2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_qw_stretchfactor = {0, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
57 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
58 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
59 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
60 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
61 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
62 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
63 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
64 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
65 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
66 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
67 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
68 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
69 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
70 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
71 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
72 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
73 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
74 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
75 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
76 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
77 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
78 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
79 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
80 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
81 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
82 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
83 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
84 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
85 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
86 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
87 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
88 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
89 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
90 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
91 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
92 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
93 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
94 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
95 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
96 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
97 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
98 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
99 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
100 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
102 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
103 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
104 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
107 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
108 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
109 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
111 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {0, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
112 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
114 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
115 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
116 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
117 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
118 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
119 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {0, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "grude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
120 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
121 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
122 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
123 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {0, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
124 cvar_t sv_gameplayfix_unstickplayers = {0, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
125 cvar_t sv_gameplayfix_unstickentities = {0, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
126 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
127 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
128 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
129 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
130 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
131 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
132 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
133 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
134 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
135 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
136 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
137 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
138 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
139 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
140 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
141 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
142 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
143 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
144 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
145 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
146 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
147 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
148 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
149 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
150 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
151 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
152 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
153 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
154 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
155 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
157 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
158 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
159 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
160 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
161 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
162 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
163 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
164 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
165 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
166 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
168 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
190 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
191 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
192 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
194 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
199 mempool_t *sv_mempool = NULL;
201 extern cvar_t slowmo;
202 extern float scr_centertime_off;
204 // MUST match effectnameindex_t in client.h
205 static const char *standardeffectnames[EFFECT_TOTAL] =
229 "TE_TEI_BIGEXPLOSION",
245 #define SV_REQFUNCS 0
246 #define sv_reqfuncs NULL
248 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
249 //static const char *sv_reqfuncs[] = {
252 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
254 prvm_required_field_t sv_reqfields[] =
256 #define PRVM_DECLARE_serverglobalfloat(x)
257 #define PRVM_DECLARE_serverglobalvector(x)
258 #define PRVM_DECLARE_serverglobalstring(x)
259 #define PRVM_DECLARE_serverglobaledict(x)
260 #define PRVM_DECLARE_serverglobalfunction(x)
261 #define PRVM_DECLARE_clientglobalfloat(x)
262 #define PRVM_DECLARE_clientglobalvector(x)
263 #define PRVM_DECLARE_clientglobalstring(x)
264 #define PRVM_DECLARE_clientglobaledict(x)
265 #define PRVM_DECLARE_clientglobalfunction(x)
266 #define PRVM_DECLARE_menuglobalfloat(x)
267 #define PRVM_DECLARE_menuglobalvector(x)
268 #define PRVM_DECLARE_menuglobalstring(x)
269 #define PRVM_DECLARE_menuglobaledict(x)
270 #define PRVM_DECLARE_menuglobalfunction(x)
271 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
272 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
273 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
274 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
275 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
276 #define PRVM_DECLARE_clientfieldfloat(x)
277 #define PRVM_DECLARE_clientfieldvector(x)
278 #define PRVM_DECLARE_clientfieldstring(x)
279 #define PRVM_DECLARE_clientfieldedict(x)
280 #define PRVM_DECLARE_clientfieldfunction(x)
281 #define PRVM_DECLARE_menufieldfloat(x)
282 #define PRVM_DECLARE_menufieldvector(x)
283 #define PRVM_DECLARE_menufieldstring(x)
284 #define PRVM_DECLARE_menufieldedict(x)
285 #define PRVM_DECLARE_menufieldfunction(x)
286 #define PRVM_DECLARE_serverfunction(x)
287 #define PRVM_DECLARE_clientfunction(x)
288 #define PRVM_DECLARE_menufunction(x)
289 #define PRVM_DECLARE_field(x)
290 #define PRVM_DECLARE_global(x)
291 #define PRVM_DECLARE_function(x)
292 #include "prvm_offsets.h"
293 #undef PRVM_DECLARE_serverglobalfloat
294 #undef PRVM_DECLARE_serverglobalvector
295 #undef PRVM_DECLARE_serverglobalstring
296 #undef PRVM_DECLARE_serverglobaledict
297 #undef PRVM_DECLARE_serverglobalfunction
298 #undef PRVM_DECLARE_clientglobalfloat
299 #undef PRVM_DECLARE_clientglobalvector
300 #undef PRVM_DECLARE_clientglobalstring
301 #undef PRVM_DECLARE_clientglobaledict
302 #undef PRVM_DECLARE_clientglobalfunction
303 #undef PRVM_DECLARE_menuglobalfloat
304 #undef PRVM_DECLARE_menuglobalvector
305 #undef PRVM_DECLARE_menuglobalstring
306 #undef PRVM_DECLARE_menuglobaledict
307 #undef PRVM_DECLARE_menuglobalfunction
308 #undef PRVM_DECLARE_serverfieldfloat
309 #undef PRVM_DECLARE_serverfieldvector
310 #undef PRVM_DECLARE_serverfieldstring
311 #undef PRVM_DECLARE_serverfieldedict
312 #undef PRVM_DECLARE_serverfieldfunction
313 #undef PRVM_DECLARE_clientfieldfloat
314 #undef PRVM_DECLARE_clientfieldvector
315 #undef PRVM_DECLARE_clientfieldstring
316 #undef PRVM_DECLARE_clientfieldedict
317 #undef PRVM_DECLARE_clientfieldfunction
318 #undef PRVM_DECLARE_menufieldfloat
319 #undef PRVM_DECLARE_menufieldvector
320 #undef PRVM_DECLARE_menufieldstring
321 #undef PRVM_DECLARE_menufieldedict
322 #undef PRVM_DECLARE_menufieldfunction
323 #undef PRVM_DECLARE_serverfunction
324 #undef PRVM_DECLARE_clientfunction
325 #undef PRVM_DECLARE_menufunction
326 #undef PRVM_DECLARE_field
327 #undef PRVM_DECLARE_global
328 #undef PRVM_DECLARE_function
331 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
333 prvm_required_field_t sv_reqglobals[] =
335 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
336 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
337 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
338 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
339 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
340 #define PRVM_DECLARE_clientglobalfloat(x)
341 #define PRVM_DECLARE_clientglobalvector(x)
342 #define PRVM_DECLARE_clientglobalstring(x)
343 #define PRVM_DECLARE_clientglobaledict(x)
344 #define PRVM_DECLARE_clientglobalfunction(x)
345 #define PRVM_DECLARE_menuglobalfloat(x)
346 #define PRVM_DECLARE_menuglobalvector(x)
347 #define PRVM_DECLARE_menuglobalstring(x)
348 #define PRVM_DECLARE_menuglobaledict(x)
349 #define PRVM_DECLARE_menuglobalfunction(x)
350 #define PRVM_DECLARE_serverfieldfloat(x)
351 #define PRVM_DECLARE_serverfieldvector(x)
352 #define PRVM_DECLARE_serverfieldstring(x)
353 #define PRVM_DECLARE_serverfieldedict(x)
354 #define PRVM_DECLARE_serverfieldfunction(x)
355 #define PRVM_DECLARE_clientfieldfloat(x)
356 #define PRVM_DECLARE_clientfieldvector(x)
357 #define PRVM_DECLARE_clientfieldstring(x)
358 #define PRVM_DECLARE_clientfieldedict(x)
359 #define PRVM_DECLARE_clientfieldfunction(x)
360 #define PRVM_DECLARE_menufieldfloat(x)
361 #define PRVM_DECLARE_menufieldvector(x)
362 #define PRVM_DECLARE_menufieldstring(x)
363 #define PRVM_DECLARE_menufieldedict(x)
364 #define PRVM_DECLARE_menufieldfunction(x)
365 #define PRVM_DECLARE_serverfunction(x)
366 #define PRVM_DECLARE_clientfunction(x)
367 #define PRVM_DECLARE_menufunction(x)
368 #define PRVM_DECLARE_field(x)
369 #define PRVM_DECLARE_global(x)
370 #define PRVM_DECLARE_function(x)
371 #include "prvm_offsets.h"
372 #undef PRVM_DECLARE_serverglobalfloat
373 #undef PRVM_DECLARE_serverglobalvector
374 #undef PRVM_DECLARE_serverglobalstring
375 #undef PRVM_DECLARE_serverglobaledict
376 #undef PRVM_DECLARE_serverglobalfunction
377 #undef PRVM_DECLARE_clientglobalfloat
378 #undef PRVM_DECLARE_clientglobalvector
379 #undef PRVM_DECLARE_clientglobalstring
380 #undef PRVM_DECLARE_clientglobaledict
381 #undef PRVM_DECLARE_clientglobalfunction
382 #undef PRVM_DECLARE_menuglobalfloat
383 #undef PRVM_DECLARE_menuglobalvector
384 #undef PRVM_DECLARE_menuglobalstring
385 #undef PRVM_DECLARE_menuglobaledict
386 #undef PRVM_DECLARE_menuglobalfunction
387 #undef PRVM_DECLARE_serverfieldfloat
388 #undef PRVM_DECLARE_serverfieldvector
389 #undef PRVM_DECLARE_serverfieldstring
390 #undef PRVM_DECLARE_serverfieldedict
391 #undef PRVM_DECLARE_serverfieldfunction
392 #undef PRVM_DECLARE_clientfieldfloat
393 #undef PRVM_DECLARE_clientfieldvector
394 #undef PRVM_DECLARE_clientfieldstring
395 #undef PRVM_DECLARE_clientfieldedict
396 #undef PRVM_DECLARE_clientfieldfunction
397 #undef PRVM_DECLARE_menufieldfloat
398 #undef PRVM_DECLARE_menufieldvector
399 #undef PRVM_DECLARE_menufieldstring
400 #undef PRVM_DECLARE_menufieldedict
401 #undef PRVM_DECLARE_menufieldfunction
402 #undef PRVM_DECLARE_serverfunction
403 #undef PRVM_DECLARE_clientfunction
404 #undef PRVM_DECLARE_menufunction
405 #undef PRVM_DECLARE_field
406 #undef PRVM_DECLARE_global
407 #undef PRVM_DECLARE_function
412 //============================================================================
414 void SV_AreaStats_f(void)
416 World_PrintAreaStats(&sv.world, "server");
426 // init the csqc progs cvars, since they are updated/used by the server code
427 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
428 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
429 extern cvar_t csqc_progcrc;
430 extern cvar_t csqc_progsize;
431 extern cvar_t csqc_usedemoprogs;
433 Cvar_RegisterVariable(&sv_worldmessage);
434 Cvar_RegisterVariable(&sv_worldname);
435 Cvar_RegisterVariable(&sv_worldnamenoextension);
436 Cvar_RegisterVariable(&sv_worldbasename);
