte (msg, svc_setangle);
1862 for (i=0 ; i < 3 ; i++)
1863 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1864 host_client->fixangle_angles_set = FALSE;
1867 // stuff the sigil bits into the high bits of items for sbar, or else
1869 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1870 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1871 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1873 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1875 VectorClear(punchvector);
1876 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1877 VectorCopy(val->vector, punchvector);
1879 // cache weapon model name and index in client struct to save time
1880 // (this search can be almost 1% of cpu time!)
1881 s = PRVM_GetString(ent->fields.server->weaponmodel);
1882 if (strcmp(s, client->weaponmodel))
1884 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1885 client->weaponmodelindex = SV_ModelIndex(s, 1);
1889 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1890 viewzoom = (int)(val->_float * 255.0f);
1896 if ((int)ent->fields.server->flags & FL_ONGROUND)
1897 bits |= SU_ONGROUND;
1898 if (ent->fields.server->waterlevel >= 2)
1900 if (ent->fields.server->idealpitch)
1901 bits |= SU_IDEALPITCH;
1903 for (i=0 ; i<3 ; i++)
1905 if (ent->fields.server->punchangle[i])
1906 bits |= (SU_PUNCH1<<i);
1907 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1909 bits |= (SU_PUNCHVEC1<<i);
1910 if (ent->fields.server->velocity[i])
1911 bits |= (SU_VELOCITY1<<i);
1914 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1915 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1916 stats[STAT_ITEMS] = items;
1917 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1918 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1919 stats[STAT_WEAPON] = client->weaponmodelindex;
1920 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1921 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1922 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1923 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1924 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1925 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1926 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1927 stats[STAT_VIEWZOOM] = viewzoom;
1928 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1929 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1930 // the QC bumps these itself by sending svc_'s, so we have to keep them
1931 // zero or they'll be corrected by the engine
1932 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1933 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1935 // movement settings for prediction
1936 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1937 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1938 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1939 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1940 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1942 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1943 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1944 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1945 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1946 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1947 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1948 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1949 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1950 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1951 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1952 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1953 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1954 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1955 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1956 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1957 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1958 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1959 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1960 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1961 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1962 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1963 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1964 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
1965 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1966 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1967 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
1968 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1969 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1970 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1971 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1972 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1973 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
1974 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1975 statsf[STAT_TIMELIMIT] = timelimit.value;
1977 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1979 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1981 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1982 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1984 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1985 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1986 if (viewzoom != 255)
1987 bits |= SU_VIEWZOOM;
1992 if (bits >= 16777216)
1996 MSG_WriteByte (msg, svc_clientdata);
1997 MSG_WriteShort (msg, bits);
1998 if (bits & SU_EXTEND1)
1999 MSG_WriteByte(msg, bits >> 16);
2000 if (bits & SU_EXTEND2)
2001 MSG_WriteByte(msg, bits >> 24);
2003 if (bits & SU_VIEWHEIGHT)
2004 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2006 if (bits & SU_IDEALPITCH)
2007 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2009 for (i=0 ; i<3 ; i++)
2011 if (bits & (SU_PUNCH1<<i))
2013 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2014 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2016 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2018 if (bits & (SU_PUNCHVEC1<<i))
2020 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2021 MSG_WriteCoord16i(msg, punchvector[i]);
2023 MSG_WriteCoord32f(msg, punchvector[i]);
2025 if (bits & (SU_VELOCITY1<<i))
2027 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2028 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2030 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2034 if (bits & SU_ITEMS)
2035 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2037 if (sv.protocol == PROTOCOL_DARKPLACES5)
2039 if (bits & SU_WEAPONFRAME)
2040 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2041 if (bits & SU_ARMOR)
2042 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2043 if (bits & SU_WEAPON)
2044 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2045 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2046 MSG_WriteShort (msg, stats[STAT_AMMO]);
2047 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2048 MSG_WriteShort (msg, stats[STAT_NAILS]);
2049 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2050 MSG_WriteShort (msg, stats[STAT_CELLS]);
2051 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2052 if (bits & SU_VIEWZOOM)
2053 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2055 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2057 if (bits & SU_WEAPONFRAME)
2058 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2059 if (bits & SU_ARMOR)
2060 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2061 if (bits & SU_WEAPON)
2063 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2064 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2066 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2068 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2069 MSG_WriteByte (msg, stats[STAT_AMMO]);
2070 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2071 MSG_WriteByte (msg, stats[STAT_NAILS]);
2072 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2073 MSG_WriteByte (msg, stats[STAT_CELLS]);
2074 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2076 for (i = 0;i < 32;i++)
2077 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2079 MSG_WriteByte (msg, i);
2082 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2083 if (bits & SU_VIEWZOOM)
2085 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2086 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2088 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2093 void SV_FlushBroadcastMessages(void)
2097 if (sv.datagram.cursize <= 0)
2099 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2101 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2103 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2104 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2106 SZ_Clear(&sv.datagram);
2109 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2111 // scan the splitpoints to find out how many we can fit in
2112 int numsegments, j, split;
2113 if (!client->unreliablemsg_splitpoints)
2115 // always accept the first one if it's within 1024 bytes, this ensures
2116 // that very big datagrams which are over the rate limit still get
2117 // through, just to keep it working
2118 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2119 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2121 // the first segment gets an exemption from the rate limiting, otherwise
2122 // it could get dropped consistently due to a low rate limit
2123 if (numsegments == 1)
2125 // some will fit, so add the ones that will fit
2126 split = client->unreliablemsg_splitpoint[numsegments-1];
2127 // note this discards ones that were accepted by the segments scan but
2128 // can not fit, such as a really huge first one that will never ever
2129 // fit in a packet...
