2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
28 static void SV_SaveEntFile_f(cmd_state_t *cmd);
29 static void SV_StartDownload_f(cmd_state_t *cmd);
30 static void SV_Download_f(cmd_state_t *cmd);
31 static void SV_VM_Setup(void);
32 extern cvar_t net_connecttimeout;
34 cvar_t sv_worldmessage = {CVAR_SERVER | CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
35 cvar_t sv_worldname = {CVAR_SERVER | CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
36 cvar_t sv_worldnamenoextension = {CVAR_SERVER | CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
37 cvar_t sv_worldbasename = {CVAR_SERVER | CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
39 cvar_t sv_disablenotify = {CVAR_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CVAR_NOTIFY flag in engine code)"};
40 cvar_t coop = {CVAR_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
41 cvar_t deathmatch = {CVAR_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
42 cvar_t fraglimit = {CVAR_SERVER | CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
43 cvar_t gamecfg = {CVAR_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
44 cvar_t noexit = {CVAR_SERVER | CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
45 cvar_t nomonsters = {CVAR_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
46 cvar_t pausable = {CVAR_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
47 cvar_t pr_checkextension = {CVAR_SERVER | CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
48 cvar_t samelevel = {CVAR_SERVER | CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
49 cvar_t skill = {CVAR_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
50 cvar_t host_timescale = {CVAR_CLIENT | CVAR_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
52 cvar_t sv_accelerate = {CVAR_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
53 cvar_t sv_aim = {CVAR_SERVER | CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
54 cvar_t sv_airaccel_qw = {CVAR_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
55 cvar_t sv_airaccel_qw_stretchfactor = {CVAR_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
56 cvar_t sv_airaccel_sideways_friction = {CVAR_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {CVAR_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {CVAR_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {CVAR_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {CVAR_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {CVAR_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {CVAR_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {CVAR_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {CVAR_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {CVAR_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {CVAR_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {CVAR_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {CVAR_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {CVAR_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {CVAR_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_SERVER | CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {CVAR_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {CVAR_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {CVAR_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {CVAR_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {CVAR_SERVER, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {CVAR_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {CVAR_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {CVAR_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {CVAR_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {CVAR_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {CVAR_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {CVAR_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_expand = {CVAR_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
85 cvar_t sv_cullentities_trace_eyejitter = {CVAR_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
86 cvar_t sv_cullentities_trace_prediction = {CVAR_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
87 cvar_t sv_cullentities_trace_prediction_time = {CVAR_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
88 cvar_t sv_cullentities_trace_entityocclusion = {CVAR_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
89 cvar_t sv_cullentities_trace_samples = {CVAR_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
90 cvar_t sv_cullentities_trace_samples_extra = {CVAR_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
91 cvar_t sv_cullentities_trace_samples_players = {CVAR_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
92 cvar_t sv_debugmove = {CVAR_SERVER | CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
93 cvar_t sv_echobprint = {CVAR_SERVER | CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
94 cvar_t sv_edgefriction = {CVAR_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
95 cvar_t sv_entpatch = {CVAR_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
96 cvar_t sv_fixedframeratesingleplayer = {CVAR_SERVER, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
97 cvar_t sv_freezenonclients = {CVAR_SERVER | CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
98 cvar_t sv_friction = {CVAR_SERVER | CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
99 cvar_t sv_gameplayfix_blowupfallenzombies = {CVAR_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
100 cvar_t sv_gameplayfix_consistentplayerprethink = {CVAR_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
101 cvar_t sv_gameplayfix_delayprojectiles = {CVAR_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
103 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CVAR_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
104 cvar_t sv_gameplayfix_easierwaterjump = {CVAR_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
105 cvar_t sv_gameplayfix_findradiusdistancetobox = {CVAR_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
106 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CVAR_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
107 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CVAR_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
108 cvar_t sv_gameplayfix_multiplethinksperframe = {CVAR_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
109 cvar_t sv_gameplayfix_noairborncorpse = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
110 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CVAR_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
112 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CVAR_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
113 cvar_t sv_gameplayfix_q2airaccelerate = {CVAR_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
114 cvar_t sv_gameplayfix_nogravityonground = {CVAR_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
115 cvar_t sv_gameplayfix_setmodelrealbox = {CVAR_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
116 cvar_t sv_gameplayfix_slidemoveprojectiles = {CVAR_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
117 cvar_t sv_gameplayfix_stepdown = {CVAR_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {CVAR_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CVAR_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {CVAR_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CVAR_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CVAR_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CVAR_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gameplayfix_unstickplayers = {CVAR_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
125 cvar_t sv_gameplayfix_unstickentities = {CVAR_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
126 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CVAR_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
127 cvar_t sv_gameplayfix_customstats = {CVAR_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
128 cvar_t sv_gravity = {CVAR_SERVER | CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
129 cvar_t sv_init_frame_count = {CVAR_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
130 cvar_t sv_idealpitchscale = {CVAR_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
131 cvar_t sv_jumpstep = {CVAR_SERVER | CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
132 cvar_t sv_jumpvelocity = {CVAR_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
133 cvar_t sv_maxairspeed = {CVAR_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
134 cvar_t sv_maxrate = {CVAR_SERVER | CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
135 cvar_t sv_maxspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
136 cvar_t sv_maxvelocity = {CVAR_SERVER | CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
137 cvar_t sv_nostep = {CVAR_SERVER | CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
138 cvar_t sv_playerphysicsqc = {CVAR_SERVER | CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
139 cvar_t sv_progs = {CVAR_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
140 cvar_t sv_protocolname = {CVAR_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
141 cvar_t sv_random_seed = {CVAR_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
142 cvar_t sv_ratelimitlocalplayer = {CVAR_SERVER, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
143 cvar_t sv_sound_land = {CVAR_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
144 cvar_t sv_sound_watersplash = {CVAR_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
145 cvar_t sv_stepheight = {CVAR_SERVER | CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
146 cvar_t sv_stopspeed = {CVAR_SERVER | CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
147 cvar_t sv_wallfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
148 cvar_t sv_wateraccelerate = {CVAR_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
149 cvar_t sv_waterfriction = {CVAR_SERVER | CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
150 cvar_t sv_warsowbunny_airforwardaccel = {CVAR_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
151 cvar_t sv_warsowbunny_accel = {CVAR_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
152 cvar_t sv_warsowbunny_topspeed = {CVAR_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
153 cvar_t sv_warsowbunny_turnaccel = {CVAR_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
154 cvar_t sv_warsowbunny_backtosideratio = {CVAR_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
155 cvar_t sv_onlycsqcnetworking = {CVAR_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
156 cvar_t sv_areadebug = {CVAR_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
157 cvar_t sys_ticrate = {CVAR_SERVER | CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
158 cvar_t teamplay = {CVAR_SERVER | CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
159 cvar_t timelimit = {CVAR_SERVER | CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
160 cvar_t sv_threaded = {CVAR_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
162 cvar_t saved1 = {CVAR_SERVER | CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
163 cvar_t saved2 = {CVAR_SERVER | CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
164 cvar_t saved3 = {CVAR_SERVER | CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
165 cvar_t saved4 = {CVAR_SERVER | CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
166 cvar_t savedgamecfg = {CVAR_SERVER | CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
167 cvar_t scratch1 = {CVAR_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
168 cvar_t scratch2 = {CVAR_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
169 cvar_t scratch3 = {CVAR_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
170 cvar_t scratch4 = {CVAR_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
171 cvar_t temp1 = {CVAR_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
173 cvar_t nehx00 = {CVAR_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx01 = {CVAR_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx02 = {CVAR_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx03 = {CVAR_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx04 = {CVAR_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx05 = {CVAR_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx06 = {CVAR_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx07 = {CVAR_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx08 = {CVAR_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx09 = {CVAR_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx10 = {CVAR_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx11 = {CVAR_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx12 = {CVAR_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx13 = {CVAR_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx14 = {CVAR_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx15 = {CVAR_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx16 = {CVAR_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx17 = {CVAR_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx18 = {CVAR_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx19 = {CVAR_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t cutscene = {CVAR_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
195 cvar_t sv_autodemo_perclient = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
196 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
197 cvar_t sv_autodemo_perclient_discardable = {CVAR_SERVER | CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
199 cvar_t halflifebsp = {CVAR_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
200 cvar_t sv_mapformat_is_quake2 = {CVAR_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
201 cvar_t sv_mapformat_is_quake3 = {CVAR_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
206 mempool_t *sv_mempool = NULL;
208 extern cvar_t host_timescale;
209 extern float scr_centertime_off;
211 // MUST match effectnameindex_t in client.h
212 static const char *standardeffectnames[EFFECT_TOTAL] =
236 "TE_TEI_BIGEXPLOSION",
252 #define SV_REQFUNCS 0
253 #define sv_reqfuncs NULL
255 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
256 //static const char *sv_reqfuncs[] = {
259 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
261 prvm_required_field_t sv_reqfields[] =
263 #define PRVM_DECLARE_serverglobalfloat(x)
264 #define PRVM_DECLARE_serverglobalvector(x)
265 #define PRVM_DECLARE_serverglobalstring(x)
266 #define PRVM_DECLARE_serverglobaledict(x)
267 #define PRVM_DECLARE_serverglobalfunction(x)
268 #define PRVM_DECLARE_clientglobalfloat(x)
269 #define PRVM_DECLARE_clientglobalvector(x)
270 #define PRVM_DECLARE_clientglobalstring(x)
271 #define PRVM_DECLARE_clientglobaledict(x)
272 #define PRVM_DECLARE_clientglobalfunction(x)
273 #define PRVM_DECLARE_menuglobalfloat(x)
274 #define PRVM_DECLARE_menuglobalvector(x)
275 #define PRVM_DECLARE_menuglobalstring(x)
276 #define PRVM_DECLARE_menuglobaledict(x)
277 #define PRVM_DECLARE_menuglobalfunction(x)
278 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
279 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
280 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
281 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
282 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
283 #define PRVM_DECLARE_clientfieldfloat(x)
284 #define PRVM_DECLARE_clientfieldvector(x)
285 #define PRVM_DECLARE_clientfieldstring(x)
286 #define PRVM_DECLARE_clientfieldedict(x)
287 #define PRVM_DECLARE_clientfieldfunction(x)
288 #define PRVM_DECLARE_menufieldfloat(x)
289 #define PRVM_DECLARE_menufieldvector(x)
290 #define PRVM_DECLARE_menufieldstring(x)
291 #define PRVM_DECLARE_menufieldedict(x)
292 #define PRVM_DECLARE_menufieldfunction(x)
293 #define PRVM_DECLARE_serverfunction(x)
294 #define PRVM_DECLARE_clientfunction(x)
295 #define PRVM_DECLARE_menufunction(x)
296 #define PRVM_DECLARE_field(x)
297 #define PRVM_DECLARE_global(x)
298 #define PRVM_DECLARE_function(x)
299 #include "prvm_offsets.h"
300 #undef PRVM_DECLARE_serverglobalfloat
301 #undef PRVM_DECLARE_serverglobalvector
302 #undef PRVM_DECLARE_serverglobalstring
303 #undef PRVM_DECLARE_serverglobaledict