438 Cvar_RegisterVariable (&csqc_progname);
439 Cvar_RegisterVariable (&csqc_progcrc);
440 Cvar_RegisterVariable (&csqc_progsize);
441 Cvar_RegisterVariable (&csqc_usedemoprogs);
443 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
444 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
445 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
446 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
448 Cvar_RegisterVariable (&coop);
449 Cvar_RegisterVariable (&deathmatch);
450 Cvar_RegisterVariable (&fraglimit);
451 Cvar_RegisterVariable (&gamecfg);
452 Cvar_RegisterVariable (&noexit);
453 Cvar_RegisterVariable (&nomonsters);
454 Cvar_RegisterVariable (&pausable);
455 Cvar_RegisterVariable (&pr_checkextension);
456 Cvar_RegisterVariable (&samelevel);
457 Cvar_RegisterVariable (&skill);
458 Cvar_RegisterVariable (&slowmo);
459 Cvar_RegisterVariable (&sv_accelerate);
460 Cvar_RegisterVariable (&sv_aim);
461 Cvar_RegisterVariable (&sv_airaccel_qw);
462 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
463 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
464 Cvar_RegisterVariable (&sv_airaccelerate);
465 Cvar_RegisterVariable (&sv_airstopaccelerate);
466 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
467 Cvar_RegisterVariable (&sv_maxairstrafespeed);
468 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
469 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
470 Cvar_RegisterVariable (&sv_aircontrol);
471 Cvar_RegisterVariable (&sv_aircontrol_power);
472 Cvar_RegisterVariable (&sv_aircontrol_penalty);
473 Cvar_RegisterVariable (&sv_allowdownloads);
474 Cvar_RegisterVariable (&sv_allowdownloads_archive);
475 Cvar_RegisterVariable (&sv_allowdownloads_config);
476 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
477 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
478 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
479 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
480 Cvar_RegisterVariable (&sv_clmovement_enable);
481 Cvar_RegisterVariable (&sv_clmovement_minping);
482 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
483 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
484 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
485 Cvar_RegisterVariable (&sv_cullentities_pvs);
486 Cvar_RegisterVariable (&sv_cullentities_stats);
487 Cvar_RegisterVariable (&sv_cullentities_trace);
488 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
489 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
490 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
491 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
492 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
493 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
494 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
495 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
496 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
497 Cvar_RegisterVariable (&sv_debugmove);
498 Cvar_RegisterVariable (&sv_echobprint);
499 Cvar_RegisterVariable (&sv_edgefriction);
500 Cvar_RegisterVariable (&sv_entpatch);
501 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
502 Cvar_RegisterVariable (&sv_freezenonclients);
503 Cvar_RegisterVariable (&sv_friction);
504 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
505 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
506 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
507 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
508 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
509 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
510 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
511 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
512 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
513 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
514 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
515 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
516 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
517 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
518 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
519 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
520 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
521 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
522 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
523 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
524 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
525 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
526 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
527 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
528 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
529 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
530 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
531 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
532 Cvar_RegisterVariable (&sv_gravity);
533 Cvar_RegisterVariable (&sv_idealpitchscale);
534 Cvar_RegisterVariable (&sv_jumpstep);
535 Cvar_RegisterVariable (&sv_jumpvelocity);
536 Cvar_RegisterVariable (&sv_maxairspeed);
537 Cvar_RegisterVariable (&sv_maxrate);
538 Cvar_RegisterVariable (&sv_maxspeed);
539 Cvar_RegisterVariable (&sv_maxvelocity);
540 Cvar_RegisterVariable (&sv_nostep);
541 Cvar_RegisterVariable (&sv_playerphysicsqc);
542 Cvar_RegisterVariable (&sv_progs);
543 Cvar_RegisterVariable (&sv_protocolname);
544 Cvar_RegisterVariable (&sv_random_seed);
545 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
546 Cvar_RegisterVariable (&sv_sound_land);
547 Cvar_RegisterVariable (&sv_sound_watersplash);
548 Cvar_RegisterVariable (&sv_stepheight);
549 Cvar_RegisterVariable (&sv_stopspeed);
550 Cvar_RegisterVariable (&sv_wallfriction);
551 Cvar_RegisterVariable (&sv_wateraccelerate);
552 Cvar_RegisterVariable (&sv_waterfriction);
553 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
554 Cvar_RegisterVariable (&sv_warsowbunny_accel);
555 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
556 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
557 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
558 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
559 Cvar_RegisterVariable (&sys_ticrate);
560 Cvar_RegisterVariable (&teamplay);
561 Cvar_RegisterVariable (&timelimit);
563 Cvar_RegisterVariable (&saved1);
564 Cvar_RegisterVariable (&saved2);
565 Cvar_RegisterVariable (&saved3);
566 Cvar_RegisterVariable (&saved4);
567 Cvar_RegisterVariable (&savedgamecfg);
568 Cvar_RegisterVariable (&scratch1);
569 Cvar_RegisterVariable (&scratch2);
570 Cvar_RegisterVariable (&scratch3);
571 Cvar_RegisterVariable (&scratch4);
572 Cvar_RegisterVariable (&temp1);
574 // LordHavoc: Nehahra uses these to pass data around cutscene demos
575 Cvar_RegisterVariable (&nehx00);
576 Cvar_RegisterVariable (&nehx01);
577 Cvar_RegisterVariable (&nehx02);
578 Cvar_RegisterVariable (&nehx03);
579 Cvar_RegisterVariable (&nehx04);
580 Cvar_RegisterVariable (&nehx05);
581 Cvar_RegisterVariable (&nehx06);
582 Cvar_RegisterVariable (&nehx07);
583 Cvar_RegisterVariable (&nehx08);
584 Cvar_RegisterVariable (&nehx09);
585 Cvar_RegisterVariable (&nehx10);
586 Cvar_RegisterVariable (&nehx11);
587 Cvar_RegisterVariable (&nehx12);
588 Cvar_RegisterVariable (&nehx13);
589 Cvar_RegisterVariable (&nehx14);
590 Cvar_RegisterVariable (&nehx15);
591 Cvar_RegisterVariable (&nehx16);
592 Cvar_RegisterVariable (&nehx17);
593 Cvar_RegisterVariable (&nehx18);
594 Cvar_RegisterVariable (&nehx19);
595 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
597 Cvar_RegisterVariable (&sv_autodemo_perclient);
598 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
599 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
601 Cvar_RegisterVariable (&halflifebsp);
603 sv_mempool = Mem_AllocPool("server", 0, NULL);
606 static void SV_SaveEntFile_f(void)
608 if (!sv.active || !sv.worldmodel)
610 Con_Print("Not running a server\n");
613 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
618 =============================================================================
622 =============================================================================
629 Make sure the event gets sent to all clients
632 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
636 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
638 MSG_WriteByte (&sv.datagram, svc_particle);
639 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
640 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
641 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
642 for (i=0 ; i<3 ; i++)
643 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
644 MSG_WriteByte (&sv.datagram, count);
645 MSG_WriteByte (&sv.datagram, color);
646 SV_FlushBroadcastMessages();
653 Make sure the event gets sent to all clients
656 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
658 if (modelindex >= 256 || startframe >= 256)
660 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
662 MSG_WriteByte (&sv.datagram, svc_effect2);
663 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
664 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
665 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
666 MSG_WriteShort (&sv.datagram, modelindex);
667 MSG_WriteShort (&sv.datagram, startframe);
668 MSG_WriteByte (&sv.datagram, framecount);
669 MSG_WriteByte (&sv.datagram, framerate);
673 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
675 MSG_WriteByte (&sv.datagram, svc_effect);
676 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
677 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
678 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
679 MSG_WriteByte (&sv.datagram, modelindex);
680 MSG_WriteByte (&sv.datagram, startframe);
681 MSG_WriteByte (&sv.datagram, framecount);
682 MSG_WriteByte (&sv.datagram, framerate);
684 SV_FlushBroadcastMessages();
691 Each entity can have eight independant sound sources, like voice,
694 Channel 0 is an auto-allocate channel, the others override anything
695 already running on that entity/channel pair.
697 An attenuation of 0 will play full volume everywhere in the level.
698 Larger attenuations will drop off. (max 4 attenuation)
702 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable, float speed)
705 int sound_num, field_mask, i, ent, speed4000;
707 dest = (reliable ? &sv.reliable_datagram : &sv.datagram);
709 if (volume < 0 || volume > 255)
711 Con_Printf ("SV_StartSound: volume = %i\n", volume);
715 if (attenuation < 0 || attenuation > 4)
717 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
721 if (!IS_CHAN(channel))
723 Con_Printf ("SV_StartSound: channel = %i\n", channel);
727 channel = CHAN_ENGINE2NET(channel);
729 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
732 // find precache number for sound
733 sound_num = SV_SoundIndex(sample, 1);
737 ent = PRVM_NUM_FOR_EDICT(entity);
739 speed4000 = (int)floor(speed * 4000.0f + 0.5f);
741 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
742 field_mask |= SND_VOLUME;
743 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
744 field_mask |= SND_ATTENUATION;
745 if (speed4000 && speed4000 != 4000)
746 field_mask |= SND_SPEEDUSHORT4000;
747 if (ent >= 8192 || channel < 0 || channel > 7)
748 field_mask |= SND_LARGEENTITY;
749 if (sound_num >= 256)
750 field_mask |= SND_LARGESOUND;
752 // directed messages go only to the entity they are targeted on
753 MSG_WriteByte (dest, svc_sound);
754 MSG_WriteByte (dest, field_mask);
755 if (field_mask & SND_VOLUME)
756 MSG_WriteByte (dest, volume);
757 if (field_mask & SND_ATTENUATION)
758 MSG_WriteByte (dest, (int)(attenuation*64));
759 if (field_mask & SND_SPEEDUSHORT4000)
760 MSG_WriteShort (dest, speed4000);
761 if (field_mask & SND_LARGEENTITY)
763 MSG_WriteShort (dest, ent);
764 MSG_WriteChar (dest, channel);
767 MSG_WriteShort (dest, (ent<<3) | channel);
768 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
769 MSG_WriteShort (dest, sound_num);
771 MSG_WriteByte (dest, sound_num);
772 for (i = 0;i < 3;i++)
773 MSG_WriteCoord (dest, PRVM_serveredictvector(entity, origin)[i]+0.5*(PRVM_serveredictvector(entity, mins)[i]+PRVM_serveredictvector(entity, maxs)[i]), sv.protocol);
775 // TODO do we have to do anything here when dest is &sv.reliable_datagram?
777 SV_FlushBroadcastMessages();
784 Nearly the same logic as SV_StartSound, except an origin
785 instead of an entity is provided and channel is omitted.
787 The entity sent to the client is 0 (world) and the channel
788 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
789 function, therefore the check for it is omitted.
793 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation, float speed)
795 int sound_num, field_mask, i, speed4000;
797 if (volume < 0 || volume > 255)
799 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
803 if (attenuation < 0 || attenuation > 4)
805 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
809 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
812 // find precache number for sound
813 sound_num = SV_SoundIndex(sample, 1);
817 speed4000 = (int)(speed * 40.0f);
819 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
820 field_mask |= SND_VOLUME;
821 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
822 field_mask |= SND_ATTENUATION;
823 if (sound_num >= 256)
824 field_mask |= SND_LARGESOUND;
825 if (speed4000 && speed4000 != 4000)
826 field_mask |= SND_SPEEDUSHORT4000;
828 // directed messages go only to the entity they are targeted on
829 MSG_WriteByte (&sv.datagram, svc_sound);
830 MSG_WriteByte (&sv.datagram, field_mask);
831 if (field_mask & SND_VOLUME)
832 MSG_WriteByte (&sv.datagram, volume);
833 if (field_mask & SND_ATTENUATION)
834 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
835 if (field_mask & SND_SPEEDUSHORT4000)
836 MSG_WriteShort (&sv.datagram, speed4000);
837 // Always write entnum 0 for the world entity
838 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
839 if (field_mask & SND_LARGESOUND)
840 MSG_WriteShort (&sv.datagram, sound_num);
842 MSG_WriteByte (&sv.datagram, sound_num);
843 for (i = 0;i < 3;i++)
844 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
845 SV_FlushBroadcastMessages();
849 ==============================================================================
853 ==============================================================================