2130 if (msg->cursize + split <= maxsize)
2131 SZ_Write(msg, client->unreliablemsg.data, split);
2132 // remove the part we sent, keeping any remaining data
2133 client->unreliablemsg.cursize -= split;
2134 if (client->unreliablemsg.cursize > 0)
2135 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2136 // adjust remaining splitpoints
2137 client->unreliablemsg_splitpoints -= numsegments;
2138 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2139 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2143 =======================
2144 SV_SendClientDatagram
2145 =======================
2147 static void SV_SendClientDatagram (client_t *client)
2149 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2151 int stats[MAX_CL_STATS];
2152 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2154 // obey rate limit by limiting packet frequency if the packet size
2156 // (usually this is caused by reliable messages)
2157 if (!NetConn_CanSend(client->netconnection))
2160 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2161 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2162 if (sv_maxrate.integer != maxrate)
2163 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2165 // clientrate determines the 'cleartime' of a packet
2166 // (how long to wait before sending another, based on this packet's size)
2167 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2169 switch (sv.protocol)
2171 case PROTOCOL_QUAKE:
2172 case PROTOCOL_QUAKEDP:
2173 case PROTOCOL_NEHAHRAMOVIE:
2174 case PROTOCOL_NEHAHRABJP:
2175 case PROTOCOL_NEHAHRABJP2:
2176 case PROTOCOL_NEHAHRABJP3:
2177 case PROTOCOL_QUAKEWORLD:
2178 // no packet size limit support on Quake protocols because it just
2179 // causes missing entities/effects
2180 // packets are simply sent less often to obey the rate limit
2184 case PROTOCOL_DARKPLACES1:
2185 case PROTOCOL_DARKPLACES2:
2186 case PROTOCOL_DARKPLACES3:
2187 case PROTOCOL_DARKPLACES4:
2188 // no packet size limit support on DP1-4 protocols because they kick
2189 // the client off if they overflow, and miss effects
2190 // packets are simply sent less often to obey the rate limit
2191 maxsize = sizeof(sv_sendclientdatagram_buf);
2192 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2195 // DP5 and later protocols support packet size limiting which is a
2196 // better method than limiting packet frequency as QW does
2198 // at very low rates (or very small sys_ticrate) the packet size is
2199 // not reduced below 128, but packets may be sent less often
2200 maxsize = (int)(clientrate * sys_ticrate.value);
2201 maxsize = bound(128, maxsize, 1400);
2203 // csqc entities can easily exceed 128 bytes, so disable throttling in
2204 // mods that use csqc (they are likely to use less bandwidth anyway)
2205 if (sv.csqc_progsize > 0)
2210 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2212 // for good singleplayer, send huge packets
2213 maxsize = sizeof(sv_sendclientdatagram_buf);
2214 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2215 // never limit frequency in singleplayer
2216 clientrate = 1000000000;
2219 // while downloading, limit entity updates to half the packet
2220 // (any leftover space will be used for downloading)
2221 if (host_client->download_file)
2224 msg.data = sv_sendclientdatagram_buf;
2225 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2227 msg.allowoverflow = false;
2229 if (host_client->spawned)
2231 // the player is in the game
2232 MSG_WriteByte (&msg, svc_time);
2233 MSG_WriteFloat (&msg, sv.time);
2235 // add the client specific data to the datagram
2236 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2237 // now update the stats[] array using any registered custom fields
2238 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2239 // set host_client->statsdeltabits
2240 Protocol_UpdateClientStats (stats);
2242 // add as many queued unreliable messages (effects) as we can fit
2243 // limit effects to half of the remaining space
2244 if (client->unreliablemsg.cursize)
2245 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2247 // now write as many entities as we can fit, and also sends stats
2248 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2250 else if (realtime > client->keepalivetime)
2252 // the player isn't totally in the game yet
2253 // send small keepalive messages if too much time has passed
2254 // (may also be sending downloads)
2255 client->keepalivetime = realtime + 5;
2256 MSG_WriteChar (&msg, svc_nop);
2259 // if a download is active, see if there is room to fit some download data
2261 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2262 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2264 fs_offset_t downloadstart;
2265 unsigned char data[1400];
2266 downloadstart = FS_Tell(host_client->download_file);
2267 downloadsize = min(downloadsize, (int)sizeof(data));
2268 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2269 // note this sends empty messages if at the end of the file, which is
2270 // necessary to keep the packet loss logic working
2271 // (the last blocks may be lost and need to be re-sent, and that will
2272 // only occur if the client acks the empty end messages, revealing
2273 // a gap in the download progress, causing the last blocks to be
2275 MSG_WriteChar (&msg, svc_downloaddata);
2276 MSG_WriteLong (&msg, downloadstart);
2277 MSG_WriteShort (&msg, downloadsize);
2278 if (downloadsize > 0)
2279 SZ_Write (&msg, data, downloadsize);