304 #undef PRVM_DECLARE_serverglobalfunction
305 #undef PRVM_DECLARE_clientglobalfloat
306 #undef PRVM_DECLARE_clientglobalvector
307 #undef PRVM_DECLARE_clientglobalstring
308 #undef PRVM_DECLARE_clientglobaledict
309 #undef PRVM_DECLARE_clientglobalfunction
310 #undef PRVM_DECLARE_menuglobalfloat
311 #undef PRVM_DECLARE_menuglobalvector
312 #undef PRVM_DECLARE_menuglobalstring
313 #undef PRVM_DECLARE_menuglobaledict
314 #undef PRVM_DECLARE_menuglobalfunction
315 #undef PRVM_DECLARE_serverfieldfloat
316 #undef PRVM_DECLARE_serverfieldvector
317 #undef PRVM_DECLARE_serverfieldstring
318 #undef PRVM_DECLARE_serverfieldedict
319 #undef PRVM_DECLARE_serverfieldfunction
320 #undef PRVM_DECLARE_clientfieldfloat
321 #undef PRVM_DECLARE_clientfieldvector
322 #undef PRVM_DECLARE_clientfieldstring
323 #undef PRVM_DECLARE_clientfieldedict
324 #undef PRVM_DECLARE_clientfieldfunction
325 #undef PRVM_DECLARE_menufieldfloat
326 #undef PRVM_DECLARE_menufieldvector
327 #undef PRVM_DECLARE_menufieldstring
328 #undef PRVM_DECLARE_menufieldedict
329 #undef PRVM_DECLARE_menufieldfunction
330 #undef PRVM_DECLARE_serverfunction
331 #undef PRVM_DECLARE_clientfunction
332 #undef PRVM_DECLARE_menufunction
333 #undef PRVM_DECLARE_field
334 #undef PRVM_DECLARE_global
335 #undef PRVM_DECLARE_function
338 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
340 prvm_required_field_t sv_reqglobals[] =
342 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
343 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
344 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
345 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
346 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
347 #define PRVM_DECLARE_clientglobalfloat(x)
348 #define PRVM_DECLARE_clientglobalvector(x)
349 #define PRVM_DECLARE_clientglobalstring(x)
350 #define PRVM_DECLARE_clientglobaledict(x)
351 #define PRVM_DECLARE_clientglobalfunction(x)
352 #define PRVM_DECLARE_menuglobalfloat(x)
353 #define PRVM_DECLARE_menuglobalvector(x)
354 #define PRVM_DECLARE_menuglobalstring(x)
355 #define PRVM_DECLARE_menuglobaledict(x)
356 #define PRVM_DECLARE_menuglobalfunction(x)
357 #define PRVM_DECLARE_serverfieldfloat(x)
358 #define PRVM_DECLARE_serverfieldvector(x)
359 #define PRVM_DECLARE_serverfieldstring(x)
360 #define PRVM_DECLARE_serverfieldedict(x)
361 #define PRVM_DECLARE_serverfieldfunction(x)
362 #define PRVM_DECLARE_clientfieldfloat(x)
363 #define PRVM_DECLARE_clientfieldvector(x)
364 #define PRVM_DECLARE_clientfieldstring(x)
365 #define PRVM_DECLARE_clientfieldedict(x)
366 #define PRVM_DECLARE_clientfieldfunction(x)
367 #define PRVM_DECLARE_menufieldfloat(x)
368 #define PRVM_DECLARE_menufieldvector(x)
369 #define PRVM_DECLARE_menufieldstring(x)
370 #define PRVM_DECLARE_menufieldedict(x)
371 #define PRVM_DECLARE_menufieldfunction(x)
372 #define PRVM_DECLARE_serverfunction(x)
373 #define PRVM_DECLARE_clientfunction(x)
374 #define PRVM_DECLARE_menufunction(x)
375 #define PRVM_DECLARE_field(x)
376 #define PRVM_DECLARE_global(x)
377 #define PRVM_DECLARE_function(x)
378 #include "prvm_offsets.h"
379 #undef PRVM_DECLARE_serverglobalfloat
380 #undef PRVM_DECLARE_serverglobalvector
381 #undef PRVM_DECLARE_serverglobalstring
382 #undef PRVM_DECLARE_serverglobaledict
383 #undef PRVM_DECLARE_serverglobalfunction
384 #undef PRVM_DECLARE_clientglobalfloat
385 #undef PRVM_DECLARE_clientglobalvector
386 #undef PRVM_DECLARE_clientglobalstring
387 #undef PRVM_DECLARE_clientglobaledict
388 #undef PRVM_DECLARE_clientglobalfunction
389 #undef PRVM_DECLARE_menuglobalfloat
390 #undef PRVM_DECLARE_menuglobalvector
391 #undef PRVM_DECLARE_menuglobalstring
392 #undef PRVM_DECLARE_menuglobaledict
393 #undef PRVM_DECLARE_menuglobalfunction
394 #undef PRVM_DECLARE_serverfieldfloat
395 #undef PRVM_DECLARE_serverfieldvector
396 #undef PRVM_DECLARE_serverfieldstring
397 #undef PRVM_DECLARE_serverfieldedict
398 #undef PRVM_DECLARE_serverfieldfunction
399 #undef PRVM_DECLARE_clientfieldfloat
400 #undef PRVM_DECLARE_clientfieldvector
401 #undef PRVM_DECLARE_clientfieldstring
402 #undef PRVM_DECLARE_clientfieldedict
403 #undef PRVM_DECLARE_clientfieldfunction
404 #undef PRVM_DECLARE_menufieldfloat
405 #undef PRVM_DECLARE_menufieldvector
406 #undef PRVM_DECLARE_menufieldstring
407 #undef PRVM_DECLARE_menufieldedict
408 #undef PRVM_DECLARE_menufieldfunction
409 #undef PRVM_DECLARE_serverfunction
410 #undef PRVM_DECLARE_clientfunction
411 #undef PRVM_DECLARE_menufunction
412 #undef PRVM_DECLARE_field
413 #undef PRVM_DECLARE_global
414 #undef PRVM_DECLARE_function
417 static void Host_Timescale_c(cvar_t *var)
419 if(var->value < 0.00001 && var->value != 0)
420 Cvar_SetValueQuick(var, 0);
423 //============================================================================
425 static void SV_AreaStats_f(cmd_state_t *cmd)
427 World_PrintAreaStats(&sv.world, "server");
437 // init the csqc progs cvars, since they are updated/used by the server code
438 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
439 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
440 extern cvar_t csqc_progcrc;
441 extern cvar_t csqc_progsize;
442 extern cvar_t csqc_usedemoprogs;
444 Cvar_RegisterVariable(&sv_worldmessage);
445 Cvar_RegisterVariable(&sv_worldname);
446 Cvar_RegisterVariable(&sv_worldnamenoextension);
447 Cvar_RegisterVariable(&sv_worldbasename);
449 Cvar_RegisterVariable (&csqc_progname);
450 Cvar_RegisterVariable (&csqc_progcrc);
451 Cvar_RegisterVariable (&csqc_progsize);
452 Cvar_RegisterVariable (&csqc_usedemoprogs);
454 Cmd_AddCommand(CMD_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
455 Cmd_AddCommand(CMD_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
456 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
457 Cmd_AddCommand(CMD_CLIENT | CMD_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
459 Cvar_RegisterVariable (&sv_disablenotify);
460 Cvar_RegisterVariable (&coop);
461 Cvar_RegisterVariable (&deathmatch);
462 Cvar_RegisterVariable (&fraglimit);
463 Cvar_RegisterVariable (&gamecfg);
464 Cvar_RegisterVariable (&noexit);
465 Cvar_RegisterVariable (&nomonsters);
466 Cvar_RegisterVariable (&pausable);
467 Cvar_RegisterVariable (&pr_checkextension);
468 Cvar_RegisterVariable (&samelevel);
469 Cvar_RegisterVariable (&skill);
470 Cvar_RegisterVariable (&host_timescale);
471 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
472 Cvar_RegisterAlias (&host_timescale, "slowmo");
473 Cvar_RegisterAlias (&host_timescale, "timescale");
474 Cvar_RegisterVariable (&sv_accelerate);
475 Cvar_RegisterVariable (&sv_aim);
476 Cvar_RegisterVariable (&sv_airaccel_qw);
477 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
478 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
479 Cvar_RegisterVariable (&sv_airaccelerate);
480 Cvar_RegisterVariable (&sv_airstopaccelerate);
481 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
482 Cvar_RegisterVariable (&sv_maxairstrafespeed);
483 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
484 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
485 Cvar_RegisterVariable (&sv_aircontrol);
486 Cvar_RegisterVariable (&sv_aircontrol_power);
487 Cvar_RegisterVariable (&sv_aircontrol_penalty);
488 Cvar_RegisterVariable (&sv_allowdownloads);
489 Cvar_RegisterVariable (&sv_allowdownloads_archive);
490 Cvar_RegisterVariable (&sv_allowdownloads_config);
491 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
492 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
493 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
494 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
495 Cvar_RegisterVariable (&sv_clmovement_enable);
496 Cvar_RegisterVariable (&sv_clmovement_minping);
497 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
498 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
499 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
500 Cvar_RegisterVariable (&sv_cullentities_pvs);
501 Cvar_RegisterVariable (&sv_cullentities_stats);
502 Cvar_RegisterVariable (&sv_cullentities_trace);
503 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
504 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
505 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
506 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
507 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
508 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
509 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
510 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
511 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
512 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
513 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
514 Cvar_RegisterVariable (&sv_debugmove);
515 Cvar_RegisterVariable (&sv_echobprint);
516 Cvar_RegisterVariable (&sv_edgefriction);
517 Cvar_RegisterVariable (&sv_entpatch);
518 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
519 Cvar_RegisterVariable (&sv_freezenonclients);
520 Cvar_RegisterVariable (&sv_friction);
521 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
522 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
523 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
524 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
525 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
526 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
527 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
528 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
529 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
530 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
531 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
532 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
533 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
534 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
535 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
536 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
537 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
538 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
539 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
540 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
541 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
542 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
543 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
544 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
545 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
546 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
547 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
548 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
549 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
550 Cvar_RegisterVariable (&sv_gravity);
551 Cvar_RegisterVariable (&sv_init_frame_count);
552 Cvar_RegisterVariable (&sv_idealpitchscale);
553 Cvar_RegisterVariable (&sv_jumpstep);
554 Cvar_RegisterVariable (&sv_jumpvelocity);
555 Cvar_RegisterVariable (&sv_maxairspeed);
556 Cvar_RegisterVariable (&sv_maxrate);
557 Cvar_RegisterVariable (&sv_maxspeed);
558 Cvar_RegisterVariable (&sv_maxvelocity);
559 Cvar_RegisterVariable (&sv_nostep);
560 Cvar_RegisterVariable (&sv_playerphysicsqc);
561 Cvar_RegisterVariable (&sv_progs);
562 Cvar_RegisterVariable (&sv_protocolname);
563 Cvar_RegisterVariable (&sv_random_seed);
564 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
565 Cvar_RegisterVariable (&sv_sound_land);
566 Cvar_RegisterVariable (&sv_sound_watersplash);
567 Cvar_RegisterVariable (&sv_stepheight);
568 Cvar_RegisterVariable (&sv_stopspeed);
569 Cvar_RegisterVariable (&sv_wallfriction);
570 Cvar_RegisterVariable (&sv_wateraccelerate);
571 Cvar_RegisterVariable (&sv_waterfriction);
572 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
573 Cvar_RegisterVariable (&sv_warsowbunny_accel);
574 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
575 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
576 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
577 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
578 Cvar_RegisterVariable (&sv_areadebug);
579 Cvar_RegisterVariable (&sys_ticrate);
580 Cvar_RegisterVariable (&teamplay);
581 Cvar_RegisterVariable (&timelimit);
582 Cvar_RegisterVariable (&sv_threaded);
584 Cvar_RegisterVariable (&saved1);
585 Cvar_RegisterVariable (&saved2);
586 Cvar_RegisterVariable (&saved3);
587 Cvar_RegisterVariable (&saved4);
588 Cvar_RegisterVariable (&savedgamecfg);
589 Cvar_RegisterVariable (&scratch1);
590 Cvar_RegisterVariable (&scratch2);
591 Cvar_RegisterVariable (&scratch3);
592 Cvar_RegisterVariable (&scratch4);
593 Cvar_RegisterVariable (&temp1);
595 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
596 Cvar_RegisterVariable (&nehx00);
597 Cvar_RegisterVariable (&nehx01);
598 Cvar_RegisterVariable (&nehx02);
599 Cvar_RegisterVariable (&nehx03);
600 Cvar_RegisterVariable (&nehx04);
601 Cvar_RegisterVariable (&nehx05);
602 Cvar_RegisterVariable (&nehx06);
603 Cvar_RegisterVariable (&nehx07);
604 Cvar_RegisterVariable (&nehx08);
605 Cvar_RegisterVariable (&nehx09);
606 Cvar_RegisterVariable (&nehx10);
607 Cvar_RegisterVariable (&nehx11);
608 Cvar_RegisterVariable (&nehx12);
609 Cvar_RegisterVariable (&nehx13);
610 Cvar_RegisterVariable (&nehx14);
611 Cvar_RegisterVariable (&nehx15);
612 Cvar_RegisterVariable (&nehx16);
613 Cvar_RegisterVariable (&nehx17);
614 Cvar_RegisterVariable (&nehx18);
615 Cvar_RegisterVariable (&nehx19);
616 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
618 Cvar_RegisterVariable (&sv_autodemo_perclient);
619 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
620 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
622 Cvar_RegisterVariable (&halflifebsp);
623 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
624 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
626 SV_InitOperatorCommands();
628 sv_mempool = Mem_AllocPool("server", 0, NULL);
631 static void SV_SaveEntFile_f(cmd_state_t *cmd)
634 if (!sv.active || !sv.worldmodel)
636 Con_Print("Not running a server\n");
639 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
644 =============================================================================
648 =============================================================================
655 Make sure the event gets sent to all clients
658 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
662 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
664 MSG_WriteByte (&sv.datagram, svc_particle);
665 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
666 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
667 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
668 for (i=0 ; i<3 ; i++)
669 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
670 MSG_WriteByte (&sv.datagram, count);
671 MSG_WriteByte (&sv.datagram, color);
672 SV_FlushBroadcastMessages();
679 Make sure the event gets sent to all clients
682 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
684 if (modelindex >= 256 || startframe >= 256)
686 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
688 MSG_WriteByte (&sv.datagram, svc_effect2);
689 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
690 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
691 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
692 MSG_WriteShort (&sv.datagram, modelindex);
693 MSG_WriteShort (&sv.datagram, startframe);
694 MSG_WriteByte (&sv.datagram, framecount);
695 MSG_WriteByte (&sv.datagram, framerate);
699 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
701 MSG_WriteByte (&sv.datagram, svc_effect);
702 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
703 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
704 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
705 MSG_WriteByte (&sv.datagram, modelindex);
706 MSG_WriteByte (&sv.datagram, startframe);
707 MSG_WriteByte (&sv.datagram, framecount);
708 MSG_WriteByte (&sv.datagram, framerate);
710 SV_FlushBroadcastMessages();
717 Each entity can have eight independant sound sources, like voice,
720 Channel 0 is an auto-allocate channel, the others override anything
721 already running on that entity/channel pair.