860 Sends the first message from the server to a connected client.
861 This will be sent on the initial connection and upon each server load.
864 void SV_SendServerinfo (client_t *client)
869 // we know that this client has a netconnection and thus is not a bot
871 // edicts get reallocated on level changes, so we need to update it here
872 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
874 // clear cached stuff that depends on the level
875 client->weaponmodel[0] = 0;
876 client->weaponmodelindex = 0;
878 // LordHavoc: clear entityframe tracking
879 client->latestframenum = 0;
881 // initialize the movetime, so a speedhack can't make use of the time before this client joined
882 client->cmd.time = sv.time;
884 if (client->entitydatabase)
885 EntityFrame_FreeDatabase(client->entitydatabase);
886 if (client->entitydatabase4)
887 EntityFrame4_FreeDatabase(client->entitydatabase4);
888 if (client->entitydatabase5)
889 EntityFrame5_FreeDatabase(client->entitydatabase5);
891 memset(client->stats, 0, sizeof(client->stats));
892 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
894 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
896 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
897 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
898 else if (sv.protocol == PROTOCOL_DARKPLACES4)
899 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
901 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
904 // reset csqc entity versions
905 for (i = 0;i < prog->max_edicts;i++)
907 client->csqcentityscope[i] = 0;
908 client->csqcentitysendflags[i] = 0xFFFFFF;
909 client->csqcentityglobalhistory[i] = 0;
911 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
913 client->csqcentityframehistory[i].num = 0;
914 client->csqcentityframehistory[i].framenum = -1;
916 client->csqcnumedicts = 0;
917 client->csqcentityframehistory_next = 0;
919 SZ_Clear (&client->netconnection->message);
920 MSG_WriteByte (&client->netconnection->message, svc_print);
921 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
922 MSG_WriteString (&client->netconnection->message,message);
924 SV_StopDemoRecording(client); // to split up demos into different files
925 if(sv_autodemo_perclient.integer && client->netconnection)
927 char demofile[MAX_OSPATH];
928 char ipaddress[MAX_QPATH];
931 // start a new demo file
932 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
933 for(i = 0; ipaddress[i]; ++i)
934 if(!isalnum(ipaddress[i]))
936 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
938 SV_StartDemoRecording(client, demofile, -1);
941 //[515]: init csprogs according to version of svprogs, check the crc, etc.
942 if (sv.csqc_progname[0])
944 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
945 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
946 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
947 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
948 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
949 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
950 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
952 if(client->sv_demo_file != NULL)
955 static char buf[NET_MAXMESSAGE];
958 sb.data = (unsigned char *) buf;
959 sb.maxsize = sizeof(buf);
961 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
962 SV_WriteDemoMessage(client, &sb, false);
965 //[515]: init stufftext string (it is sent before svc_serverinfo)
966 if (PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd)))
968 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
969 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(PRVM_serverglobalstring(SV_InitCmd))));
973 //if (sv_allowdownloads.integer)
974 // always send the info that the server supports the protocol, even if downloads are forbidden
975 // only because of that, the CSQC exception can work
977 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
978 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
981 // send at this time so it's guaranteed to get executed at the right time
985 host_client = client;
986 Curl_SendRequirements();
990 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
991 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
992 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
994 if (!coop.integer && deathmatch.integer)
995 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
997 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
999 MSG_WriteString (&client->netconnection->message,PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)));
1001 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
1002 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
1003 MSG_WriteByte (&client->netconnection->message, 0);
1005 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
1006 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
1007 MSG_WriteByte (&client->netconnection->message, 0);
1010 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
1011 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1012 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
1015 // store this in clientcamera, too
1016 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
1017 MSG_WriteByte (&client->netconnection->message, svc_setview);
1018 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
1020 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
1021 MSG_WriteByte (&client->netconnection->message, 1);
1023 client->spawned = false; // need prespawn, spawn, etc
1024 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
1026 // clear movement info until client enters the new level properly
1027 memset(&client->cmd, 0, sizeof(client->cmd));
1028 client->movesequence = 0;
1029 client->movement_highestsequence_seen = 0;
1030 memset(&client->movement_count, 0, sizeof(client->movement_count));
1031 #ifdef NUM_PING_TIMES
1032 for (i = 0;i < NUM_PING_TIMES;i++)
1033 client->ping_times[i] = 0;
1034 client->num_pings = 0;
1038 // allow the client some time to send his keepalives, even if map loading took ages
1039 client->netconnection->timeout = realtime + net_connecttimeout.value;
1046 Initializes a client_t for a new net connection. This will only be called
1047 once for a player each game, not once for each level change.
1050 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
1055 client = svs.clients + clientnum;
1057 // set up the client_t
1060 float backupparms[NUM_SPAWN_PARMS];
1061 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
1062 memset(client, 0, sizeof(*client));
1063 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
1066 memset(client, 0, sizeof(*client));
1067 client->active = true;
1068 client->netconnection = netconnection;
1070 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1072 if(client->netconnection && client->netconnection->crypto.authenticated)
1074 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1075 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1076 client->netconnection->address,
1077 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1078 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1079 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1080 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1084 strlcpy(client->name, "unconnected", sizeof(client->name));
1085 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1086 client->spawned = false;
1087 client->edict = PRVM_EDICT_NUM(clientnum+1);
1088 if (client->netconnection)
1089 client->netconnection->message.allowoverflow = true; // we can catch it
1090 // prepare the unreliable message buffer
1091 client->unreliablemsg.data = client->unreliablemsg_data;
1092 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1093 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1094 client->rate = 1000000000;
1095 // no limits for local player
1096 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1097 client->rate = 1000000000;
1098 client->connecttime = realtime;
1102 // call the progs to get default spawn parms for the new client
1103 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1104 PRVM_serverglobaledict(self) = 0;
1105 PRVM_ExecuteProgram (PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
1106 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1107 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
1109 // set up the entity for this client (including .colormap, .team, etc)
1110 PRVM_ED_ClearEdict(client->edict);
1113 // don't call SendServerinfo for a fresh botclient because its fields have
1114 // not been set up by the qc yet
1115 if (client->netconnection)
1116 SV_SendServerinfo (client);
1118 client->spawned = true;
1123 ===============================================================================
1127 ===============================================================================
1131 =============================================================================
1133 The PVS must include a small area around the client to allow head bobbing
1134 or other small motion on the client side. Otherwise, a bob might cause an
1135 entity that should be visible to not show up, especially when the bob
1136 crosses a waterline.
1138 =============================================================================
1141 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1144 unsigned int sendflags;
1145 unsigned int version;
1146 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1147 unsigned int customizeentityforclient;
1148 unsigned int sendentity;
1151 vec3_t cullmins, cullmaxs;
1154 // fast path for games that do not use legacy entity networking
1155 // note: still networks clients even if they are legacy
1156 sendentity = PRVM_serveredictfunction(ent, SendEntity);
1157 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1160 // this 2 billion unit check is actually to detect NAN origins
1161 // (we really don't want to send those)
1162 if (!(VectorLength2(PRVM_serveredictvector(ent, origin)) < 2000000000.0*2000000000.0))
1165 // EF_NODRAW prevents sending for any reason except for your own
1166 // client, so we must keep all clients in this superset
1167 effects = (unsigned)PRVM_serveredictfloat(ent, effects);
1169 // we can omit invisible entities with no effects that are not clients
1170 // LordHavoc: this could kill tags attached to an invisible entity, I
1171 // just hope we never have to support that case
1172 i = (int)PRVM_serveredictfloat(ent, modelindex);
1173 modelindex = (i >= 1 && i < MAX_MODELS && PRVM_serveredictstring(ent, model) && *PRVM_GetString(PRVM_serveredictstring(ent, model)) && sv.models[i]) ? i : 0;
1176 i = (int)(PRVM_serveredictfloat(ent, glow_size) * 0.25f);
1177 glowsize = (unsigned char)bound(0, i, 255);
1178 if (PRVM_serveredictfloat(ent, glow_trail))
1179 flags |= RENDER_GLOWTRAIL;
1180 if (PRVM_serveredictedict(ent, viewmodelforclient))
1181 flags |= RENDER_VIEWMODEL;
1183 v = PRVM_serveredictvector(ent, color);
1185 light[0] = (unsigned short)bound(0, f, 65535);
1187 light[1] = (unsigned short)bound(0, f, 65535);
1189 light[2] = (unsigned short)bound(0, f, 65535);
1190 f = PRVM_serveredictfloat(ent, light_lev);
1191 light[3] = (unsigned short)bound(0, f, 65535);
1192 lightstyle = (unsigned char)PRVM_serveredictfloat(ent, style);
1193 lightpflags = (unsigned char)PRVM_serveredictfloat(ent, pflags);
1195 if (gamemode == GAME_TENEBRAE)
1197 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1201 lightpflags |= PFLAGS_FULLDYNAMIC;
1203 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1207 light[0] = (int)(0.2*256);
1208 light[1] = (int)(1.0*256);
1209 light[2] = (int)(0.2*256);
1211 lightpflags |= PFLAGS_FULLDYNAMIC;
1215 specialvisibilityradius = 0;
1216 if (lightpflags & PFLAGS_FULLDYNAMIC)
1217 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1219 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1220 if (flags & RENDER_GLOWTRAIL)
1221 specialvisibilityradius = max(specialvisibilityradius, 100);
1222 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1224 if (effects & EF_BRIGHTFIELD)
1225 specialvisibilityradius = max(specialvisibilityradius, 80);
1226 if (effects & EF_MUZZLEFLASH)
1227 specialvisibilityradius = max(specialvisibilityradius, 100);
1228 if (effects & EF_BRIGHTLIGHT)
1229 specialvisibilityradius = max(specialvisibilityradius, 400);
1230 if (effects & EF_DIMLIGHT)
1231 specialvisibilityradius = max(specialvisibilityradius, 200);
1232 if (effects & EF_RED)
1233 specialvisibilityradius = max(specialvisibilityradius, 200);
1234 if (effects & EF_BLUE)
1235 specialvisibilityradius = max(specialvisibilityradius, 200);
1236 if (effects & EF_FLAME)
1237 specialvisibilityradius = max(specialvisibilityradius, 250);
1238 if (effects & EF_STARDUST)
1239 specialvisibilityradius = max(specialvisibilityradius, 100);
1242 // early culling checks
1243 // (final culling is done by SV_MarkWriteEntityStateToClient)
1244 customizeentityforclient = PRVM_serveredictfunction(ent, customizeentityforclient);
1245 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1249 cs->active = ACTIVE_NETWORK;
1250 cs->number = enumber;
1251 VectorCopy(PRVM_serveredictvector(ent, origin), cs->origin);
1252 VectorCopy(PRVM_serveredictvector(ent, angles), cs->angles);
1254 cs->effects = effects;
1255 cs->colormap = (unsigned)PRVM_serveredictfloat(ent, colormap);
1256 cs->modelindex = modelindex;
1257 cs->skin = (unsigned)PRVM_serveredictfloat(ent, skin);
1258 cs->frame = (unsigned)PRVM_serveredictfloat(ent, frame);
1259 cs->viewmodelforclient = PRVM_serveredictedict(ent, viewmodelforclient);
1260 cs->exteriormodelforclient = PRVM_serveredictedict(ent, exteriormodeltoclient);
1261 cs->nodrawtoclient = PRVM_serveredictedict(ent, nodrawtoclient);
1262 cs->drawonlytoclient = PRVM_serveredictedict(ent, drawonlytoclient);
1263 cs->customizeentityforclient = customizeentityforclient;
1264 cs->tagentity = PRVM_serveredictedict(ent, tag_entity);
1265 cs->tagindex = (unsigned char)PRVM_serveredictfloat(ent, tag_index);
1266 cs->glowsize = glowsize;
1267 cs->traileffectnum = PRVM_serveredictfloat(ent, traileffectnum);
1269 // don't need to init cs->colormod because the defaultstate did that for us
1270 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1271 v = PRVM_serveredictvector(ent, colormod);
1272 if (VectorLength2(v))
1274 i = (int)(v[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1275 i = (int)(v[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1276 i = (int)(v[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1279 // don't need to init cs->glowmod because the defaultstate did that for us
1280 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1281 v = PRVM_serveredictvector(ent, glowmod);
1282 if (VectorLength2(v))
1284 i = (int)(v[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1285 i = (int)(v[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1286 i = (int)(v[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1289 cs->modelindex = modelindex;
1292 f = (PRVM_serveredictfloat(ent, alpha) * 255.0f);
1296 cs->alpha = (unsigned char)bound(0, i, 255);
1299 f = (PRVM_serveredictfloat(ent, renderamt));
1303 cs->alpha = (unsigned char)bound(0, i, 255);
1307 f = (PRVM_serveredictfloat(ent, scale) * 16.0f);
1311 cs->scale = (unsigned char)bound(0, i, 255);
1314 cs->glowcolor = 254;