2282 // reliable only if none is in progress
2283 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2284 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2286 SV_WriteDemoMessage(client, &msg, false);
2288 // send the datagram
2289 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2290 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2291 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2295 =======================
2296 SV_UpdateToReliableMessages
2297 =======================
2299 static void SV_UpdateToReliableMessages (void)
2308 // check for changes to be sent over the reliable streams
2309 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2311 // update the host_client fields we care about according to the entity fields
2312 host_client->edict = PRVM_EDICT_NUM(i+1);
2315 name = PRVM_GetString(host_client->edict->fields.server->netname);
2318 // always point the string back at host_client->name to keep it safe
2319 strlcpy (host_client->name, name, sizeof (host_client->name));
2320 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2321 if (strcmp(host_client->old_name, host_client->name))
2323 if (host_client->spawned)
2324 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2325 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2326 // send notification to all clients
2327 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2328 MSG_WriteByte (&sv.reliable_datagram, i);
2329 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2330 SV_WriteNetnameIntoDemo(host_client);
2333 // DP_SV_CLIENTCOLORS
2334 // this is always found (since it's added by the progs loader)
2335 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2336 host_client->colors = (int)val->_float;
2337 if (host_client->old_colors != host_client->colors)
2339 host_client->old_colors = host_client->colors;
2340 // send notification to all clients
2341 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2342 MSG_WriteByte (&sv.reliable_datagram, i);
2343 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2346 // NEXUIZ_PLAYERMODEL
2347 if( prog->fieldoffsets.playermodel >= 0 ) {
2348 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2351 // always point the string back at host_client->name to keep it safe
2352 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2353 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2356 // NEXUIZ_PLAYERSKIN
2357 if( prog->fieldoffsets.playerskin >= 0 ) {
2358 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2361 // always point the string back at host_client->name to keep it safe
2362 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2363 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2366 // TODO: add an extension name for this [1/17/2008 Black]
2367 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2368 int oldclientcamera = host_client->clientcamera;
2369 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2370 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2372 host_client->clientcamera = val->edict;
2375 if( oldclientcamera != host_client->clientcamera ) {
2376 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2377 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2382 host_client->frags = (int)host_client->edict->fields.server->frags;
2383 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2384 if(!host_client->spawned && host_client->netconnection)
2385 host_client->frags = -666;
2386 if (host_client->old_frags != host_client->frags)
2388 host_client->old_frags = host_client->frags;
2389 // send notification to all clients
2390 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2391 MSG_WriteByte (&sv.reliable_datagram, i);
2392 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2396 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2397 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2398 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2400 SZ_Clear (&sv.reliable_datagram);
2405 =======================
2406 SV_SendClientMessages
2407 =======================
2409 void SV_SendClientMessages (void)
2411 int i, prepared = false;
2413 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2414 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2416 SV_FlushBroadcastMessages();
2418 // update frags, names, etc
2419 SV_UpdateToReliableMessages();
2421 // build individual updates
2422 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2424 if (!host_client->active)
2426 if (!host_client->netconnection)
2429 if (host_client->netconnection->message.overflowed)
2431 SV_DropClient (true); // if the message couldn't send, kick off
2438 // only prepare entities once per frame
2439 SV_PrepareEntitiesForSending();
2441 SV_SendClientDatagram (host_client);
2444 // clear muzzle flashes
2448 static void SV_StartDownload_f(void)
2450 if (host_client->download_file)
2451 host_client->download_started = true;
2455 * Compression extension negotiation:
2458 * cl_serverextension_download 2
2461 * download <filename> <list of zero or more suppported compressions in order of preference>
2463 * download maps/map1.bsp lzo deflate huffman
2466 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2468 * cl_downloadbegin 123456 maps/map1.bsp deflate
2470 * The server may choose not to compress the file by sending no compression name, like:
2471 * cl_downloadbegin 345678 maps/map1.bsp
2473 * NOTE: the "download" command may only specify compression algorithms if
2474 * cl_serverextension_download is 2!