723 An attenuation of 0 will play full volume everywhere in the level.
724 Larger attenuations will drop off. (max 4 attenuation)
728 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int nvolume, float attenuation, qboolean reliable, float speed)
730 prvm_prog_t *prog = SVVM_prog;
732 int sound_num, field_mask, i, ent, speed4000;
734 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
736 if (nvolume < 0 || nvolume > 255)
738 Con_Printf ("SV_StartSound: volume = %i\n", nvolume);
742 if (attenuation < 0 || attenuation > 4)
744 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
748 if (!IS_CHAN(channel))
750 Con_Printf ("SV_StartSound: channel = %i\n", channel);
754 channel = CHAN_ENGINE2NET(channel);
756 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
759 // find precache number for sound
760 sound_num = SV_SoundIndex(sample, 1);
764 ent = PRVM_NUM_FOR_EDICT(entity);
766 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
768 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
769 field_mask |= SND_VOLUME;
770 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
771 field_mask |= SND_ATTENUATION;
772 if (speed4000 && speed4000 != 4000)
773 field_mask |= SND_SPEEDUSHORT4000;
774 if (ent >= 8192 || channel < 0 || channel > 7)
775 field_mask |= SND_LARGEENTITY;
776 if (sound_num >= 256)
777 field_mask |= SND_LARGESOUND;
779 // directed messages go only to the entity they are targeted on
780 MSG_WriteByte (dest, svc_sound);
781 MSG_WriteByte (dest, field_mask);
782 if (field_mask & SND_VOLUME)
783 MSG_WriteByte (dest, nvolume);
784 if (field_mask & SND_ATTENUATION)
785 MSG_WriteByte (dest, (int)(attenuation*64));
786 if (field_mask & SND_SPEEDUSHORT4000)
787 MSG_WriteShort (dest, speed4000);
788 if (field_mask & SND_LARGEENTITY)
790 MSG_WriteShort (dest, ent);
791 MSG_WriteChar (dest, channel);
794 MSG_WriteShort (dest, (ent<<3) | channel);
795 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
796 MSG_WriteShort (dest, sound_num);
798 MSG_WriteByte (dest, sound_num);
799 for (i = 0;i < 3;i++)
800 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
802 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
804 SV_FlushBroadcastMessages();
811 Nearly the same logic as SV_StartSound, except an origin
812 instead of an entity is provided and channel is omitted.
814 The entity sent to the client is 0 (world) and the channel
815 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
816 function, therefore the check for it is omitted.
820 void SV_StartPointSound (vec3_t origin, const char *sample, int nvolume, float attenuation, float speed)
822 int sound_num, field_mask, i, speed4000;
824 if (nvolume < 0 || nvolume > 255)
826 Con_Printf ("SV_StartPointSound: volume = %i\n", nvolume);
830 if (attenuation < 0 || attenuation > 4)
832 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
836 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
839 // find precache number for sound
840 sound_num = SV_SoundIndex(sample, 1);
844 speed4000 = (int)(speed * 40.0f);
846 if (nvolume != DEFAULT_SOUND_PACKET_VOLUME)
847 field_mask |= SND_VOLUME;
848 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
849 field_mask |= SND_ATTENUATION;
850 if (sound_num >= 256)
851 field_mask |= SND_LARGESOUND;
852 if (speed4000 && speed4000 != 4000)
853 field_mask |= SND_SPEEDUSHORT4000;
855 // directed messages go only to the entity they are targeted on
856 MSG_WriteByte (&sv.datagram, svc_sound);
857 MSG_WriteByte (&sv.datagram, field_mask);
858 if (field_mask & SND_VOLUME)
859 MSG_WriteByte (&sv.datagram, nvolume);
860 if (field_mask & SND_ATTENUATION)
861 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
862 if (field_mask & SND_SPEEDUSHORT4000)
863 MSG_WriteShort (&sv.datagram, speed4000);
864 // Always write entnum 0 for the world entity
865 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
866 if (field_mask & SND_LARGESOUND)
867 MSG_WriteShort (&sv.datagram, sound_num);
869 MSG_WriteByte (&sv.datagram, sound_num);
870 for (i = 0;i < 3;i++)
871 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
872 SV_FlushBroadcastMessages();
876 ==============================================================================
880 ==============================================================================
887 Sends the first message from the server to a connected client.
888 This will be sent on the initial connection and upon each server load.
891 void SV_SendServerinfo (client_t *client)
893 prvm_prog_t *prog = SVVM_prog;
898 // we know that this client has a netconnection and thus is not a bot
900 // edicts get reallocated on level changes, so we need to update it here
901 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
903 // clear cached stuff that depends on the level
904 client->weaponmodel[0] = 0;
905 client->weaponmodelindex = 0;
907 // LadyHavoc: clear entityframe tracking
908 client->latestframenum = 0;
910 // initialize the movetime, so a speedhack can't make use of the time before this client joined
911 client->cmd.time = sv.time;
913 if (client->entitydatabase)
914 EntityFrame_FreeDatabase(client->entitydatabase);
915 if (client->entitydatabase4)
916 EntityFrame4_FreeDatabase(client->entitydatabase4);
917 if (client->entitydatabase5)
918 EntityFrame5_FreeDatabase(client->entitydatabase5);
920 memset(client->stats, 0, sizeof(client->stats));
921 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
923 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
925 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
926 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
927 else if (sv.protocol == PROTOCOL_DARKPLACES4)
928 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
930 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
933 // reset csqc entity versions
934 for (i = 0;i < prog->max_edicts;i++)
936 client->csqcentityscope[i] = 0;
937 client->csqcentitysendflags[i] = 0xFFFFFF;
939 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
941 client->csqcentityframehistory[i].num = 0;
942 client->csqcentityframehistory[i].framenum = -1;
944 client->csqcnumedicts = 0;
945 client->csqcentityframehistory_next = 0;
947 SZ_Clear (&client->netconnection->message);
948 MSG_WriteByte (&client->netconnection->message, svc_print);
949 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
950 MSG_WriteString (&client->netconnection->message,message);
952 SV_StopDemoRecording(client); // to split up demos into different files
953 if(sv_autodemo_perclient.integer)
955 char demofile[MAX_OSPATH];
956 char ipaddress[MAX_QPATH];
959 // start a new demo file
960 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
961 for(j = 0; ipaddress[j]; ++j)
962 if(!isalnum(ipaddress[j]))
964 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
966 SV_StartDemoRecording(client, demofile, -1);
969 //[515]: init csprogs according to version of svprogs, check the crc, etc.
970 if (sv.csqc_progname[0])
972 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
973 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
974 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
975 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
976 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
977 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
978 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
980 if(client->sv_demo_file != NULL)
983 static char buf[NET_MAXMESSAGE];
986 sb.data = (unsigned char *) buf;
987 sb.maxsize = sizeof(buf);
989 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
990 SV_WriteDemoMessage(client, &sb, false);
993 //[515]: init stufftext string (it is sent before svc_serverinfo)
994 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
996 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
997 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
1001 //if (sv_allowdownloads.integer)
1002 // always send the info that the server supports the protocol, even if downloads are forbidden
1003 // only because of that, the CSQC exception can work
1005 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
1006 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
1009 // send at this time so it's guaranteed to get executed at the right time
1013 host_client = client;
1014 Curl_SendRequirements();
1018 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
1019 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
1020 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
1022 if (!coop.integer && deathmatch.integer)
1023 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
1025 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
1027 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
1029 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1030 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1031 MSG_WriteByte (&client->netconnection->message, 0);
1033 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1034 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1035 MSG_WriteByte (&client->netconnection->message, 0);
1038 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1039 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1040 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1043 // store this in clientcamera, too
1044 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1045 MSG_WriteByte (&client->netconnection->message, svc_setview);
1046 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1048 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1049 MSG_WriteByte (&client->netconnection->message, 1);
1051 client->prespawned = false; // need prespawn, spawn, etc
1052 client->spawned = false; // need prespawn, spawn, etc
1053 client->begun = false; // need prespawn, spawn, etc
1054 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1056 // clear movement info until client enters the new level properly
1057 memset(&client->cmd, 0, sizeof(client->cmd));
1058 client->movesequence = 0;
1059 client->movement_highestsequence_seen = 0;
1060 memset(&client->movement_count, 0, sizeof(client->movement_count));
1061 #ifdef NUM_PING_TIMES
1062 for (i = 0;i < NUM_PING_TIMES;i++)
1063 client->ping_times[i] = 0;
1064 client->num_pings = 0;
1068 // allow the client some time to send his keepalives, even if map loading took ages
1069 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
1076 Initializes a client_t for a new net connection. This will only be called
1077 once for a player each game, not once for each level change.
1080 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1082 prvm_prog_t *prog = SVVM_prog;
1086 client = svs.clients + clientnum;
1088 // set up the client_t
1091 float backupparms[NUM_SPAWN_PARMS];
1092 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1093 memset(client, 0, sizeof(*client));
1094 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1097 memset(client, 0, sizeof(*client));
1098 client->active = true;
1099 client->netconnection = netconnection;
1101 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1103 if(client->netconnection && client->netconnection->crypto.authenticated)
1105 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
1106 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1107 client->netconnection->address,
1108 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1109 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
1110 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1111 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1112 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
1113 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1117 strlcpy(client->name, "unconnected", sizeof(client->name));
1118 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1119 client->prespawned = false;
1120 client->spawned = false;
1121 client->begun = false;
1122 client->edict = PRVM_EDICT_NUM(clientnum+1);
1123 if (client->netconnection)
1124 client->netconnection->message.allowoverflow = true; // we can catch it
1125 // prepare the unreliable message buffer
1126 client->unreliablemsg.data = client->unreliablemsg_data;
1127 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1128 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1129 client->rate = 1000000000;
1130 client->connecttime = host.realtime;
1134 // call the progs to get default spawn parms for the new client
1135 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1136 PRVM_serverglobalfloat(time) = sv.time;
1137 PRVM_serverglobaledict(self) = 0;
1138 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1139 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1140 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1142 // set up the entity for this client (including .colormap, .team, etc)
1143 PRVM_ED_ClearEdict(prog, client->edict);
1146 // don't call SendServerinfo for a fresh botclient because its fields have
1147 // not been set up by the qc yet
1148 if (client->netconnection)
1149 SV_SendServerinfo (client);
1151 client->prespawned = client->spawned = client->begun = true;
1155 =====================
1158 Called when the player is getting totally kicked off the host
1159 if (crash = true), don't bother sending signofs
1160 =====================
1162 void SV_DropClient(qboolean crash)
1164 prvm_prog_t *prog = SVVM_prog;
1166 Con_Printf("Client \"%s\" dropped\n", host_client->name);
1168 SV_StopDemoRecording(host_client);
1170 // make sure edict is not corrupt (from a level change for example)
1171 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1173 if (host_client->netconnection)
1175 // tell the client to be gone
1178 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1179 unsigned char bufdata[8];
1181 memset(&buf, 0, sizeof(buf));
1183 buf.maxsize = sizeof(bufdata);
1184 MSG_WriteByte(&buf, svc_disconnect);
1185 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1186 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1187 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1191 // call qc ClientDisconnect function
1192 // LadyHavoc: don't call QC if server is dead (avoids recursive
1193 // Host_Error in some mods when they run out of edicts)
1194 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1196 // call the prog function for removing a client
1197 // this will set the body to a dead frame, among other things
1198 int saveSelf = PRVM_serverglobaledict(self);
1199 host_client->clientconnectcalled = false;
1200 PRVM_serverglobalfloat(time) = sv.time;
1201 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1202 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1203 PRVM_serverglobaledict(self) = saveSelf;
1206 if (host_client->netconnection)
1208 // break the net connection
1209 NetConn_Close(host_client->netconnection);
1210 host_client->netconnection = NULL;
1213 // if a download is active, close it
1214 if (host_client->download_file)
1216 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1217 FS_Close(host_client->download_file);
1218 host_client->download_file = NULL;
1219 host_client->download_name[0] = 0;
1220 host_client->download_expectedposition = 0;
1221 host_client->download_started = false;
1224 // remove leaving player from scoreboard
1225 host_client->name[0] = 0;
1226 host_client->colors = 0;
1227 host_client->frags = 0;
1228 // send notification to all clients
1229 // get number of client manually just to make sure we get it right...