1315 f = PRVM_serveredictfloat(ent, glow_color);
1317 cs->glowcolor = (int)f;
1319 if (PRVM_serveredictfloat(ent, fullbright))
1320 cs->effects |= EF_FULLBRIGHT;
1322 f = PRVM_serveredictfloat(ent, modelflags);
1324 cs->effects |= ((unsigned int)f & 0xff) << 24;
1326 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
1327 cs->flags |= RENDER_STEP;
1328 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1329 cs->flags |= RENDER_LOWPRECISION;
1330 if (PRVM_serveredictfloat(ent, colormap) >= 1024)
1331 cs->flags |= RENDER_COLORMAPPED;
1332 if (cs->viewmodelforclient)
1333 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1335 if (PRVM_serveredictfloat(ent, sendcomplexanimation))
1337 cs->flags |= RENDER_COMPLEXANIMATION;
1338 if (PRVM_serveredictfloat(ent, skeletonindex) >= 1)
1339 cs->skeletonobject = ent->priv.server->skeleton;
1340 cs->framegroupblend[0].frame = PRVM_serveredictfloat(ent, frame);
1341 cs->framegroupblend[1].frame = PRVM_serveredictfloat(ent, frame2);
1342 cs->framegroupblend[2].frame = PRVM_serveredictfloat(ent, frame3);
1343 cs->framegroupblend[3].frame = PRVM_serveredictfloat(ent, frame4);
1344 cs->framegroupblend[0].start = PRVM_serveredictfloat(ent, frame1time);
1345 cs->framegroupblend[1].start = PRVM_serveredictfloat(ent, frame2time);
1346 cs->framegroupblend[2].start = PRVM_serveredictfloat(ent, frame3time);
1347 cs->framegroupblend[3].start = PRVM_serveredictfloat(ent, frame4time);
1348 cs->framegroupblend[1].lerp = PRVM_serveredictfloat(ent, lerpfrac);
1349 cs->framegroupblend[2].lerp = PRVM_serveredictfloat(ent, lerpfrac3);
1350 cs->framegroupblend[3].lerp = PRVM_serveredictfloat(ent, lerpfrac4);
1351 cs->framegroupblend[0].lerp = 1.0f - cs->framegroupblend[1].lerp - cs->framegroupblend[2].lerp - cs->framegroupblend[3].lerp;
1354 cs->light[0] = light[0];
1355 cs->light[1] = light[1];
1356 cs->light[2] = light[2];
1357 cs->light[3] = light[3];
1358 cs->lightstyle = lightstyle;
1359 cs->lightpflags = lightpflags;
1361 cs->specialvisibilityradius = specialvisibilityradius;
1363 // calculate the visible box of this entity (don't use the physics box
1364 // as that is often smaller than a model, and would not count
1365 // specialvisibilityradius)
1366 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1368 float scale = cs->scale * (1.0f / 16.0f);
1369 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1371 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1372 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1374 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1376 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1377 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1381 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1382 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1387 // if there is no model (or it could not be loaded), use the physics box
1388 VectorAdd(cs->origin, PRVM_serveredictvector(ent, mins), cullmins);
1389 VectorAdd(cs->origin, PRVM_serveredictvector(ent, maxs), cullmaxs);
1391 if (specialvisibilityradius)
1393 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1394 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1395 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1396 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1397 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1398 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1401 // calculate center of bbox for network prioritization purposes
1402 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1404 // if culling box has moved, update pvs cluster links
1405 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1407 VectorCopy(cullmins, ent->priv.server->cullmins);
1408 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1409 // a value of -1 for pvs_numclusters indicates that the links are not
1410 // cached, and should be re-tested each time, this is the case if the
1411 // culling box touches too many pvs clusters to store, or if the world
1412 // model does not support FindBoxClusters
1413 ent->priv.server->pvs_numclusters = -1;
1414 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1416 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1417 if (i <= MAX_ENTITYCLUSTERS)
1418 ent->priv.server->pvs_numclusters = i;
1422 // we need to do some csqc entity upkeep here
1423 // get self.SendFlags and clear them
1424 // (to let the QC know that they've been read)
1427 sendflags = (unsigned int)PRVM_serveredictfloat(ent, SendFlags);
1428 PRVM_serveredictfloat(ent, SendFlags) = 0;
1429 // legacy self.Version system
1430 if ((version = (unsigned int)PRVM_serveredictfloat(ent, Version)))
1432 if (sv.csqcentityversion[enumber] != version)
1433 sendflags = 0xFFFFFF;
1434 sv.csqcentityversion[enumber] = version;
1436 // move sendflags into the per-client sendflags
1438 for (i = 0;i < svs.maxclients;i++)
1439 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1440 // mark it as inactive for non-csqc networking
1441 cs->active = ACTIVE_SHARED;
1447 void SV_PrepareEntitiesForSending(void)
1451 // send all entities that touch the pvs
1452 sv.numsendentities = 0;
1453 sv.sendentitiesindex[0] = NULL;
1454 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1455 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1457 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1459 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1460 sv.numsendentities++;
1465 #define MAX_LINEOFSIGHTTRACES 64
1467 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1471 float starttransformed[3], endtransformed[3];
1474 int originalnumtouchedicts;
1475 int numtouchedicts = 0;
1477 matrix4x4_t matrix, imatrix;
1479 prvm_edict_t *touch;
1480 static prvm_edict_t *touchedicts[MAX_EDICTS];
1481 vec3_t boxmins, boxmaxs;
1482 vec3_t clipboxmins, clipboxmaxs;
1483 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1485 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1487 // expand the box a little
1488 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1489 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1490 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1491 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1492 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1493 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1495 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1496 for (traceindex = 1;traceindex < numtraces;traceindex++)
1497 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1499 // calculate sweep box for the entire swarm of traces
1500 VectorCopy(eye, clipboxmins);
1501 VectorCopy(eye, clipboxmaxs);
1502 for (traceindex = 0;traceindex < numtraces;traceindex++)
1504 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1505 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1506 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1507 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1508 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1509 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1512 // get the list of entities in the sweep box
1513 if (sv_cullentities_trace_entityocclusion.integer)
1514 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1515 if (numtouchedicts > MAX_EDICTS)
1517 // this never happens
1518 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1519 numtouchedicts = MAX_EDICTS;
1521 // iterate the entities found in the sweep box and filter them
1522 originalnumtouchedicts = numtouchedicts;
1524 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1526 touch = touchedicts[touchindex];
1527 if (PRVM_serveredictfloat(touch, solid) != SOLID_BSP)
1529 model = SV_GetModelFromEdict(touch);
1530 if (!model || !model->brush.TraceLineOfSight)
1532 // skip obviously transparent entities
1533 alpha = PRVM_serveredictfloat(touch, alpha);
1534 if (alpha && alpha < 1)
1536 if ((int)PRVM_serveredictfloat(touch, effects) & EF_ADDITIVE)
1538 touchedicts[numtouchedicts++] = touch;
1541 // now that we have a filtered list of "interesting" entities, fire each
1542 // ray against all of them, this gives us an early-out case when something
1543 // is visible (which it often is)
1545 for (traceindex = 0;traceindex < numtraces;traceindex++)
1547 // check world occlusion
1548 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1549 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1551 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1553 touch = touchedicts[touchindex];
1554 model = SV_GetModelFromEdict(touch);
1555 if(model && model->brush.TraceLineOfSight)
1557 // get the entity matrix
1558 pitchsign = SV_GetPitchSign(touch);
1559 Matrix4x4_CreateFromQuakeEntity(&matrix, PRVM_serveredictvector(touch, origin)[0], PRVM_serveredictvector(touch, origin)[1], PRVM_serveredictvector(touch, origin)[2], pitchsign * PRVM_serveredictvector(touch, angles)[0], PRVM_serveredictvector(touch, angles)[1], PRVM_serveredictvector(touch, angles)[2], 1);
1560 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1561 // see if the ray hits this entity
1562 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1563 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1564 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1571 // check if the ray was blocked
1572 if (touchindex < numtouchedicts)
1574 // return if the ray was not blocked
1582 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1587 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1589 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1590 sv.writeentitiestoclient_stats_totalentities++;
1592 if (s->customizeentityforclient)
1594 PRVM_serverglobaledict(self) = s->number;
1595 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1596 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1597 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1601 // never reject player
1602 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1604 // check various rejection conditions
1605 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1607 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1609 if (s->effects & EF_NODRAW)
1611 // LordHavoc: only send entities with a model or important effects
1612 if (!s->modelindex && s->specialvisibilityradius == 0)
1615 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1616 // viewmodels don't have visibility checking
1617 if (s->viewmodelforclient)
1619 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1622 else if (s->tagentity)
1624 // tag attached entities simply check their parent
1625 if (!sv.sendentitiesindex[s->tagentity])
1627 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1628 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1631 // always send world submodels in newer protocols because they don't
1632 // generate much traffic (in old protocols they hog bandwidth)
1633 // but only if sv_cullentities_nevercullbmodels is off
1634 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1636 // entity has survived every check so far, check if visible
1637 ed = PRVM_EDICT_NUM(s->number);
1639 // if not touching a visible leaf
1640 if (sv_cullentities_pvs.integer && !r_novis.integer && !r_trippy.integer && sv.writeentitiestoclient_pvsbytes)
1642 if (ed->priv.server->pvs_numclusters < 0)
1644 // entity too big for clusters list
1645 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1647 sv.writeentitiestoclient_stats_culled_pvs++;
1654 // check cached clusters list
1655 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1656 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1658 if (i == ed->priv.server->pvs_numclusters)
1660 sv.writeentitiestoclient_stats_culled_pvs++;
1666 // or not seen by random tracelines
1667 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight && !r_trippy.integer)
1670 s->number <= svs.maxclients
1671 ? sv_cullentities_trace_samples_players.integer
1673 s->specialvisibilityradius
1674 ? sv_cullentities_trace_samples_extra.integer
1675 : sv_cullentities_trace_samples.integer;
1676 float enlarge = sv_cullentities_trace_enlarge.value;
1681 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1682 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1684 if(eyeindex < sv.writeentitiestoclient_numeyes)
1685 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1687 s->number <= svs.maxclients
1688 ? sv_cullentities_trace_delay_players.value
1689 : sv_cullentities_trace_delay.value
1691 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1693 sv.writeentitiestoclient_stats_culled_trace++;
1701 // this just marks it for sending
1702 // FIXME: it would be more efficient to send here, but the entity
1703 // compressor isn't that flexible
1704 sv.writeentitiestoclient_stats_visibleentities++;
1705 sv.sententities[s->number] = sv.sententitiesmark;
1708 #if MAX_LEVELNETWORKEYES > 0
1709 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1710 void SV_AddCameraEyes(void)
1714 static int cameras[MAX_LEVELNETWORKEYES];
1715 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1716 static int eye_levels[MAX_CLIENTNETWORKEYES];
1720 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1723 // check line of sight to portal entities and add them to PVS
1724 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1726 if (!ed->priv.server->free)
1728 if(PRVM_serveredictfunction(ed, camera_transform))
1730 PRVM_serverglobaledict(self) = e;
1731 PRVM_serverglobaledict(other) = sv.writeentitiestoclient_cliententitynumber;
1732 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_serverglobalvector(trace_endpos));
1733 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1734 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1735 PRVM_ExecuteProgram(PRVM_serveredictfunction(ed, camera_transform), "QC function e.camera_transform is missing");
1736 if(!VectorCompare(PRVM_serverglobalvector(trace_endpos), sv.writeentitiestoclient_eyes[0]))
1738 VectorCopy(PRVM_serverglobalvector(trace_endpos), camera_origins[n_cameras]);
1739 cameras[n_cameras] = e;
1741 if(n_cameras >= MAX_LEVELNETWORKEYES)
1751 // i is loop counter, is reset to 0 when an eye got added
1752 // j is camera index to check
1753 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1757 ed = PRVM_EDICT_NUM(cameras[j]);
1758 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, mins), mi);
1759 VectorAdd(PRVM_serveredictvector(ed, origin), PRVM_serveredictvector(ed, maxs), ma);
1760 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1761 if(eye_levels[k] <= MAX_EYE_RECURSION)
1763 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1765 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1766 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1767 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1768 sv.writeentitiestoclient_numeyes++;
1777 void SV_AddCameraEyes(void)
1782 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1784 qboolean need_empty = false;
1785 int i, numsendstates, numcsqcsendstates;
1787 prvm_edict_t *camera;
1791 // if there isn't enough space to accomplish anything, skip it
1792 if (msg->cursize + 25 > maxsize)
1795 sv.writeentitiestoclient_msg = msg;
1796 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1798 sv.writeentitiestoclient_stats_culled_pvs = 0;
1799 sv.writeentitiestoclient_stats_culled_trace = 0;