2475 * If cl_serverextension_download has a different value, the client must
2476 * assume this extension is not supported!
2479 static void Download_CheckExtensions(void)
2482 int argc = Cmd_Argc();
2484 // first reset them all
2485 host_client->download_deflate = false;
2487 for(i = 2; i < argc; ++i)
2489 if(!strcmp(Cmd_Argv(i), "deflate"))
2491 host_client->download_deflate = true;
2497 static void SV_Download_f(void)
2499 const char *whichpack, *whichpack2, *extension;
2500 qboolean is_csqc; // so we need to check only once
2504 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2505 SV_ClientPrintf(" supported extensions: deflate\n");
2509 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2511 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2515 if (host_client->download_file)
2517 // at this point we'll assume the previous download should be aborted
2518 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2519 Host_ClientCommands("\nstopdownload\n");
2521 // close the file and reset variables
2522 FS_Close(host_client->download_file);
2523 host_client->download_file = NULL;
2524 host_client->download_name[0] = 0;
2525 host_client->download_expectedposition = 0;
2526 host_client->download_started = false;
2529 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2531 if (!sv_allowdownloads.integer && !is_csqc)
2533 SV_ClientPrintf("Downloads are disabled on this server\n");
2534 Host_ClientCommands("\nstopdownload\n");
2538 Download_CheckExtensions();
2540 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2541 extension = FS_FileExtension(host_client->download_name);
2543 // host_client is asking to download a specified file
2544 if (developer_extra.integer)
2545 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2549 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2550 extensions[0] = '\0';
2552 if(host_client->download_deflate)
2553 strlcat(extensions, " deflate", sizeof(extensions));
2555 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2557 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2558 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2560 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2562 // no, no space is needed between %s and %s :P
2563 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2565 host_client->download_expectedposition = 0;
2566 host_client->download_started = false;
2567 host_client->sendsignon = true; // make sure this message is sent
2571 if (!FS_FileExists(host_client->download_name))
2573 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2574 Host_ClientCommands("\nstopdownload\n");
2578 // check if the user is trying to download part of registered Quake(r)
2579 whichpack = FS_WhichPack(host_client->download_name);
2580 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2581 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2583 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2584 Host_ClientCommands("\nstopdownload\n");
2588 // check if the server has forbidden archive downloads entirely
2589 if (!sv_allowdownloads_inarchive.integer)
2591 whichpack = FS_WhichPack(host_client->download_name);
2594 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2595 Host_ClientCommands("\nstopdownload\n");
2600 if (!sv_allowdownloads_config.integer)
2602 if (!strcasecmp(extension, "cfg"))
2604 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2605 Host_ClientCommands("\nstopdownload\n");
2610 if (!sv_allowdownloads_dlcache.integer)
2612 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2614 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2615 Host_ClientCommands("\nstopdownload\n");
2620 if (!sv_allowdownloads_archive.integer)
2622 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2624 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2625 Host_ClientCommands("\nstopdownload\n");
2630 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2631 if (!host_client->download_file)
2633 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2634 Host_ClientCommands("\nstopdownload\n");
2638 if (FS_FileSize(host_client->download_file) > 1<<30)
2640 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2641 Host_ClientCommands("\nstopdownload\n");
2642 FS_Close(host_client->download_file);
2643 host_client->download_file = NULL;
2647 if (FS_FileSize(host_client->download_file) < 0)
2649 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2650 Host_ClientCommands("\nstopdownload\n");
2651 FS_Close(host_client->download_file);
2652 host_client->download_file = NULL;
2656 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2659 * we can only do this if we would actually deflate on the fly
2660 * which we do not (yet)!