1230 i = host_client - svs.clients;
1231 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1232 MSG_WriteByte (&sv.reliable_datagram, i);
1233 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1234 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1235 MSG_WriteByte (&sv.reliable_datagram, i);
1236 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1237 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1238 MSG_WriteByte (&sv.reliable_datagram, i);
1239 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1241 // free the client now
1242 if (host_client->entitydatabase)
1243 EntityFrame_FreeDatabase(host_client->entitydatabase);
1244 if (host_client->entitydatabase4)
1245 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1246 if (host_client->entitydatabase5)
1247 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1251 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1252 PRVM_ED_ClearEdict(prog, host_client->edict);
1255 // clear the client struct (this sets active to false)
1256 memset(host_client, 0, sizeof(*host_client));
1258 // update server listing on the master because player count changed
1259 // (which the master uses for filtering empty/full servers)
1260 NetConn_Heartbeat(1);
1264 for (i = 0;i < svs.maxclients;i++)
1265 if (svs.clients[i].active && !svs.clients[i].spawned)
1267 if (i == svs.maxclients)
1269 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1270 sv.paused = sv.loadgame = false; // we're basically done with loading now
1276 ===============================================================================
1280 ===============================================================================
1284 =============================================================================
1286 The PVS must include a small area around the client to allow head bobbing
1287 or other small motion on the client side. Otherwise, a bob might cause an
1288 entity that should be visible to not show up, especially when the bob
1289 crosses a waterline.
1291 =============================================================================
1294 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1296 prvm_prog_t *prog = SVVM_prog;
1298 unsigned int sendflags;
1299 unsigned int version;
1300 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1301 unsigned int customizeentityforclient;
1302 unsigned int sendentity;
1305 vec3_t cullmins, cullmaxs;
1308 // fast path for games that do not use legacy entity networking
1309 // note: still networks clients even if they are legacy
1310 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1311 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1314 // this 2 billion unit check is actually to detect NAN origins
1315 // (we really don't want to send those)
1316 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1319 // EF_NODRAW prevents sending for any reason except for your own
1320 // client, so we must keep all clients in this superset
1321 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1323 // we can omit invisible entities with no effects that are not clients
1324 // LadyHavoc: this could kill tags attached to an invisible entity, I
1325 // just hope we never have to support that case
1326 i = (int)PRVM_serveredictfloat(ent, modelindex);
1327 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(prog, PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1330 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1331 glowsize = (unsigned char)bound(0, i, 255);
1332 if (PRVM_serveredictfloat(ent, glow_trail))
1333 flags |= RENDER_GLOWTRAIL;
1334 if (PRVM_serveredictedict(ent, viewmodelforclient))
1335 flags |= RENDER_VIEWMODEL;
1337 v = PRVM_serveredictvector(ent, color);
1339 light[0] = (unsigned short)bound(0, f, 65535);
1341 light[1] = (unsigned short)bound(0, f, 65535);
1343 light[2] = (unsigned short)bound(0, f, 65535);
1344 f = PRVM_serveredictfloat(ent, light_lev);
1345 light[3] = (unsigned short)bound(0, f, 65535);
1346 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1347 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1349 if (gamemode == GAME_TENEBRAE)
1351 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1355 lightpflags |= PFLAGS_FULLDYNAMIC;
1357 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1361 light[0] = (int)(0.2*256);
1362 light[1] = (int)(1.0*256);
1363 light[2] = (int)(0.2*256);
1365 lightpflags |= PFLAGS_FULLDYNAMIC;
1369 specialvisibilityradius = 0;
1370 if (lightpflags & PFLAGS_FULLDYNAMIC)
1371 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1373 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1374 if (flags & RENDER_GLOWTRAIL)
1375 specialvisibilityradius = max(specialvisibilityradius, 100);
1376 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1378 if (effects & EF_BRIGHTFIELD)
1379 specialvisibilityradius = max(specialvisibilityradius, 80);
1380 if (effects & EF_MUZZLEFLASH)
1381 specialvisibilityradius = max(specialvisibilityradius, 100);
1382 if (effects & EF_BRIGHTLIGHT)
1383 specialvisibilityradius = max(specialvisibilityradius, 400);
1384 if (effects & EF_DIMLIGHT)
1385 specialvisibilityradius = max(specialvisibilityradius, 200);
1386 if (effects & EF_RED)
1387 specialvisibilityradius = max(specialvisibilityradius, 200);
1388 if (effects & EF_BLUE)
1389 specialvisibilityradius = max(specialvisibilityradius, 200);
1390 if (effects & EF_FLAME)
1391 specialvisibilityradius = max(specialvisibilityradius, 250);
1392 if (effects & EF_STARDUST)
1393 specialvisibilityradius = max(specialvisibilityradius, 100);
1396 // early culling checks
1397 // (final culling is done by SV_MarkWriteEntityStateToClient)
1398 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1399 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1403 cs->active = ACTIVE_NETWORK;
1404 cs->number = enumber;
1405 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1406 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1408 cs->effects = effects;
1409 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1410 cs->modelindex = modelindex;
1411 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1412 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1413 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1414 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1415 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1416 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1417 cs->customizeentityforclient = customizeentityforclient;
1418 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1419 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1420 cs->glowsize = glowsize;
1421 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1423 // don't need to init cs->colormod because the defaultstate did that for us
1424 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1425 v = PRVM_serveredictvector(ent, colormod);
1426 if (VectorLength2(v))
1428 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1429 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1430 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1433 // don't need to init cs->glowmod because the defaultstate did that for us
1434 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1435 v = PRVM_serveredictvector(ent, glowmod);
1436 if (VectorLength2(v))
1438 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1439 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1440 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1443 cs->modelindex = modelindex;
1446 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1450 cs->alpha = (unsigned char)bound(0, i, 255);
1453 f = (PRVM_serveredictfloat(ent, renderamt));
1457 cs->alpha = (unsigned char)bound(0, i, 255);
1461 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1465 cs->scale = (unsigned char)bound(0, i, 255);
1468 cs->glowcolor = 254;
1469 f = PRVM_serveredictfloat(ent, glow_color);
1471 cs->glowcolor = (int)f;
1473 if (PRVM_serveredictfloat(ent, fullbright))
1474 cs->effects |= EF_FULLBRIGHT;
1476 f = PRVM_serveredictfloat(ent, modelflags);
1478 cs->effects |= ((unsigned int)f & 0xff) << 24;
1480 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1481 cs->flags |= RENDER_STEP;
1482 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1483 cs->flags |= RENDER_LOWPRECISION;
1484 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1485 cs->flags |= RENDER_COLORMAPPED;
1486 if (cs->viewmodelforclient)
1487 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1489 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1491 cs->flags |= RENDER_COMPLEXANIMATION;
1492 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1493 cs->skeletonobject = ent->priv.server->skeleton;
1494 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1495 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1496 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1497 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1498 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1499 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1500 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1501 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1502 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1503 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1504 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1505 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1506 cs->frame = 0; // don't need the legacy frame
1509 cs->light[0] = light[0];
1510 cs->light[1] = light[1];
1511 cs->light[2] = light[2];
1512 cs->light[3] = light[3];
1513 cs->lightstyle = lightstyle;
1514 cs->lightpflags = lightpflags;
1516 cs->specialvisibilityradius = specialvisibilityradius;
1518 // calculate the visible box of this entity (don't use the physics box
1519 // as that is often smaller than a model, and would not count
1520 // specialvisibilityradius)
1521 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1523 float scale = cs->scale * (1.0f / 16.0f);
1524 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1526 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1527 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1529 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1531 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1532 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1536 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1537 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1542 // if there is no model (or it could not be loaded), use the physics box
1543 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1544 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1546 if (specialvisibilityradius)
1548 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1549 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1550 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1551 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1552 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1553 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1556 // calculate center of bbox for network prioritization purposes
1557 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1559 // if culling box has moved, update pvs cluster links
1560 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1562 VectorCopy(cullmins, ent->priv.server->cullmins);
1563 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1564 // a value of -1 for pvs_numclusters indicates that the links are not
1565 // cached, and should be re-tested each time, this is the case if the
1566 // culling box touches too many pvs clusters to store, or if the world
1567 // model does not support FindBoxClusters
1568 ent->priv.server->pvs_numclusters = -1;
1569 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1571 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1572 if (i <= MAX_ENTITYCLUSTERS)
1573 ent->priv.server->pvs_numclusters = i;
1577 // we need to do some csqc entity upkeep here
1578 // get self.SendFlags and clear them
1579 // (to let the QC know that they've been read)
1582 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1583 PRVM_serveredictfloat(ent, SendFlags) = 0;
1584 // legacy self.Version system
1585 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1587 if (sv.csqcentityversion[enumber] != version)
1588 sendflags = 0xFFFFFF;
1589 sv.csqcentityversion[enumber] = version;
1591 // move sendflags into the per-client sendflags
1593 for (i = 0;i < svs.maxclients;i++)
1594 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1595 // mark it as inactive for non-csqc networking
1596 cs->active = ACTIVE_SHARED;
1602 static void SV_PrepareEntitiesForSending(void)
1604 prvm_prog_t *prog = SVVM_prog;
1607 // send all entities that touch the pvs
1608 sv.numsendentities = 0;
1609 sv.sendentitiesindex[0] = NULL;
1610 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1611 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1613 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1615 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1616 sv.numsendentities++;
1621 #define MAX_LINEOFSIGHTTRACES 64
1623 qboolean SV_CanSeeBox(int numtraces, vec_t eyejitter, vec_t enlarge, vec_t entboxexpand, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1625 prvm_prog_t *prog = SVVM_prog;
1628 float starttransformed[3], endtransformed[3];
1629 float boxminstransformed[3], boxmaxstransformed[3];
1630 float localboxcenter[3], localboxextents[3], localboxmins[3], localboxmaxs[3];
1633 int originalnumtouchedicts;
1634 int numtouchedicts = 0;
1636 matrix4x4_t matrix, imatrix;
1638 prvm_edict_t *touch;
1639 static prvm_edict_t *touchedicts[MAX_EDICTS];
1640 vec3_t eyemins, eyemaxs, start;
1641 vec3_t boxmins, boxmaxs;
1642 vec3_t clipboxmins, clipboxmaxs;
1643 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1645 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1647 // jitter the eye location within this box
1648 eyemins[0] = eye[0] - eyejitter;
1649 eyemaxs[0] = eye[0] + eyejitter;
1650 eyemins[1] = eye[1] - eyejitter;
1651 eyemaxs[1] = eye[1] + eyejitter;
1652 eyemins[2] = eye[2] - eyejitter;
1653 eyemaxs[2] = eye[2] + eyejitter;
1654 // expand the box a little
1655 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0] - entboxexpand;
1656 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0] + entboxexpand;
1657 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1] - entboxexpand;
1658 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1] + entboxexpand;
1659 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2] - entboxexpand;
1660 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2] + entboxexpand;
1662 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1663 for (traceindex = 1;traceindex < numtraces;traceindex++)
1664 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1666 // calculate sweep box for the entire swarm of traces
1667 VectorCopy(eyemins, clipboxmins);
1668 VectorCopy(eyemaxs, clipboxmaxs);
1669 for (traceindex = 0;traceindex < numtraces;traceindex++)
1671 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1672 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1673 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1674 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1675 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1676 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1679 // get the list of entities in the sweep box
1680 if (sv_cullentities_trace_entityocclusion.integer)
1681 numtouchedicts = SV_EntitiesInBox(clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1682 if (numtouchedicts > MAX_EDICTS)
1684 // this never happens
1685 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1686 numtouchedicts = MAX_EDICTS;
1688 // iterate the entities found in the sweep box and filter them
1689 originalnumtouchedicts = numtouchedicts;
1691 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1693 touch = touchedicts[touchindex];
1694 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1696 model = SV_GetModelFromEdict(touch);
1697 if (!model || !model->brush.TraceLineOfSight)
1699 // skip obviously transparent entities
1700 alpha = PRVM_serveredictfloat(touch, alpha);
1701 if (alpha && alpha < 1)
1703 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1705 touchedicts[numtouchedicts++] = touch;
1708 // now that we have a filtered list of "interesting" entities, fire each
1709 // ray against all of them, this gives us an early-out case when something
1710 // is visible (which it often is)
1712 for (traceindex = 0;traceindex < numtraces;traceindex++)
1714 VectorSet(start, lhrandom(eyemins[0], eyemaxs[0]), lhrandom(eyemins[1], eyemaxs[1]), lhrandom(eyemins[2], eyemaxs[2]));
1715 // check world occlusion
1716 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1717 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, start, endpoints[traceindex], boxmins, boxmaxs))
1719 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1721 touch = touchedicts[touchindex];
1722 model = SV_GetModelFromEdict(touch);
1723 if(model && model->brush.TraceLineOfSight)
1725 // get the entity matrix
1726 pitchsign = SV_GetPitchSign(prog, touch);
1727 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1728 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1729 // see if the ray hits this entity
1730 Matrix4x4_Transform(&imatrix, start, starttransformed);
1731 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1732 Matrix4x4_Transform(&imatrix, boxmins, boxminstransformed);
1733 Matrix4x4_Transform(&imatrix, boxmaxs, boxmaxstransformed);
1734 // transform the AABB to local space
1735 VectorMAM(0.5f, boxminstransformed, 0.5f, boxmaxstransformed, localboxcenter);
1736 localboxextents[0] = fabs(boxmaxstransformed[0] - localboxcenter[0]);
1737 localboxextents[1] = fabs(boxmaxstransformed[1] - localboxcenter[1]);
1738 localboxextents[2] = fabs(boxmaxstransformed[2] - localboxcenter[2]);
1739 localboxmins[0] = localboxcenter[0] - localboxextents[0];
1740 localboxmins[1] = localboxcenter[1] - localboxextents[1];
1741 localboxmins[2] = localboxcenter[2] - localboxextents[2];
1742 localboxmaxs[0] = localboxcenter[0] + localboxextents[0];
1743 localboxmaxs[1] = localboxcenter[1] + localboxextents[1];
1744 localboxmaxs[2] = localboxcenter[2] + localboxextents[2];
1745 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed, localboxmins, localboxmaxs))
1752 // check if the ray was blocked
1753 if (touchindex < numtouchedicts)
1755 // return if the ray was not blocked
1763 static void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1765 prvm_prog_t *prog = SVVM_prog;
1769 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1771 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1772 sv.writeentitiestoclient_stats_totalentities++;
1774 if (s->customizeentityforclient)
1776 PRVM_serverglobalfloat(time) = sv.time;
1777 PRVM_serverglobaledict(self) = s->number;
1778 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1779 prog->ExecuteProgram(prog, s->customizeentityforclient, "customizeentityforclient: NULL function");
1780 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1784 // never reject player
1785 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1787 // check various rejection conditions
1788 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1790 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1792 if (s->effects & EF_NODRAW)
1794 // LadyHavoc: only send entities with a model or important effects
1795 if (!s->modelindex && s->specialvisibilityradius == 0)
1798 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1799 // viewmodels don't have visibility checking