1800 sv.writeentitiestoclient_stats_visibleentities = 0;
1801 sv.writeentitiestoclient_stats_totalentities = 0;
1802 sv.writeentitiestoclient_numeyes = 0;
1805 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1806 camera = PRVM_EDICT_NUM( client->clientcamera );
1807 VectorAdd(PRVM_serveredictvector(camera, origin), PRVM_serveredictvector(clent, view_ofs), eye);
1808 sv.writeentitiestoclient_pvsbytes = 0;
1809 // get the PVS values for the eye location, later FatPVS calls will merge
1810 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1811 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1813 // add the eye to a list for SV_CanSeeBox tests
1814 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1815 sv.writeentitiestoclient_numeyes++;
1817 // calculate predicted eye origin for SV_CanSeeBox tests
1818 if (sv_cullentities_trace_prediction.integer)
1820 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1822 VectorMA(eye, predtime, PRVM_serveredictvector(camera, velocity), predeye);
1823 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1825 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1826 sv.writeentitiestoclient_numeyes++;
1828 //if (!sv.writeentitiestoclient_useprediction)
1829 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1834 // build PVS from the new eyes
1835 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1836 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1837 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1839 sv.sententitiesmark++;
1841 for (i = 0;i < sv.numsendentities;i++)
1842 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1845 numcsqcsendstates = 0;
1846 for (i = 0;i < sv.numsendentities;i++)
1848 s = &sv.sendentities[i];
1849 if (sv.sententities[s->number] == sv.sententitiesmark)
1851 if(s->active == ACTIVE_NETWORK)
1853 if (s->exteriormodelforclient)
1855 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1856 s->flags |= RENDER_EXTERIORMODEL;
1858 s->flags &= ~RENDER_EXTERIORMODEL;
1860 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1862 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1863 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1865 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1869 if (sv_cullentities_stats.integer)
1870 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1872 if(client->entitydatabase5)
1873 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1875 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1877 if(client->num_skippedentityframes >= 10)
1878 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1880 if (client->entitydatabase5)
1881 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1882 else if (client->entitydatabase4)
1884 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1885 Protocol_WriteStatsReliable();
1887 else if (client->entitydatabase)
1889 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1890 Protocol_WriteStatsReliable();
1894 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1895 Protocol_WriteStatsReliable();
1899 client->num_skippedentityframes = 0;
1901 ++client->num_skippedentityframes;
1910 static void SV_CleanupEnts (void)
1915 ent = PRVM_NEXT_EDICT(prog->edicts);
1916 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1917 PRVM_serveredictfloat(ent, effects) = (int)PRVM_serveredictfloat(ent, effects) & ~EF_MUZZLEFLASH;
1922 SV_WriteClientdataToMessage
1926 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1930 prvm_edict_t *other;
1935 float *statsf = (float *)stats;
1939 // send a damage message
1941 if (PRVM_serveredictfloat(ent, dmg_take) || PRVM_serveredictfloat(ent, dmg_save))
1943 other = PRVM_PROG_TO_EDICT(PRVM_serveredictedict(ent, dmg_inflictor));
1944 MSG_WriteByte (msg, svc_damage);
1945 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_save));
1946 MSG_WriteByte (msg, (int)PRVM_serveredictfloat(ent, dmg_take));
1947 for (i=0 ; i<3 ; i++)
1948 MSG_WriteCoord (msg, PRVM_serveredictvector(other, origin)[i] + 0.5*(PRVM_serveredictvector(other, mins)[i] + PRVM_serveredictvector(other, maxs)[i]), sv.protocol);
1950 PRVM_serveredictfloat(ent, dmg_take) = 0;
1951 PRVM_serveredictfloat(ent, dmg_save) = 0;
1955 // send the current viewpos offset from the view entity
1957 SV_SetIdealPitch (); // how much to look up / down ideally
1959 // a fixangle might get lost in a dropped packet. Oh well.
1960 if(PRVM_serveredictfloat(ent, fixangle))
1962 // angle fixing was requested by global thinking code...
1963 // so store the current angles for later use
1964 memcpy(host_client->fixangle_angles, PRVM_serveredictvector(ent, angles), sizeof(host_client->fixangle_angles));
1965 host_client->fixangle_angles_set = TRUE;
1967 // and clear fixangle for the next frame
1968 PRVM_serveredictfloat(ent, fixangle) = 0;
1971 if (host_client->fixangle_angles_set)
1973 MSG_WriteByte (msg, svc_setangle);
1974 for (i=0 ; i < 3 ; i++)
1975 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1976 host_client->fixangle_angles_set = FALSE;
1979 // stuff the sigil bits into the high bits of items for sbar, or else
1981 // LordHavoc: detecting items2 turned out to be tricky, check if the field
1982 // was forcefully declared, we want to override serverflags if it was
1983 // declared by the qc intentionally, but not if we added it in the engine.
1984 if (prog->fieldoffsets.items2 < (int)(prog->numfielddefs - SV_REQGLOBALS))
1985 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serveredictfloat(ent, items2) << 23);
1987 items = (int)PRVM_serveredictfloat(ent, items) | ((int)PRVM_serverglobalfloat(serverflags) << 28);
1989 VectorCopy(PRVM_serveredictvector(ent, punchvector), punchvector);
1991 // cache weapon model name and index in client struct to save time
1992 // (this search can be almost 1% of cpu time!)
1993 s = PRVM_GetString(PRVM_serveredictstring(ent, weaponmodel));
1994 if (strcmp(s, client->weaponmodel))
1996 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1997 client->weaponmodelindex = SV_ModelIndex(s, 1);
2000 viewzoom = (int)(PRVM_serveredictfloat(ent, viewzoom) * 255.0f);
2006 if ((int)PRVM_serveredictfloat(ent, flags) & FL_ONGROUND)
2007 bits |= SU_ONGROUND;
2008 if (PRVM_serveredictfloat(ent, waterlevel) >= 2)
2010 if (PRVM_serveredictfloat(ent, idealpitch))
2011 bits |= SU_IDEALPITCH;
2013 for (i=0 ; i<3 ; i++)
2015 if (PRVM_serveredictvector(ent, punchangle)[i])
2016 bits |= (SU_PUNCH1<<i);
2017 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
2019 bits |= (SU_PUNCHVEC1<<i);
2020 if (PRVM_serveredictvector(ent, velocity)[i])
2021 bits |= (SU_VELOCITY1<<i);
2024 gravity = PRVM_serveredictfloat(ent, gravity);if (!gravity) gravity = 1.0f;
2026 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
2027 stats[STAT_VIEWHEIGHT] = (int)PRVM_serveredictvector(ent, view_ofs)[2];
2028 stats[STAT_ITEMS] = items;
2029 stats[STAT_WEAPONFRAME] = (int)PRVM_serveredictfloat(ent, weaponframe);
2030 stats[STAT_ARMOR] = (int)PRVM_serveredictfloat(ent, armorvalue);
2031 stats[STAT_WEAPON] = client->weaponmodelindex;
2032 stats[STAT_HEALTH] = (int)PRVM_serveredictfloat(ent, health);
2033 stats[STAT_AMMO] = (int)PRVM_serveredictfloat(ent, currentammo);
2034 stats[STAT_SHELLS] = (int)PRVM_serveredictfloat(ent, ammo_shells);
2035 stats[STAT_NAILS] = (int)PRVM_serveredictfloat(ent, ammo_nails);
2036 stats[STAT_ROCKETS] = (int)PRVM_serveredictfloat(ent, ammo_rockets);
2037 stats[STAT_CELLS] = (int)PRVM_serveredictfloat(ent, ammo_cells);
2038 stats[STAT_ACTIVEWEAPON] = (int)PRVM_serveredictfloat(ent, weapon);
2039 stats[STAT_VIEWZOOM] = viewzoom;
2040 stats[STAT_TOTALSECRETS] = (int)PRVM_serverglobalfloat(total_secrets);
2041 stats[STAT_TOTALMONSTERS] = (int)PRVM_serverglobalfloat(total_monsters);
2042 // the QC bumps these itself by sending svc_'s, so we have to keep them
2043 // zero or they'll be corrected by the engine
2044 //stats[STAT_SECRETS] = PRVM_serverglobalfloat(found_secrets);
2045 //stats[STAT_MONSTERS] = PRVM_serverglobalfloat(killed_monsters);
2047 // movement settings for prediction
2048 // note: these are not sent in protocols with lower MAX_CL_STATS limits
2049 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
2050 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
2051 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
2052 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
2054 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
2055 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
2056 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
2057 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
2058 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
2059 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
2060 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
2061 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
2062 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
2063 statsf[STAT_MOVEVARS_ENTGRAVITY] = gravity;
2064 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
2065 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
2066 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
2067 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
2068 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
2069 statsf[STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR] = sv_airaccel_qw_stretchfactor.value;
2070 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
2071 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
2072 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
2073 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
2074 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
2075 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
2076 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
2077 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
2078 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
2079 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
2080 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
2081 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
2082 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2083 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2084 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2085 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2086 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2087 statsf[STAT_TIMELIMIT] = timelimit.value;
2089 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2091 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2093 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2094 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2096 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2097 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2098 if (viewzoom != 255)
2099 bits |= SU_VIEWZOOM;
2104 if (bits >= 16777216)
2108 MSG_WriteByte (msg, svc_clientdata);
2109 MSG_WriteShort (msg, bits);
2110 if (bits & SU_EXTEND1)
2111 MSG_WriteByte(msg, bits >> 16);
2112 if (bits & SU_EXTEND2)
2113 MSG_WriteByte(msg, bits >> 24);
2115 if (bits & SU_VIEWHEIGHT)
2116 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2118 if (bits & SU_IDEALPITCH)
2119 MSG_WriteChar (msg, (int)PRVM_serveredictfloat(ent, idealpitch));
2121 for (i=0 ; i<3 ; i++)
2123 if (bits & (SU_PUNCH1<<i))
2125 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2126 MSG_WriteChar(msg, (int)PRVM_serveredictvector(ent, punchangle)[i]);
2128 MSG_WriteAngle16i(msg, PRVM_serveredictvector(ent, punchangle)[i]);
2130 if (bits & (SU_PUNCHVEC1<<i))
2132 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2133 MSG_WriteCoord16i(msg, punchvector[i]);
2135 MSG_WriteCoord32f(msg, punchvector[i]);
2137 if (bits & (SU_VELOCITY1<<i))
2139 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2140 MSG_WriteChar(msg, (int)(PRVM_serveredictvector(ent, velocity)[i] * (1.0f / 16.0f)));
2142 MSG_WriteCoord32f(msg, PRVM_serveredictvector(ent, velocity)[i]);
2146 if (bits & SU_ITEMS)
2147 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2149 if (sv.protocol == PROTOCOL_DARKPLACES5)
2151 if (bits & SU_WEAPONFRAME)
2152 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2153 if (bits & SU_ARMOR)
2154 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2155 if (bits & SU_WEAPON)
2156 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2157 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2158 MSG_WriteShort (msg, stats[STAT_AMMO]);
2159 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2160 MSG_WriteShort (msg, stats[STAT_NAILS]);
2161 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2162 MSG_WriteShort (msg, stats[STAT_CELLS]);
2163 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2164 if (bits & SU_VIEWZOOM)
2165 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2167 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2169 if (bits & SU_WEAPONFRAME)
2170 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2171 if (bits & SU_ARMOR)
2172 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2173 if (bits & SU_WEAPON)
2175 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2176 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2178 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2180 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2181 MSG_WriteByte (msg, stats[STAT_AMMO]);
2182 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2183 MSG_WriteByte (msg, stats[STAT_NAILS]);
2184 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2185 MSG_WriteByte (msg, stats[STAT_CELLS]);
2186 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2188 for (i = 0;i < 32;i++)
2189 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2191 MSG_WriteByte (msg, i);
2194 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2195 if (bits & SU_VIEWZOOM)
2197 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2198 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2200 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2205 void SV_FlushBroadcastMessages(void)
2209 if (sv.datagram.cursize <= 0)
2211 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2213 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2215 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2216 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2218 SZ_Clear(&sv.datagram);
2221 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2223 // scan the splitpoints to find out how many we can fit in
2224 int numsegments, j, split;
2225 if (!client->unreliablemsg_splitpoints)
2227 // always accept the first one if it's within 1024 bytes, this ensures
2228 // that very big datagrams which are over the rate limit still get
2229 // through, just to keep it working
2230 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2231 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2233 // the first segment gets an exemption from the rate limiting, otherwise
2234 // it could get dropped consistently due to a low rate limit
2235 if (numsegments == 1)
2237 // some will fit, so add the ones that will fit
2238 split = client->unreliablemsg_splitpoint[numsegments-1];
2239 // note this discards ones that were accepted by the segments scan but
2240 // can not fit, such as a really huge first one that will never ever
2241 // fit in a packet...