2662 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2663 extensions[0] = '\0';
2665 if(host_client->download_deflate)
2666 strlcat(extensions, " deflate", sizeof(extensions));
2668 // no, no space is needed between %s and %s :P
2669 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2672 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2674 host_client->download_expectedposition = 0;
2675 host_client->download_started = false;
2676 host_client->sendsignon = true; // make sure this message is sent
2678 // the rest of the download process is handled in SV_SendClientDatagram
2679 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2681 // no svc_downloaddata messages will be sent until sv_startdownload is
2682 // sent by the client
2686 ==============================================================================
2690 ==============================================================================
2699 int SV_ModelIndex(const char *s, int precachemode)
2701 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2702 char filename[MAX_QPATH];
2706 //if (precachemode == 2)
2708 strlcpy(filename, s, sizeof(filename));
2709 for (i = 2;i < limit;i++)
2711 if (!sv.model_precache[i][0])
2715 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2717 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2720 if (precachemode == 1)
2721 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2722 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2723 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2724 if (sv.state != ss_loading)
2726 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2727 MSG_WriteShort(&sv.reliable_datagram, i);
2728 MSG_WriteString(&sv.reliable_datagram, filename);
2732 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2735 if (!strcmp(sv.model_precache[i], filename))
2738 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2748 int SV_SoundIndex(const char *s, int precachemode)
2750 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2751 char filename[MAX_QPATH];
2755 //if (precachemode == 2)
2757 strlcpy(filename, s, sizeof(filename));
2758 for (i = 1;i < limit;i++)
2760 if (!sv.sound_precache[i][0])
2764 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2766 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2769 if (precachemode == 1)
2770 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2771 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2772 if (sv.state != ss_loading)
2774 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2775 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2776 MSG_WriteString(&sv.reliable_datagram, filename);
2780 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2783 if (!strcmp(sv.sound_precache[i], filename))
2786 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2792 SV_ParticleEffectIndex
2796 int SV_ParticleEffectIndex(const char *name)
2798 int i, argc, linenumber, effectnameindex;
2800 fs_offset_t filesize;
2801 unsigned char *filedata;
2803 const char *textstart;
2804 //const char *textend;
2805 char argv[16][1024];
2806 char filename[MAX_QPATH];
2807 if (!sv.particleeffectnamesloaded)
2809 sv.particleeffectnamesloaded = true;
2810 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2811 for (i = 0;i < EFFECT_TOTAL;i++)
2812 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2813 for (filepass = 0;;filepass++)
2816 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2817 else if (filepass == 1)
2818 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2821 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2824 textstart = (const char *)filedata;
2825 //textend = (const char *)filedata + filesize;
2827 for (linenumber = 1;;linenumber++)
2832 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2836 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2840 if (com_token[0] == 0)
2841 break; // if the loop exited and it's not a \n, it's EOF
2844 if (!strcmp(argv[0], "effect"))
2848 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2850 if (sv.particleeffectname[effectnameindex][0])
2852 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2857 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2861 // if we run out of names, abort
2862 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2864 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2873 // search for the name
2874 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2875 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2876 return effectnameindex;
2877 // return 0 if we couldn't find it
2881 dp_model_t *SV_GetModelByIndex(int modelindex)
2883 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2886 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2889 if (!ed || ed->priv.server->free)
2891 modelindex = (int)ed->fields.server->modelindex;
2892 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2901 static void SV_CreateBaseline (void)
2903 int i, entnum, large;
2904 prvm_edict_t *svent;
2906 // LordHavoc: clear *all* states (note just active ones)
2907 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2909 // get the current server version
2910 svent = PRVM_EDICT_NUM(entnum);
2912 // LordHavoc: always clear state values, whether the entity is in use or not
2913 svent->priv.server->baseline = defaultstate;
2915 if (svent->priv.server->free)
2917 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2920 // create entity baseline
2921 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2922 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2923 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2924 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2925 if (entnum > 0 && entnum <= svs.maxclients)
2927 svent->priv.server->baseline.colormap = entnum;
2928 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2932 svent->priv.server->baseline.colormap = 0;
2933 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2937 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2940 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2944 // add to the message
2946 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2948 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2949 MSG_WriteShort (&sv.signon, entnum);
2953 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2954 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2956 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2958 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2959 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2963 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2964 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2966 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2967 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2968 for (i=0 ; i<3 ; i++)
2970 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2971 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2980 Load csprogs.dat and comperss it so it doesn't need to be
2981 reloaded on request.