1800 if (s->viewmodelforclient)
1802 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1805 else if (s->tagentity)
1807 // tag attached entities simply check their parent
1808 if (!sv.sendentitiesindex[s->tagentity])
1810 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1811 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1814 // always send world submodels in newer protocols because they don't
1815 // generate much traffic (in old protocols they hog bandwidth)
1816 // but only if sv_cullentities_nevercullbmodels is off
1817 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1819 // entity has survived every check so far, check if visible
1820 ed = PRVM_EDICT_NUM(s->number);
1822 // if not touching a visible leaf
1823 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1825 if (ed->priv.server->pvs_numclusters < 0)
1827 // entity too big for clusters list
1828 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1830 sv.writeentitiestoclient_stats_culled_pvs++;
1837 // check cached clusters list
1838 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1839 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1841 if (i == ed->priv.server->pvs_numclusters)
1843 sv.writeentitiestoclient_stats_culled_pvs++;
1849 // or not seen by random tracelines
1850 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1853 s->number <= svs.maxclients
1854 ? sv_cullentities_trace_samples_players.integer
1856 s->specialvisibilityradius
1857 ? sv_cullentities_trace_samples_extra.integer
1858 : sv_cullentities_trace_samples.integer;
1859 float enlarge = sv_cullentities_trace_enlarge.value;
1864 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1865 if(SV_CanSeeBox(samples, sv_cullentities_trace_eyejitter.value, enlarge, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1867 if(eyeindex < sv.writeentitiestoclient_numeyes)
1868 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1870 s->number <= svs.maxclients
1871 ? sv_cullentities_trace_delay_players.value
1872 : sv_cullentities_trace_delay.value
1874 else if (host.realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1876 sv.writeentitiestoclient_stats_culled_trace++;
1884 // this just marks it for sending
1885 // FIXME: it would be more efficient to send here, but the entity
1886 // compressor isn't that flexible
1887 sv.writeentitiestoclient_stats_visibleentities++;
1888 sv.sententities[s->number] = sv.sententitiesmark;
1891 #if MAX_LEVELNETWORKEYES > 0
1892 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1893 static void SV_AddCameraEyes(void)
1895 prvm_prog_t *prog = SVVM_prog;
1898 static int cameras[MAX_LEVELNETWORKEYES];
1899 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1900 static int eye_levels[MAX_CLIENTNETWORKEYES];
1904 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1907 // check line of sight to portal entities and add them to PVS
1908 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1910 if (!ed->priv.server->free)
1912 if(PRVM_serveredictfunction(ed, camera_transform))
1914 PRVM_serverglobalfloat(time) = sv.time;
1915 PRVM_serverglobaledict(self) = e;
1916 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1917 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1918 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1919 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1920 prog->ExecuteProgram(prog, PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1921 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1923 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1924 cameras[n_cameras] = e;
1926 if(n_cameras >= MAX_LEVELNETWORKEYES)
1936 // i is loop counter, is reset to 0 when an eye got added
1937 // j is camera index to check
1938 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1942 ed = PRVM_EDICT_NUM(cameras[j]);
1943 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1944 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1945 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1946 if(eye_levels[k] <= MAX_EYE_RECURSION)
1948 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_eyejitter.value, sv_cullentities_trace_enlarge.value, sv_cullentities_trace_expand.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1950 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1951 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1952 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1953 sv.writeentitiestoclient_numeyes++;
1962 void SV_AddCameraEyes(void)
1967 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1969 prvm_prog_t *prog = SVVM_prog;
1970 qboolean need_empty = false;
1971 int i, numsendstates, numcsqcsendstates;
1973 prvm_edict_t *camera;
1977 // if there isn't enough space to accomplish anything, skip it
1978 if (msg->cursize + 25 > maxsize)
1981 sv.writeentitiestoclient_msg = msg;
1982 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1984 sv.writeentitiestoclient_stats_culled_pvs = 0;
1985 sv.writeentitiestoclient_stats_culled_trace = 0;
1986 sv.writeentitiestoclient_stats_visibleentities = 0;
1987 sv.writeentitiestoclient_stats_totalentities = 0;
1988 sv.writeentitiestoclient_numeyes = 0;
1991 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LadyHavoc: for comparison purposes
1992 camera = PRVM_EDICT_NUM( client->clientcamera );
1993 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1994 sv.writeentitiestoclient_pvsbytes = 0;
1995 // get the PVS values for the eye location, later FatPVS calls will merge
1996 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1997 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1999 // add the eye to a list for SV_CanSeeBox tests
2000 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
2001 sv.writeentitiestoclient_numeyes++;
2003 // calculate predicted eye origin for SV_CanSeeBox tests
2004 if (sv_cullentities_trace_prediction.integer)
2006 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
2008 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
2009 if (SV_CanSeeBox(1, 0, 0, 0, eye, predeye, predeye))
2011 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
2012 sv.writeentitiestoclient_numeyes++;
2014 //if (!sv.writeentitiestoclient_useprediction)
2015 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
2020 // build PVS from the new eyes
2021 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
2022 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
2023 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
2025 sv.sententitiesmark++;
2027 for (i = 0;i < sv.numsendentities;i++)
2028 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
2031 numcsqcsendstates = 0;
2032 for (i = 0;i < sv.numsendentities;i++)
2034 s = &sv.sendentities[i];
2035 if (sv.sententities[s->number] == sv.sententitiesmark)
2037 if(s->active == ACTIVE_NETWORK)
2039 if (s->exteriormodelforclient)
2041 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
2042 s->flags |= RENDER_EXTERIORMODEL;
2044 s->flags &= ~RENDER_EXTERIORMODEL;
2046 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
2048 else if(sv.sendentities[i].active == ACTIVE_SHARED)
2049 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
2051 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
2055 if (sv_cullentities_stats.integer)
2056 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
2058 if(client->entitydatabase5)
2059 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
2061 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
2063 // force every 16th frame to be not empty (or cl_movement replay takes
2065 // BTW, this should normally not kick in any more due to the check
2066 // below, except if the client stopped sending movement frames
2067 if(client->num_skippedentityframes >= 16)
2070 // help cl_movement a bit more
2071 if(client->movesequence != client->lastmovesequence)
2073 client->lastmovesequence = client->movesequence;
2075 if (client->entitydatabase5)
2076 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
2077 else if (client->entitydatabase4)
2079 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
2080 Protocol_WriteStatsReliable();
2082 else if (client->entitydatabase)
2084 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
2085 Protocol_WriteStatsReliable();
2089 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
2090 Protocol_WriteStatsReliable();
2094 client->num_skippedentityframes = 0;
2096 ++client->num_skippedentityframes;
2105 static void SV_CleanupEnts (void)
2107 prvm_prog_t *prog = SVVM_prog;
2111 ent = PRVM_NEXT_EDICT(prog->edicts);
2112 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
2113 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
2118 SV_WriteClientdataToMessage
2122 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
2124 prvm_prog_t *prog = SVVM_prog;
2127 prvm_edict_t *other;
2132 float *statsf = (float *)stats;
2136 // send a damage message
2138 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
2140 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
2141 MSG_WriteByte (msg, svc_damage);
2142 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
2143 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
2144 for (i=0 ; i<3 ; i++)
2145 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
2147 PRVM_serveredictfloat(ent, dmg_take) = 0;
2148 PRVM_serveredictfloat(ent, dmg_save) = 0;
2152 // send the current viewpos offset from the view entity
2154 SV_SetIdealPitch (); // how much to look up / down ideally
2156 // a fixangle might get lost in a dropped packet. Oh well.
2157 if(PRVM_serveredictfloat(ent, fixangle))
2159 // angle fixing was requested by global thinking code...
2160 // so store the current angles for later use
2161 VectorCopy(PRVM_serveredictvector(ent, angles), host_client->fixangle_angles);
2162 host_client->fixangle_angles_set = true;
2164 // and clear fixangle for the next frame
2165 PRVM_serveredictfloat(ent, fixangle) = 0;
2168 if (host_client->fixangle_angles_set)
2170 MSG_WriteByte (msg, svc_setangle);
2171 for (i=0 ; i < 3 ; i++)
2172 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
2173 host_client->fixangle_angles_set = false;
2176 // the runes are in serverflags, pack them into the items value, also pack
2177 // in the items2 value for mission pack huds
2178 // (used only in the mission packs, which do not use serverflags)
2179 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
2181 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
2183 // cache weapon model name and index in client struct to save time
2184 // (this search can be almost 1% of cpu time!)
2185 s = PRVM_GetString(prog, PRVM_serveredictstring(ent, weaponmodel));
2186 if (strcmp(s, client->weaponmodel))
2188 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
2189 client->weaponmodelindex = SV_ModelIndex(s, 1);
2192 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2198 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2199 bits |= SU_ONGROUND;
2200 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2202 if (PRVM_serveredictfloat(ent, idealpitch))
2203 bits |= SU_IDEALPITCH;
2205 for (i=0 ; i<3 ; i++)
2207 if (PRVM_serveredictvector(ent, punchangle)[i])
2208 bits |= (SU_PUNCH1<<i);
2209 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2211 bits |= (SU_PUNCHVEC1<<i);
2212 if (PRVM_serveredictvector(ent, velocity)[i])
2213 bits |= (SU_VELOCITY1<<i);
2216 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2218 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2219 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2220 stats[STAT_ITEMS] = items;
2221 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2222 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2223 stats[STAT_WEAPON] = client->weaponmodelindex;
2224 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2225 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2226 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2227 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2228 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2229 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2230 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2231 stats[STAT_VIEWZOOM] = viewzoom;
2232 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2233 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2234 // the QC bumps these itself by sending svc_'s, so we have to keep them
2235 // zero or they'll be corrected by the engine
2236 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2237 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2239 if(!sv_gameplayfix_customstats.integer)
2241 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2242 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2243 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2244 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2245 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2246 // movement settings for prediction
2247 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2248 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2249 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2250 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2251 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2253 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2254 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2255 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2256 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2257 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2258 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2259 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2260 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2261 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2262 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2263 statsf[STAT_TIMELIMIT] = timelimit.value;
2264 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2265 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2266 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2267 statsf[STAT_MOVEVARS_TIMESCALE] = host_timescale.value;
2268 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2269 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2270 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2271 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2272 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2273 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2274 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2275 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2276 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2277 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2278 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2279 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2280 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2281 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2284 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2286 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2288 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2289 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2291 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2292 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2293 if (viewzoom != 255)
2294 bits |= SU_VIEWZOOM;
2299 if (bits >= 16777216)
2303 MSG_WriteByte (msg, svc_clientdata);
2304 MSG_WriteShort (msg, bits);
2305 if (bits & SU_EXTEND1)
2306 MSG_WriteByte(msg, bits >> 16);
2307 if (bits & SU_EXTEND2)
2308 MSG_WriteByte(msg, bits >> 24);
2310 if (bits & SU_VIEWHEIGHT)
2311 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2313 if (bits & SU_IDEALPITCH)
2314 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2316 for (i=0 ; i<3 ; i++)
2318 if (bits & (SU_PUNCH1<<i))
2320 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2321 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2323 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2325 if (bits & (SU_PUNCHVEC1<<i))
2327 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2328 MSG_WriteCoord16i(msg, punchvector[i]);
2330 MSG_WriteCoord32f(msg, punchvector[i]);
2332 if (bits & (SU_VELOCITY1<<i))
2334 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2335 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2337 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2341 if (bits & SU_ITEMS)
2342 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2344 if (sv.protocol == PROTOCOL_DARKPLACES5)
2346 if (bits & SU_WEAPONFRAME)
2347 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2348 if (bits & SU_ARMOR)
2349 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2350 if (bits & SU_WEAPON)
2351 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2352 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2353 MSG_WriteShort (msg, stats[STAT_AMMO]);
2354 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2355 MSG_WriteShort (msg, stats[STAT_NAILS]);
2356 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2357 MSG_WriteShort (msg, stats[STAT_CELLS]);
2358 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2359 if (bits & SU_VIEWZOOM)
2360 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2362 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2364 if (bits & SU_WEAPONFRAME)
2365 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2366 if (bits & SU_ARMOR)
2367 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2368 if (bits & SU_WEAPON)
2370 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2371 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2373 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2375 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2376 MSG_WriteByte (msg, stats[STAT_AMMO]);
2377 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2378 MSG_WriteByte (msg, stats[STAT_NAILS]);
2379 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2380 MSG_WriteByte (msg, stats[STAT_CELLS]);
2381 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2383 for (i = 0;i < 32;i++)
2384 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2386 MSG_WriteByte (msg, i);
2389 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2390 if (bits & SU_VIEWZOOM)
2392 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2393 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2395 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2400 void SV_FlushBroadcastMessages(void)
2404 if (sv.datagram.cursize <= 0)
2406 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2408 if (!client->begun || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2410 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2411 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2413 SZ_Clear(&sv.datagram);
2416 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2418 // scan the splitpoints to find out how many we can fit in
2419 int numsegments, j, split;
2420 if (!client->unreliablemsg_splitpoints)
2422 // always accept the first one if it's within 1024 bytes, this ensures
2423 // that very big datagrams which are over the rate limit still get
2424 // through, just to keep it working
2425 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2426 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2428 // the first segment gets an exemption from the rate limiting, otherwise
2429 // it could get dropped consistently due to a low rate limit
2430 if (numsegments == 1)
2432 // some will fit, so add the ones that will fit
2433 split = client->unreliablemsg_splitpoint[numsegments-1];
2434 // note this discards ones that were accepted by the segments scan but
2435 // can not fit, such as a really huge first one that will never ever
2436 // fit in a packet...