2242 if (msg->cursize + split <= maxsize)
2243 SZ_Write(msg, client->unreliablemsg.data, split);
2244 // remove the part we sent, keeping any remaining data
2245 client->unreliablemsg.cursize -= split;
2246 if (client->unreliablemsg.cursize > 0)
2247 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2248 // adjust remaining splitpoints
2249 client->unreliablemsg_splitpoints -= numsegments;
2250 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2251 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2255 =======================
2256 SV_SendClientDatagram
2257 =======================
2259 static void SV_SendClientDatagram (client_t *client)
2261 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2263 int stats[MAX_CL_STATS];
2264 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2266 // obey rate limit by limiting packet frequency if the packet size
2268 // (usually this is caused by reliable messages)
2269 if (!NetConn_CanSend(client->netconnection))
2272 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2273 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2274 if (sv_maxrate.integer != maxrate)
2275 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2277 // clientrate determines the 'cleartime' of a packet
2278 // (how long to wait before sending another, based on this packet's size)
2279 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2281 switch (sv.protocol)
2283 case PROTOCOL_QUAKE:
2284 case PROTOCOL_QUAKEDP:
2285 case PROTOCOL_NEHAHRAMOVIE:
2286 case PROTOCOL_NEHAHRABJP:
2287 case PROTOCOL_NEHAHRABJP2:
2288 case PROTOCOL_NEHAHRABJP3:
2289 case PROTOCOL_QUAKEWORLD:
2290 // no packet size limit support on Quake protocols because it just
2291 // causes missing entities/effects
2292 // packets are simply sent less often to obey the rate limit
2296 case PROTOCOL_DARKPLACES1:
2297 case PROTOCOL_DARKPLACES2:
2298 case PROTOCOL_DARKPLACES3:
2299 case PROTOCOL_DARKPLACES4:
2300 // no packet size limit support on DP1-4 protocols because they kick
2301 // the client off if they overflow, and miss effects
2302 // packets are simply sent less often to obey the rate limit
2303 maxsize = sizeof(sv_sendclientdatagram_buf);
2304 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2307 // DP5 and later protocols support packet size limiting which is a
2308 // better method than limiting packet frequency as QW does
2310 // at very low rates (or very small sys_ticrate) the packet size is
2311 // not reduced below 128, but packets may be sent less often
2312 maxsize = (int)(clientrate * sys_ticrate.value);
2313 maxsize = bound(128, maxsize, 1400);
2315 // csqc entities can easily exceed 128 bytes, so disable throttling in
2316 // mods that use csqc (they are likely to use less bandwidth anyway)
2317 if (sv.csqc_progsize > 0)
2322 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2324 // for good singleplayer, send huge packets
2325 maxsize = sizeof(sv_sendclientdatagram_buf);
2326 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2327 // never limit frequency in singleplayer
2328 clientrate = 1000000000;
2331 // while downloading, limit entity updates to half the packet
2332 // (any leftover space will be used for downloading)
2333 if (host_client->download_file)
2336 msg.data = sv_sendclientdatagram_buf;
2337 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2339 msg.allowoverflow = false;
2341 if (host_client->spawned)
2343 // the player is in the game
2344 MSG_WriteByte (&msg, svc_time);
2345 MSG_WriteFloat (&msg, sv.time);
2347 // add the client specific data to the datagram
2348 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2349 // now update the stats[] array using any registered custom fields
2350 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2351 // set host_client->statsdeltabits
2352 Protocol_UpdateClientStats (stats);
2354 // add as many queued unreliable messages (effects) as we can fit
2355 // limit effects to half of the remaining space
2356 if (client->unreliablemsg.cursize)
2357 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2359 // now write as many entities as we can fit, and also sends stats
2360 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2362 else if (realtime > client->keepalivetime)
2364 // the player isn't totally in the game yet
2365 // send small keepalive messages if too much time has passed
2366 // (may also be sending downloads)
2367 client->keepalivetime = realtime + 5;
2368 MSG_WriteChar (&msg, svc_nop);
2371 // if a download is active, see if there is room to fit some download data
2373 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2374 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2376 fs_offset_t downloadstart;
2377 unsigned char data[1400];
2378 downloadstart = FS_Tell(host_client->download_file);
2379 downloadsize = min(downloadsize, (int)sizeof(data));
2380 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2381 // note this sends empty messages if at the end of the file, which is
2382 // necessary to keep the packet loss logic working
2383 // (the last blocks may be lost and need to be re-sent, and that will
2384 // only occur if the client acks the empty end messages, revealing
2385 // a gap in the download progress, causing the last blocks to be
2387 MSG_WriteChar (&msg, svc_downloaddata);
2388 MSG_WriteLong (&msg, downloadstart);
2389 MSG_WriteShort (&msg, downloadsize);
2390 if (downloadsize > 0)
2391 SZ_Write (&msg, data, downloadsize);
2394 // reliable only if none is in progress
2395 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2396 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2398 SV_WriteDemoMessage(client, &msg, false);
2400 // send the datagram
2401 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2402 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2403 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2407 =======================
2408 SV_UpdateToReliableMessages
2409 =======================
2411 static void SV_UpdateToReliableMessages (void)
2420 // check for changes to be sent over the reliable streams
2421 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2423 // update the host_client fields we care about according to the entity fields
2424 host_client->edict = PRVM_EDICT_NUM(i+1);
2427 name = PRVM_GetString(PRVM_serveredictstring(host_client->edict, netname));
2430 // always point the string back at host_client->name to keep it safe
2431 strlcpy (host_client->name, name, sizeof (host_client->name));
2432 PRVM_serveredictstring(host_client->edict, netname) = PRVM_SetEngineString(host_client->name);
2433 if (strcmp(host_client->old_name, host_client->name))
2435 if (host_client->spawned)
2436 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2437 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2438 // send notification to all clients
2439 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2440 MSG_WriteByte (&sv.reliable_datagram, i);
2441 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2442 SV_WriteNetnameIntoDemo(host_client);
2445 // DP_SV_CLIENTCOLORS
2446 host_client->colors = (int)PRVM_serveredictfloat(host_client->edict, clientcolors);
2447 if (host_client->old_colors != host_client->colors)
2449 host_client->old_colors = host_client->colors;
2450 // send notification to all clients
2451 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2452 MSG_WriteByte (&sv.reliable_datagram, i);
2453 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2456 // NEXUIZ_PLAYERMODEL
2457 model = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playermodel));
2460 // always point the string back at host_client->name to keep it safe
2461 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2462 PRVM_serveredictstring(host_client->edict, playermodel) = PRVM_SetEngineString(host_client->playermodel);
2464 // NEXUIZ_PLAYERSKIN
2465 skin = PRVM_GetString(PRVM_serveredictstring(host_client->edict, playerskin));
2468 // always point the string back at host_client->name to keep it safe
2469 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2470 PRVM_serveredictstring(host_client->edict, playerskin) = PRVM_SetEngineString(host_client->playerskin);
2472 // TODO: add an extension name for this [1/17/2008 Black]
2473 clientcamera = PRVM_serveredictedict(host_client->edict, clientcamera);
2474 if (clientcamera > 0)
2476 int oldclientcamera = host_client->clientcamera;
2477 if (clientcamera >= prog->max_edicts || PRVM_EDICT_NUM(clientcamera)->priv.required->free)
2478 clientcamera = PRVM_NUM_FOR_EDICT(host_client->edict);
2479 host_client->clientcamera = clientcamera;
2481 if (oldclientcamera != host_client->clientcamera)
2483 MSG_WriteByte(&host_client->netconnection->message, svc_setview);
2484 MSG_WriteShort(&host_client->netconnection->message, host_client->clientcamera);
2489 host_client->frags = (int)PRVM_serveredictfloat(host_client->edict, frags);
2490 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2491 if(!host_client->spawned && host_client->netconnection)
2492 host_client->frags = -666;
2493 if (host_client->old_frags != host_client->frags)
2495 host_client->old_frags = host_client->frags;
2496 // send notification to all clients
2497 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2498 MSG_WriteByte (&sv.reliable_datagram, i);
2499 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2503 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2504 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2505 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2507 SZ_Clear (&sv.reliable_datagram);
2512 =======================
2513 SV_SendClientMessages
2514 =======================
2516 void SV_SendClientMessages (void)
2518 int i, prepared = false;
2520 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2521 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2523 SV_FlushBroadcastMessages();
2525 // update frags, names, etc
2526 SV_UpdateToReliableMessages();
2528 // build individual updates
2529 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2531 if (!host_client->active)
2533 if (!host_client->netconnection)
2536 if (host_client->netconnection->message.overflowed)
2538 SV_DropClient (true); // if the message couldn't send, kick off
2545 // only prepare entities once per frame
2546 SV_PrepareEntitiesForSending();
2548 SV_SendClientDatagram (host_client);
2551 // clear muzzle flashes
2555 static void SV_StartDownload_f(void)
2557 if (host_client->download_file)
2558 host_client->download_started = true;
2562 * Compression extension negotiation:
2565 * cl_serverextension_download 2
2568 * download <filename> <list of zero or more suppported compressions in order of preference>
2570 * download maps/map1.bsp lzo deflate huffman
2573 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2575 * cl_downloadbegin 123456 maps/map1.bsp deflate
2577 * The server may choose not to compress the file by sending no compression name, like:
2578 * cl_downloadbegin 345678 maps/map1.bsp
2580 * NOTE: the "download" command may only specify compression algorithms if
2581 * cl_serverextension_download is 2!