2984 void SV_Prepare_CSQC(void)
2986 fs_offset_t progsize;
2988 if(svs.csqc_progdata)
2990 Con_DPrintf("Unloading old CSQC data.\n");
2991 Mem_Free(svs.csqc_progdata);
2992 if(svs.csqc_progdata_deflated)
2993 Mem_Free(svs.csqc_progdata_deflated);
2996 svs.csqc_progdata = NULL;
2997 svs.csqc_progdata_deflated = NULL;
2999 sv.csqc_progname[0] = 0;
3000 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3004 size_t deflated_size;
3006 sv.csqc_progsize = (int)progsize;
3007 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3008 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3009 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3011 Con_DPrint("Compressing csprogs.dat\n");
3012 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3013 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3014 svs.csqc_progsize_deflated = (int)deflated_size;
3015 if(svs.csqc_progdata_deflated)
3017 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3018 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3021 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3029 Grabs the current state of each client for saving across the
3030 transition to another level
3033 void SV_SaveSpawnparms (void)
3037 svs.serverflags = (int)prog->globals.server->serverflags;
3039 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3041 if (!host_client->active)
3044 // call the progs to get default spawn parms for the new client
3045 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3046 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3047 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3048 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3056 This is called at the start of each level
3060 void SV_SpawnServer (const char *server)
3065 dp_model_t *worldmodel;
3066 char modelname[sizeof(sv.worldname)];
3068 Con_DPrintf("SpawnServer: %s\n", server);
3070 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3072 if (!FS_FileExists(modelname))
3074 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3075 if (!FS_FileExists(modelname))
3077 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3082 if (cls.state != ca_dedicated)
3084 SCR_BeginLoadingPlaque();
3091 World_End(&sv.world);
3092 if(prog->funcoffsets.SV_Shutdown)
3094 func_t s = prog->funcoffsets.SV_Shutdown;
3095 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3096 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3101 // free q3 shaders so that any newly downloaded shaders will be active
3102 Mod_FreeQ3Shaders();
3104 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3105 if (!worldmodel || !worldmodel->TraceBox)
3107 Con_Printf("Couldn't load map %s\n", modelname);
3111 Collision_Cache_Reset(true);
3113 // let's not have any servers with no name
3114 if (hostname.string[0] == 0)
3115 Cvar_Set ("hostname", "UNNAMED");
3116 scr_centertime_off = 0;
3118 svs.changelevel_issued = false; // now safe to issue another
3120 // make the map a required file for clients
3121 Curl_ClearRequirements();
3122 Curl_RequireFile(modelname);
3125 // tell all connected clients that we are going to a new level
3130 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3132 if (client->netconnection)
3134 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3135 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3142 NetConn_OpenServerPorts(true);
3146 // make cvars consistant
3149 Cvar_SetValue ("deathmatch", 0);
3150 // LordHavoc: it can be useful to have skills outside the range 0-3...
3151 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3152 //Cvar_SetValue ("skill", (float)current_skill);
3153 current_skill = (int)(skill.value + 0.5);
3156 // set up the new server
3158 memset (&sv, 0, sizeof(sv));
3159 // if running a local client, make sure it doesn't try to access the last
3160 // level's data which is no longer valiud
3163 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3165 if(*sv_random_seed.string)
3167 srand(sv_random_seed.integer);
3168 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3175 // set level base name variables for later use
3176 strlcpy (sv.name, server, sizeof (sv.name));
3177 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3178 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3179 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3180 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3181 Cvar_SetQuick(&sv_worldname, sv.worldname);
3182 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3183 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3185 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3186 if (sv.protocol == PROTOCOL_UNKNOWN)
3189 Protocol_Names(buffer, sizeof(buffer));
3190 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3191 sv.protocol = PROTOCOL_QUAKE;
3196 // load progs to get entity field count
3197 //PR_LoadProgs ( sv_progs.string );
3199 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3200 sv.datagram.cursize = 0;
3201 sv.datagram.data = sv.datagram_buf;
3203 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3204 sv.reliable_datagram.cursize = 0;
3205 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3207 sv.signon.maxsize = sizeof(sv.signon_buf);
3208 sv.signon.cursize = 0;
3209 sv.signon.data = sv.signon_buf;
3211 // leave slots at start for clients only
3212 //prog->num_edicts = svs.maxclients+1;
3214 sv.state = ss_loading;
3215 prog->allowworldwrites = true;
3218 prog->globals.server->time = sv.time = 1.0;
3221 worldmodel->used = true;
3223 sv.worldmodel = worldmodel;
3224 sv.models[1] = sv.worldmodel;
3227 // clear world interaction links
3229 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3230 World_Start(&sv.world);
3232 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3234 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3235 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3236 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3238 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3239 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3241 if(i < sv.worldmodel->brush.numsubmodels)
3242 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3245 // load the rest of the entities
3247 // AK possible hack since num_edicts is still 0