2437 if (msg->cursize + split <= maxsize)
2438 SZ_Write(msg, client->unreliablemsg.data, split);
2439 // remove the part we sent, keeping any remaining data
2440 client->unreliablemsg.cursize -= split;
2441 if (client->unreliablemsg.cursize > 0)
2442 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2443 // adjust remaining splitpoints
2444 client->unreliablemsg_splitpoints -= numsegments;
2445 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2446 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2450 =======================
2451 SV_SendClientDatagram
2452 =======================
2454 static void SV_SendClientDatagram (client_t *client)
2456 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2458 int stats[MAX_CL_STATS];
2459 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2462 // obey rate limit by limiting packet frequency if the packet size
2464 // (usually this is caused by reliable messages)
2465 if (!NetConn_CanSend(client->netconnection))
2468 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2469 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2470 if (sv_maxrate.integer != maxrate)
2471 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2473 // clientrate determines the 'cleartime' of a packet
2474 // (how long to wait before sending another, based on this packet's size)
2475 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2477 switch (sv.protocol)
2479 case PROTOCOL_QUAKE:
2480 case PROTOCOL_QUAKEDP:
2481 case PROTOCOL_NEHAHRAMOVIE:
2482 case PROTOCOL_NEHAHRABJP:
2483 case PROTOCOL_NEHAHRABJP2:
2484 case PROTOCOL_NEHAHRABJP3:
2485 case PROTOCOL_QUAKEWORLD:
2486 // no packet size limit support on Quake protocols because it just
2487 // causes missing entities/effects
2488 // packets are simply sent less often to obey the rate limit
2492 case PROTOCOL_DARKPLACES1:
2493 case PROTOCOL_DARKPLACES2:
2494 case PROTOCOL_DARKPLACES3:
2495 case PROTOCOL_DARKPLACES4:
2496 // no packet size limit support on DP1-4 protocols because they kick
2497 // the client off if they overflow, and miss effects
2498 // packets are simply sent less often to obey the rate limit
2499 maxsize = sizeof(sv_sendclientdatagram_buf);
2500 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2503 // DP5 and later protocols support packet size limiting which is a
2504 // better method than limiting packet frequency as QW does
2506 // at very low rates (or very small sys_ticrate) the packet size is
2507 // not reduced below 128, but packets may be sent less often
2509 // how long are bursts?
2510 timedelta = host_client->rate_burstsize / (double)client->rate;
2512 // how much of the burst do we keep reserved?
2513 timedelta *= 1 - net_burstreserve.value;
2515 // only try to use excess time
2516 timedelta = bound(0, host.realtime - host_client->netconnection->cleartime, timedelta);
2518 // but we know next packet will be in sys_ticrate, so we can use up THAT bandwidth
2519 timedelta += sys_ticrate.value;
2521 // note: packet overhead (not counted in maxsize) is 28 bytes
2522 maxsize = (int)(clientrate * timedelta) - 28;
2524 // put it in sound bounds
2525 maxsize = bound(128, maxsize, 1400);
2528 // csqc entities can easily exceed 128 bytes, so disable throttling in
2529 // mods that use csqc (they are likely to use less bandwidth anyway)
2530 if((net_usesizelimit.integer == 1) ? (sv.csqc_progsize > 0) : (net_usesizelimit.integer < 1))
2536 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2538 // for good singleplayer, send huge packets
2539 maxsize = sizeof(sv_sendclientdatagram_buf);
2540 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2541 // never limit frequency in singleplayer
2542 clientrate = 1000000000;
2545 // while downloading, limit entity updates to half the packet
2546 // (any leftover space will be used for downloading)
2547 if (host_client->download_file)
2550 msg.data = sv_sendclientdatagram_buf;
2551 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2553 msg.allowoverflow = false;
2555 if (host_client->begun)
2557 // the player is in the game
2558 MSG_WriteByte (&msg, svc_time);
2559 MSG_WriteFloat (&msg, sv.time);
2561 // add the client specific data to the datagram
2562 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2563 // now update the stats[] array using any registered custom fields
2564 VM_SV_UpdateCustomStats(client, client->edict, &msg, stats);
2565 // set host_client->statsdeltabits
2566 Protocol_UpdateClientStats (stats);
2568 // add as many queued unreliable messages (effects) as we can fit
2569 // limit effects to half of the remaining space
2570 if (client->unreliablemsg.cursize)
2571 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2573 // now write as many entities as we can fit, and also sends stats
2574 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2576 else if (host.realtime > client->keepalivetime)
2578 // the player isn't totally in the game yet
2579 // send small keepalive messages if too much time has passed
2580 // (may also be sending downloads)
2581 client->keepalivetime = host.realtime + 5;
2582 MSG_WriteChar (&msg, svc_nop);
2585 // if a download is active, see if there is room to fit some download data
2587 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2588 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2590 fs_offset_t downloadstart;
2591 unsigned char data[1400];
2592 downloadstart = FS_Tell(host_client->download_file);
2593 downloadsize = min(downloadsize, (int)sizeof(data));
2594 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2595 // note this sends empty messages if at the end of the file, which is
2596 // necessary to keep the packet loss logic working
2597 // (the last blocks may be lost and need to be re-sent, and that will
2598 // only occur if the client acks the empty end messages, revealing
2599 // a gap in the download progress, causing the last blocks to be
2601 MSG_WriteChar (&msg, svc_downloaddata);
2602 MSG_WriteLong (&msg, downloadstart);
2603 MSG_WriteShort (&msg, downloadsize);
2604 if (downloadsize > 0)
2605 SZ_Write (&msg, data, downloadsize);
2608 // reliable only if none is in progress
2609 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2610 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2612 SV_WriteDemoMessage(client, &msg, false);
2614 // send the datagram
2615 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->rate_burstsize, client->sendsignon == 2);
2616 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2617 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2621 =======================
2622 SV_UpdateToReliableMessages
2623 =======================
2625 static void SV_UpdateToReliableMessages (void)
2627 prvm_prog_t *prog = SVVM_prog;
2635 // check for changes to be sent over the reliable streams
2636 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2638 // update the host_client fields we care about according to the entity fields
2639 host_client->edict = PRVM_EDICT_NUM(i+1);
2642 name = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, netname));
2645 // always point the string back at host_client->name to keep it safe
2646 //strlcpy (host_client->name, name, sizeof (host_client->name));
2647 if (name != host_client->name) // prevent buffer overlap SIGABRT on Mac OSX
2648 strlcpy (host_client->name, name, sizeof (host_client->name));
2649 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(prog, host_client->name);
2650 if (strcmp(host_client->old_name, host_client->name))
2652 if (host_client->begun)
2653 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2654 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2655 // send notification to all clients
2656 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2657 MSG_WriteByte (&sv.reliable_datagram, i);
2658 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2659 SV_WriteNetnameIntoDemo(host_client);
2662 // DP_SV_CLIENTCOLORS
2663 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2664 if (host_client->old_colors != host_client->colors)
2666 host_client->old_colors = host_client->colors;
2667 // send notification to all clients
2668 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2669 MSG_WriteByte (&sv.reliable_datagram, i);
2670 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2673 // NEXUIZ_PLAYERMODEL
2674 model = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playermodel));
2677 // always point the string back at host_client->name to keep it safe
2678 //strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2679 if (model != host_client->playermodel) // prevent buffer overlap SIGABRT on Mac OSX
2680 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2681 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(prog, host_client->playermodel);
2683 // NEXUIZ_PLAYERSKIN
2684 skin = PRVM_GetString(prog, PRVM_serveredictstring(host_client->edict, playerskin));
2687 // always point the string back at host_client->name to keep it safe
2688 //strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2689 if (skin != host_client->playerskin) // prevent buffer overlap SIGABRT on Mac OSX
2690 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2691 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(prog, host_client->playerskin);
2693 // TODO: add an extension name for this [1/17/2008 Black]
2694 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2695 if (clientcamera > 0)
2697 int oldclientcamera = host_client->clientcamera;
2698 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2699 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2700 host_client->clientcamera = clientcamera;
2702 if (oldclientcamera != host_client->clientcamera && host_client->netconnection)
2704 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2705 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2710 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2711 if(IS_OLDNEXUIZ_DERIVED(gamemode))
2712 if(!host_client->begun && host_client->netconnection)
2713 host_client->frags = -666;
2714 if (host_client->old_frags != host_client->frags)
2716 host_client->old_frags = host_client->frags;
2717 // send notification to all clients
2718 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2719 MSG_WriteByte (&sv.reliable_datagram, i);
2720 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2724 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2725 if (client->netconnection && (client->begun || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2726 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2728 SZ_Clear (&sv.reliable_datagram);
2733 =======================
2734 SV_SendClientMessages
2735 =======================
2737 void SV_SendClientMessages(void)
2739 int i, prepared = false;
2741 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2742 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2744 SV_FlushBroadcastMessages();
2746 // update frags, names, etc
2747 SV_UpdateToReliableMessages();
2749 // build individual updates
2750 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2752 if (!host_client->active)
2754 if (!host_client->netconnection)
2757 if (host_client->netconnection->message.overflowed)
2759 SV_DropClient (true); // if the message couldn't send, kick off
2766 // only prepare entities once per frame
2767 SV_PrepareEntitiesForSending();
2769 SV_SendClientDatagram(host_client);
2772 // clear muzzle flashes
2776 static void SV_StartDownload_f(cmd_state_t *cmd)
2778 if (host_client->download_file)
2779 host_client->download_started = true;
2783 * Compression extension negotiation:
2786 * cl_serverextension_download 2
2789 * download <filename> <list of zero or more suppported compressions in order of preference>
2791 * download maps/map1.bsp lzo deflate huffman
2794 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2796 * cl_downloadbegin 123456 maps/map1.bsp deflate
2798 * The server may choose not to compress the file by sending no compression name, like:
2799 * cl_downloadbegin 345678 maps/map1.bsp
2801 * NOTE: the "download" command may only specify compression algorithms if
2802 * cl_serverextension_download is 2!
2803 * If cl_serverextension_download has a different value, the client must
2804 * assume this extension is not supported!