2582 * If cl_serverextension_download has a different value, the client must
2583 * assume this extension is not supported!
2586 static void Download_CheckExtensions(void)
2589 int argc = Cmd_Argc();
2591 // first reset them all
2592 host_client->download_deflate = false;
2594 for(i = 2; i < argc; ++i)
2596 if(!strcmp(Cmd_Argv(i), "deflate"))
2598 host_client->download_deflate = true;
2604 static void SV_Download_f(void)
2606 const char *whichpack, *whichpack2, *extension;
2607 qboolean is_csqc; // so we need to check only once
2611 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2612 SV_ClientPrintf(" supported extensions: deflate\n");
2616 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2618 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2622 if (host_client->download_file)
2624 // at this point we'll assume the previous download should be aborted
2625 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2626 Host_ClientCommands("\nstopdownload\n");
2628 // close the file and reset variables
2629 FS_Close(host_client->download_file);
2630 host_client->download_file = NULL;
2631 host_client->download_name[0] = 0;
2632 host_client->download_expectedposition = 0;
2633 host_client->download_started = false;
2636 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2638 if (!sv_allowdownloads.integer && !is_csqc)
2640 SV_ClientPrintf("Downloads are disabled on this server\n");
2641 Host_ClientCommands("\nstopdownload\n");
2645 Download_CheckExtensions();
2647 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2648 extension = FS_FileExtension(host_client->download_name);
2650 // host_client is asking to download a specified file
2651 if (developer_extra.integer)
2652 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2656 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2657 extensions[0] = '\0';
2659 if(host_client->download_deflate)
2660 strlcat(extensions, " deflate", sizeof(extensions));
2662 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2664 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2665 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2667 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2669 // no, no space is needed between %s and %s :P
2670 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2672 host_client->download_expectedposition = 0;
2673 host_client->download_started = false;
2674 host_client->sendsignon = true; // make sure this message is sent
2678 if (!FS_FileExists(host_client->download_name))
2680 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2681 Host_ClientCommands("\nstopdownload\n");
2685 // check if the user is trying to download part of registered Quake(r)
2686 whichpack = FS_WhichPack(host_client->download_name);
2687 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2688 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2690 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2691 Host_ClientCommands("\nstopdownload\n");
2695 // check if the server has forbidden archive downloads entirely
2696 if (!sv_allowdownloads_inarchive.integer)
2698 whichpack = FS_WhichPack(host_client->download_name);
2701 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2702 Host_ClientCommands("\nstopdownload\n");
2707 if (!sv_allowdownloads_config.integer)
2709 if (!strcasecmp(extension, "cfg"))
2711 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2712 Host_ClientCommands("\nstopdownload\n");
2717 if (!sv_allowdownloads_dlcache.integer)
2719 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2721 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2722 Host_ClientCommands("\nstopdownload\n");
2727 if (!sv_allowdownloads_archive.integer)
2729 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2731 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2732 Host_ClientCommands("\nstopdownload\n");
2737 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2738 if (!host_client->download_file)
2740 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2741 Host_ClientCommands("\nstopdownload\n");
2745 if (FS_FileSize(host_client->download_file) > 1<<30)
2747 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2748 Host_ClientCommands("\nstopdownload\n");
2749 FS_Close(host_client->download_file);
2750 host_client->download_file = NULL;
2754 if (FS_FileSize(host_client->download_file) < 0)
2756 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2757 Host_ClientCommands("\nstopdownload\n");
2758 FS_Close(host_client->download_file);
2759 host_client->download_file = NULL;
2763 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2766 * we can only do this if we would actually deflate on the fly
2767 * which we do not (yet)!
2769 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2770 extensions[0] = '\0';
2772 if(host_client->download_deflate)
2773 strlcat(extensions, " deflate", sizeof(extensions));
2775 // no, no space is needed between %s and %s :P
2776 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2779 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2781 host_client->download_expectedposition = 0;
2782 host_client->download_started = false;
2783 host_client->sendsignon = true; // make sure this message is sent
2785 // the rest of the download process is handled in SV_SendClientDatagram
2786 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2788 // no svc_downloaddata messages will be sent until sv_startdownload is
2789 // sent by the client
2793 ==============================================================================
2797 ==============================================================================
2806 int SV_ModelIndex(const char *s, int precachemode)
2808 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2809 char filename[MAX_QPATH];
2813 //if (precachemode == 2)
2815 strlcpy(filename, s, sizeof(filename));
2816 for (i = 2;i < limit;i++)
2818 if (!sv.model_precache[i][0])
2822 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2824 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2827 if (precachemode == 1)
2828 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2829 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2830 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2831 if (sv.state != ss_loading)
2833 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2834 MSG_WriteShort(&sv.reliable_datagram, i);
2835 MSG_WriteString(&sv.reliable_datagram, filename);
2839 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2842 if (!strcmp(sv.model_precache[i], filename))
2845 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2855 int SV_SoundIndex(const char *s, int precachemode)
2857 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2858 char filename[MAX_QPATH];
2862 //if (precachemode == 2)
2864 strlcpy(filename, s, sizeof(filename));
2865 for (i = 1;i < limit;i++)
2867 if (!sv.sound_precache[i][0])
2871 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2873 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2876 if (precachemode == 1)
2877 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2878 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2879 if (sv.state != ss_loading)
2881 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2882 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2883 MSG_WriteString(&sv.reliable_datagram, filename);
2887 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2890 if (!strcmp(sv.sound_precache[i], filename))
2893 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2899 SV_ParticleEffectIndex
2903 int SV_ParticleEffectIndex(const char *name)
2905 int i, argc, linenumber, effectnameindex;
2907 fs_offset_t filesize;
2908 unsigned char *filedata;
2910 const char *textstart;
2911 //const char *textend;
2912 char argv[16][1024];
2913 char filename[MAX_QPATH];
2914 if (!sv.particleeffectnamesloaded)
2916 sv.particleeffectnamesloaded = true;
2917 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2918 for (i = 0;i < EFFECT_TOTAL;i++)
2919 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2920 for (filepass = 0;;filepass++)
2923 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2924 else if (filepass == 1)
2925 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2928 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2931 textstart = (const char *)filedata;
2932 //textend = (const char *)filedata + filesize;
2934 for (linenumber = 1;;linenumber++)
2939 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2943 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2947 if (com_token[0] == 0)
2948 break; // if the loop exited and it's not a \n, it's EOF
2951 if (!strcmp(argv[0], "effect"))
2955 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2957 if (sv.particleeffectname[effectnameindex][0])
2959 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2964 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2968 // if we run out of names, abort
2969 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2971 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2980 // search for the name
2981 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2982 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2983 return effectnameindex;
2984 // return 0 if we couldn't find it
2988 dp_model_t *SV_GetModelByIndex(int modelindex)
2990 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2993 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2996 if (!ed || ed->priv.server->free)
2998 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
2999 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
3008 static void SV_CreateBaseline (void)
3010 int i, entnum, large;
3011 prvm_edict_t *svent;
3013 // LordHavoc: clear *all* states (note just active ones)
3014 for (entnum = 0;entnum < prog->max_edicts;entnum++)
3016 // get the current server version
3017 svent = PRVM_EDICT_NUM(entnum);
3019 // LordHavoc: always clear state values, whether the entity is in use or not
3020 svent->priv.server->baseline = defaultstate;
3022 if (svent->priv.server->free)
3024 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
3027 // create entity baseline
3028 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
3029 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
3030 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
3031 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
3032 if (entnum > 0 && entnum <= svs.maxclients)
3034 svent->priv.server->baseline.colormap = entnum;
3035 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
3039 svent->priv.server->baseline.colormap = 0;
3040 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
3044 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
3047 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3051 // add to the message
3053 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
3055 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
3056 MSG_WriteShort (&sv.signon, entnum);
3060 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3061 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
3063 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3065 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
3066 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3070 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
3071 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
3073 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
3074 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
3075 for (i=0 ; i<3 ; i++)
3077 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3078 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3087 Load csprogs.dat and comperss it so it doesn't need to be
3088 reloaded on request.
3091 void SV_Prepare_CSQC(void)
3093 fs_offset_t progsize;
3095 if(svs.csqc_progdata)
3097 Con_DPrintf("Unloading old CSQC data.\n");
3098 Mem_Free(svs.csqc_progdata);
3099 if(svs.csqc_progdata_deflated)
3100 Mem_Free(svs.csqc_progdata_deflated);
3103 svs.csqc_progdata = NULL;
3104 svs.csqc_progdata_deflated = NULL;
3106 sv.csqc_progname[0] = 0;
3107 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3111 size_t deflated_size;
3113 sv.csqc_progsize = (int)progsize;
3114 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3115 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3116 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3118 Con_DPrint("Compressing csprogs.dat\n");
3119 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3120 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3121 svs.csqc_progsize_deflated = (int)deflated_size;
3122 if(svs.csqc_progdata_deflated)
3124 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3125 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3128 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3136 Grabs the current state of each client for saving across the
3137 transition to another level
3140 void SV_SaveSpawnparms (void)
3144 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
3146 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3148 if (!host_client->active)
3151 // call the progs to get default spawn parms for the new client
3152 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3153 PRVM_ExecuteProgram (PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
3154 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3155 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
3163 This is called at the start of each level
3167 void SV_SpawnServer (const char *server)
3172 dp_model_t *worldmodel;
3173 char modelname[sizeof(sv.worldname)];
3175 Con_DPrintf("SpawnServer: %s\n", server);
3177 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3179 if (!FS_FileExists(modelname))
3181 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3182 if (!FS_FileExists(modelname))
3184 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3189 if (cls.state != ca_dedicated)
3191 SCR_BeginLoadingPlaque();
3198 World_End(&sv.world);
3199 if(PRVM_serverfunction(SV_Shutdown))
3201 func_t s = PRVM_serverfunction(SV_Shutdown);
3202 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
3203 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3208 // free q3 shaders so that any newly downloaded shaders will be active
3209 Mod_FreeQ3Shaders();
3211 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3212 if (!worldmodel || !worldmodel->TraceBox)
3214 Con_Printf("Couldn't load map %s\n", modelname);
3218 Collision_Cache_Reset(true);
3220 // let's not have any servers with no name
3221 if (hostname.string[0] == 0)
3222 Cvar_Set ("hostname", "UNNAMED");
3223 scr_centertime_off = 0;
3225 svs.changelevel_issued = false; // now safe to issue another
3227 // make the map a required file for clients
3228 Curl_ClearRequirements();
3229 Curl_RequireFile(modelname);
3232 // tell all connected clients that we are going to a new level
3237 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3239 if (client->netconnection)
3241 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3242 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3249 NetConn_OpenServerPorts(true);
3253 // make cvars consistant
3256 Cvar_SetValue ("deathmatch", 0);
3257 // LordHavoc: it can be useful to have skills outside the range 0-3...