3248 ent = PRVM_EDICT_NUM(0);
3249 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3250 ent->priv.server->free = false;
3251 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3252 ent->fields.server->modelindex = 1; // world model
3253 ent->fields.server->solid = SOLID_BSP;
3254 ent->fields.server->movetype = MOVETYPE_PUSH;
3255 VectorCopy(sv.world.mins, ent->fields.server->mins);
3256 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3257 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3258 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3261 prog->globals.server->coop = coop.integer;
3263 prog->globals.server->deathmatch = deathmatch.integer;
3265 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3267 // serverflags are for cross level information (sigils)
3268 prog->globals.server->serverflags = svs.serverflags;
3270 // we need to reset the spawned flag on all connected clients here so that
3271 // their thinks don't run during startup (before PutClientInServer)
3272 // we also need to set up the client entities now
3273 // and we need to set the ->edict pointers to point into the progs edicts
3274 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3276 host_client->spawned = false;
3277 host_client->edict = PRVM_EDICT_NUM(i + 1);
3278 PRVM_ED_ClearEdict(host_client->edict);
3281 // load replacement entity file if found
3282 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3284 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3285 PRVM_ED_LoadFromFile (entities);
3289 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3292 // LordHavoc: clear world angles (to fix e3m3.bsp)
3293 VectorClear(prog->edicts->fields.server->angles);
3295 // all setup is completed, any further precache statements are errors
3296 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3297 prog->allowworldwrites = false;
3299 // run two frames to allow everything to settle
3300 prog->globals.server->time = sv.time = 1.0001;
3301 for (i = 0;i < 2;i++)
3307 if (cls.state == ca_dedicated)
3310 // create a baseline for more efficient communications
3311 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3312 SV_CreateBaseline ();
3314 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3316 // to prevent network timeouts
3317 realtime = Sys_DoubleTime();
3319 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3320 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3322 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3323 if (!host_client->active)
3325 if (host_client->netconnection)
3326 SV_SendServerinfo(host_client);
3330 // if client is a botclient coming from a level change, we need to
3331 // set up client info that normally requires networking
3333 // copy spawn parms out of the client_t
3334 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3335 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3337 // call the spawn function
3338 host_client->clientconnectcalled = true;
3339 prog->globals.server->time = sv.time;
3340 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3341 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3342 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3343 host_client->spawned = true;
3347 // update the map title cvar
3348 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3349 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3351 Con_DPrint("Server spawned.\n");
3352 NetConn_Heartbeat (2);
3357 /////////////////////////////////////////////////////
3360 static void SV_VM_CB_BeginIncreaseEdicts(void)
3362 // links don't survive the transition, so unlink everything
3363 World_UnlinkAll(&sv.world);
3366 static void SV_VM_CB_EndIncreaseEdicts(void)
3371 // link every entity except world
3372 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3373 if (!ent->priv.server->free)
3377 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3379 // LordHavoc: for consistency set these here
3380 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3382 e->priv.server->move = false; // don't move on first frame
3384 if (num >= 0 && num < svs.maxclients)
3387 // set colormap and team on newly created player entity
3388 e->fields.server->colormap = num + 1;
3389 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3390 // set netname/clientcolors back to client values so that
3391 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3393 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3394 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3395 val->_float = svs.clients[num].colors;
3396 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3397 if( prog->fieldoffsets.playermodel >= 0 )
3398 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3399 if( prog->fieldoffsets.playerskin >= 0 )
3400 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3401 // Assign netaddress (IP Address, etc)
3402 if(prog->fieldoffsets.netaddress >= 0)
3403 { // Valid Field; Process
3404 if(svs.clients[num].netconnection != NULL)
3405 {// Valid Address; Assign
3406 // Acquire Readable Address
3407 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3408 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3412 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3414 if(prog->fieldoffsets.crypto_idfp >= 0)
3415 { // Valid Field; Process
3416 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3417 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_idfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3419 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_idfp)->string = 0;
3421 if(prog->fieldoffsets.crypto_keyfp >= 0)
3422 { // Valid Field; Process
3423 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3424 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_keyfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3426 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_keyfp)->string = 0;
3428 if(prog->fieldoffsets.crypto_mykeyfp >= 0)
3429 { // Valid Field; Process
3430 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3431 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_mykeyfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3433 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_mykeyfp)->string = 0;