2807 static void Download_CheckExtensions(cmd_state_t *cmd)
2810 int argc = Cmd_Argc(cmd);
2812 // first reset them all
2813 host_client->download_deflate = false;
2815 for(i = 2; i < argc; ++i)
2817 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
2819 host_client->download_deflate = true;
2825 static void SV_Download_f(cmd_state_t *cmd)
2827 const char *whichpack, *whichpack2, *extension;
2828 qboolean is_csqc; // so we need to check only once
2830 if (Cmd_Argc(cmd) < 2)
2832 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2833 SV_ClientPrintf(" supported extensions: deflate\n");
2837 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
2839 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
2843 if (host_client->download_file)
2845 // at this point we'll assume the previous download should be aborted
2846 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2847 SV_ClientCommands("\nstopdownload\n");
2849 // close the file and reset variables
2850 FS_Close(host_client->download_file);
2851 host_client->download_file = NULL;
2852 host_client->download_name[0] = 0;
2853 host_client->download_expectedposition = 0;
2854 host_client->download_started = false;
2857 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
2859 if (!sv_allowdownloads.integer && !is_csqc)
2861 SV_ClientPrintf("Downloads are disabled on this server\n");
2862 SV_ClientCommands("\nstopdownload\n");
2866 Download_CheckExtensions(cmd);
2868 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
2869 extension = FS_FileExtension(host_client->download_name);
2871 // host_client is asking to download a specified file
2872 if (developer_extra.integer)
2873 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2877 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2878 extensions[0] = '\0';
2880 if(host_client->download_deflate)
2881 strlcat(extensions, " deflate", sizeof(extensions));
2883 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2885 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2886 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2888 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2890 // no, no space is needed between %s and %s :P
2891 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2893 host_client->download_expectedposition = 0;
2894 host_client->download_started = false;
2895 host_client->sendsignon = true; // make sure this message is sent
2899 if (!FS_FileExists(host_client->download_name))
2901 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2902 SV_ClientCommands("\nstopdownload\n");
2906 // check if the user is trying to download part of registered Quake(r)
2907 whichpack = FS_WhichPack(host_client->download_name);
2908 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2909 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2911 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2912 SV_ClientCommands("\nstopdownload\n");
2916 // check if the server has forbidden archive downloads entirely
2917 if (!sv_allowdownloads_inarchive.integer)
2919 whichpack = FS_WhichPack(host_client->download_name);
2922 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2923 SV_ClientCommands("\nstopdownload\n");
2928 if (!sv_allowdownloads_config.integer)
2930 if (!strcasecmp(extension, "cfg"))
2932 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2933 SV_ClientCommands("\nstopdownload\n");
2938 if (!sv_allowdownloads_dlcache.integer)
2940 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2942 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2943 SV_ClientCommands("\nstopdownload\n");
2948 if (!sv_allowdownloads_archive.integer)
2950 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2952 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2953 SV_ClientCommands("\nstopdownload\n");
2958 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2959 if (!host_client->download_file)
2961 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2962 SV_ClientCommands("\nstopdownload\n");
2966 if (FS_FileSize(host_client->download_file) > 1<<30)
2968 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2969 SV_ClientCommands("\nstopdownload\n");
2970 FS_Close(host_client->download_file);
2971 host_client->download_file = NULL;
2975 if (FS_FileSize(host_client->download_file) < 0)
2977 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2978 SV_ClientCommands("\nstopdownload\n");
2979 FS_Close(host_client->download_file);
2980 host_client->download_file = NULL;
2984 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2987 * we can only do this if we would actually deflate on the fly
2988 * which we do not (yet)!
2990 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2991 extensions[0] = '\0';
2993 if(host_client->download_deflate)
2994 strlcat(extensions, " deflate", sizeof(extensions));
2996 // no, no space is needed between %s and %s :P
2997 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
3000 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
3002 host_client->download_expectedposition = 0;
3003 host_client->download_started = false;
3004 host_client->sendsignon = true; // make sure this message is sent
3006 // the rest of the download process is handled in SV_SendClientDatagram
3007 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
3009 // no svc_downloaddata messages will be sent until sv_startdownload is
3010 // sent by the client
3014 ==============================================================================
3018 ==============================================================================
3027 int SV_ModelIndex(const char *s, int precachemode)
3029 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
3030 char filename[MAX_QPATH];
3034 //if (precachemode == 2)
3036 strlcpy(filename, s, sizeof(filename));
3037 for (i = 2;i < limit;i++)
3039 if (!sv.model_precache[i][0])
3043 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
3045 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
3048 if (precachemode == 1)
3049 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
3050 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
3051 if (sv.state == ss_loading)
3053 // running from SV_SpawnServer which is launched from the client console command interpreter
3054 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
3060 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
3061 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
3065 // running single threaded, so we can load the model here
3066 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
3068 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
3069 MSG_WriteShort(&sv.reliable_datagram, i);
3070 MSG_WriteString(&sv.reliable_datagram, filename);
3074 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
3077 if (!strcmp(sv.model_precache[i], filename))
3080 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
3090 int SV_SoundIndex(const char *s, int precachemode)
3092 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
3093 char filename[MAX_QPATH];
3097 //if (precachemode == 2)
3099 strlcpy(filename, s, sizeof(filename));
3100 for (i = 1;i < limit;i++)
3102 if (!sv.sound_precache[i][0])
3106 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
3108 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
3111 if (precachemode == 1)
3112 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
3113 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
3114 if (sv.state != ss_loading)
3116 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
3117 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
3118 MSG_WriteString(&sv.reliable_datagram, filename);
3122 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
3125 if (!strcmp(sv.sound_precache[i], filename))
3128 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
3134 SV_ParticleEffectIndex
3138 int SV_ParticleEffectIndex(const char *name)
3140 int i, argc, linenumber, effectnameindex;
3142 fs_offset_t filesize;
3143 unsigned char *filedata;
3145 const char *textstart;
3146 //const char *textend;
3147 char argv[16][1024];
3148 char filename[MAX_QPATH];
3149 if (!sv.particleeffectnamesloaded)
3151 sv.particleeffectnamesloaded = true;
3152 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
3153 for (i = 0;i < EFFECT_TOTAL;i++)
3154 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
3155 for (filepass = 0;;filepass++)
3158 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
3159 else if (filepass == 1)
3160 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
3163 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
3166 textstart = (const char *)filedata;
3167 //textend = (const char *)filedata + filesize;
3169 for (linenumber = 1;;linenumber++)
3174 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
3178 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
3182 if (com_token[0] == 0)
3183 break; // if the loop exited and it's not a \n, it's EOF
3186 if (!strcmp(argv[0], "effect"))
3190 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
3192 if (sv.particleeffectname[effectnameindex][0])
3194 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
3199 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
3203 // if we run out of names, abort
3204 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
3206 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
3215 // search for the name
3216 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
3217 if (!strcmp(sv.particleeffectname[effectnameindex], name))
3218 return effectnameindex;
3219 // return 0 if we couldn't find it
3223 dp_model_t *SV_GetModelByIndex(int modelindex)
3225 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3228 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
3230 prvm_prog_t *prog = SVVM_prog;
3232 if (!ed || ed->priv.server->free)
3234 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
3235 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3244 static void SV_CreateBaseline (void)
3246 prvm_prog_t *prog = SVVM_prog;
3247 int i, entnum, large;
3248 prvm_edict_t *svent;
3250 // LadyHavoc: clear *all* baselines (not just active ones)
3251 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3253 // get the current server version
3254 svent = PRVM_EDICT_NUM(entnum);
3256 // LadyHavoc: always clear state values, whether the entity is in use or not
3257 svent->priv.server->baseline = defaultstate;
3259 if (svent->priv.server->free)
3261 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3264 // create entity baseline
3265 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3266 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3267 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3268 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3269 if (entnum > 0 && entnum <= svs.maxclients)
3271 svent->priv.server->baseline.colormap = entnum;
3272 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3276 svent->priv.server->baseline.colormap = 0;
3277 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3281 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3284 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3288 // add to the message
3290 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3292 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3293 MSG_WriteShort (&sv.signon, entnum);
3297 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3298 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3300 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3302 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3303 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3307 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3308 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3310 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3311 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3312 for (i=0 ; i<3 ; i++)
3314 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3315 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3324 Load csprogs.dat and comperss it so it doesn't need to be
3325 reloaded on request.
3328 static void SV_Prepare_CSQC(void)
3330 fs_offset_t progsize;
3332 if(svs.csqc_progdata)
3334 Con_DPrintf("Unloading old CSQC data.\n");
3335 Mem_Free(svs.csqc_progdata);
3336 if(svs.csqc_progdata_deflated)
3337 Mem_Free(svs.csqc_progdata_deflated);
3340 svs.csqc_progdata = NULL;
3341 svs.csqc_progdata_deflated = NULL;
3343 sv.csqc_progname[0] = 0;
3344 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3348 size_t deflated_size;
3350 sv.csqc_progsize = (int)progsize;
3351 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3352 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3353 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3355 Con_DPrint("Compressing csprogs.dat\n");
3356 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3357 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3358 svs.csqc_progsize_deflated = (int)deflated_size;
3359 if(svs.csqc_progdata_deflated)
3361 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3362 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3365 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3373 Grabs the current state of each client for saving across the
3374 transition to another level
3377 void SV_SaveSpawnparms (void)
3379 prvm_prog_t *prog = SVVM_prog;
3382 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3384 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3386 if (!host_client->active)
3389 // call the progs to get default spawn parms for the new client
3390 PRVM_serverglobalfloat(time) = sv.time;
3391 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3392 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3393 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3394 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3402 This is called at the start of each level
3406 void SV_SpawnServer (const char *server)
3408 prvm_prog_t *prog = SVVM_prog;
3412 dp_model_t *worldmodel;
3413 char modelname[sizeof(sv.worldname)];
3416 Con_DPrintf("SpawnServer: %s\n", server);
3418 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3420 if (!FS_FileExists(modelname))
3422 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3423 if (!FS_FileExists(modelname))
3425 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3430 // SV_LockThreadMutex();
3432 if(cls.state == ca_dedicated)
3433 Sys_MakeProcessNice();
3435 if (cls.state != ca_dedicated)
3437 SCR_BeginLoadingPlaque(false);
3443 World_End(&sv.world);
3444 if(PRVM_serverfunction(SV_Shutdown))
3446 func_t s = PRVM_serverfunction(SV_Shutdown);
3447 PRVM_serverglobalfloat(time) = sv.time;
3448 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3449 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3453 // free q3 shaders so that any newly downloaded shaders will be active
3454 Mod_FreeQ3Shaders();
3456 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3457 if (!worldmodel || !worldmodel->TraceBox)
3459 Con_Printf("Couldn't load map %s\n", modelname);
3461 if(cls.state == ca_dedicated)
3462 Sys_MakeProcessMean();
3464 // SV_UnlockThreadMutex();
3469 Collision_Cache_Reset(true);
3471 // let's not have any servers with no name
3472 if (hostname.string[0] == 0)
3473 Cvar_SetQuick(&hostname, "UNNAMED");
3474 scr_centertime_off = 0;
3476 svs.changelevel_issued = false; // now safe to issue another
3478 // make the map a required file for clients
3479 Curl_ClearRequirements();
3480 Curl_RequireFile(modelname);
3483 // tell all connected clients that we are going to a new level
3488 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3490 if (client->netconnection)
3492 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3493 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3500 NetConn_OpenServerPorts(true);
3504 // make cvars consistant
3507 Cvar_SetValueQuick(&deathmatch, 0);
3508 // LadyHavoc: it can be useful to have skills outside the range 0-3...
3509 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3510 //Cvar_SetValue ("skill", (float)current_skill);
3511 current_skill = (int)(skill.value + 0.5);
3514 // set up the new server
3516 memset (&sv, 0, sizeof(sv));
3517 // if running a local client, make sure it doesn't try to access the last
3518 // level's data which is no longer valiud
3521 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
3522 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
3523 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
3525 if(*sv_random_seed.string)
3527 srand(sv_random_seed.integer);
3528 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3535 // set level base name variables for later use
3536 strlcpy (sv.name, server, sizeof (sv.name));
3537 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3538 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3539 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3540 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3541 Cvar_SetQuick(&sv_worldname, sv.worldname);
3542 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3543 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3545 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3546 if (sv.protocol == PROTOCOL_UNKNOWN)
3549 Protocol_Names(buffer, sizeof(buffer));
3550 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3551 sv.protocol = PROTOCOL_QUAKE;
3554 // load progs to get entity field count
3555 //PR_LoadProgs ( sv_progs.string );
3557 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3558 sv.datagram.cursize = 0;
3559 sv.datagram.data = sv.datagram_buf;
3561 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3562 sv.reliable_datagram.cursize = 0;
3563 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3565 sv.signon.maxsize = sizeof(sv.signon_buf);
3566 sv.signon.cursize = 0;
3567 sv.signon.data = sv.signon_buf;
3569 // leave slots at start for clients only
3570 //prog->num_edicts = svs.maxclients+1;
3572 sv.state = ss_loading;
3573 prog->allowworldwrites = true;
3579 worldmodel->used = true;
3581 sv.worldmodel = worldmodel;
3582 sv.models[1] = sv.worldmodel;
3585 // clear world interaction links
3587 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
3588 World_Start(&sv.world);
3590 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3592 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3593 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3594 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3596 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3597 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3599 if(i < sv.worldmodel->brush.numsubmodels)
3600 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3603 // load the rest of the entities
3605 // AK possible hack since num_edicts is still 0
3606 ent = PRVM_EDICT_NUM(0);
3607 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
3608 ent->priv.server->free = false;
3609 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
3610 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3611 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3612 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3613 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3614 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3615 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3616 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3619 PRVM_serverglobalfloat(coop) = coop.integer;
3621 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3623 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
3625 // serverflags are for cross level information (sigils)
3626 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3628 // we need to reset the spawned flag on all connected clients here so that
3629 // their thinks don't run during startup (before PutClientInServer)
3630 // we also need to set up the client entities now
3631 // and we need to set the ->edict pointers to point into the progs edicts
3632 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3634 host_client->begun = false;
3635 host_client->edict = PRVM_EDICT_NUM(i + 1);
3636 PRVM_ED_ClearEdict(prog, host_client->edict);
3639 // load replacement entity file if found
3640 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3642 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3643 PRVM_ED_LoadFromFile(prog, entities);
3647 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
3650 // LadyHavoc: clear world angles (to fix e3m3.bsp)
3651 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3653 // all setup is completed, any further precache statements are errors
3654 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3655 prog->allowworldwrites = false;
3657 // run two frames to allow everything to settle
3659 for (i = 0;i < sv_init_frame_count.integer;i++)
3665 // Once all init frames have been run, we consider svqc code fully initialized.