3258 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3259 //Cvar_SetValue ("skill", (float)current_skill);
3260 current_skill = (int)(skill.value + 0.5);
3263 // set up the new server
3265 memset (&sv, 0, sizeof(sv));
3266 // if running a local client, make sure it doesn't try to access the last
3267 // level's data which is no longer valiud
3270 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3272 if(*sv_random_seed.string)
3274 srand(sv_random_seed.integer);
3275 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3282 // set level base name variables for later use
3283 strlcpy (sv.name, server, sizeof (sv.name));
3284 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3285 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3286 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3287 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3288 Cvar_SetQuick(&sv_worldname, sv.worldname);
3289 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3290 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3292 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3293 if (sv.protocol == PROTOCOL_UNKNOWN)
3296 Protocol_Names(buffer, sizeof(buffer));
3297 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3298 sv.protocol = PROTOCOL_QUAKE;
3303 // load progs to get entity field count
3304 //PR_LoadProgs ( sv_progs.string );
3306 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3307 sv.datagram.cursize = 0;
3308 sv.datagram.data = sv.datagram_buf;
3310 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3311 sv.reliable_datagram.cursize = 0;
3312 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3314 sv.signon.maxsize = sizeof(sv.signon_buf);
3315 sv.signon.cursize = 0;
3316 sv.signon.data = sv.signon_buf;
3318 // leave slots at start for clients only
3319 //prog->num_edicts = svs.maxclients+1;
3321 sv.state = ss_loading;
3322 prog->allowworldwrites = true;
3325 PRVM_serverglobalfloat(time) = sv.time = 1.0;
3328 worldmodel->used = true;
3330 sv.worldmodel = worldmodel;
3331 sv.models[1] = sv.worldmodel;
3334 // clear world interaction links
3336 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3337 World_Start(&sv.world);
3339 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3341 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3342 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3343 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3345 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3346 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3348 if(i < sv.worldmodel->brush.numsubmodels)
3349 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3352 // load the rest of the entities
3354 // AK possible hack since num_edicts is still 0
3355 ent = PRVM_EDICT_NUM(0);
3356 memset (ent->fields.vp, 0, prog->entityfields * 4);
3357 ent->priv.server->free = false;
3358 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(sv.worldname);
3359 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
3360 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
3361 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
3362 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
3363 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
3364 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
3365 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
3368 PRVM_serverglobalfloat(coop) = coop.integer;
3370 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
3372 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(sv.name);
3374 // serverflags are for cross level information (sigils)
3375 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
3377 // we need to reset the spawned flag on all connected clients here so that
3378 // their thinks don't run during startup (before PutClientInServer)
3379 // we also need to set up the client entities now
3380 // and we need to set the ->edict pointers to point into the progs edicts
3381 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3383 host_client->spawned = false;
3384 host_client->edict = PRVM_EDICT_NUM(i + 1);
3385 PRVM_ED_ClearEdict(host_client->edict);
3388 // load replacement entity file if found
3389 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3391 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3392 PRVM_ED_LoadFromFile (entities);
3396 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3399 // LordHavoc: clear world angles (to fix e3m3.bsp)
3400 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
3402 // all setup is completed, any further precache statements are errors
3403 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3404 prog->allowworldwrites = false;
3406 // run two frames to allow everything to settle
3407 PRVM_serverglobalfloat(time) = sv.time = 1.0001;
3408 for (i = 0;i < 2;i++)
3414 if (cls.state == ca_dedicated)
3417 // create a baseline for more efficient communications
3418 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3419 SV_CreateBaseline ();
3421 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3423 // to prevent network timeouts
3424 realtime = Sys_DoubleTime();
3426 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3427 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3429 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3430 if (!host_client->active)
3432 if (host_client->netconnection)
3433 SV_SendServerinfo(host_client);
3437 // if client is a botclient coming from a level change, we need to
3438 // set up client info that normally requires networking
3440 // copy spawn parms out of the client_t
3441 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3442 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
3444 // call the spawn function
3445 host_client->clientconnectcalled = true;
3446 PRVM_serverglobalfloat(time) = sv.time;
3447 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
3448 PRVM_ExecuteProgram (PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
3449 PRVM_ExecuteProgram (PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
3450 host_client->spawned = true;
3454 // update the map title cvar
3455 strlcpy(sv.worldmessage, PRVM_GetString(PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
3456 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3458 Con_DPrint("Server spawned.\n");
3459 NetConn_Heartbeat (2);
3464 /////////////////////////////////////////////////////
3467 static void SV_VM_CB_BeginIncreaseEdicts(void)
3469 // links don't survive the transition, so unlink everything
3470 World_UnlinkAll(&sv.world);
3473 static void SV_VM_CB_EndIncreaseEdicts(void)
3478 // link every entity except world
3479 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3480 if (!ent->priv.server->free)
3484 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3486 // LordHavoc: for consistency set these here
3487 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3489 e->priv.server->move = false; // don't move on first frame
3491 if (num >= 0 && num < svs.maxclients)
3493 // set colormap and team on newly created player entity
3494 PRVM_serveredictfloat(e, colormap) = num + 1;
3495 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
3496 // set netname/clientcolors back to client values so that
3497 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3499 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(svs.clients[num].name);
3500 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
3501 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3502 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(svs.clients[num].playermodel);
3503 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(svs.clients[num].playerskin);
3504 // Assign netaddress (IP Address, etc)
3505 if(svs.clients[num].netconnection != NULL)
3507 // Acquire Readable Address
3508 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3509 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(svs.clients[num].netaddress);
3512 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString("null/botclient");
3513 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3514 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3516 PRVM_serveredictstring(e, crypto_idfp) = 0;
3517 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3518 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3520 PRVM_serveredictstring(e, crypto_keyfp) = 0;
3521 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3522 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3524 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
3525 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3526 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString("AES128");
3528 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
3529 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3530 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString("HMAC-SHA256");
3532 PRVM_serveredictstring(e, crypto_signmethod) = 0;
3536 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3541 World_UnlinkEdict(ed); // unlink from world bsp
3543 PRVM_serveredictstring(ed, model) = 0;
3544 PRVM_serveredictfloat(ed, takedamage) = 0;
3545 PRVM_serveredictfloat(ed, modelindex) = 0;
3546 PRVM_serveredictfloat(ed, colormap) = 0;
3547 PRVM_serveredictfloat(ed, skin) = 0;
3548 PRVM_serveredictfloat(ed, frame) = 0;
3549 VectorClear(PRVM_serveredictvector(ed, origin));
3550 VectorClear(PRVM_serveredictvector(ed, angles));
3551 PRVM_serveredictfloat(ed, nextthink) = -1;
3552 PRVM_serveredictfloat(ed, solid) = 0;
3554 VM_RemoveEdictSkeleton(ed);
3555 World_Physics_RemoveFromEntity(&sv.world, ed);
3556 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3558 // make sure csqc networking is aware of the removed entity
3559 e = PRVM_NUM_FOR_EDICT(ed);
3560 sv.csqcentityversion[e] = 0;
3561 for (i = 0;i < svs.maxclients;i++)
3563 if (svs.clients[i].csqcentityscope[e])
3564 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3565 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3569 static void SV_VM_CB_CountEdicts(void)
3573 int active, models, solid, step;
3575 active = models = solid = step = 0;
3576 for (i=0 ; i<prog->num_edicts ; i++)
3578 ent = PRVM_EDICT_NUM(i);
3579 if (ent->priv.server->free)
3582 if (PRVM_serveredictfloat(ent, solid))
3584 if (PRVM_serveredictstring(ent, model))
3586 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
3590 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3591 Con_Printf("active :%3i\n", active);
3592 Con_Printf("view :%3i\n", models);
3593 Con_Printf("touch :%3i\n", solid);
3594 Con_Printf("step :%3i\n", step);
3597 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3599 // remove things from different skill levels or deathmatch
3600 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3602 if (deathmatch.integer)
3604 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
3609 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
3610 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
3611 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
3619 static void SV_VM_Setup(void)
3622 PRVM_InitProg( PRVM_SERVERPROG );
3624 // allocate the mempools
3625 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3626 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3627 prog->builtins = vm_sv_builtins;
3628 prog->numbuiltins = vm_sv_numbuiltins;
3629 prog->max_edicts = 512;
3630 if (sv.protocol == PROTOCOL_QUAKE)
3631 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3632 else if (sv.protocol == PROTOCOL_QUAKEDP)
3633 prog->limit_edicts = 2048; // guessing
3634 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3635 prog->limit_edicts = 2048; // guessing!
3636 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3637 prog->limit_edicts = 4096; // guessing!
3639 prog->limit_edicts = MAX_EDICTS;
3640 prog->reserved_edicts = svs.maxclients;
3641 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3642 prog->name = "server";
3643 prog->extensionstring = vm_sv_extensions;
3644 prog->loadintoworld = true;
3646 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3647 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3648 prog->init_edict = SV_VM_CB_InitEdict;
3649 prog->free_edict = SV_VM_CB_FreeEdict;
3650 prog->count_edicts = SV_VM_CB_CountEdicts;
3651 prog->load_edict = SV_VM_CB_LoadEdict;
3652 prog->init_cmd = VM_SV_Cmd_Init;
3653 prog->reset_cmd = VM_SV_Cmd_Reset;
3654 prog->error_cmd = Host_Error;
3655 prog->ExecuteProgram = SVVM_ExecuteProgram;
3657 PRVM_LoadProgs( sv_progs.string, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
3659 // some mods compiled with scrambling compilers lack certain critical
3660 // global names and field names such as "self" and "time" and "nextthink"
3661 // so we have to set these offsets manually, matching the entvars_t
3662 // but we only do this if the prog header crc matches, otherwise it's totally freeform
3663 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
3665 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
3666 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
3667 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
3668 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
3669 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
3670 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
3671 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
3672 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
3673 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
3674 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3675 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
3676 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
3677 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3678 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
3679 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3680 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
3681 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
3682 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
3683 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
3684 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
3685 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
3686 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
3687 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3688 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
3689 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3690 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3691 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
3692 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
3693 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
3694 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
3695 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
3696 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
3697 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
3698 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
3699 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
3700 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
3701 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
3702 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
3703 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3704 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
3705 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
3706 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
3707 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
3708 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
3709 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
3710 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
3711 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
3712 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
3713 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
3714 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
3715 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
3716 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
3717 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
3718 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
3719 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
3720 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
3721 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
3722 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
3723 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
3724 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3725 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3726 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
3727 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
3728 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
3729 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
3730 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
3731 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
3732 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
3733 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
3734 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
3735 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
3736 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
3737 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
3738 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
3739 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
3740 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
3741 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
3742 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3743 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
3744 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
3745 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3746 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
3747 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
3748 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
3749 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
3750 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
3751 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
3752 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
3753 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
3754 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
3755 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
3756 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
3757 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
3758 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
3759 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
3760 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
3761 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
3762 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
3763 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
3764 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
3765 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
3766 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
3767 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
3768 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
3769 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
3770 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
3771 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
3772 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
3773 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3774 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3775 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3776 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3777 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3778 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3779 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3780 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3781 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3782 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3783 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3784 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3785 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
3786 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
3787 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
3788 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
3789 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
3790 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
3791 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
3792 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
3793 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
3794 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
3795 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
3798 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines", PRVM_NAME, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
3800 // OP_STATE is always supported on server because we add fields/globals for it
3801 prog->flag |= PRVM_OP_STATE;
3803 VM_CustomStats_Clear();//[515]: csqc
3810 void SV_VM_Begin(void)
3813 PRVM_SetProg( PRVM_SERVERPROG );
3815 PRVM_serverglobalfloat(time) = (float) sv.time;
3818 void SV_VM_End(void)