3435 if(prog->fieldoffsets.crypto_encryptmethod >= 0)
3436 { // Valid Field; Process
3437 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3438 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_encryptmethod)->string = PRVM_SetEngineString("AES128");
3440 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_encryptmethod)->string = 0;
3442 if(prog->fieldoffsets.crypto_signmethod >= 0)
3443 { // Valid Field; Process
3444 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3445 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_signmethod)->string = PRVM_SetEngineString("HMAC-SHA256");
3447 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_signmethod)->string = 0;
3452 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3457 World_UnlinkEdict(ed); // unlink from world bsp
3459 ed->fields.server->model = 0;
3460 ed->fields.server->takedamage = 0;
3461 ed->fields.server->modelindex = 0;
3462 ed->fields.server->colormap = 0;
3463 ed->fields.server->skin = 0;
3464 ed->fields.server->frame = 0;
3465 VectorClear(ed->fields.server->origin);
3466 VectorClear(ed->fields.server->angles);
3467 ed->fields.server->nextthink = -1;
3468 ed->fields.server->solid = 0;
3470 VM_RemoveEdictSkeleton(ed);
3471 World_Physics_RemoveFromEntity(&sv.world, ed);
3472 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3474 // make sure csqc networking is aware of the removed entity
3475 e = PRVM_NUM_FOR_EDICT(ed);
3476 sv.csqcentityversion[e] = 0;
3477 for (i = 0;i < svs.maxclients;i++)
3479 if (svs.clients[i].csqcentityscope[e])
3480 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3481 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3485 static void SV_VM_CB_CountEdicts(void)
3489 int active, models, solid, step;
3491 active = models = solid = step = 0;
3492 for (i=0 ; i<prog->num_edicts ; i++)
3494 ent = PRVM_EDICT_NUM(i);
3495 if (ent->priv.server->free)
3498 if (ent->fields.server->solid)
3500 if (ent->fields.server->model)
3502 if (ent->fields.server->movetype == MOVETYPE_STEP)
3506 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3507 Con_Printf("active :%3i\n", active);
3508 Con_Printf("view :%3i\n", models);
3509 Con_Printf("touch :%3i\n", solid);
3510 Con_Printf("step :%3i\n", step);
3513 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3515 // remove things from different skill levels or deathmatch
3516 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3518 if (deathmatch.integer)
3520 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3525 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3526 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3527 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3535 static void SV_VM_Setup(void)
3538 PRVM_InitProg( PRVM_SERVERPROG );
3540 // allocate the mempools
3541 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3542 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3543 prog->builtins = vm_sv_builtins;
3544 prog->numbuiltins = vm_sv_numbuiltins;
3545 prog->headercrc = PROGHEADER_CRC;
3546 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3547 prog->max_edicts = 512;
3548 if (sv.protocol == PROTOCOL_QUAKE)
3549 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3550 else if (sv.protocol == PROTOCOL_QUAKEDP)
3551 prog->limit_edicts = 2048; // guessing
3552 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3553 prog->limit_edicts = 2048; // guessing!
3554 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3555 prog->limit_edicts = 4096; // guessing!
3557 prog->limit_edicts = MAX_EDICTS;
3558 prog->reserved_edicts = svs.maxclients;
3559 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3560 prog->name = "server";
3561 prog->extensionstring = vm_sv_extensions;
3562 prog->loadintoworld = true;
3564 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3565 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3566 prog->init_edict = SV_VM_CB_InitEdict;
3567 prog->free_edict = SV_VM_CB_FreeEdict;
3568 prog->count_edicts = SV_VM_CB_CountEdicts;
3569 prog->load_edict = SV_VM_CB_LoadEdict;
3570 prog->init_cmd = VM_SV_Cmd_Init;
3571 prog->reset_cmd = VM_SV_Cmd_Reset;
3572 prog->error_cmd = Host_Error;
3573 prog->ExecuteProgram = SVVM_ExecuteProgram;
3575 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3576 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3578 // some mods compiled with scrambling compilers lack certain critical
3579 // global names and field names such as "self" and "time" and "nextthink"
3580 // so we have to set these offsets manually, matching the entvars_t
3581 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3582 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3583 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3584 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3585 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3586 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3587 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3588 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3589 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3590 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3591 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3592 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3593 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3594 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3595 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3596 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3597 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3598 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3599 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3600 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3601 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3602 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3603 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3604 // OP_STATE is always supported on server (due to entvars_t)
3605 prog->flag |= PRVM_OP_STATE;
3607 VM_CustomStats_Clear();//[515]: csqc
3614 void SV_VM_Begin(void)
3617 PRVM_SetProg( PRVM_SERVERPROG );
3619 prog->globals.server->time = (float) sv.time;
3622 void SV_VM_End(void)