3666 prog->inittime = host.realtime;
3668 if (cls.state == ca_dedicated)
3671 // create a baseline for more efficient communications
3672 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3673 SV_CreateBaseline ();
3675 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
3677 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3678 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3680 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3681 if (!host_client->active)
3683 if (host_client->netconnection)
3684 SV_SendServerinfo(host_client);
3688 // if client is a botclient coming from a level change, we need to
3689 // set up client info that normally requires networking
3691 // copy spawn parms out of the client_t
3692 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3693 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3695 // call the spawn function
3696 host_client->clientconnectcalled = true;
3697 PRVM_serverglobalfloat(time) = sv.time;
3698 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3699 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3700 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3701 host_client->begun = true;
3705 // update the map title cvar
3706 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3707 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3709 Con_DPrint("Server spawned.\n");
3710 NetConn_Heartbeat (2);
3712 if(cls.state == ca_dedicated)
3713 Sys_MakeProcessMean();
3715 // SV_UnlockThreadMutex();
3722 This only happens at the end of a game, not between levels
3725 void SV_Shutdown(void)
3727 prvm_prog_t *prog = SVVM_prog;
3730 Con_DPrintf("SV_Shutdown\n");
3735 NetConn_Heartbeat(2);
3736 NetConn_Heartbeat(2);
3738 // make sure all the clients know we're disconnecting
3739 World_End(&sv.world);
3742 if(PRVM_serverfunction(SV_Shutdown))
3744 func_t s = PRVM_serverfunction(SV_Shutdown);
3745 PRVM_serverglobalfloat(time) = sv.time;
3746 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3747 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
3750 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3751 if (host_client->active)
3752 SV_DropClient(false); // server shutdown
3754 NetConn_CloseServerPorts();
3760 memset(&sv, 0, sizeof(sv));
3761 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
3763 cl.islocalgame = false;
3766 /////////////////////////////////////////////////////
3769 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
3771 // links don't survive the transition, so unlink everything
3772 World_UnlinkAll(&sv.world);
3775 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
3780 // link every entity except world
3781 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3782 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
3786 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
3788 // LadyHavoc: for consistency set these here
3789 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3791 e->priv.server->move = false; // don't move on first frame
3793 if (num >= 0 && num < svs.maxclients)
3795 // set colormap and team on newly created player entity
3796 PRVM_serveredictfloat(e, colormap) = num + 1;
3797 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3798 // set netname/clientcolors back to client values so that
3799 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3801 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
3802 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3803 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3804 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
3805 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
3806 // Assign netaddress (IP Address, etc)
3807 if(svs.clients[num].netconnection != NULL)
3809 // Acquire Readable Address
3810 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3811 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
3814 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
3815 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3816 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
3818 PRVM_serveredictstring(e, crypto_idfp) = 0;
3819 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
3820 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3821 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
3823 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3824 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3825 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
3827 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3828 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3829 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
3831 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3832 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3833 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
3835 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3839 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
3844 World_UnlinkEdict(ed); // unlink from world bsp
3846 PRVM_serveredictstring(ed, model) = 0;
3847 PRVM_serveredictfloat(ed, takedamage) = 0;
3848 PRVM_serveredictfloat(ed, modelindex) = 0;
3849 PRVM_serveredictfloat(ed, colormap) = 0;
3850 PRVM_serveredictfloat(ed, skin) = 0;
3851 PRVM_serveredictfloat(ed, frame) = 0;
3852 VectorClear(PRVM_serveredictvector(ed, origin));
3853 VectorClear(PRVM_serveredictvector(ed, angles));
3854 PRVM_serveredictfloat(ed, nextthink) = -1;
3855 PRVM_serveredictfloat(ed, solid) = 0;
3857 VM_RemoveEdictSkeleton(prog, ed);
3858 World_Physics_RemoveFromEntity(&sv.world, ed);
3859 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3861 // make sure csqc networking is aware of the removed entity
3862 e = PRVM_NUM_FOR_EDICT(ed);
3863 sv.csqcentityversion[e] = 0;
3864 for (i = 0;i < svs.maxclients;i++)
3865 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3868 static void SVVM_count_edicts(prvm_prog_t *prog)
3872 int active, models, solid, step;
3874 active = models = solid = step = 0;
3875 for (i=0 ; i<prog->num_edicts ; i++)
3877 ent = PRVM_EDICT_NUM(i);
3878 if (ent->priv.server->free)
3881 if (PRVM_serveredictfloat(ent, solid))
3883 if (PRVM_serveredictstring(ent, model))
3885 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3889 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3890 Con_Printf("active :%3i\n", active);
3891 Con_Printf("view :%3i\n", models);
3892 Con_Printf("touch :%3i\n", solid);
3893 Con_Printf("step :%3i\n", step);
3896 static qboolean SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
3898 // remove things from different skill levels or deathmatch
3899 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3901 if (deathmatch.integer)
3903 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3908 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3909 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3910 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3918 static void SV_VM_Setup(void)
3920 prvm_prog_t *prog = SVVM_prog;
3921 PRVM_Prog_Init(prog, &cmd_server);
3923 // allocate the mempools
3924 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3925 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3926 prog->builtins = vm_sv_builtins;
3927 prog->numbuiltins = vm_sv_numbuiltins;
3928 prog->max_edicts = 512;
3929 if (sv.protocol == PROTOCOL_QUAKE)
3930 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3931 else if (sv.protocol == PROTOCOL_QUAKEDP)
3932 prog->limit_edicts = 2048; // guessing
3933 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3934 prog->limit_edicts = 2048; // guessing!
3935 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3936 prog->limit_edicts = 4096; // guessing!
3938 prog->limit_edicts = MAX_EDICTS;
3939 prog->reserved_edicts = svs.maxclients;
3940 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3941 prog->name = "server";
3942 prog->extensionstring = vm_sv_extensions;
3943 prog->loadintoworld = true;
3945 // all callbacks must be defined (pointers are not checked before calling)
3946 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
3947 prog->end_increase_edicts = SVVM_end_increase_edicts;
3948 prog->init_edict = SVVM_init_edict;
3949 prog->free_edict = SVVM_free_edict;
3950 prog->count_edicts = SVVM_count_edicts;
3951 prog->load_edict = SVVM_load_edict;
3952 prog->init_cmd = SVVM_init_cmd;
3953 prog->reset_cmd = SVVM_reset_cmd;
3954 prog->error_cmd = Host_Error;
3955 prog->ExecuteProgram = SVVM_ExecuteProgram;
3957 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3959 // some mods compiled with scrambling compilers lack certain critical
3960 // global names and field names such as "self" and "time" and "nextthink"
3961 // so we have to set these offsets manually, matching the entvars_t
3962 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3963 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3965 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3966 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3967 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3968 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3969 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3970 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3971 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3972 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3973 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3974 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3975 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3976 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3977 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3978 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3979 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3980 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3981 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3982 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3983 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3984 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3985 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3986 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3987 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3988 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3989 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3990 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3991 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3992 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3993 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3994 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3995 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3996 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3997 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3998 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3999 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
4000 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
4001 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
4002 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
4003 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
4004 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
4005 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
4006 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
4007 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
4008 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
4009 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
4010 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
4011 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
4012 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
4013 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
4014 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
4015 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
4016 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
4017 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
4018 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
4019 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
4020 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
4021 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
4022 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
4023 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
4024 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
4025 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
4026 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
4027 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
4028 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
4029 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
4030 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
4031 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
4032 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
4033 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
4034 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
4035 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
4036 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
4037 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
4038 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
4039 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
4040 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
4041 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
4042 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
4043 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
4044 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
4045 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
4046 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
4047 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
4048 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
4049 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
4050 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
4051 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
4052 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
4053 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
4054 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
4055 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
4056 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
4057 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
4058 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
4059 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
4060 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
4061 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
4062 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
4063 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
4064 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
4065 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
4066 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
4067 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
4068 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
4069 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
4070 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
4071 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
4072 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
4073 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
4074 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
4075 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
4076 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
4077 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
4078 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
4079 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
4080 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
4081 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
4082 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
4083 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
4084 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
4085 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
4086 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
4087 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
4088 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
4089 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
4090 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
4091 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
4092 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
4093 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
4094 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
4095 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
4098 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
4100 // OP_STATE is always supported on server because we add fields/globals for it
4101 prog->flag |= PRVM_OP_STATE;
4103 VM_CustomStats_Clear();//[515]: csqc
4108 extern cvar_t host_maxwait;
4109 extern cvar_t host_framerate;
4110 static int SV_ThreadFunc(void *voiddata)
4112 prvm_prog_t *prog = SVVM_prog;
4113 qboolean playing = false;
4114 double sv_timer = 0;
4115 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
4119 sv_realtime = Sys_DirtyTime();
4120 while (!svs.threadstop)
4122 // FIXME: we need to handle Host_Error in the server thread somehow
4123 // if (setjmp(sv_abortframe))
4124 // continue; // something bad happened in the server game
4126 sv_oldrealtime = sv_realtime;
4127 sv_realtime = Sys_DirtyTime();
4128 sv_deltarealtime = sv_realtime - sv_oldrealtime;
4129 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
4131 sv_timer += sv_deltarealtime;
4133 svs.perf_acc_realtime += sv_deltarealtime;
4135 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
4136 SV_LockThreadMutex();
4138 // Look for clients who have spawned
4141 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
4142 if(host_client->begun)
4143 if(host_client->netconnection)
4147 // don't accumulate time for the first 10 seconds of a match
4148 // so things can settle
4149 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4151 else if(svs.perf_acc_realtime > 5)
4153 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
4154 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
4155 if(svs.perf_acc_offset_samples > 0)
4157 svs.perf_offset_max = svs.perf_acc_offset_max;
4158 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
4159 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
4161 if(svs.perf_lost > 0 && developer_extra.integer)
4163 Con_DPrintf("Server can't keep up: %s\n", Host_TimingReport(vabuf, sizeof(vabuf)));
4164 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
4169 NetConn_ServerFrame();
4171 // if the accumulators haven't become positive yet, wait a while
4172 wait = sv_timer * -1000000.0;
4175 double time0, delta;
4176 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
4177 if (host_maxwait.value <= 0)
4178 wait = min(wait, 1000000.0);
4180 wait = min(wait, host_maxwait.value * 1000.0);
4182 wait = 1; // because we cast to int
4183 time0 = Sys_DirtyTime();
4184 Sys_Sleep((int)wait);
4185 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
4186 svs.perf_acc_sleeptime += delta;
4190 if (sv.active && sv_timer > 0)
4192 // execute one server frame
4196 if (sys_ticrate.value <= 0)
4197 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
4199 advancetime = sys_ticrate.value;
4203 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
4204 ++svs.perf_acc_offset_samples;
4205 svs.perf_acc_offset += offset;
4206 svs.perf_acc_offset_squared += offset * offset;
4207 if(svs.perf_acc_offset_max < offset)
4208 svs.perf_acc_offset_max = offset;
4211 // only advance time if not paused
4212 // the game also pauses in singleplayer when menu or console is used
4213 sv.frametime = advancetime * host_timescale.value;
4214 if (host_framerate.value)
4215 sv.frametime = host_framerate.value;
4216 if (sv.paused || (cl.islocalgame && (key_dest != key_game || key_consoleactive || cl.csqc_paused)))
4219 sv_timer -= advancetime;
4221 // move things around and think unless paused
4225 // send all messages to the clients
4226 SV_SendClientMessages();
4228 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
4230 PRVM_serverglobalfloat(time) = sv.time;
4231 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
4232 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
4235 // send an heartbeat if enough time has passed since the last one
4236 NetConn_Heartbeat(0);
4240 // we're back to safe code now
4241 SV_UnlockThreadMutex();
4243 // if there is some time remaining from this frame, reset the timers
4246 svs.perf_acc_lost += sv_timer;
4253 void SV_StartThread(void)
4255 if (!sv_threaded.integer || !Thread_HasThreads())
4257 svs.threaded = true;
4258 svs.threadstop = false;
4259 svs.threadmutex = Thread_CreateMutex();
4260 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
4263 void SV_StopThread(void)
4267 svs.threadstop = true;
4268 Thread_WaitThread(svs.thread, 0);
4269 Thread_DestroyMutex(svs.threadmutex);
4270 svs.threaded = false;